diff options
Diffstat (limited to 'home/trainers.asm')
-rw-r--r-- | home/trainers.asm | 436 |
1 files changed, 436 insertions, 0 deletions
diff --git a/home/trainers.asm b/home/trainers.asm new file mode 100644 index 00000000..9c3519a2 --- /dev/null +++ b/home/trainers.asm @@ -0,0 +1,436 @@ +; stores hl in [wTrainerHeaderPtr] +StoreTrainerHeaderPointer:: + ld a, h + ld [wTrainerHeaderPtr], a + ld a, l + ld [wTrainerHeaderPtr+1], a + ret + +; executes the current map script from the function pointer array provided in hl. +; a: map script index to execute (unless overridden by [wd733] bit 4) +ExecuteCurMapScriptInTable:: + push af + push de + call StoreTrainerHeaderPointer + pop hl + pop af + push hl + ld hl, wFlags_D733 + bit 4, [hl] + res 4, [hl] + jr z, .useProvidedIndex ; test if map script index was overridden manually + ld a, [wCurMapScript] +.useProvidedIndex + pop hl + ld [wCurMapScript], a + call CallFunctionInTable + ld a, [wCurMapScript] + ret + +LoadGymLeaderAndCityName:: + push de + ld de, wGymCityName + ld bc, $11 + call CopyData ; load city name + pop hl + ld de, wGymLeaderName + ld bc, NAME_LENGTH + jp CopyData ; load gym leader name + +; reads specific information from trainer header (pointed to at wTrainerHeaderPtr) +; a: offset in header data +; 0 -> flag's bit (into wTrainerHeaderFlagBit) +; 2 -> flag's byte ptr (into hl) +; 4 -> before battle text (into hl) +; 6 -> after battle text (into hl) +; 8 -> end battle text (into hl) +ReadTrainerHeaderInfo:: + push de + push af + ld d, $0 + ld e, a + ld hl, wTrainerHeaderPtr + ld a, [hli] + ld l, [hl] + ld h, a + add hl, de + pop af + and a + jr nz, .nonZeroOffset + ld a, [hl] + ld [wTrainerHeaderFlagBit], a ; store flag's bit + jr .done +.nonZeroOffset + cp $2 + jr z, .readPointer ; read flag's byte ptr + cp $4 + jr z, .readPointer ; read before battle text + cp $6 + jr z, .readPointer ; read after battle text + cp $8 + jr z, .readPointer ; read end battle text + cp $a + jr nz, .done + ld a, [hli] ; read end battle text (2) but override the result afterwards (XXX why, bug?) + ld d, [hl] + ld e, a + jr .done +.readPointer + ld a, [hli] + ld h, [hl] + ld l, a +.done + pop de + ret + +TrainerFlagAction:: + predef_jump FlagActionPredef + +TalkToTrainer:: + call StoreTrainerHeaderPointer + xor a + call ReadTrainerHeaderInfo ; read flag's bit + ld a, $2 + call ReadTrainerHeaderInfo ; read flag's byte ptr + ld a, [wTrainerHeaderFlagBit] + ld c, a + ld b, FLAG_TEST + call TrainerFlagAction ; read trainer's flag + ld a, c + and a + jr z, .trainerNotYetFought ; test trainer's flag + ld a, $6 + call ReadTrainerHeaderInfo ; print after battle text + jp PrintText +.trainerNotYetFought + ld a, $4 + call ReadTrainerHeaderInfo ; print before battle text + call PrintText + ld a, $a + call ReadTrainerHeaderInfo ; (?) does nothing apparently (maybe bug in ReadTrainerHeaderInfo) + push de + ld a, $8 + call ReadTrainerHeaderInfo ; read end battle text + pop de + call SaveEndBattleTextPointers + ld hl, wFlags_D733 + set 4, [hl] ; activate map script index override (index is set below) + ld hl, wFlags_0xcd60 + bit 0, [hl] ; test if player is already engaging the trainer (because the trainer saw the player) + ret nz +; if the player talked to the trainer of his own volition + call EngageMapTrainer + ld hl, wCurMapScript + inc [hl] ; increment map script index before StartTrainerBattle increments it again (next script function is usually EndTrainerBattle) + jp StartTrainerBattle + +; checks if any trainers are seeing the player and wanting to fight +CheckFightingMapTrainers:: + call CheckForEngagingTrainers + ld a, [wSpriteIndex] + cp $ff + jr nz, .trainerEngaging + xor a + ld [wSpriteIndex], a + ld [wTrainerHeaderFlagBit], a + ret +.trainerEngaging + ld hl, wFlags_D733 + set 3, [hl] + ld [wEmotionBubbleSpriteIndex], a + xor a ; EXCLAMATION_BUBBLE + ld [wWhichEmotionBubble], a + predef EmotionBubble + ld a, D_RIGHT | D_LEFT | D_UP | D_DOWN + ld [wJoyIgnore], a + xor a + ld [hJoyHeld], a + call TrainerWalkUpToPlayer_Bank0 + ld hl, wCurMapScript + inc [hl] ; increment map script index (next script function is usually DisplayEnemyTrainerTextAndStartBattle) + ret + +; display the before battle text after the enemy trainer has walked up to the player's sprite +DisplayEnemyTrainerTextAndStartBattle:: + ld a, [wd730] + and $1 + ret nz ; return if the enemy trainer hasn't finished walking to the player's sprite + ld [wJoyIgnore], a + ld a, [wSpriteIndex] + ld [hSpriteIndexOrTextID], a + call DisplayTextID + ; fall through + +StartTrainerBattle:: + xor a + ld [wJoyIgnore], a + call InitBattleEnemyParameters + ld hl, wd72d + set 6, [hl] + set 7, [hl] + ld hl, wd72e + set 1, [hl] + ld hl, wCurMapScript + inc [hl] ; increment map script index (next script function is usually EndTrainerBattle) + ret + +EndTrainerBattle:: + ld hl, wCurrentMapScriptFlags + set 5, [hl] + set 6, [hl] + ld hl, wd72d + res 7, [hl] + ld hl, wFlags_0xcd60 + res 0, [hl] ; player is no longer engaged by any trainer + ld a, [wIsInBattle] + cp $ff + jp z, ResetButtonPressedAndMapScript + ld a, $2 + call ReadTrainerHeaderInfo + ld a, [wTrainerHeaderFlagBit] + ld c, a + ld b, FLAG_SET + call TrainerFlagAction ; flag trainer as fought + ld a, [wEnemyMonOrTrainerClass] + cp OPP_ID_OFFSET + jr nc, .skipRemoveSprite ; test if trainer was fought (in that case skip removing the corresponding sprite) + ld hl, wMissableObjectList + ld de, $2 + ld a, [wSpriteIndex] + call IsInArray ; search for sprite ID + inc hl + ld a, [hl] + ld [wMissableObjectIndex], a ; load corresponding missable object index and remove it + predef HideObject +.skipRemoveSprite + ld hl, wd730 + bit 4, [hl] + res 4, [hl] + ret nz + +ResetButtonPressedAndMapScript:: + xor a + ld [wJoyIgnore], a + ld [hJoyHeld], a + ld [hJoyPressed], a + ld [hJoyReleased], a + ld [wCurMapScript], a ; reset battle status + ret + +; calls TrainerWalkUpToPlayer +TrainerWalkUpToPlayer_Bank0:: + jpba TrainerWalkUpToPlayer + +; sets opponent type and mon set/lvl based on the engaging trainer data +InitBattleEnemyParameters:: + ld a, [wEngagedTrainerClass] + ld [wCurOpponent], a + ld [wEnemyMonOrTrainerClass], a + cp OPP_ID_OFFSET + ld a, [wEngagedTrainerSet] + jr c, .noTrainer + ld [wTrainerNo], a + ret +.noTrainer + ld [wCurEnemyLVL], a + ret + +GetSpritePosition1:: + ld hl, _GetSpritePosition1 + jr SpritePositionBankswitch + +GetSpritePosition2:: + ld hl, _GetSpritePosition2 + jr SpritePositionBankswitch + +SetSpritePosition1:: + ld hl, _SetSpritePosition1 + jr SpritePositionBankswitch + +SetSpritePosition2:: + ld hl, _SetSpritePosition2 +SpritePositionBankswitch:: + ld b, BANK(_GetSpritePosition1) ; BANK(_GetSpritePosition2), BANK(_SetSpritePosition1), BANK(_SetSpritePosition2) + jp Bankswitch ; indirect jump to one of the four functions + +CheckForEngagingTrainers:: + xor a + call ReadTrainerHeaderInfo ; read trainer flag's bit (unused) + ld d, h ; store trainer header address in de + ld e, l +.trainerLoop + call StoreTrainerHeaderPointer ; set trainer header pointer to current trainer + ld a, [de] + ld [wSpriteIndex], a ; store trainer flag's bit + ld [wTrainerHeaderFlagBit], a + cp $ff + ret z + ld a, $2 + call ReadTrainerHeaderInfo ; read trainer flag's byte ptr + ld b, FLAG_TEST + ld a, [wTrainerHeaderFlagBit] + ld c, a + call TrainerFlagAction ; read trainer flag + ld a, c + and a ; has the trainer already been defeated? + jr nz, .continue + push hl + push de + push hl + xor a + call ReadTrainerHeaderInfo ; get trainer header pointer + inc hl + ld a, [hl] ; read trainer engage distance + pop hl + ld [wTrainerEngageDistance], a + ld a, [wSpriteIndex] + swap a + ld [wTrainerSpriteOffset], a + predef TrainerEngage + pop de + pop hl + ld a, [wTrainerSpriteOffset] + and a + ret nz ; break if the trainer is engaging +.continue + ld hl, $c + add hl, de + ld d, h + ld e, l + jr .trainerLoop + +; hl = text if the player wins +; de = text if the player loses +SaveEndBattleTextPointers:: + ld a, [hLoadedROMBank] + ld [wEndBattleTextRomBank], a + ld a, h + ld [wEndBattleWinTextPointer], a + ld a, l + ld [wEndBattleWinTextPointer + 1], a + ld a, d + ld [wEndBattleLoseTextPointer], a + ld a, e + ld [wEndBattleLoseTextPointer + 1], a + ret + +; loads data of some trainer on the current map and plays pre-battle music +; [wSpriteIndex]: sprite ID of trainer who is engaged +EngageMapTrainer:: + ld hl, wMapSpriteExtraData + ld d, $0 + ld a, [wSpriteIndex] + dec a + add a + ld e, a + add hl, de ; seek to engaged trainer data + ld a, [hli] ; load trainer class + ld [wEngagedTrainerClass], a + ld a, [hl] ; load trainer mon set + ld [wEngagedTrainerSet], a + jp PlayTrainerMusic + +PrintEndBattleText:: + push hl + ld hl, wd72d + bit 7, [hl] + res 7, [hl] + pop hl + ret z + ld a, [hLoadedROMBank] + push af + ld a, [wEndBattleTextRomBank] + ld [hLoadedROMBank], a + ld [MBC1RomBank], a + push hl + callba SaveTrainerName + ld hl, TrainerEndBattleText + call PrintText + pop hl + pop af + ld [hLoadedROMBank], a + ld [MBC1RomBank], a + callba FreezeEnemyTrainerSprite + jp WaitForSoundToFinish + +GetSavedEndBattleTextPointer:: + ld a, [wBattleResult] + and a +; won battle + jr nz, .lostBattle + ld a, [wEndBattleWinTextPointer] + ld h, a + ld a, [wEndBattleWinTextPointer + 1] + ld l, a + ret +.lostBattle + ld a, [wEndBattleLoseTextPointer] + ld h, a + ld a, [wEndBattleLoseTextPointer + 1] + ld l, a + ret + +TrainerEndBattleText:: + TX_FAR _TrainerNameText + TX_ASM + call GetSavedEndBattleTextPointer + call TextCommandProcessor + jp TextScriptEnd + +; only engage with the trainer if the player is not already +; engaged with another trainer +; XXX unused? +CheckIfAlreadyEngaged:: + ld a, [wFlags_0xcd60] + bit 0, a + ret nz + call EngageMapTrainer + xor a + ret + +PlayTrainerMusic:: + ld a, [wEngagedTrainerClass] + cp OPP_SONY1 + ret z + cp OPP_SONY2 + ret z + cp OPP_SONY3 + ret z + ld a, [wGymLeaderNo] + and a + ret nz + xor a + ld [wAudioFadeOutControl], a + ld a, SFX_STOP_ALL_MUSIC + call PlaySound + ld a, BANK(Music_MeetEvilTrainer) + ld [wAudioROMBank], a + ld [wAudioSavedROMBank], a + ld a, [wEngagedTrainerClass] + ld b, a + ld hl, EvilTrainerList +.evilTrainerListLoop + ld a, [hli] + cp $ff + jr z, .noEvilTrainer + cp b + jr nz, .evilTrainerListLoop + ld a, MUSIC_MEET_EVIL_TRAINER + jr .PlaySound +.noEvilTrainer + ld hl, FemaleTrainerList +.femaleTrainerListLoop + ld a, [hli] + cp $ff + jr z, .maleTrainer + cp b + jr nz, .femaleTrainerListLoop + ld a, MUSIC_MEET_FEMALE_TRAINER + jr .PlaySound +.maleTrainer + ld a, MUSIC_MEET_MALE_TRAINER +.PlaySound + ld [wNewSoundID], a + jp PlaySound + +INCLUDE "data/trainers/encounter_types.asm" |