diff options
Diffstat (limited to 'engine/items')
-rw-r--r-- | engine/items/inventory.asm | 4 | ||||
-rwxr-xr-x | engine/items/item_effects.asm | 144 | ||||
-rwxr-xr-x | engine/items/tm_prices.asm | 6 | ||||
-rwxr-xr-x | engine/items/town_map.asm | 54 |
4 files changed, 104 insertions, 104 deletions
diff --git a/engine/items/inventory.asm b/engine/items/inventory.asm index 7ce61cb9..bf433175 100644 --- a/engine/items/inventory.asm +++ b/engine/items/inventory.asm @@ -12,10 +12,10 @@ AddItemToInventory_:: push hl push hl ld d, PC_ITEM_CAPACITY ; how many items the PC can hold - ld a, wNumBagItems & $FF + ld a, LOW(wNumBagItems) cp l jr nz, .checkIfInventoryFull - ld a, wNumBagItems >> 8 + ld a, HIGH(wNumBagItems) cp h jr nz, .checkIfInventoryFull ; if the destination is the bag diff --git a/engine/items/item_effects.asm b/engine/items/item_effects.asm index 238c2ea9..b04f11fb 100755 --- a/engine/items/item_effects.asm +++ b/engine/items/item_effects.asm @@ -147,7 +147,7 @@ ItemUseBall: ; If the player is fighting an unidentified ghost, set the value that indicates ; the Pokémon can't be caught and skip the capture calculations. - callab IsGhostBattle + callfar IsGhostBattle ld b, $10 ; can't be caught value jp z, .setAnimData @@ -239,14 +239,14 @@ ItemUseBall: ; Calculate MaxHP * 255. xor a - ld [hMultiplicand], a + ldh [hMultiplicand], a ld hl, wEnemyMonMaxHP ld a, [hli] - ld [hMultiplicand + 1], a + ldh [hMultiplicand + 1], a ld a, [hl] - ld [hMultiplicand + 2], a + ldh [hMultiplicand + 2], a ld a, 255 - ld [hMultiplier], a + ldh [hMultiplier], a call Multiply ; Determine BallFactor. It's 8 for Great Balls and 12 for the others. @@ -260,7 +260,7 @@ ItemUseBall: ; Note that the results of all division operations are floored. ; Calculate (MaxHP * 255) / BallFactor. - ld [hDivisor], a + ldh [hDivisor], a ld b, 4 ; number of bytes in dividend call Divide @@ -281,17 +281,17 @@ ItemUseBall: .skip2 ; Let W = ((MaxHP * 255) / BallFactor) / max(HP / 4, 1). Calculate W. - ld [hDivisor], a + ldh [hDivisor], a ld b, 4 call Divide ; If W > 255, store 255 in [hQuotient + 3]. ; Let X = min(W, 255) = [hQuotient + 3]. - ld a, [hQuotient + 2] + ldh a, [hQuotient + 2] and a jr z, .skip3 ld a, 255 - ld [hQuotient + 3], a + ldh [hQuotient + 3], a .skip3 pop bc ; b = Rand1 - Status @@ -302,7 +302,7 @@ ItemUseBall: jr c, .failedToCapture ; If W > 255, the ball captures the Pokémon. - ld a, [hQuotient + 2] + ldh a, [hQuotient + 2] and a jr nz, .captured @@ -310,7 +310,7 @@ ItemUseBall: ; If Rand2 > X, the ball fails to capture the Pokémon. ld b, a - ld a, [hQuotient + 3] + ldh a, [hQuotient + 3] cp b jr c, .failedToCapture @@ -318,17 +318,17 @@ ItemUseBall: jr .skipShakeCalculations .failedToCapture - ld a, [hQuotient + 3] + ldh a, [hQuotient + 3] ld [wPokeBallCaptureCalcTemp], a ; Save X. ; Calculate CatchRate * 100. xor a - ld [hMultiplicand], a - ld [hMultiplicand + 1], a + ldh [hMultiplicand], a + ldh [hMultiplicand + 1], a ld a, [wEnemyMonActualCatchRate] - ld [hMultiplicand + 2], a + ldh [hMultiplicand + 2], a ld a, 100 - ld [hMultiplier], a + ldh [hMultiplier], a call Multiply ; Determine BallFactor2. @@ -349,26 +349,26 @@ ItemUseBall: .skip4 ; Let Y = (CatchRate * 100) / BallFactor2. Calculate Y. ld a, b - ld [hDivisor], a + ldh [hDivisor], a ld b, 4 call Divide ; If Y > 255, there are 3 shakes. ; Note that this shouldn't be possible. ; The maximum value of Y is (255 * 100) / 150 = 170. - ld a, [hQuotient + 2] + ldh a, [hQuotient + 2] and a ld b, $63 ; 3 shakes jr nz, .setAnimData ; Calculate X * Y. ld a, [wPokeBallCaptureCalcTemp] - ld [hMultiplier], a + ldh [hMultiplier], a call Multiply ; Calculate (X * Y) / 255. ld a, 255 - ld [hDivisor], a + ldh [hDivisor], a ld b, 4 call Divide @@ -386,9 +386,9 @@ ItemUseBall: .addAilmentValue ; If the Pokémon has a status ailment, add Status2. - ld a, [hQuotient + 3] + ldh a, [hQuotient + 3] add b - ld [hQuotient + 3], a + ldh [hQuotient + 3], a .skip5 ; Finally determine the number of shakes. @@ -398,7 +398,7 @@ ItemUseBall: ; 10 ≤ Z < 30: 1 shake ; 30 ≤ Z < 70: 2 shakes ; 70 ≤ Z: 3 shakes - ld a, [hQuotient + 3] + ldh a, [hQuotient + 3] cp 10 ld b, $20 jr c, .setAnimData @@ -422,7 +422,7 @@ ItemUseBall: ld a, TOSS_ANIM ld [wAnimationID], a xor a - ld [hWhoseTurn], a + ldh [hWhoseTurn], a ld [wAnimationType], a ld [wDamageMultipliers], a ld a, [wWhichPokemon] @@ -495,7 +495,7 @@ ItemUseBall: ld [wcf91], a ld a, [wEnemyMonLevel] ld [wCurEnemyLVL], a - callab LoadEnemyMonData + callfar LoadEnemyMonData pop af ld [wcf91], a pop hl @@ -632,7 +632,7 @@ ItemUseTownMap: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime - jpba DisplayTownMap + farjp DisplayTownMap ItemUseBicycle: ld a, [wIsInBattle] @@ -656,7 +656,7 @@ ItemUseBicycle: jp nc, NoCyclingAllowedHere call ItemUseReloadOverworldData xor a ; no keys pressed - ld [hJoyHeld], a ; current joypad state + ldh [hJoyHeld], a ; current joypad state inc a ld [wWalkBikeSurfState], a ; change player state to bicycling ld hl, GotOnBicycleText @@ -687,11 +687,11 @@ ItemUseSurfboard: jp PrintText .tryToStopSurfing xor a - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a ld d, 16 ; talking range in pixels (normal range) call IsSpriteInFrontOfPlayer2 res 7, [hl] - ld a, [hSpriteIndexOrTextID] + ldh a, [hSpriteIndexOrTextID] and a ; is there a sprite in the way? jr nz, .cannotStopSurfing ld hl, TilePairCollisionsWater @@ -778,7 +778,7 @@ ItemUseEvoStone: ld a, SFX_HEAL_AILMENT call PlaySoundWaitForCurrent call WaitForSoundToFinish - callab TryEvolvingMon ; try to evolve pokemon + callfar TryEvolvingMon ; try to evolve pokemon ld a, [wEvolutionOccurred] and a jr z, .noEffect @@ -1018,18 +1018,18 @@ ItemUseMedicine: call AddNTimes ld a, [hli] ld [wHPBarMaxHP + 1], a - ld [hDividend], a + ldh [hDividend], a ld a, [hl] ld [wHPBarMaxHP], a - ld [hDividend + 1], a + ldh [hDividend + 1], a ld a, 5 - ld [hDivisor], a + ldh [hDivisor], a ld b, 2 ; number of bytes call Divide ; get 1/5 of max HP of pokemon that used Softboiled ld bc, (wPartyMon1HP + 1) - (wPartyMon1MaxHP + 1) add hl, bc ; hl now points to LSB of current HP of pokemon that used Softboiled ; subtract 1/5 of max HP from current HP of pokemon that used Softboiled - ld a, [hQuotient + 3] + ldh a, [hQuotient + 3] push af ld b, a ld a, [hl] @@ -1037,28 +1037,28 @@ ItemUseMedicine: sub b ld [hld], a ld [wHPBarNewHP], a - ld a, [hQuotient + 2] + ldh a, [hQuotient + 2] ld b, a ld a, [hl] ld [wHPBarOldHP+1], a sbc b ld [hl], a ld [wHPBarNewHP+1], a - coord hl, 4, 1 + hlcoord 4, 1 ld a, [wWhichPokemon] ld bc, 2 * SCREEN_WIDTH call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled ld a, SFX_HEAL_HP call PlaySoundWaitForCurrent - ld a, [hFlagsFFF6] + ldh a, [hFlagsFFF6] set 0, a - ld [hFlagsFFF6], a + ldh [hFlagsFFF6], a ld a, $02 ld [wHPBarType], a predef UpdateHPBar2 ; animate HP bar decrease of pokemon that used Softboiled - ld a, [hFlagsFFF6] + ldh a, [hFlagsFFF6] res 0, a - ld [hFlagsFFF6], a + ldh [hFlagsFFF6], a pop af ld b, a ; store heal amount (1/5 of max HP) ld hl, wHPBarOldHP + 1 @@ -1200,15 +1200,15 @@ ItemUseMedicine: jr z, .playStatusAilmentCuringSound ld a, SFX_HEAL_HP call PlaySoundWaitForCurrent - ld a, [hFlagsFFF6] + ldh a, [hFlagsFFF6] set 0, a - ld [hFlagsFFF6], a + ldh [hFlagsFFF6], a ld a, $02 ld [wHPBarType], a predef UpdateHPBar2 ; animate the HP bar lengthening - ld a, [hFlagsFFF6] + ldh a, [hFlagsFFF6] res 0, a - ld [hFlagsFFF6], a + ldh [hFlagsFFF6], a ld a, REVIVE_MSG ld [wPartyMenuTypeOrMessageID], a ld a, [wcf91] @@ -1224,13 +1224,13 @@ ItemUseMedicine: call PlaySoundWaitForCurrent .showHealingItemMessage xor a - ld [hAutoBGTransferEnabled], a + ldh [hAutoBGTransferEnabled], a call ClearScreen dec a ld [wUpdateSpritesEnabled], a call RedrawPartyMenu ; redraws the party menu and displays the message ld a, 1 - ld [hAutoBGTransferEnabled], a + ldh [hAutoBGTransferEnabled], a ld c, 50 call DelayFrames call WaitForTextScrollButtonPress @@ -1341,17 +1341,17 @@ ItemUseMedicine: push hl push de ld d, a - callab CalcExperience ; calculate experience for next level and store it at hExperience + callfar CalcExperience ; calculate experience for next level and store it at hExperience pop de pop hl ld bc, wPartyMon1Exp - wPartyMon1Level add hl, bc ; hl now points to MSB of experience ; update experience to minimum for new level - ld a, [hExperience] + ldh a, [hExperience] ld [hli], a - ld a, [hExperience + 1] + ldh a, [hExperience + 1] ld [hli], a - ld a, [hExperience + 2] + ldh a, [hExperience + 2] ld [hl], a pop hl ld a, [wWhichPokemon] @@ -1400,14 +1400,14 @@ ItemUseMedicine: ld [wMonDataLocation], a call LoadMonData ld d, $01 - callab PrintStatsBox ; display new stats text box + callfar PrintStatsBox ; display new stats text box call WaitForTextScrollButtonPress ; wait for button press xor a ; PLAYER_PARTY_DATA ld [wMonDataLocation], a predef LearnMoveFromLevelUp ; learn level up move, if any xor a ld [wForceEvolution], a - callab TryEvolvingMon ; evolve pokemon, if appropriate + callfar TryEvolvingMon ; evolve pokemon, if appropriate ld a, $01 ld [wUpdateSpritesEnabled], a pop af @@ -1459,7 +1459,7 @@ BaitRockCommon: ld [wAnimationID], a xor a ld [wAnimationType], a - ld [hWhoseTurn], a + ldh [hWhoseTurn], a ld [de], a ; zero escape factor (for bait), zero bait factor (for rock) .randomLoop ; loop until a random number less than 5 is generated call Random @@ -1698,8 +1698,8 @@ ItemUseXStat: call LoadScreenTilesFromBuffer1 ; restore saved screen call Delay3 xor a - ld [hWhoseTurn], a ; set turn to player's turn - callba StatModifierUpEffect ; do stat increase move + ldh [hWhoseTurn], a ; set turn to player's turn + farcall StatModifierUpEffect ; do stat increase move pop hl pop af ld [hld], a ; restore [wPlayerMoveEffect] @@ -1775,7 +1775,7 @@ ItemUsePokeflute: and $80 jr nz, .skipMusic call WaitForSoundToFinish ; wait for sound to end - callba Music_PokeFluteInBattle ; play in-battle pokeflute music + farcall Music_PokeFluteInBattle ; play in-battle pokeflute music .musicWaitLoop ; wait for music to finish playing ld a, [wChannelSoundIDs + Ch7] and a ; music off? @@ -1927,7 +1927,7 @@ RodResponse: push af push hl ld [hl], 0 - callba FishingAnim + farcall FishingAnim pop hl pop af ld [hl], a @@ -1968,7 +1968,7 @@ ItemUseItemfinder: and a jp nz, ItemUseNotTime call ItemUseReloadOverworldData - callba HiddenItemNear ; check for hidden items + farcall HiddenItemNear ; check for hidden items ld hl, ItemfinderFoundNothingText jr nc, .printText ; if no hidden items ld c, 4 @@ -2024,7 +2024,7 @@ ItemUsePPRestore: call PrintText xor a ld [wPlayerMoveListIndex], a - callab MoveSelectionMenu ; move selection menu + callfar MoveSelectionMenu ; move selection menu ld a, 0 ld [wPlayerMoveListIndex], a jr nz, .chooseMon @@ -2221,7 +2221,7 @@ ItemUseTMHM: call PrintText ld hl, TeachMachineMoveText call PrintText - coord hl, 14, 7 + hlcoord 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a @@ -2278,7 +2278,7 @@ ItemUseTMHM: call PrintText jr .chooseMon .checkIfAlreadyLearnedMove - callab CheckIfMoveIsKnown ; check if the pokemon already knows the move + callfar CheckIfMoveIsKnown ; check if the pokemon already knows the move jr c, .chooseMon predef LearnMove ; teach move pop af @@ -2463,13 +2463,13 @@ RestoreBonusPP: AddBonusPP: push bc ld a, [de] ; normal max PP of move - ld [hDividend + 3], a + ldh [hDividend + 3], a xor a - ld [hDividend], a - ld [hDividend + 1], a - ld [hDividend + 2], a + ldh [hDividend], a + ldh [hDividend + 1], a + ldh [hDividend + 2], a ld a, 5 - ld [hDivisor], a + ldh [hDivisor], a ld b, 4 call Divide ld a, [hl] ; move PP @@ -2480,7 +2480,7 @@ AddBonusPP: srl a ld c, a ; c = number of PP Ups used .loop - ld a, [hQuotient + 3] + ldh a, [hQuotient + 3] cp 8 ; is the amount greater than or equal to 8? jr c, .addAmount ld a, 7 ; cap the amount at 7 @@ -2607,7 +2607,7 @@ TossItem_:: call CopyStringToCF4B ; copy name to wcf4b ld hl, IsItOKToTossItemText call PrintText - coord hl, 14, 7 + hlcoord 14, 7 lb bc, 8, 15 ld a, TWO_OPTION_MENU ld [wTextBoxID], a @@ -2820,15 +2820,15 @@ SendNewMonToBox: push de ld a, [wCurEnemyLVL] ld d, a - callab CalcExperience + callfar CalcExperience pop de - ld a, [hExperience] + ldh a, [hExperience] ld [de], a inc de - ld a, [hExperience + 1] + ldh a, [hExperience + 1] ld [de], a inc de - ld a, [hExperience + 2] + ldh a, [hExperience + 2] ld [de], a inc de xor a diff --git a/engine/items/tm_prices.asm b/engine/items/tm_prices.asm index 502191d5..df9761bd 100755 --- a/engine/items/tm_prices.asm +++ b/engine/items/tm_prices.asm @@ -16,10 +16,10 @@ GetMachinePrice:: swap a .highNybbleIsPrice and $f0 - ld [hItemPrice + 1], a + ldh [hItemPrice + 1], a xor a - ld [hItemPrice], a - ld [hItemPrice + 2], a + ldh [hItemPrice], a + ldh [hItemPrice + 2], a ret INCLUDE "data/items/tm_prices.asm" diff --git a/engine/items/town_map.asm b/engine/items/town_map.asm index 285dbfa5..83ea81bf 100755 --- a/engine/items/town_map.asm +++ b/engine/items/town_map.asm @@ -6,19 +6,19 @@ DisplayTownMap: ld [hl], $ff push hl ld a, $1 - ld [hJoy7], a + ldh [hJoy7], a ld a, [wCurMap] push af ld b, $0 call DrawPlayerOrBirdSprite ; player sprite - coord hl, 1, 0 + hlcoord 1, 0 ld de, wcd6d call PlaceString ld hl, wOAMBuffer ld de, wTileMapBackup ld bc, $10 call CopyData - ld hl, vSprites + $40 + ld hl, vSprites tile $04 ld de, TownMapCursor lb bc, BANK(TownMapCursor), (TownMapCursorEnd - TownMapCursor) / $8 call CopyVideoDataDouble @@ -28,7 +28,7 @@ DisplayTownMap: jr .enterLoop .townMapLoop - coord hl, 0, 0 + hlcoord 0, 0 lb bc, 1, 20 call ClearScreenArea ld hl, TownMapOrder @@ -55,7 +55,7 @@ DisplayTownMap: inc de cp $50 jr nz, .copyMapName - coord hl, 1, 0 + hlcoord 1, 0 ld de, wcd6d call PlaceString ld hl, wOAMBuffer + $10 @@ -65,7 +65,7 @@ DisplayTownMap: .inputLoop call TownMapSpriteBlinkingAnimation call JoypadLowSensitivity - ld a, [hJoy5] + ldh a, [hJoy5] ld b, a and A_BUTTON | B_BUTTON | D_UP | D_DOWN jr z, .inputLoop @@ -77,7 +77,7 @@ DisplayTownMap: jr nz, .pressedDown xor a ld [wTownMapSpriteBlinkingEnabled], a - ld [hJoy7], a + ldh [hJoy7], a ld [wAnimCounter], a call ExitTownMap pop hl @@ -118,7 +118,7 @@ LoadTownMap_Nest: push hl call DisplayWildLocations call GetMonName - coord hl, 1, 0 + hlcoord 1, 0 call PlaceString ld h, b ld l, c @@ -140,11 +140,11 @@ LoadTownMap_Fly:: call LoadPlayerSpriteGraphics call LoadFontTilePatterns ld de, BirdSprite - ld hl, vSprites + $40 - lb bc, BANK(BirdSprite), $c + ld hl, vSprites tile $04 + lb bc, BANK(BirdSprite), 12 call CopyVideoData ld de, TownMapUpArrow - ld hl, vChars1 + $6d0 + ld hl, vChars1 tile $6d lb bc, BANK(TownMapUpArrow), (TownMapUpArrowEnd - TownMapUpArrow) / $8 call CopyVideoDataDouble call BuildFlyLocationsList @@ -153,41 +153,41 @@ LoadTownMap_Fly:: push af ld [hl], $ff push hl - coord hl, 0, 0 + hlcoord 0, 0 ld de, ToText call PlaceString ld a, [wCurMap] ld b, $0 call DrawPlayerOrBirdSprite ld hl, wFlyLocationsList - coord de, 18, 0 + decoord 18, 0 .townMapFlyLoop ld a, " " ld [de], a push hl push hl - coord hl, 3, 0 + hlcoord 3, 0 lb bc, 1, 15 call ClearScreenArea pop hl ld a, [hl] ld b, $4 call DrawPlayerOrBirdSprite ; draw bird sprite - coord hl, 3, 0 + hlcoord 3, 0 ld de, wcd6d call PlaceString ld c, 15 call DelayFrames - coord hl, 18, 0 + hlcoord 18, 0 ld [hl], "▲" - coord hl, 19, 0 + hlcoord 19, 0 ld [hl], "▼" pop hl .inputLoop push hl call DelayFrame call JoypadLowSensitivity - ld a, [hJoy5] + ldh a, [hJoy5] ld b, a pop hl and A_BUTTON | B_BUTTON | D_UP | D_DOWN @@ -219,7 +219,7 @@ LoadTownMap_Fly:: ld [hl], a ret .pressedUp - coord de, 18, 0 + decoord 18, 0 inc hl ld a, [hl] cp $ff @@ -231,7 +231,7 @@ LoadTownMap_Fly:: ld hl, wFlyLocationsList jp .townMapFlyLoop .pressedDown - coord de, 19, 0 + decoord 19, 0 dec hl ld a, [hl] cp $ff @@ -278,22 +278,22 @@ LoadTownMap: call GBPalWhiteOutWithDelay3 call ClearScreen call UpdateSprites - coord hl, 0, 0 + hlcoord 0, 0 ld b, $12 ld c, $12 call TextBoxBorder call DisableLCD ld hl, WorldMapTileGraphics - ld de, vChars2 + $600 + ld de, vChars2 tile $60 ld bc, WorldMapTileGraphicsEnd - WorldMapTileGraphics ld a, BANK(WorldMapTileGraphics) call FarCopyData2 ld hl, MonNestIcon - ld de, vSprites + $40 + ld de, vSprites tile $04 ld bc, MonNestIconEnd - MonNestIcon ld a, BANK(MonNestIcon) call FarCopyDataDouble - coord hl, 0, 0 + hlcoord 0, 0 ld de, CompressedMap .nextTile ld a, [de] @@ -366,7 +366,7 @@ DrawPlayerOrBirdSprite: jp CopyData DisplayWildLocations: - callba FindWildLocationsOfMon + farcall FindWildLocationsOfMon call ZeroOutDuplicatesInList ld hl, wOAMBuffer ld de, wTownMapCoords @@ -395,11 +395,11 @@ DisplayWildLocations: and a ; were any OAM entries written? jr nz, .drawPlayerSprite ; if no OAM entries were written, print area unknown text - coord hl, 1, 7 + hlcoord 1, 7 ld b, 2 ld c, 15 call TextBoxBorder - coord hl, 2, 9 + hlcoord 2, 9 ld de, AreaUnknownText call PlaceString jr .done |