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-rw-r--r--audio/engine_1.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/audio/engine_1.asm b/audio/engine_1.asm
index a8389819..11962d55 100644
--- a/audio/engine_1.asm
+++ b/audio/engine_1.asm
@@ -647,8 +647,8 @@ Audio1_note:
jr nz, Audio1_note_length ; if not noise channel
ld a, d
and $f0
- cp $b0 ; is this command a dnote?
- jr z, .dnote
+ cp $b0 ; is this command a drum_note?
+ jr z, .drum_note
jr nc, Audio1_note_length ; no
; this executes when on the noise channel and
@@ -657,7 +657,7 @@ Audio1_note:
; and the lower nybble is the length minus 1 (0-15)
; however, this doesn't work for instrument #2 because the command id
; is captured by the noise_note command (command id $2x)
- ; this essentially acts like a dnote command that is only 1 byte
+ ; this essentially acts like a drum_note command that is only 1 byte
; instead of 2 and can only be used with instruments 1 and 3 through 10
; this is unused by the game
swap a
@@ -670,12 +670,12 @@ Audio1_note:
push bc
jr .playDnote
-.dnote
+.drum_note
ld a, d
and $f
push af
push bc
- call Audio1_GetNextMusicByte ; get dnote instrument
+ call Audio1_GetNextMusicByte ; get drum_note instrument
.playDnote
ld d, a
ld a, [wDisableChannelOutputWhenSfxEnds]