diff options
-rw-r--r-- | audio.asm | 2 | ||||
-rw-r--r-- | audio/sfx/unused_fanfare.asm (renamed from audio/sfx/unused2_2.asm) | 9 | ||||
-rw-r--r-- | constants/map_data_constants.asm | 16 | ||||
-rw-r--r-- | data/tilesets/tileset_headers.asm | 48 | ||||
-rw-r--r-- | engine/battle/core.asm | 8 | ||||
-rw-r--r-- | engine/battle/init_battle_variables.asm | 4 | ||||
-rw-r--r-- | engine/menus/league_pc.asm | 6 | ||||
-rw-r--r-- | engine/menus/pokedex.asm | 6 | ||||
-rw-r--r-- | engine/menus/save.asm | 8 | ||||
-rw-r--r-- | engine/menus/start_sub_menus.asm | 6 | ||||
-rw-r--r-- | engine/movie/evolution.asm | 2 | ||||
-rw-r--r-- | engine/movie/hall_of_fame.asm | 2 | ||||
-rw-r--r-- | engine/movie/oak_speech/oak_speech.asm | 2 | ||||
-rw-r--r-- | engine/movie/title.asm | 2 | ||||
-rw-r--r-- | engine/overworld/tilesets.asm | 2 | ||||
-rw-r--r-- | engine/overworld/update_map.asm | 6 | ||||
-rw-r--r-- | engine/pokemon/evos_moves.asm | 4 | ||||
-rw-r--r-- | engine/pokemon/status_screen.asm | 12 | ||||
-rw-r--r-- | home/init.asm | 2 | ||||
-rw-r--r-- | home/overworld.asm | 2 | ||||
-rw-r--r-- | home/pokemon.asm | 10 | ||||
-rw-r--r-- | home/vcopy.asm | 4 | ||||
-rw-r--r-- | hram.asm | 10 | ||||
-rw-r--r-- | sram.asm | 2 | ||||
-rw-r--r-- | wram.asm | 2 |
25 files changed, 88 insertions, 89 deletions
@@ -411,7 +411,7 @@ INCLUDE "audio/music/pokecenter.asm" SECTION "Music 2", ROMX INCLUDE "audio/sfx/pokeflute_ch5_ch6.asm" -INCLUDE "audio/sfx/unused2_2.asm" +INCLUDE "audio/sfx/unused_fanfare.asm" INCLUDE "audio/music/gymleaderbattle.asm" INCLUDE "audio/music/trainerbattle.asm" INCLUDE "audio/music/wildbattle.asm" diff --git a/audio/sfx/unused2_2.asm b/audio/sfx/unused_fanfare.asm index aa93f91c..d41bb080 100644 --- a/audio/sfx/unused2_2.asm +++ b/audio/sfx/unused_fanfare.asm @@ -1,4 +1,5 @@ -SFX_Unused2_Ch5: +; This corresponds to SFX_KEY_ITEM in pokegold and pokecrystal. +SFX_UnusedFanfare_Ch5: ; unreferenced execute_music tempo 256 volume 7, 7 @@ -16,8 +17,7 @@ SFX_Unused2_Ch5: note E_, 8 sound_ret - -SFX_Unused2_Ch6: +SFX_UnusedFanfare_Ch6: ; unreferenced execute_music vibrato 8, 2, 7 duty_cycle 2 @@ -32,8 +32,7 @@ SFX_Unused2_Ch6: note B_, 8 sound_ret - -SFX_Unused2_Ch7: +SFX_UnusedFanfare_Ch7: ; unreferenced execute_music note_type 6, 1, 0 octave 4 diff --git a/constants/map_data_constants.asm b/constants/map_data_constants.asm index 5efd9928..605e7013 100644 --- a/constants/map_data_constants.asm +++ b/constants/map_data_constants.asm @@ -4,13 +4,13 @@ MAP_BORDER EQU 3 ; connection directions const_def - shift_const EAST ; 1 - shift_const WEST ; 2 - shift_const SOUTH ; 4 - shift_const NORTH ; 8 + shift_const EAST ; 1 + shift_const WEST ; 2 + shift_const SOUTH ; 4 + shift_const NORTH ; 8 -; tileset environments +; flower and water tile animations const_def - const INDOOR ; 0 - const CAVE ; 1 - const OUTDOOR ; 2 + const TILEANIM_NONE ; 0 + const TILEANIM_WATER ; 1 + const TILEANIM_WATER_FLOWER ; 2 diff --git a/data/tilesets/tileset_headers.asm b/data/tilesets/tileset_headers.asm index 998c6cb1..c241eb71 100644 --- a/data/tilesets/tileset_headers.asm +++ b/data/tilesets/tileset_headers.asm @@ -8,27 +8,27 @@ ENDM Tilesets: ; block, gfx, coll, 3 counter tiles, grass tile, permission - tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR - tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR - tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, CAVE - tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, OUTDOOR - tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, INDOOR - tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, OUTDOOR - tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, INDOOR - tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, INDOOR - tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, INDOOR - tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, CAVE - tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, CAVE - tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, INDOOR - tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, CAVE - tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, INDOOR - tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, INDOOR - tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, INDOOR - tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, CAVE - tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, CAVE + tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, TILEANIM_WATER_FLOWER + tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, TILEANIM_NONE + tileset Forest_Block, Forest_GFX, Forest_Coll, $FF,$FF,$FF, $20, TILEANIM_WATER + tileset RedsHouse2_Block, RedsHouse2_GFX, RedsHouse2_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset Dojo_Block, Dojo_GFX, Dojo_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER + tileset Pokecenter_Block, Pokecenter_GFX, Pokecenter_Coll, $18,$19,$1E, $FF, TILEANIM_NONE + tileset Gym_Block, Gym_GFX, Gym_Coll, $3A,$FF,$FF, $FF, TILEANIM_WATER_FLOWER + tileset House_Block, House_GFX, House_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset ForestGate_Block, ForestGate_GFX, ForestGate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE + tileset Museum_Block, Museum_GFX, Museum_Coll, $17,$32,$FF, $FF, TILEANIM_NONE + tileset Underground_Block, Underground_GFX, Underground_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset Gate_Block, Gate_GFX, Gate_Coll, $17,$32,$FF, $FF, TILEANIM_NONE + tileset Ship_Block, Ship_GFX, Ship_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER + tileset ShipPort_Block, ShipPort_GFX, ShipPort_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER + tileset Cemetery_Block, Cemetery_GFX, Cemetery_Coll, $12,$FF,$FF, $FF, TILEANIM_NONE + tileset Interior_Block, Interior_GFX, Interior_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset Cavern_Block, Cavern_GFX, Cavern_Coll, $FF,$FF,$FF, $FF, TILEANIM_WATER + tileset Lobby_Block, Lobby_GFX, Lobby_Coll, $15,$36,$FF, $FF, TILEANIM_NONE + tileset Mansion_Block, Mansion_GFX, Mansion_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset Lab_Block, Lab_GFX, Lab_Coll, $FF,$FF,$FF, $FF, TILEANIM_NONE + tileset Club_Block, Club_GFX, Club_Coll, $07,$17,$FF, $FF, TILEANIM_NONE + tileset Facility_Block, Facility_GFX, Facility_Coll, $12,$FF,$FF, $FF, TILEANIM_WATER + tileset Plateau_Block, Plateau_GFX, Plateau_Coll, $FF,$FF,$FF, $45, TILEANIM_WATER diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 5ea60cb4..417516ae 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -51,7 +51,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ldh [hWY], a ldh [rWY], a xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ldh [hSCY], a dec a ld [wUpdateSpritesEnabled], a @@ -6275,7 +6275,7 @@ DoBattleTransitionAndInitBattleVariables: ldh [hAutoBGTransferEnabled], a ldh [hWY], a ldh [rWY], a - ldh [hTilesetType], a + ldh [hTileAnimations], a ld hl, wPlayerStatsToDouble ld [hli], a ld [hli], a @@ -6865,8 +6865,8 @@ _InitBattleCommon: ld [wLetterPrintingDelayFlags], a pop af ld [wMapPalOffset], a - ld a, [wSavedTilesetType] - ldh [hTilesetType], a + ld a, [wSavedTileAnimations] + ldh [hTileAnimations], a scf ret .emptyString diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index 0d403b55..dd9f9714 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -1,6 +1,6 @@ InitBattleVariables: - ldh a, [hTilesetType] - ld [wSavedTilesetType], a + ldh a, [hTileAnimations] + ld [wSavedTileAnimations], a xor a ld [wActionResultOrTookBattleTurn], a ld [wBattleResult], a diff --git a/engine/menus/league_pc.asm b/engine/menus/league_pc.asm index f2107c49..533454ad 100644 --- a/engine/menus/league_pc.asm +++ b/engine/menus/league_pc.asm @@ -6,10 +6,10 @@ PKMNLeaguePC: push hl ld a, [wUpdateSpritesEnabled] push af - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ld [wSpriteFlipped], a ld [wUpdateSpritesEnabled], a ld [wHoFTeamIndex2], a @@ -40,7 +40,7 @@ PKMNLeaguePC: jr nz, .loop .doneShowingTeams pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a pop af ld [wUpdateSpritesEnabled], a pop hl diff --git a/engine/menus/pokedex.asm b/engine/menus/pokedex.asm index 5660ecfb..2af8d714 100644 --- a/engine/menus/pokedex.asm +++ b/engine/menus/pokedex.asm @@ -410,10 +410,10 @@ ShowPokedexDataInternal: call RunPaletteCommand pop af ld [wd11e], a - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a hlcoord 0, 0 ld de, 1 @@ -577,7 +577,7 @@ ShowPokedexDataInternal: and A_BUTTON | B_BUTTON jr z, .waitForButtonPress pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a call GBPalWhiteOut call ClearScreen call RunDefaultPaletteCommand diff --git a/engine/menus/save.asm b/engine/menus/save.asm index 45fed8a6..194fb810 100644 --- a/engine/menus/save.asm +++ b/engine/menus/save.asm @@ -69,8 +69,8 @@ LoadSAV0: ld de, wSpriteDataStart ld bc, wSpriteDataEnd - wSpriteDataStart call CopyData - ld a, [sTilesetType] - ldh [hTilesetType], a + ld a, [sTileAnimations] + ldh [hTileAnimations], a ld hl, sCurBoxData ld de, wBoxDataStart ld bc, wBoxDataEnd - wBoxDataStart @@ -217,8 +217,8 @@ SaveSAVtoSRAM0: ld de, sCurBoxData ld bc, wBoxDataEnd - wBoxDataStart call CopyData - ldh a, [hTilesetType] - ld [sTilesetType], a + ldh a, [hTileAnimations] + ld [sTileAnimations], a ld hl, sPlayerName ld bc, sMainDataCheckSum - sPlayerName call SAVCheckSum diff --git a/engine/menus/start_sub_menus.asm b/engine/menus/start_sub_menus.asm index 6a98a10c..c0448121 100644 --- a/engine/menus/start_sub_menus.asm +++ b/engine/menus/start_sub_menus.asm @@ -454,10 +454,10 @@ StartMenu_TrainerInfo:: call GBPalWhiteOut call ClearScreen call UpdateSprites - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a call DrawTrainerInfo predef DrawBadges ; draw badges ld b, SET_PAL_TRAINER_CARD @@ -471,7 +471,7 @@ StartMenu_TrainerInfo:: call ReloadMapData call LoadGBPal pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a jp RedisplayStartMenu ; loads tile patterns and draws everything except for gym leader faces / badges diff --git a/engine/movie/evolution.asm b/engine/movie/evolution.asm index cabe7254..77840556 100644 --- a/engine/movie/evolution.asm +++ b/engine/movie/evolution.asm @@ -19,7 +19,7 @@ EvolveMon: call Delay3 xor a ldh [hAutoBGTransferEnabled], a - ldh [hTilesetType], a + ldh [hTileAnimations], a ld a, [wEvoOldSpecies] ld [wWholeScreenPaletteMonSpecies], a ld c, 0 diff --git a/engine/movie/hall_of_fame.asm b/engine/movie/hall_of_fame.asm index a7d3ed40..d37d95f8 100644 --- a/engine/movie/hall_of_fame.asm +++ b/engine/movie/hall_of_fame.asm @@ -19,7 +19,7 @@ AnimateHallOfFame: call FillMemory xor a ld [wUpdateSpritesEnabled], a - ldh [hTilesetType], a + ldh [hTileAnimations], a ld [wSpriteFlipped], a ld [wLetterPrintingDelayFlags], a ; no delay ld [wHoFMonOrPlayer], a ; mon diff --git a/engine/movie/oak_speech/oak_speech.asm b/engine/movie/oak_speech/oak_speech.asm index 4b64f20d..93cdfaab 100644 --- a/engine/movie/oak_speech/oak_speech.asm +++ b/engine/movie/oak_speech/oak_speech.asm @@ -52,7 +52,7 @@ OakSpeech: ld [wDestinationMap], a call SpecialWarpIn xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ld a, [wd732] bit 1, a ; possibly a debug mode bit jp nz, .skipChoosingNames diff --git a/engine/movie/title.asm b/engine/movie/title.asm index ef015795..8f97f8fa 100644 --- a/engine/movie/title.asm +++ b/engine/movie/title.asm @@ -26,7 +26,7 @@ DisplayTitleScreen: ld a, $1 ldh [hAutoBGTransferEnabled], a xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ldh [hSCX], a ld a, $40 ldh [hSCY], a diff --git a/engine/overworld/tilesets.asm b/engine/overworld/tilesets.asm index f40cbbc2..fa5cf626 100644 --- a/engine/overworld/tilesets.asm +++ b/engine/overworld/tilesets.asm @@ -23,7 +23,7 @@ LoadTilesetHeader: dec c jr nz, .copyTilesetHeaderLoop ld a, [hl] - ldh [hTilesetType], a + ldh [hTileAnimations], a xor a ldh [hMovingBGTilesCounter1], a pop hl diff --git a/engine/overworld/update_map.asm b/engine/overworld/update_map.asm index 53a5592d..dbf28dae 100644 --- a/engine/overworld/update_map.asm +++ b/engine/overworld/update_map.asm @@ -52,11 +52,11 @@ RedrawMapView: ret z ldh a, [hAutoBGTransferEnabled] push af - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a ldh [hAutoBGTransferEnabled], a - ldh [hTilesetType], a ; no flower/water BG tile animations + ldh [hTileAnimations], a call LoadCurrentMapView call RunDefaultPaletteCommand ld hl, wMapViewVRAMPointer @@ -112,7 +112,7 @@ RedrawMapView: dec c jr nz, .redrawRowLoop pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a pop af ldh [hAutoBGTransferEnabled], a ret diff --git a/engine/pokemon/evos_moves.asm b/engine/pokemon/evos_moves.asm index ed44f9a6..21b1c9f4 100644 --- a/engine/pokemon/evos_moves.asm +++ b/engine/pokemon/evos_moves.asm @@ -11,7 +11,7 @@ TryEvolvingMon: ; this is only called after battle ; it is supposed to do level up evolutions, though there is a bug that allows item evolutions to occur EvolutionAfterBattle: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a ld [wEvolutionOccurred], a @@ -245,7 +245,7 @@ Evolution_PartyMonLoop: ; loop over party mons pop bc pop hl pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ld a, [wLinkState] cp LINK_STATE_TRADING ret z diff --git a/engine/pokemon/status_screen.asm b/engine/pokemon/status_screen.asm index d4a4e59a..33fef9e4 100644 --- a/engine/pokemon/status_screen.asm +++ b/engine/pokemon/status_screen.asm @@ -101,10 +101,10 @@ StatusScreen: ld hl, vChars2 tile $72 lb bc, BANK(PTile), 1 call CopyVideoDataDouble ; bold P (for PP) - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a hlcoord 19, 1 lb bc, 6, 10 call DrawLineBox ; Draws the box around name, HP and status @@ -174,7 +174,7 @@ StatusScreen: call PlayCry ; play Pokémon cry call WaitForTextScrollButtonPress ; wait for button pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ret .GetStringPointer @@ -296,10 +296,10 @@ StatsText: next "SPECIAL@" StatusScreen2: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ldh [hAutoBGTransferEnabled], a ld bc, NUM_MOVES + 1 ld hl, wMoves @@ -429,7 +429,7 @@ StatusScreen2: call Delay3 call WaitForTextScrollButtonPress ; wait for button pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a ld hl, wd72c res 1, [hl] ld a, $77 diff --git a/home/init.asm b/home/init.asm index fe7dc9a9..e5840e65 100644 --- a/home/init.asm +++ b/home/init.asm @@ -65,7 +65,7 @@ rLCDC_DEFAULT EQU %11100011 call WriteDMACodeToHRAM xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a ldh [rSTAT], a ldh [hSCX], a ldh [hSCY], a diff --git a/home/overworld.asm b/home/overworld.asm index a9cfba24..be2c5d55 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -813,7 +813,7 @@ LoadPlayerSpriteGraphics:: dec a jr z, .ridingBike - ldh a, [hTilesetType] + ldh a, [hTileAnimations] and a jr nz, .determineGraphics jr .startWalking diff --git a/home/pokemon.asm b/home/pokemon.asm index 5406c0ad..af83f7a0 100644 --- a/home/pokemon.asm +++ b/home/pokemon.asm @@ -175,10 +175,10 @@ GetCryData:: ret DisplayPartyMenu:: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a call GBPalWhiteOutWithDelay3 call ClearSprites call PartyMenuInit @@ -186,10 +186,10 @@ DisplayPartyMenu:: jp HandlePartyMenuInput GoBackToPartyMenu:: - ldh a, [hTilesetType] + ldh a, [hTileAnimations] push af xor a - ldh [hTilesetType], a + ldh [hTileAnimations], a call PartyMenuInit call RedrawPartyMenu jp HandlePartyMenuInput @@ -251,7 +251,7 @@ HandlePartyMenuInput:: and a jp nz, .swappingPokemon pop af - ldh [hTilesetType], a + ldh [hTileAnimations], a bit 1, b jr nz, .noPokemonChosen ld a, [wPartyCount] diff --git a/home/vcopy.asm b/home/vcopy.asm index 458fa610..882773a8 100644 --- a/home/vcopy.asm +++ b/home/vcopy.asm @@ -379,7 +379,7 @@ UpdateMovingBgTiles:: ; Animate water and flower ; tiles in the overworld. - ldh a, [hTilesetType] + ldh a, [hTileAnimations] and a ret z ; no animations if indoors (or if a menu set this to 0) @@ -417,7 +417,7 @@ UpdateMovingBgTiles:: dec c jr nz, .left .done - ldh a, [hTilesetType] + ldh a, [hTileAnimations] rrca ret nc ; if in a cave, no flower animations @@ -277,11 +277,11 @@ hFrameCounter:: db ; decremented every V-blank (used for delays) ; you can detect that the V-blank handler has run since then. hVBlankOccurred:: db -; 00 = indoor -; 01 = cave -; 02 = outdoor -; this is often set to 00 in order to turn off water and flower BG tile animations -hTilesetType:: db +; Controls which tiles are animated. +; 0 = no animations (breaks Surf) +; 1 = water tile $14 is animated +; 2 = water tile $14 and flower tile $03 are animated +hTileAnimations:: db hMovingBGTilesCounter1:: db @@ -17,7 +17,7 @@ sMainData:: ds wMainDataEnd - wMainDataStart sSpriteData:: ds wSpriteDataEnd - wSpriteDataStart sPartyData:: ds wPartyDataEnd - wPartyDataStart sCurBoxData:: ds wBoxDataEnd - wBoxDataStart -sTilesetType:: ds 1 +sTileAnimations:: ds 1 sMainDataCheckSum:: ds 1 @@ -2000,7 +2000,7 @@ wMonHLearnset:: ds 1 wMonHeaderEnd:: -wSavedTilesetType:: +wSavedTileAnimations:: ; saved at the start of a battle and then written back at the end of the battle ds 1 |