diff options
Diffstat (limited to 'constants')
-rwxr-xr-x | constants/event_constants.asm | 6 | ||||
-rw-r--r-- | constants/misc_constants.asm | 6 | ||||
-rw-r--r-- | constants/move_animation_constants.asm | 6 |
3 files changed, 12 insertions, 6 deletions
diff --git a/constants/event_constants.asm b/constants/event_constants.asm index 4e3a2849..f284c967 100755 --- a/constants/event_constants.asm +++ b/constants/event_constants.asm @@ -1317,9 +1317,9 @@ const_value = 0 const EVENT_522 ; 522, (D7EB, bit 2) const EVENT_523 ; 523, (D7EB, bit 3) const EVENT_524 ; 524, (D7EB, bit 4) - const EVENT_BEAT_ROUTE22_RIVAL_1ST_FIGHT ; 525, (D7EB, bit 5) - const EVENT_BEAT_ROUTE22_RIVAL_2ND_FIGHT ; 526, (D7EB, bit 6) - const EVENT_ROUTE22_RIVAL_WANTS_FIGHT ; 527, (D7EB, bit 7) + const EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE ; 525, (D7EB, bit 5) + const EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE ; 526, (D7EB, bit 6) + const EVENT_ROUTE22_RIVAL_WANTS_BATTLE ; 527, (D7EB, bit 7) const EVENT_528 ; 528, (D7EC, bit 0) const EVENT_529 ; 529, (D7EC, bit 1) const EVENT_52A ; 52A, (D7EC, bit 2) diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm index ad2e8dea..b5d889d4 100644 --- a/constants/misc_constants.asm +++ b/constants/misc_constants.asm @@ -143,6 +143,12 @@ FLAG_RESET EQU 0 FLAG_SET EQU 1 FLAG_TEST EQU 2 +; special text IDs +TEXT_MON_FAINTED EQU $d0 +TEXT_BLACKED_OUT EQU $d1 +TEXT_REPEL_WORE_OFF EQU $d2 +TEXT_SAFARI_GAME_OVER EQU $d3 + ; serial ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01 diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm index 61e25212..27658c83 100644 --- a/constants/move_animation_constants.asm +++ b/constants/move_animation_constants.asm @@ -6,7 +6,7 @@ const_value = $D8 const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc. const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite) const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team - const SE_SLIDE_ENEMY_MON_OUT ; $DB used in Whirlwind + const SE_SLIDE_ENEMY_MON_OFF ; $DB used in Whirlwind const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc. const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss @@ -16,7 +16,7 @@ const_value = $D8 const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc. const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused const SE_SHAKE_ENEMY_HUD ; $E4 - const SE_SLIDE_MON_HALF_LEFT ; $E5 used in Softboiled + const SE_SLIDE_MON_HALF_OFF ; $E5 used in Softboiled const SE_PETALS_FALLING ; $E6 used in Petal Dance const SE_LEAVES_FALLING ; $E7 used in Razor Leaf const SE_TRANSFORM_MON ; $E8 used in Transform @@ -31,7 +31,7 @@ const_value = $D8 const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc. const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc. const SE_BLINK_MON ; $F3 used in Recover - const SE_SLIDE_MON_OUT ; $F4 used in Seismic Toss/Low Kick/etc. + const SE_SLIDE_MON_OFF ; $F4 used in Seismic Toss/Low Kick/etc. const SE_FLASH_MON_PIC ; $F5 const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc. |