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path: root/engine/battle/moveEffects/substitute_effect.asm
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Diffstat (limited to 'engine/battle/moveEffects/substitute_effect.asm')
-rw-r--r--engine/battle/moveEffects/substitute_effect.asm50
1 files changed, 26 insertions, 24 deletions
diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm
index e88def4a..8412e281 100644
--- a/engine/battle/moveEffects/substitute_effect.asm
+++ b/engine/battle/moveEffects/substitute_effect.asm
@@ -11,46 +11,48 @@ SubstituteEffect_: ; 17dad (5:7dad)
ld de, wEnemySubstituteHP
ld bc, W_ENEMYBATTSTATUS2
.notEnemy
- ld a, [bc] ;load flags
- bit HasSubstituteUp, a ;user already has substitute?
- jr nz, .alreadyHasSubstitute ;skip this code if so
- ;user doesn't have a substitute [yet]
+ ld a, [bc]
+ bit HasSubstituteUp, a ; user already has substitute?
+ jr nz, .alreadyHasSubstitute
+; quarter health to remove from user
+; assumes max HP is 1023 or lower
push bc
- ld a, [hli] ;load max hp
+ ld a, [hli]
ld b, [hl]
- srl a ;max hp / 4, [quarter health to remove from user]
+ srl a
rr b
srl a
- rr b
+ rr b ; max hp / 4
push de
ld de, wBattleMonHP - wBattleMonMaxHP
- add hl, de ; point hl to current HP
+ add hl, de ; point hl to current HP low byte
pop de
- ld a, b
- ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
- ld a, [hld] ;load current hp
- sub b ;subtract [max hp / 4]
- ld d, a ;save low byte result in D
+ ld a, b
+ ld [de], a ; save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
+ ld a, [hld]
+; subtract [max hp / 4] to current HP
+ sub b
+ ld d, a
ld a, [hl]
- sbc a, 0 ;borrow from high byte if needed
+ sbc 0
pop bc
- jr c, .notEnoughHP ;underflow means user would be left with negative health
- ;bug: note since it only brances on carry, it will possibly leave user with 0HP
+ jr c, .notEnoughHP ; underflow means user would be left with negative health
+ ; bug: since it only brances on carry, it will possibly leave user with 0 HP
.userHasZeroOrMoreHP
- ldi [hl], a ;store high byte HP
- ld [hl], d ;store low byte HP
+ ldi [hl], a ; save resulting HP after substraction into current HP
+ ld [hl], d
ld h, b
ld l, c
- set HasSubstituteUp, [hl] ;set bit 4 of flags, user now has substitute
- ld a, [W_OPTIONS] ;load options
- bit 7, a ;battle animation is enabled?
- ld hl, PlayCurrentMoveAnimation ;animation enabled: 0F:7BA8
+ set HasSubstituteUp, [hl]
+ ld a, [W_OPTIONS]
+ bit 7, a ; battle animation is enabled?
+ ld hl, PlayCurrentMoveAnimation
ld b, BANK(PlayCurrentMoveAnimation)
jr z, .animationEnabled
- ld hl, AnimationSubstitute ;animation disabled: 1E:56E0
+ ld hl, AnimationSubstitute
ld b, BANK(AnimationSubstitute)
.animationEnabled
- call Bankswitch ;jump to routine depending on animation setting
+ call Bankswitch ; jump to routine depending on animation setting
ld hl, SubstituteText
call PrintText
ld hl, DrawHUDsAndHPBars