diff options
-rwxr-xr-x | engine/cable_club.asm | 2 | ||||
-rwxr-xr-x | engine/evolution.asm | 2 | ||||
-rwxr-xr-x | engine/menu/main_menu.asm | 4 | ||||
-rwxr-xr-x | engine/menu/naming_screen.asm | 2 | ||||
-rwxr-xr-x | engine/menu/pokedex.asm | 2 | ||||
-rwxr-xr-x | engine/menu/start_menu.asm | 2 | ||||
-rwxr-xr-x | engine/slot_machine.asm | 2 | ||||
-rwxr-xr-x | engine/town_map.asm | 4 | ||||
-rw-r--r-- | home.asm | 32 | ||||
-rwxr-xr-x | main.asm | 4 |
10 files changed, 28 insertions, 28 deletions
diff --git a/engine/cable_club.asm b/engine/cable_club.asm index 73f0dada..be3184aa 100755 --- a/engine/cable_club.asm +++ b/engine/cable_club.asm @@ -540,7 +540,7 @@ TradeCenter_SelectMon: ld a, $ed ld [$c4e1], a .asm_574a - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, [$ffb5] and a jr z, .asm_574a ; 0x5750 $f8 diff --git a/engine/evolution.asm b/engine/evolution.asm index 664aaa5e..12f7e5c5 100755 --- a/engine/evolution.asm +++ b/engine/evolution.asm @@ -141,7 +141,7 @@ Func_7bed6: ; 7bed6 (1e:7ed6) asm_7befa: ; 7befa (1e:7efa) call DelayFrame push bc - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, [$ffb5] pop bc and $2 diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index 2ab7d35e..49ed67f6 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -100,7 +100,7 @@ MainMenu: ; 5af2 (1:5af2) ld [hJoyPressed],a ld [hJoyReleased],a ld [hJoyHeld],a - call GetJoypadState + call Joypad ld a,[hJoyHeld] bit 0,a jr nz,.next5 @@ -483,7 +483,7 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) call PlaceMenuCursor call SetOptionsFromCursorPositions .getJoypadStateLoop - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a,[$ffb5] ld b,a and a,%11111011 ; any key besides select pressed? diff --git a/engine/menu/naming_screen.asm b/engine/menu/naming_screen.asm index b62d8a94..b4e7ff92 100755 --- a/engine/menu/naming_screen.asm +++ b/engine/menu/naming_screen.asm @@ -133,7 +133,7 @@ DisplayNamingScreen: ; 6596 (1:6596) callba AnimatePartyMon_ForceSpeed1 pop af ld [wCurrentMenuItem], a ; $cc26 - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, [hJoyPressed] and a jr z, .asm_65ff diff --git a/engine/menu/pokedex.asm b/engine/menu/pokedex.asm index dbb9f57f..2b56726a 100755 --- a/engine/menu/pokedex.asm +++ b/engine/menu/pokedex.asm @@ -584,7 +584,7 @@ ShowPokedexDataInternal: ; 402e2 (10:42e2) xor a ld [$fff4],a .waitForButtonPress - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a,[$ffb5] and a,%00000011 ; A button and B button jr z,.waitForButtonPress diff --git a/engine/menu/start_menu.asm b/engine/menu/start_menu.asm index be0e851d..87e08daf 100755 --- a/engine/menu/start_menu.asm +++ b/engine/menu/start_menu.asm @@ -80,7 +80,7 @@ RedisplayStartMenu:: ; 2adf (0:2adf) ; EXIT falls through to here CloseStartMenu:: ; 2b70 (0:2b70) - call GetJoypadState + call Joypad ld a,[hJoyPressed] bit 0,a ; was A button newly pressed? jr nz,CloseStartMenu diff --git a/engine/slot_machine.asm b/engine/slot_machine.asm index 6c106239..1d320207 100755 --- a/engine/slot_machine.asm +++ b/engine/slot_machine.asm @@ -799,7 +799,7 @@ SlotMachine_3784e: ; 3784e (d:784e) SlotMachine_37882: ; 37882 (d:7882) call DelayFrame - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, [$ffb5] and $1 ret z diff --git a/engine/town_map.asm b/engine/town_map.asm index 6fbdeb2a..e759d503 100755 --- a/engine/town_map.asm +++ b/engine/town_map.asm @@ -67,7 +67,7 @@ Func_70e92: ; 70e92 (1c:4e92) call CopyData .asm_70ec8 call Func_716c6 - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, [$ffb5] ld b, a and $c3 @@ -195,7 +195,7 @@ LoadTownMap_Fly: ; 70f90 (1c:4f90) .asm_71004 push hl call DelayFrame - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, [$ffb5] ld b, a pop hl @@ -156,12 +156,12 @@ ReadJoypad:: ld [rJOYP], a ret -GetJoypadState:: +Joypad:: ; Update the joypad state variables: ; [hJoyReleased] keys released since last time ; [hJoyPressed] keys pressed since last time ; [hJoyHeld] currently pressed keys - homecall _GetJoypadState + homecall _Joypad ret @@ -220,7 +220,7 @@ OverworldLoopLessDelay:: ld a,[wWalkCounter] and a jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation - call GetJoypadStateOverworld ; get joypad state (which is possibly simulated) + call JoypadOverworld ; get joypad state (which is possibly simulated) callba SafariZoneCheck ld a,[$da46] and a @@ -588,7 +588,7 @@ CheckWarpsNoCollisionLoop:: ; 06cc (0:06cc) jr nz,WarpFound1 push de push bc - call GetJoypadState + call Joypad pop bc pop de ld a,[hJoyHeld] ; current joypad state @@ -2006,12 +2006,12 @@ DrawTileBlock:: ; 0f1d (0:0f1d) ret ; function to update joypad state and simulate button presses -GetJoypadStateOverworld:: ; 0f4d (0:0f4d) +JoypadOverworld:: ; 0f4d (0:0f4d) xor a ld [$c103],a ld [$c105],a call RunMapScript - call GetJoypadState + call Joypad ld a,[W_FLAGS_D733] bit 3,a ; check if a trainer wants a challenge jr nz,.notForcedDownwards @@ -2596,7 +2596,7 @@ ForceBikeOrSurf:: ; 12ed (0:12ed) CheckForUserInterruption:: ; 12f8 (0:12f8) call DelayFrame push bc - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity pop bc ld a,[hJoyHeld] ; currently pressed buttons cp a,%01000110 ; Up, Select button, B button @@ -4225,7 +4225,7 @@ TextCommand09:: ; 1bff (0:1bff) ; (no arguments) TextCommand0A:: ; 1c1d (0:1c1d) push bc - call GetJoypadState + call Joypad ld a,[hJoyHeld] and a,%00000011 ; A and B buttons jr nz,.skipDelay @@ -4302,7 +4302,7 @@ TextCommand0C:: ; 1c78 (0:1c78) ld a,$75 ; ellipsis ld [hli],a push de - call GetJoypadState + call Joypad pop de ld a,[hJoyHeld] ; joypad state and a,%00000011 ; is A or B button pressed? @@ -6513,7 +6513,7 @@ AfterDisplayingTextID:: ; 29d6 (0:29d6) ; loop to hold the dialogue box open as long as the player keeps holding down the A button HoldTextDisplayOpen:: ; 29df (0:29df) - call GetJoypadState + call Joypad ld a,[hJoyHeld] bit 0,a ; is the A button being pressed? jr nz,HoldTextDisplayOpen @@ -6953,7 +6953,7 @@ DisplayChooseQuantityMenu:: ; 2d57 (0:2d57) ld [$cf96],a ; initialize current quantity to 0 jp .incrementQuantity .waitForKeyPressLoop - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a,[hJoyPressed] ; newly pressed buttons bit 0,a ; was the A button pressed? jp nz,.buttonAPressed @@ -8773,8 +8773,8 @@ CopyString:: ; 3829 (0:3829) ; report only one button press. ; 3. Same as 2, but report no buttons as pressed if A or B is held down. ; ([$ffb7] == 1, [$ffb6] == 0) -GetJoypadStateLowSensitivity:: ; 3831 (0:3831) - call GetJoypadState +JoypadLowSensitivity:: ; 3831 (0:3831) + call Joypad ld a,[$ffb7] ; flag and a ; get all currently pressed buttons or only newly pressed buttons? ld a,[hJoyPressed] ; newly pressed buttons @@ -8832,7 +8832,7 @@ WaitForTextScrollButtonPress:: ; 3865 (0:3865) ld hl, Coord call HandleDownArrowBlinkTiming pop hl - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a, $2d call Predef ; indirect jump to Func_5a5f (5a5f (1:5a5f)) ld a, [$ffb5] @@ -8922,7 +8922,7 @@ PrintLetterDelay:: ; 38d3 (0:38d3) ld a,1 ld [H_FRAMECOUNTER],a .checkButtons - call GetJoypadState + call Joypad ld a,[hJoyHeld] .checkAButton bit 0,a ; is the A button pressed? @@ -9301,7 +9301,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2) callba AnimatePartyMon ; shake mini sprite of selected pokemon .getJoypadState pop hl - call GetJoypadStateLowSensitivity + call JoypadLowSensitivity ld a,[$ffb5] and a ; was a key pressed? jr nz,.keyPressed @@ -3075,7 +3075,7 @@ Func_7c18: ; 7c18 (1:7c18) SECTION "bank3",ROMX,BANK[$3] -_GetJoypadState:: +_Joypad:: ld a, [hJoyInput] cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset jp z, TrySoftReset @@ -3125,7 +3125,7 @@ TrySoftReset: ld hl, hSoftReset dec [hl] jp z, SoftReset - jp GetJoypadState + jp Joypad INCLUDE "data/map_songs.asm" |