diff options
Diffstat (limited to 'constants/map_constants.asm')
-rw-r--r-- | constants/map_constants.asm | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/constants/map_constants.asm b/constants/map_constants.asm index b6ec77d5..d33ffe12 100644 --- a/constants/map_constants.asm +++ b/constants/map_constants.asm @@ -13,6 +13,7 @@ ENDM ; - MapSpriteSets (see data/maps/sprite_sets.asm) ; - ExternalMapEntries (see data/maps/town_map_entries.asm) ; Each map also has associated data in maps.asm. +; Order: towns/cities, then routes, then indoor/dungeon maps const_def mapconst PALLET_TOWN, 9, 10 ; $00 mapconst VIRIDIAN_CITY, 18, 20 ; $01 @@ -25,7 +26,9 @@ ENDM mapconst CINNABAR_ISLAND, 9, 10 ; $08 mapconst INDIGO_PLATEAU, 9, 10 ; $09 mapconst SAFFRON_CITY, 18, 20 ; $0A +NUM_CITY_MAPS EQU const_value mapconst UNUSED_MAP_0B, 0, 0 ; $0B +FIRST_ROUTE_MAP EQU const_value mapconst ROUTE_1, 18, 10 ; $0C mapconst ROUTE_2, 36, 10 ; $0D mapconst ROUTE_3, 9, 35 ; $0E @@ -51,6 +54,7 @@ ENDM mapconst ROUTE_23, 72, 10 ; $22 mapconst ROUTE_24, 18, 10 ; $23 mapconst ROUTE_25, 9, 30 ; $24 +FIRST_INDOOR_MAP EQU const_value mapconst REDS_HOUSE_1F, 4, 4 ; $25 mapconst REDS_HOUSE_2F, 4, 4 ; $26 mapconst BLUES_HOUSE, 4, 4 ; $27 @@ -263,7 +267,6 @@ ENDM mapconst BRUNOS_ROOM, 6, 5 ; $F6 mapconst AGATHAS_ROOM, 6, 5 ; $F7 - ; Indoor maps, such as houses, use this as the Map ID in their exit warps ; This map ID takes the player back to the last outdoor map they were on, stored in wLastMap LAST_MAP EQU -1 |