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-rwxr-xr-xengine/overworld/hidden_objects.asm114
1 files changed, 59 insertions, 55 deletions
diff --git a/engine/overworld/hidden_objects.asm b/engine/overworld/hidden_objects.asm
index d2114293..ae67aeed 100755
--- a/engine/overworld/hidden_objects.asm
+++ b/engine/overworld/hidden_objects.asm
@@ -1,20 +1,21 @@
Func_46981: ; 46981 (11:6981)
xor a
- ld [wd71e], a
+ ld [wWhichDungeonWarp], a
ld a, [wd72d]
bit 4, a
ret nz
call ArePlayerCoordsInArray
ret nc
- ld a, [wWhichTrade] ; wWhichTrade
- ld [wd71e], a
+ ld a, [wWhichTrade]
+ ld [wWhichDungeonWarp], a
ld hl, wd72d
set 4, [hl]
ld hl, wd732
set 4, [hl]
ret
-Func_469a0: ; 469a0 (11:69a0)
+; if a hidden object was found, stores $00 in [$ffee], else stores $ff
+CheckForHiddenObject: ; 469a0 (11:69a0)
ld hl, $ffeb
xor a
ld [hli], a
@@ -22,107 +23,110 @@ Func_469a0: ; 469a0 (11:69a0)
ld [hli], a
ld [hl], a
ld de, $0
- ld hl, HiddenObjectMaps ; $6a40
-.asm_469ae
+ ld hl, HiddenObjectMaps
+.hiddenMapLoop
ld a, [hli]
ld b, a
cp $ff
- jr z, .asm_469fc
- ld a, [W_CURMAP] ; W_CURMAP
+ jr z, .noMatch
+ ld a, [W_CURMAP]
cp b
- jr z, .asm_469be
+ jr z, .foundMatchingMap
inc de
inc de
- jr .asm_469ae
-.asm_469be
- ld hl, HiddenObjectPointers ; $6a96
+ jr .hiddenMapLoop
+.foundMatchingMap
+ ld hl, HiddenObjectPointers
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
push hl
- ld hl, wWhichTrade ; wWhichTrade
+ ld hl, wHiddenObjectFunctionArgument
xor a
ld [hli], a
ld [hli], a
ld [hl], a
pop hl
-.asm_469ce
+.hiddenObjectLoop
ld a, [hli]
cp $ff
- jr z, .asm_469fc
- ld [wTrainerScreenY], a
+ jr z, .noMatch
+ ld [wHiddenObjectY], a
ld b, a
ld a, [hli]
- ld [wTrainerScreenX], a
+ ld [wHiddenObjectX], a
ld c, a
- call Func_46a01
+ call CheckIfCoordsInFrontOfPlayerMatch
ld a, [$ffea]
and a
- jr z, .asm_469f0
+ jr z, .foundMatchingObject
inc hl
inc hl
inc hl
inc hl
push hl
- ld hl, wTrainerFacingDirection
+ ld hl, wHiddenObjectIndex
inc [hl]
pop hl
- jr .asm_469ce
-.asm_469f0
+ jr .hiddenObjectLoop
+.foundMatchingObject
ld a, [hli]
- ld [wWhichTrade], a ; wWhichTrade
+ ld [wHiddenObjectFunctionArgument], a
ld a, [hli]
- ld [wTrainerEngageDistance], a
+ ld [wHiddenObjectFunctionRomBank], a
ld a, [hli]
ld h, [hl]
ld l, a
ret
-.asm_469fc
+.noMatch
ld a, $ff
ld [$ffee], a
ret
-Func_46a01: ; 46a01 (11:6a01)
- ld a, [wSpriteStateData1 + 9]
- cp $4
- jr z, .asm_46a16
- cp $8
- jr z, .asm_46a25
- cp $c
- jr z, .asm_46a2b
- ld a, [W_YCOORD] ; wd361
+; checks if the coordinates in front of the player's sprite match Y in b and X in c
+; [$ffea] = $00 if they match, $ff if they don't match
+CheckIfCoordsInFrontOfPlayerMatch: ; 46a01 (11:6a01)
+ ld a, [wSpriteStateData1 + 9] ; player's sprite facing direction
+ cp SPRITE_FACING_UP
+ jr z, .facingUp
+ cp SPRITE_FACING_LEFT
+ jr z, .facingLeft
+ cp SPRITE_FACING_RIGHT
+ jr z, .facingRight
+; facing down
+ ld a, [W_YCOORD]
inc a
- jr .asm_46a1a
-.asm_46a16
- ld a, [W_YCOORD] ; wd361
+ jr .upDownCommon
+.facingUp
+ ld a, [W_YCOORD]
dec a
-.asm_46a1a
+.upDownCommon
cp b
- jr nz, .asm_46a3b
- ld a, [W_XCOORD] ; wd362
+ jr nz, .didNotMatch
+ ld a, [W_XCOORD]
cp c
- jr nz, .asm_46a3b
- jr .asm_46a38
-.asm_46a25
- ld a, [W_XCOORD] ; wd362
+ jr nz, .didNotMatch
+ jr .matched
+.facingLeft
+ ld a, [W_XCOORD]
dec a
- jr .asm_46a2f
-.asm_46a2b
- ld a, [W_XCOORD] ; wd362
+ jr .leftRightCommon
+.facingRight
+ ld a, [W_XCOORD]
inc a
-.asm_46a2f
+.leftRightCommon
cp c
- jr nz, .asm_46a3b
- ld a, [W_YCOORD] ; wd361
+ jr nz, .didNotMatch
+ ld a, [W_YCOORD]
cp b
- jr nz, .asm_46a3b
-.asm_46a38
+ jr nz, .didNotMatch
+.matched
xor a
- jr .asm_46a3d
-.asm_46a3b
+ jr .done
+.didNotMatch
ld a, $ff
-.asm_46a3d
+.done
ld [$ffea], a
ret