diff options
Diffstat (limited to 'engine/battle')
38 files changed, 702 insertions, 702 deletions
| diff --git a/engine/battle/animations.asm b/engine/battle/animations.asm index be8d2b18..ea5738bc 100755 --- a/engine/battle/animations.asm +++ b/engine/battle/animations.asm @@ -1,6 +1,6 @@  ; Draws a "frame block". Frame blocks are blocks of tiles that are put  ; together to form frames in battle animations. -DrawFrameBlock: ; 78000 (1e:4000) +DrawFrameBlock:  	ld l,c  	ld h,b  	ld a,[hli] @@ -161,7 +161,7 @@ DrawFrameBlock: ; 78000 (1e:4000)  .done  	ret -PlayAnimation: ; 780f1 (1e:40f1) +PlayAnimation:  	xor a  	ld [$FF8B],a ; it looks like nothing reads this  	ld [wSubAnimTransform],a @@ -256,7 +256,7 @@ PlayAnimation: ; 780f1 (1e:40f1)  .AnimationOver ; 417B  	ret -LoadSubanimation: ; 7817c (1e:417c) +LoadSubanimation:  	ld a,[wSubAnimAddrPtr + 1]  	ld h,a  	ld a,[wSubAnimAddrPtr] @@ -306,7 +306,7 @@ LoadSubanimation: ; 7817c (1e:417c)  ; called if the subanimation type is not 5  ; sets the transform to 0 (i.e. no transform) if it's the player's turn  ; sets the transform to the subanimation type if it's the enemy's turn -GetSubanimationTransform1: ; 781c2 (1e:41c2) +GetSubanimationTransform1:  	ld b,a  	ld a,[H_WHOSETURN]  	and a @@ -318,7 +318,7 @@ GetSubanimationTransform1: ; 781c2 (1e:41c2)  ; called if the subanimation type is 5  ; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn  ; sets the transform to 0 (i.e. no transform) if it's the enemy's turn -GetSubanimationTransform2: ; 781ca (1e:41ca) +GetSubanimationTransform2:  	ld a,[H_WHOSETURN]  	and a  	ld a,2 << 5 @@ -327,7 +327,7 @@ GetSubanimationTransform2: ; 781ca (1e:41ca)  	ret  ; loads tile patterns for battle animations -LoadAnimationTileset: ; 781d2 (1e:41d2) +LoadAnimationTileset:  	ld a,[wWhichBattleAnimTileset]  	add a  	add a @@ -347,7 +347,7 @@ LoadAnimationTileset: ; 781d2 (1e:41d2)  	ld c,a ; number of tiles  	jp CopyVideoData ; load tileset -AnimationTilesetPointers: ; 781f2 (1e:41f2) +AnimationTilesetPointers:  	db 79 ; number of tiles  	dw AnimationTileset1  	db $FF @@ -360,13 +360,13 @@ AnimationTilesetPointers: ; 781f2 (1e:41f2)  	dw AnimationTileset1  	db $FF -AnimationTileset1: ; 781fe (1e:41fe) +AnimationTileset1:  	INCBIN "gfx/attack_anim_1.2bpp" -AnimationTileset2: ; 786ee (1e:46ee) +AnimationTileset2:  	INCBIN "gfx/attack_anim_2.2bpp" -SlotMachineTiles2: ; 78bde (1e:4bde) +SlotMachineTiles2:  IF DEF(_RED)  	INCBIN "gfx/red/slotmachine2.2bpp"  ENDC @@ -374,7 +374,7 @@ IF DEF(_BLUE)  	INCBIN "gfx/blue/slotmachine2.2bpp"  ENDC -MoveAnimation: ; 78d5e (1e:4d5e) +MoveAnimation:  	push hl  	push de  	push bc @@ -419,7 +419,7 @@ MoveAnimation: ; 78d5e (1e:4d5e)  	pop hl  	ret -ShareMoveAnimations: ; 78da6 (1e:4da6) +ShareMoveAnimations:  ; some moves just reuse animations from status conditions  	ld a,[H_WHOSETURN]  	and a @@ -442,7 +442,7 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)  	ld [wAnimationID],a  	ret -PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd) +PlayApplyingAttackAnimation:  ; Generic animation that shows after the move's individual animation  ; Different animation depending on whether the move has an additional effect and on whose turn it is  	ld a,[wAnimationType] @@ -459,7 +459,7 @@ PlayApplyingAttackAnimation: ; 78dbd (1e:4dbd)  	ld l,a  	jp [hl] -AnimationTypePointerTable: ; 78dcf (1e:4dcf) +AnimationTypePointerTable:  	dw ShakeScreenVertically ; enemy mon has used a damaging move without a side effect  	dw ShakeScreenHorizontallyHeavy ; enemy mon has used a damaging move with a side effect  	dw ShakeScreenHorizontallySlow ; enemy mon has used a non-damaging move @@ -467,33 +467,33 @@ AnimationTypePointerTable: ; 78dcf (1e:4dcf)  	dw ShakeScreenHorizontallyLight ; player mon has used a damaging move with a side effect  	dw ShakeScreenHorizontallySlow2 ; player mon has used a non-damaging move -ShakeScreenVertically: ; 78ddb (1e:4ddb) +ShakeScreenVertically:  	call PlayApplyingAttackSound  	ld b, 8  	jp AnimationShakeScreenVertically -ShakeScreenHorizontallyHeavy: ; 78de3 (1e:4de3) +ShakeScreenHorizontallyHeavy:  	call PlayApplyingAttackSound  	ld b, 8  	jp AnimationShakeScreenHorizontallyFast -ShakeScreenHorizontallySlow: ; 78deb (1e:4deb) +ShakeScreenHorizontallySlow:  	lb bc, 6, 2  	jr AnimationShakeScreenHorizontallySlow -BlinkEnemyMonSprite: ; 78df0 (1e:4df0) +BlinkEnemyMonSprite:  	call PlayApplyingAttackSound  	jp AnimationBlinkEnemyMon -ShakeScreenHorizontallyLight: ; 78df6 (1e:4df6) +ShakeScreenHorizontallyLight:  	call PlayApplyingAttackSound  	ld b, 2  	jp AnimationShakeScreenHorizontallyFast -ShakeScreenHorizontallySlow2: ; 78dfe (1e:4dfe) +ShakeScreenHorizontallySlow2:  	lb bc, 3, 2 -AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01) +AnimationShakeScreenHorizontallySlow:  	push bc  	push bc  .loop1 @@ -518,7 +518,7 @@ AnimationShakeScreenHorizontallySlow: ; 78e01 (1e:4e01)  	jr nz, AnimationShakeScreenHorizontallySlow  	ret -SetAnimationPalette: ; 78e23 (1e:4e23) +SetAnimationPalette:  	ld a, [wOnSGB]  	and a  	ld a, $e4 @@ -546,7 +546,7 @@ SetAnimationPalette: ; 78e23 (1e:4e23)  	ld [rOBP1], a  	ret -PlaySubanimation: ; 78e53 (1e:4e53) +PlaySubanimation:  	ld a,[wAnimSoundID]  	cp a,$FF  	jr z,.skipPlayingSound @@ -612,7 +612,7 @@ PlaySubanimation: ; 78e53 (1e:4e53)  	ld [wSubAnimSubEntryAddr],a  	jp .loop -AnimationCleanOAM: ; 78ec8 (1e:4ec8) +AnimationCleanOAM:  	push hl  	push de  	push bc @@ -627,7 +627,7 @@ AnimationCleanOAM: ; 78ec8 (1e:4ec8)  ; this runs after each frame block is drawn in a subanimation  ; it runs a particular special effect based on the animation ID -DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7) +DoSpecialEffectByAnimationId:  	push hl  	push de  	push bc @@ -650,7 +650,7 @@ DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)  	ret  ; Format: Animation ID (1 byte), Address (2 bytes) -AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5) +AnimationIdSpecialEffects:  	db MEGA_PUNCH  	dw AnimationFlashScreen @@ -725,7 +725,7 @@ AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5)  	db $FF ; terminator -DoBallTossSpecialEffects: ; 78f3e (1e:4f3e) +DoBallTossSpecialEffects:  	ld a,[wcf91]  	cp a,3 ; is it a Master Ball or Ultra Ball?  	jr nc,.skipFlashingEffect @@ -779,7 +779,7 @@ DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)  	ld [wSubAnimCounter],a  	ret -DoBallShakeSpecialEffects: ; 78f96 (1e:4f96) +DoBallShakeSpecialEffects:  	ld a,[wSubAnimCounter]  	cp a,4 ; is it the beginning of a shake?  	jr nz,.skipPlayingSound @@ -813,14 +813,14 @@ DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)  	ret  ; plays a sound after the second frame of the poof animation -DoPoofSpecialEffects: ; 78fce (1e:4fce) +DoPoofSpecialEffects:  	ld a,[wSubAnimCounter]  	cp a,5  	ret nz  	ld a,SFX_BALL_POOF  	jp PlaySound -DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9) +DoRockSlideSpecialEffects:  	ld a,[wSubAnimCounter]  	cp a,12  	ret nc @@ -836,21 +836,21 @@ DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)  	ld b,1  	predef_jump PredefShakeScreenVertically ; shake vertically -FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7) +FlashScreenEveryEightFrameBlocks:  	ld a,[wSubAnimCounter]  	and a,7 ; is the subanimation counter exactly 8?  	call z,AnimationFlashScreen ; if so, flash the screen  	ret  ; flashes the screen if the subanimation counter is divisible by 4 -FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000) +FlashScreenEveryFourFrameBlocks:  	ld a,[wSubAnimCounter]  	and a,3  	call z,AnimationFlashScreen  	ret  ; used for Explosion and Selfdestruct -DoExplodeSpecialEffects: ; 79009 (1e:5009) +DoExplodeSpecialEffects:  	ld a,[wSubAnimCounter]  	cp a,1 ; is it the end of the subanimation?  	jr nz,FlashScreenEveryFourFrameBlocks @@ -859,7 +859,7 @@ DoExplodeSpecialEffects: ; 79009 (1e:5009)  	jp AnimationHideMonPic ; make pokemon disappear  ; flashes the screen when subanimation counter is 1 modulo 4 -DoBlizzardSpecialEffects: ; 79016 (1e:5016) +DoBlizzardSpecialEffects:  	ld a,[wSubAnimCounter]  	cp a,13  	jp z,AnimationFlashScreen @@ -873,7 +873,7 @@ DoBlizzardSpecialEffects: ; 79016 (1e:5016)  ; flashes the screen at 3 points in the subanimation  ; unused -FlashScreenUnused: ; 7902e (1e:502e) +FlashScreenUnused:  	ld a,[wSubAnimCounter]  	cp a,14  	jp z,AnimationFlashScreen @@ -884,7 +884,7 @@ FlashScreenUnused: ; 7902e (1e:502e)  	ret  ; function to make the pokemon disappear at the beginning of the animation -TradeHidePokemon: ; 79041 (1e:5041) +TradeHidePokemon:  	ld a,[wSubAnimCounter]  	cp a,6  	ret nz @@ -892,7 +892,7 @@ TradeHidePokemon: ; 79041 (1e:5041)  	jp ClearMonPicFromTileMap ; make pokemon disappear  ; function to make a shaking pokeball jump up at the end of the animation -TradeShakePokeball: ; 7904c (1e:504c) +TradeShakePokeball:  	ld a,[wSubAnimCounter]  	cp a,1  	ret nz @@ -921,7 +921,7 @@ TradeShakePokeball: ; 7904c (1e:504c)  	ld a,SFX_TRADE_MACHINE  	jp PlaySound -BallMoveDistances1: ; 79078 (1e:5078) +BallMoveDistances1:  	db -12,-12,-8  	db $ff ; terminator @@ -962,13 +962,13 @@ TradeJumpPokeball: ; 507C  	pop de  	jr .loop -BallMoveDistances2: ; 790b3 (1e:50b3) +BallMoveDistances2:  	db 11,12,-12,-7,7,12,-8,8  	db $ff ; terminator  ; this function copies the current musical note graphic  ; so that there are two musical notes flying towards the defending pokemon -DoGrowlSpecialEffects: ; 790bc (1e:50bc) +DoGrowlSpecialEffects:  	ld hl,wOAMBuffer ; OAM buffer  	ld de,wOAMBuffer + $10  	ld bc,$10 @@ -979,14 +979,14 @@ DoGrowlSpecialEffects: ; 790bc (1e:50bc)  	ret  ; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations -TailWhipAnimationUnused: ; 790d0 (1e:50d0) +TailWhipAnimationUnused:  	ld a,1  	ld [wSubAnimCounter],a  	ld c,20  	jp DelayFrames  ; Format: Special Effect ID (1 byte), Address (2 bytes) -SpecialEffectPointers: ; 790da (1e:50da) +SpecialEffectPointers:  	db SE_DARK_SCREEN_FLASH ; $FE  	dw AnimationFlashScreen  	db SE_DARK_SCREEN_PALETTE ; $FD @@ -1067,13 +1067,13 @@ SpecialEffectPointers: ; 790da (1e:50da)  	dw AnimationWavyScreen  	db $FF -AnimationDelay10: ; 79150 (1e:5150) +AnimationDelay10:  	ld c,10  	jp DelayFrames  ; calls a function with the turn flipped from player to enemy or vice versa  ; input - hl - address of function to call -CallWithTurnFlipped: ; 79155 (1e:5155) +CallWithTurnFlipped:  	ld a,[H_WHOSETURN]  	push af  	xor a,1 @@ -1087,7 +1087,7 @@ CallWithTurnFlipped: ; 79155 (1e:5155)  	ret  ; flashes the screen for an extended period (48 frames) -AnimationFlashScreenLong: ; 79165 (1e:5165) +AnimationFlashScreenLong:  	ld a,3 ; cycle through the palettes 3 times  	ld [wFlashScreenLongCounter],a  	ld a,[wOnSGB] ; running on SGB? @@ -1113,7 +1113,7 @@ AnimationFlashScreenLong: ; 79165 (1e:5165)  	ret  ; BG palettes -FlashScreenLongMonochrome: ; 7918e (1e:518e) +FlashScreenLongMonochrome:  	db %11111001 ; 3, 3, 2, 1  	db %11111110 ; 3, 3, 3, 2  	db %11111111 ; 3, 3, 3, 3 @@ -1129,7 +1129,7 @@ FlashScreenLongMonochrome: ; 7918e (1e:518e)  	db $01 ; terminator  ; BG palettes -FlashScreenLongSGB: ; 7919b (1e:519b) +FlashScreenLongSGB:  	db %11111000 ; 3, 3, 2, 0  	db %11111100 ; 3, 3, 3, 0  	db %11111111 ; 3, 3, 3, 3 @@ -1146,7 +1146,7 @@ FlashScreenLongSGB: ; 7919b (1e:519b)  ; causes a delay of 2 frames for the first cycle  ; causes a delay of 1 frame for the second and third cycles -FlashScreenLongDelay: ; 791a8 (1e:51a8) +FlashScreenLongDelay:  	ld a,[wFlashScreenLongCounter]  	cp a,4 ; never true since [wFlashScreenLongCounter] starts at 3  	ld c,4 @@ -1159,7 +1159,7 @@ FlashScreenLongDelay: ; 791a8 (1e:51a8)  .delayFrames  	jp DelayFrames -AnimationFlashScreen: ; 791be (1e:51be) +AnimationFlashScreen:  	ld a,[rBGP]  	push af ; save initial palette  	ld a,%00011011 ; 0, 1, 2, 3 (inverted colors) @@ -1174,42 +1174,42 @@ AnimationFlashScreen: ; 791be (1e:51be)  	ld [rBGP],a ; restore initial palette  	ret -AnimationDarkScreenPalette: ; 791d6 (1e:51d6) +AnimationDarkScreenPalette:  ; Changes the screen's palette to a dark palette.  	lb bc, $6f, $6f  	jr SetAnimationBGPalette -AnimationDarkenMonPalette: ; 791db (1e:51db) +AnimationDarkenMonPalette:  ; Darkens the mon sprite's palette.  	lb bc, $f9, $f4  	jr SetAnimationBGPalette -AnimationUnusedPalette1: ; 791e0 (1e:51e0) +AnimationUnusedPalette1:  	lb bc, $fe, $f8  	jr SetAnimationBGPalette -AnimationUnusedPalette2: ; 791e5 (1e:51e5) +AnimationUnusedPalette2:  	lb bc, $ff, $ff  	jr SetAnimationBGPalette -AnimationResetScreenPalette: ; 791ea (1e:51ea) +AnimationResetScreenPalette:  ; Restores the screen's palette to the normal palette.  	lb bc, $e4, $e4  	jr SetAnimationBGPalette -AnimationUnusedPalette3: ; 791ef (1e:51ef) +AnimationUnusedPalette3:  	lb bc, $00, $00  	jr SetAnimationBGPalette -AnimationLightScreenPalette: ; 791f4 (1e:51f4) +AnimationLightScreenPalette:  ; Changes the screen to use a palette with light colors.  	lb bc, $90, $90  	jr SetAnimationBGPalette -AnimationUnusedPalette4: ; 791f9 (1e:51f9) +AnimationUnusedPalette4:  	lb bc, $40, $40 -SetAnimationBGPalette: ; 791fc (1e:51fc) +SetAnimationBGPalette:  	ld a, [wOnSGB]  	and a  	ld a, b @@ -1221,17 +1221,17 @@ SetAnimationBGPalette: ; 791fc (1e:51fc)  	ld b, $5 -AnimationShakeScreenVertically: ; 79209 (1e:5209) +AnimationShakeScreenVertically:  	predef_jump PredefShakeScreenVertically -AnimationShakeScreen: ; 7920e (1e:520e) +AnimationShakeScreen:  ; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.  	ld b, $8 -AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210) +AnimationShakeScreenHorizontallyFast:  	predef_jump PredefShakeScreenHorizontally -AnimationWaterDropletsEverywhere: ; 79215 (1e:5215) +AnimationWaterDropletsEverywhere:  ; Draws water droplets all over the screen and makes them  ; scroll. It's hard to describe, but it's the main animation  ; in Surf/Mist/Toxic. @@ -1258,7 +1258,7 @@ AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)  	jr nz, .loop  	ret -_AnimationWaterDroplets: ; 79246 (1e:5246) +_AnimationWaterDroplets:  	ld hl, wOAMBuffer  .loop  	ld a, [wBaseCoordY] @@ -1284,7 +1284,7 @@ _AnimationWaterDroplets: ; 79246 (1e:5246)  	call AnimationCleanOAM  	jp DelayFrame -AnimationSlideMonUp: ; 7927a (1e:527a) +AnimationSlideMonUp:  ; Slides the mon's sprite upwards.  	ld c, 7  	ld a, [H_WHOSETURN] @@ -1300,7 +1300,7 @@ AnimationSlideMonUp: ; 7927a (1e:527a)  	ld [wSlideMonUpBottomRowLeftTile], a  	jp _AnimationSlideMonUp -AnimationSlideMonDown: ; 79297 (1e:5297) +AnimationSlideMonDown:  ; Slides the mon's sprite down out of the screen.  	xor a  	call GetTileIDList @@ -1317,19 +1317,19 @@ AnimationSlideMonDown: ; 79297 (1e:5297)  	jr nz, .loop  	ret -AnimationSlideMonOff: ; 792af (1e:52af) +AnimationSlideMonOff:  ; Slides the mon's sprite off the screen horizontally.  	ld e, 8  	ld a, 3  	ld [wSlideMonDelay], a  	jp _AnimationSlideMonOff -AnimationSlideEnemyMonOff: ; 792b9 (1e:52b9) +AnimationSlideEnemyMonOff:  ; Slides the enemy mon off the screen horizontally.  	ld hl, AnimationSlideMonOff  	jp CallWithTurnFlipped -_AnimationSlideMonUp: ; 792bf (1e:52bf) +_AnimationSlideMonUp:  	push de  	push hl  	push bc @@ -1380,7 +1380,7 @@ _AnimationSlideMonUp: ; 792bf (1e:52bf)  	jr nz, _AnimationSlideMonUp  	ret -ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd) +ShakeEnemyHUD_WritePlayerMonPicOAM:  ; Writes the OAM entries for a copy of the player mon's pic in OAM.  ; The top 5 rows are reproduced in OAM, although only 2 are actually needed.  	ld a, $10 @@ -1408,7 +1408,7 @@ ShakeEnemyHUD_WritePlayerMonPicOAM: ; 792fd (1e:52fd)  	ld [wBaseCoordX], a  	jr .loop -BattleAnimWriteOAMEntry: ; 79329 (1e:5329) +BattleAnimWriteOAMEntry:  ; Y coordinate = e (increased by 8 each call, before the write to OAM)  ; X coordinate = [wBaseCoordX]  ; tile = d @@ -1425,11 +1425,11 @@ BattleAnimWriteOAMEntry: ; 79329 (1e:5329)  	ld [hli], a  	ret -AdjustOAMBlockXPos: ; 79337 (1e:5337) +AdjustOAMBlockXPos:  	ld l, e  	ld h, d -AdjustOAMBlockXPos2: ; 79339 (1e:5339) +AdjustOAMBlockXPos2:  	ld de, 4  .loop  	ld a, [wCoordAdjustmentAmount] @@ -1449,11 +1449,11 @@ AdjustOAMBlockXPos2: ; 79339 (1e:5339)  	jr nz, .loop  	ret -AdjustOAMBlockYPos: ; 79350 (1e:5350) +AdjustOAMBlockYPos:  	ld l, e  	ld h, d -AdjustOAMBlockYPos2: ; 79352 (1e:5352) +AdjustOAMBlockYPos2:  	ld de, 4  .loop  	ld a, [wCoordAdjustmentAmount] @@ -1472,12 +1472,12 @@ AdjustOAMBlockYPos2: ; 79352 (1e:5352)  	jr nz, .loop  	ret -AnimationBlinkEnemyMon: ; 79369 (1e:5369) +AnimationBlinkEnemyMon:  ; Make the enemy mon's sprite blink on and off for a second or two  	ld hl, AnimationBlinkMon  	jp CallWithTurnFlipped -AnimationBlinkMon: ; 7936f (1e:536f) +AnimationBlinkMon:  ; Make the mon's sprite blink on and off for a second or two.  	push af  	ld c, 6 @@ -1495,7 +1495,7 @@ AnimationBlinkMon: ; 7936f (1e:536f)  	pop af  	ret -AnimationFlashMonPic: ; 79389 (1e:5389) +AnimationFlashMonPic:  ; Flashes the mon's sprite on and off  	ld a, [wBattleMonSpecies]  	ld [wChangeMonPicPlayerTurnSpecies], a @@ -1503,25 +1503,25 @@ AnimationFlashMonPic: ; 79389 (1e:5389)  	ld [wChangeMonPicEnemyTurnSpecies], a  	jp ChangeMonPic -AnimationFlashEnemyMonPic: ; 79398 (1e:5398) +AnimationFlashEnemyMonPic:  ; Flashes the enemy mon's sprite on and off  	ld hl, AnimationFlashMonPic  	jp CallWithTurnFlipped -AnimationShowMonPic: ; 7939e (1e:539e) +AnimationShowMonPic:  	xor a  	call GetTileIDList  	call GetMonSpriteTileMapPointerFromRowCount  	call CopyPicTiles  	jp Delay3 -AnimationShowEnemyMonPic: ; 793ab (1e:53ab) +AnimationShowEnemyMonPic:  ; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss  ; to make the mon's sprite reappear after disappears offscreen.  	ld hl, AnimationShowMonPic  	jp CallWithTurnFlipped -AnimationShakeBackAndForth: ; 793b1 (1e:53b1) +AnimationShakeBackAndForth:  ; Shakes the mon's sprite back and forth rapidly. This is used in Double Team.  ; The mon's sprite disappears after this animation.  	ld a, [H_WHOSETURN] @@ -1568,7 +1568,7 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1)  	jr nz, .loop  	ret -AnimationMoveMonHorizontally: ; 793f9 (1e:53f9) +AnimationMoveMonHorizontally:  ; Shifts the mon's sprite horizontally to a fixed location. Used by lots of  ; animations like Tackle/Body Slam.  	call AnimationHideMonPic @@ -1586,7 +1586,7 @@ AnimationMoveMonHorizontally: ; 793f9 (1e:53f9)  	ld c, 3  	jp DelayFrames -AnimationResetMonPosition: ; 79415 (1e:5415) +AnimationResetMonPosition:  ; Resets the mon's sprites to be located at the normal coordinates.  	ld a, [H_WHOSETURN]  	and a @@ -1597,7 +1597,7 @@ AnimationResetMonPosition: ; 79415 (1e:5415)  	call ClearMonPicFromTileMap  	jp AnimationShowMonPic -AnimationSpiralBallsInward: ; 79424 (1e:5424) +AnimationSpiralBallsInward:  ; Creates an effect that looks like energy balls spiralling into the  ; player mon's sprite.  Used in Focus Energy, for example.  	ld a, [H_WHOSETURN] @@ -1651,7 +1651,7 @@ AnimationSpiralBallsInward: ; 79424 (1e:5424)  	call AnimationCleanOAM  	jp AnimationFlashScreen -SpiralBallAnimationCoordinates: ; 79476 (1e:5476) +SpiralBallAnimationCoordinates:  ; y, x pairs  ; This is the sequence of screen coordinates that the spiralling  ; balls are positioned at. @@ -1678,7 +1678,7 @@ SpiralBallAnimationCoordinates: ; 79476 (1e:5476)  	db $50, $28  	db $FF ; list terminator -AnimationSquishMonPic: ; 794a1 (1e:54a1) +AnimationSquishMonPic:  ; Squishes the mon's sprite horizontally making it  ; disappear. Used by Teleport/Sky Attack animations.  	ld c, 4 @@ -1709,7 +1709,7 @@ AnimationSquishMonPic: ; 794a1 (1e:54a1)  	ld c, 2  	jp DelayFrame -_AnimationSquishMonPic: ; 794d4 (1e:54d4) +_AnimationSquishMonPic:  	ld c, 7  .loop  	push bc @@ -1734,7 +1734,7 @@ _AnimationSquishMonPic: ; 794d4 (1e:54d4)  	jr nz, .loop  	jp Delay3 -AnimationShootBallsUpward: ; 794f9 (1e:54f9) +AnimationShootBallsUpward:  ; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack  ; animations.  	ld a, [H_WHOSETURN] @@ -1753,7 +1753,7 @@ AnimationShootBallsUpward: ; 794f9 (1e:54f9)  	call _AnimationShootBallsUpward  	jp AnimationCleanOAM -_AnimationShootBallsUpward: ; 79517 (1e:5517) +_AnimationShootBallsUpward:  	push bc  	xor a  	ld [wWhichBattleAnimTileset], a @@ -1803,7 +1803,7 @@ _AnimationShootBallsUpward: ; 79517 (1e:5517)  	jr nz, .loop  	ret -AnimationShootManyBallsUpward: ; 79566 (1e:5566) +AnimationShootManyBallsUpward:  ; Shoots several pillars of "energy" balls upward.  	ld a, [H_WHOSETURN]  	and a @@ -1827,19 +1827,19 @@ AnimationShootManyBallsUpward: ; 79566 (1e:5566)  	pop hl  	jr .loop -UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591) +UpwardBallsAnimXCoordinatesPlayerTurn:  ; List of x coordinates for each pillar of "energy" balls in the  ; AnimationShootManyBallsUpward animation. It's unused in the game.  	db $10, $40, $28, $18, $38, $30  	db $FF ; list terminator -UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598) +UpwardBallsAnimXCoordinatesEnemyTurn:  ; List of x coordinates for each pillar of "energy" balls in the  ; AnimationShootManyBallsUpward animation. It's unused in the game.  	db $60, $90, $78, $68, $88, $80  	db $FF ; list terminator -AnimationMinimizeMon: ; 7959f (1e:559f) +AnimationMinimizeMon:  ; Changes the mon's sprite to a mini black sprite. Used by the  ; Minimize animation.  	ld hl, wTempPic @@ -1863,10 +1863,10 @@ AnimationMinimizeMon: ; 7959f (1e:559f)  	call Delay3  	jp AnimationShowMonPic -MinimizedMonSprite: ; 795c4 (1e:55c4) +MinimizedMonSprite:  	INCBIN "gfx/minimized_mon_sprite.1bpp" -AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9) +AnimationSlideMonDownAndHide:  ; Slides the mon's sprite down and disappears. Used in Acid Armor.  	ld a, $1  	ld c, $2 @@ -1893,7 +1893,7 @@ AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)  	call FillMemory  	jp CopyTempPicToMonPic -_AnimationSlideMonOff: ; 795f8 (1e:55f8) +_AnimationSlideMonOff:  ; Slides the mon's sprite off the screen horizontally by e tiles and waits  ; [wSlideMonDelay] V-blanks each time the pic is slid by one tile.  	ld a, [H_WHOSETURN] @@ -1965,7 +1965,7 @@ _AnimationSlideMonOff: ; 795f8 (1e:55f8)  	ld a, " "  	ret -AnimationSlideMonHalfOff: ; 79645 (1e:5645) +AnimationSlideMonHalfOff:  ; Slides the mon's sprite halfway off the screen. It's used in Softboiled.  	ld e, 4  	ld a, 4 @@ -1973,7 +1973,7 @@ AnimationSlideMonHalfOff: ; 79645 (1e:5645)  	call _AnimationSlideMonOff  	jp Delay3 -CopyTempPicToMonPic: ; 79652 (1e:5652) +CopyTempPicToMonPic:  	ld a, [H_WHOSETURN]  	and a  	ld hl, vBackPic ; player turn @@ -1984,7 +1984,7 @@ CopyTempPicToMonPic: ; 79652 (1e:5652)  	ld bc, 7 * 7  	jp CopyVideoData -AnimationWavyScreen: ; 79666 (1e:5666) +AnimationWavyScreen:  ; used in Psywave/Psychic etc.  	ld hl, vBGMap0  	call BattleAnimCopyTileMapToVRAM @@ -2025,7 +2025,7 @@ AnimationWavyScreen: ; 79666 (1e:5666)  	call BattleAnimCopyTileMapToVRAM  	ret -WavyScreen_SetSCX: ; 796ae (1e:56ae) +WavyScreen_SetSCX:  	ld a, [rSTAT]  	and $3 ; is it H-blank?  	jr nz, WavyScreen_SetSCX ; wait until it's H-blank @@ -2038,14 +2038,14 @@ WavyScreen_SetSCX: ; 796ae (1e:56ae)  	ld hl, WavyScreenLineOffsets ; go back to the beginning if so  	ret -WavyScreenLineOffsets: ; 796bf (1e:56bf) +WavyScreenLineOffsets:  ; Sequence of horizontal line pixel offsets for the wavy screen animation.  ; This sequence vaguely resembles a sine wave.  	db 0, 0, 0, 0, 0,  1,  1,  1,  2,  2,  2,  2,  2,  1,  1,  1  	db 0, 0, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -1, -1, -1  	db $80 ; terminator -AnimationSubstitute: ; 796e0 (1e:56e0) +AnimationSubstitute:  ; Changes the pokemon's sprite to the mini sprite  	ld hl, wTempPic  	xor a @@ -2084,12 +2084,12 @@ AnimationSubstitute: ; 796e0 (1e:56e0)  	call CopyTempPicToMonPic  	jp AnimationShowMonPic -CopySlowbroSpriteData: ; 7973f (1e:573f) +CopySlowbroSpriteData:  	ld bc, $0010  	ld a, BANK(SlowbroSprite)  	jp FarCopyData2 -HideSubstituteShowMonAnim: ; 79747 (1e:5747) +HideSubstituteShowMonAnim:  	ld a, [H_WHOSETURN]  	and a  	ld hl, wPlayerMonMinimized @@ -2114,12 +2114,12 @@ HideSubstituteShowMonAnim: ; 79747 (1e:5747)  	call AnimationFlashMonPic  	jp AnimationShowMonPic -ReshowSubstituteAnim: ; 79771 (1e:5771) +ReshowSubstituteAnim:  	call AnimationSlideMonOff  	call AnimationSubstitute  	jp AnimationShowMonPic -AnimationBoundUpAndDown: ; 7977a (1e:577a) +AnimationBoundUpAndDown:  ; Bounces the mon's sprite up and down several times. It is used  ; by Splash's animation.  	ld c, 5 @@ -2131,7 +2131,7 @@ AnimationBoundUpAndDown: ; 7977a (1e:577a)  	jr nz, .loop  	jp AnimationShowMonPic -AnimationTransformMon: ; 79787 (1e:5787) +AnimationTransformMon:  ; Redraws this mon's sprite as the back/front sprite of the opposing mon.  ; Used in Transform.  	ld a, [wEnemyMonSpecies] @@ -2139,7 +2139,7 @@ AnimationTransformMon: ; 79787 (1e:5787)  	ld a, [wBattleMonSpecies]  	ld [wChangeMonPicEnemyTurnSpecies], a -ChangeMonPic: ; 79793 (1e:5793) +ChangeMonPic:  	ld a, [H_WHOSETURN]  	and a  	jr z, .playerTurn @@ -2170,7 +2170,7 @@ ChangeMonPic: ; 79793 (1e:5793)  	ld b, SET_PAL_BATTLE  	jp RunPaletteCommand -AnimationHideEnemyMonPic: ; 797d8 (1e:57d8) +AnimationHideEnemyMonPic:  ; Hides the enemy mon's sprite  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a @@ -2180,7 +2180,7 @@ AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)  	ld [H_AUTOBGTRANSFERENABLED], a  	jp Delay3 -InitMultipleObjectsOAM: ; 797e8 (1e:57e8) +InitMultipleObjectsOAM:  ; Writes c OAM entries with tile d.  ; Sets their Y coordinates to sequential multiples of 8, starting from 0.  ; Sets their X coordinates to 0. @@ -2201,7 +2201,7 @@ InitMultipleObjectsOAM: ; 797e8 (1e:57e8)  	jr nz, .loop  	ret -AnimationHideMonPic: ; 79801 (1e:5801) +AnimationHideMonPic:  ; Hides the mon's sprite.  	ld a, [H_WHOSETURN]  	and a @@ -2211,7 +2211,7 @@ AnimationHideMonPic: ; 79801 (1e:5801)  .playerTurn  	ld a, 5 * SCREEN_WIDTH + 1 -ClearMonPicFromTileMap: ; 7980c (1e:580c) +ClearMonPicFromTileMap:  	push hl  	push de  	push bc @@ -2229,7 +2229,7 @@ ClearMonPicFromTileMap: ; 7980c (1e:580c)  ; puts the tile map destination address of a mon sprite in hl, given the row count in b  ; The usual row count is 7, but it may be smaller when sliding a mon sprite in/out,  ; in order to show only a portion of the mon sprite. -GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820) +GetMonSpriteTileMapPointerFromRowCount:  	push de  	ld a, [H_WHOSETURN]  	and a @@ -2262,7 +2262,7 @@ GetMonSpriteTileMapPointerFromRowCount: ; 79820 (1e:5820)  ; de = tile ID list pointer  ; b = number of rows  ; c = number of columns -GetTileIDList: ; 79842 (1e:5842) +GetTileIDList:  	ld hl, TileIDListPointerTable  	ld e, a  	ld d, 0 @@ -2283,7 +2283,7 @@ GetTileIDList: ; 79842 (1e:5842)  	ld b, a  	ret -AnimCopyRowLeft: ; 7985b (1e:585b) +AnimCopyRowLeft:  ; copy a row of c tiles 1 tile left  	ld a, [hld]  	ld [hli], a @@ -2292,7 +2292,7 @@ AnimCopyRowLeft: ; 7985b (1e:585b)  	jr nz, AnimCopyRowLeft  	ret -AnimCopyRowRight: ; 79862 (1e:5862) +AnimCopyRowRight:  ; copy a row of c tiles 1 tile right  	ld a, [hli]  	ld [hld], a @@ -2302,14 +2302,14 @@ AnimCopyRowRight: ; 79862 (1e:5862)  	ret  ; get the sound of the move id in b -GetMoveSoundB: ; 79869 (1e:5869) +GetMoveSoundB:  	ld a, b  	call GetMoveSound  	ld b, a  	ret  ; get the sound of the (move id - 1) in a -GetMoveSound: ; 7986f (1e:586f) +GetMoveSound:  	ld hl,MoveSoundTable  	ld e,a  	ld d,0 @@ -2349,7 +2349,7 @@ GetMoveSound: ; 7986f (1e:586f)  	ld a,b  	ret -IsCryMove: ; 798ad (1e:58ad) +IsCryMove:  ; set carry if the move animation involves playing a monster cry  	ld a,[wAnimationID]  	cp a,GROWL @@ -2362,7 +2362,7 @@ IsCryMove: ; 798ad (1e:58ad)  	scf  	ret -MoveSoundTable: ; 798bc (1e:58bc) +MoveSoundTable:  	db SFX_POUND,             $00,$80 ; POUND  	db SFX_BATTLE_0C,         $10,$80 ; KARATE_CHOP  	db SFX_DOUBLESLAP,        $00,$80 ; DOUBLESLAP @@ -2530,7 +2530,7 @@ MoveSoundTable: ; 798bc (1e:58bc)  	db SFX_BATTLE_0B,         $00,$80 ; STRUGGLE  	db SFX_BATTLE_0B,         $00,$80 -CopyPicTiles: ; 79aae (1e:5aae) +CopyPicTiles:  	ld a, [H_WHOSETURN]  	and a  	ld a, $31 ; base tile ID of player mon sprite @@ -2542,7 +2542,7 @@ CopyPicTiles: ; 79aae (1e:5aae)  	jr CopyTileIDs_NoBGTransfer  ; copy the tiles used when a mon is being sent out of or into a pokeball -CopyDownscaledMonTiles: ; 79aba (1e:5aba) +CopyDownscaledMonTiles:  	call GetPredefRegisters  	ld a, [wDownscaledMonSize]  	and a @@ -2553,14 +2553,14 @@ CopyDownscaledMonTiles: ; 79aba (1e:5aba)  	ld de, DownscaledMonTiles_3x3  ; fall through -CopyTileIDs_NoBGTransfer: ; 79acb (1e:5acb) +CopyTileIDs_NoBGTransfer:  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a  ; fall through  ; b = number of rows  ; c = number of columns -CopyTileIDs: ; 79ace (1e:5ace) +CopyTileIDs:  	push hl  .rowLoop  	push bc @@ -2585,7 +2585,7 @@ CopyTileIDs: ; 79ace (1e:5ace)  	pop hl  	ret -TileIDListPointerTable: ; 79aea (1e:5aea) +TileIDListPointerTable:  	dw Unknown_79b24  	db $77  	dw Unknown_79b55 @@ -2603,19 +2603,19 @@ TileIDListPointerTable: ; 79aea (1e:5aea)  	dw Unknown_79c50  	db $3C -DownscaledMonTiles_5x5: ; 79b02 (1e:5b02) +DownscaledMonTiles_5x5:  	db $31,$38,$46,$54,$5B  	db $32,$39,$47,$55,$5C  	db $34,$3B,$49,$57,$5E  	db $36,$3D,$4B,$59,$60  	db $37,$3E,$4C,$5A,$61 -DownscaledMonTiles_3x3: ; 79b1b (1e:5b1b) +DownscaledMonTiles_3x3:  	db $31,$46,$5B  	db $34,$49,$5E  	db $37,$4C,$61 -Unknown_79b24: ; 79b24 (1e:5b24) +Unknown_79b24:  	db $00,$07,$0E,$15,$1C,$23,$2A  	db $01,$08,$0F,$16,$1D,$24,$2B  	db $02,$09,$10,$17,$1E,$25,$2C @@ -2624,19 +2624,19 @@ Unknown_79b24: ; 79b24 (1e:5b24)  	db $05,$0C,$13,$1A,$21,$28,$2F  	db $06,$0D,$14,$1B,$22,$29,$30 -Unknown_79b55: ; 79b55 (1e:5b55) +Unknown_79b55:  	db $00,$07,$0E,$15,$1C,$23,$2A  	db $01,$08,$0F,$16,$1D,$24,$2B  	db $03,$0A,$11,$18,$1F,$26,$2D  	db $04,$0B,$12,$19,$20,$27,$2E  	db $05,$0C,$13,$1A,$21,$28,$2F -Unknown_79b78: ; 79b78 (1e:5b78) +Unknown_79b78:  	db $00,$07,$0E,$15,$1C,$23,$2A  	db $02,$09,$10,$17,$1E,$25,$2C  	db $04,$0B,$12,$19,$20,$27,$2E -Unknown_79b8d: ; 79b8d (1e:5b8d) +Unknown_79b8d:  	db $00,$00,$00,$00,$00,$00,$00  	db $00,$00,$00,$00,$00,$19,$00  	db $02,$06,$0B,$10,$14,$1A,$00 @@ -2645,7 +2645,7 @@ Unknown_79b8d: ; 79b8d (1e:5b8d)  	db $04,$09,$0E,$13,$17,$1D,$1F  	db $05,$0A,$0F,$01,$18,$1E,$20 -Unknown_79bbe: ; 79bbe (1e:5bbe) +Unknown_79bbe:  	db $00,$00,$00,$30,$00,$37,$00  	db $00,$00,$2B,$31,$34,$38,$3D  	db $21,$26,$2C,$01,$35,$39,$3E @@ -2654,7 +2654,7 @@ Unknown_79bbe: ; 79bbe (1e:5bbe)  	db $24,$29,$2F,$01,$01,$3B,$00  	db $25,$2A,$01,$01,$01,$3C,$00 -Unknown_79bef: ; 79bef (1e:5bef) +Unknown_79bef:  	db $00,$00,$00,$00,$00,$00,$00  	db $00,$00,$47,$4D,$00,$00,$00  	db $00,$00,$48,$4E,$52,$56,$5B @@ -2663,7 +2663,7 @@ Unknown_79bef: ; 79bef (1e:5bef)  	db $41,$45,$4B,$51,$4C,$59,$5D  	db $42,$46,$4C,$4C,$55,$5A,$5E -Unknown_79c20: ; 79c20 (1e:5c20) +Unknown_79c20:  	db $31,$32,$32,$32,$32,$33  	db $34,$35,$36,$36,$37,$38  	db $34,$39,$3A,$3A,$3B,$38 @@ -2673,12 +2673,12 @@ Unknown_79c20: ; 79c20 (1e:5c20)  	db $41,$43,$4B,$4C,$4D,$4E  	db $4F,$50,$50,$50,$51,$52 -Unknown_79c50: ; 79c50 (1e:5c50) +Unknown_79c50:  	db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53  	db $43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54  	db $43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43 -AnimationLeavesFalling: ; 79c74 (1e:5c74) +AnimationLeavesFalling:  ; Makes leaves float down from the top of the screen. This is used  ; in Razor Leaf's animation.  	ld a, [rOBP0] @@ -2693,7 +2693,7 @@ AnimationLeavesFalling: ; 79c74 (1e:5c74)  	ld [rOBP0], a  	ret -AnimationPetalsFalling: ; 79c8a (1e:5c8a) +AnimationPetalsFalling:  ; Makes lots of petals fall down from the top of the screen. It's used in  ; the animation for Petal Dance.  	ld d, $71 ; petal tile @@ -2702,7 +2702,7 @@ AnimationPetalsFalling: ; 79c8a (1e:5c8a)  	call AnimationFallingObjects  	jp ClearSprites -AnimationFallingObjects: ; 79c97 (1e:5c97) +AnimationFallingObjects:  	ld c, a  	ld a, 1  	call InitMultipleObjectsOAM @@ -2741,7 +2741,7 @@ AnimationFallingObjects: ; 79c97 (1e:5c97)  	jr nz, .loop ; keep moving the falling objects down until it does  	ret -FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb) +FallingObjects_UpdateOAMEntry:  ; Increases Y by 2 pixels and adjusts X and X flip based on the falling object's  ; movement byte.  	ld hl, wOAMBuffer @@ -2785,10 +2785,10 @@ FallingObjects_UpdateOAMEntry: ; 79cdb (1e:5cdb)  	ld [hl], a ; attribute  	ret -FallingObjects_DeltaXs: ; 79d0d (1e:5d0d) +FallingObjects_DeltaXs:  	db 0, 1, 3, 5, 7, 9, 11, 13, 15 -FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16) +FallingObjects_UpdateMovementByte:  	ld a, [wFallingObjectMovementByte]  	inc a  	ld b, a @@ -2804,7 +2804,7 @@ FallingObjects_UpdateMovementByte: ; 79d16 (1e:5d16)  	ld [wFallingObjectMovementByte], a  	ret -FallingObjects_InitXCoords: ; 79d2a (1e:5d2a) +FallingObjects_InitXCoords:  	ld hl, wOAMBuffer + $01  	ld de, FallingObjects_InitialXCoords  	ld a, [wNumFallingObjects] @@ -2820,10 +2820,10 @@ FallingObjects_InitXCoords: ; 79d2a (1e:5d2a)  	jr nz, .loop  	ret -FallingObjects_InitialXCoords: ; 79d3e (1e:5d3e) +FallingObjects_InitialXCoords:  	db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99 -FallingObjects_InitMovementData: ; 79d52 (1e:5d52) +FallingObjects_InitMovementData:  	ld hl, wFallingObjectsMovementData  	ld de, FallingObjects_InitialMovementData  	ld a, [wNumFallingObjects] @@ -2836,10 +2836,10 @@ FallingObjects_InitMovementData: ; 79d52 (1e:5d52)  	jr nz, .loop  	ret -FallingObjects_InitialMovementData: ; 79d63 (1e:5d63) +FallingObjects_InitialMovementData:  	db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86 -AnimationShakeEnemyHUD: ; 79d77 (1e:5d77) +AnimationShakeEnemyHUD:  ; Shakes the enemy HUD.  ; Make a copy of the back pic's tile patterns in sprite tile pattern VRAM. @@ -2912,7 +2912,7 @@ AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)  ; b = tile ID list index  ; c = base tile ID -CopyTileIDsFromList: ; 79dda (1e:5dda) +CopyTileIDsFromList:  	call GetPredefRegisters  	ld a, c  	ld [hBaseTileID], a @@ -2922,7 +2922,7 @@ CopyTileIDsFromList: ; 79dda (1e:5dda)  	pop hl  	jp CopyTileIDs -ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9) +ShakeEnemyHUD_ShakeBG:  	ld a, [hSCX]  	ld [wTempSCX], a  .loop @@ -2942,14 +2942,14 @@ ShakeEnemyHUD_ShakeBG: ; 79de9 (1e:5de9)  	ld [hSCX], a  	ret -BattleAnimCopyTileMapToVRAM: ; 79e0d (1e:5e0d) +BattleAnimCopyTileMapToVRAM:  	ld a, h  	ld [H_AUTOBGTRANSFERDEST + 1], a  	ld a, l  	ld [H_AUTOBGTRANSFERDEST], a  	jp Delay3 -TossBallAnimation: ; 79e16 (1e:5e16) +TossBallAnimation:  	ld a,[wIsInBattle]  	cp a,2  	jr z,.BlockBall ; if in trainer battle, play different animation @@ -2992,7 +2992,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)  	jr nz,.PlayNextAnimation  	ret -.PokeBallAnimations: ; 79e50 (1e:5e50) +.PokeBallAnimations:  ; sequence of animations that make up the Poké Ball toss  	db POOF_ANIM,HIDEPIC_ANIM,SHAKE_ANIM,POOF_ANIM,SHOWPIC_ANIM @@ -3006,7 +3006,7 @@ TossBallAnimation: ; 79e16 (1e:5e16)  	ld [wAnimationID],a  	jp PlayAnimation -PlayApplyingAttackSound: ; 79e6a (1e:5e6a) +PlayApplyingAttackSound:  ; play a different sound depending if move is not very effective, neutral, or super-effective  ; don't play any sound at all if move is ineffective  	call WaitForSoundToFinish diff --git a/engine/battle/bank_e_misc.asm b/engine/battle/bank_e_misc.asm index dc766f23..33af6f6f 100755 --- a/engine/battle/bank_e_misc.asm +++ b/engine/battle/bank_e_misc.asm @@ -1,5 +1,5 @@  ; formats a string at wMovesString that lists the moves at wMoves -FormatMovesString: ; 39b87 (e:5b87) +FormatMovesString:  	ld hl, wMoves  	ld de, wMovesString  	ld b, $0 @@ -52,7 +52,7 @@ FormatMovesString: ; 39b87 (e:5b87)  	ret  ; XXX this is called in a few places, but it doesn't appear to do anything useful -InitList: ; 39bd5 (e:5bd5) +InitList:  	ld a, [wInitListType]  	cp INIT_ENEMYOT_LIST  	jr nz, .notEnemy @@ -103,7 +103,7 @@ InitList: ; 39bd5 (e:5bd5)  	ret  ; get species of mon e in list [wMonDataLocation] for LoadMonData -GetMonSpecies: ; 39c37 (e:5c37) +GetMonSpecies:  	ld hl, wPartySpecies  	ld a, [wMonDataLocation]  	and a diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 545273ee..9e02c56f 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -1,4 +1,4 @@ -BattleTransition: ; 7096d (1c:496d) +BattleTransition:  	ld a, 1  	ld [H_AUTOBGTRANSFERENABLED], a  	call Delay3 @@ -70,7 +70,7 @@ BattleTransition: ; 7096d (1c:496d)  ; bit 0: set if trainer battle  ; bit 1: set if enemy is at least 3 levels higher than player  ; bit 2: set if dungeon map -BattleTransitions: ; 709d2 (1c:49d2) +BattleTransitions:  	dw BattleTransition_DoubleCircle      ; %000  	dw BattleTransition_Spiral            ; %001  	dw BattleTransition_Circle            ; %010 @@ -80,7 +80,7 @@ BattleTransitions: ; 709d2 (1c:49d2)  	dw BattleTransition_VerticalStripes   ; %110  	dw BattleTransition_Split             ; %111 -GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2) +GetBattleTransitionID_WildOrTrainer:  	ld a, [wCurOpponent]  	cp 200  	jr nc, .trainer @@ -90,7 +90,7 @@ GetBattleTransitionID_WildOrTrainer: ; 709e2 (1c:49e2)  	set 0, c  	ret -GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef) +GetBattleTransitionID_CompareLevels:  	ld hl, wPartyMon1HP  .faintedLoop  	ld a, [hli] @@ -121,7 +121,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef)  ; fails to recognize VICTORY_ROAD_2, VICTORY_ROAD_3, all ROCKET_HIDEOUT maps,  ; MANSION_1, SEAFOAM_ISLANDS_[2-5], POWER_PLANT, DIGLETTS_CAVE  ; and SILPH_CO_[9-11]F as dungeon maps -GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19) +GetBattleTransitionID_IsDungeonMap:  	ld a, [wCurMap]  	ld e, a  	ld hl, DungeonMaps1 @@ -153,7 +153,7 @@ GetBattleTransitionID_IsDungeonMap: ; 70a19 (1c:4a19)  ; GetBattleTransitionID_IsDungeonMap checks if wCurMap  ; is equal to one of these maps -DungeonMaps1: ; 70a3f (1c:4a3f) +DungeonMaps1:  	db VIRIDIAN_FOREST  	db ROCK_TUNNEL_1  	db SEAFOAM_ISLANDS_1 @@ -162,7 +162,7 @@ DungeonMaps1: ; 70a3f (1c:4a3f)  ; GetBattleTransitionID_IsDungeonMap checks if wCurMap  ; is in between or equal to each pair of maps -DungeonMaps2: ; 70a44 (1c:4a44) +DungeonMaps2:  	; all MT_MOON maps  	db MT_MOON_1  	db MT_MOON_3 @@ -181,17 +181,17 @@ DungeonMaps2: ; 70a44 (1c:4a44)  	db UNKNOWN_DUNGEON_1  	db $FF -LoadBattleTransitionTile: ; 70a4d (1c:4a4d) +LoadBattleTransitionTile:  	ld hl, vChars1 + $7f0  	ld de, BattleTransitionTile  	lb bc, BANK(BattleTransitionTile), (BattleTransitionTileEnd - BattleTransitionTile) / $10  	jp CopyVideoData -BattleTransitionTile: ; 70a59 (1c:4a59) +BattleTransitionTile:  	INCBIN "gfx/battle_transition.2bpp"  BattleTransitionTileEnd: -BattleTransition_BlackScreen: ; 70a69 (1c:4a69) +BattleTransition_BlackScreen:  	ld a, $ff  	ld [rBGP], a  	ld [rOBP0], a @@ -202,7 +202,7 @@ BattleTransition_BlackScreen: ; 70a69 (1c:4a69)  ; called regardless of mon levels, but does an  ; outward spiral if enemy is at least 3 levels  ; higher than player and does an inward spiral otherwise -BattleTransition_Spiral: ; 70a72 (1c:4a72) +BattleTransition_Spiral:  	ld a, [wBattleTransitionSpiralDirection]  	and a  	jr z, .outwardSpiral @@ -235,7 +235,7 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72)  	ld [wOutwardSpiralTileMapPointer], a  	ret -BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) +BattleTransition_InwardSpiral:  	ld a, 7  	ld [wInwardSpiralUpdateScreenCounter], a  	coord hl, 0, 0 @@ -265,7 +265,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa)  	jr nz, .loop  	ret -BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0) +BattleTransition_InwardSpiral_:  	push bc  .loop  	ld [hl], $ff @@ -284,7 +284,7 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0)  	pop bc  	ret -BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9) +BattleTransition_OutwardSpiral_:  	ld bc, -SCREEN_WIDTH  	ld de, SCREEN_WIDTH  	ld a, [wOutwardSpiralTileMapPointer + 1] @@ -352,7 +352,7 @@ BattleTransition_OutwardSpiral_: ; 70af9 (1c:4af9)  	jr .done  FlashScreen: -BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d) +BattleTransition_FlashScreen_:  	ld hl, BattleTransition_FlashScreenPalettes  .loop  	ld a, [hli] @@ -367,12 +367,12 @@ BattleTransition_FlashScreen_: ; 70b5d (1c:4b5d)  	jr nz, BattleTransition_FlashScreen_  	ret -BattleTransition_FlashScreenPalettes: ; 70b72 (1c:4b72) +BattleTransition_FlashScreenPalettes:  	db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4  	db $01 ; terminator  ; used for low level trainer dungeon battles -BattleTransition_Shrink: ; 70b7f (1c:4b7f) +BattleTransition_Shrink:  	ld c, SCREEN_HEIGHT / 2  .loop  	push bc @@ -406,7 +406,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f)  	jp DelayFrames  ; used for high level trainer dungeon battles -BattleTransition_Split: ; 70bca (1c:4bca) +BattleTransition_Split:  	ld c, SCREEN_HEIGHT / 2  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a @@ -437,7 +437,7 @@ BattleTransition_Split: ; 70bca (1c:4bca)  	ld c, 10  	jp DelayFrames -BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) +BattleTransition_CopyTiles1:  	ld a, c  	ld [wBattleTransitionCopyTilesOffset], a  	ld a, b @@ -469,7 +469,7 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12)  	jr nz, .loop2  	ret -BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f) +BattleTransition_CopyTiles2:  	ld a, c  	ld [wBattleTransitionCopyTilesOffset], a  	ld a, b @@ -519,7 +519,7 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f)  	ret  ; used for high level wild dungeon battles -BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e) +BattleTransition_VerticalStripes:  	ld c, SCREEN_HEIGHT  	coord hl, 0, 0  	coord de, 1, 17 @@ -547,7 +547,7 @@ BattleTransition_VerticalStripes: ; 70c7e (1c:4c7e)  	jr nz, .loop  	jp BattleTransition_BlackScreen -BattleTransition_VerticalStripes_: ; 70caa (1c:4caa) +BattleTransition_VerticalStripes_:  	ld c, SCREEN_WIDTH / 2  .loop  	ld [hl], $ff @@ -558,7 +558,7 @@ BattleTransition_VerticalStripes_: ; 70caa (1c:4caa)  	ret  ; used for low level wild dungeon battles -BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4) +BattleTransition_HorizontalStripes:  	ld c, SCREEN_WIDTH  	coord hl, 0, 0  	coord de, 19, 1 @@ -582,7 +582,7 @@ BattleTransition_HorizontalStripes: ; 70cb4 (1c:4cb4)  	jr nz, .loop  	jp BattleTransition_BlackScreen -BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8) +BattleTransition_HorizontalStripes_:  	ld c, SCREEN_HEIGHT / 2  	ld de, SCREEN_WIDTH * 2  .loop @@ -595,7 +595,7 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8)  ; used for high level wild non-dungeon battles  ; makes one full circle around the screen  ; by animating each half circle one at a time -BattleTransition_Circle: ; 70ce4 (1c:4ce4) +BattleTransition_Circle:  	call BattleTransition_FlashScreen  	lb bc, 0, SCREEN_WIDTH / 2  	ld hl, BattleTransition_HalfCircle1 @@ -606,14 +606,14 @@ BattleTransition_Circle: ; 70ce4 (1c:4ce4)  	call BattleTransition_Circle_Sub1  	jp BattleTransition_BlackScreen -BattleTransition_FlashScreen: ; 70cfd (1c:4cfd) +BattleTransition_FlashScreen:  	ld b, $3  	call BattleTransition_FlashScreen_  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a  	ret -BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06) +BattleTransition_Circle_Sub1:  	push bc  	push hl  	ld a, b @@ -627,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06)  	jr nz, BattleTransition_Circle_Sub1  	ret -BattleTransition_TransferDelay3: ; 70d19 (1c:4d19) +BattleTransition_TransferDelay3:  	ld a, 1  	ld [H_AUTOBGTRANSFERENABLED], a  	call Delay3 @@ -638,7 +638,7 @@ BattleTransition_TransferDelay3: ; 70d19 (1c:4d19)  ; used for low level wild non-dungeon battles  ; makes two half circles around the screen  ; by animating both half circles at the same time -BattleTransition_DoubleCircle: ; 70d24 (1c:4d24) +BattleTransition_DoubleCircle:  	call BattleTransition_FlashScreen  	ld c, SCREEN_WIDTH / 2  	ld hl, BattleTransition_HalfCircle1 @@ -666,7 +666,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24)  	jr nz, .loop  	jp BattleTransition_BlackScreen -BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50) +BattleTransition_Circle_Sub2:  	ld [wBattleTransitionCircleScreenQuadrantY], a  	ld a, [hli]  	ld [wBattleTransitionCircleScreenQuadrantX], a @@ -679,7 +679,7 @@ BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50)  	ld l, a  	jp BattleTransition_Circle_Sub3 -BattleTransition_HalfCircle1: ; 70d61 (1c:4d61) +BattleTransition_HalfCircle1:  	db $01  	dw BattleTransition_CircleData1  	dwCoord 18, 6 @@ -720,7 +720,7 @@ BattleTransition_HalfCircle1: ; 70d61 (1c:4d61)  	dw BattleTransition_CircleData1  	dwCoord 1, 6 -BattleTransition_HalfCircle2: ; 70d93 (1c:4d93) +BattleTransition_HalfCircle2:  	db $00  	dw BattleTransition_CircleData1  	dwCoord 1, 11 @@ -761,7 +761,7 @@ BattleTransition_HalfCircle2: ; 70d93 (1c:4d93)  	dw BattleTransition_CircleData1  	dwCoord 18, 11 -BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5) +BattleTransition_Circle_Sub3:  	push hl  	ld a, [de]  	ld c, a @@ -806,17 +806,17 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5)  	jr nz, .loop2  	jr BattleTransition_Circle_Sub3 -BattleTransition_CircleData1: ; 70dfe (1c:4dfe) +BattleTransition_CircleData1:  	db $02,$03,$05,$04,$09,$FF -BattleTransition_CircleData2: ; 70e04 (1c:4e04) +BattleTransition_CircleData2:  	db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF -BattleTransition_CircleData3: ; 70e0e (1c:4e0e) +BattleTransition_CircleData3:  	db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF -BattleTransition_CircleData4: ; 70e20 (1c:4e20) +BattleTransition_CircleData4:  	db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF -BattleTransition_CircleData5: ; 70e2e (1c:4e2e) +BattleTransition_CircleData5:  	db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF diff --git a/engine/battle/common_text.asm b/engine/battle/common_text.asm index 476284f0..3d46c947 100644 --- a/engine/battle/common_text.asm +++ b/engine/battle/common_text.asm @@ -1,4 +1,4 @@ -PrintBeginningBattleText: ; 58d99 (16:4d99) +PrintBeginningBattleText:  	ld a, [wIsInBattle]  	dec a  	jr nz, .trainerBattle @@ -70,31 +70,31 @@ PrintBeginningBattleText: ; 58d99 (16:4d99)  .done  	ret -WildMonAppearedText: ; 58e3b (16:4e3b) +WildMonAppearedText:  	TX_FAR _WildMonAppearedText  	db "@" -HookedMonAttackedText: ; 58e40 (16:4e40) +HookedMonAttackedText:  	TX_FAR _HookedMonAttackedText  	db "@" -EnemyAppearedText: ; 58e45 (16:4e45) +EnemyAppearedText:  	TX_FAR _EnemyAppearedText  	db "@" -TrainerWantsToFightText: ; 58e4a (16:4e4a) +TrainerWantsToFightText:  	TX_FAR _TrainerWantsToFightText  	db "@" -UnveiledGhostText: ; 58e4f (16:4e4f) +UnveiledGhostText:  	TX_FAR _UnveiledGhostText  	db "@" -GhostCantBeIDdText: ; 58e54 (16:4e54) +GhostCantBeIDdText:  	TX_FAR _GhostCantBeIDdText  	db "@" -PrintSendOutMonMessage: ; 58e59 (16:4e59) +PrintSendOutMonMessage:  	ld hl, wEnemyMonHP  	ld a, [hli]  	or [hl] @@ -137,22 +137,22 @@ PrintSendOutMonMessage: ; 58e59 (16:4e59)  .printText  	jp PrintText -GoText: ; 58eae (16:4eae) +GoText:  	TX_FAR _GoText  	TX_ASM  	jr PrintPlayerMon1Text -DoItText: ; 58eb5 (16:4eb5) +DoItText:  	TX_FAR _DoItText  	TX_ASM  	jr PrintPlayerMon1Text -GetmText: ; 58ebc (16:4ebc) +GetmText:  	TX_FAR _GetmText  	TX_ASM  	jr PrintPlayerMon1Text -EnemysWeakText: ; 58ec3 (16:4ec3) +EnemysWeakText:  	TX_FAR _EnemysWeakText  	TX_ASM @@ -160,15 +160,15 @@ PrintPlayerMon1Text:  	ld hl, PlayerMon1Text  	ret -PlayerMon1Text: ; 58ecc (16:4ecc) +PlayerMon1Text:  	TX_FAR _PlayerMon1Text  	db "@" -RetreatMon: ; 58ed1 (16:4ed1) +RetreatMon:  	ld hl, PlayerMon2Text  	jp PrintText -PlayerMon2Text: ; 58ed7 (16:4ed7) +PlayerMon2Text:  	TX_FAR _PlayerMon2Text  	TX_ASM  	push de @@ -219,25 +219,25 @@ PlayerMon2Text: ; 58ed7 (16:4ed7)  	ld hl, GoodText ; HP went down 70% or more  	ret -EnoughText: ; 58f25 (16:4f25) +EnoughText:  	TX_FAR _EnoughText  	TX_ASM  	jr PrintComeBackText -OKExclamationText: ; 58f2c (16:4f2c) +OKExclamationText:  	TX_FAR _OKExclamationText  	TX_ASM  	jr PrintComeBackText -GoodText: ; 58f33 (16:4f33) +GoodText:  	TX_FAR _GoodText  	TX_ASM  	jr PrintComeBackText -PrintComeBackText: ; 58f3a (16:4f3a) +PrintComeBackText:  	ld hl, ComeBackText  	ret -ComeBackText: ; 58f3e (16:4f3e) +ComeBackText:  	TX_FAR _ComeBackText  	db "@" diff --git a/engine/battle/core.asm b/engine/battle/core.asm index fce78717..f8053a9e 100755 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -1,7 +1,7 @@  BattleCore:  ; These are move effects (second value from the Moves table in bank $E). -ResidualEffects1: ; 3c000 (f:4000) +ResidualEffects1:  ; most non-side effects  	db CONVERSION_EFFECT  	db HAZE_EFFECT @@ -20,13 +20,13 @@ ResidualEffects1: ; 3c000 (f:4000)  	db LEECH_SEED_EFFECT  	db SPLASH_EFFECT  	db -1 -SetDamageEffects: ; 3c011 (f:4011) +SetDamageEffects:  ; moves that do damage but not through normal calculations  ; e.g., Super Fang, Psywave  	db SUPER_FANG_EFFECT  	db SPECIAL_DAMAGE_EFFECT  	db -1 -ResidualEffects2: ; 3c014 (f:4014) +ResidualEffects2:  ; non-side effects not included in ResidualEffects1  ; stat-affecting moves, sleep-inflicting moves, and Bide  ; e.g., Meditate, Bide, Hypnosis @@ -58,7 +58,7 @@ ResidualEffects2: ; 3c014 (f:4014)  	db ACCURACY_DOWN2_EFFECT  	db EVASION_DOWN2_EFFECT  	db -1 -AlwaysHappenSideEffects: ; 3c030 (f:4030) +AlwaysHappenSideEffects:  ; Attacks that aren't finished after they faint the opponent.  	db DRAIN_HP_EFFECT  	db EXPLODE_EFFECT @@ -71,7 +71,7 @@ AlwaysHappenSideEffects: ; 3c030 (f:4030)  	db TWINEEDLE_EFFECT  	db RAGE_EFFECT  	db -1 -SpecialEffects: ; 3c03b (f:403b) +SpecialEffects:  ; Effects from arrays 2, 4, and 5B, minus Twineedle and Rage.  ; Includes all effects that do not need to be called at the end of  ; ExecutePlayerMove (or ExecuteEnemyMove), because they have already been handled @@ -90,13 +90,13 @@ SpecialEffects: ; 3c03b (f:403b)  	db JUMP_KICK_EFFECT  	db RECOIL_EFFECT  	; fallthrough to Next EffectsArray -SpecialEffectsCont: ; 3c049 (f:4049) +SpecialEffectsCont:  ; damaging moves whose effect is executed prior to damage calculation  	db THRASH_PETAL_DANCE_EFFECT  	db TRAPPING_EFFECT  	db -1 -SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c) +SlidePlayerAndEnemySilhouettesOnScreen:  	call LoadPlayerBackPic  	ld a, MESSAGE_BOX ; the usual text box at the bottom of the screen  	ld [wTextBoxID], a @@ -193,7 +193,7 @@ SlidePlayerAndEnemySilhouettesOnScreen: ; 3c04c (f:404c)  ; the lower of the player's pic (his body) is part of the background, but his head is a sprite  ; the reason for this is that it shares Y coordinates with the lower part of the enemy pic, so background scrolling wouldn't work for both pics  ; instead, the enemy pic is part of the background and uses the scroll register, while the player's head is a sprite and is slid by changing its X coordinates in a loop -SlidePlayerHeadLeft: ; 3c0ff (f:40ff) +SlidePlayerHeadLeft:  	push bc  	ld hl, wOAMBuffer + $01  	ld c, $15 ; number of OAM entries @@ -207,7 +207,7 @@ SlidePlayerHeadLeft: ; 3c0ff (f:40ff)  	pop bc  	ret -SetScrollXForSlidingPlayerBodyLeft: ; 3c110 (f:4110) +SetScrollXForSlidingPlayerBodyLeft:  	ld a, [rLY]  	cp l  	jr nz, SetScrollXForSlidingPlayerBodyLeft @@ -219,7 +219,7 @@ SetScrollXForSlidingPlayerBodyLeft: ; 3c110 (f:4110)  	jr z, .loop  	ret -StartBattle: ; 3c11e (f:411e) +StartBattle:  	xor a  	ld [wPartyGainExpFlags], a  	ld [wPartyFoughtCurrentEnemyFlags], a @@ -341,7 +341,7 @@ StartBattle: ; 3c11e (f:411e)  	jr MainInBattleLoop  ; wild mon or link battle enemy ran from battle -EnemyRan: ; 3c202 (f:4202) +EnemyRan:  	call LoadScreenTilesFromBuffer1  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING @@ -359,15 +359,15 @@ EnemyRan: ; 3c202 (f:4202)  	ld [H_WHOSETURN], a  	jpab AnimationSlideEnemyMonOff -WildRanText: ; 3c229 (f:4229) +WildRanText:  	TX_FAR _WildRanText  	db "@" -EnemyRanText: ; 3c22e (f:422e) +EnemyRanText:  	TX_FAR _EnemyRanText  	db "@" -MainInBattleLoop: ; 3c233 (f:4233) +MainInBattleLoop:  	call ReadPlayerMonCurHPAndStatus  	ld hl, wBattleMonHP  	ld a, [hli] @@ -557,7 +557,7 @@ MainInBattleLoop: ; 3c233 (f:4233)  	call CheckNumAttacksLeft  	jp MainInBattleLoop -HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd) +HandlePoisonBurnLeechSeed:  	ld hl, wBattleMonHP  	ld de, wBattleMonStatus  	ld a, [H_WHOSETURN] @@ -621,15 +621,15 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)  	xor a  	ret -HurtByPoisonText: ; 3c42e (f:442e) +HurtByPoisonText:  	TX_FAR _HurtByPoisonText  	db "@" -HurtByBurnText: ; 3c433 (f:4433) +HurtByBurnText:  	TX_FAR _HurtByBurnText  	db "@" -HurtByLeechSeedText: ; 3c438 (f:4438) +HurtByLeechSeedText:  	TX_FAR _HurtByLeechSeedText  	db "@" @@ -637,7 +637,7 @@ HurtByLeechSeedText: ; 3c438 (f:4438)  ; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch)  ; hl: HP pointer  ; bc (out): total damage -HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d) +HandlePoisonBurnLeechSeed_DecreaseOwnHP:  	push hl  	push hl  	ld bc, $e      ; skip to max HP @@ -705,7 +705,7 @@ HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)  ; adds bc to enemy HP  ; bc isn't updated if HP substracted was capped to prevent overkill -HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3) +HandlePoisonBurnLeechSeed_IncreaseEnemyHP:  	push hl  	ld hl, wEnemyMonMaxHP  	ld a, [H_WHOSETURN] @@ -755,7 +755,7 @@ HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)  	pop hl  	ret -UpdateCurMonHPBar: ; 3c4f6 (f:44f6) +UpdateCurMonHPBar:  	coord hl, 10, 9    ; tile pointer to player HP bar  	ld a, [H_WHOSETURN]  	and a @@ -770,7 +770,7 @@ UpdateCurMonHPBar: ; 3c4f6 (f:44f6)  	pop bc  	ret -CheckNumAttacksLeft: ; 3c50f (f:450f) +CheckNumAttacksLeft:  	ld a, [wPlayerNumAttacksLeft]  	and a  	jr nz, .checkEnemy @@ -786,7 +786,7 @@ CheckNumAttacksLeft: ; 3c50f (f:450f)  	res UsingTrappingMove, [hl] ; enemy not using multi-turn attack like wrap any more  	ret -HandleEnemyMonFainted: ; 3c525 (f:4525) +HandleEnemyMonFainted:  	xor a  	ld [wInHandlePlayerMonFainted], a  	call FaintEnemyPokemon @@ -949,7 +949,7 @@ EnemyMonFaintedText: ; 0x3c63e  	TX_FAR _EnemyMonFaintedText  	db "@" -EndLowHealthAlarm: ; 3c643 (f:4643) +EndLowHealthAlarm:  ; This function is called when the player has the won the battle. It turns off  ; the low health alarm and prevents it from reactivating until the next battle.  	xor a @@ -959,7 +959,7 @@ EndLowHealthAlarm: ; 3c643 (f:4643)  	ld [wLowHealthAlarmDisabled], a ; prevent it from reactivating  	ret -AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f) +AnyEnemyPokemonAliveCheck:  	ld a, [wEnemyPartyCount]  	ld b, a  	xor a @@ -977,7 +977,7 @@ AnyEnemyPokemonAliveCheck: ; 3c64f (f:464f)  	ret  ; stores whether enemy ran in Z flag -ReplaceFaintedEnemyMon: ; 3c664 (f:4664) +ReplaceFaintedEnemyMon:  	ld hl, wEnemyHPBarColor  	ld e, $30  	call GetBattleHealthBarColor @@ -1000,7 +1000,7 @@ ReplaceFaintedEnemyMon: ; 3c664 (f:4664)  	inc a ; reset Z flag  	ret -TrainerBattleVictory: ; 3c696 (f:4696) +TrainerBattleVictory:  	call EndLowHealthAlarm  	ld b, MUSIC_DEFEATED_GYM_LEADER  	ld a, [wGymLeaderNo] @@ -1036,15 +1036,15 @@ TrainerBattleVictory: ; 3c696 (f:4696)  	ld c, $3  	predef_jump AddBCDPredef -MoneyForWinningText: ; 3c6e4 (f:46e4) +MoneyForWinningText:  	TX_FAR _MoneyForWinningText  	db "@" -TrainerDefeatedText: ; 3c6e9 (f:46e9) +TrainerDefeatedText:  	TX_FAR _TrainerDefeatedText  	db "@" -PlayBattleVictoryMusic: ; 3c6ee (f:46ee) +PlayBattleVictoryMusic:  	push af  	ld a, $ff  	ld [wNewSoundID], a @@ -1054,7 +1054,7 @@ PlayBattleVictoryMusic: ; 3c6ee (f:46ee)  	call PlayMusic  	jp Delay3 -HandlePlayerMonFainted: ; 3c700 (f:4700) +HandlePlayerMonFainted:  	ld a, 1  	ld [wInHandlePlayerMonFainted], a  	call RemoveFaintedPlayerMon @@ -1088,7 +1088,7 @@ HandlePlayerMonFainted: ; 3c700 (f:4700)  	jp MainInBattleLoop  ; resets flags, slides mon's pic down, plays cry, and prints fainted message -RemoveFaintedPlayerMon: ; 3c741 (f:4741) +RemoveFaintedPlayerMon:  	ld a, [wPlayerMonNumber]  	ld c, a  	ld hl, wPartyGainExpFlags @@ -1131,13 +1131,13 @@ RemoveFaintedPlayerMon: ; 3c741 (f:4741)  	ld hl, PlayerMonFaintedText  	jp PrintText -PlayerMonFaintedText: ; 3c796 (f:4796) +PlayerMonFaintedText:  	TX_FAR _PlayerMonFaintedText  	db "@"  ; asks if you want to use next mon  ; stores whether you ran in C flag -DoUseNextMonDialogue: ; 3c79b (f:479b) +DoUseNextMonDialogue:  	call PrintEmptyString  	call SaveScreenTilesToBuffer1  	ld a, [wIsInBattle] @@ -1165,13 +1165,13 @@ DoUseNextMonDialogue: ; 3c79b (f:479b)  	ld de, wEnemyMonSpeed  	jp TryRunningFromBattle -UseNextMonText: ; 3c7d3 (f:47d3) +UseNextMonText:  	TX_FAR _UseNextMonText  	db "@"  ; choose next player mon to send out  ; stores whether enemy mon has no HP left in Z flag -ChooseNextMon: ; 3c7d8 (f:47d8) +ChooseNextMon:  	ld a, BATTLE_PARTY_MENU  	ld [wPartyMenuTypeOrMessageID], a  	call DisplayPartyMenu @@ -1217,7 +1217,7 @@ ChooseNextMon: ; 3c7d8 (f:47d8)  ; called when player is out of usable mons.  ; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight) -HandlePlayerBlackOut: ; 3c837 (f:4837) +HandlePlayerBlackOut:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	jr z, .notSony1Battle @@ -1252,21 +1252,21 @@ HandlePlayerBlackOut: ; 3c837 (f:4837)  	scf  	ret -Sony1WinText: ; 3c884 (f:4884) +Sony1WinText:  	TX_FAR _Sony1WinText  	db "@" -PlayerBlackedOutText2: ; 3c889 (f:4889) +PlayerBlackedOutText2:  	TX_FAR _PlayerBlackedOutText2  	db "@" -LinkBattleLostText: ; 3c88e (f:488e) +LinkBattleLostText:  	TX_FAR _LinkBattleLostText  	db "@"  ; slides pic of fainted mon downwards until it disappears  ; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing -SlideDownFaintedMonPic: ; 3c893 (f:4893) +SlideDownFaintedMonPic:  	ld a, [wd730]  	push af  	set 6, a @@ -1312,14 +1312,14 @@ SlideDownFaintedMonPic: ; 3c893 (f:4893)  	ld [wd730], a  	ret -SevenSpacesText: ; 3c8d7 (f:48d7) +SevenSpacesText:  	db "       @"  ; slides the player or enemy trainer off screen  ; a is the number of tiles to slide it horizontally (always 9 for the player trainer or 8 for the enemy trainer)  ; if a is 8, the slide is to the right, else it is to the left  ; bug: when this is called, [H_AUTOBGTRANSFERENABLED] is non-zero, so there is screen tearing -SlideTrainerPicOffScreen: ; 3c8df (f:48df) +SlideTrainerPicOffScreen:  	ld [hSlideAmount], a  	ld c, a  .slideStepLoop ; each iteration, the trainer pic is slid one tile left/right @@ -1360,7 +1360,7 @@ SlideTrainerPicOffScreen: ; 3c8df (f:48df)  	ret  ; send out a trainer's mon -EnemySendOut: ; 3c90e (f:490e) +EnemySendOut:  	ld hl,wPartyGainExpFlags  	xor a  	ld [hl],a @@ -1376,7 +1376,7 @@ EnemySendOut: ; 3c90e (f:490e)  	predef FlagActionPredef  ; don't change wPartyGainExpFlags or wPartyFoughtCurrentEnemyFlags -EnemySendOutFirstMon: ; 3c92a (f:492a) +EnemySendOutFirstMon:  	xor a  	ld hl,wEnemyStatsToDouble ; clear enemy statuses  	ld [hli],a @@ -1529,17 +1529,17 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)  	call SaveScreenTilesToBuffer1  	jp SwitchPlayerMon -TrainerAboutToUseText: ; 3ca79 (f:4a79) +TrainerAboutToUseText:  	TX_FAR _TrainerAboutToUseText  	db "@" -TrainerSentOutText: ; 3ca7e (f:4a7e) +TrainerSentOutText:  	TX_FAR _TrainerSentOutText  	db "@"  ; tests if the player has any pokemon that are not fainted  ; sets d = 0 if all fainted, d != 0 if some mons are still alive -AnyPartyAlive: ; 3ca83 (f:4a83) +AnyPartyAlive:  	ld a, [wPartyCount]  	ld e, a  	xor a @@ -1557,7 +1557,7 @@ AnyPartyAlive: ; 3ca83 (f:4a83)  ; tests if player mon has fainted  ; stores whether mon has fainted in Z flag -HasMonFainted: ; 3ca97 (f:4a97) +HasMonFainted:  	ld a, [wWhichPokemon]  	ld hl, wPartyMon1HP  	ld bc, wPartyMon2 - wPartyMon1 @@ -1574,13 +1574,13 @@ HasMonFainted: ; 3ca97 (f:4a97)  	xor a  	ret -NoWillText: ; 3cab4 (f:4ab4) +NoWillText:  	TX_FAR _NoWillText  	db "@"  ; try to run from battle (hl = player speed, de = enemy speed)  ; stores whether the attempt was successful in carry flag -TryRunningFromBattle: ; 3cab9 (f:4ab9) +TryRunningFromBattle:  	call IsGhostBattle  	jp z, .canEscape ; jump if it's a ghost battle  	ld a, [wBattleType] @@ -1697,20 +1697,20 @@ TryRunningFromBattle: ; 3cab9 (f:4ab9)  	scf ; set carry  	ret -CantEscapeText: ; 3cb97 (f:4b97) +CantEscapeText:  	TX_FAR _CantEscapeText  	db "@" -NoRunningText: ; 3cb9c (f:4b9c) +NoRunningText:  	TX_FAR _NoRunningText  	db "@" -GotAwayText: ; 3cba1 (f:4ba1) +GotAwayText:  	TX_FAR _GotAwayText  	db "@"  ; copies from party data to battle mon data when sending out a new player mon -LoadBattleMonFromParty: ; 3cba6 (f:4ba6) +LoadBattleMonFromParty:  	ld a, [wWhichPokemon]  	ld bc, wPartyMon2 - wPartyMon1  	ld hl, wPartyMon1Species @@ -1754,7 +1754,7 @@ LoadBattleMonFromParty: ; 3cba6 (f:4ba6)  	ret  ; copies from enemy party data to current enemy mon data when sending out a new enemy mon -LoadEnemyMonFromParty: ; 3cc13 (f:4c13) +LoadEnemyMonFromParty:  	ld a, [wWhichPokemon]  	ld bc, wEnemyMon2 - wEnemyMon1  	ld hl, wEnemyMons @@ -1807,7 +1807,7 @@ LoadEnemyMonFromParty: ; 3cc13 (f:4c13)  	ld [wEnemyMonPartyPos], a  	ret -SendOutMon: ; 3cc91 (f:4c91) +SendOutMon:  	callab PrintSendOutMonMessage  	ld hl, wEnemyMonHP  	ld a, [hli] @@ -1853,7 +1853,7 @@ SendOutMon: ; 3cc91 (f:4c91)  	jp SaveScreenTilesToBuffer1  ; show 2 stages of the player mon getting smaller before disappearing -AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa) +AnimateRetreatingPlayerMon:  	coord hl, 1, 5  	lb bc, 7, 7  	call ClearScreenArea @@ -1883,7 +1883,7 @@ AnimateRetreatingPlayerMon: ; 3ccfa (f:4cfa)  	jp ClearScreenArea  ; reads player's current mon's HP into wBattleMonHP -ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43) +ReadPlayerMonCurHPAndStatus:  	ld a, [wPlayerMonNumber]  	ld hl, wPartyMon1HP  	ld bc, wPartyMon2 - wPartyMon1 @@ -1894,11 +1894,11 @@ ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)  	ld bc, $4               ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status  	jp CopyData -DrawHUDsAndHPBars: ; 3cd5a (f:4d5a) +DrawHUDsAndHPBars:  	call DrawPlayerHUDAndHPBar  	jp DrawEnemyHUDAndHPBar -DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60) +DrawPlayerHUDAndHPBar:  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a  	coord hl, 9, 7 @@ -1959,7 +1959,7 @@ DrawPlayerHUDAndHPBar: ; 3cd60 (f:4d60)  	set 7, [hl] ;enable low health alarm  	ret -DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec) +DrawEnemyHUDAndHPBar:  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a  	coord hl, 0, 0 @@ -2049,7 +2049,7 @@ DrawEnemyHUDAndHPBar: ; 3cdec (f:4dec)  	ld [H_AUTOBGTRANSFERENABLED], a  	ld hl, wEnemyHPBarColor -GetBattleHealthBarColor: ; 3ce90 (f:4e90) +GetBattleHealthBarColor:  	ld b, [hl]  	call GetHealthBarColor  	ld a, [hl] @@ -2063,7 +2063,7 @@ GetBattleHealthBarColor: ; 3ce90 (f:4e90)  ; (i.e. for names longer than 4 letters)  ; if the name is 3 or 4 letters long, it is printed 1 space more to the right than usual  ; (i.e. for names longer than 4 letters) -CenterMonName: ; 3ce9c (f:4e9c) +CenterMonName:  	push de  	inc hl  	inc hl @@ -2084,7 +2084,7 @@ CenterMonName: ; 3ce9c (f:4e9c)  	pop de  	ret -DisplayBattleMenu: ; 3ceb3 (f:4eb3) +DisplayBattleMenu:  	call LoadScreenTilesFromBuffer1 ; restore saved screen  	ld a, [wBattleType]  	and a @@ -2498,7 +2498,7 @@ PartyMenuOrRockOrRun:  	call GBPalNormal  ; fall through to SwitchPlayerMon -SwitchPlayerMon: ; 3d1ba (f:51ba) +SwitchPlayerMon:  	callab RetreatMon  	ld c, 50  	call DelayFrames @@ -2521,11 +2521,11 @@ SwitchPlayerMon: ; 3d1ba (f:51ba)  	and a  	ret -AlreadyOutText: ; 3d1f5 (f:51f5) +AlreadyOutText:  	TX_FAR _AlreadyOutText  	db "@" -BattleMenu_RunWasSelected: ; 3d1fa (f:51fa) +BattleMenu_RunWasSelected:  	call LoadScreenTilesFromBuffer1  	ld a, $3  	ld [wCurrentMenuItem], a @@ -2540,7 +2540,7 @@ BattleMenu_RunWasSelected: ; 3d1fa (f:51fa)  	ret nz ; return if the player couldn't escape  	jp DisplayBattleMenu -MoveSelectionMenu: ; 3d219 (f:5219) +MoveSelectionMenu:  	ld a, [wMoveMenuType]  	dec a  	jr z, .mimicmenu @@ -2658,7 +2658,7 @@ MoveSelectionMenu: ; 3d219 (f:5219)  	ld [hl], a  ; fallthrough -SelectMenuItem: ; 3d2fe (f:52fe) +SelectMenuItem:  	ld a, [wMoveMenuType]  	and a  	jr z, .battleselect @@ -2753,18 +2753,18 @@ SelectMenuItem: ; 3d2fe (f:52fe)  	call LoadScreenTilesFromBuffer1  	jp MoveSelectionMenu -MoveNoPPText: ; 3d3ae (f:53ae) +MoveNoPPText:  	TX_FAR _MoveNoPPText  	db "@" -MoveDisabledText: ; 3d3b3 (f:53b3) +MoveDisabledText:  	TX_FAR _MoveDisabledText  	db "@" -WhichTechniqueString: ; 3d3b8 (f:53b8) +WhichTechniqueString:  	db "WHICH TECHNIQUE?@" -CursorUp: ; 3d3c9 (f:53c9) +CursorUp:  	ld a, [wCurrentMenuItem]  	and a  	jp nz, SelectMenuItem @@ -2774,7 +2774,7 @@ CursorUp: ; 3d3c9 (f:53c9)  	ld [wCurrentMenuItem], a  	jp SelectMenuItem -CursorDown: ; 3d3dd (f:53dd) +CursorDown:  	ld a, [wCurrentMenuItem]  	ld b, a  	ld a, [wNumMovesMinusOne] @@ -2787,7 +2787,7 @@ CursorDown: ; 3d3dd (f:53dd)  	ld [wCurrentMenuItem], a  	jp SelectMenuItem -AnyMoveToSelect: ; 3d3f5 (f:53f5) +AnyMoveToSelect:  ; return z and Struggle as the selected move if all moves have 0 PP and/or are disabled  	ld a, STRUGGLE  	ld [wPlayerSelectedMove], a @@ -2830,11 +2830,11 @@ AnyMoveToSelect: ; 3d3f5 (f:53f5)  	xor a  	ret -NoMovesLeftText: ; 3d430 (f:5430) +NoMovesLeftText:  	TX_FAR _NoMovesLeftText  	db "@" -SwapMovesInMenu: ; 3d435 (f:5435) +SwapMovesInMenu:  	ld a, [wMenuItemToSwap]  	and a  	jr z, .noMenuItemSelected @@ -2910,7 +2910,7 @@ SwapMovesInMenu: ; 3d435 (f:5435)  	ld [wMenuItemToSwap], a ; select the current menu item for swapping  	jp MoveSelectionMenu -PrintMenuItem: ; 3d4b6 (f:54b6) +PrintMenuItem:  	xor a  	ld [H_AUTOBGTRANSFERENABLED], a  	coord hl, 0, 8 @@ -2981,13 +2981,13 @@ PrintMenuItem: ; 3d4b6 (f:54b6)  	ld [H_AUTOBGTRANSFERENABLED], a  	jp Delay3 -DisabledText: ; 3d555 (f:5555) +DisabledText:  	db "disabled!@" -TypeText: ; 3d55f (f:555f) +TypeText:  	db "TYPE@" -SelectEnemyMove: ; 3d564 (f:5564) +SelectEnemyMove:  	ld a, [wLinkState]  	sub LINK_STATE_BATTLING  	jr nz, .noLinkBattle @@ -3080,7 +3080,7 @@ SelectEnemyMove: ; 3d564 (f:5564)  	jr .done  ; this appears to exchange data with the other gameboy during link battles -LinkBattleExchangeData: ; 3d605 (f:5605) +LinkBattleExchangeData:  	ld a, $ff  	ld [wSerialExchangeNybbleReceiveData], a  	ld a, [wPlayerMoveListIndex] @@ -3128,7 +3128,7 @@ LinkBattleExchangeData: ; 3d605 (f:5605)  	jr nz, .syncLoop3  	ret -ExecutePlayerMove: ; 3d65e (f:565e) +ExecutePlayerMove:  	xor a  	ld [H_WHOSETURN], a ; set player's turn  	ld a, [wPlayerSelectedMove] @@ -3156,7 +3156,7 @@ ExecutePlayerMove: ; 3d65e (f:565e)  	call CheckForDisobedience  	jp z, ExecutePlayerMoveDone -CheckIfPlayerNeedsToChargeUp: ; 3d69a (f:569a) +CheckIfPlayerNeedsToChargeUp:  	ld a, [wPlayerMoveEffect]  	cp CHARGE_EFFECT  	jp z, JumpMoveEffect @@ -3165,13 +3165,13 @@ CheckIfPlayerNeedsToChargeUp: ; 3d69a (f:569a)  	jr PlayerCanExecuteMove  ; in-battle stuff -PlayerCanExecuteChargingMove: ; 3d6a9 (f:56a9) +PlayerCanExecuteChargingMove:  	ld hl,wPlayerBattleStatus1  	res ChargingUp,[hl] ; reset charging up and invulnerability statuses if mon was charging up for an attack  	                    ; being fully paralyzed or hurting oneself in confusion removes charging up status  	                    ; resulting in the Pokemon being invulnerable for the whole battle  	res Invulnerable,[hl] -PlayerCanExecuteMove: ; 3d6b0 (f:56b0) +PlayerCanExecuteMove:  	call PrintMonName1Text  	ld hl,DecrementPP  	ld de,wPlayerSelectedMove ; pointer to the move just used @@ -3188,7 +3188,7 @@ PlayerCanExecuteMove: ; 3d6b0 (f:56b0)  	ld de,1  	call IsInArray  	call c,JumpMoveEffect ; execute the effects of SpecialEffectsCont moves (e.g. Wrap, Thrash) but don't skip anything -PlayerCalcMoveDamage: ; 3d6dc (f:56dc) +PlayerCalcMoveDamage:  	ld a,[wPlayerMoveEffect]  	ld hl,SetDamageEffects  	ld de,1 @@ -3325,17 +3325,17 @@ MirrorMoveCheck  	; Responsible for executing Twineedle's second side effect (poison).  	jp ExecutePlayerMoveDone -MultiHitText: ; 3d805 (f:5805) +MultiHitText:  	TX_FAR _MultiHitText  	db "@" -ExecutePlayerMoveDone: ; 3d80a (f:580a) +ExecutePlayerMoveDone:  	xor a  	ld [wActionResultOrTookBattleTurn],a  	ld b,1  	ret -PrintGhostText: ; 3d811 (f:5811) +PrintGhostText:  ; print the ghost battle messages  	call IsGhostBattle  	ret nz @@ -3355,15 +3355,15 @@ PrintGhostText: ; 3d811 (f:5811)  	xor a  	ret -ScaredText: ; 3d830 (f:5830) +ScaredText:  	TX_FAR _ScaredText  	db "@" -GetOutText: ; 3d835 (f:5835) +GetOutText:  	TX_FAR _GetOutText  	db "@" -IsGhostBattle: ; 3d83a (f:583a) +IsGhostBattle:  	ld a,[wIsInBattle]  	dec a  	ret nz @@ -3382,7 +3382,7 @@ IsGhostBattle: ; 3d83a (f:583a)  ; checks for various status conditions affecting the player mon  ; stores whether the mon cannot use a move this turn in Z flag -CheckPlayerStatusConditions: ; 3d854 (f:5854) +CheckPlayerStatusConditions:  	ld hl,wBattleMonStatus  	ld a,[hl]  	and a,SLP ; sleep mask @@ -3643,67 +3643,67 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)  	and a  	ret -FastAsleepText: ; 3da3d (f:5a3d) +FastAsleepText:  	TX_FAR _FastAsleepText  	db "@" -WokeUpText: ; 3da42 (f:5a42) +WokeUpText:  	TX_FAR _WokeUpText  	db "@" -IsFrozenText: ; 3da47 (f:5a47) +IsFrozenText:  	TX_FAR _IsFrozenText  	db "@" -FullyParalyzedText: ; 3da4c (f:5a4c) +FullyParalyzedText:  	TX_FAR _FullyParalyzedText  	db "@" -FlinchedText: ; 3da51 (f:5a51) +FlinchedText:  	TX_FAR _FlinchedText  	db "@" -MustRechargeText: ; 3da56 (f:5a56) +MustRechargeText:  	TX_FAR _MustRechargeText  	db "@" -DisabledNoMoreText: ; 3da5b (f:5a5b) +DisabledNoMoreText:  	TX_FAR _DisabledNoMoreText  	db "@" -IsConfusedText: ; 3da60 (f:5a60) +IsConfusedText:  	TX_FAR _IsConfusedText  	db "@" -HurtItselfText: ; 3da65 (f:5a65) +HurtItselfText:  	TX_FAR _HurtItselfText  	db "@" -ConfusedNoMoreText: ; 3da6a (f:5a6a) +ConfusedNoMoreText:  	TX_FAR _ConfusedNoMoreText  	db "@" -SavingEnergyText: ; 3da6f (f:5a6f) +SavingEnergyText:  	TX_FAR _SavingEnergyText  	db "@" -UnleashedEnergyText: ; 3da74 (f:5a74) +UnleashedEnergyText:  	TX_FAR _UnleashedEnergyText  	db "@" -ThrashingAboutText: ; 3da79 (f:5a79) +ThrashingAboutText:  	TX_FAR _ThrashingAboutText  	db "@" -AttackContinuesText: ; 3da7e (f:5a7e) +AttackContinuesText:  	TX_FAR _AttackContinuesText  	db "@" -CantMoveText: ; 3da83 (f:5a83) +CantMoveText:  	TX_FAR _CantMoveText  	db "@" -PrintMoveIsDisabledText: ; 3da88 (f:5a88) +PrintMoveIsDisabledText:  	ld hl, wPlayerSelectedMove  	ld de, wPlayerBattleStatus1  	ld a, [H_WHOSETURN] @@ -3721,11 +3721,11 @@ PrintMoveIsDisabledText: ; 3da88 (f:5a88)  	ld hl, MoveIsDisabledText  	jp PrintText -MoveIsDisabledText: ; 3daa8 (f:5aa8) +MoveIsDisabledText:  	TX_FAR _MoveIsDisabledText  	db "@" -HandleSelfConfusionDamage: ; 3daad (f:5aad) +HandleSelfConfusionDamage:  	ld hl, HurtItselfText  	call PrintText  	ld hl, wEnemyMonDefense @@ -3769,7 +3769,7 @@ HandleSelfConfusionDamage: ; 3daad (f:5aad)  	ld [H_WHOSETURN], a  	jp ApplyDamageToPlayerPokemon -PrintMonName1Text: ; 3daf5 (f:5af5) +PrintMonName1Text:  	ld hl, MonName1Text  	jp PrintText @@ -3778,7 +3778,7 @@ PrintMonName1Text: ; 3daf5 (f:5af5)  ; those text strings are identical and both continue at PrintInsteadText  ; this likely had to do with Japanese grammar that got translated,  ; but the functionality didn't get removed -MonName1Text: ; 3dafb (f:5afb) +MonName1Text:  	TX_FAR _MonName1Text  	TX_ASM  	ld a, [H_WHOSETURN] @@ -3803,33 +3803,33 @@ MonName1Text: ; 3dafb (f:5afb)  	ld hl, Used1Text  	ret -Used1Text: ; 3db2d (f:5b2d) +Used1Text:  	TX_FAR _Used1Text  	TX_ASM  	jr PrintInsteadText -Used2Text: ; 3db34 (f:5b34) +Used2Text:  	TX_FAR _Used2Text  	TX_ASM  	; fall through -PrintInsteadText: ; 3db39 (f:5b39) +PrintInsteadText:  	ld a, [wMonIsDisobedient]  	and a  	jr z, PrintMoveName  	ld hl, InsteadText  	ret -InsteadText: ; 3db43 (f:5b43) +InsteadText:  	TX_FAR _InsteadText  	TX_ASM  	; fall through -PrintMoveName: ; 3db48 (f:5b48) +PrintMoveName:  	ld hl, _PrintMoveName  	ret -_PrintMoveName: ; 3db4c (f:5b4c) +_PrintMoveName:  	TX_FAR _CF4BText  	TX_ASM  	ld hl, ExclamationPointPointerTable @@ -3845,30 +3845,30 @@ _PrintMoveName: ; 3db4c (f:5b4c)  	ld l, a  	ret -ExclamationPointPointerTable: ; 3db62 (f:5b62) +ExclamationPointPointerTable:  	dw ExclamationPoint1Text  	dw ExclamationPoint2Text  	dw ExclamationPoint3Text  	dw ExclamationPoint4Text  	dw ExclamationPoint5Text -ExclamationPoint1Text: ; 3db6c (f:5b6c) +ExclamationPoint1Text:  	TX_FAR _ExclamationPoint1Text  	db "@" -ExclamationPoint2Text: ; 3db71 (f:5b71) +ExclamationPoint2Text:  	TX_FAR _ExclamationPoint2Text  	db "@" -ExclamationPoint3Text: ; 3db76 (f:5b76) +ExclamationPoint3Text:  	TX_FAR _ExclamationPoint3Text  	db "@" -ExclamationPoint4Text: ; 3db7b (f:5b7b) +ExclamationPoint4Text:  	TX_FAR _ExclamationPoint4Text  	db "@" -ExclamationPoint5Text: ; 3db80 (f:5b80) +ExclamationPoint5Text:  	TX_FAR _ExclamationPoint5Text  	db "@" @@ -3879,7 +3879,7 @@ ExclamationPoint5Text: ; 3db80 (f:5b80)  ; but all five text strings are identical  ; this likely had to do with Japanese grammar that got translated,  ; but the functionality didn't get removed -DetermineExclamationPointTextNum: ; 3db85 (f:5b85) +DetermineExclamationPointTextNum:  	push bc  	ld a, [wd11e] ; move ID  	ld c, a @@ -3901,7 +3901,7 @@ DetermineExclamationPointTextNum: ; 3db85 (f:5b85)  	pop bc  	ret -ExclamationPointMoveSets: ; 3dba3 (f:5ba3) +ExclamationPointMoveSets:  	db SWORDS_DANCE, GROWTH  	db $00  	db RECOVER, BIDE, SELFDESTRUCT, AMNESIA @@ -3916,7 +3916,7 @@ ExclamationPointMoveSets: ; 3dba3 (f:5ba3)  	db $00  	db $FF ; terminator -PrintMoveFailureText: ; 3dbe2 (f:5be2) +PrintMoveFailureText:  	ld de, wPlayerMoveEffect  	ld a, [H_WHOSETURN]  	and a @@ -3973,28 +3973,28 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)  .enemyTurn  	jp ApplyDamageToEnemyPokemon -AttackMissedText: ; 3dc42 (f:5c42) +AttackMissedText:  	TX_FAR _AttackMissedText  	db "@" -KeptGoingAndCrashedText: ; 3dc47 (f:5c47) +KeptGoingAndCrashedText:  	TX_FAR _KeptGoingAndCrashedText  	db "@" -UnaffectedText: ; 3dc4c (f:5c4c) +UnaffectedText:  	TX_FAR _UnaffectedText  	db "@" -PrintDoesntAffectText: ; 3dc51 (f:5c51) +PrintDoesntAffectText:  	ld hl, DoesntAffectMonText  	jp PrintText -DoesntAffectMonText: ; 3dc57 (f:5c57) +DoesntAffectMonText:  	TX_FAR _DoesntAffectMonText  	db "@"  ; if there was a critical hit or an OHKO was successful, print the corresponding text -PrintCriticalOHKOText: ; 3dc5c (f:5c5c) +PrintCriticalOHKOText:  	ld a, [wCriticalHitOrOHKO]  	and a  	jr z, .done ; do nothing if there was no critical hit or successful OHKO @@ -4014,21 +4014,21 @@ PrintCriticalOHKOText: ; 3dc5c (f:5c5c)  	ld c, 20  	jp DelayFrames -CriticalOHKOTextPointers: ; 3dc7a (f:5c7a) +CriticalOHKOTextPointers:  	dw CriticalHitText  	dw OHKOText -CriticalHitText: ; 3dc7e (f:5c7e) +CriticalHitText:  	TX_FAR _CriticalHitText  	db "@" -OHKOText: ; 3dc83 (f:5c83) +OHKOText:  	TX_FAR _OHKOText  	db "@"  ; checks if a traded mon will disobey due to lack of badges  ; stores whether the mon will use a move in Z flag -CheckForDisobedience: ; 3dc88 (f:5c88) +CheckForDisobedience:  	xor a  	ld [wMonIsDisobedient], a  	ld a, [wLinkState] @@ -4207,28 +4207,28 @@ CheckForDisobedience: ; 3dc88 (f:5c88)  	xor a ; set Z flag  	ret -LoafingAroundText: ; 3ddb6 (f:5db6) +LoafingAroundText:  	TX_FAR _LoafingAroundText  	db "@" -BeganToNapText: ; 3ddbb (f:5dbb) +BeganToNapText:  	TX_FAR _BeganToNapText  	db "@" -WontObeyText: ; 3ddc0 (f:5dc0) +WontObeyText:  	TX_FAR _WontObeyText  	db "@" -TurnedAwayText: ; 3ddc5 (f:5dc5) +TurnedAwayText:  	TX_FAR _TurnedAwayText  	db "@" -IgnoredOrdersText: ; 3ddca (f:5dca) +IgnoredOrdersText:  	TX_FAR _IgnoredOrdersText  	db "@"  ; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the player mon -GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf) +GetDamageVarsForPlayerAttack:  	xor a  	ld hl, wDamage ; damage to eventually inflict, initialise to zero  	ldi [hl], a @@ -4341,7 +4341,7 @@ GetDamageVarsForPlayerAttack: ; 3ddcf (f:5dcf)  	ret  ; sets b, c, d, and e for the CalculateDamage routine in the case of an attack by the enemy mon -GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75) +GetDamageVarsForEnemyAttack:  	ld hl, wDamage ; damage to eventually inflict, initialise to zero  	xor a  	ld [hli], a @@ -4456,7 +4456,7 @@ GetDamageVarsForEnemyAttack: ; 3de75 (f:5e75)  ; get stat c of enemy mon  ; c: stat to get (HP=1,Attack=2,Defense=3,Speed=4,Special=5) -GetEnemyMonStat: ; 3df1c (f:5f1c) +GetEnemyMonStat:  	push de  	push bc  	ld a, [wLinkState] @@ -4497,7 +4497,7 @@ GetEnemyMonStat: ; 3df1c (f:5f1c)  	pop de  	ret -CalculateDamage: ; 3df65 (f:5f65) +CalculateDamage:  ; input:  ;	b: attack  ;	c: opponent defense @@ -4659,14 +4659,14 @@ CalculateDamage: ; 3df65 (f:5f65)  	and a  	ret -JumpToOHKOMoveEffect: ; 3e016 (f:6016) +JumpToOHKOMoveEffect:  	call JumpMoveEffect  	ld a, [wMoveMissed]  	dec a  	ret -UnusedHighCriticalMoves: ; 3e01e (f:601e) +UnusedHighCriticalMoves:  	db KARATE_CHOP  	db RAZOR_LEAF  	db CRABHAMMER @@ -4677,7 +4677,7 @@ UnusedHighCriticalMoves: ; 3e01e (f:601e)  ; determines if attack is a critical hit  ; azure heights claims "the fastest pokémon (who are,not coincidentally,  ; among the most popular) tend to CH about 20 to 25% of the time." -CriticalHitTest: ; 3e023 (f:6023) +CriticalHitTest:  	xor a  	ld [wCriticalHitOrOHKO], a  	ld a, [H_WHOSETURN] @@ -4744,7 +4744,7 @@ CriticalHitTest: ; 3e023 (f:6023)  	ret  ; high critical hit moves -HighCriticalMoves: ; 3e08e (f:608e) +HighCriticalMoves:  	db KARATE_CHOP  	db RAZOR_LEAF  	db CRABHAMMER @@ -4753,7 +4753,7 @@ HighCriticalMoves: ; 3e08e (f:608e)  ; function to determine if Counter hits and if so, how much damage it does -HandleCounterMove: ; 3e093 (f:6093) +HandleCounterMove:  ; The variables checked by Counter are updated whenever the cursor points to a new move in the battle selection menu.  ; This is irrelevant for the opponent's side outside of link battles, since the move selection is controlled by the AI.  ; However, in the scenario where the player switches out and the opponent uses Counter, @@ -4818,7 +4818,7 @@ HandleCounterMove: ; 3e093 (f:6093)  	xor a  	ret -ApplyAttackToEnemyPokemon: ; 3e0df (f:60df) +ApplyAttackToEnemyPokemon:  	ld a,[wPlayerMoveEffect]  	cp a,OHKO_EFFECT  	jr z,ApplyDamageToEnemyPokemon @@ -4884,7 +4884,7 @@ ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)  	ld a,b  	ld [hl],a -ApplyDamageToEnemyPokemon: ; 3e142 (f:6142) +ApplyDamageToEnemyPokemon:  	ld hl,wDamage  	ld a,[hli]  	ld b,a @@ -4934,10 +4934,10 @@ ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)  	xor a  	ld [wHPBarType],a  	predef UpdateHPBar2 ; animate the HP bar shortening -ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d) +ApplyAttackToEnemyPokemonDone:  	jp DrawHUDsAndHPBars -ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0) +ApplyAttackToPlayerPokemon:  	ld a,[wEnemyMoveEffect]  	cp a,OHKO_EFFECT  	jr z,ApplyDamageToPlayerPokemon @@ -5003,7 +5003,7 @@ ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)  	ld a,b  	ld [hl],a -ApplyDamageToPlayerPokemon: ; 3e200 (f:6200) +ApplyDamageToPlayerPokemon:  	ld hl,wDamage  	ld a,[hli]  	ld b,a @@ -5055,7 +5055,7 @@ ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)  ApplyAttackToPlayerPokemonDone  	jp DrawHUDsAndHPBars -AttackSubstitute: ; 3e25e (f:625e) +AttackSubstitute:  ; Unlike the two ApplyAttackToPokemon functions, Attack Substitute is shared by player and enemy.  ; Self-confusion damage as well as Hi-Jump Kick and Jump Kick recoil cause a momentary turn swap before being applied.  ; If the user has a Substitute up and would take damage because of that, @@ -5110,16 +5110,16 @@ AttackSubstitute: ; 3e25e (f:625e)  	ld [hl],a ; zero the effect of the attacker's move  	jp DrawHUDsAndHPBars -SubstituteTookDamageText: ; 3e2ac (f:62ac) +SubstituteTookDamageText:  	TX_FAR _SubstituteTookDamageText  	db "@" -SubstituteBrokeText: ; 3e2b1 (f:62b1) +SubstituteBrokeText:  	TX_FAR _SubstituteBrokeText  	db "@"  ; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked -HandleBuildingRage: ; 3e2b6 (f:62b6) +HandleBuildingRage:  ; values for the player turn  	ld hl,wEnemyBattleStatus2  	ld de,wEnemyMonStatMods @@ -5161,13 +5161,13 @@ HandleBuildingRage: ; 3e2b6 (f:62b6)  	ld [H_WHOSETURN],a  	ret -BuildingRageText: ; 3e2f8 (f:62f8) +BuildingRageText:  	TX_FAR _BuildingRageText  	db "@"  ; copy last move for Mirror Move  ; sets zero flag on failure and unsets zero flag on success -MirrorMoveCopyMove: ; 3e2fd (f:62fd) +MirrorMoveCopyMove:  ; Mirror Move makes use of ccf1 (wPlayerUsedMove) and ccf2 (wEnemyUsedMove) addresses,  ; which are mainly used to print the "[Pokemon] used [Move]" text.  ; Both are set to 0 whenever a new Pokemon is sent out @@ -5197,12 +5197,12 @@ MirrorMoveCopyMove: ; 3e2fd (f:62fd)  	xor a  	ret -MirrorMoveFailedText: ; 3e324 (f:6324) +MirrorMoveFailedText:  	TX_FAR _MirrorMoveFailedText  	db "@"  ; function used to reload move data for moves like Mirror Move and Metronome -ReloadMoveData: ; 3e329 (f:6329) +ReloadMoveData:  	ld [wd11e],a  	dec a  	ld hl,Moves @@ -5219,7 +5219,7 @@ ReloadMoveData: ; 3e329 (f:6329)  	ret  ; function that picks a random move for metronome -MetronomePickMove: ; 3e348 (f:6348) +MetronomePickMove:  	xor a  	ld [wAnimationType],a  	ld a,METRONOME @@ -5248,7 +5248,7 @@ MetronomePickMove: ; 3e348 (f:6348)  ; this function increments the current move's PP  ; it's used to prevent moves that run another move within the same turn  ; (like Mirror Move and Metronome) from losing 2 PP -IncrementMovePP: ; 3e373 (f:6373) +IncrementMovePP:  	ld a,[H_WHOSETURN]  	and a  ; values for player turn @@ -5280,7 +5280,7 @@ IncrementMovePP: ; 3e373 (f:6373)  	ret  ; function to adjust the base damage of an attack to account for type effectiveness -AdjustDamageForMoveType: ; 3e3a5 (f:63a5) +AdjustDamageForMoveType:  ; values for player turn  	ld hl,wBattleMonType  	ld a,[hli] @@ -5399,7 +5399,7 @@ AdjustDamageForMoveType: ; 3e3a5 (f:63a5)  ; the result is stored in [wTypeEffectiveness]  ; ($05 is not very effective, $10 is neutral, $14 is super effective)  ; as far is can tell, this is only used once in some AI code to help decide which move to use -AIGetTypeEffectiveness: ; 3e449 (f:6449) +AIGetTypeEffectiveness:  	ld a,[wEnemyMoveType]  	ld d,a                    ; d = type of enemy move  	ld hl,wBattleMonType @@ -5434,7 +5434,7 @@ AIGetTypeEffectiveness: ; 3e449 (f:6449)  INCLUDE "data/type_effects.asm"  ; some tests that need to pass for a move to hit -MoveHitTest: ; 3e56b (f:656b) +MoveHitTest:  ; player's turn  	ld hl,wEnemyBattleStatus1  	ld de,wPlayerMoveEffect @@ -5554,7 +5554,7 @@ MoveHitTest: ; 3e56b (f:656b)  	ret  ; values for player turn -CalcHitChance: ; 3e624 (f:6624) +CalcHitChance:  	ld hl,wPlayerMoveAccuracy  	ld a,[H_WHOSETURN]  	and a @@ -5626,7 +5626,7 @@ CalcHitChance: ; 3e624 (f:6624)  	ret  ; multiplies damage by a random percentage from ~85% to 100% -RandomizeDamage: ; 3e687 (f:6687) +RandomizeDamage:  	ld hl, wDamage  	ld a, [hli]  	and a @@ -5663,7 +5663,7 @@ RandomizeDamage: ; 3e687 (f:6687)  	ret  ; for more detailed commentary, see equivalent function for player side (ExecutePlayerMove) -ExecuteEnemyMove: ; 3e6bc (f:66bc) +ExecuteEnemyMove:  	ld a, [wEnemySelectedMove]  	inc a  	jp z, ExecuteEnemyMoveDone @@ -5695,14 +5695,14 @@ ExecuteEnemyMove: ; 3e6bc (f:66bc)  	jr nz, EnemyCanExecuteChargingMove ; if so, jump  	call GetCurrentMove -CheckIfEnemyNeedsToChargeUp: ; 3e6fc (f:66fc) +CheckIfEnemyNeedsToChargeUp:  	ld a, [wEnemyMoveEffect]  	cp CHARGE_EFFECT  	jp z, JumpMoveEffect  	cp FLY_EFFECT  	jp z, JumpMoveEffect  	jr EnemyCanExecuteMove -EnemyCanExecuteChargingMove: ; 3e70b (f:670b) +EnemyCanExecuteChargingMove:  	ld hl, wEnemyBattleStatus1  	res ChargingUp, [hl] ; no longer charging up for attack  	res Invulnerable, [hl] ; no longer invulnerable to typical attacks @@ -5715,7 +5715,7 @@ EnemyCanExecuteChargingMove: ; 3e70b (f:670b)  	call GetName  	ld de, wcd6d  	call CopyStringToCF4B -EnemyCanExecuteMove: ; 3e72b (f:672b) +EnemyCanExecuteMove:  	xor a  	ld [wMonIsDisobedient], a  	call PrintMonName1Text @@ -5729,7 +5729,7 @@ EnemyCanExecuteMove: ; 3e72b (f:672b)  	ld de, $1  	call IsInArray  	call c, JumpMoveEffect -EnemyCalcMoveDamage: ; 3e750 (f:6750) +EnemyCalcMoveDamage:  	call SwapPlayerAndEnemyLevels  	ld a, [wEnemyMoveEffect]  	ld hl, SetDamageEffects @@ -5747,9 +5747,9 @@ EnemyCalcMoveDamage: ; 3e750 (f:6750)  	call AdjustDamageForMoveType  	call RandomizeDamage -EnemyMoveHitTest: ; 3e77f (f:677f) +EnemyMoveHitTest:  	call MoveHitTest -handleIfEnemyMoveMissed: ; 3e782 (f:6782) +handleIfEnemyMoveMissed:  	ld a, [wMoveMissed]  	and a  	jr z, .asm_3e791 @@ -5760,17 +5760,17 @@ handleIfEnemyMoveMissed: ; 3e782 (f:6782)  .asm_3e791  	call SwapPlayerAndEnemyLevels -GetEnemyAnimationType: ; 3e794 (f:6794) +GetEnemyAnimationType:  	ld a, [wEnemyMoveEffect]  	and a  	ld a, $1  	jr z, playEnemyMoveAnimation  	ld a, $2  	jr playEnemyMoveAnimation -asm_3e7a0: ; 3e7a0 (f:67a0) +asm_3e7a0:  	call SwapPlayerAndEnemyLevels  	xor a -playEnemyMoveAnimation: ; 3e7a4 (f:67a4) +playEnemyMoveAnimation:  	push af  	ld a, [wEnemyBattleStatus2]  	bit HasSubstituteUp, a ; does mon have a substitute? @@ -5790,7 +5790,7 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4)  	call nz, Bankswitch ; slide the substitute's sprite out  	jr EnemyCheckIfMirrorMoveEffect -EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1) +EnemyCheckIfFlyOrChargeEffect:  	call SwapPlayerAndEnemyLevels  	ld c, 30  	call DelayFrames @@ -5805,7 +5805,7 @@ EnemyCheckIfFlyOrChargeEffect: ; 3e7d1 (f:67d1)  	ld [wAnimationType], a  	ld a,STATUS_AFFECTED_ANIM  	call PlayMoveAnimation -EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef) +EnemyCheckIfMirrorMoveEffect:  	ld a, [wEnemyMoveEffect]  	cp MIRROR_MOVE_EFFECT  	jr nz, .notMirrorMoveEffect @@ -5872,17 +5872,17 @@ EnemyCheckIfMirrorMoveEffect: ; 3e7ef (f:67ef)  	call nc, JumpMoveEffect  	jr ExecuteEnemyMoveDone -HitXTimesText: ; 3e887 (f:6887) +HitXTimesText:  	TX_FAR _HitXTimesText  	db "@" -ExecuteEnemyMoveDone: ; 3e88c (f:688c) +ExecuteEnemyMoveDone:  	ld b, $1  	ret  ; checks for various status conditions affecting the enemy mon  ; stores whether the mon cannot use a move this turn in Z flag -CheckEnemyStatusConditions: ; 3e88f (f:688f) +CheckEnemyStatusConditions:  	ld hl, wEnemyMonStatus  	ld a, [hl]  	and SLP ; sleep mask @@ -6164,7 +6164,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)  	and a ; clear Z flag  	ret -GetCurrentMove: ; 3eabe (f:6abe) +GetCurrentMove:  	ld a, [H_WHOSETURN]  	and a  	jp z, .player @@ -6195,7 +6195,7 @@ GetCurrentMove: ; 3eabe (f:6abe)  	ld de, wcd6d  	jp CopyStringToCF4B -LoadEnemyMonData: ; 3eb01 (f:6b01) +LoadEnemyMonData:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	jp z, LoadEnemyMonFromParty @@ -6355,7 +6355,7 @@ LoadEnemyMonData: ; 3eb01 (f:6b01)  	ret  ; calls BattleTransition to show the battle transition animation and initializes some battle variables -DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32) +DoBattleTransitionAndInitBattleVariables:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	jr nz, .next @@ -6391,7 +6391,7 @@ DoBattleTransitionAndInitBattleVariables: ; 3ec32 (f:6c32)  	ret  ; swaps the level values of the BattleMon and EnemyMon structs -SwapPlayerAndEnemyLevels: ; 3ec81 (f:6c81) +SwapPlayerAndEnemyLevels:  	push bc  	ld a, [wBattleMonLevel]  	ld b, a @@ -6405,7 +6405,7 @@ SwapPlayerAndEnemyLevels: ; 3ec81 (f:6c81)  ; loads either red back pic or old man back pic  ; also writes OAM data and loads tile patterns for the Red or Old Man back sprite's head  ; (for use when scrolling the player sprite and enemy's silhouettes on screen) -LoadPlayerBackPic: ; 3ec92 (f:6c92) +LoadPlayerBackPic:  	ld a, [wBattleType]  	dec a ; is it the old man tutorial?  	ld de, RedPicBack @@ -6466,26 +6466,26 @@ LoadPlayerBackPic: ; 3ec92 (f:6c92)  	predef_jump CopyUncompressedPicToTilemap  ; does nothing since no stats are ever selected (barring glitches) -DoubleOrHalveSelectedStats: ; 3ed02 (f:6d02) +DoubleOrHalveSelectedStats:  	callab DoubleSelectedStats  	jpab HalveSelectedStats -ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12) +ScrollTrainerPicAfterBattle:  	jpab _ScrollTrainerPicAfterBattle -ApplyBurnAndParalysisPenaltiesToPlayer: ; 3ed1a (f:6d1a) +ApplyBurnAndParalysisPenaltiesToPlayer:  	ld a, $1  	jr ApplyBurnAndParalysisPenalties -ApplyBurnAndParalysisPenaltiesToEnemy: ; 3ed1e (f:6d1e) +ApplyBurnAndParalysisPenaltiesToEnemy:  	xor a -ApplyBurnAndParalysisPenalties: ; 3ed1f (f:6d1f) +ApplyBurnAndParalysisPenalties:  	ld [H_WHOSETURN], a  	call QuarterSpeedDueToParalysis  	jp HalveAttackDueToBurn -QuarterSpeedDueToParalysis: ; 3ed27 (f:6d27) +QuarterSpeedDueToParalysis:  	ld a, [H_WHOSETURN]  	and a  	jr z, .playerTurn @@ -6528,7 +6528,7 @@ QuarterSpeedDueToParalysis: ; 3ed27 (f:6d27)  	ld [hl], b  	ret -HalveAttackDueToBurn: ; 3ed64 (f:6d64) +HalveAttackDueToBurn:  	ld a, [H_WHOSETURN]  	and a  	jr z, .playerTurn @@ -6567,7 +6567,7 @@ HalveAttackDueToBurn: ; 3ed64 (f:6d64)  	ld [hl], b  	ret -CalculateModifiedStats: ; 3ed99 (f:6d99) +CalculateModifiedStats:  	ld c, 0  .loop  	call CalculateModifiedStat @@ -6578,7 +6578,7 @@ CalculateModifiedStats: ; 3ed99 (f:6d99)  	ret  ; calculate modified stat for stat c (0 = attack, 1 = defense, 2 = speed, 3 = special) -CalculateModifiedStat: ; 3eda5 (f:6da5) +CalculateModifiedStat:  	push bc  	push bc  	ld a, [wCalculateWhoseStats] @@ -6656,7 +6656,7 @@ CalculateModifiedStat: ; 3eda5 (f:6da5)  	pop bc  	ret -ApplyBadgeStatBoosts: ; 3ee19 (f:6e19) +ApplyBadgeStatBoosts:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	ret z ; return if link battle @@ -6709,10 +6709,10 @@ ApplyBadgeStatBoosts: ; 3ee19 (f:6e19)  	ld [hld], a  	ret -LoadHudAndHpBarAndStatusTilePatterns: ; 3ee58 (f:6e58) +LoadHudAndHpBarAndStatusTilePatterns:  	call LoadHpBarAndStatusTilePatterns -LoadHudTilePatterns: ; 3ee5b (f:6e5b) +LoadHudTilePatterns:  	ld a, [rLCDC]  	add a ; is LCD disabled?  	jr c, .lcdEnabled @@ -6737,7 +6737,7 @@ LoadHudTilePatterns: ; 3ee5b (f:6e5b)  	lb bc, BANK(BattleHudTiles2), (BattleHudTiles3End - BattleHudTiles2) / $8  	jp CopyVideoDataDouble -PrintEmptyString: ; 3ee94 (f:6e94) +PrintEmptyString:  	ld hl, .emptyString  	jp PrintText  .emptyString @@ -6796,7 +6796,7 @@ BattleRandom:  	ret -HandleExplodingAnimation: ; 3eed3 (f:6ed3) +HandleExplodingAnimation:  	ld a, [H_WHOSETURN]  	and a  	ld hl, wEnemyMonType1 @@ -6827,23 +6827,23 @@ HandleExplodingAnimation: ; 3eed3 (f:6ed3)  	ld a, 5  	ld [wAnimationType], a -PlayMoveAnimation: ; 3ef07 (f:6f07) +PlayMoveAnimation:  	ld [wAnimationID],a  	call Delay3  	predef_jump MoveAnimation -InitBattle: ; 3ef12 (f:6f12) +InitBattle:  	ld a, [wCurOpponent]  	and a  	jr z, DetermineWildOpponent -InitOpponent: ; 3ef18 (f:6f18) +InitOpponent:  	ld a, [wCurOpponent]  	ld [wcf91], a  	ld [wEnemyMonSpecies2], a  	jr InitBattleCommon -DetermineWildOpponent: ; 3ef23 (f:6f23) +DetermineWildOpponent:  	ld a, [wd732]  	bit 1, a  	jr z, .asm_3ef2f @@ -6856,7 +6856,7 @@ DetermineWildOpponent: ; 3ef23 (f:6f23)  	ret nz  	callab TryDoWildEncounter  	ret nz -InitBattleCommon: ; 3ef3d (f:6f3d) +InitBattleCommon:  	ld a, [wMapPalOffset]  	push af  	ld hl, wLetterPrintingDelayFlags @@ -6885,7 +6885,7 @@ InitBattleCommon: ; 3ef3d (f:6f3d)  	ld [wIsInBattle], a  	jp _InitBattleCommon -InitWildBattle: ; 3ef8b (f:6f8b) +InitWildBattle:  	ld a, $1  	ld [wIsInBattle], a  	call LoadEnemyMonData @@ -6935,7 +6935,7 @@ InitWildBattle: ; 3ef8b (f:6f8b)  	predef CopyUncompressedPicToTilemap  ; common code that executes after init battle code specific to trainer or wild battles -_InitBattleCommon: ; 3efeb (f:6feb) +_InitBattleCommon:  	ld b, SET_PAL_BATTLE_BLACK  	call RunPaletteCommand  	call SlidePlayerAndEnemySilhouettesOnScreen @@ -6976,7 +6976,7 @@ _InitBattleCommon: ; 3efeb (f:6feb)  .emptyString  	db "@" -_LoadTrainerPic: ; 3f04b (f:704b) +_LoadTrainerPic:  ; wd033-wd034 contain pointer to pic  	ld a, [wTrainerPicPointer]  	ld e, a @@ -6995,14 +6995,14 @@ _LoadTrainerPic: ; 3f04b (f:704b)  	jp LoadUncompressedSpriteData  ; unreferenced -ResetCryModifiers: ; 3f069 (f:7069) +ResetCryModifiers:  	xor a  	ld [wFrequencyModifier], a  	ld [wTempoModifier], a  	jp PlaySound  ; animates the mon "growing" out of the pokeball -AnimateSendingOutMon: ; 3f073 (f:7073) +AnimateSendingOutMon:  	ld a, [wPredefRegisters]  	ld h, a  	ld a, [wPredefRegisters + 1] @@ -7042,13 +7042,13 @@ AnimateSendingOutMon: ; 3f073 (f:7073)  	add $31  	jr CopyUncompressedPicToHL -CopyUncompressedPicToTilemap: ; 3f0c6 (f:70c6) +CopyUncompressedPicToTilemap:  	ld a, [wPredefRegisters]  	ld h, a  	ld a, [wPredefRegisters + 1]  	ld l, a  	ld a, [hStartTileID] -CopyUncompressedPicToHL: ; 3f0d0 (f:70d0) +CopyUncompressedPicToHL:  	lb bc, 7, 7  	ld de, SCREEN_WIDTH  	push af @@ -7095,7 +7095,7 @@ CopyUncompressedPicToHL: ; 3f0d0 (f:70d0)  	jr nz, .flippedLoop  	ret -LoadMonBackPic: ; 3f103 (f:7103) +LoadMonBackPic:  ; Assumes the monster's attributes have  ; been loaded with GetMonHeader.  	ld a, [wBattleMonSpecies2] @@ -7116,12 +7116,12 @@ LoadMonBackPic: ; 3f103 (f:7103)  	ld b, a  	jp CopyVideoData -JumpMoveEffect: ; 3f132 (f:7132) +JumpMoveEffect:  	call _JumpMoveEffect  	ld b, $1  	ret -_JumpMoveEffect: ; 3f138 (f:7138) +_JumpMoveEffect:  	ld a, [H_WHOSETURN]  	and a  	ld a, [wPlayerMoveEffect] @@ -7139,7 +7139,7 @@ _JumpMoveEffect: ; 3f138 (f:7138)  	ld l, a  	jp [hl] ; jump to special effect handler -MoveEffectPointerTable: ; 3f150 (f:7150) +MoveEffectPointerTable:  	 dw SleepEffect               ; unused effect  	 dw PoisonEffect              ; POISON_SIDE_EFFECT1  	 dw DrainHPEffect             ; DRAIN_HP_EFFECT @@ -7227,7 +7227,7 @@ MoveEffectPointerTable: ; 3f150 (f:7150)  	 dw SplashEffect              ; SPLASH_EFFECT  	 dw DisableEffect             ; DISABLE_EFFECT -SleepEffect: ; 3f1fc (f:71fc) +SleepEffect:  	ld de, wEnemyMonStatus  	ld bc, wEnemyBattleStatus2  	ld a, [H_WHOSETURN] @@ -7271,15 +7271,15 @@ SleepEffect: ; 3f1fc (f:71fc)  .didntAffect  	jp PrintDidntAffectText -FellAsleepText: ; 3f245 (f:7245) +FellAsleepText:  	TX_FAR _FellAsleepText  	db "@" -AlreadyAsleepText: ; 3f24a (f:724a) +AlreadyAsleepText:  	TX_FAR _AlreadyAsleepText  	db "@" -PoisonEffect: ; 3f24f (f:724f) +PoisonEffect:  	ld hl, wEnemyMonStatus  	ld de, wPlayerMoveEffect  	ld a, [H_WHOSETURN] @@ -7365,18 +7365,18 @@ PoisonEffect: ; 3f24f (f:724f)  	call DelayFrames  	jp PrintDidntAffectText -PoisonedText: ; 3f2df (f:72df) +PoisonedText:  	TX_FAR _PoisonedText  	db "@" -BadlyPoisonedText: ; 3f2e4 (f:72e4) +BadlyPoisonedText:  	TX_FAR _BadlyPoisonedText  	db "@" -DrainHPEffect: ; 3f2e9 (f:72e9) +DrainHPEffect:  	jpab DrainHPEffect_ -ExplodeEffect: ; 3f2f1 (f:72f1) +ExplodeEffect:  	ld hl, wBattleMonHP  	ld de, wPlayerBattleStatus2  	ld a, [H_WHOSETURN] @@ -7395,7 +7395,7 @@ ExplodeEffect: ; 3f2f1 (f:72f1)  	ld [de], a  	ret -FreezeBurnParalyzeEffect: ; 3f30c (f:730c) +FreezeBurnParalyzeEffect:  	xor a  	ld [wAnimationType], a  	call CheckTargetSubstitute ; test bit 4 of d063/d068 flags [target has substitute flag] @@ -7454,7 +7454,7 @@ FreezeBurnParalyzeEffect: ; 3f30c (f:730c)  	call PlayBattleAnimation  	ld hl, FrozenText  	jp PrintText -opponentAttacker: ; 3f382 (f:7382) +opponentAttacker:  	ld a, [wBattleMonStatus] ; mostly same as above with addresses swapped for opponent  	and a  	jp nz, CheckDefrost @@ -7500,15 +7500,15 @@ opponentAttacker: ; 3f382 (f:7382)  	ld hl, FrozenText  	jp PrintText -BurnedText: ; 3f3d8 (f:73d8) +BurnedText:  	TX_FAR _BurnedText  	db "@" -FrozenText: ; 3f3dd (f:73dd) +FrozenText:  	TX_FAR _FrozenText  	db "@" -CheckDefrost: ; 3f3e2 (f:73e2) +CheckDefrost:  ; any fire-type move that has a chance inflict burn (all but Fire Spin) will defrost a frozen target  	and a, 1 << FRZ	; are they frozen?  	ret z ; return if so @@ -7543,11 +7543,11 @@ CheckDefrost: ; 3f3e2 (f:73e2)  .common  	jp PrintText -FireDefrostedText: ; 3f423 (f:7423) +FireDefrostedText:  	TX_FAR _FireDefrostedText  	db "@" -StatModifierUpEffect: ; 3f428 (f:7428) +StatModifierUpEffect:  	ld hl, wPlayerMonStatMods  	ld de, wPlayerMoveEffect  	ld a, [H_WHOSETURN] @@ -7646,13 +7646,13 @@ StatModifierUpEffect: ; 3f428 (f:7428)  	ld a, 999 % $100  	ld [H_MULTIPLICAND + 2], a -UpdateStat: ; 3f4c3 (f:74c3) +UpdateStat:  	ld a, [H_PRODUCT + 2]  	ld [hli], a  	ld a, [H_PRODUCT + 3]  	ld [hl], a  	pop hl -UpdateStatDone: ; 3f4ca (f:74ca) +UpdateStatDone:  	ld b, c  	inc b  	call PrintStatText @@ -7703,15 +7703,15 @@ UpdateStatDone: ; 3f4ca (f:74ca)  	call QuarterSpeedDueToParalysis ; apply speed penalty to the player whose turn is not, if it's paralyzed  	jp HalveAttackDueToBurn ; apply attack penalty to the player whose turn is not, if it's burned -RestoreOriginalStatModifier: ; 3f520 (f:7520) +RestoreOriginalStatModifier:  	pop hl  	dec [hl] -PrintNothingHappenedText: ; 3f522 (f:7522) +PrintNothingHappenedText:  	ld hl, NothingHappenedText  	jp PrintText -MonsStatsRoseText: ; 3f528 (f:7528) +MonsStatsRoseText:  	TX_FAR _MonsStatsRoseText  	TX_ASM  	ld hl, GreatlyRoseText @@ -7726,15 +7726,15 @@ MonsStatsRoseText: ; 3f528 (f:7528)  	ld hl, RoseText  	ret -GreatlyRoseText: ; 3f542 (f:7542) +GreatlyRoseText:  	db $0a  	TX_FAR _GreatlyRoseText -RoseText: ; 3f547 (f:7547) +RoseText:  	TX_FAR _RoseText  	db "@" -StatModifierDownEffect: ; 3f54c (f:754c) +StatModifierDownEffect:  	ld hl, wEnemyMonStatMods  	ld de, wPlayerMoveEffect  	ld bc, wEnemyBattleStatus1 @@ -7864,14 +7864,14 @@ StatModifierDownEffect: ; 3f54c (f:754c)  	ld a, $1  	ld [H_MULTIPLICAND + 2], a -UpdateLoweredStat: ; 3f624 (f:7624) +UpdateLoweredStat:  	ld a, [H_PRODUCT + 2]  	ld [hli], a  	ld a, [H_PRODUCT + 3]  	ld [hl], a  	pop de  	pop hl -UpdateLoweredStatDone: ; 3f62c (f:762c) +UpdateLoweredStatDone:  	ld b, c  	inc b  	push de @@ -7895,25 +7895,25 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)  	call QuarterSpeedDueToParalysis  	jp HalveAttackDueToBurn -CantLowerAnymore_Pop: ; 3f64d (f:764d) +CantLowerAnymore_Pop:  	pop de  	pop hl  	inc [hl] -CantLowerAnymore: ; 3f650 (f:7650) +CantLowerAnymore:  	ld a, [de]  	cp ATTACK_DOWN_SIDE_EFFECT  	ret nc  	ld hl, NothingHappenedText  	jp PrintText -MoveMissed: ; 3f65a (f:765a) +MoveMissed:  	ld a, [de]  	cp $44  	ret nc  	jp ConditionalPrintButItFailed -MonsStatsFellText: ; 3f661 (f:7661) +MonsStatsFellText:  	TX_FAR _MonsStatsFellText  	TX_ASM  	ld hl, FellText @@ -7930,15 +7930,15 @@ MonsStatsFellText: ; 3f661 (f:7661)  	ld hl, GreatlyFellText  	ret -GreatlyFellText: ; 3f67e (f:767e) +GreatlyFellText:  	db $0a  	TX_FAR _GreatlyFellText -FellText: ; 3f683 (f:7683) +FellText:  	TX_FAR _FellText  	db "@" -PrintStatText: ; 3f688 (f:7688) +PrintStatText:  	ld hl, StatsTextStrings  	ld c, "@"  .asm_3f68d @@ -7954,7 +7954,7 @@ PrintStatText: ; 3f688 (f:7688)  	ld bc, $a  	jp CopyData -StatsTextStrings: ; 3f69f (f:769f) +StatsTextStrings:  	db "ATTACK@"  	db "DEFENSE@"  	db "SPEED@" @@ -7962,7 +7962,7 @@ StatsTextStrings: ; 3f69f (f:769f)  	db "ACCURACY@"  	db "EVADE@" -StatModifierRatios: ; 3f6cb (f:76cb) +StatModifierRatios:  ; first byte is numerator, second byte is denominator  	db 25, 100  ; 0.25  	db 28, 100  ; 0.28 @@ -7978,7 +7978,7 @@ StatModifierRatios: ; 3f6cb (f:76cb)  	db 35,  10  ; 3.50  	db  4,   1  ; 4.00 -BideEffect: ; 3f6e5 (f:76e5) +BideEffect:  	ld hl, wPlayerBattleStatus1  	ld de, wPlayerBideAccumulatedDamage  	ld bc, wPlayerNumAttacksLeft @@ -8005,7 +8005,7 @@ BideEffect: ; 3f6e5 (f:76e5)  	add XSTATITEM_ANIM  	jp PlayBattleAnimation2 -ThrashPetalDanceEffect: ; 3f717 (f:7717) +ThrashPetalDanceEffect:  	ld hl, wPlayerBattleStatus1  	ld de, wPlayerNumAttacksLeft  	ld a, [H_WHOSETURN] @@ -8024,7 +8024,7 @@ ThrashPetalDanceEffect: ; 3f717 (f:7717)  	add ANIM_B0  	jp PlayBattleAnimation2 -SwitchAndTeleportEffect: ; 3f739 (f:7739) +SwitchAndTeleportEffect:  	ld a, [H_WHOSETURN]  	and a  	jr nz, .asm_3f791 @@ -8127,19 +8127,19 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)  .asm_3f7ff  	jp PrintText -RanFromBattleText: ; 3f802 (f:7802) +RanFromBattleText:  	TX_FAR _RanFromBattleText  	db "@" -RanAwayScaredText: ; 3f807 (f:7807) +RanAwayScaredText:  	TX_FAR _RanAwayScaredText  	db "@" -WasBlownAwayText: ; 3f80c (f:780c) +WasBlownAwayText:  	TX_FAR _WasBlownAwayText  	db "@" -TwoToFiveAttacksEffect: ; 3f811 (f:7811) +TwoToFiveAttacksEffect:  	ld hl, wPlayerBattleStatus1  	ld de, wPlayerNumAttacksLeft  	ld bc, wPlayerNumHits @@ -8184,7 +8184,7 @@ TwoToFiveAttacksEffect: ; 3f811 (f:7811)  	ld [hl], a ; set Twineedle's effect to poison effect  	jr .saveNumberOfHits -FlinchSideEffect: ; 3f85b (f:785b) +FlinchSideEffect:  	call CheckTargetSubstitute  	ret nz  	ld hl, wEnemyBattleStatus1 @@ -8208,10 +8208,10 @@ FlinchSideEffect: ; 3f85b (f:785b)  	call ClearHyperBeam  	ret -OneHitKOEffect: ; 3f884 (f:7884) +OneHitKOEffect:  	jpab OneHitKOEffect_ -ChargeEffect: ; 3f88c (f:788c) +ChargeEffect:  	ld hl, wPlayerBattleStatus1  	ld de, wPlayerMoveEffect  	ld a, [H_WHOSETURN] @@ -8245,7 +8245,7 @@ ChargeEffect: ; 3f88c (f:788c)  	ld hl, ChargeMoveEffectText  	jp PrintText -ChargeMoveEffectText: ; 3f8c8 (f:78c8) +ChargeMoveEffectText:  	TX_FAR _ChargeMoveEffectText  	TX_ASM  	ld a, [wChargeMoveNum] @@ -8269,31 +8269,31 @@ ChargeMoveEffectText: ; 3f8c8 (f:78c8)  .asm_3f8f8  	ret -MadeWhirlwindText: ; 3f8f9 (f:78f9) +MadeWhirlwindText:  	TX_FAR _MadeWhirlwindText  	db "@" -TookInSunlightText: ; 3f8fe (f:78fe) +TookInSunlightText:  	TX_FAR _TookInSunlightText  	db "@" -LoweredItsHeadText: ; 3f903 (f:7903) +LoweredItsHeadText:  	TX_FAR _LoweredItsHeadText  	db "@" -SkyAttackGlowingText: ; 3f908 (f:7908) +SkyAttackGlowingText:  	TX_FAR _SkyAttackGlowingText  	db "@" -FlewUpHighText: ; 3f90d (f:790d) +FlewUpHighText:  	TX_FAR _FlewUpHighText  	db "@" -DugAHoleText: ; 3f912 (f:7912) +DugAHoleText:  	TX_FAR _DugAHoleText  	db "@" -TrappingEffect: ; 3f917 (f:7917) +TrappingEffect:  	ld hl, wPlayerBattleStatus1  	ld de, wPlayerNumAttacksLeft  	ld a, [H_WHOSETURN] @@ -8318,22 +8318,22 @@ TrappingEffect: ; 3f917 (f:7917)  	ld [de], a  	ret -MistEffect: ; 3f941 (f:7941) +MistEffect:  	jpab MistEffect_ -FocusEnergyEffect: ; 3f949 (f:7949) +FocusEnergyEffect:  	jpab FocusEnergyEffect_ -RecoilEffect: ; 3f951 (f:7951) +RecoilEffect:  	jpab RecoilEffect_ -ConfusionSideEffect: ; 3f959 (f:7959) +ConfusionSideEffect:  	call BattleRandom  	cp $19  	ret nc  	jr ConfusionSideEffectSuccess -ConfusionEffect: ; 3f961 (f:7961) +ConfusionEffect:  	call CheckTargetSubstitute  	jr nz, ConfusionEffectFailed  	call MoveHitTest @@ -8341,7 +8341,7 @@ ConfusionEffect: ; 3f961 (f:7961)  	and a  	jr nz, ConfusionEffectFailed -ConfusionSideEffectSuccess: ; 3f96f (f:796f) +ConfusionSideEffectSuccess:  	ld a, [H_WHOSETURN]  	and a  	ld hl, wEnemyBattleStatus1 @@ -8367,24 +8367,24 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f)  	ld hl, BecameConfusedText  	jp PrintText -BecameConfusedText: ; 3f9a1 (f:79a1) +BecameConfusedText:  	TX_FAR _BecameConfusedText  	db "@" -ConfusionEffectFailed: ; 3f9a6 (f:79a6) +ConfusionEffectFailed:  	cp CONFUSION_SIDE_EFFECT  	ret z  	ld c, 50  	call DelayFrames  	jp ConditionalPrintButItFailed -ParalyzeEffect: ; 3f9b1 (f:79b1) +ParalyzeEffect:  	jpab ParalyzeEffect_ -SubstituteEffect: ; 3f9b9 (f:79b9) +SubstituteEffect:  	jpab SubstituteEffect_ -HyperBeamEffect: ; 3f9c1 (f:79c1) +HyperBeamEffect:  	ld hl, wPlayerBattleStatus2  	ld a, [H_WHOSETURN]  	and a @@ -8394,7 +8394,7 @@ HyperBeamEffect: ; 3f9c1 (f:79c1)  	set NeedsToRecharge, [hl] ; mon now needs to recharge  	ret -ClearHyperBeam: ; 3f9cf (f:79cf) +ClearHyperBeam:  	push hl  	ld hl, wEnemyBattleStatus2  	ld a, [H_WHOSETURN] @@ -8406,7 +8406,7 @@ ClearHyperBeam: ; 3f9cf (f:79cf)  	pop hl  	ret -RageEffect: ; 3f9df (f:79df) +RageEffect:  	ld hl, wPlayerBattleStatus2  	ld a, [H_WHOSETURN]  	and a @@ -8416,7 +8416,7 @@ RageEffect: ; 3f9df (f:79df)  	set UsingRage, [hl] ; mon is now in "rage" mode  	ret -MimicEffect: ; 3f9ed (f:79ed) +MimicEffect:  	ld c, 50  	call DelayFrames  	call MoveHitTest @@ -8488,18 +8488,18 @@ MimicEffect: ; 3f9ed (f:79ed)  .asm_3fa74  	jp PrintButItFailedText_ -MimicLearnedMoveText: ; 3fa77 (f:7a77) +MimicLearnedMoveText:  	TX_FAR _MimicLearnedMoveText  	db "@" -LeechSeedEffect: ; 3fa7c (f:7a7c) +LeechSeedEffect:  	jpab LeechSeedEffect_ -SplashEffect: ; 3fa84 (f:7a84) +SplashEffect:  	call PlayCurrentMoveAnimation  	jp PrintNoEffectText -DisableEffect: ; 3fa8a (f:7a8a) +DisableEffect:  	call MoveHitTest  	ld a, [wMoveMissed]  	and a @@ -8582,74 +8582,74 @@ DisableEffect: ; 3fa8a (f:7a8a)  .moveMissed  	jp PrintButItFailedText_ -MoveWasDisabledText: ; 3fb09 (f:7b09) +MoveWasDisabledText:  	TX_FAR _MoveWasDisabledText  	db "@" -PayDayEffect: ; 3fb0e (f:7b0e) +PayDayEffect:  	jpab PayDayEffect_ -ConversionEffect: ; 3fb16 (f:7b16) +ConversionEffect:  	jpab ConversionEffect_ -HazeEffect: ; 3fb1e (f:7b1e) +HazeEffect:  	jpab HazeEffect_ -HealEffect: ; 3fb26 (f:7b26) +HealEffect:  	jpab HealEffect_ -TransformEffect: ; 3fb2e (f:7b2e) +TransformEffect:  	jpab TransformEffect_ -ReflectLightScreenEffect: ; 3fb36 (f:7b36) +ReflectLightScreenEffect:  	jpab ReflectLightScreenEffect_ -NothingHappenedText: ; 3fb3e (f:7b3e) +NothingHappenedText:  	TX_FAR _NothingHappenedText  	db "@" -PrintNoEffectText: ; 3fb43 (f:7b43) +PrintNoEffectText:  	ld hl, NoEffectText  	jp PrintText -NoEffectText: ; 3fb49 (f:7b49) +NoEffectText:  	TX_FAR _NoEffectText  	db "@" -ConditionalPrintButItFailed: ; 3fb4e (f:7b4e) +ConditionalPrintButItFailed:  	ld a, [wMoveDidntMiss]  	and a  	ret nz ; return if the side effect failed, yet the attack was successful -PrintButItFailedText_: ; 3fb53 (f:7b53) +PrintButItFailedText_:  	ld hl, ButItFailedText  	jp PrintText -ButItFailedText: ; 3fb59 (f:7b59) +ButItFailedText:  	TX_FAR _ButItFailedText  	db "@" -PrintDidntAffectText: ; 3fb5e (f:7b5e) +PrintDidntAffectText:  	ld hl, DidntAffectText  	jp PrintText -DidntAffectText: ; 3fb64 (f:7b64) +DidntAffectText:  	TX_FAR _DidntAffectText  	db "@" -IsUnaffectedText: ; 3fb69 (f:7b69) +IsUnaffectedText:  	TX_FAR _IsUnaffectedText  	db "@" -PrintMayNotAttackText: ; 3fb6e (f:7b6e) +PrintMayNotAttackText:  	ld hl, ParalyzedMayNotAttackText  	jp PrintText -ParalyzedMayNotAttackText: ; 3fb74 (f:7b74) +ParalyzedMayNotAttackText:  	TX_FAR _ParalyzedMayNotAttackText  	db "@" -CheckTargetSubstitute: ; 3fb79 (f:7b79) +CheckTargetSubstitute:  	push hl  	ld hl, wEnemyBattleStatus2  	ld a, [H_WHOSETURN] @@ -8661,7 +8661,7 @@ CheckTargetSubstitute: ; 3fb79 (f:7b79)  	pop hl  	ret -PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89) +PlayCurrentMoveAnimation2:  ; animation at MOVENUM will be played unless MOVENUM is 0  ; plays wAnimationType 3 or 6  	ld a, [H_WHOSETURN] @@ -8673,7 +8673,7 @@ PlayCurrentMoveAnimation2: ; 3fb89 (f:7b89)  	and a  	ret z -PlayBattleAnimation2: ; 3fb96 (f:7b96) +PlayBattleAnimation2:  ; play animation ID at a and animation type 6 or 3  	ld [wAnimationID], a  	ld a, [H_WHOSETURN] @@ -8685,7 +8685,7 @@ PlayBattleAnimation2: ; 3fb96 (f:7b96)  	ld [wAnimationType], a  	jp PlayBattleAnimationGotID -PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8) +PlayCurrentMoveAnimation:  ; animation at MOVENUM will be played unless MOVENUM is 0  ; resets wAnimationType  	xor a @@ -8699,11 +8699,11 @@ PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8)  	and a  	ret z -PlayBattleAnimation: ; 3fbb9 (f:7bb9) +PlayBattleAnimation:  ; play animation ID at a and predefined animation type  	ld [wAnimationID], a -PlayBattleAnimationGotID: ; 3fbbc (f:7bbc) +PlayBattleAnimationGotID:  ; play animation at wAnimationID  	push hl  	push de diff --git a/engine/battle/decrement_pp.asm b/engine/battle/decrement_pp.asm index f1a0dd58..984af087 100644 --- a/engine/battle/decrement_pp.asm +++ b/engine/battle/decrement_pp.asm @@ -1,4 +1,4 @@ -DecrementPP: ; 68000 (1a:4000) +DecrementPP:  ; after using a move, decrement pp in battle and (if not transformed?) in party  	ld a, [de]  	cp a, STRUGGLE diff --git a/engine/battle/display_effectiveness.asm b/engine/battle/display_effectiveness.asm index 17f0bd5b..85f2bc3e 100644 --- a/engine/battle/display_effectiveness.asm +++ b/engine/battle/display_effectiveness.asm @@ -1,4 +1,4 @@ -DisplayEffectiveness: ; 2fb7b (b:7b7b) +DisplayEffectiveness:  	ld a, [wDamageMultipliers]  	and a, $7F  	cp a, $0A @@ -9,10 +9,10 @@ DisplayEffectiveness: ; 2fb7b (b:7b7b)  .done  	jp PrintText -SuperEffectiveText: ; 2fb8e (b:7b8e) +SuperEffectiveText:  	TX_FAR _SuperEffectiveText  	db "@" -NotVeryEffectiveText: ; 2fb93 (b:7b93) +NotVeryEffectiveText:  	TX_FAR _NotVeryEffectiveText  	db "@" diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm index 8cfd30af..d477ffdf 100644 --- a/engine/battle/draw_hud_pokeball_gfx.asm +++ b/engine/battle/draw_hud_pokeball_gfx.asm @@ -1,4 +1,4 @@ -DrawAllPokeballs: ; 3a849 (e:6849) +DrawAllPokeballs:  	call LoadPartyPokeballGfx  	call SetupOwnPartyPokeballs  	ld a, [wIsInBattle] @@ -6,17 +6,17 @@ DrawAllPokeballs: ; 3a849 (e:6849)  	ret z ; return if wild pokémon  	jp SetupEnemyPartyPokeballs -DrawEnemyPokeballs: ; 3a857 (e:6857) +DrawEnemyPokeballs:  	call LoadPartyPokeballGfx  	jp SetupEnemyPartyPokeballs -LoadPartyPokeballGfx: ; 3a85d (e:685d) +LoadPartyPokeballGfx:  	ld de, PokeballTileGraphics  	ld hl, vSprites + $310  	lb bc, BANK(PokeballTileGraphics), (PokeballTileGraphicsEnd - PokeballTileGraphics) / $10  	jp CopyVideoData -SetupOwnPartyPokeballs: ; 3a869 (e:6869) +SetupOwnPartyPokeballs:  	call PlacePlayerHUDTiles  	ld hl, wPartyMon1  	ld de, wPartyCount @@ -30,7 +30,7 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869)  	ld hl, wOAMBuffer  	jp WritePokeballOAMData -SetupEnemyPartyPokeballs: ; 3a887 (e:6887) +SetupEnemyPartyPokeballs:  	call PlaceEnemyHUDTiles  	ld hl, wEnemyMons  	ld de, wEnemyPartyCount @@ -66,7 +66,7 @@ SetupPokeballs: ; 0x3a8a6  	jr nz, .monloop  	ret -PickPokeball: ; 3a8c2 (e:68c2) +PickPokeball:  	inc hl  	ld a, [hli]  	and a @@ -94,7 +94,7 @@ PickPokeball: ; 3a8c2 (e:68c2)  	add hl, bc ; next mon struct  	ret -WritePokeballOAMData: ; 3a8e1 (e:68e1) +WritePokeballOAMData:  	ld de, wBuffer  	ld c, PARTY_LENGTH  .loop @@ -116,7 +116,7 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1)  	jr nz, .loop  	ret -PlacePlayerHUDTiles: ; 3a902 (e:6902) +PlacePlayerHUDTiles:  	ld hl, PlayerBattleHUDGraphicsTiles  	ld de, wHUDGraphicsTiles  	ld bc, $3 @@ -125,13 +125,13 @@ PlacePlayerHUDTiles: ; 3a902 (e:6902)  	ld de, -1  	jr PlaceHUDTiles -PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) +PlayerBattleHUDGraphicsTiles:  ; The tile numbers for specific parts of the battle display for the player's pokemon  	db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)  	db $77 ; lower-right corner tile of the HUD  	db $6F ; lower-left triangle tile of the HUD -PlaceEnemyHUDTiles: ; 3a919 (e:6919) +PlaceEnemyHUDTiles:  	ld hl, EnemyBattleHUDGraphicsTiles  	ld de, wHUDGraphicsTiles  	ld bc, $3 @@ -140,13 +140,13 @@ PlaceEnemyHUDTiles: ; 3a919 (e:6919)  	ld de, $1  	jr PlaceHUDTiles -EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d) +EnemyBattleHUDGraphicsTiles:  ; The tile numbers for specific parts of the battle display for the enemy  	db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)  	db $74 ; lower-left corner tile of the HUD  	db $78 ; lower-right triangle tile of the HUD -PlaceHUDTiles: ; 3a930 (e:6930) +PlaceHUDTiles:  	ld [hl], $73  	ld bc, SCREEN_WIDTH  	add hl, bc @@ -163,7 +163,7 @@ PlaceHUDTiles: ; 3a930 (e:6930)  	ld [hl], a  	ret -SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948) +SetupPlayerAndEnemyPokeballs:  	call LoadPartyPokeballGfx  	ld hl, wPartyMons  	ld de, wPartyCount @@ -187,6 +187,6 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948)  	jp WritePokeballOAMData  ; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon) -PokeballTileGraphics:: ; 3a97e (e:697e) +PokeballTileGraphics::  	INCBIN "gfx/pokeball.2bpp"  PokeballTileGraphicsEnd: diff --git a/engine/battle/end_of_battle.asm b/engine/battle/end_of_battle.asm index 34bc3119..2d6ab2e9 100755 --- a/engine/battle/end_of_battle.asm +++ b/engine/battle/end_of_battle.asm @@ -1,4 +1,4 @@ -EndOfBattle: ; 137aa (4:77aa) +EndOfBattle:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	jr nz, .notLinkBattle @@ -74,15 +74,15 @@ EndOfBattle: ; 137aa (4:77aa)  	ld [wDestinationWarpID], a  	ret -YouWinText: ; 13853 (4:7853) +YouWinText:  	db "YOU WIN@" -YouLoseText: ; 1385b (4:785b) +YouLoseText:  	db "YOU LOSE@" -DrawText: ; 13864 (4:7864) +DrawText:  	db "  DRAW@" -PickUpPayDayMoneyText: ; 1386b (4:786b) +PickUpPayDayMoneyText:  	TX_FAR _PickUpPayDayMoneyText  	db "@" diff --git a/engine/battle/experience.asm b/engine/battle/experience.asm index 0480bfcb..c1914806 100644 --- a/engine/battle/experience.asm +++ b/engine/battle/experience.asm @@ -1,4 +1,4 @@ -GainExperience: ; 5524f (15:524f) +GainExperience:  	ld a, [wLinkState]  	cp LINK_STATE_BATTLING  	ret z ; return if link battle @@ -291,7 +291,7 @@ GainExperience: ; 5524f (15:524f)  	predef_jump FlagActionPredef ; set the fought current enemy flag for the mon that is currently out  ; divide enemy base stats, catch rate, and base exp by the number of mons gaining exp -DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c) +DivideExpDataByNumMonsGainingExp:  	ld a, [wPartyGainExpFlags]  	ld b, a  	xor a @@ -325,7 +325,7 @@ DivideExpDataByNumMonsGainingExp: ; 5546c (15:546c)  	ret  ; multiplies exp by 1.5 -BoostExp: ; 5549f (15:549f) +BoostExp:  	ld a, [H_QUOTIENT + 2]  	ld b, a  	ld a, [H_QUOTIENT + 3] @@ -339,7 +339,7 @@ BoostExp: ; 5549f (15:549f)  	ld [H_QUOTIENT + 2], a  	ret -GainedText: ; 554b2 (15:54b2) +GainedText:  	TX_FAR _GainedText  	TX_ASM  	ld a, [wBoostExpByExpAll] @@ -353,20 +353,20 @@ GainedText: ; 554b2 (15:54b2)  	ld hl, BoostedText  	ret -WithExpAllText: ; 554cb (15:54cb) +WithExpAllText:  	TX_FAR _WithExpAllText  	TX_ASM  	ld hl, ExpPointsText  	ret -BoostedText: ; 554d4 (15:54d4) +BoostedText:  	TX_FAR _BoostedText -ExpPointsText: ; 554d8 (15:54d8) +ExpPointsText:  	TX_FAR _ExpPointsText  	db "@" -GrewLevelText: ; 554dd (15:54dd) +GrewLevelText:  	TX_FAR _GrewLevelText  	db $0b  	db "@" diff --git a/engine/battle/get_trainer_name.asm b/engine/battle/get_trainer_name.asm index 36492292..deed8e95 100644 --- a/engine/battle/get_trainer_name.asm +++ b/engine/battle/get_trainer_name.asm @@ -1,4 +1,4 @@ -GetTrainerName_: ; 13a58 (4:7a58) +GetTrainerName_:  	ld hl, wGrassRate  	ld a, [wLinkState]  	and a diff --git a/engine/battle/ghost_marowak_anim.asm b/engine/battle/ghost_marowak_anim.asm index 6702589d..7adb20d8 100644 --- a/engine/battle/ghost_marowak_anim.asm +++ b/engine/battle/ghost_marowak_anim.asm @@ -1,4 +1,4 @@ -MarowakAnim: ; 708ca (1c:48ca) +MarowakAnim:  ; animate the ghost being unveiled as a Marowak  	ld a, $e4  	ld [rOBP1], a @@ -49,7 +49,7 @@ MarowakAnim: ; 708ca (1c:48ca)  	jp ClearSprites  ; copies a mon pic's  from background VRAM to sprite VRAM and sets up OAM -CopyMonPicFromBGToSpriteVRAM: ; 7092a (1c:492a) +CopyMonPicFromBGToSpriteVRAM:  	ld de, vFrontPic  	ld hl, vSprites  	ld bc, 7 * 7 diff --git a/engine/battle/init_battle_variables.asm b/engine/battle/init_battle_variables.asm index 9372a786..bdd5d8f4 100644 --- a/engine/battle/init_battle_variables.asm +++ b/engine/battle/init_battle_variables.asm @@ -1,4 +1,4 @@ -InitBattleVariables: ; 525af (14:65af) +InitBattleVariables:  	ld a, [hTilesetType]  	ld [wSavedTilesetType], a  	xor a diff --git a/engine/battle/link_battle_versus_text.asm b/engine/battle/link_battle_versus_text.asm index dfb2fe35..57e7f1bb 100644 --- a/engine/battle/link_battle_versus_text.asm +++ b/engine/battle/link_battle_versus_text.asm @@ -1,5 +1,5 @@  ; display "[player] VS [enemy]" text box with pokeballs representing their parties next to the names -DisplayLinkBattleVersusTextBox: ; 372d6 (d:72d6) +DisplayLinkBattleVersusTextBox:  	call LoadTextBoxTilePatterns  	coord hl, 3, 4  	ld b, $7 diff --git a/engine/battle/moveEffects/conversion_effect.asm b/engine/battle/moveEffects/conversion_effect.asm index 8e895361..9c347876 100644 --- a/engine/battle/moveEffects/conversion_effect.asm +++ b/engine/battle/moveEffects/conversion_effect.asm @@ -1,4 +1,4 @@ -ConversionEffect_: ; 139a3 (4:79a3) +ConversionEffect_:  	ld hl, wEnemyMonType1  	ld de, wBattleMonType1  	ld a, [H_WHOSETURN] @@ -24,12 +24,12 @@ ConversionEffect_: ; 139a3 (4:79a3)  	ld hl, ConvertedTypeText  	jp PrintText -ConvertedTypeText: ; 139cd (4:79cd) +ConvertedTypeText:  	TX_FAR _ConvertedTypeText  	db "@" -PrintButItFailedText: ; 139d2 (4:79d2) +PrintButItFailedText:  	ld hl, PrintButItFailedText_ -CallBankF: ; 139d5 (4:79d5) +CallBankF:  	ld b, BANK(PrintButItFailedText_)  	jp Bankswitch diff --git a/engine/battle/moveEffects/drain_hp_effect.asm b/engine/battle/moveEffects/drain_hp_effect.asm index ffa75c13..e5f4681a 100644 --- a/engine/battle/moveEffects/drain_hp_effect.asm +++ b/engine/battle/moveEffects/drain_hp_effect.asm @@ -1,4 +1,4 @@ -DrainHPEffect_: ; 783f (1:783f) +DrainHPEffect_:  	ld hl, wDamage  	ld a, [hl]  	srl a ; divide damage by 2 @@ -95,10 +95,10 @@ DrainHPEffect_: ; 783f (1:783f)  .printText  	jp PrintText -SuckedHealthText: ; 78dc (1:78dc) +SuckedHealthText:  	TX_FAR _SuckedHealthText  	db "@" -DreamWasEatenText: ; 78e1 (1:78e1) +DreamWasEatenText:  	TX_FAR _DreamWasEatenText  	db "@" diff --git a/engine/battle/moveEffects/focus_energy_effect.asm b/engine/battle/moveEffects/focus_energy_effect.asm index b1cd03f3..9ba0ade0 100644 --- a/engine/battle/moveEffects/focus_energy_effect.asm +++ b/engine/battle/moveEffects/focus_energy_effect.asm @@ -1,4 +1,4 @@ -FocusEnergyEffect_: ; 27f86 (9:7f86) +FocusEnergyEffect_:  	ld hl, wPlayerBattleStatus2  	ld a, [H_WHOSETURN]  	and a @@ -16,7 +16,7 @@ FocusEnergyEffect_: ; 27f86 (9:7f86)  	call DelayFrames  	jpab PrintButItFailedText_ -GettingPumpedText: ; 27fb3 (9:7fb3) +GettingPumpedText:  	db $0a  	TX_FAR _GettingPumpedText  	db "@" diff --git a/engine/battle/moveEffects/haze_effect.asm b/engine/battle/moveEffects/haze_effect.asm index 8c759cce..bd20f231 100644 --- a/engine/battle/moveEffects/haze_effect.asm +++ b/engine/battle/moveEffects/haze_effect.asm @@ -1,4 +1,4 @@ -HazeEffect_: ; 139da (4:79da) +HazeEffect_:  	ld a, $7  ; store 7 on every stat mod  	ld hl, wPlayerMonAttackMod @@ -45,7 +45,7 @@ HazeEffect_: ; 139da (4:79da)  	ld hl, StatusChangesEliminatedText  	jp PrintText -CureVolatileStatuses: ; 13a37 (4:7a37) +CureVolatileStatuses:  ; only cures statuses of the Pokemon not using Haze  	res Confused, [hl]  	inc hl ; BATTSTATUS2 @@ -58,7 +58,7 @@ CureVolatileStatuses: ; 13a37 (4:7a37)  	ld [hl], a  	ret -ResetStatMods: ; 13a43 (4:7a43) +ResetStatMods:  	ld b, $8  .loop  	ld [hli], a @@ -66,7 +66,7 @@ ResetStatMods: ; 13a43 (4:7a43)  	jr nz, .loop  	ret -ResetStats: ; 13a4a (4:7a4a) +ResetStats:  	ld b, $8  .loop  	ld a, [hli] @@ -76,6 +76,6 @@ ResetStats: ; 13a4a (4:7a4a)  	jr nz, .loop  	ret -StatusChangesEliminatedText: ; 13a53 (4:7a53) +StatusChangesEliminatedText:  	TX_FAR _StatusChangesEliminatedText  	db "@" diff --git a/engine/battle/moveEffects/heal_effect.asm b/engine/battle/moveEffects/heal_effect.asm index 4b8f83bd..b7d8283f 100644 --- a/engine/battle/moveEffects/heal_effect.asm +++ b/engine/battle/moveEffects/heal_effect.asm @@ -1,4 +1,4 @@ -HealEffect_: ; 3b9ec (e:79ec) +HealEffect_:  	ld a, [H_WHOSETURN]  	and a  	ld de, wBattleMonHP @@ -107,14 +107,14 @@ HealEffect_: ; 3b9ec (e:79ec)  	ld hl, PrintButItFailedText_  	jp BankswitchEtoF -StartedSleepingEffect: ; 3baa2 (e:7aa2) +StartedSleepingEffect:  	TX_FAR _StartedSleepingEffect  	db "@" -FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7) +FellAsleepBecameHealthyText:  	TX_FAR _FellAsleepBecameHealthyText  	db "@" -RegainedHealthText: ; 3baac (e:7aac) +RegainedHealthText:  	TX_FAR _RegainedHealthText  	db "@" diff --git a/engine/battle/moveEffects/leech_seed_effect.asm b/engine/battle/moveEffects/leech_seed_effect.asm index ea7ceb30..0f3a2666 100644 --- a/engine/battle/moveEffects/leech_seed_effect.asm +++ b/engine/battle/moveEffects/leech_seed_effect.asm @@ -1,4 +1,4 @@ -LeechSeedEffect_: ; 2bea9 (a:7ea9) +LeechSeedEffect_:  	callab MoveHitTest  	ld a, [wMoveMissed]  	and a @@ -31,10 +31,10 @@ LeechSeedEffect_: ; 2bea9 (a:7ea9)  	ld hl, EvadedAttackText  	jp PrintText -WasSeededText: ; 2bef2 (a:7ef2) +WasSeededText:  	TX_FAR _WasSeededText  	db "@" -EvadedAttackText: ; 2bef7 (a:7ef7) +EvadedAttackText:  	TX_FAR _EvadedAttackText  	db "@" diff --git a/engine/battle/moveEffects/mist_effect.asm b/engine/battle/moveEffects/mist_effect.asm index fcdb4b28..b92777de 100644 --- a/engine/battle/moveEffects/mist_effect.asm +++ b/engine/battle/moveEffects/mist_effect.asm @@ -1,4 +1,4 @@ -MistEffect_: ; 33f2b (c:7f2b) +MistEffect_:  	ld hl, wPlayerBattleStatus2  	ld a, [H_WHOSETURN]  	and a @@ -14,6 +14,6 @@ MistEffect_: ; 33f2b (c:7f2b)  .mistAlreadyInUse  	jpab PrintButItFailedText_ -ShroudedInMistText: ; 33f52 (c:7f52) +ShroudedInMistText:  	TX_FAR _ShroudedInMistText  	db "@" diff --git a/engine/battle/moveEffects/one_hit_ko_effect.asm b/engine/battle/moveEffects/one_hit_ko_effect.asm index efba0b79..827e2197 100644 --- a/engine/battle/moveEffects/one_hit_ko_effect.asm +++ b/engine/battle/moveEffects/one_hit_ko_effect.asm @@ -1,4 +1,4 @@ -OneHitKOEffect_: ; 33f57 (c:7f57) +OneHitKOEffect_:  	ld hl, wDamage  	xor a  	ld [hli], a diff --git a/engine/battle/moveEffects/paralyze_effect.asm b/engine/battle/moveEffects/paralyze_effect.asm index eac42a90..95979ae6 100644 --- a/engine/battle/moveEffects/paralyze_effect.asm +++ b/engine/battle/moveEffects/paralyze_effect.asm @@ -1,4 +1,4 @@ -ParalyzeEffect_: ; 52601 (14:6601) +ParalyzeEffect_:  	ld hl, wEnemyMonStatus  	ld de, wPlayerMoveType  	ld a, [H_WHOSETURN] diff --git a/engine/battle/moveEffects/pay_day_effect.asm b/engine/battle/moveEffects/pay_day_effect.asm index eb228615..e5daf014 100644 --- a/engine/battle/moveEffects/pay_day_effect.asm +++ b/engine/battle/moveEffects/pay_day_effect.asm @@ -1,4 +1,4 @@ -PayDayEffect_: ; 2feb8 (b:7eb8) +PayDayEffect_:  	xor a  	ld hl, wcd6d  	ld [hli], a @@ -40,6 +40,6 @@ PayDayEffect_: ; 2feb8 (b:7eb8)  	ld hl, CoinsScatteredText  	jp PrintText -CoinsScatteredText: ; 2ff04 (b:7f04) +CoinsScatteredText:  	TX_FAR _CoinsScatteredText  	db "@" diff --git a/engine/battle/moveEffects/recoil_effect.asm b/engine/battle/moveEffects/recoil_effect.asm index 43bf8d5f..7fc90c44 100644 --- a/engine/battle/moveEffects/recoil_effect.asm +++ b/engine/battle/moveEffects/recoil_effect.asm @@ -1,4 +1,4 @@ -RecoilEffect_: ; 1392c (4:792c) +RecoilEffect_:  	ld a, [H_WHOSETURN]  	and a  	ld a, [wPlayerMoveNum] @@ -65,6 +65,6 @@ RecoilEffect_: ; 1392c (4:792c)  	predef UpdateHPBar2  	ld hl, HitWithRecoilText  	jp PrintText -HitWithRecoilText: ; 1399e (4:799e) +HitWithRecoilText:  	TX_FAR _HitWithRecoilText  	db "@" diff --git a/engine/battle/moveEffects/reflect_light_screen_effect.asm b/engine/battle/moveEffects/reflect_light_screen_effect.asm index 45f785a4..b45fbe20 100644 --- a/engine/battle/moveEffects/reflect_light_screen_effect.asm +++ b/engine/battle/moveEffects/reflect_light_screen_effect.asm @@ -1,4 +1,4 @@ -ReflectLightScreenEffect_: ; 3bb97 (e:7b97) +ReflectLightScreenEffect_:  	ld hl, wPlayerBattleStatus3  	ld de, wPlayerMoveEffect  	ld a, [H_WHOSETURN] @@ -32,14 +32,14 @@ ReflectLightScreenEffect_: ; 3bb97 (e:7b97)  	ld hl, PrintButItFailedText_  	jp BankswitchEtoF -LightScreenProtectedText: ; 3bbd7 (e:7bd7) +LightScreenProtectedText:  	TX_FAR _LightScreenProtectedText  	db "@" -ReflectGainedArmorText: ; 3bbdc (e:7bdc) +ReflectGainedArmorText:  	TX_FAR _ReflectGainedArmorText  	db "@" -BankswitchEtoF: ; 3bbe1 (e:7be1) +BankswitchEtoF:  	ld b, BANK(BattleCore)  	jp Bankswitch diff --git a/engine/battle/moveEffects/substitute_effect.asm b/engine/battle/moveEffects/substitute_effect.asm index 7cac9f62..03314ebf 100644 --- a/engine/battle/moveEffects/substitute_effect.asm +++ b/engine/battle/moveEffects/substitute_effect.asm @@ -1,4 +1,4 @@ -SubstituteEffect_: ; 17dad (5:7dad) +SubstituteEffect_:  	ld c, 50  	call DelayFrames  	ld hl, wBattleMonMaxHP @@ -64,14 +64,14 @@ SubstituteEffect_: ; 17dad (5:7dad)  .printText  	jp PrintText -SubstituteText: ; 17e1d (5:7e1d) +SubstituteText:  	TX_FAR _SubstituteText  	db "@" -HasSubstituteText: ; 17e22 (5:7e22) +HasSubstituteText:  	TX_FAR _HasSubstituteText  	db "@" -TooWeakSubstituteText: ; 17e27 (5:7e27) +TooWeakSubstituteText:  	TX_FAR _TooWeakSubstituteText  	db "@" diff --git a/engine/battle/moveEffects/transform_effect.asm b/engine/battle/moveEffects/transform_effect.asm index 097a0d3a..45f8c910 100644 --- a/engine/battle/moveEffects/transform_effect.asm +++ b/engine/battle/moveEffects/transform_effect.asm @@ -1,4 +1,4 @@ -TransformEffect_: ; 3bab1 (e:7ab1) +TransformEffect_:  	ld hl, wBattleMonSpecies  	ld de, wEnemyMonSpecies  	ld bc, wEnemyBattleStatus3 @@ -143,6 +143,6 @@ TransformEffect_: ; 3bab1 (e:7ab1)  	ld hl, PrintButItFailedText_  	jp BankswitchEtoF -TransformedText: ; 3bb92 (e:7b92) +TransformedText:  	TX_FAR _TransformedText  	db "@" diff --git a/engine/battle/print_type.asm b/engine/battle/print_type.asm index deca2426..f717f871 100644 --- a/engine/battle/print_type.asm +++ b/engine/battle/print_type.asm @@ -1,6 +1,6 @@  ; [wd0b5] = pokemon ID  ; hl = dest addr -PrintMonType: ; 27d6b (9:7d6b) +PrintMonType:  	call GetPredefRegisters  	push hl  	call GetMonHeader @@ -19,25 +19,25 @@ PrintMonType: ; 27d6b (9:7d6b)  ; a = type  ; hl = dest addr -PrintType: ; 27d89 (9:7d89) +PrintType:  	push hl  	jr PrintType_  ; erase "TYPE2/" if the mon only has 1 type -EraseType2Text: ; 27d8c (9:7d8c) +EraseType2Text:  	ld a, " "  	ld bc, $13  	add hl, bc  	ld bc, $6  	jp FillMemory -PrintMoveType: ; 27d98 (9:7d98) +PrintMoveType:  	call GetPredefRegisters  	push hl  	ld a, [wPlayerMoveType]  ; fall through -PrintType_: ; 27d9f (9:7d9f) +PrintType_:  	add a  	ld hl, TypeNames  	ld e, a diff --git a/engine/battle/read_trainer_party.asm b/engine/battle/read_trainer_party.asm index 4a5657b2..3672d8dc 100755 --- a/engine/battle/read_trainer_party.asm +++ b/engine/battle/read_trainer_party.asm @@ -1,4 +1,4 @@ -ReadTrainer: ; 39c53 (e:5c53) +ReadTrainer:  ; don't change any moves in a link battle  	ld a,[wLinkState] diff --git a/engine/battle/safari_zone.asm b/engine/battle/safari_zone.asm index 344e2309..1eb1a615 100755 --- a/engine/battle/safari_zone.asm +++ b/engine/battle/safari_zone.asm @@ -1,4 +1,4 @@ -PrintSafariZoneBattleText: ; 4277 (1:4277) +PrintSafariZoneBattleText:  	ld hl, wSafariBaitFactor  	ld a, [hl]  	and a @@ -27,10 +27,10 @@ PrintSafariZoneBattleText: ; 4277 (1:4277)  	pop hl  	jp PrintText -SafariZoneEatingText: ; 42a7 (1:42a7) +SafariZoneEatingText:  	TX_FAR _SafariZoneEatingText  	db "@" -SafariZoneAngryText: ; 42ac (1:42ac) +SafariZoneAngryText:  	TX_FAR _SafariZoneAngryText  	db "@" diff --git a/engine/battle/save_trainer_name.asm b/engine/battle/save_trainer_name.asm index ceba63bd..7e2c911c 100644 --- a/engine/battle/save_trainer_name.asm +++ b/engine/battle/save_trainer_name.asm @@ -1,4 +1,4 @@ -SaveTrainerName: ; 27e4a (9:7e4a) +SaveTrainerName:  	ld hl,TrainerNamePointers  	ld a,[wTrainerClass]  	dec a @@ -18,7 +18,7 @@ SaveTrainerName: ; 27e4a (9:7e4a)  	jr nz,.CopyCharacter  	ret -TrainerNamePointers: ; 27e64 (9:7e64) +TrainerNamePointers:  ; what is the point of these?  	dw YoungsterName  	dw BugCatcherName @@ -68,45 +68,45 @@ TrainerNamePointers: ; 27e64 (9:7e64)  	dw wTrainerName  	dw wTrainerName -YoungsterName: ; 27ec2 (9:7ec2) +YoungsterName:  	db "YOUNGSTER@" -BugCatcherName: ; 27ecc (9:7ecc) +BugCatcherName:  	db "BUG CATCHER@" -LassName: ; 27ed8 (9:7ed8) +LassName:  	db "LASS@" -JrTrainerMName: ; 27edd (9:7edd) +JrTrainerMName:  	db "JR.TRAINER♂@" -JrTrainerFName: ; 27ee9 (9:7ee9) +JrTrainerFName:  	db "JR.TRAINER♀@" -PokemaniacName: ; 27ef5 (9:7ef5) +PokemaniacName:  	db "POKéMANIAC@" -SuperNerdName: ; 27f00 (9:7f00) +SuperNerdName:  	db "SUPER NERD@" -BurglarName: ; 27f0b (9:7f0b) +BurglarName:  	db "BURGLAR@" -EngineerName: ; 27f13 (9:7f13) +EngineerName:  	db "ENGINEER@" -JugglerXName: ; 27f1c (9:7f1c) +JugglerXName:  	db "JUGGLER@" -SwimmerName: ; 27f24 (9:7f24) +SwimmerName:  	db "SWIMMER@" -BeautyName: ; 27f2c (9:7f2c) +BeautyName:  	db "BEAUTY@" -RockerName: ; 27f33 (9:7f33) +RockerName:  	db "ROCKER@" -JugglerName: ; 27f3a (9:7f3a) +JugglerName:  	db "JUGGLER@" -BlackbeltName: ; 27f42 (9:7f42) +BlackbeltName:  	db "BLACKBELT@" -ProfOakName: ; 27f4c (9:7f4c) +ProfOakName:  	db "PROF.OAK@" -ChiefName: ; 27f55 (9:7f55) +ChiefName:  	db "CHIEF@" -ScientistName: ; 27f5b (9:7f5b) +ScientistName:  	db "SCIENTIST@" -RocketName: ; 27f65 (9:7f65) +RocketName:  	db "ROCKET@" -CooltrainerMName: ; 27f6c (9:7f6c) +CooltrainerMName:  	db "COOLTRAINER♂@" -CooltrainerFName: ; 27f79 (9:7f79) +CooltrainerFName:  	db "COOLTRAINER♀@" diff --git a/engine/battle/scale_sprites.asm b/engine/battle/scale_sprites.asm index 6a8d43a9..98521528 100644 --- a/engine/battle/scale_sprites.asm +++ b/engine/battle/scale_sprites.asm @@ -1,7 +1,7 @@  ; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel)  ; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored  ; resulting in a 7*7 tile output sprite chunk -ScaleSpriteByTwo: ; 2fe40 (b:7e40) +ScaleSpriteByTwo:  	ld de, sSpriteBuffer1 + (4*4*8) - 5          ; last byte of input data, last 4 rows already skipped  	ld hl, sSpriteBuffer0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer  	call ScaleLastSpriteColumnByTwo               ; last tile column is special case @@ -10,7 +10,7 @@ ScaleSpriteByTwo: ; 2fe40 (b:7e40)  	ld hl, sSpriteBuffer1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer  	call ScaleLastSpriteColumnByTwo               ; last tile column is special case -ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55) +ScaleFirstThreeSpriteColumnsByTwo:  	ld b, $3 ; 3 tile columns  .columnLoop  	ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows @@ -39,7 +39,7 @@ ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)  	jr nz, .columnLoop  	ret -ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d) +ScaleLastSpriteColumnByTwo:  	ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows  	ld [H_SPRITEINTERLACECOUNTER], a  	ld bc, -1 @@ -61,7 +61,7 @@ ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)  ; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels)  ; hl: destination pointer  ; bc: destination pointer offset (added after the two bytes have been written) -ScalePixelsByTwo: ; 2fe97 (b:7e97) +ScalePixelsByTwo:  	push hl  	and $f  	ld hl, DuplicateBitsTable @@ -78,7 +78,7 @@ ScalePixelsByTwo: ; 2fe97 (b:7e97)  	ret  ; repeats each input bit twice -DuplicateBitsTable: ; 2fea8 (b:7ea8) +DuplicateBitsTable:  	db $00, $03, $0c, $0f  	db $30, $33, $3c, $3f  	db $c0, $c3, $cc, $cf diff --git a/engine/battle/scroll_draw_trainer_pic.asm b/engine/battle/scroll_draw_trainer_pic.asm index 5949208c..98893dcf 100644 --- a/engine/battle/scroll_draw_trainer_pic.asm +++ b/engine/battle/scroll_draw_trainer_pic.asm @@ -1,4 +1,4 @@ -_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3) +_ScrollTrainerPicAfterBattle:  ; Load the enemy trainer's pic and scrolls it into  ; the screen from the right.  	xor a @@ -32,7 +32,7 @@ _ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)  	jr .scrollLoop  ; write one 7-tile column of the trainer pic to the tilemap -DrawTrainerPicColumn: ; 39707 (e:5707) +DrawTrainerPicColumn:  	push hl  	push de  	push bc diff --git a/engine/battle/trainer_ai.asm b/engine/battle/trainer_ai.asm index bab4c253..385cdd1b 100644 --- a/engine/battle/trainer_ai.asm +++ b/engine/battle/trainer_ai.asm @@ -1,6 +1,6 @@  ; creates a set of moves that may be used and returns its address in hl  ; unused slots are filled with 0, all used slots may be chosen with equal probability -AIEnemyTrainerChooseMoves: ; 39719 (e:5719) +AIEnemyTrainerChooseMoves:  	ld a, $a  	ld hl, wBuffer ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end  	ld [hli], a   ; move 1 @@ -103,14 +103,14 @@ AIEnemyTrainerChooseMoves: ; 39719 (e:5719)  	ld hl, wEnemyMonMoves    ; use original move set  	ret -AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3) +AIMoveChoiceModificationFunctionPointers:  	dw AIMoveChoiceModification1  	dw AIMoveChoiceModification2  	dw AIMoveChoiceModification3  	dw AIMoveChoiceModification4 ; unused, does nothing  ; discourages moves that cause no damage but only a status ailment if player's mon already has one -AIMoveChoiceModification1: ; 397ab (e:57ab) +AIMoveChoiceModification1:  	ld a, [wBattleMonStatus]  	and a  	ret z ; return if no status ailment on player's mon @@ -155,7 +155,7 @@ StatusAilmentMoveEffects: ; 57e2  ; slightly encourage moves with specific effects.  ; in particular, stat-modifying moves and other move effects  ; that fall in-bewteen -AIMoveChoiceModification2: ; 397e7 (e:57e7) +AIMoveChoiceModification2:  	ld a, [wAILayer2Encouragement]  	cp $1  	ret nz @@ -188,7 +188,7 @@ AIMoveChoiceModification2: ; 397e7 (e:57e7)  ; encourages moves that are effective against the player's mon (even if non-damaging).  ; discourage damaging moves that are ineffective or not very effective against the player's mon,  ; unless there's no damaging move that deals at least neutral damage -AIMoveChoiceModification3: ; 39817 (e:5817) +AIMoveChoiceModification3:  	ld hl, wBuffer - 1 ; temp move selection array (-1 byte offset)  	ld de, wEnemyMonMoves ; enemy moves  	ld b, NUM_MOVES + 1 @@ -255,10 +255,10 @@ AIMoveChoiceModification3: ; 39817 (e:5817)  	jr z, .nextMove  	inc [hl] ; sligthly discourage this move  	jr .nextMove -AIMoveChoiceModification4: ; 39883 (e:5883) +AIMoveChoiceModification4:  	ret -ReadMove: ; 39884 (e:5884) +ReadMove:  	push hl  	push de  	push bc @@ -275,7 +275,7 @@ ReadMove: ; 39884 (e:5884)  ; move choice modification methods that are applied for each trainer class  ; 0 is sentinel value -TrainerClassMoveChoiceModifications: ; 3989b (e:589b) +TrainerClassMoveChoiceModifications:  	db 0      ; YOUNGSTER  	db 1,0    ; BUG CATCHER  	db 1,0    ; LASS @@ -336,7 +336,7 @@ INCLUDE "data/trainer_moves.asm"  INCLUDE "data/trainer_parties.asm" -TrainerAI: ; 3a52e (e:652e) +TrainerAI:  	and a  	ld a,[wIsInBattle]  	dec a @@ -368,7 +368,7 @@ TrainerAI: ; 3a52e (e:652e)  	call Random  	jp [hl] -TrainerAIPointers: ; 3a55c (e:655c) +TrainerAIPointers:  ; one entry per trainer class  ; first byte, number of times (per Pokémon) it can occur  ; next two bytes, pointer to AI subroutine for trainer class @@ -420,27 +420,27 @@ TrainerAIPointers: ; 3a55c (e:655c)  	dbw 2,AgathaAI ; agatha  	dbw 1,LanceAI ; lance -JugglerAI: ; 3a5e9 (e:65e9) +JugglerAI:  	cp $40  	ret nc  	jp AISwitchIfEnoughMons -BlackbeltAI: ; 3a5ef (e:65ef) +BlackbeltAI:  	cp $20  	ret nc  	jp AIUseXAttack -GiovanniAI: ; 3a5f5 (e:65f5) +GiovanniAI:  	cp $40  	ret nc  	jp AIUseGuardSpec -CooltrainerMAI: ; 3a5fb (e:65fb) +CooltrainerMAI:  	cp $40  	ret nc  	jp AIUseXAttack -CooltrainerFAI: ; 3a601 (e:6601) +CooltrainerFAI:  	cp $40  	ld a,$A  	call AICheckIfHPBelowFraction @@ -450,24 +450,24 @@ CooltrainerFAI: ; 3a601 (e:6601)  	ret nc  	jp AISwitchIfEnoughMons -BrockAI: ; 3a614 (e:6614) +BrockAI:  ; if his active monster has a status condition, use a full heal  	ld a,[wEnemyMonStatus]  	and a  	ret z  	jp AIUseFullHeal -MistyAI: ; 3a61c (e:661c) +MistyAI:  	cp $40  	ret nc  	jp AIUseXDefend -LtSurgeAI: ; 3a622 (e:6622) +LtSurgeAI:  	cp $40  	ret nc  	jp AIUseXSpeed -ErikaAI: ; 3a628 (e:6628) +ErikaAI:  	cp $80  	ret nc  	ld a,$A @@ -475,17 +475,17 @@ ErikaAI: ; 3a628 (e:6628)  	ret nc  	jp AIUseSuperPotion -KogaAI: ; 3a634 (e:6634) +KogaAI:  	cp $40  	ret nc  	jp AIUseXAttack -BlaineAI: ; 3a63a (e:663a) +BlaineAI:  	cp $40  	ret nc  	jp AIUseSuperPotion -SabrinaAI: ; 3a640 (e:6640) +SabrinaAI:  	cp $40  	ret nc  	ld a,$A @@ -493,7 +493,7 @@ SabrinaAI: ; 3a640 (e:6640)  	ret nc  	jp AIUseHyperPotion -Sony2AI: ; 3a64c (e:664c) +Sony2AI:  	cp $20  	ret nc  	ld a,5 @@ -501,7 +501,7 @@ Sony2AI: ; 3a64c (e:664c)  	ret nc  	jp AIUsePotion -Sony3AI: ; 3a658 (e:6658) +Sony3AI:  	cp $20  	ret nc  	ld a,5 @@ -509,7 +509,7 @@ Sony3AI: ; 3a658 (e:6658)  	ret nc  	jp AIUseFullRestore -LoreleiAI: ; 3a664 (e:6664) +LoreleiAI:  	cp $80  	ret nc  	ld a,5 @@ -517,12 +517,12 @@ LoreleiAI: ; 3a664 (e:6664)  	ret nc  	jp AIUseSuperPotion -BrunoAI: ; 3a670 (e:6670) +BrunoAI:  	cp $40  	ret nc  	jp AIUseXDefend -AgathaAI: ; 3a676 (e:6676) +AgathaAI:  	cp $14  	jp c,AISwitchIfEnoughMons  	cp $80 @@ -532,7 +532,7 @@ AgathaAI: ; 3a676 (e:6676)  	ret nc  	jp AIUseSuperPotion -LanceAI: ; 3a687 (e:6687) +LanceAI:  	cp $80  	ret nc  	ld a,5 @@ -540,23 +540,23 @@ LanceAI: ; 3a687 (e:6687)  	ret nc  	jp AIUseHyperPotion -GenericAI: ; 3a693 (e:6693) +GenericAI:  	and a ; clear carry  	ret  ; end of individual trainer AI routines -DecrementAICount: ; 3a695 (e:6695) +DecrementAICount:  	ld hl,wAICount  	dec [hl]  	scf  	ret -AIPlayRestoringSFX: ; 3a69b (e:669b) +AIPlayRestoringSFX:  	ld a,SFX_HEAL_AILMENT  	jp PlaySoundWaitForCurrent -AIUseFullRestore: ; 3a6a0 (e:66a0) +AIUseFullRestore:  	call AICureStatus  	ld a,FULL_RESTORE  	ld [wAIItem],a @@ -580,25 +580,25 @@ AIUseFullRestore: ; 3a6a0 (e:66a0)  	ld [wEnemyMonHP],a  	jr AIPrintItemUseAndUpdateHPBar -AIUsePotion: ; 3a6ca (e:66ca) +AIUsePotion:  ; enemy trainer heals his monster with a potion  	ld a,POTION  	ld b,20  	jr AIRecoverHP -AIUseSuperPotion: ; 3a6d0 (e:66d0) +AIUseSuperPotion:  ; enemy trainer heals his monster with a super potion  	ld a,SUPER_POTION  	ld b,50  	jr AIRecoverHP -AIUseHyperPotion: ; 3a6d6 (e:66d6) +AIUseHyperPotion:  ; enemy trainer heals his monster with a hyper potion  	ld a,HYPER_POTION  	ld b,200  	; fallthrough -AIRecoverHP: ; 3a6da (e:66da) +AIRecoverHP:  ; heal b HP and print "trainer used $(a) on pokemon!"  	ld [wAIItem],a  	ld hl,wEnemyMonHP + 1 @@ -639,7 +639,7 @@ AIRecoverHP: ; 3a6da (e:66da)  	ld [wHPBarNewHP+1],a  	; fallthrough -AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718) +AIPrintItemUseAndUpdateHPBar:  	call AIPrintItemUse_  	coord hl, 2, 2  	xor a @@ -647,7 +647,7 @@ AIPrintItemUseAndUpdateHPBar: ; 3a718 (e:6718)  	predef UpdateHPBar2  	jp DecrementAICount -AISwitchIfEnoughMons: ; 3a72a (e:672a) +AISwitchIfEnoughMons:  ; enemy trainer switches if there are 3 or more unfainted mons in party  	ld a,[wEnemyPartyCount]  	ld c,a @@ -677,7 +677,7 @@ AISwitchIfEnoughMons: ; 3a72a (e:672a)  	and a  	ret -SwitchEnemyMon: ; 3a74b (e:674b) +SwitchEnemyMon:  ; prepare to withdraw the active monster: copy hp, number, and status to roster @@ -708,17 +708,17 @@ SwitchEnemyMon: ; 3a74b (e:674b)  	scf  	ret -AIBattleWithdrawText: ; 3a781 (e:6781) +AIBattleWithdrawText:  	TX_FAR _AIBattleWithdrawText  	db "@" -AIUseFullHeal: ; 3a786 (e:6786) +AIUseFullHeal:  	call AIPlayRestoringSFX  	call AICureStatus  	ld a,FULL_HEAL  	jp AIPrintItemUse -AICureStatus: ; 3a791 (e:6791) +AICureStatus:  ; cures the status of enemy's active pokemon  	ld a,[wEnemyMonPartyPos]  	ld hl,wEnemyMon1Status @@ -738,7 +738,7 @@ AIUseXAccuracy: ; 0x3a7a8 unused  	ld a,X_ACCURACY  	jp AIPrintItemUse -AIUseGuardSpec: ; 3a7b5 (e:67b5) +AIUseGuardSpec:  	call AIPlayRestoringSFX  	ld hl,wEnemyBattleStatus2  	set 1,[hl] @@ -752,7 +752,7 @@ AIUseDireHit: ; 0x3a7c2 unused  	ld a,DIRE_HIT  	jp AIPrintItemUse -AICheckIfHPBelowFraction: ; 3a7cf (e:67cf) +AICheckIfHPBelowFraction:  ; return carry if enemy trainer's current HP is below 1 / a of the maximum  	ld [H_DIVISOR],a  	ld hl,wEnemyMonMaxHP @@ -778,27 +778,27 @@ AICheckIfHPBelowFraction: ; 3a7cf (e:67cf)  	sub c  	ret -AIUseXAttack: ; 3a7f2 (e:67f2) +AIUseXAttack:  	ld b,$A  	ld a,X_ATTACK  	jr AIIncreaseStat -AIUseXDefend: ; 3a7f8 (e:67f8) +AIUseXDefend:  	ld b,$B  	ld a,X_DEFEND  	jr AIIncreaseStat -AIUseXSpeed: ; 3a7fe (e:67fe) +AIUseXSpeed:  	ld b,$C  	ld a,X_SPEED  	jr AIIncreaseStat -AIUseXSpecial: ; 3a804 (e:6804) +AIUseXSpecial:  	ld b,$D  	ld a,X_SPECIAL  	; fallthrough -AIIncreaseStat: ; 3a808 (e:6808) +AIIncreaseStat:  	ld [wAIItem],a  	push bc  	call AIPrintItemUse_ @@ -820,12 +820,12 @@ AIIncreaseStat: ; 3a808 (e:6808)  	ld [hl],a  	jp DecrementAICount -AIPrintItemUse: ; 3a82c (e:682c) +AIPrintItemUse:  	ld [wAIItem],a  	call AIPrintItemUse_  	jp DecrementAICount -AIPrintItemUse_: ; 3a835 (e:6835) +AIPrintItemUse_:  ; print "x used [wAIItem] on z!"  	ld a,[wAIItem]  	ld [wd11e],a @@ -833,6 +833,6 @@ AIPrintItemUse_: ; 3a835 (e:6835)  	ld hl, AIBattleUseItemText  	jp PrintText -AIBattleUseItemText: ; 3a844 (e:6844) +AIBattleUseItemText:  	TX_FAR _AIBattleUseItemText  	db "@" diff --git a/engine/battle/trainer_pic_money_pointers.asm b/engine/battle/trainer_pic_money_pointers.asm index 3f684db3..37678e74 100755 --- a/engine/battle/trainer_pic_money_pointers.asm +++ b/engine/battle/trainer_pic_money_pointers.asm @@ -1,4 +1,4 @@ -TrainerPicAndMoneyPointers: ; 39914 (e:5914) +TrainerPicAndMoneyPointers:  ; trainer pic pointers and base money.  ; money received after battle = base money × level of highest-level enemy mon  	dw YoungsterPic diff --git a/engine/battle/unused_stats_functions.asm b/engine/battle/unused_stats_functions.asm index 23ddbc20..55f78fd3 100644 --- a/engine/battle/unused_stats_functions.asm +++ b/engine/battle/unused_stats_functions.asm @@ -1,5 +1,5 @@  ; does nothing since no stats are ever selected (barring glitches) -DoubleSelectedStats: ; 39680 (e:5680) +DoubleSelectedStats:  	ld a, [H_WHOSETURN]  	and a  	ld a, [wPlayerStatsToDouble] @@ -29,7 +29,7 @@ DoubleSelectedStats: ; 39680 (e:5680)  	ret  ; does nothing since no stats are ever selected (barring glitches) -HalveSelectedStats: ; 396a7 (e:56a7) +HalveSelectedStats:  	ld a, [H_WHOSETURN]  	and a  	ld a, [wPlayerStatsToHalve] diff --git a/engine/battle/wild_encounters.asm b/engine/battle/wild_encounters.asm index 044f7ea5..231c46e7 100644 --- a/engine/battle/wild_encounters.asm +++ b/engine/battle/wild_encounters.asm @@ -1,6 +1,6 @@  ; try to initiate a wild pokemon encounter  ; returns success in Z -TryDoWildEncounter: ; 13870 (4:7870) +TryDoWildEncounter:  	ld a, [wNPCMovementScriptPointerTableNum]  	and a  	ret nz @@ -101,7 +101,7 @@ TryDoWildEncounter: ; 13870 (4:7870)  	xor a  	ret -WildMonEncounterSlotChances: ; 13918 (4:7918) +WildMonEncounterSlotChances:  ; There are 10 slots for wild pokemon, and this is the table that defines how common each of  ; those 10 slots is. A random number is generated and then the first byte of each pair in this  ; table is compared against that random number. If the random number is less than or equal | 
