diff options
Diffstat (limited to 'constants/move_constants.asm')
-rw-r--r-- | constants/move_constants.asm | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/constants/move_constants.asm b/constants/move_constants.asm new file mode 100644 index 00000000..a03f4063 --- /dev/null +++ b/constants/move_constants.asm @@ -0,0 +1,180 @@ +POUND EQU $01 +KARATE_CHOP EQU $02 +DOUBLESLAP EQU $03 +COMET_PUNCH EQU $04 +MEGA_PUNCH EQU $05 +PAY_DAY EQU $06 +FIRE_PUNCH EQU $07 +ICE_PUNCH EQU $08 +THUNDERPUNCH EQU $09 +SCRATCH EQU $0A +VICEGRIP EQU $0B +GUILLOTINE EQU $0C +RAZOR_WIND EQU $0D +SWORDS_DANCE EQU $0E +CUT EQU $0F +GUST EQU $10 +WING_ATTACK EQU $11 +WHIRLWIND EQU $12 +FLY EQU $13 +BIND EQU $14 +SLAM EQU $15 +VINE_WHIP EQU $16 +STOMP EQU $17 +DOUBLE_KICK EQU $18 +MEGA_KICK EQU $19 +JUMP_KICK EQU $1A +ROLLING_KICK EQU $1B +SAND_ATTACK EQU $1C +HEADBUTT EQU $1D +HORN_ATTACK EQU $1E +FURY_ATTACK EQU $1F +HORN_DRILL EQU $20 +TACKLE EQU $21 +BODY_SLAM EQU $22 +WRAP EQU $23 +TAKE_DOWN EQU $24 +THRASH EQU $25 +DOUBLE_EDGE EQU $26 +TAIL_WHIP EQU $27 +POISON_STING EQU $28 +TWINEEDLE EQU $29 +PIN_MISSILE EQU $2A +LEER EQU $2B +BITE EQU $2C +GROWL EQU $2D +ROAR EQU $2E +SING EQU $2F +SUPERSONIC EQU $30 +SONICBOOM EQU $31 +DISABLE EQU $32 +ACID EQU $33 +EMBER EQU $34 +FLAMETHROWER EQU $35 +MIST EQU $36 +WATER_GUN EQU $37 +HYDRO_PUMP EQU $38 +SURF EQU $39 +ICE_BEAM EQU $3A +BLIZZARD EQU $3B +PSYBEAM EQU $3C +BUBBLEBEAM EQU $3D +AURORA_BEAM EQU $3E +HYPER_BEAM EQU $3F +PECK EQU $40 +DRILL_PECK EQU $41 +SUBMISSION EQU $42 +LOW_KICK EQU $43 +COUNTER EQU $44 +SEISMIC_TOSS EQU $45 +STRENGTH EQU $46 +ABSORB EQU $47 +MEGA_DRAIN EQU $48 +LEECH_SEED EQU $49 +GROWTH EQU $4A +RAZOR_LEAF EQU $4B +SOLARBEAM EQU $4C +POISONPOWDER EQU $4D +STUN_SPORE EQU $4E +SLEEP_POWDER EQU $4F +PETAL_DANCE EQU $50 +STRING_SHOT EQU $51 +DRAGON_RAGE EQU $52 +FIRE_SPIN EQU $53 +THUNDERSHOCK EQU $54 +THUNDERBOLT EQU $55 +THUNDER_WAVE EQU $56 +THUNDER EQU $57 +ROCK_THROW EQU $58 +EARTHQUAKE EQU $59 +FISSURE EQU $5A +DIG EQU $5B +TOXIC EQU $5C +CONFUSION EQU $5D +PSYCHIC_M EQU $5E +HYPNOSIS EQU $5F +MEDITATE EQU $60 +AGILITY EQU $61 +QUICK_ATTACK EQU $62 +RAGE EQU $63 +TELEPORT EQU $64 +NIGHT_SHADE EQU $65 +MIMIC EQU $66 +SCREECH EQU $67 +DOUBLE_TEAM EQU $68 +RECOVER EQU $69 +HARDEN EQU $6A +MINIMIZE EQU $6B +SMOKESCREEN EQU $6C +CONFUSE_RAY EQU $6D +WITHDRAW EQU $6E +DEFENSE_CURL EQU $6F +BARRIER EQU $70 +LIGHT_SCREEN EQU $71 +HAZE EQU $72 +REFLECT EQU $73 +FOCUS_ENERGY EQU $74 +BIDE EQU $75 +METRONOME EQU $76 +MIRROR_MOVE EQU $77 +SELFDESTRUCT EQU $78 +EGG_BOMB EQU $79 +LICK EQU $7A +SMOG EQU $7B +SLUDGE EQU $7C +BONE_CLUB EQU $7D +FIRE_BLAST EQU $7E +WATERFALL EQU $7F +CLAMP EQU $80 +SWIFT EQU $81 +SKULL_BASH EQU $82 +SPIKE_CANNON EQU $83 +CONSTRICT EQU $84 +AMNESIA EQU $85 +KINESIS EQU $86 +SOFTBOILED EQU $87 +HI_JUMP_KICK EQU $88 +GLARE EQU $89 +DREAM_EATER EQU $8A +POISON_GAS EQU $8B +BARRAGE EQU $8C +LEECH_LIFE EQU $8D +LOVELY_KISS EQU $8E +SKY_ATTACK EQU $8F +TRANSFORM EQU $90 +BUBBLE EQU $91 +DIZZY_PUNCH EQU $92 +SPORE EQU $93 +FLASH EQU $94 +PSYWAVE EQU $95 +SPLASH EQU $96 +ACID_ARMOR EQU $97 +CRABHAMMER EQU $98 +EXPLOSION EQU $99 +FURY_SWIPES EQU $9A +BONEMERANG EQU $9B +REST EQU $9C +ROCK_SLIDE EQU $9D +HYPER_FANG EQU $9E +SHARPEN EQU $9F +CONVERSION EQU $A0 +TRI_ATTACK EQU $A1 +SUPER_FANG EQU $A2 +SLASH EQU $A3 +SUBSTITUTE EQU $A4 +STRUGGLE EQU $A5 +; these do double duty as animation identifiers +SHOWPIC_ANIM EQU $A6 ; redraw monster pic +XSTATITEM_ANIM EQU $AE ; use X Attack/Defense/Speed/Special +SLP_ANIM EQU $BD ; sleeping monster +CONF_ANIM EQU $BF ; confused monster +TOSS_ANIM EQU $C1 ; toss Poké Ball +SHAKE_ANIM EQU $C2 ; shaking Poké Ball when catching monster +POOF_ANIM EQU $C3 ; puff of smoke +BLOCKBALL_ANIM EQU $C4 ; trainer knocks away Poké Ball +GREATTOSS_ANIM EQU $C5 ; toss Great Ball +ULTRATOSS_ANIM EQU $C6 ; toss Ultra Ball or Master Ball +HIDEPIC_ANIM EQU $C8 ; monster disappears +ROCK_ANIM EQU $C9 ; throw rock +BAIT_ANIM EQU $CA ; throw bait + |