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-rw-r--r--constants/misc_constants.asm206
1 files changed, 3 insertions, 203 deletions
diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm
index d6a935f8..6e4c5f93 100644
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -1,208 +1,8 @@
-MAX_LEVEL EQU 100
-
-NUM_MOVES EQU 4
-NUM_STATS EQU 5
-NUM_STAT_MODS EQU 8
-NUM_DVS EQU 2
-
-PARTY_LENGTH EQU 6
-
-MONS_PER_BOX EQU 20
-NUM_BOXES EQU 12
-
-BAG_ITEM_CAPACITY EQU 20
-PC_ITEM_CAPACITY EQU 50
-
-HOF_MON EQU $10
-HOF_TEAM EQU PARTY_LENGTH * HOF_MON
-HOF_TEAM_CAPACITY EQU 50
-
-NAME_LENGTH EQU 11
-ITEM_NAME_LENGTH EQU 13
-
-A_BUTTON EQU %00000001
-B_BUTTON EQU %00000010
-SELECT EQU %00000100
-START EQU %00001000
-D_RIGHT EQU %00010000
-D_LEFT EQU %00100000
-D_UP EQU %01000000
-D_DOWN EQU %10000000
-
-const_value set 0
- const BIT_A_BUTTON
- const BIT_B_BUTTON
- const BIT_SELECT
- const BIT_START
- const BIT_D_RIGHT
- const BIT_D_LEFT
- const BIT_D_UP
- const BIT_D_DOWN
-
-SCREEN_WIDTH EQU 20
-SCREEN_HEIGHT EQU 18
-
-SCREEN_WIDTH_PIXELS EQU SCREEN_WIDTH * 8
-SCREEN_HEIGHT_PIXELS EQU SCREEN_HEIGHT * 8
-
-BYTES_PER_TILE EQU 16
-
-BG_MAP_WIDTH EQU 32
-BG_MAP_HEIGHT EQU 32
-
-SPRITEBUFFERSIZE EQU 7*7 * 8 ; 7 * 7 (tiles) * 8 (bytes per tile)
-
-NPC_MOVEMENT_DOWN EQU $00
-NPC_MOVEMENT_UP EQU $40
-NPC_MOVEMENT_LEFT EQU $80
-NPC_MOVEMENT_RIGHT EQU $C0
-
-; text box IDs
-MESSAGE_BOX EQU $01
-FIELD_MOVE_MON_MENU EQU $04
-JP_MOCHIMONO_MENU_TEMPLATE EQU $05
-USE_TOSS_MENU_TEMPLATE EQU $06
-JP_SAVE_MESSAGE_MENU_TEMPLATE EQU $08
-JP_SPEED_OPTIONS_MENU_TEMPLATE EQU $09
-BATTLE_MENU_TEMPLATE EQU $0b
-SWITCH_STATS_CANCEL_MENU_TEMPLATE EQU $0c
-LIST_MENU_BOX EQU $0d
-BUY_SELL_QUIT_MENU_TEMPLATE EQU $0e
-MONEY_BOX_TEMPLATE EQU $0f
-MON_SPRITE_POPUP EQU $11
-JP_AH_MENU_TEMPLATE EQU $12
-MONEY_BOX EQU $13
-TWO_OPTION_MENU EQU $14
-BUY_SELL_QUIT_MENU EQU $15
-JP_POKEDEX_MENU_TEMPLATE EQU $1a
-SAFARI_BATTLE_MENU_TEMPLATE EQU $1b
-
-; two option menu constants
-YES_NO_MENU EQU 0
-NORTH_WEST_MENU EQU 1
-SOUTH_EAST_MENU EQU 2
-WIDE_YES_NO_MENU EQU 3
-NORTH_EAST_MENU EQU 4
-TRADE_CANCEL_MENU EQU 5
-HEAL_CANCEL_MENU EQU 6
-NO_YES_MENU EQU 7
-
-; menu exit method constants for list menus and the buy/sell/quit menu
-CHOSE_MENU_ITEM EQU 1 ; pressed A
-CANCELLED_MENU EQU 2 ; pressed B
-
-; menu exit method constants for two-option menus
-CHOSE_FIRST_ITEM EQU 1
-CHOSE_SECOND_ITEM EQU 2
-
-; move mon constants
-BOX_TO_PARTY EQU 0
-PARTY_TO_BOX EQU 1
-DAYCARE_TO_PARTY EQU 2
-PARTY_TO_DAYCARE EQU 3
-
-; emotion bubbles
-EXCLAMATION_BUBBLE EQU 0
-QUESTION_BUBBLE EQU 1
-SMILE_BUBBLE EQU 2
-
-; slot symbols
-SLOTS7 EQU $0200
-SLOTSBAR EQU $0604
-SLOTSCHERRY EQU $0A08
-SLOTSFISH EQU $0E0C
-SLOTSBIRD EQU $1210
-SLOTSMOUSE EQU $1614
-
-; party menu types
-NORMAL_PARTY_MENU EQU 0
-USE_ITEM_PARTY_MENU EQU 1
-BATTLE_PARTY_MENU EQU 2
-TMHM_PARTY_MENU EQU 3
-SWAP_MONS_PARTY_MENU EQU 4
-EVO_STONE_PARTY_MENU EQU 5
-
-; party menu message IDs
-ANTIDOTE_MSG EQU $F0
-BURN_HEAL_MSG EQU $F1
-ICE_HEAL_MSG EQU $F2
-AWAKENING_MSG EQU $F3
-PARALYZ_HEAL_MSG EQU $F4
-POTION_MSG EQU $F5
-FULL_HEAL_MSG EQU $F6
-REVIVE_MSG EQU $F7
-RARE_CANDY_MSG EQU $F8
-
-; naming screen types
-NAME_PLAYER_SCREEN EQU 0
-NAME_RIVAL_SCREEN EQU 1
-NAME_MON_SCREEN EQU 2
-
-; mon data locations
-; Note that some values are not supported by all functions that use these values.
-PLAYER_PARTY_DATA EQU 0
-ENEMY_PARTY_DATA EQU 1
-BOX_DATA EQU 2
-DAYCARE_DATA EQU 3
-BATTLE_MON_DATA EQU 4
-
-; player direction constants
-
-PLAYER_DIR_BIT_RIGHT EQU 0
-PLAYER_DIR_BIT_LEFT EQU 1
-PLAYER_DIR_BIT_DOWN EQU 2
-PLAYER_DIR_BIT_UP EQU 3
-
-PLAYER_DIR_RIGHT EQU (1 << PLAYER_DIR_BIT_RIGHT)
-PLAYER_DIR_LEFT EQU (1 << PLAYER_DIR_BIT_LEFT)
-PLAYER_DIR_DOWN EQU (1 << PLAYER_DIR_BIT_DOWN)
-PLAYER_DIR_UP EQU (1 << PLAYER_DIR_BIT_UP)
+; Boolean checks
+FALSE EQU 0
+TRUE EQU 1
; flag operations
-
FLAG_RESET EQU 0
FLAG_SET EQU 1
FLAG_TEST EQU 2
-
-; HP bar
-HP_BAR_GREEN EQU 0
-HP_BAR_YELLOW EQU 1
-HP_BAR_RED EQU 2
-
-; D733 flags
-BIT_TEST_BATTLE EQU 0
-
-; battle type constants
-BATTLE_TYPE_NORMAL EQU 0
-BATTLE_TYPE_OLD_MAN EQU 1
-BATTLE_TYPE_SAFARI EQU 2
-
-; serial
-
-ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
-ESTABLISH_CONNECTION_WITH_EXTERNAL_CLOCK EQU $02
-
-USING_EXTERNAL_CLOCK EQU $01
-USING_INTERNAL_CLOCK EQU $02
-CONNECTION_NOT_ESTABLISHED EQU $ff
-
-; signals the start of an array of bytes transferred over the link cable
-SERIAL_PREAMBLE_BYTE EQU $FD
-
-; this byte is used when there is no data to send
-SERIAL_NO_DATA_BYTE EQU $FE
-
-; signals the end of one part of a patch list (there are two parts) for player/enemy party data
-SERIAL_PATCH_LIST_PART_TERMINATOR EQU $FF
-
-LINK_STATE_NONE EQU $00 ; not using link
-LINK_STATE_IN_CABLE_CLUB EQU $01 ; in a cable club room (Colosseum or Trade Centre)
-LINK_STATE_START_TRADE EQU $02 ; pre-trade selection screen initialisation
-LINK_STATE_START_BATTLE EQU $03 ; pre-battle initialisation
-LINK_STATE_BATTLING EQU $04 ; in a link battle
-LINK_STATE_RESET EQU $05 ; reset game (unused)
-LINK_STATE_TRADING EQU $32 ; in a link trade
-
-LINKBATTLE_RUN EQU $F
-LINKBATTLE_STRUGGLE EQU $E
-LINKBATTLE_NO_ACTION EQU $D