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-rwxr-xr-xengine/battle/core.asm538
1 files changed, 269 insertions, 269 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm
index b6d8b78e..a9f681de 100755
--- a/engine/battle/core.asm
+++ b/engine/battle/core.asm
@@ -216,12 +216,12 @@ Func_3c110: ; 3c110 (f:4110)
Func_3c11e: ; 3c11e (f:411e)
xor a
- ld [W_PLAYERMONSALIVEFLAGS], a
+ ld [wPartyAliveFlags], a
ld [wccf5], a
ld [wcd6a], a
inc a
ld [wd11d], a
- ld hl, W_ENEMYMON1HP ; wd8a5
+ ld hl, wEnemyMon1HP ; wd8a5
ld bc, $2b
ld d, $3
.asm_3c134
@@ -263,7 +263,7 @@ Func_3c11e: ; 3c11e (f:411e)
jp PrintText
.asm_3c17a
callab PrintSafariZoneBattleText
- ld a, [W_ENEMYMONSPEED + 1]
+ ld a, [wEnemyMonSpeed + 1]
add a
ld b, a
jp c, asm_3c202
@@ -302,13 +302,13 @@ Func_3c1ad: ; 3c1ad (f:41ad)
ld a, [wWhichPokemon] ; wWhichPokemon
ld [wPlayerMonNumber], a ; wPlayerMonNumber
inc a
- ld hl, W_NUMINPARTY ; W_NUMINPARTY
+ ld hl, wPartyCount ; wPartyCount
ld c, a
ld b, $0
add hl, bc
ld a, [hl]
ld [wcf91], a
- ld [wcfd9], a
+ ld [wBattleMonSpecies2], a
call LoadScreenTilesFromBuffer1
FuncCoord 1, 5
ld hl, Coord
@@ -319,7 +319,7 @@ Func_3c1ad: ; 3c1ad (f:41ad)
ld c, a
ld b, $1
push bc
- ld hl, W_PLAYERMONSALIVEFLAGS
+ ld hl, wPartyAliveFlags
ld a, $10 ; FlagActionPredef
call Predef
ld hl, wccf5
@@ -359,11 +359,11 @@ EnemyRanText: ; 3c22e (f:422e)
MainInBattleLoop: ; 3c233 (f:4233)
call ReadPlayerMonCurHPAndStatus
- ld hl, W_PLAYERMONCURHP
+ ld hl, wBattleMonHP
ld a, [hli]
or [hl]
jp z, HandlePlayerMonFainted ; test if current player mon is fainted
- ld hl, W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP
ld a, [hli]
or [hl]
jp z, HandleEnemyMonFainted
@@ -385,7 +385,7 @@ MainInBattleLoop: ; 3c233 (f:4233)
ld a, [wd078]
and a
ret nz
- ld a, [W_PLAYERMONSTATUS]
+ ld a, [wBattleMonStatus]
and $27
jr nz, .asm_3c2a6 ; 0x3c271 $33
ld a, [W_PLAYERBATTSTATUS1]
@@ -430,7 +430,7 @@ MainInBattleLoop: ; 3c233 (f:4233)
bit 5, a
jr z, .asm_3c2dd ; 0x3c2c9 $12
ld a, [wPlayerMoveListIndex]
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
ld c, a
ld b, $0
add hl, bc
@@ -464,8 +464,8 @@ MainInBattleLoop: ; 3c233 (f:4233)
cp COUNTER
jr z, .playerMovesFirst
.compareSpeed
- ld de, W_PLAYERMONSPEED ; player speed value
- ld hl, W_ENEMYMONSPEED ; enemy speed value
+ ld de, wBattleMonSpeed ; player speed value
+ ld hl, wEnemyMonSpeed ; enemy speed value
ld c, $2
call StringCmp ; compare speed values
jr z, .speedEqual
@@ -542,13 +542,13 @@ MainInBattleLoop: ; 3c233 (f:4233)
jp MainInBattleLoop
HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
- ld hl, W_PLAYERMONCURHP ; wd015
- ld de, W_PLAYERMONSTATUS ; W_PLAYERMONSTATUS
+ ld hl, wBattleMonHP ; wd015
+ ld de, wBattleMonStatus ; wBattleMonStatus
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .playersTurn
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
- ld de, W_ENEMYMONSTATUS ; wcfe9
+ ld hl, wEnemyMonHP ; wEnemyMonHP
+ ld de, wEnemyMonStatus ; wcfe9
.playersTurn
ld a, [de]
and (1 << BRN) | (1 << PSN)
@@ -690,11 +690,11 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)
; adds bc to enemy HP
HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
push hl
- ld hl, W_ENEMYMONMAXHP ; W_ENEMYMONMAXHP
+ ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .playersTurn
- ld hl, W_PLAYERMONMAXHP ; wd023
+ ld hl, wBattleMonMaxHP ; wd023
.playersTurn
ld a, [hli]
ld [wHPBarMaxHP+1], a
@@ -778,7 +778,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525)
ld a, d
and a
jp z, HandlePlayerBlackOut
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld a, [hli]
or [hl]
call nz, Func_3cd60
@@ -787,7 +787,7 @@ HandleEnemyMonFainted: ; 3c525 (f:4525)
ret z
call AnyEnemyPokemonAliveCheck
jp z, TrainerBattleVictory
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld a, [hli]
or [hl]
jr nz, .asm_3c555
@@ -808,8 +808,8 @@ FaintEnemyPokemon ; 0x3c567
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
dec a
jr z, .wild
- ld a, [W_ENEMYMONNUMBER] ; W_ENEMYMONNUMBER
- ld hl, W_ENEMYMON1HP
+ ld a, [wEnemyMonPartyPos]
+ ld hl, wEnemyMon1HP
ld bc, $2c ; mon struct len
call AddNTimes
xor a
@@ -861,7 +861,7 @@ FaintEnemyPokemon ; 0x3c567
ld a, MUSIC_DEFEATED_WILD_MON
call PlayBattleVictoryMusic
.sfxplayed
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld a, [hli]
or [hl]
jr nz, .playermonnotfaint
@@ -899,7 +899,7 @@ FaintEnemyPokemon ; 0x3c567
ret z
ld a, $1
ld [wcc5b], a
- ld a, [W_NUMINPARTY] ; W_NUMINPARTY
+ ld a, [wPartyCount] ; wPartyCount
ld b, $0
.asm_3c62c
scf
@@ -907,7 +907,7 @@ FaintEnemyPokemon ; 0x3c567
dec a
jr nz, .asm_3c62c
ld a, b
- ld [W_PLAYERMONSALIVEFLAGS], a
+ ld [wPartyAliveFlags], a
ld hl, GainExperience
ld b, BANK(GainExperience)
jp Bankswitch
@@ -928,7 +928,7 @@ AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)
ld a, [wEnemyPartyCount] ; wEnemyPartyCount
ld b, a
xor a
- ld hl, W_ENEMYMON1HP ; wd8a5
+ ld hl, wEnemyMon1HP ; wd8a5
ld de, $2c
.asm_3c65a
or [hl]
@@ -1025,7 +1025,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700)
ld a, d
and a
jp z, HandlePlayerBlackOut
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP ; wEnemyMonHP
ld a, [hli]
or [hl]
jr nz, .enemyMonNotFainted
@@ -1051,7 +1051,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700)
Func_3c741: ; 3c741 (f:4741)
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
ld c, a
- ld hl, W_PLAYERMONSALIVEFLAGS ; clear fainted mon's alive flag
+ ld hl, wPartyAliveFlags ; clear fainted mon's alive flag
ld b, $0
ld a, $10 ; FlagActionPredef
call Predef
@@ -1067,7 +1067,7 @@ Func_3c741: ; 3c741 (f:4741)
ld hl, wcd05
ld [hli], a
ld [hl], a
- ld [W_PLAYERMONSTATUS], a ; W_PLAYERMONSTATUS
+ ld [wBattleMonStatus], a ; wBattleMonStatus
call ReadPlayerMonCurHPAndStatus
FuncCoord 9, 7
ld hl, Coord
@@ -1083,7 +1083,7 @@ Func_3c741: ; 3c741 (f:4741)
ld a, [wccf0]
and a
ret z
- ld a, [W_PLAYERMONID]
+ ld a, [wBattleMonSpecies]
call PlayCry
ld hl, PlayerMonFaintedText
jp PrintText
@@ -1117,8 +1117,8 @@ Func_3c79b: ; 3c79b (f:479b)
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
and a
jr z, .asm_3c7ad
- ld hl, W_PARTYMON1_SPEED ; wd193
- ld de, W_ENEMYMONSPEED
+ ld hl, wPartyMon1Speed
+ ld de, wEnemyMonSpeed
jp Func_3cab9
UseNextMonText: ; 3c7d3 (f:47d3)
@@ -1150,7 +1150,7 @@ Func_3c7d8: ; 3c7d8 (f:47d8)
ld a, [wWhichPokemon] ; wWhichPokemon
ld [wPlayerMonNumber], a ; wPlayerMonNumber
ld c, a
- ld hl, W_PLAYERMONSALIVEFLAGS
+ ld hl, wPartyAliveFlags
ld b, $1
push bc
ld a, $10 ; FlagActionPredef
@@ -1166,7 +1166,7 @@ Func_3c7d8: ; 3c7d8 (f:47d8)
call GoPAL_SET_CF1C
call GBPalNormal
call Func_3cc91
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP ; wEnemyMonHP
ld a, [hli]
or [hl]
ret
@@ -1310,7 +1310,7 @@ Func_3c8df: ; 3c8df (f:48df)
; XXX this needs cleaning up. it's what runs when a juggler switches pokemon
EnemySendOut: ; 3c90e (f:490e)
- ld hl,W_PLAYERMONSALIVEFLAGS
+ ld hl,wPartyAliveFlags
xor a
ld [hl],a
ld a,[wPlayerMonNumber]
@@ -1360,14 +1360,14 @@ Func_3c92a: ; 3c92a (f:492a)
ld b,$FF
.next2
inc b
- ld a,[W_ENEMYMONNUMBER]
+ ld a,[wEnemyMonPartyPos]
cp b
jr z,.next2
- ld hl,wEnemyMon1Species
+ ld hl,wEnemyMon1
ld a,b
ld [wWhichPokemon],a
push bc
- ld bc,$2C
+ ld bc,wEnemyMon2 - wEnemyMon1
call AddNTimes
pop bc
inc hl
@@ -1378,8 +1378,8 @@ Func_3c92a: ; 3c92a (f:492a)
jr z,.next2
.next3
ld a,[wWhichPokemon]
- ld hl,wd8c5
- ld bc,$2C
+ ld hl,wEnemyMon1Level
+ ld bc,wEnemyMon2 - wEnemyMon1
call AddNTimes
ld a,[hl]
ld [W_CURENEMYLVL],a
@@ -1390,10 +1390,10 @@ Func_3c92a: ; 3c92a (f:492a)
ld b,0
add hl,bc
ld a,[hl]
- ld [W_ENEMYMONID],a
+ ld [wEnemyMonSpecies2],a
ld [wcf91],a
call Func_3eb01
- ld hl,W_ENEMYMONCURHP
+ ld hl,wEnemyMonHP
ld a,[hli]
ld [wcce3],a
ld a,[hl]
@@ -1403,7 +1403,7 @@ Func_3c92a: ; 3c92a (f:492a)
ld a,[wd11d]
dec a
jr z,.next4
- ld a,[W_NUMINPARTY]
+ ld a,[wPartyCount]
dec a
jr z,.next4
ld a,[W_ISLINKBATTLE]
@@ -1458,7 +1458,7 @@ Func_3c92a: ; 3c92a (f:492a)
call GBPalNormal
ld hl,TrainerSentOutText
call PrintText
- ld a,[W_ENEMYMONID]
+ ld a,[wEnemyMonSpecies2]
ld [wcf91],a
ld [wd0b5],a
call GetMonHeader
@@ -1470,14 +1470,14 @@ Func_3c92a: ; 3c92a (f:492a)
ld hl,Coord
ld a,2
call Predef
- ld a,[W_ENEMYMONID]
+ ld a,[wEnemyMonSpecies2]
call PlayCry
call Func_3cdec
ld a,[wCurrentMenuItem]
and a
ret nz
xor a
- ld [W_PLAYERMONSALIVEFLAGS],a
+ ld [wPartyAliveFlags],a
ld [wccf5],a
call SaveScreenTilesToBuffer1
jp Func_3d1ba
@@ -1493,11 +1493,11 @@ TrainerSentOutText: ; 3ca7e (f:4a7e)
; tests if the player has any pokemon that are not fainted
; sets d = 0 if all fainted, d != 0 if some mons are still alive
AnyPlayerPokemonAliveCheck: ; 3ca83 (f:4a83)
- ld a, [W_NUMINPARTY] ; W_NUMINPARTY
+ ld a, [wPartyCount] ; wPartyCount
ld e, a
xor a
- ld hl, W_PARTYMON1_HP ; wd16c
- ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA - 1
+ ld hl, wPartyMon1HP ; wd16c
+ ld bc, wPartyMon2 - wPartyMon1 - 1
.partyMonsLoop
or [hl]
inc hl
@@ -1510,7 +1510,7 @@ AnyPlayerPokemonAliveCheck: ; 3ca83 (f:4a83)
Func_3ca97: ; 3ca97 (f:4a97)
ld a, [wWhichPokemon] ; wWhichPokemon
- ld hl, W_PARTYMON1_HP ; wd16c
+ ld hl, wPartyMon1HP ; wd16c
ld bc, $2c
call AddNTimes
ld a, [hli]
@@ -1656,32 +1656,32 @@ GotAwayText: ; 3cba1 (f:4ba1)
Func_3cba6: ; 3cba6 (f:4ba6)
ld a, [wWhichPokemon] ; wWhichPokemon
ld bc, $2c
- ld hl, W_PARTYMON1_NUM ; W_PARTYMON1_NUM (aliases: W_PARTYMON1DATA)
+ ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1)
call AddNTimes
- ld de, W_PLAYERMONID
+ ld de, wBattleMonSpecies
ld bc, $c
call CopyData
ld bc, $f
add hl, bc
- ld de, W_PLAYERMONIVS
+ ld de, wBattleMonDVs
ld bc, $2
call CopyData
- ld de, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld de, wBattleMonPP ; wBattleMonPP
ld bc, $4
call CopyData
- ld de, W_PLAYERMONLEVEL ; W_PLAYERMONLEVEL
+ ld de, wBattleMonLevel ; wBattleMonLevel
ld bc, $b
call CopyData
- ld a, [wcfd9]
+ ld a, [wBattleMonSpecies2]
ld [wd0b5], a
call GetMonHeader
- ld hl, W_PARTYMON1NAME ; W_PARTYMON1NAME
+ ld hl, wPartyMonNicks ; wPartyMonNicks
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
call SkipFixedLengthTextEntries
- ld de, W_PLAYERMONNAME
+ ld de, wBattleMonNick
ld bc, $b
call CopyData
- ld hl, W_PLAYERMONLEVEL ; W_PLAYERMONLEVEL
+ ld hl, wBattleMonLevel ; wBattleMonLevel
ld de, wcd0f
ld bc, $b
call CopyData
@@ -1701,30 +1701,30 @@ Func_3cc13: ; 3cc13 (f:4c13)
ld bc, $2c
ld hl, wEnemyMons ; wEnemyMon1Species
call AddNTimes
- ld de, wcfe5
+ ld de, wEnemyMonSpecies
ld bc, $c
call CopyData
ld bc, $f
add hl, bc
- ld de, W_ENEMYMONATKDEFIV
+ ld de, wEnemyMonDVs
ld bc, $2
call CopyData
- ld de, W_ENEMYMONPP ; wcffe
+ ld de, wEnemyMonPP ; wcffe
ld bc, $4
call CopyData
- ld de, W_ENEMYMONLEVEL ; W_ENEMYMONLEVEL
+ ld de, wEnemyMonLevel ; wEnemyMonLevel
ld bc, $b
call CopyData
- ld a, [wcfe5]
+ ld a, [wEnemyMonSpecies]
ld [wd0b5], a
call GetMonHeader
- ld hl, W_ENEMYMON1NAME
+ ld hl, wEnemyMonNicks
ld a, [wWhichPokemon] ; wWhichPokemon
call SkipFixedLengthTextEntries
- ld de, W_ENEMYMONNAME
+ ld de, wEnemyMonNick
ld bc, $b
call CopyData
- ld hl, W_ENEMYMONLEVEL ; W_ENEMYMONLEVEL
+ ld hl, wEnemyMonLevel ; wEnemyMonLevel
ld de, wcd23
ld bc, $b
call CopyData
@@ -1746,12 +1746,12 @@ Func_3cc13: ; 3cc13 (f:4c13)
dec b
jr nz, .asm_3cc86
ld a, [wWhichPokemon] ; wWhichPokemon
- ld [W_ENEMYMONNUMBER], a ; W_ENEMYMONNUMBER
+ ld [wEnemyMonPartyPos], a
ret
Func_3cc91: ; 3cc91 (f:4c91)
callab SendOutMon
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP ; wEnemyMonHP
ld a, [hli]
or [hl]
jp z, Func_3cca4
@@ -1835,15 +1835,15 @@ Func_3cd3a: ; 3cd3a (f:4d3a)
ld bc, $707
jp ClearScreenArea
-; reads player's current mon's HP into W_PLAYERMONCURHP
+; reads player's current mon's HP into wBattleMonHP
ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
- ld hl, W_PARTYMON1_HP ; wd16c
- ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
+ ld hl, wPartyMon1HP ; wd16c
+ ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
ld d, h
ld e, l
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld bc, $4 ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status
jp CopyData
@@ -1862,16 +1862,16 @@ Func_3cd60: ; 3cd60 (f:4d60)
FuncCoord 18, 9
ld hl, Coord
ld [hl], $73
- ld de, W_PLAYERMONNAME
+ ld de, wBattleMonNick
FuncCoord 10, 7
ld hl, Coord
call Func_3ce9c
call PlaceString
- ld hl, W_PLAYERMONID
+ ld hl, wBattleMonSpecies
ld de, wcf98
ld bc, $c
call CopyData
- ld hl, W_PLAYERMONLEVEL ; W_PLAYERMONLEVEL
+ ld hl, wBattleMonLevel ; wBattleMonLevel
ld de, wcfb9
ld bc, $b
call CopyData
@@ -1895,7 +1895,7 @@ Func_3cd60: ; 3cd60 (f:4d60)
ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
ld hl, wcf1d
call GetBattleHealthBarColor
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld a, [hli]
or [hl]
jr z, .asm_3cdd9
@@ -1925,7 +1925,7 @@ Func_3cdec: ; 3cdec (f:4dec)
ld bc, $40c
call ClearScreenArea
callab PlaceEnemyHUDTiles
- ld de, W_ENEMYMONNAME
+ ld de, wEnemyMonNick
FuncCoord 1, 0
ld hl, Coord
call Func_3ce9c
@@ -1934,15 +1934,15 @@ Func_3cdec: ; 3cdec (f:4dec)
ld hl, Coord
push hl
inc hl
- ld de, W_ENEMYMONSTATUS ; wcfe9
+ ld de, wEnemyMonStatus ; wcfe9
call PrintStatusConditionNotFainted
pop hl
jr nz, .asm_3ce23
- ld a, [W_ENEMYMONLEVEL] ; W_ENEMYMONLEVEL
+ ld a, [wEnemyMonLevel] ; wEnemyMonLevel
ld [wcfb9], a
call PrintLevel
.asm_3ce23
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP ; wEnemyMonHP
ld a, [hli]
ld [$ff97], a
ld a, [hld]
@@ -1959,7 +1959,7 @@ Func_3cdec: ; 3cdec (f:4dec)
ld a, $30
ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
call Multiply
- ld hl, W_ENEMYMONMAXHP ; W_ENEMYMONMAXHP
+ ld hl, wEnemyMonMaxHP ; wEnemyMonMaxHP
ld a, [hli]
ld b, a
ld a, [hl]
@@ -2058,7 +2058,7 @@ InitBattleMenu: ; 3ceb3 (f:4eb3)
dec a
jp nz, RegularBattleMenu ; regular battle
; the following happens for the old man tutorial
- ld hl, W_PLAYERNAME ; wd158
+ ld hl, wPlayerName ; wd158
ld de, W_GRASSRATE ; W_GRASSRATE
ld bc, $b
call CopyData ; temporarily save the player name in unused space,
@@ -2067,7 +2067,7 @@ InitBattleMenu: ; 3ceb3 (f:4eb3)
; may not get overwritten (cinnabar) and the infamous
; missingno. glitch can show up.
ld hl, OldManName ; $4f12
- ld de, W_PLAYERNAME ; wd158
+ ld de, wPlayerName ; wd158
ld bc, $b
call CopyData
; the following simulates the keystrokes by drawing menus on screen
@@ -2382,7 +2382,7 @@ Func_3d119: ; 3d119 (f:5119)
jr z, .asm_3d18a
xor a
ld [wcc49], a
- ld hl, W_PARTYMON1_NUM ; W_PARTYMON1_NUM (aliases: W_PARTYMON1DATA)
+ ld hl, wPartyMon1Species ; wPartyMon1Species (aliases: wPartyMon1)
call ClearSprites
ld a, $36
call Predef ; indirect jump to StatusScreen (12953 (4:6953))
@@ -2396,7 +2396,7 @@ Func_3d119: ; 3d119 (f:5119)
and a
ld hl, AnimationMinimizeMon
jr nz, .asm_3d182
- ld a, [wcfe5]
+ ld a, [wEnemyMonSpecies]
ld [wcf91], a
ld [wd0b5], a
call GetMonHeader
@@ -2439,7 +2439,7 @@ Func_3d1ba: ; 3d1ba (f:51ba)
ld c, a
ld b, $1
push bc
- ld hl, W_PLAYERMONSALIVEFLAGS
+ ld hl, wPartyAliveFlags
ld a, $10 ; FlagActionPredef
call Predef
pop bc
@@ -2462,8 +2462,8 @@ Func_3d1fa: ; 3d1fa (f:51fa)
call LoadScreenTilesFromBuffer1
ld a, $3
ld [wCurrentMenuItem], a ; wCurrentMenuItem
- ld hl, W_PLAYERMONSPEED
- ld de, W_ENEMYMONSPEED
+ ld hl, wBattleMonSpeed
+ ld de, wEnemyMonSpeed
call Func_3cab9
ld a, $0
ld [wd11f], a
@@ -2502,7 +2502,7 @@ MoveSelectionMenu: ; 3d219 (f:5219)
.regularmenu
call Func_3d3f5
ret z
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
call .loadmoves
FuncCoord 4, 12
ld hl, Coord
@@ -2524,7 +2524,7 @@ MoveSelectionMenu: ; 3d219 (f:5219)
ld a, $c
jr .menuset
.mimicmenu
- ld hl, W_ENEMYMONMOVES
+ ld hl, wEnemyMonMoves
call .loadmoves
FuncCoord 0, 7
ld hl, Coord
@@ -2539,7 +2539,7 @@ MoveSelectionMenu: ; 3d219 (f:5219)
jr .menuset
.relearnmenu
ld a, [wWhichPokemon] ; wWhichPokemon
- ld hl, W_PARTYMON1_MOVE1 ; W_PARTYMON1_MOVE1
+ ld hl, wPartyMon1Moves ; wPartyMon1Moves
ld bc, $2c
call AddNTimes
call .loadmoves
@@ -2658,7 +2658,7 @@ Func_3d2fe: ; 3d2fe (f:52fe)
.moveselected
pop af
ret nz
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld c, a
ld b, $0
@@ -2677,7 +2677,7 @@ Func_3d2fe: ; 3d2fe (f:52fe)
jr nz, .dummy ; game freak derp
.dummy
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
ld c, a
ld b, $0
add hl, bc
@@ -2734,7 +2734,7 @@ Func_3d3f5: ; 3d3f5 (f:53f5)
ld [wPlayerSelectedMove], a ; wPlayerSelectedMove
ld a, [W_PLAYERDISABLEDMOVE] ; W_PLAYERDISABLEDMOVE
and a
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
jr nz, .asm_3d40e
ld a, [hli]
or [hl]
@@ -2779,9 +2779,9 @@ Func_3d435: ; 3d435 (f:5435)
ld a, [wcc35]
and a
jr z, asm_3d4ad
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
call Func_3d493
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
call Func_3d493
ld hl, W_PLAYERDISABLEDMOVE ; W_PLAYERDISABLEDMOVE
ld a, [hl]
@@ -2811,7 +2811,7 @@ Func_3d435: ; 3d435 (f:5435)
add b
ld [hl], a
.asm_3d474
- ld hl, W_PARTYMON1_MOVE1 ; W_PARTYMON1_MOVE1
+ ld hl, wPartyMon1Moves ; wPartyMon1Moves
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
ld bc, $2c
call AddNTimes
@@ -2878,7 +2878,7 @@ Func_3d4b6: ; 3d4b6 (f:54b6)
dec [hl]
xor a
ld [H_WHOSETURN], a ; $fff3
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld c, a
ld b, $0
@@ -2894,7 +2894,7 @@ Func_3d4b6: ; 3d4b6 (f:54b6)
ld c, [hl]
inc [hl]
ld b, $0
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
add hl, bc
ld a, [hl]
and $3f
@@ -2951,7 +2951,7 @@ SelectEnemyMove: ; 3d564 (f:5564)
ret nc
ld [wEnemyMoveListIndex], a
ld c, a
- ld hl, W_ENEMYMONMOVES
+ ld hl, wEnemyMonMoves
ld b, $0
add hl, bc
ld a, [hl]
@@ -2964,7 +2964,7 @@ SelectEnemyMove: ; 3d564 (f:5564)
ld a, [hl]
and $12 ; using multi-turn move or bide
ret nz
- ld a, [W_ENEMYMONSTATUS]
+ ld a, [wEnemyMonStatus]
and SLP | 1 << FRZ ; sleeping or frozen
ret nz
ld a, [W_ENEMYBATTSTATUS1]
@@ -2977,7 +2977,7 @@ SelectEnemyMove: ; 3d564 (f:5564)
ld a, $ff
jr .done
.notCaughtInWrap
- ld hl, W_ENEMYMONMOVES+1 ; 2nd enemy move
+ ld hl, wEnemyMonMoves+1 ; 2nd enemy move
ld a, [hld]
and a
jr nz, .atLeastTwoMovesAvailable
@@ -3233,7 +3233,7 @@ asm_3d766
ld de,1
call IsInArray
call c,Func_3f132
- ld hl,W_ENEMYMONCURHP
+ ld hl,wEnemyMonHP
ld a,[hli]
ld b,[hl]
or b
@@ -3280,7 +3280,7 @@ PrintGhostText: ; 3d811 (f:5811)
ld a,[H_WHOSETURN]
and a
jr nz,.Ghost
- ld a,[W_PLAYERMONSTATUS] ; player’s turn
+ ld a,[wBattleMonStatus] ; player’s turn
and a,SLP | (1 << FRZ)
ret nz
ld hl,ScaredText
@@ -3319,13 +3319,13 @@ IsGhostBattle: ; 3d83a (f:583a)
ret
Func_3d854: ; 3d854 (f:5854)
- ld hl,W_PLAYERMONSTATUS
+ ld hl,wBattleMonStatus
ld a,[hl]
and a,SLP
jr z,.FrozenCheck ; to 5884
dec a
- ld [W_PLAYERMONSTATUS],a ; decrement sleep count
+ ld [wBattleMonStatus],a ; decrement sleep count
and a
jr z,.WakeUp ; to 5874
@@ -3435,7 +3435,7 @@ HyperBeamCheck: ; 3d8c2 (f:58c2)
ld hl,Func_3d80a ; $580a
jp Func_3da37
.ParalysisCheck
- ld hl,W_PLAYERMONSTATUS
+ ld hl,wBattleMonStatus
bit PAR,[hl]
jr z,.next7 ; 5975
call BattleRandom
@@ -3652,14 +3652,14 @@ MoveIsDisabledText: ; 3daa8 (f:5aa8)
PrintHurtItselfText: ; 3daad (f:5aad)
ld hl, HurtItselfText
call PrintText
- ld hl, W_ENEMYMONDEFENSE ; wcff8
+ ld hl, wEnemyMonDefense ; wcff8
ld a, [hli]
push af
ld a, [hld]
push af
- ld a, [W_PLAYERMONDEF]
+ ld a, [wBattleMonDefense]
ld [hli], a
- ld a, [W_PLAYERMONDEF + 1]
+ ld a, [wBattleMonDefense + 1]
ld [hl], a
ld hl, W_PLAYERMOVEEFFECT ; wcfd3
push hl
@@ -3677,7 +3677,7 @@ PrintHurtItselfText: ; 3daad (f:5aad)
pop af
pop hl
ld [hl], a
- ld hl, W_ENEMYMONDEFENSE + 1
+ ld hl, wEnemyMonDefense + 1
pop af
ld [hld], a
pop af
@@ -3943,7 +3943,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
and a
ret
.asm_3dc97
- ld hl, W_PARTYMON1_OTID ; W_PARTYMON1_OTID
+ ld hl, wPartyMon1OTID ; wPartyMon1OTID
ld bc, $2c
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
call AddNTimes
@@ -3973,7 +3973,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
.asm_3dcce
ld b, a
ld c, a
- ld a, [W_PLAYERMONLEVEL] ; W_PLAYERMONLEVEL
+ ld a, [wBattleMonLevel] ; wBattleMonLevel
ld d, a
add b
ld b, a
@@ -4015,7 +4015,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
swap a
and $7
jr z, .asm_3dd0e
- ld [W_PLAYERMONSTATUS], a ; W_PLAYERMONSTATUS
+ ld [wBattleMonStatus], a ; wBattleMonStatus
ld hl, BeganToNapText
jr .asm_3dd3a
.asm_3dd20
@@ -4035,7 +4035,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
call PrintText
jr Func_3ddb4
.asm_3dd3f
- ld a, [W_PLAYERMONMOVES + 1]
+ ld a, [wBattleMonMoves + 1]
and a
jr z, .asm_3dd20
ld a, [wccee]
@@ -4044,7 +4044,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
ld a, [wPlayerSelectedMove] ; wPlayerSelectedMove
cp $a5
jr z, .asm_3dd20
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
push hl
ld a, [hli]
and $3f
@@ -4086,7 +4086,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
cp c
jr z, .asm_3dd86
ld [wCurrentMenuItem], a ; wCurrentMenuItem
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
ld e, a
ld d, $0
add hl, de
@@ -4096,7 +4096,7 @@ Func_3dc88: ; 3dc88 (f:5c88)
ld a, [wCurrentMenuItem] ; wCurrentMenuItem
ld c, a
ld b, $0
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
add hl, bc
ld a, [hl]
ld [wPlayerSelectedMove], a ; wPlayerSelectedMove
@@ -4145,7 +4145,7 @@ CalculateDamage: ; 3ddcf (f:5dcf)
cp a, $14 ;types >= $14 are all special
jr nc, .specialAttack
.physicalAttack
- ld hl, W_ENEMYMONDEFENSE ;opponent defense
+ ld hl, wEnemyMonDefense ;opponent defense
ld a, [hli] ;*BC = opponent defense used later
ld b, a
ld c, [hl]
@@ -4156,7 +4156,7 @@ CalculateDamage: ; 3ddcf (f:5dcf)
sla c ;x2 defense if bit2 of D069 is set
rl b
.next
- ld hl, W_PLAYERMONATK ;attack pointer
+ ld hl, wBattleMonAttack ;attack pointer
ld a, [wd05e]
and a
jr z, .next3
@@ -4167,14 +4167,14 @@ CalculateDamage: ; 3ddcf (f:5dcf)
ld a, [$ff98]
ld c, a
push bc
- ld hl, W_PARTYMON1_ATACK
+ ld hl, wPartyMon1Attack
ld a, [wPlayerMonNumber]
- ld bc, $002c
+ ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
pop bc
jr .next3
.specialAttack
- ld hl, W_ENEMYMONSPECIAL ;opponent special
+ ld hl, wEnemyMonSpecial ;opponent special
ld a, [hli] ;*BC = opponent special defense used later
ld b, a
ld c, [hl]
@@ -4185,7 +4185,7 @@ CalculateDamage: ; 3ddcf (f:5dcf)
sla c ;x2 special defense if bit1 of D069 set
rl b
.next2
- ld hl, W_PLAYERMONSPECIAL
+ ld hl, wBattleMonSpecial
ld a, [wd05e] ;XXX
and a
jr z, .next3 ;skip portion of code that pulls up inactive pokemon
@@ -4197,9 +4197,9 @@ CalculateDamage: ; 3ddcf (f:5dcf)
ld a, [$ff98]
ld c, a
push bc
- ld hl, W_PARTYMON1_SPECIAL
+ ld hl, wPartyMon1Special
ld a, [wPlayerMonNumber]
- ld bc, $002c
+ ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
pop bc
.next3
@@ -4222,7 +4222,7 @@ CalculateDamage: ; 3ddcf (f:5dcf)
inc l ;minimum HL = 1
.next4
ld b, l ;*B = attack [possibly scaled] [C contains defense]
- ld a, [W_PLAYERMONLEVEL] ;*E = level
+ ld a, [wBattleMonLevel] ;*E = level
ld e, a
ld a, [wd05e] ;critical hit?
and a
@@ -4246,7 +4246,7 @@ Func_3de75: ; 3de75 (f:5e75)
ld a, [hl]
cp $14
jr nc, .asm_3debc
- ld hl, W_PLAYERMONDEF
+ ld hl, wBattleMonDefense
ld a, [hli]
ld b, a
ld c, [hl]
@@ -4256,11 +4256,11 @@ Func_3de75: ; 3de75 (f:5e75)
sla c
rl b
.asm_3de98
- ld hl, W_ENEMYMONATTACK
+ ld hl, wEnemyMonAttack
ld a, [wd05e]
and a
jr z, .asm_3deef
- ld hl, W_PARTYMON1_DEFENSE ; wd191
+ ld hl, wPartyMon1Defense
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
ld bc, $2c
call AddNTimes
@@ -4274,7 +4274,7 @@ Func_3de75: ; 3de75 (f:5e75)
pop bc
jr .asm_3deef
.asm_3debc
- ld hl, W_PLAYERMONSPECIAL
+ ld hl, wBattleMonSpecial
ld a, [hli]
ld b, a
ld c, [hl]
@@ -4284,11 +4284,11 @@ Func_3de75: ; 3de75 (f:5e75)
sla c
rl b
.asm_3decd
- ld hl, W_ENEMYMONSPECIAL ; wcffc
+ ld hl, wEnemyMonSpecial ; wcffc
ld a, [wd05e]
and a
jr z, .asm_3deef
- ld hl, W_PARTYMON1_SPECIAL ; W_PARTYMON1_SPECIAL
+ ld hl, wPartyMon1Special ; wPartyMon1Special
ld a, [wPlayerMonNumber] ; wPlayerMonNumber
ld bc, $2c
call AddNTimes
@@ -4320,7 +4320,7 @@ Func_3de75: ; 3de75 (f:5e75)
inc l
.asm_3df0a
ld b, l
- ld a, [W_ENEMYMONLEVEL] ; W_ENEMYMONLEVEL
+ ld a, [wEnemyMonLevel] ; wEnemyMonLevel
ld e, a
ld a, [wd05e]
and a
@@ -4338,13 +4338,13 @@ Func_3df1c: ; 3df1c (f:5f1c)
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $4
jr nz, .asm_3df40
- ld hl, wd8c6
+ ld hl, wEnemyMon1Stats
dec c
sla c
ld b, $0
add hl, bc
- ld a, [W_ENEMYMONNUMBER] ; W_ENEMYMONNUMBER
- ld bc, $2c
+ ld a, [wEnemyMonPartyPos]
+ ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld a, [hli]
ld [$ff97], a
@@ -4354,12 +4354,12 @@ Func_3df1c: ; 3df1c (f:5f1c)
pop de
ret
.asm_3df40
- ld a, [W_ENEMYMONLEVEL] ; W_ENEMYMONLEVEL
+ ld a, [wEnemyMonLevel] ; wEnemyMonLevel
ld [W_CURENEMYLVL], a ; W_CURENEMYLVL
- ld a, [wcfe5]
+ ld a, [wEnemyMonSpecies]
ld [wd0b5], a
call GetMonHeader
- ld hl, W_ENEMYMONATKDEFIV
+ ld hl, wEnemyMonDVs
ld de, wcfaf
ld a, [hli]
ld [de], a
@@ -4555,9 +4555,9 @@ CriticalHitTest: ; 3e023 (f:6023)
ld [wd05e], a
ld a, [H_WHOSETURN] ; $fff3
and a
- ld a, [wcfe5]
+ ld a, [wEnemyMonSpecies]
jr nz, .asm_3e032
- ld a, [W_PLAYERMONID]
+ ld a, [wBattleMonSpecies]
.asm_3e032
ld [wd0b5], a
call GetMonHeader
@@ -4697,7 +4697,7 @@ ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
jr ApplyDamageToEnemyPokemon
.superFangEffect
; set the damage to half the target's HP
- ld hl,W_ENEMYMONCURHP
+ ld hl,wEnemyMonHP
ld de,W_DAMAGE
ld a,[hli]
srl a
@@ -4714,7 +4714,7 @@ ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
ld [de],a
jr ApplyDamageToEnemyPokemon
.specialDamage
- ld hl,W_PLAYERMONLEVEL
+ ld hl,wBattleMonLevel
ld a,[hl]
ld b,a
ld a,[W_PLAYERMOVENUM]
@@ -4763,16 +4763,16 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
; also, save the current HP at wHPBarOldHP
ld a,[hld]
ld b,a
- ld a,[W_ENEMYMONCURHP + 1]
+ ld a,[wEnemyMonHP + 1]
ld [wHPBarOldHP],a
sub b
- ld [W_ENEMYMONCURHP + 1],a
+ ld [wEnemyMonHP + 1],a
ld a,[hl]
ld b,a
- ld a,[W_ENEMYMONCURHP]
+ ld a,[wEnemyMonHP]
ld [wHPBarOldHP+1],a
sbc b
- ld [W_ENEMYMONCURHP],a
+ ld [wEnemyMonHP],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
; equal to how much HP the pokemon had before the attack
@@ -4781,16 +4781,16 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
ld a,[wHPBarOldHP]
ld [hl],a
xor a
- ld hl,W_ENEMYMONCURHP
+ ld hl,wEnemyMonHP
ld [hli],a
ld [hl],a
.animateHpBar
- ld hl,W_ENEMYMONMAXHP
+ ld hl,wEnemyMonMaxHP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
ld [wHPBarMaxHP],a
- ld hl,W_ENEMYMONCURHP
+ ld hl,wEnemyMonHP
ld a,[hli]
ld [wHPBarNewHP+1],a
ld a,[hl]
@@ -4818,7 +4818,7 @@ ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
jr ApplyDamageToPlayerPokemon
.superFangEffect
; set the damage to half the target's HP
- ld hl,W_PLAYERMONCURHP
+ ld hl,wBattleMonHP
ld de,W_DAMAGE
ld a,[hli]
srl a
@@ -4835,7 +4835,7 @@ ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
ld [de],a
jr ApplyDamageToPlayerPokemon
.specialDamage
- ld hl,W_ENEMYMONLEVEL
+ ld hl,wEnemyMonLevel
ld a,[hl]
ld b,a
ld a,[W_ENEMYMOVENUM]
@@ -4884,16 +4884,16 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP
ld a,[hld]
ld b,a
- ld a,[W_PLAYERMONCURHP + 1]
+ ld a,[wBattleMonHP + 1]
ld [wHPBarOldHP],a
sub b
- ld [W_PLAYERMONCURHP + 1],a
+ ld [wBattleMonHP + 1],a
ld [wHPBarNewHP],a
ld b,[hl]
- ld a,[W_PLAYERMONCURHP]
+ ld a,[wBattleMonHP]
ld [wHPBarOldHP+1],a
sbc b
- ld [W_PLAYERMONCURHP],a
+ ld [wBattleMonHP],a
ld [wHPBarNewHP+1],a
jr nc,.animateHpBar
; if more damage was done than the current HP, zero the HP and set the damage
@@ -4903,14 +4903,14 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
ld a,[wHPBarOldHP]
ld [hl],a
xor a
- ld hl,W_PLAYERMONCURHP
+ ld hl,wBattleMonHP
ld [hli],a
ld [hl],a
ld hl,wHPBarNewHP
ld [hli],a
ld [hl],a
.animateHpBar
- ld hl,W_PLAYERMONMAXHP
+ ld hl,wBattleMonMaxHP
ld a,[hli]
ld [wHPBarMaxHP+1],a
ld a,[hl]
@@ -5093,7 +5093,7 @@ MetronomePickMove: ; 3e348 (f:6348)
call BattleRandom
and a
jr z,.pickMoveLoop
- cp a,NUM_MOVES + 1 ; max normal move number + 1 (this is Struggle's move number)
+ cp a,NUM_ATTACKS + 1 ; max normal move number + 1 (this is Struggle's move number)
jr nc,.pickMoveLoop
cp a,METRONOME
jr z,.pickMoveLoop
@@ -5107,13 +5107,13 @@ IncrementMovePP: ; 3e373 (f:6373)
ld a,[H_WHOSETURN]
and a
; values for player turn
- ld hl,W_PLAYERMONPP
- ld de,W_PARTYMON1_MOVE1PP
+ ld hl,wBattleMonPP
+ ld de,wPartyMon1PP
ld a,[wPlayerMoveListIndex]
jr z,.next
; values for enemy turn
- ld hl,W_ENEMYMONPP
- ld de,wd8c1 ; enemy party pokemon 1 PP
+ ld hl,wEnemyMonPP
+ ld de,wEnemyMon1PP
ld a,[wEnemyMoveListIndex]
.next
ld b,$00
@@ -5127,9 +5127,9 @@ IncrementMovePP: ; 3e373 (f:6373)
and a
ld a,[wPlayerMonNumber] ; value for player turn
jr z,.next2
- ld a,[W_ENEMYMONNUMBER] ; value for enemy turn
+ ld a,[wEnemyMonPartyPos] ; value for enemy turn
.next2
- ld bc,$002c
+ ld bc,wEnemyMon2 - wEnemyMon1
call AddNTimes
inc [hl] ; increment PP in the party memory location
ret
@@ -5137,11 +5137,11 @@ IncrementMovePP: ; 3e373 (f:6373)
; function to adjust the base damage of an attack to account for type effectiveness
AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
; values for player turn
- ld hl,W_PLAYERMONTYPES
+ ld hl,wBattleMonType
ld a,[hli]
ld b,a ; b = type 1 of attacker
ld c,[hl] ; c = type 2 of attacker
- ld hl,W_ENEMYMONTYPES
+ ld hl,wEnemyMonType
ld a,[hli]
ld d,a ; d = type 1 of defender
ld e,[hl] ; e = type 2 of defender
@@ -5151,11 +5151,11 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
and a
jr z,.next
; values for enemy turn
- ld hl,W_ENEMYMONTYPES
+ ld hl,wEnemyMonType
ld a,[hli]
ld b,a ; b = type 1 of attacker
ld c,[hl] ; c = type 2 of attacker
- ld hl,W_PLAYERMONTYPES
+ ld hl,wBattleMonType
ld a,[hli]
ld d,a ; d = type 1 of defender
ld e,[hl] ; e = type 2 of defender
@@ -5256,7 +5256,7 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
AIGetTypeEffectiveness: ; 3e449 (f:6449)
ld a,[W_ENEMYMOVETYPE]
ld d,a ; d = type of enemy move
- ld hl,W_PLAYERMONTYPES
+ ld hl,wBattleMonType
ld b,[hl] ; b = type 1 of player's pokemon
inc hl
ld c,[hl] ; c = type 2 of player's pokemon
@@ -5292,14 +5292,14 @@ MoveHitTest: ; 3e56b (f:656b)
; player's turn
ld hl,W_ENEMYBATTSTATUS1
ld de,W_PLAYERMOVEEFFECT
- ld bc,W_ENEMYMONSTATUS
+ ld bc,wEnemyMonStatus
ld a,[H_WHOSETURN]
and a
jr z,.dreamEaterCheck
; enemy's turn
ld hl,W_PLAYERBATTSTATUS1
ld de,W_ENEMYMOVEEFFECT
- ld bc,W_PLAYERMONSTATUS
+ ld bc,wBattleMonStatus
.dreamEaterCheck
ld a,[de]
cp a,DREAM_EATER_EFFECT
@@ -5691,7 +5691,7 @@ asm_3e7ef: ; 3e7ef (f:67ef)
ld de, $1
call IsInArray
call c, Func_3f132
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld a, [hli]
ld b, [hl]
or b
@@ -5729,12 +5729,12 @@ Func_3e88c: ; 3e88c (f:688c)
ret
Func_3e88f: ; 3e88f (f:688f)
- ld hl, W_ENEMYMONSTATUS ; wcfe9
+ ld hl, wEnemyMonStatus ; wcfe9
ld a, [hl]
and $7
jr z, .asm_3e8bf
dec a
- ld [W_ENEMYMONSTATUS], a ; wcfe9
+ ld [wEnemyMonStatus], a ; wcfe9
and a
jr z, .asm_3e8af
ld hl, FastAsleepText
@@ -5830,14 +5830,14 @@ Func_3e8fd: ; 3e8fd (f:68fd)
ld [hl], a
ld hl, HurtItselfText
call PrintText
- ld hl, W_PLAYERMONDEF
+ ld hl, wBattleMonDefense
ld a, [hli]
push af
ld a, [hld]
push af
- ld a, [W_ENEMYMONDEFENSE] ; wcff8
+ ld a, [wEnemyMonDefense] ; wcff8
ld [hli], a
- ld a, [W_ENEMYMONDEFENSE + 1]
+ ld a, [wEnemyMonDefense + 1]
ld [hl], a
ld hl, W_ENEMYMOVEEFFECT ; W_ENEMYMOVEEFFECT
push hl
@@ -5855,7 +5855,7 @@ Func_3e8fd: ; 3e8fd (f:68fd)
pop af
pop hl
ld [hl], a
- ld hl, W_PLAYERMONDEF + 1
+ ld hl, wBattleMonDefense + 1
pop af
ld [hld], a
pop af
@@ -5881,7 +5881,7 @@ Func_3e9aa: ; 3e9aa (f:69aa)
ld hl, Func_3e88c ; $688c
jp Func_3eab8
.asm_3e9bf
- ld hl, W_ENEMYMONSTATUS ; wcfe9
+ ld hl, wEnemyMonStatus ; wcfe9
bit 6, [hl]
jr z, asm_3e9f6
call BattleRandom
@@ -6047,8 +6047,8 @@ Func_3eb01: ; 3eb01 (f:6b01)
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $4
jp z, Func_3cc13
- ld a, [W_ENEMYMONID]
- ld [wcfe5], a
+ ld a, [wEnemyMonSpecies2]
+ ld [wEnemyMonSpecies], a
ld [wd0b5], a
call GetMonHeader
ld a, [W_ENEMYBATTSTATUS3] ; W_ENEMYBATTSTATUS3
@@ -6066,15 +6066,15 @@ Func_3eb01: ; 3eb01 (f:6b01)
ld b, a
call BattleRandom
.asm_3eb33
- ld hl, W_ENEMYMONATKDEFIV
+ ld hl, wEnemyMonDVs
ld [hli], a
ld [hl], b
- ld de, W_ENEMYMONLEVEL ; W_ENEMYMONLEVEL
+ ld de, wEnemyMonLevel ; wEnemyMonLevel
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
ld [de], a
inc de
ld b, $0
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP ; wEnemyMonHP
push hl
call CalcStats
pop hl
@@ -6084,32 +6084,32 @@ Func_3eb01: ; 3eb01 (f:6b01)
ld a, [W_ENEMYBATTSTATUS3] ; W_ENEMYBATTSTATUS3
bit 3, a
jr nz, .asm_3eb86
- ld a, [W_ENEMYMONMAXHP] ; W_ENEMYMONMAXHP
+ ld a, [wEnemyMonMaxHP] ; wEnemyMonMaxHP
ld [hli], a
- ld a, [W_ENEMYMONMAXHP+1]
+ ld a, [wEnemyMonMaxHP+1]
ld [hli], a
xor a
inc hl
ld [hl], a
jr .asm_3eb86
.asm_3eb65
- ld hl, W_ENEMYMON1HP ; wd8a5 (aliases: W_WATERMONS)
+ ld hl, wEnemyMon1HP ; wd8a5 (aliases: W_WATERMONS)
ld a, [wWhichPokemon] ; wWhichPokemon
- ld bc, $2c
+ ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
ld a, [hli]
- ld [W_ENEMYMONCURHP], a ; W_ENEMYMONCURHP
+ ld [wEnemyMonHP], a ; wEnemyMonHP
ld a, [hli]
- ld [W_ENEMYMONCURHP + 1], a
+ ld [wEnemyMonHP + 1], a
ld a, [wWhichPokemon] ; wWhichPokemon
- ld [W_ENEMYMONNUMBER], a ; W_ENEMYMONNUMBER
+ ld [wEnemyMonPartyPos], a
inc hl
ld a, [hl]
- ld [W_ENEMYMONSTATUS], a ; wcfe9
+ ld [wEnemyMonStatus], a ; wcfe9
jr .asm_3eb86
.asm_3eb86
ld hl, W_MONHTYPES
- ld de, W_ENEMYMONTYPES ; wcfea
+ ld de, wEnemyMonType ; wcfea
ld a, [hli] ; copy type 1
ld [de], a
inc de
@@ -6122,11 +6122,11 @@ Func_3eb01: ; 3eb01 (f:6b01)
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
cp $2
jr nz, .asm_3ebb0
- ld hl, wd8ac
+ ld hl, wEnemyMon1Moves
ld a, [wWhichPokemon] ; wWhichPokemon
- ld bc, $2c
+ ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
- ld bc, $4
+ ld bc, NUM_MOVES
call CopyData
jr .asm_3ebca
.asm_3ebb0
@@ -6150,8 +6150,8 @@ Func_3eb01: ; 3eb01 (f:6b01)
ld a, $3e
call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
.asm_3ebca
- ld hl, W_ENEMYMONMOVES
- ld de, W_ENEMYMONSPECIAL + 1
+ ld hl, wEnemyMonMoves
+ ld de, wEnemyMonSpecial + 1
ld a, $5e
call Predef ; indirect jump to LoadMovePPs (f473 (3:7473))
ld hl, W_MONHBASESTATS
@@ -6169,14 +6169,14 @@ Func_3eb01: ; 3eb01 (f:6b01)
inc de
ld a, [hl] ; base exp
ld [de], a
- ld a, [W_ENEMYMONID]
+ ld a, [wEnemyMonSpecies2]
ld [wd11e], a
call GetMonName
ld hl, wcd6d
- ld de, W_ENEMYMONNAME
+ ld de, wEnemyMonNick
ld bc, $b
call CopyData
- ld a, [W_ENEMYMONID]
+ ld a, [wEnemyMonSpecies2]
ld [wd11e], a
ld a, $3a
call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
@@ -6187,7 +6187,7 @@ Func_3eb01: ; 3eb01 (f:6b01)
ld hl, wPokedexSeen ; wd30a
ld a, $10 ; FlagActionPredef
call Predef
- ld hl, W_ENEMYMONLEVEL ; W_ENEMYMONLEVEL
+ ld hl, wEnemyMonLevel ; wEnemyMonLevel
ld de, wcd23
ld bc, $b
call CopyData
@@ -6237,12 +6237,12 @@ Func_3ec32: ; 3ec32 (f:6c32)
Func_3ec81: ; 3ec81 (f:6c81)
push bc
- ld a, [W_PLAYERMONLEVEL] ; W_PLAYERMONLEVEL
+ ld a, [wBattleMonLevel] ; wBattleMonLevel
ld b, a
- ld a, [W_ENEMYMONLEVEL] ; W_ENEMYMONLEVEL
- ld [W_PLAYERMONLEVEL], a ; W_PLAYERMONLEVEL
+ ld a, [wEnemyMonLevel] ; wEnemyMonLevel
+ ld [wBattleMonLevel], a ; wBattleMonLevel
ld a, b
- ld [W_ENEMYMONLEVEL], a ; W_ENEMYMONLEVEL
+ ld [wEnemyMonLevel], a ; wEnemyMonLevel
pop bc
ret
@@ -6335,10 +6335,10 @@ Func_3ed27: ; 3ed27 (f:6d27)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ed48
- ld a, [W_PLAYERMONSTATUS] ; W_PLAYERMONSTATUS
+ ld a, [wBattleMonStatus] ; wBattleMonStatus
and $40
ret z
- ld hl, W_PLAYERMONSPEED + 1
+ ld hl, wBattleMonSpeed + 1
ld a, [hld]
ld b, a
ld a, [hl]
@@ -6354,10 +6354,10 @@ Func_3ed27: ; 3ed27 (f:6d27)
ld [hl], b
ret
.asm_3ed48
- ld a, [W_ENEMYMONSTATUS] ; wcfe9
+ ld a, [wEnemyMonStatus] ; wcfe9
and $40
ret z
- ld hl, W_ENEMYMONSPEED + 1
+ ld hl, wEnemyMonSpeed + 1
ld a, [hld]
ld b, a
ld a, [hl]
@@ -6377,10 +6377,10 @@ Func_3ed64: ; 3ed64 (f:6d64)
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3ed81
- ld a, [W_PLAYERMONSTATUS] ; W_PLAYERMONSTATUS
+ ld a, [wBattleMonStatus] ; wBattleMonStatus
and $10
ret z
- ld hl, W_PLAYERMONATK + 1
+ ld hl, wBattleMonAttack + 1
ld a, [hld]
ld b, a
ld a, [hl]
@@ -6394,10 +6394,10 @@ Func_3ed64: ; 3ed64 (f:6d64)
ld [hl], b
ret
.asm_3ed81
- ld a, [W_ENEMYMONSTATUS] ; wcfe9
+ ld a, [wEnemyMonStatus] ; wcfe9
and $10
ret z
- ld hl, W_ENEMYMONATTACK + 1
+ ld hl, wEnemyMonAttack + 1
ld a, [hld]
ld b, a
ld a, [hl]
@@ -6427,11 +6427,11 @@ Func_3eda5: ; 3eda5 (f:6da5)
ld a, [wd11e]
and a
ld a, c
- ld hl, W_PLAYERMONATK
+ ld hl, wBattleMonAttack
ld de, wcd12
ld bc, wPlayerMonAttackMod ; wcd1a
jr z, .asm_3edc0
- ld hl, W_ENEMYMONATTACK
+ ld hl, wEnemyMonAttack
ld de, wcd26
ld bc, wEnemyMonStatMods ; wcd2e
.asm_3edc0
@@ -6505,7 +6505,7 @@ Func_3ee19: ; 3ee19 (f:6e19)
ret z
ld a, [W_OBTAINEDBADGES]
ld b, a
- ld hl, W_PLAYERMONATK
+ ld hl, wBattleMonAttack
ld c, $4
.asm_3ee28
srl b
@@ -6630,11 +6630,11 @@ BattleRandom:
Func_3eed3: ; 3eed3 (f:6ed3)
ld a, [H_WHOSETURN] ; $fff3
and a
- ld hl, W_ENEMYMONTYPE1 ; wcfea (aliases: W_ENEMYMONTYPES)
+ ld hl, wEnemyMonType1 ; wcfea (aliases: wEnemyMonType)
ld de, W_ENEMYBATTSTATUS1 ; W_ENEMYBATTSTATUS1
ld a, [W_PLAYERMOVENUM] ; wcfd2
jr z, .asm_3eeea
- ld hl, W_PLAYERMONTYPE1 ; wd019 (aliases: W_PLAYERMONTYPES)
+ ld hl, wBattleMonType1 ; wd019 (aliases: wBattleMonType)
ld de, W_ENEMYBATTSTATUS1 ; W_ENEMYBATTSTATUS1
ld a, [W_ENEMYMOVENUM] ; W_ENEMYMOVENUM
.asm_3eeea
@@ -6671,7 +6671,7 @@ InitBattle: ; 3ef12 (f:6f12)
InitOpponent: ; 3ef18 (f:6f18)
ld a, [W_CUROPPONENT] ; wd059
ld [wcf91], a
- ld [W_ENEMYMONID], a
+ ld [wEnemyMonSpecies2], a
jr asm_3ef3d
asm_3ef23: ; 3ef23 (f:6f23)
ld a, [wd732]
@@ -6694,7 +6694,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
push af
res 1, [hl]
callab Func_525af
- ld a, [W_ENEMYMONID]
+ ld a, [wEnemyMonSpecies2]
sub $c8
jp c, InitWildBattle
ld [W_TRAINERCLASS], a ; wd031
@@ -6703,7 +6703,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
call Func_3ec32
call _LoadTrainerPic
xor a
- ld [W_ENEMYMONID], a
+ ld [wEnemyMonSpecies2], a
ld [$ffe1], a
dec a
ld [wAICount], a ; wccdf
@@ -6712,7 +6712,7 @@ asm_3ef3d: ; 3ef3d (f:6f3d)
ld a, $1
call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
ld a, $ff
- ld [W_ENEMYMONNUMBER], a ; W_ENEMYMONNUMBER
+ ld [wEnemyMonPartyPos], a
ld a, $2
ld [W_ISINBATTLE], a ; W_ISINBATTLE
jp Func_3efeb
@@ -6735,7 +6735,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)
ld a, c
ld [hli], a ; write front sprite pointer
ld [hl], b
- ld hl, W_ENEMYMONNAME ; set name to "GHOST"
+ ld hl, wEnemyMonNick ; set name to "GHOST"
ld a, "G"
ld [hli], a
ld a, "H"
@@ -6933,7 +6933,7 @@ asm_3f0d0: ; 3f0d0 (f:70d0)
LoadMonBackSprite:
; Assumes the monster's attributes have
; been loaded with GetMonHeader.
- ld a, [wcfd9]
+ ld a, [wBattleMonSpecies2]
ld [wcf91], a
FuncCoord 1, 5
ld hl, Coord
@@ -7065,12 +7065,12 @@ MoveEffectPointerTable: ; 3f150 (f:7150)
dw DisableEffect ; DISABLE_EFFECT
SleepEffect: ; 3f1fc (f:71fc)
- ld de, W_ENEMYMONSTATUS ; wcfe9
+ ld de, wEnemyMonStatus ; wcfe9
ld bc, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
ld a, [H_WHOSETURN] ; $fff3
and a
jp z, .asm_3f20e
- ld de, W_PLAYERMONSTATUS ; W_PLAYERMONSTATUS
+ ld de, wBattleMonStatus ; wBattleMonStatus
ld bc, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
.asm_3f20e
@@ -7115,12 +7115,12 @@ AlreadyAsleepText: ; 3f24a (f:724a)
db "@"
PoisonEffect: ; 3f24f (f:724f)
- ld hl, W_ENEMYMONSTATUS ; wcfe9
+ ld hl, wEnemyMonStatus ; wcfe9
ld de, W_PLAYERMOVEEFFECT ; wcfd3
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f260
- ld hl, W_PLAYERMONSTATUS ; W_PLAYERMONSTATUS
+ ld hl, wBattleMonStatus ; wBattleMonStatus
ld de, W_ENEMYMOVEEFFECT ; W_ENEMYMOVEEFFECT
.asm_3f260
call CheckTargetSubstitute
@@ -7214,12 +7214,12 @@ DrainHPEffect: ; 3f2e9 (f:72e9)
jp Bankswitch
ExplodeEffect: ; 3f2f1 (f:72f1)
- ld hl, W_PLAYERMONCURHP ; wd015
+ ld hl, wBattleMonHP ; wd015
ld de, W_PLAYERBATTSTATUS2 ; W_PLAYERBATTSTATUS2
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f302
- ld hl, W_ENEMYMONCURHP ; W_ENEMYMONCURHP
+ ld hl, wEnemyMonHP ; wEnemyMonHP
ld de, W_ENEMYBATTSTATUS2 ; W_ENEMYBATTSTATUS2
.asm_3f302
xor a
@@ -7240,16 +7240,16 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
ld a, [$fff3] ;whose turn?
and a
jp nz, opponentAttacker
- ld a, [W_ENEMYMONSTATUS]
+ ld a, [wEnemyMonStatus]
and a
jp nz, CheckDefrost
;opponent has no existing status
ld a, [W_PLAYERMOVETYPE]
ld b, a
- ld a, [W_ENEMYMONTYPE1]
+ ld a, [wEnemyMonType1]
cp b
ret z ;return if they match [can't freeze an ice type etc.]
- ld a, [W_ENEMYMONTYPE2]
+ ld a, [wEnemyMonType2]
cp b
ret z ;return..
ld a, [W_PLAYERMOVEEFFECT]
@@ -7271,14 +7271,14 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
cp a, FREEZE_SIDE_EFFECT
jr z, .freeze
ld a, 1 << PAR
- ld [W_ENEMYMONSTATUS], a
+ ld [wEnemyMonStatus], a
call Func_3ed27 ;quarter speed of affected monster
ld a, $a9
call Func_3fbb9 ;animation
jp PrintMayNotAttackText ;print paralysis text
.burn
ld a, 1 << BRN
- ld [W_ENEMYMONSTATUS], a
+ ld [wEnemyMonStatus], a
call Func_3ed64
ld a, $a9
call Func_3fbb9 ;animation
@@ -7287,21 +7287,21 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
.freeze
call Func_3f9cf ;resets bit 5 of the D063/D068 flags
ld a, 1 << FRZ
- ld [W_ENEMYMONSTATUS], a
+ ld [wEnemyMonStatus], a
ld a, $a9
call Func_3fbb9 ;animation
ld hl, FrozenText
jp PrintText
opponentAttacker: ; 3f382 (f:7382)
- ld a, [W_PLAYERMONSTATUS] ;this appears to the same as above with addresses swapped for opponent
+ ld a, [wBattleMonStatus] ;this appears to the same as above with addresses swapped for opponent
and a
jp nz, CheckDefrost
ld a, [W_ENEMYMOVETYPE]
ld b, a
- ld a, [W_PLAYERMONTYPE1]
+ ld a, [wBattleMonType1]
cp b
ret z
- ld a, [W_PLAYERMONTYPE2]
+ ld a, [wBattleMonType2]
cp b
ret z
ld a, [W_ENEMYMOVEEFFECT]
@@ -7322,18 +7322,18 @@ opponentAttacker: ; 3f382 (f:7382)
cp a, FREEZE_SIDE_EFFECT
jr z, .freeze
ld a, 1 << PAR
- ld [W_PLAYERMONSTATUS], a
+ ld [wBattleMonStatus], a
call Func_3ed27
jp PrintMayNotAttackText
.burn
ld a, 1 << BRN
- ld [W_PLAYERMONSTATUS], a
+ ld [wBattleMonStatus], a
call Func_3ed64
ld hl, BurnedText
jp PrintText
.freeze
ld a, 1 << FRZ
- ld [W_PLAYERMONSTATUS], a
+ ld [wBattleMonStatus], a
ld hl, FrozenText
jp PrintText
@@ -7357,10 +7357,10 @@ CheckDefrost: ; 3f3e2 (f:73e2)
sub a, FIRE
ret nz ;return if it isn't fire
;type is fire
- ld [W_ENEMYMONSTATUS], a ;set opponent status to 00 ["defrost" a frozen monster]
- ld hl, wd8a8 ;status of first opponent monster in their roster
- ld a, [W_ENEMYMONNUMBER]
- ld bc, $002c ;$2C bytes per roster entry
+ ld [wEnemyMonStatus], a ;set opponent status to 00 ["defrost" a frozen monster]
+ ld hl, wEnemyMon1Status
+ ld a, [wEnemyMonPartyPos]
+ ld bc, wEnemyMon2 - wEnemyMon1
call AddNTimes
xor a
ld [hl], a ;clear status in roster
@@ -7370,10 +7370,10 @@ CheckDefrost: ; 3f3e2 (f:73e2)
ld a, [W_ENEMYMOVETYPE] ;same as above with addresses swapped
sub a, FIRE
ret nz
- ld [W_PLAYERMONSTATUS], a
- ld hl, W_PARTYMON1_STATUS
+ ld [wBattleMonStatus], a
+ ld hl, wPartyMon1Status
ld a, [wPlayerMonNumber]
- ld bc, $002c
+ ld bc, wPartyMon2 - wPartyMon1
call AddNTimes
xor a
ld [hl], a
@@ -7422,12 +7422,12 @@ StatModifierUpEffect: ; 3f428 (f:7428)
cp $4
jr nc, asm_3f4ca
push hl
- ld hl, W_PLAYERMONATK + 1
+ ld hl, wBattleMonAttack + 1
ld de, wcd12
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f472
- ld hl, W_ENEMYMONATTACK + 1
+ ld hl, wEnemyMonAttack + 1
ld de, wcd26
.asm_3f472
push bc
@@ -7634,12 +7634,12 @@ StatModifierDownEffect: ; 3f54c (f:754c)
jr nc, asm_3f62c
push hl
push de
- ld hl, W_ENEMYMONATTACK + 1
+ ld hl, wEnemyMonAttack + 1
ld de, wcd26
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3f5d8
- ld hl, W_PLAYERMONATK + 1
+ ld hl, wBattleMonAttack + 1
ld de, wcd12
.asm_3f5d8
push bc
@@ -7857,7 +7857,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
jr nz, .asm_3f77e
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
ld b, a
- ld a, [W_PLAYERMONLEVEL] ; W_PLAYERMONLEVEL
+ ld a, [wBattleMonLevel] ; wBattleMonLevel
cp b
jr nc, .asm_3f76e
add b
@@ -7897,7 +7897,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
ld a, [W_ISINBATTLE] ; W_ISINBATTLE
dec a
jr nz, .asm_3f7d1
- ld a, [W_PLAYERMONLEVEL] ; W_PLAYERMONLEVEL
+ ld a, [wBattleMonLevel] ; wBattleMonLevel
ld b, a
ld a, [W_CURENEMYLVL] ; W_CURENEMYLVL
cp b
@@ -8259,13 +8259,13 @@ MimicEffect: ; 3f9ed (f:79ed)
jr nz, .asm_3fa74
ld a, [H_WHOSETURN]
and a
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
ld a, [W_PLAYERBATTSTATUS1]
jr nz, .asm_3fa13
ld a, [W_ISLINKBATTLE]
cp $4
jr nz, .asm_3fa3a
- ld hl, W_ENEMYMONMOVES
+ ld hl, wEnemyMonMoves
ld a, [W_ENEMYBATTSTATUS1]
.asm_3fa13
bit 6, a
@@ -8284,10 +8284,10 @@ MimicEffect: ; 3f9ed (f:79ed)
ld d, a
ld a, [H_WHOSETURN]
and a
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
ld a, [wPlayerMoveListIndex]
jr z, .asm_3fa5f
- ld hl, W_ENEMYMONMOVES
+ ld hl, wEnemyMonMoves
ld a, [wEnemyMoveListIndex]
jr .asm_3fa5f
.asm_3fa3a
@@ -8300,14 +8300,14 @@ MimicEffect: ; 3f9ed (f:79ed)
ld [wMoveMenuType], a
call MoveSelectionMenu
call LoadScreenTilesFromBuffer1
- ld hl, W_ENEMYMONMOVES
+ ld hl, wEnemyMonMoves
ld a, [wCurrentMenuItem]
ld c, a
ld b, $0
add hl, bc
ld d, [hl]
pop af
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
.asm_3fa5f
ld c, a
ld b, $0
@@ -8341,12 +8341,12 @@ DisableEffect: ; 3fa8a (f:7a8a)
and a
jr nz, .asm_3fb06
ld de, W_ENEMYDISABLEDMOVE ; W_ENEMYDISABLEDMOVE
- ld hl, W_ENEMYMONMOVES
+ ld hl, wEnemyMonMoves
ld a, [H_WHOSETURN] ; $fff3
and a
jr z, .asm_3faa4
ld de, W_PLAYERDISABLEDMOVE ; W_PLAYERDISABLEDMOVE
- ld hl, W_PLAYERMONMOVES
+ ld hl, wBattleMonMoves
.asm_3faa4
ld a, [de]
and a
@@ -8366,14 +8366,14 @@ DisableEffect: ; 3fa8a (f:7a8a)
push hl
ld a, [H_WHOSETURN] ; $fff3
and a
- ld hl, W_PLAYERMONPP ; W_PLAYERMONPP
+ ld hl, wBattleMonPP ; wBattleMonPP
jr nz, .asm_3facf
ld a, [W_ISLINKBATTLE] ; W_ISLINKBATTLE
cp $4
pop hl
jr nz, .asm_3fae1
push hl
- ld hl, W_ENEMYMONPP ; wcffe
+ ld hl, wEnemyMonPP ; wcffe
.asm_3facf
push hl
ld a, [hli]