diff options
Diffstat (limited to 'hram.asm')
-rw-r--r-- | hram.asm | 16 |
1 files changed, 10 insertions, 6 deletions
@@ -4,7 +4,11 @@ H_SPRITEINTERLACECOUNTER EQU $FF8B H_SPRITEHEIGHT EQU $FF8C ; in bytes H_SPRITEOFFSET EQU $FF8D -H_SOFTRESETCOUNTER EQU $FF8A ; initialized to 16, decremented each input iteration if the user presses the reset sequence (A+B+S+s). Soft reset when 0 is reached. +hSoftReset EQU $FF8A +; Initialized to 16. +; Decremented each input iteration if the player +; presses the reset sequence (A+B+SEL+START). +; Soft reset when 0 is reached. ; counters for blinking down arrow H_DOWNARROWBLINKCNT1 EQU $FF8B @@ -28,10 +32,10 @@ H_NUMTOPRINT EQU $FF96 ; 3 bytes, big endian order H_POWEROFTEN EQU $FF99 ; 3 bytes, big endian order H_SAVEDNUMTOPRINT EQU $FF9C ; 3 bytes, big endian order (to back out of a subtraction) -H_OLDPRESSEDBUTTONS EQU $FFB1 -H_NEWLYRELEASEDBUTTONS EQU $FFB2 -H_NEWLYPRESSEDBUTTONS EQU $FFB3 -H_CURRENTPRESSEDBUTTONS EQU $FFB4 +hJoyHeldLast EQU $FFB1 +hJoyReleased EQU $FFB2 +hJoyPressed EQU $FFB3 +hJoyHeld EQU $FFB4 H_LOADEDROMBANK EQU $FFB8 @@ -112,5 +116,5 @@ H_CURRENTSPRITEOFFSET EQU $FFDA ; multiple of $10 H_WHOSETURN EQU $FFF3 ; 0 on player’s turn, 1 on enemy’s turn -H_JOYPADSTATE EQU $FFF8 +hJoyInput EQU $FFF8 |