diff options
Diffstat (limited to 'engine/battle')
-rwxr-xr-x | engine/battle/core.asm | 92 | ||||
-rw-r--r-- | engine/battle/experience.asm | 6 | ||||
-rw-r--r-- | engine/battle/init_battle_variables.asm | 6 | ||||
-rw-r--r-- | engine/battle/moveEffects/focus_energy_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/mist_effect.asm | 4 | ||||
-rw-r--r-- | engine/battle/moveEffects/paralyze_effect.asm | 12 | ||||
-rw-r--r-- | engine/battle/moveEffects/substitute_effect.asm | 4 |
7 files changed, 38 insertions, 90 deletions
diff --git a/engine/battle/core.asm b/engine/battle/core.asm index 075bc179..a74e0a27 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -187,9 +187,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) ld b, $1 call GoPAL_SET call HideSprites - ld hl, PrintBeginningBattleText - ld b, BANK(PrintBeginningBattleText) - jp Bankswitch + jpab PrintBeginningBattleText ; when a battle is starting, silhouettes of the player's pic and the enemy's pic are slid onto the screen ; the lower of the player's pic (his body) is part of the background, but his head is a sprite @@ -330,7 +328,7 @@ StartBattle: ; 3c11e (f:411e) call SaveScreenTilesToBuffer1 ld a, [wWhichPokemon] ld c, a - ld b, $1 + ld b, FLAG_SET push bc ld hl, wPartyGainExpFlags predef FlagActionPredef @@ -359,9 +357,7 @@ EnemyRan: ; 3c202 (f:4202) call PlaySoundWaitForCurrent xor a ld [H_WHOSETURN], a - ld hl, AnimationSlideEnemyMonOut - ld b, BANK(AnimationSlideEnemyMonOut) - jp Bankswitch + jpab AnimationSlideEnemyMonOut WildRanText: ; 3c229 (f:4229) TX_FAR _WildRanText @@ -938,9 +934,7 @@ FaintEnemyPokemon: ; 0x3c567 jr nz, .gainExpFlagsLoop ld a, b ld [wPartyGainExpFlags], a - ld hl, GainExperience - ld b, BANK(GainExperience) - jp Bankswitch + jpab GainExperience EnemyMonFaintedText: ; 0x3c63e TX_FAR _EnemyMonFaintedText @@ -1087,7 +1081,7 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741) ld a, [wPlayerMonNumber] ld c, a ld hl, wPartyGainExpFlags - ld b, $0 + ld b, FLAG_RESET predef FlagActionPredef ; clear gain exp flag for fainted mon ld hl, W_ENEMYBATTSTATUS1 res 2, [hl] ; reset "attacking multiple times" flag @@ -1187,7 +1181,7 @@ ChooseNextMon: ; 3c7d8 (f:47d8) ld [wPlayerMonNumber], a ld c, a ld hl, wPartyGainExpFlags - ld b, $1 + ld b, FLAG_SET push bc predef FlagActionPredef pop bc @@ -1356,7 +1350,7 @@ EnemySendOut: ; 3c90e (f:490e) ld [hl],a ld a,[wPlayerMonNumber] ld c,a - ld b,1 + ld b,FLAG_SET push bc predef FlagActionPredef ld hl,wPartyFoughtCurrentEnemyFlags @@ -2496,7 +2490,7 @@ SwitchPlayerMon: ; 3d1ba (f:51ba) ld a, [wWhichPokemon] ld [wPlayerMonNumber], a ld c, a - ld b, $1 + ld b, FLAG_SET push bc ld hl, wPartyGainExpFlags predef FlagActionPredef @@ -6302,7 +6296,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01) predef WriteMonMoves ; get moves based on current level .loadMovePPs ld hl, wEnemyMonMoves - ld de, wEnemyMonSpecial + 1 + ld de, wEnemyMonPP - 1 predef LoadMovePPs ld hl, W_MONHBASESTATS ld de, wEnemyMonBaseStats @@ -6332,7 +6326,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01) ld a, [wd11e] dec a ld c, a - ld b, $1 + ld b, FLAG_SET ld hl, wPokedexSeen predef FlagActionPredef ; mark this mon as seen in the pokedex ld hl, wEnemyMonLevel @@ -6462,14 +6456,10 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92) ; does nothing since no stats are ever selected (barring glitches) DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02) callab DoubleSelectedStats - ld hl, HalveSelectedStats - ld b, BANK(HalveSelectedStats) - jp Bankswitch + jpab HalveSelectedStats ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12) - ld hl, _ScrollTrainerPicAfterBattle - ld b, BANK(_ScrollTrainerPicAfterBattle) - jp Bankswitch + jpab _ScrollTrainerPicAfterBattle ApplyBurnAndParalysisPenaltiesToPlayer: ; 3ed1a (f:6d1a) ld a, $1 @@ -6967,7 +6957,7 @@ InitBattle_Common: ; 3efeb (f:6feb) ld [wLetterPrintingDelayFlags], a pop af ld [wMapPalOffset], a - ld a, [wd0d4] + ld a, [wSavedTilesetType] ld [hTilesetType], a scf ret @@ -7372,9 +7362,7 @@ BadlyPoisonedText: ; 3f2e4 (f:72e4) db "@" DrainHPEffect: ; 3f2e9 (f:72e9) - ld hl, DrainHPEffect_ - ld b, BANK(DrainHPEffect_) - jp Bankswitch + jpab DrainHPEffect_ ExplodeEffect: ; 3f2f1 (f:72f1) ld hl, wBattleMonHP @@ -8209,9 +8197,7 @@ FlinchSideEffect: ; 3f85b (f:785b) ret OneHitKOEffect: ; 3f884 (f:7884) - ld hl, OneHitKOEffect_ - ld b, BANK(OneHitKOEffect_) - jp Bankswitch + jpab OneHitKOEffect_ ChargeEffect: ; 3f88c (f:788c) ld hl, W_PLAYERBATTSTATUS1 @@ -8321,19 +8307,13 @@ TrappingEffect: ; 3f917 (f:7917) ret MistEffect: ; 3f941 (f:7941) - ld hl, MistEffect_ - ld b, BANK(MistEffect_) - jp Bankswitch + jpab MistEffect_ FocusEnergyEffect: ; 3f949 (f:7949) - ld hl, FocusEnergyEffect_ - ld b, BANK(FocusEnergyEffect_) - jp Bankswitch + jpab FocusEnergyEffect_ RecoilEffect: ; 3f951 (f:7951) - ld hl, RecoilEffect_ - ld b, BANK(RecoilEffect_) - jp Bankswitch + jpab RecoilEffect_ ConfusionSideEffect: ; 3f959 (f:7959) call BattleRandom @@ -8387,14 +8367,10 @@ ConfusionEffectFailed: ; 3f9a6 (f:79a6) jp ConditionalPrintButItFailed ParalyzeEffect: ; 3f9b1 (f:79b1) - ld hl, ParalyzeEffect_ - ld b, BANK(ParalyzeEffect_) - jp Bankswitch + jpab ParalyzeEffect_ SubstituteEffect: ; 3f9b9 (f:79b9) - ld hl, SubstituteEffect_ - ld b, BANK(SubstituteEffect_) - jp Bankswitch + jpab SubstituteEffect_ HyperBeamEffect: ; 3f9c1 (f:79c1) ld hl, W_PLAYERBATTSTATUS2 @@ -8505,9 +8481,7 @@ MimicLearnedMoveText: ; 3fa77 (f:7a77) db "@" LeechSeedEffect: ; 3fa7c (f:7a7c) - ld hl, LeechSeedEffect_ - ld b, BANK(LeechSeedEffect_) - jp Bankswitch + jpab LeechSeedEffect_ SplashEffect: ; 3fa84 (f:7a84) call PlayCurrentMoveAnimation @@ -8601,34 +8575,22 @@ MoveWasDisabledText: ; 3fb09 (f:7b09) db "@" PayDayEffect: ; 3fb0e (f:7b0e) - ld hl, PayDayEffect_ - ld b, BANK(PayDayEffect_) - jp Bankswitch + jpab PayDayEffect_ ConversionEffect: ; 3fb16 (f:7b16) - ld hl, ConversionEffect_ - ld b, BANK(ConversionEffect_) - jp Bankswitch + jpab ConversionEffect_ HazeEffect: ; 3fb1e (f:7b1e) - ld hl, HazeEffect_ - ld b, BANK(HazeEffect_) - jp Bankswitch + jpab HazeEffect_ HealEffect: ; 3fb26 (f:7b26) - ld hl, HealEffect_ - ld b, BANK(HealEffect_) - jp Bankswitch + jpab HealEffect_ TransformEffect: ; 3fb2e (f:7b2e) - ld hl, TransformEffect_ - ld b, BANK(TransformEffect_) - jp Bankswitch + jpab TransformEffect_ ReflectLightScreenEffect: ; 3fb36 (f:7b36) - ld hl, ReflectLightScreenEffect_ - ld b, BANK(ReflectLightScreenEffect_) - jp Bankswitch + jpab ReflectLightScreenEffect_ NothingHappenedText: ; 3fb3e (f:7b3e) TX_FAR _NothingHappenedText diff --git a/engine/battle/experience.asm b/engine/battle/experience.asm index 6ec8c463..6f479ea3 100644 --- a/engine/battle/experience.asm +++ b/engine/battle/experience.asm @@ -15,7 +15,7 @@ GainExperience: ; 5524f (15:524f) ld hl, wPartyGainExpFlags ld a, [wWhichPokemon] ld c, a - ld b, $2 + ld b, FLAG_TEST predef FlagActionPredef ld a, c and a ; is mon's gain exp flag set? @@ -257,7 +257,7 @@ GainExperience: ; 5524f (15:524f) ld hl, wCanEvolveFlags ld a, [wWhichPokemon] ld c, a - ld b, $1 + ld b, FLAG_SET predef FlagActionPredef pop hl pop af @@ -281,7 +281,7 @@ GainExperience: ; 5524f (15:524f) ld [hl], a ; clear gain exp flags ld a, [wPlayerMonNumber] ld c, a - ld b, $1 + ld b, FLAG_SET push bc predef FlagActionPredef ; set the gain exp flag for the mon that is currently out ld hl, wPartyFoughtCurrentEnemyFlags diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index f10e9f5e..3c926858 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -1,6 +1,6 @@ InitBattleVariables: ; 525af (14:65af) ld a, [hTilesetType] - ld [wd0d4], a + ld [wSavedTilesetType], a xor a ld [wActionResultOrTookBattleTurn], a ld [wBattleResult], a @@ -35,6 +35,4 @@ InitBattleVariables: ; 525af (14:65af) ld a, $2 ; safari battle ld [W_BATTLETYPE], a .notSafariBattle - ld hl, PlayBattleMusic - ld b, BANK(PlayBattleMusic) - jp Bankswitch + jpab PlayBattleMusic diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm index 20a0c07e..b8a783e4 100644 --- a/engine/battle/moveEffects/focus_energy_effect.asm +++ b/engine/battle/moveEffects/focus_energy_effect.asm @@ -14,9 +14,7 @@ FocusEnergyEffect_: ; 27f86 (9:7f86) .alreadyUsing ld c, 50 call DelayFrames - ld hl, PrintButItFailedText_ - ld b, BANK(PrintButItFailedText_) - jp Bankswitch + jpab PrintButItFailedText_ GettingPumpedText: ; 27fb3 (9:7fb3) db $0a diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm index 8394eec1..1f8e40b0 100644 --- a/engine/battle/moveEffects/mist_effect.asm +++ b/engine/battle/moveEffects/mist_effect.asm @@ -12,9 +12,7 @@ MistEffect_: ; 33f2b (c:7f2b) ld hl, ShroudedInMistText jp PrintText .mistAlreadyInUse - ld hl, PrintButItFailedText_ - ld b, BANK(PrintButItFailedText_) - jp Bankswitch + jpab PrintButItFailedText_ ShroudedInMistText: ; 33f52 (c:7f52) TX_FAR _ShroudedInMistText diff --git a/engine/battle/moveEffects/paralyze_effect.asm b/engine/battle/moveEffects/paralyze_effect.asm index b88e6479..658b0c50 100644 --- a/engine/battle/moveEffects/paralyze_effect.asm +++ b/engine/battle/moveEffects/paralyze_effect.asm @@ -36,18 +36,12 @@ ParalyzeEffect_: ; 52601 (14:6601) ld c, 30 call DelayFrames callab PlayCurrentMoveAnimation - ld hl, PrintMayNotAttackText - ld b, BANK(PrintMayNotAttackText) - jp Bankswitch + jpab PrintMayNotAttackText .didntAffect ld c, 50 call DelayFrames - ld hl, PrintDidntAffectText - ld b, BANK(PrintDidntAffectText) - jp Bankswitch + jpab PrintDidntAffectText .doesntAffect ld c, 50 call DelayFrames - ld hl, PrintDoesntAffectText - ld b, BANK(PrintDoesntAffectText) - jp Bankswitch + jpab PrintDoesntAffectText diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm index 444c755b..c72fffbe 100644 --- a/engine/battle/moveEffects/substitute_effect.asm +++ b/engine/battle/moveEffects/substitute_effect.asm @@ -55,9 +55,7 @@ SubstituteEffect_: ; 17dad (5:7dad) call Bankswitch ; jump to routine depending on animation setting ld hl, SubstituteText call PrintText - ld hl, DrawHUDsAndHPBars - ld b, BANK(DrawHUDsAndHPBars) - jp Bankswitch + jpab DrawHUDsAndHPBars .alreadyHasSubstitute ld hl, HasSubstituteText jr .printText |