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-rwxr-xr-xengine/battle/e_2.asm301
1 files changed, 0 insertions, 301 deletions
diff --git a/engine/battle/e_2.asm b/engine/battle/e_2.asm
deleted file mode 100755
index 9400282d..00000000
--- a/engine/battle/e_2.asm
+++ /dev/null
@@ -1,301 +0,0 @@
-HealEffect_: ; 3b9ec (e:79ec)
- ld a, [H_WHOSETURN]
- and a
- ld de, wBattleMonHP
- ld hl, wBattleMonMaxHP
- ld a, [W_PLAYERMOVENUM]
- jr z, .asm_3ba03
- ld de, wEnemyMonHP
- ld hl, wEnemyMonMaxHP
- ld a, [W_ENEMYMOVENUM]
-.asm_3ba03
- ld b, a
- ld a, [de]
- cp [hl]
- inc de
- inc hl
- ld a, [de]
- sbc [hl]
- jp z, .failed
- ld a, b
- cp REST
- jr nz, .asm_3ba37
- push hl
- push de
- push af
- ld c, 50
- call DelayFrames
- ld hl, wBattleMonStatus
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_3ba25
- ld hl, wEnemyMonStatus
-.asm_3ba25
- ld a, [hl]
- and a
- ld [hl], 2 ; Number of turns from Rest
- ld hl, StartedSleepingEffect
- jr z, .asm_3ba31
- ld hl, FellAsleepBecameHealthyText
-.asm_3ba31
- call PrintText
- pop af
- pop de
- pop hl
-.asm_3ba37
- ld a, [hld]
- ld [wHPBarMaxHP], a
- ld c, a
- ld a, [hl]
- ld [wHPBarMaxHP+1], a
- ld b, a
- jr z, .asm_3ba47
- srl b
- rr c
-.asm_3ba47
- ld a, [de]
- ld [wHPBarOldHP], a
- add c
- ld [de], a
- ld [wHPBarNewHP], a
- dec de
- ld a, [de]
- ld [wHPBarOldHP+1], a
- adc b
- ld [de], a
- ld [wHPBarNewHP+1], a
- inc hl
- inc de
- ld a, [de]
- dec de
- sub [hl]
- dec hl
- ld a, [de]
- sbc [hl]
- jr c, .asm_3ba6f
- ld a, [hli]
- ld [de], a
- ld [wHPBarNewHP+1], a
- inc de
- ld a, [hl]
- ld [de], a
- ld [wHPBarNewHP], a
-.asm_3ba6f
- ld hl, PlayCurrentMoveAnimation
- call BankswitchEtoF
- ld a, [H_WHOSETURN]
- and a
- hlCoord 10, 9
- ld a, $1
- jr z, .asm_3ba83
- hlCoord 2, 2
- xor a
-.asm_3ba83
- ld [wHPBarType], a
- predef UpdateHPBar2
- ld hl, DrawHUDsAndHPBars
- call BankswitchEtoF
- ld hl, RegainedHealthText
- jp PrintText
-.failed
- ld c, 50
- call DelayFrames
- ld hl, PrintButItFailedText_
- jp BankswitchEtoF
-
-StartedSleepingEffect: ; 3baa2 (e:7aa2)
- TX_FAR _StartedSleepingEffect
- db "@"
-
-FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7)
- TX_FAR _FellAsleepBecameHealthyText
- db "@"
-
-RegainedHealthText: ; 3baac (e:7aac)
- TX_FAR _RegainedHealthText
- db "@"
-
-TransformEffect_: ; 3bab1 (e:7ab1)
- ld hl, wBattleMonSpecies
- ld de, wEnemyMonSpecies
- ld bc, W_ENEMYBATTSTATUS3
- ld a, [W_ENEMYBATTSTATUS1]
- ld a, [H_WHOSETURN]
- and a
- jr nz, .asm_3bad1
- ld hl, wEnemyMonSpecies
- ld de, wBattleMonSpecies
- ld bc, W_PLAYERBATTSTATUS3
- ld [wPlayerMoveListIndex], a
- ld a, [W_PLAYERBATTSTATUS1]
-.asm_3bad1
- bit Invulnerable, a ; is mon invulnerable to typical attacks? (fly/dig)
- jp nz, .failed
- push hl
- push de
- push bc
- ld hl, W_PLAYERBATTSTATUS2
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_3bae4
- ld hl, W_ENEMYBATTSTATUS2
-.asm_3bae4
- bit HasSubstituteUp, [hl]
- push af
- ld hl, Func_79747
- ld b, BANK(Func_79747)
- call nz, Bankswitch
- ld a, [W_OPTIONS]
- add a
- ld hl, PlayCurrentMoveAnimation
- ld b, BANK(PlayCurrentMoveAnimation)
- jr nc, .asm_3baff
- ld hl, AnimationTransformMon
- ld b, BANK(AnimationTransformMon)
-.asm_3baff
- call Bankswitch
- ld hl, Func_79771
- ld b, BANK(Func_79771)
- pop af
- call nz, Bankswitch
- pop bc
- ld a, [bc]
- set Transformed, a
- ld [bc], a
- pop de
- pop hl
- push hl
- ld a, [hl]
- ld [de], a
- ld bc, $5
- add hl, bc
- inc de
- inc de
- inc de
- inc de
- inc de
- inc bc
- inc bc
- call CopyData
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_3bb32
- ld a, [de]
- ld [wcceb], a
- inc de
- ld a, [de]
- ld [wccec], a
- dec de
-.asm_3bb32
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- inc hl
- inc hl
- inc hl
- inc de
- inc de
- inc de
- ld bc, $8
- call CopyData
- ld bc, $ffef
- add hl, bc
- ld b, $4
-.asm_3bb4a
- ld a, [hli]
- and a
- jr z, .asm_3bb57
- ld a, $5
- ld [de], a
- inc de
- dec b
- jr nz, .asm_3bb4a
- jr .asm_3bb5d
-.asm_3bb57
- xor a
- ld [de], a
- inc de
- dec b
- jr nz, .asm_3bb57
-.asm_3bb5d
- pop hl
- ld a, [hl]
- ld [wd11e], a
- call GetMonName
- ld hl, wEnemyMonUnmodifiedAttack
- ld de, wPlayerMonUnmodifiedAttack
- call .copyBasedOnTurn
- ld hl, wEnemyMonStatMods
- ld de, wPlayerMonStatMods
- call .copyBasedOnTurn
- ld hl, TransformedText
- jp PrintText
-
-.copyBasedOnTurn
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_3bb86
- push hl
- ld h, d
- ld l, e
- pop de
-.asm_3bb86
- ld bc, $8
- jp CopyData
-
-.failed
- ld hl, PrintButItFailedText_
- jp BankswitchEtoF
-
-TransformedText: ; 3bb92 (e:7b92)
- TX_FAR _TransformedText
- db "@"
-
-ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
- ld hl, W_PLAYERBATTSTATUS3
- ld de, W_PLAYERMOVEEFFECT
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_3bba8
- ld hl, W_ENEMYBATTSTATUS3
- ld de, W_ENEMYMOVEEFFECT
-.asm_3bba8
- ld a, [de]
- cp LIGHT_SCREEN_EFFECT
- jr nz, .reflect
- bit HasLightScreenUp, [hl] ; is mon already protected by light screen?
- jr nz, .moveFailed
- set HasLightScreenUp, [hl] ; mon is now protected by light screen
- ld hl, LightScreenProtectedText
- jr .asm_3bbc1
-.reflect
- bit HasReflectUp, [hl] ; is mon already protected by reflect?
- jr nz, .moveFailed
- set HasReflectUp, [hl] ; mon is now protected by reflect
- ld hl, ReflectGainedArmorText
-.asm_3bbc1
- push hl
- ld hl, PlayCurrentMoveAnimation
- call BankswitchEtoF
- pop hl
- jp PrintText
-.moveFailed
- ld c, $32
- call DelayFrames
- ld hl, PrintButItFailedText_
- jp BankswitchEtoF
-
-LightScreenProtectedText: ; 3bbd7 (e:7bd7)
- TX_FAR _LightScreenProtectedText
- db "@"
-
-ReflectGainedArmorText: ; 3bbdc (e:7bdc)
- TX_FAR _ReflectGainedArmorText
- db "@"
-
-BankswitchEtoF: ; 3bbe1 (e:7be1)
- ld b, BANK(BattleCore)
- jp Bankswitch