diff options
Diffstat (limited to 'de/engine/items/items.asm')
-rwxr-xr-x | de/engine/items/items.asm | 2989 |
1 files changed, 2989 insertions, 0 deletions
diff --git a/de/engine/items/items.asm b/de/engine/items/items.asm new file mode 100755 index 00000000..6010d83e --- /dev/null +++ b/de/engine/items/items.asm @@ -0,0 +1,2989 @@ +UseItem_: + ld a,1 + ld [wActionResultOrTookBattleTurn],a ; initialise to success value + ld a,[wcf91] ;contains item_ID + cp a,HM_01 + jp nc,ItemUseTMHM + ld hl,ItemUsePtrTable + dec a + add a + ld c,a + ld b,0 + add hl,bc + ld a,[hli] + ld h,[hl] + ld l,a + jp hl + +ItemUsePtrTable: + dw ItemUseBall ; MASTER_BALL + dw ItemUseBall ; ULTRA_BALL + dw ItemUseBall ; GREAT_BALL + dw ItemUseBall ; POKE_BALL + dw ItemUseTownMap ; TOWN_MAP + dw ItemUseBicycle ; BICYCLE + dw ItemUseSurfboard ; out-of-battle Surf effect + dw ItemUseBall ; SAFARI_BALL + dw ItemUsePokedex ; POKEDEX + dw ItemUseEvoStone ; MOON_STONE + dw ItemUseMedicine ; ANTIDOTE + dw ItemUseMedicine ; BURN_HEAL + dw ItemUseMedicine ; ICE_HEAL + dw ItemUseMedicine ; AWAKENING + dw ItemUseMedicine ; PARLYZ_HEAL + dw ItemUseMedicine ; FULL_RESTORE + dw ItemUseMedicine ; MAX_POTION + dw ItemUseMedicine ; HYPER_POTION + dw ItemUseMedicine ; SUPER_POTION + dw ItemUseMedicine ; POTION + dw ItemUseBait ; BOULDERBADGE + dw ItemUseRock ; CASCADEBADGE + dw UnusableItem ; THUNDERBADGE + dw UnusableItem ; RAINBOWBADGE + dw UnusableItem ; SOULBADGE + dw UnusableItem ; MARSHBADGE + dw UnusableItem ; VOLCANOBADGE + dw UnusableItem ; EARTHBADGE + dw ItemUseEscapeRope ; ESCAPE_ROPE + dw ItemUseRepel ; REPEL + dw UnusableItem ; OLD_AMBER + dw ItemUseEvoStone ; FIRE_STONE + dw ItemUseEvoStone ; THUNDER_STONE + dw ItemUseEvoStone ; WATER_STONE + dw ItemUseVitamin ; HP_UP + dw ItemUseVitamin ; PROTEIN + dw ItemUseVitamin ; IRON + dw ItemUseVitamin ; CARBOS + dw ItemUseVitamin ; CALCIUM + dw ItemUseVitamin ; RARE_CANDY + dw UnusableItem ; DOME_FOSSIL + dw UnusableItem ; HELIX_FOSSIL + dw UnusableItem ; SECRET_KEY + dw UnusableItem + dw UnusableItem ; BIKE_VOUCHER + dw ItemUseXAccuracy ; X_ACCURACY + dw ItemUseEvoStone ; LEAF_STONE + dw ItemUseCardKey ; CARD_KEY + dw UnusableItem ; NUGGET + dw UnusableItem ; ??? PP_UP + dw ItemUsePokedoll ; POKE_DOLL + dw ItemUseMedicine ; FULL_HEAL + dw ItemUseMedicine ; REVIVE + dw ItemUseMedicine ; MAX_REVIVE + dw ItemUseGuardSpec ; GUARD_SPEC + dw ItemUseSuperRepel ; SUPER_REPL + dw ItemUseMaxRepel ; MAX_REPEL + dw ItemUseDireHit ; DIRE_HIT + dw UnusableItem ; COIN + dw ItemUseMedicine ; FRESH_WATER + dw ItemUseMedicine ; SODA_POP + dw ItemUseMedicine ; LEMONADE + dw UnusableItem ; S_S_TICKET + dw UnusableItem ; GOLD_TEETH + dw ItemUseXStat ; X_ATTACK + dw ItemUseXStat ; X_DEFEND + dw ItemUseXStat ; X_SPEED + dw ItemUseXStat ; X_SPECIAL + dw ItemUseCoinCase ; COIN_CASE + dw ItemUseOaksParcel ; OAKS_PARCEL + dw ItemUseItemfinder ; ITEMFINDER + dw UnusableItem ; SILPH_SCOPE + dw ItemUsePokeflute ; POKE_FLUTE + dw UnusableItem ; LIFT_KEY + dw UnusableItem ; EXP_ALL + dw ItemUseOldRod ; OLD_ROD + dw ItemUseGoodRod ; GOOD_ROD + dw ItemUseSuperRod ; SUPER_ROD + dw ItemUsePPUp ; PP_UP (real one) + dw ItemUsePPRestore ; ETHER + dw ItemUsePPRestore ; MAX_ETHER + dw ItemUsePPRestore ; ELIXER + dw ItemUsePPRestore ; MAX_ELIXER + +ItemUseBall: + +; Balls can't be used out of battle. + ld a,[wIsInBattle] + and a + jp z,ItemUseNotTime + +; Balls can't catch trainers' Pokémon. + dec a + jp nz,ThrowBallAtTrainerMon + +; If this is for the old man battle, skip checking if the party & box are full. + ld a,[wBattleType] + dec a + jr z,.canUseBall + + ld a,[wPartyCount] ; is party full? + cp a,PARTY_LENGTH + jr nz,.canUseBall + ld a,[wNumInBox] ; is box full? + cp a,MONS_PER_BOX + jp z,BoxFullCannotThrowBall + +.canUseBall + xor a + ld [wCapturedMonSpecies],a + + ld a,[wBattleType] + cp a,BATTLE_TYPE_SAFARI + jr nz,.skipSafariZoneCode + +.safariZone + ld hl,wNumSafariBalls + dec [hl] ; remove a Safari Ball + +.skipSafariZoneCode + call RunDefaultPaletteCommand + + ld a,$43 ; successful capture value + ld [wPokeBallAnimData],a + + call LoadScreenTilesFromBuffer1 + ld hl,ItemUseText00 + call PrintText + +; If the player is fighting an unidentified ghost, set the value that indicates +; the Pokémon can't be caught and skip the capture calculations. + callab IsGhostBattle + ld b,$10 ; can't be caught value + jp z,.setAnimData + + ld a,[wBattleType] + dec a + jr nz,.notOldManBattle + +.oldManBattle + ld hl,wGrassRate + ld de,wPlayerName + ld bc,NAME_LENGTH + call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno. glitch) + jp .captured + +.notOldManBattle +; If the player is fighting the ghost Marowak, set the value that indicates the +; Pokémon can't be caught and skip the capture calculations. + ld a,[wCurMap] + cp a,POKEMONTOWER_6 + jr nz,.loop + ld a,[wEnemyMonSpecies2] + cp a,MAROWAK + ld b,$10 ; can't be caught value + jp z,.setAnimData + +; Get the first random number. Let it be called Rand1. +; Rand1 must be within a certain range according the kind of ball being thrown. +; The ranges are as follows. +; Poké Ball: [0, 255] +; Great Ball: [0, 200] +; Ultra/Safari Ball: [0, 150] +; Loop until an acceptable number is found. + +.loop + call Random + ld b,a + +; Get the item ID. + ld hl,wcf91 + ld a,[hl] + +; The Master Ball always succeeds. + cp a,MASTER_BALL + jp z,.captured + +; Anything will do for the basic Poké Ball. + cp a,POKE_BALL + jr z,.checkForAilments + +; If it's a Great/Ultra/Safari Ball and Rand1 is greater than 200, try again. + ld a,200 + cp b + jr c,.loop + +; Less than or equal to 200 is good enough for a Great Ball. + ld a,[hl] + cp a,GREAT_BALL + jr z,.checkForAilments + +; If it's an Ultra/Safari Ball and Rand1 is greater than 150, try again. + ld a,150 + cp b + jr c,.loop + +.checkForAilments +; Pokémon can be caught more easily with a status ailment. +; Depending on the status ailment, a certain value will be subtracted from +; Rand1. Let this value be called Status. +; The larger Status is, the more easily the Pokémon can be caught. +; no status ailment: Status = 0 +; Burn/Paralysis/Poison: Status = 12 +; Freeze/Sleep: Status = 25 +; If Status is greater than Rand1, the Pokémon will be caught for sure. + ld a,[wEnemyMonStatus] + and a + jr z,.skipAilmentValueSubtraction ; no ailments + and a, 1 << FRZ | SLP + ld c,12 + jr z,.notFrozenOrAsleep + ld c,25 +.notFrozenOrAsleep + ld a,b + sub c + jp c,.captured + ld b,a + +.skipAilmentValueSubtraction + push bc ; save (Rand1 - Status) + +; Calculate MaxHP * 255. + xor a + ld [H_MULTIPLICAND],a + ld hl,wEnemyMonMaxHP + ld a,[hli] + ld [H_MULTIPLICAND + 1],a + ld a,[hl] + ld [H_MULTIPLICAND + 2],a + ld a,255 + ld [H_MULTIPLIER],a + call Multiply + +; Determine BallFactor. It's 8 for Great Balls and 12 for the others. + ld a,[wcf91] + cp a,GREAT_BALL + ld a,12 + jr nz,.skip1 + ld a,8 + +.skip1 +; Note that the results of all division operations are floored. + +; Calculate (MaxHP * 255) / BallFactor. + ld [H_DIVISOR],a + ld b,4 ; number of bytes in dividend + call Divide + +; Divide the enemy's current HP by 4. HP is not supposed to exceed 999 so +; the result should fit in a. If the division results in a quotient of 0, +; change it to 1. + ld hl,wEnemyMonHP + ld a,[hli] + ld b,a + ld a,[hl] + srl b + rr a + srl b + rr a + and a + jr nz,.skip2 + inc a + +.skip2 +; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W. + ld [H_DIVISOR],a + ld b,4 + call Divide + +; If W > 255, store 255 in [H_QUOTIENT + 3]. +; Let X = min(W, 255) = [H_QUOTIENT + 3]. + ld a,[H_QUOTIENT + 2] + and a + jr z,.skip3 + ld a,255 + ld [H_QUOTIENT + 3],a + +.skip3 + pop bc ; b = Rand1 - Status + +; If Rand1 - Status > CatchRate, the ball fails to capture the Pokémon. + ld a,[wEnemyMonCatchRate] + cp b + jr c,.failedToCapture + +; If W > 255, the ball captures the Pokémon. + ld a,[H_QUOTIENT + 2] + and a + jr nz,.captured + + call Random ; Let this random number be called Rand2. + +; If Rand2 > X, the ball fails to capture the Pokémon. + ld b,a + ld a,[H_QUOTIENT + 3] + cp b + jr c,.failedToCapture + +.captured + jr .skipShakeCalculations + +.failedToCapture + ld a,[H_QUOTIENT + 3] + ld [wPokeBallCaptureCalcTemp],a ; Save X. + +; Calculate CatchRate * 100. + xor a + ld [H_MULTIPLICAND],a + ld [H_MULTIPLICAND + 1],a + ld a,[wEnemyMonCatchRate] + ld [H_MULTIPLICAND + 2],a + ld a,100 + ld [H_MULTIPLIER],a + call Multiply + +; Determine BallFactor2. +; Poké Ball: BallFactor2 = 255 +; Great Ball: BallFactor2 = 200 +; Ultra/Safari Ball: BallFactor2 = 150 + ld a,[wcf91] + ld b,255 + cp a,POKE_BALL + jr z,.skip4 + ld b,200 + cp a,GREAT_BALL + jr z,.skip4 + ld b,150 + cp a,ULTRA_BALL + jr z,.skip4 + +.skip4 +; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y. + ld a,b + ld [H_DIVISOR],a + ld b,4 + call Divide + +; If Y > 255, there are 3 shakes. +; Note that this shouldn't be possible. +; The maximum value of Y is (255 * 100) / 150 = 170. + ld a,[H_QUOTIENT + 2] + and a + ld b,$63 ; 3 shakes + jr nz,.setAnimData + +; Calculate X * Y. + ld a,[wPokeBallCaptureCalcTemp] + ld [H_MULTIPLIER],a + call Multiply + +; Calculate (X * Y) / 255. + ld a,255 + ld [H_DIVISOR],a + ld b,4 + call Divide + +; Determine Status2. +; no status ailment: Status2 = 0 +; Burn/Paralysis/Poison: Status2 = 5 +; Freeze/Sleep: Status2 = 10 + ld a,[wEnemyMonStatus] + and a + jr z,.skip5 + and a, 1 << FRZ | SLP + ld b,5 + jr z,.addAilmentValue + ld b,10 + +.addAilmentValue +; If the Pokémon has a status ailment, add Status2. + ld a,[H_QUOTIENT + 3] + add b + ld [H_QUOTIENT + 3],a + +.skip5 +; Finally determine the number of shakes. +; Let Z = ((X * Y) / 255) + Status2 = [H_QUOTIENT + 3]. +; The number of shakes depend on the range Z is in. +; 0 ≤ Z < 10: 0 shakes (the ball misses) +; 10 ≤ Z < 30: 1 shake +; 30 ≤ Z < 70: 2 shakes +; 70 ≤ Z: 3 shakes + ld a,[H_QUOTIENT + 3] + cp a,10 + ld b,$20 + jr c,.setAnimData + cp a,30 + ld b,$61 + jr c,.setAnimData + cp a,70 + ld b,$62 + jr c,.setAnimData + ld b,$63 + +.setAnimData + ld a,b + ld [wPokeBallAnimData],a + +.skipShakeCalculations + ld c,20 + call DelayFrames + +; Do the animation. + ld a,TOSS_ANIM + ld [wAnimationID],a + xor a + ld [H_WHOSETURN],a + ld [wAnimationType],a + ld [wDamageMultipliers],a + ld a,[wWhichPokemon] + push af + ld a,[wcf91] + push af + predef MoveAnimation + pop af + ld [wcf91],a + pop af + ld [wWhichPokemon],a + +; Determine the message to display from the animation. + ld a,[wPokeBallAnimData] + cp a,$10 + ld hl,ItemUseBallText00 + jp z,.printMessage + cp a,$20 + ld hl,ItemUseBallText01 + jp z,.printMessage + cp a,$61 + ld hl,ItemUseBallText02 + jp z,.printMessage + cp a,$62 + ld hl,ItemUseBallText03 + jp z,.printMessage + cp a,$63 + ld hl,ItemUseBallText04 + jp z,.printMessage + +; Save current HP. + ld hl,wEnemyMonHP + ld a,[hli] + push af + ld a,[hli] + push af + +; Save status ailment. + inc hl + ld a,[hl] + push af + + push hl + +; If the Pokémon is transformed, the Pokémon is assumed to be a Ditto. +; This is a bug because a wild Pokémon could have used Transform via +; Mirror Move even though the only wild Pokémon that knows Transform is Ditto. + ld hl,wEnemyBattleStatus3 + bit TRANSFORMED,[hl] + jr z,.notTransformed + ld a,DITTO + ld [wEnemyMonSpecies2],a + jr .skip6 + +.notTransformed +; If the Pokémon is not transformed, set the transformed bit and copy the +; DVs to wTransformedEnemyMonOriginalDVs so that LoadEnemyMonData won't generate +; new DVs. + set TRANSFORMED,[hl] + ld hl,wTransformedEnemyMonOriginalDVs + ld a,[wEnemyMonDVs] + ld [hli],a + ld a,[wEnemyMonDVs + 1] + ld [hl],a + +.skip6 + ld a,[wcf91] + push af + ld a,[wEnemyMonSpecies2] + ld [wcf91],a + ld a,[wEnemyMonLevel] + ld [wCurEnemyLVL],a + callab LoadEnemyMonData + pop af + ld [wcf91],a + pop hl + pop af + ld [hld],a + dec hl + pop af + ld [hld],a + pop af + ld [hl],a + ld a,[wEnemyMonSpecies] + ld [wCapturedMonSpecies],a + ld [wcf91],a + ld [wd11e],a + ld a,[wBattleType] + dec a ; is this the old man battle? + jr z,.oldManCaughtMon ; if so, don't give the player the caught Pokémon + + ld hl,ItemUseBallText05 + call PrintText + +; Add the caught Pokémon to the Pokédex. + predef IndexToPokedex + ld a,[wd11e] + dec a + ld c,a + ld b,FLAG_TEST + ld hl,wPokedexOwned + predef FlagActionPredef + ld a,c + push af + ld a,[wd11e] + dec a + ld c,a + ld b,FLAG_SET + predef FlagActionPredef + pop af + + and a ; was the Pokémon already in the Pokédex? + jr nz,.skipShowingPokedexData ; if so, don't show the Pokédex data + + ld hl,ItemUseBallText06 + call PrintText + call ClearSprites + ld a,[wEnemyMonSpecies] + ld [wd11e],a + predef ShowPokedexData + +.skipShowingPokedexData + ld a,[wPartyCount] + cp a,PARTY_LENGTH ; is party full? + jr z,.sendToBox + xor a ; PLAYER_PARTY_DATA + ld [wMonDataLocation],a + call ClearSprites + call AddPartyMon + jr .done + +.sendToBox + call ClearSprites + call SendNewMonToBox + ld hl,ItemUseBallText07 + CheckEvent EVENT_MET_BILL + jr nz,.printTransferredToPCText + ld hl,ItemUseBallText08 +.printTransferredToPCText + call PrintText + jr .done + +.oldManCaughtMon + ld hl,ItemUseBallText05 + +.printMessage + call PrintText + call ClearSprites + +.done + ld a,[wBattleType] + and a ; is this the old man battle? + ret nz ; if so, don't remove a ball from the bag + +; Remove a ball from the bag. + ld hl,wNumBagItems + inc a + ld [wItemQuantity],a + jp RemoveItemFromInventory + +ItemUseBallText00: +;"It dodged the thrown ball!" +;"This pokemon can't be caught" + TX_FAR _ItemUseBallText00 + db "@" +ItemUseBallText01: +;"You missed the pokemon!" + TX_FAR _ItemUseBallText01 + db "@" +ItemUseBallText02: +;"Darn! The pokemon broke free!" + TX_FAR _ItemUseBallText02 + db "@" +ItemUseBallText03: +;"Aww! It appeared to be caught!" + TX_FAR _ItemUseBallText03 + db "@" +ItemUseBallText04: +;"Shoot! It was so close too!" + TX_FAR _ItemUseBallText04 + db "@" +ItemUseBallText05: +;"All right! {MonName} was caught!" +;play sound + TX_FAR _ItemUseBallText05 + TX_SFX_CAUGHT_MON + TX_BLINK + db "@" +ItemUseBallText07: +;"X was transferred to Bill's PC" + TX_FAR _ItemUseBallText07 + db "@" +ItemUseBallText08: +;"X was transferred to someone's PC" + TX_FAR _ItemUseBallText08 + db "@" + +ItemUseBallText06: +;"New DEX data will be added..." +;play sound + TX_FAR _ItemUseBallText06 + TX_SFX_DEX_PAGE_ADDED + TX_BLINK + db "@" + +ItemUseTownMap: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + jpba DisplayTownMap + +ItemUseBicycle: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + ld a,[wWalkBikeSurfState] + ld [wWalkBikeSurfStateCopy],a + cp a,2 ; is the player surfing? + jp z,ItemUseNotTime + dec a ; is player already bicycling? + jr nz,.tryToGetOnBike +.getOffBike + call ItemUseReloadOverworldData + xor a + ld [wWalkBikeSurfState],a ; change player state to walking + call PlayDefaultMusic ; play walking music + ld hl,GotOffBicycleText + jr .printText +.tryToGetOnBike + call IsBikeRidingAllowed + jp nc,NoCyclingAllowedHere + call ItemUseReloadOverworldData + xor a ; no keys pressed + ld [hJoyHeld],a ; current joypad state + inc a + ld [wWalkBikeSurfState],a ; change player state to bicycling + ld hl,GotOnBicycleText + call PlayDefaultMusic ; play bike riding music +.printText + jp PrintText + +; used for Surf out-of-battle effect +ItemUseSurfboard: + ld a,[wWalkBikeSurfState] + ld [wWalkBikeSurfStateCopy],a + cp a,2 ; is the player already surfing? + jr z,.tryToStopSurfing +.tryToSurf + call IsNextTileShoreOrWater + jp c,SurfingAttemptFailed + ld hl,TilePairCollisionsWater + call CheckForTilePairCollisions + jp c,SurfingAttemptFailed +.surf + call .makePlayerMoveForward + ld hl,wd730 + set 7,[hl] + ld a,2 + ld [wWalkBikeSurfState],a ; change player state to surfing + call PlayDefaultMusic ; play surfing music + ld hl,SurfingGotOnText + jp PrintText +.tryToStopSurfing + xor a + ld [hSpriteIndexOrTextID],a + ld d,16 ; talking range in pixels (normal range) + call IsSpriteInFrontOfPlayer2 + res 7,[hl] + ld a,[hSpriteIndexOrTextID] + and a ; is there a sprite in the way? + jr nz,.cannotStopSurfing + ld hl,TilePairCollisionsWater + call CheckForTilePairCollisions + jr c,.cannotStopSurfing + ld hl,wTilesetCollisionPtr ; pointer to list of passable tiles + ld a,[hli] + ld h,[hl] + ld l,a ; hl now points to passable tiles + ld a,[wTileInFrontOfPlayer] ; tile in front of the player + ld b,a +.passableTileLoop + ld a,[hli] + cp b + jr z,.stopSurfing + cp a,$ff + jr nz,.passableTileLoop +.cannotStopSurfing + ld hl,SurfingNoPlaceToGetOffText + jp PrintText +.stopSurfing + call .makePlayerMoveForward + ld hl,wd730 + set 7,[hl] + xor a + ld [wWalkBikeSurfState],a ; change player state to walking + dec a + ld [wJoyIgnore],a + call PlayDefaultMusic ; play walking music + jp LoadWalkingPlayerSpriteGraphics +; uses a simulated button press to make the player move forward +.makePlayerMoveForward + ld a,[wPlayerDirection] ; direction the player is going + bit PLAYER_DIR_BIT_UP,a + ld b,D_UP + jr nz,.storeSimulatedButtonPress + bit PLAYER_DIR_BIT_DOWN,a + ld b,D_DOWN + jr nz,.storeSimulatedButtonPress + bit PLAYER_DIR_BIT_LEFT,a + ld b,D_LEFT + jr nz,.storeSimulatedButtonPress + ld b,D_RIGHT +.storeSimulatedButtonPress + ld a,b + ld [wSimulatedJoypadStatesEnd],a + xor a + ld [wWastedByteCD39],a + inc a + ld [wSimulatedJoypadStatesIndex],a + ret + +SurfingGotOnText: + TX_FAR _SurfingGotOnText + db "@" + +SurfingNoPlaceToGetOffText: + TX_FAR _SurfingNoPlaceToGetOffText + db "@" + +ItemUsePokedex: + predef_jump ShowPokedexMenu + +ItemUseEvoStone: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + ld a,[wWhichPokemon] + push af + ld a,[wcf91] + ld [wEvoStoneItemID],a + push af + ld a,EVO_STONE_PARTY_MENU + ld [wPartyMenuTypeOrMessageID],a + ld a,$ff + ld [wUpdateSpritesEnabled],a + call DisplayPartyMenu + pop bc + jr c,.canceledItemUse + ld a,b + ld [wcf91],a + ld a,$01 + ld [wForceEvolution],a + ld a,SFX_HEAL_AILMENT + call PlaySoundWaitForCurrent + call WaitForSoundToFinish + callab TryEvolvingMon ; try to evolve pokemon + ld a,[wEvolutionOccurred] + and a + jr z,.noEffect + pop af + ld [wWhichPokemon],a + ld hl,wNumBagItems + ld a,1 ; remove 1 stone + ld [wItemQuantity],a + jp RemoveItemFromInventory +.noEffect + call ItemUseNoEffect +.canceledItemUse + xor a + ld [wActionResultOrTookBattleTurn],a ; item not used + pop af + ret + +ItemUseVitamin: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + +ItemUseMedicine: + ld a,[wPartyCount] + and a + jp z,.emptyParty + ld a,[wWhichPokemon] + push af + ld a,[wcf91] + push af + ld a,USE_ITEM_PARTY_MENU + ld [wPartyMenuTypeOrMessageID],a + ld a,$ff + ld [wUpdateSpritesEnabled],a + ld a,[wPseudoItemID] + and a ; using Softboiled? + jr z,.notUsingSoftboiled +; if using softboiled + call GoBackToPartyMenu + jr .getPartyMonDataAddress +.emptyParty + ld hl,.emptyPartyText + xor a + ld [wActionResultOrTookBattleTurn],a ; item use failed + jp PrintText +.emptyPartyText + text "Du besitzt noch" + line "keine #MON!" + prompt +.notUsingSoftboiled + call DisplayPartyMenu +.getPartyMonDataAddress + jp c,.canceledItemUse + ld hl,wPartyMons + ld bc,wPartyMon2 - wPartyMon1 + ld a,[wWhichPokemon] + call AddNTimes + ld a,[wWhichPokemon] + ld [wUsedItemOnWhichPokemon],a + ld d,a + ld a,[wcf91] + ld e,a + ld [wd0b5],a + pop af + ld [wcf91],a + pop af + ld [wWhichPokemon],a + ld a,[wPseudoItemID] + and a ; using Softboiled? + jr z,.checkItemType +; if using softboiled + ld a,[wWhichPokemon] + cp d ; is the pokemon trying to use softboiled on itself? + jr z,ItemUseMedicine ; if so, force another choice +.checkItemType + ld a,[wcf91] + cp a,REVIVE + jr nc,.healHP ; if it's a Revive or Max Revive + cp a,FULL_HEAL + jr z,.cureStatusAilment ; if it's a Full Heal + cp a,HP_UP + jp nc,.useVitamin ; if it's a vitamin or Rare Candy + cp a,FULL_RESTORE + jr nc,.healHP ; if it's a Full Restore or one of the potions +; fall through if it's one of the status-specific healing items +.cureStatusAilment + ld bc,wPartyMon1Status - wPartyMon1 + add hl,bc ; hl now points to status + ld a,[wcf91] + lb bc, ANTIDOTE_MSG, 1 << PSN + cp a,ANTIDOTE + jr z,.checkMonStatus + lb bc, BURN_HEAL_MSG, 1 << BRN + cp a,BURN_HEAL + jr z,.checkMonStatus + lb bc, ICE_HEAL_MSG, 1 << FRZ + cp a,ICE_HEAL + jr z,.checkMonStatus + lb bc, AWAKENING_MSG, SLP + cp a,AWAKENING + jr z,.checkMonStatus + lb bc, PARALYZ_HEAL_MSG, 1 << PAR + cp a,PARLYZ_HEAL + jr z,.checkMonStatus + lb bc, FULL_HEAL_MSG, $ff ; Full Heal +.checkMonStatus + ld a,[hl] ; pokemon's status + and c ; does the pokemon have a status ailment the item can cure? + jp z,.healingItemNoEffect +; if the pokemon has a status the item can heal + xor a + ld [hl],a ; remove the status ailment in the party data + ld a,b + ld [wPartyMenuTypeOrMessageID],a ; the message to display for the item used + ld a,[wPlayerMonNumber] + cp d ; is pokemon the item was used on active in battle? + jp nz,.doneHealing +; if it is active in battle + xor a + ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data + push hl + ld hl,wPlayerBattleStatus3 + res BADLY_POISONED,[hl] ; heal Toxic status + pop hl + ld bc,wPartyMon1Stats - wPartyMon1Status + add hl,bc ; hl now points to party stats + ld de,wBattleMonStats + ld bc,NUM_STATS * 2 + call CopyData ; copy party stats to in-battle stat data + predef DoubleOrHalveSelectedStats + jp .doneHealing +.healHP + inc hl ; hl = address of current HP + ld a,[hli] + ld b,a + ld [wHPBarOldHP+1],a + ld a,[hl] + ld c,a + ld [wHPBarOldHP],a ; current HP stored at wHPBarOldHP (2 bytes, big-endian) + or b + jr nz,.notFainted +.fainted + ld a,[wcf91] + cp a,REVIVE + jr z,.updateInBattleFaintedData + cp a,MAX_REVIVE + jr z,.updateInBattleFaintedData + jp .healingItemNoEffect +.updateInBattleFaintedData + ld a,[wIsInBattle] + and a + jr z,.compareCurrentHPToMaxHP + push hl + push de + push bc + ld a,[wUsedItemOnWhichPokemon] + ld c,a + ld hl,wPartyFoughtCurrentEnemyFlags + ld b,FLAG_TEST + predef FlagActionPredef + ld a,c + and a + jr z,.next + ld a,[wUsedItemOnWhichPokemon] + ld c,a + ld hl,wPartyGainExpFlags + ld b,FLAG_SET + predef FlagActionPredef +.next + pop bc + pop de + pop hl + jr .compareCurrentHPToMaxHP +.notFainted + ld a,[wcf91] + cp a,REVIVE + jp z,.healingItemNoEffect + cp a,MAX_REVIVE + jp z,.healingItemNoEffect +.compareCurrentHPToMaxHP + push hl + push bc + ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) + add hl,bc ; hl now points to max HP + pop bc + ld a,[hli] + cp b + jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match + ld a,[hl] + cp c +.skipComparingLSB + pop hl + jr nz,.notFullHP +.fullHP ; if the pokemon's current HP equals its max HP + ld a,[wcf91] + cp a,FULL_RESTORE + jp nz,.healingItemNoEffect + inc hl + inc hl + ld a,[hld] ; status ailment + and a ; does the pokemon have a status ailment? + jp z,.healingItemNoEffect + ld a,FULL_HEAL + ld [wcf91],a + dec hl + dec hl + dec hl + jp .cureStatusAilment +.notFullHP ; if the pokemon's current HP doesn't equal its max HP + xor a + ld [wLowHealthAlarm],a ;disable low health alarm + ld [wChannelSoundIDs + Ch4],a + push hl + push de + ld bc,wPartyMon1MaxHP - (wPartyMon1HP + 1) + add hl,bc ; hl now points to max HP + ld a,[hli] + ld [wHPBarMaxHP+1],a + ld a,[hl] + ld [wHPBarMaxHP],a ; max HP stored at wHPBarMaxHP (2 bytes, big-endian) + ld a,[wPseudoItemID] + and a ; using Softboiled? + jp z,.notUsingSoftboiled2 +; if using softboiled + ld hl,wHPBarMaxHP + ld a,[hli] + push af + ld a,[hli] + push af + ld a,[hli] + push af + ld a,[hl] + push af + ld hl,wPartyMon1MaxHP + ld a,[wWhichPokemon] + ld bc,wPartyMon2 - wPartyMon1 + call AddNTimes + ld a,[hli] + ld [wHPBarMaxHP + 1],a + ld [H_DIVIDEND],a + ld a,[hl] + ld [wHPBarMaxHP],a + ld [H_DIVIDEND + 1],a + ld a,5 + ld [H_DIVISOR],a + ld b,2 ; number of bytes + call Divide ; get 1/5 of max HP of pokemon that used Softboiled + ld bc,(wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1) + add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled +; subtract 1/5 of max HP from current HP of pokemon that used Softboiled + ld a,[H_QUOTIENT + 3] + push af + ld b,a + ld a,[hl] + ld [wHPBarOldHP],a + sub b + ld [hld],a + ld [wHPBarNewHP],a + ld a,[H_QUOTIENT + 2] + ld b,a + ld a,[hl] + ld [wHPBarOldHP+1],a + sbc b + ld [hl],a + ld [wHPBarNewHP+1],a + coord hl, 4, 1 + ld a,[wWhichPokemon] + ld bc,2 * SCREEN_WIDTH + call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled + ld a,SFX_HEAL_HP + call PlaySoundWaitForCurrent + ld a,[hFlags_0xFFF6] + set 0,a + ld [hFlags_0xFFF6],a + ld a,$02 + ld [wHPBarType],a + predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled + ld a,[hFlags_0xFFF6] + res 0,a + ld [hFlags_0xFFF6],a + pop af + ld b,a ; store heal amount (1/5 of max HP) + ld hl,wHPBarOldHP + 1 + pop af + ld [hld],a + pop af + ld [hld],a + pop af + ld [hld],a + pop af + ld [hl],a + jr .addHealAmount +.notUsingSoftboiled2 + ld a,[wcf91] + cp a,SODA_POP + ld b,60 ; Soda Pop heal amount + jr z,.addHealAmount + ld b,80 ; Lemonade heal amount + jr nc,.addHealAmount + cp a,FRESH_WATER + ld b,50 ; Fresh Water heal amount + jr z,.addHealAmount + cp a,SUPER_POTION + ld b,200 ; Hyper Potion heal amount + jr c,.addHealAmount + ld b,50 ; Super Potion heal amount + jr z,.addHealAmount + ld b,20 ; Potion heal amount +.addHealAmount + pop de + pop hl + ld a,[hl] + add b + ld [hld],a + ld [wHPBarNewHP],a + ld a,[hl] + ld [wHPBarNewHP+1],a + jr nc,.noCarry + inc [hl] + ld a,[hl] + ld [wHPBarNewHP + 1],a +.noCarry + push de + inc hl + ld d,h + ld e,l ; de now points to current HP + ld hl,(wPartyMon1MaxHP + 1) - (wPartyMon1HP + 1) + add hl,de ; hl now points to max HP + ld a,[wcf91] + cp a,REVIVE + jr z,.setCurrentHPToHalfMaxHP + ld a,[hld] + ld b,a + ld a,[de] + sub b + dec de + ld b,[hl] + ld a,[de] + sbc b + jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing + ld a,[wcf91] + cp a,HYPER_POTION + jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion + cp a,MAX_REVIVE + jr z,.setCurrentHPToMaxHp ; if using a Max Revive + jr .updateInBattleData +.setCurrentHPToHalfMaxHP + dec hl + dec de + ld a,[hli] + srl a + ld [de],a + ld [wHPBarNewHP+1],a + ld a,[hl] + rr a + inc de + ld [de],a + ld [wHPBarNewHP],a + dec de + jr .doneHealingPartyHP +.setCurrentHPToMaxHp + ld a,[hli] + ld [de],a + ld [wHPBarNewHP+1],a + inc de + ld a,[hl] + ld [de],a + ld [wHPBarNewHP],a + dec de +.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure + ld a,[wcf91] + cp a,FULL_RESTORE + jr nz,.updateInBattleData + ld bc,wPartyMon1Status - (wPartyMon1MaxHP + 1) + add hl,bc + xor a + ld [hl],a ; remove the status ailment in the party data +.updateInBattleData + ld h,d + ld l,e + pop de + ld a,[wPlayerMonNumber] + cp d ; is pokemon the item was used on active in battle? + jr nz,.calculateHPBarCoords +; copy party HP to in-battle HP + ld a,[hli] + ld [wBattleMonHP],a + ld a,[hld] + ld [wBattleMonHP + 1],a + ld a,[wcf91] + cp a,FULL_RESTORE + jr nz,.calculateHPBarCoords + xor a + ld [wBattleMonStatus],a ; remove the status ailment in the in-battle pokemon data +.calculateHPBarCoords + ld hl,wOAMBuffer + $90 + ld bc,2 * SCREEN_WIDTH + inc d +.calculateHPBarCoordsLoop + add hl,bc + dec d + jr nz,.calculateHPBarCoordsLoop + jr .doneHealing +.healingItemNoEffect + call ItemUseNoEffect + jp .done +.doneHealing + ld a,[wPseudoItemID] + and a ; using Softboiled? + jr nz,.skipRemovingItem ; no item to remove if using Softboiled + push hl + call RemoveUsedItem + pop hl +.skipRemovingItem + ld a,[wcf91] + cp a,FULL_RESTORE + jr c,.playStatusAilmentCuringSound + cp a,FULL_HEAL + jr z,.playStatusAilmentCuringSound + ld a,SFX_HEAL_HP + call PlaySoundWaitForCurrent + ld a,[hFlags_0xFFF6] + set 0,a + ld [hFlags_0xFFF6],a + ld a,$02 + ld [wHPBarType],a + predef UpdateHPBar2 ; animate the HP bar lengthening + ld a,[hFlags_0xFFF6] + res 0,a + ld [hFlags_0xFFF6],a + ld a,REVIVE_MSG + ld [wPartyMenuTypeOrMessageID],a + ld a,[wcf91] + cp a,REVIVE + jr z,.showHealingItemMessage + cp a,MAX_REVIVE + jr z,.showHealingItemMessage + ld a,POTION_MSG + ld [wPartyMenuTypeOrMessageID],a + jr .showHealingItemMessage +.playStatusAilmentCuringSound + ld a,SFX_HEAL_AILMENT + call PlaySoundWaitForCurrent +.showHealingItemMessage + xor a + ld [H_AUTOBGTRANSFERENABLED],a + call ClearScreen + dec a + ld [wUpdateSpritesEnabled],a + call RedrawPartyMenu ; redraws the party menu and displays the message + ld a,1 + ld [H_AUTOBGTRANSFERENABLED],a + ld c,50 + call DelayFrames + call WaitForTextScrollButtonPress + jr .done +.canceledItemUse + xor a + ld [wActionResultOrTookBattleTurn],a ; item use failed + pop af + pop af +.done + ld a,[wPseudoItemID] + and a ; using Softboiled? + ret nz ; if so, return + call GBPalWhiteOut + call z,RunDefaultPaletteCommand + ld a,[wIsInBattle] + and a + ret nz + jp ReloadMapData +.useVitamin + push hl + ld a,[hl] + ld [wd0b5],a + ld [wd11e],a + ld bc,wPartyMon1Level - wPartyMon1 + add hl,bc ; hl now points to level + ld a,[hl] ; a = level + ld [wCurEnemyLVL],a ; store level + call GetMonHeader + push de + ld a,d + ld hl,wPartyMonNicks + call GetPartyMonName + pop de + pop hl + ld a,[wcf91] + cp a,RARE_CANDY + jp z,.useRareCandy + push hl + sub a,HP_UP + add a + ld bc,wPartyMon1HPExp - wPartyMon1 + add hl,bc + add l + ld l,a + jr nc,.noCarry2 + inc h +.noCarry2 + ld a,10 + ld b,a + ld a,[hl] ; a = MSB of stat experience of the appropriate stat + cp a,100 ; is there already at least 25600 (256 * 100) stat experience? + jr nc,.vitaminNoEffect ; if so, vitamins can't add any more + add b ; add 2560 (256 * 10) stat experience + jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump + ld a,255 +.noCarry3 + ld [hl],a + pop hl + call .recalculateStats + ld hl,VitaminText + ld a,[wcf91] + sub a,HP_UP - 1 + ld c,a +.statNameLoop ; loop to get the address of the name of the stat the vitamin increases + dec c + jr z,.gotStatName +.statNameInnerLoop + ld a,[hli] + ld b,a + ld a,$50 + cp b + jr nz,.statNameInnerLoop + jr .statNameLoop +.gotStatName + ld de,wcf50 + ld bc,10 + call CopyData ; copy the stat's name to wcf50 + ld a,SFX_HEAL_AILMENT + call PlaySound + ld hl,VitaminStatRoseText + call PrintText + jp RemoveUsedItem +.vitaminNoEffect + pop hl + ld hl,VitaminNoEffectText + call PrintText + jp GBPalWhiteOut +.recalculateStats + ld bc,wPartyMon1Stats - wPartyMon1 + add hl,bc + ld d,h + ld e,l ; de now points to stats + ld bc,(wPartyMon1Exp + 2) - wPartyMon1Stats + add hl,bc ; hl now points to LSB of experience + ld b,1 + jp CalcStats ; recalculate stats +.useRareCandy + push hl + ld bc,wPartyMon1Level - wPartyMon1 + add hl,bc ; hl now points to level + ld a,[hl] ; a = level + cp a, MAX_LEVEL + jr z,.vitaminNoEffect ; can't raise level above 100 + inc a + ld [hl],a ; store incremented level + ld [wCurEnemyLVL],a + push hl + push de + ld d,a + callab CalcExperience ; calculate experience for next level and store it at $ff96 + pop de + pop hl + ld bc,wPartyMon1Exp - wPartyMon1Level + add hl,bc ; hl now points to MSB of experience +; update experience to minimum for new level + ld a,[hExperience] + ld [hli],a + ld a,[hExperience + 1] + ld [hli],a + ld a,[hExperience + 2] + ld [hl],a + pop hl + ld a,[wWhichPokemon] + push af + ld a,[wcf91] + push af + push de + push hl + ld bc,wPartyMon1MaxHP - wPartyMon1 + add hl,bc ; hl now points to MSB of max HP + ld a,[hli] + ld b,a + ld c,[hl] + pop hl + push bc + push hl + call .recalculateStats + pop hl + ld bc,(wPartyMon1MaxHP + 1) - wPartyMon1 + add hl,bc ; hl now points to LSB of max HP + pop bc + ld a,[hld] + sub c + ld c,a + ld a,[hl] + sbc b + ld b,a ; bc = the amount of max HP gained from leveling up +; add the amount gained to the current HP + ld de,(wPartyMon1HP + 1) - wPartyMon1MaxHP + add hl,de ; hl now points to LSB of current HP + ld a,[hl] + add c + ld [hld],a + ld a,[hl] + adc b + ld [hl],a + ld a,RARE_CANDY_MSG + ld [wPartyMenuTypeOrMessageID],a + call RedrawPartyMenu + pop de + ld a,d + ld [wWhichPokemon],a + ld a,e + ld [wd11e],a + xor a ; PLAYER_PARTY_DATA + ld [wMonDataLocation],a + call LoadMonData + ld d,$01 + callab PrintStatsBox ; display new stats text box + call WaitForTextScrollButtonPress ; wait for button press + xor a ; PLAYER_PARTY_DATA + ld [wMonDataLocation],a + predef LearnMoveFromLevelUp ; learn level up move, if any + xor a + ld [wForceEvolution],a + callab TryEvolvingMon ; evolve pokemon, if appropriate + ld a,$01 + ld [wUpdateSpritesEnabled],a + pop af + ld [wcf91],a + pop af + ld [wWhichPokemon],a + jp RemoveUsedItem + +VitaminStatRoseText: + TX_FAR _VitaminStatRoseText + db "@" + +VitaminNoEffectText: + TX_FAR _VitaminNoEffectText + db "@" + +VitaminText: + db "GESU@" + db "ANGR@" + db "VERT@" + db "INIT@" + db "SPEZ@" + +ItemUseBait: + ld hl,ThrewBaitText + call PrintText + ld hl,wEnemyMonCatchRate ; catch rate + srl [hl] ; halve catch rate + ld a,BAIT_ANIM + ld hl,wSafariBaitFactor ; bait factor + ld de,wSafariEscapeFactor ; escape factor + jr BaitRockCommon + +ItemUseRock: + ld hl,ThrewRockText + call PrintText + ld hl,wEnemyMonCatchRate ; catch rate + ld a,[hl] + add a ; double catch rate + jr nc,.noCarry + ld a,$ff +.noCarry + ld [hl],a + ld a,ROCK_ANIM + ld hl,wSafariEscapeFactor ; escape factor + ld de,wSafariBaitFactor ; bait factor + +BaitRockCommon: + ld [wAnimationID],a + xor a + ld [wAnimationType],a + ld [H_WHOSETURN],a + ld [de],a ; zero escape factor (for bait), zero bait factor (for rock) +.randomLoop ; loop until a random number less than 5 is generated + call Random + and a,7 + cp a,5 + jr nc,.randomLoop + inc a ; increment the random number, giving a range from 1 to 5 inclusive + ld b,a + ld a,[hl] + add b ; increase bait factor (for bait), increase escape factor (for rock) + jr nc,.noCarry + ld a,$ff +.noCarry + ld [hl],a + predef MoveAnimation ; do animation + ld c,70 + jp DelayFrames + +ThrewBaitText: + TX_FAR _ThrewBaitText + db "@" + +ThrewRockText: + TX_FAR _ThrewRockText + db "@" + +; also used for Dig out-of-battle effect +ItemUseEscapeRope: + ld a,[wIsInBattle] + and a + jr nz,.notUsable + ld a,[wCurMap] + cp a,AGATHAS_ROOM + jr z,.notUsable + ld a,[wCurMapTileset] + ld b,a + ld hl,EscapeRopeTilesets +.loop + ld a,[hli] + cp a,$ff + jr z,.notUsable + cp b + jr nz,.loop + ld hl,wd732 + set 3,[hl] + set 6,[hl] + ld hl,wd72e + res 4,[hl] + ResetEvent EVENT_IN_SAFARI_ZONE + xor a + ld [wNumSafariBalls],a + ld [wSafariZoneEntranceCurScript],a + inc a + ld [wEscapedFromBattle],a + ld [wActionResultOrTookBattleTurn],a ; item used + ld a,[wPseudoItemID] + and a ; using Dig? + ret nz ; if so, return + call ItemUseReloadOverworldData + ld c,30 + call DelayFrames + jp RemoveUsedItem +.notUsable + jp ItemUseNotTime + +EscapeRopeTilesets: + db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR + db $ff ; terminator + +ItemUseRepel: + ld b,100 + +ItemUseRepelCommon: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + ld a,b + ld [wRepelRemainingSteps],a + jp PrintItemUseTextAndRemoveItem + +; handles X Accuracy item +ItemUseXAccuracy: + ld a,[wIsInBattle] + and a + jp z,ItemUseNotTime + ld hl,wPlayerBattleStatus2 + set USING_X_ACCURACY,[hl] ; X Accuracy bit + jp PrintItemUseTextAndRemoveItem + +; This function is bugged and never works. It always jumps to ItemUseNotTime. +; The Card Key is handled in a different way. +ItemUseCardKey: + xor a + ld [wUnusedD71F],a + call GetTileAndCoordsInFrontOfPlayer + ld a,[GetTileAndCoordsInFrontOfPlayer] + cp a,$18 + jr nz,.next0 + ld hl,CardKeyTable1 + jr .next1 +.next0 + cp a,$24 + jr nz,.next2 + ld hl,CardKeyTable2 + jr .next1 +.next2 + cp a,$5e + jp nz,ItemUseNotTime + ld hl,CardKeyTable3 +.next1 + ld a,[wCurMap] + ld b,a +.loop + ld a,[hli] + cp a,$ff + jp z,ItemUseNotTime + cp b + jr nz,.nextEntry1 + ld a,[hli] + cp d + jr nz,.nextEntry2 + ld a,[hli] + cp e + jr nz,.nextEntry3 + ld a,[hl] + ld [wUnusedD71F],a + jr .done +.nextEntry1 + inc hl +.nextEntry2 + inc hl +.nextEntry3 + inc hl + jr .loop +.done + ld hl,ItemUseText00 + call PrintText + ld hl,wd728 + set 7,[hl] + ret + +; These tables are probably supposed to be door locations in Silph Co., +; but they are unused. +; The reason there are 3 tables is unknown. + +; Format: +; 00: Map ID +; 01: Y +; 02: X +; 03: ID? + +CardKeyTable1: + db SILPH_CO_2F,$04,$04,$00 + db SILPH_CO_2F,$04,$05,$01 + db SILPH_CO_4F,$0C,$04,$02 + db SILPH_CO_4F,$0C,$05,$03 + db SILPH_CO_7F,$06,$0A,$04 + db SILPH_CO_7F,$06,$0B,$05 + db SILPH_CO_9F,$04,$12,$06 + db SILPH_CO_9F,$04,$13,$07 + db SILPH_CO_10F,$08,$0A,$08 + db SILPH_CO_10F,$08,$0B,$09 + db $ff + +CardKeyTable2: + db SILPH_CO_3F,$08,$09,$0A + db SILPH_CO_3F,$09,$09,$0B + db SILPH_CO_5F,$04,$07,$0C + db SILPH_CO_5F,$05,$07,$0D + db SILPH_CO_6F,$0C,$05,$0E + db SILPH_CO_6F,$0D,$05,$0F + db SILPH_CO_8F,$08,$07,$10 + db SILPH_CO_8F,$09,$07,$11 + db SILPH_CO_9F,$08,$03,$12 + db SILPH_CO_9F,$09,$03,$13 + db $ff + +CardKeyTable3: + db SILPH_CO_11F,$08,$09,$14 + db SILPH_CO_11F,$09,$09,$15 + db $ff + +ItemUsePokedoll: + ld a,[wIsInBattle] + dec a + jp nz,ItemUseNotTime + ld a,$01 + ld [wEscapedFromBattle],a + jp PrintItemUseTextAndRemoveItem + +ItemUseGuardSpec: + ld a,[wIsInBattle] + and a + jp z,ItemUseNotTime + ld hl,wPlayerBattleStatus2 + set PROTECTED_BY_MIST,[hl] ; Mist bit + jp PrintItemUseTextAndRemoveItem + +ItemUseSuperRepel: + ld b,200 + jp ItemUseRepelCommon + +ItemUseMaxRepel: + ld b,250 + jp ItemUseRepelCommon + +ItemUseDireHit: + ld a,[wIsInBattle] + and a + jp z,ItemUseNotTime + ld hl,wPlayerBattleStatus2 + set GETTING_PUMPED,[hl] ; Focus Energy bit + jp PrintItemUseTextAndRemoveItem + +ItemUseXStat: + ld a,[wIsInBattle] + and a + jr nz,.inBattle + call ItemUseNotTime + ld a,2 + ld [wActionResultOrTookBattleTurn],a ; item not used + ret +.inBattle + ld hl,wPlayerMoveNum + ld a,[hli] + push af ; save [wPlayerMoveNum] + ld a,[hl] + push af ; save [wPlayerMoveEffect] + push hl + ld a,[wcf91] + sub a,X_ATTACK - ATTACK_UP1_EFFECT + ld [hl],a ; store player move effect + call PrintItemUseTextAndRemoveItem + ld a,XSTATITEM_ANIM ; X stat item animation ID + ld [wPlayerMoveNum],a + call LoadScreenTilesFromBuffer1 ; restore saved screen + call Delay3 + xor a + ld [H_WHOSETURN],a ; set turn to player's turn + callba StatModifierUpEffect ; do stat increase move + pop hl + pop af + ld [hld],a ; restore [wPlayerMoveEffect] + pop af + ld [hl],a ; restore [wPlayerMoveNum] + ret + +ItemUsePokeflute: + ld a,[wIsInBattle] + and a + jr nz,.inBattle +; if not in battle + call ItemUseReloadOverworldData + ld a,[wCurMap] + cp a,ROUTE_12 + jr nz,.notRoute12 + CheckEvent EVENT_BEAT_ROUTE12_SNORLAX + jr nz,.noSnorlaxToWakeUp +; if the player hasn't beaten Route 12 Snorlax + ld hl,Route12SnorlaxFluteCoords + call ArePlayerCoordsInArray + jr nc,.noSnorlaxToWakeUp + ld hl,PlayedFluteHadEffectText + call PrintText + SetEvent EVENT_FIGHT_ROUTE12_SNORLAX + ret +.notRoute12 + cp a,ROUTE_16 + jr nz,.noSnorlaxToWakeUp + CheckEvent EVENT_BEAT_ROUTE16_SNORLAX + jr nz,.noSnorlaxToWakeUp +; if the player hasn't beaten Route 16 Snorlax + ld hl,Route16SnorlaxFluteCoords + call ArePlayerCoordsInArray + jr nc,.noSnorlaxToWakeUp + ld hl,PlayedFluteHadEffectText + call PrintText + SetEvent EVENT_FIGHT_ROUTE16_SNORLAX + ret +.noSnorlaxToWakeUp + ld hl,PlayedFluteNoEffectText + jp PrintText +.inBattle + xor a + ld [wWereAnyMonsAsleep],a + ld b,~SLP & $ff + ld hl,wPartyMon1Status + call WakeUpEntireParty + ld a,[wIsInBattle] + dec a ; is it a trainer battle? + jr z,.skipWakingUpEnemyParty +; if it's a trainer battle + ld hl,wEnemyMon1Status + call WakeUpEntireParty +.skipWakingUpEnemyParty + ld hl,wBattleMonStatus + ld a,[hl] + and b ; remove Sleep status + ld [hl],a + ld hl,wEnemyMonStatus + ld a,[hl] + and b ; remove Sleep status + ld [hl],a + call LoadScreenTilesFromBuffer2 ; restore saved screen + ld a,[wWereAnyMonsAsleep] + and a ; were any pokemon asleep before playing the flute? + ld hl,PlayedFluteNoEffectText + jp z,PrintText ; if no pokemon were asleep +; if some pokemon were asleep + ld hl,PlayedFluteHadEffectText + call PrintText + ld a,[wLowHealthAlarm] + and a,$80 + jr nz,.skipMusic + call WaitForSoundToFinish ; wait for sound to end + callba Music_PokeFluteInBattle ; play in-battle pokeflute music +.musicWaitLoop ; wait for music to finish playing + ld a,[wChannelSoundIDs + Ch6] + and a ; music off? + jr nz,.musicWaitLoop +.skipMusic + ld hl,FluteWokeUpText + jp PrintText + +; wakes up all party pokemon +; INPUT: +; hl must point to status of first pokemon in party (player's or enemy's) +; b must equal ~SLP +; [wWereAnyMonsAsleep] should be initialized to 0 +; OUTPUT: +; [wWereAnyMonsAsleep]: set to 1 if any pokemon were asleep +WakeUpEntireParty: + ld de,44 + ld c,6 +.loop + ld a,[hl] + push af + and a,SLP ; is pokemon asleep? + jr z,.notAsleep + ld a,1 + ld [wWereAnyMonsAsleep],a ; indicate that a pokemon had to be woken up +.notAsleep + pop af + and b ; remove Sleep status + ld [hl],a + add hl,de + dec c + jr nz,.loop + ret + +; Format: +; 00: Y +; 01: X +Route12SnorlaxFluteCoords: + db 62,9 ; one space West of Snorlax + db 61,10 ; one space North of Snorlax + db 63,10 ; one space South of Snorlax + db 62,11 ; one space East of Snorlax + db $ff ; terminator + +; Format: +; 00: Y +; 01: X +Route16SnorlaxFluteCoords: + db 10,27 ; one space East of Snorlax + db 10,25 ; one space West of Snorlax + db $ff ; terminator + +PlayedFluteNoEffectText: + TX_FAR _PlayedFluteNoEffectText + db "@" + +FluteWokeUpText: + TX_FAR _FluteWokeUpText + db "@" + +PlayedFluteHadEffectText: + TX_FAR _PlayedFluteHadEffectText + TX_BLINK + TX_ASM + ld a,[wIsInBattle] + and a + jr nz,.done +; play out-of-battle pokeflute music + ld a,$ff + call PlaySound ; turn off music + ld a, SFX_POKEFLUTE + ld c, BANK(SFX_Pokeflute) + call PlayMusic +.musicWaitLoop ; wait for music to finish playing + ld a,[wChannelSoundIDs + Ch2] + cp a, SFX_POKEFLUTE + jr z,.musicWaitLoop + call PlayDefaultMusic ; start playing normal music again +.done + jp TextScriptEnd ; end text + +ItemUseCoinCase: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + ld hl,CoinCaseNumCoinsText + jp PrintText + +CoinCaseNumCoinsText: + TX_FAR _CoinCaseNumCoinsText + db "@" + +ItemUseOldRod: + call FishingInit + jp c, ItemUseNotTime + lb bc, 5, MAGIKARP + ld a, $1 ; set bite + jr RodResponse + +ItemUseGoodRod: + call FishingInit + jp c,ItemUseNotTime +.RandomLoop + call Random + srl a + jr c, .SetBite + and %11 + cp 2 + jr nc, .RandomLoop + ; choose which monster appears + ld hl,GoodRodMons + add a,a + ld c,a + ld b,0 + add hl,bc + ld b,[hl] + inc hl + ld c,[hl] + and a +.SetBite + ld a,0 + rla + xor 1 + jr RodResponse + +INCLUDE "data/good_rod.asm" + +ItemUseSuperRod: + call FishingInit + jp c, ItemUseNotTime + call ReadSuperRodData + ld a, e +RodResponse: + ld [wRodResponse], a + + dec a ; is there a bite? + jr nz, .next + ; if yes, store level and species data + ld a, 1 + ld [wMoveMissed], a + ld a, b ; level + ld [wCurEnemyLVL], a + ld a, c ; species + ld [wCurOpponent], a + +.next + ld hl, wWalkBikeSurfState + ld a, [hl] ; store the value in a + push af + push hl + ld [hl], 0 + callba FishingAnim + pop hl + pop af + ld [hl], a + ret + +; checks if fishing is possible and if so, runs initialization code common to all rods +; unsets carry if fishing is possible, sets carry if not +FishingInit: + ld a,[wIsInBattle] + and a + jr z,.notInBattle + scf ; can't fish during battle + ret +.notInBattle + call IsNextTileShoreOrWater + ret c + ld a,[wWalkBikeSurfState] + cp a,2 ; Surfing? + jr z,.surfing + call ItemUseReloadOverworldData + ld hl,ItemUseText00 + call PrintText + ld a,SFX_HEAL_AILMENT + call PlaySound + ld c,80 + call DelayFrames + and a + ret +.surfing + scf ; can't fish when surfing + ret + +ItemUseOaksParcel: + jp ItemUseNotYoursToUse + +ItemUseItemfinder: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + call ItemUseReloadOverworldData + callba HiddenItemNear ; check for hidden items + ld hl,ItemfinderFoundNothingText + jr nc,.printText ; if no hidden items + ld c,4 +.loop + ld a,SFX_HEALING_MACHINE + call PlaySoundWaitForCurrent + ld a,SFX_PURCHASE + call PlaySoundWaitForCurrent + dec c + jr nz,.loop + ld hl,ItemfinderFoundItemText +.printText + jp PrintText + +ItemfinderFoundItemText: + TX_FAR _ItemfinderFoundItemText + db "@" + +ItemfinderFoundNothingText: + TX_FAR _ItemfinderFoundNothingText + db "@" + +ItemUsePPUp: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + +ItemUsePPRestore: + ld a,[wWhichPokemon] + push af + ld a,[wcf91] + ld [wPPRestoreItem],a +.chooseMon + xor a + ld [wUpdateSpritesEnabled],a + ld a,USE_ITEM_PARTY_MENU + ld [wPartyMenuTypeOrMessageID],a + call DisplayPartyMenu + jr nc,.chooseMove + jp .itemNotUsed +.chooseMove + ld a,[wPPRestoreItem] + cp a,ELIXER + jp nc,.useElixir ; if Elixir or Max Elixir + ld a,$02 + ld [wMoveMenuType],a + ld hl,RaisePPWhichTechniqueText + ld a,[wPPRestoreItem] + cp a,ETHER ; is it a PP Up? + jr c,.printWhichTechniqueMessage ; if so, print the raise PP message + ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message +.printWhichTechniqueMessage + call PrintText + xor a + ld [wPlayerMoveListIndex],a + callab MoveSelectionMenu ; move selection menu + ld a,0 + ld [wPlayerMoveListIndex],a + jr nz,.chooseMon + ld hl,wPartyMon1Moves + ld bc, wPartyMon2 - wPartyMon1 + call GetSelectedMoveOffset + push hl + ld a,[hl] + ld [wd11e],a + call GetMoveName + call CopyStringToCF50 ; copy name to wcf50 + pop hl + ld a,[wPPRestoreItem] + cp a,ETHER + jr nc,.useEther ; if Ether or Max Ether +.usePPUp + ld bc,wPartyMon1PP - wPartyMon1Moves + add hl,bc + ld a,[hl] ; move PP + cp a,3 << 6 ; have 3 PP Ups already been used? + jr c,.PPNotMaxedOut + ld hl,PPMaxedOutText + call PrintText + jr .chooseMove +.PPNotMaxedOut + ld a,[hl] + add a,1 << 6 ; increase PP Up count by 1 + ld [hl],a + ld a,1 ; 1 PP Up used + ld [wd11e],a + call RestoreBonusPP ; add the bonus PP to current PP + ld hl,PPIncreasedText + call PrintText +.done + pop af + ld [wWhichPokemon],a + call GBPalWhiteOut + call RunDefaultPaletteCommand + jp RemoveUsedItem +.afterRestoringPP ; after using a (Max) Ether/Elixir + ld a,[wWhichPokemon] + ld b,a + ld a,[wPlayerMonNumber] + cp b ; is the pokemon whose PP was restored active in battle? + jr nz,.skipUpdatingInBattleData + ld hl,wPartyMon1PP + ld bc, wPartyMon2 - wPartyMon1 + call AddNTimes + ld de,wBattleMonPP + ld bc,4 + call CopyData ; copy party data to in-battle data +.skipUpdatingInBattleData + ld a,SFX_HEAL_AILMENT + call PlaySound + ld hl,PPRestoredText + call PrintText + jr .done +.useEther + call .restorePP + jr nz,.afterRestoringPP + jp .noEffect +; unsets zero flag if PP was restored, sets zero flag if not +; however, this is bugged for Max Ethers and Max Elixirs (see below) +.restorePP + xor a ; PLAYER_PARTY_DATA + ld [wMonDataLocation],a + call GetMaxPP + ld hl,wPartyMon1Moves + ld bc, wPartyMon2 - wPartyMon1 + call GetSelectedMoveOffset + ld bc, wPartyMon1PP - wPartyMon1Moves + add hl,bc ; hl now points to move's PP + ld a,[wMaxPP] + ld b,a + ld a,[wPPRestoreItem] + cp a,MAX_ETHER + jr z,.fullyRestorePP + ld a,[hl] ; move PP + and a,%00111111 ; lower 6 bit bits store current PP + cp b ; does current PP equal max PP? + ret z ; if so, return + add a,10 ; increase current PP by 10 +; b holds the max PP amount and b will hold the new PP amount. +; So, if the new amount meets or exceeds the max amount, +; cap the amount to the max amount by leaving b unchanged. +; Otherwise, store the new amount in b. + cp b ; does the new amount meet or exceed the maximum? + jr nc,.storeNewAmount + ld b,a +.storeNewAmount + ld a,[hl] ; move PP + and a,%11000000 ; PP Up counter bits + add b + ld [hl],a + ret +.fullyRestorePP + ld a,[hl] ; move PP +; Note that this code has a bug. It doesn't mask out the upper two bits, which +; are used to count how many PP Ups have been used on the move. So, Max Ethers +; and Max Elixirs will not be detected as having no effect on a move with full +; PP if the move has had any PP Ups used on it. + cp b ; does current PP equal max PP? + ret z + jr .storeNewAmount +.useElixir +; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER + ld hl,wPPRestoreItem + dec [hl] + dec [hl] + xor a + ld hl,wCurrentMenuItem + ld [hli],a + ld [hl],a ; zero the counter for number of moves that had their PP restored + ld b,4 +; loop through each move and restore PP +.elixirLoop + push bc + ld hl,wPartyMon1Moves + ld bc, wPartyMon2 - wPartyMon1 + call GetSelectedMoveOffset + ld a,[hl] + and a ; does the current slot have a move? + jr z,.nextMove + call .restorePP + jr z,.nextMove +; if some PP was restored + ld hl,wTileBehindCursor ; counter for number of moves that had their PP restored + inc [hl] +.nextMove + ld hl,wCurrentMenuItem + inc [hl] + pop bc + dec b + jr nz,.elixirLoop + ld a,[wTileBehindCursor] + and a ; did any moves have their PP restored? + jp nz,.afterRestoringPP +.noEffect + call ItemUseNoEffect +.itemNotUsed + call GBPalWhiteOut + call RunDefaultPaletteCommand + pop af + xor a + ld [wActionResultOrTookBattleTurn],a ; item use failed + ret + +RaisePPWhichTechniqueText: + TX_FAR _RaisePPWhichTechniqueText + db "@" + +RestorePPWhichTechniqueText: + TX_FAR _RestorePPWhichTechniqueText + db "@" + +PPMaxedOutText: + TX_FAR _PPMaxedOutText + db "@" + +PPIncreasedText: + TX_FAR _PPIncreasedText + db "@" + +PPRestoredText: + TX_FAR _PPRestoredText + db "@" + +; for items that can't be used from the Item menu +UnusableItem: + jp ItemUseNotTime + +ItemUseTMHM: + ld a,[wIsInBattle] + and a + jp nz,ItemUseNotTime + ld a,[wcf91] + sub a,TM_01 + push af + jr nc,.skipAdding + add a,55 ; if item is an HM, add 55 +.skipAdding + inc a + ld [wd11e],a + predef TMToMove ; get move ID from TM/HM ID + ld a,[wd11e] + ld [wMoveNum],a + call GetMoveName + call CopyStringToCF50 ; copy name to wcf50 + pop af + ld hl,BootedUpTMText + jr nc,.printBootedUpMachineText + ld hl,BootedUpHMText +.printBootedUpMachineText + call PrintText + ld hl,TeachMachineMoveText + call PrintText + coord hl, 13, 7 + lb bc, 8, 14 + ld a,TWO_OPTION_MENU + ld [wTextBoxID],a + call DisplayTextBoxID ; yes/no menu + ld a,[wCurrentMenuItem] + and a + jr z,.useMachine + ld a,2 + ld [wActionResultOrTookBattleTurn],a ; item not used + ret +.useMachine + ld a,[wWhichPokemon] + push af + ld a,[wcf91] + push af +.chooseMon + ld hl,wcf50 + ld de,wTempMoveNameBuffer + ld bc,14 + call CopyData ; save the move name because DisplayPartyMenu will overwrite it + ld a,$ff + ld [wUpdateSpritesEnabled],a + ld a,TMHM_PARTY_MENU + ld [wPartyMenuTypeOrMessageID],a + call DisplayPartyMenu + push af + ld hl,wTempMoveNameBuffer + ld de,wcf50 + ld bc,14 + call CopyData + pop af + jr nc,.checkIfAbleToLearnMove +; if the player canceled teaching the move + pop af + pop af + call GBPalWhiteOutWithDelay3 + call ClearSprites + call RunDefaultPaletteCommand + jp LoadScreenTilesFromBuffer1 ; restore saved screen +.checkIfAbleToLearnMove + predef CanLearnTM ; check if the pokemon can learn the move + push bc + ld a,[wWhichPokemon] + ld hl,wPartyMonNicks + call GetPartyMonName + pop bc + ld a,c + and a ; can the pokemon learn the move? + jr nz,.checkIfAlreadyLearnedMove +; if the pokemon can't learn the move + ld a,SFX_DENIED + call PlaySoundWaitForCurrent + ld hl,MonCannotLearnMachineMoveText + call PrintText + jr .chooseMon +.checkIfAlreadyLearnedMove + callab CheckIfMoveIsKnown ; check if the pokemon already knows the move + jr c,.chooseMon + predef LearnMove ; teach move + pop af + ld [wcf91],a + pop af + ld [wWhichPokemon],a + ld a,b + and a + ret z + ld a,[wcf91] + call IsItemHM + ret c + jp RemoveUsedItem + +BootedUpTMText: + TX_FAR _BootedUpTMText + db "@" + +BootedUpHMText: + TX_FAR _BootedUpHMText + db "@" + +TeachMachineMoveText: + TX_FAR _TeachMachineMoveText + db "@" + +MonCannotLearnMachineMoveText: + TX_FAR _MonCannotLearnMachineMoveText + db "@" + +PrintItemUseTextAndRemoveItem: + ld hl,ItemUseText00 + call PrintText + ld a,SFX_HEAL_AILMENT + call PlaySound + call WaitForTextScrollButtonPress ; wait for button press + +RemoveUsedItem: + ld hl,wNumBagItems + ld a,1 ; one item + ld [wItemQuantity],a + jp RemoveItemFromInventory + +ItemUseNoEffect: + ld hl,ItemUseNoEffectText + jr ItemUseFailed + +ItemUseNotTime: + ld hl,ItemUseNotTimeText + jr ItemUseFailed + +ItemUseNotYoursToUse: + ld hl,ItemUseNotYoursToUseText + jr ItemUseFailed + +ThrowBallAtTrainerMon: + call RunDefaultPaletteCommand + call LoadScreenTilesFromBuffer1 ; restore saved screen + call Delay3 + ld a,TOSS_ANIM + ld [wAnimationID],a + predef MoveAnimation ; do animation + ld hl,ThrowBallAtTrainerMonText1 + call PrintText + ld hl,ThrowBallAtTrainerMonText2 + call PrintText + jr RemoveUsedItem + +NoCyclingAllowedHere: + ld hl,NoCyclingAllowedHereText + jr ItemUseFailed + +BoxFullCannotThrowBall: + ld hl,BoxFullCannotThrowBallText + jr ItemUseFailed + +SurfingAttemptFailed: + ld hl,NoSurfingHereText + +ItemUseFailed: + xor a + ld [wActionResultOrTookBattleTurn],a ; item use failed + jp PrintText + +ItemUseNotTimeText: + TX_FAR _ItemUseNotTimeText + db "@" + +ItemUseNotYoursToUseText: + TX_FAR _ItemUseNotYoursToUseText + db "@" + +ItemUseNoEffectText: + TX_FAR _ItemUseNoEffectText + db "@" + +ThrowBallAtTrainerMonText1: + TX_FAR _ThrowBallAtTrainerMonText1 + db "@" + +ThrowBallAtTrainerMonText2: + TX_FAR _ThrowBallAtTrainerMonText2 + db "@" + +NoCyclingAllowedHereText: + TX_FAR _NoCyclingAllowedHereText + db "@" + +NoSurfingHereText: + TX_FAR _NoSurfingHereText + db "@" + +BoxFullCannotThrowBallText: + TX_FAR _BoxFullCannotThrowBallText + db "@" + +ItemUseText00: + TX_FAR _ItemUseText001 + TX_LINE + TX_FAR _ItemUseText002 + db "@" + +GotOnBicycleText: + TX_FAR _GotOnBicycleText1 + TX_LINE + TX_FAR _GotOnBicycleText2 + db "@" + +GotOffBicycleText: + TX_FAR _GotOffBicycleText1 + TX_LINE + TX_FAR _GotOffBicycleText2 + db "@" + +; restores bonus PP (from PP Ups) when healing at a pokemon center +; also, when a PP Up is used, it increases the current PP by one PP Up bonus +; INPUT: +; [wWhichPokemon] = index of pokemon in party +; [wCurrentMenuItem] = index of move (when using a PP Up) +RestoreBonusPP: + ld hl,wPartyMon1Moves + ld bc, wPartyMon2 - wPartyMon1 + ld a,[wWhichPokemon] + call AddNTimes + push hl + ld de,wNormalMaxPPList - 1 + predef LoadMovePPs ; loads the normal max PP of each of the pokemon's moves to wNormalMaxPPList + pop hl + ld c, wPartyMon1PP - wPartyMon1Moves + ld b,0 + add hl,bc ; hl now points to move 1 PP + ld de,wNormalMaxPPList + ld b,0 ; initialize move counter to zero +; loop through the pokemon's moves +.loop + inc b + ld a,b + cp a,5 ; reached the end of the pokemon's moves? + ret z ; if so, return + ld a,[wUsingPPUp] + dec a ; using a PP Up? + jr nz,.skipMenuItemIDCheck +; if using a PP Up, check if this is the move it's being used on + ld a,[wCurrentMenuItem] + inc a + cp b + jr nz,.nextMove +.skipMenuItemIDCheck + ld a,[hl] + and a,%11000000 ; have any PP Ups been used? + call nz,AddBonusPP ; if so, add bonus PP +.nextMove + inc hl + inc de + jr .loop + +; adds bonus PP from PP Ups to current PP +; 1/5 of normal max PP (capped at 7) is added for each PP Up +; INPUT: +; [de] = normal max PP +; [hl] = move PP +AddBonusPP: + push bc + ld a,[de] ; normal max PP of move + ld [H_DIVIDEND + 3],a + xor a + ld [H_DIVIDEND],a + ld [H_DIVIDEND + 1],a + ld [H_DIVIDEND + 2],a + ld a,5 + ld [H_DIVISOR],a + ld b,4 + call Divide + ld a,[hl] ; move PP + ld b,a + swap a + and a,%00001111 + srl a + srl a + ld c,a ; c = number of PP Ups used +.loop + ld a,[H_QUOTIENT + 3] + cp a,8 ; is the amount greater than or equal to 8? + jr c,.addAmount + ld a,7 ; cap the amount at 7 +.addAmount + add b + ld b,a + ld a,[wUsingPPUp] + dec a ; is the player using a PP Up right now? + jr z,.done ; if so, only add the bonus once + dec c + jr nz,.loop +.done + ld [hl],b + pop bc + ret + +; gets max PP of a pokemon's move (including PP from PP Ups) +; INPUT: +; [wWhichPokemon] = index of pokemon within party/box +; [wMonDataLocation] = pokemon source +; 00: player's party +; 01: enemy's party +; 02: current box +; 03: daycare +; 04: player's in-battle pokemon +; [wCurrentMenuItem] = move index +; OUTPUT: +; [wMaxPP] = max PP +GetMaxPP: + ld a,[wMonDataLocation] + and a + ld hl,wPartyMon1Moves + ld bc,wPartyMon2 - wPartyMon1 + jr z,.sourceWithMultipleMon + ld hl,wEnemyMon1Moves + dec a + jr z,.sourceWithMultipleMon + ld hl,wBoxMon1Moves + ld bc,wBoxMon2 - wBoxMon1 + dec a + jr z,.sourceWithMultipleMon + ld hl,wDayCareMonMoves + dec a + jr z,.sourceWithOneMon + ld hl,wBattleMonMoves ; player's in-battle pokemon +.sourceWithOneMon + call GetSelectedMoveOffset2 + jr .next +.sourceWithMultipleMon + call GetSelectedMoveOffset +.next + ld a,[hl] + dec a + push hl + ld hl,Moves + ld bc,MoveEnd - Moves + call AddNTimes + ld de,wcd6d + ld a,BANK(Moves) + call FarCopyData + ld de,wcd6d + 5 ; PP is byte 5 of move data + ld a,[de] + ld b,a ; b = normal max PP + pop hl + push bc + ld bc,wPartyMon1PP - wPartyMon1Moves ; PP offset if not player's in-battle pokemon data + ld a,[wMonDataLocation] + cp a,4 ; player's in-battle pokemon? + jr nz,.addPPOffset + ld bc,wBattleMonPP - wBattleMonMoves ; PP offset if player's in-battle pokemon data +.addPPOffset + add hl,bc + ld a,[hl] ; a = current PP + and a,%11000000 ; get PP Up count + pop bc + or b ; place normal max PP in 6 lower bits of a + ld h,d + ld l,e + inc hl ; hl = wcd73 + ld [hl],a + xor a ; add the bonus for the existing PP Up count + ld [wUsingPPUp],a + call AddBonusPP ; add bonus PP from PP Ups + ld a,[hl] + and a,%00111111 ; mask out the PP Up count + ld [wMaxPP],a ; store max PP + ret + +GetSelectedMoveOffset: + ld a,[wWhichPokemon] + call AddNTimes + +GetSelectedMoveOffset2: + ld a,[wCurrentMenuItem] + ld c,a + ld b,0 + add hl,bc + ret + +; confirms the item toss and then tosses the item +; INPUT: +; hl = address of inventory (either wNumBagItems or wNumBoxItems) +; [wcf91] = item ID +; [wWhichPokemon] = index of item within inventory +; [wItemQuantity] = quantity to toss +; OUTPUT: +; clears carry flag if the item is tossed, sets carry flag if not +TossItem_: + push hl + ld a,[wcf91] + call IsItemHM + pop hl + jr c,.tooImportantToToss + push hl + call IsKeyItem_ + ld a,[wIsKeyItem] + pop hl + and a + jr nz,.tooImportantToToss + push hl + ld a,[wcf91] + ld [wd11e],a + call GetItemName + call CopyStringToCF50 ; copy name to wcf50 + ld hl,IsItOKToTossItemText + call PrintText + coord hl, 13, 7 + lb bc, 8, 14 + ld a,TWO_OPTION_MENU + ld [wTextBoxID],a + call DisplayTextBoxID ; yes/no menu + ld a,[wMenuExitMethod] + cp a,CHOSE_SECOND_ITEM + pop hl + scf + ret z ; return if the player chose No +; if the player chose Yes + push hl + ld a,[wWhichPokemon] + call RemoveItemFromInventory + ld a,[wcf91] + ld [wd11e],a + call GetItemName + call CopyStringToCF50 ; copy name to wcf50 + ld hl,ThrewAwayItemText + call PrintText + pop hl + and a + ret +.tooImportantToToss + push hl + ld hl,TooImportantToTossText + call PrintText + pop hl + scf + ret + +ThrewAwayItemText: + TX_FAR _ThrewAwayItemText + db "@" + +IsItOKToTossItemText: + TX_FAR _IsItOKToTossItemText + db "@" + +TooImportantToTossText: + TX_FAR _TooImportantToTossText + db "@" + +; checks if an item is a key item +; INPUT: +; [wcf91] = item ID +; OUTPUT: +; [wIsKeyItem] = result +; 00: item is not key item +; 01: item is key item +IsKeyItem_: + ld a,$01 + ld [wIsKeyItem],a + ld a,[wcf91] + cp a,HM_01 ; is the item an HM or TM? + jr nc,.checkIfItemIsHM +; if the item is not an HM or TM + push af + ld hl,KeyItemBitfield + ld de,wBuffer + ld bc,15 ; only 11 bytes are actually used + call CopyData + pop af + dec a + ld c,a + ld hl,wBuffer + ld b,FLAG_TEST + predef FlagActionPredef + ld a,c + and a + ret nz +.checkIfItemIsHM + ld a,[wcf91] + call IsItemHM + ret c + xor a + ld [wIsKeyItem],a + ret + +INCLUDE "data/key_items.asm" + +SendNewMonToBox: + ld de, wNumInBox + ld a, [de] + inc a + ld [de], a + ld a, [wcf91] + ld [wd0b5], a + ld c, a +.asm_e7b1 + inc de + ld a, [de] + ld b, a + ld a, c + ld c, b + ld [de], a + cp $ff + jr nz, .asm_e7b1 + call GetMonHeader + ld hl, wBoxMonOT + ld bc, NAME_LENGTH + ld a, [wNumInBox] + dec a + jr z, .asm_e7ee + dec a + call AddNTimes + push hl + ld bc, NAME_LENGTH + add hl, bc + ld d, h + ld e, l + pop hl + ld a, [wNumInBox] + dec a + ld b, a +.asm_e7db + push bc + push hl + ld bc, NAME_LENGTH + call CopyData + pop hl + ld d, h + ld e, l + ld bc, -NAME_LENGTH + add hl, bc + pop bc + dec b + jr nz, .asm_e7db +.asm_e7ee + ld hl, wPlayerName + ld de, wBoxMonOT + ld bc, NAME_LENGTH + call CopyData + ld a, [wNumInBox] + dec a + jr z, .asm_e82a + ld hl, wBoxMonNicks + ld bc, NAME_LENGTH + dec a + call AddNTimes + push hl + ld bc, NAME_LENGTH + add hl, bc + ld d, h + ld e, l + pop hl + ld a, [wNumInBox] + dec a + ld b, a +.asm_e817 + push bc + push hl + ld bc, NAME_LENGTH + call CopyData + pop hl + ld d, h + ld e, l + ld bc, -NAME_LENGTH + add hl, bc + pop bc + dec b + jr nz, .asm_e817 +.asm_e82a + ld hl, wBoxMonNicks + ld a, NAME_MON_SCREEN + ld [wNamingScreenType], a + predef AskName + ld a, [wNumInBox] + dec a + jr z, .asm_e867 + ld hl, wBoxMons + ld bc, wBoxMon2 - wBoxMon1 + dec a + call AddNTimes + push hl + ld bc, wBoxMon2 - wBoxMon1 + add hl, bc + ld d, h + ld e, l + pop hl + ld a, [wNumInBox] + dec a + ld b, a +.asm_e854 + push bc + push hl + ld bc, wBoxMon2 - wBoxMon1 + call CopyData + pop hl + ld d, h + ld e, l + ld bc, wBoxMon1 - wBoxMon2 + add hl, bc + pop bc + dec b + jr nz, .asm_e854 +.asm_e867 + ld a, [wEnemyMonLevel] + ld [wEnemyMonBoxLevel], a + ld hl, wEnemyMon + ld de, wBoxMon1 + ld bc, wEnemyMonDVs - wEnemyMon + call CopyData + ld hl, wPlayerID + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + inc de + push de + ld a, [wCurEnemyLVL] + ld d, a + callab CalcExperience + pop de + ld a, [hExperience] + ld [de], a + inc de + ld a, [hExperience + 1] + ld [de], a + inc de + ld a, [hExperience + 2] + ld [de], a + inc de + xor a + ld b, NUM_STATS * 2 +.asm_e89f + ld [de], a + inc de + dec b + jr nz, .asm_e89f + ld hl, wEnemyMonDVs + ld a, [hli] + ld [de], a + inc de + ld a, [hli] + ld [de], a + ld hl, wEnemyMonPP + ld b, NUM_MOVES +.asm_e8b1 + ld a, [hli] + inc de + ld [de], a + dec b + jr nz, .asm_e8b1 + ret + +; checks if the tile in front of the player is a shore or water tile +; used for surfing and fishing +; unsets carry if it is, sets carry if not +IsNextTileShoreOrWater: + ld a, [wCurMapTileset] + ld hl, WaterTilesets + ld de,1 + call IsInArray + jr nc, .notShoreOrWater + ld a, [wCurMapTileset] + cp SHIP_PORT ; Vermilion Dock tileset + ld a, [wTileInFrontOfPlayer] ; tile in front of player + jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset + cp $48 ; eastern shore tile in Safari Zone + jr z, .shoreOrWater + cp $32 ; usual eastern shore tile + jr z, .shoreOrWater +.skipShoreTiles + cp $14 ; water tile + jr z, .shoreOrWater +.notShoreOrWater + scf + ret +.shoreOrWater + and a + ret + +; tilesets with water +WaterTilesets: + db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU + db $ff ; terminator + +ReadSuperRodData: +; return e = 2 if no fish on this map +; return e = 1 if a bite, bc = level,species +; return e = 0 if no bite + ld a, [wCurMap] + ld de, 3 ; each fishing group is three bytes wide + ld hl, SuperRodData + call IsInArray + jr c, .ReadFishingGroup + ld e, $2 ; $2 if no fishing groups found + ret + +.ReadFishingGroup +; hl points to the fishing group entry in the index + inc hl ; skip map id + + ; read fishing group address + ld a, [hli] + ld h, [hl] + ld l, a + + ld b, [hl] ; how many mons in group + inc hl ; point to data + ld e, $0 ; no bite yet + +.RandomLoop + call Random + srl a + ret c ; 50% chance of no battle + + and %11 ; 2-bit random number + cp b + jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate + + ; get the mon + add a + ld c, a + ld b, $0 + add hl, bc + ld b, [hl] ; level + inc hl + ld c, [hl] ; species + ld e, $1 ; $1 if there's a bite + ret + +INCLUDE "data/super_rod.asm" + +; reloads map view and processes sprite data +; for items that cause the overworld to be displayed +ItemUseReloadOverworldData: + call LoadCurrentMapView + jp UpdateSprites + +; creates a list at wBuffer of maps where the mon in [wd11e] can be found. +; this is used by the pokedex to display locations the mon can be found on the map. +FindWildLocationsOfMon: + ld hl, WildDataPointers + ld de, wBuffer + ld c, $0 +.loop + inc hl + ld a, [hld] + inc a + jr z, .done + push hl + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [hli] + and a + call nz, CheckMapForMon ; land + ld a, [hli] + and a + call nz, CheckMapForMon ; water + pop hl + inc hl + inc hl + inc c + jr .loop +.done + ld a, $ff ; list terminator + ld [de], a + ret + +CheckMapForMon: + inc hl + ld b, $a +.loop + ld a, [wd11e] + cp [hl] + jr nz, .nextEntry + ld a, c + ld [de], a + inc de +.nextEntry + inc hl + inc hl + dec b + jr nz, .loop + dec hl + ret |