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Age
Commit message (
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Author
2022-03-26
Build the Virtual Console patches with `make red_vc` and `make blue_vc` (#351)
vulcandth
2022-03-04
Gen 1's Minimize graphic was not a complete 8x8 tile
Rangi
2021-11-23
Use ~X instead of $ff ^ X
Rangi
2021-11-05
Add some constants for options (#344)
Yoann Fievez
2021-11-05
Refactorize check button pressed (#340)
Yoann Fievez
2021-11-03
Comment on the CooltrainerFAI bug
Rangi
2021-11-02
Identify some percentage constant values
Rangi
2021-09-26
Fix typos (#334)
Amber Brault
2021-08-28
wcf4b -> wStringBuffer
Rangi
2021-06-14
Correct comments on SwitchAndTeleportEffect
SnorlaxMonster
2021-05-31
More WRAM label cleanup (still needs UNIONs and renaming)
Rangi
2021-05-31
Improve some RAM formatting
Rangi
2021-05-06
Use BANK("Pics #") for Pokémon and trainer pics
Rangi
2021-04-27
Use {interpolation} to generate sequences of RAM labels
Rangi
2021-03-30
Fix incorrect sfx id
dannye
2021-03-25
Verify data table and name list sizes with assertion macros
Rangi
2021-02-21
Clean up handling of extra effective status effects
dannye
2021-02-13
Identify hUILayoutFlags
Rangi
2020-11-29
Update related tile animation constants
SatoMew
2020-11-29
Label and document hFFD7 more accurately
SatoMew
2020-11-28
Keep wGrassMons and wWaterMons together with a UNION
Rangi
2020-11-14
Fix file modes
dannye
2020-11-07
Use more joypad constants
dannye
2020-11-06
Sync more with pokeyellow
Rangi
2020-11-05
Sync more with pokeyellow
Rangi
2020-11-05
Remove trailing whitespace
Rangi
2020-11-05
All battle back pictures end with "b"
Rangi
2020-10-19
Some formatting changes
Rangi
2020-09-22
Replace ghost Marowak's ambiguous constant
SatoMew
2020-08-31
Define a constant for the ghost Marowak (hard-coded throughout the engine, li...
Rangi
2020-08-31
Use constants to delineate map types, and factor out more data
Rangi
2020-07-20
Add comments associating constants with data, and identify some more data
Rangi
2020-07-17
Port dbsprite macro for OAM y,x,tile,attr data from pokecrystal
Rangi
2020-07-17
Define constants for subanimations' base coords and frame block modes
Rangi
2020-07-17
Identify remaining tilemap IDs
Rangi
2020-07-17
SONY -> RIVAL
Rangi
2020-07-17
Update sprite names
Rangi
2020-07-16
Factor out animation tilemaps
Rangi
2020-07-16
Define constants for subanimation transform types
Rangi
2020-07-16
Use a battle_anim macro for move animations' special effects and subanimations
Rangi
2020-07-16
Use a macro for BattleTransition_DoubleCircle data
Rangi
2020-07-16
Separate move/battle animation data from move data (to do: further identify a...
Rangi
2020-07-16
Define constants for default trainer DVs
Rangi
2020-07-14
Clean up some data, using macros for multiline list entries
Rangi
2020-07-07
Use 'tile' and 'tiles' macros
Rangi
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
Use HIGH() and LOW()
Rangi
2020-07-06
callba/callab -> farcall/callfar; jpba/jpab -> farjp/jpfar
Rangi
2020-07-06
Use ASCII quotes in comments
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
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