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-rw-r--r--engine/battle/core.asm12
-rw-r--r--engine/gfx/hp_bar.asm2
-rw-r--r--engine/items/item_effects.asm16
-rw-r--r--engine/link/cable_club.asm8
-rw-r--r--engine/menus/party_menu.asm8
-rw-r--r--engine/menus/save.asm8
-rw-r--r--engine/pokemon/learn_move.asm12
-rw-r--r--engine/pokemon/status_screen.asm2
-rw-r--r--home/text.asm2
-rw-r--r--home/window.asm4
-rw-r--r--hram.asm2
11 files changed, 38 insertions, 38 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 417516ae..433c62df 100644
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -2472,13 +2472,13 @@ MoveSelectionMenu:
.writemoves
ld de, wMovesString
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
set 2, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
call PlaceString
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
res 2, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
ret
.regularmenu
@@ -2598,10 +2598,10 @@ SelectMenuItem:
call AddNTimes
ld [hl], "▷"
.select
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
set 1, [hl]
call HandleMenuInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
res 1, [hl]
bit BIT_D_UP, a
jp nz, SelectMenuItem_CursorUp
diff --git a/engine/gfx/hp_bar.asm b/engine/gfx/hp_bar.asm
index b7bd97f2..e4de0b95 100644
--- a/engine/gfx/hp_bar.asm
+++ b/engine/gfx/hp_bar.asm
@@ -213,7 +213,7 @@ UpdateHPBar_PrintHPNumber:
ld a, [wHPBarOldHP + 1]
ld [wHPBarTempHP], a
push hl
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
bit 0, a
jr z, .asm_fb15
ld de, $9
diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm
index d4164332..804a316d 100644
--- a/engine/items/item_effects.asm
+++ b/engine/items/item_effects.asm
@@ -1051,15 +1051,15 @@ ItemUseMedicine:
call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
ld a, SFX_HEAL_HP
call PlaySoundWaitForCurrent
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
set 0, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
ld a, $02
ld [wHPBarType], a
predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
res 0, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
pop af
ld b, a ; store heal amount (1/5 of max HP)
ld hl, wHPBarOldHP + 1
@@ -1201,15 +1201,15 @@ ItemUseMedicine:
jr z, .playStatusAilmentCuringSound
ld a, SFX_HEAL_HP
call PlaySoundWaitForCurrent
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
set 0, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
ld a, $02
ld [wHPBarType], a
predef UpdateHPBar2 ; animate the HP bar lengthening
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
res 0, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
ld a, REVIVE_MSG
ld [wPartyMenuTypeOrMessageID], a
ld a, [wcf91]
diff --git a/engine/link/cable_club.asm b/engine/link/cable_club.asm
index 71afde1e..b6389fe3 100644
--- a/engine/link/cable_club.asm
+++ b/engine/link/cable_club.asm
@@ -338,10 +338,10 @@ TradeCenter_SelectMon:
ld a, 1
ld [wTopMenuItemX], a
.enemyMonMenu_HandleInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
set 1, [hl]
call HandleMenuInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
res 1, [hl]
and a
jp z, .getNewInput
@@ -403,10 +403,10 @@ TradeCenter_SelectMon:
lb bc, 6, 1
call ClearScreenArea
.playerMonMenu_HandleInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
set 1, [hl]
call HandleMenuInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
res 1, [hl]
and a ; was anything pressed?
jr nz, .playerMonMenu_SomethingPressed
diff --git a/engine/menus/party_menu.asm b/engine/menus/party_menu.asm
index 6648ab54..ddb92f75 100644
--- a/engine/menus/party_menu.asm
+++ b/engine/menus/party_menu.asm
@@ -69,14 +69,14 @@ RedrawPartyMenu_::
pop hl
push hl
ld bc, SCREEN_WIDTH + 1 ; down 1 row and right 1 column
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
set 0, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
add hl, bc
predef DrawHP2 ; draw HP bar and prints current / max HP
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
res 0, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
call SetPartyMenuHPBarColor ; color the HP bar (on SGB)
pop hl
jr .printLevel
diff --git a/engine/menus/save.asm b/engine/menus/save.asm
index 194fb810..dc2e27c2 100644
--- a/engine/menus/save.asm
+++ b/engine/menus/save.asm
@@ -351,10 +351,10 @@ ChangeBox::
call z, EmptyAllSRAMBoxes ; if so, empty all boxes in SRAM
call DisplayChangeBoxMenu
call UpdateSprites
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
set 1, [hl]
call HandleMenuInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
res 1, [hl]
bit 1, a ; pressed b
ret nz
@@ -445,12 +445,12 @@ DisplayChangeBoxMenu:
ld b, 12
ld c, 7
call TextBoxBorder
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
set 2, [hl]
ld de, BoxNames
hlcoord 13, 1
call PlaceString
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
res 2, [hl]
ld a, [wCurrentBoxNum]
and $7f
diff --git a/engine/pokemon/learn_move.asm b/engine/pokemon/learn_move.asm
index 8e852fd4..4deb3f0b 100644
--- a/engine/pokemon/learn_move.asm
+++ b/engine/pokemon/learn_move.asm
@@ -126,13 +126,13 @@ TryingToLearn:
call TextBoxBorder
hlcoord 6, 8
ld de, wMovesString
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
set 2, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
call PlaceString
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
res 2, a
- ldh [hFlagsFFF6], a
+ ldh [hUILayoutFlags], a
ld hl, wTopMenuItemY
ld a, 8
ld [hli], a ; wTopMenuItemY
@@ -146,10 +146,10 @@ TryingToLearn:
ld a, A_BUTTON | B_BUTTON
ld [hli], a ; wMenuWatchedKeys
ld [hl], 0 ; wLastMenuItem
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
set 1, [hl]
call HandleMenuInput
- ld hl, hFlagsFFF6
+ ld hl, hUILayoutFlags
res 1, [hl]
push af
call LoadScreenTilesFromBuffer1
diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm
index 33fef9e4..ac03514a 100644
--- a/engine/pokemon/status_screen.asm
+++ b/engine/pokemon/status_screen.asm
@@ -40,7 +40,7 @@ DrawHP_:
push hl
call DrawHPBar
pop hl
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
bit 0, a
jr z, .printFractionBelowBar
ld bc, $9 ; right of bar
diff --git a/home/text.asm b/home/text.asm
index ad0c4fd8..244c6fdb 100644
--- a/home/text.asm
+++ b/home/text.asm
@@ -62,7 +62,7 @@ PlaceNextChar::
cp "<NEXT>"
jr nz, .NotNext
ld bc, 2 * SCREEN_WIDTH
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
bit 2, a
jr z, .ok
ld bc, SCREEN_WIDTH
diff --git a/home/window.asm b/home/window.asm
index f86e39c6..0182bdd3 100644
--- a/home/window.asm
+++ b/home/window.asm
@@ -136,7 +136,7 @@ PlaceMenuCursor::
and a ; was the previous menu id 0?
jr z, .checkForArrow1
push af
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
bit 1, a ; is the menu double spaced?
jr z, .doubleSpaced1
ld bc, 20
@@ -162,7 +162,7 @@ PlaceMenuCursor::
and a
jr z, .checkForArrow2
push af
- ldh a, [hFlagsFFF6]
+ ldh a, [hUILayoutFlags]
bit 1, a ; is the menu double spaced?
jr z, .doubleSpaced2
ld bc, 20
diff --git a/hram.asm b/hram.asm
index 1d981ee6..0607a484 100644
--- a/hram.asm
+++ b/hram.asm
@@ -391,7 +391,7 @@ hClearLetterPrintingDelayFlags:: db
; bit 0: draw HP fraction to the right of bar instead of below (for party menu)
; bit 1: menu is double spaced
-hFlagsFFF6:: db
+hUILayoutFlags:: db
hFieldMoveMonMenuTopMenuItemX:: db