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Diffstat (limited to 'engine/battle/e_2.asm')
-rwxr-xr-x | engine/battle/e_2.asm | 301 |
1 files changed, 0 insertions, 301 deletions
diff --git a/engine/battle/e_2.asm b/engine/battle/e_2.asm deleted file mode 100755 index 9400282d..00000000 --- a/engine/battle/e_2.asm +++ /dev/null @@ -1,301 +0,0 @@ -HealEffect_: ; 3b9ec (e:79ec) - ld a, [H_WHOSETURN] - and a - ld de, wBattleMonHP - ld hl, wBattleMonMaxHP - ld a, [W_PLAYERMOVENUM] - jr z, .asm_3ba03 - ld de, wEnemyMonHP - ld hl, wEnemyMonMaxHP - ld a, [W_ENEMYMOVENUM] -.asm_3ba03 - ld b, a - ld a, [de] - cp [hl] - inc de - inc hl - ld a, [de] - sbc [hl] - jp z, .failed - ld a, b - cp REST - jr nz, .asm_3ba37 - push hl - push de - push af - ld c, 50 - call DelayFrames - ld hl, wBattleMonStatus - ld a, [H_WHOSETURN] - and a - jr z, .asm_3ba25 - ld hl, wEnemyMonStatus -.asm_3ba25 - ld a, [hl] - and a - ld [hl], 2 ; Number of turns from Rest - ld hl, StartedSleepingEffect - jr z, .asm_3ba31 - ld hl, FellAsleepBecameHealthyText -.asm_3ba31 - call PrintText - pop af - pop de - pop hl -.asm_3ba37 - ld a, [hld] - ld [wHPBarMaxHP], a - ld c, a - ld a, [hl] - ld [wHPBarMaxHP+1], a - ld b, a - jr z, .asm_3ba47 - srl b - rr c -.asm_3ba47 - ld a, [de] - ld [wHPBarOldHP], a - add c - ld [de], a - ld [wHPBarNewHP], a - dec de - ld a, [de] - ld [wHPBarOldHP+1], a - adc b - ld [de], a - ld [wHPBarNewHP+1], a - inc hl - inc de - ld a, [de] - dec de - sub [hl] - dec hl - ld a, [de] - sbc [hl] - jr c, .asm_3ba6f - ld a, [hli] - ld [de], a - ld [wHPBarNewHP+1], a - inc de - ld a, [hl] - ld [de], a - ld [wHPBarNewHP], a -.asm_3ba6f - ld hl, PlayCurrentMoveAnimation - call BankswitchEtoF - ld a, [H_WHOSETURN] - and a - hlCoord 10, 9 - ld a, $1 - jr z, .asm_3ba83 - hlCoord 2, 2 - xor a -.asm_3ba83 - ld [wHPBarType], a - predef UpdateHPBar2 - ld hl, DrawHUDsAndHPBars - call BankswitchEtoF - ld hl, RegainedHealthText - jp PrintText -.failed - ld c, 50 - call DelayFrames - ld hl, PrintButItFailedText_ - jp BankswitchEtoF - -StartedSleepingEffect: ; 3baa2 (e:7aa2) - TX_FAR _StartedSleepingEffect - db "@" - -FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7) - TX_FAR _FellAsleepBecameHealthyText - db "@" - -RegainedHealthText: ; 3baac (e:7aac) - TX_FAR _RegainedHealthText - db "@" - -TransformEffect_: ; 3bab1 (e:7ab1) - ld hl, wBattleMonSpecies - ld de, wEnemyMonSpecies - ld bc, W_ENEMYBATTSTATUS3 - ld a, [W_ENEMYBATTSTATUS1] - ld a, [H_WHOSETURN] - and a - jr nz, .asm_3bad1 - ld hl, wEnemyMonSpecies - ld de, wBattleMonSpecies - ld bc, W_PLAYERBATTSTATUS3 - ld [wPlayerMoveListIndex], a - ld a, [W_PLAYERBATTSTATUS1] -.asm_3bad1 - bit Invulnerable, a ; is mon invulnerable to typical attacks? (fly/dig) - jp nz, .failed - push hl - push de - push bc - ld hl, W_PLAYERBATTSTATUS2 - ld a, [H_WHOSETURN] - and a - jr z, .asm_3bae4 - ld hl, W_ENEMYBATTSTATUS2 -.asm_3bae4 - bit HasSubstituteUp, [hl] - push af - ld hl, Func_79747 - ld b, BANK(Func_79747) - call nz, Bankswitch - ld a, [W_OPTIONS] - add a - ld hl, PlayCurrentMoveAnimation - ld b, BANK(PlayCurrentMoveAnimation) - jr nc, .asm_3baff - ld hl, AnimationTransformMon - ld b, BANK(AnimationTransformMon) -.asm_3baff - call Bankswitch - ld hl, Func_79771 - ld b, BANK(Func_79771) - pop af - call nz, Bankswitch - pop bc - ld a, [bc] - set Transformed, a - ld [bc], a - pop de - pop hl - push hl - ld a, [hl] - ld [de], a - ld bc, $5 - add hl, bc - inc de - inc de - inc de - inc de - inc de - inc bc - inc bc - call CopyData - ld a, [H_WHOSETURN] - and a - jr z, .asm_3bb32 - ld a, [de] - ld [wcceb], a - inc de - ld a, [de] - ld [wccec], a - dec de -.asm_3bb32 - ld a, [hli] - ld [de], a - inc de - ld a, [hli] - ld [de], a - inc de - inc hl - inc hl - inc hl - inc de - inc de - inc de - ld bc, $8 - call CopyData - ld bc, $ffef - add hl, bc - ld b, $4 -.asm_3bb4a - ld a, [hli] - and a - jr z, .asm_3bb57 - ld a, $5 - ld [de], a - inc de - dec b - jr nz, .asm_3bb4a - jr .asm_3bb5d -.asm_3bb57 - xor a - ld [de], a - inc de - dec b - jr nz, .asm_3bb57 -.asm_3bb5d - pop hl - ld a, [hl] - ld [wd11e], a - call GetMonName - ld hl, wEnemyMonUnmodifiedAttack - ld de, wPlayerMonUnmodifiedAttack - call .copyBasedOnTurn - ld hl, wEnemyMonStatMods - ld de, wPlayerMonStatMods - call .copyBasedOnTurn - ld hl, TransformedText - jp PrintText - -.copyBasedOnTurn - ld a, [H_WHOSETURN] - and a - jr z, .asm_3bb86 - push hl - ld h, d - ld l, e - pop de -.asm_3bb86 - ld bc, $8 - jp CopyData - -.failed - ld hl, PrintButItFailedText_ - jp BankswitchEtoF - -TransformedText: ; 3bb92 (e:7b92) - TX_FAR _TransformedText - db "@" - -ReflectLightScreenEffect_: ; 3bb97 (e:7b97) - ld hl, W_PLAYERBATTSTATUS3 - ld de, W_PLAYERMOVEEFFECT - ld a, [H_WHOSETURN] - and a - jr z, .asm_3bba8 - ld hl, W_ENEMYBATTSTATUS3 - ld de, W_ENEMYMOVEEFFECT -.asm_3bba8 - ld a, [de] - cp LIGHT_SCREEN_EFFECT - jr nz, .reflect - bit HasLightScreenUp, [hl] ; is mon already protected by light screen? - jr nz, .moveFailed - set HasLightScreenUp, [hl] ; mon is now protected by light screen - ld hl, LightScreenProtectedText - jr .asm_3bbc1 -.reflect - bit HasReflectUp, [hl] ; is mon already protected by reflect? - jr nz, .moveFailed - set HasReflectUp, [hl] ; mon is now protected by reflect - ld hl, ReflectGainedArmorText -.asm_3bbc1 - push hl - ld hl, PlayCurrentMoveAnimation - call BankswitchEtoF - pop hl - jp PrintText -.moveFailed - ld c, $32 - call DelayFrames - ld hl, PrintButItFailedText_ - jp BankswitchEtoF - -LightScreenProtectedText: ; 3bbd7 (e:7bd7) - TX_FAR _LightScreenProtectedText - db "@" - -ReflectGainedArmorText: ; 3bbdc (e:7bdc) - TX_FAR _ReflectGainedArmorText - db "@" - -BankswitchEtoF: ; 3bbe1 (e:7be1) - ld b, BANK(BattleCore) - jp Bankswitch |