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-rwxr-xr-xde/engine/menu/players_pc.asm303
1 files changed, 303 insertions, 0 deletions
diff --git a/de/engine/menu/players_pc.asm b/de/engine/menu/players_pc.asm
new file mode 100755
index 00000000..c5acfec7
--- /dev/null
+++ b/de/engine/menu/players_pc.asm
@@ -0,0 +1,303 @@
+PlayerPC:
+ ld a, ITEM_NAME
+ ld [wNameListType], a
+ call SaveScreenTilesToBuffer1
+ xor a
+ ld [wBagSavedMenuItem], a
+ ld [wParentMenuItem], a
+ ld a, [wFlags_0xcd60]
+ bit 3, a ; accessing player's PC through another PC?
+ jr nz, PlayerPCMenu
+; accessing it directly
+ ld a, SFX_TURN_ON_PC
+ call PlaySound
+ ld hl, TurnedOnPC2Text
+ call PrintText
+
+PlayerPCMenu:
+ ld hl, wd730
+ set 6, [hl]
+ ld a, [wParentMenuItem]
+ ld [wCurrentMenuItem], a
+ ld hl, wFlags_0xcd60
+ set 5, [hl]
+ call LoadScreenTilesFromBuffer2
+ coord hl, 0, 0
+ ld b, 8
+ ld c, 15
+ call TextBoxBorder
+ call UpdateSprites
+ coord hl, 2, 2
+ ld de, PlayersPCMenuEntries
+ call PlaceString
+ ld hl, wTopMenuItemY
+ ld a, 2
+ ld [hli], a ; wTopMenuItemY
+ dec a
+ ld [hli], a ; wTopMenuItemX
+ inc hl
+ inc hl
+ ld a, 3
+ ld [hli], a ; wMaxMenuItem
+ ld a, A_BUTTON | B_BUTTON
+ ld [hli], a ; wMenuWatchedKeys
+ xor a
+ ld [hl], a
+ ld hl, wListScrollOffset
+ ld [hli], a ; wListScrollOffset
+ ld [hl], a ; wMenuWatchMovingOutOfBounds
+ ld [wPlayerMonNumber], a
+ ld hl, WhatDoYouWantText
+ call PrintText
+ call HandleMenuInput
+ bit 1, a
+ jp nz, ExitPlayerPC
+ call PlaceUnfilledArrowMenuCursor
+ ld a, [wCurrentMenuItem]
+ ld [wParentMenuItem], a
+ and a
+ jp z, PlayerPCWithdraw
+ dec a
+ jp z, PlayerPCDeposit
+ dec a
+ jp z, PlayerPCToss
+
+ExitPlayerPC:
+ ld a, [wFlags_0xcd60]
+ bit 3, a ; accessing player's PC through another PC?
+ jr nz, .next
+; accessing it directly
+ ld a, SFX_TURN_OFF_PC
+ call PlaySound
+ call WaitForSoundToFinish
+.next
+ ld hl, wFlags_0xcd60
+ res 5, [hl]
+ call LoadScreenTilesFromBuffer2
+ xor a
+ ld [wListScrollOffset], a
+ ld [wBagSavedMenuItem], a
+ ld hl, wd730
+ res 6, [hl]
+ xor a
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
+ ret
+
+PlayerPCDeposit:
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld a, [wNumBagItems]
+ and a
+ jr nz, .loop
+ ld hl, NothingToDepositText
+ call PrintText
+ jp PlayerPCMenu
+.loop
+ ld hl, WhatToDepositText
+ call PrintText
+ ld hl, wNumBagItems
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld a, ITEMLISTMENU
+ ld [wListMenuID], a
+ call DisplayListMenuID
+ jp c, PlayerPCMenu
+ call IsKeyItem
+ ld a, 1
+ ld [wItemQuantity], a
+ ld a, [wIsKeyItem]
+ and a
+ jr nz, .next
+; if it's not a key item, there can be more than one of the item
+ ld hl, DepositHowManyText
+ call PrintText
+ call DisplayChooseQuantityMenu
+ cp $ff
+ jp z, .loop
+.next
+ ld hl, wNumBoxItems
+ call AddItemToInventory
+ jr c, .roomAvailable
+ ld hl, NoRoomToStoreText
+ call PrintText
+ jp .loop
+.roomAvailable
+ ld hl, wNumBagItems
+ call RemoveItemFromInventory
+ call WaitForSoundToFinish
+ ld a, SFX_WITHDRAW_DEPOSIT
+ call PlaySound
+ call WaitForSoundToFinish
+ ld hl, ItemWasStoredText
+ call PrintText
+ jp .loop
+
+PlayerPCWithdraw:
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld a, [wNumBoxItems]
+ and a
+ jr nz, .loop
+ ld hl, NothingStoredText
+ call PrintText
+ jp PlayerPCMenu
+.loop
+ ld hl, WhatToWithdrawText
+ call PrintText
+ ld hl, wNumBoxItems
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld a, ITEMLISTMENU
+ ld [wListMenuID], a
+ call DisplayListMenuID
+ jp c, PlayerPCMenu
+ call IsKeyItem
+ ld a, 1
+ ld [wItemQuantity], a
+ ld a, [wIsKeyItem]
+ and a
+ jr nz, .next
+; if it's not a key item, there can be more than one of the item
+ ld hl, WithdrawHowManyText
+ call PrintText
+ call DisplayChooseQuantityMenu
+ cp $ff
+ jp z, .loop
+.next
+ ld hl, wNumBagItems
+ call AddItemToInventory
+ jr c, .roomAvailable
+ ld hl, CantCarryMoreText
+ call PrintText
+ jp .loop
+.roomAvailable
+ ld hl, wNumBoxItems
+ call RemoveItemFromInventory
+ call WaitForSoundToFinish
+ ld a, SFX_WITHDRAW_DEPOSIT
+ call PlaySound
+ call WaitForSoundToFinish
+ ld hl, WithdrewItemText
+ call PrintText
+ jp .loop
+
+PlayerPCToss:
+ xor a
+ ld [wCurrentMenuItem], a
+ ld [wListScrollOffset], a
+ ld a, [wNumBoxItems]
+ and a
+ jr nz, .loop
+ ld hl, NothingStoredText
+ call PrintText
+ jp PlayerPCMenu
+.loop
+ ld hl, WhatToTossText
+ call PrintText
+ ld hl, wNumBoxItems
+ ld a, l
+ ld [wListPointer], a
+ ld a, h
+ ld [wListPointer + 1], a
+ xor a
+ ld [wPrintItemPrices], a
+ ld a, ITEMLISTMENU
+ ld [wListMenuID], a
+ push hl
+ call DisplayListMenuID
+ pop hl
+ jp c, PlayerPCMenu
+ push hl
+ call IsKeyItem
+ pop hl
+ ld a, 1
+ ld [wItemQuantity], a
+ ld a, [wIsKeyItem]
+ and a
+ jr nz, .next
+ ld a, [wcf91]
+ call IsItemHM
+ jr c, .next
+; if it's not a key item, there can be more than one of the item
+ push hl
+ ld hl, TossHowManyText
+ call PrintText
+ call DisplayChooseQuantityMenu
+ pop hl
+ cp $ff
+ jp z, .loop
+.next
+ call TossItem ; disallows tossing key items
+ jp .loop
+
+PlayersPCMenuEntries:
+ db "ITEM AUFNEHMEN"
+ next "ITEM ABLEGEN"
+ next "ITEM WEGWERFEN"
+ next "AUSLOGGEN@"
+
+TurnedOnPC2Text:
+ TX_FAR _TurnedOnPC2Text
+ db "@"
+
+WhatDoYouWantText:
+ TX_FAR _WhatDoYouWantText
+ db "@"
+
+WhatToDepositText:
+ TX_FAR _WhatToDepositText
+ db "@"
+
+DepositHowManyText:
+ TX_FAR _DepositHowManyText
+ db "@"
+
+ItemWasStoredText:
+ TX_FAR _ItemWasStoredText
+ db "@"
+
+NothingToDepositText:
+ TX_FAR _NothingToDepositText
+ db "@"
+
+NoRoomToStoreText:
+ TX_FAR _NoRoomToStoreText
+ db "@"
+
+WhatToWithdrawText:
+ TX_FAR _WhatToWithdrawText
+ db "@"
+
+WithdrawHowManyText:
+ TX_FAR _WithdrawHowManyText
+ db "@"
+
+WithdrewItemText:
+ TX_FAR _WithdrewItemText
+ db "@"
+
+NothingStoredText:
+ TX_FAR _NothingStoredText
+ db "@"
+
+CantCarryMoreText:
+ TX_FAR _CantCarryMoreText
+ db "@"
+
+WhatToTossText:
+ TX_FAR _WhatToTossText
+ db "@"
+
+TossHowManyText:
+ TX_FAR _TossHowManyText
+ db "@"