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Diffstat (limited to 'engine/menus/display_text_id_init.asm')
-rw-r--r--engine/menus/display_text_id_init.asm8
1 files changed, 4 insertions, 4 deletions
diff --git a/engine/menus/display_text_id_init.asm b/engine/menus/display_text_id_init.asm
index c147eaf6..6ce76e7f 100644
--- a/engine/menus/display_text_id_init.asm
+++ b/engine/menus/display_text_id_init.asm
@@ -38,17 +38,17 @@ DisplayTextIDInit::
jr nz, .skipMovingSprites
call UpdateSprites
.skipMovingSprites
-; loop to copy [x#SPRITESTATEDATA1_FACINGDIRECTION] to [x#SPRITESTATEDATA2_09]
-; for each sprite from x=01 to x=15
+; loop to copy [x#SPRITESTATEDATA1_FACINGDIRECTION] to
+; [x#SPRITESTATEDATA2_ORIGFACINGDIRECTION] for each non-player sprite
; this is done because when you talk to an NPC, they turn to look your way
; the original direction they were facing must be restored after the dialogue is over
ld hl, wSprite01StateData1FacingDirection
ld c, $0f
ld de, $10
.spriteFacingDirectionCopyLoop
- ld a, [hl]
+ ld a, [hl] ; x#SPRITESTATEDATA1_FACINGDIRECTION
inc h
- ld [hl], a
+ ld [hl], a ; [x#SPRITESTATEDATA2_ORIGFACINGDIRECTION]
dec h
add hl, de
dec c