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-rw-r--r--data/moves/animation_special_effect_pointers.asm126
-rw-r--r--data/moves/animation_special_effects.asm105
-rwxr-xr-xdata/moves/animations.asm3534
-rw-r--r--data/moves/effects_pointers.asm8
-rw-r--r--data/moves/grammar.asm84
-rw-r--r--data/moves/names.asm1
-rw-r--r--data/moves/sfx.asm332
7 files changed, 2085 insertions, 2105 deletions
diff --git a/data/moves/animation_special_effect_pointers.asm b/data/moves/animation_special_effect_pointers.asm
index ba607141..dc75cfee 100644
--- a/data/moves/animation_special_effect_pointers.asm
+++ b/data/moves/animation_special_effect_pointers.asm
@@ -1,81 +1,47 @@
-; Format: Special Effect ID (1 byte), Address (2 bytes)
+special_effect: MACRO
+ db \1
+ dw \2
+ENDM
+
SpecialEffectPointers:
- db SE_DARK_SCREEN_FLASH ; $FE
- dw AnimationFlashScreen
- db SE_DARK_SCREEN_PALETTE ; $FD
- dw AnimationDarkScreenPalette
- db SE_RESET_SCREEN_PALETTE ; $FC
- dw AnimationResetScreenPalette
- db SE_SHAKE_SCREEN ; $FB
- dw AnimationShakeScreen
- db SE_WATER_DROPLETS_EVERYWHERE ; $FA
- dw AnimationWaterDropletsEverywhere
- db SE_DARKEN_MON_PALETTE ; $F9
- dw AnimationDarkenMonPalette
- db SE_FLASH_SCREEN_LONG ; $F8
- dw AnimationFlashScreenLong
- db SE_SLIDE_MON_UP ; $F7
- dw AnimationSlideMonUp
- db SE_SLIDE_MON_DOWN ; $F6
- dw AnimationSlideMonDown
- db SE_FLASH_MON_PIC ; $F5
- dw AnimationFlashMonPic
- db SE_SLIDE_MON_OFF ; $F4
- dw AnimationSlideMonOff
- db SE_BLINK_MON ; $F3
- dw AnimationBlinkMon
- db SE_MOVE_MON_HORIZONTALLY ; $F2
- dw AnimationMoveMonHorizontally
- db SE_RESET_MON_POSITION ; $F1
- dw AnimationResetMonPosition
- db SE_LIGHT_SCREEN_PALETTE ; $F0
- dw AnimationLightScreenPalette
- db SE_HIDE_MON_PIC ; $EF
- dw AnimationHideMonPic
- db SE_SQUISH_MON_PIC ; $EE
- dw AnimationSquishMonPic
- db SE_SHOOT_BALLS_UPWARD ; $ED
- dw AnimationShootBallsUpward
- db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
- dw AnimationShootManyBallsUpward
- db SE_BOUNCE_UP_AND_DOWN ; $EB
- dw AnimationBoundUpAndDown
- db SE_MINIMIZE_MON ; $EA
- dw AnimationMinimizeMon
- db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
- dw AnimationSlideMonDownAndHide
- db SE_TRANSFORM_MON ; $E8
- dw AnimationTransformMon
- db SE_LEAVES_FALLING ; $E7
- dw AnimationLeavesFalling
- db SE_PETALS_FALLING ; $E6
- dw AnimationPetalsFalling
- db SE_SLIDE_MON_HALF_OFF ; $E5
- dw AnimationSlideMonHalfOff
- db SE_SHAKE_ENEMY_HUD ; $E4
- dw AnimationShakeEnemyHUD
- db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
- dw AnimationShakeEnemyHUD
- db SE_SPIRAL_BALLS_INWARD ; $E2
- dw AnimationSpiralBallsInward
- db SE_DELAY_ANIMATION_10 ; $E1
- dw AnimationDelay10
- db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
- dw AnimationFlashEnemyMonPic
- db SE_HIDE_ENEMY_MON_PIC ; $DF
- dw AnimationHideEnemyMonPic
- db SE_BLINK_ENEMY_MON ; $DE
- dw AnimationBlinkEnemyMon
- db SE_SHOW_MON_PIC ; $DD
- dw AnimationShowMonPic
- db SE_SHOW_ENEMY_MON_PIC ; $DC
- dw AnimationShowEnemyMonPic
- db SE_SLIDE_ENEMY_MON_OFF ; $DB
- dw AnimationSlideEnemyMonOff
- db SE_SHAKE_BACK_AND_FORTH ; $DA
- dw AnimationShakeBackAndForth
- db SE_SUBSTITUTE_MON ; $D9
- dw AnimationSubstitute
- db SE_WAVY_SCREEN ; $D8
- dw AnimationWavyScreen
- db $FF
+; special effect id, effect routine address
+ special_effect SE_DARK_SCREEN_FLASH, AnimationFlashScreen ; $FE
+ special_effect SE_DARK_SCREEN_PALETTE, AnimationDarkScreenPalette ; $FD
+ special_effect SE_RESET_SCREEN_PALETTE, AnimationResetScreenPalette ; $FC
+ special_effect SE_SHAKE_SCREEN, AnimationShakeScreen ; $FB
+ special_effect SE_WATER_DROPLETS_EVERYWHERE, AnimationWaterDropletsEverywhere ; $FA
+ special_effect SE_DARKEN_MON_PALETTE, AnimationDarkenMonPalette ; $F9
+ special_effect SE_FLASH_SCREEN_LONG, AnimationFlashScreenLong ; $F8
+ special_effect SE_SLIDE_MON_UP, AnimationSlideMonUp ; $F7
+ special_effect SE_SLIDE_MON_DOWN, AnimationSlideMonDown ; $F6
+ special_effect SE_FLASH_MON_PIC, AnimationFlashMonPic ; $F5
+ special_effect SE_SLIDE_MON_OFF, AnimationSlideMonOff ; $F4
+ special_effect SE_BLINK_MON, AnimationBlinkMon ; $F3
+ special_effect SE_MOVE_MON_HORIZONTALLY, AnimationMoveMonHorizontally ; $F2
+ special_effect SE_RESET_MON_POSITION, AnimationResetMonPosition ; $F1
+ special_effect SE_LIGHT_SCREEN_PALETTE, AnimationLightScreenPalette ; $F0
+ special_effect SE_HIDE_MON_PIC, AnimationHideMonPic ; $EF
+ special_effect SE_SQUISH_MON_PIC, AnimationSquishMonPic ; $EE
+ special_effect SE_SHOOT_BALLS_UPWARD, AnimationShootBallsUpward ; $ED
+ special_effect SE_SHOOT_MANY_BALLS_UPWARD, AnimationShootManyBallsUpward ; $EC
+ special_effect SE_BOUNCE_UP_AND_DOWN, AnimationBoundUpAndDown ; $EB
+ special_effect SE_MINIMIZE_MON, AnimationMinimizeMon ; $EA
+ special_effect SE_SLIDE_MON_DOWN_AND_HIDE, AnimationSlideMonDownAndHide ; $E9
+ special_effect SE_TRANSFORM_MON, AnimationTransformMon ; $E8
+ special_effect SE_LEAVES_FALLING, AnimationLeavesFalling ; $E7
+ special_effect SE_PETALS_FALLING, AnimationPetalsFalling ; $E6
+ special_effect SE_SLIDE_MON_HALF_OFF, AnimationSlideMonHalfOff ; $E5
+ special_effect SE_SHAKE_ENEMY_HUD, AnimationShakeEnemyHUD ; $E4
+ special_effect SE_SHAKE_ENEMY_HUD_2, AnimationShakeEnemyHUD ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
+ special_effect SE_SPIRAL_BALLS_INWARD, AnimationSpiralBallsInward ; $E2
+ special_effect SE_DELAY_ANIMATION_10, AnimationDelay10 ; $E1
+ special_effect SE_FLASH_ENEMY_MON_PIC, AnimationFlashEnemyMonPic ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
+ special_effect SE_HIDE_ENEMY_MON_PIC, AnimationHideEnemyMonPic ; $DF
+ special_effect SE_BLINK_ENEMY_MON, AnimationBlinkEnemyMon ; $DE
+ special_effect SE_SHOW_MON_PIC, AnimationShowMonPic ; $DD
+ special_effect SE_SHOW_ENEMY_MON_PIC, AnimationShowEnemyMonPic ; $DC
+ special_effect SE_SLIDE_ENEMY_MON_OFF, AnimationSlideEnemyMonOff ; $DB
+ special_effect SE_SHAKE_BACK_AND_FORTH, AnimationShakeBackAndForth ; $DA
+ special_effect SE_SUBSTITUTE_MON, AnimationSubstitute ; $D9
+ special_effect SE_WAVY_SCREEN, AnimationWavyScreen ; $D8
+ db -1 ; end
diff --git a/data/moves/animation_special_effects.asm b/data/moves/animation_special_effects.asm
index 9dfb5645..da8a3fda 100644
--- a/data/moves/animation_special_effects.asm
+++ b/data/moves/animation_special_effects.asm
@@ -1,75 +1,32 @@
-; Format: Animation ID (1 byte), Address (2 bytes)
-AnimationIdSpecialEffects:
- db MEGA_PUNCH
- dw AnimationFlashScreen
-
- db GUILLOTINE
- dw AnimationFlashScreen
-
- db MEGA_KICK
- dw AnimationFlashScreen
-
- db HEADBUTT
- dw AnimationFlashScreen
-
- db TAIL_WHIP
- dw TailWhipAnimationUnused
-
- db GROWL
- dw DoGrowlSpecialEffects
-
- db DISABLE
- dw AnimationFlashScreen
-
- db BLIZZARD
- dw DoBlizzardSpecialEffects
-
- db BUBBLEBEAM
- dw AnimationFlashScreen
-
- db HYPER_BEAM
- dw FlashScreenEveryFourFrameBlocks
-
- db THUNDERBOLT
- dw FlashScreenEveryEightFrameBlocks
-
- db REFLECT
- dw AnimationFlashScreen
-
- db SELFDESTRUCT
- dw DoExplodeSpecialEffects
+anim_special_effect: MACRO
+ db \1
+ dw \2
+ENDM
- db SPORE
- dw AnimationFlashScreen
-
- db EXPLOSION
- dw DoExplodeSpecialEffects
-
- db ROCK_SLIDE
- dw DoRockSlideSpecialEffects
-
- db TRADE_BALL_DROP_ANIM
- dw TradeHidePokemon
-
- db TRADE_BALL_SHAKE_ANIM
- dw TradeShakePokeball
-
- db TRADE_BALL_TILT_ANIM
- dw TradeJumpPokeball
-
- db TOSS_ANIM
- dw DoBallTossSpecialEffects
-
- db SHAKE_ANIM
- dw DoBallShakeSpecialEffects
-
- db POOF_ANIM
- dw DoPoofSpecialEffects
-
- db GREATTOSS_ANIM
- dw DoBallTossSpecialEffects
-
- db ULTRATOSS_ANIM
- dw DoBallTossSpecialEffects
-
- db $FF ; terminator
+AnimationIdSpecialEffects:
+; animation id, effect routine address
+ anim_special_effect MEGA_PUNCH, AnimationFlashScreen
+ anim_special_effect GUILLOTINE, AnimationFlashScreen
+ anim_special_effect MEGA_KICK, AnimationFlashScreen
+ anim_special_effect HEADBUTT, AnimationFlashScreen
+ anim_special_effect TAIL_WHIP, TailWhipAnimationUnused
+ anim_special_effect GROWL, DoGrowlSpecialEffects
+ anim_special_effect DISABLE, AnimationFlashScreen
+ anim_special_effect BLIZZARD, DoBlizzardSpecialEffects
+ anim_special_effect BUBBLEBEAM, AnimationFlashScreen
+ anim_special_effect HYPER_BEAM, FlashScreenEveryFourFrameBlocks
+ anim_special_effect THUNDERBOLT, FlashScreenEveryEightFrameBlocks
+ anim_special_effect REFLECT, AnimationFlashScreen
+ anim_special_effect SELFDESTRUCT, DoExplodeSpecialEffects
+ anim_special_effect SPORE, AnimationFlashScreen
+ anim_special_effect EXPLOSION, DoExplodeSpecialEffects
+ anim_special_effect ROCK_SLIDE, DoRockSlideSpecialEffects
+ anim_special_effect TRADE_BALL_DROP_ANIM, TradeHidePokemon
+ anim_special_effect TRADE_BALL_SHAKE_ANIM, TradeShakePokeball
+ anim_special_effect TRADE_BALL_TILT_ANIM, TradeJumpPokeball
+ anim_special_effect TOSS_ANIM, DoBallTossSpecialEffects
+ anim_special_effect SHAKE_ANIM, DoBallShakeSpecialEffects
+ anim_special_effect POOF_ANIM, DoPoofSpecialEffects
+ anim_special_effect GREATTOSS_ANIM, DoBallTossSpecialEffects
+ anim_special_effect ULTRATOSS_ANIM, DoBallTossSpecialEffects
+ db -1 ; end
diff --git a/data/moves/animations.asm b/data/moves/animations.asm
index 8c388afd..6f262952 100755
--- a/data/moves/animations.asm
+++ b/data/moves/animations.asm
@@ -215,155 +215,155 @@ ZigZagScreenAnim:
PoundAnim:
StruggleAnim:
- db $08,$00,$01
+ db $08, $00, $01
db $FF
KarateChopAnim:
- db $08,$01,$03
+ db $08, $01, $03
db $FF
DoubleSlapAnim:
- db $05,$02,$01
- db $05,$02,$01
+ db $05, $02, $01
+ db $05, $02, $01
db $FF
CometPunchAnim:
- db $04,$03,$02
- db $04,$03,$02
+ db $04, $03, $02
+ db $04, $03, $02
db $FF
MegaPunchAnim:
- db $46,$04,$04
+ db $46, $04, $04
db $FF
PayDayAnim:
- db $08,$00,$01
- db $04,$05,$52
+ db $08, $00, $01
+ db $04, $05, $52
db $FF
FirePunchAnim:
- db $06,$06,$02
- db $46,$FF,$11
+ db $06, $06, $02
+ db $46, $FF, $11
db $FF
IcePunchAnim:
- db $06,$07,$02
- db $10,$FF,$2F
+ db $06, $07, $02
+ db $10, $FF, $2F
db $FF
ThunderPunchAnim:
- db $06,$08,$02
+ db $06, $08, $02
db SE_DARK_SCREEN_PALETTE, $FF
- db $46,$FF,$2B
+ db $46, $FF, $2B
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ScratchAnim:
- db $06,$09,$0F
+ db $06, $09, $0F
db $FF
VicegripAnim:
- db $08,$0A,$2A
+ db $08, $0A, $2A
db $FF
GuillotineAnim:
- db $06,$0B,$2A
+ db $06, $0B, $2A
db $FF
RazorWindAnim:
- db $04,$0C,$16
+ db $04, $0C, $16
db $FF
SwordsDanceAnim:
- db $46,$0D,$18
- db $46,$0D,$18
- db $46,$0D,$18
+ db $46, $0D, $18
+ db $46, $0D, $18
+ db $46, $0D, $18
db $FF
CutAnim:
db SE_DARK_SCREEN_FLASH, $0E
- db $04,$FF,$16
+ db $04, $FF, $16
db $FF
GustAnim:
- db $46,$0F,$10
- db $06,$FF,$02
+ db $46, $0F, $10
+ db $06, $FF, $02
db $FF
WingAttackAnim:
- db $46,$10,$04
+ db $46, $10, $04
db $FF
WhirlwindAnim:
- db $46,$11,$10
+ db $46, $11, $10
db SE_SLIDE_ENEMY_MON_OFF, $FF
db $FF
FlyAnim:
- db $46,$12,$04
+ db $46, $12, $04
db SE_SHOW_MON_PIC, $FF
db $FF
BindAnim:
- db $04,$13,$23
- db $04,$13,$23
+ db $04, $13, $23
+ db $04, $13, $23
db $FF
SlamAnim:
- db $06,$14,$02
+ db $06, $14, $02
db $FF
VineWhipAnim:
- db $01,$15,$16
- db $08,$FF,$01
+ db $01, $15, $16
+ db $08, $FF, $01
db $FF
StompAnim:
- db $48,$16,$05
+ db $48, $16, $05
db $FF
DoubleKickAnim:
- db $08,$17,$01
- db $08,$17,$01
+ db $08, $17, $01
+ db $08, $17, $01
db $FF
MegaKickAnim:
- db $46,$18,$04
+ db $46, $18, $04
db $FF
JumpKickAnim:
- db $46,$19,$04
+ db $46, $19, $04
db $FF
RollingKickAnim:
db SE_DARK_SCREEN_FLASH, $1A
- db $46,$FF,$04
+ db $46, $FF, $04
db $FF
SandAttackAnim:
- db $46,$1B,$28
+ db $46, $1B, $28
db $FF
HeatButtAnim:
- db $46,$1C,$05
+ db $46, $1C, $05
db $FF
HornAttackAnim:
- db $06,$1D,$45
- db $46,$FF,$05
+ db $06, $1D, $45
+ db $46, $FF, $05
db $FF
FuryAttackAnim:
- db $02,$1E,$46
- db $02,$FF,$46
+ db $02, $1E, $46
+ db $02, $FF, $46
db $FF
HornDrillAnim:
- db $42,$1F,$05
- db $42,$FF,$05
- db $42,$FF,$05
- db $42,$FF,$05
- db $42,$FF,$05
+ db $42, $1F, $05
+ db $42, $FF, $05
+ db $42, $FF, $05
+ db $42, $FF, $05
+ db $42, $FF, $05
db $FF
TackleAnim:
@@ -379,9 +379,9 @@ BodySlamAnim:
db $FF
WrapAnim:
- db $04,$22,$23
- db $04,$22,$23
- db $04,$22,$23
+ db $04, $22, $23
+ db $04, $22, $23
+ db $04, $22, $23
db $FF
TakeDownAnim:
@@ -391,12 +391,12 @@ TakeDownAnim:
db $FF
ThrashAnim:
- db $46,$24,$04
+ db $46, $24, $04
db $FF
DoubleEdgeAnim:
db SE_LIGHT_SCREEN_PALETTE, $48
- db $06,$FF,$2D
+ db $06, $FF, $2D
db SE_RESET_SCREEN_PALETTE, $FF
db SE_MOVE_MON_HORIZONTALLY, $FF
db SE_DARK_SCREEN_FLASH, $25
@@ -414,16 +414,16 @@ TailWhipAnim:
db $FF
PoisonStingAnim:
- db $06,$27,$00
+ db $06, $27, $00
db $FF
TwineedleAnim:
- db $05,$28,$01
- db $05,$28,$01
+ db $05, $28, $01
+ db $05, $28, $01
db $FF
PinMissileAnim:
- db $03,$29,$01
+ db $03, $29, $01
db $FF
LeerAnim:
@@ -434,34 +434,34 @@ LeerAnim:
db $FF
BiteAnim:
- db $08,$2B,$02
+ db $08, $2B, $02
db $FF
GrowlAnim:
- db $46,$2C,$12
+ db $46, $2C, $12
db $FF
RoarAnim:
- db $46,$2D,$15
- db $46,$2D,$15
- db $46,$2D,$15
+ db $46, $2D, $15
+ db $46, $2D, $15
+ db $46, $2D, $15
db $FF
SingAnim:
- db $46,$2E,$12
- db $50,$FF,$40
- db $50,$FF,$40
+ db $46, $2E, $12
+ db $50, $FF, $40
+ db $50, $FF, $40
db $FF
SupersonicAnim:
- db $06,$2F,$31
+ db $06, $2F, $31
db $FF
SonicBoomAnim:
- db $46,$2D,$15
- db $46,$2D,$15
- db $46,$0F,$10
- db $46,$FF,$05
+ db $46, $2D, $15
+ db $46, $2D, $15
+ db $46, $0F, $10
+ db $46, $FF, $05
db $FF
DisableAnim:
@@ -472,18 +472,18 @@ DisableAnim:
db $FF
AcidAnim:
- db $46,$32,$13
- db $46,$32,$14
+ db $46, $32, $13
+ db $46, $32, $14
db $FF
EmberAnim:
- db $46,$33,$11
+ db $46, $33, $11
db $FF
FlamethrowerAnim:
- db $46,$34,$1F
- db $46,$34,$0C
- db $46,$34,$0D
+ db $46, $34, $1F
+ db $46, $34, $0C
+ db $46, $34, $0D
db $FF
MistAnim:
@@ -493,40 +493,40 @@ MistAnim:
db $FF
WaterGunAnim:
- db $06,$36,$2C
+ db $06, $36, $2C
db $FF
HydroPumpAnim:
- db $06,$37,$1A
- db $06,$37,$1A
+ db $06, $37, $1A
+ db $06, $37, $1A
db $FF
SurfAnim:
db SE_WATER_DROPLETS_EVERYWHERE, $38
- db $06,$37,$1A
+ db $06, $37, $1A
db $FF
IceBeamAnim:
- db $03,$39,$2E
- db $10,$FF,$2F
+ db $03, $39, $2E
+ db $10, $FF, $2F
db $FF
BlizzardAnim:
- db $04,$3A,$38
- db $04,$37,$38
+ db $04, $3A, $38
+ db $04, $37, $38
db $FF
PsyBeamAnim:
- db $03,$3B,$2E
+ db $03, $3B, $2E
db SE_FLASH_SCREEN_LONG, $FF
db $FF
BubbleBeamAnim:
- db $12,$3C,$35
+ db $12, $3C, $35
db $FF
AuroraBeamAnim:
- db $03,$3D,$2E
+ db $03, $3D, $2E
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db $FF
@@ -534,49 +534,49 @@ AuroraBeamAnim:
HyperBeamAnim:
db SE_DARK_SCREEN_PALETTE, $48
db SE_SPIRAL_BALLS_INWARD, $FF
- db $02,$3E,$2E
+ db $02, $3E, $2E
db SE_DARK_SCREEN_FLASH, $FF
db SE_DARK_SCREEN_FLASH, $FF
- db $46,$04,$04
+ db $46, $04, $04
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
PeckAnim:
- db $08,$3F,$01
+ db $08, $3F, $01
db $FF
DrillPeckAnim:
- db $46,$40,$04
+ db $46, $40, $04
db $FF
SubmissionAnim:
db SE_SLIDE_MON_OFF, $41
- db $06,$FF,$01
+ db $06, $FF, $01
db SE_SHOW_MON_PIC, $FF
db $FF
LowKickAnim:
db SE_SLIDE_MON_OFF, $42
- db $46,$FF,$04
+ db $46, $FF, $04
db SE_SHOW_MON_PIC, $FF
db $FF
CounterAnim:
db SE_SLIDE_MON_OFF, $43
- db $46,$FF,$04
+ db $46, $FF, $04
db SE_SHOW_MON_PIC, $FF
db $FF
SeismicTossAnim:
db SE_BLINK_ENEMY_MON, $FF
- db $41,$8B,$4E
+ db $41, $8B, $4E
db SE_HIDE_ENEMY_MON_PIC, $FF
db SE_SLIDE_MON_OFF, $FF
- db $42,$44,$4F
+ db $42, $44, $4F
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_SHOW_MON_PIC, $FF
- db $41,$44,$50
+ db $41, $44, $50
db SE_SHOW_ENEMY_MON_PIC, $FF
db SE_SHAKE_SCREEN, $FF
db $FF
@@ -584,28 +584,28 @@ SeismicTossAnim:
StrengthAnim:
db SE_MOVE_MON_HORIZONTALLY, $48
db SE_RESET_MON_POSITION, $FF
- db $46,$06,$04
+ db $46, $06, $04
db $FF
AbsorbAnim:
db SE_LIGHT_SCREEN_PALETTE, $46
- db $06,$FF,$21
- db $06,$FF,$22
+ db $06, $FF, $21
+ db $06, $FF, $22
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
MegaDrainAnim:
db SE_LIGHT_SCREEN_PALETTE, $47
db SE_DARK_SCREEN_FLASH, $FF
- db $06,$FF,$21
- db $06,$FF,$22
+ db $06, $FF, $21
+ db $06, $FF, $22
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
LeechSeedAnim:
- db $46,$48,$1B
- db $55,$4D,$1C
+ db $46, $48, $1B
+ db $55, $4D, $1C
db $FF
GrowthAnim:
@@ -616,25 +616,25 @@ GrowthAnim:
RazorLeafAnim:
db SE_LEAVES_FALLING, $4A
- db $41,$80,$44
- db $01,$0C,$16
+ db $41, $80, $44
+ db $01, $0C, $16
db $FF
SolarBeamAnim:
- db $06,$4B,$2E
- db $06,$FF,$01
+ db $06, $4B, $2E
+ db $06, $FF, $01
db $FF
PoisonPowderAnim:
- db $06,$4C,$36
+ db $06, $4C, $36
db $FF
StunSporeAnim:
- db $06,$4D,$36
+ db $06, $4D, $36
db $FF
SleepPowderAnim:
- db $06,$4E,$36
+ db $06, $4E, $36
db $FF
PedalDanceAnim:
@@ -644,48 +644,48 @@ PedalDanceAnim:
db $FF
StringShotAnim:
- db $08,$50,$37
+ db $08, $50, $37
db $FF
DragonRageAnim:
- db $46,$51,$1F
- db $46,$FF,$0C
- db $46,$FF,$0D
- db $46,$FF,$0E
+ db $46, $51, $1F
+ db $46, $FF, $0C
+ db $46, $FF, $0D
+ db $46, $FF, $0E
db $FF
FireSpinAnim:
- db $46,$52,$0C
- db $46,$FF,$0D
- db $46,$FF,$0E
+ db $46, $52, $0C
+ db $46, $FF, $0D
+ db $46, $FF, $0E
db $FF
ThunderShockAnim:
- db $42,$53,$29
+ db $42, $53, $29
db $FF
ThunderBoltAnim:
- db $41,$54,$29
- db $41,$54,$29
+ db $41, $54, $29
+ db $41, $54, $29
db $FF
ThunderWaveAnim:
- db $42,$55,$29
- db $02,$FF,$23
- db $04,$FF,$23
+ db $42, $55, $29
+ db $02, $FF, $23
+ db $04, $FF, $23
db $FF
ThunderAnim:
db SE_DARK_SCREEN_PALETTE, $56
db SE_DARK_SCREEN_FLASH, $FF
- db $46,$FF,$2B
+ db $46, $FF, $2B
db SE_DARK_SCREEN_FLASH, $FF
- db $42,$54,$29
+ db $42, $54, $29
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
RockThrowAnim:
- db $04,$57,$30
+ db $04, $57, $30
db $FF
EarthquakeAnim:
@@ -701,13 +701,13 @@ FissureAnim:
db $FF
DigAnim:
- db $46,$5A,$04
+ db $46, $5A, $04
db SE_SLIDE_MON_UP, $FF
db $FF
ToxicAnim:
db SE_WATER_DROPLETS_EVERYWHERE, $38
- db $46,$5B,$14
+ db $46, $5B, $14
db $FF
ConfusionAnim:
@@ -725,7 +725,7 @@ HypnosisAnim:
MeditateAnim:
db SE_LIGHT_SCREEN_PALETTE, $5F
- db $46,$FF,$43
+ db $46, $FF, $43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
@@ -737,12 +737,12 @@ AgilityAnim:
QuickAttackAnim:
db SE_SLIDE_MON_OFF, $61
- db $46,$FF,$04
+ db $46, $FF, $04
db SE_SHOW_MON_PIC, $FF
db $FF
RageAnim:
- db $06,$62,$01
+ db $06, $62, $01
db $FF
TeleportAnim:
@@ -756,12 +756,12 @@ NightShadeAnim:
db $FF
MimicAnim:
- db $46,$65,$21
- db $46,$65,$22
+ db $46, $65, $21
+ db $46, $65, $22
db $FF
ScreechAnim:
- db $46,$66,$12
+ db $46, $66, $12
db $FF
DoubleTeamAnim:
@@ -773,7 +773,7 @@ DoubleTeamAnim:
db SE_RESET_SCREEN_PALETTE, $FF
db SE_SHAKE_BACK_AND_FORTH, $67
db SE_SHOW_MON_PIC, $FF
- db $46,$6F,$33
+ db $46, $6F, $33
db $FF
RecoverAnim:
@@ -785,7 +785,7 @@ RecoverAnim:
HardenAnim:
db SE_LIGHT_SCREEN_PALETTE, $69
- db $46,$FF,$43
+ db $46, $FF, $43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
@@ -798,8 +798,8 @@ MinimizeAnim:
db $FF
SmokeScreenAnim:
- db $46,$6B,$28
- db $04,$FF,$0A
+ db $46, $6B, $28
+ db $04, $FF, $0A
db SE_DARKEN_MON_PALETTE, $FF
db SE_DELAY_ANIMATION_10, $FF
db SE_DELAY_ANIMATION_10, $FF
@@ -817,34 +817,34 @@ SmokeScreenAnim:
ConfuseRayAnim:
db SE_DARK_SCREEN_PALETTE, $6C
- db $46,$FF,$3E
+ db $46, $FF, $3E
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
WithdrawAnim:
db SE_LIGHT_SCREEN_PALETTE, $6E
db SE_SLIDE_MON_DOWN, $FF
- db $06,$FF,$51
+ db $06, $FF, $51
db SE_RESET_SCREEN_PALETTE, $FF
db SE_SHOW_MON_PIC, $FF
db $FF
DefenseCurlAnim:
db SE_LIGHT_SCREEN_PALETTE, $6E
- db $06,$FF,$43
+ db $06, $FF, $43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
BarrierAnim:
- db $46,$6F,$33
- db $46,$6F,$33
+ db $46, $6F, $33
+ db $46, $6F, $33
db $FF
LightScreenAnim:
db SE_LIGHT_SCREEN_PALETTE, $FF
- db $46,$70,$33
- db $46,$70,$33
+ db $46, $70, $33
+ db $46, $70, $33
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
@@ -856,8 +856,8 @@ HazeAnim:
ReflectAnim:
db SE_DARK_SCREEN_PALETTE, $FF
- db $46,$72,$33
- db $46,$72,$33
+ db $46, $72, $33
+ db $46, $72, $33
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
@@ -866,7 +866,7 @@ FocusEnergyAnim:
db $FF
BideAnim:
- db $46,$74,$04
+ db $46, $74, $04
db $FF
MetronomeAnim:
@@ -880,88 +880,88 @@ MetronomeAnim:
db $FF
MirrorMoveAnim:
- db $08,$76,$01
+ db $08, $76, $01
db $FF
SelfdestructAnim:
- db $43,$77,$34
+ db $43, $77, $34
db $FF
EggBombAnim:
- db $44,$78,$41
- db $44,$78,$42
+ db $44, $78, $41
+ db $44, $78, $42
db $FF
LickAnim:
- db $46,$7B,$14
+ db $46, $7B, $14
db $FF
SmogAnim:
db SE_DARKEN_MON_PALETTE, $48
- db $46,$7A,$19
+ db $46, $7A, $19
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
SludgeAnim:
- db $46,$7B,$13
- db $46,$7B,$14
+ db $46, $7B, $13
+ db $46, $7B, $14
db $FF
BoneClubAnim:
- db $08,$7C,$02
+ db $08, $7C, $02
db $FF
FireBlastAnim:
- db $46,$7D,$1F
- db $46,$FF,$20
- db $46,$FF,$20
- db $46,$FF,$0C
- db $46,$FF,$0D
+ db $46, $7D, $1F
+ db $46, $FF, $20
+ db $46, $FF, $20
+ db $46, $FF, $0C
+ db $46, $FF, $0D
db $FF
WaterfallAnim:
db SE_SLIDE_MON_DOWN, $48
- db $06,$37,$1A
- db $08,$FF,$02
+ db $06, $37, $1A
+ db $08, $FF, $02
db SE_SLIDE_MON_UP, $FF
db $FF
ClampAnim:
- db $08,$7F,$2A
- db $06,$83,$23
- db $06,$83,$23
+ db $08, $7F, $2A
+ db $06, $83, $23
+ db $06, $83, $23
db $FF
SwiftAnim:
- db $43,$80,$3F
+ db $43, $80, $3F
db $FF
SkullBashAnim:
- db $46,$81,$05
+ db $46, $81, $05
db $FF
SpikeCannonAnim:
- db $44,$82,$04
+ db $44, $82, $04
db $FF
ConstrictAnim:
- db $06,$83,$23
- db $06,$83,$23
- db $06,$83,$23
+ db $06, $83, $23
+ db $06, $83, $23
+ db $06, $83, $23
db $FF
AmnesiaAnim:
- db $08,$84,$25
- db $08,$84,$25
+ db $08, $84, $25
+ db $08, $84, $25
db $FF
KinesisAnim:
- db $08,$85,$01
+ db $08, $85, $01
db $FF
SoftboiledAnim:
db SE_SLIDE_MON_HALF_OFF, $48
- db $08,$86,$4C
+ db $08, $86, $4C
db SE_LIGHT_SCREEN_PALETTE, $FF
db SE_SPIRAL_BALLS_INWARD, $FF
db SE_RESET_SCREEN_PALETTE, $FF
@@ -969,7 +969,7 @@ SoftboiledAnim:
db $FF
HiJumpKickAnim:
- db $46,$87,$04
+ db $46, $87, $04
db $FF
GlareAnim:
@@ -982,58 +982,58 @@ GlareAnim:
DreamEaterAnim:
db SE_FLASH_SCREEN_LONG, $89
db SE_DARK_SCREEN_PALETTE, $89
- db $08,$89,$02
+ db $08, $89, $02
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
PoisonGasAnim:
- db $46,$8A,$19
+ db $46, $8A, $19
db $FF
BarrageAnim:
- db $43,$8B,$41
- db $05,$FF,$55
+ db $43, $8B, $41
+ db $05, $FF, $55
db $FF
LeechLifeAnim:
- db $08,$8C,$02
+ db $08, $8C, $02
db SE_DARK_SCREEN_FLASH, $FF
- db $06,$FF,$21
- db $06,$FF,$22
+ db $06, $FF, $21
+ db $06, $FF, $22
db SE_DARK_SCREEN_FLASH, $FF
db $FF
LovelyKissAnim:
- db $06,$8D,$12
+ db $06, $8D, $12
db $FF
SkyAttackAnim:
db SE_SQUISH_MON_PIC, $8E
db SE_SHOOT_BALLS_UPWARD, $FF
- db $46,$87,$04
+ db $46, $87, $04
db SE_SHOW_MON_PIC, $FF
db $FF
TransformAnim:
- db $46,$8F,$21
- db $44,$8F,$22
- db $08,$FF,$47
+ db $46, $8F, $21
+ db $44, $8F, $22
+ db $08, $FF, $47
db SE_TRANSFORM_MON, $FF
db $FF
BubbleAnim:
- db $16,$90,$35
+ db $16, $90, $35
db $FF
DizzyPunchAnim:
- db $06,$91,$17
- db $06,$91,$17
- db $06,$91,$17
- db $06,$02,$02
+ db $06, $91, $17
+ db $06, $91, $17
+ db $06, $91, $17
+ db $06, $02, $02
db $FF
SporeAnim:
- db $06,$92,$36
+ db $06, $92, $36
db $FF
FlashAnim:
@@ -1044,7 +1044,7 @@ FlashAnim:
db $FF
PsywaveAnim:
- db $06,$2F,$31
+ db $06, $2F, $31
db SE_WAVY_SCREEN, $5C
db $FF
@@ -1057,91 +1057,91 @@ AcidArmorAnim:
db $FF
CrabHammerAnim:
- db $46,$97,$05
- db $06,$FF,$2A
+ db $46, $97, $05
+ db $06, $FF, $2A
db $FF
ExplosionAnim:
- db $43,$98,$34
+ db $43, $98, $34
db $FF
FurySwipesAnim:
- db $04,$99,$0F
+ db $04, $99, $0F
db $FF
BonemerangAnim:
- db $06,$9A,$02
+ db $06, $9A, $02
db $FF
RestAnim:
- db $10,$9B,$3A
- db $10,$9B,$3A
+ db $10, $9B, $3A
+ db $10, $9B, $3A
db $FF
RockSlideAnim:
- db $04,$9C,$1D
- db $03,$9C,$1E
- db $46,$9D,$04
+ db $04, $9C, $1D
+ db $03, $9C, $1E
+ db $46, $9D, $04
db $FF
HyperFangAnim:
- db $06,$9D,$02
+ db $06, $9D, $02
db $FF
SharpenAnim:
db SE_LIGHT_SCREEN_PALETTE, $9E
- db $46,$FF,$43
+ db $46, $FF, $43
db SE_DARK_SCREEN_FLASH, $FF
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
ConversionAnim:
db SE_DARK_SCREEN_FLASH, $9F
- db $46,$FF,$21
- db $46,$FF,$22
+ db $46, $FF, $21
+ db $46, $FF, $22
db SE_DARK_SCREEN_FLASH, $FF
db $FF
TriAttackAnim:
db SE_DARK_SCREEN_FLASH, $A0
- db $46,$FF,$4D
+ db $46, $FF, $4D
db SE_DARK_SCREEN_FLASH, $FF
db $FF
SuperFangAnim:
db SE_DARK_SCREEN_PALETTE, $48
- db $46,$A1,$04
+ db $46, $A1, $04
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
SlashAnim:
- db $06,$A2,$0F
+ db $06, $A2, $0F
db $FF
SubstituteAnim:
db SE_SLIDE_MON_OFF, $A3
- db $08,$FF,$47
+ db $08, $FF, $47
db SE_SUBSTITUTE_MON, $FF
db $FF
BallTossAnim:
- db $03,$FF,$06
+ db $03, $FF, $06
db $FF
GreatTossAnim:
- db $03,$FF,$07
+ db $03, $FF, $07
db $FF
UltraTossAnim:
- db $02,$FF,$08
+ db $02, $FF, $08
db $FF
BallShakeAnim:
- db $04,$FF,$09
+ db $04, $FF, $09
db $FF
BallPoofAnim:
- db $04,$FF,$0A
+ db $04, $FF, $0A
db $FF
ShowPicAnim:
@@ -1165,19 +1165,19 @@ EnemyHUDShakeAnim:
db $FF
TradeBallDropAnim:
- db $86,$FF,$48
+ db $86, $FF, $48
db $FF
TradeBallAppear1Anim:
- db $84,$FF,$49
+ db $84, $FF, $49
db $FF
TradeBallAppear2Anim:
- db $86,$FF,$4A
+ db $86, $FF, $4A
db $FF
TradeBallPoofAnim:
- db $86,$FF,$4B
+ db $86, $FF, $4B
db $FF
XStatItemAnim:
@@ -1188,7 +1188,7 @@ XStatItemAnim:
ShrinkingSquareAnim:
db SE_LIGHT_SCREEN_PALETTE, $FF
- db $46,$FF,$43
+ db $46, $FF, $43
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
@@ -1200,7 +1200,7 @@ XStatItemBlackAnim:
ShrinkingSquareBlackAnim:
db SE_DARKEN_MON_PALETTE, $FF
- db $46,$FF,$43
+ db $46, $FF, $43
db SE_RESET_SCREEN_PALETTE, $FF
db $FF
@@ -1211,37 +1211,37 @@ UnusedAnim:
db $FF
ParalyzeAnim:
- db $04,$13,$24
- db $04,$13,$24
+ db $04, $13, $24
+ db $04, $13, $24
db $FF
PoisonAnim:
- db $08,$13,$27
- db $08,$13,$27
+ db $08, $13, $27
+ db $08, $13, $27
db $FF
SleepPlayerAnim:
- db $10,$9B,$3A
- db $10,$9B,$3A
+ db $10, $9B, $3A
+ db $10, $9B, $3A
db $FF
SleepEnemyAnim:
- db $10,$9B,$3B
- db $10,$9B,$3B
+ db $10, $9B, $3B
+ db $10, $9B, $3B
db $FF
ConfusedPlayerAnim:
- db $08,$84,$25
- db $08,$84,$25
+ db $08, $84, $25
+ db $08, $84, $25
db $FF
ConfusedEnemyAnim:
- db $08,$84,$26
- db $08,$84,$26
+ db $08, $84, $26
+ db $08, $84, $26
db $FF
BallBlockAnim:
- db $03,$FF,$0B
+ db $03, $FF, $0B
db $FF
FaintAnim:
@@ -1253,11 +1253,11 @@ ShakeScreenAnim:
db $FF
ThrowRockAnim:
- db $03,$8B,$53
+ db $03, $8B, $53
db $FF
ThrowBaitAnim:
- db $03,$8B,$54
+ db $03, $8B, $54
db $FF
SubanimationPointers:
@@ -1350,860 +1350,860 @@ SubanimationPointers:
Subanimation04:
db $43
- db $02,$1a,$00
- db $02,$10,$00
- db $02,$03,$00
+ db $02, $1a, $00
+ db $02, $10, $00
+ db $02, $03, $00
Subanimation05:
db $41
- db $02,$10,$00
+ db $02, $10, $00
Subanimation08:
db $0b
- db $03,$30,$00
- db $03,$44,$00
- db $03,$94,$00
- db $03,$60,$00
- db $03,$76,$00
- db $03,$9f,$00
- db $03,$8d,$00
- db $03,$a0,$00
- db $03,$1a,$00
- db $03,$a1,$00
- db $03,$34,$00
+ db $03, $30, $00
+ db $03, $44, $00
+ db $03, $94, $00
+ db $03, $60, $00
+ db $03, $76, $00
+ db $03, $9f, $00
+ db $03, $8d, $00
+ db $03, $a0, $00
+ db $03, $1a, $00
+ db $03, $a1, $00
+ db $03, $34, $00
Subanimation07:
db $0b
- db $03,$30,$00
- db $03,$a2,$00
- db $03,$31,$00
- db $03,$a3,$00
- db $03,$32,$00
- db $03,$a4,$00
- db $03,$92,$00
- db $03,$a5,$00
- db $03,$15,$00
- db $03,$a6,$00
- db $03,$34,$00
+ db $03, $30, $00
+ db $03, $a2, $00
+ db $03, $31, $00
+ db $03, $a3, $00
+ db $03, $32, $00
+ db $03, $a4, $00
+ db $03, $92, $00
+ db $03, $a5, $00
+ db $03, $15, $00
+ db $03, $a6, $00
+ db $03, $34, $00
Subanimation06:
db $0b
- db $03,$30,$00
- db $03,$a2,$00
- db $03,$93,$00
- db $03,$61,$00
- db $03,$73,$00
- db $03,$a7,$00
- db $03,$33,$00
- db $03,$a8,$00
- db $03,$0e,$00
- db $03,$a9,$00
- db $03,$34,$00
+ db $03, $30, $00
+ db $03, $a2, $00
+ db $03, $93, $00
+ db $03, $61, $00
+ db $03, $73, $00
+ db $03, $a7, $00
+ db $03, $33, $00
+ db $03, $a8, $00
+ db $03, $0e, $00
+ db $03, $a9, $00
+ db $03, $34, $00
Subanimation09:
db $04
- db $03,$21,$04
- db $04,$21,$04
- db $03,$21,$04
- db $05,$21,$04
+ db $03, $21, $04
+ db $04, $21, $04
+ db $03, $21, $04
+ db $05, $21, $04
Subanimation0a:
db $46
- db $06,$1b,$00
- db $07,$1b,$00
- db $08,$36,$00
- db $09,$36,$00
- db $0a,$15,$00
- db $0a,$15,$00
+ db $06, $1b, $00
+ db $07, $1b, $00
+ db $08, $36, $00
+ db $09, $36, $00
+ db $0a, $15, $00
+ db $0a, $15, $00
Subanimation0b:
db $04
- db $01,$2d,$00
- db $03,$2f,$00
- db $03,$35,$00
- db $03,$4d,$00
+ db $01, $2d, $00
+ db $03, $2f, $00
+ db $03, $35, $00
+ db $03, $4d, $00
Subanimation55:
db $41
- db $01,$9d,$00
+ db $01, $9d, $00
Subanimation11:
db $4c
- db $0b,$26,$00
- db $0c,$26,$00
- db $0b,$26,$00
- db $0c,$26,$00
- db $0b,$28,$00
- db $0c,$28,$00
- db $0b,$28,$00
- db $0c,$28,$00
- db $0b,$27,$00
- db $0c,$27,$00
- db $0b,$27,$00
- db $0c,$27,$00
+ db $0b, $26, $00
+ db $0c, $26, $00
+ db $0b, $26, $00
+ db $0c, $26, $00
+ db $0b, $28, $00
+ db $0c, $28, $00
+ db $0b, $28, $00
+ db $0c, $28, $00
+ db $0b, $27, $00
+ db $0c, $27, $00
+ db $0b, $27, $00
+ db $0c, $27, $00
Subanimation2b:
db $4b
- db $0d,$03,$03
- db $0e,$03,$03
- db $0f,$03,$00
- db $0d,$11,$00
- db $0d,$11,$00
- db $0d,$37,$00
- db $0d,$37,$00
- db $10,$21,$00
- db $10,$21,$00
- db $11,$1b,$00
- db $11,$1b,$00
+ db $0d, $03, $03
+ db $0e, $03, $03
+ db $0f, $03, $00
+ db $0d, $11, $00
+ db $0d, $11, $00
+ db $0d, $37, $00
+ db $0d, $37, $00
+ db $10, $21, $00
+ db $10, $21, $00
+ db $11, $1b, $00
+ db $11, $1b, $00
Subanimation2c:
db $4c
- db $12,$01,$00
- db $12,$0f,$00
- db $12,$1b,$00
- db $12,$25,$00
- db $13,$38,$00
- db $13,$38,$02
- db $14,$38,$00
- db $14,$38,$02
- db $15,$38,$00
- db $15,$38,$00
- db $16,$38,$00
- db $16,$38,$00
+ db $12, $01, $00
+ db $12, $0f, $00
+ db $12, $1b, $00
+ db $12, $25, $00
+ db $13, $38, $00
+ db $13, $38, $02
+ db $14, $38, $00
+ db $14, $38, $02
+ db $15, $38, $00
+ db $15, $38, $00
+ db $16, $38, $00
+ db $16, $38, $00
Subanimation12:
db $69
- db $17,$30,$00
- db $17,$39,$00
- db $17,$3a,$00
- db $17,$3b,$00
- db $17,$3c,$00
- db $17,$3d,$00
- db $17,$3e,$00
- db $17,$3f,$00
- db $17,$1f,$00
+ db $17, $30, $00
+ db $17, $39, $00
+ db $17, $3a, $00
+ db $17, $3b, $00
+ db $17, $3c, $00
+ db $17, $3d, $00
+ db $17, $3e, $00
+ db $17, $3f, $00
+ db $17, $1f, $00
Subanimation00:
db $41
- db $01,$17,$00
+ db $01, $17, $00
Subanimation01:
db $42
- db $01,$0f,$00
- db $01,$1d,$00
+ db $01, $0f, $00
+ db $01, $1d, $00
Subanimation02:
db $43
- db $01,$12,$00
- db $01,$15,$00
- db $01,$1c,$00
+ db $01, $12, $00
+ db $01, $15, $00
+ db $01, $1c, $00
Subanimation03:
db $44
- db $01,$0b,$00
- db $01,$11,$00
- db $01,$18,$00
- db $01,$1d,$00
+ db $01, $0b, $00
+ db $01, $11, $00
+ db $01, $18, $00
+ db $01, $1d, $00
Subanimation0c:
db $43
- db $0c,$20,$00
- db $0c,$21,$00
- db $0c,$23,$00
+ db $0c, $20, $00
+ db $0c, $21, $00
+ db $0c, $23, $00
Subanimation0d:
db $46
- db $0c,$20,$02
- db $0c,$15,$00
- db $0c,$21,$02
- db $0c,$17,$00
- db $0c,$23,$02
- db $0c,$19,$00
+ db $0c, $20, $02
+ db $0c, $15, $00
+ db $0c, $21, $02
+ db $0c, $17, $00
+ db $0c, $23, $02
+ db $0c, $19, $00
Subanimation0e:
db $49
- db $0c,$20,$02
- db $0c,$15,$02
- db $0c,$07,$00
- db $0c,$21,$02
- db $0c,$17,$02
- db $0c,$09,$00
- db $0c,$23,$02
- db $0c,$19,$02
- db $0c,$0c,$00
+ db $0c, $20, $02
+ db $0c, $15, $02
+ db $0c, $07, $00
+ db $0c, $21, $02
+ db $0c, $17, $02
+ db $0c, $09, $00
+ db $0c, $23, $02
+ db $0c, $19, $02
+ db $0c, $0c, $00
Subanimation1f:
db $85
- db $0c,$30,$03
- db $0c,$40,$03
- db $0c,$41,$03
- db $0c,$42,$03
- db $0c,$21,$00
+ db $0c, $30, $03
+ db $0c, $40, $03
+ db $0c, $41, $03
+ db $0c, $42, $03
+ db $0c, $21, $00
Subanimation2e:
db $2e
- db $18,$43,$02
- db $75,$52,$04
- db $19,$43,$02
- db $75,$63,$04
- db $1a,$43,$02
- db $75,$4d,$04
- db $1b,$43,$02
- db $75,$97,$04
- db $1c,$43,$02
- db $75,$98,$04
- db $1d,$43,$02
- db $75,$58,$04
- db $1e,$43,$02
- db $75,$1b,$00
+ db $18, $43, $02
+ db $75, $52, $04
+ db $19, $43, $02
+ db $75, $63, $04
+ db $1a, $43, $02
+ db $75, $4d, $04
+ db $1b, $43, $02
+ db $75, $97, $04
+ db $1c, $43, $02
+ db $75, $98, $04
+ db $1d, $43, $02
+ db $75, $58, $04
+ db $1e, $43, $02
+ db $75, $1b, $00
Subanimation2f:
db $44
- db $1f,$24,$00
- db $20,$20,$00
- db $21,$1a,$00
- db $22,$15,$00
+ db $1f, $24, $00
+ db $20, $20, $00
+ db $21, $1a, $00
+ db $22, $15, $00
Subanimation30:
db $52
- db $23,$00,$02
- db $23,$02,$02
- db $23,$04,$00
- db $23,$07,$02
- db $23,$02,$02
- db $23,$04,$00
- db $23,$0e,$02
- db $23,$02,$02
- db $23,$0c,$00
- db $25,$07,$00
- db $25,$0e,$00
- db $25,$15,$00
- db $24,$24,$02
- db $23,$1c,$02
- db $23,$23,$00
- db $23,$21,$02
- db $24,$28,$00
- db $24,$28,$00
+ db $23, $00, $02
+ db $23, $02, $02
+ db $23, $04, $00
+ db $23, $07, $02
+ db $23, $02, $02
+ db $23, $04, $00
+ db $23, $0e, $02
+ db $23, $02, $02
+ db $23, $0c, $00
+ db $25, $07, $00
+ db $25, $0e, $00
+ db $25, $15, $00
+ db $24, $24, $02
+ db $23, $1c, $02
+ db $23, $23, $00
+ db $23, $21, $02
+ db $24, $28, $00
+ db $24, $28, $00
Subanimation0f:
db $4c
- db $26,$0e,$02
- db $26,$16,$02
- db $26,$1c,$00
- db $27,$0e,$02
- db $27,$16,$02
- db $27,$1c,$00
- db $28,$0e,$02
- db $28,$16,$02
- db $28,$1c,$00
- db $29,$0e,$02
- db $29,$16,$02
- db $29,$1c,$00
+ db $26, $0e, $02
+ db $26, $16, $02
+ db $26, $1c, $00
+ db $27, $0e, $02
+ db $27, $16, $02
+ db $27, $1c, $00
+ db $28, $0e, $02
+ db $28, $16, $02
+ db $28, $1c, $00
+ db $29, $0e, $02
+ db $29, $16, $02
+ db $29, $1c, $00
Subanimation16:
db $4c
- db $2a,$05,$00
- db $2b,$05,$02
- db $2b,$0c,$02
- db $2a,$11,$04
- db $2b,$11,$02
- db $2b,$17,$02
- db $2a,$1b,$04
- db $2b,$1b,$02
- db $2b,$20,$02
- db $2a,$2f,$04
- db $2c,$00,$02
- db $2c,$00,$00
+ db $2a, $05, $00
+ db $2b, $05, $02
+ db $2b, $0c, $02
+ db $2a, $11, $04
+ db $2b, $11, $02
+ db $2b, $17, $02
+ db $2a, $1b, $04
+ db $2b, $1b, $02
+ db $2b, $20, $02
+ db $2a, $2f, $04
+ db $2c, $00, $02
+ db $2c, $00, $00
Subanimation10:
db $88
- db $2d,$44,$00
- db $2e,$45,$00
- db $2d,$46,$00
- db $2e,$47,$00
- db $2d,$48,$00
- db $2e,$49,$00
- db $2d,$2f,$00
- db $2e,$1a,$00
+ db $2d, $44, $00
+ db $2e, $45, $00
+ db $2d, $46, $00
+ db $2e, $47, $00
+ db $2d, $48, $00
+ db $2e, $49, $00
+ db $2d, $2f, $00
+ db $2e, $1a, $00
Subanimation31:
db $2a
- db $2f,$46,$00
- db $2f,$4a,$00
- db $2f,$4b,$00
- db $2f,$4c,$00
- db $2f,$4d,$00
- db $2f,$4e,$00
- db $2f,$4f,$00
- db $2f,$50,$00
- db $2f,$2e,$00
- db $2f,$51,$00
+ db $2f, $46, $00
+ db $2f, $4a, $00
+ db $2f, $4b, $00
+ db $2f, $4c, $00
+ db $2f, $4d, $00
+ db $2f, $4e, $00
+ db $2f, $4f, $00
+ db $2f, $50, $00
+ db $2f, $2e, $00
+ db $2f, $51, $00
Subanimation13:
db $86
- db $30,$31,$00
- db $30,$32,$00
- db $30,$92,$00
- db $30,$0e,$00
- db $30,$0f,$00
- db $30,$10,$00
+ db $30, $31, $00
+ db $30, $32, $00
+ db $30, $92, $00
+ db $30, $0e, $00
+ db $30, $0f, $00
+ db $30, $10, $00
Subanimation14:
db $49
- db $30,$10,$00
- db $30,$10,$03
- db $31,$1c,$04
- db $31,$21,$04
- db $31,$26,$00
- db $30,$10,$02
- db $31,$1d,$04
- db $31,$22,$04
- db $31,$27,$00
+ db $30, $10, $00
+ db $30, $10, $03
+ db $31, $1c, $04
+ db $31, $21, $04
+ db $31, $26, $00
+ db $30, $10, $02
+ db $31, $1d, $04
+ db $31, $22, $04
+ db $31, $27, $00
Subanimation41:
db $85
- db $03,$31,$00
- db $03,$32,$00
- db $03,$92,$00
- db $03,$0e,$00
- db $03,$10,$00
+ db $03, $31, $00
+ db $03, $32, $00
+ db $03, $92, $00
+ db $03, $0e, $00
+ db $03, $10, $00
Subanimation42:
db $43
- db $48,$08,$00
- db $49,$08,$00
- db $5a,$08,$00
+ db $48, $08, $00
+ db $49, $08, $00
+ db $5a, $08, $00
Subanimation15:
db $22
- db $35,$52,$00
- db $35,$53,$00
+ db $35, $52, $00
+ db $35, $53, $00
Subanimation17:
db $44
- db $36,$54,$00
- db $36,$55,$00
- db $37,$56,$00
- db $37,$57,$00
+ db $36, $54, $00
+ db $36, $55, $00
+ db $37, $56, $00
+ db $37, $57, $00
Subanimation18:
db $a4
- db $36,$54,$00
- db $36,$55,$00
- db $37,$56,$00
- db $37,$57,$00
+ db $36, $54, $00
+ db $36, $55, $00
+ db $37, $56, $00
+ db $37, $57, $00
Subanimation40:
db $46
- db $17,$54,$00
- db $17,$55,$00
- db $17,$0e,$00
- db $17,$56,$00
- db $17,$57,$00
- db $17,$13,$00
+ db $17, $54, $00
+ db $17, $55, $00
+ db $17, $0e, $00
+ db $17, $56, $00
+ db $17, $57, $00
+ db $17, $13, $00
Subanimation19:
db $8c
- db $38,$31,$00
- db $39,$31,$00
- db $38,$32,$00
- db $39,$32,$00
- db $38,$92,$00
- db $39,$92,$00
- db $38,$0e,$00
- db $39,$0e,$00
- db $38,$0f,$00
- db $39,$0f,$00
- db $38,$10,$00
- db $39,$10,$00
+ db $38, $31, $00
+ db $39, $31, $00
+ db $38, $32, $00
+ db $39, $32, $00
+ db $38, $92, $00
+ db $39, $92, $00
+ db $38, $0e, $00
+ db $39, $0e, $00
+ db $38, $0f, $00
+ db $39, $0f, $00
+ db $38, $10, $00
+ db $39, $10, $00
Subanimation1a:
db $50
- db $3a,$08,$00
- db $3b,$08,$00
- db $3c,$08,$00
- db $3d,$08,$00
- db $3e,$08,$00
- db $3f,$08,$00
- db $3e,$08,$00
- db $3f,$08,$00
- db $3a,$0b,$00
- db $3b,$0b,$00
- db $3c,$0b,$00
- db $3d,$0b,$00
- db $3e,$0b,$00
- db $3f,$0b,$00
- db $3e,$0b,$00
- db $3f,$0b,$00
+ db $3a, $08, $00
+ db $3b, $08, $00
+ db $3c, $08, $00
+ db $3d, $08, $00
+ db $3e, $08, $00
+ db $3f, $08, $00
+ db $3e, $08, $00
+ db $3f, $08, $00
+ db $3a, $0b, $00
+ db $3b, $0b, $00
+ db $3c, $0b, $00
+ db $3d, $0b, $00
+ db $3e, $0b, $00
+ db $3f, $0b, $00
+ db $3e, $0b, $00
+ db $3f, $0b, $00
Subanimation1b:
db $84
- db $40,$31,$00
- db $40,$32,$00
- db $40,$92,$00
- db $40,$15,$00
+ db $40, $31, $00
+ db $40, $32, $00
+ db $40, $92, $00
+ db $40, $15, $00
Subanimation1c:
db $43
- db $41,$58,$00
- db $41,$59,$00
- db $41,$21,$00
+ db $41, $58, $00
+ db $41, $59, $00
+ db $41, $21, $00
Subanimation1d:
db $af
- db $24,$9a,$00
- db $23,$1b,$02
- db $24,$22,$00
- db $23,$16,$02
- db $23,$1d,$02
- db $24,$98,$00
- db $25,$2c,$04
- db $25,$2a,$04
- db $25,$99,$04
- db $25,$62,$04
- db $25,$99,$04
- db $25,$62,$04
- db $25,$99,$04
- db $25,$62,$04
- db $25,$99,$03
+ db $24, $9a, $00
+ db $23, $1b, $02
+ db $24, $22, $00
+ db $23, $16, $02
+ db $23, $1d, $02
+ db $24, $98, $00
+ db $25, $2c, $04
+ db $25, $2a, $04
+ db $25, $99, $04
+ db $25, $62, $04
+ db $25, $99, $04
+ db $25, $62, $04
+ db $25, $99, $04
+ db $25, $62, $04
+ db $25, $99, $03
Subanimation1e:
db $01
- db $25,$75,$00
+ db $25, $75, $00
Subanimation20:
db $42
- db $42,$07,$00
- db $43,$07,$00
+ db $42, $07, $00
+ db $43, $07, $00
Subanimation21:
db $43
- db $44,$00,$00
- db $45,$08,$00
- db $46,$10,$02
+ db $44, $00, $00
+ db $45, $08, $00
+ db $46, $10, $02
Subanimation22:
db $8b
- db $47,$10,$00
- db $47,$56,$00
- db $47,$07,$00
- db $47,$aa,$00
- db $47,$ab,$00
- db $47,$ac,$00
- db $47,$ad,$00
- db $47,$ae,$00
- db $47,$af,$00
- db $47,$89,$00
- db $47,$b0,$00
+ db $47, $10, $00
+ db $47, $56, $00
+ db $47, $07, $00
+ db $47, $aa, $00
+ db $47, $ab, $00
+ db $47, $ac, $00
+ db $47, $ad, $00
+ db $47, $ae, $00
+ db $47, $af, $00
+ db $47, $89, $00
+ db $47, $b0, $00
Subanimation2d:
db $66
- db $44,$64,$00
- db $45,$65,$00
- db $46,$66,$00
- db $47,$66,$00
- db $47,$66,$00
- db $47,$66,$00
+ db $44, $64, $00
+ db $45, $65, $00
+ db $46, $66, $00
+ db $47, $66, $00
+ db $47, $66, $00
+ db $47, $66, $00
Subanimation39:
db $61
- db $47,$67,$00
+ db $47, $67, $00
Subanimation4e:
db $41
- db $71,$0f,$03
+ db $71, $0f, $03
Subanimation4f:
db $47
- db $71,$0f,$00
- db $71,$08,$00
- db $71,$01,$00
- db $71,$95,$00
- db $72,$95,$00
- db $73,$95,$00
- db $74,$95,$00
+ db $71, $0f, $00
+ db $71, $08, $00
+ db $71, $01, $00
+ db $71, $95, $00
+ db $72, $95, $00
+ db $73, $95, $00
+ db $74, $95, $00
Subanimation50:
db $48
- db $74,$95,$00
- db $73,$95,$00
- db $72,$95,$00
- db $71,$95,$00
- db $71,$01,$00
- db $71,$08,$00
- db $71,$0f,$00
- db $71,$16,$00
+ db $74, $95, $00
+ db $73, $95, $00
+ db $72, $95, $00
+ db $71, $95, $00
+ db $71, $01, $00
+ db $71, $08, $00
+ db $71, $0f, $00
+ db $71, $16, $00
Subanimation29:
db $5d
- db $48,$0f,$00
- db $4a,$68,$03
- db $4b,$2a,$03
- db $49,$0f,$00
- db $4a,$68,$03
- db $4b,$2a,$00
- db $4c,$6a,$03
- db $4d,$69,$03
- db $49,$6b,$00
- db $4c,$6a,$03
- db $4d,$69,$00
- db $4a,$68,$03
- db $4b,$2a,$03
- db $49,$6c,$00
- db $4a,$68,$03
- db $4b,$2a,$00
- db $4c,$6a,$03
- db $4d,$69,$03
- db $49,$6d,$00
- db $4c,$6a,$03
- db $4d,$2a,$00
- db $4a,$68,$03
- db $4b,$2a,$03
- db $49,$0f,$00
- db $4a,$68,$03
- db $4b,$2a,$00
- db $4c,$6a,$03
- db $4d,$2a,$03
- db $49,$6b,$00
+ db $48, $0f, $00
+ db $4a, $68, $03
+ db $4b, $2a, $03
+ db $49, $0f, $00
+ db $4a, $68, $03
+ db $4b, $2a, $00
+ db $4c, $6a, $03
+ db $4d, $69, $03
+ db $49, $6b, $00
+ db $4c, $6a, $03
+ db $4d, $69, $00
+ db $4a, $68, $03
+ db $4b, $2a, $03
+ db $49, $6c, $00
+ db $4a, $68, $03
+ db $4b, $2a, $00
+ db $4c, $6a, $03
+ db $4d, $69, $03
+ db $49, $6d, $00
+ db $4c, $6a, $03
+ db $4d, $2a, $00
+ db $4a, $68, $03
+ db $4b, $2a, $03
+ db $49, $0f, $00
+ db $4a, $68, $03
+ db $4b, $2a, $00
+ db $4c, $6a, $03
+ db $4d, $2a, $03
+ db $49, $6b, $00
Subanimation2a:
db $44
- db $4e,$2b,$00
- db $4f,$2b,$00
- db $50,$2b,$00
- db $50,$2b,$00
+ db $4e, $2b, $00
+ db $4f, $2b, $00
+ db $50, $2b, $00
+ db $50, $2b, $00
Subanimation23:
db $42
- db $51,$2d,$00
- db $51,$6e,$00
+ db $51, $2d, $00
+ db $51, $6e, $00
Subanimation24:
db $a2
- db $51,$2d,$00
- db $51,$6e,$00
+ db $51, $2d, $00
+ db $51, $6e, $00
Subanimation25:
db $62
- db $52,$71,$00
- db $52,$72,$00
+ db $52, $71, $00
+ db $52, $72, $00
Subanimation26:
db $02
- db $52,$01,$00
- db $52,$2c,$00
+ db $52, $01, $00
+ db $52, $2c, $00
Subanimation3a:
db $63
- db $53,$71,$00
- db $53,$7f,$00
- db $53,$81,$00
+ db $53, $71, $00
+ db $53, $7f, $00
+ db $53, $81, $00
Subanimation3b:
db $03
- db $53,$01,$00
- db $53,$15,$00
- db $53,$2c,$00
+ db $53, $01, $00
+ db $53, $15, $00
+ db $53, $2c, $00
Subanimation27:
db $a2
- db $54,$01,$00
- db $54,$2c,$00
+ db $54, $01, $00
+ db $54, $2c, $00
Subanimation28:
db $23
- db $55,$73,$03
- db $56,$73,$03
- db $57,$73,$00
+ db $55, $73, $03
+ db $56, $73, $03
+ db $57, $73, $00
Subanimation32:
db $63
- db $47,$74,$00
- db $47,$43,$00
- db $47,$75,$00
+ db $47, $74, $00
+ db $47, $43, $00
+ db $47, $75, $00
Subanimation33:
db $26
- db $58,$76,$00
- db $34,$76,$00
- db $58,$76,$00
- db $34,$76,$00
- db $58,$76,$00
- db $34,$76,$00
+ db $58, $76, $00
+ db $34, $76, $00
+ db $58, $76, $00
+ db $34, $76, $00
+ db $58, $76, $00
+ db $34, $76, $00
Subanimation3c:
db $67
- db $59,$79,$03
- db $59,$7b,$03
- db $59,$77,$03
- db $59,$7a,$03
- db $59,$78,$03
- db $59,$7c,$03
- db $59,$76,$00
+ db $59, $79, $03
+ db $59, $7b, $03
+ db $59, $77, $03
+ db $59, $7a, $03
+ db $59, $78, $03
+ db $59, $7c, $03
+ db $59, $76, $00
Subanimation3d:
db $08
- db $3a,$4d,$00
- db $3b,$4d,$00
- db $3c,$4d,$00
- db $3d,$4d,$00
- db $3e,$4d,$00
- db $3f,$4d,$00
- db $3e,$4d,$00
- db $3f,$4d,$00
+ db $3a, $4d, $00
+ db $3b, $4d, $00
+ db $3c, $4d, $00
+ db $3d, $4d, $00
+ db $3e, $4d, $00
+ db $3f, $4d, $00
+ db $3e, $4d, $00
+ db $3f, $4d, $00
Subanimation34:
db $35
- db $48,$7d,$00
- db $49,$7d,$00
- db $5a,$7d,$00
- db $48,$30,$00
- db $49,$30,$00
- db $5a,$30,$00
- db $48,$7e,$00
- db $49,$7e,$00
- db $5a,$7e,$00
- db $48,$7f,$00
- db $49,$7f,$00
- db $5a,$7f,$00
- db $48,$80,$00
- db $49,$80,$00
- db $5a,$80,$00
- db $48,$81,$00
- db $49,$81,$00
- db $5a,$81,$00
- db $48,$82,$00
- db $49,$82,$00
- db $5a,$82,$00
+ db $48, $7d, $00
+ db $49, $7d, $00
+ db $5a, $7d, $00
+ db $48, $30, $00
+ db $49, $30, $00
+ db $5a, $30, $00
+ db $48, $7e, $00
+ db $49, $7e, $00
+ db $5a, $7e, $00
+ db $48, $7f, $00
+ db $49, $7f, $00
+ db $5a, $7f, $00
+ db $48, $80, $00
+ db $49, $80, $00
+ db $5a, $80, $00
+ db $48, $81, $00
+ db $49, $81, $00
+ db $5a, $81, $00
+ db $48, $82, $00
+ db $49, $82, $00
+ db $5a, $82, $00
Subanimation35:
db $24
- db $5b,$83,$03
- db $5c,$84,$03
- db $5d,$85,$03
- db $5e,$09,$00
+ db $5b, $83, $03
+ db $5c, $84, $03
+ db $5d, $85, $03
+ db $5e, $09, $00
Subanimation36:
db $48
- db $5f,$2a,$00
- db $5f,$00,$00
- db $60,$2a,$00
- db $60,$00,$00
- db $61,$2a,$00
- db $61,$00,$00
- db $62,$2a,$00
- db $62,$00,$00
+ db $5f, $2a, $00
+ db $5f, $00, $00
+ db $60, $2a, $00
+ db $60, $00, $00
+ db $61, $2a, $00
+ db $61, $00, $00
+ db $62, $2a, $00
+ db $62, $00, $00
Subanimation37:
db $2a
- db $63,$89,$00
- db $64,$75,$00
- db $63,$76,$00
- db $65,$0d,$00
- db $65,$86,$00
- db $65,$12,$00
- db $65,$87,$00
- db $65,$17,$00
- db $65,$88,$00
- db $65,$1a,$00
+ db $63, $89, $00
+ db $64, $75, $00
+ db $63, $76, $00
+ db $65, $0d, $00
+ db $65, $86, $00
+ db $65, $12, $00
+ db $65, $87, $00
+ db $65, $17, $00
+ db $65, $88, $00
+ db $65, $1a, $00
Subanimation38:
db $50
- db $66,$8a,$00
- db $66,$33,$00
- db $66,$2e,$00
- db $67,$24,$03
- db $66,$01,$04
- db $66,$10,$04
- db $66,$1d,$04
- db $67,$28,$03
- db $66,$2a,$04
- db $66,$0e,$04
- db $66,$1b,$04
- db $67,$26,$03
- db $66,$03,$04
- db $66,$12,$04
- db $66,$1e,$04
- db $67,$29,$00
+ db $66, $8a, $00
+ db $66, $33, $00
+ db $66, $2e, $00
+ db $67, $24, $03
+ db $66, $01, $04
+ db $66, $10, $04
+ db $66, $1d, $04
+ db $67, $28, $03
+ db $66, $2a, $04
+ db $66, $0e, $04
+ db $66, $1b, $04
+ db $67, $26, $03
+ db $66, $03, $04
+ db $66, $12, $04
+ db $66, $1e, $04
+ db $67, $29, $00
Subanimation3e:
db $92
- db $02,$31,$00
- db $34,$31,$00
- db $02,$31,$00
- db $02,$32,$00
- db $34,$32,$00
- db $02,$32,$00
- db $02,$92,$00
- db $34,$92,$00
- db $02,$92,$00
- db $02,$0e,$00
- db $34,$0e,$00
- db $02,$0e,$00
- db $02,$0f,$00
- db $34,$0f,$00
- db $02,$0f,$00
- db $02,$10,$00
- db $34,$10,$00
- db $02,$10,$00
+ db $02, $31, $00
+ db $34, $31, $00
+ db $02, $31, $00
+ db $02, $32, $00
+ db $34, $32, $00
+ db $02, $32, $00
+ db $02, $92, $00
+ db $34, $92, $00
+ db $02, $92, $00
+ db $02, $0e, $00
+ db $34, $0e, $00
+ db $02, $0e, $00
+ db $02, $0f, $00
+ db $34, $0f, $00
+ db $02, $0f, $00
+ db $02, $10, $00
+ db $34, $10, $00
+ db $02, $10, $00
Subanimation3f:
db $72
- db $68,$4b,$00
- db $68,$8c,$00
- db $68,$20,$00
- db $68,$1c,$00
- db $68,$19,$00
- db $68,$14,$00
- db $68,$76,$00
- db $68,$8d,$00
- db $68,$15,$00
- db $68,$10,$00
- db $68,$0c,$00
- db $68,$06,$00
- db $68,$8e,$00
- db $68,$8f,$00
- db $68,$90,$00
- db $68,$26,$00
- db $68,$23,$00
- db $68,$1f,$00
+ db $68, $4b, $00
+ db $68, $8c, $00
+ db $68, $20, $00
+ db $68, $1c, $00
+ db $68, $19, $00
+ db $68, $14, $00
+ db $68, $76, $00
+ db $68, $8d, $00
+ db $68, $15, $00
+ db $68, $10, $00
+ db $68, $0c, $00
+ db $68, $06, $00
+ db $68, $8e, $00
+ db $68, $8f, $00
+ db $68, $90, $00
+ db $68, $26, $00
+ db $68, $23, $00
+ db $68, $1f, $00
Subanimation44:
db $2c
- db $69,$4b,$00
- db $69,$8c,$00
- db $69,$20,$00
- db $69,$1c,$00
- db $69,$19,$00
- db $69,$14,$00
- db $69,$76,$00
- db $69,$8d,$00
- db $69,$15,$00
- db $69,$10,$00
- db $69,$0c,$00
- db $69,$06,$00
+ db $69, $4b, $00
+ db $69, $8c, $00
+ db $69, $20, $00
+ db $69, $1c, $00
+ db $69, $19, $00
+ db $69, $14, $00
+ db $69, $76, $00
+ db $69, $8d, $00
+ db $69, $15, $00
+ db $69, $10, $00
+ db $69, $0c, $00
+ db $69, $06, $00
Subanimation43:
db $a3
- db $6a,$07,$00
- db $6b,$0f,$00
- db $6c,$17,$00
+ db $6a, $07, $00
+ db $6b, $0f, $00
+ db $6c, $17, $00
Subanimation45:
db $24
- db $6d,$8b,$00
- db $6d,$84,$00
- db $6d,$63,$00
- db $6d,$8c,$00
+ db $6d, $8b, $00
+ db $6d, $84, $00
+ db $6d, $63, $00
+ db $6d, $8c, $00
Subanimation46:
db $26
- db $6d,$8b,$00
- db $6d,$84,$00
- db $6d,$63,$00
- db $6d,$8c,$00
- db $6d,$0a,$00
- db $6d,$89,$00
+ db $6d, $8b, $00
+ db $6d, $84, $00
+ db $6d, $63, $00
+ db $6d, $8c, $00
+ db $6d, $0a, $00
+ db $6d, $89, $00
Subanimation47:
db $23
- db $06,$82,$00
- db $07,$82,$00
- db $08,$96,$00
+ db $06, $82, $00
+ db $07, $82, $00
+ db $08, $96, $00
Subanimation48:
db $06
- db $03,$41,$04
- db $03,$48,$04
- db $04,$48,$04
- db $03,$48,$04
- db $05,$48,$04
- db $03,$48,$03
+ db $03, $41, $04
+ db $03, $48, $04
+ db $04, $48, $04
+ db $03, $48, $04
+ db $05, $48, $04
+ db $03, $48, $03
Subanimation49:
db $04
- db $04,$48,$04
- db $03,$48,$04
- db $05,$48,$04
- db $03,$48,$03
+ db $04, $48, $04
+ db $03, $48, $04
+ db $05, $48, $04
+ db $03, $48, $03
Subanimation4a:
db $01
- db $04,$84,$03
+ db $04, $84, $03
Subanimation4b:
db $03
- db $06,$72,$00
- db $07,$72,$00
- db $08,$72,$00
+ db $06, $72, $00
+ db $07, $72, $00
+ db $08, $72, $00
Subanimation4c:
db $68
- db $6f,$30,$00
- db $6e,$30,$00
- db $70,$30,$00
- db $6e,$30,$00
- db $6f,$30,$00
- db $6e,$30,$00
- db $70,$30,$00
- db $6e,$30,$00
+ db $6f, $30, $00
+ db $6e, $30, $00
+ db $70, $30, $00
+ db $6e, $30, $00
+ db $6f, $30, $00
+ db $6e, $30, $00
+ db $70, $30, $00
+ db $6e, $30, $00
Subanimation4d:
db $26
- db $32,$4b,$00
- db $33,$4f,$00
- db $32,$20,$00
- db $33,$16,$00
- db $32,$19,$00
- db $33,$0d,$00
+ db $32, $4b, $00
+ db $33, $4f, $00
+ db $32, $20, $00
+ db $33, $16, $00
+ db $32, $19, $00
+ db $33, $0d, $00
Subanimation51:
db $a6
- db $76,$1b,$00
- db $34,$1b,$00
- db $76,$1b,$00
- db $34,$1b,$00
- db $76,$1b,$00
- db $34,$1b,$00
+ db $76, $1b, $00
+ db $34, $1b, $00
+ db $76, $1b, $00
+ db $34, $1b, $00
+ db $76, $1b, $00
+ db $34, $1b, $00
Subanimation52:
db $47
- db $77,$25,$00
- db $77,$9b,$00
- db $77,$1a,$00
- db $77,$9c,$00
- db $77,$2f,$00
- db $77,$50,$00
- db $77,$8c,$00
+ db $77, $25, $00
+ db $77, $9b, $00
+ db $77, $1a, $00
+ db $77, $9c, $00
+ db $77, $2f, $00
+ db $77, $50, $00
+ db $77, $8c, $00
Subanimation53:
db $0c
- db $78,$30,$00
- db $78,$a2,$00
- db $78,$93,$00
- db $78,$61,$00
- db $78,$73,$00
- db $78,$a7,$00
- db $78,$33,$00
- db $78,$a8,$00
- db $78,$0e,$00
- db $78,$a9,$00
- db $78,$34,$00
- db $01,$9e,$00
+ db $78, $30, $00
+ db $78, $a2, $00
+ db $78, $93, $00
+ db $78, $61, $00
+ db $78, $73, $00
+ db $78, $a7, $00
+ db $78, $33, $00
+ db $78, $a8, $00
+ db $78, $0e, $00
+ db $78, $a9, $00
+ db $78, $34, $00
+ db $01, $9e, $00
Subanimation54:
db $0b
- db $79,$30,$00
- db $79,$a2,$00
- db $79,$93,$00
- db $79,$61,$00
- db $79,$73,$00
- db $79,$a7,$00
- db $79,$33,$00
- db $79,$a8,$00
- db $79,$0e,$00
- db $79,$a9,$00
- db $79,$34,$00
+ db $79, $30, $00
+ db $79, $a2, $00
+ db $79, $93, $00
+ db $79, $61, $00
+ db $79, $73, $00
+ db $79, $a7, $00
+ db $79, $33, $00
+ db $79, $a8, $00
+ db $79, $0e, $00
+ db $79, $a9, $00
+ db $79, $34, $00
FrameBlockPointers:
dw FrameBlock00
@@ -2339,1290 +2339,1290 @@ FrameBlockPointers:
; fourth byte = tile properties (xflip/yflip/etc.)
FrameBlock01:
db $09
- db $00,$00,$2c,$00
- db $00,$08,$2d,$00
- db $00,$10,$2c,$20
- db $08,$00,$3c,$00
- db $08,$08,$3d,$00
- db $08,$10,$3c,$20
- db $10,$00,$2c,$40
- db $10,$08,$2d,$40
- db $10,$10,$2c,$60
+ db $00, $00, $2c, $00
+ db $00, $08, $2d, $00
+ db $00, $10, $2c, $20
+ db $08, $00, $3c, $00
+ db $08, $08, $3d, $00
+ db $08, $10, $3c, $20
+ db $10, $00, $2c, $40
+ db $10, $08, $2d, $40
+ db $10, $10, $2c, $60
FrameBlock02:
db $10
- db $00,$00,$20,$00
- db $00,$08,$21,$00
- db $00,$10,$21,$20
- db $00,$18,$20,$20
- db $08,$00,$30,$00
- db $08,$08,$31,$00
- db $08,$10,$31,$20
- db $08,$18,$30,$20
- db $10,$00,$30,$40
- db $10,$08,$31,$40
- db $10,$10,$31,$60
- db $10,$18,$30,$60
- db $18,$00,$20,$40
- db $18,$08,$21,$40
- db $18,$10,$21,$60
- db $18,$18,$20,$60
+ db $00, $00, $20, $00
+ db $00, $08, $21, $00
+ db $00, $10, $21, $20
+ db $00, $18, $20, $20
+ db $08, $00, $30, $00
+ db $08, $08, $31, $00
+ db $08, $10, $31, $20
+ db $08, $18, $30, $20
+ db $10, $00, $30, $40
+ db $10, $08, $31, $40
+ db $10, $10, $31, $60
+ db $10, $18, $30, $60
+ db $18, $00, $20, $40
+ db $18, $08, $21, $40
+ db $18, $10, $21, $60
+ db $18, $18, $20, $60
FrameBlock03:
db $04
- db $00,$00,$02,$00
- db $00,$08,$02,$20
- db $08,$00,$12,$00
- db $08,$08,$12,$20
+ db $00, $00, $02, $00
+ db $00, $08, $02, $20
+ db $08, $00, $12, $00
+ db $08, $08, $12, $20
FrameBlock04:
db $04
- db $00,$00,$06,$00
- db $00,$08,$07,$00
- db $08,$00,$16,$00
- db $08,$08,$17,$00
+ db $00, $00, $06, $00
+ db $00, $08, $07, $00
+ db $08, $00, $16, $00
+ db $08, $08, $17, $00
FrameBlock05:
db $04
- db $00,$00,$07,$20
- db $00,$08,$06,$20
- db $08,$00,$17,$20
- db $08,$08,$16,$20
+ db $00, $00, $07, $20
+ db $00, $08, $06, $20
+ db $08, $00, $17, $20
+ db $08, $08, $16, $20
FrameBlock06:
db $0c
- db $00,$08,$23,$00
- db $08,$00,$32,$00
- db $08,$08,$33,$00
- db $00,$10,$23,$20
- db $08,$10,$33,$20
- db $08,$18,$32,$20
- db $10,$00,$32,$40
- db $10,$08,$33,$40
- db $18,$08,$23,$40
- db $10,$10,$33,$60
- db $10,$18,$32,$60
- db $18,$10,$23,$60
+ db $00, $08, $23, $00
+ db $08, $00, $32, $00
+ db $08, $08, $33, $00
+ db $00, $10, $23, $20
+ db $08, $10, $33, $20
+ db $08, $18, $32, $20
+ db $10, $00, $32, $40
+ db $10, $08, $33, $40
+ db $18, $08, $23, $40
+ db $10, $10, $33, $60
+ db $10, $18, $32, $60
+ db $18, $10, $23, $60
FrameBlock07:
db $10
- db $00,$00,$20,$00
- db $00,$08,$21,$00
- db $08,$00,$30,$00
- db $08,$08,$31,$00
- db $00,$10,$21,$20
- db $00,$18,$20,$20
- db $08,$10,$31,$20
- db $08,$18,$30,$20
- db $10,$00,$30,$40
- db $10,$08,$31,$40
- db $18,$00,$20,$40
- db $18,$08,$21,$40
- db $10,$10,$31,$60
- db $10,$18,$30,$60
- db $18,$10,$21,$60
- db $18,$18,$20,$60
+ db $00, $00, $20, $00
+ db $00, $08, $21, $00
+ db $08, $00, $30, $00
+ db $08, $08, $31, $00
+ db $00, $10, $21, $20
+ db $00, $18, $20, $20
+ db $08, $10, $31, $20
+ db $08, $18, $30, $20
+ db $10, $00, $30, $40
+ db $10, $08, $31, $40
+ db $18, $00, $20, $40
+ db $18, $08, $21, $40
+ db $10, $10, $31, $60
+ db $10, $18, $30, $60
+ db $18, $10, $21, $60
+ db $18, $18, $20, $60
FrameBlock08:
db $10
- db $00,$00,$20,$00
- db $00,$08,$21,$00
- db $08,$00,$30,$00
- db $08,$08,$31,$00
- db $00,$18,$21,$20
- db $00,$20,$20,$20
- db $08,$18,$31,$20
- db $08,$20,$30,$20
- db $18,$00,$30,$40
- db $18,$08,$31,$40
- db $20,$00,$20,$40
- db $20,$08,$21,$40
- db $18,$18,$31,$60
- db $18,$20,$30,$60
- db $20,$18,$21,$60
- db $20,$20,$20,$60
+ db $00, $00, $20, $00
+ db $00, $08, $21, $00
+ db $08, $00, $30, $00
+ db $08, $08, $31, $00
+ db $00, $18, $21, $20
+ db $00, $20, $20, $20
+ db $08, $18, $31, $20
+ db $08, $20, $30, $20
+ db $18, $00, $30, $40
+ db $18, $08, $31, $40
+ db $20, $00, $20, $40
+ db $20, $08, $21, $40
+ db $18, $18, $31, $60
+ db $18, $20, $30, $60
+ db $20, $18, $21, $60
+ db $20, $20, $20, $60
FrameBlock09:
db $0c
- db $00,$00,$24,$00
- db $00,$08,$25,$00
- db $08,$00,$34,$00
- db $00,$18,$25,$20
- db $00,$20,$24,$20
- db $08,$20,$34,$20
- db $18,$00,$34,$40
- db $20,$00,$24,$40
- db $20,$08,$25,$40
- db $18,$20,$34,$60
- db $20,$18,$25,$60
- db $20,$20,$24,$60
+ db $00, $00, $24, $00
+ db $00, $08, $25, $00
+ db $08, $00, $34, $00
+ db $00, $18, $25, $20
+ db $00, $20, $24, $20
+ db $08, $20, $34, $20
+ db $18, $00, $34, $40
+ db $20, $00, $24, $40
+ db $20, $08, $25, $40
+ db $18, $20, $34, $60
+ db $20, $18, $25, $60
+ db $20, $20, $24, $60
FrameBlock0a:
db $0c
- db $00,$00,$24,$00
- db $00,$08,$25,$00
- db $08,$00,$34,$00
- db $00,$20,$25,$20
- db $00,$28,$24,$20
- db $08,$28,$34,$20
- db $20,$00,$34,$40
- db $28,$00,$24,$40
- db $28,$08,$25,$40
- db $20,$28,$34,$60
- db $28,$20,$25,$60
- db $28,$28,$24,$60
+ db $00, $00, $24, $00
+ db $00, $08, $25, $00
+ db $08, $00, $34, $00
+ db $00, $20, $25, $20
+ db $00, $28, $24, $20
+ db $08, $28, $34, $20
+ db $20, $00, $34, $40
+ db $28, $00, $24, $40
+ db $28, $08, $25, $40
+ db $20, $28, $34, $60
+ db $28, $20, $25, $60
+ db $28, $28, $24, $60
FrameBlock0b:
db $04
- db $00,$00,$05,$00
- db $00,$08,$05,$20
- db $08,$00,$15,$00
- db $08,$08,$15,$20
+ db $00, $00, $05, $00
+ db $00, $08, $05, $20
+ db $08, $00, $15, $00
+ db $08, $08, $15, $20
FrameBlock0c:
db $04
- db $00,$00,$04,$00
- db $00,$08,$04,$20
- db $08,$00,$14,$00
- db $08,$08,$14,$20
+ db $00, $00, $04, $00
+ db $00, $08, $04, $20
+ db $08, $00, $14, $00
+ db $08, $08, $14, $20
FrameBlock0d:
db $08
- db $00,$00,$0c,$00
- db $00,$08,$0d,$00
- db $08,$00,$1c,$00
- db $08,$08,$1d,$00
- db $10,$00,$1d,$60
- db $10,$08,$1c,$60
- db $18,$00,$0d,$60
- db $18,$08,$0c,$60
+ db $00, $00, $0c, $00
+ db $00, $08, $0d, $00
+ db $08, $00, $1c, $00
+ db $08, $08, $1d, $00
+ db $10, $00, $1d, $60
+ db $10, $08, $1c, $60
+ db $18, $00, $0d, $60
+ db $18, $08, $0c, $60
FrameBlock0e:
db $04
- db $20,$00,$0c,$00
- db $20,$08,$0d,$00
- db $28,$00,$1c,$00
- db $28,$08,$1d,$00
+ db $20, $00, $0c, $00
+ db $20, $08, $0d, $00
+ db $28, $00, $1c, $00
+ db $28, $08, $1d, $00
FrameBlock0f:
db $04
- db $30,$00,$1d,$60
- db $30,$08,$1c,$60
- db $38,$00,$0d,$60
- db $38,$08,$0c,$60
+ db $30, $00, $1d, $60
+ db $30, $08, $1c, $60
+ db $38, $00, $0d, $60
+ db $38, $08, $0c, $60
FrameBlock10:
db $08
- db $00,$00,$0e,$00
- db $00,$08,$0f,$00
- db $08,$00,$1e,$00
- db $08,$08,$1f,$00
- db $00,$10,$0f,$20
- db $00,$18,$0e,$20
- db $08,$10,$1f,$20
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FrameBlock18:
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FrameBlock19:
db $02
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FrameBlock1a:
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FrameBlock1b:
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FrameBlock1c:
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FrameBlock1e:
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FrameBlock75:
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FrameBlock26:
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FrameBlock27:
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FrameBlock28:
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FrameBlock29:
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FrameBlock2a:
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FrameBlock2c:
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FrameBlock2d:
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db $01
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db $01
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FrameBlock3a:
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FrameBlock44:
db $04
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- db $28,$00,$49,$00
- db $28,$28,$49,$00
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FrameBlock45:
db $04
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- db $00,$18,$49,$00
- db $18,$00,$49,$00
- db $18,$18,$49,$00
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FrameBlock46:
db $04
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- db $00,$08,$49,$00
- db $08,$00,$49,$00
- db $08,$08,$49,$00
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+ db $08, $08, $49, $00
FrameBlock47:
db $04
- db $00,$00,$43,$00
- db $00,$08,$43,$20
- db $08,$00,$43,$40
- db $08,$08,$43,$60
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+ db $00, $08, $43, $20
+ db $08, $00, $43, $40
+ db $08, $08, $43, $60
SmallBlackCircleFrameBlock:
db $04
- db $08,$08,$33,$00
- db $08,$10,$33,$20
- db $10,$08,$33,$40
- db $10,$10,$33,$60
+ db $08, $08, $33, $00
+ db $08, $10, $33, $20
+ db $10, $08, $33, $40
+ db $10, $10, $33, $60
LargeBlockCircleFrameBlock:
db $10
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- db $00,$08,$23,$00
- db $00,$10,$23,$20
- db $00,$18,$22,$20
- db $08,$00,$32,$00
- db $08,$08,$43,$00
- db $08,$10,$43,$20
- db $08,$18,$32,$20
- db $10,$00,$32,$40
- db $10,$08,$43,$40
- db $10,$10,$43,$60
- db $10,$18,$32,$60
- db $18,$00,$22,$40
- db $18,$08,$23,$40
- db $18,$10,$23,$60
- db $18,$18,$22,$60
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+ db $18, $18, $22, $60
FrameBlock71:
db $10
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- db $00,$08,$3b,$00
- db $00,$10,$23,$20
- db $00,$18,$22,$20
- db $08,$00,$32,$00
- db $08,$08,$43,$00
- db $08,$10,$43,$20
- db $08,$18,$32,$20
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- db $10,$08,$43,$40
- db $10,$10,$43,$60
- db $10,$18,$32,$60
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- db $18,$08,$23,$40
- db $18,$10,$23,$60
- db $18,$18,$22,$60
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+ db $18, $00, $22, $40
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+ db $18, $10, $23, $60
+ db $18, $18, $22, $60
FrameBlock72:
db $0c
- db $00,$00,$32,$00
- db $00,$08,$43,$00
- db $00,$10,$43,$20
- db $00,$18,$32,$20
- db $08,$00,$32,$40
- db $08,$08,$43,$40
- db $08,$10,$43,$60
- db $08,$18,$32,$60
- db $10,$00,$22,$40
- db $10,$08,$23,$40
- db $10,$10,$23,$60
- db $10,$18,$22,$60
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+ db $00, $08, $43, $00
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+ db $10, $10, $23, $60
+ db $10, $18, $22, $60
FrameBlock73:
db $08
- db $00,$00,$32,$40
- db $00,$08,$43,$40
- db $00,$10,$43,$60
- db $00,$18,$32,$60
- db $08,$00,$22,$40
- db $08,$08,$23,$40
- db $08,$10,$23,$60
- db $08,$18,$22,$60
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+ db $00, $08, $43, $40
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+ db $00, $18, $32, $60
+ db $08, $00, $22, $40
+ db $08, $08, $23, $40
+ db $08, $10, $23, $60
+ db $08, $18, $22, $60
FrameBlock74:
db $04
- db $00,$00,$22,$40
- db $00,$08,$23,$40
- db $00,$10,$23,$60
- db $00,$18,$22,$60
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+ db $00, $18, $22, $60
FrameBlock4a:
db $04
- db $08,$18,$4c,$20
- db $20,$08,$4b,$00
- db $30,$20,$4c,$00
- db $18,$30,$4b,$40
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+ db $18, $30, $4b, $40
FrameBlock4b:
db $04
- db $00,$18,$4c,$00
- db $20,$00,$4b,$40
- db $38,$20,$4c,$20
- db $18,$38,$4b,$00
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+ db $20, $00, $4b, $40
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+ db $18, $38, $4b, $00
FrameBlock4c:
db $04
- db $10,$08,$4a,$40
- db $30,$10,$4a,$00
- db $28,$30,$4a,$20
- db $08,$28,$4a,$60
+ db $10, $08, $4a, $40
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FrameBlock4d:
db $04
- db $08,$00,$4a,$20
- db $38,$08,$4a,$60
- db $30,$38,$4a,$40
- db $00,$30,$4a,$00
+ db $08, $00, $4a, $20
+ db $38, $08, $4a, $60
+ db $30, $38, $4a, $40
+ db $00, $30, $4a, $00
FrameBlock4e:
db $08
- db $00,$30,$44,$00
- db $00,$38,$44,$20
- db $08,$30,$44,$40
- db $08,$38,$44,$60
- db $26,$0a,$44,$00
- db $26,$12,$44,$20
- db $2e,$0a,$44,$40
- db $2e,$12,$44,$60
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+ db $08, $38, $44, $60
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+ db $2e, $0a, $44, $40
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FrameBlock4f:
db $0c
- db $0e,$22,$44,$00
- db $0e,$2a,$44,$20
- db $16,$22,$44,$40
- db $16,$2a,$44,$60
- db $06,$32,$47,$00
- db $00,$38,$47,$00
- db $1a,$16,$44,$00
- db $1a,$1e,$44,$20
- db $22,$16,$44,$40
- db $22,$1e,$44,$60
- db $30,$08,$47,$00
- db $2a,$0e,$47,$00
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+ db $16, $2a, $44, $60
+ db $06, $32, $47, $00
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+ db $22, $1e, $44, $60
+ db $30, $08, $47, $00
+ db $2a, $0e, $47, $00
FrameBlock50:
db $08
- db $06,$32,$47,$00
- db $00,$38,$47,$00
- db $12,$26,$47,$00
- db $0c,$2c,$47,$00
- db $1e,$1a,$47,$00
- db $18,$20,$47,$00
- db $2a,$0e,$47,$00
- db $24,$14,$47,$00
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+ db $2a, $0e, $47, $00
+ db $24, $14, $47, $00
FrameBlock51:
db $08
- db $00,$00,$35,$20
- db $08,$00,$35,$40
- db $10,$00,$35,$00
- db $18,$00,$35,$60
- db $00,$40,$35,$00
- db $08,$40,$35,$60
- db $10,$40,$35,$20
- db $18,$40,$35,$40
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+ db $18, $00, $35, $60
+ db $00, $40, $35, $00
+ db $08, $40, $35, $60
+ db $10, $40, $35, $20
+ db $18, $40, $35, $40
FrameBlock52:
db $04
- db $00,$00,$2a,$00
- db $00,$08,$2b,$00
- db $08,$00,$3a,$00
- db $08,$08,$3b,$00
+ db $00, $00, $2a, $00
+ db $00, $08, $2b, $00
+ db $08, $00, $3a, $00
+ db $08, $08, $3b, $00
FrameBlock53:
db $03
- db $00,$00,$3f,$00
- db $00,$08,$3f,$00
- db $08,$06,$3f,$00
+ db $00, $00, $3f, $00
+ db $00, $08, $3f, $00
+ db $08, $06, $3f, $00
FrameBlock54:
db $04
- db $00,$00,$0e,$00
- db $00,$08,$0e,$20
- db $08,$00,$0f,$00
- db $08,$08,$0f,$20
+ db $00, $00, $0e, $00
+ db $00, $08, $0e, $20
+ db $08, $00, $0f, $00
+ db $08, $08, $0f, $20
FrameBlock55:
db $03
- db $10,$00,$2c,$00
- db $10,$08,$3c,$00
- db $10,$10,$2d,$00
+ db $10, $00, $2c, $00
+ db $10, $08, $3c, $00
+ db $10, $10, $2d, $00
FrameBlock56:
db $06
- db $10,$10,$31,$00
- db $10,$18,$31,$00
- db $08,$10,$2c,$00
- db $08,$18,$3c,$00
- db $08,$20,$2d,$00
- db $10,$20,$2d,$00
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+ db $08, $18, $3c, $00
+ db $08, $20, $2d, $00
+ db $10, $20, $2d, $00
FrameBlock57:
db $09
- db $08,$20,$31,$00
- db $10,$20,$31,$00
- db $08,$28,$31,$00
- db $10,$28,$31,$00
- db $00,$20,$2c,$00
- db $00,$28,$3c,$00
- db $00,$30,$2d,$00
- db $08,$30,$2d,$00
- db $10,$30,$2d,$00
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+ db $10, $30, $2d, $00
FrameBlock58:
db $07
- db $00,$00,$46,$00
- db $08,$02,$47,$00
- db $10,$03,$48,$00
- db $18,$04,$48,$00
- db $20,$05,$48,$00
- db $28,$05,$48,$00
- db $30,$05,$48,$00
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+ db $20, $05, $48, $00
+ db $28, $05, $48, $00
+ db $30, $05, $48, $00
FrameBlock59:
db $01
- db $00,$00,$42,$00
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FrameBlock5a:
db $0c
- db $00,$00,$24,$00
- db $00,$08,$25,$00
- db $08,$00,$34,$00
- db $00,$10,$25,$20
- db $00,$18,$24,$20
- db $08,$18,$34,$20
- db $10,$00,$34,$40
- db $18,$00,$24,$40
- db $18,$08,$25,$40
- db $10,$18,$34,$60
- db $18,$10,$25,$60
- db $18,$18,$24,$60
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+ db $10, $18, $34, $60
+ db $18, $10, $25, $60
+ db $18, $18, $24, $60
FrameBlock5b:
db $04
- db $00,$00,$43,$00
- db $00,$08,$43,$20
- db $08,$00,$43,$40
- db $08,$08,$43,$60
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+ db $08, $00, $43, $40
+ db $08, $08, $43, $60
FrameBlock5c:
db $08
- db $00,$00,$49,$00
- db $02,$08,$49,$00
- db $18,$00,$49,$00
- db $10,$10,$49,$00
- db $08,$00,$43,$00
- db $08,$08,$43,$20
- db $10,$00,$43,$40
- db $10,$08,$43,$60
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+ db $10, $10, $49, $00
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+ db $08, $08, $43, $20
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+ db $10, $08, $43, $60
FrameBlock5d:
db $0b
- db $00,$00,$49,$00
- db $18,$02,$49,$00
- db $14,$10,$49,$00
- db $08,$00,$43,$00
- db $00,$08,$43,$20
- db $10,$00,$43,$40
- db $10,$08,$43,$60
- db $04,$08,$43,$00
- db $04,$10,$43,$20
- db $0c,$08,$43,$40
- db $0c,$10,$43,$60
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+ db $08, $00, $43, $00
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+ db $10, $08, $43, $60
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+ db $04, $10, $43, $20
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+ db $0c, $10, $43, $60
FrameBlock5e:
db $0f
- db $00,$08,$49,$00
- db $08,$10,$49,$00
- db $20,$00,$49,$00
- db $08,$00,$43,$00
- db $08,$08,$43,$20
- db $10,$00,$43,$40
- db $10,$08,$43,$60
- db $10,$10,$43,$00
- db $10,$18,$43,$20
- db $18,$10,$43,$40
- db $18,$18,$43,$60
- db $20,$08,$43,$00
- db $20,$10,$43,$20
- db $28,$08,$43,$40
- db $28,$10,$43,$60
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+ db $08, $10, $49, $00
+ db $20, $00, $49, $00
+ db $08, $00, $43, $00
+ db $08, $08, $43, $20
+ db $10, $00, $43, $40
+ db $10, $08, $43, $60
+ db $10, $10, $43, $00
+ db $10, $18, $43, $20
+ db $18, $10, $43, $40
+ db $18, $18, $43, $60
+ db $20, $08, $43, $00
+ db $20, $10, $43, $20
+ db $28, $08, $43, $40
+ db $28, $10, $43, $60
FrameBlock5f:
db $04
- db $00,$00,$49,$00
- db $00,$10,$49,$00
- db $00,$20,$49,$00
- db $00,$30,$49,$00
+ db $00, $00, $49, $00
+ db $00, $10, $49, $00
+ db $00, $20, $49, $00
+ db $00, $30, $49, $00
FrameBlock60:
db $08
- db $00,$00,$49,$00
- db $00,$10,$49,$00
- db $00,$20,$49,$00
- db $00,$30,$49,$00
- db $08,$08,$49,$00
- db $08,$18,$49,$00
- db $08,$28,$49,$00
- db $08,$38,$49,$00
+ db $00, $00, $49, $00
+ db $00, $10, $49, $00
+ db $00, $20, $49, $00
+ db $00, $30, $49, $00
+ db $08, $08, $49, $00
+ db $08, $18, $49, $00
+ db $08, $28, $49, $00
+ db $08, $38, $49, $00
FrameBlock61:
db $0c
- db $00,$00,$49,$00
- db $00,$10,$49,$00
- db $00,$20,$49,$00
- db $00,$30,$49,$00
- db $08,$08,$49,$00
- db $08,$18,$49,$00
- db $08,$28,$49,$00
- db $08,$38,$49,$00
- db $10,$00,$49,$00
- db $10,$10,$49,$00
- db $10,$20,$49,$00
- db $10,$30,$49,$00
+ db $00, $00, $49, $00
+ db $00, $10, $49, $00
+ db $00, $20, $49, $00
+ db $00, $30, $49, $00
+ db $08, $08, $49, $00
+ db $08, $18, $49, $00
+ db $08, $28, $49, $00
+ db $08, $38, $49, $00
+ db $10, $00, $49, $00
+ db $10, $10, $49, $00
+ db $10, $20, $49, $00
+ db $10, $30, $49, $00
FrameBlock62:
db $0f
- db $00,$00,$49,$00
- db $00,$10,$49,$00
- db $00,$20,$49,$00
- db $00,$30,$49,$00
- db $08,$08,$49,$00
- db $08,$18,$49,$00
- db $08,$28,$49,$00
- db $08,$38,$49,$00
- db $10,$00,$49,$00
- db $10,$10,$49,$00
- db $10,$20,$49,$00
- db $10,$30,$49,$00
- db $18,$08,$49,$00
- db $18,$18,$49,$00
- db $18,$28,$49,$00
- db $18,$38,$49,$00 ; unused
+ db $00, $00, $49, $00
+ db $00, $10, $49, $00
+ db $00, $20, $49, $00
+ db $00, $30, $49, $00
+ db $08, $08, $49, $00
+ db $08, $18, $49, $00
+ db $08, $28, $49, $00
+ db $08, $38, $49, $00
+ db $10, $00, $49, $00
+ db $10, $10, $49, $00
+ db $10, $20, $49, $00
+ db $10, $30, $49, $00
+ db $18, $08, $49, $00
+ db $18, $18, $49, $00
+ db $18, $28, $49, $00
+ db $18, $38, $49, $00 ; unused
FrameBlock63:
db $06
- db $10,$00,$26,$00
- db $10,$08,$27,$00
- db $08,$10,$26,$00
- db $08,$18,$27,$00
- db $00,$20,$26,$00
- db $00,$28,$27,$00
+ db $10, $00, $26, $00
+ db $10, $08, $27, $00
+ db $08, $10, $26, $00
+ db $08, $18, $27, $00
+ db $00, $20, $26, $00
+ db $00, $28, $27, $00
FrameBlock64:
db $06
- db $18,$00,$27,$00
- db $10,$08,$26,$00
- db $10,$10,$27,$00
- db $08,$18,$26,$00
- db $08,$20,$27,$00
- db $00,$28,$26,$00
+ db $18, $00, $27, $00
+ db $10, $08, $26, $00
+ db $10, $10, $27, $00
+ db $08, $18, $26, $00
+ db $08, $20, $27, $00
+ db $00, $28, $26, $00
FrameBlock65:
db $06
- db $00,$00,$1c,$00
- db $00,$08,$1d,$00
- db $10,$00,$1c,$00
- db $10,$08,$1d,$00
- db $20,$00,$1c,$00
- db $20,$08,$1d,$00
+ db $00, $00, $1c, $00
+ db $00, $08, $1d, $00
+ db $10, $00, $1c, $00
+ db $10, $08, $1d, $00
+ db $20, $00, $1c, $00
+ db $20, $08, $1d, $00
FrameBlock66:
db $02
- db $00,$00,$03,$00
- db $08,$00,$13,$00
+ db $00, $00, $03, $00
+ db $08, $00, $13, $00
FrameBlock67:
db $01
- db $00,$00,$03,$00
+ db $00, $00, $03, $00
FrameBlock68:
db $04
- db $00,$00,$03,$00
- db $00,$08,$03,$20
- db $08,$00,$13,$00
- db $08,$08,$13,$20
+ db $00, $00, $03, $00
+ db $00, $08, $03, $20
+ db $08, $00, $13, $00
+ db $08, $08, $13, $20
FrameBlock69:
db $01
- db $00,$00,$06,$00
+ db $00, $00, $06, $00
FrameBlock6a:
db $08
- db $00,$00,$2e,$00
- db $00,$30,$2e,$20
- db $30,$00,$2e,$40
- db $30,$30,$2e,$60
- db $00,$18,$2f,$00
- db $30,$18,$2f,$40
- db $18,$00,$3e,$00
- db $18,$30,$3e,$20
+ db $00, $00, $2e, $00
+ db $00, $30, $2e, $20
+ db $30, $00, $2e, $40
+ db $30, $30, $2e, $60
+ db $00, $18, $2f, $00
+ db $30, $18, $2f, $40
+ db $18, $00, $3e, $00
+ db $18, $30, $3e, $20
FrameBlock6b:
db $08
- db $00,$00,$2e,$00
- db $00,$20,$2e,$20
- db $20,$00,$2e,$40
- db $20,$20,$2e,$60
- db $00,$10,$2f,$00
- db $20,$10,$2f,$40
- db $10,$00,$3e,$00
- db $10,$20,$3e,$20
+ db $00, $00, $2e, $00
+ db $00, $20, $2e, $20
+ db $20, $00, $2e, $40
+ db $20, $20, $2e, $60
+ db $00, $10, $2f, $00
+ db $20, $10, $2f, $40
+ db $10, $00, $3e, $00
+ db $10, $20, $3e, $20
FrameBlock6c:
db $08
- db $00,$00,$2e,$00
- db $00,$10,$2e,$20
- db $10,$00,$2e,$40
- db $10,$10,$2e,$60
- db $00,$08,$2f,$00
- db $10,$08,$2f,$40
- db $08,$00,$3e,$00
- db $08,$10,$3e,$20
+ db $00, $00, $2e, $00
+ db $00, $10, $2e, $20
+ db $10, $00, $2e, $40
+ db $10, $10, $2e, $60
+ db $00, $08, $2f, $00
+ db $10, $08, $2f, $40
+ db $08, $00, $3e, $00
+ db $08, $10, $3e, $20
FrameBlock6d:
db $02
- db $00,$00,$1e,$00
- db $00,$08,$1f,$00
+ db $00, $00, $1e, $00
+ db $00, $08, $1f, $00
FrameBlock6e:
db $04
- db $00,$00,$48,$00
- db $00,$08,$48,$20
- db $08,$00,$12,$00
- db $08,$08,$12,$20
+ db $00, $00, $48, $00
+ db $00, $08, $48, $20
+ db $08, $00, $12, $00
+ db $08, $08, $12, $20
FrameBlock6f:
db $04
- db $00,$00,$4a,$00
- db $00,$08,$07,$00
- db $08,$00,$16,$00
- db $08,$08,$17,$00
+ db $00, $00, $4a, $00
+ db $00, $08, $07, $00
+ db $08, $00, $16, $00
+ db $08, $08, $17, $00
FrameBlock70:
db $04
- db $00,$00,$07,$20
- db $00,$08,$4a,$20
- db $08,$00,$17,$20
- db $08,$08,$16,$20
+ db $00, $00, $07, $20
+ db $00, $08, $4a, $20
+ db $08, $00, $17, $20
+ db $08, $08, $16, $20
FrameBlock76:
db $07
- db $00,$10,$2f,$00
- db $01,$08,$2f,$00
- db $01,$18,$2f,$00
- db $02,$00,$2e,$00
- db $02,$20,$2e,$20
- db $0a,$00,$3e,$00
- db $0a,$20,$3e,$20
+ db $00, $10, $2f, $00
+ db $01, $08, $2f, $00
+ db $01, $18, $2f, $00
+ db $02, $00, $2e, $00
+ db $02, $20, $2e, $20
+ db $0a, $00, $3e, $00
+ db $0a, $20, $3e, $20
FrameBlock77:
db $04
- db $00,$02,$4b,$00
- db $00,$0a,$4c,$00
- db $08,$00,$4c,$60
- db $08,$08,$4b,$60
+ db $00, $02, $4b, $00
+ db $00, $0a, $4c, $00
+ db $08, $00, $4c, $60
+ db $08, $08, $4b, $60
FrameBlock78:
db $01
- db $00,$00,$4d,$00
+ db $00, $00, $4d, $00
FrameBlock79:
db $01
- db $00,$00,$4e,$00
+ db $00, $00, $4e, $00
FrameBlockBaseCoords:
- db $10,$68
- db $10,$70
- db $10,$78
- db $10,$80
- db $10,$88
- db $10,$90
- db $10,$98
- db $18,$68
- db $18,$70
- db $18,$78
- db $34,$28
- db $18,$80
- db $18,$88
- db $18,$98
- db $20,$68
- db $20,$70
- db $20,$78
- db $20,$80
- db $20,$88
- db $20,$90
- db $20,$98
- db $28,$68
- db $28,$70
- db $28,$78
- db $28,$80
- db $28,$88
- db $30,$68
- db $30,$70
- db $30,$78
- db $30,$80
- db $30,$90
- db $30,$98
- db $38,$68
- db $38,$78
- db $38,$80
- db $38,$88
- db $40,$68
- db $40,$70
- db $40,$78
- db $40,$80
- db $40,$88
- db $40,$98
- db $10,$60
- db $18,$60
- db $20,$60
- db $28,$60
- db $30,$60
- db $40,$60
- db $58,$28
- db $43,$38
- db $33,$48
- db $20,$58
- db $32,$78
- db $58,$58
- db $2C,$6C
- db $34,$80
- db $48,$70
- db $42,$36
- db $38,$44
- db $40,$52
- db $48,$60
- db $3E,$6E
- db $28,$7C
- db $28,$8A
- db $50,$3C
- db $48,$50
- db $40,$64
- db $38,$38
- db $50,$30
- db $50,$38
- db $50,$40
- db $50,$48
- db $50,$50
- db $48,$58
- db $50,$44
- db $48,$48
- db $48,$4C
- db $40,$50
- db $40,$54
- db $38,$58
- db $38,$5C
- db $30,$64
- db $48,$40
- db $48,$39
- db $24,$88
- db $24,$70
- db $1C,$70
- db $1C,$88
- db $34,$68
- db $34,$88
- db $68,$50
- db $60,$50
- db $68,$60
- db $58,$50
- db $60,$60
- db $68,$40
- db $40,$40
- db $38,$40
- db $0B,$60
- db $44,$48
- db $40,$14
- db $48,$1C
- db $50,$24
- db $4C,$24
- db $10,$62
- db $12,$62
- db $12,$60
- db $20,$72
- db $22,$72
- db $22,$70
- db $28,$62
- db $50,$0A
- db $52,$0A
- db $38,$30
- db $40,$48
- db $30,$48
- db $40,$30
- db $30,$40
- db $38,$48
- db $40,$4A
- db $48,$4B
- db $50,$4C
- db $58,$4D
- db $60,$4D
- db $68,$4D
- db $38,$10
- db $50,$10
- db $38,$28
- db $48,$18
- db $40,$20
- db $48,$20
- db $40,$3C
- db $38,$50
- db $28,$64
- db $1C,$90
- db $24,$80
- db $2C,$70
- db $30,$38
- db $10,$50
- db $3C,$40
- db $40,$58
- db $30,$58
- db $58,$48
- db $50,$58
- db $48,$68
- db $40,$18
- db $28,$58
- db $40,$38
- db $48,$38
- db $08,$70
- db $44,$1C
- db $3C,$58
- db $38,$60
- db $08,$60
- db $38,$70
- db $38,$6C
- db $38,$64
- db $1C,$74
- db $2E,$74
- db $34,$50
- db $2F,$60
- db $31,$70
- db $4C,$30
- db $3B,$40
- db $2D,$50
- db $26,$60
- db $2D,$70
- db $28,$50
- db $1E,$60
- db $29,$70
- db $16,$60
- db $14,$58
- db $12,$54
- db $14,$50
- db $18,$4C
- db $1C,$48
- db $48,$28
+ db $10, $68
+ db $10, $70
+ db $10, $78
+ db $10, $80
+ db $10, $88
+ db $10, $90
+ db $10, $98
+ db $18, $68
+ db $18, $70
+ db $18, $78
+ db $34, $28
+ db $18, $80
+ db $18, $88
+ db $18, $98
+ db $20, $68
+ db $20, $70
+ db $20, $78
+ db $20, $80
+ db $20, $88
+ db $20, $90
+ db $20, $98
+ db $28, $68
+ db $28, $70
+ db $28, $78
+ db $28, $80
+ db $28, $88
+ db $30, $68
+ db $30, $70
+ db $30, $78
+ db $30, $80
+ db $30, $90
+ db $30, $98
+ db $38, $68
+ db $38, $78
+ db $38, $80
+ db $38, $88
+ db $40, $68
+ db $40, $70
+ db $40, $78
+ db $40, $80
+ db $40, $88
+ db $40, $98
+ db $10, $60
+ db $18, $60
+ db $20, $60
+ db $28, $60
+ db $30, $60
+ db $40, $60
+ db $58, $28
+ db $43, $38
+ db $33, $48
+ db $20, $58
+ db $32, $78
+ db $58, $58
+ db $2C, $6C
+ db $34, $80
+ db $48, $70
+ db $42, $36
+ db $38, $44
+ db $40, $52
+ db $48, $60
+ db $3E, $6E
+ db $28, $7C
+ db $28, $8A
+ db $50, $3C
+ db $48, $50
+ db $40, $64
+ db $38, $38
+ db $50, $30
+ db $50, $38
+ db $50, $40
+ db $50, $48
+ db $50, $50
+ db $48, $58
+ db $50, $44
+ db $48, $48
+ db $48, $4C
+ db $40, $50
+ db $40, $54
+ db $38, $58
+ db $38, $5C
+ db $30, $64
+ db $48, $40
+ db $48, $39
+ db $24, $88
+ db $24, $70
+ db $1C, $70
+ db $1C, $88
+ db $34, $68
+ db $34, $88
+ db $68, $50
+ db $60, $50
+ db $68, $60
+ db $58, $50
+ db $60, $60
+ db $68, $40
+ db $40, $40
+ db $38, $40
+ db $0B, $60
+ db $44, $48
+ db $40, $14
+ db $48, $1C
+ db $50, $24
+ db $4C, $24
+ db $10, $62
+ db $12, $62
+ db $12, $60
+ db $20, $72
+ db $22, $72
+ db $22, $70
+ db $28, $62
+ db $50, $0A
+ db $52, $0A
+ db $38, $30
+ db $40, $48
+ db $30, $48
+ db $40, $30
+ db $30, $40
+ db $38, $48
+ db $40, $4A
+ db $48, $4B
+ db $50, $4C
+ db $58, $4D
+ db $60, $4D
+ db $68, $4D
+ db $38, $10
+ db $50, $10
+ db $38, $28
+ db $48, $18
+ db $40, $20
+ db $48, $20
+ db $40, $3C
+ db $38, $50
+ db $28, $64
+ db $1C, $90
+ db $24, $80
+ db $2C, $70
+ db $30, $38
+ db $10, $50
+ db $3C, $40
+ db $40, $58
+ db $30, $58
+ db $58, $48
+ db $50, $58
+ db $48, $68
+ db $40, $18
+ db $28, $58
+ db $40, $38
+ db $48, $38
+ db $08, $70
+ db $44, $1C
+ db $3C, $58
+ db $38, $60
+ db $08, $60
+ db $38, $70
+ db $38, $6C
+ db $38, $64
+ db $1C, $74
+ db $2E, $74
+ db $34, $50
+ db $2F, $60
+ db $31, $70
+ db $4C, $30
+ db $3B, $40
+ db $2D, $50
+ db $26, $60
+ db $2D, $70
+ db $28, $50
+ db $1E, $60
+ db $29, $70
+ db $16, $60
+ db $14, $58
+ db $12, $54
+ db $14, $50
+ db $18, $4C
+ db $1C, $48
+ db $48, $28
FrameBlock00:
- db $00,$00
+ db $00, $00
diff --git a/data/moves/effects_pointers.asm b/data/moves/effects_pointers.asm
index 02f6e5c6..9858e82e 100644
--- a/data/moves/effects_pointers.asm
+++ b/data/moves/effects_pointers.asm
@@ -1,5 +1,5 @@
MoveEffectPointerTable:
- dw SleepEffect ; unused effect
+ dw SleepEffect ; EFFECT_01
dw PoisonEffect ; POISON_SIDE_EFFECT1
dw DrainHPEffect ; DRAIN_HP_EFFECT
dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1
@@ -28,14 +28,14 @@ MoveEffectPointerTable:
dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT
dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT
dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT
- dw TwoToFiveAttacksEffect ; unused effect
- dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1
+ dw TwoToFiveAttacksEffect ; EFFECT_1E
+ dw FlinchSideEffect ; FLINCH_SIDE_EFFECT1
dw SleepEffect ; SLEEP_EFFECT
dw PoisonEffect ; POISON_SIDE_EFFECT2
dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2
dw FreezeBurnParalyzeEffect ; unused effect
dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2
- dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2
+ dw FlinchSideEffect ; FLINCH_SIDE_EFFECT2
dw OneHitKOEffect ; OHKO_EFFECT
dw ChargeEffect ; CHARGE_EFFECT
dw NULL ; SUPER_FANG_EFFECT
diff --git a/data/moves/grammar.asm b/data/moves/grammar.asm
index 8113ab7c..bc3d1dc6 100644
--- a/data/moves/grammar.asm
+++ b/data/moves/grammar.asm
@@ -1,14 +1,72 @@
ExclamationPointMoveSets:
- db SWORDS_DANCE, GROWTH
- db $00
- db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
- db $00
- db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE
- db $00
- db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM
- db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER
- db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN
- db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS
- db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE
- db $00
- db $FF ; terminator
+; set 0
+ db SWORDS_DANCE
+ db GROWTH
+ db 0 ; end set
+
+; set 1
+ db RECOVER
+ db BIDE
+ db SELFDESTRUCT
+ db AMNESIA
+ db 0 ; end set
+
+; set 2
+ db MEDITATE
+ db AGILITY
+ db TELEPORT
+ db MIMIC
+ db DOUBLE_TEAM
+ db BARRAGE
+ db 0 ; end set
+
+; set 3
+ db POUND
+ db SCRATCH
+ db VICEGRIP
+ db WING_ATTACK
+ db FLY
+ db BIND
+ db SLAM
+ db HORN_ATTACK
+ db BODY_SLAM
+ db WRAP
+ db THRASH
+ db TAIL_WHIP
+ db LEER
+ db BITE
+ db GROWL
+ db ROAR
+ db SING
+ db PECK
+ db COUNTER
+ db STRENGTH
+ db ABSORB
+ db STRING_SHOT
+ db EARTHQUAKE
+ db FISSURE
+ db DIG
+ db TOXIC
+ db SCREECH
+ db HARDEN
+ db MINIMIZE
+ db WITHDRAW
+ db DEFENSE_CURL
+ db METRONOME
+ db LICK
+ db CLAMP
+ db CONSTRICT
+ db POISON_GAS
+ db LEECH_LIFE
+ db BUBBLE
+ db FLASH
+ db SPLASH
+ db ACID_ARMOR
+ db FURY_SWIPES
+ db REST
+ db SHARPEN
+ db SLASH
+ db SUBSTITUTE
+ db 0 ; end set
+
+ db -1 ; end
diff --git a/data/moves/names.asm b/data/moves/names.asm
index f8706ee3..cbb1a322 100644
--- a/data/moves/names.asm
+++ b/data/moves/names.asm
@@ -164,4 +164,3 @@ MoveNames::
db "SLASH@"
db "SUBSTITUTE@"
db "STRUGGLE@"
-
diff --git a/data/moves/sfx.asm b/data/moves/sfx.asm
index 28ad0b63..c1f12084 100644
--- a/data/moves/sfx.asm
+++ b/data/moves/sfx.asm
@@ -1,168 +1,168 @@
MoveSoundTable:
; ID, pitch mod, tempo mod
- db SFX_POUND, $00,$80 ; POUND
- db SFX_BATTLE_0C, $10,$80 ; KARATE_CHOP
- db SFX_DOUBLESLAP, $00,$80 ; DOUBLESLAP
- db SFX_BATTLE_0B, $01,$80 ; COMET_PUNCH
- db SFX_BATTLE_0D, $00,$40 ; MEGA_PUNCH
- db SFX_SILPH_SCOPE, $00,$ff ; PAY_DAY
- db SFX_BATTLE_0D, $10,$60 ; FIRE_PUNCH
- db SFX_BATTLE_0D, $20,$80 ; ICE_PUNCH
- db SFX_BATTLE_0D, $00,$a0 ; THUNDERPUNCH
- db SFX_DAMAGE, $00,$80 ; SCRATCH
- db SFX_BATTLE_0F, $20,$40 ; VICEGRIP
- db SFX_BATTLE_0F, $00,$80 ; GUILLOTINE
- db SFX_BATTLE_0E, $00,$a0 ; RAZOR_WIND
- db SFX_NOT_VERY_EFFECTIVE,$10,$c0 ; SWORDS_DANCE
- db SFX_NOT_VERY_EFFECTIVE,$00,$a0 ; CUT
- db SFX_BATTLE_12, $00,$c0 ; GUST
- db SFX_BATTLE_12, $10,$a0 ; WING_ATTACK
- db SFX_BATTLE_13, $00,$e0 ; WHIRLWIND
- db SFX_NOT_VERY_EFFECTIVE,$20,$c0 ; FLY
- db SFX_BATTLE_14, $00,$80 ; BIND
- db SFX_BATTLE_22, $00,$80 ; SLAM
- db SFX_VINE_WHIP, $01,$80 ; VINE_WHIP
- db SFX_BATTLE_20, $00,$80 ; STOMP
- db SFX_BATTLE_17, $f0,$40 ; DOUBLE_KICK
- db SFX_SUPER_EFFECTIVE, $00,$80 ; MEGA_KICK
- db SFX_BATTLE_17, $00,$80 ; JUMP_KICK
- db SFX_BATTLE_21, $10,$80 ; ROLLING_KICK
- db SFX_BATTLE_1B, $01,$a0 ; SAND_ATTACK
- db SFX_BATTLE_18, $00,$80 ; HEADBUTT
- db SFX_BATTLE_1E, $00,$60 ; HORN_ATTACK
- db SFX_BATTLE_1E, $01,$40 ; FURY_ATTACK
- db SFX_HORN_DRILL, $00,$a0 ; HORN_DRILL
- db SFX_SUPER_EFFECTIVE, $10,$a0 ; TACKLE
- db SFX_BATTLE_20, $00,$c0 ; BODY_SLAM
- db SFX_BATTLE_14, $10,$60 ; WRAP
- db SFX_SUPER_EFFECTIVE, $00,$a0 ; TAKE_DOWN
- db SFX_BATTLE_22, $11,$c0 ; THRASH
- db SFX_SUPER_EFFECTIVE, $20,$c0 ; DOUBLE_EDGE
- db SFX_BATTLE_21, $00,$80 ; TAIL_WHIP
- db SFX_BATTLE_1B, $00,$80 ; POISON_STING
- db SFX_BATTLE_1B, $20,$c0 ; TWINEEDLE
- db SFX_BATTLE_19, $00,$80 ; PIN_MISSILE
- db SFX_BATTLE_31, $ff,$40 ; LEER
- db SFX_BATTLE_1E, $00,$80 ; BITE
- db SFX_BATTLE_0B, $00,$c0 ; GROWL
- db SFX_BATTLE_0B, $00,$40 ; ROAR
- db SFX_BATTLE_35, $00,$80 ; SING
- db SFX_BATTLE_27, $40,$60 ; SUPERSONIC
- db SFX_BATTLE_27, $00,$80 ; SONICBOOM
- db SFX_BATTLE_27, $ff,$40 ; DISABLE
- db SFX_BATTLE_2A, $80,$c0 ; ACID
- db SFX_BATTLE_19, $10,$a0 ; EMBER
- db SFX_BATTLE_19, $21,$e0 ; FLAMETHROWER
- db SFX_BATTLE_29, $00,$80 ; MIST
- db SFX_BATTLE_24, $20,$60 ; WATER_GUN
- db SFX_BATTLE_2A, $00,$80 ; HYDRO_PUMP
- db SFX_BATTLE_2C, $00,$80 ; SURF
- db SFX_BATTLE_28, $40,$80 ; ICE_BEAM
- db SFX_BATTLE_29, $f0,$e0 ; BLIZZARD
- db SFX_PSYBEAM, $00,$80 ; PSYBEAM
- db SFX_BATTLE_2A, $f0,$60 ; BUBBLEBEAM
- db SFX_BATTLE_28, $00,$80 ; AURORA_BEAM
- db SFX_BATTLE_36, $00,$80 ; HYPER_BEAM
- db SFX_PECK, $01,$a0 ; PECK
- db SFX_BATTLE_13, $f0,$20 ; DRILL_PECK
- db SFX_BATTLE_23, $01,$c0 ; SUBMISSION
- db SFX_BATTLE_23, $00,$80 ; LOW_KICK
- db SFX_SUPER_EFFECTIVE, $00,$e0 ; COUNTER
- db SFX_BATTLE_26, $01,$60 ; SEISMIC_TOSS
- db SFX_BATTLE_26, $20,$40 ; STRENGTH
- db SFX_BATTLE_24, $00,$80 ; ABSORB
- db SFX_BATTLE_24, $40,$c0 ; MEGA_DRAIN
- db SFX_BATTLE_1B, $03,$60 ; LEECH_SEED
- db SFX_BATTLE_25, $11,$e0 ; GROWTH
- db SFX_BATTLE_12, $20,$e0 ; RAZOR_LEAF
- db SFX_BATTLE_2E, $00,$80 ; SOLARBEAM
- db SFX_BATTLE_1C, $00,$80 ; POISONPOWDER
- db SFX_BATTLE_1C, $11,$a0 ; STUN_SPORE
- db SFX_BATTLE_1C, $01,$c0 ; SLEEP_POWDER
- db SFX_BATTLE_13, $14,$c0 ; PETAL_DANCE
- db SFX_BATTLE_1B, $02,$a0 ; STRING_SHOT
- db SFX_BATTLE_29, $f0,$80 ; DRAGON_RAGE
- db SFX_BATTLE_29, $20,$c0 ; FIRE_SPIN
- db SFX_BATTLE_2F, $00,$20 ; THUNDERSHOCK
- db SFX_BATTLE_2F, $20,$80 ; THUNDERBOLT
- db SFX_BATTLE_2E, $12,$60 ; THUNDER_WAVE
- db SFX_BATTLE_26, $00,$80 ; THUNDER
- db SFX_BATTLE_14, $01,$e0 ; ROCK_THROW
- db SFX_BATTLE_29, $0f,$e0 ; EARTHQUAKE
- db SFX_BATTLE_29, $11,$20 ; FISSURE
- db SFX_DAMAGE, $10,$40 ; DIG
- db SFX_BATTLE_0F, $10,$c0 ; TOXIC
- db SFX_BATTLE_14, $00,$20 ; CONFUSION
- db SFX_PSYCHIC_M, $00,$80 ; PSYCHIC_M
- db SFX_BATTLE_35, $11,$18 ; HYPNOSIS
- db SFX_BATTLE_09, $20,$c0 ; MEDITATE
- db SFX_FAINT_FALL, $20,$c0 ; AGILITY
- db SFX_BATTLE_25, $00,$10 ; QUICK_ATTACK
- db SFX_BATTLE_26, $f0,$20 ; RAGE
- db SFX_BATTLE_33, $f0,$c0 ; TELEPORT
- db SFX_NOT_VERY_EFFECTIVE,$f0,$e0 ; NIGHT_SHADE
- db SFX_BATTLE_09, $f0,$40 ; MIMIC
- db SFX_BATTLE_31, $00,$80 ; SCREECH
- db SFX_BATTLE_33, $80,$40 ; DOUBLE_TEAM
- db SFX_BATTLE_33, $00,$80 ; RECOVER
- db SFX_BATTLE_14, $11,$20 ; HARDEN
- db SFX_BATTLE_14, $22,$10 ; MINIMIZE
- db SFX_BATTLE_1B, $f1,$ff ; SMOKESCREEN
- db SFX_BATTLE_13, $f1,$ff ; CONFUSE_RAY
- db SFX_BATTLE_14, $33,$30 ; WITHDRAW
- db SFX_BATTLE_32, $40,$c0 ; DEFENSE_CURL
- db SFX_BATTLE_0E, $20,$20 ; BARRIER
- db SFX_BATTLE_0E, $f0,$10 ; LIGHT_SCREEN
- db SFX_BATTLE_0F, $f8,$10 ; HAZE
- db SFX_NOT_VERY_EFFECTIVE,$f0,$10 ; REFLECT
- db SFX_BATTLE_25, $00,$80 ; FOCUS_ENERGY
- db SFX_BATTLE_18, $00,$c0 ; BIDE
- db SFX_BATTLE_32, $c0,$ff ; METRONOME
- db SFX_BATTLE_09, $f2,$20 ; MIRROR_MOVE
- db SFX_BATTLE_34, $00,$80 ; SELFDESTRUCT
- db SFX_BATTLE_34, $00,$40 ; EGG_BOMB
- db SFX_BATTLE_09, $00,$40 ; LICK
- db SFX_NOT_VERY_EFFECTIVE,$10,$ff ; SMOG
- db SFX_BATTLE_2A, $20,$20 ; SLUDGE
- db SFX_BATTLE_32, $00,$80 ; BONE_CLUB
- db SFX_BATTLE_29, $1f,$20 ; FIRE_BLAST
- db SFX_BATTLE_25, $2f,$80 ; WATERFALL
- db SFX_BATTLE_0F, $1f,$ff ; CLAMP
- db SFX_BATTLE_2B, $1f,$60 ; SWIFT
- db SFX_BATTLE_26, $1e,$20 ; SKULL_BASH
- db SFX_BATTLE_26, $1f,$18 ; SPIKE_CANNON
- db SFX_BATTLE_14, $0f,$80 ; CONSTRICT
- db SFX_BATTLE_09, $f8,$10 ; AMNESIA
- db SFX_FAINT_FALL, $18,$20 ; KINESIS
- db SFX_BATTLE_32, $08,$40 ; SOFTBOILED
- db SFX_BATTLE_17, $01,$e0 ; HI_JUMP_KICK
- db SFX_NOT_VERY_EFFECTIVE,$09,$ff ; GLARE
- db SFX_BATTLE_35, $42,$01 ; DREAM_EATER
- db SFX_BATTLE_1C, $00,$ff ; POISON_GAS
- db SFX_BATTLE_32, $08,$e0 ; BARRAGE
- db SFX_BATTLE_24, $00,$80 ; LEECH_LIFE
- db SFX_BATTLE_09, $88,$10 ; LOVELY_KISS
- db SFX_BATTLE_25, $48,$ff ; SKY_ATTACK
- db SFX_FAINT_FALL, $ff,$ff ; TRANSFORM
- db SFX_BATTLE_24, $ff,$10 ; BUBBLE
- db SFX_FAINT_FALL, $ff,$04 ; DIZZY_PUNCH
- db SFX_BATTLE_1C, $01,$ff ; SPORE
- db SFX_BATTLE_13, $f8,$ff ; FLASH
- db SFX_BATTLE_0C, $f0,$f0 ; PSYWAVE
- db SFX_BATTLE_0F, $08,$10 ; SPLASH
- db SFX_BATTLE_0D, $f0,$ff ; ACID_ARMOR
- db SFX_SUPER_EFFECTIVE, $f0,$ff ; CRABHAMMER
- db SFX_BATTLE_34, $10,$ff ; EXPLOSION
- db SFX_BATTLE_0E, $f0,$20 ; FURY_SWIPES
- db SFX_BATTLE_2B, $f0,$60 ; BONEMERANG
- db SFX_BATTLE_21, $12,$10 ; REST
- db SFX_BATTLE_36, $f0,$20 ; ROCK_SLIDE
- db SFX_BATTLE_1E, $12,$ff ; HYPER_FANG
- db SFX_BATTLE_31, $80,$04 ; SHARPEN
- db SFX_BATTLE_33, $f0,$10 ; CONVERSION
- db SFX_BATTLE_29, $f8,$ff ; TRI_ATTACK
- db SFX_BATTLE_26, $f0,$ff ; SUPER_FANG
- db SFX_NOT_VERY_EFFECTIVE,$01,$ff ; SLASH
- db SFX_BATTLE_2C, $d8,$04 ; SUBSTITUTE
- db SFX_BATTLE_0B, $00,$80 ; STRUGGLE
- db SFX_BATTLE_0B, $00,$80
+ db SFX_POUND, $00, $80 ; POUND
+ db SFX_BATTLE_0C, $10, $80 ; KARATE_CHOP
+ db SFX_DOUBLESLAP, $00, $80 ; DOUBLESLAP
+ db SFX_BATTLE_0B, $01, $80 ; COMET_PUNCH
+ db SFX_BATTLE_0D, $00, $40 ; MEGA_PUNCH
+ db SFX_SILPH_SCOPE, $00, $ff ; PAY_DAY
+ db SFX_BATTLE_0D, $10, $60 ; FIRE_PUNCH
+ db SFX_BATTLE_0D, $20, $80 ; ICE_PUNCH
+ db SFX_BATTLE_0D, $00, $a0 ; THUNDERPUNCH
+ db SFX_DAMAGE, $00, $80 ; SCRATCH
+ db SFX_BATTLE_0F, $20, $40 ; VICEGRIP
+ db SFX_BATTLE_0F, $00, $80 ; GUILLOTINE
+ db SFX_BATTLE_0E, $00, $a0 ; RAZOR_WIND
+ db SFX_NOT_VERY_EFFECTIVE, $10, $c0 ; SWORDS_DANCE
+ db SFX_NOT_VERY_EFFECTIVE, $00, $a0 ; CUT
+ db SFX_BATTLE_12, $00, $c0 ; GUST
+ db SFX_BATTLE_12, $10, $a0 ; WING_ATTACK
+ db SFX_BATTLE_13, $00, $e0 ; WHIRLWIND
+ db SFX_NOT_VERY_EFFECTIVE, $20, $c0 ; FLY
+ db SFX_BATTLE_14, $00, $80 ; BIND
+ db SFX_BATTLE_22, $00, $80 ; SLAM
+ db SFX_VINE_WHIP, $01, $80 ; VINE_WHIP
+ db SFX_BATTLE_20, $00, $80 ; STOMP
+ db SFX_BATTLE_17, $f0, $40 ; DOUBLE_KICK
+ db SFX_SUPER_EFFECTIVE, $00, $80 ; MEGA_KICK
+ db SFX_BATTLE_17, $00, $80 ; JUMP_KICK
+ db SFX_BATTLE_21, $10, $80 ; ROLLING_KICK
+ db SFX_BATTLE_1B, $01, $a0 ; SAND_ATTACK
+ db SFX_BATTLE_18, $00, $80 ; HEADBUTT
+ db SFX_BATTLE_1E, $00, $60 ; HORN_ATTACK
+ db SFX_BATTLE_1E, $01, $40 ; FURY_ATTACK
+ db SFX_HORN_DRILL, $00, $a0 ; HORN_DRILL
+ db SFX_SUPER_EFFECTIVE, $10, $a0 ; TACKLE
+ db SFX_BATTLE_20, $00, $c0 ; BODY_SLAM
+ db SFX_BATTLE_14, $10, $60 ; WRAP
+ db SFX_SUPER_EFFECTIVE, $00, $a0 ; TAKE_DOWN
+ db SFX_BATTLE_22, $11, $c0 ; THRASH
+ db SFX_SUPER_EFFECTIVE, $20, $c0 ; DOUBLE_EDGE
+ db SFX_BATTLE_21, $00, $80 ; TAIL_WHIP
+ db SFX_BATTLE_1B, $00, $80 ; POISON_STING
+ db SFX_BATTLE_1B, $20, $c0 ; TWINEEDLE
+ db SFX_BATTLE_19, $00, $80 ; PIN_MISSILE
+ db SFX_BATTLE_31, $ff, $40 ; LEER
+ db SFX_BATTLE_1E, $00, $80 ; BITE
+ db SFX_BATTLE_0B, $00, $c0 ; GROWL
+ db SFX_BATTLE_0B, $00, $40 ; ROAR
+ db SFX_BATTLE_35, $00, $80 ; SING
+ db SFX_BATTLE_27, $40, $60 ; SUPERSONIC
+ db SFX_BATTLE_27, $00, $80 ; SONICBOOM
+ db SFX_BATTLE_27, $ff, $40 ; DISABLE
+ db SFX_BATTLE_2A, $80, $c0 ; ACID
+ db SFX_BATTLE_19, $10, $a0 ; EMBER
+ db SFX_BATTLE_19, $21, $e0 ; FLAMETHROWER
+ db SFX_BATTLE_29, $00, $80 ; MIST
+ db SFX_BATTLE_24, $20, $60 ; WATER_GUN
+ db SFX_BATTLE_2A, $00, $80 ; HYDRO_PUMP
+ db SFX_BATTLE_2C, $00, $80 ; SURF
+ db SFX_BATTLE_28, $40, $80 ; ICE_BEAM
+ db SFX_BATTLE_29, $f0, $e0 ; BLIZZARD
+ db SFX_PSYBEAM, $00, $80 ; PSYBEAM
+ db SFX_BATTLE_2A, $f0, $60 ; BUBBLEBEAM
+ db SFX_BATTLE_28, $00, $80 ; AURORA_BEAM
+ db SFX_BATTLE_36, $00, $80 ; HYPER_BEAM
+ db SFX_PECK, $01, $a0 ; PECK
+ db SFX_BATTLE_13, $f0, $20 ; DRILL_PECK
+ db SFX_BATTLE_23, $01, $c0 ; SUBMISSION
+ db SFX_BATTLE_23, $00, $80 ; LOW_KICK
+ db SFX_SUPER_EFFECTIVE, $00, $e0 ; COUNTER
+ db SFX_BATTLE_26, $01, $60 ; SEISMIC_TOSS
+ db SFX_BATTLE_26, $20, $40 ; STRENGTH
+ db SFX_BATTLE_24, $00, $80 ; ABSORB
+ db SFX_BATTLE_24, $40, $c0 ; MEGA_DRAIN
+ db SFX_BATTLE_1B, $03, $60 ; LEECH_SEED
+ db SFX_BATTLE_25, $11, $e0 ; GROWTH
+ db SFX_BATTLE_12, $20, $e0 ; RAZOR_LEAF
+ db SFX_BATTLE_2E, $00, $80 ; SOLARBEAM
+ db SFX_BATTLE_1C, $00, $80 ; POISONPOWDER
+ db SFX_BATTLE_1C, $11, $a0 ; STUN_SPORE
+ db SFX_BATTLE_1C, $01, $c0 ; SLEEP_POWDER
+ db SFX_BATTLE_13, $14, $c0 ; PETAL_DANCE
+ db SFX_BATTLE_1B, $02, $a0 ; STRING_SHOT
+ db SFX_BATTLE_29, $f0, $80 ; DRAGON_RAGE
+ db SFX_BATTLE_29, $20, $c0 ; FIRE_SPIN
+ db SFX_BATTLE_2F, $00, $20 ; THUNDERSHOCK
+ db SFX_BATTLE_2F, $20, $80 ; THUNDERBOLT
+ db SFX_BATTLE_2E, $12, $60 ; THUNDER_WAVE
+ db SFX_BATTLE_26, $00, $80 ; THUNDER
+ db SFX_BATTLE_14, $01, $e0 ; ROCK_THROW
+ db SFX_BATTLE_29, $0f, $e0 ; EARTHQUAKE
+ db SFX_BATTLE_29, $11, $20 ; FISSURE
+ db SFX_DAMAGE, $10, $40 ; DIG
+ db SFX_BATTLE_0F, $10, $c0 ; TOXIC
+ db SFX_BATTLE_14, $00, $20 ; CONFUSION
+ db SFX_PSYCHIC_M, $00, $80 ; PSYCHIC_M
+ db SFX_BATTLE_35, $11, $18 ; HYPNOSIS
+ db SFX_BATTLE_09, $20, $c0 ; MEDITATE
+ db SFX_FAINT_FALL, $20, $c0 ; AGILITY
+ db SFX_BATTLE_25, $00, $10 ; QUICK_ATTACK
+ db SFX_BATTLE_26, $f0, $20 ; RAGE
+ db SFX_BATTLE_33, $f0, $c0 ; TELEPORT
+ db SFX_NOT_VERY_EFFECTIVE, $f0, $e0 ; NIGHT_SHADE
+ db SFX_BATTLE_09, $f0, $40 ; MIMIC
+ db SFX_BATTLE_31, $00, $80 ; SCREECH
+ db SFX_BATTLE_33, $80, $40 ; DOUBLE_TEAM
+ db SFX_BATTLE_33, $00, $80 ; RECOVER
+ db SFX_BATTLE_14, $11, $20 ; HARDEN
+ db SFX_BATTLE_14, $22, $10 ; MINIMIZE
+ db SFX_BATTLE_1B, $f1, $ff ; SMOKESCREEN
+ db SFX_BATTLE_13, $f1, $ff ; CONFUSE_RAY
+ db SFX_BATTLE_14, $33, $30 ; WITHDRAW
+ db SFX_BATTLE_32, $40, $c0 ; DEFENSE_CURL
+ db SFX_BATTLE_0E, $20, $20 ; BARRIER
+ db SFX_BATTLE_0E, $f0, $10 ; LIGHT_SCREEN
+ db SFX_BATTLE_0F, $f8, $10 ; HAZE
+ db SFX_NOT_VERY_EFFECTIVE, $f0, $10 ; REFLECT
+ db SFX_BATTLE_25, $00, $80 ; FOCUS_ENERGY
+ db SFX_BATTLE_18, $00, $c0 ; BIDE
+ db SFX_BATTLE_32, $c0, $ff ; METRONOME
+ db SFX_BATTLE_09, $f2, $20 ; MIRROR_MOVE
+ db SFX_BATTLE_34, $00, $80 ; SELFDESTRUCT
+ db SFX_BATTLE_34, $00, $40 ; EGG_BOMB
+ db SFX_BATTLE_09, $00, $40 ; LICK
+ db SFX_NOT_VERY_EFFECTIVE, $10, $ff ; SMOG
+ db SFX_BATTLE_2A, $20, $20 ; SLUDGE
+ db SFX_BATTLE_32, $00, $80 ; BONE_CLUB
+ db SFX_BATTLE_29, $1f, $20 ; FIRE_BLAST
+ db SFX_BATTLE_25, $2f, $80 ; WATERFALL
+ db SFX_BATTLE_0F, $1f, $ff ; CLAMP
+ db SFX_BATTLE_2B, $1f, $60 ; SWIFT
+ db SFX_BATTLE_26, $1e, $20 ; SKULL_BASH
+ db SFX_BATTLE_26, $1f, $18 ; SPIKE_CANNON
+ db SFX_BATTLE_14, $0f, $80 ; CONSTRICT
+ db SFX_BATTLE_09, $f8, $10 ; AMNESIA
+ db SFX_FAINT_FALL, $18, $20 ; KINESIS
+ db SFX_BATTLE_32, $08, $40 ; SOFTBOILED
+ db SFX_BATTLE_17, $01, $e0 ; HI_JUMP_KICK
+ db SFX_NOT_VERY_EFFECTIVE, $09, $ff ; GLARE
+ db SFX_BATTLE_35, $42, $01 ; DREAM_EATER
+ db SFX_BATTLE_1C, $00, $ff ; POISON_GAS
+ db SFX_BATTLE_32, $08, $e0 ; BARRAGE
+ db SFX_BATTLE_24, $00, $80 ; LEECH_LIFE
+ db SFX_BATTLE_09, $88, $10 ; LOVELY_KISS
+ db SFX_BATTLE_25, $48, $ff ; SKY_ATTACK
+ db SFX_FAINT_FALL, $ff, $ff ; TRANSFORM
+ db SFX_BATTLE_24, $ff, $10 ; BUBBLE
+ db SFX_FAINT_FALL, $ff, $04 ; DIZZY_PUNCH
+ db SFX_BATTLE_1C, $01, $ff ; SPORE
+ db SFX_BATTLE_13, $f8, $ff ; FLASH
+ db SFX_BATTLE_0C, $f0, $f0 ; PSYWAVE
+ db SFX_BATTLE_0F, $08, $10 ; SPLASH
+ db SFX_BATTLE_0D, $f0, $ff ; ACID_ARMOR
+ db SFX_SUPER_EFFECTIVE, $f0, $ff ; CRABHAMMER
+ db SFX_BATTLE_34, $10, $ff ; EXPLOSION
+ db SFX_BATTLE_0E, $f0, $20 ; FURY_SWIPES
+ db SFX_BATTLE_2B, $f0, $60 ; BONEMERANG
+ db SFX_BATTLE_21, $12, $10 ; REST
+ db SFX_BATTLE_36, $f0, $20 ; ROCK_SLIDE
+ db SFX_BATTLE_1E, $12, $ff ; HYPER_FANG
+ db SFX_BATTLE_31, $80, $04 ; SHARPEN
+ db SFX_BATTLE_33, $f0, $10 ; CONVERSION
+ db SFX_BATTLE_29, $f8, $ff ; TRI_ATTACK
+ db SFX_BATTLE_26, $f0, $ff ; SUPER_FANG
+ db SFX_NOT_VERY_EFFECTIVE, $01, $ff ; SLASH
+ db SFX_BATTLE_2C, $d8, $04 ; SUBSTITUTE
+ db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
+ db SFX_BATTLE_0B, $00, $80