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-rwxr-xr-xengine/gfx/screen_effects.asm71
1 files changed, 71 insertions, 0 deletions
diff --git a/engine/gfx/screen_effects.asm b/engine/gfx/screen_effects.asm
new file mode 100755
index 00000000..95f0ea25
--- /dev/null
+++ b/engine/gfx/screen_effects.asm
@@ -0,0 +1,71 @@
+; b = new colour for BG colour 0 (usually white) for 4 frames
+ChangeBGPalColor0_4Frames:
+ call GetPredefRegisters
+ ld a, [rBGP]
+ or b
+ ld [rBGP], a
+ ld c, 4
+ call DelayFrames
+ ld a, [rBGP]
+ and %11111100
+ ld [rBGP], a
+ ret
+
+PredefShakeScreenVertically:
+; Moves the window down and then back in a sequence of progressively smaller
+; numbers of pixels, starting at b.
+ call GetPredefRegisters
+ ld a, 1
+ ld [wDisableVBlankWYUpdate], a
+ xor a
+.loop
+ ld [$ff96], a
+ call .MutateWY
+ call .MutateWY
+ dec b
+ ld a, b
+ jr nz, .loop
+ xor a
+ ld [wDisableVBlankWYUpdate], a
+ ret
+
+.MutateWY
+ ld a, [$ff96]
+ xor b
+ ld [$ff96], a
+ ld [rWY], a
+ ld c, 3
+ jp DelayFrames
+
+PredefShakeScreenHorizontally:
+; Moves the window right and then back in a sequence of progressively smaller
+; numbers of pixels, starting at b.
+ call GetPredefRegisters
+ xor a
+.loop
+ ld [$ff97], a
+ call .MutateWX
+ ld c, 1
+ call DelayFrames
+ call .MutateWX
+ dec b
+ ld a, b
+ jr nz, .loop
+
+; restore normal WX
+ ld a, 7
+ ld [rWX], a
+ ret
+
+.MutateWX
+ ld a, [$ff97]
+ xor b
+ ld [$ff97], a
+ bit 7, a
+ jr z, .skipZeroing
+ xor a ; zero a if it's negative
+.skipZeroing
+ add 7
+ ld [rWX], a
+ ld c, 4
+ jp DelayFrames