diff options
-rw-r--r-- | constants/move_constants.asm | 5 | ||||
-rwxr-xr-x | main.asm | 78 |
2 files changed, 43 insertions, 40 deletions
diff --git a/constants/move_constants.asm b/constants/move_constants.asm index 524e7814..9fdb1ce7 100644 --- a/constants/move_constants.asm +++ b/constants/move_constants.asm @@ -1,3 +1,5 @@ +NUM_MOVES EQU $A4 + POUND EQU $01 KARATE_CHOP EQU $02 DOUBLESLAP EQU $03 @@ -163,6 +165,7 @@ SUPER_FANG EQU $A2 SLASH EQU $A3 SUBSTITUTE EQU $A4 STRUGGLE EQU $A5 + ; these do double duty as animation identifiers SHOWPIC_ANIM EQU $A6 ; redraw monster pic STATUS_AFFECTED_ANIM EQU $A7 ; effect when monster receives a status aliment @@ -178,4 +181,4 @@ GREATTOSS_ANIM EQU $C5 ; toss Great Ball ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball HIDEPIC_ANIM EQU $C8 ; monster disappears ROCK_ANIM EQU $C9 ; throw rock -BAIT_ANIM EQU $CA ; throw bait
\ No newline at end of file +BAIT_ANIM EQU $CA ; throw bait @@ -31865,12 +31865,12 @@ Func_1392c: ; 1392c (4:792c) ld d, a ld a, [W_DAMAGE] ; $d0d7 ld b, a - ld a, [$d0d8] + ld a, [W_DAMAGE + 1] ld c, a srl b rr c ld a, d - cp $a5 + cp STRUGGLE jr z, .asm_13953 srl b rr c @@ -55932,7 +55932,7 @@ Func_3b9ec: ; 3b9ec (e:79ec) sbc [hl] jp z, Func_3ba97 ld a, b - cp $9c + cp REST jr nz, .asm_3ba37 push hl push de @@ -55947,7 +55947,7 @@ Func_3b9ec: ; 3b9ec (e:79ec) .asm_3ba25 ld a, [hl] and a - ld [hl], $2 + ld [hl], 2 ; Number of turns from Rest ld hl, UnnamedText_3baa2 ; $7aa2 jr z, .asm_3ba31 ld hl, UnnamedText_3baa7 ; $7aa7 @@ -59672,7 +59672,7 @@ HyperBeamCheck: ; 3d8c2 (f:58c2) jr c,.next3 ld hl,W_PLAYERBATTSTATUS1 ld a,[hl] - and a,$80 + and a,$80 ; confused ld [hl],a call Func_3daad jr .next5 ; 5952 @@ -59688,7 +59688,7 @@ HyperBeamCheck: ; 3d8c2 (f:58c2) jp Func_3da37 .ParalysisCheck ld hl,W_PLAYERMONSTATUS - bit 6,[hl] + bit PAR,[hl] jr z,.next7 ; 5975 call GenRandomInBattle ; random number cp a,$3F @@ -59701,9 +59701,9 @@ HyperBeamCheck: ; 3d8c2 (f:58c2) and a,$CC ld [hl],a ld a,[W_PLAYERMOVEEFFECT] - cp a,$2B + cp a,FLY_EFFECT jr z,.next8 ; 5966 - cp a,$27 + cp a,CHARGE_EFFECT jr z,.next8 jr .next9 ; 596F .next8 @@ -59759,14 +59759,14 @@ HyperBeamCheck: ; 3d8c2 (f:58c2) xor a ld [hli],a ld [hl],a - ld a,$75 + ld a,BIDE ld [W_PLAYERMOVENUM],a ld hl,asm_3d705 ; $5705 jp Func_3da37 .next10 bit 1,[hl] jr z,.next13 ; 59FF - ld a,$25 + ld a,THRASH ld [W_PLAYERMOVENUM],a ld hl,ThrashingAboutText call PrintText @@ -59801,7 +59801,7 @@ Func_3da1a: ; 3da1a (f:5a1a) ld a, [W_PLAYERBATTSTATUS2] ; $d063 bit 6, a jp z, Func_3da39 - ld a, $63 + ld a, RAGE ld [$d11e], a call GetMoveName call CopyStringToCF4B @@ -59967,7 +59967,7 @@ UnnamedText_3dafb: ; 3dafb (f:5afb) ld hl, UnnamedText_3db34 ; $5b34 ret nz ld a, [$d11e] - cp $3 + cp DOUBLESLAP ld hl, UnnamedText_3db34 ; $5b34 ret c ld hl, UnnamedText_3db2d ; $5b2d @@ -61344,7 +61344,7 @@ MetronomePickMove: ; 3e348 (f:6348) call GenRandomInBattle ; random number and a jr z,.pickMoveLoop - cp a,$a5 ; max normal move number + 1 (this is Struggle's move number) + cp a,NUM_MOVES + 1 ; max normal move number + 1 (this is Struggle's move number) jr nc,.pickMoveLoop cp a,METRONOME jr z,.pickMoveLoop @@ -62294,7 +62294,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6) xor a ld [hli], a ld [hl], a - ld a, $75 + ld a, BIDE ld [W_ENEMYMOVENUM], a ; $cfcc call Func_3ec81 ld hl, asm_3e782 ; $6782 @@ -62302,7 +62302,7 @@ asm_3e9f6: ; 3e9f6 (f:69f6) .asm_3ea54 bit 1, [hl] jr z, .asm_3ea83 - ld a, $25 + ld a, THRASH ld [W_ENEMYMOVENUM], a ; $cfcc ld hl, ThrashingAboutText ; $5a79 call PrintText @@ -62336,7 +62336,7 @@ Func_3ea9b: ; 3ea9b (f:6a9b) ld a, [W_ENEMYBATTSTATUS2] ; $d068 bit 6, a jp z, Func_3eaba - ld a, $63 + ld a, RAGE ld [$d11e], a call GetMoveName call CopyStringToCF4B @@ -62978,24 +62978,24 @@ Func_3eed3: ; 3eed3 (f:6ed3) ld de, W_ENEMYBATTSTATUS1 ; $d067 ld a, [W_ENEMYMOVENUM] ; $cfcc .asm_3eeea - cp $78 + cp SELFDESTRUCT jr z, .asm_3eef1 - cp $99 + cp EXPLOSION ret nz .asm_3eef1 ld a, [de] - bit 6, a + bit 6, a ; fly/dig ret nz ld a, [hli] - cp $8 + cp GHOST ret z ld a, [hl] - cp $8 + cp GHOST ret z ld a, [W_MOVEMISSED] ; $d05f and a ret nz - ld a, $5 + ld a, MEGA_PUNCH ld [$cc5b], a PlayMoveAnimation: ; 3ef07 (f:6f07) @@ -63851,7 +63851,7 @@ asm_3f4ca: ; 3f4ca (f:74ca) ld bc, $ccf3 .asm_3f4e6 ld a, [de] - cp $6b + cp MINIMIZE jr nz, .asm_3f4f9 bit 4, [hl] push af @@ -63864,7 +63864,7 @@ asm_3f4ca: ; 3f4ca (f:74ca) .asm_3f4f9 call Func_3fba8 ld a, [de] - cp $6b + cp MINIMIZE jr nz, .asm_3f50e pop bc ld a, $1 @@ -63900,7 +63900,7 @@ UnnamedText_3f528: ; 3f528 (f:7528) jr z, .asm_3f53b ld a, [W_ENEMYMOVEEFFECT] ; $cfcd .asm_3f53b - cp $12 + cp ATTACK_DOWN1_EFFECT ret nc ld hl, UnnamedText_3f547 ; $7547 ret @@ -64264,7 +64264,7 @@ Func_3f739: ; 3f739 (f:7739) ld c, $32 call DelayFrames ld a, [W_ENEMYMOVENUM] ; $cfcc - cp $64 + cp TELEPORT jp nz, Func_3fb5e jp Func_3fb53 .asm_3f7c1 @@ -64280,7 +64280,7 @@ Func_3f739: ; 3f739 (f:7739) call DelayFrames ld hl, UnnamedText_3fb69 ; $7b69 ld a, [W_ENEMYMOVENUM] ; $cfcc - cp $64 + cp TELEPORT jp nz, PrintText jp Func_3fb4e .asm_3f7e4 @@ -64290,10 +64290,10 @@ Func_3f739: ; 3f739 (f:7739) call DelayFrames pop af ld hl, UnnamedText_3f802 ; $7802 - cp $64 + cp TELEPORT jr z, .asm_3f7ff ld hl, UnnamedText_3f807 ; $7807 - cp $2e + cp ROAR jr z, .asm_3f7ff ld hl, UnnamedText_3f80c ; $780c .asm_3f7ff @@ -64332,9 +64332,9 @@ Func_3f811: ; 3f811 (f:7811) ld hl, W_ENEMYMOVEEFFECT ; $cfcd .asm_3f838 ld a, [hl] - cp $4d + cp TWINEEDLE_EFFECT jr z, .asm_3f856 - cp $2c + cp ATTACK_TWICE_EFFECT ld a, $2 jr z, .asm_3f853 call GenRandomInBattle @@ -64422,22 +64422,22 @@ UnnamedText_3f8c8: ; 3f8c8 (f:78c8) TX_FAR _UnnamedText_3f8c8 db $08 ; asm ld a, [wWhichTrade] ; $cd3d - cp $d + cp RAZOR_WIND ld hl, UnnamedText_3f8f9 ; $78f9 jr z, .asm_3f8f8 - cp $4c + cp SOLARBEAM ld hl, UnnamedText_3f8fe ; $78fe jr z, .asm_3f8f8 - cp $82 + cp SKULL_BASH ld hl, UnnamedText_3f903 ; $7903 jr z, .asm_3f8f8 - cp $8f + cp SKY_ATTACK ld hl, UnnamedText_3f908 ; $7908 jr z, .asm_3f8f8 - cp $13 + cp FLY ld hl, UnnamedText_3f90d ; $790d jr z, .asm_3f8f8 - cp $5b + cp DIG ld hl, UnnamedText_3f912 ; $7912 .asm_3f8f8 ret @@ -64540,7 +64540,7 @@ Func_3f96f: ; 3f96f (f:796f) inc a ld [bc], a pop af - cp $4c + cp CONFUSION_SIDE_EFFECT call nz, Func_3fb89 ld hl, UnnamedText_3f9a1 ; $79a1 jp PrintText @@ -64550,7 +64550,7 @@ UnnamedText_3f9a1: ; 3f9a1 (f:79a1) db "@" Func_3f9a6: ; 3f9a6 (f:79a6) - cp $4c + cp CONFUSION_SIDE_EFFECT ret z ld c, $32 call DelayFrames |