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-rw-r--r--engine/joypad.asm51
1 files changed, 51 insertions, 0 deletions
diff --git a/engine/joypad.asm b/engine/joypad.asm
new file mode 100644
index 00000000..d2ad1c31
--- /dev/null
+++ b/engine/joypad.asm
@@ -0,0 +1,51 @@
+_Joypad::
+ ld a, [hJoyInput]
+ cp A_BUTTON + B_BUTTON + SELECT + START ; soft reset
+ jp z, TrySoftReset
+ ld b, a
+ ld a, [hJoyHeldLast]
+ ld e, a
+ xor b
+ ld d, a
+ and e
+ ld [hJoyReleased], a
+ ld a, d
+ and b
+ ld [hJoyPressed], a
+ ld a, b
+ ld [hJoyHeldLast], a
+ ld a, [wd730]
+ bit 5, a
+ jr nz, DiscardButtonPresses
+ ld a, [hJoyHeldLast]
+ ld [hJoyHeld], a
+ ld a, [wJoyIgnore]
+ and a
+ ret z
+ cpl
+ ld b, a
+ ld a, [hJoyHeld]
+ and b
+ ld [hJoyHeld], a
+ ld a, [hJoyPressed]
+ and b
+ ld [hJoyPressed], a
+ ret
+
+DiscardButtonPresses:
+ xor a
+ ld [hJoyHeld], a
+ ld [hJoyPressed], a
+ ld [hJoyReleased], a
+ ret
+
+TrySoftReset:
+ call DelayFrame
+ ; reset joypad (to make sure the
+ ; player is really trying to reset)
+ ld a, $30
+ ld [rJOYP], a
+ ld hl, hSoftReset
+ dec [hl]
+ jp z, SoftReset
+ jp Joypad