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-rwxr-xr-xengine/overworld/map_sprites.asm6
-rw-r--r--engine/overworld/movement.asm4
2 files changed, 5 insertions, 5 deletions
diff --git a/engine/overworld/map_sprites.asm b/engine/overworld/map_sprites.asm
index 16403759..df39d112 100755
--- a/engine/overworld/map_sprites.asm
+++ b/engine/overworld/map_sprites.asm
@@ -159,7 +159,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
ld l,e
pop de
ld b,a
- ld a,[wCharRAMInUseForText]
+ ld a,[wFontLoaded]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.skipFirstLoad ; if so, skip loading data into the lower half
ld a,b
@@ -180,7 +180,7 @@ LoadMapSpriteTilePatterns: ; 17871 (5:7871)
jr nc,.noCarry3
inc d
.noCarry3
- ld a,[wCharRAMInUseForText]
+ ld a,[wFontLoaded]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadWhileLCDOn
pop af
@@ -264,7 +264,7 @@ InitOutsideMapSprites: ; 1797b (5:797b)
cp a,$f0 ; does the map have 2 sprite sets?
call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one
ld b,a ; b = spriteSetID
- ld a,[wCharRAMInUseForText]
+ ld a,[wFontLoaded]
bit 0,a ; reloading upper half of tile patterns after displaying text?
jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set
ld a,[W_SPRITESETID]
diff --git a/engine/overworld/movement.asm b/engine/overworld/movement.asm
index 1658b0e9..c4482700 100644
--- a/engine/overworld/movement.asm
+++ b/engine/overworld/movement.asm
@@ -52,7 +52,7 @@ UpdatePlayerSprite: ; 4e31 (1:4e31)
jr .asm_4eab
.asm_4e86
ld [wSpriteStateData1 + 9], a
- ld a, [wCharRAMInUseForText]
+ ld a, [wFontLoaded]
bit 0, a
jr nz, .asm_4e7d
.asm_4e90
@@ -130,7 +130,7 @@ Func_4ed1: ; 4ed1 (1:4ed1)
bit 7, a
jp nz, InitializeSpriteFacingDirection ; c1x1 >= $80
ld b, a
- ld a, [wCharRAMInUseForText]
+ ld a, [wFontLoaded]
bit 0, a
jp nz, notYetMoving
ld a, b