diff options
Diffstat (limited to 'home/overworld.asm')
-rw-r--r-- | home/overworld.asm | 305 |
1 files changed, 178 insertions, 127 deletions
diff --git a/home/overworld.asm b/home/overworld.asm index be4af6ee..0408bf32 100644 --- a/home/overworld.asm +++ b/home/overworld.asm @@ -1,14 +1,14 @@ HandleMidJump:: ; Handle the player jumping down ; a ledge in the overworld. - jpba _HandleMidJump + farjp _HandleMidJump EnterMap:: ; Load a new map. ld a, $ff ld [wJoyIgnore], a call LoadMapData - callba ClearVariablesOnEnterMap + farcall ClearVariablesOnEnterMap ld hl, wd72c bit 0, [hl] ; has the player already made 3 steps since the last battle? jr z, .skipGivingThreeStepsOfNoRandomBattles @@ -25,10 +25,10 @@ EnterMap:: and 1 << 4 | 1 << 3 ; fly warp or dungeon warp jr z, .didNotEnterUsingFlyWarpOrDungeonWarp res 3, [hl] - callba EnterMapAnim + farcall EnterMapAnim call UpdateSprites .didNotEnterUsingFlyWarpOrDungeonWarp - callba CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road + farcall CheckForceBikeOrSurf ; handle currents in SF islands and forced bike riding in cycling road ld hl, wd72d res 5, [hl] call UpdateSprites @@ -50,7 +50,7 @@ OverworldLoopLessDelay:: and a jp nz, .moveAhead ; if the player sprite has not yet completed the walking animation call JoypadOverworld ; get joypad state (which is possibly simulated) - callba SafariZoneCheck + farcall SafariZoneCheck ld a, [wSafariZoneGameOver] and a jp nz, WarpFound2 @@ -67,16 +67,16 @@ OverworldLoopLessDelay:: ld a, [wd730] bit 7, a ; are we simulating button presses? jr z, .notSimulating - ld a, [hJoyHeld] + ldh a, [hJoyHeld] jr .checkIfStartIsPressed .notSimulating - ld a, [hJoyPressed] + ldh a, [hJoyPressed] .checkIfStartIsPressed bit 3, a ; start button jr z, .startButtonNotPressed ; if START is pressed xor a ; TEXT_START_MENU - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a jp .displayDialogue .startButtonNotPressed bit 0, a ; A button @@ -88,11 +88,11 @@ OverworldLoopLessDelay:: call IsPlayerCharacterBeingControlledByGame jr nz, .checkForOpponent call CheckForHiddenObjectOrBookshelfOrCardKeyDoor - ld a, [hItemAlreadyFound] + ldh a, [hItemAlreadyFound] and a jp z, OverworldLoop ; jump if a hidden object or bookshelf was found, but not if a card key door was found call IsSpriteOrSignInFrontOfPlayer - ld a, [hSpriteIndexOrTextID] + ldh a, [hSpriteIndexOrTextID] and a jp z, OverworldLoop .displayDialogue @@ -103,7 +103,7 @@ OverworldLoopLessDelay:: jr nz, .checkForOpponent bit 0, a jr nz, .checkForOpponent - aCoord 8, 9 + lda_coord 8, 9 ld [wTilePlayerStandingOn], a ; unused? call DisplayTextID ; display either the start menu or the NPC/sign text ld a, [wEnteringCableClub] @@ -145,7 +145,7 @@ OverworldLoopLessDelay:: jp OverworldLoop .checkIfDownButtonIsPressed - ld a, [hJoyHeld] ; current joypad state + ldh a, [hJoyHeld] ; current joypad state bit 7, a ; down button jr z, .checkIfUpButtonIsPressed ld a, 1 @@ -269,7 +269,7 @@ OverworldLoopLessDelay:: ld a, [wd736] bit 7, a jr z, .noSpinning - callba LoadSpinnerArrowTiles + farcall LoadSpinnerArrowTiles .noSpinning call UpdateSprites @@ -306,7 +306,7 @@ OverworldLoopLessDelay:: .doneStepCounting CheckEvent EVENT_IN_SAFARI_ZONE jr z, .notSafariZone - callba SafariZoneCheckSteps + farcall SafariZoneCheckSteps ld a, [wSafariZoneGameOver] and a jp nz, WarpFound2 @@ -332,7 +332,7 @@ OverworldLoopLessDelay:: set 5, [hl] set 6, [hl] xor a - ld [hJoyHeld], a + ldh [hJoyHeld], a ld a, [wCurMap] cp CINNABAR_GYM jr nz, .notCinnabarGym @@ -343,7 +343,7 @@ OverworldLoopLessDelay:: ld a, [wCurMap] cp OAKS_LAB jp z, .noFaintCheck ; no blacking out if the player lost to the rival in Oak's lab - callab AnyPartyAlive + callfar AnyPartyAlive ld a, d and a jr z, .allPokemonFainted @@ -368,7 +368,7 @@ NewBattle:: ld a, [wd72e] bit 4, a jr nz, .noBattle - jpba InitBattle + farjp InitBattle .noBattle and a ret @@ -381,7 +381,7 @@ DoBikeSpeedup:: ld a, [wCurMap] cp ROUTE_17 ; Cycling Road jr nz, .goFaster - ld a, [hJoyHeld] + ldh a, [hJoyHeld] and D_UP | D_LEFT | D_RIGHT ret nz .goFaster @@ -412,7 +412,7 @@ CheckWarpsNoCollisionLoop:: push bc ld hl, wd736 set 2, [hl] ; standing on warp flag - callba IsPlayerStandingOnDoorTileOrWarpTile + farcall IsPlayerStandingOnDoorTileOrWarpTile pop bc pop hl jr c, WarpFound1 ; jump if standing on door or warp @@ -431,7 +431,7 @@ CheckWarpsNoCollisionLoop:: call Joypad pop bc pop de - ld a, [hJoyHeld] + ldh a, [hJoyHeld] and D_DOWN | D_UP | D_LEFT | D_RIGHT jr z, CheckWarpsNoCollisionRetry2 ; if directional buttons aren't being pressed, do not pass through the warp jr WarpFound1 @@ -455,7 +455,7 @@ CheckWarpsCollision:: ld a, [hli] ld [wDestinationWarpID], a ld a, [hl] - ld [hWarpDestinationMap], a + ldh [hWarpDestinationMap], a jr WarpFound2 .retry1 inc hl @@ -477,7 +477,7 @@ WarpFound1:: ld a, [hli] ld [wDestinationWarpID], a ld a, [hli] - ld [hWarpDestinationMap], a + ldh [hWarpDestinationMap], a WarpFound2:: ld a, [wNumberOfWarps] @@ -492,7 +492,7 @@ WarpFound2:: ld [wLastMap], a ld a, [wCurMapWidth] ld [wUnusedD366], a ; not read - ld a, [hWarpDestinationMap] + ldh a, [hWarpDestinationMap] ld [wCurMap], a cp ROCK_TUNNEL_1F jr nz, .notRockTunnel @@ -506,12 +506,12 @@ WarpFound2:: ; for maps that can have the 0xFF destination map, which means to return to the outside map ; not all these maps are necessarily indoors, though .indoorMaps - ld a, [hWarpDestinationMap] ; destination map + ldh a, [hWarpDestinationMap] ; destination map cp $ff jr z, .goBackOutside ; if not going back to the previous map ld [wCurMap], a - callba IsPlayerStandingOnWarpPadOrHole + farcall IsPlayerStandingOnWarpPadOrHole ld a, [wStandingOnWarpPadOrHole] dec a ; is the player on a warp pad? jr nz, .notWarpPad @@ -678,8 +678,8 @@ CheckMapConnections:: ld b, SET_PAL_OVERWORLD call RunPaletteCommand ; Since the sprite set shouldn't change, this will just update VRAM slots at -; $C2XE without loading any tile patterns. - callba InitMapSprites +; x#SPRITESTATEDATA2_IMAGEBASEOFFSET without loading any tile patterns. + farcall InitMapSprites call LoadTileBlockMap jp OverworldLoopLessDelay @@ -688,7 +688,7 @@ CheckMapConnections:: ; function to play a sound when changing maps PlayMapChangeSound:: - aCoord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on + lda_coord 8, 8 ; upper left tile of the 4x4 square the player's sprite is standing on cp $0b ; door tile in tileset 0 jr nz, .didNotGoThroughDoor ld a, SFX_GO_INSIDE @@ -747,7 +747,7 @@ ExtraWarpCheck:: jp Bankswitch MapEntryAfterBattle:: - callba IsPlayerStandingOnWarp ; for enabling warp testing after collisions + farcall IsPlayerStandingOnWarp ; for enabling warp testing after collisions ld a, [wMapPalOffset] and a jp z, GBFadeInFromWhite @@ -763,7 +763,7 @@ HandleBlackOut:: ld hl, wd72e res 5, [hl] ld a, BANK(ResetStatusAndHalveMoneyOnBlackout) ; also BANK(SpecialWarpIn) and BANK(SpecialEnterMap) - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a call ResetStatusAndHalveMoneyOnBlackout call SpecialWarpIn @@ -794,13 +794,13 @@ HandleFlyWarpOrDungeonWarp:: res 5, [hl] ; forced to ride bike call LeaveMapAnim ld a, BANK(SpecialWarpIn) - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a call SpecialWarpIn jp SpecialEnterMap LeaveMapAnim:: - jpba _LeaveMapAnim + farjp _LeaveMapAnim LoadPlayerSpriteGraphics:: ; Load sprite graphics based on whether the player is standing, biking, or surfing. @@ -813,7 +813,7 @@ LoadPlayerSpriteGraphics:: dec a jr z, .ridingBike - ld a, [hTilesetType] + ldh a, [hTilesetType] and a jr nz, .determineGraphics jr .startWalking @@ -899,9 +899,9 @@ LoadTileBlockMap:: ; a 3-byte border at the edges of the map is kept so that there is space for map connections ld hl, wOverworldMap ld a, [wCurMapWidth] - ld [hMapWidth], a + ldh [hMapWidth], a add MAP_BORDER * 2 ; east and west - ld [hMapStride], a ; map width + border + ldh [hMapStride], a ; map width + border ld b, 0 ld c, a ; make space for north border (next 3 lines) @@ -918,7 +918,7 @@ LoadTileBlockMap:: ld b, a .rowLoop ; copy one row each iteration push hl - ld a, [hMapWidth] ; map width (without border) + ldh a, [hMapWidth] ; map width (without border) ld c, a .rowInnerLoop ld a, [de] @@ -928,7 +928,7 @@ LoadTileBlockMap:: jr nz, .rowInnerLoop ; add the map width plus the border to the base address of the current row to get the next row's address pop hl - ld a, [hMapStride] ; map width + border + ldh a, [hMapStride] ; map width + border add l ld l, a jr nc, .noCarry @@ -950,9 +950,9 @@ LoadTileBlockMap:: ld a, [wNorthConnectionStripDest + 1] ld d, a ld a, [wNorthConnectionStripWidth] - ld [hNorthSouthConnectionStripWidth], a + ldh [hNorthSouthConnectionStripWidth], a ld a, [wNorthConnectedMapWidth] - ld [hNorthSouthConnectedMapWidth], a + ldh [hNorthSouthConnectedMapWidth], a call LoadNorthSouthConnectionsTileMap .southConnection ld a, [wMapConn2Ptr] @@ -968,9 +968,9 @@ LoadTileBlockMap:: ld a, [wSouthConnectionStripDest + 1] ld d, a ld a, [wSouthConnectionStripWidth] - ld [hNorthSouthConnectionStripWidth], a + ldh [hNorthSouthConnectionStripWidth], a ld a, [wSouthConnectedMapWidth] - ld [hNorthSouthConnectedMapWidth], a + ldh [hNorthSouthConnectedMapWidth], a call LoadNorthSouthConnectionsTileMap .westConnection ld a, [wMapConn3Ptr] @@ -988,7 +988,7 @@ LoadTileBlockMap:: ld a, [wWestConnectionStripHeight] ld b, a ld a, [wWestConnectedMapWidth] - ld [hEastWestConnectedMapWidth], a + ldh [hEastWestConnectedMapWidth], a call LoadEastWestConnectionsTileMap .eastConnection ld a, [wMapConn4Ptr] @@ -1006,7 +1006,7 @@ LoadTileBlockMap:: ld a, [wEastConnectionStripHeight] ld b, a ld a, [wEastConnectedMapWidth] - ld [hEastWestConnectedMapWidth], a + ldh [hEastWestConnectedMapWidth], a call LoadEastWestConnectionsTileMap .done ret @@ -1016,7 +1016,7 @@ LoadNorthSouthConnectionsTileMap:: .loop push de push hl - ld a, [hNorthSouthConnectionStripWidth] + ldh a, [hNorthSouthConnectionStripWidth] ld b, a .innerLoop ld a, [hli] @@ -1026,7 +1026,7 @@ LoadNorthSouthConnectionsTileMap:: jr nz, .innerLoop pop hl pop de - ld a, [hNorthSouthConnectedMapWidth] + ldh a, [hNorthSouthConnectedMapWidth] add l ld l, a jr nc, .noCarry1 @@ -1055,7 +1055,7 @@ LoadEastWestConnectionsTileMap:: jr nz, .innerLoop pop de pop hl - ld a, [hEastWestConnectedMapWidth] + ldh a, [hEastWestConnectedMapWidth] add l ld l, a jr nc, .noCarry1 @@ -1077,7 +1077,7 @@ LoadEastWestConnectionsTileMap:: ; if not, [hSpriteIndexOrTextID] is set to 0 IsSpriteOrSignInFrontOfPlayer:: xor a - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a ld a, [wNumSigns] and a jr z, .extendRangeOverCounter @@ -1107,7 +1107,7 @@ IsSpriteOrSignInFrontOfPlayer:: dec c add hl, bc ld a, [hl] - ld [hSpriteIndexOrTextID], a ; store sign text ID + ldh [hSpriteIndexOrTextID], a ; store sign text ID pop bc pop hl ret @@ -1210,10 +1210,10 @@ IsSpriteInFrontOfPlayer2:: ld a, l and $f0 inc a - ld l, a ; hl = $c1x1 + ld l, a ; hl = x#SPRITESTATEDATA1_MOVEMENTSTATUS set 7, [hl] ; set flag to make the sprite face the player ld a, e - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a ret ; function to check if the player will jump down a ledge and check if the tile ahead is passable (when not surfing) @@ -1232,9 +1232,9 @@ CollisionCheckOnLand:: and d ; check if a sprite is in the direction the player is trying to go jr nz, .collision xor a - ld [hSpriteIndexOrTextID], a + ldh [hSpriteIndexOrTextID], a call IsSpriteInFrontOfPlayer ; check for sprite collisions again? when does the above check fail to detect a sprite collision? - ld a, [hSpriteIndexOrTextID] + ldh a, [hSpriteIndexOrTextID] and a ; was there a sprite collision? jr nz, .collision ; if no sprite collision @@ -1286,7 +1286,7 @@ CheckForJumpingAndTilePairCollisions:: predef GetTileAndCoordsInFrontOfPlayer ; get the tile in front of the player push de push bc - callba HandleLedges ; check if the player is trying to jump a ledge + farcall HandleLedges ; check if the player is trying to jump a ledge pop bc pop de pop hl @@ -1297,7 +1297,7 @@ CheckForJumpingAndTilePairCollisions:: ; if not jumping CheckForTilePairCollisions2:: - aCoord 8, 9 ; tile the player is on + lda_coord 8, 9 ; tile the player is on ld [wTilePlayerStandingOn], a CheckForTilePairCollisions:: @@ -1372,10 +1372,10 @@ TilePairCollisionsWater:: ; this builds a tile map from the tile block map based on the current X/Y coordinates of the player's character LoadCurrentMapView:: - ld a, [hLoadedROMBank] + ldh a, [hLoadedROMBank] push af ld a, [wTilesetBank] ; tile data ROM bank - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a ; switch to ROM bank that contains tile data ld a, [wCurrentTileBlockMapViewPointer] ; address of upper left corner of current map view ld e, a @@ -1438,7 +1438,7 @@ LoadCurrentMapView:: ld bc, $2 add hl, bc .copyToVisibleAreaBuffer - coord de, 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank + decoord 0, 0 ; base address for the tiles that are directly transferred to VRAM during V-blank ld b, SCREEN_HEIGHT .rowLoop2 ld c, SCREEN_WIDTH @@ -1457,7 +1457,7 @@ LoadCurrentMapView:: dec b jr nz, .rowLoop2 pop af - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a ; restore previous ROM bank ret @@ -1627,12 +1627,12 @@ AdvancePlayerSprite:: ld c, a sla b sla c - ld a, [hSCY] + ldh a, [hSCY] add b - ld [hSCY], a ; update background scroll Y - ld a, [hSCX] + ldh [hSCY], a ; update background scroll Y + ldh a, [hSCX] add c - ld [hSCX], a ; update background scroll X + ldh [hSCX], a ; update background scroll X ; shift all the sprites in the direction opposite of the player's motion ; so that the player appears to move relative to them ld hl, wSprite01StateData1YPixels @@ -1711,14 +1711,14 @@ MoveTileBlockMapPointerNorth:: ; the portion of the map that was newly exposed due to the player's movement ScheduleNorthRowRedraw:: - coord hl, 0, 0 + hlcoord 0, 0 call CopyToRedrawRowOrColumnSrcTiles ld a, [wMapViewVRAMPointer] - ld [hRedrawRowOrColumnDest], a + ldh [hRedrawRowOrColumnDest], a ld a, [wMapViewVRAMPointer + 1] - ld [hRedrawRowOrColumnDest + 1], a + ldh [hRedrawRowOrColumnDest + 1], a ld a, REDRAW_ROW - ld [hRedrawRowOrColumnMode], a + ldh [hRedrawRowOrColumnMode], a ret CopyToRedrawRowOrColumnSrcTiles:: @@ -1733,7 +1733,7 @@ CopyToRedrawRowOrColumnSrcTiles:: ret ScheduleSouthRowRedraw:: - coord hl, 0, 16 + hlcoord 0, 16 call CopyToRedrawRowOrColumnSrcTiles ld a, [wMapViewVRAMPointer] ld l, a @@ -1744,15 +1744,15 @@ ScheduleSouthRowRedraw:: ld a, h and $03 or $98 - ld [hRedrawRowOrColumnDest + 1], a + ldh [hRedrawRowOrColumnDest + 1], a ld a, l - ld [hRedrawRowOrColumnDest], a + ldh [hRedrawRowOrColumnDest], a ld a, REDRAW_ROW - ld [hRedrawRowOrColumnMode], a + ldh [hRedrawRowOrColumnMode], a ret ScheduleEastColumnRedraw:: - coord hl, 18, 0 + hlcoord 18, 0 call ScheduleColumnRedrawHelper ld a, [wMapViewVRAMPointer] ld c, a @@ -1762,11 +1762,11 @@ ScheduleEastColumnRedraw:: add 18 and $1f or b - ld [hRedrawRowOrColumnDest], a + ldh [hRedrawRowOrColumnDest], a ld a, [wMapViewVRAMPointer + 1] - ld [hRedrawRowOrColumnDest + 1], a + ldh [hRedrawRowOrColumnDest + 1], a ld a, REDRAW_COL - ld [hRedrawRowOrColumnMode], a + ldh [hRedrawRowOrColumnMode], a ret ScheduleColumnRedrawHelper:: @@ -1790,14 +1790,14 @@ ScheduleColumnRedrawHelper:: ret ScheduleWestColumnRedraw:: - coord hl, 0, 0 + hlcoord 0, 0 call ScheduleColumnRedrawHelper ld a, [wMapViewVRAMPointer] - ld [hRedrawRowOrColumnDest], a + ldh [hRedrawRowOrColumnDest], a ld a, [wMapViewVRAMPointer + 1] - ld [hRedrawRowOrColumnDest + 1], a + ldh [hRedrawRowOrColumnDest + 1], a ld a, REDRAW_COL - ld [hRedrawRowOrColumnMode], a + ldh [hRedrawRowOrColumnMode], a ret ; function to write the tiles that make up a tile block to memory @@ -1855,17 +1855,17 @@ JoypadOverworld:: ld a, [wCurMap] cp ROUTE_17 ; Cycling Road jr nz, .notForcedDownwards - ld a, [hJoyHeld] + ldh a, [hJoyHeld] and D_DOWN | D_UP | D_LEFT | D_RIGHT | B_BUTTON | A_BUTTON jr nz, .notForcedDownwards ld a, D_DOWN - ld [hJoyHeld], a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press + ldh [hJoyHeld], a ; on the cycling road, if there isn't a trainer and the player isn't pressing buttons, simulate a down press .notForcedDownwards ld a, [wd730] bit 7, a ret z ; if simulating button presses - ld a, [hJoyHeld] + ldh a, [hJoyHeld] ld b, a ld a, [wOverrideSimulatedJoypadStatesMask] ; bit mask for button presses that override simulated ones and b @@ -1882,11 +1882,11 @@ JoypadOverworld:: inc h .noCarry ld a, [hl] - ld [hJoyHeld], a ; store simulated button press in joypad state + ldh [hJoyHeld], a ; store simulated button press in joypad state and a ret nz - ld [hJoyPressed], a - ld [hJoyReleased], a + ldh [hJoyPressed], a + ldh [hJoyReleased], a ret ; if done simulating button presses @@ -1896,7 +1896,7 @@ JoypadOverworld:: ld [wSimulatedJoypadStatesIndex], a ld [wSimulatedJoypadStatesEnd], a ld [wJoyIgnore], a - ld [hJoyHeld], a + ldh [hJoyHeld], a ld hl, wd736 ld a, [hl] and $f8 @@ -1977,11 +1977,11 @@ RunMapScript:: push hl push de push bc - callba TryPushingBoulder + farcall TryPushingBoulder ld a, [wFlags_0xcd60] bit 1, a ; play boulder dust animation jr z, .afterBoulderEffect - callba DoBoulderDustAnimation + farcall DoBoulderDustAnimation .afterBoulderEffect pop bc pop de @@ -2032,7 +2032,7 @@ LoadPlayerSpriteGraphicsCommon:: ; function to load data from the map header LoadMapHeader:: - callba MarkTownVisitedAndLoadMissableObjects + farcall MarkTownVisitedAndLoadMissableObjects ld a, [wCurMapTileset] ld [wUnusedD119], a ld a, [wCurMap] @@ -2041,7 +2041,7 @@ LoadMapHeader:: ld b, a res 7, a ld [wCurMapTileset], a - ld [hPreviousTileset], a + ldh [hPreviousTileset], a bit 7, b ret nz ld hl, MapHeaderPointers @@ -2134,9 +2134,9 @@ LoadMapHeader:: ld c, a ld de, wSignTextIDs ld a, d - ld [hSignCoordPointer], a + ldh [hSignCoordPointer], a ld a, e - ld [hSignCoordPointer + 1], a + ldh [hSignCoordPointer + 1], a ld de, wSignCoords .signLoop ld a, [hli] @@ -2146,17 +2146,17 @@ LoadMapHeader:: ld [de], a inc de push de - ld a, [hSignCoordPointer] + ldh a, [hSignCoordPointer] ld d, a - ld a, [hSignCoordPointer + 1] + ldh a, [hSignCoordPointer + 1] ld e, a ld a, [hli] ld [de], a inc de ld a, d - ld [hSignCoordPointer], a + ldh [hSignCoordPointer], a ld a, e - ld [hSignCoordPointer + 1], a + ldh [hSignCoordPointer + 1], a pop de dec c jr nz, .signLoop @@ -2167,7 +2167,7 @@ LoadMapHeader:: ld a, [hli] ld [wNumSprites], a ; save the number of sprites push hl -; zero C110-C1FF and C210-C2FF +; zero out sprite state data for sprites 01-15 ld hl, wSprite01StateData1 ld de, wSprite01StateData2 xor a @@ -2178,7 +2178,7 @@ LoadMapHeader:: inc e dec b jr nz, .zeroSpriteDataLoop -; initialize all C100-C1FF sprite entries to disabled (other than player's) +; disable SPRITESTATEDATA1_IMAGEINDEX (set to $ff) for sprites 01-15 ld hl, wSprite01StateData1ImageIndex ld de, $10 ld c, $0f @@ -2196,38 +2196,38 @@ LoadMapHeader:: ld c, $00 .loadSpriteLoop ld a, [hli] - ld [de], a ; store picture ID at C1X0 + ld [de], a ; x#SPRITESTATEDATA1_PICTUREID inc d ld a, $04 add e ld e, a ld a, [hli] - ld [de], a ; store Y position at C2X4 + ld [de], a ; x#SPRITESTATEDATA2_MAPY inc e ld a, [hli] - ld [de], a ; store X position at C2X5 + ld [de], a ; x#SPRITESTATEDATA2_MAPX inc e ld a, [hli] - ld [de], a ; store movement byte 1 at C2X6 + ld [de], a ; x#SPRITESTATEDATA2_MOVEMENTBYTE1 ld a, [hli] - ld [hLoadSpriteTemp1], a ; save movement byte 2 + ldh [hLoadSpriteTemp1], a ; save movement byte 2 ld a, [hli] - ld [hLoadSpriteTemp2], a ; save text ID and flags byte + ldh [hLoadSpriteTemp2], a ; save text ID and flags byte push bc push hl ld b, $00 ld hl, wMapSpriteData add hl, bc - ld a, [hLoadSpriteTemp1] + ldh a, [hLoadSpriteTemp1] ld [hli], a ; store movement byte 2 in byte 0 of sprite entry - ld a, [hLoadSpriteTemp2] + ldh a, [hLoadSpriteTemp2] ld [hl], a ; this appears pointless, since the value is overwritten immediately after - ld a, [hLoadSpriteTemp2] - ld [hLoadSpriteTemp1], a + ldh a, [hLoadSpriteTemp2] + ldh [hLoadSpriteTemp1], a and $3f ld [hl], a ; store text ID in byte 1 of sprite entry pop hl - ld a, [hLoadSpriteTemp1] + ldh a, [hLoadSpriteTemp1] bit 6, a jr nz, .trainerSprite bit 7, a @@ -2235,25 +2235,25 @@ LoadMapHeader:: jr .regularSprite .trainerSprite ld a, [hli] - ld [hLoadSpriteTemp1], a ; save trainer class + ldh [hLoadSpriteTemp1], a ; save trainer class ld a, [hli] - ld [hLoadSpriteTemp2], a ; save trainer number (within class) + ldh [hLoadSpriteTemp2], a ; save trainer number (within class) push hl ld hl, wMapSpriteExtraData add hl, bc - ld a, [hLoadSpriteTemp1] + ldh a, [hLoadSpriteTemp1] ld [hli], a ; store trainer class in byte 0 of the entry - ld a, [hLoadSpriteTemp2] + ldh a, [hLoadSpriteTemp2] ld [hl], a ; store trainer number in byte 1 of the entry pop hl jr .nextSprite .itemBallSprite ld a, [hli] - ld [hLoadSpriteTemp1], a ; save item number + ldh [hLoadSpriteTemp1], a ; save item number push hl ld hl, wMapSpriteExtraData add hl, bc - ld a, [hLoadSpriteTemp1] + ldh a, [hLoadSpriteTemp1] ld [hli], a ; store item number in byte 0 of the entry xor a ld [hl], a ; zero byte 1, since it is not used @@ -2280,7 +2280,7 @@ LoadMapHeader:: jp nz, .loadSpriteLoop .finishUp predef LoadTilesetHeader - callab LoadWildData + callfar LoadWildData pop hl ; restore hl from before going to the warp/sign/sprite data (this value was saved for seemingly no purpose) ld a, [wCurMapHeight] ; map height in 4x4 tile blocks add a ; double it @@ -2291,10 +2291,10 @@ LoadMapHeader:: ld a, [wCurMap] ld c, a ld b, $00 - ld a, [hLoadedROMBank] + ldh a, [hLoadedROMBank] push af ld a, BANK(MapSongBanks) - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a ld hl, MapSongBanks add hl, bc @@ -2304,7 +2304,7 @@ LoadMapHeader:: ld a, [hl] ld [wMapMusicROMBank], a ; music 2 pop af - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a ret @@ -2322,27 +2322,27 @@ CopyMapConnectionHeader:: ; function to load map data LoadMapData:: - ld a, [hLoadedROMBank] + ldh a, [hLoadedROMBank] push af call DisableLCD ld a, $98 ld [wMapViewVRAMPointer + 1], a xor a ld [wMapViewVRAMPointer], a - ld [hSCY], a - ld [hSCX], a + ldh [hSCY], a + ldh [hSCX], a ld [wWalkCounter], a ld [wUnusedD119], a ld [wWalkBikeSurfStateCopy], a ld [wSpriteSetID], a call LoadTextBoxTilePatterns call LoadMapHeader - callba InitMapSprites ; load tile pattern data for sprites + farcall InitMapSprites ; load tile pattern data for sprites call LoadTileBlockMap call LoadTilesetTilePatternData call LoadCurrentMapView ; copy current map view to VRAM - coord hl, 0, 0 + hlcoord 0, 0 ld de, vBGMap0 ld b, 18 .vramCopyLoop @@ -2377,7 +2377,7 @@ LoadMapData:: call PlayDefaultMusicFadeOutCurrent .restoreRomBank pop af - ld [hLoadedROMBank], a + ldh [hLoadedROMBank], a ld [MBC1RomBank], a ret @@ -2393,10 +2393,10 @@ SwitchToMapRomBank:: ld hl, MapHeaderBanks add hl, bc ld a, [hl] - ld [hMapROMBank], a ; save map ROM bank + ldh [hMapROMBank], a ; save map ROM bank call BankswitchBack - ld a, [hMapROMBank] - ld [hLoadedROMBank], a + ldh a, [hMapROMBank] + ldh [hLoadedROMBank], a ld [MBC1RomBank], a ; switch to map ROM bank pop bc pop hl @@ -2421,3 +2421,54 @@ ForceBikeOrSurf:: ld hl, LoadPlayerSpriteGraphics call Bankswitch jp PlayDefaultMusic ; update map/player state? + +CheckForUserInterruption:: +; Return carry if Up+Select+B, Start or A are pressed in c frames. +; Used only in the intro and title screen. + call DelayFrame + + push bc + call JoypadLowSensitivity + pop bc + + ldh a, [hJoyHeld] + cp D_UP + SELECT + B_BUTTON + jr z, .input + + ldh a, [hJoy5] + and START | A_BUTTON + jr nz, .input + + dec c + jr nz, CheckForUserInterruption + + and a + ret + +.input + scf + ret + +; function to load position data for destination warp when switching maps +; INPUT: +; a = ID of destination warp within destination map +LoadDestinationWarpPosition:: + ld b, a + ldh a, [hLoadedROMBank] + push af + ld a, [wPredefParentBank] + ldh [hLoadedROMBank], a + ld [MBC1RomBank], a + ld a, b + add a + add a + ld c, a + ld b, 0 + add hl, bc + ld bc, 4 + ld de, wCurrentTileBlockMapViewPointer + call CopyData + pop af + ldh [hLoadedROMBank], a + ld [MBC1RomBank], a + ret |