diff options
Diffstat (limited to 'main.asm')
-rw-r--r-- | main.asm | 78 |
1 files changed, 44 insertions, 34 deletions
@@ -27447,7 +27447,7 @@ DrawBadges: ; ea03 (3:6a03) db $20, $28, $30, $38, $40, $48, $50, $58 GymLeaderFaceAndBadgeTileGraphics: ; ea9e (3:6a9e) - INCBIN "gfx/badges.2bpp" + INCBIN "gfx/badges.w16.2bpp" Func_ee9e: ; ee9e (3:6e9e) call Load16BitRegisters @@ -29734,9 +29734,10 @@ LyingOldManSprite: ; 11340 (4:5340) INCBIN "gfx/sprites/lying_old_man.2bpp" ; was $11340 PokemonLogoGraphics: ; 11380 (4:5380) - INCBIN "gfx/pokemon_logo.2bpp" + INCBIN "gfx/pokemon_logo.w128.2bpp" + FontGraphics: ; 11a80 (4:5a80) - INCBIN "gfx/font.1bpp" + INCBIN "gfx/font.w128.1bpp" ABTiles: ; 11e80 (4:5e80) INCBIN "gfx/AB.2bpp" @@ -29754,10 +29755,10 @@ BattleHudTiles3: ; 120b0 (4:60b0) INCBIN "gfx/battle_hud3.1bpp" NintendoCopyrightLogoGraphics: ; 120c8 (4:60c8) - INCBIN "gfx/copyright.2bpp" + INCBIN "gfx/copyright.h8.2bpp" GamefreakLogoGraphics: ; 121f8 (4:61f8) - INCBIN "gfx/gamefreak.2bpp" + INCBIN "gfx/gamefreak.h8.2bpp" TextBoxGraphics: ; 12288 (4:6288) INCBIN "gfx/text_box.2bpp" @@ -33228,7 +33229,7 @@ EmotionBubblesOAM: ; 17cb5 (5:7cb5) db $FA,$00,$FB,$00 EmotionBubbles: ; 17cbd (5:7cbd) - INCBIN "gfx/emotion_bubbles.2bpp" + INCBIN "gfx/emotion_bubbles.w16.2bpp" Func_17d7d: ; 17d7d (5:7d7d) ld a, [wPlayerMonAccuracyMod] ; $cd1e @@ -53235,7 +53236,8 @@ PokeballTileGraphics:: ; 3a97e (e:697e) ; tiles for gameboy and link cable graphics used for trading sequence animation TradingAnimationGraphics: ; 3a9be (e:69be) - INCBIN "gfx/trade.2bpp" + INCBIN "gfx/game_boy.norepeat.2bpp" + INCBIN "gfx/link_cable.2bpp" ; 4 tiles for actual wire transfer animation (pokeball wandering inside wire) TradingAnimationGraphics2: ; 3acce (e:6cce) @@ -68161,7 +68163,9 @@ IntroNidorinoAnimation7: ; 41950 (10:5950) db $50 ; list terminator GameFreakIntro: ; 41959 (10:5959) - INCBIN "gfx/gamefreak_intro.2bpp" + INCBIN "gfx/gamefreak_intro.h8.2bpp" + INCBIN "gfx/gamefreak_logo.2bpp" + ds $10 ; blank tile FightIntroBackMon: ; 41a99 (10:5a99) INCBIN "gfx/intro_fight.2bpp" @@ -68169,10 +68173,16 @@ FightIntroBackMon: ; 41a99 (10:5a99) FightIntroFrontMon: ; 42099 (10:6099) IF _RED - INCBIN "gfx/red/introfight.2bpp" + INCBIN "gfx/red/intro_nido_1.6x6.2bpp" + INCBIN "gfx/red/intro_nido_2.6x6.2bpp" + INCBIN "gfx/red/intro_nido_3.6x6.2bpp" + ds $10 ; blank tile ENDC IF _BLUE - INCBIN "gfx/blue/introfight.2bpp" + INCBIN "gfx/blue/intro_purin_1.6x6.2bpp" + INCBIN "gfx/blue/intro_purin_2.6x6.2bpp" + INCBIN "gfx/blue/intro_purin_3.6x6.2bpp" + ds $10 ; blank tile ENDC ; XXX what do these do @@ -98031,33 +98041,33 @@ Unknown_62529: ; 62529 (18:6529) SECTION "bank19",ROMX,BANK[$19] Overworld_GFX: ; 64000 (19:4000) - INCBIN "gfx/tilesets/overworld.2bpp" + INCBIN "gfx/tilesets/overworld.w128.t2.2bpp" Overworld_Block: ; 645e0 (19:45e0) INCBIN "gfx/blocksets/overworld.bst" RedsHouse1_GFX: RedsHouse2_GFX: ; 64de0 (19:4de0) - INCBIN "gfx/tilesets/reds_house.2bpp" + INCBIN "gfx/tilesets/reds_house.w128.t7.2bpp" RedsHouse1_Block: RedsHouse2_Block: ; 65270 (19:5270) INCBIN "gfx/blocksets/reds_house.bst" House_GFX: ; 653a0 (19:53a0) - INCBIN "gfx/tilesets/house.2bpp" + INCBIN "gfx/tilesets/house.w128.2bpp" House_Block: ; 65980 (19:5980) INCBIN "gfx/blocksets/house.bst" Mansion_GFX: ; 65bb0 (19:5bb0) - INCBIN "gfx/tilesets/mansion.2bpp" + INCBIN "gfx/tilesets/mansion.w128.t2.2bpp" Mansion_Block: ; 66190 (19:6190) INCBIN "gfx/blocksets/mansion.bst" ShipPort_GFX: ; 66610 (19:6610) - INCBIN "gfx/tilesets/ship_port.2bpp" + INCBIN "gfx/tilesets/ship_port.w128.2bpp" ShipPort_Block: ; 66bf0 (19:6bf0) INCBIN "gfx/blocksets/ship_port.bst" Interior_GFX: ; 66d60 (19:6d60) - INCBIN "gfx/tilesets/interior.2bpp" + INCBIN "gfx/tilesets/interior.w128.t1.2bpp" Interior_Block: ; 67350 (19:7350) INCBIN "gfx/blocksets/interior.bst" Plateau_GFX: ; 676f0 (19:76f0) - INCBIN "gfx/tilesets/plateau.2bpp" + INCBIN "gfx/tilesets/plateau.w128.t10.2bpp" Plateau_Block: ; 67b50 (19:7b50) INCBIN "gfx/blocksets/plateau.bst" @@ -98106,71 +98116,71 @@ DecrementPP: ; 68000 (1a:4000) Version_GFX: ; 6802f (1a:402f) IF _RED - INCBIN "gfx/red/redgreenversion.1bpp" + INCBIN "gfx/red/redgreenversion.h8.1bpp" ; 80 bytes ENDC IF _BLUE - INCBIN "gfx/blue/blueversion.1bpp" + INCBIN "gfx/blue/blueversion.h8.1bpp" ; 64 bytes ENDC Dojo_GFX: Gym_GFX: ; 6807f (1a:407f) - INCBIN "gfx/tilesets/gym.2bpp" + INCBIN "gfx/tilesets/gym.w128.2bpp" Dojo_Block: Gym_Block: ; 6867f (1a:467f) INCBIN "gfx/blocksets/gym.bst" Mart_GFX: Pokecenter_GFX: ; 68dbf (1a:4dbf) - INCBIN "gfx/tilesets/pokecenter.2bpp" + INCBIN "gfx/tilesets/pokecenter.w128.2bpp" Mart_Block: Pokecenter_Block: ; 693bf (1a:53bf) INCBIN "gfx/blocksets/pokecenter.bst" ForestGate_GFX: Museum_GFX: Gate_GFX: ; 6960f (1a:560f) - INCBIN "gfx/tilesets/gate.2bpp" + INCBIN "gfx/tilesets/gate.w128.t1.2bpp" ForestGate_Block: Museum_Block: Gate_Block: ; 69bff (1a:5bff) INCBIN "gfx/blocksets/gate.bst" Forest_GFX: ; 6a3ff (1a:63ff) - INCBIN "gfx/tilesets/forest.2bpp" + INCBIN "gfx/tilesets/forest.w128.2bpp" Forest_Block: ; 6a9ff (1a:69ff) INCBIN "gfx/blocksets/forest.bst" Facility_GFX: ; 6b1ff (1a:71ff) - INCBIN "gfx/tilesets/facility.2bpp" + INCBIN "gfx/tilesets/facility.w128.2bpp" Facility_Block: ; 6b7ff (1a:77ff) INCBIN "gfx/blocksets/facility.bst" SECTION "bank1B",ROMX,BANK[$1B] Cemetery_GFX: ; 6c000 (1b:4000) - INCBIN "gfx/tilesets/cemetery.2bpp" + INCBIN "gfx/tilesets/cemetery.w128.t4.2bpp" Cemetery_Block: ; 6c5c0 (1b:45c0) INCBIN "gfx/blocksets/cemetery.bst" Cavern_GFX: ; 6cca0 (1b:4ca0) - INCBIN "gfx/tilesets/cavern.2bpp" + INCBIN "gfx/tilesets/cavern.w128.t14.2bpp" Cavern_Block: ; 6d0c0 (1b:50c0) INCBIN "gfx/blocksets/cavern.bst" Lobby_GFX: ; 6d8c0 (1b:58c0) - INCBIN "gfx/tilesets/lobby.2bpp" + INCBIN "gfx/tilesets/lobby.w128.t2.2bpp" Lobby_Block: ; 6dea0 (1b:5ea0) INCBIN "gfx/blocksets/lobby.bst" Ship_GFX: ; 6e390 (1b:6390) - INCBIN "gfx/tilesets/ship.2bpp" + INCBIN "gfx/tilesets/ship.w128.t6.2bpp" Ship_Block: ; 6e930 (1b:6930) INCBIN "gfx/blocksets/ship.bst" Lab_GFX: ; 6ed10 (1b:6d10) - INCBIN "gfx/tilesets/lab.2bpp" + INCBIN "gfx/tilesets/lab.w128.t4.2bpp" Lab_Block: ; 6f2d0 (1b:72d0) INCBIN "gfx/blocksets/lab.bst" Club_GFX: ; 6f670 (1b:7670) - INCBIN "gfx/tilesets/club.2bpp" + INCBIN "gfx/tilesets/club.w128.t5.2bpp" Club_Block: ; 6fb20 (1b:7b20) INCBIN "gfx/blocksets/club.bst" Underground_GFX: ; 6fd60 (1b:7d60) - INCBIN "gfx/tilesets/underground.2bpp" + INCBIN "gfx/tilesets/underground.w128.t7.2bpp" Underground_Block: ; 6fef0 (1b:7ef0) INCBIN "gfx/blocksets/underground.bst" @@ -103063,10 +103073,10 @@ ENDC SGBBorderGraphics: ; 72fe8 (1c:6fe8) IF _RED - INCBIN "gfx/red/sgbborder.2bpp" + INCBIN "gfx/red/sgbborder.w128.2bpp" ENDC IF _BLUE - INCBIN "gfx/blue/sgbborder.2bpp" + INCBIN "gfx/blue/sgbborder.w128.2bpp" ENDC LoadSAV: ; 735e8 (1c:75e8) @@ -104307,7 +104317,7 @@ CredPAAD: ; 74730 (1d:4730) db -5, "PAAD TESTING@" TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue) - INCBIN "gfx/theend.2bpp" + INCBIN "gfx/theend.w40.interleave.2bpp" PrintStatusAilment: ; 747de (1d:47de) ld a, [de] |