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-rwxr-xr-xconstants/event_constants.asm6
-rw-r--r--constants/misc_constants.asm6
-rw-r--r--constants/move_animation_constants.asm6
3 files changed, 12 insertions, 6 deletions
diff --git a/constants/event_constants.asm b/constants/event_constants.asm
index 4e3a2849..f284c967 100755
--- a/constants/event_constants.asm
+++ b/constants/event_constants.asm
@@ -1317,9 +1317,9 @@ const_value = 0
const EVENT_522 ; 522, (D7EB, bit 2)
const EVENT_523 ; 523, (D7EB, bit 3)
const EVENT_524 ; 524, (D7EB, bit 4)
- const EVENT_BEAT_ROUTE22_RIVAL_1ST_FIGHT ; 525, (D7EB, bit 5)
- const EVENT_BEAT_ROUTE22_RIVAL_2ND_FIGHT ; 526, (D7EB, bit 6)
- const EVENT_ROUTE22_RIVAL_WANTS_FIGHT ; 527, (D7EB, bit 7)
+ const EVENT_BEAT_ROUTE22_RIVAL_1ST_BATTLE ; 525, (D7EB, bit 5)
+ const EVENT_BEAT_ROUTE22_RIVAL_2ND_BATTLE ; 526, (D7EB, bit 6)
+ const EVENT_ROUTE22_RIVAL_WANTS_BATTLE ; 527, (D7EB, bit 7)
const EVENT_528 ; 528, (D7EC, bit 0)
const EVENT_529 ; 529, (D7EC, bit 1)
const EVENT_52A ; 52A, (D7EC, bit 2)
diff --git a/constants/misc_constants.asm b/constants/misc_constants.asm
index ad2e8dea..b5d889d4 100644
--- a/constants/misc_constants.asm
+++ b/constants/misc_constants.asm
@@ -143,6 +143,12 @@ FLAG_RESET EQU 0
FLAG_SET EQU 1
FLAG_TEST EQU 2
+; special text IDs
+TEXT_MON_FAINTED EQU $d0
+TEXT_BLACKED_OUT EQU $d1
+TEXT_REPEL_WORE_OFF EQU $d2
+TEXT_SAFARI_GAME_OVER EQU $d3
+
; serial
ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
diff --git a/constants/move_animation_constants.asm b/constants/move_animation_constants.asm
index 61e25212..27658c83 100644
--- a/constants/move_animation_constants.asm
+++ b/constants/move_animation_constants.asm
@@ -6,7 +6,7 @@ const_value = $D8
const SE_WAVY_SCREEN ; $D8 used in Psywave/Night Shade/Psychic etc.
const SE_SUBSTITUTE_MON ; $D9 used in Substitute (turns the pokemon into a mini sprite)
const SE_SHAKE_BACK_AND_FORTH ; $DA used in Double Team
- const SE_SLIDE_ENEMY_MON_OUT ; $DB used in Whirlwind
+ const SE_SLIDE_ENEMY_MON_OFF ; $DB used in Whirlwind
const SE_SHOW_ENEMY_MON_PIC ; $DC used in Seismic Toss
const SE_SHOW_MON_PIC ; $DD used in Low Kick/Quick Attack/Seismic Toss etc.
const SE_BLINK_ENEMY_MON ; $DE used in Seismic Toss
@@ -16,7 +16,7 @@ const_value = $D8
const SE_SPIRAL_BALLS_INWARD ; $E2 used in Growth/Focus Energy/Hyper Beam etc.
const SE_SHAKE_ENEMY_HUD_2 ; $E3 unused
const SE_SHAKE_ENEMY_HUD ; $E4
- const SE_SLIDE_MON_HALF_LEFT ; $E5 used in Softboiled
+ const SE_SLIDE_MON_HALF_OFF ; $E5 used in Softboiled
const SE_PETALS_FALLING ; $E6 used in Petal Dance
const SE_LEAVES_FALLING ; $E7 used in Razor Leaf
const SE_TRANSFORM_MON ; $E8 used in Transform
@@ -31,7 +31,7 @@ const_value = $D8
const SE_RESET_MON_POSITION ; $F1 used in Tackle/Body Slam/etc.
const SE_MOVE_MON_HORIZONTALLY ; $F2 used in Tackle/Body Slam/etc.
const SE_BLINK_MON ; $F3 used in Recover
- const SE_SLIDE_MON_OUT ; $F4 used in Seismic Toss/Low Kick/etc.
+ const SE_SLIDE_MON_OFF ; $F4 used in Seismic Toss/Low Kick/etc.
const SE_FLASH_MON_PIC ; $F5
const SE_SLIDE_MON_DOWN ; $F6 used in Withdraw/Waterfall/fainting
const SE_SLIDE_MON_UP ; $F7 used in Dig/Waterfall/etc.