diff options
Diffstat (limited to 'data/trainers')
-rw-r--r-- | data/trainers/ai_pointers.asm | 8 | ||||
-rwxr-xr-x | data/trainers/pic_pointers_money.asm | 4 | ||||
-rwxr-xr-x | data/trainers/special_moves.asm | 8 |
3 files changed, 10 insertions, 10 deletions
diff --git a/data/trainers/ai_pointers.asm b/data/trainers/ai_pointers.asm index 7c0c38af..d2e3b11c 100644 --- a/data/trainers/ai_pointers.asm +++ b/data/trainers/ai_pointers.asm @@ -1,8 +1,8 @@ TrainerAIPointers: -; one entry per trainer class -; first byte, number of times (per Pokémon) it can occur -; next two bytes, pointer to AI subroutine for trainer class -; subroutines are defined in engine/battle/trainer_ai.asm + ; one entry per trainer class + ; first byte, number of times (per Pokémon) it can occur + ; next two bytes, pointer to AI subroutine for trainer class + ; subroutines are defined in engine/battle/trainer_ai.asm dbw 3, GenericAI dbw 3, GenericAI dbw 3, GenericAI diff --git a/data/trainers/pic_pointers_money.asm b/data/trainers/pic_pointers_money.asm index 1236e70c..d4007394 100755 --- a/data/trainers/pic_pointers_money.asm +++ b/data/trainers/pic_pointers_money.asm @@ -4,8 +4,8 @@ pic_money: MACRO ENDM TrainerPicAndMoneyPointers:: -; pic pointer, base reward money -; money received after battle = base money × level of highest-level enemy mon + ; pic pointer, base reward money + ; money received after battle = base money × level of highest-level enemy mon pic_money YoungsterPic, 1500 pic_money BugCatcherPic, 1000 pic_money LassPic, 1500 diff --git a/data/trainers/special_moves.asm b/data/trainers/special_moves.asm index 84969367..da19f587 100755 --- a/data/trainers/special_moves.asm +++ b/data/trainers/special_moves.asm @@ -1,9 +1,9 @@ ; unique moves for gym leaders -LoneMoves: -; pokemon index, move to give nth pokemon ; this is not automatic! you have to write the index you want to [wLoneAttackNo] ; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain, ; the fourth entry in the list. +LoneMoves: + ; pokemon index, move to give nth pokemon db 1, BIDE db 1, BUBBLEBEAM db 2, THUNDERBOLT @@ -14,10 +14,10 @@ LoneMoves: db 4, FISSURE ; unique moves for elite 4 -TeamMoves: -; trainer, move ; all trainers in this class are given this move automatically ; (unrelated to LoneMoves) +TeamMoves: + ; trainer, move db LORELEI, BLIZZARD db BRUNO, FISSURE db AGATHA, TOXIC |