diff options
Diffstat (limited to 'home/move_mon.asm')
-rw-r--r-- | home/move_mon.asm | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/home/move_mon.asm b/home/move_mon.asm new file mode 100644 index 00000000..e13ebf4e --- /dev/null +++ b/home/move_mon.asm @@ -0,0 +1,242 @@ +; Function to remove a pokemon from the party or the current box. +; wWhichPokemon determines the pokemon. +; [wRemoveMonFromBox] == 0 specifies the party. +; [wRemoveMonFromBox] != 0 specifies the current box. +RemovePokemon:: + jpab _RemovePokemon + +AddPartyMon:: + push hl + push de + push bc + callba _AddPartyMon + pop bc + pop de + pop hl + ret + +; calculates all 5 stats of current mon and writes them to [de] +CalcStats:: + ld c, $0 +.statsLoop + inc c + call CalcStat + ld a, [hMultiplicand+1] + ld [de], a + inc de + ld a, [hMultiplicand+2] + ld [de], a + inc de + ld a, c + cp NUM_STATS + jr nz, .statsLoop + ret + +; calculates stat c of current mon +; c: stat to calc (HP=1,Atk=2,Def=3,Spd=4,Spc=5) +; b: consider stat exp? +; hl: base ptr to stat exp values ([hl + 2*c - 1] and [hl + 2*c]) +CalcStat:: + push hl + push de + push bc + ld a, b + ld d, a + push hl + ld hl, wMonHeader + ld b, $0 + add hl, bc + ld a, [hl] ; read base value of stat + ld e, a + pop hl + push hl + sla c + ld a, d + and a + jr z, .statExpDone ; consider stat exp? + add hl, bc ; skip to corresponding stat exp value +.statExpLoop ; calculates ceil(Sqrt(stat exp)) in b + xor a + ld [hMultiplicand], a + ld [hMultiplicand+1], a + inc b ; increment current stat exp bonus + ld a, b + cp $ff + jr z, .statExpDone + ld [hMultiplicand+2], a + ld [hMultiplier], a + call Multiply + ld a, [hld] + ld d, a + ld a, [hProduct + 3] + sub d + ld a, [hli] + ld d, a + ld a, [hProduct + 2] + sbc d ; test if (current stat exp bonus)^2 < stat exp + jr c, .statExpLoop +.statExpDone + srl c + pop hl + push bc + ld bc, wPartyMon1DVs - (wPartyMon1HPExp - 1) ; also wEnemyMonDVs - wEnemyMonHP + add hl, bc + pop bc + ld a, c + cp $2 + jr z, .getAttackIV + cp $3 + jr z, .getDefenseIV + cp $4 + jr z, .getSpeedIV + cp $5 + jr z, .getSpecialIV +.getHpIV + push bc + ld a, [hl] ; Atk IV + swap a + and $1 + sla a + sla a + sla a + ld b, a + ld a, [hli] ; Def IV + and $1 + sla a + sla a + add b + ld b, a + ld a, [hl] ; Spd IV + swap a + and $1 + sla a + add b + ld b, a + ld a, [hl] ; Spc IV + and $1 + add b ; HP IV: LSB of the other 4 IVs + pop bc + jr .calcStatFromIV +.getAttackIV + ld a, [hl] + swap a + and $f + jr .calcStatFromIV +.getDefenseIV + ld a, [hl] + and $f + jr .calcStatFromIV +.getSpeedIV + inc hl + ld a, [hl] + swap a + and $f + jr .calcStatFromIV +.getSpecialIV + inc hl + ld a, [hl] + and $f +.calcStatFromIV + ld d, $0 + add e + ld e, a + jr nc, .noCarry + inc d ; de = Base + IV +.noCarry + sla e + rl d ; de = (Base + IV) * 2 + srl b + srl b ; b = ceil(Sqrt(stat exp)) / 4 + ld a, b + add e + jr nc, .noCarry2 + inc d ; de = (Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4 +.noCarry2 + ld [hMultiplicand+2], a + ld a, d + ld [hMultiplicand+1], a + xor a + ld [hMultiplicand], a + ld a, [wCurEnemyLVL] + ld [hMultiplier], a + call Multiply ; ((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level + ld a, [hMultiplicand] + ld [hDividend], a + ld a, [hMultiplicand+1] + ld [hDividend+1], a + ld a, [hMultiplicand+2] + ld [hDividend+2], a + ld a, $64 + ld [hDivisor], a + ld a, $3 + ld b, a + call Divide ; (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + ld a, c + cp $1 + ld a, 5 ; + 5 for non-HP stat + jr nz, .notHPStat + ld a, [wCurEnemyLVL] + ld b, a + ld a, [hMultiplicand+2] + add b + ld [hMultiplicand+2], a + jr nc, .noCarry3 + ld a, [hMultiplicand+1] + inc a + ld [hMultiplicand+1], a ; HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + Level +.noCarry3 + ld a, 10 ; +10 for HP stat +.notHPStat + ld b, a + ld a, [hMultiplicand+2] + add b + ld [hMultiplicand+2], a + jr nc, .noCarry4 + ld a, [hMultiplicand+1] + inc a ; non-HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + 5 + ld [hMultiplicand+1], a ; HP: (((Base + IV) * 2 + ceil(Sqrt(stat exp)) / 4) * Level) / 100 + Level + 10 +.noCarry4 + ld a, [hMultiplicand+1] ; check for overflow (>999) + cp 999 / $100 + 1 + jr nc, .overflow + cp 999 / $100 + jr c, .noOverflow + ld a, [hMultiplicand+2] + cp 999 % $100 + 1 + jr c, .noOverflow +.overflow + ld a, 999 / $100 ; overflow: cap at 999 + ld [hMultiplicand+1], a + ld a, 999 % $100 + ld [hMultiplicand+2], a +.noOverflow + pop bc + pop de + pop hl + ret + +AddEnemyMonToPlayerParty:: + ld a, [hLoadedROMBank] + push af + ld a, BANK(_AddEnemyMonToPlayerParty) + ld [hLoadedROMBank], a + ld [MBC1RomBank], a + call _AddEnemyMonToPlayerParty + pop bc + ld a, b + ld [hLoadedROMBank], a + ld [MBC1RomBank], a + ret + +MoveMon:: + ld a, [hLoadedROMBank] + push af + ld a, BANK(_MoveMon) + ld [hLoadedROMBank], a + ld [MBC1RomBank], a + call _MoveMon + pop bc + ld a, b + ld [hLoadedROMBank], a + ld [MBC1RomBank], a + ret |