diff options
Diffstat (limited to 'engine/overworld/movement.asm')
-rw-r--r-- | engine/overworld/movement.asm | 82 |
1 files changed, 41 insertions, 41 deletions
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm index 842544a7..a01a5d0a 100644 --- a/engine/overworld/movement.asm +++ b/engine/overworld/movement.asm @@ -8,22 +8,22 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) ld [wSpriteStateData2], a jr .asm_4e4a .asm_4e41 - FuncCoord 8, 9 ; $c45c + FuncCoord 8, 9 ld a, [Coord] ld [$ff93], a cp $60 jr c, .asm_4e50 .asm_4e4a ld a, $ff - ld [$c102], a + ld [wSpriteStateData1 + 2], a ret .asm_4e50 call Func_4c70 ld h, $c1 - ld a, [wWalkCounter] ; $cfc5 + ld a, [wWalkCounter] ; wcfc5 and a jr nz, .asm_4e90 - ld a, [$d528] + ld a, [wd528] bit 2, a jr z, .asm_4e65 xor a @@ -45,16 +45,16 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) jr .asm_4e86 .asm_4e7d xor a - ld [$c107], a - ld [$c108], a + ld [wSpriteStateData1 + 7], a + ld [wSpriteStateData1 + 8], a jr .asm_4eab .asm_4e86 - ld [$c109], a - ld a, [$cfc4] + ld [wSpriteStateData1 + 9], a + ld a, [wcfc4] bit 0, a jr nz, .asm_4e7d .asm_4e90 - ld a, [$d736] + ld a, [wd736] bit 7, a jr nz, .asm_4eb6 ld a, [H_CURRENTSPRITEOFFSET] @@ -73,11 +73,11 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) and $3 ld [hl], a .asm_4eab - ld a, [$c108] + ld a, [wSpriteStateData1 + 8] ld b, a - ld a, [$c109] + ld a, [wSpriteStateData1 + 9] add b - ld [$c102], a + ld [wSpriteStateData1 + 2], a .asm_4eb6 ld a, [$ff93] ld c, a @@ -87,7 +87,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31) jr nz, .asm_4ec3 ld a, $80 .asm_4ec3 - ld [$c207], a + ld [wSpriteStateData2 + $07], a ret Func_4ec7: ; 4ec7 (1:4ec7) @@ -106,7 +106,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) swap a dec a add a - ld hl, W_MAPSPRITEDATA ; $d4e4 + ld hl, W_MAPSPRITEDATA ; wd4e4 add l ld l, a ld a, [hl] ; read movement byte 2 @@ -128,7 +128,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) bit 7, a jp nz, InitializeSpriteFacingDirection ; c1x1 >= $80 ld b, a - ld a, [$cfc4] + ld a, [wcfc4] bit 0, a jp nz, notYetMoving ld a, b @@ -136,7 +136,7 @@ Func_4ed1: ; 4ed1 (1:4ed1) jp z, UpdateSpriteMovementDelay ; c1x1 == 2 cp $3 jp z, UpdateSpriteInWalkingAnimation ; c1x1 == 3 - ld a, [wWalkCounter] ; $cfc5 + ld a, [wWalkCounter] ; wcfc5 and a ret nz ; don't do anything yet if player is currently moving (redundant, already tested in CheckSpriteAvailability) call InitializeSpriteScreenPosition @@ -153,28 +153,28 @@ Func_4ed1: ; 4ed1 (1:4ed1) ld [hl], a ; (temporarily) increment movement byte 1 dec a push hl - ld hl, $cf0f - dec [hl] ; decrement $cf0f + ld hl, wcf0f + dec [hl] ; decrement wcf0f pop hl - ld de, $cc5b - call LoadDEPlusA ; a = [$cc5b + movement byte 1] + ld de, wcc5b + call LoadDEPlusA ; a = [wcc5b + movement byte 1] cp $e0 jp z, ChangeFacingDirection cp $ff jr nz, .asm_4f4b ld [hl], a ; reset movement byte 1 to initial value - ld hl, $d730 + ld hl, wd730 res 0, [hl] xor a - ld [$cd38], a - ld [$cd3a], a + ld [wcd38], a + ld [wcd3a], a ret .asm_4f4b cp $fe jr nz, .asm_4f5f ld [hl], $1 ; set movement byte 1 to $1 - ld de, $cc5b - call LoadDEPlusA ; a = [$cc5b + $fe] (?) + ld de, wcc5b + call LoadDEPlusA ; a = [wcc5b + $fe] (?) jr .asm_4f5f .asm_4f59 call getTileSpriteStandsOn @@ -391,11 +391,11 @@ notYetMoving: ; 5073 (1:5073) jp UpdateSpriteImage InitializeSpriteFacingDirection: ; 507f (1:507f) - ld a, [$d72d] + ld a, [wd72d] bit 5, a jr nz, notYetMoving res 7, [hl] - ld a, [$d52a] + ld a, [wd52a] bit 3, a jr z, .notFacingDown ld c, $0 ; make sprite face down @@ -438,7 +438,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd) ld a, [H_CURRENTSPRITEOFFSET] add $4 ld l, a - ld a, [W_YCOORD] ; $d361 + ld a, [W_YCOORD] ; wd361 ld b, a ld a, [hl] ; c2x4 (Y position + 4) sub b ; relative to player position @@ -447,7 +447,7 @@ InitializeSpriteScreenPosition: ; 50bd (1:50bd) dec h ld [hli], a ; c1x4 (screen Y position) inc h - ld a, [W_XCOORD] ; $d362 + ld a, [W_XCOORD] ; wd362 ld b, a ld a, [hli] ; c2x6 (X position + 4) sub b ; relative to player position @@ -474,7 +474,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc) add $4 ld l, a ld b, [hl] ; c2x4: Y pos (+4) - ld a, [W_YCOORD] ; $d361 + ld a, [W_YCOORD] ; wd361 cp b jr z, .skipYVisibilityTest jr nc, .spriteInvisible ; above screen region @@ -484,7 +484,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc) .skipYVisibilityTest inc l ld b, [hl] ; c2x5: X pos (+4) - ld a, [W_XCOORD] ; $d362 + ld a, [W_XCOORD] ; wd362 cp b jr z, .skipXVisibilityTest jr nc, .spriteInvisible ; left of screen region @@ -518,7 +518,7 @@ CheckSpriteAvailability: ; 50dc (1:50dc) jr .done .spriteVisible ld c, a - ld a, [wWalkCounter] ; $cfc5 + ld a, [wWalkCounter] ; wcfc5 and a jr nz, .done ; if player is currently walking, we're done call UpdateSpriteImage @@ -711,15 +711,15 @@ LoadDEPlusA: ; 522f (1:522f) ret Func_5236: ; 5236 (1:5236) - ld a, [$d730] + ld a, [wd730] bit 7, a ret z - ld hl, $d72e + ld hl, wd72e bit 7, [hl] set 7, [hl] jp z, Func_52a6 - ld hl, $cc97 - ld a, [$cd37] + ld hl, wcc97 + ld a, [wcd37] add l ld l, a jr nc, .asm_5251 @@ -767,20 +767,20 @@ Func_5236: ; 5236 (1:5236) ld a, c ld [hl], a call Func_52c3 - ld hl, $cf18 + ld hl, wcf18 dec [hl] ret nz ld a, $8 - ld [$cf18], a - ld hl, $cd37 + ld [wcf18], a + ld hl, wcd37 inc [hl] ret Func_52a6: ; 52a6 (1:52a6) xor a - ld [$cd37], a + ld [wcd37], a ld a, $8 - ld [$cf18], a + ld [wcf18], a jp Func_52c3 Func_52b2: ; 52b2 (1:52b2) |