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overworld
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movement.asm
Age
Commit message (
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Author
2020-08-17
Identify some map object related constants
Rangi
2020-07-16
Reformat map scripts' coordinate and movement data
Rangi
2020-07-07
Remove c1x*/c2x* comments, use struct offset constants
Rangi
2020-07-07
Sync coordinate macros with pokecrystal
Rangi
2020-07-07
Use HIGH() and LOW()
Rangi
2020-07-06
Specify the ldh instruction, don't turn ld into ldh
Rangi
2020-07-05
Identify wSpriteStateData1 and wSpriteStateData2 offsets, like pokeyellow
Rangi
2020-07-03
Replace raw hex values with HRAM constants
Rangi
2020-07-03
H_CONSTANTNAMES -> hConstantNames
Rangi
2020-05-01
Fix comment from Y pos to X pos
Akatsuki-py
2019-07-07
Replace some hard-coded values with constants
Rangi
2017-06-24
Fix typos in comments
dannye
2016-06-12
sync tileset WRAM labels
YamaArashi
2016-06-12
sync engine code with pokeyellow
YamaArashi
2016-06-11
remove address comments
YamaArashi
2016-01-29
Macrofy sprite status data in WRA0
PikalaxALT
2015-08-30
No more W_
dannye
2015-08-29
documented flags and misc. fixes
YamaArashi
2015-07-19
naming
YamaArashi
2015-07-18
misc
YamaArashi
2015-07-18
Consolidate coord macros
dannye
2015-07-17
More direction constants
dannye
2015-07-15
more movement stuff
YamaArashi
2015-07-15
commented movement stuff
YamaArashi
2015-07-14
Use more screen dimension constants
dannye
2015-07-14
Use more *Coord
dannye
2015-07-04
Start using text predef macros
dannye
2015-07-03
Rename/organize part 1 of 4
U-Daniel-PC\Daniel
2015-02-08
Rename some labels
YamaArashi
2015-02-07
Named wram symbols
YamaArashi
2014-09-09
Labelled and commented mostly sprite-related things
YamaArashi
2014-09-08
Add comments regarding menus and sprites
YamaArashi
2014-07-28
Commented function
YamaArashi
2014-06-25
Use *Coord instead of FuncCoord
U-Fish-PC\Daniel
2014-06-16
Use macros for predef calls/jumps instead of static ids.
yenatch
2014-06-16
Remove generated "indirect jump" comments.
yenatch
2014-05-26
Remove most static wram addresses. Use labels instead.
yenatch
2014-05-25
Split out overworld object movement.
yenatch