diff options
Diffstat (limited to 'engine/items/items.asm')
-rwxr-xr-x | engine/items/items.asm | 2889 |
1 files changed, 2889 insertions, 0 deletions
diff --git a/engine/items/items.asm b/engine/items/items.asm new file mode 100755 index 00000000..e7f9cbe6 --- /dev/null +++ b/engine/items/items.asm @@ -0,0 +1,2889 @@ +UseItem_: ; d5c7 (3:55c7) + ld a,1 + ld [$cd6a],a + ld a,[$cf91] ;contains item_ID + cp a,HM_01 + jp nc,ItemUseTMHM + ld hl,ItemUsePtrTable + dec a + add a + ld c,a + ld b,0 + add hl,bc + ld a,[hli] + ld h,[hl] + ld l,a + jp [hl] + +ItemUsePtrTable: ; d5e1 (3:55e1) + dw ItemUseBall ; MASTER_BALL + dw ItemUseBall ; ULTRA_BALL + dw ItemUseBall ; GREAT_BALL + dw ItemUseBall ; POKE_BALL + dw ItemUseTownMap ; TOWN_MAP + dw ItemUseBicycle ; BICYCLE + dw ItemUseSurfboard ; out-of-battle Surf effect + dw ItemUseBall ; SAFARI_BALL + dw ItemUsePokedex ; POKEDEX + dw ItemUseEvoStone ; MOON_STONE + dw ItemUseMedicine ; ANTIDOTE + dw ItemUseMedicine ; BURN_HEAL + dw ItemUseMedicine ; ICE_HEAL + dw ItemUseMedicine ; AWAKENING + dw ItemUseMedicine ; PARLYZ_HEAL + dw ItemUseMedicine ; FULL_RESTORE + dw ItemUseMedicine ; MAX_POTION + dw ItemUseMedicine ; HYPER_POTION + dw ItemUseMedicine ; SUPER_POTION + dw ItemUseMedicine ; POTION + dw ItemUseBait ; BOULDERBADGE + dw ItemUseRock ; CASCADEBADGE + dw UnusableItem ; THUNDERBADGE + dw UnusableItem ; RAINBOWBADGE + dw UnusableItem ; SOULBADGE + dw UnusableItem ; MARSHBADGE + dw UnusableItem ; VOLCANOBADGE + dw UnusableItem ; EARTHBADGE + dw ItemUseEscapeRope ; ESCAPE_ROPE + dw ItemUseRepel ; REPEL + dw UnusableItem ; OLD_AMBER + dw ItemUseEvoStone ; FIRE_STONE + dw ItemUseEvoStone ; THUNDER_STONE + dw ItemUseEvoStone ; WATER_STONE + dw ItemUseVitamin ; HP_UP + dw ItemUseVitamin ; PROTEIN + dw ItemUseVitamin ; IRON + dw ItemUseVitamin ; CARBOS + dw ItemUseVitamin ; CALCIUM + dw ItemUseVitamin ; RARE_CANDY + dw UnusableItem ; DOME_FOSSIL + dw UnusableItem ; HELIX_FOSSIL + dw UnusableItem ; SECRET_KEY + dw UnusableItem + dw UnusableItem ; BIKE_VOUCHER + dw ItemUseXAccuracy ; X_ACCURACY + dw ItemUseEvoStone ; LEAF_STONE + dw ItemUseCardKey ; CARD_KEY + dw UnusableItem ; NUGGET + dw UnusableItem ; ??? PP_UP + dw ItemUsePokedoll ; POKE_DOLL + dw ItemUseMedicine ; FULL_HEAL + dw ItemUseMedicine ; REVIVE + dw ItemUseMedicine ; MAX_REVIVE + dw ItemUseGuardSpec ; GUARD_SPEC_ + dw ItemUseSuperRepel ; SUPER_REPL + dw ItemUseMaxRepel ; MAX_REPEL + dw ItemUseDireHit ; DIRE_HIT + dw UnusableItem ; COIN + dw ItemUseMedicine ; FRESH_WATER + dw ItemUseMedicine ; SODA_POP + dw ItemUseMedicine ; LEMONADE + dw UnusableItem ; S_S__TICKET + dw UnusableItem ; GOLD_TEETH + dw ItemUseXStat ; X_ATTACK + dw ItemUseXStat ; X_DEFEND + dw ItemUseXStat ; X_SPEED + dw ItemUseXStat ; X_SPECIAL + dw ItemUseCoinCase ; COIN_CASE + dw ItemUseOaksParcel ; OAKS_PARCEL + dw ItemUseItemfinder ; ITEMFINDER + dw UnusableItem ; SILPH_SCOPE + dw ItemUsePokeflute ; POKE_FLUTE + dw UnusableItem ; LIFT_KEY + dw UnusableItem ; EXP__ALL + dw OldRodCode ; OLD_ROD + dw GoodRodCode ; GOOD_ROD + dw SuperRodCode ; SUPER_ROD + dw ItemUsePPUp ; PP_UP (real one) + dw ItemUsePPRestore ; ETHER + dw ItemUsePPRestore ; MAX_ETHER + dw ItemUsePPRestore ; ELIXER + dw ItemUsePPRestore ; MAX_ELIXER + +ItemUseBall: ; d687 (3:5687) + ld a,[W_ISINBATTLE] + and a + jp z,ItemUseNotTime ; not in battle + dec a + jp nz,ThrowBallAtTrainerMon + ld a,[W_BATTLETYPE] + dec a + jr z,.UseBall + ld a,[W_NUMINPARTY] ;is Party full? + cp a,6 + jr nz,.UseBall + ld a,[W_NUMINBOX] ;is Box full? + cp a,20 + jp z,BoxFullCannotThrowBall +.UseBall ;$56a7 +;ok, you can use a ball + xor a + ld [$d11c],a + ld a,[W_BATTLETYPE] + cp a,2 ;SafariBattle + jr nz,.skipSafariZoneCode +.safariZone + ; remove a Safari Ball from inventory + ld hl,W_NUMSAFARIBALLS + dec [hl] +.skipSafariZoneCode ;$56b6 + call GoPAL_SET_CF1C + ld a,$43 + ld [$d11e],a + call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup + ld hl,ItemUseText00 + call PrintText + callab IsGhostBattle + ld b,$10 + jp z,.next12 + ld a,[W_BATTLETYPE] + dec a + jr nz,.notOldManBattle +.oldManBattle + ld hl,W_GRASSRATE + ld de,W_PLAYERNAME + ld bc,11 + call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch) + jp .BallSuccess ;$578b +.notOldManBattle ;$56e9 + ld a,[W_CURMAP] + cp a,POKEMONTOWER_6 + jr nz,.loop + ld a,[W_ENEMYMONID] + cp a,MAROWAK + ld b,$10 + jp z,.next12 +; if not fighting ghost Marowak, loop until a random number in the current +; pokeball's allowed range is found +.loop ;$56fa + call GenRandom + ld b,a + ld hl,$cf91 + ld a,[hl] + cp a,MASTER_BALL + jp z,.BallSuccess ;$578b + cp a,POKE_BALL + jr z,.checkForAilments + ld a,200 + cp b + jr c,.loop ;get only numbers <= 200 for Great Ball + ld a,[hl] + cp a,GREAT_BALL + jr z,.checkForAilments + ld a,150 ;get only numbers <= 150 for Ultra Ball + cp b + jr c,.loop +.checkForAilments ;$571a +; pokemon can be caught more easily with any (primary) status ailment +; Frozen/Asleep pokemon are relatively even easier to catch +; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch. +; for the others, a random number from 0-11 ensures a catch. + ld a,[W_ENEMYMONSTATUS] ;status ailments + and a + jr z,.noAilments + and a, 1 << FRZ | SLP ;is frozen and/or asleep? + ld c,12 + jr z,.notFrozenOrAsleep + ld c,25 +.notFrozenOrAsleep ;$5728 + ld a,b + sub c + jp c,.BallSuccess ;$578b + ld b,a +.noAilments ;$572e + push bc ;save RANDOM number + xor a + ld [H_MULTIPLICAND],a + ld hl,W_ENEMYMONMAXHP + ld a,[hli] + ld [H_MULTIPLICAND + 1],a + ld a,[hl] + ld [H_MULTIPLICAND + 2],a + ld a,255 + ld [H_MULTIPLIER],a + call Multiply ; MaxHP * 255 + ld a,[$cf91] + cp a,GREAT_BALL + ld a,12 ;any other BallFactor + jr nz,.next7 + ld a,8 +.next7 ;$574d + ld [H_DIVISOR],a + ld b,4 ; number of bytes in dividend + call Divide + ld hl,W_ENEMYMONCURHP + ld a,[hli] + ld b,a + ld a,[hl] + +; explanation: we have a 16-bit value equal to [b << 8 | a]. +; This number is divided by 4. The result is 8 bit (reg. a). +; Always bigger than zero. + srl b + rr a + srl b + rr a ; a = current HP / 4 + and a + jr nz,.next8 + inc a +.next8 ;$5766 + ld [H_DIVISOR],a + ld b,4 + call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4) + ld a,[H_QUOTIENT + 2] + and a + jr z,.next9 + ld a,255 + ld [H_QUOTIENT + 3],a +.next9 ;$5776 + pop bc + ld a,[$d007] ;enemy: Catch Rate + cp b + jr c,.next10 + ld a,[H_QUOTIENT + 2] + and a + jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success + call GenRandom + ld b,a + ld a,[H_QUOTIENT + 3] + cp b + jr c,.next10 +.BallSuccess ;$578b + jr .BallSuccess2 +.next10 ;$578d + ld a,[H_QUOTIENT + 3] + ld [$d11e],a + xor a + ld [H_MULTIPLICAND],a + ld [H_MULTIPLICAND + 1],a + ld a,[$d007] ;enemy: Catch Rate + ld [H_MULTIPLICAND + 2],a + ld a,100 + ld [H_MULTIPLIER],a + call Multiply ; CatchRate * 100 + ld a,[$cf91] + ld b,255 + cp a,POKE_BALL + jr z,.next11 + ld b,200 + cp a,GREAT_BALL + jr z,.next11 + ld b,150 + cp a,ULTRA_BALL + jr z,.next11 +.next11 ;$57b8 + ld a,b + ld [H_DIVISOR],a + ld b,4 + call Divide + ld a,[H_QUOTIENT + 2] + and a + ld b,$63 + jr nz,.next12 + ld a,[$d11e] + ld [H_MULTIPLIER],a + call Multiply + ld a,255 + ld [H_DIVISOR],a + ld b,4 + call Divide + ld a,[W_ENEMYMONSTATUS] ;status ailments + and a + jr z,.next13 + and a, 1 << FRZ | SLP + ld b,5 + jr z,.next14 + ld b,10 +.next14 ;$57e6 + ld a,[H_QUOTIENT + 3] + add b + ld [H_QUOTIENT + 3],a +.next13 ;$57eb + ld a,[H_QUOTIENT + 3] + cp a,10 + ld b,$20 + jr c,.next12 + cp a,30 + ld b,$61 + jr c,.next12 + cp a,70 + ld b,$62 + jr c,.next12 + ld b,$63 +.next12 ;$5801 + ld a,b + ld [$d11e],a +.BallSuccess2 ;$5805 + ld c,20 + call DelayFrames + ld a,TOSS_ANIM + ld [W_ANIMATIONID],a + xor a + ld [$fff3],a + ld [$cc5b],a + ld [$d05b],a + ld a,[wWhichPokemon] + push af + ld a,[$cf91] + push af + ld a,$08 ;probably animations + call Predef + pop af + ld [$cf91],a + pop af + ld [wWhichPokemon],a + ld a,[$d11e] + cp a,$10 + ld hl,ItemUseBallText00 + jp z,.printText0 + cp a,$20 + ld hl,ItemUseBallText01 + jp z,.printText0 + cp a,$61 + ld hl,ItemUseBallText02 + jp z,.printText0 + cp a,$62 + ld hl,ItemUseBallText03 + jp z,.printText0 + cp a,$63 + ld hl,ItemUseBallText04 + jp z,.printText0 + ld hl,$cfe6 ;current HP + ld a,[hli] + push af + ld a,[hli] + push af ;backup currentHP... + inc hl + ld a,[hl] + push af ;...and status ailments + push hl + ld hl,$d069 + bit 3,[hl] + jr z,.next15 + ld a,$4c + ld [W_ENEMYMONID],a + jr .next16 +.next15 ;$5871 + set 3,[hl] + ld hl,$cceb + ld a,[$cff1] + ld [hli],a + ld a,[$cff2] + ld [hl],a +.next16 ;$587e + ld a,[$cf91] + push af + ld a,[W_ENEMYMONID] + ld [$cf91],a + ld a,[$cff3] + ld [$d127],a + callab Func_3eb01 + pop af + ld [$cf91],a + pop hl + pop af + ld [hld],a + dec hl + pop af + ld [hld],a + pop af + ld [hl],a + ld a,[$cfe5] ;enemy + ld [$d11c],a + ld [$cf91],a + ld [$d11e],a + ld a,[W_BATTLETYPE] + dec a + jr z,.printText1 + ld hl,ItemUseBallText05 + call PrintText + ld a,$3a ;convert order: Internal->Dex + call Predef + ld a,[$d11e] + dec a + ld c,a + ld b,2 + ld hl,wPokedexOwned ;Dex_own_flags (pokemon) + ld a,$10 + call Predef ;check Dex flag (own already or not) + ld a,c + push af + ld a,[$d11e] + dec a + ld c,a + ld b,1 + ld a,$10 ;set Dex_own_flag? + call Predef + pop af + and a + jr nz,.checkParty + ld hl,ItemUseBallText06 + call PrintText + call CleanLCD_OAM + ld a,[$cfe5] ;caught mon_ID + ld [$d11e],a + ld a,$3d + call Predef +.checkParty ;$58f4 + ld a,[W_NUMINPARTY] + cp a,6 ;is party full? + jr z,.sendToBox + xor a + ld [$cc49],a + call CleanLCD_OAM + call AddPokemonToParty ;add mon to Party + jr .End +.sendToBox ;$5907 + call CleanLCD_OAM + call Func_e7a4 + ld hl,ItemUseBallText07 + ld a,[$d7f1] + bit 0,a ;already met Bill? + jr nz,.sendToBox2 + ld hl,ItemUseBallText08 +.sendToBox2 ;$591a + call PrintText + jr .End +.printText1 ;$591f + ld hl,ItemUseBallText05 +.printText0 ;$5922 + call PrintText + call CleanLCD_OAM +.End ;$5928 + ld a,[W_BATTLETYPE] + and a + ret nz + ld hl,$d31d + inc a + ld [$cf96],a + jp RemoveItemFromInventory ;remove ITEM (XXX) +ItemUseBallText00: ; d937 (3:5937) +;"It dodged the thrown ball!" +;"This pokemon can't be caught" + TX_FAR _ItemUseBallText00 + db "@" +ItemUseBallText01: ; d93c (3:593c) +;"You missed the pokemon!" + TX_FAR _ItemUseBallText01 + db "@" +ItemUseBallText02: ; d941 (3:5941) +;"Darn! The pokemon broke free!" + TX_FAR _ItemUseBallText02 + db "@" +ItemUseBallText03: ; d946 (3:5946) +;"Aww! It appeared to be caught!" + TX_FAR _ItemUseBallText03 + db "@" +ItemUseBallText04: ; d94b (3:594b) +;"Shoot! It was so close too!" + TX_FAR _ItemUseBallText04 + db "@" +ItemUseBallText05: ; d950 (3:5950) +;"All right! {MonName} was caught!" +;play sound + TX_FAR _ItemUseBallText05 + db $12,$06 + db "@" +ItemUseBallText07: ; d957 (3:5957) +;"X was transferred to Bill's PC" + TX_FAR _ItemUseBallText07 + db "@" +ItemUseBallText08: ; d95c (3:595c) +;"X was transferred to someone's PC" + TX_FAR _ItemUseBallText08 + db "@" + +ItemUseBallText06: ; d961 (3:5961) +;"New DEX data will be added..." +;play sound + TX_FAR _ItemUseBallText06 + db $13,$06 + db "@" + +ItemUseTownMap: ; d968 (3:5968) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + ld b, BANK(DisplayTownMap) + ld hl, DisplayTownMap + jp Bankswitch ; display Town Map + +ItemUseBicycle: ; d977 (3:5977) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + ld a,[$d700] + ld [$d11a],a + cp a,2 ; is the player surfing? + jp z,ItemUseNotTime + dec a ; is player already bicycling? + jr nz,.tryToGetOnBike +.getOffBike + call ItemUseReloadOverworldData + xor a + ld [$d700],a ; change player state to walking + call Func_2307 ; play walking music + ld hl,GotOffBicycleText + jr .printText +.tryToGetOnBike + call IsBikeRidingAllowed + jp nc,NoCyclingAllowedHere + call ItemUseReloadOverworldData + xor a ; no keys pressed + ld [H_CURRENTPRESSEDBUTTONS],a ; current joypad state + inc a + ld [$d700],a ; change player state to bicycling + ld hl,GotOnBicycleText + call Func_2307 ; play bike riding music +.printText + jp PrintText + +; used for Surf out-of-battle effect +ItemUseSurfboard: ; d9b4 (3:59b4) + ld a,[$d700] + ld [$d11a],a + cp a,2 ; is the player already surfing? + jr z,.tryToStopSurfing +.tryToSurf + call IsNextTileShoreOrWater + jp c,SurfingAttemptFailed + ld hl,TilePairCollisionsWater + call CheckForTilePairCollisions + jp c,SurfingAttemptFailed +.surf + call .makePlayerMoveForward + ld hl,$d730 + set 7,[hl] + ld a,2 + ld [$d700],a ; change player state to surfing + call Func_2307 ; play surfing music + ld hl,SurfingGotOnText + jp PrintText +.tryToStopSurfing + xor a + ld [$ff8c],a + ld d,16 ; talking range in pixels (normal range) + call IsSpriteInFrontOfPlayer2 + res 7,[hl] + ld a,[$ff8c] + and a ; is there a sprite in the way? + jr nz,.cannotStopSurfing + ld hl,TilePairCollisionsWater + call CheckForTilePairCollisions + jr c,.cannotStopSurfing + ld hl,$d530 ; pointer to list of passable tiles + ld a,[hli] + ld h,[hl] + ld l,a ; hl now points to passable tiles + ld a,[$cfc6] ; tile in front of the player + ld b,a +.passableTileLoop + ld a,[hli] + cp b + jr z,.stopSurfing + cp a,$ff + jr nz,.passableTileLoop +.cannotStopSurfing + ld hl,SurfingNoPlaceToGetOffText + jp PrintText +.stopSurfing + call .makePlayerMoveForward + ld hl,$d730 + set 7,[hl] + xor a + ld [$d700],a ; change player state to walking + dec a + ld [wJoypadForbiddenButtonsMask],a + call Func_2307 ; play walking music + jp LoadWalkingPlayerSpriteGraphics +; uses a simulated button press to make the player move forward +.makePlayerMoveForward + ld a,[$d52a] ; direction the player is going + bit 3,a + ld b,%01000000 ; Up key + jr nz,.storeSimulatedButtonPress + bit 2,a + ld b,%10000000 ; Down key + jr nz,.storeSimulatedButtonPress + bit 1,a + ld b,%00100000 ; Left key + jr nz,.storeSimulatedButtonPress + ld b,%00010000 ; Right key +.storeSimulatedButtonPress + ld a,b + ld [$ccd3],a ; base address of simulated button presses + xor a + ld [$cd39],a + inc a + ld [$cd38],a ; index of current simulated button press + ret + +SurfingGotOnText: ; da4c (3:5a4c) + TX_FAR _SurfingGotOnText + db "@" + +SurfingNoPlaceToGetOffText: ; da51 (3:5a51) + TX_FAR _SurfingNoPlaceToGetOffText + db "@" + +ItemUsePokedex: ; da56 (3:5a56) + ld a,$29 + jp Predef + +ItemUseEvoStone: ; da5b (3:5a5b) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + ld a,[wWhichPokemon] + push af + ld a,[$cf91] + ld [$d156],a + push af + ld a,$05 ; evolution stone party menu + ld [$d07d],a + ld a,$ff + ld [$cfcb],a + call DisplayPartyMenu + pop bc + jr c,.canceledItemUse + ld a,b + ld [$cf91],a + ld a,$01 + ld [$ccd4],a + ld a,(SFX_02_3e - SFX_Headers_02) / 3 + call PlaySoundWaitForCurrent ; play sound + call WaitForSoundToFinish ; wait for sound to end + callab Func_3ad0e ; try to evolve pokemon + ld a,[$d121] + and a + jr z,.noEffect + pop af + ld [wWhichPokemon],a + ld hl,wNumBagItems + ld a,1 ; remove 1 stone + ld [$cf96],a + jp RemoveItemFromInventory +.noEffect + call ItemUseNoEffect +.canceledItemUse + xor a + ld [$cd6a],a + pop af + ret + +ItemUseVitamin: ; dab4 (3:5ab4) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + +ItemUseMedicine: ; dabb (3:5abb) + ld a,[W_NUMINPARTY] + and a + jp z,.emptyParty + ld a,[wWhichPokemon] + push af + ld a,[$cf91] + push af + ld a,$01 + ld [$d07d],a ; item use party menu + ld a,$ff + ld [$cfcb],a + ld a,[$d152] + and a ; using Softboiled? + jr z,.notUsingSoftboiled +; if using softboiled + call GoBackToPartyMenu + jr .getPartyMonDataAddress +.emptyParty + ld hl,.emptyPartyText + xor a + ld [$cd6a],a ; item use failed + jp PrintText +.emptyPartyText + text "You don't have" + line "any #MON!" + prompt +.notUsingSoftboiled + call DisplayPartyMenu +.getPartyMonDataAddress + jp c,.canceledItemUse + ld hl,W_PARTYMON1DATA + ld bc,44 + ld a,[wWhichPokemon] + call AddNTimes + ld a,[wWhichPokemon] + ld [$cf06],a + ld d,a + ld a,[$cf91] + ld e,a + ld [$d0b5],a + pop af + ld [$cf91],a + pop af + ld [wWhichPokemon],a + ld a,[$d152] + and a ; using Softboiled? + jr z,.checkItemType +; if using softboiled + ld a,[wWhichPokemon] + cp d ; is the pokemon trying to use softboiled on itself? + jr z,ItemUseMedicine ; if so, force another choice +.checkItemType + ld a,[$cf91] + cp a,REVIVE + jr nc,.healHP ; if it's a Revive or Max Revive + cp a,FULL_HEAL + jr z,.cureStatusAilment ; if it's a Full Heal + cp a,HP_UP + jp nc,.useVitamin ; if it's a vitamin or Rare Candy + cp a,FULL_RESTORE + jr nc,.healHP ; if it's a Full Restore or one of the potions +; fall through if it's one of the status-specifc healing items +.cureStatusAilment + ld bc,4 + add hl,bc ; hl now points to status + ld a,[$cf91] + ld bc,$f008 + cp a,ANTIDOTE + jr z,.checkMonStatus + ld bc,$f110 + cp a,BURN_HEAL + jr z,.checkMonStatus + ld bc,$f220 + cp a,ICE_HEAL + jr z,.checkMonStatus + ld bc,$f307 + cp a,AWAKENING + jr z,.checkMonStatus + ld bc,$f440 + cp a,PARLYZ_HEAL + jr z,.checkMonStatus + ld bc,$f6ff ; Full Heal +.checkMonStatus + ld a,[hl] ; pokemon's status + and c ; does the pokemon have a status ailment the item can cure? + jp z,.healingItemNoEffect +; if the pokemon has a status the item can heal + xor a + ld [hl],a ; remove the status ailment in the party data + ld a,b + ld [$d07d],a ; the message to display for the item used + ld a,[wPlayerMonNumber] + cp d ; is pokemon the item was used on active in battle? + jp nz,.doneHealing +; if it is active in battle + xor a + ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data + push hl + ld hl,W_PLAYERBATTSTATUS3 + res 0,[hl] ; heal Toxic status + pop hl + ld bc,30 + add hl,bc ; hl now points to party stats + ld de,W_PLAYERMONMAXHP + ld bc,10 + call CopyData ; copy party stats to in-battle stat data + ld a,$28 + call Predef + jp .doneHealing +.healHP + inc hl ; hl = address of current HP + ld a,[hli] + ld b,a + ld [wHPBarOldHP+1],a + ld a,[hl] + ld c,a + ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian) + or b + jr nz,.notFainted +.fainted + ld a,[$cf91] + cp a,REVIVE + jr z,.updateInBattleFaintedData + cp a,MAX_REVIVE + jr z,.updateInBattleFaintedData + jp .healingItemNoEffect +.updateInBattleFaintedData + ld a,[W_ISINBATTLE] + and a + jr z,.compareCurrentHPToMaxHP + push hl + push de + push bc + ld a,[$cf06] + ld c,a + ld hl,$ccf5 + ld b,$02 + ld a,$10 + call Predef + ld a,c + and a + jr z,.next + ld a,[$cf06] + ld c,a + ld hl,W_PLAYERMONSALIVEFLAGS + ld b,$01 + ld a,$10 + call Predef +.next + pop bc + pop de + pop hl + jr .compareCurrentHPToMaxHP +.notFainted + ld a,[$cf91] + cp a,REVIVE + jp z,.healingItemNoEffect + cp a,MAX_REVIVE + jp z,.healingItemNoEffect +.compareCurrentHPToMaxHP + push hl + push bc + ld bc,32 + add hl,bc ; hl now points to max HP + pop bc + ld a,[hli] + cp b + jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match + ld a,[hl] + cp c +.skipComparingLSB + pop hl + jr nz,.notFullHP +.fullHP ; if the pokemon's current HP equals its max HP + ld a,[$cf91] + cp a,FULL_RESTORE + jp nz,.healingItemNoEffect + inc hl + inc hl + ld a,[hld] ; status ailment + and a ; does the pokemon have a status ailment? + jp z,.healingItemNoEffect + ld a,FULL_HEAL + ld [$cf91],a + dec hl + dec hl + dec hl + jp .cureStatusAilment +.notFullHP ; if the pokemon's current HP doesn't equal its max HP + xor a + ld [$d083],a + ld [$c02a],a + push hl + push de + ld bc,32 + add hl,bc ; hl now points to max HP + ld a,[hli] + ld [wHPBarMaxHP+1],a + ld a,[hl] + ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian) + ld a,[$d152] + and a ; using Softboiled? + jp z,.notUsingSoftboiled2 +; if using softboiled + ld hl,wHPBarMaxHP + ld a,[hli] + push af + ld a,[hli] + push af + ld a,[hli] + push af + ld a,[hl] + push af + ld hl,W_PARTYMON1_MAXHP + ld a,[wWhichPokemon] + ld bc,44 + call AddNTimes + ld a,[hli] + ld [$ceea],a + ld [H_DIVIDEND],a + ld a,[hl] + ld [wHPBarMaxHP],a + ld [H_DIVIDEND + 1],a + ld a,5 + ld [H_DIVISOR],a + ld b,2 ; number of bytes + call Divide ; get 1/5 of max HP of pokemon that used Softboiled + ld bc,-33 + add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled +; subtract 1/5 of max HP from current HP of pokemon that used Softboiled + ld a,[H_QUOTIENT + 3] + push af + ld b,a + ld a,[hl] + ld [wHPBarOldHP],a + sub b + ld [hld],a + ld [wHPBarNewHP],a + ld a,[H_QUOTIENT + 2] + ld b,a + ld a,[hl] + ld [wHPBarOldHP+1],a + sbc b + ld [hl],a + ld [wHPBarNewHP+1],a + FuncCoord 4, 1 ; $c3b8 + ld hl,Coord + ld a,[wWhichPokemon] + ld bc,2 * 20 + call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled + ld a,(SFX_02_3d - SFX_Headers_02) / 3 + call PlaySoundWaitForCurrent ; play sound + ld a,[$fff6] + set 0,a + ld [$fff6],a + ld a,$02 + ld [$cf94],a + ld a,$48 + call Predef ; animate HP bar decrease of pokemon that used Softboiled + ld a,[$fff6] + res 0,a + ld [$fff6],a + pop af + ld b,a ; store heal amount (1/5 of max HP) + ld hl,$ceec + pop af + ld [hld],a + pop af + ld [hld],a + pop af + ld [hld],a + pop af + ld [hl],a + jr .addHealAmount +.notUsingSoftboiled2 + ld a,[$cf91] + cp a,SODA_POP + ld b,60 ; Soda Pop heal amount + jr z,.addHealAmount + ld b,80 ; Lemonade heal amount + jr nc,.addHealAmount + cp a,FRESH_WATER + ld b,50 ; Fresh Water heal amount + jr z,.addHealAmount + cp a,SUPER_POTION + ld b,200 ; Hyper Potion heal amount + jr c,.addHealAmount + ld b,50 ; Super Potion heal amount + jr z,.addHealAmount + ld b,20 ; Potion heal amount +.addHealAmount + pop de + pop hl + ld a,[hl] + add b + ld [hld],a + ld [wHPBarNewHP],a + ld a,[hl] + ld [wHPBarNewHP+1],a + jr nc,.noCarry + inc [hl] + ld a,[hl] + ld [$ceee],a +.noCarry + push de + inc hl + ld d,h + ld e,l ; de now points to current HP + ld hl,33 + add hl,de ; hl now points to max HP + ld a,[$cf91] + cp a,REVIVE + jr z,.setCurrentHPToHalfMaxHP + ld a,[hld] + ld b,a + ld a,[de] + sub b + dec de + ld b,[hl] + ld a,[de] + sbc b + jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing + ld a,[$cf91] + cp a,HYPER_POTION + jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion + cp a,MAX_REVIVE + jr z,.setCurrentHPToMaxHp ; if using a Max Revive + jr .updateInBattleData +.setCurrentHPToHalfMaxHP + dec hl + dec de + ld a,[hli] + srl a + ld [de],a + ld [wHPBarNewHP+1],a + ld a,[hl] + rr a + inc de + ld [de],a + ld [wHPBarNewHP],a + dec de + jr .doneHealingPartyHP +.setCurrentHPToMaxHp + ld a,[hli] + ld [de],a + ld [wHPBarNewHP+1],a + inc de + ld a,[hl] + ld [de],a + ld [wHPBarNewHP],a + dec de +.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure + ld a,[$cf91] + cp a,FULL_RESTORE + jr nz,.updateInBattleData + ld bc,-31 + add hl,bc + xor a + ld [hl],a ; remove the status ailment in the party data +.updateInBattleData + ld h,d + ld l,e + pop de + ld a,[wPlayerMonNumber] + cp d ; is pokemon the item was used on active in battle? + jr nz,.calculateHPBarCoords +; copy party HP to in-battle HP + ld a,[hli] + ld [W_PLAYERMONCURHP],a + ld a,[hld] + ld [W_PLAYERMONCURHP + 1],a + ld a,[$cf91] + cp a,FULL_RESTORE + jr nz,.calculateHPBarCoords + xor a + ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data +.calculateHPBarCoords + ld hl,$c390 + ld bc,2 * 20 + inc d +.calculateHPBarCoordsLoop + add hl,bc + dec d + jr nz,.calculateHPBarCoordsLoop + jr .doneHealing +.healingItemNoEffect + call ItemUseNoEffect + jp .done +.doneHealing + ld a,[$d152] + and a ; using Softboiled? + jr nz,.skipRemovingItem ; no item to remove if using Softboiled + push hl + call RemoveUsedItem + pop hl +.skipRemovingItem + ld a,[$cf91] + cp a,FULL_RESTORE + jr c,.playStatusAilmentCuringSound + cp a,FULL_HEAL + jr z,.playStatusAilmentCuringSound + ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound + call PlaySoundWaitForCurrent ; play sound + ld a,[$fff6] + set 0,a + ld [$fff6],a + ld a,$02 + ld [$cf94],a + ld a,$48 + call Predef ; animate the HP bar lengthening + ld a,[$fff6] + res 0,a + ld [$fff6],a + ld a,$f7 ; revived message + ld [$d07d],a + ld a,[$cf91] + cp a,REVIVE + jr z,.showHealingItemMessage + cp a,MAX_REVIVE + jr z,.showHealingItemMessage + ld a,$f5 ; standard HP healed message + ld [$d07d],a + jr .showHealingItemMessage +.playStatusAilmentCuringSound + ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound + call PlaySoundWaitForCurrent ; play sound +.showHealingItemMessage + xor a + ld [H_AUTOBGTRANSFERENABLED],a + call ClearScreen + dec a + ld [$cfcb],a + call RedrawPartyMenu ; redraws the party menu and displays the message + ld a,1 + ld [H_AUTOBGTRANSFERENABLED],a + ld c,50 + call DelayFrames + call WaitForTextScrollButtonPress ; wait for a button press + jr .done +.canceledItemUse + xor a + ld [$cd6a],a ; item use failed + pop af + pop af +.done + ld a,[$d152] + and a ; using Softboiled? + ret nz ; if so, return + call GBPalWhiteOut + call z,GoPAL_SET_CF1C + ld a,[W_ISINBATTLE] + and a + ret nz + jp ReloadMapData ; restore saved screen +.useVitamin + push hl + ld a,[hl] + ld [$d0b5],a + ld [$d11e],a + ld bc,33 + add hl,bc ; hl now points to level + ld a,[hl] ; a = level + ld [$d127],a ; store level + call GetMonHeader + push de + ld a,d + ld hl,W_PARTYMON1NAME + call GetPartyMonName + pop de + pop hl + ld a,[$cf91] + cp a,RARE_CANDY + jp z,.useRareCandy + push hl + sub a,HP_UP + add a + ld bc,17 + add hl,bc + add l + ld l,a + jr nc,.noCarry2 + inc h +.noCarry2 + ld a,10 + ld b,a + ld a,[hl] ; a = MSB of stat experience of the appropriate stat + cp a,100 ; is there already at least 25600 (256 * 100) stat experience? + jr nc,.vitaminNoEffect ; if so, vitamins can't add any more + add b ; add 2560 (256 * 10) stat experience + jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump + ld a,255 +.noCarry3 + ld [hl],a + pop hl + call .recalculateStats + ld hl,VitaminText + ld a,[$cf91] + sub a,HP_UP - 1 + ld c,a +.statNameLoop ; loop to get the address of the name of the stat the vitamin increases + dec c + jr z,.gotStatName +.statNameInnerLoop + ld a,[hli] + ld b,a + ld a,$50 + cp b + jr nz,.statNameInnerLoop + jr .statNameLoop +.gotStatName + ld de,$cf4b + ld bc,10 + call CopyData ; copy the stat's name to $cf4b + ld a,(SFX_02_3e - SFX_Headers_02) / 3 + call PlaySound ; play sound + ld hl,VitaminStatRoseText + call PrintText + jp RemoveUsedItem +.vitaminNoEffect + pop hl + ld hl,VitaminNoEffectText + call PrintText + jp GBPalWhiteOut +.recalculateStats + ld bc,34 + add hl,bc + ld d,h + ld e,l ; de now points to stats + ld bc,-18 + add hl,bc ; hl now points to byte 3 of experience + ld b,1 + jp CalcStats ; recalculate stats +.useRareCandy + push hl + ld bc,33 + add hl,bc ; hl now points to level + ld a,[hl] ; a = level + cp a,100 + jr z,.vitaminNoEffect ; can't raise level above 100 + inc a + ld [hl],a ; store incremented level + ld [$d127],a + push hl + push de + ld d,a + callab CalcExperience ; calculate experience for next level and store it at $ff96 + pop de + pop hl + ld bc,-19 + add hl,bc ; hl now points to experience +; update experience to minimum for new level + ld a,[$ff96] + ld [hli],a + ld a,[$ff97] + ld [hli],a + ld a,[$ff98] + ld [hl],a + pop hl + ld a,[wWhichPokemon] + push af + ld a,[$cf91] + push af + push de + push hl + ld bc,34 + add hl,bc ; hl now points to MSB of max HP + ld a,[hli] + ld b,a + ld c,[hl] + pop hl + push bc + push hl + call .recalculateStats + pop hl + ld bc,35 ; hl now points to LSB of max HP + add hl,bc + pop bc + ld a,[hld] + sub c + ld c,a + ld a,[hl] + sbc b + ld b,a ; bc = the amount of max HP gained from leveling up +; add the amount gained to the current HP + ld de,-32 + add hl,de ; hl now points to MSB of current HP + ld a,[hl] + add c + ld [hld],a + ld a,[hl] + adc b + ld [hl],a + ld a,$f8 ; level up message + ld [$d07d],a + call RedrawPartyMenu + pop de + ld a,d + ld [wWhichPokemon],a + ld a,e + ld [$d11e],a + xor a + ld [$cc49],a ; load from player's party + call LoadMonData + ld d,$01 + callab PrintStatsBox ; display new stats text box + call WaitForTextScrollButtonPress ; wait for button press + xor a + ld [$cc49],a + ld a,$1a + call Predef ; learn level up move, if any + xor a + ld [$ccd4],a + callab Func_3ad0e ; evolve pokemon, if appropriate + ld a,$01 + ld [$cfcb],a + pop af + ld [$cf91],a + pop af + ld [wWhichPokemon],a + jp RemoveUsedItem + +VitaminStatRoseText: ; df24 (3:5f24) + TX_FAR _VitaminStatRoseText + db "@" + +VitaminNoEffectText: ; df29 (3:5f29) + TX_FAR _VitaminNoEffectText + db "@" + +VitaminText: ; df2e (3:5f2e) + db "HEALTH@" + db "ATTACK@" + db "DEFENSE@" + db "SPEED@" + db "SPECIAL@" + +ItemUseBait: ; df52 (3:5f52) + ld hl,ThrewBaitText + call PrintText + ld hl,$d007 ; catch rate + srl [hl] ; halve catch rate + ld a,BAIT_ANIM + ld hl,$cce9 ; bait factor + ld de,$cce8 ; escape factor + jr BaitRockCommon + +ItemUseRock: ; df67 (3:5f67) + ld hl,ThrewRockText + call PrintText + ld hl,$d007 ; catch rate + ld a,[hl] + add a ; double catch rate + jr nc,.noCarry + ld a,$ff +.noCarry + ld [hl],a + ld a,ROCK_ANIM + ld hl,$cce8 ; escape factor + ld de,$cce9 ; bait factor + +BaitRockCommon: ; df7f (3:5f7f) + ld [W_ANIMATIONID],a + xor a + ld [$cc5b],a + ld [H_WHOSETURN],a + ld [de],a ; zero escape factor (for bait), zero bait factor (for rock) +.randomLoop ; loop until a random number less than 5 is generated + call GenRandom + and a,7 + cp a,5 + jr nc,.randomLoop + inc a ; increment the random number, giving a range from 1 to 5 inclusive + ld b,a + ld a,[hl] + add b ; increase bait factor (for bait), increase escape factor (for rock) + jr nc,.noCarry + ld a,$ff +.noCarry + ld [hl],a + ld a,$08 + call Predef ; do animation + ld c,70 + jp DelayFrames + +ThrewBaitText: ; dfa5 (3:5fa5) + TX_FAR _ThrewBaitText + db "@" + +ThrewRockText: ; dfaa (3:5faa) + TX_FAR _ThrewRockText + db "@" + +; also used for Dig out-of-battle effect +ItemUseEscapeRope: ; dfaf (3:5faf) + ld a,[W_ISINBATTLE] + and a + jr nz,.notUsable + ld a,[W_CURMAP] + cp a,AGATHAS_ROOM + jr z,.notUsable + ld a,[W_CURMAPTILESET] + ld b,a + ld hl,EscapeRopeTilesets +.loop + ld a,[hli] + cp a,$ff + jr z,.notUsable + cp b + jr nz,.loop + ld hl,$d732 + set 3,[hl] + set 6,[hl] + ld hl,$d72e + res 4,[hl] + ld hl,$d790 + res 7,[hl] ; unset Safari Zone bit + xor a + ld [$da47],a + ld [W_SAFARIZONEENTRANCECURSCRIPT],a + inc a + ld [$d078],a + ld [$cd6a],a ; item used + ld a,[$d152] + and a ; using Dig? + ret nz ; if so, return + call ItemUseReloadOverworldData + ld c,30 + call DelayFrames + jp RemoveUsedItem +.notUsable + jp ItemUseNotTime + +EscapeRopeTilesets: ; dffd (3:5ffd) + db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR + db $ff ; terminator + +ItemUseRepel: ; e003 (3:6003) + ld b,100 + +ItemUseRepelCommon: ; e005 (3:6005) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + ld a,b + ld [$d0db],a + jp PrintItemUseTextAndRemoveItem + +; handles X Accuracy item +ItemUseXAccuracy: ; e013 (3:6013) + ld a,[W_ISINBATTLE] + and a + jp z,ItemUseNotTime + ld hl,W_PLAYERBATTSTATUS2 + set 0,[hl] ; X Accuracy bit + jp PrintItemUseTextAndRemoveItem + +; This function is bugged and never works. It always jumps to ItemUseNotTime. +; The Card Key is handled in a different way. +ItemUseCardKey: ; e022 (3:6022) + xor a + ld [$d71f],a + call Func_c586 + ld a,[Func_c586] ; $4586 + cp a,$18 + jr nz,.next0 + ld hl,CardKeyTable1 + jr .next1 +.next0 + cp a,$24 + jr nz,.next2 + ld hl,CardKeyTable2 + jr .next1 +.next2 + cp a,$5e + jp nz,ItemUseNotTime + ld hl,CardKeyTable3 +.next1 + ld a,[W_CURMAP] + ld b,a +.loop + ld a,[hli] + cp a,$ff + jp z,ItemUseNotTime + cp b + jr nz,.nextEntry1 + ld a,[hli] + cp d + jr nz,.nextEntry2 + ld a,[hli] + cp e + jr nz,.nextEntry3 + ld a,[hl] + ld [$d71f],a + jr .done +.nextEntry1 + inc hl +.nextEntry2 + inc hl +.nextEntry3 + inc hl + jr .loop +.done + ld hl,ItemUseText00 + call PrintText + ld hl,$d728 + set 7,[hl] + ret + +; These tables are probably supposed to be door locations in Silph Co., +; but they are unused. +; The reason there are 3 tables is unknown. + +; Format: +; 00: Map ID +; 01: Y +; 02: X +; 03: ID? + +CardKeyTable1: ; e072 (3:6072) + db SILPH_CO_2F,$04,$04,$00 + db SILPH_CO_2F,$04,$05,$01 + db SILPH_CO_4F,$0C,$04,$02 + db SILPH_CO_4F,$0C,$05,$03 + db SILPH_CO_7F,$06,$0A,$04 + db SILPH_CO_7F,$06,$0B,$05 + db SILPH_CO_9F,$04,$12,$06 + db SILPH_CO_9F,$04,$13,$07 + db SILPH_CO_10F,$08,$0A,$08 + db SILPH_CO_10F,$08,$0B,$09 + db $ff + +CardKeyTable2: ; e09b (3:609b) + db SILPH_CO_3F,$08,$09,$0A + db SILPH_CO_3F,$09,$09,$0B + db SILPH_CO_5F,$04,$07,$0C + db SILPH_CO_5F,$05,$07,$0D + db SILPH_CO_6F,$0C,$05,$0E + db SILPH_CO_6F,$0D,$05,$0F + db SILPH_CO_8F,$08,$07,$10 + db SILPH_CO_8F,$09,$07,$11 + db SILPH_CO_9F,$08,$03,$12 + db SILPH_CO_9F,$09,$03,$13 + db $ff + +CardKeyTable3: ; e0c4 (3:60c4) + db SILPH_CO_11F,$08,$09,$14 + db SILPH_CO_11F,$09,$09,$15 + db $ff + +ItemUsePokedoll: ; e0cd (3:60cd) + ld a,[W_ISINBATTLE] + dec a + jp nz,ItemUseNotTime + ld a,$01 + ld [$d078],a + jp PrintItemUseTextAndRemoveItem + +ItemUseGuardSpec: ; e0dc (3:60dc) + ld a,[W_ISINBATTLE] + and a + jp z,ItemUseNotTime + ld hl,W_PLAYERBATTSTATUS2 + set 1,[hl] ; Mist bit + jp PrintItemUseTextAndRemoveItem + +ItemUseSuperRepel: ; e0eb (3:60eb) + ld b,200 + jp ItemUseRepelCommon + +ItemUseMaxRepel: ; e0f0 (3:60f0) + ld b,250 + jp ItemUseRepelCommon + +ItemUseDireHit: ; e0f5 (3:60f5) + ld a,[W_ISINBATTLE] + and a + jp z,ItemUseNotTime + ld hl,W_PLAYERBATTSTATUS2 + set 2,[hl] ; Focus Energy bit + jp PrintItemUseTextAndRemoveItem + +ItemUseXStat: ; e104 (3:6104) + ld a,[W_ISINBATTLE] + and a + jr nz,.inBattle + call ItemUseNotTime + ld a,2 + ld [$cd6a],a ; item not used + ret +.inBattle + ld hl,W_PLAYERMOVENUM + ld a,[hli] + push af ; save [W_PLAYERMOVENUM] + ld a,[hl] + push af ; save [W_PLAYERMOVEEFFECT] + push hl + ld a,[$cf91] + sub a,X_ATTACK - ATTACK_UP1_EFFECT + ld [hl],a ; store player move effect + call PrintItemUseTextAndRemoveItem + ld a,XSTATITEM_ANIM ; X stat item animation ID + ld [W_PLAYERMOVENUM],a + call LoadScreenTilesFromBuffer1 ; restore saved screen + call Delay3 + xor a + ld [H_WHOSETURN],a ; set turn to player's turn + callba StatModifierUpEffect ; do stat increase move + pop hl + pop af + ld [hld],a ; restore [W_PLAYERMOVEEFFECT] + pop af + ld [hl],a ; restore [W_PLAYERMOVENUM] + ret + +ItemUsePokeflute: ; e140 (3:6140) + ld a,[W_ISINBATTLE] + and a + jr nz,.inBattle +; if not in battle + call ItemUseReloadOverworldData + ld a,[W_CURMAP] + cp a,ROUTE_12 + jr nz,.notRoute12 + ld a,[$d7d8] + bit 7,a ; has the player beaten Route 12 Snorlax yet? + jr nz,.noSnorlaxToWakeUp +; if the player hasn't beaten Route 12 Snorlax + ld hl,Route12SnorlaxFluteCoords + call ArePlayerCoordsInArray + jr nc,.noSnorlaxToWakeUp + ld hl,PlayedFluteHadEffectText + call PrintText + ld hl,$d7d8 + set 6,[hl] ; trigger Snorlax fight (handled by map script) + ret +.notRoute12 + cp a,ROUTE_16 + jr nz,.noSnorlaxToWakeUp + ld a,[$d7e0] + bit 1,a ; has the player beaten Route 16 Snorlax yet? + jr nz,.noSnorlaxToWakeUp +; if the player hasn't beaten Route 16 Snorlax + ld hl,Route16SnorlaxFluteCoords + call ArePlayerCoordsInArray + jr nc,.noSnorlaxToWakeUp + ld hl,PlayedFluteHadEffectText + call PrintText + ld hl,$d7e0 + set 0,[hl] ; trigger Snorlax fight (handled by map script) + ret +.noSnorlaxToWakeUp + ld hl,PlayedFluteNoEffectText + jp PrintText +.inBattle + xor a + ld [$cd3d],a ; initialize variable that indicates if any pokemon were woken up to zero + ld b,~SLP & $FF + ld hl,W_PARTYMON1_STATUS + call WakeUpEntireParty + ld a,[W_ISINBATTLE] + dec a ; is it a trainer battle? + jr z,.skipWakingUpEnemyParty +; if it's a trainer battle + ld hl,$d8a8 ; enemy party pokemon 1 status + call WakeUpEntireParty +.skipWakingUpEnemyParty + ld hl,W_PLAYERMONSTATUS + ld a,[hl] + and b ; remove Sleep status + ld [hl],a + ld hl,W_ENEMYMONSTATUS + ld a,[hl] + and b ; remove Sleep status + ld [hl],a + call LoadScreenTilesFromBuffer2 ; restore saved screen + ld a,[$cd3d] + and a ; were any pokemon asleep before playing the flute? + ld hl,PlayedFluteNoEffectText + jp z,PrintText ; if no pokemon were asleep +; if some pokemon were asleep + ld hl,PlayedFluteHadEffectText + call PrintText + ld a,[$d083] + and a,$80 + jr nz,.skipMusic + call WaitForSoundToFinish ; wait for sound to end + callba Music_PokeFluteInBattle ; play in-battle pokeflute music +.musicWaitLoop ; wait for music to finish playing + ld a,[$c02c] + and a ; music off? + jr nz,.musicWaitLoop +.skipMusic + ld hl,FluteWokeUpText + jp PrintText + +; wakes up all party pokemon +; INPUT: +; hl must point to status of first pokemon in party (player's or enemy's) +; b must equal ~SLP +; [$cd3d] should be initialized to 0 +; OUTPUT: +; [$cd3d]: set to 1 if any pokemon were asleep +WakeUpEntireParty: ; e1e5 (3:61e5) + ld de,44 + ld c,6 +.loop + ld a,[hl] + push af + and a,SLP ; is pokemon asleep? + jr z,.notAsleep + ld a,1 + ld [$cd3d],a ; indicate that a pokemon had to be woken up +.notAsleep + pop af + and b ; remove Sleep status + ld [hl],a + add hl,de + dec c + jr nz,.loop + ret + +; Format: +; 00: Y +; 01: X +Route12SnorlaxFluteCoords: ; e1fd (3:61fd) + db 62,9 ; one space West of Snorlax + db 61,10 ; one space North of Snorlax + db 63,10 ; one space South of Snorlax + db 62,11 ; one space East of Snorlax + db $ff ; terminator + +; Format: +; 00: Y +; 01: X +Route16SnorlaxFluteCoords: ; e206 (3:6206) + db 10,27 ; one space East of Snorlax + db 10,25 ; one space West of Snorlax + db $ff ; terminator + +PlayedFluteNoEffectText: ; e20b (3:620b) + TX_FAR _PlayedFluteNoEffectText + db "@" + +FluteWokeUpText: ; e210 (3:6210) + TX_FAR _FluteWokeUpText + db "@" + +PlayedFluteHadEffectText: ; e215 (3:6215) + TX_FAR _PlayedFluteHadEffectText + db $06 + db $08 + ld a,[W_ISINBATTLE] + and a + jr nz,.done +; play out-of-battle pokeflute music + ld a,$ff + call PlaySound ; turn off music + ld a, (SFX_02_5e - SFX_Headers_02) / 3 + ld c, BANK(SFX_02_5e) + call PlayMusic ; play music +.musicWaitLoop ; wait for music to finish playing + ld a,[$c028] + cp a,$b8 + jr z,.musicWaitLoop + call Func_2307 ; start playing normal music again +.done + jp TextScriptEnd ; end text + +ItemUseCoinCase: ; e23a (3:623a) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + ld hl,CoinCaseNumCoinsText + jp PrintText + +CoinCaseNumCoinsText: ; e247 (3:6247) + TX_FAR _CoinCaseNumCoinsText + db "@" + +OldRodCode: ; e24c (3:624c) + call FishingInit + jp c, ItemUseNotTime + ld bc, (5 << 8) | MAGIKARP + ld a, $1 ; set bite + jr RodResponse ; 0xe257 $34 + +GoodRodCode: ; e259 (3:6259) + call FishingInit + jp c,ItemUseNotTime +.RandomLoop + call GenRandom + srl a + jr c, .SetBite + and %11 + cp 2 + jr nc, .RandomLoop + ; choose which monster appears + ld hl,GoodRodMons + add a,a + ld c,a + ld b,0 + add hl,bc + ld b,[hl] + inc hl + ld c,[hl] + and a +.SetBite + ld a,0 + rla + xor 1 + jr RodResponse + +INCLUDE "data/good_rod.asm" + +SuperRodCode: ; e283 (3:6283) + call FishingInit + jp c, ItemUseNotTime + call ReadSuperRodData ; 0xe8ea + ld a, e +RodResponse: ; e28d (3:628d) + ld [$CD3D], a + + dec a ; is there a bite? + jr nz, .next + ; if yes, store level and species data + ld a, 1 + ld [$D05F], a + ld a, b ; level + ld [W_CURENEMYLVL], a + ld a, c ; species + ld [W_CUROPPONENT], a + +.next + ld hl, $D700 + ld a, [hl] ; store the value in a + push af + push hl + ld [hl], 0 + callba Func_707b6 + pop hl + pop af + ld [hl], a + ret + +; checks if fishing is possible and if so, runs initialization code common to all rods +; unsets carry if fishing is possible, sets carry if not +FishingInit: ; e2b4 (3:62b4) + ld a,[W_ISINBATTLE] + and a + jr z,.notInBattle + scf ; can't fish during battle + ret +.notInBattle + call IsNextTileShoreOrWater + ret c + ld a,[$d700] + cp a,2 ; Surfing? + jr z,.surfing + call ItemUseReloadOverworldData + ld hl,ItemUseText00 + call PrintText + ld a,(SFX_02_3e - SFX_Headers_02) / 3 + call PlaySound ; play sound + ld c,80 + call DelayFrames + and a + ret +.surfing + scf ; can't fish when surfing + ret + +ItemUseOaksParcel: ; e2de (3:62de) + jp ItemUseNotYoursToUse + +ItemUseItemfinder: ; e2e1 (3:62e1) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + call ItemUseReloadOverworldData + callba HiddenItemNear ; check for hidden items + ld hl,ItemfinderFoundNothingText + jr nc,.printText ; if no hidden items + ld c,4 +.loop + ld a,(SFX_02_4a - SFX_Headers_02) / 3 + call PlaySoundWaitForCurrent ; play sound + ld a,(SFX_02_5a - SFX_Headers_02) / 3 + call PlaySoundWaitForCurrent ; play sound + dec c + jr nz,.loop + ld hl,ItemfinderFoundItemText +.printText + jp PrintText + +ItemfinderFoundItemText: ; e30d (3:630d) + TX_FAR _ItemfinderFoundItemText + db "@" + +ItemfinderFoundNothingText: ; e312 (3:6312) + TX_FAR _ItemfinderFoundNothingText + db "@" + +ItemUsePPUp: ; e317 (3:6317) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + +ItemUsePPRestore: ; e31e (3:631e) + ld a,[wWhichPokemon] + push af + ld a,[$cf91] + ld [$cd3d],a +.chooseMon + xor a + ld [$cfcb],a + ld a,$01 ; item use party menu + ld [$d07d],a + call DisplayPartyMenu + jr nc,.chooseMove + jp .itemNotUsed +.chooseMove + ld a,[$cd3d] + cp a,ELIXER + jp nc,.useElixir ; if Elixir or Max Elixir + ld a,$02 + ld [wMoveMenuType],a + ld hl,RaisePPWhichTechniqueText + ld a,[$cd3d] + cp a,ETHER ; is it a PP Up? + jr c,.printWhichTechniqueMessage ; if so, print the raise PP message + ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message +.printWhichTechniqueMessage + call PrintText + xor a + ld [$cc2e],a + callab MoveSelectionMenu ; move selection menu + ld a,0 + ld [$cc2e],a + jr nz,.chooseMon + ld hl,W_PARTYMON1_MOVE1 + ld bc,44 + call GetSelectedMoveOffset + push hl + ld a,[hl] + ld [$d11e],a + call GetMoveName + call CopyStringToCF4B ; copy name to $cf4b + pop hl + ld a,[$cd3d] + cp a,ETHER + jr nc,.useEther ; if Ether or Max Ether +.usePPUp + ld bc,21 + add hl,bc + ld a,[hl] ; move PP + cp a,3 << 6 ; have 3 PP Ups already been used? + jr c,.PPNotMaxedOut + ld hl,PPMaxedOutText + call PrintText + jr .chooseMove +.PPNotMaxedOut + ld a,[hl] + add a,1 << 6 ; increase PP Up count by 1 + ld [hl],a + ld a,1 ; 1 PP Up used + ld [$d11e],a + call RestoreBonusPP ; add the bonus PP to current PP + ld hl,PPIncreasedText + call PrintText +.done + pop af + ld [wWhichPokemon],a + call GBPalWhiteOut + call GoPAL_SET_CF1C + jp RemoveUsedItem +.afterRestoringPP ; after using a (Max) Ether/Elixir + ld a,[wWhichPokemon] + ld b,a + ld a,[wPlayerMonNumber] + cp b ; is the pokemon whose PP was restored active in battle? + jr nz,.skipUpdatingInBattleData + ld hl,W_PARTYMON1_MOVE1PP + ld bc,44 + call AddNTimes + ld de,W_PLAYERMONPP + ld bc,4 + call CopyData ; copy party data to in-battle data +.skipUpdatingInBattleData + ld a,(SFX_02_3e - SFX_Headers_02) / 3 + call PlaySound + ld hl,PPRestoredText + call PrintText + jr .done +.useEther + call .restorePP + jr nz,.afterRestoringPP + jp .noEffect +; unsets zero flag if PP was restored, sets zero flag if not +; however, this is bugged for Max Ethers and Max Elixirs (see below) +.restorePP + xor a + ld [$cc49],a ; party pokemon + call GetMaxPP + ld hl,W_PARTYMON1_MOVE1 + ld bc,44 + call GetSelectedMoveOffset + ld bc,21 + add hl,bc ; hl now points to move's PP + ld a,[$d11e] + ld b,a ; b = max PP + ld a,[$cd3d] + cp a,MAX_ETHER + jr z,.fullyRestorePP + ld a,[hl] ; move PP + and a,%00111111 ; lower 6 bit bits store current PP + cp b ; does current PP equal max PP? + ret z ; if so, return + add a,10 ; increase current PP by 10 +; b holds the max PP amount and b will hold the new PP amount. +; So, if the new amount meets or exceeds the max amount, +; cap the amount to the max amount by leaving b unchanged. +; Otherwise, store the new amount in b. + cp b ; does the new amount meet or exceed the maximum? + jr nc,.storeNewAmount + ld b,a +.storeNewAmount + ld a,[hl] ; move PP + and a,%11000000 ; PP Up counter bits + add b + ld [hl],a + ret +.fullyRestorePP + ld a,[hl] ; move PP +; Note that this code has a bug. It doesn't mask out the upper two bits, which +; are used to count how many PP Ups have been used on the move. So, Max Ethers +; and Max Elixirs will not be detected as having no effect on a move with full +; PP if the move has had any PP Ups used on it. + cp b ; does current PP equal max PP? + ret z + jr .storeNewAmount +.useElixir +; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER + ld hl,$cd3d + dec [hl] + dec [hl] + xor a + ld hl,wCurrentMenuItem + ld [hli],a + ld [hl],a ; zero the counter for number of moves that had their PP restored + ld b,4 +; loop through each move and restore PP +.elixirLoop + push bc + ld hl,W_PARTYMON1_MOVE1 + ld bc,44 + call GetSelectedMoveOffset + ld a,[hl] + and a ; does the current slot have a move? + jr z,.nextMove + call .restorePP + jr z,.nextMove +; if some PP was restored + ld hl,$cc27 ; counter for number of moves that had their PP restored + inc [hl] +.nextMove + ld hl,wCurrentMenuItem + inc [hl] + pop bc + dec b + jr nz,.elixirLoop + ld a,[$cc27] + and a ; did any moves have their PP restored? + jp nz,.afterRestoringPP +.noEffect + call ItemUseNoEffect +.itemNotUsed + call GBPalWhiteOut + call GoPAL_SET_CF1C + pop af + xor a + ld [$cd6a],a ; item use failed + ret + +RaisePPWhichTechniqueText: ; e45d (3:645d) + TX_FAR _RaisePPWhichTechniqueText + db "@" + +RestorePPWhichTechniqueText: ; e462 (3:6462) + TX_FAR _RestorePPWhichTechniqueText + db "@" + +PPMaxedOutText: ; e467 (3:6467) + TX_FAR _PPMaxedOutText + db "@" + +PPIncreasedText: ; e46c (3:646c) + TX_FAR _PPIncreasedText + db "@" + +PPRestoredText: ; e471 (3:6471) + TX_FAR _PPRestoredText + db "@" + +; for items that can't be used from the Item menu +UnusableItem: ; e476 (3:6476) + jp ItemUseNotTime + +ItemUseTMHM: ; e479 (3:6479) + ld a,[W_ISINBATTLE] + and a + jp nz,ItemUseNotTime + ld a,[$cf91] + sub a,TM_01 + push af + jr nc,.skipAdding + add a,55 ; if item is an HM, add 55 +.skipAdding + inc a + ld [$d11e],a + ld a,$44 + call Predef ; get move ID from TM/HM ID + ld a,[$d11e] + ld [$d0e0],a + call GetMoveName + call CopyStringToCF4B ; copy name to $cf4b + pop af + ld hl,BootedUpTMText + jr nc,.printBootedUpMachineText + ld hl,BootedUpHMText +.printBootedUpMachineText + call PrintText + ld hl,TeachMachineMoveText + call PrintText + FuncCoord 14,7 + ld hl,Coord + ld bc,$080f + ld a,$14 + ld [$d125],a + call DisplayTextBoxID ; yes/no menu + ld a,[wCurrentMenuItem] + and a + jr z,.useMachine + ld a,2 + ld [$cd6a],a ; item not used + ret +.useMachine + ld a,[wWhichPokemon] + push af + ld a,[$cf91] + push af +.chooseMon + ld hl,$cf4b + ld de,$d036 + ld bc,14 + call CopyData + ld a,$ff + ld [$cfcb],a + ld a,$03 ; teach TM/HM party menu + ld [$d07d],a + call DisplayPartyMenu + push af + ld hl,$d036 + ld de,$cf4b + ld bc,14 + call CopyData + pop af + jr nc,.checkIfAbleToLearnMove +; if the player canceled teaching the move + pop af + pop af + call GBPalWhiteOutWithDelay3 + call CleanLCD_OAM + call GoPAL_SET_CF1C + jp LoadScreenTilesFromBuffer1 ; restore saved screen +.checkIfAbleToLearnMove + ld a,$43 + call Predef ; check if the pokemon can learn the move + push bc + ld a,[wWhichPokemon] + ld hl,W_PARTYMON1NAME + call GetPartyMonName + pop bc + ld a,c + and a ; can the pokemon learn the move? + jr nz,.checkIfAlreadyLearnedMove +; if the pokemon can't learn the move + ld a,(SFX_02_51 - SFX_Headers_02) / 3 + call PlaySoundWaitForCurrent ; play sound + ld hl,MonCannotLearnMachineMoveText + call PrintText + jr .chooseMon +.checkIfAlreadyLearnedMove + callab CheckIfMoveIsKnown ; check if the pokemon already knows the move + jr c,.chooseMon + ld a,$1b + call Predef ; teach move + pop af + ld [$cf91],a + pop af + ld [wWhichPokemon],a + ld a,b + and a + ret z + ld a,[$cf91] + call IsItemHM + ret c + jp RemoveUsedItem + +BootedUpTMText: ; e54f (3:654f) + TX_FAR _BootedUpTMText + db "@" + +BootedUpHMText: ; e554 (3:6554) + TX_FAR _BootedUpHMText + db "@" + +TeachMachineMoveText: ; e559 (3:6559) + TX_FAR _TeachMachineMoveText + db "@" + +MonCannotLearnMachineMoveText: ; e55e (3:655e) + TX_FAR _MonCannotLearnMachineMoveText + db "@" + +PrintItemUseTextAndRemoveItem: ; e563 (3:6563) + ld hl,ItemUseText00 + call PrintText + ld a,(SFX_02_3e - SFX_Headers_02) / 3 + call PlaySound ; play sound + call WaitForTextScrollButtonPress ; wait for button press + +RemoveUsedItem: ; e571 (3:6571) + ld hl,wNumBagItems + ld a,1 ; one item + ld [$cf96],a ; store quantity + jp RemoveItemFromInventory + +ItemUseNoEffect: ; e57c (3:657c) + ld hl,ItemUseNoEffectText + jr ItemUseFailed + +ItemUseNotTime: ; e581 (3:6581) + ld hl,ItemUseNotTimeText + jr ItemUseFailed + +ItemUseNotYoursToUse: ; e586 (3:6586) + ld hl,ItemUseNotYoursToUseText + jr ItemUseFailed + +ThrowBallAtTrainerMon: ; e58b (3:658b) + call GoPAL_SET_CF1C + call LoadScreenTilesFromBuffer1 ; restore saved screen + call Delay3 + ld a,TOSS_ANIM + ld [W_ANIMATIONID],a + ld a,$08 + call Predef ; do animation + ld hl,ThrowBallAtTrainerMonText1 + call PrintText + ld hl,ThrowBallAtTrainerMonText2 + call PrintText + jr RemoveUsedItem + +NoCyclingAllowedHere: ; e5ac (3:65ac) + ld hl,NoCyclingAllowedHereText + jr ItemUseFailed + +BoxFullCannotThrowBall: ; e5b1 (3:65b1) + ld hl,BoxFullCannotThrowBallText + jr ItemUseFailed + +SurfingAttemptFailed: ; e5b6 (3:65b6) + ld hl,NoSurfingHereText + +ItemUseFailed: ; e5b9 (3:65b9) + xor a + ld [$cd6a],a ; item use failed + jp PrintText + +ItemUseNotTimeText: ; e5c0 (3:65c0) + TX_FAR _ItemUseNotTimeText + db "@" + +ItemUseNotYoursToUseText: ; e5c5 (3:65c5) + TX_FAR _ItemUseNotYoursToUseText + db "@" + +ItemUseNoEffectText: ; e5ca (3:65ca) + TX_FAR _ItemUseNoEffectText + db "@" + +ThrowBallAtTrainerMonText1: ; e5cf (3:65cf) + TX_FAR _ThrowBallAtTrainerMonText1 + db "@" + +ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4) + TX_FAR _ThrowBallAtTrainerMonText2 + db "@" + +NoCyclingAllowedHereText: ; e5d9 (3:65d9) + TX_FAR _NoCyclingAllowedHereText + db "@" + +NoSurfingHereText: ; e5de (3:65de) + TX_FAR _NoSurfingHereText + db "@" + +BoxFullCannotThrowBallText: ; e5e3 (3:65e3) + TX_FAR _BoxFullCannotThrowBallText + db "@" + +ItemUseText00: ; e5e8 (3:65e8) + TX_FAR _ItemUseText001 + db $05 + TX_FAR _ItemUseText002 + db "@" + +GotOnBicycleText: ; e5f2 (3:65f2) + TX_FAR _GotOnBicycleText1 + db $05 + TX_FAR _GotOnBicycleText2 + db "@" + +GotOffBicycleText: ; e5fc (3:65fc) + TX_FAR _GotOffBicycleText1 + db $05 + TX_FAR _GotOffBicycleText2 + db "@" + +; restores bonus PP (from PP Ups) when healing at a pokemon center +; also, when a PP Up is used, it increases the current PP by one PP Up bonus +; INPUT: +; [wWhichPokemon] = index of pokemon in party +; [$d11e] = mode +; 0: Pokemon Center healing +; 1: using a PP Up +; [wCurrentMenuItem] = index of move (when using a PP Up) +RestoreBonusPP: ; e606 (3:6606) + ld hl,W_PARTYMON1_MOVE1 + ld bc,44 + ld a,[wWhichPokemon] + call AddNTimes + push hl + ld de,$cd78 - 1 + ld a,$5e + call Predef ; loads the normal max PP of each of the pokemon's moves to $cd78 + pop hl + ld c,21 + ld b,0 + add hl,bc ; hl now points to move 1 PP + ld de,$cd78 + ld b,0 ; initialize move counter to zero +; loop through the pokemon's moves +.loop + inc b + ld a,b + cp a,5 ; reached the end of the pokemon's moves? + ret z ; if so, return + ld a,[$d11e] + dec a ; using a PP Up? + jr nz,.skipMenuItemIDCheck +; if using a PP Up, check if this is the move it's being used on + ld a,[wCurrentMenuItem] + inc a + cp b + jr nz,.nextMove +.skipMenuItemIDCheck + ld a,[hl] + and a,%11000000 ; have any PP Ups been used? + call nz,AddBonusPP ; if so, add bonus PP +.nextMove + inc hl + inc de + jr .loop + +; adds bonus PP from PP Ups to current PP +; 1/5 of normal max PP (capped at 7) is added for each PP Up +; INPUT: +; [de] = normal max PP +; [hl] = move PP +; [$d11e] = max number of times to add bonus +; set to 1 when using a PP Up, set to 255 otherwise +AddBonusPP: ; e642 (3:6642) + push bc + ld a,[de] ; normal max PP of move + ld [H_DIVIDEND + 3],a + xor a + ld [H_DIVIDEND],a + ld [H_DIVIDEND + 1],a + ld [H_DIVIDEND + 2],a + ld a,5 + ld [H_DIVISOR],a + ld b,4 + call Divide + ld a,[hl] ; move PP + ld b,a + swap a + and a,%00001111 + srl a + srl a + ld c,a ; c = number of PP Ups used +.loop + ld a,[H_QUOTIENT + 3] + cp a,8 ; is the amount greater than or equal to 8? + jr c,.addAmount + ld a,7 ; cap the amount at 7 +.addAmount + add b + ld b,a + ld a,[$d11e] + dec a + jr z,.done + dec c + jr nz,.loop +.done + ld [hl],b + pop bc + ret + +; gets max PP of a pokemon's move (including PP from PP Ups) +; INPUT: +; [wWhichPokemon] = index of pokemon within party/box +; [$cc49] = pokemon source +; 00: player's party +; 01: enemy's party +; 02: current box +; 03: daycare +; 04: player's in-battle pokemon +; [wCurrentMenuItem] = move index +; OUTPUT: +; [$d11e] = max PP +GetMaxPP: ; e677 (3:6677) + ld a,[$cc49] + and a + ld hl,W_PARTYMON1_MOVE1 + ld bc,44 + jr z,.sourceWithMultipleMon + ld hl,$d8ac ; enemy party + dec a + jr z,.sourceWithMultipleMon + ld hl,$da9e ; current box + ld bc,33 + dec a + jr z,.sourceWithMultipleMon + ld hl,$da67 ; daycare + dec a + jr z,.sourceWithOneMon + ld hl,W_PLAYERMONMOVES ; player's in-battle pokemon +.sourceWithOneMon + call GetSelectedMoveOffset2 + jr .next +.sourceWithMultipleMon + call GetSelectedMoveOffset +.next + ld a,[hl] + dec a + push hl + ld hl,Moves + ld bc,6 + call AddNTimes + ld de,$cd6d + ld a,BANK(Moves) + call FarCopyData + ld de,$cd72 + ld a,[de] + ld b,a ; b = normal max PP + pop hl + push bc + ld bc,21 ; PP offset if not player's in-battle pokemon data + ld a,[$cc49] + cp a,4 ; player's in-battle pokemon? + jr nz,.addPPOffset + ld bc,17 ; PP offset if player's in-battle pokemon data +.addPPOffset + add hl,bc + ld a,[hl] ; a = current PP + and a,%11000000 ; get PP Up count + pop bc + or b ; place normal max PP in 6 lower bits of a + ld h,d + ld l,e + inc hl ; hl = $cd73 + ld [hl],a + xor a + ld [$d11e],a ; no limit on PP Up amount + call AddBonusPP ; add bonus PP from PP Ups + ld a,[hl] + and a,%00111111 ; mask out the PP Up count + ld [$d11e],a ; store max PP + ret + +GetSelectedMoveOffset: ; e6e3 (3:66e3) + ld a,[wWhichPokemon] + call AddNTimes + +GetSelectedMoveOffset2: ; e6e9 (3:66e9) + ld a,[wCurrentMenuItem] + ld c,a + ld b,0 + add hl,bc + ret + +; confirms the item toss and then tosses the item +; INPUT: +; hl = address of inventory (either wNumBagItems or wNumBoxItems) +; [$cf91] = item ID +; [wWhichPokemon] = index of item within inventory +; [$cf96] = quantity to toss +; OUTPUT: +; clears carry flag if the item is tossed, sets carry flag if not +TossItem_: ; e6f1 (3:66f1) + push hl + ld a,[$cf91] + call IsItemHM + pop hl + jr c,.tooImportantToToss + push hl + call IsKeyItem_ + ld a,[$d124] + pop hl + and a + jr nz,.tooImportantToToss + push hl + ld a,[$cf91] + ld [$d11e],a + call GetItemName + call CopyStringToCF4B ; copy name to $cf4b + ld hl,IsItOKToTossItemText + call PrintText + FuncCoord 14,7 + ld hl,Coord + ld bc,$080f + ld a,$14 + ld [$d125],a + call DisplayTextBoxID ; yes/no menu + ld a,[$d12e] + cp a,2 + pop hl + scf + ret z +; if the player chose Yes + push hl + ld a,[wWhichPokemon] + call RemoveItemFromInventory + ld a,[$cf91] + ld [$d11e],a + call GetItemName + call CopyStringToCF4B ; copy name to $cf4b + ld hl,ThrewAwayItemText + call PrintText + pop hl + and a + ret +.tooImportantToToss + push hl + ld hl,TooImportantToTossText + call PrintText + pop hl + scf + ret + +ThrewAwayItemText: ; e755 (3:6755) + TX_FAR _ThrewAwayItemText + db "@" + +IsItOKToTossItemText: ; e75a (3:675a) + TX_FAR _IsItOKToTossItemText + db "@" + +TooImportantToTossText: ; e75f (3:675f) + TX_FAR _TooImportantToTossText + db "@" + +; checks if an item is a key item +; INPUT: +; [$cf91] = item ID +; OUTPUT: +; [$d124] = result +; 00: item is not key item +; 01: item is key item +IsKeyItem_: ; e764 (3:6764) + ld a,$01 + ld [$d124],a + ld a,[$cf91] + cp a,HM_01 ; is the item an HM or TM? + jr nc,.checkIfItemIsHM +; if the item is not an HM or TM + push af + ld hl,KeyItemBitfield + ld de,$cee9 + ld bc,15 ; only 11 bytes are actually used + call CopyData + pop af + dec a + ld c,a + ld hl,$cee9 + ld b,$02 ; test bit + ld a,$10 + call Predef ; bitfield operation function + ld a,c + and a + ret nz +.checkIfItemIsHM + ld a,[$cf91] + call IsItemHM + ret c + xor a + ld [$d124],a + ret + +INCLUDE "data/key_items.asm" + +Func_e7a4: ; e7a4 (3:67a4) + ld de, W_NUMINBOX ; $da80 + ld a, [de] + inc a + ld [de], a + ld a, [$cf91] + ld [$d0b5], a + ld c, a +.asm_e7b1 + inc de + ld a, [de] + ld b, a + ld a, c + ld c, b + ld [de], a + cp $ff + jr nz, .asm_e7b1 + call GetMonHeader + ld hl, W_BOXMON1OT + ld bc, $b + ld a, [W_NUMINBOX] ; $da80 + dec a + jr z, .asm_e7ee + dec a + call AddNTimes + push hl + ld bc, $b + add hl, bc + ld d, h + ld e, l + pop hl + ld a, [W_NUMINBOX] ; $da80 + dec a + ld b, a +.asm_e7db + push bc + push hl + ld bc, $b + call CopyData + pop hl + ld d, h + ld e, l + ld bc, $fff5 + add hl, bc + pop bc + dec b + jr nz, .asm_e7db +.asm_e7ee + ld hl, W_PLAYERNAME ; $d158 + ld de, W_BOXMON1OT + ld bc, $b + call CopyData + ld a, [W_NUMINBOX] ; $da80 + dec a + jr z, .asm_e82a + ld hl, W_BOXMON1NAME + ld bc, $b + dec a + call AddNTimes + push hl + ld bc, $b + add hl, bc + ld d, h + ld e, l + pop hl + ld a, [W_NUMINBOX] ; $da80 + dec a + ld b, a +.asm_e817 + push bc + push hl + ld bc, $b + call CopyData + pop hl + ld d, h + ld e, l + ld bc, $fff5 + add hl, bc + pop bc + dec b + jr nz, .asm_e817 +.asm_e82a + ld hl, W_BOXMON1NAME + ld a, $2 + ld [$d07d], a + ld a, $4e + call Predef ; indirect jump to Func_64eb (64eb (1:64eb)) + ld a, [W_NUMINBOX] ; $da80 + dec a + jr z, .asm_e867 + ld hl, W_BOXMON1DATA + ld bc, $21 + dec a + call AddNTimes + push hl + ld bc, $21 + add hl, bc + ld d, h + ld e, l + pop hl + ld a, [W_NUMINBOX] ; $da80 + dec a + ld b, a +.asm_e854 + push bc + push hl + ld bc, $21 + call CopyData + pop hl + ld d, h + ld e, l + ld bc, $ffdf + add hl, bc + pop bc + dec b + jr nz, .asm_e854 +.asm_e867 + ld a, [W_ENEMYMONLEVEL] ; $cff3 + ld [W_ENEMYMONNUMBER], a ; $cfe8 + ld hl, $cfe5 + ld de, W_BOXMON1DATA + ld bc, $c + call CopyData + ld hl, wPlayerID ; $d359 + ld a, [hli] + ld [de], a + inc de + ld a, [hl] + ld [de], a + inc de + push de + ld a, [W_CURENEMYLVL] ; $d127 + ld d, a + callab CalcExperience + pop de + ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND) + ld [de], a + inc de + ld a, [$ff97] + ld [de], a + inc de + ld a, [$ff98] + ld [de], a + inc de + xor a + ld b, $a +.asm_e89f + ld [de], a + inc de + dec b + jr nz, .asm_e89f + ld hl, $cff1 + ld a, [hli] + ld [de], a + inc de + ld a, [hli] + ld [de], a + ld hl, W_ENEMYMONPP ; $cffe + ld b, $4 +.asm_e8b1 + ld a, [hli] + inc de + ld [de], a + dec b + jr nz, .asm_e8b1 + ret + +; checks if the tile in front of the player is a shore or water tile +; used for surfing and fishing +; unsets carry if it is, sets carry if not +IsNextTileShoreOrWater: ; e8b8 (3:68b8) + ld a, [W_CURMAPTILESET] + ld hl, WaterTilesets + ld de,1 + call IsInArray + jr nc, .notShoreOrWater + ld a, [W_CURMAPTILESET] + cp SHIP_PORT ; Vermilion Dock tileset + ld a, [$cfc6] ; tile in front of player + jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset + cp $48 ; eastern shore tile in Safari Zone + jr z, .shoreOrWater + cp $32 ; usual eastern shore tile + jr z, .shoreOrWater +.skipShoreTiles + cp $14 ; water tile + jr z, .shoreOrWater +.notShoreOrWater + scf + ret +.shoreOrWater + and a + ret + +; tilesets with water +WaterTilesets: ; e8e0 (3:68e0) + db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU + db $ff ; terminator + +ReadSuperRodData: ; e8ea (3:68ea) +; return e = 2 if no fish on this map +; return e = 1 if a bite, bc = level,species +; return e = 0 if no bite + ld a, [W_CURMAP] + ld de, 3 ; each fishing group is three bytes wide + ld hl, SuperRodData + call IsInArray + jr c, .ReadFishingGroup + ld e, $2 ; $2 if no fishing groups found + ret + +.ReadFishingGroup ; 0xe8f6 +; hl points to the fishing group entry in the index + inc hl ; skip map id + + ; read fishing group address + ld a, [hli] + ld h, [hl] + ld l, a + + ld b, [hl] ; how many mons in group + inc hl ; point to data + ld e, $0 ; no bite yet + +.RandomLoop ; 0xe90c + call GenRandom + srl a + ret c ; 50% chance of no battle + + and %11 ; 2-bit random number + cp b + jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate + + ; get the mon + add a + ld c, a + ld b, $0 + add hl, bc + ld b, [hl] ; level + inc hl + ld c, [hl] ; species + ld e, $1 ; $1 if there's a bite + ret + +INCLUDE "data/super_rod.asm" + +; reloads map view and processes sprite data +; for items that cause the overworld to be displayed +ItemUseReloadOverworldData: ; e9c5 (3:69c5) + call LoadCurrentMapView + jp UpdateSprites + +Func_e9cb: ; e9cb (3:69cb) + ld hl, WildDataPointers ; $4eeb + ld de, $cee9 + ld c, $0 +.asm_e9d3 + inc hl + ld a, [hld] + inc a + jr z, .asm_e9ec + push hl + ld a, [hli] + ld h, [hl] + ld l, a + ld a, [hli] + and a + call nz, Func_e9f0 + ld a, [hli] + and a + call nz, Func_e9f0 + pop hl + inc hl + inc hl + inc c + jr .asm_e9d3 +.asm_e9ec + ld a, $ff + ld [de], a + ret + +Func_e9f0: ; e9f0 (3:69f0) + inc hl + ld b, $a +.asm_e9f3 + ld a, [$d11e] + cp [hl] + jr nz, .asm_e9fc + ld a, c + ld [de], a + inc de +.asm_e9fc + inc hl + inc hl + dec b + jr nz, .asm_e9f3 + dec hl + ret |