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-rw-r--r--audio.asm6
1 files changed, 3 insertions, 3 deletions
diff --git a/audio.asm b/audio.asm
index 5842b87c..0a344ae7 100644
--- a/audio.asm
+++ b/audio.asm
@@ -477,7 +477,7 @@ Music_DoLowHealthAlarm::
.asm_2138a
ld a, $86
- ld [wChannelSoundIDs + CH4], a ;disable sound channel?
+ ld [wChannelSoundIDs + Ch4], a ;disable sound channel?
ld a, [wLowHealthAlarm]
and $7f ;decrement alarm timer.
dec a
@@ -491,7 +491,7 @@ Music_DoLowHealthAlarm::
.disableAlarm
xor a
ld [wLowHealthAlarm], a ;disable alarm
- ld [wChannelSoundIDs + CH4], a ;re-enable sound channel?
+ ld [wChannelSoundIDs + Ch4], a ;re-enable sound channel?
ld de, .toneDataSilence
jr .playTone
@@ -542,7 +542,7 @@ Music_PokeFluteInBattle::
ld a, SFX_CAUGHT_MON
call PlaySoundWaitForCurrent
; then immediately overwrtie the channel pointers
- ld hl, wChannelCommandPointers + CH4 * 2
+ ld hl, wChannelCommandPointers + Ch4 * 2
ld de, SFX_08_PokeFlute_Ch4
call Audio2_OverwriteChannelPointer
ld de, SFX_08_PokeFlute_Ch5