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-rw-r--r--data/sprites/facings.asm57
1 files changed, 57 insertions, 0 deletions
diff --git a/data/sprites/facings.asm b/data/sprites/facings.asm
new file mode 100644
index 00000000..c412247a
--- /dev/null
+++ b/data/sprites/facings.asm
@@ -0,0 +1,57 @@
+SpriteFacingAndAnimationTable:
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0
+ dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2
+ dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3
+ dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0
+ dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1
+ dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2
+ dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3
+ dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0
+ dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1
+ dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2
+ dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3
+ dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0
+ dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1
+ dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2
+ dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b.
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+ dw SpriteFacingDownAndStanding, SpriteOAMParameters
+
+SpriteFacingDownAndStanding:
+ db $00,$01,$02,$03
+SpriteFacingDownAndWalking:
+ db $80,$81,$82,$83
+SpriteFacingUpAndStanding:
+ db $04,$05,$06,$07
+SpriteFacingUpAndWalking:
+ db $84,$85,$86,$87
+SpriteFacingLeftAndStanding:
+ db $08,$09,$0a,$0b
+SpriteFacingLeftAndWalking:
+ db $88,$89,$8a,$8b
+
+SpriteOAMParameters:
+ db $00,$00, $00 ; top left
+ db $00,$08, $00 ; top right
+ db $08,$00, OAMFLAG_CANBEMASKED ; bottom left
+ db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
+SpriteOAMParametersFlipped:
+ db $00,$08, OAMFLAG_VFLIPPED
+ db $00,$00, OAMFLAG_VFLIPPED
+ db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED
+ db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA