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-rwxr-xr-xengine/battle/animations.asm10
1 files changed, 5 insertions, 5 deletions
diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm
index 19625b15..d9406257 100755
--- a/engine/battle/animations.asm
+++ b/engine/battle/animations.asm
@@ -796,9 +796,9 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
dec a
ret nz
; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
- ld a,[wWhichTrade] ; number of shakes
+ ld a,[wNumShakes] ; number of shakes
dec a ; decrement number of shakes
- ld [wWhichTrade],a
+ ld [wNumShakes],a
ret z
; if there are shakes left, restart the subanimation
ld a,[W_SUBANIMSUBENTRYADDR]
@@ -1998,11 +1998,11 @@ AnimationWavyScreen: ; 79666 (1e:5666)
ret
Func_796ae: ; 796ae (1e:56ae)
- ld a, [$ff41]
+ ld a, [rSTAT]
and $3
jr nz, Func_796ae
ld a, [hl]
- ld [$ff43], a
+ ld [rSCX], a
inc hl
ld a, [hl]
cp d
@@ -2895,7 +2895,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)
; store these for later
ld a,b
and a,$F
- ld [wWhichTrade],a
+ ld [wNumShakes],a
ld hl,.PokeBallAnimations
; choose which toss animation to use