diff options
Diffstat (limited to 'constants')
-rw-r--r-- | constants/music_constants.asm | 68 |
1 files changed, 38 insertions, 30 deletions
diff --git a/constants/music_constants.asm b/constants/music_constants.asm index 5eb05b61..de91352e 100644 --- a/constants/music_constants.asm +++ b/constants/music_constants.asm @@ -20,19 +20,27 @@ REG_DUTY_SOUND_LEN EQU 1 REG_VOLUME_ENVELOPE EQU 2 REG_FREQUENCY_LO EQU 3 -MAX_SFX_ID EQU $B9 +MAX_SFX_ID_1 EQUS "SFX_SAFARI_ZONE_PA" +MAX_SFX_ID_2 EQUS "SFX_SILPH_SCOPE" +MAX_SFX_ID_3 EQUS "SFX_SHOOTING_STAR" -CRY_SFX_START EQU $14 -CRY_SFX_END EQU $86 +NOISE_INSTRUMENTS_START EQUS "SFX_NOISE_INSTRUMENT01" +NOISE_INSTRUMENTS_END EQUS "SFX_NOISE_INSTRUMENT19 + 1" + +CRY_SFX_START EQUS "SFX_CRY_00" +CRY_SFX_END EQUS "SFX_CRY_25 + 3" + +BATTLE_SFX_START EQUS "SFX_PECK" +BATTLE_SFX_END EQUS "SFX_SILPH_SCOPE + 1" ; wChannelFlags1 constants -BIT_PERFECT_PITCH EQU 0 ; controlled by toggleperfectpitch command -BIT_CHANNEL_CALL EQU 1 ; if in channel call -BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel -BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles) -BIT_PITCH_BEND_ON EQU 4 ; if pitch bend is active -BIT_PITCH_BEND_DECREASING EQU 5 ; if the pitch bend frequency is decreasing (instead of increasing) -BIT_ROTATE_DUTY EQU 6 ; if rotating duty +BIT_PERFECT_PITCH EQU 0 ; controlled by toggle_perfect_pitch command +BIT_SOUND_CALL EQU 1 ; if in sound call +BIT_NOISE_OR_SFX EQU 2 ; if channel is the music noise channel or an SFX channel +BIT_VIBRATO_DIRECTION EQU 3 ; if the pitch is above or below normal (cycles) +BIT_PITCH_SLIDE_ON EQU 4 ; if pitch slide is active +BIT_PITCH_SLIDE_DECREASING EQU 5 ; if the pitch slide frequency is decreasing (instead of increasing) +BIT_ROTATE_DUTY_CYCLE EQU 6 ; if rotating duty cycle ; wChannelFlags2 constant (only has one flag) BIT_EXECUTE_MUSIC EQU 0 ; if in execute music @@ -95,25 +103,25 @@ ENDM music_const MUSIC_MEET_MALE_TRAINER, Music_MeetMaleTrainer ; AUDIO_1 AUDIO_2 AUDIO_3 - music_const SFX_SNARE_1, SFX_Snare1_1 - music_const SFX_SNARE_2, SFX_Snare2_1 - music_const SFX_SNARE_3, SFX_Snare3_1 - music_const SFX_SNARE_4, SFX_Snare4_1 - music_const SFX_SNARE_5, SFX_Snare5_1 - music_const SFX_TRIANGLE_1, SFX_Triangle1_1 - music_const SFX_TRIANGLE_2, SFX_Triangle2_1 - music_const SFX_SNARE_6, SFX_Snare6_1 - music_const SFX_SNARE_7, SFX_Snare7_1 - music_const SFX_SNARE_8, SFX_Snare8_1 - music_const SFX_SNARE_9, SFX_Snare9_1 - music_const SFX_CYMBAL_1, SFX_Cymbal1_1 - music_const SFX_CYMBAL_2, SFX_Cymbal2_1 - music_const SFX_CYMBAL_3, SFX_Cymbal3_1 - music_const SFX_MUTED_SNARE_1, SFX_Muted_Snare1_1 - music_const SFX_TRIANGLE_3, SFX_Triangle3_1 - music_const SFX_MUTED_SNARE_2, SFX_Muted_Snare2_1 - music_const SFX_MUTED_SNARE_3, SFX_Muted_Snare3_1 - music_const SFX_MUTED_SNARE_4, SFX_Muted_Snare4_1 + music_const SFX_NOISE_INSTRUMENT01, SFX_Noise_Instrument01_1 + music_const SFX_NOISE_INSTRUMENT02, SFX_Noise_Instrument02_1 + music_const SFX_NOISE_INSTRUMENT03, SFX_Noise_Instrument03_1 + music_const SFX_NOISE_INSTRUMENT04, SFX_Noise_Instrument04_1 + music_const SFX_NOISE_INSTRUMENT05, SFX_Noise_Instrument05_1 + music_const SFX_NOISE_INSTRUMENT06, SFX_Noise_Instrument06_1 + music_const SFX_NOISE_INSTRUMENT07, SFX_Noise_Instrument07_1 + music_const SFX_NOISE_INSTRUMENT08, SFX_Noise_Instrument08_1 + music_const SFX_NOISE_INSTRUMENT09, SFX_Noise_Instrument09_1 + music_const SFX_NOISE_INSTRUMENT10, SFX_Noise_Instrument10_1 + music_const SFX_NOISE_INSTRUMENT11, SFX_Noise_Instrument11_1 + music_const SFX_NOISE_INSTRUMENT12, SFX_Noise_Instrument12_1 + music_const SFX_NOISE_INSTRUMENT13, SFX_Noise_Instrument13_1 + music_const SFX_NOISE_INSTRUMENT14, SFX_Noise_Instrument14_1 + music_const SFX_NOISE_INSTRUMENT15, SFX_Noise_Instrument15_1 + music_const SFX_NOISE_INSTRUMENT16, SFX_Noise_Instrument16_1 + music_const SFX_NOISE_INSTRUMENT17, SFX_Noise_Instrument17_1 + music_const SFX_NOISE_INSTRUMENT18, SFX_Noise_Instrument18_1 + music_const SFX_NOISE_INSTRUMENT19, SFX_Noise_Instrument19_1 music_const SFX_CRY_00, SFX_Cry00_1 music_const SFX_CRY_01, SFX_Cry01_1 music_const SFX_CRY_02, SFX_Cry02_1 @@ -194,7 +202,7 @@ ENDM music_const SFX_SAVE, SFX_Save_1 ; AUDIO_1 - music_const SFX_POKEFLUTE, SFX_Pokeflute + music_const SFX_POKEFLUTE, SFX_Pokeflute music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA ; AUDIO_2 |