diff options
Diffstat (limited to 'constants/move_effect_constants.asm')
-rw-r--r-- | constants/move_effect_constants.asm | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/constants/move_effect_constants.asm b/constants/move_effect_constants.asm new file mode 100644 index 00000000..2e4c7a49 --- /dev/null +++ b/constants/move_effect_constants.asm @@ -0,0 +1,73 @@ +; tentative move effect constants +; {stat}_(UP|DOWN)(1|2) means that the move raises the user's (or lowers the target's) corresponding stat modifier by 1 (or 2) stages +; {status condition}_side_effect means that the move has a side chance of causing that condition +; {status condition}_effect means that the move causes the status condition every time it hits the target +NO_ADDITIONAL_EFFECT EQU $00 +POISON_SIDE_EFFECT1 EQU $02 +DRAIN_HP_EFFECT EQU $03 +BURN_SIDE_EFFECT1 EQU $04 +FREEZE_SIDE_EFFECT EQU $05 +PARALYZE_SIDE_EFFECT1 EQU $06 +EXPLODE_EFFECT EQU $07 ; Explosion, Self Destruct +DREAM_EATER_EFFECT EQU $08 +MIRROR_MOVE_EFFECT EQU $09 +ATTACK_UP1_EFFECT EQU $0A +DEFENSE_UP1_EFFECT EQU $0B +SPECIAL_UP1_EFFECT EQU $0D +EVASION_UP1_EFFECT EQU $0F +PAY_DAY_EFFECT EQU $10 +SWIFT_EFFECT EQU $11 +ATTACK_DOWN1_EFFECT EQU $12 +DEFENSE_DOWN1_EFFECT EQU $13 +SPEED_DOWN1_EFFECT EQU $14 +ACCURACY_DOWN1_EFFECT EQU $16 +CONVERSION_EFFECT EQU $18 +HAZE_EFFECT EQU $19 +BIDE_EFFECT EQU $1A +THRASH_PETAL_DANCE_EFFECT EQU $1B +SWITCH_AND_TELEPORT_EFFECT EQU $1C +TWO_TO_FIVE_ATTACKS_EFFECT EQU $1D +FLINCH_SIDE_EFFECT1 EQU $1F +SLEEP_EFFECT EQU $20 +POISON_SIDE_EFFECT2 EQU $21 +BURN_SIDE_EFFECT2 EQU $22 +PARALYZE_SIDE_EFFECT2 EQU $24 +FLINCH_SIDE_EFFECT2 EQU $25 +OHKO_EFFECT EQU $26 ; moves like Horn Drill +CHARGE_EFFECT EQU $27 ; moves like Solar Beam +SUPER_FANG_EFFECT EQU $28 +SPECIAL_DAMAGE_EFFECT EQU $29 ; Seismic Toss, Night Shade, Sonic Boom, Dragon Rage, Psywave +TRAPPING_EFFECT EQU $2A ; moves like Wrap +FLY_EFFECT EQU $2B +ATTACK_TWICE_EFFECT EQU $2C +JUMP_KICK_EFFECT EQU $2D ; Jump Kick and Hi Jump Kick effect +MIST_EFFECT EQU $2E +FOCUS_ENERGY_EFFECT EQU $2F +RECOIL_EFFECT EQU $30 ; moves like Double Edge +CONFUSION_EFFECT EQU $31 ; Confuse Ray, Supersonic (not the move Confusion) +ATTACK_UP2_EFFECT EQU $32 +DEFENSE_UP2_EFFECT EQU $33 +SPEED_UP2_EFFECT EQU $34 +SPECIAL_UP2_EFFECT EQU $35 +HEAL_EFFECT EQU $38 ; Recover, Softboiled, Rest +TRANSFORM_EFFECT EQU $39 +DEFENSE_DOWN2_EFFECT EQU $3B +LIGHT_SCREEN_EFFECT EQU $40 +REFLECT_EFFECT EQU $41 +POISON_EFFECT EQU $42 +PARALYZE_EFFECT EQU $43 +ATTACK_DOWN_SIDE_EFFECT EQU $44 +DEFENSE_DOWN_SIDE_EFFECT EQU $45 +SPEED_DOWN_SIDE_EFFECT EQU $46 +SPECIAL_DOWN_SIDE_EFFECT EQU $47 +CONFUSION_SIDE_EFFECT EQU $4C +TWINEEDLE_EFFECT EQU $4D +SUBSTITUTE_EFFECT EQU $4F +HYPER_BEAM_EFFECT EQU $50 +RAGE_EFFECT EQU $51 +MIMIC_EFFECT EQU $52 +METRONOME_EFFECT EQU $53 +LEECH_SEED_EFFECT EQU $54 +SPLASH_EFFECT EQU $55 +DISABLE_EFFECT EQU $56 + |