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-rwxr-xr-xengine/battle/e_2.asm305
1 files changed, 305 insertions, 0 deletions
diff --git a/engine/battle/e_2.asm b/engine/battle/e_2.asm
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+HealEffect_: ; 3b9ec (e:79ec)
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ ld de, W_PLAYERMONCURHP ; $d015
+ ld hl, W_PLAYERMONMAXHP ; $d023
+ ld a, [W_PLAYERMOVENUM] ; $cfd2
+ jr z, .asm_3ba03
+ ld de, W_ENEMYMONCURHP ; $cfe6
+ ld hl, W_ENEMYMONMAXHP ; $cff4
+ ld a, [W_ENEMYMOVENUM] ; $cfcc
+.asm_3ba03
+ ld b, a
+ ld a, [de]
+ cp [hl]
+ inc de
+ inc hl
+ ld a, [de]
+ sbc [hl]
+ jp z, Func_3ba97
+ ld a, b
+ cp REST
+ jr nz, .asm_3ba37
+ push hl
+ push de
+ push af
+ ld c, $32
+ call DelayFrames
+ ld hl, W_PLAYERMONSTATUS ; $d018
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ jr z, .asm_3ba25
+ ld hl, W_ENEMYMONSTATUS ; $cfe9
+.asm_3ba25
+ ld a, [hl]
+ and a
+ ld [hl], 2 ; Number of turns from Rest
+ ld hl, StartedSleepingEffect ; $7aa2
+ jr z, .asm_3ba31
+ ld hl, FellAsleepBecameHealthyText ; $7aa7
+.asm_3ba31
+ call PrintText
+ pop af
+ pop de
+ pop hl
+.asm_3ba37
+ ld a, [hld]
+ ld [wHPBarMaxHP], a
+ ld c, a
+ ld a, [hl]
+ ld [wHPBarMaxHP+1], a
+ ld b, a
+ jr z, .asm_3ba47
+ srl b
+ rr c
+.asm_3ba47
+ ld a, [de]
+ ld [wHPBarOldHP], a
+ add c
+ ld [de], a
+ ld [wHPBarNewHP], a
+ dec de
+ ld a, [de]
+ ld [wHPBarOldHP+1], a
+ adc b
+ ld [de], a
+ ld [wHPBarNewHP+1], a
+ inc hl
+ inc de
+ ld a, [de]
+ dec de
+ sub [hl]
+ dec hl
+ ld a, [de]
+ sbc [hl]
+ jr c, .asm_3ba6f
+ ld a, [hli]
+ ld [de], a
+ ld [wHPBarNewHP+1], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld [wHPBarNewHP], a
+.asm_3ba6f
+ ld hl, Func_3fba8 ; $7ba8
+ call BankswitchEtoF
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ FuncCoord 10, 9 ; $c45e
+ ld hl, Coord
+ ld a, $1
+ jr z, .asm_3ba83
+ FuncCoord 2, 2 ; $c3ca
+ ld hl, Coord
+ xor a
+.asm_3ba83
+ ld [wListMenuID], a ; $cf94
+ ld a, $48
+ call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
+ ld hl, Func_3cd5a ; $4d5a
+ call BankswitchEtoF
+ ld hl, RegainedHealthText ; $7aac
+ jp PrintText
+
+Func_3ba97: ; 3ba97 (e:7a97)
+ ld c, $32
+ call DelayFrames
+ ld hl, PrintButItFailedText_
+ jp BankswitchEtoF
+
+StartedSleepingEffect: ; 3baa2 (e:7aa2)
+ TX_FAR _StartedSleepingEffect
+ db "@"
+
+FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7)
+ TX_FAR _FellAsleepBecameHealthyText
+ db "@"
+
+RegainedHealthText: ; 3baac (e:7aac)
+ TX_FAR _RegainedHealthText
+ db "@"
+
+TransformEffect_: ; 3bab1 (e:7ab1)
+ ld hl, W_PLAYERMONID
+ ld de, $cfe5
+ ld bc, W_ENEMYBATTSTATUS3 ; $d069
+ ld a, [W_ENEMYBATTSTATUS1] ; $d067
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ jr nz, .asm_3bad1
+ ld hl, $cfe5
+ ld de, W_PLAYERMONID
+ ld bc, W_PLAYERBATTSTATUS3 ; $d064
+ ld [wPlayerMoveListIndex], a ; $cc2e
+ ld a, [W_PLAYERBATTSTATUS1] ; $d062
+.asm_3bad1
+ bit 6, a ; is mon invulnerable to typical attacks? (fly/dig)
+ jp nz, Func_3bb8c
+ push hl
+ push de
+ push bc
+ ld hl, W_PLAYERBATTSTATUS2 ; $d063
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ jr z, .asm_3bae4
+ ld hl, W_ENEMYBATTSTATUS2 ; $d068
+.asm_3bae4
+ bit 4, [hl]
+ push af
+ ld hl, Func_79747
+ ld b, BANK(Func_79747)
+ call nz, Bankswitch
+ ld a, [W_OPTIONS] ; $d355
+ add a
+ ld hl, Func_3fba8 ; $7ba8
+ ld b, BANK(Func_3fba8)
+ jr nc, .asm_3baff
+ ld hl, AnimationTransformMon
+ ld b, BANK(AnimationTransformMon)
+.asm_3baff
+ call Bankswitch
+ ld hl, Func_79771
+ ld b, BANK(Func_79771)
+ pop af
+ call nz, Bankswitch
+ pop bc
+ ld a, [bc]
+ set 3, a
+ ld [bc], a
+ pop de
+ pop hl
+ push hl
+ ld a, [hl]
+ ld [de], a
+ ld bc, $5
+ add hl, bc
+ inc de
+ inc de
+ inc de
+ inc de
+ inc de
+ inc bc
+ inc bc
+ call CopyData
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ jr z, .asm_3bb32
+ ld a, [de]
+ ld [$cceb], a
+ inc de
+ ld a, [de]
+ ld [$ccec], a
+ dec de
+.asm_3bb32
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+ inc hl
+ inc hl
+ inc hl
+ inc de
+ inc de
+ inc de
+ ld bc, $8
+ call CopyData
+ ld bc, $ffef
+ add hl, bc
+ ld b, $4
+.asm_3bb4a
+ ld a, [hli]
+ and a
+ jr z, .asm_3bb57
+ ld a, $5
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .asm_3bb4a
+ jr .asm_3bb5d
+.asm_3bb57
+ xor a
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .asm_3bb57
+.asm_3bb5d
+ pop hl
+ ld a, [hl]
+ ld [$d11e], a
+ call GetMonName
+ ld hl, $cd26
+ ld de, $cd12
+ call Func_3bb7d
+ ld hl, wEnemyMonStatMods ; $cd2e
+ ld de, wPlayerMonStatMods ; $cd1a
+ call Func_3bb7d
+ ld hl, TransformedText ; $7b92
+ jp PrintText
+
+Func_3bb7d: ; 3bb7d (e:7b7d)
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ jr z, .asm_3bb86
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+.asm_3bb86
+ ld bc, $8
+ jp CopyData
+
+Func_3bb8c: ; 3bb8c (e:7b8c)
+ ld hl, PrintButItFailedText_ ; $7b53
+ jp BankswitchEtoF
+
+TransformedText: ; 3bb92 (e:7b92)
+ TX_FAR _TransformedText
+ db "@"
+
+ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
+ ld hl, W_PLAYERBATTSTATUS3 ; $d064
+ ld de, W_PLAYERMOVEEFFECT ; $cfd3
+ ld a, [H_WHOSETURN] ; $fff3
+ and a
+ jr z, .asm_3bba8
+ ld hl, W_ENEMYBATTSTATUS3 ; $d069
+ ld de, W_ENEMYMOVEEFFECT ; $cfcd
+.asm_3bba8
+ ld a, [de]
+ cp LIGHT_SCREEN_EFFECT
+ jr nz, .reflect
+ bit 1, [hl] ; is mon already protected by light screen?
+ jr nz, .moveFailed
+ set 1, [hl] ; mon is now protected by light screen
+ ld hl, LightScreenProtectedText ; $7bd7
+ jr .asm_3bbc1
+.reflect
+ bit 2, [hl] ; is mon already protected by reflect?
+ jr nz, .moveFailed
+ set 2, [hl] ; mon is now protected by reflect
+ ld hl, ReflectGainedArmorText ; $7bdc
+.asm_3bbc1
+ push hl
+ ld hl, Func_3fba8 ; $7ba8
+ call BankswitchEtoF
+ pop hl
+ jp PrintText
+.moveFailed
+ ld c, $32
+ call DelayFrames
+ ld hl, PrintButItFailedText_ ; $7b53
+ jp BankswitchEtoF
+
+LightScreenProtectedText: ; 3bbd7 (e:7bd7)
+ TX_FAR _LightScreenProtectedText
+ db "@"
+
+ReflectGainedArmorText: ; 3bbdc (e:7bdc)
+ TX_FAR _ReflectGainedArmorText
+ db "@"
+
+BankswitchEtoF: ; 3bbe1 (e:7be1)
+ ld b, BANK(BattleCore)
+ jp Bankswitch