diff options
Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r-- | engine/menus/display_text_id_init.asm | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm index 5043ad22..45c76f9c 100644 --- a/engine/menus/display_text_id_init.asm +++ b/engine/menus/display_text_id_init.asm @@ -43,7 +43,7 @@ DisplayTextIDInit:: ; the original direction they were facing must be restored after the dialogue is over ld hl, wSpriteStateData1 + $19 ld c, $0f - ld de, $0010 + ld de, $10 .spriteFacingDirectionCopyLoop ld a, [hl] inc h @@ -55,7 +55,7 @@ DisplayTextIDInit:: ; loop to force all the sprites in the middle of animation to stand still ; (so that they don't like they're frozen mid-step during the dialogue) ld hl, wSpriteStateData1 + 2 - ld de, $0010 + ld de, $10 ld c, e .spriteStandStillLoop ld a, [hl] @@ -74,5 +74,5 @@ DisplayTextIDInit:: ld [hWY], a ; put the window on the screen call LoadFontTilePatterns ld a, $01 - ld [H_AUTOBGTRANSFERENABLED], a ; enable continuous WRAM to VRAM transfer each V-blank + ld [hAutoBGTransferEnabled], a ; enable continuous WRAM to VRAM transfer each V-blank ret |