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-rw-r--r--home/reload_tiles.asm41
1 files changed, 41 insertions, 0 deletions
diff --git a/home/reload_tiles.asm b/home/reload_tiles.asm
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+; reloads text box tile patterns, current map view, and tileset tile patterns
+ReloadMapData::
+ ldh a, [hLoadedROMBank]
+ push af
+ ld a, [wCurMap]
+ call SwitchToMapRomBank
+ call DisableLCD
+ call LoadTextBoxTilePatterns
+ call LoadCurrentMapView
+ call LoadTilesetTilePatternData
+ call EnableLCD
+ pop af
+ ldh [hLoadedROMBank], a
+ ld [MBC1RomBank], a
+ ret
+
+; reloads tileset tile patterns
+ReloadTilesetTilePatterns::
+ ldh a, [hLoadedROMBank]
+ push af
+ ld a, [wCurMap]
+ call SwitchToMapRomBank
+ call DisableLCD
+ call LoadTilesetTilePatternData
+ call EnableLCD
+ pop af
+ ldh [hLoadedROMBank], a
+ ld [MBC1RomBank], a
+ ret
+
+; shows the town map and lets the player choose a destination to fly to
+ChooseFlyDestination::
+ ld hl, wd72e
+ res 4, [hl]
+ farjp LoadTownMap_Fly
+
+; causes the text box to close without waiting for a button press after displaying text
+DisableWaitingAfterTextDisplay::
+ ld a, $01
+ ld [wDoNotWaitForButtonPressAfterDisplayingText], a
+ ret