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-rwxr-xr-xengine/battle/core.asm12
1 files changed, 6 insertions, 6 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index 15102340..21ee9d0d 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -241,7 +241,7 @@ Func_3c11e: ; 3c11e (f:411e)
call DelayFrames
call SaveScreenTilesToBuffer1
.asm_3c14f
- call AnyPlayerPokemonAliveCheck
+ call AnyPartyAlive
ld a, d
and a
jp z, HandlePlayerBlackOut
@@ -774,7 +774,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525)
xor a
ld [wccf0], a
call FaintEnemyPokemon
- call AnyPlayerPokemonAliveCheck
+ call AnyPartyAlive
ld a, d
and a
jp z, HandlePlayerBlackOut
@@ -870,7 +870,7 @@ FaintEnemyPokemon ; 0x3c567
jr nz, .playermonnotfaint
call Func_3c741
.playermonnotfaint
- call AnyPlayerPokemonAliveCheck
+ call AnyPartyAlive
ld a, d
and a
ret z
@@ -1021,7 +1021,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, $1
ld [wccf0], a
call Func_3c741
- call AnyPlayerPokemonAliveCheck ; test if any more mons are alive
+ call AnyPartyAlive ; test if any more mons are alive
ld a, d
and a
jp z, HandlePlayerBlackOut
@@ -1492,7 +1492,7 @@ TrainerSentOutText: ; 3ca7e (f:4a7e)
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
-AnyPlayerPokemonAliveCheck: ; 3ca83 (f:4a83)
+AnyPartyAlive: ; 3ca83 (f:4a83)
ld a, [wPartyCount] ; wPartyCount
ld e, a
xor a
@@ -6930,7 +6930,7 @@ asm_3f0d0: ; 3f0d0 (f:70d0)
jr nz, .asm_3f0f4
ret
-LoadMonBackSprite:
+LoadMonBackPic:
; Assumes the monster's attributes have
; been loaded with GetMonHeader.
ld a, [wBattleMonSpecies2]