diff options
Diffstat (limited to 'engine/battle/moveEffects/substitute_effect.asm')
-rw-r--r-- | engine/battle/moveEffects/substitute_effect.asm | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm new file mode 100644 index 00000000..e88def4a --- /dev/null +++ b/engine/battle/moveEffects/substitute_effect.asm @@ -0,0 +1,77 @@ +SubstituteEffect_: ; 17dad (5:7dad) + ld c, 50 + call DelayFrames + ld hl, wBattleMonMaxHP + ld de, wPlayerSubstituteHP + ld bc, W_PLAYERBATTSTATUS2 + ld a, [H_WHOSETURN] + and a + jr z, .notEnemy + ld hl, wEnemyMonMaxHP + ld de, wEnemySubstituteHP + ld bc, W_ENEMYBATTSTATUS2 +.notEnemy + ld a, [bc] ;load flags + bit HasSubstituteUp, a ;user already has substitute? + jr nz, .alreadyHasSubstitute ;skip this code if so + ;user doesn't have a substitute [yet] + push bc + ld a, [hli] ;load max hp + ld b, [hl] + srl a ;max hp / 4, [quarter health to remove from user] + rr b + srl a + rr b + push de + ld de, wBattleMonHP - wBattleMonMaxHP + add hl, de ; point hl to current HP + pop de + ld a, b + ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has] + ld a, [hld] ;load current hp + sub b ;subtract [max hp / 4] + ld d, a ;save low byte result in D + ld a, [hl] + sbc a, 0 ;borrow from high byte if needed + pop bc + jr c, .notEnoughHP ;underflow means user would be left with negative health + ;bug: note since it only brances on carry, it will possibly leave user with 0HP +.userHasZeroOrMoreHP + ldi [hl], a ;store high byte HP + ld [hl], d ;store low byte HP + ld h, b + ld l, c + set HasSubstituteUp, [hl] ;set bit 4 of flags, user now has substitute + ld a, [W_OPTIONS] ;load options + bit 7, a ;battle animation is enabled? + ld hl, PlayCurrentMoveAnimation ;animation enabled: 0F:7BA8 + ld b, BANK(PlayCurrentMoveAnimation) + jr z, .animationEnabled + ld hl, AnimationSubstitute ;animation disabled: 1E:56E0 + ld b, BANK(AnimationSubstitute) +.animationEnabled + call Bankswitch ;jump to routine depending on animation setting + ld hl, SubstituteText + call PrintText + ld hl, DrawHUDsAndHPBars + ld b, BANK(DrawHUDsAndHPBars) + jp Bankswitch +.alreadyHasSubstitute + ld hl, HasSubstituteText + jr .printText +.notEnoughHP + ld hl, TooWeakSubstituteText +.printText + jp PrintText + +SubstituteText: ; 17e1d (5:7e1d) + TX_FAR _SubstituteText + db "@" + +HasSubstituteText: ; 17e22 (5:7e22) + TX_FAR _HasSubstituteText + db "@" + +TooWeakSubstituteText: ; 17e27 (5:7e27) + TX_FAR _TooWeakSubstituteText + db "@" |