diff options
Diffstat (limited to 'data/sprites/facings.asm')
-rw-r--r-- | data/sprites/facings.asm | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm new file mode 100644 index 00000000..c412247a --- /dev/null +++ b/data/sprites/facings.asm @@ -0,0 +1,57 @@ +SpriteFacingAndAnimationTable: + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0 + dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1 + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2 + dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3 + dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0 + dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1 + dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2 + dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3 + dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0 + dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1 + dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2 + dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3 + dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0 + dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1 + dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2 + dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3 + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b. + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground + dw SpriteFacingDownAndStanding, SpriteOAMParameters ; --- + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + dw SpriteFacingDownAndStanding, SpriteOAMParameters + +SpriteFacingDownAndStanding: + db $00,$01,$02,$03 +SpriteFacingDownAndWalking: + db $80,$81,$82,$83 +SpriteFacingUpAndStanding: + db $04,$05,$06,$07 +SpriteFacingUpAndWalking: + db $84,$85,$86,$87 +SpriteFacingLeftAndStanding: + db $08,$09,$0a,$0b +SpriteFacingLeftAndWalking: + db $88,$89,$8a,$8b + +SpriteOAMParameters: + db $00,$00, $00 ; top left + db $00,$08, $00 ; top right + db $08,$00, OAMFLAG_CANBEMASKED ; bottom left + db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right +SpriteOAMParametersFlipped: + db $00,$08, OAMFLAG_VFLIPPED + db $00,$00, OAMFLAG_VFLIPPED + db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED + db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA |