diff options
Diffstat (limited to 'engine/battle/effects.asm')
-rw-r--r-- | engine/battle/effects.asm | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engine/battle/effects.asm b/engine/battle/effects.asm index 91bb9ee0..c68d6731 100644 --- a/engine/battle/effects.asm +++ b/engine/battle/effects.asm @@ -98,10 +98,10 @@ PoisonEffect: jr z, .noEffect ld a, [de] cp POISON_SIDE_EFFECT1 - ld b, $34 ; ~20% chance of poisoning + ld b, 20 percent + 1 ; chance of poisoning jr z, .sideEffectTest cp POISON_SIDE_EFFECT2 - ld b, $67 ; ~40% chance of poisoning + ld b, 40 percent + 1 ; chance of poisoning jr z, .sideEffectTest push hl push de @@ -548,7 +548,7 @@ StatModifierDownEffect: cp LINK_STATE_BATTLING jr z, .statModifierDownEffect call BattleRandom - cp $40 ; 1/4 chance to miss by in regular battle + cp 25 percent + 1 ; chance to miss by in regular battle jp c, MoveMissed .statModifierDownEffect call CheckTargetSubstitute ; can't hit through substitute @@ -557,7 +557,7 @@ StatModifierDownEffect: cp ATTACK_DOWN_SIDE_EFFECT jr c, .nonSideEffect call BattleRandom - cp $55 ; 85/256 chance for side effects + cp 33 percent + 1 ; chance for side effects jp nc, CantLowerAnymore ld a, [de] sub ATTACK_DOWN_SIDE_EFFECT ; map each stat to 0-3 @@ -979,9 +979,9 @@ FlinchSideEffect: .flinchSideEffect ld a, [de] cp FLINCH_SIDE_EFFECT1 - ld b, $1a ; ~10% chance of flinch + ld b, 10 percent + 1 ; chance of flinch (FLINCH_SIDE_EFFECT1) jr z, .gotEffectChance - ld b, $4d ; ~30% chance of flinch + ld b, 30 percent + 1 ; chance of flinch otherwise .gotEffectChance call BattleRandom cp b @@ -1111,7 +1111,7 @@ RecoilEffect: ConfusionSideEffect: call BattleRandom - cp $19 ; ~10% chance + cp 10 percent ; chance of confusion ret nc jr ConfusionSideEffectSuccess |