diff options
Diffstat (limited to 'engine')
-rw-r--r-- | engine/battle/battle_transitions.asm | 76 | ||||
-rw-r--r-- | engine/battle/draw_hud_pokeball_gfx.asm | 36 | ||||
-rwxr-xr-x | engine/menu/main_menu.asm | 2 | ||||
-rwxr-xr-x | engine/overworld/hidden_items.asm | 4 | ||||
-rwxr-xr-x | engine/overworld/trainers.asm | 2 |
5 files changed, 63 insertions, 57 deletions
diff --git a/engine/battle/battle_transitions.asm b/engine/battle/battle_transitions.asm index 4f605b52..056c55ea 100644 --- a/engine/battle/battle_transitions.asm +++ b/engine/battle/battle_transitions.asm @@ -1,5 +1,5 @@ BattleTransition: ; 7096d (1c:496d) - ld a, $1 + ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 xor a @@ -7,10 +7,13 @@ BattleTransition: ; 7096d (1c:496d) dec a ld [wUpdateSpritesEnabled], a call DelayFrame + +; Determine which OAM block is being used by the enemy trainer sprite (if there +; is one). ld hl, wSpriteStateData1 + 2 - ld a, [H_DOWNARROWBLINKCNT2] + ld a, [hSpriteIndexOrTextID] ; enemy trainer sprite index (0 if wild battle) ld c, a - ld b, $0 + ld b, 0 ld de, $10 .loop1 ld a, [hl] @@ -21,13 +24,15 @@ BattleTransition: ; 7096d (1c:496d) add hl, de dec c jr nz, .loop1 + +; Clear OAM except for the blocks used by the player and enemy trainer sprites. ld hl, wOAMBuffer + $10 - ld c, $9 + ld c, 9 .loop2 ld a, b swap a cp l - jr z, .skip2 + jr z, .skip2 ; skip clearing the block if the enemy trainer is using it push hl push bc ld bc, $10 @@ -40,9 +45,10 @@ BattleTransition: ; 7096d (1c:496d) add hl, de dec c jr nz, .loop2 + call Delay3 call LoadBattleTransitionTile - ld bc, $0 + ld bc, 0 ld a, [wLinkState] cp LINK_STATE_BATTLING jr z, .linkBattle @@ -103,7 +109,7 @@ GetBattleTransitionID_CompareLevels: ; 709ef (1c:49ef) sub e jr nc, .highLevelEnemy res 1, c - ld a, $1 + ld a, 1 ld [wBattleTransitionSpiralDirection], a ret .highLevelEnemy @@ -229,10 +235,10 @@ BattleTransition_Spiral: ; 70a72 (1c:4a72) ret BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) - ld a, $7 - ld [wWhichTrade], a + ld a, 7 + ld [wInwardSpiralUpdateScreenCounter], a coord hl, 0, 0 - ld c, $11 + ld c, SCREEN_HEIGHT - 1 ld de, SCREEN_WIDTH call BattleTransition_InwardSpiral_ inc c @@ -242,7 +248,7 @@ BattleTransition_InwardSpiral: ; 70aaa (1c:4aaa) call BattleTransition_InwardSpiral_ .skip inc c - ld de, $1 + ld de, 1 call BattleTransition_InwardSpiral_ dec c dec c @@ -264,13 +270,13 @@ BattleTransition_InwardSpiral_: ; 70ae0 (1c:4ae0) ld [hl], $ff add hl, de push bc - ld a, [wWhichTrade] + ld a, [wInwardSpiralUpdateScreenCounter] dec a jr nz, .skip call BattleTransition_TransferDelay3 - ld a, $7 + ld a, 7 .skip - ld [wWhichTrade], a + ld [wInwardSpiralUpdateScreenCounter], a pop bc dec c jr nz, .loop @@ -385,7 +391,7 @@ BattleTransition_Shrink: ; 70b7f (1c:4b7f) call BattleTransition_CopyTiles2 coord hl, 11, 0 coord de, 10, 0 - ld bc, $2 + ld bc, 2 call BattleTransition_CopyTiles2 ld a, $1 ld [H_AUTOBGTRANSFERENABLED], a @@ -419,7 +425,7 @@ BattleTransition_Split: ; 70bca (1c:4bca) call BattleTransition_CopyTiles2 coord hl, 1, 0 coord de, 0, 0 - ld bc, $2 + ld bc, 2 call BattleTransition_CopyTiles2 call BattleTransition_TransferDelay3 call Delay3 @@ -432,10 +438,10 @@ BattleTransition_Split: ; 70bca (1c:4bca) BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) ld a, c - ld [wWhichTrade], a + ld [wBattleTransitionCopyTilesOffset], a ld a, b - ld [wTrainerEngageDistance], a - ld c, $8 + ld [wBattleTransitionCopyTilesOffset + 1], a + ld c, 8 .loop1 push bc push hl @@ -444,9 +450,9 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) call CopyData pop hl pop de - ld a, [wWhichTrade] + ld a, [wBattleTransitionCopyTilesOffset] ld c, a - ld a, [wTrainerEngageDistance] + ld a, [wBattleTransitionCopyTilesOffset + 1] ld b, a add hl, bc pop bc @@ -464,9 +470,9 @@ BattleTransition_CopyTiles1: ; 70c12 (1c:4c12) BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f) ld a, c - ld [wWhichTrade], a + ld [wBattleTransitionCopyTilesOffset], a ld a, b - ld [wTrainerEngageDistance], a + ld [wBattleTransitionCopyTilesOffset + 1], a ld c, SCREEN_HEIGHT / 2 .loop1 push bc @@ -492,9 +498,9 @@ BattleTransition_CopyTiles2: ; 70c3f (1c:4c3f) jr nz, .loop2 pop hl pop de - ld a, [wWhichTrade] + ld a, [wBattleTransitionCopyTilesOffset] ld c, a - ld a, [wTrainerEngageDistance] + ld a, [wBattleTransitionCopyTilesOffset + 1] ld b, a add hl, bc pop bc @@ -590,11 +596,11 @@ BattleTransition_HorizontalStripes_: ; 70cd8 (1c:4cd8) ; by animating each half circle one at a time BattleTransition_Circle: ; 70ce4 (1c:4ce4) call BattleTransition_FlashScreen - ld bc, SCREEN_WIDTH / 2 + lb bc, 0, SCREEN_WIDTH / 2 ld hl, BattleTransition_HalfCircle1 call BattleTransition_Circle_Sub1 ld c, SCREEN_WIDTH / 2 - ld b, $1 + ld b, 1 ld hl, BattleTransition_HalfCircle2 call BattleTransition_Circle_Sub1 jp BattleTransition_BlackScreen @@ -612,7 +618,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06) ld a, b call BattleTransition_Circle_Sub2 pop hl - ld bc, $0005 + ld bc, 5 add hl, bc call BattleTransition_TransferDelay3 pop bc @@ -621,7 +627,7 @@ BattleTransition_Circle_Sub1: ; 70d06 (1c:4d06) ret BattleTransition_TransferDelay3: ; 70d19 (1c:4d19) - ld a, $1 + ld a, 1 ld [H_AUTOBGTRANSFERENABLED], a call Delay3 xor a @@ -647,7 +653,7 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24) ld a, $1 call BattleTransition_Circle_Sub2 pop hl - ld bc, $5 + ld bc, 5 add hl, bc ld e, l ld d, h @@ -660,9 +666,9 @@ BattleTransition_DoubleCircle: ; 70d24 (1c:4d24) jp BattleTransition_BlackScreen BattleTransition_Circle_Sub2: ; 70d50 (1c:4d50) - ld [wWhichTrade], a + ld [wBattleTransitionCircleScreenQuadrantY], a ld a, [hli] - ld [wTrainerEngageDistance], a + ld [wBattleTransitionCircleScreenQuadrantX], a ld a, [hli] ld e, a ld a, [hli] @@ -761,7 +767,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5) inc de .loop1 ld [hl], $ff - ld a, [wTrainerEngageDistance] + ld a, [wBattleTransitionCircleScreenQuadrantX] and a jr z, .skip1 inc hl @@ -772,7 +778,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5) dec c jr nz, .loop1 pop hl - ld a, [wWhichTrade] + ld a, [wBattleTransitionCircleScreenQuadrantY] and a ld bc, SCREEN_WIDTH jr z, .skip3 @@ -787,7 +793,7 @@ BattleTransition_Circle_Sub3: ; 70dc5 (1c:4dc5) jr z, BattleTransition_Circle_Sub3 ld c, a .loop2 - ld a, [wTrainerEngageDistance] + ld a, [wBattleTransitionCircleScreenQuadrantX] and a jr z, .skip4 dec hl diff --git a/engine/battle/draw_hud_pokeball_gfx.asm b/engine/battle/draw_hud_pokeball_gfx.asm index e9be0da5..1e229b1c 100644 --- a/engine/battle/draw_hud_pokeball_gfx.asm +++ b/engine/battle/draw_hud_pokeball_gfx.asm @@ -6,7 +6,7 @@ DrawAllPokeballs: ; 3a849 (e:6849) ret z ; return if wild pokémon jp SetupEnemyPartyPokeballs -DrawEnemyPokeballs: ; 0x3a857 +DrawEnemyPokeballs: ; 3a857 (e:6857) call LoadPartyPokeballGfx jp SetupEnemyPartyPokeballs @@ -25,8 +25,8 @@ SetupOwnPartyPokeballs: ; 3a869 (e:6869) ld hl, W_BASECOORDX ld [hli], a ld [hl], a - ld a, $8 - ld [wTrainerEngageDistance], a + ld a, 8 + ld [wHUDPokeballGfxOffsetX], a ld hl, wOAMBuffer jp WritePokeballOAMData @@ -39,8 +39,8 @@ SetupEnemyPartyPokeballs: ; 3a887 (e:6887) ld a, $48 ld [hli], a ld [hl], $20 - ld a, $f8 - ld [wTrainerEngageDistance], a + ld a, -8 + ld [wHUDPokeballGfxOffsetX], a ld hl, wOAMBuffer + PARTY_LENGTH * 4 jp WritePokeballOAMData @@ -90,8 +90,8 @@ PickPokeball: ; 3a8c2 (e:68c2) .done ld a, b ld [de], a - ld bc, $0028 ; rest of mon struct - add hl, bc + ld bc, wPartyMon2 - wPartyMon1Status + add hl, bc ; next mon struct ret WritePokeballOAMData: ; 3a8e1 (e:68e1) @@ -108,7 +108,7 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1) ld [hli], a ld a, [W_BASECOORDX] ld b, a - ld a, [wTrainerEngageDistance] + ld a, [wHUDPokeballGfxOffsetX] add b ld [W_BASECOORDX], a inc de @@ -118,11 +118,11 @@ WritePokeballOAMData: ; 3a8e1 (e:68e1) PlacePlayerHUDTiles: ; 3a902 (e:6902) ld hl, PlayerBattleHUDGraphicsTiles - ld de, wTrainerFacingDirection + ld de, wHUDGraphicsTiles ld bc, $3 call CopyData coord hl, 18, 10 - ld de, rIE + ld de, -1 jr PlaceHUDTiles PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) @@ -133,7 +133,7 @@ PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916) PlaceEnemyHUDTiles: ; 3a919 (e:6919) ld hl, EnemyBattleHUDGraphicsTiles - ld de, wTrainerFacingDirection + ld de, wHUDGraphicsTiles ld bc, $3 call CopyData coord hl, 1, 2 @@ -150,16 +150,16 @@ PlaceHUDTiles: ; 3a930 (e:6930) ld [hl], $73 ld bc, SCREEN_WIDTH add hl, bc - ld a, [wTrainerScreenY] + ld a, [wHUDGraphicsTiles + 1] ; leftmost tile ld [hl], a - ld a, $8 -.asm_3a93c + ld a, 8 +.loop add hl, de ld [hl], $76 dec a - jr nz, .asm_3a93c + jr nz, .loop add hl, de - ld a, [wTrainerScreenX] + ld a, [wHUDGraphicsTiles + 2] ; rightmost tile ld [hl], a ret @@ -172,8 +172,8 @@ SetupPlayerAndEnemyPokeballs: ; 3a948 (e:6948) ld a, $50 ld [hli], a ld [hl], $40 - ld a, $8 - ld [wTrainerEngageDistance], a + ld a, 8 + ld [wHUDPokeballGfxOffsetX], a ld hl, wOAMBuffer call WritePokeballOAMData ld hl, wEnemyMons diff --git a/engine/menu/main_menu.asm b/engine/menu/main_menu.asm index 3ed2f443..a46abf2a 100755 --- a/engine/menu/main_menu.asm +++ b/engine/menu/main_menu.asm @@ -455,7 +455,7 @@ DisplayOptionMenu: ; 5e8a (1:5e8a) ld [wLastMenuItem],a inc a ld [wLetterPrintingDelayFlags],a - ld [wTrainerScreenY],a + ld [wUnusedCD40],a ld a,3 ; text speed cursor Y coordinate ld [wTopMenuItemY],a call SetCursorPositionsFromOptions diff --git a/engine/overworld/hidden_items.asm b/engine/overworld/hidden_items.asm index fc69afc1..1203dd2a 100755 --- a/engine/overworld/hidden_items.asm +++ b/engine/overworld/hidden_items.asm @@ -29,7 +29,7 @@ FoundHiddenItemText: ; 7675b (1d:675b) call GiveItem jr nc, .BagFull ld hl, wObtainedHiddenItemsFlags - ld a, [wTrainerScreenX] + ld a, [wHiddenItemOrCoinsIndex] ld c, a ld b, FLAG_SET predef FlagActionPredef @@ -100,7 +100,7 @@ HiddenCoins: ; 76799 (1d:6799) ld c, $2 predef AddBCDPredef ld hl, wObtainedHiddenCoinsFlags - ld a, [wTrainerScreenX] + ld a, [wHiddenItemOrCoinsIndex] ld c, a ld b, FLAG_SET predef FlagActionPredef diff --git a/engine/overworld/trainers.asm b/engine/overworld/trainers.asm index 2b08997b..a983881d 100755 --- a/engine/overworld/trainers.asm +++ b/engine/overworld/trainers.asm @@ -256,7 +256,7 @@ ReadTrainerScreenPosition: ; 5698e (15:698e) ; a: distance player to sprite CheckSpriteCanSeePlayer: ; 569af (15:69af) ld b, a - ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance) + ld a, [wTrainerEngageDistance] ; how far the trainer can see cp b jr nc, .checkIfLinedUp jr .notInLine ; player too far away |