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-rwxr-xr-xengine/items/items.asm2889
1 files changed, 2889 insertions, 0 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm
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@@ -0,0 +1,2889 @@
+UseItem_: ; d5c7 (3:55c7)
+ ld a,1
+ ld [$cd6a],a
+ ld a,[$cf91] ;contains item_ID
+ cp a,HM_01
+ jp nc,ItemUseTMHM
+ ld hl,ItemUsePtrTable
+ dec a
+ add a
+ ld c,a
+ ld b,0
+ add hl,bc
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a
+ jp [hl]
+
+ItemUsePtrTable: ; d5e1 (3:55e1)
+ dw ItemUseBall ; MASTER_BALL
+ dw ItemUseBall ; ULTRA_BALL
+ dw ItemUseBall ; GREAT_BALL
+ dw ItemUseBall ; POKE_BALL
+ dw ItemUseTownMap ; TOWN_MAP
+ dw ItemUseBicycle ; BICYCLE
+ dw ItemUseSurfboard ; out-of-battle Surf effect
+ dw ItemUseBall ; SAFARI_BALL
+ dw ItemUsePokedex ; POKEDEX
+ dw ItemUseEvoStone ; MOON_STONE
+ dw ItemUseMedicine ; ANTIDOTE
+ dw ItemUseMedicine ; BURN_HEAL
+ dw ItemUseMedicine ; ICE_HEAL
+ dw ItemUseMedicine ; AWAKENING
+ dw ItemUseMedicine ; PARLYZ_HEAL
+ dw ItemUseMedicine ; FULL_RESTORE
+ dw ItemUseMedicine ; MAX_POTION
+ dw ItemUseMedicine ; HYPER_POTION
+ dw ItemUseMedicine ; SUPER_POTION
+ dw ItemUseMedicine ; POTION
+ dw ItemUseBait ; BOULDERBADGE
+ dw ItemUseRock ; CASCADEBADGE
+ dw UnusableItem ; THUNDERBADGE
+ dw UnusableItem ; RAINBOWBADGE
+ dw UnusableItem ; SOULBADGE
+ dw UnusableItem ; MARSHBADGE
+ dw UnusableItem ; VOLCANOBADGE
+ dw UnusableItem ; EARTHBADGE
+ dw ItemUseEscapeRope ; ESCAPE_ROPE
+ dw ItemUseRepel ; REPEL
+ dw UnusableItem ; OLD_AMBER
+ dw ItemUseEvoStone ; FIRE_STONE
+ dw ItemUseEvoStone ; THUNDER_STONE
+ dw ItemUseEvoStone ; WATER_STONE
+ dw ItemUseVitamin ; HP_UP
+ dw ItemUseVitamin ; PROTEIN
+ dw ItemUseVitamin ; IRON
+ dw ItemUseVitamin ; CARBOS
+ dw ItemUseVitamin ; CALCIUM
+ dw ItemUseVitamin ; RARE_CANDY
+ dw UnusableItem ; DOME_FOSSIL
+ dw UnusableItem ; HELIX_FOSSIL
+ dw UnusableItem ; SECRET_KEY
+ dw UnusableItem
+ dw UnusableItem ; BIKE_VOUCHER
+ dw ItemUseXAccuracy ; X_ACCURACY
+ dw ItemUseEvoStone ; LEAF_STONE
+ dw ItemUseCardKey ; CARD_KEY
+ dw UnusableItem ; NUGGET
+ dw UnusableItem ; ??? PP_UP
+ dw ItemUsePokedoll ; POKE_DOLL
+ dw ItemUseMedicine ; FULL_HEAL
+ dw ItemUseMedicine ; REVIVE
+ dw ItemUseMedicine ; MAX_REVIVE
+ dw ItemUseGuardSpec ; GUARD_SPEC_
+ dw ItemUseSuperRepel ; SUPER_REPL
+ dw ItemUseMaxRepel ; MAX_REPEL
+ dw ItemUseDireHit ; DIRE_HIT
+ dw UnusableItem ; COIN
+ dw ItemUseMedicine ; FRESH_WATER
+ dw ItemUseMedicine ; SODA_POP
+ dw ItemUseMedicine ; LEMONADE
+ dw UnusableItem ; S_S__TICKET
+ dw UnusableItem ; GOLD_TEETH
+ dw ItemUseXStat ; X_ATTACK
+ dw ItemUseXStat ; X_DEFEND
+ dw ItemUseXStat ; X_SPEED
+ dw ItemUseXStat ; X_SPECIAL
+ dw ItemUseCoinCase ; COIN_CASE
+ dw ItemUseOaksParcel ; OAKS_PARCEL
+ dw ItemUseItemfinder ; ITEMFINDER
+ dw UnusableItem ; SILPH_SCOPE
+ dw ItemUsePokeflute ; POKE_FLUTE
+ dw UnusableItem ; LIFT_KEY
+ dw UnusableItem ; EXP__ALL
+ dw OldRodCode ; OLD_ROD
+ dw GoodRodCode ; GOOD_ROD
+ dw SuperRodCode ; SUPER_ROD
+ dw ItemUsePPUp ; PP_UP (real one)
+ dw ItemUsePPRestore ; ETHER
+ dw ItemUsePPRestore ; MAX_ETHER
+ dw ItemUsePPRestore ; ELIXER
+ dw ItemUsePPRestore ; MAX_ELIXER
+
+ItemUseBall: ; d687 (3:5687)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime ; not in battle
+ dec a
+ jp nz,ThrowBallAtTrainerMon
+ ld a,[W_BATTLETYPE]
+ dec a
+ jr z,.UseBall
+ ld a,[W_NUMINPARTY] ;is Party full?
+ cp a,6
+ jr nz,.UseBall
+ ld a,[W_NUMINBOX] ;is Box full?
+ cp a,20
+ jp z,BoxFullCannotThrowBall
+.UseBall ;$56a7
+;ok, you can use a ball
+ xor a
+ ld [$d11c],a
+ ld a,[W_BATTLETYPE]
+ cp a,2 ;SafariBattle
+ jr nz,.skipSafariZoneCode
+.safariZone
+ ; remove a Safari Ball from inventory
+ ld hl,W_NUMSAFARIBALLS
+ dec [hl]
+.skipSafariZoneCode ;$56b6
+ call GoPAL_SET_CF1C
+ ld a,$43
+ ld [$d11e],a
+ call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
+ ld hl,ItemUseText00
+ call PrintText
+ callab IsGhostBattle
+ ld b,$10
+ jp z,.next12
+ ld a,[W_BATTLETYPE]
+ dec a
+ jr nz,.notOldManBattle
+.oldManBattle
+ ld hl,W_GRASSRATE
+ ld de,W_PLAYERNAME
+ ld bc,11
+ call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
+ jp .BallSuccess ;$578b
+.notOldManBattle ;$56e9
+ ld a,[W_CURMAP]
+ cp a,POKEMONTOWER_6
+ jr nz,.loop
+ ld a,[W_ENEMYMONID]
+ cp a,MAROWAK
+ ld b,$10
+ jp z,.next12
+; if not fighting ghost Marowak, loop until a random number in the current
+; pokeball's allowed range is found
+.loop ;$56fa
+ call GenRandom
+ ld b,a
+ ld hl,$cf91
+ ld a,[hl]
+ cp a,MASTER_BALL
+ jp z,.BallSuccess ;$578b
+ cp a,POKE_BALL
+ jr z,.checkForAilments
+ ld a,200
+ cp b
+ jr c,.loop ;get only numbers <= 200 for Great Ball
+ ld a,[hl]
+ cp a,GREAT_BALL
+ jr z,.checkForAilments
+ ld a,150 ;get only numbers <= 150 for Ultra Ball
+ cp b
+ jr c,.loop
+.checkForAilments ;$571a
+; pokemon can be caught more easily with any (primary) status ailment
+; Frozen/Asleep pokemon are relatively even easier to catch
+; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
+; for the others, a random number from 0-11 ensures a catch.
+ ld a,[W_ENEMYMONSTATUS] ;status ailments
+ and a
+ jr z,.noAilments
+ and a, 1 << FRZ | SLP ;is frozen and/or asleep?
+ ld c,12
+ jr z,.notFrozenOrAsleep
+ ld c,25
+.notFrozenOrAsleep ;$5728
+ ld a,b
+ sub c
+ jp c,.BallSuccess ;$578b
+ ld b,a
+.noAilments ;$572e
+ push bc ;save RANDOM number
+ xor a
+ ld [H_MULTIPLICAND],a
+ ld hl,W_ENEMYMONMAXHP
+ ld a,[hli]
+ ld [H_MULTIPLICAND + 1],a
+ ld a,[hl]
+ ld [H_MULTIPLICAND + 2],a
+ ld a,255
+ ld [H_MULTIPLIER],a
+ call Multiply ; MaxHP * 255
+ ld a,[$cf91]
+ cp a,GREAT_BALL
+ ld a,12 ;any other BallFactor
+ jr nz,.next7
+ ld a,8
+.next7 ;$574d
+ ld [H_DIVISOR],a
+ ld b,4 ; number of bytes in dividend
+ call Divide
+ ld hl,W_ENEMYMONCURHP
+ ld a,[hli]
+ ld b,a
+ ld a,[hl]
+
+; explanation: we have a 16-bit value equal to [b << 8 | a].
+; This number is divided by 4. The result is 8 bit (reg. a).
+; Always bigger than zero.
+ srl b
+ rr a
+ srl b
+ rr a ; a = current HP / 4
+ and a
+ jr nz,.next8
+ inc a
+.next8 ;$5766
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
+ ld a,[H_QUOTIENT + 2]
+ and a
+ jr z,.next9
+ ld a,255
+ ld [H_QUOTIENT + 3],a
+.next9 ;$5776
+ pop bc
+ ld a,[$d007] ;enemy: Catch Rate
+ cp b
+ jr c,.next10
+ ld a,[H_QUOTIENT + 2]
+ and a
+ jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
+ call GenRandom
+ ld b,a
+ ld a,[H_QUOTIENT + 3]
+ cp b
+ jr c,.next10
+.BallSuccess ;$578b
+ jr .BallSuccess2
+.next10 ;$578d
+ ld a,[H_QUOTIENT + 3]
+ ld [$d11e],a
+ xor a
+ ld [H_MULTIPLICAND],a
+ ld [H_MULTIPLICAND + 1],a
+ ld a,[$d007] ;enemy: Catch Rate
+ ld [H_MULTIPLICAND + 2],a
+ ld a,100
+ ld [H_MULTIPLIER],a
+ call Multiply ; CatchRate * 100
+ ld a,[$cf91]
+ ld b,255
+ cp a,POKE_BALL
+ jr z,.next11
+ ld b,200
+ cp a,GREAT_BALL
+ jr z,.next11
+ ld b,150
+ cp a,ULTRA_BALL
+ jr z,.next11
+.next11 ;$57b8
+ ld a,b
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide
+ ld a,[H_QUOTIENT + 2]
+ and a
+ ld b,$63
+ jr nz,.next12
+ ld a,[$d11e]
+ ld [H_MULTIPLIER],a
+ call Multiply
+ ld a,255
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide
+ ld a,[W_ENEMYMONSTATUS] ;status ailments
+ and a
+ jr z,.next13
+ and a, 1 << FRZ | SLP
+ ld b,5
+ jr z,.next14
+ ld b,10
+.next14 ;$57e6
+ ld a,[H_QUOTIENT + 3]
+ add b
+ ld [H_QUOTIENT + 3],a
+.next13 ;$57eb
+ ld a,[H_QUOTIENT + 3]
+ cp a,10
+ ld b,$20
+ jr c,.next12
+ cp a,30
+ ld b,$61
+ jr c,.next12
+ cp a,70
+ ld b,$62
+ jr c,.next12
+ ld b,$63
+.next12 ;$5801
+ ld a,b
+ ld [$d11e],a
+.BallSuccess2 ;$5805
+ ld c,20
+ call DelayFrames
+ ld a,TOSS_ANIM
+ ld [W_ANIMATIONID],a
+ xor a
+ ld [$fff3],a
+ ld [$cc5b],a
+ ld [$d05b],a
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[$cf91]
+ push af
+ ld a,$08 ;probably animations
+ call Predef
+ pop af
+ ld [$cf91],a
+ pop af
+ ld [wWhichPokemon],a
+ ld a,[$d11e]
+ cp a,$10
+ ld hl,ItemUseBallText00
+ jp z,.printText0
+ cp a,$20
+ ld hl,ItemUseBallText01
+ jp z,.printText0
+ cp a,$61
+ ld hl,ItemUseBallText02
+ jp z,.printText0
+ cp a,$62
+ ld hl,ItemUseBallText03
+ jp z,.printText0
+ cp a,$63
+ ld hl,ItemUseBallText04
+ jp z,.printText0
+ ld hl,$cfe6 ;current HP
+ ld a,[hli]
+ push af
+ ld a,[hli]
+ push af ;backup currentHP...
+ inc hl
+ ld a,[hl]
+ push af ;...and status ailments
+ push hl
+ ld hl,$d069
+ bit 3,[hl]
+ jr z,.next15
+ ld a,$4c
+ ld [W_ENEMYMONID],a
+ jr .next16
+.next15 ;$5871
+ set 3,[hl]
+ ld hl,$cceb
+ ld a,[$cff1]
+ ld [hli],a
+ ld a,[$cff2]
+ ld [hl],a
+.next16 ;$587e
+ ld a,[$cf91]
+ push af
+ ld a,[W_ENEMYMONID]
+ ld [$cf91],a
+ ld a,[$cff3]
+ ld [$d127],a
+ callab Func_3eb01
+ pop af
+ ld [$cf91],a
+ pop hl
+ pop af
+ ld [hld],a
+ dec hl
+ pop af
+ ld [hld],a
+ pop af
+ ld [hl],a
+ ld a,[$cfe5] ;enemy
+ ld [$d11c],a
+ ld [$cf91],a
+ ld [$d11e],a
+ ld a,[W_BATTLETYPE]
+ dec a
+ jr z,.printText1
+ ld hl,ItemUseBallText05
+ call PrintText
+ ld a,$3a ;convert order: Internal->Dex
+ call Predef
+ ld a,[$d11e]
+ dec a
+ ld c,a
+ ld b,2
+ ld hl,wPokedexOwned ;Dex_own_flags (pokemon)
+ ld a,$10
+ call Predef ;check Dex flag (own already or not)
+ ld a,c
+ push af
+ ld a,[$d11e]
+ dec a
+ ld c,a
+ ld b,1
+ ld a,$10 ;set Dex_own_flag?
+ call Predef
+ pop af
+ and a
+ jr nz,.checkParty
+ ld hl,ItemUseBallText06
+ call PrintText
+ call CleanLCD_OAM
+ ld a,[$cfe5] ;caught mon_ID
+ ld [$d11e],a
+ ld a,$3d
+ call Predef
+.checkParty ;$58f4
+ ld a,[W_NUMINPARTY]
+ cp a,6 ;is party full?
+ jr z,.sendToBox
+ xor a
+ ld [$cc49],a
+ call CleanLCD_OAM
+ call AddPokemonToParty ;add mon to Party
+ jr .End
+.sendToBox ;$5907
+ call CleanLCD_OAM
+ call Func_e7a4
+ ld hl,ItemUseBallText07
+ ld a,[$d7f1]
+ bit 0,a ;already met Bill?
+ jr nz,.sendToBox2
+ ld hl,ItemUseBallText08
+.sendToBox2 ;$591a
+ call PrintText
+ jr .End
+.printText1 ;$591f
+ ld hl,ItemUseBallText05
+.printText0 ;$5922
+ call PrintText
+ call CleanLCD_OAM
+.End ;$5928
+ ld a,[W_BATTLETYPE]
+ and a
+ ret nz
+ ld hl,$d31d
+ inc a
+ ld [$cf96],a
+ jp RemoveItemFromInventory ;remove ITEM (XXX)
+ItemUseBallText00: ; d937 (3:5937)
+;"It dodged the thrown ball!"
+;"This pokemon can't be caught"
+ TX_FAR _ItemUseBallText00
+ db "@"
+ItemUseBallText01: ; d93c (3:593c)
+;"You missed the pokemon!"
+ TX_FAR _ItemUseBallText01
+ db "@"
+ItemUseBallText02: ; d941 (3:5941)
+;"Darn! The pokemon broke free!"
+ TX_FAR _ItemUseBallText02
+ db "@"
+ItemUseBallText03: ; d946 (3:5946)
+;"Aww! It appeared to be caught!"
+ TX_FAR _ItemUseBallText03
+ db "@"
+ItemUseBallText04: ; d94b (3:594b)
+;"Shoot! It was so close too!"
+ TX_FAR _ItemUseBallText04
+ db "@"
+ItemUseBallText05: ; d950 (3:5950)
+;"All right! {MonName} was caught!"
+;play sound
+ TX_FAR _ItemUseBallText05
+ db $12,$06
+ db "@"
+ItemUseBallText07: ; d957 (3:5957)
+;"X was transferred to Bill's PC"
+ TX_FAR _ItemUseBallText07
+ db "@"
+ItemUseBallText08: ; d95c (3:595c)
+;"X was transferred to someone's PC"
+ TX_FAR _ItemUseBallText08
+ db "@"
+
+ItemUseBallText06: ; d961 (3:5961)
+;"New DEX data will be added..."
+;play sound
+ TX_FAR _ItemUseBallText06
+ db $13,$06
+ db "@"
+
+ItemUseTownMap: ; d968 (3:5968)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld b, BANK(DisplayTownMap)
+ ld hl, DisplayTownMap
+ jp Bankswitch ; display Town Map
+
+ItemUseBicycle: ; d977 (3:5977)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,[$d700]
+ ld [$d11a],a
+ cp a,2 ; is the player surfing?
+ jp z,ItemUseNotTime
+ dec a ; is player already bicycling?
+ jr nz,.tryToGetOnBike
+.getOffBike
+ call ItemUseReloadOverworldData
+ xor a
+ ld [$d700],a ; change player state to walking
+ call Func_2307 ; play walking music
+ ld hl,GotOffBicycleText
+ jr .printText
+.tryToGetOnBike
+ call IsBikeRidingAllowed
+ jp nc,NoCyclingAllowedHere
+ call ItemUseReloadOverworldData
+ xor a ; no keys pressed
+ ld [H_CURRENTPRESSEDBUTTONS],a ; current joypad state
+ inc a
+ ld [$d700],a ; change player state to bicycling
+ ld hl,GotOnBicycleText
+ call Func_2307 ; play bike riding music
+.printText
+ jp PrintText
+
+; used for Surf out-of-battle effect
+ItemUseSurfboard: ; d9b4 (3:59b4)
+ ld a,[$d700]
+ ld [$d11a],a
+ cp a,2 ; is the player already surfing?
+ jr z,.tryToStopSurfing
+.tryToSurf
+ call IsNextTileShoreOrWater
+ jp c,SurfingAttemptFailed
+ ld hl,TilePairCollisionsWater
+ call CheckForTilePairCollisions
+ jp c,SurfingAttemptFailed
+.surf
+ call .makePlayerMoveForward
+ ld hl,$d730
+ set 7,[hl]
+ ld a,2
+ ld [$d700],a ; change player state to surfing
+ call Func_2307 ; play surfing music
+ ld hl,SurfingGotOnText
+ jp PrintText
+.tryToStopSurfing
+ xor a
+ ld [$ff8c],a
+ ld d,16 ; talking range in pixels (normal range)
+ call IsSpriteInFrontOfPlayer2
+ res 7,[hl]
+ ld a,[$ff8c]
+ and a ; is there a sprite in the way?
+ jr nz,.cannotStopSurfing
+ ld hl,TilePairCollisionsWater
+ call CheckForTilePairCollisions
+ jr c,.cannotStopSurfing
+ ld hl,$d530 ; pointer to list of passable tiles
+ ld a,[hli]
+ ld h,[hl]
+ ld l,a ; hl now points to passable tiles
+ ld a,[$cfc6] ; tile in front of the player
+ ld b,a
+.passableTileLoop
+ ld a,[hli]
+ cp b
+ jr z,.stopSurfing
+ cp a,$ff
+ jr nz,.passableTileLoop
+.cannotStopSurfing
+ ld hl,SurfingNoPlaceToGetOffText
+ jp PrintText
+.stopSurfing
+ call .makePlayerMoveForward
+ ld hl,$d730
+ set 7,[hl]
+ xor a
+ ld [$d700],a ; change player state to walking
+ dec a
+ ld [wJoypadForbiddenButtonsMask],a
+ call Func_2307 ; play walking music
+ jp LoadWalkingPlayerSpriteGraphics
+; uses a simulated button press to make the player move forward
+.makePlayerMoveForward
+ ld a,[$d52a] ; direction the player is going
+ bit 3,a
+ ld b,%01000000 ; Up key
+ jr nz,.storeSimulatedButtonPress
+ bit 2,a
+ ld b,%10000000 ; Down key
+ jr nz,.storeSimulatedButtonPress
+ bit 1,a
+ ld b,%00100000 ; Left key
+ jr nz,.storeSimulatedButtonPress
+ ld b,%00010000 ; Right key
+.storeSimulatedButtonPress
+ ld a,b
+ ld [$ccd3],a ; base address of simulated button presses
+ xor a
+ ld [$cd39],a
+ inc a
+ ld [$cd38],a ; index of current simulated button press
+ ret
+
+SurfingGotOnText: ; da4c (3:5a4c)
+ TX_FAR _SurfingGotOnText
+ db "@"
+
+SurfingNoPlaceToGetOffText: ; da51 (3:5a51)
+ TX_FAR _SurfingNoPlaceToGetOffText
+ db "@"
+
+ItemUsePokedex: ; da56 (3:5a56)
+ ld a,$29
+ jp Predef
+
+ItemUseEvoStone: ; da5b (3:5a5b)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[$cf91]
+ ld [$d156],a
+ push af
+ ld a,$05 ; evolution stone party menu
+ ld [$d07d],a
+ ld a,$ff
+ ld [$cfcb],a
+ call DisplayPartyMenu
+ pop bc
+ jr c,.canceledItemUse
+ ld a,b
+ ld [$cf91],a
+ ld a,$01
+ ld [$ccd4],a
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ call WaitForSoundToFinish ; wait for sound to end
+ callab Func_3ad0e ; try to evolve pokemon
+ ld a,[$d121]
+ and a
+ jr z,.noEffect
+ pop af
+ ld [wWhichPokemon],a
+ ld hl,wNumBagItems
+ ld a,1 ; remove 1 stone
+ ld [$cf96],a
+ jp RemoveItemFromInventory
+.noEffect
+ call ItemUseNoEffect
+.canceledItemUse
+ xor a
+ ld [$cd6a],a
+ pop af
+ ret
+
+ItemUseVitamin: ; dab4 (3:5ab4)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+
+ItemUseMedicine: ; dabb (3:5abb)
+ ld a,[W_NUMINPARTY]
+ and a
+ jp z,.emptyParty
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[$cf91]
+ push af
+ ld a,$01
+ ld [$d07d],a ; item use party menu
+ ld a,$ff
+ ld [$cfcb],a
+ ld a,[$d152]
+ and a ; using Softboiled?
+ jr z,.notUsingSoftboiled
+; if using softboiled
+ call GoBackToPartyMenu
+ jr .getPartyMonDataAddress
+.emptyParty
+ ld hl,.emptyPartyText
+ xor a
+ ld [$cd6a],a ; item use failed
+ jp PrintText
+.emptyPartyText
+ text "You don't have"
+ line "any #MON!"
+ prompt
+.notUsingSoftboiled
+ call DisplayPartyMenu
+.getPartyMonDataAddress
+ jp c,.canceledItemUse
+ ld hl,W_PARTYMON1DATA
+ ld bc,44
+ ld a,[wWhichPokemon]
+ call AddNTimes
+ ld a,[wWhichPokemon]
+ ld [$cf06],a
+ ld d,a
+ ld a,[$cf91]
+ ld e,a
+ ld [$d0b5],a
+ pop af
+ ld [$cf91],a
+ pop af
+ ld [wWhichPokemon],a
+ ld a,[$d152]
+ and a ; using Softboiled?
+ jr z,.checkItemType
+; if using softboiled
+ ld a,[wWhichPokemon]
+ cp d ; is the pokemon trying to use softboiled on itself?
+ jr z,ItemUseMedicine ; if so, force another choice
+.checkItemType
+ ld a,[$cf91]
+ cp a,REVIVE
+ jr nc,.healHP ; if it's a Revive or Max Revive
+ cp a,FULL_HEAL
+ jr z,.cureStatusAilment ; if it's a Full Heal
+ cp a,HP_UP
+ jp nc,.useVitamin ; if it's a vitamin or Rare Candy
+ cp a,FULL_RESTORE
+ jr nc,.healHP ; if it's a Full Restore or one of the potions
+; fall through if it's one of the status-specifc healing items
+.cureStatusAilment
+ ld bc,4
+ add hl,bc ; hl now points to status
+ ld a,[$cf91]
+ ld bc,$f008
+ cp a,ANTIDOTE
+ jr z,.checkMonStatus
+ ld bc,$f110
+ cp a,BURN_HEAL
+ jr z,.checkMonStatus
+ ld bc,$f220
+ cp a,ICE_HEAL
+ jr z,.checkMonStatus
+ ld bc,$f307
+ cp a,AWAKENING
+ jr z,.checkMonStatus
+ ld bc,$f440
+ cp a,PARLYZ_HEAL
+ jr z,.checkMonStatus
+ ld bc,$f6ff ; Full Heal
+.checkMonStatus
+ ld a,[hl] ; pokemon's status
+ and c ; does the pokemon have a status ailment the item can cure?
+ jp z,.healingItemNoEffect
+; if the pokemon has a status the item can heal
+ xor a
+ ld [hl],a ; remove the status ailment in the party data
+ ld a,b
+ ld [$d07d],a ; the message to display for the item used
+ ld a,[wPlayerMonNumber]
+ cp d ; is pokemon the item was used on active in battle?
+ jp nz,.doneHealing
+; if it is active in battle
+ xor a
+ ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
+ push hl
+ ld hl,W_PLAYERBATTSTATUS3
+ res 0,[hl] ; heal Toxic status
+ pop hl
+ ld bc,30
+ add hl,bc ; hl now points to party stats
+ ld de,W_PLAYERMONMAXHP
+ ld bc,10
+ call CopyData ; copy party stats to in-battle stat data
+ ld a,$28
+ call Predef
+ jp .doneHealing
+.healHP
+ inc hl ; hl = address of current HP
+ ld a,[hli]
+ ld b,a
+ ld [wHPBarOldHP+1],a
+ ld a,[hl]
+ ld c,a
+ ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian)
+ or b
+ jr nz,.notFainted
+.fainted
+ ld a,[$cf91]
+ cp a,REVIVE
+ jr z,.updateInBattleFaintedData
+ cp a,MAX_REVIVE
+ jr z,.updateInBattleFaintedData
+ jp .healingItemNoEffect
+.updateInBattleFaintedData
+ ld a,[W_ISINBATTLE]
+ and a
+ jr z,.compareCurrentHPToMaxHP
+ push hl
+ push de
+ push bc
+ ld a,[$cf06]
+ ld c,a
+ ld hl,$ccf5
+ ld b,$02
+ ld a,$10
+ call Predef
+ ld a,c
+ and a
+ jr z,.next
+ ld a,[$cf06]
+ ld c,a
+ ld hl,W_PLAYERMONSALIVEFLAGS
+ ld b,$01
+ ld a,$10
+ call Predef
+.next
+ pop bc
+ pop de
+ pop hl
+ jr .compareCurrentHPToMaxHP
+.notFainted
+ ld a,[$cf91]
+ cp a,REVIVE
+ jp z,.healingItemNoEffect
+ cp a,MAX_REVIVE
+ jp z,.healingItemNoEffect
+.compareCurrentHPToMaxHP
+ push hl
+ push bc
+ ld bc,32
+ add hl,bc ; hl now points to max HP
+ pop bc
+ ld a,[hli]
+ cp b
+ jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
+ ld a,[hl]
+ cp c
+.skipComparingLSB
+ pop hl
+ jr nz,.notFullHP
+.fullHP ; if the pokemon's current HP equals its max HP
+ ld a,[$cf91]
+ cp a,FULL_RESTORE
+ jp nz,.healingItemNoEffect
+ inc hl
+ inc hl
+ ld a,[hld] ; status ailment
+ and a ; does the pokemon have a status ailment?
+ jp z,.healingItemNoEffect
+ ld a,FULL_HEAL
+ ld [$cf91],a
+ dec hl
+ dec hl
+ dec hl
+ jp .cureStatusAilment
+.notFullHP ; if the pokemon's current HP doesn't equal its max HP
+ xor a
+ ld [$d083],a
+ ld [$c02a],a
+ push hl
+ push de
+ ld bc,32
+ add hl,bc ; hl now points to max HP
+ ld a,[hli]
+ ld [wHPBarMaxHP+1],a
+ ld a,[hl]
+ ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian)
+ ld a,[$d152]
+ and a ; using Softboiled?
+ jp z,.notUsingSoftboiled2
+; if using softboiled
+ ld hl,wHPBarMaxHP
+ ld a,[hli]
+ push af
+ ld a,[hli]
+ push af
+ ld a,[hli]
+ push af
+ ld a,[hl]
+ push af
+ ld hl,W_PARTYMON1_MAXHP
+ ld a,[wWhichPokemon]
+ ld bc,44
+ call AddNTimes
+ ld a,[hli]
+ ld [$ceea],a
+ ld [H_DIVIDEND],a
+ ld a,[hl]
+ ld [wHPBarMaxHP],a
+ ld [H_DIVIDEND + 1],a
+ ld a,5
+ ld [H_DIVISOR],a
+ ld b,2 ; number of bytes
+ call Divide ; get 1/5 of max HP of pokemon that used Softboiled
+ ld bc,-33
+ add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
+; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
+ ld a,[H_QUOTIENT + 3]
+ push af
+ ld b,a
+ ld a,[hl]
+ ld [wHPBarOldHP],a
+ sub b
+ ld [hld],a
+ ld [wHPBarNewHP],a
+ ld a,[H_QUOTIENT + 2]
+ ld b,a
+ ld a,[hl]
+ ld [wHPBarOldHP+1],a
+ sbc b
+ ld [hl],a
+ ld [wHPBarNewHP+1],a
+ FuncCoord 4, 1 ; $c3b8
+ ld hl,Coord
+ ld a,[wWhichPokemon]
+ ld bc,2 * 20
+ call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
+ ld a,(SFX_02_3d - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ ld a,[$fff6]
+ set 0,a
+ ld [$fff6],a
+ ld a,$02
+ ld [$cf94],a
+ ld a,$48
+ call Predef ; animate HP bar decrease of pokemon that used Softboiled
+ ld a,[$fff6]
+ res 0,a
+ ld [$fff6],a
+ pop af
+ ld b,a ; store heal amount (1/5 of max HP)
+ ld hl,$ceec
+ pop af
+ ld [hld],a
+ pop af
+ ld [hld],a
+ pop af
+ ld [hld],a
+ pop af
+ ld [hl],a
+ jr .addHealAmount
+.notUsingSoftboiled2
+ ld a,[$cf91]
+ cp a,SODA_POP
+ ld b,60 ; Soda Pop heal amount
+ jr z,.addHealAmount
+ ld b,80 ; Lemonade heal amount
+ jr nc,.addHealAmount
+ cp a,FRESH_WATER
+ ld b,50 ; Fresh Water heal amount
+ jr z,.addHealAmount
+ cp a,SUPER_POTION
+ ld b,200 ; Hyper Potion heal amount
+ jr c,.addHealAmount
+ ld b,50 ; Super Potion heal amount
+ jr z,.addHealAmount
+ ld b,20 ; Potion heal amount
+.addHealAmount
+ pop de
+ pop hl
+ ld a,[hl]
+ add b
+ ld [hld],a
+ ld [wHPBarNewHP],a
+ ld a,[hl]
+ ld [wHPBarNewHP+1],a
+ jr nc,.noCarry
+ inc [hl]
+ ld a,[hl]
+ ld [$ceee],a
+.noCarry
+ push de
+ inc hl
+ ld d,h
+ ld e,l ; de now points to current HP
+ ld hl,33
+ add hl,de ; hl now points to max HP
+ ld a,[$cf91]
+ cp a,REVIVE
+ jr z,.setCurrentHPToHalfMaxHP
+ ld a,[hld]
+ ld b,a
+ ld a,[de]
+ sub b
+ dec de
+ ld b,[hl]
+ ld a,[de]
+ sbc b
+ jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
+ ld a,[$cf91]
+ cp a,HYPER_POTION
+ jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
+ cp a,MAX_REVIVE
+ jr z,.setCurrentHPToMaxHp ; if using a Max Revive
+ jr .updateInBattleData
+.setCurrentHPToHalfMaxHP
+ dec hl
+ dec de
+ ld a,[hli]
+ srl a
+ ld [de],a
+ ld [wHPBarNewHP+1],a
+ ld a,[hl]
+ rr a
+ inc de
+ ld [de],a
+ ld [wHPBarNewHP],a
+ dec de
+ jr .doneHealingPartyHP
+.setCurrentHPToMaxHp
+ ld a,[hli]
+ ld [de],a
+ ld [wHPBarNewHP+1],a
+ inc de
+ ld a,[hl]
+ ld [de],a
+ ld [wHPBarNewHP],a
+ dec de
+.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
+ ld a,[$cf91]
+ cp a,FULL_RESTORE
+ jr nz,.updateInBattleData
+ ld bc,-31
+ add hl,bc
+ xor a
+ ld [hl],a ; remove the status ailment in the party data
+.updateInBattleData
+ ld h,d
+ ld l,e
+ pop de
+ ld a,[wPlayerMonNumber]
+ cp d ; is pokemon the item was used on active in battle?
+ jr nz,.calculateHPBarCoords
+; copy party HP to in-battle HP
+ ld a,[hli]
+ ld [W_PLAYERMONCURHP],a
+ ld a,[hld]
+ ld [W_PLAYERMONCURHP + 1],a
+ ld a,[$cf91]
+ cp a,FULL_RESTORE
+ jr nz,.calculateHPBarCoords
+ xor a
+ ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
+.calculateHPBarCoords
+ ld hl,$c390
+ ld bc,2 * 20
+ inc d
+.calculateHPBarCoordsLoop
+ add hl,bc
+ dec d
+ jr nz,.calculateHPBarCoordsLoop
+ jr .doneHealing
+.healingItemNoEffect
+ call ItemUseNoEffect
+ jp .done
+.doneHealing
+ ld a,[$d152]
+ and a ; using Softboiled?
+ jr nz,.skipRemovingItem ; no item to remove if using Softboiled
+ push hl
+ call RemoveUsedItem
+ pop hl
+.skipRemovingItem
+ ld a,[$cf91]
+ cp a,FULL_RESTORE
+ jr c,.playStatusAilmentCuringSound
+ cp a,FULL_HEAL
+ jr z,.playStatusAilmentCuringSound
+ ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound
+ call PlaySoundWaitForCurrent ; play sound
+ ld a,[$fff6]
+ set 0,a
+ ld [$fff6],a
+ ld a,$02
+ ld [$cf94],a
+ ld a,$48
+ call Predef ; animate the HP bar lengthening
+ ld a,[$fff6]
+ res 0,a
+ ld [$fff6],a
+ ld a,$f7 ; revived message
+ ld [$d07d],a
+ ld a,[$cf91]
+ cp a,REVIVE
+ jr z,.showHealingItemMessage
+ cp a,MAX_REVIVE
+ jr z,.showHealingItemMessage
+ ld a,$f5 ; standard HP healed message
+ ld [$d07d],a
+ jr .showHealingItemMessage
+.playStatusAilmentCuringSound
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound
+ call PlaySoundWaitForCurrent ; play sound
+.showHealingItemMessage
+ xor a
+ ld [H_AUTOBGTRANSFERENABLED],a
+ call ClearScreen
+ dec a
+ ld [$cfcb],a
+ call RedrawPartyMenu ; redraws the party menu and displays the message
+ ld a,1
+ ld [H_AUTOBGTRANSFERENABLED],a
+ ld c,50
+ call DelayFrames
+ call WaitForTextScrollButtonPress ; wait for a button press
+ jr .done
+.canceledItemUse
+ xor a
+ ld [$cd6a],a ; item use failed
+ pop af
+ pop af
+.done
+ ld a,[$d152]
+ and a ; using Softboiled?
+ ret nz ; if so, return
+ call GBPalWhiteOut
+ call z,GoPAL_SET_CF1C
+ ld a,[W_ISINBATTLE]
+ and a
+ ret nz
+ jp ReloadMapData ; restore saved screen
+.useVitamin
+ push hl
+ ld a,[hl]
+ ld [$d0b5],a
+ ld [$d11e],a
+ ld bc,33
+ add hl,bc ; hl now points to level
+ ld a,[hl] ; a = level
+ ld [$d127],a ; store level
+ call GetMonHeader
+ push de
+ ld a,d
+ ld hl,W_PARTYMON1NAME
+ call GetPartyMonName
+ pop de
+ pop hl
+ ld a,[$cf91]
+ cp a,RARE_CANDY
+ jp z,.useRareCandy
+ push hl
+ sub a,HP_UP
+ add a
+ ld bc,17
+ add hl,bc
+ add l
+ ld l,a
+ jr nc,.noCarry2
+ inc h
+.noCarry2
+ ld a,10
+ ld b,a
+ ld a,[hl] ; a = MSB of stat experience of the appropriate stat
+ cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
+ jr nc,.vitaminNoEffect ; if so, vitamins can't add any more
+ add b ; add 2560 (256 * 10) stat experience
+ jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump
+ ld a,255
+.noCarry3
+ ld [hl],a
+ pop hl
+ call .recalculateStats
+ ld hl,VitaminText
+ ld a,[$cf91]
+ sub a,HP_UP - 1
+ ld c,a
+.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
+ dec c
+ jr z,.gotStatName
+.statNameInnerLoop
+ ld a,[hli]
+ ld b,a
+ ld a,$50
+ cp b
+ jr nz,.statNameInnerLoop
+ jr .statNameLoop
+.gotStatName
+ ld de,$cf4b
+ ld bc,10
+ call CopyData ; copy the stat's name to $cf4b
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+ ld hl,VitaminStatRoseText
+ call PrintText
+ jp RemoveUsedItem
+.vitaminNoEffect
+ pop hl
+ ld hl,VitaminNoEffectText
+ call PrintText
+ jp GBPalWhiteOut
+.recalculateStats
+ ld bc,34
+ add hl,bc
+ ld d,h
+ ld e,l ; de now points to stats
+ ld bc,-18
+ add hl,bc ; hl now points to byte 3 of experience
+ ld b,1
+ jp CalcStats ; recalculate stats
+.useRareCandy
+ push hl
+ ld bc,33
+ add hl,bc ; hl now points to level
+ ld a,[hl] ; a = level
+ cp a,100
+ jr z,.vitaminNoEffect ; can't raise level above 100
+ inc a
+ ld [hl],a ; store incremented level
+ ld [$d127],a
+ push hl
+ push de
+ ld d,a
+ callab CalcExperience ; calculate experience for next level and store it at $ff96
+ pop de
+ pop hl
+ ld bc,-19
+ add hl,bc ; hl now points to experience
+; update experience to minimum for new level
+ ld a,[$ff96]
+ ld [hli],a
+ ld a,[$ff97]
+ ld [hli],a
+ ld a,[$ff98]
+ ld [hl],a
+ pop hl
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[$cf91]
+ push af
+ push de
+ push hl
+ ld bc,34
+ add hl,bc ; hl now points to MSB of max HP
+ ld a,[hli]
+ ld b,a
+ ld c,[hl]
+ pop hl
+ push bc
+ push hl
+ call .recalculateStats
+ pop hl
+ ld bc,35 ; hl now points to LSB of max HP
+ add hl,bc
+ pop bc
+ ld a,[hld]
+ sub c
+ ld c,a
+ ld a,[hl]
+ sbc b
+ ld b,a ; bc = the amount of max HP gained from leveling up
+; add the amount gained to the current HP
+ ld de,-32
+ add hl,de ; hl now points to MSB of current HP
+ ld a,[hl]
+ add c
+ ld [hld],a
+ ld a,[hl]
+ adc b
+ ld [hl],a
+ ld a,$f8 ; level up message
+ ld [$d07d],a
+ call RedrawPartyMenu
+ pop de
+ ld a,d
+ ld [wWhichPokemon],a
+ ld a,e
+ ld [$d11e],a
+ xor a
+ ld [$cc49],a ; load from player's party
+ call LoadMonData
+ ld d,$01
+ callab PrintStatsBox ; display new stats text box
+ call WaitForTextScrollButtonPress ; wait for button press
+ xor a
+ ld [$cc49],a
+ ld a,$1a
+ call Predef ; learn level up move, if any
+ xor a
+ ld [$ccd4],a
+ callab Func_3ad0e ; evolve pokemon, if appropriate
+ ld a,$01
+ ld [$cfcb],a
+ pop af
+ ld [$cf91],a
+ pop af
+ ld [wWhichPokemon],a
+ jp RemoveUsedItem
+
+VitaminStatRoseText: ; df24 (3:5f24)
+ TX_FAR _VitaminStatRoseText
+ db "@"
+
+VitaminNoEffectText: ; df29 (3:5f29)
+ TX_FAR _VitaminNoEffectText
+ db "@"
+
+VitaminText: ; df2e (3:5f2e)
+ db "HEALTH@"
+ db "ATTACK@"
+ db "DEFENSE@"
+ db "SPEED@"
+ db "SPECIAL@"
+
+ItemUseBait: ; df52 (3:5f52)
+ ld hl,ThrewBaitText
+ call PrintText
+ ld hl,$d007 ; catch rate
+ srl [hl] ; halve catch rate
+ ld a,BAIT_ANIM
+ ld hl,$cce9 ; bait factor
+ ld de,$cce8 ; escape factor
+ jr BaitRockCommon
+
+ItemUseRock: ; df67 (3:5f67)
+ ld hl,ThrewRockText
+ call PrintText
+ ld hl,$d007 ; catch rate
+ ld a,[hl]
+ add a ; double catch rate
+ jr nc,.noCarry
+ ld a,$ff
+.noCarry
+ ld [hl],a
+ ld a,ROCK_ANIM
+ ld hl,$cce8 ; escape factor
+ ld de,$cce9 ; bait factor
+
+BaitRockCommon: ; df7f (3:5f7f)
+ ld [W_ANIMATIONID],a
+ xor a
+ ld [$cc5b],a
+ ld [H_WHOSETURN],a
+ ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
+.randomLoop ; loop until a random number less than 5 is generated
+ call GenRandom
+ and a,7
+ cp a,5
+ jr nc,.randomLoop
+ inc a ; increment the random number, giving a range from 1 to 5 inclusive
+ ld b,a
+ ld a,[hl]
+ add b ; increase bait factor (for bait), increase escape factor (for rock)
+ jr nc,.noCarry
+ ld a,$ff
+.noCarry
+ ld [hl],a
+ ld a,$08
+ call Predef ; do animation
+ ld c,70
+ jp DelayFrames
+
+ThrewBaitText: ; dfa5 (3:5fa5)
+ TX_FAR _ThrewBaitText
+ db "@"
+
+ThrewRockText: ; dfaa (3:5faa)
+ TX_FAR _ThrewRockText
+ db "@"
+
+; also used for Dig out-of-battle effect
+ItemUseEscapeRope: ; dfaf (3:5faf)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.notUsable
+ ld a,[W_CURMAP]
+ cp a,AGATHAS_ROOM
+ jr z,.notUsable
+ ld a,[W_CURMAPTILESET]
+ ld b,a
+ ld hl,EscapeRopeTilesets
+.loop
+ ld a,[hli]
+ cp a,$ff
+ jr z,.notUsable
+ cp b
+ jr nz,.loop
+ ld hl,$d732
+ set 3,[hl]
+ set 6,[hl]
+ ld hl,$d72e
+ res 4,[hl]
+ ld hl,$d790
+ res 7,[hl] ; unset Safari Zone bit
+ xor a
+ ld [$da47],a
+ ld [W_SAFARIZONEENTRANCECURSCRIPT],a
+ inc a
+ ld [$d078],a
+ ld [$cd6a],a ; item used
+ ld a,[$d152]
+ and a ; using Dig?
+ ret nz ; if so, return
+ call ItemUseReloadOverworldData
+ ld c,30
+ call DelayFrames
+ jp RemoveUsedItem
+.notUsable
+ jp ItemUseNotTime
+
+EscapeRopeTilesets: ; dffd (3:5ffd)
+ db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
+ db $ff ; terminator
+
+ItemUseRepel: ; e003 (3:6003)
+ ld b,100
+
+ItemUseRepelCommon: ; e005 (3:6005)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,b
+ ld [$d0db],a
+ jp PrintItemUseTextAndRemoveItem
+
+; handles X Accuracy item
+ItemUseXAccuracy: ; e013 (3:6013)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime
+ ld hl,W_PLAYERBATTSTATUS2
+ set 0,[hl] ; X Accuracy bit
+ jp PrintItemUseTextAndRemoveItem
+
+; This function is bugged and never works. It always jumps to ItemUseNotTime.
+; The Card Key is handled in a different way.
+ItemUseCardKey: ; e022 (3:6022)
+ xor a
+ ld [$d71f],a
+ call Func_c586
+ ld a,[Func_c586] ; $4586
+ cp a,$18
+ jr nz,.next0
+ ld hl,CardKeyTable1
+ jr .next1
+.next0
+ cp a,$24
+ jr nz,.next2
+ ld hl,CardKeyTable2
+ jr .next1
+.next2
+ cp a,$5e
+ jp nz,ItemUseNotTime
+ ld hl,CardKeyTable3
+.next1
+ ld a,[W_CURMAP]
+ ld b,a
+.loop
+ ld a,[hli]
+ cp a,$ff
+ jp z,ItemUseNotTime
+ cp b
+ jr nz,.nextEntry1
+ ld a,[hli]
+ cp d
+ jr nz,.nextEntry2
+ ld a,[hli]
+ cp e
+ jr nz,.nextEntry3
+ ld a,[hl]
+ ld [$d71f],a
+ jr .done
+.nextEntry1
+ inc hl
+.nextEntry2
+ inc hl
+.nextEntry3
+ inc hl
+ jr .loop
+.done
+ ld hl,ItemUseText00
+ call PrintText
+ ld hl,$d728
+ set 7,[hl]
+ ret
+
+; These tables are probably supposed to be door locations in Silph Co.,
+; but they are unused.
+; The reason there are 3 tables is unknown.
+
+; Format:
+; 00: Map ID
+; 01: Y
+; 02: X
+; 03: ID?
+
+CardKeyTable1: ; e072 (3:6072)
+ db SILPH_CO_2F,$04,$04,$00
+ db SILPH_CO_2F,$04,$05,$01
+ db SILPH_CO_4F,$0C,$04,$02
+ db SILPH_CO_4F,$0C,$05,$03
+ db SILPH_CO_7F,$06,$0A,$04
+ db SILPH_CO_7F,$06,$0B,$05
+ db SILPH_CO_9F,$04,$12,$06
+ db SILPH_CO_9F,$04,$13,$07
+ db SILPH_CO_10F,$08,$0A,$08
+ db SILPH_CO_10F,$08,$0B,$09
+ db $ff
+
+CardKeyTable2: ; e09b (3:609b)
+ db SILPH_CO_3F,$08,$09,$0A
+ db SILPH_CO_3F,$09,$09,$0B
+ db SILPH_CO_5F,$04,$07,$0C
+ db SILPH_CO_5F,$05,$07,$0D
+ db SILPH_CO_6F,$0C,$05,$0E
+ db SILPH_CO_6F,$0D,$05,$0F
+ db SILPH_CO_8F,$08,$07,$10
+ db SILPH_CO_8F,$09,$07,$11
+ db SILPH_CO_9F,$08,$03,$12
+ db SILPH_CO_9F,$09,$03,$13
+ db $ff
+
+CardKeyTable3: ; e0c4 (3:60c4)
+ db SILPH_CO_11F,$08,$09,$14
+ db SILPH_CO_11F,$09,$09,$15
+ db $ff
+
+ItemUsePokedoll: ; e0cd (3:60cd)
+ ld a,[W_ISINBATTLE]
+ dec a
+ jp nz,ItemUseNotTime
+ ld a,$01
+ ld [$d078],a
+ jp PrintItemUseTextAndRemoveItem
+
+ItemUseGuardSpec: ; e0dc (3:60dc)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime
+ ld hl,W_PLAYERBATTSTATUS2
+ set 1,[hl] ; Mist bit
+ jp PrintItemUseTextAndRemoveItem
+
+ItemUseSuperRepel: ; e0eb (3:60eb)
+ ld b,200
+ jp ItemUseRepelCommon
+
+ItemUseMaxRepel: ; e0f0 (3:60f0)
+ ld b,250
+ jp ItemUseRepelCommon
+
+ItemUseDireHit: ; e0f5 (3:60f5)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp z,ItemUseNotTime
+ ld hl,W_PLAYERBATTSTATUS2
+ set 2,[hl] ; Focus Energy bit
+ jp PrintItemUseTextAndRemoveItem
+
+ItemUseXStat: ; e104 (3:6104)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.inBattle
+ call ItemUseNotTime
+ ld a,2
+ ld [$cd6a],a ; item not used
+ ret
+.inBattle
+ ld hl,W_PLAYERMOVENUM
+ ld a,[hli]
+ push af ; save [W_PLAYERMOVENUM]
+ ld a,[hl]
+ push af ; save [W_PLAYERMOVEEFFECT]
+ push hl
+ ld a,[$cf91]
+ sub a,X_ATTACK - ATTACK_UP1_EFFECT
+ ld [hl],a ; store player move effect
+ call PrintItemUseTextAndRemoveItem
+ ld a,XSTATITEM_ANIM ; X stat item animation ID
+ ld [W_PLAYERMOVENUM],a
+ call LoadScreenTilesFromBuffer1 ; restore saved screen
+ call Delay3
+ xor a
+ ld [H_WHOSETURN],a ; set turn to player's turn
+ callba StatModifierUpEffect ; do stat increase move
+ pop hl
+ pop af
+ ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
+ pop af
+ ld [hl],a ; restore [W_PLAYERMOVENUM]
+ ret
+
+ItemUsePokeflute: ; e140 (3:6140)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.inBattle
+; if not in battle
+ call ItemUseReloadOverworldData
+ ld a,[W_CURMAP]
+ cp a,ROUTE_12
+ jr nz,.notRoute12
+ ld a,[$d7d8]
+ bit 7,a ; has the player beaten Route 12 Snorlax yet?
+ jr nz,.noSnorlaxToWakeUp
+; if the player hasn't beaten Route 12 Snorlax
+ ld hl,Route12SnorlaxFluteCoords
+ call ArePlayerCoordsInArray
+ jr nc,.noSnorlaxToWakeUp
+ ld hl,PlayedFluteHadEffectText
+ call PrintText
+ ld hl,$d7d8
+ set 6,[hl] ; trigger Snorlax fight (handled by map script)
+ ret
+.notRoute12
+ cp a,ROUTE_16
+ jr nz,.noSnorlaxToWakeUp
+ ld a,[$d7e0]
+ bit 1,a ; has the player beaten Route 16 Snorlax yet?
+ jr nz,.noSnorlaxToWakeUp
+; if the player hasn't beaten Route 16 Snorlax
+ ld hl,Route16SnorlaxFluteCoords
+ call ArePlayerCoordsInArray
+ jr nc,.noSnorlaxToWakeUp
+ ld hl,PlayedFluteHadEffectText
+ call PrintText
+ ld hl,$d7e0
+ set 0,[hl] ; trigger Snorlax fight (handled by map script)
+ ret
+.noSnorlaxToWakeUp
+ ld hl,PlayedFluteNoEffectText
+ jp PrintText
+.inBattle
+ xor a
+ ld [$cd3d],a ; initialize variable that indicates if any pokemon were woken up to zero
+ ld b,~SLP & $FF
+ ld hl,W_PARTYMON1_STATUS
+ call WakeUpEntireParty
+ ld a,[W_ISINBATTLE]
+ dec a ; is it a trainer battle?
+ jr z,.skipWakingUpEnemyParty
+; if it's a trainer battle
+ ld hl,$d8a8 ; enemy party pokemon 1 status
+ call WakeUpEntireParty
+.skipWakingUpEnemyParty
+ ld hl,W_PLAYERMONSTATUS
+ ld a,[hl]
+ and b ; remove Sleep status
+ ld [hl],a
+ ld hl,W_ENEMYMONSTATUS
+ ld a,[hl]
+ and b ; remove Sleep status
+ ld [hl],a
+ call LoadScreenTilesFromBuffer2 ; restore saved screen
+ ld a,[$cd3d]
+ and a ; were any pokemon asleep before playing the flute?
+ ld hl,PlayedFluteNoEffectText
+ jp z,PrintText ; if no pokemon were asleep
+; if some pokemon were asleep
+ ld hl,PlayedFluteHadEffectText
+ call PrintText
+ ld a,[$d083]
+ and a,$80
+ jr nz,.skipMusic
+ call WaitForSoundToFinish ; wait for sound to end
+ callba Music_PokeFluteInBattle ; play in-battle pokeflute music
+.musicWaitLoop ; wait for music to finish playing
+ ld a,[$c02c]
+ and a ; music off?
+ jr nz,.musicWaitLoop
+.skipMusic
+ ld hl,FluteWokeUpText
+ jp PrintText
+
+; wakes up all party pokemon
+; INPUT:
+; hl must point to status of first pokemon in party (player's or enemy's)
+; b must equal ~SLP
+; [$cd3d] should be initialized to 0
+; OUTPUT:
+; [$cd3d]: set to 1 if any pokemon were asleep
+WakeUpEntireParty: ; e1e5 (3:61e5)
+ ld de,44
+ ld c,6
+.loop
+ ld a,[hl]
+ push af
+ and a,SLP ; is pokemon asleep?
+ jr z,.notAsleep
+ ld a,1
+ ld [$cd3d],a ; indicate that a pokemon had to be woken up
+.notAsleep
+ pop af
+ and b ; remove Sleep status
+ ld [hl],a
+ add hl,de
+ dec c
+ jr nz,.loop
+ ret
+
+; Format:
+; 00: Y
+; 01: X
+Route12SnorlaxFluteCoords: ; e1fd (3:61fd)
+ db 62,9 ; one space West of Snorlax
+ db 61,10 ; one space North of Snorlax
+ db 63,10 ; one space South of Snorlax
+ db 62,11 ; one space East of Snorlax
+ db $ff ; terminator
+
+; Format:
+; 00: Y
+; 01: X
+Route16SnorlaxFluteCoords: ; e206 (3:6206)
+ db 10,27 ; one space East of Snorlax
+ db 10,25 ; one space West of Snorlax
+ db $ff ; terminator
+
+PlayedFluteNoEffectText: ; e20b (3:620b)
+ TX_FAR _PlayedFluteNoEffectText
+ db "@"
+
+FluteWokeUpText: ; e210 (3:6210)
+ TX_FAR _FluteWokeUpText
+ db "@"
+
+PlayedFluteHadEffectText: ; e215 (3:6215)
+ TX_FAR _PlayedFluteHadEffectText
+ db $06
+ db $08
+ ld a,[W_ISINBATTLE]
+ and a
+ jr nz,.done
+; play out-of-battle pokeflute music
+ ld a,$ff
+ call PlaySound ; turn off music
+ ld a, (SFX_02_5e - SFX_Headers_02) / 3
+ ld c, BANK(SFX_02_5e)
+ call PlayMusic ; play music
+.musicWaitLoop ; wait for music to finish playing
+ ld a,[$c028]
+ cp a,$b8
+ jr z,.musicWaitLoop
+ call Func_2307 ; start playing normal music again
+.done
+ jp TextScriptEnd ; end text
+
+ItemUseCoinCase: ; e23a (3:623a)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld hl,CoinCaseNumCoinsText
+ jp PrintText
+
+CoinCaseNumCoinsText: ; e247 (3:6247)
+ TX_FAR _CoinCaseNumCoinsText
+ db "@"
+
+OldRodCode: ; e24c (3:624c)
+ call FishingInit
+ jp c, ItemUseNotTime
+ ld bc, (5 << 8) | MAGIKARP
+ ld a, $1 ; set bite
+ jr RodResponse ; 0xe257 $34
+
+GoodRodCode: ; e259 (3:6259)
+ call FishingInit
+ jp c,ItemUseNotTime
+.RandomLoop
+ call GenRandom
+ srl a
+ jr c, .SetBite
+ and %11
+ cp 2
+ jr nc, .RandomLoop
+ ; choose which monster appears
+ ld hl,GoodRodMons
+ add a,a
+ ld c,a
+ ld b,0
+ add hl,bc
+ ld b,[hl]
+ inc hl
+ ld c,[hl]
+ and a
+.SetBite
+ ld a,0
+ rla
+ xor 1
+ jr RodResponse
+
+INCLUDE "data/good_rod.asm"
+
+SuperRodCode: ; e283 (3:6283)
+ call FishingInit
+ jp c, ItemUseNotTime
+ call ReadSuperRodData ; 0xe8ea
+ ld a, e
+RodResponse: ; e28d (3:628d)
+ ld [$CD3D], a
+
+ dec a ; is there a bite?
+ jr nz, .next
+ ; if yes, store level and species data
+ ld a, 1
+ ld [$D05F], a
+ ld a, b ; level
+ ld [W_CURENEMYLVL], a
+ ld a, c ; species
+ ld [W_CUROPPONENT], a
+
+.next
+ ld hl, $D700
+ ld a, [hl] ; store the value in a
+ push af
+ push hl
+ ld [hl], 0
+ callba Func_707b6
+ pop hl
+ pop af
+ ld [hl], a
+ ret
+
+; checks if fishing is possible and if so, runs initialization code common to all rods
+; unsets carry if fishing is possible, sets carry if not
+FishingInit: ; e2b4 (3:62b4)
+ ld a,[W_ISINBATTLE]
+ and a
+ jr z,.notInBattle
+ scf ; can't fish during battle
+ ret
+.notInBattle
+ call IsNextTileShoreOrWater
+ ret c
+ ld a,[$d700]
+ cp a,2 ; Surfing?
+ jr z,.surfing
+ call ItemUseReloadOverworldData
+ ld hl,ItemUseText00
+ call PrintText
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+ ld c,80
+ call DelayFrames
+ and a
+ ret
+.surfing
+ scf ; can't fish when surfing
+ ret
+
+ItemUseOaksParcel: ; e2de (3:62de)
+ jp ItemUseNotYoursToUse
+
+ItemUseItemfinder: ; e2e1 (3:62e1)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ call ItemUseReloadOverworldData
+ callba HiddenItemNear ; check for hidden items
+ ld hl,ItemfinderFoundNothingText
+ jr nc,.printText ; if no hidden items
+ ld c,4
+.loop
+ ld a,(SFX_02_4a - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ ld a,(SFX_02_5a - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ dec c
+ jr nz,.loop
+ ld hl,ItemfinderFoundItemText
+.printText
+ jp PrintText
+
+ItemfinderFoundItemText: ; e30d (3:630d)
+ TX_FAR _ItemfinderFoundItemText
+ db "@"
+
+ItemfinderFoundNothingText: ; e312 (3:6312)
+ TX_FAR _ItemfinderFoundNothingText
+ db "@"
+
+ItemUsePPUp: ; e317 (3:6317)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+
+ItemUsePPRestore: ; e31e (3:631e)
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[$cf91]
+ ld [$cd3d],a
+.chooseMon
+ xor a
+ ld [$cfcb],a
+ ld a,$01 ; item use party menu
+ ld [$d07d],a
+ call DisplayPartyMenu
+ jr nc,.chooseMove
+ jp .itemNotUsed
+.chooseMove
+ ld a,[$cd3d]
+ cp a,ELIXER
+ jp nc,.useElixir ; if Elixir or Max Elixir
+ ld a,$02
+ ld [wMoveMenuType],a
+ ld hl,RaisePPWhichTechniqueText
+ ld a,[$cd3d]
+ cp a,ETHER ; is it a PP Up?
+ jr c,.printWhichTechniqueMessage ; if so, print the raise PP message
+ ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
+.printWhichTechniqueMessage
+ call PrintText
+ xor a
+ ld [$cc2e],a
+ callab MoveSelectionMenu ; move selection menu
+ ld a,0
+ ld [$cc2e],a
+ jr nz,.chooseMon
+ ld hl,W_PARTYMON1_MOVE1
+ ld bc,44
+ call GetSelectedMoveOffset
+ push hl
+ ld a,[hl]
+ ld [$d11e],a
+ call GetMoveName
+ call CopyStringToCF4B ; copy name to $cf4b
+ pop hl
+ ld a,[$cd3d]
+ cp a,ETHER
+ jr nc,.useEther ; if Ether or Max Ether
+.usePPUp
+ ld bc,21
+ add hl,bc
+ ld a,[hl] ; move PP
+ cp a,3 << 6 ; have 3 PP Ups already been used?
+ jr c,.PPNotMaxedOut
+ ld hl,PPMaxedOutText
+ call PrintText
+ jr .chooseMove
+.PPNotMaxedOut
+ ld a,[hl]
+ add a,1 << 6 ; increase PP Up count by 1
+ ld [hl],a
+ ld a,1 ; 1 PP Up used
+ ld [$d11e],a
+ call RestoreBonusPP ; add the bonus PP to current PP
+ ld hl,PPIncreasedText
+ call PrintText
+.done
+ pop af
+ ld [wWhichPokemon],a
+ call GBPalWhiteOut
+ call GoPAL_SET_CF1C
+ jp RemoveUsedItem
+.afterRestoringPP ; after using a (Max) Ether/Elixir
+ ld a,[wWhichPokemon]
+ ld b,a
+ ld a,[wPlayerMonNumber]
+ cp b ; is the pokemon whose PP was restored active in battle?
+ jr nz,.skipUpdatingInBattleData
+ ld hl,W_PARTYMON1_MOVE1PP
+ ld bc,44
+ call AddNTimes
+ ld de,W_PLAYERMONPP
+ ld bc,4
+ call CopyData ; copy party data to in-battle data
+.skipUpdatingInBattleData
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound
+ ld hl,PPRestoredText
+ call PrintText
+ jr .done
+.useEther
+ call .restorePP
+ jr nz,.afterRestoringPP
+ jp .noEffect
+; unsets zero flag if PP was restored, sets zero flag if not
+; however, this is bugged for Max Ethers and Max Elixirs (see below)
+.restorePP
+ xor a
+ ld [$cc49],a ; party pokemon
+ call GetMaxPP
+ ld hl,W_PARTYMON1_MOVE1
+ ld bc,44
+ call GetSelectedMoveOffset
+ ld bc,21
+ add hl,bc ; hl now points to move's PP
+ ld a,[$d11e]
+ ld b,a ; b = max PP
+ ld a,[$cd3d]
+ cp a,MAX_ETHER
+ jr z,.fullyRestorePP
+ ld a,[hl] ; move PP
+ and a,%00111111 ; lower 6 bit bits store current PP
+ cp b ; does current PP equal max PP?
+ ret z ; if so, return
+ add a,10 ; increase current PP by 10
+; b holds the max PP amount and b will hold the new PP amount.
+; So, if the new amount meets or exceeds the max amount,
+; cap the amount to the max amount by leaving b unchanged.
+; Otherwise, store the new amount in b.
+ cp b ; does the new amount meet or exceed the maximum?
+ jr nc,.storeNewAmount
+ ld b,a
+.storeNewAmount
+ ld a,[hl] ; move PP
+ and a,%11000000 ; PP Up counter bits
+ add b
+ ld [hl],a
+ ret
+.fullyRestorePP
+ ld a,[hl] ; move PP
+; Note that this code has a bug. It doesn't mask out the upper two bits, which
+; are used to count how many PP Ups have been used on the move. So, Max Ethers
+; and Max Elixirs will not be detected as having no effect on a move with full
+; PP if the move has had any PP Ups used on it.
+ cp b ; does current PP equal max PP?
+ ret z
+ jr .storeNewAmount
+.useElixir
+; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
+ ld hl,$cd3d
+ dec [hl]
+ dec [hl]
+ xor a
+ ld hl,wCurrentMenuItem
+ ld [hli],a
+ ld [hl],a ; zero the counter for number of moves that had their PP restored
+ ld b,4
+; loop through each move and restore PP
+.elixirLoop
+ push bc
+ ld hl,W_PARTYMON1_MOVE1
+ ld bc,44
+ call GetSelectedMoveOffset
+ ld a,[hl]
+ and a ; does the current slot have a move?
+ jr z,.nextMove
+ call .restorePP
+ jr z,.nextMove
+; if some PP was restored
+ ld hl,$cc27 ; counter for number of moves that had their PP restored
+ inc [hl]
+.nextMove
+ ld hl,wCurrentMenuItem
+ inc [hl]
+ pop bc
+ dec b
+ jr nz,.elixirLoop
+ ld a,[$cc27]
+ and a ; did any moves have their PP restored?
+ jp nz,.afterRestoringPP
+.noEffect
+ call ItemUseNoEffect
+.itemNotUsed
+ call GBPalWhiteOut
+ call GoPAL_SET_CF1C
+ pop af
+ xor a
+ ld [$cd6a],a ; item use failed
+ ret
+
+RaisePPWhichTechniqueText: ; e45d (3:645d)
+ TX_FAR _RaisePPWhichTechniqueText
+ db "@"
+
+RestorePPWhichTechniqueText: ; e462 (3:6462)
+ TX_FAR _RestorePPWhichTechniqueText
+ db "@"
+
+PPMaxedOutText: ; e467 (3:6467)
+ TX_FAR _PPMaxedOutText
+ db "@"
+
+PPIncreasedText: ; e46c (3:646c)
+ TX_FAR _PPIncreasedText
+ db "@"
+
+PPRestoredText: ; e471 (3:6471)
+ TX_FAR _PPRestoredText
+ db "@"
+
+; for items that can't be used from the Item menu
+UnusableItem: ; e476 (3:6476)
+ jp ItemUseNotTime
+
+ItemUseTMHM: ; e479 (3:6479)
+ ld a,[W_ISINBATTLE]
+ and a
+ jp nz,ItemUseNotTime
+ ld a,[$cf91]
+ sub a,TM_01
+ push af
+ jr nc,.skipAdding
+ add a,55 ; if item is an HM, add 55
+.skipAdding
+ inc a
+ ld [$d11e],a
+ ld a,$44
+ call Predef ; get move ID from TM/HM ID
+ ld a,[$d11e]
+ ld [$d0e0],a
+ call GetMoveName
+ call CopyStringToCF4B ; copy name to $cf4b
+ pop af
+ ld hl,BootedUpTMText
+ jr nc,.printBootedUpMachineText
+ ld hl,BootedUpHMText
+.printBootedUpMachineText
+ call PrintText
+ ld hl,TeachMachineMoveText
+ call PrintText
+ FuncCoord 14,7
+ ld hl,Coord
+ ld bc,$080f
+ ld a,$14
+ ld [$d125],a
+ call DisplayTextBoxID ; yes/no menu
+ ld a,[wCurrentMenuItem]
+ and a
+ jr z,.useMachine
+ ld a,2
+ ld [$cd6a],a ; item not used
+ ret
+.useMachine
+ ld a,[wWhichPokemon]
+ push af
+ ld a,[$cf91]
+ push af
+.chooseMon
+ ld hl,$cf4b
+ ld de,$d036
+ ld bc,14
+ call CopyData
+ ld a,$ff
+ ld [$cfcb],a
+ ld a,$03 ; teach TM/HM party menu
+ ld [$d07d],a
+ call DisplayPartyMenu
+ push af
+ ld hl,$d036
+ ld de,$cf4b
+ ld bc,14
+ call CopyData
+ pop af
+ jr nc,.checkIfAbleToLearnMove
+; if the player canceled teaching the move
+ pop af
+ pop af
+ call GBPalWhiteOutWithDelay3
+ call CleanLCD_OAM
+ call GoPAL_SET_CF1C
+ jp LoadScreenTilesFromBuffer1 ; restore saved screen
+.checkIfAbleToLearnMove
+ ld a,$43
+ call Predef ; check if the pokemon can learn the move
+ push bc
+ ld a,[wWhichPokemon]
+ ld hl,W_PARTYMON1NAME
+ call GetPartyMonName
+ pop bc
+ ld a,c
+ and a ; can the pokemon learn the move?
+ jr nz,.checkIfAlreadyLearnedMove
+; if the pokemon can't learn the move
+ ld a,(SFX_02_51 - SFX_Headers_02) / 3
+ call PlaySoundWaitForCurrent ; play sound
+ ld hl,MonCannotLearnMachineMoveText
+ call PrintText
+ jr .chooseMon
+.checkIfAlreadyLearnedMove
+ callab CheckIfMoveIsKnown ; check if the pokemon already knows the move
+ jr c,.chooseMon
+ ld a,$1b
+ call Predef ; teach move
+ pop af
+ ld [$cf91],a
+ pop af
+ ld [wWhichPokemon],a
+ ld a,b
+ and a
+ ret z
+ ld a,[$cf91]
+ call IsItemHM
+ ret c
+ jp RemoveUsedItem
+
+BootedUpTMText: ; e54f (3:654f)
+ TX_FAR _BootedUpTMText
+ db "@"
+
+BootedUpHMText: ; e554 (3:6554)
+ TX_FAR _BootedUpHMText
+ db "@"
+
+TeachMachineMoveText: ; e559 (3:6559)
+ TX_FAR _TeachMachineMoveText
+ db "@"
+
+MonCannotLearnMachineMoveText: ; e55e (3:655e)
+ TX_FAR _MonCannotLearnMachineMoveText
+ db "@"
+
+PrintItemUseTextAndRemoveItem: ; e563 (3:6563)
+ ld hl,ItemUseText00
+ call PrintText
+ ld a,(SFX_02_3e - SFX_Headers_02) / 3
+ call PlaySound ; play sound
+ call WaitForTextScrollButtonPress ; wait for button press
+
+RemoveUsedItem: ; e571 (3:6571)
+ ld hl,wNumBagItems
+ ld a,1 ; one item
+ ld [$cf96],a ; store quantity
+ jp RemoveItemFromInventory
+
+ItemUseNoEffect: ; e57c (3:657c)
+ ld hl,ItemUseNoEffectText
+ jr ItemUseFailed
+
+ItemUseNotTime: ; e581 (3:6581)
+ ld hl,ItemUseNotTimeText
+ jr ItemUseFailed
+
+ItemUseNotYoursToUse: ; e586 (3:6586)
+ ld hl,ItemUseNotYoursToUseText
+ jr ItemUseFailed
+
+ThrowBallAtTrainerMon: ; e58b (3:658b)
+ call GoPAL_SET_CF1C
+ call LoadScreenTilesFromBuffer1 ; restore saved screen
+ call Delay3
+ ld a,TOSS_ANIM
+ ld [W_ANIMATIONID],a
+ ld a,$08
+ call Predef ; do animation
+ ld hl,ThrowBallAtTrainerMonText1
+ call PrintText
+ ld hl,ThrowBallAtTrainerMonText2
+ call PrintText
+ jr RemoveUsedItem
+
+NoCyclingAllowedHere: ; e5ac (3:65ac)
+ ld hl,NoCyclingAllowedHereText
+ jr ItemUseFailed
+
+BoxFullCannotThrowBall: ; e5b1 (3:65b1)
+ ld hl,BoxFullCannotThrowBallText
+ jr ItemUseFailed
+
+SurfingAttemptFailed: ; e5b6 (3:65b6)
+ ld hl,NoSurfingHereText
+
+ItemUseFailed: ; e5b9 (3:65b9)
+ xor a
+ ld [$cd6a],a ; item use failed
+ jp PrintText
+
+ItemUseNotTimeText: ; e5c0 (3:65c0)
+ TX_FAR _ItemUseNotTimeText
+ db "@"
+
+ItemUseNotYoursToUseText: ; e5c5 (3:65c5)
+ TX_FAR _ItemUseNotYoursToUseText
+ db "@"
+
+ItemUseNoEffectText: ; e5ca (3:65ca)
+ TX_FAR _ItemUseNoEffectText
+ db "@"
+
+ThrowBallAtTrainerMonText1: ; e5cf (3:65cf)
+ TX_FAR _ThrowBallAtTrainerMonText1
+ db "@"
+
+ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4)
+ TX_FAR _ThrowBallAtTrainerMonText2
+ db "@"
+
+NoCyclingAllowedHereText: ; e5d9 (3:65d9)
+ TX_FAR _NoCyclingAllowedHereText
+ db "@"
+
+NoSurfingHereText: ; e5de (3:65de)
+ TX_FAR _NoSurfingHereText
+ db "@"
+
+BoxFullCannotThrowBallText: ; e5e3 (3:65e3)
+ TX_FAR _BoxFullCannotThrowBallText
+ db "@"
+
+ItemUseText00: ; e5e8 (3:65e8)
+ TX_FAR _ItemUseText001
+ db $05
+ TX_FAR _ItemUseText002
+ db "@"
+
+GotOnBicycleText: ; e5f2 (3:65f2)
+ TX_FAR _GotOnBicycleText1
+ db $05
+ TX_FAR _GotOnBicycleText2
+ db "@"
+
+GotOffBicycleText: ; e5fc (3:65fc)
+ TX_FAR _GotOffBicycleText1
+ db $05
+ TX_FAR _GotOffBicycleText2
+ db "@"
+
+; restores bonus PP (from PP Ups) when healing at a pokemon center
+; also, when a PP Up is used, it increases the current PP by one PP Up bonus
+; INPUT:
+; [wWhichPokemon] = index of pokemon in party
+; [$d11e] = mode
+; 0: Pokemon Center healing
+; 1: using a PP Up
+; [wCurrentMenuItem] = index of move (when using a PP Up)
+RestoreBonusPP: ; e606 (3:6606)
+ ld hl,W_PARTYMON1_MOVE1
+ ld bc,44
+ ld a,[wWhichPokemon]
+ call AddNTimes
+ push hl
+ ld de,$cd78 - 1
+ ld a,$5e
+ call Predef ; loads the normal max PP of each of the pokemon's moves to $cd78
+ pop hl
+ ld c,21
+ ld b,0
+ add hl,bc ; hl now points to move 1 PP
+ ld de,$cd78
+ ld b,0 ; initialize move counter to zero
+; loop through the pokemon's moves
+.loop
+ inc b
+ ld a,b
+ cp a,5 ; reached the end of the pokemon's moves?
+ ret z ; if so, return
+ ld a,[$d11e]
+ dec a ; using a PP Up?
+ jr nz,.skipMenuItemIDCheck
+; if using a PP Up, check if this is the move it's being used on
+ ld a,[wCurrentMenuItem]
+ inc a
+ cp b
+ jr nz,.nextMove
+.skipMenuItemIDCheck
+ ld a,[hl]
+ and a,%11000000 ; have any PP Ups been used?
+ call nz,AddBonusPP ; if so, add bonus PP
+.nextMove
+ inc hl
+ inc de
+ jr .loop
+
+; adds bonus PP from PP Ups to current PP
+; 1/5 of normal max PP (capped at 7) is added for each PP Up
+; INPUT:
+; [de] = normal max PP
+; [hl] = move PP
+; [$d11e] = max number of times to add bonus
+; set to 1 when using a PP Up, set to 255 otherwise
+AddBonusPP: ; e642 (3:6642)
+ push bc
+ ld a,[de] ; normal max PP of move
+ ld [H_DIVIDEND + 3],a
+ xor a
+ ld [H_DIVIDEND],a
+ ld [H_DIVIDEND + 1],a
+ ld [H_DIVIDEND + 2],a
+ ld a,5
+ ld [H_DIVISOR],a
+ ld b,4
+ call Divide
+ ld a,[hl] ; move PP
+ ld b,a
+ swap a
+ and a,%00001111
+ srl a
+ srl a
+ ld c,a ; c = number of PP Ups used
+.loop
+ ld a,[H_QUOTIENT + 3]
+ cp a,8 ; is the amount greater than or equal to 8?
+ jr c,.addAmount
+ ld a,7 ; cap the amount at 7
+.addAmount
+ add b
+ ld b,a
+ ld a,[$d11e]
+ dec a
+ jr z,.done
+ dec c
+ jr nz,.loop
+.done
+ ld [hl],b
+ pop bc
+ ret
+
+; gets max PP of a pokemon's move (including PP from PP Ups)
+; INPUT:
+; [wWhichPokemon] = index of pokemon within party/box
+; [$cc49] = pokemon source
+; 00: player's party
+; 01: enemy's party
+; 02: current box
+; 03: daycare
+; 04: player's in-battle pokemon
+; [wCurrentMenuItem] = move index
+; OUTPUT:
+; [$d11e] = max PP
+GetMaxPP: ; e677 (3:6677)
+ ld a,[$cc49]
+ and a
+ ld hl,W_PARTYMON1_MOVE1
+ ld bc,44
+ jr z,.sourceWithMultipleMon
+ ld hl,$d8ac ; enemy party
+ dec a
+ jr z,.sourceWithMultipleMon
+ ld hl,$da9e ; current box
+ ld bc,33
+ dec a
+ jr z,.sourceWithMultipleMon
+ ld hl,$da67 ; daycare
+ dec a
+ jr z,.sourceWithOneMon
+ ld hl,W_PLAYERMONMOVES ; player's in-battle pokemon
+.sourceWithOneMon
+ call GetSelectedMoveOffset2
+ jr .next
+.sourceWithMultipleMon
+ call GetSelectedMoveOffset
+.next
+ ld a,[hl]
+ dec a
+ push hl
+ ld hl,Moves
+ ld bc,6
+ call AddNTimes
+ ld de,$cd6d
+ ld a,BANK(Moves)
+ call FarCopyData
+ ld de,$cd72
+ ld a,[de]
+ ld b,a ; b = normal max PP
+ pop hl
+ push bc
+ ld bc,21 ; PP offset if not player's in-battle pokemon data
+ ld a,[$cc49]
+ cp a,4 ; player's in-battle pokemon?
+ jr nz,.addPPOffset
+ ld bc,17 ; PP offset if player's in-battle pokemon data
+.addPPOffset
+ add hl,bc
+ ld a,[hl] ; a = current PP
+ and a,%11000000 ; get PP Up count
+ pop bc
+ or b ; place normal max PP in 6 lower bits of a
+ ld h,d
+ ld l,e
+ inc hl ; hl = $cd73
+ ld [hl],a
+ xor a
+ ld [$d11e],a ; no limit on PP Up amount
+ call AddBonusPP ; add bonus PP from PP Ups
+ ld a,[hl]
+ and a,%00111111 ; mask out the PP Up count
+ ld [$d11e],a ; store max PP
+ ret
+
+GetSelectedMoveOffset: ; e6e3 (3:66e3)
+ ld a,[wWhichPokemon]
+ call AddNTimes
+
+GetSelectedMoveOffset2: ; e6e9 (3:66e9)
+ ld a,[wCurrentMenuItem]
+ ld c,a
+ ld b,0
+ add hl,bc
+ ret
+
+; confirms the item toss and then tosses the item
+; INPUT:
+; hl = address of inventory (either wNumBagItems or wNumBoxItems)
+; [$cf91] = item ID
+; [wWhichPokemon] = index of item within inventory
+; [$cf96] = quantity to toss
+; OUTPUT:
+; clears carry flag if the item is tossed, sets carry flag if not
+TossItem_: ; e6f1 (3:66f1)
+ push hl
+ ld a,[$cf91]
+ call IsItemHM
+ pop hl
+ jr c,.tooImportantToToss
+ push hl
+ call IsKeyItem_
+ ld a,[$d124]
+ pop hl
+ and a
+ jr nz,.tooImportantToToss
+ push hl
+ ld a,[$cf91]
+ ld [$d11e],a
+ call GetItemName
+ call CopyStringToCF4B ; copy name to $cf4b
+ ld hl,IsItOKToTossItemText
+ call PrintText
+ FuncCoord 14,7
+ ld hl,Coord
+ ld bc,$080f
+ ld a,$14
+ ld [$d125],a
+ call DisplayTextBoxID ; yes/no menu
+ ld a,[$d12e]
+ cp a,2
+ pop hl
+ scf
+ ret z
+; if the player chose Yes
+ push hl
+ ld a,[wWhichPokemon]
+ call RemoveItemFromInventory
+ ld a,[$cf91]
+ ld [$d11e],a
+ call GetItemName
+ call CopyStringToCF4B ; copy name to $cf4b
+ ld hl,ThrewAwayItemText
+ call PrintText
+ pop hl
+ and a
+ ret
+.tooImportantToToss
+ push hl
+ ld hl,TooImportantToTossText
+ call PrintText
+ pop hl
+ scf
+ ret
+
+ThrewAwayItemText: ; e755 (3:6755)
+ TX_FAR _ThrewAwayItemText
+ db "@"
+
+IsItOKToTossItemText: ; e75a (3:675a)
+ TX_FAR _IsItOKToTossItemText
+ db "@"
+
+TooImportantToTossText: ; e75f (3:675f)
+ TX_FAR _TooImportantToTossText
+ db "@"
+
+; checks if an item is a key item
+; INPUT:
+; [$cf91] = item ID
+; OUTPUT:
+; [$d124] = result
+; 00: item is not key item
+; 01: item is key item
+IsKeyItem_: ; e764 (3:6764)
+ ld a,$01
+ ld [$d124],a
+ ld a,[$cf91]
+ cp a,HM_01 ; is the item an HM or TM?
+ jr nc,.checkIfItemIsHM
+; if the item is not an HM or TM
+ push af
+ ld hl,KeyItemBitfield
+ ld de,$cee9
+ ld bc,15 ; only 11 bytes are actually used
+ call CopyData
+ pop af
+ dec a
+ ld c,a
+ ld hl,$cee9
+ ld b,$02 ; test bit
+ ld a,$10
+ call Predef ; bitfield operation function
+ ld a,c
+ and a
+ ret nz
+.checkIfItemIsHM
+ ld a,[$cf91]
+ call IsItemHM
+ ret c
+ xor a
+ ld [$d124],a
+ ret
+
+INCLUDE "data/key_items.asm"
+
+Func_e7a4: ; e7a4 (3:67a4)
+ ld de, W_NUMINBOX ; $da80
+ ld a, [de]
+ inc a
+ ld [de], a
+ ld a, [$cf91]
+ ld [$d0b5], a
+ ld c, a
+.asm_e7b1
+ inc de
+ ld a, [de]
+ ld b, a
+ ld a, c
+ ld c, b
+ ld [de], a
+ cp $ff
+ jr nz, .asm_e7b1
+ call GetMonHeader
+ ld hl, W_BOXMON1OT
+ ld bc, $b
+ ld a, [W_NUMINBOX] ; $da80
+ dec a
+ jr z, .asm_e7ee
+ dec a
+ call AddNTimes
+ push hl
+ ld bc, $b
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [W_NUMINBOX] ; $da80
+ dec a
+ ld b, a
+.asm_e7db
+ push bc
+ push hl
+ ld bc, $b
+ call CopyData
+ pop hl
+ ld d, h
+ ld e, l
+ ld bc, $fff5
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_e7db
+.asm_e7ee
+ ld hl, W_PLAYERNAME ; $d158
+ ld de, W_BOXMON1OT
+ ld bc, $b
+ call CopyData
+ ld a, [W_NUMINBOX] ; $da80
+ dec a
+ jr z, .asm_e82a
+ ld hl, W_BOXMON1NAME
+ ld bc, $b
+ dec a
+ call AddNTimes
+ push hl
+ ld bc, $b
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [W_NUMINBOX] ; $da80
+ dec a
+ ld b, a
+.asm_e817
+ push bc
+ push hl
+ ld bc, $b
+ call CopyData
+ pop hl
+ ld d, h
+ ld e, l
+ ld bc, $fff5
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_e817
+.asm_e82a
+ ld hl, W_BOXMON1NAME
+ ld a, $2
+ ld [$d07d], a
+ ld a, $4e
+ call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
+ ld a, [W_NUMINBOX] ; $da80
+ dec a
+ jr z, .asm_e867
+ ld hl, W_BOXMON1DATA
+ ld bc, $21
+ dec a
+ call AddNTimes
+ push hl
+ ld bc, $21
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld a, [W_NUMINBOX] ; $da80
+ dec a
+ ld b, a
+.asm_e854
+ push bc
+ push hl
+ ld bc, $21
+ call CopyData
+ pop hl
+ ld d, h
+ ld e, l
+ ld bc, $ffdf
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .asm_e854
+.asm_e867
+ ld a, [W_ENEMYMONLEVEL] ; $cff3
+ ld [W_ENEMYMONNUMBER], a ; $cfe8
+ ld hl, $cfe5
+ ld de, W_BOXMON1DATA
+ ld bc, $c
+ call CopyData
+ ld hl, wPlayerID ; $d359
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ ld [de], a
+ inc de
+ push de
+ ld a, [W_CURENEMYLVL] ; $d127
+ ld d, a
+ callab CalcExperience
+ pop de
+ ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
+ ld [de], a
+ inc de
+ ld a, [$ff97]
+ ld [de], a
+ inc de
+ ld a, [$ff98]
+ ld [de], a
+ inc de
+ xor a
+ ld b, $a
+.asm_e89f
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .asm_e89f
+ ld hl, $cff1
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ ld hl, W_ENEMYMONPP ; $cffe
+ ld b, $4
+.asm_e8b1
+ ld a, [hli]
+ inc de
+ ld [de], a
+ dec b
+ jr nz, .asm_e8b1
+ ret
+
+; checks if the tile in front of the player is a shore or water tile
+; used for surfing and fishing
+; unsets carry if it is, sets carry if not
+IsNextTileShoreOrWater: ; e8b8 (3:68b8)
+ ld a, [W_CURMAPTILESET]
+ ld hl, WaterTilesets
+ ld de,1
+ call IsInArray
+ jr nc, .notShoreOrWater
+ ld a, [W_CURMAPTILESET]
+ cp SHIP_PORT ; Vermilion Dock tileset
+ ld a, [$cfc6] ; tile in front of player
+ jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
+ cp $48 ; eastern shore tile in Safari Zone
+ jr z, .shoreOrWater
+ cp $32 ; usual eastern shore tile
+ jr z, .shoreOrWater
+.skipShoreTiles
+ cp $14 ; water tile
+ jr z, .shoreOrWater
+.notShoreOrWater
+ scf
+ ret
+.shoreOrWater
+ and a
+ ret
+
+; tilesets with water
+WaterTilesets: ; e8e0 (3:68e0)
+ db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
+ db $ff ; terminator
+
+ReadSuperRodData: ; e8ea (3:68ea)
+; return e = 2 if no fish on this map
+; return e = 1 if a bite, bc = level,species
+; return e = 0 if no bite
+ ld a, [W_CURMAP]
+ ld de, 3 ; each fishing group is three bytes wide
+ ld hl, SuperRodData
+ call IsInArray
+ jr c, .ReadFishingGroup
+ ld e, $2 ; $2 if no fishing groups found
+ ret
+
+.ReadFishingGroup ; 0xe8f6
+; hl points to the fishing group entry in the index
+ inc hl ; skip map id
+
+ ; read fishing group address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ld b, [hl] ; how many mons in group
+ inc hl ; point to data
+ ld e, $0 ; no bite yet
+
+.RandomLoop ; 0xe90c
+ call GenRandom
+ srl a
+ ret c ; 50% chance of no battle
+
+ and %11 ; 2-bit random number
+ cp b
+ jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate
+
+ ; get the mon
+ add a
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld b, [hl] ; level
+ inc hl
+ ld c, [hl] ; species
+ ld e, $1 ; $1 if there's a bite
+ ret
+
+INCLUDE "data/super_rod.asm"
+
+; reloads map view and processes sprite data
+; for items that cause the overworld to be displayed
+ItemUseReloadOverworldData: ; e9c5 (3:69c5)
+ call LoadCurrentMapView
+ jp UpdateSprites
+
+Func_e9cb: ; e9cb (3:69cb)
+ ld hl, WildDataPointers ; $4eeb
+ ld de, $cee9
+ ld c, $0
+.asm_e9d3
+ inc hl
+ ld a, [hld]
+ inc a
+ jr z, .asm_e9ec
+ push hl
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, [hli]
+ and a
+ call nz, Func_e9f0
+ ld a, [hli]
+ and a
+ call nz, Func_e9f0
+ pop hl
+ inc hl
+ inc hl
+ inc c
+ jr .asm_e9d3
+.asm_e9ec
+ ld a, $ff
+ ld [de], a
+ ret
+
+Func_e9f0: ; e9f0 (3:69f0)
+ inc hl
+ ld b, $a
+.asm_e9f3
+ ld a, [$d11e]
+ cp [hl]
+ jr nz, .asm_e9fc
+ ld a, c
+ ld [de], a
+ inc de
+.asm_e9fc
+ inc hl
+ inc hl
+ dec b
+ jr nz, .asm_e9f3
+ dec hl
+ ret