diff options
Diffstat (limited to 'engine/battle/move_effects/conversion.asm')
-rw-r--r-- | engine/battle/move_effects/conversion.asm | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/engine/battle/move_effects/conversion.asm b/engine/battle/move_effects/conversion.asm new file mode 100644 index 00000000..f23c3d70 --- /dev/null +++ b/engine/battle/move_effects/conversion.asm @@ -0,0 +1,35 @@ +ConversionEffect_: + ld hl, wEnemyMonType1 + ld de, wBattleMonType1 + ld a, [H_WHOSETURN] + and a + ld a, [wEnemyBattleStatus1] + jr z, .conversionEffect + push hl + ld h, d + ld l, e + pop de + ld a, [wPlayerBattleStatus1] +.conversionEffect + bit INVULNERABLE, a ; is mon immune to typical attacks (dig/fly) + jr nz, PrintButItFailedText +; copy target's types to user + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + ld hl, PlayCurrentMoveAnimation + call CallBankF + ld hl, ConvertedTypeText + jp PrintText + +ConvertedTypeText: + TX_FAR _ConvertedTypeText + db "@" + +PrintButItFailedText: + ld hl, PrintButItFailedText_ +CallBankF: + ld b, BANK(PrintButItFailedText_) + jp Bankswitch |