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-rw-r--r--engine/battle/wild_encounters.asm4
1 files changed, 2 insertions, 2 deletions
diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm
index 5e553129..044f7ea5 100644
--- a/engine/battle/wild_encounters.asm
+++ b/engine/battle/wild_encounters.asm
@@ -33,7 +33,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
jr z, .CanEncounter
ld a, $14 ; in all tilesets with a water tile, this is its id
cp c
- ld a, [W_WATERRATE]
+ ld a, [wWaterRate]
jr z, .CanEncounter
; even if not in grass/water, standing anywhere we can encounter pokemon
; so long as the map is "indoor" and has wild pokemon defined.
@@ -67,7 +67,7 @@ TryDoWildEncounter: ; 13870 (4:7870)
aCoord 8, 9
cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile?
jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default
- ld hl, W_WATERMONS
+ ld hl, wWaterMons
; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not,
; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters.
.gotWildEncounterType