diff options
Diffstat (limited to 'home/list_menu.asm')
-rw-r--r-- | home/list_menu.asm | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/home/list_menu.asm b/home/list_menu.asm new file mode 100644 index 00000000..4ce973b2 --- /dev/null +++ b/home/list_menu.asm @@ -0,0 +1,526 @@ +; INPUT: +; [wListMenuID] = list menu ID +; [wListPointer] = address of the list (2 bytes) +DisplayListMenuID:: + xor a + ld [hAutoBGTransferEnabled], a ; disable auto-transfer + ld a, 1 + ld [hJoy7], a ; joypad state update flag + ld a, [wBattleType] + and a ; is it the Old Man battle? + jr nz, .specialBattleType + ld a, $01 ; hardcoded bank + jr .bankswitch +.specialBattleType ; Old Man battle + ld a, BANK(DisplayBattleMenu) +.bankswitch + call BankswitchHome + ld hl, wd730 + set 6, [hl] ; turn off letter printing delay + xor a + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped + ld [wListCount], a + ld a, [wListPointer] + ld l, a + ld a, [wListPointer + 1] + ld h, a ; hl = address of the list + ld a, [hl] ; the first byte is the number of entries in the list + ld [wListCount], a + ld a, LIST_MENU_BOX + ld [wTextBoxID], a + call DisplayTextBoxID ; draw the menu text box + call UpdateSprites ; disable sprites behind the text box +; the code up to .skipMovingSprites appears to be useless + coord hl, 4, 2 ; coordinates of upper left corner of menu text box + lb de, 9, 14 ; height and width of menu text box + ld a, [wListMenuID] + and a ; is it a PC pokemon list? + jr nz, .skipMovingSprites + call UpdateSprites +.skipMovingSprites + ld a, 1 ; max menu item ID is 1 if the list has less than 2 entries + ld [wMenuWatchMovingOutOfBounds], a + ld a, [wListCount] + cp 2 ; does the list have less than 2 entries? + jr c, .setMenuVariables + ld a, 2 ; max menu item ID is 2 if the list has at least 2 entries +.setMenuVariables + ld [wMaxMenuItem], a + ld a, 4 + ld [wTopMenuItemY], a + ld a, 5 + ld [wTopMenuItemX], a + ld a, A_BUTTON | B_BUTTON | SELECT + ld [wMenuWatchedKeys], a + ld c, 10 + call DelayFrames + +DisplayListMenuIDLoop:: + xor a + ld [hAutoBGTransferEnabled], a ; disable transfer + call PrintListMenuEntries + ld a, 1 + ld [hAutoBGTransferEnabled], a ; enable transfer + call Delay3 + ld a, [wBattleType] + and a ; is it the Old Man battle? + jr z, .notOldManBattle +.oldManBattle + ld a, "▶" + Coorda 5, 4 ; place menu cursor in front of first menu entry + ld c, 80 + call DelayFrames + xor a + ld [wCurrentMenuItem], a + coord hl, 5, 4 + ld a, l + ld [wMenuCursorLocation], a + ld a, h + ld [wMenuCursorLocation + 1], a + jr .buttonAPressed +.notOldManBattle + call LoadGBPal + call HandleMenuInput + push af + call PlaceMenuCursor + pop af + bit 0, a ; was the A button pressed? + jp z, .checkOtherKeys +.buttonAPressed + ld a, [wCurrentMenuItem] + call PlaceUnfilledArrowMenuCursor + +; pointless because both values are overwritten before they are read + ld a, $01 + ld [wMenuExitMethod], a + ld [wChosenMenuItem], a + + xor a + ld [wMenuWatchMovingOutOfBounds], a + ld a, [wCurrentMenuItem] + ld c, a + ld a, [wListScrollOffset] + add c + ld c, a + ld a, [wListCount] + and a ; is the list empty? + jp z, ExitListMenu ; if so, exit the menu + dec a + cp c ; did the player select Cancel? + jp c, ExitListMenu ; if so, exit the menu + ld a, c + ld [wWhichPokemon], a + ld a, [wListMenuID] + cp ITEMLISTMENU + jr nz, .skipMultiplying +; if it's an item menu + sla c ; item entries are 2 bytes long, so multiply by 2 +.skipMultiplying + ld a, [wListPointer] + ld l, a + ld a, [wListPointer + 1] + ld h, a + inc hl ; hl = beginning of list entries + ld b, 0 + add hl, bc + ld a, [hl] + ld [wcf91], a + ld a, [wListMenuID] + and a ; is it a PC pokemon list? + jr z, .pokemonList + push hl + call GetItemPrice + pop hl + ld a, [wListMenuID] + cp ITEMLISTMENU + jr nz, .skipGettingQuantity +; if it's an item menu + inc hl + ld a, [hl] ; a = item quantity + ld [wMaxItemQuantity], a +.skipGettingQuantity + ld a, [wcf91] + ld [wd0b5], a + ld a, BANK(ItemNames) + ld [wPredefBank], a + call GetName + jr .storeChosenEntry +.pokemonList + ld hl, wPartyCount + ld a, [wListPointer] + cp l ; is it a list of party pokemon or box pokemon? + ld hl, wPartyMonNicks + jr z, .getPokemonName + ld hl, wBoxMonNicks ; box pokemon names +.getPokemonName + ld a, [wWhichPokemon] + call GetPartyMonName +.storeChosenEntry ; store the menu entry that the player chose and return + ld de, wcd6d + call CopyStringToCF4B ; copy name to wcf4b + ld a, CHOSE_MENU_ITEM + ld [wMenuExitMethod], a + ld a, [wCurrentMenuItem] + ld [wChosenMenuItem], a + xor a + ld [hJoy7], a ; joypad state update flag + ld hl, wd730 + res 6, [hl] ; turn on letter printing delay + jp BankswitchBack +.checkOtherKeys ; check B, SELECT, Up, and Down keys + bit 1, a ; was the B button pressed? + jp nz, ExitListMenu ; if so, exit the menu + bit 2, a ; was the select button pressed? + jp nz, HandleItemListSwapping ; if so, allow the player to swap menu entries + ld b, a + bit 7, b ; was Down pressed? + ld hl, wListScrollOffset + jr z, .upPressed +.downPressed + ld a, [hl] + add 3 + ld b, a + ld a, [wListCount] + cp b ; will going down scroll past the Cancel button? + jp c, DisplayListMenuIDLoop + inc [hl] ; if not, go down + jp DisplayListMenuIDLoop +.upPressed + ld a, [hl] + and a + jp z, DisplayListMenuIDLoop + dec [hl] + jp DisplayListMenuIDLoop + +DisplayChooseQuantityMenu:: +; text box dimensions/coordinates for just quantity + coord hl, 15, 9 + ld b, 1 ; height + ld c, 3 ; width + ld a, [wListMenuID] + cp PRICEDITEMLISTMENU + jr nz, .drawTextBox +; text box dimensions/coordinates for quantity and price + coord hl, 7, 9 + ld b, 1 ; height + ld c, 11 ; width +.drawTextBox + call TextBoxBorder + coord hl, 16, 10 + ld a, [wListMenuID] + cp PRICEDITEMLISTMENU + jr nz, .printInitialQuantity + coord hl, 8, 10 +.printInitialQuantity + ld de, InitialQuantityText + call PlaceString + xor a + ld [wItemQuantity], a ; initialize current quantity to 0 + jp .incrementQuantity +.waitForKeyPressLoop + call JoypadLowSensitivity + ld a, [hJoyPressed] ; newly pressed buttons + bit 0, a ; was the A button pressed? + jp nz, .buttonAPressed + bit 1, a ; was the B button pressed? + jp nz, .buttonBPressed + bit 6, a ; was Up pressed? + jr nz, .incrementQuantity + bit 7, a ; was Down pressed? + jr nz, .decrementQuantity + jr .waitForKeyPressLoop +.incrementQuantity + ld a, [wMaxItemQuantity] + inc a + ld b, a + ld hl, wItemQuantity ; current quantity + inc [hl] + ld a, [hl] + cp b + jr nz, .handleNewQuantity +; wrap to 1 if the player goes above the max quantity + ld a, 1 + ld [hl], a + jr .handleNewQuantity +.decrementQuantity + ld hl, wItemQuantity ; current quantity + dec [hl] + jr nz, .handleNewQuantity +; wrap to the max quantity if the player goes below 1 + ld a, [wMaxItemQuantity] + ld [hl], a +.handleNewQuantity + coord hl, 17, 10 + ld a, [wListMenuID] + cp PRICEDITEMLISTMENU + jr nz, .printQuantity +.printPrice + ld c, $03 + ld a, [wItemQuantity] + ld b, a + ld hl, hMoney ; total price +; initialize total price to 0 + xor a + ld [hli], a + ld [hli], a + ld [hl], a +.addLoop ; loop to multiply the individual price by the quantity to get the total price + ld de, hMoney + 2 + ld hl, hItemPrice + 2 + push bc + predef AddBCDPredef ; add the individual price to the current sum + pop bc + dec b + jr nz, .addLoop + ld a, [hHalveItemPrices] + and a ; should the price be halved (for selling items)? + jr z, .skipHalvingPrice + xor a + ld [hDivideBCDDivisor], a + ld [hDivideBCDDivisor + 1], a + ld a, $02 + ld [hDivideBCDDivisor + 2], a + predef DivideBCDPredef3 ; halves the price +; store the halved price + ld a, [hDivideBCDQuotient] + ld [hMoney], a + ld a, [hDivideBCDQuotient + 1] + ld [hMoney + 1], a + ld a, [hDivideBCDQuotient + 2] + ld [hMoney + 2], a +.skipHalvingPrice + coord hl, 12, 10 + ld de, SpacesBetweenQuantityAndPriceText + call PlaceString + ld de, hMoney ; total price + ld c, $a3 + call PrintBCDNumber + coord hl, 9, 10 +.printQuantity + ld de, wItemQuantity ; current quantity + lb bc, LEADING_ZEROES | 1, 2 ; 1 byte, 2 digits + call PrintNumber + jp .waitForKeyPressLoop +.buttonAPressed ; the player chose to make the transaction + xor a + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped + ret +.buttonBPressed ; the player chose to cancel the transaction + xor a + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped + ld a, $ff + ret + +InitialQuantityText:: + db "×01@" + +SpacesBetweenQuantityAndPriceText:: + db " @" + +ExitListMenu:: + ld a, [wCurrentMenuItem] + ld [wChosenMenuItem], a + ld a, CANCELLED_MENU + ld [wMenuExitMethod], a + ld [wMenuWatchMovingOutOfBounds], a + xor a + ld [hJoy7], a + ld hl, wd730 + res 6, [hl] + call BankswitchBack + xor a + ld [wMenuItemToSwap], a ; 0 means no item is currently being swapped + scf + ret + +PrintListMenuEntries:: + coord hl, 5, 3 + ld b, 9 + ld c, 14 + call ClearScreenArea + ld a, [wListPointer] + ld e, a + ld a, [wListPointer + 1] + ld d, a + inc de ; de = beginning of list entries + ld a, [wListScrollOffset] + ld c, a + ld a, [wListMenuID] + cp ITEMLISTMENU + ld a, c + jr nz, .skipMultiplying +; if it's an item menu +; item entries are 2 bytes long, so multiply by 2 + sla a + sla c +.skipMultiplying + add e + ld e, a + jr nc, .noCarry + inc d +.noCarry + coord hl, 6, 4 ; coordinates of first list entry name + ld b, 4 ; print 4 names +.loop + ld a, b + ld [wWhichPokemon], a + ld a, [de] + ld [wd11e], a + cp $ff + jp z, .printCancelMenuItem + push bc + push de + push hl + push hl + push de + ld a, [wListMenuID] + and a + jr z, .pokemonPCMenu + cp MOVESLISTMENU + jr z, .movesMenu +.itemMenu + call GetItemName + jr .placeNameString +.pokemonPCMenu + push hl + ld hl, wPartyCount + ld a, [wListPointer] + cp l ; is it a list of party pokemon or box pokemon? + ld hl, wPartyMonNicks + jr z, .getPokemonName + ld hl, wBoxMonNicks ; box pokemon names +.getPokemonName + ld a, [wWhichPokemon] + ld b, a + ld a, 4 + sub b + ld b, a + ld a, [wListScrollOffset] + add b + call GetPartyMonName + pop hl + jr .placeNameString +.movesMenu + call GetMoveName +.placeNameString + call PlaceString + pop de + pop hl + ld a, [wPrintItemPrices] + and a ; should prices be printed? + jr z, .skipPrintingItemPrice +.printItemPrice + push hl + ld a, [de] + ld de, ItemPrices + ld [wcf91], a + call GetItemPrice ; get price + pop hl + ld bc, SCREEN_WIDTH + 5 ; 1 row down and 5 columns right + add hl, bc + ld c, $a3 ; no leading zeroes, right-aligned, print currency symbol, 3 bytes + call PrintBCDNumber +.skipPrintingItemPrice + ld a, [wListMenuID] + and a + jr nz, .skipPrintingPokemonLevel +.printPokemonLevel + ld a, [wd11e] + push af + push hl + ld hl, wPartyCount + ld a, [wListPointer] + cp l ; is it a list of party pokemon or box pokemon? + ld a, PLAYER_PARTY_DATA + jr z, .next + ld a, BOX_DATA +.next + ld [wMonDataLocation], a + ld hl, wWhichPokemon + ld a, [hl] + ld b, a + ld a, $04 + sub b + ld b, a + ld a, [wListScrollOffset] + add b + ld [hl], a + call LoadMonData + ld a, [wMonDataLocation] + and a ; is it a list of party pokemon or box pokemon? + jr z, .skipCopyingLevel +.copyLevel + ld a, [wLoadedMonBoxLevel] + ld [wLoadedMonLevel], a +.skipCopyingLevel + pop hl + ld bc, $1c + add hl, bc + call PrintLevel + pop af + ld [wd11e], a +.skipPrintingPokemonLevel + pop hl + pop de + inc de + ld a, [wListMenuID] + cp ITEMLISTMENU + jr nz, .nextListEntry +.printItemQuantity + ld a, [wd11e] + ld [wcf91], a + call IsKeyItem ; check if item is unsellable + ld a, [wIsKeyItem] + and a ; is the item unsellable? + jr nz, .skipPrintingItemQuantity ; if so, don't print the quantity + push hl + ld bc, SCREEN_WIDTH + 8 ; 1 row down and 8 columns right + add hl, bc + ld a, "×" + ld [hli], a + ld a, [wd11e] + push af + ld a, [de] + ld [wMaxItemQuantity], a + push de + ld de, wd11e + ld [de], a + lb bc, 1, 2 + call PrintNumber + pop de + pop af + ld [wd11e], a + pop hl +.skipPrintingItemQuantity + inc de + pop bc + inc c + push bc + inc c + ld a, [wMenuItemToSwap] ; ID of item chosen for swapping (counts from 1) + and a ; is an item being swapped? + jr z, .nextListEntry + sla a + cp c ; is it this item? + jr nz, .nextListEntry + dec hl + ld a, $ec ; unfilled right arrow menu cursor to indicate an item being swapped + ld [hli], a +.nextListEntry + ld bc, 2 * SCREEN_WIDTH ; 2 rows + add hl, bc + pop bc + inc c + dec b + jp nz, .loop + ld bc, -8 + add hl, bc + ld a, "▼" + ld [hl], a + ret +.printCancelMenuItem + ld de, ListMenuCancelText + jp PlaceString + +ListMenuCancelText:: + db "CANCEL@" |