summaryrefslogtreecommitdiff
path: root/engine/battle/core.asm
diff options
context:
space:
mode:
Diffstat (limited to 'engine/battle/core.asm')
-rwxr-xr-xengine/battle/core.asm16
1 files changed, 8 insertions, 8 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 63be5676..e76a2720 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -947,7 +947,7 @@ EnemyMonFaintedText: ; 0x3c63e
Func_3c643: ; 3c643 (f:4643)
xor a
- ld [wd083], a
+ ld [wLowHealthAlarm], a ;disable low health alarm
ld [wc02a], a
inc a
ld [wccf6], a
@@ -1089,15 +1089,15 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)
predef FlagActionPredef ; clear gain exp flag for fainted mon
ld hl, W_ENEMYBATTSTATUS1
res 2, [hl] ; reset "attacking multiple times" flag
- ld a, [wd083]
+ ld a, [wLowHealthAlarm]
bit 7, a ; skip sound flag (red bar (?))
jr z, .skipWaitForSound
ld a, $ff
- ld [wd083], a
+ ld [wLowHealthAlarm], a ;disable low health alarm
call WaitForSoundToFinish
.skipWaitForSound
; bug? if the player mon faints while the enemy mon is using bide,
-; the accumulated damage is overwritten. xxx what values can [wd083] have here?
+; the accumulated damage is overwritten. xxx what values can [wLowHealthAlarm] have here?
ld hl, wEnemyBideAccumulatedDamage
ld [hli], a
ld [hl], a
@@ -1934,16 +1934,16 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)
cp $2
jr z, .asm_3cde6
.asm_3cdd9
- ld hl, wd083
- bit 7, [hl]
+ ld hl, wLowHealthAlarm
+ bit 7, [hl] ;low health alarm enabled?
ld [hl], $0
ret z
xor a
ld [wc02a], a
ret
.asm_3cde6
- ld hl, wd083
- set 7, [hl]
+ ld hl, wLowHealthAlarm
+ set 7, [hl] ;enable low health alarm
ret
DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)