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-rwxr-xr-xmain.asm39188
1 files changed, 201 insertions, 38987 deletions
diff --git a/main.asm b/main.asm
index 5fed8c82..4d77ddab 100755
--- a/main.asm
+++ b/main.asm
@@ -239,7 +239,7 @@ OverworldLoopLessDelay:: ; 0402 (0:0402)
and a
jp nz,.moveAhead ; if the player sprite has not yet completed the walking animation
call GetJoypadStateOverworld ; get joypad state (which is possibly simulated)
- callba Func_1e988
+ callba SafariZoneCheck
ld a,[$da46]
and a
jp nz,WarpFound2
@@ -480,7 +480,7 @@ OverworldLoopLessDelay:: ; 0402 (0:0402)
ld a,[$d790]
bit 7,a ; in the safari zone?
jr z,.notSafariZone
- callba Func_1e997
+ callba SafariZoneCheckSteps
ld a,[$da46]
and a
jp nz,WarpFound2
@@ -519,7 +519,7 @@ OverworldLoopLessDelay:: ; 0402 (0:0402)
ld a,[W_CURMAP]
cp a,OAKS_LAB
jp z,.noFaintCheck
- callab AnyPokemonAliveCheck ; check if all the player's pokemon fainted
+ callab AnyPlayerPokemonAliveCheck ; check if all the player's pokemon fainted
ld a,d
and a
jr z,.allPokemonFainted
@@ -1447,7 +1447,7 @@ CheckForJumpingAndTilePairCollisions:: ; 0c2a (0:0c2a)
call Predef ; get the tile in front of the player
push de
push bc
- callba Func_1a672 ; check if the player is trying to jump a ledge
+ callba HandleLedges ; check if the player is trying to jump a ledge
pop bc
pop de
pop hl
@@ -6585,7 +6585,7 @@ DisplayPokemonCenterDialogue:: ; 2a72 (0:2a72)
jp AfterDisplayingTextID
DisplaySafariGameOverText:: ; 2a90 (0:2a90)
- callab Func_1e9ed
+ callab PrintSafariGameOverText
jp AfterDisplayingTextID
DisplayPokemonFaintedText:: ; 2a9b (0:2a9b)
@@ -6618,94 +6618,7 @@ RepelWoreOffText:: ; 2ac8 (0:2ac8)
TX_FAR _RepelWoreOffText
db "@"
-DisplayStartMenu:: ; 2acd (0:2acd)
- ld a,$04 ; hardcoded Bank, not sure what's it refers to
- ld [H_LOADEDROMBANK],a
- ld [$2000],a ; ROM bank 4
- ld a,[$d700] ; walking/biking/surfing
- ld [$d11a],a
- ld a, (SFX_02_3f - SFX_Headers_02) / 3 ; Start menu sound
- call PlaySound
-
-RedisplayStartMenu:: ; 2adf (0:2adf)
- callba DrawStartMenu
- callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone
- call UpdateSprites ; move sprites
-.loop
- call HandleMenuInput
- ld b,a
-.checkIfUpPressed
- bit 6,a ; was Up pressed?
- jr z,.checkIfDownPressed
- ld a,[wCurrentMenuItem] ; menu selection
- and a
- jr nz,.loop
- ld a,[wLastMenuItem]
- and a
- jr nz,.loop
-; if the player pressed tried to go past the top item, wrap around to the bottom
- ld a,[$d74b]
- bit 5,a ; does the player have the pokedex?
- ld a,6 ; there are 7 menu items with the pokedex, so the max index is 6
- jr nz,.wrapMenuItemId
- dec a ; there are only 6 menu items without the pokedex
-.wrapMenuItemId
- ld [wCurrentMenuItem],a
- call EraseMenuCursor
- jr .loop
-.checkIfDownPressed
- bit 7,a
- jr z,.buttonPressed
-; if the player pressed tried to go past the bottom item, wrap around to the top
- ld a,[$d74b]
- bit 5,a ; does the player have the pokedex?
- ld a,[wCurrentMenuItem]
- ld c,7 ; there are 7 menu items with the pokedex
- jr nz,.checkIfPastBottom
- dec c ; there are only 6 menu items without the pokedex
-.checkIfPastBottom
- cp c
- jr nz,.loop
-; the player went past the bottom, so wrap to the top
- xor a
- ld [wCurrentMenuItem],a
- call EraseMenuCursor
- jr .loop
-.buttonPressed ; A, B, or Start button pressed
- call PlaceUnfilledArrowMenuCursor
- ld a,[wCurrentMenuItem]
- ld [$cc2d],a ; save current menu item ID
- ld a,b
- and a,%00001010 ; was the Start button or B button pressed?
- jp nz,CloseStartMenu
- call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
- ld a,[$d74b]
- bit 5,a ; does the player have the pokedex?
- ld a,[wCurrentMenuItem]
- jr nz,.displayMenuItem
- inc a ; adjust position to account for missing pokedex menu item
-.displayMenuItem
- cp a,0
- jp z,StartMenu_Pokedex
- cp a,1
- jp z,StartMenu_Pokemon
- cp a,2
- jp z,StartMenu_Item
- cp a,3
- jp z,StartMenu_TrainerInfo
- cp a,4
- jp z,StartMenu_SaveReset
- cp a,5
- jp z,StartMenu_Option
-
-; EXIT falls through to here
-CloseStartMenu:: ; 2b70 (0:2b70)
- call GetJoypadState
- ld a,[H_NEWLYPRESSEDBUTTONS]
- bit 0,a ; was A button newly pressed?
- jr nz,CloseStartMenu
- call LoadTextBoxTilePatterns
- jp CloseTextDisplay
+INCLUDE "engine/menu/start_menu.asm"
; function to count how many bits are set in a string of bytes
; INPUT:
@@ -8325,11 +8238,11 @@ GetSpriteMovementByte2Pointer:: ; 3558 (0:3558)
pop de
ret
-Func_3566:: ; 3566 (0:3566)
- call Func_359e
+GetTrainerInformation:: ; 3566 (0:3566)
+ call GetTrainerName
ld a, [W_ISLINKBATTLE] ; $d12b
and a
- jr nz, .asm_3594
+ jr nz, .linkBattle
ld a, Bank(TrainerPicAndMoneyPointers)
call BankswitchHome
ld a, [W_TRAINERCLASS] ; $d031
@@ -8350,7 +8263,7 @@ Func_3566:: ; 3566 (0:3566)
ld a, [hli]
ld [de], a
jp BankswitchBack
-.asm_3594
+.linkBattle
ld hl, $d033
ld de, RedPicFront
ld [hl], e
@@ -8358,9 +8271,9 @@ Func_3566:: ; 3566 (0:3566)
ld [hl], d
ret
-Func_359e:: ; 359e (0:359e)
- ld b, BANK(Func_13a58)
- ld hl, Func_13a58
+GetTrainerName:: ; 359e (0:359e)
+ ld b, BANK(GetTrainerName_)
+ ld hl, GetTrainerName_
jp Bankswitch
; tests if player's money are at least as much as [$ff9f]
@@ -9960,16 +9873,18 @@ GoPAL_SET:: ; 3def (0:3def)
ld a,$45
jp Predef
-Func_3df9:: ; 3df9 (0:3df9)
+; hl points to where the color gets stored
+; e contains the number of pixels filled in the health bar (out of 48)
+GetHealthBarColor:: ; 3df9 (0:3df9)
ld a, e
- cp $1b
- ld d, $0
- jr nc, .asm_3e06
- cp $a
- inc d
- jr nc, .asm_3e06
- inc d
-.asm_3e06
+ cp 27
+ ld d, $0 ; green
+ jr nc, .gotColor
+ cp 10
+ inc d ; yellow
+ jr nc, .gotColor
+ inc d ; red
+.gotColor
ld [hl], d
ret
@@ -10079,8 +9994,8 @@ Load16BitRegisters:: ; 3e94 (0:3e94)
ret
Func_3ead:: ; 3ead (0:3ead)
- ld b, BANK(Func_1eb0a)
- ld hl, Func_1eb0a
+ ld b, BANK(CinnabarGymQuiz_1eb0a)
+ ld hl, CinnabarGymQuiz_1eb0a
jp Bankswitch
Func_3eb5:: ; 3eb5 (0:3eb5)
@@ -10325,439 +10240,9 @@ MewPicBack: ; 4205 (1:4205)
INCLUDE "data/baseStats/mew.asm"
-PrintSafariZoneBattleText: ; 4277 (1:4277)
- ld hl, $cce9
- ld a, [hl]
- and a
- jr z, .asm_4284
- dec [hl]
- ld hl, SafariZoneEatingText
- jr .asm_429f
-.asm_4284
- dec hl
- ld a, [hl]
- and a
- ret z
- dec [hl]
- ld hl, SafariZoneAngryText
- jr nz, .asm_429f
- push hl
- ld a, [$cfe5]
- ld [$d0b5], a
- call GetMonHeader
- ld a, [W_MONHCATCHRATE]
- ld [$d007], a
- pop hl
-.asm_429f
- push hl
- call LoadScreenTilesFromBuffer1
- pop hl
- jp PrintText
-
-SafariZoneEatingText: ; 42a7 (1:42a7)
- TX_FAR _SafariZoneEatingText
- db "@"
-
-SafariZoneAngryText: ; 42ac (1:42ac)
- TX_FAR _SafariZoneAngryText
- db "@"
-
-; copy text of fixed length $b (like player name, rival name, mon names, ...)
-CopyFixedLengthText: ; 42b1 (1:42b1)
- ld bc, $b
- jp CopyData
-
-SetDefaultNamesBeforeTitlescreen: ; 42b7 (1:42b7)
- ld hl, NintenText
- ld de, W_PLAYERNAME ; $d158
- call CopyFixedLengthText
- ld hl, SonyText
- ld de, W_RIVALNAME ; $d34a
- call CopyFixedLengthText
- xor a
- ld [$ffb0], a
- ld [$d358], a
- ld hl, $d732
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld a, Bank(Func_7d8ea)
- ld [$c0ef], a
- ld [$c0f0], a
-
-LoadTitlescreenGraphics: ; 42dd (1:42dd)
- call GBPalWhiteOut
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- xor a
- ld [$ffd7], a
- ld [$ffae], a
- ld a, $40
- ld [$ffaf], a
- ld a, $90
- ld [$ffb0], a
- call ClearScreen
- call DisableLCD
- call LoadFontTilePatterns
- ld hl, NintendoCopyrightLogoGraphics ; $60c8
- ld de, $9410
- ld bc, $50
- ld a, BANK(NintendoCopyrightLogoGraphics)
- call FarCopyData2
- ld hl, GamefreakLogoGraphics ; $61f8
- ld de, $9460
- ld bc, $90
- ld a, BANK(GamefreakLogoGraphics)
- call FarCopyData2
- ld hl, PokemonLogoGraphics ; $5380
- ld de, $8800
- ld bc, $600
- ld a, BANK(PokemonLogoGraphics)
- call FarCopyData2 ; first chunk
- ld hl, PokemonLogoGraphics+$600 ; $5980
- ld de, $9310
- ld bc, $100
- ld a, BANK(PokemonLogoGraphics)
- call FarCopyData2 ; second chunk
- ld hl, Version_GFX ; $402f
-IF _RED
- ld de,$9600 ; where to put redgreenversion.2bpp in the VRAM
- ld bc,$50 ; how big that file is
-ENDC
-IF _BLUE
- ld de,$9610 ; where to put blueversion.2bpp in the VRAM
- ld bc,$40 ; how big that file is
-ENDC
-
- ld a, BANK(Version_GFX)
- call FarCopyDataDouble
- call Func_4519
- FuncCoord 2, 1 ; $c3b6
- ld hl, Coord
- ld a, $80
- ld de, $14
- ld c, $6
-.asm_434d
- ld b, $10
- push hl
-.asm_4350
- ld [hli], a
- inc a
- dec b
- jr nz, .asm_4350
- pop hl
- add hl, de
- dec c
- jr nz, .asm_434d
- FuncCoord 2, 7 ; $c42e
- ld hl, Coord
- ld a, $31
- ld b, $10
-.asm_4361
- ld [hli], a
- inc a
- dec b
- jr nz, .asm_4361
- call Func_44dd
- ld hl, $c328
- ld a, $74
- ld [hl], a
- FuncCoord 2, 17 ; $c4f6
- ld hl, Coord
- ld de, .titlescreenTilemap ; $437f
- ld b, $10
-.asm_4377
- ld a, [de]
- ld [hli], a
- inc de
- dec b
- jr nz, .asm_4377
- jr .asm_438f
-
-.titlescreenTilemap ; 437f (1:437f)
- db $41,$42,$43,$42,$44,$42,$45,$46,$47,$48,$49,$4A,$4B,$4C,$4D,$4E ; ©'95.'96.'98 GAME FREAK inc.
-
-.asm_438f
- call SaveScreenTilesToBuffer2
- call LoadScreenTilesFromBuffer2
- call EnableLCD
-IF _RED
- ld a,CHARMANDER ; which Pokemon to show first on the title screen
-ENDC
-IF _BLUE
- ld a,SQUIRTLE ; which Pokemon to show first on the title screen
-ENDC
-
- ld [wWhichTrade], a ; $cd3d
- call Func_4524
- ld a, $9b
- call Func_4533
- call SaveScreenTilesToBuffer1
- ld a, $40
- ld [$ffb0], a
- call LoadScreenTilesFromBuffer2
- ld a, $98
- call Func_4533
- ld b, $6
- call GoPAL_SET
- call GBPalNormal
- ld a, $e4
- ld [rOBP0], a ; $ff48
- ld bc, $ffaf ; background scroll Y
- ld hl, .TitleScreenPokemonLogoYScrolls ; $43db
-.asm_43c6
- ld a, [hli]
- and a
- jr z, .asm_43f4
- ld d, a
- cp $fd
- jr nz, .asm_43d4
- ld a, (SFX_1f_62 - SFX_Headers_1f) / 3
- call PlaySound
-.asm_43d4
- ld a, [hli]
- ld e, a
- call .ScrollTitleScreenPokemonLogo
- jr .asm_43c6
-
-.TitleScreenPokemonLogoYScrolls: ; 43db (1:43db)
-; Controls the bouncing effect of the Pokemon logo on the title screen
- db -4,16 ; y scroll amount, number of times to scroll
- db 3,4
- db -3,4
- db 2,2
- db -2,2
- db 1,2
- db -1,2
- db 0 ; terminate list with 0
-
-.ScrollTitleScreenPokemonLogo
-; Scrolls the Pokemon logo on the title screen to create the bouncing effect
-; Scrolls d pixels e times
- call DelayFrame
- ld a, [bc]
- add d
- ld [bc], a
- dec e
- jr nz, .ScrollTitleScreenPokemonLogo
- ret
-.asm_43f4
- call LoadScreenTilesFromBuffer1
- ld c, $24
- call DelayFrames
- ld a, (SFX_1f_63 - SFX_Headers_1f) / 3
- call PlaySound
- call PrintGameVersionOnTitleScreen
- ld a, $90
- ld [$ffb0], a
- ld d, $90
-.asm_440a
- ld h, d
- ld l, $40
- call Func_44cf
- ld h, $0
- ld l, $50
- call Func_44cf
- ld a, d
- add $4
- ld d, a
- and a
- jr nz, .asm_440a
- ld a, $9c
- call Func_4533
- call LoadScreenTilesFromBuffer2
- call PrintGameVersionOnTitleScreen
- call Delay3
- call WaitForSoundToFinish
- ld a, MUSIC_TITLE_SCREEN
- ld [$c0ee], a
- call PlaySound
- xor a
- ld [$cc5b], a
-.asm_443b
- ld c, $c8
- call CheckForUserInterruption
- jr c, .asm_4459
- call Func_44c1
- ld c, $1
- call CheckForUserInterruption
- jr c, .asm_4459
- callba Func_372ac
- call Func_4496
- jr .asm_443b
-.asm_4459
- ld a, [wWhichTrade] ; $cd3d
- call PlayCry
- call WaitForSoundToFinish
- call GBPalWhiteOutWithDelay3
- call CleanLCD_OAM
- xor a
- ld [$ffb0], a
- inc a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call ClearScreen
- ld a, $98
- call Func_4533
- ld a, $9c
- call Func_4533
- call Delay3
- call LoadGBPal
- ld a, [H_CURRENTPRESSEDBUTTONS]
- ld b, a
- and $46
- cp $46
- jp z, Func_448e
- jp MainMenu
-
-Func_448e: ; 448e (1:448e)
- ld b, BANK(Func_1c98a)
- ld hl, Func_1c98a
- jp Bankswitch
-
-Func_4496: ; 4496 (1:4496)
- ld a, $98
- call Func_4533
-
-.new
-; Generate a new TitleMon.
- call GenRandom
- and $f
- ld c, a
- ld b, 0
- ld hl, TitleMons
- add hl, bc
- ld a, [hl]
- ld hl, wWhichTrade ; $cd3d
-
-; Can't be the same as before.
- cp [hl]
- jr z, .new
-
- ld [hl], a
- call Func_4524
-
- ld a, $90
- ld [$ffb0], a
- ld d, 1 ; scroll out
- callba TitleScroll ; indirect jump to TitleScroll (37258 (d:7258))
- ret
-
-Func_44c1: ; 44c1 (1:44c1)
- ld d, 0 ; scroll in
- callba TitleScroll ; indirect jump to TitleScroll (37258 (d:7258))
- xor a
- ld [$ffb0], a
- ret
-
-Func_44cf: ; 44cf (1:44cf)
-.wait
- ld a, [$ff44] ; rLY
- cp l
- jr nz, .wait
-
- ld a, h
- ld [rSCX], a ; $ff43
+INCLUDE "engine/battle/safari_zone.asm"
-.wait2
- ld a, [$ff44] ; rLY
- cp h
- jr z, .wait2
- ret
-
-Func_44dd: ; 44dd (1:44dd)
- ld hl, PlayerCharacterTitleGraphics ; $66a8
- ld de, $8000
- ld bc, $230
- ld a, BANK(PlayerCharacterTitleGraphics)
- call FarCopyData2
- call CleanLCD_OAM
- xor a
- ld [wWhichTrade], a ; $cd3d
- ld hl, wOAMBuffer
- ld de, $605a
- ld b, $7
-.asm_44fa
- push de
- ld c, $5
-.asm_44fd
- ld a, d
- ld [hli], a
- ld a, e
- ld [hli], a
- add $8
- ld e, a
- ld a, [wWhichTrade] ; $cd3d
- ld [hli], a
- inc a
- ld [wWhichTrade], a ; $cd3d
- inc hl
- dec c
- jr nz, .asm_44fd
- pop de
- ld a, $8
- add d
- ld d, a
- dec b
- jr nz, .asm_44fa
- ret
-
-Func_4519: ; 4519 (1:4519)
- ld hl, $9800
- ld bc, $800
- ld a, $7f
- jp FillMemory
-
-Func_4524: ; 4524 (1:4524)
- ld [$cf91], a
- ld [$d0b5], a
- FuncCoord 5, 10 ; $c46d
- ld hl, Coord
- call GetMonHeader
- jp LoadFrontSpriteByMonIndex
-
-Func_4533: ; 4533 (1:4533)
- ld [$ffbd], a
- jp Delay3
-
-Func_4538: ; 4538 (1:4538)
- xor a
- ld [$ffb0], a
- call ClearScreen
- call LoadTextBoxTilePatterns
-
-Func_4541: ; 4541 (1:4541)
- ld de, NintendoCopyrightLogoGraphics ; $60c8
- ld hl, $9600
- ld bc, (BANK(NintendoCopyrightLogoGraphics) << 8) + $1c
- call CopyVideoData
- FuncCoord 2, 7 ; $c42e
- ld hl, Coord
- ld de, CopyrightTextString ; $4556
- jp PlaceString
-
-CopyrightTextString: ; 4556 (1:4556)
- db $60,$61,$62,$61,$63,$61,$64,$7F,$65,$66,$67,$68,$69,$6A ; ©'95.'96.'98 Nintendo
- next $60,$61,$62,$61,$63,$61,$64,$7F,$6B,$6C,$6D,$6E,$6F,$70,$71,$72 ; ©'95.'96.'98 Creatures inc.
- next $60,$61,$62,$61,$63,$61,$64,$7F,$73,$74,$75,$76,$77,$78,$79,$7A,$7B ; ©'95.'96.'98 GAME FREAK inc.
- db "@"
-
-INCLUDE "data/title_mons.asm"
-
-; prints version text (red, blue)
-PrintGameVersionOnTitleScreen: ; 4598 (1:4598)
- FuncCoord 7, 8 ; $c447
- ld hl, Coord
- ld de, VersionOnTitleScreenText
- jp PlaceString
-
-; these point to special tiles specifically loaded for that purpose and are not usual text
-VersionOnTitleScreenText: ; 45a1 (1:45a1)
-IF _RED
- db $60,$61,$7F,$65,$66,$67,$68,$69,"@" ; "Red Version"
-ENDC
-IF _BLUE
- db $61,$62,$63,$64,$65,$66,$67,$68,"@" ; "Blue Version"
-ENDC
+INCLUDE "engine/titlescreen.asm"
NintenText: ; 45aa (1:45aa)
db "NINTEN@"
@@ -12230,966 +11715,7 @@ Func_5301: ; 5301 (1:5301)
ld [$ffea], a
ret
-Func_5317: ; 5317 (1:5317)
- ld c, $50
- call DelayFrames
- call ClearScreen
- call UpdateSprites
- call LoadFontTilePatterns
- call LoadHpBarAndStatusTilePatterns
- call LoadTrainerInfoTextBoxTiles
- FuncCoord 3, 8 ; $c443
- ld hl, Coord
- ld b, $2
- ld c, $c
- call Func_5ab3
- FuncCoord 4, 10 ; $c46c
- ld hl, Coord
- ld de, PleaseWaitString ; $550f
- call PlaceString
- ld hl, W_NUMHITS ; $d074
- xor a
- ld [hli], a
- ld [hl], $50
-
-Func_5345: ; 5345
- ld hl, $d152
- ld a, $fd
- ld b, $6
-.asm_534c
- ld [hli], a
- dec b
- jr nz, .asm_534c
- ld hl, $d141
- ld a, $fd
- ld b, $7
-.asm_5357
- ld [hli], a
- dec b
- jr nz, .asm_5357
- ld b, $a
-.asm_535d
- call GenRandom
- cp $fd
- jr nc, .asm_535d
- ld [hli], a
- dec b
- jr nz, .asm_535d
- ld hl, wTileMapBackup
- ld a, $fd
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld b, $c8
- xor a
-.asm_5373
- ld [hli], a
- dec b
- jr nz, .asm_5373
- ld hl, W_GRASSRATE ; $d887
- ld bc, $1a9
-.asm_537d
- xor a
- ld [hli], a
- dec bc
- ld a, b
- or c
- jr nz, .asm_537d
- ld hl, W_PARTYMONEND ; $d16a
- ld de, $c512
- ld bc, $0
-.asm_538d
- inc c
- ld a, c
- cp $fd
- jr z, .asm_53a9
- ld a, b
- dec a
- jr nz, .asm_539c
- ld a, c
- cp $d
- jr z, .asm_53b2
-.asm_539c
- inc hl
- ld a, [hl]
- cp $fe
- jr nz, .asm_538d
- ld a, c
- ld [de], a
- inc de
- ld [hl], $ff
- jr .asm_538d
-.asm_53a9
- ld a, $ff
- ld [de], a
- inc de
- ld bc, $100
- jr .asm_538d
-.asm_53b2
- ld a, $ff
- ld [de], a
- call Func_227f
- ld a, [$ffaa]
- cp $2
- jr nz, .asm_53d2
- call Delay3
- xor a
- ld [$ffac], a
- ld a, $81
- ld [$ff02], a
- call DelayFrame
- xor a
- ld [$ffac], a
- ld a, $81
- ld [$ff02], a
-.asm_53d2
- call Delay3
- ld a, $8
- ld [rIE], a ; $ffff
- ld hl, $d141
- ld de, wTileMapBackup2
- ld bc, $11
- call Func_216f
- ld a, $fe
- ld [de], a
- ld hl, $d152
- ld de, $d893
- ld bc, $1a8
- call Func_216f
- ld a, $fe
- ld [de], a
- ld hl, wTileMapBackup
- ld de, $c5d0
- ld bc, $c8
- call Func_216f
- ld a, $d
- ld [rIE], a ; $ffff
- ld a, $ff
- call PlaySound
- ld a, [$ffaa]
- cp $2
- jr z, .asm_5431
- ld hl, wTileMapBackup2
-.asm_5415
- ld a, [hli]
- and a
- jr z, .asm_5415
- cp $fd
- jr z, .asm_5415
- cp $fe
- jr z, .asm_5415
- dec hl
- ld de, $d148
- ld c, $a
-.asm_5427
- ld a, [hli]
- cp $fe
- jr z, .asm_5427
- ld [de], a
- inc de
- dec c
- jr nz, .asm_5427
-.asm_5431
- ld hl, $d896
-.asm_5434
- ld a, [hli]
- and a
- jr z, .asm_5434
- cp $fd
- jr z, .asm_5434
- cp $fe
- jr z, .asm_5434
- dec hl
- ld de, W_GRASSRATE ; $d887
- ld c, $b
-.asm_5446
- ld a, [hli]
- cp $fe
- jr z, .asm_5446
- ld [de], a
- inc de
- dec c
- jr nz, .asm_5446
- ld de, wEnemyPartyCount ; $d89c
- ld bc, $194
-.asm_5456
- ld a, [hli]
- cp $fe
- jr z, .asm_5456
- ld [de], a
- inc de
- dec bc
- ld a, b
- or c
- jr nz, .asm_5456
- ld de, wTileMapBackup
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- ld c, $2
-.asm_546a
- ld a, [de]
- inc de
- and a
- jr z, .asm_546a
- cp $fd
- jr z, .asm_546a
- cp $fe
- jr z, .asm_546a
- cp $ff
- jr z, .asm_5489
- push hl
- push bc
- ld b, $0
- dec a
- ld c, a
- add hl, bc
- ld a, $fe
- ld [hl], a
- pop bc
- pop hl
- jr .asm_546a
-.asm_5489
- ld hl, W_PARTYMON6DATA + W_PARTYMON1_MOVE4PP - W_PARTYMON1DATA ; $d267
- dec c
- jr nz, .asm_546a
- ld de, $c5d0
- ld hl, W_WATERRATE ; $d8a4
- ld c, $2
-.asm_5497
- ld a, [de]
- inc de
- and a
- jr z, .asm_5497
- cp $fd
- jr z, .asm_5497
- cp $fe
- jr z, .asm_5497
- cp $ff
- jr z, .asm_54b6
- push hl
- push bc
- ld b, $0
- dec a
- ld c, a
- add hl, bc
- ld a, $fe
- ld [hl], a
- pop bc
- pop hl
- jr .asm_5497
-.asm_54b6
- ld hl, $d9a0
- dec c
- jr nz, .asm_5497
- ld a, $ac
- ld [$cf8d], a
- ld a, $d9
- ld [$cf8e], a
- xor a
- ld [$cc38], a
- ld a, $ff
- call PlaySound
- ld a, [$ffaa]
- cp $2
- ld c, $42
- call z, DelayFrames
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $3
- ld a, $32
- ld [W_ISLINKBATTLE], a ; $d12b
- jr nz, .asm_5506
- ld a, $4
- ld [W_ISLINKBATTLE], a ; $d12b
- ld a, SONY1 + $c8
- ld [W_CUROPPONENT], a ; $d059
- call ClearScreen
- call Delay3
- ld hl, W_OPTIONS ; $d355
- res 7, [hl]
- ld a, $2c
- call Predef ; indirect jump to Func_3ef18 (3ef18 (f:6f18))
- ld a, $7
- call Predef ; indirect jump to HealParty (f6a5 (3:76a5))
- jp Func_577d
-.asm_5506
- ld c, BANK(Music_GameCorner)
- ld a, MUSIC_GAME_CORNER
- call PlayMusic
- jr Func_551c
-
-PleaseWaitString: ; 550f (1:550f)
- db "PLEASE WAIT!@"
-
-Func_551c:
- ld hl, PointerTable_5a5b ; $5a5b
- ld b, $0
- ld a, [$cc38]
- cp $ff
- jp z, LoadTitlescreenGraphics
- add a
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl]
-
-Func_5530:
- call ClearScreen
- call LoadTrainerInfoTextBoxTiles
- call Func_57f2
- call Func_57a2
- xor a
- ld hl, $cc3d
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [$cc37], a
- ld [$cc26], a
- ld [$cc2a], a
- ld [$cc34], a
- inc a
- ld [$cc42], a
- jp .asm_55dc
-.asm_5557
- xor a
- ld [$cc37], a
- inc a
- ld [$cc49], a
- ld a, $a1
- ld [$cc29], a
- ld a, [$d89c]
- ld [$cc28], a
- ld a, $9
- ld [$cc24], a
- ld a, $1
- ld [$cc25], a
-.asm_5574
- ld hl, $fff6
- set 1, [hl]
- call HandleMenuInput
- ld hl, $fff6
- res 1, [hl]
- and a
- jp z, .asm_565b
- bit 0, a
- jr z, .asm_55b0 ; 0x5587 $27
- ld a, [$cc28]
- ld c, a
- ld a, [$cc26]
- cp c
- jr c, .asm_559a ; 0x5591 $7
- ld a, [$cc28]
- dec a
- ld [$cc26], a
-.asm_559a
- ld a, $1
- ld [$d11b], a
- callab Func_39bd5
- ld hl, wEnemyMons
- call Func_57d6
- jp .asm_565b
-.asm_55b0
- bit 5, a
- jr z, .asm_55d4 ; 0x55b2 $20
- xor a
- ld [$cc49], a
- ld a, [$cc30]
- ld l, a
- ld a, [$cc31]
- ld h, a
- ld a, [$cc27]
- ld [hl], a
- ld a, [$cc26]
- ld b, a
- ld a, [$d163]
- dec a
- cp b
- jr nc, .asm_55dc ; 0x55cd $d
- ld [$cc26], a
- jr .asm_55dc ; 0x55d2 $8
-.asm_55d4
- bit 7, a
- jp z, .asm_565b
- jp .asm_572f
-.asm_55dc
- xor a
- ld [$cc49], a
- ld [$cc37], a
- ld a, $91
- ld [$cc29], a
- ld a, [$d163]
- ld [$cc28], a
- ld a, $1
- ld [$cc24], a
- ld a, $1
- ld [$cc25], a
- ld hl, $c3b5
- ld bc, $0601
- call ClearScreenArea
-.asm_5601
- ld hl, $fff6
- set 1, [hl]
- call HandleMenuInput
- ld hl, $fff6
- res 1, [hl]
- and a
- jr nz, .asm_5614 ; 0x560f $3
- jp .asm_565b
-.asm_5614
- bit 0, a
- jr z, .asm_562e ; 0x5616 $16
- jp .asm_5665
- ld a, $4
- ld [$d11b], a
- callab Func_39bd5
- call Func_57d6
- jp .asm_565b
-.asm_562e
- bit 4, a
- jr z, .asm_5654 ; 0x5630 $22
- ld a, $1
- ld [$cc49], a
- ld a, [$cc30]
- ld l, a
- ld a, [$cc31]
- ld h, a
- ld a, [$cc27]
- ld [hl], a
- ld a, [$cc26]
- ld b, a
- ld a, [$d89c]
- dec a
- cp b
- jr nc, .asm_5651 ; 0x564c $3
- ld [$cc26], a
-.asm_5651
- jp .asm_5557
-.asm_5654
- bit 7, a
- jr z, .asm_565b ; 0x5656 $3
- jp .asm_572f
-.asm_565b
- ld a, [$cc49]
- and a
- jp z, .asm_5601
- jp .asm_5574
-.asm_5665
- call SaveScreenTilesToBuffer1
- call PlaceUnfilledArrowMenuCursor
- ld a, [$cc28]
- ld c, a
- ld a, [$cc26]
- cp c
- jr c, .asm_5679 ; 0x5673 $4
- ld a, [$cc28]
- dec a
-.asm_5679
- push af
- ld hl, $c4b8
- ld b, $2
- ld c, $12
- call Func_5ab3
- ld hl, $c4e2
- ld de, .statsTrade
- call PlaceString
- xor a
- ld [$cc26], a
- ld [$cc2a], a
- ld [$cc34], a
- ld [$cc28], a
- ld a, $10
- ld [$cc24], a
-.asm_569f
- ld a, $7f
- ld [$c4eb], a
- ld a, $13
- ld [$cc29], a
- ld a, $1
- ld [$cc25], a
- call HandleMenuInput
- bit 4, a
- jr nz, .asm_56c3 ; 0x56b3 $e
- bit 1, a
- jr z, .asm_56df ; 0x56b7 $26
-.asm_56b9
- pop af
- ld [$cc26], a
- call LoadScreenTilesFromBuffer1
- jp .asm_55dc
-.asm_56c3
- ld a, $7f
- ld [$c4e1], a
- ld a, $23
- ld [$cc29], a
- ld a, $b
- ld [$cc25], a
- call HandleMenuInput
- bit 5, a
- jr nz, .asm_569f ; 0x56d7 $c6
- bit 1, a
- jr nz, .asm_56b9 ; 0x56db $dc
- jr .asm_56f9 ; 0x56dd $1a
-.asm_56df
- pop af
- ld [$cc26], a
- ld a, $4
- ld [$d11b], a
- callab Func_39bd5
- call Func_57d6
- call LoadScreenTilesFromBuffer1
- jp .asm_55dc
-.asm_56f9
- call PlaceUnfilledArrowMenuCursor
- pop af
- ld [$cc26], a
- ld [$cd3d], a
- ld [$cc42], a
- call Func_226e
- ld a, [$cc3d]
- cp $f
- jp z, Func_551c
- ld [$cd3e], a
- call Func_57c7
- ld a, $1
- ld [$cc38], a
- jp Func_551c
-.statsTrade
- db "STATS TRADE@"
-.asm_572f
- ld a, [$cc26]
- ld b, a
- ld a, [$cc28]
- cp b
- jp nz, .asm_565b
- ld a, [$cc30]
- ld l, a
- ld a, [$cc31]
- ld h, a
- ld a, $7f
- ld [hl], a
-.asm_5745
- ld a, $ed
- ld [$c4e1], a
-.asm_574a
- call GetJoypadStateLowSensitivity
- ld a, [$ffb5]
- and a
- jr z, .asm_574a ; 0x5750 $f8
- bit 0, a
- jr nz, .asm_5769 ; 0x5754 $13
- bit 6, a
- jr z, .asm_574a ; 0x5758 $f0
- ld a, $7f
- ld [$c4e1], a
- ld a, [$d163]
- dec a
- ld [$cc26], a
- jp .asm_55dc
-.asm_5769
- ld a, $ec
- ld [$c4e1], a
- ld a, $f
- ld [$cc42], a
- call Func_226e
- ld a, [$cc3d]
- cp $f
- jr nz, .asm_5745 ; 0x577b $c8
-
-Func_577d: ; 577d (1:577d)
- call GBPalWhiteOutWithDelay3
- ld hl, $cfc4
- ld a, [hl]
- push af
- push hl
- res 0, [hl]
- xor a
- ld [$d72d], a
- dec a
- ld [$d42f], a
- call LoadMapData
- callba Func_c335
- pop hl
- pop af
- ld [hl], a
- call GBFadeIn2
- ret
-
-Func_57a2:
- ld hl, $c4d7
- ld a, $7e
- ld bc, $0031
- call FillMemory
- ld hl, $c4cc
- ld b, $1
- ld c, $9
- call Func_5ab3
- ld hl, $c4e2
- ld de, CancelTextString
- jp PlaceString
-
-CancelTextString:
- db "CANCEL@"
-
-Func_57c7:
- ld a, [$cc3d]
- ld hl, $c455
- ld bc, $0014
- call AddNTimes
- ld [hl], $ec
- ret
-
-Func_57d6:
- ld a, [$cc26]
- ld [wWhichPokemon], a
- ld a, $36
- call Predef
- ld a, $37
- call Predef
- call GBPalNormal
- call LoadTrainerInfoTextBoxTiles
- call Func_57f2
- jp Func_57a2
-
-Func_57f2:
- ld hl, wTileMap
- ld b, $6
- ld c, $12
- call Func_5ab3
- ld hl, $c440
- ld b, $6
- ld c, $12
- call Func_5ab3
- ld hl, $c3a5
- ld de, W_PLAYERNAME
- call PlaceString
- ld hl, $c445
- ld de, $d887
- call PlaceString
- ld hl, $c3b6
- ld de, $d164
- call Func_5827
- ld hl, $c456
- ld de, $d89d
-
-Func_5827:
- ld c, $0
-.asm_5829
- ld a, [de]
- cp $ff
- ret z
- ld [$d11e], a
- push bc
- push hl
- push de
- push hl
- ld a, c
- ld [$ff95], a
- call GetMonName
- pop hl
- call PlaceString
- pop de
- inc de
- pop hl
- ld bc, $0014
- add hl, bc
- pop bc
- inc c
- jr .asm_5829 ; 0x5847 $e0
-
-CableClubTradeCenter:
- ld c, $64
- call DelayFrames
- xor a
- ld [$cc43], a
- ld [$cc3e], a
- ld [$cc37], a
- ld [$cc34], a
- ld hl, $c490
- ld b, $4
- ld c, $12
- call Func_5ab3
- ld a, [$cd3d]
- ld hl, $d164
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- ld [$d11e], a
- call GetMonName
- ld hl, $cd6d
- ld de, $cd3f
- ld bc, $000b
- call CopyData
- ld a, [$cd3e]
- ld hl, $d89d
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- ld [$d11e], a
- call GetMonName
- ld hl, WillBeTradedText
- ld bc, $c4b9
- call TextCommandProcessor
- call SaveScreenTilesToBuffer1
- ld hl, $c436
- ld bc, $080b
- ld a, $5
- ld [$d12c], a
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- call LoadScreenTilesFromBuffer1
- ld a, [$cc26]
- and a
- jr z, .asm_58d9 ; 0x58b9 $1e
- ld a, $1
- ld [$cc42], a
- ld hl, $c490
- ld b, $4
- ld c, $12
- call Func_5ab3
- ld hl, $c4b9
- ld de, TradeCanceled
- call PlaceString
- call Func_226e
- jp Func_5a18
-.asm_58d9
- ld a, $2
- ld [$cc42], a
- call Func_226e
- ld a, [$cc3d]
- dec a
- jr nz, .asm_58fd ; 0x58e5 $16
- ld hl, $c490
- ld b, $4
- ld c, $12
- call Func_5ab3
- ld hl, $c4b9
- ld de, TradeCanceled
- call PlaceString
- jp Func_5a18
-.asm_58fd
- ld a, [$cd3d]
- ld hl, W_PARTYMON1OT ; OT names of player
- call SkipFixedLengthTextEntries
- ld de, $cd41
- ld bc, $000b
- call CopyData
- ld hl, $d16b
- ld a, [$cd3d]
- ld bc, $002c
- call AddNTimes
- ld bc, $000c
- add hl, bc
- ld a, [hli]
- ld [$cd4c], a
- ld a, [hl]
- ld [$cd4d], a
- ld a, [$cd3e]
- ld hl, W_ENEMYMON1OT ; OT names of other player
- call SkipFixedLengthTextEntries
- ld de, $cd4e
- ld bc, $000b
- call CopyData
- ld hl, wEnemyMons
- ld a, [$cd3e]
- ld bc, $002c
- call AddNTimes
- ld bc, $000c
- add hl, bc
- ld a, [hli]
- ld [$cd59], a
- ld a, [hl]
- ld [$cd5a], a
- ld a, [$cd3d]
- ld [wWhichPokemon], a
- ld hl, $d164
- ld b, $0
- ld c, a
- add hl, bc
- ld a, [hl]
- ld [$cd3d], a
- xor a
- ld [$cf95], a
- call RemovePokemon
- ld a, [$cd3e]
- ld c, a
- ld [wWhichPokemon], a
- ld hl, $d89d
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hl]
- ld [$cf91], a
- ld hl, wEnemyMons
- ld a, c
- ld bc, $002c
- call AddNTimes
- ld de, $cf98
- ld bc, $002c
- call CopyData
- call AddEnemyMonToPlayerParty
- ld a, [$d163]
- dec a
- ld [wWhichPokemon], a
- ld a, $1
- ld [$ccd4], a
- ld a, [$cd3e]
- ld hl, $d89d
- ld b, $0
- ld c, a
- add hl, bc
- ld a, [hl]
- ld [$cd3e], a
- ld a, $a
- ld [wMusicHeaderPointer], a
- ld a, $2
- ld [$c0f0], a
- ld a, MUSIC_SAFARI_ZONE
- ld [$c0ee], a
- call PlaySound
- ld c, $64
- call DelayFrames
- call ClearScreen
- call LoadHpBarAndStatusTilePatterns
- xor a
- ld [$cc5b], a
- ld a, [$ffaa]
- cp $1
- jr z, .asm_59d9 ; 0x59d0 $7
- ld a, $38
- call Predef
- jr .asm_59de ; 0x59d7 $5
-.asm_59d9
- ld a, $2f
- call Predef
-.asm_59de
- callab Func_3ad0e
- call ClearScreen
- call LoadTrainerInfoTextBoxTiles
- call Func_226e
- ld c, $28
- call DelayFrames
- ld hl, $c490
- ld b, $4
- ld c, $12
- call Func_5ab3
- ld hl, $c4b9
- ld de, TradeCompleted
- call PlaceString
- ld a, $50
- call Predef
- ld c, $32
- call DelayFrames
- xor a
- ld [$cc38], a
- jp Func_5345
-
-Func_5a18:
- ld c, $64
- call DelayFrames
- xor a
- ld [$cc38], a
- jp Func_551c
-
-WillBeTradedText: ; 5a24 (1:5a24)
- TX_FAR _WillBeTradedText
- db "@"
-
-TradeCompleted:
- db "Trade completed!@"
-
-TradeCanceled:
- db "Too bad! The trade"
- next "was canceled!@"
-
-PointerTable_5a5b: ; 5a5b (1:5a5b)
- dw Func_5530
- dw CableClubTradeCenter
-
-Func_5a5f: ; 5a5f (1:5a5f)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $2
- jr z, .asm_5a75
- cp $3
- jr z, .asm_5a75
- cp $5
- ret nz
- ld a, $4d
- call Predef ; indirect jump to Func_5aaf (5aaf (1:5aaf))
- jp InitGame
-.asm_5a75
- call Func_5317
- ld hl, Club_GFX
- ld a, h
- ld [$d52f], a
- ld a, l
- ld [$d52e], a
- ld a, Bank(Club_GFX)
- ld [$d52b], a
- ld hl, Club_Coll
- ld a, h
- ld [$d531], a
- ld a, l
- ld [$d530], a
- xor a
- ld [W_GRASSRATE], a ; $d887
- inc a
- ld [W_ISLINKBATTLE], a ; $d12b
- ld [$ffb5], a
- ld a, $a
- ld [wMusicHeaderPointer], a
- ld a, BANK(Music_Celadon)
- ld [$c0f0], a
- ld a, MUSIC_CELADON
- ld [$c0ee], a
- jp PlaySound
-
-Func_5aaf: ; 5aaf (1:5aaf)
- ret
-
-Func_5ab0:
- call Load16BitRegisters
-
-Func_5ab3: ; 5ab3 (1:5ab3)
- push hl
- ld a, $78
- ld [hli], a
- inc a
- call Func_5ae0
- inc a
- ld [hl], a
- pop hl
- ld de, $14
- add hl, de
-.asm_5ac2
- push hl
- ld a, $7b
- ld [hli], a
- ld a, $7f
- call Func_5ae0
- ld [hl], $77
- pop hl
- ld de, $14
- add hl, de
- dec b
- jr nz, .asm_5ac2
- ld a, $7c
- ld [hli], a
- ld a, $76
- call Func_5ae0
- ld [hl], $7d
- ret
-
-Func_5ae0: ; 5ae0 (1:5ae0)
- ld d, c
-.asm_5ae1
- ld [hli], a
- dec d
- jr nz, .asm_5ae1
- ret
+INCLUDE "engine/cable_club.asm"
LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6)
ld de, TrainerInfoTextBoxTileGraphics ; $7b98
@@ -13197,971 +11723,9 @@ LoadTrainerInfoTextBoxTiles: ; 5ae6 (1:5ae6)
ld bc, (BANK(TrainerInfoTextBoxTileGraphics) << 8) +$09
jp CopyVideoData
-MainMenu: ; 5af2 (1:5af2)
-; Check save file
- call Func_5bff
- xor a
- ld [$D08A],a
- inc a
- ld [$D088],a
- call Func_609e
- jr nc,.next0
+INCLUDE "engine/menu/main_menu.asm"
- ; Predef 52 loads the save from SRAM to RAM
- ld a,$52
- call Predef
-
-.next0
- ld c,20
- call DelayFrames
- xor a
- ld [$D12B],a
- ld hl,$CC2B
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hl],a
- ld [$D07C],a
- ld hl,$D72E
- res 6,[hl]
- call ClearScreen
- call GoPAL_SET_CF1C
- call LoadTextBoxTilePatterns
- call LoadFontTilePatterns
- ld hl,$D730
- set 6,[hl]
- ld a,[$D088]
- cp a,1
- jr z,.next1
- FuncCoord 0,0
- ld hl,Coord
- ld b,6
- ld c,13
- call TextBoxBorder
- FuncCoord 2,2
- ld hl,Coord
- ld de,ContinueText
- call PlaceString
- jr .next2
-.next1
- FuncCoord 0,0
- ld hl,Coord
- ld b,4
- ld c,13
- call TextBoxBorder
- FuncCoord 2,2
- ld hl,Coord
- ld de,NewGameText
- call PlaceString
-.next2
- ld hl,$D730
- res 6,[hl]
- call UpdateSprites ; OAM?
- xor a
- ld [$CC26],a
- ld [$CC2A],a
- ld [$CC34],a
- inc a
- ld [$CC25],a
- inc a
- ld [$CC24],a
- ld a,$B
- ld [$CC29],a
- ld a,[$D088]
- ld [$CC28],a
- call HandleMenuInput
- bit 1,a
- jp nz,LoadTitlescreenGraphics ; load title screen (gfx and arrangement)
- ld c,20
- call DelayFrames
- ld a,[$CC26]
- ld b,a
- ld a,[$D088]
- cp a,2
- jp z,.next3
- inc b ; adjust MenuArrow_Counter
-.next3
- ld a,b
- and a
- jr z,.next4 ; if press_A on Continue
- cp a,1
- jp z,Func_5d52 ; if press_A on NewGame
- call DisplayOptionMenu ; if press_a on Options
- ld a,1
- ld [$D08A],a
- jp .next0
-.next4
- call ContinueGame
- ld hl,$D126
- set 5,[hl]
-.next6
- xor a
- ld [H_NEWLYPRESSEDBUTTONS],a
- ld [H_NEWLYRELEASEDBUTTONS],a
- ld [H_CURRENTPRESSEDBUTTONS],a
- call GetJoypadState
- ld a,[H_CURRENTPRESSEDBUTTONS]
- bit 0,a
- jr nz,.next5
- bit 1,a
- jp nz,.next0
- jr .next6
-.next5
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- ld a,4
- ld [$D52A],a
- ld c,10
- call DelayFrames
- ld a,[$D5A2]
- and a
- jp z,Func_5d5f
- ld a,[W_CURMAP] ; map ID
- cp a,HALL_OF_FAME
- jp nz,Func_5d5f
- xor a
- ld [$D71A],a
- ld hl,$D732
- set 2,[hl]
- call Func_62ce
- jp Func_5d5f
-Func_5bff: ; 5bff (1:5bff)
- ld a,1
- ld [$D358],a
- ld a,3
- ld [$D355],a
- ret
-
-LinkMenu: ; 5c0a (1:5c0a)
- xor a
- ld [$d358], a
- ld hl, $d72e
- set 6, [hl]
- ld hl, TextTerminator_6b20 ; $6b20
- call PrintText
- call SaveScreenTilesToBuffer1
- ld hl, WhereWouldYouLikeText
- call PrintText
- FuncCoord 5, 5 ; $c409
- ld hl, Coord
- ld b, $6
- ld c, $d
- call TextBoxBorder
- call UpdateSprites
- FuncCoord 7, 7 ; $c433
- ld hl, Coord
- ld de, TradeCenterText
- call PlaceString
- xor a
- ld [$cd37], a
- ld [$d72d], a
- ld hl, wTopMenuItemY ; $cc24
- ld a, $7
- ld [hli], a
- ld a, $6
- ld [hli], a
- xor a
- ld [hli], a
- inc hl
- ld a, $2
- ld [hli], a
- inc a
- ld [hli], a
- xor a
- ld [hl], a
-.asm_5c52
- call HandleMenuInput
- and $3
- add a
- add a
- ld b, a
- ld a, [wCurrentMenuItem] ; $cc26
- add b
- add $d0
- ld [$cc42], a
- ld [$cc43], a
-.asm_5c66
- call Func_2247
- ld a, [$cc3d]
- ld b, a
- and $f0
- cp $d0
- jr z, .asm_5c7d
- ld a, [$cc3e]
- ld b, a
- and $f0
- cp $d0
- jr nz, .asm_5c66
-.asm_5c7d
- ld a, b
- and $c
- jr nz, .asm_5c8b
- ld a, [$cc42]
- and $c
- jr z, .asm_5c52
- jr .asm_5ca1
-.asm_5c8b
- ld a, [$cc42]
- and $c
- jr z, .asm_5c98
- ld a, [$ffaa]
- cp $2
- jr z, .asm_5ca1
-.asm_5c98
- ld a, b
- ld [$cc42], a
- and $3
- ld [wCurrentMenuItem], a ; $cc26
-.asm_5ca1
- ld a, [$ffaa]
- cp $2
- jr nz, .asm_5cb1
- call DelayFrame
- call DelayFrame
- ld a, $81
- ld [$ff02], a
-.asm_5cb1
- ld b, $7f
- ld c, $7f
- ld d, $ec
- ld a, [$cc42]
- and $8
- jr nz, .asm_5ccc
- ld a, [wCurrentMenuItem] ; $cc26
- cp $2
- jr z, .asm_5ccc
- ld c, d
- ld d, b
- dec a
- jr z, .asm_5ccc
- ld b, c
- ld c, d
-.asm_5ccc
- ld a, b
- FuncCoord 6, 7 ; $c432
- ld [Coord], a
- ld a, c
- FuncCoord 6, 9 ; $c45a
- ld [Coord], a
- ld a, d
- FuncCoord 6, 11 ; $c482
- ld [Coord], a
- ld c, $28
- call DelayFrames
- call LoadScreenTilesFromBuffer1
- ld a, [$cc42]
- and $8
- jr nz, .asm_5d2d
- ld a, [wCurrentMenuItem] ; $cc26
- cp $2
- jr z, .asm_5d2d
- xor a
- ld [$d700], a
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- ld a, TRADE_CENTER
- jr nz, .asm_5cfc
- ld a, BATTLE_CENTER
-.asm_5cfc
- ld [$d72d], a
- ld hl, PleaseWaitText
- call PrintText
- ld c, $32
- call DelayFrames
- ld hl, $d732
- res 1, [hl]
- ld a, [W_ANIMATIONID] ; $d07c
- ld [$d71a], a
- call Func_62ce
- ld c, $14
- call DelayFrames
- xor a
- ld [wMenuJoypadPollCount], a ; $cc34
- ld [$cc42], a
- inc a
- ld [W_ISLINKBATTLE], a ; $d12b
- ld [$cc47], a
- jr Func_5d5f
-.asm_5d2d
- xor a
- ld [wMenuJoypadPollCount], a ; $cc34
- call Delay3
- call Func_72d7
- ld hl, LinkCanceledText
- call PrintText
- ld hl, $d72e
- res 6, [hl]
- ret
-
-WhereWouldYouLikeText: ; 5d43 (1:5d43)
- TX_FAR _WhereWouldYouLikeText
- db "@"
-
-PleaseWaitText: ; 5d48 (1:5d48)
- TX_FAR _PleaseWaitText
- db "@"
-
-LinkCanceledText: ; 5d4d (1:5d4d)
- TX_FAR _LinkCanceledText
- db "@"
-
-Func_5d52: ; 5d52 (1:5d52)
- ld hl, $d732
- res 1, [hl]
- call OakSpeech
- ld c, $14
- call DelayFrames
-
-Func_5d5f: ; 5d5f (1:5d5f)
- xor a
- ld [H_NEWLYPRESSEDBUTTONS], a
- ld [H_CURRENTPRESSEDBUTTONS], a
- ld [$ffb5], a
- ld [$d72d], a
- ld hl, $d732
- set 0, [hl]
- call ResetPlayerSpriteData
- ld c, $14
- call DelayFrames
- ld a, [$cc47]
- and a
- ret nz
- jp EnterMap
-
-ContinueText: ; 5d7e (1:5d7e)
- db "CONTINUE", $4e
-
-NewGameText: ; 5d87 (1:5d87)
- db "NEW GAME", $4e
- db "OPTION@"
-
-TradeCenterText: ; 5d97 (1:5d97)
- db "TRADE CENTER", $4e
- db "COLOSSEUM", $4e
- db "CANCEL@"
-
-ContinueGame: ; 5db5 (1:5db5)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- FuncCoord 4, 7 ; $c430
- ld hl, Coord
- ld b, $8
- ld c, $e
- call TextBoxBorder
- FuncCoord 5, 9 ; $c459
- ld hl, Coord
- ld de, SaveScreenInfoText
- call PlaceString
- FuncCoord 12, 9 ; $c460
- ld hl, Coord
- ld de, W_PLAYERNAME ; $d158
- call PlaceString
- FuncCoord 17, 11 ; $c48d
- ld hl, Coord
- call Func_5e2f
- FuncCoord 16, 13 ; $c4b4
- ld hl, Coord
- call Func_5e42
- FuncCoord 13, 15 ; $c4d9
- ld hl, Coord
- call Func_5e55
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld c, $1e
- jp DelayFrames
-
-PrintSaveScreenText: ; 5def (1:5def)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ld hl, $c3a4
- ld b, $8
- ld c, $e
- call TextBoxBorder
- call LoadTextBoxTilePatterns
- call UpdateSprites
- ld hl, $c3cd
- ld de, SaveScreenInfoText
- call PlaceString
- ld hl, $c3d4
- ld de, W_PLAYERNAME
- call PlaceString
- ld hl, $c401
- call Func_5e2f
- ld hl, $c428
- call Func_5e42
- ld hl, $c44d
- call Func_5e55
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- ld c, $1e
- jp DelayFrames
-
-Func_5e2f: ; 5e2f (1:5e2f)
- push hl
- ld hl, W_OBTAINEDBADGES
- ld b, $1
- call CountSetBits
- pop hl
- ld de, $d11e
- ld bc, $102
- jp PrintNumber
-
-Func_5e42: ; 5e42 (1:5e42)
- push hl
- ld hl, wPokedexOwned ; $d2f7
- ld b, wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- pop hl
- ld de, $d11e
- ld bc, $103
- jp PrintNumber
-
-Func_5e55: ; 5e55 (1:5e55)
- ld de, $da41
- ld bc, $103
- call PrintNumber
- ld [hl], $6d
- inc hl
- ld de, $da43
- ld bc, $8102
- jp PrintNumber
-
-SaveScreenInfoText: ; 5e6a (1:5e6a)
- db "PLAYER"
- next "BADGES "
- next "#DEX "
- next "TIME@"
-
-DisplayOptionMenu: ; 5e8a (1:5e8a)
- FuncCoord 0,0
- ld hl,Coord
- ld b,3
- ld c,18
- call TextBoxBorder
- FuncCoord 0,5
- ld hl,Coord
- ld b,3
- ld c,18
- call TextBoxBorder
- FuncCoord 0,10
- ld hl,Coord
- ld b,3
- ld c,18
- call TextBoxBorder
- FuncCoord 1,1
- ld hl,Coord
- ld de,TextSpeedOptionText
- call PlaceString
- FuncCoord 1,6
- ld hl,Coord
- ld de,BattleAnimationOptionText
- call PlaceString
- FuncCoord 1,11
- ld hl,Coord
- ld de,BattleStyleOptionText
- call PlaceString
- FuncCoord 2,16
- ld hl,Coord
- ld de,OptionMenuCancelText
- call PlaceString
- xor a
- ld [wCurrentMenuItem],a
- ld [wLastMenuItem],a
- inc a
- ld [$d358],a
- ld [$cd40],a
- ld a,3 ; text speed cursor Y coordinate
- ld [wTopMenuItemY],a
- call SetCursorPositionsFromOptions
- ld a,[$cd3d] ; text speed cursor X coordinate
- ld [wTopMenuItemX],a
- ld a,$01
- ld [H_AUTOBGTRANSFERENABLED],a ; enable auto background transfer
- call Delay3
-.loop
- call PlaceMenuCursor
- call SetOptionsFromCursorPositions
-.getJoypadStateLoop
- call GetJoypadStateLowSensitivity
- ld a,[$ffb5]
- ld b,a
- and a,%11111011 ; any key besides select pressed?
- jr z,.getJoypadStateLoop
- bit 1,b ; B button pressed?
- jr nz,.exitMenu
- bit 3,b ; Start button pressed?
- jr nz,.exitMenu
- bit 0,b ; A button pressed?
- jr z,.checkDirectionKeys
- ld a,[wTopMenuItemY]
- cp a,16 ; is the cursor on Cancel?
- jr nz,.loop
-.exitMenu
- ld a,(SFX_02_40 - SFX_Headers_02) / 3
- call PlaySound ; play sound
- ret
-.eraseOldMenuCursor
- ld [wTopMenuItemX],a
- call EraseMenuCursor
- jp .loop
-.checkDirectionKeys
- ld a,[wTopMenuItemY]
- bit 7,b ; Down pressed?
- jr nz,.downPressed
- bit 6,b ; Up pressed?
- jr nz,.upPressed
- cp a,8 ; cursor in Battle Animation section?
- jr z,.cursorInBattleAnimation
- cp a,13 ; cursor in Battle Style section?
- jr z,.cursorInBattleStyle
- cp a,16 ; cursor on Cancel?
- jr z,.loop
-.cursorInTextSpeed
- bit 5,b ; Left pressed?
- jp nz,.pressedLeftInTextSpeed
- jp .pressedRightInTextSpeed
-.downPressed
- cp a,16
- ld b,-13
- ld hl,$cd3d
- jr z,.updateMenuVariables
- ld b,5
- cp a,3
- inc hl
- jr z,.updateMenuVariables
- cp a,8
- inc hl
- jr z,.updateMenuVariables
- ld b,3
- inc hl
- jr .updateMenuVariables
-.upPressed
- cp a,8
- ld b,-5
- ld hl,$cd3d
- jr z,.updateMenuVariables
- cp a,13
- inc hl
- jr z,.updateMenuVariables
- cp a,16
- ld b,-3
- inc hl
- jr z,.updateMenuVariables
- ld b,13
- inc hl
-.updateMenuVariables
- add b
- ld [wTopMenuItemY],a
- ld a,[hl]
- ld [wTopMenuItemX],a
- call PlaceUnfilledArrowMenuCursor
- jp .loop
-.cursorInBattleAnimation
- ld a,[$cd3e] ; battle animation cursor X coordinate
- xor a,$0b ; toggle between 1 and 10
- ld [$cd3e],a
- jp .eraseOldMenuCursor
-.cursorInBattleStyle
- ld a,[$cd3f] ; battle style cursor X coordinate
- xor a,$0b ; toggle between 1 and 10
- ld [$cd3f],a
- jp .eraseOldMenuCursor
-.pressedLeftInTextSpeed
- ld a,[$cd3d] ; text speed cursor X coordinate
- cp a,1
- jr z,.updateTextSpeedXCoord
- cp a,7
- jr nz,.fromSlowToMedium
- sub a,6
- jr .updateTextSpeedXCoord
-.fromSlowToMedium
- sub a,7
- jr .updateTextSpeedXCoord
-.pressedRightInTextSpeed
- ld a,[$cd3d] ; text speed cursor X coordinate
- cp a,14
- jr z,.updateTextSpeedXCoord
- cp a,7
- jr nz,.fromFastToMedium
- add a,7
- jr .updateTextSpeedXCoord
-.fromFastToMedium
- add a,6
-.updateTextSpeedXCoord
- ld [$cd3d],a ; text speed cursor X coordinate
- jp .eraseOldMenuCursor
-
-TextSpeedOptionText: ; 5fc0 (1:5fc0)
- db "TEXT SPEED"
- next " FAST MEDIUM SLOW@"
-
-BattleAnimationOptionText: ; 5fde (1:5fde)
- db "BATTLE ANIMATION"
- next " ON OFF@"
-
-BattleStyleOptionText: ; 5ffd (1:5ffd)
- db "BATTLE STYLE"
- next " SHIFT SET@"
-
-OptionMenuCancelText: ; 6018 (1:6018)
- db "CANCEL@"
-
-; sets the options variable according to the current placement of the menu cursors in the options menu
-SetOptionsFromCursorPositions: ; 601f (1:601f)
- ld hl,TextSpeedOptionData
- ld a,[$cd3d] ; text speed cursor X coordinate
- ld c,a
-.loop
- ld a,[hli]
- cp c
- jr z,.textSpeedMatchFound
- inc hl
- jr .loop
-.textSpeedMatchFound
- ld a,[hl]
- ld d,a
- ld a,[$cd3e] ; battle animation cursor X coordinate
- dec a
- jr z,.battleAnimationOn
-.battleAnimationOff
- set 7,d
- jr .checkBattleStyle
-.battleAnimationOn
- res 7,d
-.checkBattleStyle
- ld a,[$cd3f] ; battle style cursor X coordinate
- dec a
- jr z,.battleStyleShift
-.battleStyleSet
- set 6,d
- jr .storeOptions
-.battleStyleShift
- res 6,d
-.storeOptions
- ld a,d
- ld [W_OPTIONS],a
- ret
-
-; reads the options variable and places menu cursors in the correct positions within the options menu
-SetCursorPositionsFromOptions: ; 604c (1:604c)
- ld hl,TextSpeedOptionData + 1
- ld a,[W_OPTIONS]
- ld c,a
- and a,$3f
- push bc
- ld de,2
- call IsInArray
- pop bc
- dec hl
- ld a,[hl]
- ld [$cd3d],a ; text speed cursor X coordinate
- FuncCoord 0,3
- ld hl,Coord
- call .placeUnfilledRightArrow
- sla c
- ld a,1 ; On
- jr nc,.storeBattleAnimationCursorX
- ld a,10 ; Off
-.storeBattleAnimationCursorX
- ld [$cd3e],a ; battle animation cursor X coordinate
- FuncCoord 0,8
- ld hl,Coord
- call .placeUnfilledRightArrow
- sla c
- ld a,1
- jr nc,.storeBattleStyleCursorX
- ld a,10
-.storeBattleStyleCursorX
- ld [$cd3f],a ; battle style cursor X coordinate
- FuncCoord 0,13
- ld hl,Coord
- call .placeUnfilledRightArrow
-; cursor in front of Cancel
- FuncCoord 0,16
- ld hl,Coord
- ld a,1
-.placeUnfilledRightArrow
- ld e,a
- ld d,0
- add hl,de
- ld [hl],$ec ; unfilled right arrow menu cursor
- ret
-
-; table that indicates how the 3 text speed options affect frame delays
-; Format:
-; 00: X coordinate of menu cursor
-; 01: delay after printing a letter (in frames)
-TextSpeedOptionData: ; 6096 (1:6096)
- db 14,5 ; Slow
- db 7,3 ; Medium
- db 1,1 ; Fast
- db 7 ; default X coordinate (Medium)
- db $ff ; terminator
-
-Func_609e: ; 609e (1:609e)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld b, $b
- ld hl, $a598
-.asm_60b0
- ld a, [hli]
- cp $50
- jr z, .asm_60c1
- dec b
- jr nz, .asm_60b0
- xor a
- ld [$0], a
- ld [$6000], a
- and a
- ret
-.asm_60c1
- xor a
- ld [$0], a
- ld [$6000], a
- scf
- ret
-
-SetDefaultNames: ; 60ca (1:60ca)
- ld a, [$d358]
- push af
- ld a, [W_OPTIONS] ; $d355
- push af
- ld a, [$d732]
- push af
- ld hl, W_PLAYERNAME ; $d158
- ld bc, $d8a
- xor a
- call FillMemory
- ld hl, wSpriteStateData1
- ld bc, $200
- xor a
- call FillMemory
- pop af
- ld [$d732], a
- pop af
- ld [W_OPTIONS], a ; $d355
- pop af
- ld [$d358], a
- ld a, [$d08a]
- and a
- call z, Func_5bff
- ld hl, NintenText
- ld de, W_PLAYERNAME ; $d158
- ld bc, $b
- call CopyData
- ld hl, SonyText
- ld de, W_RIVALNAME ; $d34a
- ld bc, $b
- jp CopyData
-
-OakSpeech: ; 6115 (1:6115)
- ld a,$FF
- call PlaySound ; stop music
- ld a, BANK(Music_Routes2) ; bank of song
- ld c,a
- ld a, MUSIC_ROUTES2 ; song #
- call PlayMusic ; plays music
- call ClearScreen
- call LoadTextBoxTilePatterns
- call SetDefaultNames
- ld a,$18
- call Predef ; indirect jump to InitializePlayerData
- ld hl,$D53A
- ld a,POTION
- ld [$CF91],a
- ld a,1
- ld [$CF96],a
- call AddItemToInventory ; give one potion
- ld a,[$D07C]
- ld [$D71A],a
- call Func_62ce
- xor a
- ld [$FFD7],a
- ld a,[$D732]
- bit 1,a ; XXX when is bit 1 set?
- jp nz,Func_61bc ; easter egg: skip the intro
- ld de,ProfOakPic
- ld bc, (Bank(ProfOakPic) << 8) | $00
- call IntroPredef3B ; displays Oak pic?
- call FadeInIntroPic
- ld hl,OakSpeechText1
- call PrintText ; prints text box
- call GBFadeOut2
- call ClearScreen
- ld a,NIDORINO
- ld [$D0B5],a ; pic displayed is stored at this location
- ld [$CF91],a
- call GetMonHeader ; this is also related to the pic
- FuncCoord 6, 4 ; $c3f6
- ld hl,Coord ; position on tilemap the pic is displayed
- call LoadFlippedFrontSpriteByMonIndex ; displays pic?
- call MovePicLeft
- ld hl,OakSpeechText2
- call PrintText ; Prints text box
- call GBFadeOut2
- call ClearScreen
- ld de,RedPicFront
- ld bc,(Bank(RedPicFront) << 8) | $00
- call IntroPredef3B ; displays player pic?
- call MovePicLeft
- ld hl,IntroducePlayerText
- call PrintText
- call LoadDefaultNamesPlayer ; brings up NewName/Red/etc menu
- call GBFadeOut2
- call ClearScreen
- ld de,Rival1Pic
- ld bc,(Bank(Rival1Pic) << 8) | $00
- call IntroPredef3B ; displays rival pic
- call FadeInIntroPic
- ld hl,IntroduceRivalText
- call PrintText
- call LoadDefaultNamesRival
-
-Func_61bc: ; 61bc (1:61bc)
- call GBFadeOut2
- call ClearScreen
- ld de,RedPicFront
- ld bc,(Bank(RedPicFront) << 8) | $00
- call IntroPredef3B
- call GBFadeIn2
- ld a,[$D72D]
- and a
- jr nz,.next
- ld hl,OakSpeechText3
- call PrintText
-.next
- ld a,[H_LOADEDROMBANK]
- push af
- ld a,(SFX_02_48 - SFX_Headers_02) / 3
- call PlaySound
- pop af
- ld [H_LOADEDROMBANK],a
- ld [$2000],a
- ld c,4
- call DelayFrames
- ld de,RedSprite ; $4180
- ld hl,$8000
- ld bc,(BANK(RedSprite) << 8) | $0C
- call CopyVideoData
- ld de,ShrinkPic1
- ld bc,(BANK(ShrinkPic1) << 8) | $00
- call IntroPredef3B
- ld c,4
- call DelayFrames
- ld de,ShrinkPic2
- ld bc,(BANK(ShrinkPic2) << 8) | $00
- call IntroPredef3B
- call ResetPlayerSpriteData
- ld a,[H_LOADEDROMBANK]
- push af
- ld a,2
- ld [$C0EF],a
- ld [$C0F0],a
- ld a,$A
- ld [wMusicHeaderPointer],a
- ld a,$FF
- ld [$C0EE],a
- call PlaySound ; stop music
- pop af
- ld [H_LOADEDROMBANK],a
- ld [$2000],a
- ld c,$14
- call DelayFrames
- FuncCoord 6, 5 ; $c40a
- ld hl,Coord
- ld b,7
- ld c,7
- call ClearScreenArea
- call LoadTextBoxTilePatterns
- ld a,1
- ld [$CFCB],a
- ld c,$32
- call DelayFrames
- call GBFadeOut2
- jp ClearScreen
-OakSpeechText1: ; 6253 (1:6253)
- TX_FAR _OakSpeechText1
- db "@"
-OakSpeechText2: ; 6258 (1:6258)
- TX_FAR _OakSpeechText2A
- db $14 ; play NIDORINA cry from TextCommandSounds
- TX_FAR _OakSpeechText2B
- db "@"
-IntroducePlayerText: ; 6262 (1:6262)
- TX_FAR _IntroducePlayerText
- db "@"
-IntroduceRivalText: ; 6267 (1:6267)
- TX_FAR _IntroduceRivalText
- db "@"
-OakSpeechText3: ; 626c (1:626c)
- TX_FAR _OakSpeechText3
- db "@"
-
-FadeInIntroPic: ; 6271 (1:6271)
- ld hl,IntroFadePalettes
- ld b,6
-.next
- ld a,[hli]
- ld [rBGP],a
- ld c,10
- call DelayFrames
- dec b
- jr nz,.next
- ret
-
-IntroFadePalettes: ; 6282 (1:6282)
- db %01010100
- db %10101000
- db %11111100
- db %11111000
- db %11110100
- db %11100100
-
-MovePicLeft: ; 6288 (1:6288)
- ld a,119
- ld [$FF4B],a
- call DelayFrame
-
- ld a,$E4
- ld [rBGP],a
-.next
- call DelayFrame
- ld a,[$FF4B]
- sub 8
- cp $FF
- ret z
- ld [$FF4B],a
- jr .next
-
-Predef3B: ; 62a1 (1:62a1)
- call Load16BitRegisters
-IntroPredef3B: ; 62a4 (1:62a4)
-; bank of sprite given in b
- push bc
- ld a,b
- call UncompressSpriteFromDE
- ld hl,S_SPRITEBUFFER1
- ld de,$A000
- ld bc,$0310
- call CopyData
- ld de,$9000
- call InterlaceMergeSpriteBuffers
- pop bc
- ld a,c
- and a
- FuncCoord 15, 1 ; $c3c3
- ld hl,Coord
- jr nz,.next
- FuncCoord 6, 4 ; $c3f6
- ld hl,Coord
-.next
- xor a
- ld [$FFE1],a
- ld a,1
- jp Predef
+INCLUDE "engine/oak_speech.asm"
Func_62ce: ; 62ce (1:62ce)
call Func_62ff
@@ -14344,777 +11908,9 @@ IshiharaTeam: ; 64df (1:64df)
Func_64ea: ; 64ea (1:64ea)
ret
-AskForMonNickname: ; 64eb (1:64eb)
- call SaveScreenTilesToBuffer1
- call Load16BitRegisters
- push hl
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- ld hl, wTileMap
- ld b, $4
- ld c, $b
- call z, ClearScreenArea ; only if in wild batle
- ld a, [$cf91]
- ld [$d11e], a
- call GetMonName
- ld hl, DoYouWantToNicknameText
- call PrintText
- FuncCoord 14, 7 ; $c43a
- ld hl, Coord
- ld bc, $80f
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- pop hl
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jr nz, .asm_654c
- ld a, [$cfcb]
- push af
- xor a
- ld [$cfcb], a
- push hl
- ld a, $2
- ld [$d07d], a
- call DisplayNamingScreen
- ld a, [W_ISINBATTLE] ; $d057
- and a
- jr nz, .asm_653e
- call Func_3e08
-.asm_653e
- call LoadScreenTilesFromBuffer1
- pop hl
- pop af
- ld [$cfcb], a
- ld a, [$cf4b]
- cp $50
- ret nz
-.asm_654c
- ld d, h
- ld e, l
- ld hl, $cd6d
- ld bc, $000b
- jp CopyData
-
-DoYouWantToNicknameText: ; 0x6557
- TX_FAR _DoYouWantToNicknameText
- db "@"
-
-Func_655c: ; 655c (1:655c)
- ld hl, $cee9
- xor a
- ld [$cfcb], a
- ld a, $2
- ld [$d07d], a
- call DisplayNamingScreen
- call GBPalWhiteOutWithDelay3
- call Func_3dbe
- call LoadGBPal
- ld a, [$cf4b]
- cp $50
- jr z, .asm_6594
- ld hl, W_PARTYMON1NAME ; $d2b5
- ld bc, $b
- ld a, [wWhichPokemon] ; $cf92
- call AddNTimes
- ld e, l
- ld d, h
- ld hl, $cee9
- ld bc, $b
- call CopyData
- and a
- ret
-.asm_6594
- scf
- ret
-
-DisplayNamingScreen: ; 6596 (1:6596)
- push hl
- ld hl, $d730
- set 6, [hl]
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call UpdateSprites
- ld b, $8
- call GoPAL_SET
- call LoadHpBarAndStatusTilePatterns
- call LoadEDTile
- callba Func_7176c
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- ld b, $9
- ld c, $12
- call TextBoxBorder
- call PrintNamingText
- ld a, $3
- ld [wTopMenuItemY], a ; $cc24
- ld a, $1
- ld [wTopMenuItemX], a ; $cc25
- ld [wLastMenuItem], a ; $cc2a
- ld [wCurrentMenuItem], a ; $cc26
- ld a, $ff
- ld [wMenuWatchedKeys], a ; $cc29
- ld a, $7
- ld [wMaxMenuItem], a ; $cc28
- ld a, $50
- ld [$cf4b], a
- xor a
- ld hl, $ceea
- ld [hli], a
- ld [hli], a
- ld [W_SUBANIMTRANSFORM], a ; $d08b
-.asm_65ed
- call PrintAlphabet
- call GBPalNormal
-.asm_65f3
- ld a, [$ceea]
- and a
- jr nz, .asm_662d
- call Func_680e
-.asm_65fc
- call PlaceMenuCursor
-.asm_65ff
- ld a, [wCurrentMenuItem] ; $cc26
- push af
- callba AnimatePartyMon_ForceSpeed1
- pop af
- ld [wCurrentMenuItem], a ; $cc26
- call GetJoypadStateLowSensitivity
- ld a, [H_NEWLYPRESSEDBUTTONS]
- and a
- jr z, .asm_65ff
- ld hl, .unknownPointerTable_665e ; $665e
-.asm_661a
- sla a
- jr c, .asm_6624
- inc hl
- inc hl
- inc hl
- inc hl
- jr .asm_661a
-.asm_6624
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- push de
- jp [hl]
-.asm_662d
- pop de
- ld hl, $cf4b
- ld bc, $b
- call CopyData
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call CleanLCD_OAM
- call GoPAL_SET_CF1C
- call GBPalNormal
- xor a
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- ld hl, $d730
- res 6, [hl]
- ld a, [W_ISINBATTLE] ; $d057
- and a
- jp z, LoadTextBoxTilePatterns
- ld hl, Func_3ee5b
- ld b, BANK(Func_3ee5b)
- jp Bankswitch
-
-.unknownPointerTable_665e: ; 665e (1:665e)
- dw .asm_65fc
- dw .asm_673e
- dw .asm_65fc
- dw .asm_672c
- dw .asm_65fc
- dw .asm_6718
- dw .asm_65fc
- dw .asm_6702
- dw .asm_65f3
- dw .asm_668c
- dw .asm_65ed
- dw .asm_6683
- dw .asm_65f3
- dw .deleteLetter
- dw .asm_65f3
- dw .asm_6692
-
-.asm_667e
- pop de
- ld de, .asm_65ed ; $65ed
- push de
-.asm_6683
- ld a, [$ceeb]
- xor $1
- ld [$ceeb], a
- ret
-.asm_668c
- ld a, $1
- ld [$ceea], a
- ret
-.asm_6692
- ld a, [wCurrentMenuItem] ; $cc26
- cp $5
- jr nz, .asm_66a0
- ld a, [wTopMenuItemX] ; $cc25
- cp $11
- jr z, .asm_668c
-.asm_66a0
- ld a, [wCurrentMenuItem] ; $cc26
- cp $6
- jr nz, .asm_66ae
- ld a, [wTopMenuItemX] ; $cc25
- cp $1
- jr z, .asm_667e
-.asm_66ae
- ld hl, wMenuCursorLocation ; $cc30
- ld a, [hli]
- ld h, [hl]
- ld l, a
- inc hl
- ld a, [hl]
- ld [$ceed], a
- call CalcStringLength
- ld a, [$ceed]
- cp $e5
- ld de, Dakutens ; $6885
- jr z, .asm_66e3
- cp $e4
- ld de, Handakutens ; $68d6
- jr z, .asm_66e3
- ld a, [$d07d]
- cp $2
- jr nc, .checkMonNameLength
- ld a, [$cee9]
- cp $7 ; max length of player/rival names
- jr .checkNameLength
-.checkMonNameLength
- ld a, [$cee9]
- cp $a ; max length of pokemon nicknames
-.checkNameLength
- jr c, .addLetter
- ret
-.asm_66e3
- push hl
- call Func_6871
- pop hl
- ret nc
- dec hl
-.addLetter
- ld a, [$ceed]
- ld [hli], a
- ld [hl], $50
- ld a, (SFX_02_40 - SFX_Headers_02) / 3
- call PlaySound
- ret
-.deleteLetter
- ld a, [$cee9]
- and a
- ret z
- call CalcStringLength
- dec hl
- ld [hl], $50
- ret
-.asm_6702
- ld a, [wCurrentMenuItem] ; $cc26
- cp $6
- ret z
- ld a, [wTopMenuItemX] ; $cc25
- cp $11
- jp z, .asm_6714
- inc a
- inc a
- jr .asm_6755
-.asm_6714
- ld a, $1
- jr .asm_6755
-.asm_6718
- ld a, [wCurrentMenuItem] ; $cc26
- cp $6
- ret z
- ld a, [wTopMenuItemX] ; $cc25
- dec a
- jp z, .asm_6728
- dec a
- jr .asm_6755
-.asm_6728
- ld a, $11
- jr .asm_6755
-.asm_672c
- ld a, [wCurrentMenuItem] ; $cc26
- dec a
- ld [wCurrentMenuItem], a ; $cc26
- and a
- ret nz
- ld a, $6
- ld [wCurrentMenuItem], a ; $cc26
- ld a, $1
- jr .asm_6755
-.asm_673e
- ld a, [wCurrentMenuItem] ; $cc26
- inc a
- ld [wCurrentMenuItem], a ; $cc26
- cp $7
- jr nz, .asm_6750
- ld a, $1
- ld [wCurrentMenuItem], a ; $cc26
- jr .asm_6755
-.asm_6750
- cp $6
- ret nz
- ld a, $1
-.asm_6755
- ld [wTopMenuItemX], a ; $cc25
- jp EraseMenuCursor
-
-LoadEDTile: ; 675b (1:675b)
- ld de, ED_Tile
- ld hl, $8f00
- ld bc, $1
- jp CopyVideoDataDouble
+INCLUDE "engine/menu/naming_screen.asm"
-ED_Tile: ; 6767 (1:6767)
- INCBIN "gfx/ED_tile.1bpp"
-
-PrintAlphabet: ; 676f (1:676f)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, [$ceeb]
- and a
- ld de, LowerCaseAlphabet ; $679e
- jr nz, .asm_677e
- ld de, UpperCaseAlphabet ; $67d6
-.asm_677e
- FuncCoord 2, 5 ; $c406
- ld hl, Coord
- ld bc, $509
-.asm_6784
- push bc
-.asm_6785
- ld a, [de]
- ld [hli], a
- inc hl
- inc de
- dec c
- jr nz, .asm_6785
- ld bc, $16
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_6784
- call PlaceString
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- jp Delay3
-
-LowerCaseAlphabet: ; 679e (1:679e)
- db "abcdefghijklmnopqrstuvwxyz ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥UPPER CASE@"
-
-UpperCaseAlphabet: ; 67d6 (1:67d6)
- db "ABCDEFGHIJKLMNOPQRSTUVWXYZ ×():;[]",$e1,$e2,"-?!♂♀/",$f2,",¥lower case@"
-
-Func_680e: ; 680e (1:680e)
- call CalcStringLength
- ld a, c
- ld [$cee9], a
- FuncCoord 10, 2 ; $c3d2
- ld hl, Coord
- ld bc, $10a
- call ClearScreenArea
- FuncCoord 10, 2 ; $c3d2
- ld hl, Coord
- ld de, $cf4b
- call PlaceString
- FuncCoord 10, 3 ; $c3e6
- ld hl, Coord
- ld a, [$d07d]
- cp $2
- jr nc, .asm_6835
- ld b, $7
- jr .asm_6837
-.asm_6835
- ld b, $a
-.asm_6837
- ld a, $76
-.asm_6839
- ld [hli], a
- dec b
- jr nz, .asm_6839
- ld a, [$d07d]
- cp $2
- ld a, [$cee9]
- jr nc, .asm_684b
- cp $7
- jr .asm_684d
-.asm_684b
- cp $a
-.asm_684d
- jr nz, .asm_6867
- call EraseMenuCursor
- ld a, $11
- ld [wTopMenuItemX], a ; $cc25
- ld a, $5
- ld [wCurrentMenuItem], a ; $cc26
- ld a, [$d07d]
- cp $2
- ld a, $9
- jr nc, .asm_6867
- ld a, $6
-.asm_6867
- ld c, a
- ld b, $0
- FuncCoord 10, 3 ; $c3e6
- ld hl, Coord
- add hl, bc
- ld [hl], $77
- ret
-
-Func_6871: ; 6871 (1:6871)
- push de
- call CalcStringLength
- dec hl
- ld a, [hl]
- pop hl
- ld de, $2
- call IsInArray
- ret nc
- inc hl
- ld a, [hl]
- ld [$ceed], a
- ret
-
-Dakutens: ; 6885 (1:6885)
- db "かが", "きぎ", "くぐ", "けげ", "こご"
- db "さざ", "しじ", "すず", "せぜ", "そぞ"
- db "ただ", "ちぢ", "つづ", "てで", "とど"
- db "はば", "ひび", "ふぶ", "へべ", "ほぼ"
- db "カガ", "キギ", "クグ", "ケゲ", "コゴ"
- db "サザ", "シジ", "スズ", "セゼ", "ソゾ"
- db "タダ", "チヂ", "ツヅ", "テデ", "トド"
- db "ハバ", "ヒビ", "フブ", "へべ", "ホボ"
- db $ff
-
-Handakutens: ; 68d6 (1:68d6)
- db "はぱ", "ひぴ", "ふぷ", "へぺ", "ほぽ"
- db "ハパ", "ヒピ", "フプ", "へぺ", "ホポ"
- db $ff
-
-; calculates the length of the string at $cf4b and stores it in c
-CalcStringLength: ; 68eb (1:68eb)
- ld hl, $cf4b
- ld c, $0
-.asm_68f0
- ld a, [hl]
- cp $50
- ret z
- inc hl
- inc c
- jr .asm_68f0
-
-PrintNamingText: ; 68f8 (1:68f8)
- FuncCoord 0, 1 ; $c3b4
- ld hl, Coord
- ld a, [$d07d]
- ld de, YourTextString ; $693f
- and a
- jr z, .notNickname
- ld de, RivalsTextString ; $6945
- dec a
- jr z, .notNickname
- ld a, [$cf91]
- ld [$cd5d], a
- push af
- callba Func_71882
- pop af
- ld [$d11e], a
- call GetMonName
- FuncCoord 4, 1 ; $c3b8
- ld hl, Coord
- call PlaceString
- ld hl, $1
- add hl, bc
- ld [hl], $c9
- FuncCoord 1, 3 ; $c3dd
- ld hl, Coord
- ld de, NicknameTextString ; $6953
- jr .placeString
-.notNickname
- call PlaceString
- ld l, c
- ld h, b
- ld de, NameTextString ; $694d
-.placeString
- jp PlaceString
-
-YourTextString: ; 693f (1:693f)
- db "YOUR @"
-
-RivalsTextString: ; 6945 (1:6945)
- db "RIVAL's @"
-
-NameTextString: ; 694d (1:694d)
- db "NAME?@"
-
-NicknameTextString: ; 6953 (1:6953)
- db "NICKNAME?@"
-
-LoadDefaultNamesPlayer: ; 695d (1:695d)
- call Func_6a12
- ld de, DefaultNamesPlayer ; $6aa8
- call DisplayIntroNameTextBox
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jr z, .asm_697a
- ld hl, DefaultNamesPlayerList ; $6af2
- call Func_6ad6
- ld de, W_PLAYERNAME ; $d158
- call Func_69ec
- jr .asm_6999
-.asm_697a
- ld hl, W_PLAYERNAME ; $d158
- xor a
- ld [$d07d], a
- call DisplayNamingScreen
- ld a, [$cf4b]
- cp $50
- jr z, .asm_697a
- call ClearScreen
- call Delay3
- ld de, RedPicFront ; $6ede
- ld b, BANK(RedPicFront)
- call IntroPredef3B
-.asm_6999
- ld hl, YourNameIsText
- jp PrintText
-
-YourNameIsText: ; 699f (1:699f)
- TX_FAR _YourNameIsText
- db "@"
-
-LoadDefaultNamesRival: ; 69a4 (1:69a4)
- call Func_6a12 ; 0x69a4 call 0x6a12
- ld de, DefaultNamesRival
- call DisplayIntroNameTextBox
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jr z, .asm_69c1
- ld hl, DefaultNamesRivalList
- call Func_6ad6
- ld de, W_RIVALNAME ; $d34a
- call Func_69ec
- jr .asm_69e1
-.asm_69c1
- ld hl, W_RIVALNAME ; $d34a
- ld a, $1
- ld [$d07d], a
- call DisplayNamingScreen
- ld a, [$cf4b]
- cp $50
- jr z, .asm_69c1
- call ClearScreen
- call Delay3
- ld de, Rival1Pic ; $6049
- ld b, $13
- call IntroPredef3B
-.asm_69e1
- ld hl, HisNameIsText
- jp PrintText
-
-HisNameIsText: ; 69e7 (1:69e7)
- TX_FAR _HisNameIsText
- db "@"
-
-Func_69ec: ; 69ec (1:69ec)
- push de
- ld hl, wTileMap
- ld bc, $c0b
- call ClearScreenArea
- ld c, $a
- call DelayFrames
- pop de
- ld hl, $cd6d
- ld bc, $b
- call CopyData
- call Delay3
- FuncCoord 12, 4 ; $c3fc
- ld hl, Coord
- ld de, $67d
- ld a, $ff
- jr asm_6a19
-
-Func_6a12: ; 6a12 (1:6a12)
- FuncCoord 5, 4 ; $c3f5
- ld hl, Coord
- ld de, $67d
- xor a
-asm_6a19: ; 6a19 (1:6a19)
- push hl
- push de
- push bc
- ld [$ff8d], a
- ld a, d
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld a, e
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- ld c, a
- ld a, [$ff8d]
- and a
- jr nz, .asm_6a2d
- ld d, $0
- add hl, de
-.asm_6a2d
- ld d, h
- ld e, l
-.asm_6a2f
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, [$ff8d]
- and a
- jr nz, .asm_6a3c
- ld a, [hli]
- ld [hld], a
- dec hl
- jr .asm_6a3f
-.asm_6a3c
- ld a, [hld]
- ld [hli], a
- inc hl
-.asm_6a3f
- dec c
- jr nz, .asm_6a2f
- ld a, [$ff8d]
- and a
- jr z, .asm_6a4a
- xor a
- dec hl
- ld [hl], a
-.asm_6a4a
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
- ld c, a
- ld h, d
- ld l, e
- ld a, [$ff8d]
- and a
- jr nz, .asm_6a5e
- inc hl
- jr .asm_6a5f
-.asm_6a5e
- dec hl
-.asm_6a5f
- ld d, h
- ld e, l
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- dec a
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- jr nz, .asm_6a2f
- pop bc
- pop de
- pop hl
- ret
-
-DisplayIntroNameTextBox: ; 6a6c (1:6a6c)
- push de
- ld hl, wTileMap
- ld b, $a
- ld c, $9
- call TextBoxBorder
- FuncCoord 3, 0 ; $c3a3
- ld hl, Coord
- ld de, .namestring ; $6aa3
- call PlaceString
- pop de
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- call PlaceString
- call UpdateSprites
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld [wLastMenuItem], a ; $cc2a
- inc a
- ld [wTopMenuItemX], a ; $cc25
- ld [wMenuWatchedKeys], a ; $cc29
- inc a
- ld [wTopMenuItemY], a ; $cc24
- inc a
- ld [wMaxMenuItem], a ; $cc28
- jp HandleMenuInput
-
-.namestring ; 6aa3 (1:6aa3)
- db "NAME@"
-
-IF _RED
-DefaultNamesPlayer: ; 6aa8 (1:6aa8)
- db "NEW NAME"
- next "RED"
- next "ASH"
- next "JACK"
- db "@"
-
-DefaultNamesRival: ; 6abe (1:6abe)
- db "NEW NAME"
- next "BLUE"
- next "GARY"
- next "JOHN"
- db "@"
-ENDC
-
-IF _BLUE
-DefaultNamesPlayer: ; 6aa8 (1:6aa8)
- db "NEW NAME"
- next "BLUE"
- next "GARY"
- next "JOHN"
- db "@"
-
-DefaultNamesRival: ; 6abe (1:6abe)
- db "NEW NAME"
- next "RED"
- next "ASH"
- next "JACK"
- db "@"
-ENDC
-
-Func_6ad6: ; 6ad6 (1:6ad6)
- ld b, a
- ld c, $0
-.asm_6ad9
- ld d, h
- ld e, l
-.asm_6adb
- ld a, [hli]
- cp $50
- jr nz, .asm_6adb
- ld a, b
- cp c
- jr z, .asm_6ae7
- inc c
- jr .asm_6ad9
-.asm_6ae7
- ld h, d
- ld l, e
- ld de, $cd6d
- ld bc, $14
- jp CopyData
-IF _RED
-DefaultNamesPlayerList: ; 6af2 (1:6af2)
- db "NEW NAME@RED@ASH@JACK@"
-DefaultNamesRivalList: ; 6b08 (1:6b08)
- db "NEW NAME@BLUE@GARY@JOHN@"
-ENDC
-IF _BLUE
-DefaultNamesPlayerList: ; 6af2 (1:6af2)
- db "NEW NAME@BLUE@GARY@JOHN@"
-DefaultNamesRivalList: ; 6b08 (1:6b08)
- db "NEW NAME@RED@ASH@JACK@"
-ENDC
-
-TextTerminator_6b20: ; 6b20 (1:6b20)
- db "@"
+INCLUDE "engine/oak_speech2.asm"
; subtracts the amount the player paid from their money
; sets carry flag if there is enough money and unsets carry flag if not
@@ -15285,560 +12081,11 @@ HandleItemListSwapping: ; 6b44 (1:6b44)
pop hl
jp DisplayListMenuIDLoop
-DisplayPokemartDialogue_: ; 6c20 (1:6c20)
- ld a,[wListScrollOffset]
- ld [$d07e],a
- call UpdateSprites ; move sprites
- xor a
- ld [$cf0a],a ; flag that is set if something is sold or bought
-.loop
- xor a
- ld [wListScrollOffset],a
- ld [wCurrentMenuItem],a
- ld [$cc2f],a
- inc a
- ld [$cf93],a
- ld a,$13
- ld [$d125],a
- call DisplayTextBoxID ; draw money text box
- ld a,$15
- ld [$d125],a
- call DisplayTextBoxID ; do buy/sell/quit menu
- ld hl,$d128 ; pointer to this pokemart's inventory
- ld a,[hli]
- ld l,[hl]
- ld h,a ; hl = address of inventory
- ld a,[$d12e]
- cp a,$02
- jp z,.done
- ld a,[$d12d] ; ID of the chosen menu item
- and a ; buying?
- jp z,.buyMenu
- dec a ; selling?
- jp z,.sellMenu
- dec a ; quitting?
- jp z,.done
-.sellMenu
- xor a
- ld [$cf93],a
- ld a,$02
- ld [$d11b],a
- callab Func_39bd5
- ld a,[wNumBagItems]
- and a
- jp z,.bagEmpty
- ld hl,PokemonSellingGreetingText
- call PrintText
- call SaveScreenTilesToBuffer1 ; save screen
-.sellMenuLoop
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- ld a,$13
- ld [$d125],a
- call DisplayTextBoxID ; draw money text box
- ld hl,wNumBagItems
- ld a,l
- ld [$cf8b],a
- ld a,h
- ld [$cf8c],a
- xor a
- ld [$cf93],a
- ld [wCurrentMenuItem],a
- ld a,ITEMLISTMENU
- ld [wListMenuID],a
- call DisplayListMenuID
- jp c,.returnToMainPokemartMenu ; if the player closed the menu
-.confirmItemSale ; if the player is trying to sell a specific item
- call IsKeyItem ; check if item is unsellable
- ld a,[$d124]
- and a
- jr nz,.unsellableItem
- ld a,[$cf91]
- call IsItemHM
- jr c,.unsellableItem
- ld a,PRICEDITEMLISTMENU
- ld [wListMenuID],a
- ld [$ff8e],a ; halve prices when selling
- call DisplayChooseQuantityMenu
- inc a
- jr z,.sellMenuLoop ; if the player closed the choose quantity menu with the B button
- ld hl,PokemartTellSellPriceText
- ld bc,$0e01
- call PrintText
- FuncCoord 14,7
- ld hl,Coord
- ld bc,$080f
- ld a,$14
- ld [$d125],a
- call DisplayTextBoxID ; yes/no menu
- ld a,[$d12e]
- cp a,$02
- jr z,.sellMenuLoop ; if the player pressed the B button
- ld a,[$d12d] ; ID of the chosen menu item
- dec a
- jr z,.sellMenuLoop ; if the player chose No
-.sellItem
- ld a,[$cf0a] ; flag that is set if something is sold or bought
- and a
- jr nz,.skipSettingFlag1
- inc a
- ld [$cf0a],a
-.skipSettingFlag1
- call AddAmountSoldToMoney
- ld hl,wNumBagItems
- call RemoveItemFromInventory
- jp .sellMenuLoop
-.unsellableItem
- ld hl,PokemartUnsellableItemText
- call PrintText
- jp .returnToMainPokemartMenu
-.bagEmpty
- ld hl,PokemartItemBagEmptyText
- call PrintText
- call SaveScreenTilesToBuffer1 ; save screen
- jp .returnToMainPokemartMenu
-.buyMenu
- ld a,$01
- ld [$cf93],a
- ld a,$03
- ld [$d11b],a
- callab Func_39bd5
- ld hl,PokemartBuyingGreetingText
- call PrintText
- call SaveScreenTilesToBuffer1 ; save screen
-.buyMenuLoop
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- ld a,$13
- ld [$d125],a
- call DisplayTextBoxID ; draw money text box
- ld hl,$cf7b
- ld a,l
- ld [$cf8b],a
- ld a,h
- ld [$cf8c],a
- xor a
- ld [wCurrentMenuItem],a
- inc a
- ld [$cf93],a
- inc a ; a = 2 (PRICEDITEMLISTMENU)
- ld [wListMenuID],a
- call DisplayListMenuID
- jr c,.returnToMainPokemartMenu ; if the player closed the menu
- ld a,$63
- ld [$cf97],a
- xor a
- ld [$ff8e],a
- call DisplayChooseQuantityMenu
- inc a
- jr z,.buyMenuLoop ; if the player closed the choose quantity menu with the B button
- ld a,[$cf91] ; item ID
- ld [$d11e],a ; store item ID for GetItemName
- call GetItemName
- call CopyStringToCF4B ; copy name to $cf4b
- ld hl,PokemartTellBuyPriceText
- call PrintText
- FuncCoord 14,7
- ld hl,Coord
- ld bc,$080f
- ld a,$14
- ld [$d125],a
- call DisplayTextBoxID ; yes/no menu
- ld a,[$d12e]
- cp a,$02
- jp z,.buyMenuLoop ; if the player pressed the B button
- ld a,[$d12d] ; ID of the chosen menu item
- dec a
- jr z,.buyMenuLoop ; if the player chose No
-.buyItem
- call .isThereEnoughMoney
- jr c,.notEnoughMoney
- ld hl,wNumBagItems
- call AddItemToInventory
- jr nc,.bagFull
- call SubtractAmountPaidFromMoney
- ld a,[$cf0a] ; flag that is set if something is sold or bought
- and a
- jr nz,.skipSettingFlag2
- ld a,$01
- ld [$cf0a],a
-.skipSettingFlag2
- ld a,(SFX_02_5a - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- call WaitForSoundToFinish ; wait until sound is done playing
- ld hl,PokemartBoughtItemText
- call PrintText
- jp .buyMenuLoop
-.returnToMainPokemartMenu
- call LoadScreenTilesFromBuffer1 ; restore save screen
- ld a,$13
- ld [$d125],a
- call DisplayTextBoxID ; draw money text box
- ld hl,PokemartAnythingElseText
- call PrintText
- jp .loop
-.isThereEnoughMoney
- ld de,wPlayerMoney
- ld hl,$ff9f ; item price
- ld c,3 ; length of money in bytes
- jp StringCmp
-.notEnoughMoney
- ld hl,PokemartNotEnoughMoneyText
- call PrintText
- jr .returnToMainPokemartMenu
-.bagFull
- ld hl,PokemartItemBagFullText
- call PrintText
- jr .returnToMainPokemartMenu
-.done
- ld hl,PokemartThankYouText
- call PrintText
- ld a,$01
- ld [$cfcb],a
- call UpdateSprites ; move sprites
- ld a,[$d07e]
- ld [wListScrollOffset],a
- ret
-
-PokemartBuyingGreetingText: ; 6e0c (1:6e0c)
- TX_FAR _PokemartBuyingGreetingText
- db "@"
-
-PokemartTellBuyPriceText: ; 6e11 (1:6e11)
- TX_FAR _PokemartTellBuyPriceText
- db "@"
-
-PokemartBoughtItemText: ; 6e16 (1:6e16)
- TX_FAR _PokemartBoughtItemText
- db "@"
-
-PokemartNotEnoughMoneyText: ; 6e1b (1:6e1b)
- TX_FAR _PokemartNotEnoughMoneyText
- db "@"
-
-PokemartItemBagFullText: ; 6e20 (1:6e20)
- TX_FAR _PokemartItemBagFullText
- db "@"
-
-PokemonSellingGreetingText: ; 6e25 (1:6e25)
- TX_FAR _PokemonSellingGreetingText
- db "@"
-
-PokemartTellSellPriceText: ; 6e2a (1:6e2a)
- TX_FAR _PokemartTellSellPriceText
- db "@"
-
-PokemartItemBagEmptyText: ; 6e2f (1:6e2f)
- TX_FAR _PokemartItemBagEmptyText
- db "@"
-
-PokemartUnsellableItemText: ; 6e34 (1:6e34)
- TX_FAR _PokemartUnsellableItemText
- db "@"
-
-PokemartThankYouText: ; 6e39 (1:6e39)
- TX_FAR _PokemartThankYouText
- db "@"
-
-PokemartAnythingElseText: ; 6e3e (1:6e3e)
- TX_FAR _PokemartAnythingElseText
- db "@"
-
-LearnMove: ; 6e43 (1:6e43)
- call SaveScreenTilesToBuffer1
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1NAME ; $d2b5
- call GetPartyMonName
- ld hl, $cd6d
- ld de, $d036
- ld bc, $b
- call CopyData
-
-DontAbandonLearning: ; 6e5b (1:6e5b)
- ld hl, W_PARTYMON1_MOVE1 ; $d173
- ld bc, $2c
- ld a, [wWhichPokemon] ; $cf92
- call AddNTimes
- ld d, h
- ld e, l
- ld b, $4
-.asm_6e6b
- ld a, [hl]
- and a
- jr z, .asm_6e8b
- inc hl
- dec b
- jr nz, .asm_6e6b
- push de
- call TryingToLearn
- pop de
- jp c, AbandonLearning
- push hl
- push de
- ld [$d11e], a
- call GetMoveName
- ld hl, OneTwoAndText
- call PrintText
- pop de
- pop hl
-.asm_6e8b
- ld a, [$d0e0]
- ld [hl], a
- ld bc, $15
- add hl, bc
- push hl
- push de
- dec a
- ld hl, Moves ; $4000
- ld bc, $6
- call AddNTimes
- ld de, $cee9
- ld a, BANK(Moves)
- call FarCopyData
- ld a, [$ceee]
- pop de
- pop hl
- ld [hl], a
- ld a, [W_ISINBATTLE] ; $d057
- and a
- jp z, PrintLearnedMove
- ld a, [wWhichPokemon] ; $cf92
- ld b, a
- ld a, [wPlayerMonNumber] ; $cc2f
- cp b
- jp nz, PrintLearnedMove
- ld h, d
- ld l, e
- ld de, W_PLAYERMONMOVES
- ld bc, $4
- call CopyData
- ld bc, $11
- add hl, bc
- ld de, W_PLAYERMONPP ; $d02d
- ld bc, $4
- call CopyData
- jp PrintLearnedMove
-
-AbandonLearning: ; 6eda (1:6eda)
- ld hl, AbandonLearningText
- call PrintText
- FuncCoord 14, 7 ; $c43a
- ld hl, Coord
- ld bc, $80f
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jp nz, DontAbandonLearning
- ld hl, DidNotLearnText
- call PrintText
- ld b, $0
- ret
-
-PrintLearnedMove: ; 6efe (1:6efe)
- ld hl, LearnedMove1Text
- call PrintText
- ld b, $1
- ret
-
-TryingToLearn: ; 6f07 (1:6f07)
- push hl
- ld hl, TryingToLearnText
- call PrintText
- FuncCoord 14, 7 ; $c43a
- ld hl, Coord
- ld bc, $80f
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- pop hl
- ld a, [wCurrentMenuItem] ; $cc26
- rra
- ret c
- ld bc, $fffc
- add hl, bc
- push hl
- ld de, $d0dc
- ld bc, $4
- call CopyData
- callab Func_39b87
- pop hl
-.asm_6f39
- push hl
- ld hl, WhichMoveToForgetText
- call PrintText
- FuncCoord 4, 7 ; $c430
- ld hl, Coord
- ld b, $4
- ld c, $e
- call TextBoxBorder
- FuncCoord 6, 8 ; $c446
- ld hl, Coord
- ld de, $d0e1
- ld a, [$fff6]
- set 2, a
- ld [$fff6], a
- call PlaceString
- ld a, [$fff6]
- res 2, a
- ld [$fff6], a
- ld hl, wTopMenuItemY ; $cc24
- ld a, $8
- ld [hli], a
- ld a, $5
- ld [hli], a
- xor a
- ld [hli], a
- inc hl
- ld a, [$cd6c]
- ld [hli], a
- ld a, $3
- ld [hli], a
- ld [hl], $0
- ld hl, $fff6
- set 1, [hl]
- call HandleMenuInput
- ld hl, $fff6
- res 1, [hl]
- push af
- call LoadScreenTilesFromBuffer1
- pop af
- pop hl
- bit 1, a
- jr nz, .asm_6fab
- push hl
- ld a, [wCurrentMenuItem] ; $cc26
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- push af
- push bc
- call IsMoveHM
- pop bc
- pop de
- ld a, d
- jr c, .asm_6fa2
- pop hl
- add hl, bc
- and a
- ret
-.asm_6fa2
- ld hl, HMCantDeleteText
- call PrintText
- pop hl
- jr .asm_6f39
-.asm_6fab
- scf
- ret
-
-LearnedMove1Text: ; 6fb4 (1:6fb4)
- TX_FAR _LearnedMove1Text
- db $b,6,"@"
-
-WhichMoveToForgetText: ; 6fb4 (1:6fb4)
- TX_FAR _WhichMoveToForgetText
- db "@"
-
-AbandonLearningText: ; 6fb9 (1:6fb9)
- TX_FAR _AbandonLearningText
- db "@"
-
-DidNotLearnText: ; 6fbe (1:6fbe)
- TX_FAR _DidNotLearnText
- db "@"
-
-TryingToLearnText: ; 6fc3 (1:6fc3)
- TX_FAR _TryingToLearnText
- db "@"
-
-OneTwoAndText: ; 6fc8 (1:6fc8)
- TX_FAR _OneTwoAndText
- db $a
- db $8
- ld a, (SFX_02_58 - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent
- ld hl, PoofText
- ret
-
-PoofText: ; 6fd7 (1:6fd7)
- TX_FAR _PoofText
- db $a
-ForgotAndText: ; 6fdc (1:6fdc)
- TX_FAR _ForgotAndText
- db "@"
-
-HMCantDeleteText: ; 6fe1 (1:6fe1)
- TX_FAR _HMCantDeleteText
- db "@"
-
-DisplayPokemonCenterDialogue_: ; 6fe6 (1:6fe6)
- call SaveScreenTilesToBuffer1 ; save screen
- ld hl, PokemonCenterWelcomeText
- call PrintText
- ld hl, $d72e
- bit 2, [hl]
- set 1, [hl]
- set 2, [hl]
- jr nz, .skipShallWeHealYourPokemon
- ld hl, ShallWeHealYourPokemonText
- call PrintText
-.skipShallWeHealYourPokemon
- call YesNoChoicePokeCenter ; yes/no menu
- ld a, [wCurrentMenuItem]
- and a
- jr nz, .declinedHealing ; if the player chose No
- call SetLastBlackoutMap
- call LoadScreenTilesFromBuffer1 ; restore screen
- ld hl, NeedYourPokemonText
- call PrintText
- ld a, $18
- ld [$c112], a ; make the nurse turn to face the machine
- call Delay3
- PREDEF HealPartyPredef
- callba AnimateHealingMachine ; do the healing machine animation
- xor a
- ld [wMusicHeaderPointer], a
- ld a, [$c0f0]
- ld [$c0ef], a
- ld a, [$d35b]
- ld [$cfca], a
- ld [$c0ee], a
- call PlaySound
- ld hl, PokemonFightingFitText
- call PrintText
- ld a, $14
- ld [$c112], a ; make the nurse bow
- ld c, a
- call DelayFrames
- jr .done
-.declinedHealing
- call LoadScreenTilesFromBuffer1 ; restore screen
-.done
- ld hl, PokemonCenterFarewellText
- call PrintText
- jp UpdateSprites ; move sprites
+INCLUDE "engine/overworld/pokemart.asm"
-PokemonCenterWelcomeText: ; 705d (1:705d)
- TX_FAR _PokemonCenterWelcomeText
- db "@"
+INCLUDE "engine/learn_move.asm"
-ShallWeHealYourPokemonText: ; 7062 (1:7062)
- db $a
- TX_FAR _ShallWeHealYourPokemonText
- db "@"
-
-NeedYourPokemonText: ; 7068 (1:7068)
- TX_FAR _NeedYourPokemonText
- db "@"
-
-PokemonFightingFitText: ; 706d (1:706d)
- TX_FAR _PokemonFightingFitText
- db "@"
-
-PokemonCenterFarewellText: ; 7072 (1:7072)
- db $a
- TX_FAR _PokemonCenterFarewellText
- db "@"
+INCLUDE "engine/overworld/pokecenter.asm"
SetLastBlackoutMap:
; Set the map to return to when
@@ -16048,162 +12295,7 @@ PrintStartMenuItem: ; 71bb (1:71bb)
add hl,de
ret
-CableClubNPC: ; 71c5 (1:71c5)
- ld hl, CableClubNPCText1
- call PrintText
- ld a, [$d74b]
- bit 5, a
- jp nz, Func_71e1
- ld c, $3c
- call DelayFrames
- ld hl, CableClubNPCText6
- call PrintText
- jp Func_7298
-
-Func_71e1: ; 71e1 (1:71e1)
- ld a, $1
- ld [$cc34], a
- ld a, $5a
- ld [$cc47], a
-.asm_71eb
- ld a, [$ffaa]
- cp $2
- jr z, .asm_721a ; 0x71ef $29
- cp $1
- jr z, .asm_721a ; 0x71f3 $25
- ld a, $ff
- ld [$ffaa], a
- ld a, $2
- ld [$ff01], a
- xor a
- ld [$ffad], a
- ld a, $80
- ld [$ff02], a
- ld a, [$cc47]
- dec a
- ld [$cc47], a
- jr z, .asm_7287 ; 0x720b $7a
- ld a, $1
- ld [$ff01], a
- ld a, $81
- ld [$ff02], a
- call DelayFrame
- jr .asm_71eb ; 0x7218 $d1
-.asm_721a
- call Func_22ed
- call DelayFrame
- call Func_22ed
- ld c, $32
- call DelayFrames
- ld hl, CableClubNPCText2
- call PrintText
- xor a
- ld [$cc34], a
- call YesNoChoice
- ld a, $1
- ld [$cc34], a
- ld a, [$cc26]
- and a
- jr nz, .asm_728f ; 0x723e $4f
- callab SaveSAVtoSRAM
- call WaitForSoundToFinish
- ld a, (SFX_02_5d - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent
- ld hl, CableClubNPCText3
- call PrintText
- ld hl, $cc47
- ld a, $3
- ld [hli], a
- xor a
- ld [hl], a
- ld [$ffa9], a
- ld [$cc42], a
- call Func_227f
- ld hl, $cc47
- ld a, [hli]
- inc a
- jr nz, Func_72a8 ; 0x726b $3b
- ld a, [hl]
- inc a
- jr nz, Func_72a8 ; 0x726f $37
- ld b, $a
-.asm_7273
- call DelayFrame
- call Func_22ed
- dec b
- jr nz, .asm_7273 ; 0x727a $f7
- call Func_72d7
- ld hl, CableClubNPCText4
- call PrintText
- jr Func_7298 ; 0x7285 $11
-.asm_7287
- ld hl, CableClubNPCText7
- call PrintText
- jr Func_7298 ; 0x728d $9
-.asm_728f
- call Func_72d7
- ld hl, CableClubNPCText5
- call PrintText
- ; fall through
-
-Func_7298: ; 7298 (1:7298)
- xor a
- ld hl, $cc47
- ld [hli], a
- ld [hl], a
- ld hl, $d72e
- res 6, [hl]
- xor a
- ld [$cc34], a
- ret
-
-Func_72a8: ; 72a8 (1:72a8)
- xor a
- ld [hld], a
- ld [hl], a
- ld hl, LinkMenu
- ld b, BANK(LinkMenu)
- jp Bankswitch
-
-CableClubNPCText7: ; 72b3 (1:72b3)
- TX_FAR _CableClubNPCText7
- db "@"
-
-CableClubNPCText1: ; 72b8 (1:72b8)
- TX_FAR _CableClubNPCText1
- db "@"
-
-CableClubNPCText2: ; 72bd (1:72bd)
- TX_FAR _CableClubNPCText2
- db "@"
-
-CableClubNPCText3: ; 72c2 (1:72c2)
- TX_FAR _CableClubNPCText3
- db $a, "@"
-
-CableClubNPCText4: ; 72c8 (1:72c8)
- TX_FAR _CableClubNPCText4
- db "@"
-
-CableClubNPCText5: ; 72cd (1:72cd)
- TX_FAR _CableClubNPCText5
- db "@"
-
-CableClubNPCText6: ; 72d2 (1:72d2)
- TX_FAR _CableClubNPCText6
- db "@"
-
-Func_72d7: ; 72d7 (1:72d7)
- call Delay3
- ld a, $ff
- ld [$ffaa], a
- ld a, $2
- ld [$ff01], a
- xor a
- ld [$ffad], a
- ld a, $80
- ld [$ff02], a
- ret
+INCLUDE "engine/overworld/cable_club_npc.asm"
; function to draw various text boxes
; INPUT:
@@ -16941,414 +13033,9 @@ FieldMoveDisplayData: ; 7823 (1:7823)
db $ff ; list terminator
-DrainHPEffect_: ; 783f (1:783f)
- ld hl, W_DAMAGE ; $d0d7
- ld a, [hl]
- srl a ; divide damage by 2
- ld [hli], a
- ld a, [hl]
- rr a
- ld [hld], a
- or [hl]
- jr nz, .asm_784f
- inc hl
- inc [hl]
-.asm_784f
- ld hl, W_PLAYERMONCURHP ; $d015
- ld de, W_PLAYERMONMAXHP ; $d023
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jp z, Func_7861
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld de, W_ENEMYMONMAXHP ; $cff4
+INCLUDE "engine/battle/1.asm"
-Func_7861: ; 7861 (1:7861)
- ld bc, wHPBarOldHP+1
- ld a, [hli]
- ld [bc], a
- ld a, [hl]
- dec bc
- ld [bc], a
- ld a, [de]
- dec bc
- ld [bc], a
- inc de
- ld a, [de]
- dec bc
- ld [bc], a
- ld a, [$d0d8]
- ld b, [hl]
- add b
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [W_DAMAGE] ; $d0d7
- ld b, [hl]
- adc b
- ld [hli], a
- ld [wHPBarNewHP+1], a
- jr c, .asm_7890
- ld a, [hld]
- ld b, a
- ld a, [de]
- dec de
- sub b
- ld a, [hli]
- ld b, a
- ld a, [de]
- inc de
- sbc b
- jr nc, .asm_789c
-.asm_7890
- ld a, [de]
- ld [hld], a
- ld [wHPBarNewHP], a
- dec de
- ld a, [de]
- ld [hli], a
- ld [wHPBarNewHP+1], a
- inc de
-.asm_789c
- ld a, [H_WHOSETURN] ; $fff3
- and a
- FuncCoord 10, 9 ; $c45e
- ld hl, Coord
- ld a, $1
- jr z, .asm_78aa
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- xor a
-.asm_78aa
- ld [wListMenuID], a ; $cf94
- ld a, $48
- call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
- ld a, $0
- call Predef ; indirect jump to Func_3cd60 (3cd60 (f:4d60))
- ld a, $49
- call Predef ; indirect jump to Func_3cdec (3cdec (f:4dec))
- callab ReadPlayerMonCurHPAndStatus
- ld hl, SuckedHealthText ; $78dc
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
- jr z, .asm_78d2
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
-.asm_78d2
- cp DREAM_EATER_EFFECT
- jr nz, .asm_78d9
- ld hl, DreamWasEatenText
-.asm_78d9
- jp PrintText
-
-SuckedHealthText: ; 78dc (1:78dc)
- TX_FAR _SuckedHealthText
- db "@"
-
-DreamWasEatenText: ; 78e1 (1:78e1)
- TX_FAR _DreamWasEatenText
- db "@"
-
-PlayerPC: ; 78e6 (1:78e6)
- ld hl, $d730
- set 6, [hl]
- ld a, ITEM_NAME
- ld [W_LISTTYPE], a
- call SaveScreenTilesToBuffer1
- xor a
- ld [$cc2c], a
- ld [$ccd3], a
- ld a, [wFlags_0xcd60]
- bit 3, a
- jr nz, Func_790c
- ld a, (SFX_02_45 - SFX_Headers_02) / 3
- call PlaySound
- ld hl, TurnedOnPC2Text
- call PrintText
-
-Func_790c: ; 790c (1:790c)
- ld a, [$ccd3]
- ld [wCurrentMenuItem], a ; $cc26
- ld hl, wFlags_0xcd60
- set 5, [hl]
- call LoadScreenTilesFromBuffer2
- ld hl, wTileMap
- ld b, $8
- ld c, $e
- call TextBoxBorder
- call UpdateSprites
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- ld de, PlayersPCMenuEntries ; $7af5
- call PlaceString
- ld hl, wTopMenuItemY ; $cc24
- ld a, $2
- ld [hli], a
- dec a
- ld [hli], a
- inc hl
- inc hl
- ld a, $3
- ld [hli], a
- ld a, $3
- ld [hli], a
- xor a
- ld [hl], a
- ld hl, wListScrollOffset ; $cc36
- ld [hli], a
- ld [hl], a
- ld [wPlayerMonNumber], a ; $cc2f
- ld hl, WhatDoYouWantText
- call PrintText
- call HandleMenuInput
- bit 1, a
- jp nz, Func_796d
- call PlaceUnfilledArrowMenuCursor
- ld a, [wCurrentMenuItem] ; $cc26
- ld [$ccd3], a
- and a
- jp z, Func_7a12
- dec a
- jp z, Func_7995
- dec a
- jp z, Func_7a8f
-
-Func_796d: ; 796d (1:796d)
- ld a, [wFlags_0xcd60]
- bit 3, a
- jr nz, .asm_797c
- ld a, (SFX_02_46 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
-.asm_797c
- ld hl, wFlags_0xcd60
- res 5, [hl]
- call LoadScreenTilesFromBuffer2
- xor a
- ld [wListScrollOffset], a ; $cc36
- ld [$cc2c], a
- ld hl, $d730
- res 6, [hl]
- xor a
- ld [$cc3c], a
- ret
-
-Func_7995: ; 7995 (1:7995)
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld [wListScrollOffset], a ; $cc36
- ld a, [wNumBagItems] ; $d31d
- and a
- jr nz, Func_79ab
- ld hl, NothingToDepositText
- call PrintText
- jp Func_790c
-
-Func_79ab: ; 79ab (1:79ab)
- ld hl, WhatToDepositText
- call PrintText
- ld hl, wNumBagItems ; $d31d
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
- xor a
- ld [$cf93], a
- ld a, $3
- ld [wListMenuID], a ; $cf94
- call DisplayListMenuID
- jp c, Func_790c
- call IsKeyItem
- ld a, $1
- ld [$cf96], a
- ld a, [$d124]
- and a
- jr nz, .asm_79e7
- ld hl, DepositHowManyText
- call PrintText
- call DisplayChooseQuantityMenu
- cp $ff
- jp z, Func_79ab
-.asm_79e7
- ld hl, wNumBoxItems ; $d53a
- call AddItemToInventory
- jr c, .asm_79f8
- ld hl, NoRoomToStoreText
- call PrintText
- jp Func_79ab
-.asm_79f8
- ld hl, wNumBagItems ; $d31d
- call RemoveItemFromInventory
- call WaitForSoundToFinish
- ld a, (SFX_02_55 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld hl, ItemWasStoredText
- call PrintText
- jp Func_79ab
-
-Func_7a12: ; 7a12 (1:7a12)
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld [wListScrollOffset], a ; $cc36
- ld a, [wNumBoxItems] ; $d53a
- and a
- jr nz, Func_7a28
- ld hl, NothingStoredText
- call PrintText
- jp Func_790c
-
-Func_7a28: ; 7a28 (1:7a28)
- ld hl, WhatToWithdrawText
- call PrintText
- ld hl, wNumBoxItems ; $d53a
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
- xor a
- ld [$cf93], a
- ld a, $3
- ld [wListMenuID], a ; $cf94
- call DisplayListMenuID
- jp c, Func_790c
- call IsKeyItem
- ld a, $1
- ld [$cf96], a
- ld a, [$d124]
- and a
- jr nz, .asm_7a64
- ld hl, WithdrawHowManyText
- call PrintText
- call DisplayChooseQuantityMenu
- cp $ff
- jp z, Func_7a28
-.asm_7a64
- ld hl, wNumBagItems ; $d31d
- call AddItemToInventory
- jr c, .asm_7a75
- ld hl, CantCarryMoreText
- call PrintText
- jp Func_7a28
-.asm_7a75
- ld hl, wNumBoxItems ; $d53a
- call RemoveItemFromInventory
- call WaitForSoundToFinish
- ld a, (SFX_02_55 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld hl, WithdrewItemText
- call PrintText
- jp Func_7a28
-
-Func_7a8f: ; 7a8f (1:7a8f)
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld [wListScrollOffset], a ; $cc36
- ld a, [wNumBoxItems] ; $d53a
- and a
- jr nz, Func_7aa5
- ld hl, NothingStoredText
- call PrintText
- jp Func_790c
-
-Func_7aa5: ; 7aa5 (1:7aa5)
- ld hl, WhatToTossText
- call PrintText
- ld hl, wNumBoxItems ; $d53a
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
- xor a
- ld [$cf93], a
- ld a, $3
- ld [wListMenuID], a ; $cf94
- push hl
- call DisplayListMenuID
- pop hl
- jp c, Func_790c
- push hl
- call IsKeyItem
- pop hl
- ld a, $1
- ld [$cf96], a
- ld a, [$d124]
- and a
- jr nz, .asm_7aef
- ld a, [$cf91]
- call IsItemHM
- jr c, .asm_7aef
- push hl
- ld hl, TossHowManyText
- call PrintText
- call DisplayChooseQuantityMenu
- pop hl
- cp $ff
- jp z, Func_7aa5
-.asm_7aef
- call TossItem
- jp Func_7aa5
-
-PlayersPCMenuEntries: ; 7af5 (1:7af5)
- db "WITHDRAW ITEM"
- next "DEPOSIT ITEM"
- next "TOSS ITEM"
- next "LOG OFF@"
-
-TurnedOnPC2Text: ; 7b22 (1:7b22)
- TX_FAR _TurnedOnPC2Text
- db "@"
-
-WhatDoYouWantText: ; 7b27 (1:7b27)
- TX_FAR _WhatDoYouWantText
- db "@"
-
-WhatToDepositText: ; 7b2c (1:7b2c)
- TX_FAR _WhatToDepositText
- db "@"
-
-DepositHowManyText: ; 7b31 (1:7b31)
- TX_FAR _DepositHowManyText
- db "@"
-
-ItemWasStoredText: ; 7b36 (1:7b36)
- TX_FAR _ItemWasStoredText
- db "@"
-
-NothingToDepositText: ; 7b3b (1:7b3b)
- TX_FAR _NothingToDepositText
- db "@"
-
-NoRoomToStoreText: ; 7b40 (1:7b40)
- TX_FAR _NoRoomToStoreText
- db "@"
-
-WhatToWithdrawText: ; 7b45 (1:7b45)
- TX_FAR _WhatToWithdrawText
- db "@"
-
-WithdrawHowManyText: ; 7b4a (1:7b4a)
- TX_FAR _WithdrawHowManyText
- db "@"
-
-WithdrewItemText: ; 7b4f (1:7b4f)
- TX_FAR _WithdrewItemText
- db "@"
-
-NothingStoredText: ; 7b54 (1:7b54)
- TX_FAR _NothingStoredText
- db "@"
-
-CantCarryMoreText: ; 7b59 (1:7b59)
- TX_FAR _CantCarryMoreText
- db "@"
-
-WhatToTossText: ; 7b5e (1:7b5e)
- TX_FAR _WhatToTossText
- db "@"
-
-TossHowManyText: ; 7b63 (1:7b63)
- TX_FAR _TossHowManyText
- db "@"
+INCLUDE "engine/menu/players_pc.asm"
_RemovePokemon: ; 7b68 (1:7b68)
ld hl, W_NUMINPARTY ; $d163
@@ -17757,7 +13444,7 @@ Func_c49d: ; c49d (3:449d)
push hl
push de
push bc
- callba Func_1a609
+ callba HandleDoors
jr c, .asm_c4c8
ld a, [W_CURMAPTILESET] ; $d367
add a
@@ -18108,7 +13795,7 @@ Func_c69c: ; c69c (3:469c)
call PlaySound
.asm_c733
ld a, $14
- call Predef ; indirect jump to AnyPokemonAliveCheck (3ca83 (f:4a83))
+ call Predef ; indirect jump to AnyPlayerPokemonAliveCheck (3ca83 (f:4a83))
ld a, d
and a
jr nz, .asm_c74f
@@ -18452,2895 +14139,7 @@ LoadWildData: ; ceb8 (3:4eb8)
INCLUDE "data/wild_mons.asm"
-UseItem_: ; d5c7 (3:55c7)
- ld a,1
- ld [$cd6a],a
- ld a,[$cf91] ;contains item_ID
- cp a,HM_01
- jp nc,ItemUseTMHM
- ld hl,ItemUsePtrTable
- dec a
- add a
- ld c,a
- ld b,0
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
- jp [hl]
-
-ItemUsePtrTable: ; d5e1 (3:55e1)
- dw ItemUseBall ; MASTER_BALL
- dw ItemUseBall ; ULTRA_BALL
- dw ItemUseBall ; GREAT_BALL
- dw ItemUseBall ; POKE_BALL
- dw ItemUseTownMap ; TOWN_MAP
- dw ItemUseBicycle ; BICYCLE
- dw ItemUseSurfboard ; out-of-battle Surf effect
- dw ItemUseBall ; SAFARI_BALL
- dw ItemUsePokedex ; POKEDEX
- dw ItemUseEvoStone ; MOON_STONE
- dw ItemUseMedicine ; ANTIDOTE
- dw ItemUseMedicine ; BURN_HEAL
- dw ItemUseMedicine ; ICE_HEAL
- dw ItemUseMedicine ; AWAKENING
- dw ItemUseMedicine ; PARLYZ_HEAL
- dw ItemUseMedicine ; FULL_RESTORE
- dw ItemUseMedicine ; MAX_POTION
- dw ItemUseMedicine ; HYPER_POTION
- dw ItemUseMedicine ; SUPER_POTION
- dw ItemUseMedicine ; POTION
- dw ItemUseBait ; BOULDERBADGE
- dw ItemUseRock ; CASCADEBADGE
- dw UnusableItem ; THUNDERBADGE
- dw UnusableItem ; RAINBOWBADGE
- dw UnusableItem ; SOULBADGE
- dw UnusableItem ; MARSHBADGE
- dw UnusableItem ; VOLCANOBADGE
- dw UnusableItem ; EARTHBADGE
- dw ItemUseEscapeRope ; ESCAPE_ROPE
- dw ItemUseRepel ; REPEL
- dw UnusableItem ; OLD_AMBER
- dw ItemUseEvoStone ; FIRE_STONE
- dw ItemUseEvoStone ; THUNDER_STONE
- dw ItemUseEvoStone ; WATER_STONE
- dw ItemUseVitamin ; HP_UP
- dw ItemUseVitamin ; PROTEIN
- dw ItemUseVitamin ; IRON
- dw ItemUseVitamin ; CARBOS
- dw ItemUseVitamin ; CALCIUM
- dw ItemUseVitamin ; RARE_CANDY
- dw UnusableItem ; DOME_FOSSIL
- dw UnusableItem ; HELIX_FOSSIL
- dw UnusableItem ; SECRET_KEY
- dw UnusableItem
- dw UnusableItem ; BIKE_VOUCHER
- dw ItemUseXAccuracy ; X_ACCURACY
- dw ItemUseEvoStone ; LEAF_STONE
- dw ItemUseCardKey ; CARD_KEY
- dw UnusableItem ; NUGGET
- dw UnusableItem ; ??? PP_UP
- dw ItemUsePokedoll ; POKE_DOLL
- dw ItemUseMedicine ; FULL_HEAL
- dw ItemUseMedicine ; REVIVE
- dw ItemUseMedicine ; MAX_REVIVE
- dw ItemUseGuardSpec ; GUARD_SPEC_
- dw ItemUseSuperRepel ; SUPER_REPL
- dw ItemUseMaxRepel ; MAX_REPEL
- dw ItemUseDireHit ; DIRE_HIT
- dw UnusableItem ; COIN
- dw ItemUseMedicine ; FRESH_WATER
- dw ItemUseMedicine ; SODA_POP
- dw ItemUseMedicine ; LEMONADE
- dw UnusableItem ; S_S__TICKET
- dw UnusableItem ; GOLD_TEETH
- dw ItemUseXStat ; X_ATTACK
- dw ItemUseXStat ; X_DEFEND
- dw ItemUseXStat ; X_SPEED
- dw ItemUseXStat ; X_SPECIAL
- dw ItemUseCoinCase ; COIN_CASE
- dw ItemUseOaksParcel ; OAKS_PARCEL
- dw ItemUseItemfinder ; ITEMFINDER
- dw UnusableItem ; SILPH_SCOPE
- dw ItemUsePokeflute ; POKE_FLUTE
- dw UnusableItem ; LIFT_KEY
- dw UnusableItem ; EXP__ALL
- dw OldRodCode ; OLD_ROD
- dw GoodRodCode ; GOOD_ROD
- dw SuperRodCode ; SUPER_ROD
- dw ItemUsePPUp ; PP_UP (real one)
- dw ItemUsePPRestore ; ETHER
- dw ItemUsePPRestore ; MAX_ETHER
- dw ItemUsePPRestore ; ELIXER
- dw ItemUsePPRestore ; MAX_ELIXER
-
-ItemUseBall: ; d687 (3:5687)
- ld a,[W_ISINBATTLE]
- and a
- jp z,ItemUseNotTime ; not in battle
- dec a
- jp nz,ThrowBallAtTrainerMon
- ld a,[W_BATTLETYPE]
- dec a
- jr z,.UseBall
- ld a,[W_NUMINPARTY] ;is Party full?
- cp a,6
- jr nz,.UseBall
- ld a,[W_NUMINBOX] ;is Box full?
- cp a,20
- jp z,BoxFullCannotThrowBall
-.UseBall ;$56a7
-;ok, you can use a ball
- xor a
- ld [$d11c],a
- ld a,[W_BATTLETYPE]
- cp a,2 ;SafariBattle
- jr nz,.skipSafariZoneCode
-.safariZone
- ; remove a Safari Ball from inventory
- ld hl,W_NUMSAFARIBALLS
- dec [hl]
-.skipSafariZoneCode ;$56b6
- call GoPAL_SET_CF1C
- ld a,$43
- ld [$d11e],a
- call LoadScreenTilesFromBuffer1 ;restore screenBuffer from Backup
- ld hl,ItemUseText00
- call PrintText
- callab IsGhostBattle
- ld b,$10
- jp z,.next12
- ld a,[W_BATTLETYPE]
- dec a
- jr nz,.notOldManBattle
-.oldManBattle
- ld hl,W_GRASSRATE
- ld de,W_PLAYERNAME
- ld bc,11
- call CopyData ; save the player's name in the Wild Monster data (part of the Cinnabar Island Missingno glitch)
- jp .BallSuccess ;$578b
-.notOldManBattle ;$56e9
- ld a,[W_CURMAP]
- cp a,POKEMONTOWER_6
- jr nz,.loop
- ld a,[W_ENEMYMONID]
- cp a,MAROWAK
- ld b,$10
- jp z,.next12
-; if not fighting ghost Marowak, loop until a random number in the current
-; pokeball's allowed range is found
-.loop ;$56fa
- call GenRandom
- ld b,a
- ld hl,$cf91
- ld a,[hl]
- cp a,MASTER_BALL
- jp z,.BallSuccess ;$578b
- cp a,POKE_BALL
- jr z,.checkForAilments
- ld a,200
- cp b
- jr c,.loop ;get only numbers <= 200 for Great Ball
- ld a,[hl]
- cp a,GREAT_BALL
- jr z,.checkForAilments
- ld a,150 ;get only numbers <= 150 for Ultra Ball
- cp b
- jr c,.loop
-.checkForAilments ;$571a
-; pokemon can be caught more easily with any (primary) status ailment
-; Frozen/Asleep pokemon are relatively even easier to catch
-; for Frozen/Asleep pokemon, any random number from 0-24 ensures a catch.
-; for the others, a random number from 0-11 ensures a catch.
- ld a,[W_ENEMYMONSTATUS] ;status ailments
- and a
- jr z,.noAilments
- and a, 1 << FRZ | SLP ;is frozen and/or asleep?
- ld c,12
- jr z,.notFrozenOrAsleep
- ld c,25
-.notFrozenOrAsleep ;$5728
- ld a,b
- sub c
- jp c,.BallSuccess ;$578b
- ld b,a
-.noAilments ;$572e
- push bc ;save RANDOM number
- xor a
- ld [H_MULTIPLICAND],a
- ld hl,W_ENEMYMONMAXHP
- ld a,[hli]
- ld [H_MULTIPLICAND + 1],a
- ld a,[hl]
- ld [H_MULTIPLICAND + 2],a
- ld a,255
- ld [H_MULTIPLIER],a
- call Multiply ; MaxHP * 255
- ld a,[$cf91]
- cp a,GREAT_BALL
- ld a,12 ;any other BallFactor
- jr nz,.next7
- ld a,8
-.next7 ;$574d
- ld [H_DIVISOR],a
- ld b,4 ; number of bytes in dividend
- call Divide
- ld hl,W_ENEMYMONCURHP
- ld a,[hli]
- ld b,a
- ld a,[hl]
-
-; explanation: we have a 16-bit value equal to [b << 8 | a].
-; This number is divided by 4. The result is 8 bit (reg. a).
-; Always bigger than zero.
- srl b
- rr a
- srl b
- rr a ; a = current HP / 4
- and a
- jr nz,.next8
- inc a
-.next8 ;$5766
- ld [H_DIVISOR],a
- ld b,4
- call Divide ; ((MaxHP * 255) / BallFactor) / (CurHP / 4)
- ld a,[H_QUOTIENT + 2]
- and a
- jr z,.next9
- ld a,255
- ld [H_QUOTIENT + 3],a
-.next9 ;$5776
- pop bc
- ld a,[$d007] ;enemy: Catch Rate
- cp b
- jr c,.next10
- ld a,[H_QUOTIENT + 2]
- and a
- jr nz,.BallSuccess ; if ((MaxHP * 255) / BallFactor) / (CurHP / 4) > 0x255, automatic success
- call GenRandom
- ld b,a
- ld a,[H_QUOTIENT + 3]
- cp b
- jr c,.next10
-.BallSuccess ;$578b
- jr .BallSuccess2
-.next10 ;$578d
- ld a,[H_QUOTIENT + 3]
- ld [$d11e],a
- xor a
- ld [H_MULTIPLICAND],a
- ld [H_MULTIPLICAND + 1],a
- ld a,[$d007] ;enemy: Catch Rate
- ld [H_MULTIPLICAND + 2],a
- ld a,100
- ld [H_MULTIPLIER],a
- call Multiply ; CatchRate * 100
- ld a,[$cf91]
- ld b,255
- cp a,POKE_BALL
- jr z,.next11
- ld b,200
- cp a,GREAT_BALL
- jr z,.next11
- ld b,150
- cp a,ULTRA_BALL
- jr z,.next11
-.next11 ;$57b8
- ld a,b
- ld [H_DIVISOR],a
- ld b,4
- call Divide
- ld a,[H_QUOTIENT + 2]
- and a
- ld b,$63
- jr nz,.next12
- ld a,[$d11e]
- ld [H_MULTIPLIER],a
- call Multiply
- ld a,255
- ld [H_DIVISOR],a
- ld b,4
- call Divide
- ld a,[W_ENEMYMONSTATUS] ;status ailments
- and a
- jr z,.next13
- and a, 1 << FRZ | SLP
- ld b,5
- jr z,.next14
- ld b,10
-.next14 ;$57e6
- ld a,[H_QUOTIENT + 3]
- add b
- ld [H_QUOTIENT + 3],a
-.next13 ;$57eb
- ld a,[H_QUOTIENT + 3]
- cp a,10
- ld b,$20
- jr c,.next12
- cp a,30
- ld b,$61
- jr c,.next12
- cp a,70
- ld b,$62
- jr c,.next12
- ld b,$63
-.next12 ;$5801
- ld a,b
- ld [$d11e],a
-.BallSuccess2 ;$5805
- ld c,20
- call DelayFrames
- ld a,TOSS_ANIM
- ld [W_ANIMATIONID],a
- xor a
- ld [$fff3],a
- ld [$cc5b],a
- ld [$d05b],a
- ld a,[wWhichPokemon]
- push af
- ld a,[$cf91]
- push af
- ld a,$08 ;probably animations
- call Predef
- pop af
- ld [$cf91],a
- pop af
- ld [wWhichPokemon],a
- ld a,[$d11e]
- cp a,$10
- ld hl,ItemUseBallText00
- jp z,.printText0
- cp a,$20
- ld hl,ItemUseBallText01
- jp z,.printText0
- cp a,$61
- ld hl,ItemUseBallText02
- jp z,.printText0
- cp a,$62
- ld hl,ItemUseBallText03
- jp z,.printText0
- cp a,$63
- ld hl,ItemUseBallText04
- jp z,.printText0
- ld hl,$cfe6 ;current HP
- ld a,[hli]
- push af
- ld a,[hli]
- push af ;backup currentHP...
- inc hl
- ld a,[hl]
- push af ;...and status ailments
- push hl
- ld hl,$d069
- bit 3,[hl]
- jr z,.next15
- ld a,$4c
- ld [W_ENEMYMONID],a
- jr .next16
-.next15 ;$5871
- set 3,[hl]
- ld hl,$cceb
- ld a,[$cff1]
- ld [hli],a
- ld a,[$cff2]
- ld [hl],a
-.next16 ;$587e
- ld a,[$cf91]
- push af
- ld a,[W_ENEMYMONID]
- ld [$cf91],a
- ld a,[$cff3]
- ld [$d127],a
- callab Func_3eb01
- pop af
- ld [$cf91],a
- pop hl
- pop af
- ld [hld],a
- dec hl
- pop af
- ld [hld],a
- pop af
- ld [hl],a
- ld a,[$cfe5] ;enemy
- ld [$d11c],a
- ld [$cf91],a
- ld [$d11e],a
- ld a,[W_BATTLETYPE]
- dec a
- jr z,.printText1
- ld hl,ItemUseBallText05
- call PrintText
- ld a,$3a ;convert order: Internal->Dex
- call Predef
- ld a,[$d11e]
- dec a
- ld c,a
- ld b,2
- ld hl,wPokedexOwned ;Dex_own_flags (pokemon)
- ld a,$10
- call Predef ;check Dex flag (own already or not)
- ld a,c
- push af
- ld a,[$d11e]
- dec a
- ld c,a
- ld b,1
- ld a,$10 ;set Dex_own_flag?
- call Predef
- pop af
- and a
- jr nz,.checkParty
- ld hl,ItemUseBallText06
- call PrintText
- call CleanLCD_OAM
- ld a,[$cfe5] ;caught mon_ID
- ld [$d11e],a
- ld a,$3d
- call Predef
-.checkParty ;$58f4
- ld a,[W_NUMINPARTY]
- cp a,6 ;is party full?
- jr z,.sendToBox
- xor a
- ld [$cc49],a
- call CleanLCD_OAM
- call AddPokemonToParty ;add mon to Party
- jr .End
-.sendToBox ;$5907
- call CleanLCD_OAM
- call Func_e7a4
- ld hl,ItemUseBallText07
- ld a,[$d7f1]
- bit 0,a ;already met Bill?
- jr nz,.sendToBox2
- ld hl,ItemUseBallText08
-.sendToBox2 ;$591a
- call PrintText
- jr .End
-.printText1 ;$591f
- ld hl,ItemUseBallText05
-.printText0 ;$5922
- call PrintText
- call CleanLCD_OAM
-.End ;$5928
- ld a,[W_BATTLETYPE]
- and a
- ret nz
- ld hl,$d31d
- inc a
- ld [$cf96],a
- jp RemoveItemFromInventory ;remove ITEM (XXX)
-ItemUseBallText00: ; d937 (3:5937)
-;"It dodged the thrown ball!"
-;"This pokemon can't be caught"
- TX_FAR _ItemUseBallText00
- db "@"
-ItemUseBallText01: ; d93c (3:593c)
-;"You missed the pokemon!"
- TX_FAR _ItemUseBallText01
- db "@"
-ItemUseBallText02: ; d941 (3:5941)
-;"Darn! The pokemon broke free!"
- TX_FAR _ItemUseBallText02
- db "@"
-ItemUseBallText03: ; d946 (3:5946)
-;"Aww! It appeared to be caught!"
- TX_FAR _ItemUseBallText03
- db "@"
-ItemUseBallText04: ; d94b (3:594b)
-;"Shoot! It was so close too!"
- TX_FAR _ItemUseBallText04
- db "@"
-ItemUseBallText05: ; d950 (3:5950)
-;"All right! {MonName} was caught!"
-;play sound
- TX_FAR _ItemUseBallText05
- db $12,$06
- db "@"
-ItemUseBallText07: ; d957 (3:5957)
-;"X was transferred to Bill's PC"
- TX_FAR _ItemUseBallText07
- db "@"
-ItemUseBallText08: ; d95c (3:595c)
-;"X was transferred to someone's PC"
- TX_FAR _ItemUseBallText08
- db "@"
-
-ItemUseBallText06: ; d961 (3:5961)
-;"New DEX data will be added..."
-;play sound
- TX_FAR _ItemUseBallText06
- db $13,$06
- db "@"
-
-ItemUseTownMap: ; d968 (3:5968)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- ld b, BANK(DisplayTownMap)
- ld hl, DisplayTownMap
- jp Bankswitch ; display Town Map
-
-ItemUseBicycle: ; d977 (3:5977)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- ld a,[$d700]
- ld [$d11a],a
- cp a,2 ; is the player surfing?
- jp z,ItemUseNotTime
- dec a ; is player already bicycling?
- jr nz,.tryToGetOnBike
-.getOffBike
- call ItemUseReloadOverworldData
- xor a
- ld [$d700],a ; change player state to walking
- call Func_2307 ; play walking music
- ld hl,GotOffBicycleText
- jr .printText
-.tryToGetOnBike
- call IsBikeRidingAllowed
- jp nc,NoCyclingAllowedHere
- call ItemUseReloadOverworldData
- xor a ; no keys pressed
- ld [H_CURRENTPRESSEDBUTTONS],a ; current joypad state
- inc a
- ld [$d700],a ; change player state to bicycling
- ld hl,GotOnBicycleText
- call Func_2307 ; play bike riding music
-.printText
- jp PrintText
-
-; used for Surf out-of-battle effect
-ItemUseSurfboard: ; d9b4 (3:59b4)
- ld a,[$d700]
- ld [$d11a],a
- cp a,2 ; is the player already surfing?
- jr z,.tryToStopSurfing
-.tryToSurf
- call IsNextTileShoreOrWater
- jp c,SurfingAttemptFailed
- ld hl,TilePairCollisionsWater
- call CheckForTilePairCollisions
- jp c,SurfingAttemptFailed
-.surf
- call .makePlayerMoveForward
- ld hl,$d730
- set 7,[hl]
- ld a,2
- ld [$d700],a ; change player state to surfing
- call Func_2307 ; play surfing music
- ld hl,SurfingGotOnText
- jp PrintText
-.tryToStopSurfing
- xor a
- ld [$ff8c],a
- ld d,16 ; talking range in pixels (normal range)
- call IsSpriteInFrontOfPlayer2
- res 7,[hl]
- ld a,[$ff8c]
- and a ; is there a sprite in the way?
- jr nz,.cannotStopSurfing
- ld hl,TilePairCollisionsWater
- call CheckForTilePairCollisions
- jr c,.cannotStopSurfing
- ld hl,$d530 ; pointer to list of passable tiles
- ld a,[hli]
- ld h,[hl]
- ld l,a ; hl now points to passable tiles
- ld a,[$cfc6] ; tile in front of the player
- ld b,a
-.passableTileLoop
- ld a,[hli]
- cp b
- jr z,.stopSurfing
- cp a,$ff
- jr nz,.passableTileLoop
-.cannotStopSurfing
- ld hl,SurfingNoPlaceToGetOffText
- jp PrintText
-.stopSurfing
- call .makePlayerMoveForward
- ld hl,$d730
- set 7,[hl]
- xor a
- ld [$d700],a ; change player state to walking
- dec a
- ld [wJoypadForbiddenButtonsMask],a
- call Func_2307 ; play walking music
- jp LoadWalkingPlayerSpriteGraphics
-; uses a simulated button press to make the player move forward
-.makePlayerMoveForward
- ld a,[$d52a] ; direction the player is going
- bit 3,a
- ld b,%01000000 ; Up key
- jr nz,.storeSimulatedButtonPress
- bit 2,a
- ld b,%10000000 ; Down key
- jr nz,.storeSimulatedButtonPress
- bit 1,a
- ld b,%00100000 ; Left key
- jr nz,.storeSimulatedButtonPress
- ld b,%00010000 ; Right key
-.storeSimulatedButtonPress
- ld a,b
- ld [$ccd3],a ; base address of simulated button presses
- xor a
- ld [$cd39],a
- inc a
- ld [$cd38],a ; index of current simulated button press
- ret
-
-SurfingGotOnText: ; da4c (3:5a4c)
- TX_FAR _SurfingGotOnText
- db "@"
-
-SurfingNoPlaceToGetOffText: ; da51 (3:5a51)
- TX_FAR _SurfingNoPlaceToGetOffText
- db "@"
-
-ItemUsePokedex: ; da56 (3:5a56)
- ld a,$29
- jp Predef
-
-ItemUseEvoStone: ; da5b (3:5a5b)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- ld a,[wWhichPokemon]
- push af
- ld a,[$cf91]
- ld [$d156],a
- push af
- ld a,$05 ; evolution stone party menu
- ld [$d07d],a
- ld a,$ff
- ld [$cfcb],a
- call DisplayPartyMenu
- pop bc
- jr c,.canceledItemUse
- ld a,b
- ld [$cf91],a
- ld a,$01
- ld [$ccd4],a
- ld a,(SFX_02_3e - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- call WaitForSoundToFinish ; wait for sound to end
- callab Func_3ad0e ; try to evolve pokemon
- ld a,[$d121]
- and a
- jr z,.noEffect
- pop af
- ld [wWhichPokemon],a
- ld hl,wNumBagItems
- ld a,1 ; remove 1 stone
- ld [$cf96],a
- jp RemoveItemFromInventory
-.noEffect
- call ItemUseNoEffect
-.canceledItemUse
- xor a
- ld [$cd6a],a
- pop af
- ret
-
-ItemUseVitamin: ; dab4 (3:5ab4)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
-
-ItemUseMedicine: ; dabb (3:5abb)
- ld a,[W_NUMINPARTY]
- and a
- jp z,.emptyParty
- ld a,[wWhichPokemon]
- push af
- ld a,[$cf91]
- push af
- ld a,$01
- ld [$d07d],a ; item use party menu
- ld a,$ff
- ld [$cfcb],a
- ld a,[$d152]
- and a ; using Softboiled?
- jr z,.notUsingSoftboiled
-; if using softboiled
- call GoBackToPartyMenu
- jr .getPartyMonDataAddress
-.emptyParty
- ld hl,.emptyPartyText
- xor a
- ld [$cd6a],a ; item use failed
- jp PrintText
-.emptyPartyText
- text "You don't have"
- line "any #MON!"
- prompt
-.notUsingSoftboiled
- call DisplayPartyMenu
-.getPartyMonDataAddress
- jp c,.canceledItemUse
- ld hl,W_PARTYMON1DATA
- ld bc,44
- ld a,[wWhichPokemon]
- call AddNTimes
- ld a,[wWhichPokemon]
- ld [$cf06],a
- ld d,a
- ld a,[$cf91]
- ld e,a
- ld [$d0b5],a
- pop af
- ld [$cf91],a
- pop af
- ld [wWhichPokemon],a
- ld a,[$d152]
- and a ; using Softboiled?
- jr z,.checkItemType
-; if using softboiled
- ld a,[wWhichPokemon]
- cp d ; is the pokemon trying to use softboiled on itself?
- jr z,ItemUseMedicine ; if so, force another choice
-.checkItemType
- ld a,[$cf91]
- cp a,REVIVE
- jr nc,.healHP ; if it's a Revive or Max Revive
- cp a,FULL_HEAL
- jr z,.cureStatusAilment ; if it's a Full Heal
- cp a,HP_UP
- jp nc,.useVitamin ; if it's a vitamin or Rare Candy
- cp a,FULL_RESTORE
- jr nc,.healHP ; if it's a Full Restore or one of the potions
-; fall through if it's one of the status-specifc healing items
-.cureStatusAilment
- ld bc,4
- add hl,bc ; hl now points to status
- ld a,[$cf91]
- ld bc,$f008
- cp a,ANTIDOTE
- jr z,.checkMonStatus
- ld bc,$f110
- cp a,BURN_HEAL
- jr z,.checkMonStatus
- ld bc,$f220
- cp a,ICE_HEAL
- jr z,.checkMonStatus
- ld bc,$f307
- cp a,AWAKENING
- jr z,.checkMonStatus
- ld bc,$f440
- cp a,PARLYZ_HEAL
- jr z,.checkMonStatus
- ld bc,$f6ff ; Full Heal
-.checkMonStatus
- ld a,[hl] ; pokemon's status
- and c ; does the pokemon have a status ailment the item can cure?
- jp z,.healingItemNoEffect
-; if the pokemon has a status the item can heal
- xor a
- ld [hl],a ; remove the status ailment in the party data
- ld a,b
- ld [$d07d],a ; the message to display for the item used
- ld a,[wPlayerMonNumber]
- cp d ; is pokemon the item was used on active in battle?
- jp nz,.doneHealing
-; if it is active in battle
- xor a
- ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
- push hl
- ld hl,W_PLAYERBATTSTATUS3
- res 0,[hl] ; heal Toxic status
- pop hl
- ld bc,30
- add hl,bc ; hl now points to party stats
- ld de,W_PLAYERMONMAXHP
- ld bc,10
- call CopyData ; copy party stats to in-battle stat data
- ld a,$28
- call Predef
- jp .doneHealing
-.healHP
- inc hl ; hl = address of current HP
- ld a,[hli]
- ld b,a
- ld [wHPBarOldHP+1],a
- ld a,[hl]
- ld c,a
- ld [wHPBarOldHP],a ; current HP stored at $ceeb (2 bytes, big-endian)
- or b
- jr nz,.notFainted
-.fainted
- ld a,[$cf91]
- cp a,REVIVE
- jr z,.updateInBattleFaintedData
- cp a,MAX_REVIVE
- jr z,.updateInBattleFaintedData
- jp .healingItemNoEffect
-.updateInBattleFaintedData
- ld a,[W_ISINBATTLE]
- and a
- jr z,.compareCurrentHPToMaxHP
- push hl
- push de
- push bc
- ld a,[$cf06]
- ld c,a
- ld hl,$ccf5
- ld b,$02
- ld a,$10
- call Predef
- ld a,c
- and a
- jr z,.next
- ld a,[$cf06]
- ld c,a
- ld hl,W_PLAYERMONSALIVEFLAGS
- ld b,$01
- ld a,$10
- call Predef
-.next
- pop bc
- pop de
- pop hl
- jr .compareCurrentHPToMaxHP
-.notFainted
- ld a,[$cf91]
- cp a,REVIVE
- jp z,.healingItemNoEffect
- cp a,MAX_REVIVE
- jp z,.healingItemNoEffect
-.compareCurrentHPToMaxHP
- push hl
- push bc
- ld bc,32
- add hl,bc ; hl now points to max HP
- pop bc
- ld a,[hli]
- cp b
- jr nz,.skipComparingLSB ; no need to compare the LSB's if the MSB's don't match
- ld a,[hl]
- cp c
-.skipComparingLSB
- pop hl
- jr nz,.notFullHP
-.fullHP ; if the pokemon's current HP equals its max HP
- ld a,[$cf91]
- cp a,FULL_RESTORE
- jp nz,.healingItemNoEffect
- inc hl
- inc hl
- ld a,[hld] ; status ailment
- and a ; does the pokemon have a status ailment?
- jp z,.healingItemNoEffect
- ld a,FULL_HEAL
- ld [$cf91],a
- dec hl
- dec hl
- dec hl
- jp .cureStatusAilment
-.notFullHP ; if the pokemon's current HP doesn't equal its max HP
- xor a
- ld [$d083],a
- ld [$c02a],a
- push hl
- push de
- ld bc,32
- add hl,bc ; hl now points to max HP
- ld a,[hli]
- ld [wHPBarMaxHP+1],a
- ld a,[hl]
- ld [wHPBarMaxHP],a ; max HP stored at $cee9 (2 bytes, big-endian)
- ld a,[$d152]
- and a ; using Softboiled?
- jp z,.notUsingSoftboiled2
-; if using softboiled
- ld hl,wHPBarMaxHP
- ld a,[hli]
- push af
- ld a,[hli]
- push af
- ld a,[hli]
- push af
- ld a,[hl]
- push af
- ld hl,W_PARTYMON1_MAXHP
- ld a,[wWhichPokemon]
- ld bc,44
- call AddNTimes
- ld a,[hli]
- ld [$ceea],a
- ld [H_DIVIDEND],a
- ld a,[hl]
- ld [wHPBarMaxHP],a
- ld [H_DIVIDEND + 1],a
- ld a,5
- ld [H_DIVISOR],a
- ld b,2 ; number of bytes
- call Divide ; get 1/5 of max HP of pokemon that used Softboiled
- ld bc,-33
- add hl,bc ; hl now points to LSB of current HP of pokemon that used Softboiled
-; subtract 1/5 of max HP from current HP of pokemon that used Softboiled
- ld a,[H_QUOTIENT + 3]
- push af
- ld b,a
- ld a,[hl]
- ld [wHPBarOldHP],a
- sub b
- ld [hld],a
- ld [wHPBarNewHP],a
- ld a,[H_QUOTIENT + 2]
- ld b,a
- ld a,[hl]
- ld [wHPBarOldHP+1],a
- sbc b
- ld [hl],a
- ld [wHPBarNewHP+1],a
- FuncCoord 4, 1 ; $c3b8
- ld hl,Coord
- ld a,[wWhichPokemon]
- ld bc,2 * 20
- call AddNTimes ; calculate coordinates of HP bar of pokemon that used Softboiled
- ld a,(SFX_02_3d - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- ld a,[$fff6]
- set 0,a
- ld [$fff6],a
- ld a,$02
- ld [$cf94],a
- ld a,$48
- call Predef ; animate HP bar decrease of pokemon that used Softboiled
- ld a,[$fff6]
- res 0,a
- ld [$fff6],a
- pop af
- ld b,a ; store heal amount (1/5 of max HP)
- ld hl,$ceec
- pop af
- ld [hld],a
- pop af
- ld [hld],a
- pop af
- ld [hld],a
- pop af
- ld [hl],a
- jr .addHealAmount
-.notUsingSoftboiled2
- ld a,[$cf91]
- cp a,SODA_POP
- ld b,60 ; Soda Pop heal amount
- jr z,.addHealAmount
- ld b,80 ; Lemonade heal amount
- jr nc,.addHealAmount
- cp a,FRESH_WATER
- ld b,50 ; Fresh Water heal amount
- jr z,.addHealAmount
- cp a,SUPER_POTION
- ld b,200 ; Hyper Potion heal amount
- jr c,.addHealAmount
- ld b,50 ; Super Potion heal amount
- jr z,.addHealAmount
- ld b,20 ; Potion heal amount
-.addHealAmount
- pop de
- pop hl
- ld a,[hl]
- add b
- ld [hld],a
- ld [wHPBarNewHP],a
- ld a,[hl]
- ld [wHPBarNewHP+1],a
- jr nc,.noCarry
- inc [hl]
- ld a,[hl]
- ld [$ceee],a
-.noCarry
- push de
- inc hl
- ld d,h
- ld e,l ; de now points to current HP
- ld hl,33
- add hl,de ; hl now points to max HP
- ld a,[$cf91]
- cp a,REVIVE
- jr z,.setCurrentHPToHalfMaxHP
- ld a,[hld]
- ld b,a
- ld a,[de]
- sub b
- dec de
- ld b,[hl]
- ld a,[de]
- sbc b
- jr nc,.setCurrentHPToMaxHp ; if current HP exceeds max HP after healing
- ld a,[$cf91]
- cp a,HYPER_POTION
- jr c,.setCurrentHPToMaxHp ; if using a Full Restore or Max Potion
- cp a,MAX_REVIVE
- jr z,.setCurrentHPToMaxHp ; if using a Max Revive
- jr .updateInBattleData
-.setCurrentHPToHalfMaxHP
- dec hl
- dec de
- ld a,[hli]
- srl a
- ld [de],a
- ld [wHPBarNewHP+1],a
- ld a,[hl]
- rr a
- inc de
- ld [de],a
- ld [wHPBarNewHP],a
- dec de
- jr .doneHealingPartyHP
-.setCurrentHPToMaxHp
- ld a,[hli]
- ld [de],a
- ld [wHPBarNewHP+1],a
- inc de
- ld a,[hl]
- ld [de],a
- ld [wHPBarNewHP],a
- dec de
-.doneHealingPartyHP ; done updating the pokemon's current HP in the party data structure
- ld a,[$cf91]
- cp a,FULL_RESTORE
- jr nz,.updateInBattleData
- ld bc,-31
- add hl,bc
- xor a
- ld [hl],a ; remove the status ailment in the party data
-.updateInBattleData
- ld h,d
- ld l,e
- pop de
- ld a,[wPlayerMonNumber]
- cp d ; is pokemon the item was used on active in battle?
- jr nz,.calculateHPBarCoords
-; copy party HP to in-battle HP
- ld a,[hli]
- ld [W_PLAYERMONCURHP],a
- ld a,[hld]
- ld [W_PLAYERMONCURHP + 1],a
- ld a,[$cf91]
- cp a,FULL_RESTORE
- jr nz,.calculateHPBarCoords
- xor a
- ld [W_PLAYERMONSTATUS],a ; remove the status ailment in the in-battle pokemon data
-.calculateHPBarCoords
- ld hl,$c390
- ld bc,2 * 20
- inc d
-.calculateHPBarCoordsLoop
- add hl,bc
- dec d
- jr nz,.calculateHPBarCoordsLoop
- jr .doneHealing
-.healingItemNoEffect
- call ItemUseNoEffect
- jp .done
-.doneHealing
- ld a,[$d152]
- and a ; using Softboiled?
- jr nz,.skipRemovingItem ; no item to remove if using Softboiled
- push hl
- call RemoveUsedItem
- pop hl
-.skipRemovingItem
- ld a,[$cf91]
- cp a,FULL_RESTORE
- jr c,.playStatusAilmentCuringSound
- cp a,FULL_HEAL
- jr z,.playStatusAilmentCuringSound
- ld a,(SFX_02_3d - SFX_Headers_02) / 3 ; HP healing sound
- call PlaySoundWaitForCurrent ; play sound
- ld a,[$fff6]
- set 0,a
- ld [$fff6],a
- ld a,$02
- ld [$cf94],a
- ld a,$48
- call Predef ; animate the HP bar lengthening
- ld a,[$fff6]
- res 0,a
- ld [$fff6],a
- ld a,$f7 ; revived message
- ld [$d07d],a
- ld a,[$cf91]
- cp a,REVIVE
- jr z,.showHealingItemMessage
- cp a,MAX_REVIVE
- jr z,.showHealingItemMessage
- ld a,$f5 ; standard HP healed message
- ld [$d07d],a
- jr .showHealingItemMessage
-.playStatusAilmentCuringSound
- ld a,(SFX_02_3e - SFX_Headers_02) / 3 ; status ailment curing sound
- call PlaySoundWaitForCurrent ; play sound
-.showHealingItemMessage
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
- call ClearScreen
- dec a
- ld [$cfcb],a
- call RedrawPartyMenu ; redraws the party menu and displays the message
- ld a,1
- ld [H_AUTOBGTRANSFERENABLED],a
- ld c,50
- call DelayFrames
- call WaitForTextScrollButtonPress ; wait for a button press
- jr .done
-.canceledItemUse
- xor a
- ld [$cd6a],a ; item use failed
- pop af
- pop af
-.done
- ld a,[$d152]
- and a ; using Softboiled?
- ret nz ; if so, return
- call GBPalWhiteOut
- call z,GoPAL_SET_CF1C
- ld a,[W_ISINBATTLE]
- and a
- ret nz
- jp ReloadMapData ; restore saved screen
-.useVitamin
- push hl
- ld a,[hl]
- ld [$d0b5],a
- ld [$d11e],a
- ld bc,33
- add hl,bc ; hl now points to level
- ld a,[hl] ; a = level
- ld [$d127],a ; store level
- call GetMonHeader
- push de
- ld a,d
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- pop de
- pop hl
- ld a,[$cf91]
- cp a,RARE_CANDY
- jp z,.useRareCandy
- push hl
- sub a,HP_UP
- add a
- ld bc,17
- add hl,bc
- add l
- ld l,a
- jr nc,.noCarry2
- inc h
-.noCarry2
- ld a,10
- ld b,a
- ld a,[hl] ; a = MSB of stat experience of the appropriate stat
- cp a,100 ; is there already at least 25600 (256 * 100) stat experience?
- jr nc,.vitaminNoEffect ; if so, vitamins can't add any more
- add b ; add 2560 (256 * 10) stat experience
- jr nc,.noCarry3 ; a carry should be impossible here, so this will always jump
- ld a,255
-.noCarry3
- ld [hl],a
- pop hl
- call .recalculateStats
- ld hl,VitaminText
- ld a,[$cf91]
- sub a,HP_UP - 1
- ld c,a
-.statNameLoop ; loop to get the address of the name of the stat the vitamin increases
- dec c
- jr z,.gotStatName
-.statNameInnerLoop
- ld a,[hli]
- ld b,a
- ld a,$50
- cp b
- jr nz,.statNameInnerLoop
- jr .statNameLoop
-.gotStatName
- ld de,$cf4b
- ld bc,10
- call CopyData ; copy the stat's name to $cf4b
- ld a,(SFX_02_3e - SFX_Headers_02) / 3
- call PlaySound ; play sound
- ld hl,VitaminStatRoseText
- call PrintText
- jp RemoveUsedItem
-.vitaminNoEffect
- pop hl
- ld hl,VitaminNoEffectText
- call PrintText
- jp GBPalWhiteOut
-.recalculateStats
- ld bc,34
- add hl,bc
- ld d,h
- ld e,l ; de now points to stats
- ld bc,-18
- add hl,bc ; hl now points to byte 3 of experience
- ld b,1
- jp CalcStats ; recalculate stats
-.useRareCandy
- push hl
- ld bc,33
- add hl,bc ; hl now points to level
- ld a,[hl] ; a = level
- cp a,100
- jr z,.vitaminNoEffect ; can't raise level above 100
- inc a
- ld [hl],a ; store incremented level
- ld [$d127],a
- push hl
- push de
- ld d,a
- callab CalcExperience ; calculate experience for next level and store it at $ff96
- pop de
- pop hl
- ld bc,-19
- add hl,bc ; hl now points to experience
-; update experience to minimum for new level
- ld a,[$ff96]
- ld [hli],a
- ld a,[$ff97]
- ld [hli],a
- ld a,[$ff98]
- ld [hl],a
- pop hl
- ld a,[wWhichPokemon]
- push af
- ld a,[$cf91]
- push af
- push de
- push hl
- ld bc,34
- add hl,bc ; hl now points to MSB of max HP
- ld a,[hli]
- ld b,a
- ld c,[hl]
- pop hl
- push bc
- push hl
- call .recalculateStats
- pop hl
- ld bc,35 ; hl now points to LSB of max HP
- add hl,bc
- pop bc
- ld a,[hld]
- sub c
- ld c,a
- ld a,[hl]
- sbc b
- ld b,a ; bc = the amount of max HP gained from leveling up
-; add the amount gained to the current HP
- ld de,-32
- add hl,de ; hl now points to MSB of current HP
- ld a,[hl]
- add c
- ld [hld],a
- ld a,[hl]
- adc b
- ld [hl],a
- ld a,$f8 ; level up message
- ld [$d07d],a
- call RedrawPartyMenu
- pop de
- ld a,d
- ld [wWhichPokemon],a
- ld a,e
- ld [$d11e],a
- xor a
- ld [$cc49],a ; load from player's party
- call LoadMonData
- ld d,$01
- callab PrintStatsBox ; display new stats text box
- call WaitForTextScrollButtonPress ; wait for button press
- xor a
- ld [$cc49],a
- ld a,$1a
- call Predef ; learn level up move, if any
- xor a
- ld [$ccd4],a
- callab Func_3ad0e ; evolve pokemon, if appropriate
- ld a,$01
- ld [$cfcb],a
- pop af
- ld [$cf91],a
- pop af
- ld [wWhichPokemon],a
- jp RemoveUsedItem
-
-VitaminStatRoseText: ; df24 (3:5f24)
- TX_FAR _VitaminStatRoseText
- db "@"
-
-VitaminNoEffectText: ; df29 (3:5f29)
- TX_FAR _VitaminNoEffectText
- db "@"
-
-VitaminText: ; df2e (3:5f2e)
- db "HEALTH@"
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
-
-ItemUseBait: ; df52 (3:5f52)
- ld hl,ThrewBaitText
- call PrintText
- ld hl,$d007 ; catch rate
- srl [hl] ; halve catch rate
- ld a,BAIT_ANIM
- ld hl,$cce9 ; bait factor
- ld de,$cce8 ; escape factor
- jr BaitRockCommon
-
-ItemUseRock: ; df67 (3:5f67)
- ld hl,ThrewRockText
- call PrintText
- ld hl,$d007 ; catch rate
- ld a,[hl]
- add a ; double catch rate
- jr nc,.noCarry
- ld a,$ff
-.noCarry
- ld [hl],a
- ld a,ROCK_ANIM
- ld hl,$cce8 ; escape factor
- ld de,$cce9 ; bait factor
-
-BaitRockCommon: ; df7f (3:5f7f)
- ld [W_ANIMATIONID],a
- xor a
- ld [$cc5b],a
- ld [H_WHOSETURN],a
- ld [de],a ; zero escape factor (for bait), zero bait factor (for rock)
-.randomLoop ; loop until a random number less than 5 is generated
- call GenRandom
- and a,7
- cp a,5
- jr nc,.randomLoop
- inc a ; increment the random number, giving a range from 1 to 5 inclusive
- ld b,a
- ld a,[hl]
- add b ; increase bait factor (for bait), increase escape factor (for rock)
- jr nc,.noCarry
- ld a,$ff
-.noCarry
- ld [hl],a
- ld a,$08
- call Predef ; do animation
- ld c,70
- jp DelayFrames
-
-ThrewBaitText: ; dfa5 (3:5fa5)
- TX_FAR _ThrewBaitText
- db "@"
-
-ThrewRockText: ; dfaa (3:5faa)
- TX_FAR _ThrewRockText
- db "@"
-
-; also used for Dig out-of-battle effect
-ItemUseEscapeRope: ; dfaf (3:5faf)
- ld a,[W_ISINBATTLE]
- and a
- jr nz,.notUsable
- ld a,[W_CURMAP]
- cp a,AGATHAS_ROOM
- jr z,.notUsable
- ld a,[W_CURMAPTILESET]
- ld b,a
- ld hl,EscapeRopeTilesets
-.loop
- ld a,[hli]
- cp a,$ff
- jr z,.notUsable
- cp b
- jr nz,.loop
- ld hl,$d732
- set 3,[hl]
- set 6,[hl]
- ld hl,$d72e
- res 4,[hl]
- ld hl,$d790
- res 7,[hl] ; unset Safari Zone bit
- xor a
- ld [$da47],a
- ld [W_SAFARIZONEENTRANCECURSCRIPT],a
- inc a
- ld [$d078],a
- ld [$cd6a],a ; item used
- ld a,[$d152]
- and a ; using Dig?
- ret nz ; if so, return
- call ItemUseReloadOverworldData
- ld c,30
- call DelayFrames
- jp RemoveUsedItem
-.notUsable
- jp ItemUseNotTime
-
-EscapeRopeTilesets: ; dffd (3:5ffd)
- db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
- db $ff ; terminator
-
-ItemUseRepel: ; e003 (3:6003)
- ld b,100
-
-ItemUseRepelCommon: ; e005 (3:6005)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- ld a,b
- ld [$d0db],a
- jp PrintItemUseTextAndRemoveItem
-
-; handles X Accuracy item
-ItemUseXAccuracy: ; e013 (3:6013)
- ld a,[W_ISINBATTLE]
- and a
- jp z,ItemUseNotTime
- ld hl,W_PLAYERBATTSTATUS2
- set 0,[hl] ; X Accuracy bit
- jp PrintItemUseTextAndRemoveItem
-
-; This function is bugged and never works. It always jumps to ItemUseNotTime.
-; The Card Key is handled in a different way.
-ItemUseCardKey: ; e022 (3:6022)
- xor a
- ld [$d71f],a
- call Func_c586
- ld a,[Func_c586] ; $4586
- cp a,$18
- jr nz,.next0
- ld hl,CardKeyTable1
- jr .next1
-.next0
- cp a,$24
- jr nz,.next2
- ld hl,CardKeyTable2
- jr .next1
-.next2
- cp a,$5e
- jp nz,ItemUseNotTime
- ld hl,CardKeyTable3
-.next1
- ld a,[W_CURMAP]
- ld b,a
-.loop
- ld a,[hli]
- cp a,$ff
- jp z,ItemUseNotTime
- cp b
- jr nz,.nextEntry1
- ld a,[hli]
- cp d
- jr nz,.nextEntry2
- ld a,[hli]
- cp e
- jr nz,.nextEntry3
- ld a,[hl]
- ld [$d71f],a
- jr .done
-.nextEntry1
- inc hl
-.nextEntry2
- inc hl
-.nextEntry3
- inc hl
- jr .loop
-.done
- ld hl,ItemUseText00
- call PrintText
- ld hl,$d728
- set 7,[hl]
- ret
-
-; These tables are probably supposed to be door locations in Silph Co.,
-; but they are unused.
-; The reason there are 3 tables is unknown.
-
-; Format:
-; 00: Map ID
-; 01: Y
-; 02: X
-; 03: ID?
-
-CardKeyTable1: ; e072 (3:6072)
- db SILPH_CO_2F,$04,$04,$00
- db SILPH_CO_2F,$04,$05,$01
- db SILPH_CO_4F,$0C,$04,$02
- db SILPH_CO_4F,$0C,$05,$03
- db SILPH_CO_7F,$06,$0A,$04
- db SILPH_CO_7F,$06,$0B,$05
- db SILPH_CO_9F,$04,$12,$06
- db SILPH_CO_9F,$04,$13,$07
- db SILPH_CO_10F,$08,$0A,$08
- db SILPH_CO_10F,$08,$0B,$09
- db $ff
-
-CardKeyTable2: ; e09b (3:609b)
- db SILPH_CO_3F,$08,$09,$0A
- db SILPH_CO_3F,$09,$09,$0B
- db SILPH_CO_5F,$04,$07,$0C
- db SILPH_CO_5F,$05,$07,$0D
- db SILPH_CO_6F,$0C,$05,$0E
- db SILPH_CO_6F,$0D,$05,$0F
- db SILPH_CO_8F,$08,$07,$10
- db SILPH_CO_8F,$09,$07,$11
- db SILPH_CO_9F,$08,$03,$12
- db SILPH_CO_9F,$09,$03,$13
- db $ff
-
-CardKeyTable3: ; e0c4 (3:60c4)
- db SILPH_CO_11F,$08,$09,$14
- db SILPH_CO_11F,$09,$09,$15
- db $ff
-
-ItemUsePokedoll: ; e0cd (3:60cd)
- ld a,[W_ISINBATTLE]
- dec a
- jp nz,ItemUseNotTime
- ld a,$01
- ld [$d078],a
- jp PrintItemUseTextAndRemoveItem
-
-ItemUseGuardSpec: ; e0dc (3:60dc)
- ld a,[W_ISINBATTLE]
- and a
- jp z,ItemUseNotTime
- ld hl,W_PLAYERBATTSTATUS2
- set 1,[hl] ; Mist bit
- jp PrintItemUseTextAndRemoveItem
-
-ItemUseSuperRepel: ; e0eb (3:60eb)
- ld b,200
- jp ItemUseRepelCommon
-
-ItemUseMaxRepel: ; e0f0 (3:60f0)
- ld b,250
- jp ItemUseRepelCommon
-
-ItemUseDireHit: ; e0f5 (3:60f5)
- ld a,[W_ISINBATTLE]
- and a
- jp z,ItemUseNotTime
- ld hl,W_PLAYERBATTSTATUS2
- set 2,[hl] ; Focus Energy bit
- jp PrintItemUseTextAndRemoveItem
-
-ItemUseXStat: ; e104 (3:6104)
- ld a,[W_ISINBATTLE]
- and a
- jr nz,.inBattle
- call ItemUseNotTime
- ld a,2
- ld [$cd6a],a ; item not used
- ret
-.inBattle
- ld hl,W_PLAYERMOVENUM
- ld a,[hli]
- push af ; save [W_PLAYERMOVENUM]
- ld a,[hl]
- push af ; save [W_PLAYERMOVEEFFECT]
- push hl
- ld a,[$cf91]
- sub a,X_ATTACK - ATTACK_UP1_EFFECT
- ld [hl],a ; store player move effect
- call PrintItemUseTextAndRemoveItem
- ld a,XSTATITEM_ANIM ; X stat item animation ID
- ld [W_PLAYERMOVENUM],a
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- call Delay3
- xor a
- ld [H_WHOSETURN],a ; set turn to player's turn
- callba StatModifierUpEffect ; do stat increase move
- pop hl
- pop af
- ld [hld],a ; restore [W_PLAYERMOVEEFFECT]
- pop af
- ld [hl],a ; restore [W_PLAYERMOVENUM]
- ret
-
-ItemUsePokeflute: ; e140 (3:6140)
- ld a,[W_ISINBATTLE]
- and a
- jr nz,.inBattle
-; if not in battle
- call ItemUseReloadOverworldData
- ld a,[W_CURMAP]
- cp a,ROUTE_12
- jr nz,.notRoute12
- ld a,[$d7d8]
- bit 7,a ; has the player beaten Route 12 Snorlax yet?
- jr nz,.noSnorlaxToWakeUp
-; if the player hasn't beaten Route 12 Snorlax
- ld hl,Route12SnorlaxFluteCoords
- call ArePlayerCoordsInArray
- jr nc,.noSnorlaxToWakeUp
- ld hl,PlayedFluteHadEffectText
- call PrintText
- ld hl,$d7d8
- set 6,[hl] ; trigger Snorlax fight (handled by map script)
- ret
-.notRoute12
- cp a,ROUTE_16
- jr nz,.noSnorlaxToWakeUp
- ld a,[$d7e0]
- bit 1,a ; has the player beaten Route 16 Snorlax yet?
- jr nz,.noSnorlaxToWakeUp
-; if the player hasn't beaten Route 16 Snorlax
- ld hl,Route16SnorlaxFluteCoords
- call ArePlayerCoordsInArray
- jr nc,.noSnorlaxToWakeUp
- ld hl,PlayedFluteHadEffectText
- call PrintText
- ld hl,$d7e0
- set 0,[hl] ; trigger Snorlax fight (handled by map script)
- ret
-.noSnorlaxToWakeUp
- ld hl,PlayedFluteNoEffectText
- jp PrintText
-.inBattle
- xor a
- ld [$cd3d],a ; initialize variable that indicates if any pokemon were woken up to zero
- ld b,~SLP & $FF
- ld hl,W_PARTYMON1_STATUS
- call WakeUpEntireParty
- ld a,[W_ISINBATTLE]
- dec a ; is it a trainer battle?
- jr z,.skipWakingUpEnemyParty
-; if it's a trainer battle
- ld hl,$d8a8 ; enemy party pokemon 1 status
- call WakeUpEntireParty
-.skipWakingUpEnemyParty
- ld hl,W_PLAYERMONSTATUS
- ld a,[hl]
- and b ; remove Sleep status
- ld [hl],a
- ld hl,W_ENEMYMONSTATUS
- ld a,[hl]
- and b ; remove Sleep status
- ld [hl],a
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- ld a,[$cd3d]
- and a ; were any pokemon asleep before playing the flute?
- ld hl,PlayedFluteNoEffectText
- jp z,PrintText ; if no pokemon were asleep
-; if some pokemon were asleep
- ld hl,PlayedFluteHadEffectText
- call PrintText
- ld a,[$d083]
- and a,$80
- jr nz,.skipMusic
- call WaitForSoundToFinish ; wait for sound to end
- callba Music_PokeFluteInBattle ; play in-battle pokeflute music
-.musicWaitLoop ; wait for music to finish playing
- ld a,[$c02c]
- and a ; music off?
- jr nz,.musicWaitLoop
-.skipMusic
- ld hl,FluteWokeUpText
- jp PrintText
-
-; wakes up all party pokemon
-; INPUT:
-; hl must point to status of first pokemon in party (player's or enemy's)
-; b must equal ~SLP
-; [$cd3d] should be initialized to 0
-; OUTPUT:
-; [$cd3d]: set to 1 if any pokemon were asleep
-WakeUpEntireParty: ; e1e5 (3:61e5)
- ld de,44
- ld c,6
-.loop
- ld a,[hl]
- push af
- and a,SLP ; is pokemon asleep?
- jr z,.notAsleep
- ld a,1
- ld [$cd3d],a ; indicate that a pokemon had to be woken up
-.notAsleep
- pop af
- and b ; remove Sleep status
- ld [hl],a
- add hl,de
- dec c
- jr nz,.loop
- ret
-
-; Format:
-; 00: Y
-; 01: X
-Route12SnorlaxFluteCoords: ; e1fd (3:61fd)
- db 62,9 ; one space West of Snorlax
- db 61,10 ; one space North of Snorlax
- db 63,10 ; one space South of Snorlax
- db 62,11 ; one space East of Snorlax
- db $ff ; terminator
-
-; Format:
-; 00: Y
-; 01: X
-Route16SnorlaxFluteCoords: ; e206 (3:6206)
- db 10,27 ; one space East of Snorlax
- db 10,25 ; one space West of Snorlax
- db $ff ; terminator
-
-PlayedFluteNoEffectText: ; e20b (3:620b)
- TX_FAR _PlayedFluteNoEffectText
- db "@"
-
-FluteWokeUpText: ; e210 (3:6210)
- TX_FAR _FluteWokeUpText
- db "@"
-
-PlayedFluteHadEffectText: ; e215 (3:6215)
- TX_FAR _PlayedFluteHadEffectText
- db $06
- db $08
- ld a,[W_ISINBATTLE]
- and a
- jr nz,.done
-; play out-of-battle pokeflute music
- ld a,$ff
- call PlaySound ; turn off music
- ld a, (SFX_02_5e - SFX_Headers_02) / 3
- ld c, BANK(SFX_02_5e)
- call PlayMusic ; play music
-.musicWaitLoop ; wait for music to finish playing
- ld a,[$c028]
- cp a,$b8
- jr z,.musicWaitLoop
- call Func_2307 ; start playing normal music again
-.done
- jp TextScriptEnd ; end text
-
-ItemUseCoinCase: ; e23a (3:623a)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- ld hl,CoinCaseNumCoinsText
- jp PrintText
-
-CoinCaseNumCoinsText: ; e247 (3:6247)
- TX_FAR _CoinCaseNumCoinsText
- db "@"
-
-OldRodCode: ; e24c (3:624c)
- call FishingInit
- jp c, ItemUseNotTime
- ld bc, (5 << 8) | MAGIKARP
- ld a, $1 ; set bite
- jr RodResponse ; 0xe257 $34
-
-GoodRodCode: ; e259 (3:6259)
- call FishingInit
- jp c,ItemUseNotTime
-.RandomLoop
- call GenRandom
- srl a
- jr c, .SetBite
- and %11
- cp 2
- jr nc, .RandomLoop
- ; choose which monster appears
- ld hl,GoodRodMons
- add a,a
- ld c,a
- ld b,0
- add hl,bc
- ld b,[hl]
- inc hl
- ld c,[hl]
- and a
-.SetBite
- ld a,0
- rla
- xor 1
- jr RodResponse
-
-INCLUDE "data/good_rod.asm"
-
-SuperRodCode: ; e283 (3:6283)
- call FishingInit
- jp c, ItemUseNotTime
- call ReadSuperRodData ; 0xe8ea
- ld a, e
-RodResponse: ; e28d (3:628d)
- ld [$CD3D], a
-
- dec a ; is there a bite?
- jr nz, .next
- ; if yes, store level and species data
- ld a, 1
- ld [$D05F], a
- ld a, b ; level
- ld [W_CURENEMYLVL], a
- ld a, c ; species
- ld [W_CUROPPONENT], a
-
-.next
- ld hl, $D700
- ld a, [hl] ; store the value in a
- push af
- push hl
- ld [hl], 0
- callba Func_707b6
- pop hl
- pop af
- ld [hl], a
- ret
-
-; checks if fishing is possible and if so, runs initialization code common to all rods
-; unsets carry if fishing is possible, sets carry if not
-FishingInit: ; e2b4 (3:62b4)
- ld a,[W_ISINBATTLE]
- and a
- jr z,.notInBattle
- scf ; can't fish during battle
- ret
-.notInBattle
- call IsNextTileShoreOrWater
- ret c
- ld a,[$d700]
- cp a,2 ; Surfing?
- jr z,.surfing
- call ItemUseReloadOverworldData
- ld hl,ItemUseText00
- call PrintText
- ld a,(SFX_02_3e - SFX_Headers_02) / 3
- call PlaySound ; play sound
- ld c,80
- call DelayFrames
- and a
- ret
-.surfing
- scf ; can't fish when surfing
- ret
-
-ItemUseOaksParcel: ; e2de (3:62de)
- jp ItemUseNotYoursToUse
-
-ItemUseItemfinder: ; e2e1 (3:62e1)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- call ItemUseReloadOverworldData
- callba HiddenItemNear ; check for hidden items
- ld hl,ItemfinderFoundNothingText
- jr nc,.printText ; if no hidden items
- ld c,4
-.loop
- ld a,(SFX_02_4a - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- ld a,(SFX_02_5a - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- dec c
- jr nz,.loop
- ld hl,ItemfinderFoundItemText
-.printText
- jp PrintText
-
-ItemfinderFoundItemText: ; e30d (3:630d)
- TX_FAR _ItemfinderFoundItemText
- db "@"
-
-ItemfinderFoundNothingText: ; e312 (3:6312)
- TX_FAR _ItemfinderFoundNothingText
- db "@"
-
-ItemUsePPUp: ; e317 (3:6317)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
-
-ItemUsePPRestore: ; e31e (3:631e)
- ld a,[wWhichPokemon]
- push af
- ld a,[$cf91]
- ld [$cd3d],a
-.chooseMon
- xor a
- ld [$cfcb],a
- ld a,$01 ; item use party menu
- ld [$d07d],a
- call DisplayPartyMenu
- jr nc,.chooseMove
- jp .itemNotUsed
-.chooseMove
- ld a,[$cd3d]
- cp a,ELIXER
- jp nc,.useElixir ; if Elixir or Max Elixir
- ld a,$02
- ld [wMoveMenuType],a
- ld hl,RaisePPWhichTechniqueText
- ld a,[$cd3d]
- cp a,ETHER ; is it a PP Up?
- jr c,.printWhichTechniqueMessage ; if so, print the raise PP message
- ld hl,RestorePPWhichTechniqueText ; otherwise, print the restore PP message
-.printWhichTechniqueMessage
- call PrintText
- xor a
- ld [$cc2e],a
- callab MoveSelectionMenu ; move selection menu
- ld a,0
- ld [$cc2e],a
- jr nz,.chooseMon
- ld hl,W_PARTYMON1_MOVE1
- ld bc,44
- call GetSelectedMoveOffset
- push hl
- ld a,[hl]
- ld [$d11e],a
- call GetMoveName
- call CopyStringToCF4B ; copy name to $cf4b
- pop hl
- ld a,[$cd3d]
- cp a,ETHER
- jr nc,.useEther ; if Ether or Max Ether
-.usePPUp
- ld bc,21
- add hl,bc
- ld a,[hl] ; move PP
- cp a,3 << 6 ; have 3 PP Ups already been used?
- jr c,.PPNotMaxedOut
- ld hl,PPMaxedOutText
- call PrintText
- jr .chooseMove
-.PPNotMaxedOut
- ld a,[hl]
- add a,1 << 6 ; increase PP Up count by 1
- ld [hl],a
- ld a,1 ; 1 PP Up used
- ld [$d11e],a
- call RestoreBonusPP ; add the bonus PP to current PP
- ld hl,PPIncreasedText
- call PrintText
-.done
- pop af
- ld [wWhichPokemon],a
- call GBPalWhiteOut
- call GoPAL_SET_CF1C
- jp RemoveUsedItem
-.afterRestoringPP ; after using a (Max) Ether/Elixir
- ld a,[wWhichPokemon]
- ld b,a
- ld a,[wPlayerMonNumber]
- cp b ; is the pokemon whose PP was restored active in battle?
- jr nz,.skipUpdatingInBattleData
- ld hl,W_PARTYMON1_MOVE1PP
- ld bc,44
- call AddNTimes
- ld de,W_PLAYERMONPP
- ld bc,4
- call CopyData ; copy party data to in-battle data
-.skipUpdatingInBattleData
- ld a,(SFX_02_3e - SFX_Headers_02) / 3
- call PlaySound
- ld hl,PPRestoredText
- call PrintText
- jr .done
-.useEther
- call .restorePP
- jr nz,.afterRestoringPP
- jp .noEffect
-; unsets zero flag if PP was restored, sets zero flag if not
-; however, this is bugged for Max Ethers and Max Elixirs (see below)
-.restorePP
- xor a
- ld [$cc49],a ; party pokemon
- call GetMaxPP
- ld hl,W_PARTYMON1_MOVE1
- ld bc,44
- call GetSelectedMoveOffset
- ld bc,21
- add hl,bc ; hl now points to move's PP
- ld a,[$d11e]
- ld b,a ; b = max PP
- ld a,[$cd3d]
- cp a,MAX_ETHER
- jr z,.fullyRestorePP
- ld a,[hl] ; move PP
- and a,%00111111 ; lower 6 bit bits store current PP
- cp b ; does current PP equal max PP?
- ret z ; if so, return
- add a,10 ; increase current PP by 10
-; b holds the max PP amount and b will hold the new PP amount.
-; So, if the new amount meets or exceeds the max amount,
-; cap the amount to the max amount by leaving b unchanged.
-; Otherwise, store the new amount in b.
- cp b ; does the new amount meet or exceed the maximum?
- jr nc,.storeNewAmount
- ld b,a
-.storeNewAmount
- ld a,[hl] ; move PP
- and a,%11000000 ; PP Up counter bits
- add b
- ld [hl],a
- ret
-.fullyRestorePP
- ld a,[hl] ; move PP
-; Note that this code has a bug. It doesn't mask out the upper two bits, which
-; are used to count how many PP Ups have been used on the move. So, Max Ethers
-; and Max Elixirs will not be detected as having no effect on a move with full
-; PP if the move has had any PP Ups used on it.
- cp b ; does current PP equal max PP?
- ret z
- jr .storeNewAmount
-.useElixir
-; decrement the item ID so that ELIXER becomes ETHER and MAX_ELIXER becomes MAX_ETHER
- ld hl,$cd3d
- dec [hl]
- dec [hl]
- xor a
- ld hl,wCurrentMenuItem
- ld [hli],a
- ld [hl],a ; zero the counter for number of moves that had their PP restored
- ld b,4
-; loop through each move and restore PP
-.elixirLoop
- push bc
- ld hl,W_PARTYMON1_MOVE1
- ld bc,44
- call GetSelectedMoveOffset
- ld a,[hl]
- and a ; does the current slot have a move?
- jr z,.nextMove
- call .restorePP
- jr z,.nextMove
-; if some PP was restored
- ld hl,$cc27 ; counter for number of moves that had their PP restored
- inc [hl]
-.nextMove
- ld hl,wCurrentMenuItem
- inc [hl]
- pop bc
- dec b
- jr nz,.elixirLoop
- ld a,[$cc27]
- and a ; did any moves have their PP restored?
- jp nz,.afterRestoringPP
-.noEffect
- call ItemUseNoEffect
-.itemNotUsed
- call GBPalWhiteOut
- call GoPAL_SET_CF1C
- pop af
- xor a
- ld [$cd6a],a ; item use failed
- ret
-
-RaisePPWhichTechniqueText: ; e45d (3:645d)
- TX_FAR _RaisePPWhichTechniqueText
- db "@"
-
-RestorePPWhichTechniqueText: ; e462 (3:6462)
- TX_FAR _RestorePPWhichTechniqueText
- db "@"
-
-PPMaxedOutText: ; e467 (3:6467)
- TX_FAR _PPMaxedOutText
- db "@"
-
-PPIncreasedText: ; e46c (3:646c)
- TX_FAR _PPIncreasedText
- db "@"
-
-PPRestoredText: ; e471 (3:6471)
- TX_FAR _PPRestoredText
- db "@"
-
-; for items that can't be used from the Item menu
-UnusableItem: ; e476 (3:6476)
- jp ItemUseNotTime
-
-ItemUseTMHM: ; e479 (3:6479)
- ld a,[W_ISINBATTLE]
- and a
- jp nz,ItemUseNotTime
- ld a,[$cf91]
- sub a,TM_01
- push af
- jr nc,.skipAdding
- add a,55 ; if item is an HM, add 55
-.skipAdding
- inc a
- ld [$d11e],a
- ld a,$44
- call Predef ; get move ID from TM/HM ID
- ld a,[$d11e]
- ld [$d0e0],a
- call GetMoveName
- call CopyStringToCF4B ; copy name to $cf4b
- pop af
- ld hl,BootedUpTMText
- jr nc,.printBootedUpMachineText
- ld hl,BootedUpHMText
-.printBootedUpMachineText
- call PrintText
- ld hl,TeachMachineMoveText
- call PrintText
- FuncCoord 14,7
- ld hl,Coord
- ld bc,$080f
- ld a,$14
- ld [$d125],a
- call DisplayTextBoxID ; yes/no menu
- ld a,[wCurrentMenuItem]
- and a
- jr z,.useMachine
- ld a,2
- ld [$cd6a],a ; item not used
- ret
-.useMachine
- ld a,[wWhichPokemon]
- push af
- ld a,[$cf91]
- push af
-.chooseMon
- ld hl,$cf4b
- ld de,$d036
- ld bc,14
- call CopyData
- ld a,$ff
- ld [$cfcb],a
- ld a,$03 ; teach TM/HM party menu
- ld [$d07d],a
- call DisplayPartyMenu
- push af
- ld hl,$d036
- ld de,$cf4b
- ld bc,14
- call CopyData
- pop af
- jr nc,.checkIfAbleToLearnMove
-; if the player canceled teaching the move
- pop af
- pop af
- call GBPalWhiteOutWithDelay3
- call CleanLCD_OAM
- call GoPAL_SET_CF1C
- jp LoadScreenTilesFromBuffer1 ; restore saved screen
-.checkIfAbleToLearnMove
- ld a,$43
- call Predef ; check if the pokemon can learn the move
- push bc
- ld a,[wWhichPokemon]
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- pop bc
- ld a,c
- and a ; can the pokemon learn the move?
- jr nz,.checkIfAlreadyLearnedMove
-; if the pokemon can't learn the move
- ld a,(SFX_02_51 - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- ld hl,MonCannotLearnMachineMoveText
- call PrintText
- jr .chooseMon
-.checkIfAlreadyLearnedMove
- callab CheckIfMoveIsKnown ; check if the pokemon already knows the move
- jr c,.chooseMon
- ld a,$1b
- call Predef ; teach move
- pop af
- ld [$cf91],a
- pop af
- ld [wWhichPokemon],a
- ld a,b
- and a
- ret z
- ld a,[$cf91]
- call IsItemHM
- ret c
- jp RemoveUsedItem
-
-BootedUpTMText: ; e54f (3:654f)
- TX_FAR _BootedUpTMText
- db "@"
-
-BootedUpHMText: ; e554 (3:6554)
- TX_FAR _BootedUpHMText
- db "@"
-
-TeachMachineMoveText: ; e559 (3:6559)
- TX_FAR _TeachMachineMoveText
- db "@"
-
-MonCannotLearnMachineMoveText: ; e55e (3:655e)
- TX_FAR _MonCannotLearnMachineMoveText
- db "@"
-
-PrintItemUseTextAndRemoveItem: ; e563 (3:6563)
- ld hl,ItemUseText00
- call PrintText
- ld a,(SFX_02_3e - SFX_Headers_02) / 3
- call PlaySound ; play sound
- call WaitForTextScrollButtonPress ; wait for button press
-
-RemoveUsedItem: ; e571 (3:6571)
- ld hl,wNumBagItems
- ld a,1 ; one item
- ld [$cf96],a ; store quantity
- jp RemoveItemFromInventory
-
-ItemUseNoEffect: ; e57c (3:657c)
- ld hl,ItemUseNoEffectText
- jr ItemUseFailed
-
-ItemUseNotTime: ; e581 (3:6581)
- ld hl,ItemUseNotTimeText
- jr ItemUseFailed
-
-ItemUseNotYoursToUse: ; e586 (3:6586)
- ld hl,ItemUseNotYoursToUseText
- jr ItemUseFailed
-
-ThrowBallAtTrainerMon: ; e58b (3:658b)
- call GoPAL_SET_CF1C
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- call Delay3
- ld a,TOSS_ANIM
- ld [W_ANIMATIONID],a
- ld a,$08
- call Predef ; do animation
- ld hl,ThrowBallAtTrainerMonText1
- call PrintText
- ld hl,ThrowBallAtTrainerMonText2
- call PrintText
- jr RemoveUsedItem
-
-NoCyclingAllowedHere: ; e5ac (3:65ac)
- ld hl,NoCyclingAllowedHereText
- jr ItemUseFailed
-
-BoxFullCannotThrowBall: ; e5b1 (3:65b1)
- ld hl,BoxFullCannotThrowBallText
- jr ItemUseFailed
-
-SurfingAttemptFailed: ; e5b6 (3:65b6)
- ld hl,NoSurfingHereText
-
-ItemUseFailed: ; e5b9 (3:65b9)
- xor a
- ld [$cd6a],a ; item use failed
- jp PrintText
-
-ItemUseNotTimeText: ; e5c0 (3:65c0)
- TX_FAR _ItemUseNotTimeText
- db "@"
-
-ItemUseNotYoursToUseText: ; e5c5 (3:65c5)
- TX_FAR _ItemUseNotYoursToUseText
- db "@"
-
-ItemUseNoEffectText: ; e5ca (3:65ca)
- TX_FAR _ItemUseNoEffectText
- db "@"
-
-ThrowBallAtTrainerMonText1: ; e5cf (3:65cf)
- TX_FAR _ThrowBallAtTrainerMonText1
- db "@"
-
-ThrowBallAtTrainerMonText2: ; e5d4 (3:65d4)
- TX_FAR _ThrowBallAtTrainerMonText2
- db "@"
-
-NoCyclingAllowedHereText: ; e5d9 (3:65d9)
- TX_FAR _NoCyclingAllowedHereText
- db "@"
-
-NoSurfingHereText: ; e5de (3:65de)
- TX_FAR _NoSurfingHereText
- db "@"
-
-BoxFullCannotThrowBallText: ; e5e3 (3:65e3)
- TX_FAR _BoxFullCannotThrowBallText
- db "@"
-
-ItemUseText00: ; e5e8 (3:65e8)
- TX_FAR _ItemUseText001
- db $05
- TX_FAR _ItemUseText002
- db "@"
-
-GotOnBicycleText: ; e5f2 (3:65f2)
- TX_FAR _GotOnBicycleText1
- db $05
- TX_FAR _GotOnBicycleText2
- db "@"
-
-GotOffBicycleText: ; e5fc (3:65fc)
- TX_FAR _GotOffBicycleText1
- db $05
- TX_FAR _GotOffBicycleText2
- db "@"
-
-; restores bonus PP (from PP Ups) when healing at a pokemon center
-; also, when a PP Up is used, it increases the current PP by one PP Up bonus
-; INPUT:
-; [wWhichPokemon] = index of pokemon in party
-; [$d11e] = mode
-; 0: Pokemon Center healing
-; 1: using a PP Up
-; [wCurrentMenuItem] = index of move (when using a PP Up)
-RestoreBonusPP: ; e606 (3:6606)
- ld hl,W_PARTYMON1_MOVE1
- ld bc,44
- ld a,[wWhichPokemon]
- call AddNTimes
- push hl
- ld de,$cd78 - 1
- ld a,$5e
- call Predef ; loads the normal max PP of each of the pokemon's moves to $cd78
- pop hl
- ld c,21
- ld b,0
- add hl,bc ; hl now points to move 1 PP
- ld de,$cd78
- ld b,0 ; initialize move counter to zero
-; loop through the pokemon's moves
-.loop
- inc b
- ld a,b
- cp a,5 ; reached the end of the pokemon's moves?
- ret z ; if so, return
- ld a,[$d11e]
- dec a ; using a PP Up?
- jr nz,.skipMenuItemIDCheck
-; if using a PP Up, check if this is the move it's being used on
- ld a,[wCurrentMenuItem]
- inc a
- cp b
- jr nz,.nextMove
-.skipMenuItemIDCheck
- ld a,[hl]
- and a,%11000000 ; have any PP Ups been used?
- call nz,AddBonusPP ; if so, add bonus PP
-.nextMove
- inc hl
- inc de
- jr .loop
-
-; adds bonus PP from PP Ups to current PP
-; 1/5 of normal max PP (capped at 7) is added for each PP Up
-; INPUT:
-; [de] = normal max PP
-; [hl] = move PP
-; [$d11e] = max number of times to add bonus
-; set to 1 when using a PP Up, set to 255 otherwise
-AddBonusPP: ; e642 (3:6642)
- push bc
- ld a,[de] ; normal max PP of move
- ld [H_DIVIDEND + 3],a
- xor a
- ld [H_DIVIDEND],a
- ld [H_DIVIDEND + 1],a
- ld [H_DIVIDEND + 2],a
- ld a,5
- ld [H_DIVISOR],a
- ld b,4
- call Divide
- ld a,[hl] ; move PP
- ld b,a
- swap a
- and a,%00001111
- srl a
- srl a
- ld c,a ; c = number of PP Ups used
-.loop
- ld a,[H_QUOTIENT + 3]
- cp a,8 ; is the amount greater than or equal to 8?
- jr c,.addAmount
- ld a,7 ; cap the amount at 7
-.addAmount
- add b
- ld b,a
- ld a,[$d11e]
- dec a
- jr z,.done
- dec c
- jr nz,.loop
-.done
- ld [hl],b
- pop bc
- ret
-
-; gets max PP of a pokemon's move (including PP from PP Ups)
-; INPUT:
-; [wWhichPokemon] = index of pokemon within party/box
-; [$cc49] = pokemon source
-; 00: player's party
-; 01: enemy's party
-; 02: current box
-; 03: daycare
-; 04: player's in-battle pokemon
-; [wCurrentMenuItem] = move index
-; OUTPUT:
-; [$d11e] = max PP
-GetMaxPP: ; e677 (3:6677)
- ld a,[$cc49]
- and a
- ld hl,W_PARTYMON1_MOVE1
- ld bc,44
- jr z,.sourceWithMultipleMon
- ld hl,$d8ac ; enemy party
- dec a
- jr z,.sourceWithMultipleMon
- ld hl,$da9e ; current box
- ld bc,33
- dec a
- jr z,.sourceWithMultipleMon
- ld hl,$da67 ; daycare
- dec a
- jr z,.sourceWithOneMon
- ld hl,W_PLAYERMONMOVES ; player's in-battle pokemon
-.sourceWithOneMon
- call GetSelectedMoveOffset2
- jr .next
-.sourceWithMultipleMon
- call GetSelectedMoveOffset
-.next
- ld a,[hl]
- dec a
- push hl
- ld hl,Moves
- ld bc,6
- call AddNTimes
- ld de,$cd6d
- ld a,BANK(Moves)
- call FarCopyData
- ld de,$cd72
- ld a,[de]
- ld b,a ; b = normal max PP
- pop hl
- push bc
- ld bc,21 ; PP offset if not player's in-battle pokemon data
- ld a,[$cc49]
- cp a,4 ; player's in-battle pokemon?
- jr nz,.addPPOffset
- ld bc,17 ; PP offset if player's in-battle pokemon data
-.addPPOffset
- add hl,bc
- ld a,[hl] ; a = current PP
- and a,%11000000 ; get PP Up count
- pop bc
- or b ; place normal max PP in 6 lower bits of a
- ld h,d
- ld l,e
- inc hl ; hl = $cd73
- ld [hl],a
- xor a
- ld [$d11e],a ; no limit on PP Up amount
- call AddBonusPP ; add bonus PP from PP Ups
- ld a,[hl]
- and a,%00111111 ; mask out the PP Up count
- ld [$d11e],a ; store max PP
- ret
-
-GetSelectedMoveOffset: ; e6e3 (3:66e3)
- ld a,[wWhichPokemon]
- call AddNTimes
-
-GetSelectedMoveOffset2: ; e6e9 (3:66e9)
- ld a,[wCurrentMenuItem]
- ld c,a
- ld b,0
- add hl,bc
- ret
-
-; confirms the item toss and then tosses the item
-; INPUT:
-; hl = address of inventory (either wNumBagItems or wNumBoxItems)
-; [$cf91] = item ID
-; [wWhichPokemon] = index of item within inventory
-; [$cf96] = quantity to toss
-; OUTPUT:
-; clears carry flag if the item is tossed, sets carry flag if not
-TossItem_: ; e6f1 (3:66f1)
- push hl
- ld a,[$cf91]
- call IsItemHM
- pop hl
- jr c,.tooImportantToToss
- push hl
- call IsKeyItem_
- ld a,[$d124]
- pop hl
- and a
- jr nz,.tooImportantToToss
- push hl
- ld a,[$cf91]
- ld [$d11e],a
- call GetItemName
- call CopyStringToCF4B ; copy name to $cf4b
- ld hl,IsItOKToTossItemText
- call PrintText
- FuncCoord 14,7
- ld hl,Coord
- ld bc,$080f
- ld a,$14
- ld [$d125],a
- call DisplayTextBoxID ; yes/no menu
- ld a,[$d12e]
- cp a,2
- pop hl
- scf
- ret z
-; if the player chose Yes
- push hl
- ld a,[wWhichPokemon]
- call RemoveItemFromInventory
- ld a,[$cf91]
- ld [$d11e],a
- call GetItemName
- call CopyStringToCF4B ; copy name to $cf4b
- ld hl,ThrewAwayItemText
- call PrintText
- pop hl
- and a
- ret
-.tooImportantToToss
- push hl
- ld hl,TooImportantToTossText
- call PrintText
- pop hl
- scf
- ret
-
-ThrewAwayItemText: ; e755 (3:6755)
- TX_FAR _ThrewAwayItemText
- db "@"
-
-IsItOKToTossItemText: ; e75a (3:675a)
- TX_FAR _IsItOKToTossItemText
- db "@"
-
-TooImportantToTossText: ; e75f (3:675f)
- TX_FAR _TooImportantToTossText
- db "@"
-
-; checks if an item is a key item
-; INPUT:
-; [$cf91] = item ID
-; OUTPUT:
-; [$d124] = result
-; 00: item is not key item
-; 01: item is key item
-IsKeyItem_: ; e764 (3:6764)
- ld a,$01
- ld [$d124],a
- ld a,[$cf91]
- cp a,HM_01 ; is the item an HM or TM?
- jr nc,.checkIfItemIsHM
-; if the item is not an HM or TM
- push af
- ld hl,KeyItemBitfield
- ld de,$cee9
- ld bc,15 ; only 11 bytes are actually used
- call CopyData
- pop af
- dec a
- ld c,a
- ld hl,$cee9
- ld b,$02 ; test bit
- ld a,$10
- call Predef ; bitfield operation function
- ld a,c
- and a
- ret nz
-.checkIfItemIsHM
- ld a,[$cf91]
- call IsItemHM
- ret c
- xor a
- ld [$d124],a
- ret
-
-INCLUDE "data/key_items.asm"
-
-Func_e7a4: ; e7a4 (3:67a4)
- ld de, W_NUMINBOX ; $da80
- ld a, [de]
- inc a
- ld [de], a
- ld a, [$cf91]
- ld [$d0b5], a
- ld c, a
-.asm_e7b1
- inc de
- ld a, [de]
- ld b, a
- ld a, c
- ld c, b
- ld [de], a
- cp $ff
- jr nz, .asm_e7b1
- call GetMonHeader
- ld hl, W_BOXMON1OT
- ld bc, $b
- ld a, [W_NUMINBOX] ; $da80
- dec a
- jr z, .asm_e7ee
- dec a
- call AddNTimes
- push hl
- ld bc, $b
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [W_NUMINBOX] ; $da80
- dec a
- ld b, a
-.asm_e7db
- push bc
- push hl
- ld bc, $b
- call CopyData
- pop hl
- ld d, h
- ld e, l
- ld bc, $fff5
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_e7db
-.asm_e7ee
- ld hl, W_PLAYERNAME ; $d158
- ld de, W_BOXMON1OT
- ld bc, $b
- call CopyData
- ld a, [W_NUMINBOX] ; $da80
- dec a
- jr z, .asm_e82a
- ld hl, W_BOXMON1NAME
- ld bc, $b
- dec a
- call AddNTimes
- push hl
- ld bc, $b
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [W_NUMINBOX] ; $da80
- dec a
- ld b, a
-.asm_e817
- push bc
- push hl
- ld bc, $b
- call CopyData
- pop hl
- ld d, h
- ld e, l
- ld bc, $fff5
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_e817
-.asm_e82a
- ld hl, W_BOXMON1NAME
- ld a, $2
- ld [$d07d], a
- ld a, $4e
- call Predef ; indirect jump to Func_64eb (64eb (1:64eb))
- ld a, [W_NUMINBOX] ; $da80
- dec a
- jr z, .asm_e867
- ld hl, W_BOXMON1DATA
- ld bc, $21
- dec a
- call AddNTimes
- push hl
- ld bc, $21
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [W_NUMINBOX] ; $da80
- dec a
- ld b, a
-.asm_e854
- push bc
- push hl
- ld bc, $21
- call CopyData
- pop hl
- ld d, h
- ld e, l
- ld bc, $ffdf
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_e854
-.asm_e867
- ld a, [W_ENEMYMONLEVEL] ; $cff3
- ld [W_ENEMYMONNUMBER], a ; $cfe8
- ld hl, $cfe5
- ld de, W_BOXMON1DATA
- ld bc, $c
- call CopyData
- ld hl, wPlayerID ; $d359
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- inc de
- push de
- ld a, [W_CURENEMYLVL] ; $d127
- ld d, a
- callab CalcExperience
- pop de
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- ld [de], a
- inc de
- ld a, [$ff97]
- ld [de], a
- inc de
- ld a, [$ff98]
- ld [de], a
- inc de
- xor a
- ld b, $a
-.asm_e89f
- ld [de], a
- inc de
- dec b
- jr nz, .asm_e89f
- ld hl, $cff1
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- ld hl, W_ENEMYMONPP ; $cffe
- ld b, $4
-.asm_e8b1
- ld a, [hli]
- inc de
- ld [de], a
- dec b
- jr nz, .asm_e8b1
- ret
-
-; checks if the tile in front of the player is a shore or water tile
-; used for surfing and fishing
-; unsets carry if it is, sets carry if not
-IsNextTileShoreOrWater: ; e8b8 (3:68b8)
- ld a, [W_CURMAPTILESET]
- ld hl, WaterTilesets
- ld de,1
- call IsInArray
- jr nc, .notShoreOrWater
- ld a, [W_CURMAPTILESET]
- cp SHIP_PORT ; Vermilion Dock tileset
- ld a, [$cfc6] ; tile in front of player
- jr z, .skipShoreTiles ; if it's the Vermilion Dock tileset
- cp $48 ; eastern shore tile in Safari Zone
- jr z, .shoreOrWater
- cp $32 ; usual eastern shore tile
- jr z, .shoreOrWater
-.skipShoreTiles
- cp $14 ; water tile
- jr z, .shoreOrWater
-.notShoreOrWater
- scf
- ret
-.shoreOrWater
- and a
- ret
-
-; tilesets with water
-WaterTilesets: ; e8e0 (3:68e0)
- db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
- db $ff ; terminator
-
-ReadSuperRodData: ; e8ea (3:68ea)
-; return e = 2 if no fish on this map
-; return e = 1 if a bite, bc = level,species
-; return e = 0 if no bite
- ld a, [W_CURMAP]
- ld de, 3 ; each fishing group is three bytes wide
- ld hl, SuperRodData
- call IsInArray
- jr c, .ReadFishingGroup
- ld e, $2 ; $2 if no fishing groups found
- ret
-
-.ReadFishingGroup ; 0xe8f6
-; hl points to the fishing group entry in the index
- inc hl ; skip map id
-
- ; read fishing group address
- ld a, [hli]
- ld h, [hl]
- ld l, a
-
- ld b, [hl] ; how many mons in group
- inc hl ; point to data
- ld e, $0 ; no bite yet
-
-.RandomLoop ; 0xe90c
- call GenRandom
- srl a
- ret c ; 50% chance of no battle
-
- and %11 ; 2-bit random number
- cp b
- jr nc, .RandomLoop ; if a is greater than the number of mons, regenerate
-
- ; get the mon
- add a
- ld c, a
- ld b, $0
- add hl, bc
- ld b, [hl] ; level
- inc hl
- ld c, [hl] ; species
- ld e, $1 ; $1 if there's a bite
- ret
-
-INCLUDE "data/super_rod.asm"
-
-; reloads map view and processes sprite data
-; for items that cause the overworld to be displayed
-ItemUseReloadOverworldData: ; e9c5 (3:69c5)
- call LoadCurrentMapView
- jp UpdateSprites
-
-Func_e9cb: ; e9cb (3:69cb)
- ld hl, WildDataPointers ; $4eeb
- ld de, $cee9
- ld c, $0
-.asm_e9d3
- inc hl
- ld a, [hld]
- inc a
- jr z, .asm_e9ec
- push hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [hli]
- and a
- call nz, Func_e9f0
- ld a, [hli]
- and a
- call nz, Func_e9f0
- pop hl
- inc hl
- inc hl
- inc c
- jr .asm_e9d3
-.asm_e9ec
- ld a, $ff
- ld [de], a
- ret
-
-Func_e9f0: ; e9f0 (3:69f0)
- inc hl
- ld b, $a
-.asm_e9f3
- ld a, [$d11e]
- cp [hl]
- jr nz, .asm_e9fc
- ld a, c
- ld [de], a
- inc de
-.asm_e9fc
- inc hl
- inc hl
- dec b
- jr nz, .asm_e9f3
- dec hl
- ret
+INCLUDE "engine/items/items.asm"
DrawBadges: ; ea03 (3:6a03)
; Draw 4x2 gym leader faces, with the faces replaced by
@@ -21587,264 +14386,7 @@ Func_ef4e: ; ef4e (3:6f4e)
sub c
ret
-UsedCut: ; ef54 (3:6f54)
- xor a
- ld [$cd6a], a
- ld a, [W_CURMAPTILESET] ; $d367
- and a ; OVERWORLD
- jr z, .asm_ef6b
- cp GYM
- jr nz, .asm_ef77
- ld a, [$cfc6]
- cp $50 ; gym cut tree
- jr nz, .asm_ef77
- jr asm_ef82
-.asm_ef6b
- dec a
- ld a, [$cfc6]
- cp $3d ; cut tree
- jr z, asm_ef82
- cp $52 ; grass
- jr z, asm_ef82
-.asm_ef77
- ld hl, NothingToCutText
- jp PrintText
-
-NothingToCutText: ; ef7d (3:6f7d)
- TX_FAR _NothingToCutText
- db "@"
-
-asm_ef82: ; ef82 (3:6f82)
- ld [$cd4d], a
- ld a, $1
- ld [$cd6a], a
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1NAME ; $d2b5
- call GetPartyMonName
- ld hl, $d730
- set 6, [hl]
- call GBPalWhiteOutWithDelay3
- call CleanLCD_OAM
- call Func_3dbe
- ld a, $90
- ld [$ffb0], a
- call Delay3
- call LoadGBPal
- call LoadCurrentMapView
- call SaveScreenTilesToBuffer2
- call Delay3
- xor a
- ld [$ffb0], a
- ld hl, UsedCutText
- call PrintText
- call LoadScreenTilesFromBuffer2
- ld hl, $d730
- res 6, [hl]
- ld a, $ff
- ld [$cfcb], a
- call AnimateCutTree
- ld de, CutTreeBlockSwaps ; $7100
- call Func_f09f
- call Func_eedc
- callba Func_79e96
- ld a, $1
- ld [$cfcb], a
- ld a, (SFX_02_56 - SFX_Headers_02) / 3
- call PlaySound
- ld a, $90
- ld [$ffb0], a
- call UpdateSprites
- jp Func_eedc
-
-UsedCutText: ; eff2 (3:6ff2)
- TX_FAR _UsedCutText
- db "@"
-
-AnimateCutTree: ; eff7 (3:6ff7)
- xor a
- ld [$cd50], a
- ld a, $e4
- ld [rOBP1], a ; $ff49
- ld a, [$cd4d]
- cp $52
- jr z, .asm_f020
- ld de, Overworld_GFX + $2d0 ; $42d0 ; cuttable tree sprite top row
- ld hl, $8fc0
- ld bc, (BANK(Overworld_GFX) << 8) + $02
- call CopyVideoData
- ld de, Overworld_GFX + $3d0 ; $43d0 ; cuttable tree sprite bottom row
- ld hl, $8fe0
- ld bc, (BANK(Overworld_GFX) << 8) + $02
- call CopyVideoData
- jr asm_f055
-.asm_f020
- ld hl, $8fc0
- call LoadCutTreeOAM
- ld hl, $8fd0
- call LoadCutTreeOAM
- ld hl, $8fe0
- call LoadCutTreeOAM
- ld hl, $8ff0
- call LoadCutTreeOAM
- call asm_f055
- ld hl, $c393
- ld de, $4
- ld a, $30
- ld c, e
-.asm_f044
- ld [hl], a
- add hl, de
- xor $60
- dec c
- jr nz, .asm_f044
- ret
-
-LoadCutTreeOAM: ; f04c (3:704c)
- ld de, AnimationTileset2 + $60 ; $474e ; tile depicting a leaf
- ld bc, (BANK(AnimationTileset2) << 8) + $01
- jp CopyVideoData
-asm_f055: ; f055 (3:7055)
- call Func_f068
- ld a, $9
- ld de, CutTreeOAM ; $7060
- jp WriteOAMBlock
-
-CutTreeOAM: ; f060 (3:7060)
- db $FC,$10,$FD,$10
- db $FE,$10,$FF,$10
-
-Func_f068: ; f068 (3:7068)
- ld hl, $c104
- ld a, [hli]
- ld b, a
- inc hl
- ld a, [hli]
- ld c, a ; bc holds ypos/xpos of player's sprite
- inc hl
- inc hl
- ld a, [hl] ; a holds direction of player (00: down, 04: up, 08: left, 0C: right)
- srl a
- ld e, a
- ld d, $0 ; de holds direction (00: down, 02: up, 04: left, 06: right)
- ld a, [$cd50]
- and a
- ld hl, CutTreeAnimationOffsets ; $708f
- jr z, .asm_f084
- ld hl, CutTreeAnimationOffsets2 ; $7097
-.asm_f084
- add hl, de
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, b
- add d
- ld b, a
- ld a, c
- add e
- ld c, a
- ret
-
-CutTreeAnimationOffsets: ; f08f (3:708f)
-; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
- db 8, 36 ; player is facing down
- db 8, 4 ; player is facing up
- db -8, 20 ; player is facing left
- db 24, 20 ; player is facing right
-
-CutTreeAnimationOffsets2: ; f097 (3:7097)
-; Not sure if these ever get used. CutTreeAnimationOffsets only seems to be used.
-; Each pair represents the x and y pixels offsets from the player of where the cut tree animation should be drawn
-; These offsets represent 2 blocks away from the player
- db 8, 52 ; player is facing down
- db 8, -12 ; player is facing up
- db -24, 20 ; player is facing left
- db 40, 20 ; player is facing right
-
-Func_f09f: ; f09f (3:709f)
- push de
- ld a, [W_CURMAPWIDTH] ; $d369
- add $6
- ld c, a
- ld b, $0
- ld d, $0
- ld hl, $d35f
- ld a, [hli]
- ld h, [hl]
- ld l, a
- add hl, bc
- ld a, [$c109]
- and a
- jr z, .asm_f0c7
- cp $4
- jr z, .asm_f0cf
- cp $8
- jr z, .asm_f0d7
- ld a, [W_XBLOCKCOORD] ; $d364
- and a
- jr z, .asm_f0e0
- jr .asm_f0ec
-.asm_f0c7
- ld a, [W_YBLOCKCOORD] ; $d363
- and a
- jr z, .asm_f0e0
- jr .asm_f0df
-.asm_f0cf
- ld a, [W_YBLOCKCOORD] ; $d363
- and a
- jr z, .asm_f0e1
- jr .asm_f0e0
-.asm_f0d7
- ld a, [W_XBLOCKCOORD] ; $d364
- and a
- jr z, .asm_f0e6
- jr .asm_f0e0
-.asm_f0df
- add hl, bc
-.asm_f0e0
- add hl, bc
-.asm_f0e1
- ld e, $2
- add hl, de
- jr .asm_f0f0
-.asm_f0e6
- ld e, $1
- add hl, bc
- add hl, de
- jr .asm_f0f0
-.asm_f0ec
- ld e, $3
- add hl, bc
- add hl, de
-.asm_f0f0
- pop de
- ld a, [hl]
- ld c, a
-.asm_f0f3
- ld a, [de]
- inc de
- inc de
- cp $ff
- ret z
- cp c
- jr nz, .asm_f0f3
- dec de
- ld a, [de]
- ld [hl], a
- ret
-
-CutTreeBlockSwaps: ; f100 (3:7100)
-; first byte = tileset block containing the cut tree
-; second byte = corresponding tileset block after the cut animation happens
- db $32, $6D
- db $33, $6C
- db $34, $6F
- db $35, $4C
- db $60, $6E
- db $0B, $0A
- db $3C, $35
- db $3F, $35
- db $3D, $36
- db $FF ; list terminator
+INCLUDE "engine/overworld/cut.asm"
Func_f113: ; f113 (3:7113)
ld a, [W_CURMAP] ; $d35e
@@ -23064,7 +15606,7 @@ InitializeEmptyList: ; f8a0 (3:78a0)
ld [hl], a
ret
-Func_f8a5: ; f8a5 (3:78a5)
+IsItemInBag_: ; f8a5 (3:78a5)
call Load16BitRegisters
ld hl, wNumBagItems ; $d31d
.asm_f8ab
@@ -23275,469 +15817,66 @@ DataTable_f9d2: ; f9d2 (3:79d2)
Func_f9db: ; f9db (3:79db)
ret
-Func_f9dc: ; f9dc (3:79dc)
- call Load16BitRegisters
+INCLUDE "engine/hp_bar.asm"
-; calculates bc * 48 / de, the number of pixels the HP bar has
-; the result is always at least 1
-UpdateHPBar_CalcNumberOfHPBarPixels: ; f9df (3:79df)
- push hl
- xor a
- ld hl, H_MULTIPLICAND
- ld [hli], a
- ld a, b
- ld [hli], a
- ld a, c
- ld [hli], a
- ld [hl], $30
- call Multiply ; 48 * bc (hp bar is 48 pixels long)
- ld a, d
- and a
- jr z, .maxHPSmaller256
- srl d ; make HP in de fit into 1 byte by dividing by 4
- rr e
- srl d
- rr e
- ld a, [H_MULTIPLICAND+1]
- ld b, a
- ld a, [H_MULTIPLICAND+2]
- srl b ; divide multiplication result as well
- rr a
- srl b
- rr a
- ld [H_MULTIPLICAND+2], a
- ld a, b
- ld [H_MULTIPLICAND+1], a
-.maxHPSmaller256
- ld a, e
- ld [H_DIVISOR], a
- ld b, $4
- call Divide
- ld a, [H_MULTIPLICAND+2]
- ld e, a ; e = bc * 48 / de (num of pixels of HP bar)
- pop hl
- and a
- ret nz
- ld e, $1 ; make result at least 1
- ret
-
-; predef $48
-UpdateHPBar: ; fa1d (3:7a1d)
- push hl
- ld hl, wHPBarOldHP
- ld a, [hli]
- ld c, a ; old HP into bc
- ld a, [hli]
- ld b, a
- ld a, [hli]
- ld e, a ; new HP into de
- ld d, [hl]
- pop hl
- push de
- push bc
- call UpdateHPBar_CalcHPDifference
- ld a, e
- ld [wHPBarHPDifference+1], a
- ld a, d
- ld [wHPBarHPDifference], a
- pop bc
- pop de
- call UpdateHPBar_CompareNewHPToOldHP
- ret z
- ld a, $ff
- jr c, .HPdecrease
- ld a, $1
-.HPdecrease
- ld [wHPBarDelta], a
- call Load16BitRegisters
- ld a, [wHPBarNewHP]
- ld e, a
- ld a, [wHPBarNewHP+1]
- ld d, a
-.animateHPBarLoop
- push de
- ld a, [wHPBarOldHP]
- ld c, a
- ld a, [wHPBarOldHP+1]
- ld b, a
- call UpdateHPBar_CompareNewHPToOldHP
- jr z, .animateHPBarDone
- jr nc, .HPIncrease
- dec bc ; subtract 1 HP
- ld a, c
- ld [wHPBarNewHP], a
- ld a, b
- ld [wHPBarNewHP+1], a
- call UpdateHPBar_CalcOldNewHPBarPixels
- ld a, e
- sub d ; calc pixel difference
- jr .asm_fa7e
-.HPIncrease
- inc bc ; add 1 HP
- ld a, c
- ld [wHPBarNewHP], a
- ld a, b
- ld [wHPBarNewHP+1], a
- call UpdateHPBar_CalcOldNewHPBarPixels
- ld a, d
- sub e ; calc pixel difference
-.asm_fa7e
- call UpdateHPBar_PrintHPNumber
- and a
- jr z, .noPixelDifference
- call UpdateHPBar_AnimateHPBar
-.noPixelDifference
- ld a, [wHPBarNewHP]
- ld [wHPBarOldHP], a
- ld a, [wHPBarNewHP+1]
- ld [wHPBarOldHP+1], a
- pop de
- jr .animateHPBarLoop
-.animateHPBarDone
- pop de
- ld a, e
- ld [wHPBarOldHP], a
- ld a, d
- ld [wHPBarOldHP+1], a
- or e
- jr z, .monFainted
- call UpdateHPBar_CalcOldNewHPBarPixels
- ld d, e
-.monFainted
- call UpdateHPBar_PrintHPNumber
- ld a, $1
- call UpdateHPBar_AnimateHPBar
- jp Delay3
-
-; animates the HP bar going up or down for (a) ticks (two waiting frames each)
-; stops prematurely if bar is filled up
-; e: current health (in pixels) to start with
-UpdateHPBar_AnimateHPBar: ; fab1 (3:7ab1)
- push hl
-.barAnimationLoop
- push af
- push de
- ld d, $6
- call DrawHPBar
- ld c, $2
- call DelayFrames
- pop de
- ld a, [wHPBarDelta] ; +1 or -1
- add e
- cp $31
- jr nc, .barFilledUp
- ld e, a
- pop af
- dec a
- jr nz, .barAnimationLoop
- pop hl
- ret
-.barFilledUp
- pop af
- pop hl
- ret
-
-; compares old HP and new HP and sets c and z flags accordingly
-UpdateHPBar_CompareNewHPToOldHP: ; fad1 (3:7ad1)
- ld a, d
- sub b
- ret nz
- ld a, e
- sub c
- ret
-
-; calcs HP difference between bc and de (into de)
-UpdateHPBar_CalcHPDifference: ; fad7 (3:7ad7)
- ld a, d
- sub b
- jr c, .oldHPGreater
- jr z, .testLowerByte
-.newHPGreater
- ld a, e
- sub c
- ld e, a
- ld a, d
- sbc b
- ld d, a
- ret
-.oldHPGreater
- ld a, c
- sub e
- ld e, a
- ld a, b
- sbc d
- ld d, a
- ret
-.testLowerByte
- ld a, e
- sub c
- jr c, .oldHPGreater
- jr nz, .newHPGreater
- ld de, $0
- ret
-
-UpdateHPBar_PrintHPNumber: ; faf5 (3:7af5)
- push af
- push de
- ld a, [wListMenuID] ; $cf94
- and a
- jr z, .asm_fb2d
- ld a, [wHPBarOldHP]
- ld [$cef1], a
- ld a, [wHPBarOldHP+1]
- ld [$cef0], a
- push hl
- ld a, [$fff6]
- bit 0, a
- jr z, .asm_fb15
- ld de, $9
- jr .asm_fb18
-.asm_fb15
- ld de, $15
-.asm_fb18
- add hl, de
- push hl
- ld a, $7f
- ld [hli], a
- ld [hli], a
- ld [hli], a
- pop hl
- ld de, $cef0
- ld bc, $203
- call PrintNumber
- call DelayFrame
- pop hl
-.asm_fb2d
- pop de
- pop af
- ret
-
-; calcs number of HP bar pixels for old and new HP value
-; d: new pixels
-; e: old pixels
-UpdateHPBar_CalcOldNewHPBarPixels: ; fb30 (3:7b30)
- push hl
- ld hl, wHPBarMaxHP
- ld a, [hli] ; max HP into de
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli] ; old HP into bc
- ld c, a
- ld a, [hli]
- ld b, a
- ld a, [hli] ; new HP into hl
- ld h, [hl]
- ld l, a
- push hl
- push de
- call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for old HP
- ld a, e
- pop de
- pop bc
- push af
- call UpdateHPBar_CalcNumberOfHPBarPixels ; calc num pixels for new HP
- pop af
- ld d, e
- ld e, a
- pop hl
- ret
-
-; prints text for bookshelves in buildings without sign events
-PrintBookshelfText: ; fb50 (3:7b50)
- ld a, [$c109]
- cp $4
- jr nz, .asm_fb7f
- ld a, [W_CURMAPTILESET] ; $d367
- ld b, a
- FuncCoord 8, 7 ; $c434
- ld a, [Coord]
- ld c, a
- ld hl, BookshelfTileIDs ; $7b8b
-.asm_fb62
- ld a, [hli]
- cp $ff
- jr z, .asm_fb7f
- cp b
- jr nz, .asm_fb7b
- ld a, [hli]
- cp c
- jr nz, .asm_fb7c
- ld a, [hl]
- push af
- call EnableAutoTextBoxDrawing
- pop af
- call PrintPredefTextID
- xor a
- ld [$ffdb], a
- ret
-.asm_fb7b
- inc hl
-.asm_fb7c
- inc hl
- jr .asm_fb62
-.asm_fb7f
- ld a, $ff
- ld [$ffdb], a
- ld b, BANK(PrintCardKeyText)
- ld hl, PrintCardKeyText
- jp Bankswitch
-
-; format: db tileset id, bookshelf tile id, text id
-BookshelfTileIDs: ; fb8b (3:7b8b)
- db PLATEAU, $30, $3A
- db HOUSE, $3D, $3F
- db HOUSE, $1E, $40
- db MANSION, $32, $40
- db REDS_HOUSE_1, $32, $40
- db LAB, $28, $40
- db LOBBY, $16, $41
- db GYM, $1D, $40
- db DOJO, $1D, $40
- db GATE, $22, $40
- db MART, $54, $42
- db MART, $55, $42
- db POKECENTER, $54, $42
- db POKECENTER, $55, $42
- db LOBBY, $50, $42
- db LOBBY, $52, $42
- db SHIP, $36, $40
- db $FF
-
-IndigoPlateauStatues: ; fbbf (3:7bbf)
- db $08 ; asm
- ld hl, IndigoPlateauStatuesText1
- call PrintText
- ld a, [W_XCOORD]
- bit 0, a
- ld hl, IndigoPlateauStatuesText2
- jr nz, .asm_fbd3
- ld hl, IndigoPlateauStatuesText3
-.asm_fbd3
- call PrintText
- jp TextScriptEnd
-
-IndigoPlateauStatuesText1: ; fbd9 (3:7bd9)
- TX_FAR _IndigoPlateauStatuesText1
- db "@"
-
-IndigoPlateauStatuesText2: ; fbde (3:7bde)
- TX_FAR _IndigoPlateauStatuesText2
- db "@"
-
-IndigoPlateauStatuesText3: ; fbe3 (3:7be3)
- TX_FAR _IndigoPlateauStatuesText3
- db "@"
-
-BookOrSculptureText: ; fbe8 (3:7be8)
- db $08 ; asm
- ld hl, PokemonBooksText
- ld a, [W_CURMAPTILESET]
- cp MANSION ; Celadon Mansion tileset
- jr nz, .asm_fbfd
- ld a, [$c420]
- cp $38
- jr nz, .asm_fbfd
- ld hl, DiglettSculptureText
-.asm_fbfd
- call PrintText
- jp TextScriptEnd
-
-PokemonBooksText: ; fc03 (3:7c03)
- TX_FAR _PokemonBooksText
- db "@"
-
-DiglettSculptureText: ; fc08 (3:7c08)
- TX_FAR _DiglettSculptureText
- db "@"
-
-ElevatorText: ; fc0d (3:7c0d)
- TX_FAR _ElevatorText
- db "@"
-
-TownMapText: ; fc12 (3:7c12)
- TX_FAR _TownMapText
- db $06
- db $08 ; asm
- ld a, $1
- ld [$cc3c], a
- ld hl, $d730
- set 6, [hl]
- call GBPalWhiteOutWithDelay3
- xor a
- ld [$ffb0], a
- inc a
- ld [H_AUTOBGTRANSFERENABLED], a
- call LoadFontTilePatterns
- callba DisplayTownMap
- ld hl, $d730
- res 6, [hl]
- ld de, TextScriptEnd
- push de
- ld a, [H_LOADEDROMBANK]
- push af
- jp CloseTextDisplay
-
-PokemonStuffText: ; fc45 (3:7c45)
- TX_FAR _PokemonStuffText
- db "@"
+INCLUDE "engine/hidden_object_functions3.asm"
SECTION "bank4",ROMX,BANK[$4]
OakAideSprite: ; 10000 (4:4000)
- INCBIN "gfx/sprites/oak_aide.2bpp" ; was $10000
+ INCBIN "gfx/sprites/oak_aide.2bpp"
RockerSprite: ; 10180 (4:4180)
- INCBIN "gfx/sprites/rocker.2bpp" ; was $10180
+ INCBIN "gfx/sprites/rocker.2bpp"
SwimmerSprite: ; 10300 (4:4300)
- INCBIN "gfx/sprites/swimmer.2bpp" ; was $10300
+ INCBIN "gfx/sprites/swimmer.2bpp"
WhitePlayerSprite: ; 10480 (4:4480)
- INCBIN "gfx/sprites/white_player.2bpp" ; was $10480
+ INCBIN "gfx/sprites/white_player.2bpp"
GymHelperSprite: ; 10540 (4:4540)
- INCBIN "gfx/sprites/gym_helper.2bpp" ; was $10540
+ INCBIN "gfx/sprites/gym_helper.2bpp"
OldPersonSprite: ; 10600 (4:4600)
- INCBIN "gfx/sprites/old_person.2bpp" ; was $10600
+ INCBIN "gfx/sprites/old_person.2bpp"
MartGuySprite: ; 106c0 (4:46c0)
- INCBIN "gfx/sprites/mart_guy.2bpp" ; was $106c0
+ INCBIN "gfx/sprites/mart_guy.2bpp"
FisherSprite: ; 10780 (4:4780)
- INCBIN "gfx/sprites/fisher.2bpp" ; was $10780
+ INCBIN "gfx/sprites/fisher.2bpp"
OldMediumWomanSprite: ; 10840 (4:4840)
- INCBIN "gfx/sprites/old_medium_woman.2bpp" ; was $10840
+ INCBIN "gfx/sprites/old_medium_woman.2bpp"
NurseSprite: ; 10900 (4:4900)
- INCBIN "gfx/sprites/nurse.2bpp" ; was $10900
+ INCBIN "gfx/sprites/nurse.2bpp"
CableClubWomanSprite: ; 109c0 (4:49c0)
- INCBIN "gfx/sprites/cable_club_woman.2bpp" ; was $109c0
+ INCBIN "gfx/sprites/cable_club_woman.2bpp"
MrMasterballSprite: ; 10a80 (4:4a80)
- INCBIN "gfx/sprites/mr_masterball.2bpp" ; was $10a80
+ INCBIN "gfx/sprites/mr_masterball.2bpp"
LaprasGiverSprite: ; 10b40 (4:4b40)
- INCBIN "gfx/sprites/lapras_giver.2bpp" ; was $10b40
+ INCBIN "gfx/sprites/lapras_giver.2bpp"
WardenSprite: ; 10c00 (4:4c00)
- INCBIN "gfx/sprites/warden.2bpp" ; was $10c00
+ INCBIN "gfx/sprites/warden.2bpp"
SsCaptainSprite: ; 10cc0 (4:4cc0)
- INCBIN "gfx/sprites/ss_captain.2bpp" ; was $10cc0
+ INCBIN "gfx/sprites/ss_captain.2bpp"
Fisher2Sprite: ; 10d80 (4:4d80)
- INCBIN "gfx/sprites/fisher2.2bpp" ; was $10d80
+ INCBIN "gfx/sprites/fisher2.2bpp"
BlackbeltSprite: ; 10f00 (4:4f00)
- INCBIN "gfx/sprites/blackbelt.2bpp" ; was $10f00
+ INCBIN "gfx/sprites/blackbelt.2bpp"
GuardSprite: ; 11080 (4:5080)
- INCBIN "gfx/sprites/guard.2bpp" ; was $11080
+ INCBIN "gfx/sprites/guard.2bpp"
BallSprite: ; 11140 (4:5140)
- INCBIN "gfx/sprites/ball.2bpp" ; was $11140
+ INCBIN "gfx/sprites/ball.2bpp"
OmanyteSprite: ; 11180 (4:5180)
- INCBIN "gfx/sprites/omanyte.2bpp" ; was $11180
+ INCBIN "gfx/sprites/omanyte.2bpp"
BoulderSprite: ; 111c0 (4:51c0)
- INCBIN "gfx/sprites/boulder.2bpp" ; was $111c0
+ INCBIN "gfx/sprites/boulder.2bpp"
PaperSheetSprite: ; 11200 (4:5200)
- INCBIN "gfx/sprites/paper_sheet.2bpp" ; was $11200
+ INCBIN "gfx/sprites/paper_sheet.2bpp"
BookMapDexSprite: ; 11240 (4:5240)
- INCBIN "gfx/sprites/book_map_dex.2bpp" ; was $11240
+ INCBIN "gfx/sprites/book_map_dex.2bpp"
ClipboardSprite: ; 11280 (4:5280)
- INCBIN "gfx/sprites/clipboard.2bpp" ; was $11280
+ INCBIN "gfx/sprites/clipboard.2bpp"
SnorlaxSprite: ; 112c0 (4:52c0)
- INCBIN "gfx/sprites/snorlax.2bpp" ; was $112c0
+ INCBIN "gfx/sprites/snorlax.2bpp"
OldAmberSprite: ; 11300 (4:5300)
- INCBIN "gfx/sprites/old_amber.2bpp" ; was $11300
+ INCBIN "gfx/sprites/old_amber.2bpp"
LyingOldManSprite: ; 11340 (4:5340)
- INCBIN "gfx/sprites/lying_old_man.2bpp" ; was $11340
+ INCBIN "gfx/sprites/lying_old_man.2bpp"
PokemonLogoGraphics: ; 11380 (4:5380)
INCBIN "gfx/pokemon_logo.w128.2bpp"
@@ -23778,860 +15917,11 @@ WorldMapTileGraphics: ; 125a8 (4:65a8)
PlayerCharacterTitleGraphics: ; 126a8 (4:66a8)
INCBIN "gfx/player_title.2bpp"
-Func_128d8: ; 128d8 (4:68d8)
- ld a, [W_YCOORD] ; $d361
- ld b, a
- ld a, [W_CURMAPHEIGHT] ; $d368
- call Func_128ea
- ret z
- ld a, [W_XCOORD] ; $d362
- ld b, a
- ld a, [W_CURMAPWIDTH] ; $d369
-
-Func_128ea: ; 128ea (4:68ea)
- add a
- cp b
- ret z
- inc b
- ret
-
-Func_128ef: ; 128ef (4:68ef)
- call Load16BitRegisters
- ld a, $1
- jr asm_128fb
-
-Func_128f6: ; 128f6 (4:68f6)
- call Load16BitRegisters
- ld a, $2
-asm_128fb: ; 128fb (4:68fb)
- ld [wListMenuID], a ; $cf94
- push hl
- ld a, [$cf99]
- ld b, a
- ld a, [$cf9a]
- ld c, a
- or b
- jr nz, .asm_12913
- xor a
- ld c, a
- ld e, a
- ld a, $6
- ld d, a
- jp Func_12924
-.asm_12913
- ld a, [$cfba]
- ld d, a
- ld a, [$cfbb]
- ld e, a
- ld a, $26
- call Predef ; indirect jump to Func_f9dc (f9dc (3:79dc))
- ld a, $6
- ld d, a
- ld c, a
-
-Func_12924: ; 12924 (4:6924)
- pop hl
- push de
- push hl
- push hl
- call DrawHPBar
- pop hl
- ld a, [$fff6]
- bit 0, a
- jr z, .asm_12937
- ld bc, $9
- jr .asm_1293a
-.asm_12937
- ld bc, $15
-.asm_1293a
- add hl, bc
- ld de, $cf99
- ld bc, $203
- call PrintNumber
- ld a, "/"
- ld [hli], a
- ld de, $cfba
- ld bc, $203
- call PrintNumber
- pop hl
- pop de
- ret
-
-; Predef 0x37
-StatusScreen: ; 12953 (4:6953)
- call LoadMonData
- ld a, [$cc49]
- cp $2 ; 2 means we're in a PC box
- jr c, .DontRecalculate ; 0x1295b $14
- ld a, [$cf9b]
- ld [$cfb9], a
- ld [$d127], a
- ld hl, $cfa8
- ld de, $cfba
- ld b, $1
- call CalcStats ; Recalculate stats
-.DontRecalculate
- ld hl, $d72c
- set 1, [hl]
- ld a, $33
- ld [$ff24], a ; Reduce the volume
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call UpdateSprites ; move sprites (?)
- call LoadHpBarAndStatusTilePatterns
- ld de, BattleHudTiles1 ; $6080 ; source
- ld hl, $96d0 ; dest
- ld bc, (BANK(BattleHudTiles1) << 8) + $03 ; bank bytes/8
- call CopyVideoDataDouble ; ·│ :L and halfarrow line end
- ld de, BattleHudTiles2 ; $6098
- ld hl, $9780
- ld bc, (BANK(BattleHudTiles2) << 8) + $01
- call CopyVideoDataDouble ; │
- ld de, BattleHudTiles3 ; $60b0
- ld hl, $9760
- ld bc, (BANK(BattleHudTiles3) << 8) + $02
- call CopyVideoDataDouble ; ─┘
- ld de, PTile
- ld hl, $9720
- ld bc,(BANK(PTile) << 8 | $01)
- call CopyVideoDataDouble ; P (for PP), inline
- ld a, [$ffd7]
- push af
- xor a
- ld [$ffd7], a
- FuncCoord 19,1
- ld hl, Coord
- ld bc, $060a
- call DrawLineBox ; Draws the box around name, HP and status
- ld de, $fffa
- add hl, de
- ld [hl], $f2 ; . after No ("." is a different one)
- dec hl
- ld [hl], "№"
- FuncCoord 19,9
- ld hl, Coord
- ld bc, $0806
- call DrawLineBox ; Draws the box around types, ID No. and OT
- FuncCoord 10,9
- ld hl, Coord
- ld de, Type1Text
- call PlaceString ; "TYPE1/"
- FuncCoord 11,3
- ld hl, Coord
- PREDEF DrawHPBarPredef ; predef $5f
- ld hl, $cf25
- call Func_3df9
- ld b, $3
- call GoPAL_SET ; SGB palette
- FuncCoord 16,6
- ld hl, Coord
- ld de, $cf9c
- call PrintStatusCondition
- jr nz, .StatusWritten ; 0x129fc $9
- FuncCoord 16,6
- ld hl, Coord
- ld de, OKText
- call PlaceString ; "OK"
-.StatusWritten
- FuncCoord 9,6
- ld hl, Coord
- ld de, StatusText
- call PlaceString ; "STATUS/"
- FuncCoord 14,2
- ld hl, Coord
- call PrintLevel ; Pokémon level
- ld a, [$d0b8]
- ld [$d11e], a
- ld [$d0b5], a
- ld a, $3a
- call Predef
- FuncCoord 3,7
- ld hl, Coord
- ld de, $d11e
- ld bc, $8103 ; Zero-padded, 3
- call PrintNumber ; Pokémon no.
- FuncCoord 11,10
- ld hl, Coord
- ld a, $4b
- call Predef ; Prints the type (?)
- ld hl, NamePointers2 ; $6a9d
- call .unk_12a7e
- ld d, h
- ld e, l
- FuncCoord 9,1
- ld hl, Coord
- call PlaceString ; Pokémon name
- ld hl, OTPointers ; $6a95
- call .unk_12a7e
- ld d, h
- ld e, l
- FuncCoord 12,16
- ld hl, Coord
- call PlaceString ; OT
- FuncCoord 12,14
- ld hl, Coord
- ld de, $cfa4
- ld bc, $8205 ; 5
- call PrintNumber ; ID Number
- ld d, $0
- call PrintStatsBox
- call Delay3
- call GBPalNormal
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- call LoadFlippedFrontSpriteByMonIndex ; draw Pokémon picture
- ld a, [$cf91]
- call PlayCry ; play Pokémon cry
- call WaitForTextScrollButtonPress ; wait for button
- pop af
- ld [$ffd7], a
- ret
-.unk_12a7e ; 0x12a7e ; I don't know what this does, iterates over pointers?
- ld a, [$cc49]
- add a
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [$cc49]
- cp $3
- ret z
- ld a, [wWhichPokemon]
- jp SkipFixedLengthTextEntries
-
-OTPointers: ; 12a95 (4:6a95)
- dw W_PARTYMON1OT
- dw W_ENEMYMON1OT
- dw W_BOXMON1OT
- dw W_DAYCAREMONOT
-
-NamePointers2: ; 12a9d (4:6a9d)
- dw W_PARTYMON1NAME
- dw W_ENEMYMON1NAME
- dw W_BOXMON1NAME
- dw W_DAYCAREMONNAME
-
-Type1Text: ; 12aa5 (4:6aa5)
- db "TYPE1/", $4e
-
-Type2Text: ; 12aac (4:6aac)
- db "TYPE2/", $4e
-
-IDNoText: ; 12ab3 (4:6ab3)
- db $73, "№", "/", $4e
-
-OTText: ; 12ab7 (4:6ab7)
- db "OT/", $4e, "@"
-
-StatusText: ; 12abc (4:6abc)
- db "STATUS/@"
-
-OKText: ; 12ac4 (4:6ac4)
- db "OK@"
-
-; Draws a line starting from hl high b and wide c
-DrawLineBox ; 0x12ac7
- ld de, $0014 ; New line
-.PrintVerticalLine
- ld [hl], $78 ; │
- add hl, de
- dec b
- jr nz, .PrintVerticalLine ; 0x12ace $fa
- ld [hl], $77 ; ┘
- dec hl
-.PrintHorizLine
- ld [hl], $76 ; ─
- dec hl
- dec c
- jr nz, .PrintHorizLine ; 0x12ad7 $fa
- ld [hl], $6f ; ← (halfarrow ending)
- ret
-
-PTile: ; 12adc (4:6adc) ; This is a single 1bpp "P" tile
- INCBIN "gfx/p_tile.1bpp"
-
-PrintStatsBox: ; 12ae4 (4:6ae4)
- ld a, d
- and a ; a is 0 from the status screen
- jr nz, .DifferentBox ; 0x12ae6 $12
- FuncCoord 0,8
- ld hl, Coord
- ld b, $8
- ld c, $8
- call TextBoxBorder ; Draws the box
- FuncCoord 1,9 ; Start printing stats from here
- ld hl, Coord
- ld bc, $0019 ; Number offset
- jr .PrintStats ; 0x12af8 $10
-.DifferentBox
- FuncCoord 9,2
- ld hl, Coord
- ld b, $8
- ld c, $9
- call TextBoxBorder
- FuncCoord 11, 3 ; $c3e7
- ld hl, Coord
- ld bc, $0018
-.PrintStats
- push bc
- push hl
- ld de, StatsText
- call PlaceString
- pop hl
- pop bc
- add hl, bc
- ld de, $cfbc
- ld bc, $0203 ; three digits
- call PrintStat
- ld de, $cfbe
- call PrintStat
- ld de, $cfc0
- call PrintStat
- ld de, $cfc2
- jp PrintNumber
-PrintStat
- push hl
- call PrintNumber
- pop hl
- ld de, $0028
- add hl, de
- ret
-
-StatsText: ; 12b3a (4:6b3a)
- db "ATTACK"
- next "DEFENSE"
- next "SPEED"
- next "SPECIAL@"
-
-StatusScreen2: ; 12b57 (4:6b57)
- ld a, [$ffd7]
- push af
- xor a
- ld [$ffd7], a
- ld [$ffba], a
- ld bc, $0005
- ld hl, $d0dc
- call FillMemory
- ld hl, $cfa0
- ld de, $d0dc
- ld bc, $0004
- call CopyData
- callab Func_39b87
- FuncCoord 9,2
- ld hl, Coord
- ld bc, $050a
- call ClearScreenArea ; Clear under name
- FuncCoord 19, 3 ; $c3ef
- ld hl, Coord
- ld [hl], $78
- FuncCoord 0,8
- ld hl, Coord
- ld b, $8
- ld c, $12
- call TextBoxBorder ; Draw move container
- FuncCoord 2,9
- ld hl, Coord
- ld de, $d0e1
- call PlaceString ; Print moves
- ld a, [$cd6c]
- inc a
- ld c, a
- ld a, $4
- sub c
- ld b, a ; Number of moves ?
- FuncCoord 11,10
- ld hl, Coord
- ld de, $0028
- ld a, $72
- call Func_12ccb ; Print "PP"
- ld a, b
- and a
- jr z, .InitPP ; 0x12bb3 $6
- ld c, a
- ld a, "-"
- call Func_12ccb ; Fill the rest with --
-.InitPP ; 12bbb
- ld hl, $cfa0
- FuncCoord 14,10
- ld de, Coord
- ld b, $0
-.PrintPP ; 12bc3
- ld a, [hli]
- and a
- jr z, .PPDone ; 0x12bc5 $4a
- push bc
- push hl
- push de
- ld hl, wCurrentMenuItem
- ld a, [hl]
- push af
- ld a, b
- ld [hl], a
- push hl
- callab GetMaxPP
- pop hl
- pop af
- ld [hl], a
- pop de
- pop hl
- push hl
- ld bc, $0014
- add hl, bc
- ld a, [hl]
- and $3f
- ld [$cd71], a
- ld h, d
- ld l, e
- push hl
- ld de, $cd71
- ld bc, $0102
- call PrintNumber
- ld a, "/"
- ld [hli], a
- ld de, $d11e
- ld bc, $0102
- call PrintNumber
- pop hl
- ld de, $0028
- add hl, de
- ld d, h
- ld e, l
- pop hl
- pop bc
- inc b
- ld a, b
- cp $4
- jr nz, .PrintPP ; 0x12c0f $b2
-.PPDone
- FuncCoord 9,3
- ld hl, Coord
- ld de, EXPPointsText
- call PlaceString
- ld a, [$cfb9] ; level
- push af
- cp 100
- jr z, .Level100 ; 0x12c20 $4
- inc a
- ld [$cfb9], a ; Increase temporarily if not 100
-.Level100
- FuncCoord 14,6
- ld hl, Coord
- ld [hl], $70 ; 1-tile "to"
- inc hl
- inc hl
- call PrintLevel
- pop af
- ld [$cfb9], a
- ld de, $cfa6
- FuncCoord 12,4
- ld hl, Coord
- ld bc, $0307
- call PrintNumber ; exp
- call .asm_12c86
- ld de, $cfa6
- FuncCoord 7,6
- ld hl, Coord
- ld bc, $0307
- call PrintNumber
- FuncCoord 9,0
- ld hl, Coord
- call Func_12cc3
- FuncCoord 9,1
- ld hl, Coord
- call Func_12cc3
- ld a, [$d0b8]
- ld [$d11e], a
- call GetMonName
- FuncCoord 9,1
- ld hl, Coord
- call PlaceString
- ld a, $1
- ld [$ffba], a
- call Delay3
- call WaitForTextScrollButtonPress ; wait for button
- pop af
- ld [$ffd7], a
- ld hl, $d72c
- res 1, [hl]
- ld a, $77
- ld [$ff24], a
- call GBPalWhiteOut
- jp ClearScreen
-.asm_12c86 ; This does some magic with lvl/exp?
- ld a, [$cfb9] ; Load level
- cp $64
- jr z, .asm_12ca7 ; 0x12c8b $1a ; If 100
- inc a
- ld d, a
- callab CalcExperience
- ld hl, $cfa8
- ld a, [$ff98]
- sub [hl]
- ld [hld], a
- ld a, [$ff97]
- sbc [hl]
- ld [hld], a
- ld a, [$ff96]
- sbc [hl]
- ld [hld], a
- ret
-.asm_12ca7
- ld hl, $cfa6
- xor a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ret
-
-EXPPointsText: ; 12caf (4:6caf)
- db "EXP POINTS", $4e
-
-LevelUpText: ; 12cba (4:6cba)
- db "LEVEL UP@"
-
-Func_12cc3: ; 12cc3 (4:6cc3)
- ld bc, $a
- ld a, $7f
- jp FillMemory
-
-Func_12ccb: ; 12ccb (4:6ccb)
- ld [hli], a
- ld [hld], a
- add hl, de
- dec c
- jr nz, Func_12ccb
- ret
-
-; [$D07D] = menu type / message ID
-; if less than $F0, it is a menu type
-; menu types:
-; 00: normal pokemon menu (e.g. Start menu)
-; 01: use healing item on pokemon menu
-; 02: in-battle switch pokemon menu
-; 03: learn TM/HM menu
-; 04: swap pokemon positions menu
-; 05: use evolution stone on pokemon menu
-; otherwise, it is a message ID
-; f0: poison healed
-; f1: burn healed
-; f2: freeze healed
-; f3: sleep healed
-; f4: paralysis healed
-; f5: HP healed
-; f6: health returned
-; f7: revitalized
-; f8: leveled up
-DrawPartyMenu_: ; 12cd2 (4:6cd2)
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
- call ClearScreen
- call UpdateSprites ; move sprites
- callba Func_71791 ; load pokemon icon graphics
-
-RedrawPartyMenu_: ; 12ce3 (4:6ce3)
- ld a,[$D07D]
- cp a,$04
- jp z,.printMessage
- call ErasePartyMenuCursors
- callba SendBlkPacket_PartyMenu ; loads some data to $cf2e
- FuncCoord 3,0
- ld hl,Coord
- ld de,W_PARTYMON1
- xor a
- ld c,a
- ld [$FF8C],a ; loop counter
- ld [$CF2D],a
-.loop
- ld a,[de]
- cp a,$FF ; reached the terminator?
- jp z,.afterDrawingMonEntries
- push bc
- push de
- push hl
- ld a,c
- push hl
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- pop hl
- call PlaceString ; print the pokemon's name
- callba Func_71868 ; place the appropriate pokemon icon
- ld a,[$FF8C] ; loop counter
- ld [wWhichPokemon],a
- inc a
- ld [$FF8C],a
- call LoadMonData
- pop hl
- push hl
- ld a,[$CC35]
- and a ; is the player swapping pokemon positions?
- jr z,.skipUnfilledRightArrow
-; if the player is swapping pokemon positions
- dec a
- ld b,a
- ld a,[wWhichPokemon]
- cp b ; is the player swapping the current pokemon in the list?
- jr nz,.skipUnfilledRightArrow
-; the player is swapping the current pokemon in the list
- dec hl
- dec hl
- dec hl
- ld a,$EC ; unfilled right arrow menu cursor
- ld [hli],a ; place the cursor
- inc hl
- inc hl
-.skipUnfilledRightArrow
- ld a,[$D07D] ; menu type
- cp a,$03
- jr z,.teachMoveMenu
- cp a,$05
- jr z,.evolutionStoneMenu
- push hl
- ld bc,14 ; 14 columns to the right
- add hl,bc
- ld de,$CF9C
- call PrintStatusCondition
- pop hl
- push hl
- ld bc,20 + 1 ; down 1 row and right 1 column
- ld a,[$FFF6]
- set 0,a
- ld [$FFF6],a
- add hl,bc
- ld a,$60
- call Predef ; draw HP bar and prints current / max HP
- ld a,[$FFF6]
- res 0,a
- ld [$FFF6],a
- call Func_12ec7 ; color the HP bar (on SGB)
- pop hl
- jr .printLevel
-.teachMoveMenu
- push hl
- ld a,$43
- call Predef ; check if the pokemon can learn the move
- pop hl
- ld de,.ableToLearnMoveText
- ld a,c
- and a
- jr nz,.placeMoveLearnabilityString
- ld de,.notAbleToLearnMoveText
-.placeMoveLearnabilityString
- ld bc,20 + 9 ; down 1 row and right 9 columns
- push hl
- add hl,bc
- call PlaceString
- pop hl
-.printLevel
- ld bc,10 ; move 10 columns to the right
- add hl,bc
- call PrintLevel
- pop hl
- pop de
- inc de
- ld bc,2 * 20
- add hl,bc
- pop bc
- inc c
- jp .loop
-.ableToLearnMoveText
- db "ABLE@"
-.notAbleToLearnMoveText
- db "NOT ABLE@"
-.evolutionStoneMenu
- push hl
- ld hl,EvosMovesPointerTable
- ld b,0
- ld a,[$CF98] ; pokemon ID
- dec a
- add a
- rl b
- ld c,a
- add hl,bc
- ld de,$CD6D
- ld a,BANK(EvosMovesPointerTable)
- ld bc,2
- call FarCopyData
- ld hl,$CD6D
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld de,$CD6D
- ld a,BANK(EvosMovesPointerTable)
- ld bc,13
- call FarCopyData
- ld hl,$CD6D
- ld de,.notAbleToEvolveText
-; loop through the pokemon's evolution entries
-.checkEvolutionsLoop
- ld a,[hli]
- and a ; reached terminator?
- jr z,.placeEvolutionStoneString ; if so, place the "NOT ABLE" string
- inc hl
- inc hl
- cp a,EV_ITEM
- jr nz,.checkEvolutionsLoop
-; if it's a stone evolution entry
- dec hl
- dec hl
- ld b,[hl]
- ld a,[$D156] ; evolution stone item ID
- inc hl
- inc hl
- inc hl
- cp b ; does the player's stone match this evolution entry's stone?
- jr nz,.checkEvolutionsLoop
-; if it does match
- ld de,.ableToEvolveText
-.placeEvolutionStoneString
- ld bc,20 + 9 ; down 1 row and right 9 columns
- pop hl
- push hl
- add hl,bc
- call PlaceString
- pop hl
- jr .printLevel
-.ableToEvolveText
- db "ABLE@"
-.notAbleToEvolveText
- db "NOT ABLE@"
-.afterDrawingMonEntries
- ld b,$0A
- call GoPAL_SET
-.printMessage
- ld hl,$D730
- ld a,[hl]
- push af
- push hl
- set 6,[hl] ; turn off letter printing delay
- ld a,[$D07D] ; message ID
- cp a,$F0
- jr nc,.printItemUseMessage
- add a
- ld hl,PartyMenuMessagePointers
- ld b,0
- ld c,a
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
- call PrintText
-.done
- pop hl
- pop af
- ld [hl],a
- ld a,1
- ld [H_AUTOBGTRANSFERENABLED],a
- call Delay3
- jp GBPalNormal
-.printItemUseMessage
- and a,$0F
- ld hl,PartyMenuItemUseMessagePointers
- add a
- ld c,a
- ld b,0
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
- push hl
- ld a,[$CF06]
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- pop hl
- call PrintText
- jr .done
-
-PartyMenuItemUseMessagePointers: ; 12e61 (4:6e61)
- dw AntidoteText
- dw BurnHealText
- dw IceHealText
- dw AwakeningText
- dw ParlyzHealText
- dw PotionText
- dw FullHealText
- dw ReviveText
- dw RareCandyText
-
-PartyMenuMessagePointers: ; 12e73 (4:6e73)
- dw PartyMenuNormalText
- dw PartyMenuItemUseText
- dw PartyMenuBattleText
- dw PartyMenuUseTMText
- dw PartyMenuSwapMonText
- dw PartyMenuItemUseText
-
-PartyMenuNormalText: ; 12e7f (4:6e7f)
- TX_FAR _PartyMenuNormalText
- db "@"
-
-PartyMenuItemUseText: ; 12e84 (4:6e84)
- TX_FAR _PartyMenuItemUseText
- db "@"
-
-PartyMenuBattleText: ; 12e89 (4:6e89)
- TX_FAR _PartyMenuBattleText
- db "@"
-
-PartyMenuUseTMText: ; 12e8e (4:6e8e)
- TX_FAR _PartyMenuUseTMText
- db "@"
-
-PartyMenuSwapMonText: ; 12e93 (4:6e93)
- TX_FAR _PartyMenuSwapMonText
- db "@"
-
-PotionText: ; 12e98 (4:6e98)
- TX_FAR _PotionText
- db "@"
-
-AntidoteText: ; 12e9d (4:6e9d)
- TX_FAR _AntidoteText
- db "@"
-
-ParlyzHealText: ; 12ea2 (4:6ea2)
- TX_FAR _ParlyzHealText
- db "@"
-
-BurnHealText: ; 12ea7 (4:6ea7)
- TX_FAR _BurnHealText
- db "@"
-
-IceHealText: ; 12eac (4:6eac)
- TX_FAR _IceHealText
- db "@"
-
-AwakeningText: ; 12eb1 (4:6eb1)
- TX_FAR _AwakeningText
- db "@"
-
-FullHealText: ; 12eb6 (4:6eb6)
- TX_FAR _FullHealText
- db "@"
+INCLUDE "engine/battle/4.asm"
-ReviveText: ; 12ebb (4:6ebb)
- TX_FAR _ReviveText
- db "@"
+INCLUDE "engine/menu/status_screen.asm"
-RareCandyText: ; 12ec0 (4:6ec0)
- TX_FAR _RareCandyText
- db $0B
- db $06
- db "@"
-
-Func_12ec7: ; 12ec7 (4:6ec7)
- ld hl, $cf1f
- ld a, [$cf2d]
- ld c, a
- ld b, $0
- add hl, bc
- call Func_3df9
- ld b, $fc
- call GoPAL_SET
- ld hl, $cf2d
- inc [hl]
- ret
+INCLUDE "engine/menu/party_menu.asm"
RedPicFront: ; 12ede (4:6ede)
INCBIN "pic/trainer/red.pic"
@@ -24640,2240 +15930,110 @@ ShrinkPic1: ; 12fe8 (4:6fe8)
ShrinkPic2: ; 13042 (4:7042)
INCBIN "pic/trainer/shrink2.pic"
-Func_13074: ; 13074 (4:7074)
- ld h, $c2
- ld a, [H_CURRENTSPRITEOFFSET]
- add $8
- ld l, a
- ld a, $7f
- ld [hl], a
- dec h
- ld a, [H_CURRENTSPRITEOFFSET]
- add $9
- ld l, a
- ld a, [hld]
- ld b, a
- xor a
- ld [hld], a
- ld [hl], a
- ld a, [H_CURRENTSPRITEOFFSET]
- add $2
- ld l, a
- ld a, [hl]
- or b
- ld [hld], a
- ld a, $2
- ld [hl], a
- ret
-
-StartMenu_Pokedex: ; 13095 (4:7095)
- ld a,$29
- call Predef
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- call Delay3
- call LoadGBPal
- call UpdateSprites
- jp RedisplayStartMenu
-
-StartMenu_Pokemon: ; 130a9 (4:70a9)
- ld a,[W_NUMINPARTY]
- and a
- jp z,RedisplayStartMenu
- xor a
- ld [$cc35],a
- ld [$d07d],a
- ld [$cfcb],a
- call DisplayPartyMenu
- jr .checkIfPokemonChosen
-.loop
- xor a
- ld [$cc35],a
- ld [$d07d],a
- call GoBackToPartyMenu
-.checkIfPokemonChosen
- jr nc,.chosePokemon
-.exitMenu
- call GBPalWhiteOutWithDelay3
- call Func_3dbe
- call LoadGBPal
- jp RedisplayStartMenu
-.chosePokemon
- call SaveScreenTilesToBuffer1 ; save screen
- ld a,$04
- ld [$d125],a
- call DisplayTextBoxID ; display pokemon menu options
- ld hl,$cd3d
- ld bc,$020c ; max menu item ID, top menu item Y
- ld e,5
-.adjustMenuVariablesLoop
- dec e
- jr z,.storeMenuVariables
- ld a,[hli]
- and a
- jr z,.storeMenuVariables
- inc b
- dec c
- dec c
- jr .adjustMenuVariablesLoop
-.storeMenuVariables
- ld hl,wTopMenuItemY
- ld a,c
- ld [hli],a ; top menu item Y
- ld a,[$fff7]
- ld [hli],a ; top menu item X
- xor a
- ld [hli],a ; current menu item ID
- inc hl
- ld a,b
- ld [hli],a ; max menu item ID
- ld a,%00000011 ; A button, B button
- ld [hli],a ; menu watched keys
- xor a
- ld [hl],a
- call HandleMenuInput
- push af
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- pop af
- bit 1,a ; was the B button pressed?
- jp nz,.loop
-; if the B button wasn't pressed
- ld a,[wMaxMenuItem]
- ld b,a
- ld a,[wCurrentMenuItem] ; menu selection
- cp b
- jp z,.exitMenu ; if the player chose Cancel
- dec b
- cp b
- jr z,.choseSwitch
- dec b
- cp b
- jp z,.choseStats
- ld c,a
- ld b,0
- ld hl,$cd3d
- add hl,bc
- jp .choseOutOfBattleMove
-.choseSwitch
- ld a,[W_NUMINPARTY]
- cp a,2 ; is there more than one pokemon in the party?
- jp c,StartMenu_Pokemon ; if not, no switching
- call SwitchPartyMon_Stats
- ld a,$04 ; swap pokemon positions menu
- ld [$d07d],a
- call GoBackToPartyMenu
- jp .checkIfPokemonChosen
-.choseStats
- call CleanLCD_OAM
- xor a
- ld [$cc49],a
- ld a,$36
- call Predef
- ld a,$37
- call Predef
- call ReloadMapData
- jp StartMenu_Pokemon
-.choseOutOfBattleMove
- push hl
- ld a,[wWhichPokemon]
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- pop hl
- ld a,[hl]
- dec a
- add a
- ld b,0
- ld c,a
- ld hl,.outOfBattleMovePointers
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld a,[W_OBTAINEDBADGES] ; badges obtained
- jp [hl]
-.outOfBattleMovePointers
- dw .cut
- dw .fly
- dw .surf
- dw .surf
- dw .strength
- dw .flash
- dw .dig
- dw .teleport
- dw .softboiled
-.fly
- bit 2,a ; does the player have the Thunder Badge?
- jp z,.newBadgeRequired
- call CheckIfInOutsideMap
- jr z,.canFly
- ld a,[wWhichPokemon]
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- ld hl,.cannotFlyHereText
- call PrintText
- jp .loop
-.canFly
- call ChooseFlyDestination
- ld a,[$d732]
- bit 3,a ; did the player decide to fly?
- jp nz,.goBackToMap
- call LoadFontTilePatterns
- ld hl,$d72e
- set 1,[hl]
- jp StartMenu_Pokemon
-.cut
- bit 1,a ; does the player have the Cascade Badge?
- jp z,.newBadgeRequired
- ld a,$3c
- call Predef
- ld a,[$cd6a]
- and a
- jp z,.loop
- jp CloseTextDisplay
-.surf
- bit 4,a ; does the player have the Soul Badge?
- jp z,.newBadgeRequired
- callba CheckForForcedBikeSurf
- ld hl,$d728
- bit 1,[hl]
- res 1,[hl]
- jp z,.loop
- ld a,SURFBOARD
- ld [$cf91],a
- ld [$d152],a
- call UseItem
- ld a,[$cd6a]
- and a
- jp z,.loop
- call GBPalWhiteOutWithDelay3
- jp .goBackToMap
-.strength
- bit 3,a ; does the player have the Rainbow Badge?
- jp z,.newBadgeRequired
- ld a,$5b
- call Predef
- call GBPalWhiteOutWithDelay3
- jp .goBackToMap
-.flash
- bit 0,a ; does the player have the Boulder Badge?
- jp z,.newBadgeRequired
- xor a
- ld [$d35d],a
- ld hl,.flashLightsAreaText
- call PrintText
- call GBPalWhiteOutWithDelay3
- jp .goBackToMap
-.flashLightsAreaText
- TX_FAR _FlashLightsAreaText
- db "@"
-.dig
- ld a,ESCAPE_ROPE
- ld [$cf91],a
- ld [$d152],a
- call UseItem
- ld a,[$cd6a]
- and a
- jp z,.loop
- call GBPalWhiteOutWithDelay3
- jp .goBackToMap
-.teleport
- call CheckIfInOutsideMap
- jr z,.canTeleport
- ld a,[wWhichPokemon]
- ld hl,W_PARTYMON1NAME
- call GetPartyMonName
- ld hl,.cannotUseTeleportNowText
- call PrintText
- jp .loop
-.canTeleport
- ld hl,.warpToLastPokemonCenterText
- call PrintText
- ld hl,$d732
- set 3,[hl]
- set 6,[hl]
- ld hl,$d72e
- set 1,[hl]
- res 4,[hl]
- ld c,60
- call DelayFrames
- call GBPalWhiteOutWithDelay3 ; zero all three palettes and wait 3 V-blanks
- jp .goBackToMap
-.warpToLastPokemonCenterText
- TX_FAR _WarpToLastPokemonCenterText
- db "@"
-.cannotUseTeleportNowText
- TX_FAR _CannotUseTeleportNowText
- db "@"
-.cannotFlyHereText
- TX_FAR _CannotFlyHereText
- db "@"
-.softboiled
- ld hl,W_PARTYMON1_MAXHP
- ld a,[wWhichPokemon]
- ld bc,44
- call AddNTimes
- ld a,[hli]
- ld [H_DIVIDEND],a
- ld a,[hl]
- ld [H_DIVIDEND + 1],a
- ld a,5
- ld [H_DIVISOR],a
- ld b,2 ; number of bytes
- call Divide
- ld bc,-33
- add hl,bc
- ld a,[hld]
- ld b,a
- ld a,[H_QUOTIENT + 3]
- sub b
- ld b,[hl]
- ld a,[H_QUOTIENT + 2]
- sbc b
- jp nc,.notHealthyEnough
- ld a,[$cc2b]
- push af
- ld a,POTION
- ld [$cf91],a
- ld [$d152],a
- call UseItem
- pop af
- ld [$cc2b],a
- jp .loop
-.notHealthyEnough ; if current HP is less than 1/5 of max HP
- ld hl,.notHealthyEnoughText
- call PrintText
- jp .loop
-.notHealthyEnoughText
- TX_FAR _NotHealthyEnoughText
- db "@"
-.goBackToMap
- call Func_3dbe
- jp CloseTextDisplay
-.newBadgeRequired
- ld hl,.newBadgeRequiredText
- call PrintText
- jp .loop
-.newBadgeRequiredText
- TX_FAR _NewBadgeRequiredText
- db "@"
-
-; writes a blank tile to all possible menu cursor positions on the party menu
-ErasePartyMenuCursors: ; 132ed (4:72ed)
- FuncCoord 0,1
- ld hl,Coord
- ld bc,2 * 20 ; menu cursor positions are 2 rows apart
- ld a,6 ; 6 menu cursor positions
-.loop
- ld [hl]," "
- add hl,bc
- dec a
- jr nz,.loop
- ret
-
-ItemMenuLoop: ; 132fc (4:72fc)
- call LoadScreenTilesFromBuffer2DisableBGTransfer ; restore saved screen
- call GoPAL_SET_CF1C
-
-StartMenu_Item: ; 13302 (4:7302)
- ld a,[W_ISLINKBATTLE]
- dec a
- jr nz,.notInLinkBattle
- ld hl,CannotUseItemsHereText
- call PrintText
- jr .exitMenu
-.notInLinkBattle
- ld bc,wNumBagItems
- ld hl,$cf8b
- ld a,c
- ld [hli],a
- ld [hl],b ; store item bag pointer at $cf8b (for DisplayListMenuID)
- xor a
- ld [$cf93],a
- ld a,ITEMLISTMENU
- ld [wListMenuID],a
- ld a,[$cc2c]
- ld [wCurrentMenuItem],a
- call DisplayListMenuID
- ld a,[wCurrentMenuItem]
- ld [$cc2c],a
- jr nc,.choseItem
-.exitMenu
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- call LoadTextBoxTilePatterns
- call UpdateSprites ; move sprites
- jp RedisplayStartMenu
-.choseItem
-; erase menu cursor (blank each tile in front of an item name)
- ld a," "
- FuncCoord 5,4
- ld [Coord],a
- FuncCoord 5,6
- ld [Coord],a
- FuncCoord 5,8
- ld [Coord],a
- FuncCoord 5,10
- ld [Coord],a
- call PlaceUnfilledArrowMenuCursor
- xor a
- ld [$cc35],a
- ld a,[$cf91]
- cp a,BICYCLE
- jp z,.useOrTossItem
-.notBicycle1
- ld a,$06 ; use/toss menu
- ld [$d125],a
- call DisplayTextBoxID
- ld hl,wTopMenuItemY
- ld a,11
- ld [hli],a ; top menu item Y
- ld a,14
- ld [hli],a ; top menu item X
- xor a
- ld [hli],a ; current menu item ID
- inc hl
- inc a ; a = 1
- ld [hli],a ; max menu item ID
- ld a,%00000011 ; A button, B button
- ld [hli],a ; menu watched keys
- xor a
- ld [hl],a ; old menu item id
- call HandleMenuInput
- call PlaceUnfilledArrowMenuCursor
- bit 1,a ; was the B button pressed?
- jr z,.useOrTossItem
- jp ItemMenuLoop
-.useOrTossItem ; if the player made the choice to use or toss the item
- ld a,[$cf91]
- ld [$d11e],a
- call GetItemName
- call CopyStringToCF4B ; copy name to $cf4b
- ld a,[$cf91]
- cp a,BICYCLE
- jr nz,.notBicycle2
- ld a,[$d732]
- bit 5,a
- jr z,.useItem_closeMenu
- ld hl,CannotGetOffHereText
- call PrintText
- jp ItemMenuLoop
-.notBicycle2
- ld a,[wCurrentMenuItem]
- and a
- jr nz,.tossItem
-.useItem
- ld [$d152],a
- ld a,[$cf91]
- cp a,HM_01
- jr nc,.useItem_partyMenu
- ld hl,UsableItems_CloseMenu
- ld de,1
- call IsInArray
- jr c,.useItem_closeMenu
- ld a,[$cf91]
- ld hl,UsableItems_PartyMenu
- ld de,1
- call IsInArray
- jr c,.useItem_partyMenu
- call UseItem
- jp ItemMenuLoop
-.useItem_closeMenu
- xor a
- ld [$d152],a
- call UseItem
- ld a,[$cd6a]
- and a
- jp z,ItemMenuLoop
- jp CloseStartMenu
-.useItem_partyMenu
- ld a,[$cfcb]
- push af
- call UseItem
- ld a,[$cd6a]
- cp a,$02
- jp z,.partyMenuNotDisplayed
- call GBPalWhiteOutWithDelay3
- call Func_3dbe
- pop af
- ld [$cfcb],a
- jp StartMenu_Item
-.partyMenuNotDisplayed
- pop af
- ld [$cfcb],a
- jp ItemMenuLoop
-.tossItem
- call IsKeyItem
- ld a,[$d124]
- and a
- jr nz,.skipAskingQuantity
- ld a,[$cf91]
- call IsItemHM
- jr c,.skipAskingQuantity
- call DisplayChooseQuantityMenu
- inc a
- jr z,.tossZeroItems
-.skipAskingQuantity
- ld hl,wNumBagItems
- call TossItem
-.tossZeroItems
- jp ItemMenuLoop
-
-CannotUseItemsHereText: ; 1342a (4:742a)
- TX_FAR _CannotUseItemsHereText
- db "@"
-
-CannotGetOffHereText: ; 1342f (4:742f)
- TX_FAR _CannotGetOffHereText
- db "@"
-
-; items which bring up the party menu when used
-UsableItems_PartyMenu: ; 13434 (4:7434)
- db MOON_STONE
- db ANTIDOTE
- db BURN_HEAL
- db ICE_HEAL
- db AWAKENING
- db PARLYZ_HEAL
- db FULL_RESTORE
- db MAX_POTION
- db HYPER_POTION
- db SUPER_POTION
- db POTION
- db FIRE_STONE
- db THUNDER_STONE
- db WATER_STONE
- db HP_UP
- db PROTEIN
- db IRON
- db CARBOS
- db CALCIUM
- db RARE_CANDY
- db LEAF_STONE
- db FULL_HEAL
- db REVIVE
- db MAX_REVIVE
- db FRESH_WATER
- db SODA_POP
- db LEMONADE
- db X_ATTACK
- db X_DEFEND
- db X_SPEED
- db X_SPECIAL
- db PP_UP
- db ETHER
- db MAX_ETHER
- db ELIXER
- db MAX_ELIXER
- db $ff
-
-; items which close the item menu when used
-UsableItems_CloseMenu: ; 13459 (4:7459)
- db ESCAPE_ROPE
- db ITEMFINDER
- db POKE_FLUTE
- db OLD_ROD
- db GOOD_ROD
- db SUPER_ROD
- db $ff
-
-StartMenu_TrainerInfo: ; 13460 (4:7460)
- call GBPalWhiteOut
- call ClearScreen
- call UpdateSprites ; move sprites
- ld a,[$ffd7]
- push af
- xor a
- ld [$ffd7],a
- call DrawTrainerInfo
- ld a,$2e
- call Predef ; draw badges
- ld b,$0d
- call GoPAL_SET
- call GBPalNormal
- call WaitForTextScrollButtonPress ; wait for button press
- call GBPalWhiteOut
- call LoadFontTilePatterns
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- call GoPAL_SET_CF1C
- call ReloadMapData
- call LoadGBPal
- pop af
- ld [$ffd7],a
- jp RedisplayStartMenu
-
-; loads tile patterns and draws everything except for gym leader faces / badges
-DrawTrainerInfo: ; 1349a (4:749a)
- ld de,RedPicFront
- ld bc,(BANK(RedPicFront) << 8) | $01
- ld a,$3b
- call Predef
- call DisableLCD
- FuncCoord 0,2
- ld hl,Coord
- ld a," "
- call TrainerInfo_DrawVerticalLine
- FuncCoord 1,2
- ld hl,Coord
- call TrainerInfo_DrawVerticalLine
- ld hl,$9070
- ld de,$9000
- ld bc,$01c0
- call CopyData
- ld hl,TrainerInfoTextBoxTileGraphics ; $7b98 ; trainer info text box tile patterns
- ld de,$9770
- ld bc,$0080
- push bc
- call TrainerInfo_FarCopyData
- ld hl,BlankLeaderNames ; $7c28
- ld de,$9600
- ld bc,$0170
- call TrainerInfo_FarCopyData
- pop bc
- ld hl,BadgeNumbersTileGraphics ; $7d98 ; badge number tile patterns
- ld de,$8d80
- call TrainerInfo_FarCopyData
- ld hl,GymLeaderFaceAndBadgeTileGraphics ; $6a9e ; gym leader face and badge tile patterns
- ld de,$9200
- ld bc,$0400
- ld a,$03
- call FarCopyData2
- ld hl,TextBoxGraphics ; $6288
- ld de,$00d0
- add hl,de ; hl = colon tile pattern
- ld de,$8d60
- ld bc,$0010
- ld a,$04
- push bc
- call FarCopyData2
- pop bc
- ld hl,TrainerInfoTextBoxTileGraphics + $80 ; $7c18 ; background tile pattern
- ld de,$8d70
- call TrainerInfo_FarCopyData
- call EnableLCD
- ld hl,$cd3d
- ld a,18 + 1
- ld [hli],a
- dec a
- ld [hli],a
- ld [hl],1
- FuncCoord 0,0
- ld hl,Coord
- call TrainerInfo_DrawTextBox
- ld hl,$cd3d
- ld a,16 + 1
- ld [hli],a
- dec a
- ld [hli],a
- ld [hl],3
- FuncCoord 1,10
- ld hl,Coord
- call TrainerInfo_DrawTextBox
- FuncCoord 0,10
- ld hl,Coord
- ld a,$d7
- call TrainerInfo_DrawVerticalLine
- FuncCoord 19,10
- ld hl,Coord
- call TrainerInfo_DrawVerticalLine
- FuncCoord 6,9
- ld hl,Coord
- ld de,TrainerInfo_BadgesText
- call PlaceString
- FuncCoord 2,2
- ld hl,Coord
- ld de,TrainerInfo_NameMoneyTimeText
- call PlaceString
- FuncCoord 7,2
- ld hl,Coord
- ld de,W_PLAYERNAME
- call PlaceString
- FuncCoord 8,4
- ld hl,Coord
- ld de,wPlayerMoney
- ld c,$e3
- call PrintBCDNumber
- FuncCoord 9,6
- ld hl,Coord
- ld de,$da41 ; hours
- ld bc,$4103
- call PrintNumber
- ld [hl],$d6 ; colon tile ID
- inc hl
- ld de,$da43 ; minutes
- ld bc,$8102
- jp PrintNumber
-
-TrainerInfo_FarCopyData: ; 1357f (4:757f)
- ld a,$0b
- jp FarCopyData2
-
-TrainerInfo_NameMoneyTimeText: ; 13584 (4:7584)
- db "NAME/"
- next "MONEY/"
- next "TIME/@"
-
-; $76 is a circle tile
-TrainerInfo_BadgesText: ; 13597 (4:7597)
- db $76,"BADGES",$76,"@"
-
-; draws a text box on the trainer info screen
-; height is always 6
-; INPUT:
-; hl = destination address
-; [$cd3d] = width + 1
-; [$cd3e] = width
-; [$cd3f] = distance from the end of a text box row to the start of the next
-TrainerInfo_DrawTextBox: ; 135a0 (4:75a0)
- ld a,$79 ; upper left corner tile ID
- ld de,$7a7b ; top edge and upper right corner tile ID's
- call TrainerInfo_DrawHorizontalEdge ; draw top edge
- call TrainerInfo_NextTextBoxRow
- ld a,[$cd3d] ; width of the text box plus one
- ld e,a
- ld d,0
- ld c,6 ; height of the text box
-.loop
- ld [hl],$7c ; left edge tile ID
- add hl,de
- ld [hl],$78 ; right edge tile ID
- call TrainerInfo_NextTextBoxRow
- dec c
- jr nz,.loop
- ld a,$7d ; lower left corner tile ID
- ld de,$777e ; bottom edge and lower right corner tile ID's
-
-TrainerInfo_DrawHorizontalEdge: ; 135c3 (4:75c3)
- ld [hli],a ; place left corner tile
- ld a,[$cd3e] ; width of the text box
- ld c,a
- ld a,d
-.loop
- ld [hli],a ; place edge tile
- dec c
- jr nz,.loop
- ld a,e
- ld [hl],a ; place right corner tile
- ret
-
-TrainerInfo_NextTextBoxRow: ; 135d0 (4:75d0)
- ld a,[$cd3f] ; distance to the start of the next row
-.loop
- inc hl
- dec a
- jr nz,.loop
- ret
-
-; draws a vertical line
-; INPUT:
-; hl = address of top tile in the line
-; a = tile ID
-TrainerInfo_DrawVerticalLine: ; 135d8 (4:75d8)
- ld de,20
- ld c,8
-.loop
- ld [hl],a
- add hl,de
- dec c
- jr nz,.loop
- ret
-
-StartMenu_SaveReset: ; 135e3 (4:75e3)
- ld a,[$d72e]
- bit 6,a ; is the player using the link feature?
- jp nz,InitGame
- ld a,$3f
- call Predef ; save the game
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- jp HoldTextDisplayOpen
-
-StartMenu_Option: ; 135f6 (4:75f6)
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
- call ClearScreen
- call UpdateSprites
- callab DisplayOptionMenu
- call LoadScreenTilesFromBuffer2 ; restore saved screen
- call LoadTextBoxTilePatterns
- call UpdateSprites
- jp RedisplayStartMenu
-
-SwitchPartyMon: ; 13613 (4:7613)
- call SwitchPartyMon_Stats
- ld a, [wWhichTrade] ; $cd3d
- call SwitchPartyMon_OAM
- ld a, [wCurrentMenuItem] ; $cc26
- call SwitchPartyMon_OAM
- jp RedrawPartyMenu_
-
-SwitchPartyMon_OAM: ; 13625 (4:7625)
- push af
- ld hl, wTileMap
- ld bc, $28
- call AddNTimes
- ld c, $28
- ld a, $7f
-.asm_13633
- ld [hli], a
- dec c
- jr nz, .asm_13633
- pop af
- ld hl, wOAMBuffer
- ld bc, $10
- call AddNTimes
- ld de, $4
- ld c, e
-.asm_13645
- ld [hl], $a0
- add hl, de
- dec c
- jr nz, .asm_13645
- call WaitForSoundToFinish
- ld a, (SFX_02_58 - SFX_Headers_02) / 3
- jp PlaySound
-
-SwitchPartyMon_Stats: ; 13653 (4:7653)
- ld a, [$cc35]
- and a
- jr nz, .asm_13661
- ld a, [wWhichPokemon] ; $cf92
- inc a
- ld [$cc35], a
- ret
-.asm_13661
- xor a
- ld [$d07d], a
- ld a, [$cc35]
- dec a
- ld b, a
- ld a, [wCurrentMenuItem] ; $cc26
- ld [wWhichTrade], a ; $cd3d
- cp b
- jr nz, .asm_1367b
- xor a
- ld [$cc35], a
- ld [$d07d], a
- ret
-.asm_1367b
- ld a, b
- ld [$cc35], a
- push hl
- push de
- ld hl, W_PARTYMON1 ; $d164
- ld d, h
- ld e, l
- ld a, [wCurrentMenuItem] ; $cc26
- add l
- ld l, a
- jr nc, .asm_1368e
- inc h
-.asm_1368e
- ld a, [$cc35]
- add e
- ld e, a
- jr nc, .asm_13696
- inc d
-.asm_13696
- ld a, [hl]
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld a, [de]
- ld [hl], a
- ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld [de], a
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- ld bc, $2c
- ld a, [wCurrentMenuItem] ; $cc26
- call AddNTimes
- push hl
- ld de, $cc97
- ld bc, $2c
- call CopyData
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- ld bc, $2c
- ld a, [$cc35]
- call AddNTimes
- pop de
- push hl
- ld bc, $2c
- call CopyData
- pop de
- ld hl, $cc97
- ld bc, $2c
- call CopyData
- ld hl, W_PARTYMON1OT ; $d273
- ld a, [wCurrentMenuItem] ; $cc26
- call SkipFixedLengthTextEntries
- push hl
- ld de, $cc97
- ld bc, $b
- call CopyData
- ld hl, W_PARTYMON1OT ; $d273
- ld a, [$cc35]
- call SkipFixedLengthTextEntries
- pop de
- push hl
- ld bc, $b
- call CopyData
- pop de
- ld hl, $cc97
- ld bc, $b
- call CopyData
- ld hl, W_PARTYMON1NAME ; $d2b5
- ld a, [wCurrentMenuItem] ; $cc26
- call SkipFixedLengthTextEntries
- push hl
- ld de, $cc97
- ld bc, $b
- call CopyData
- ld hl, W_PARTYMON1NAME ; $d2b5
- ld a, [$cc35]
- call SkipFixedLengthTextEntries
- pop de
- push hl
- ld bc, $b
- call CopyData
- pop de
- ld hl, $cc97
- ld bc, $b
- call CopyData
- ld a, [$cc35]
- ld [wWhichTrade], a ; $cd3d
- xor a
- ld [$cc35], a
- ld [$d07d], a
- pop de
- pop hl
- ret
-
-; tests if mon [$cf91] can learn move [$d0e0]
-TestMonMoveCompatibility: ; 1373e (4:773e)
- ld a, [$cf91]
- ld [$d0b5], a
- call GetMonHeader
- ld hl, W_MONHLEARNSET
- push hl
- ld a, [$d0e0]
- ld b, a
- ld c, $0
- ld hl, TechnicalMachines
-.findTMloop
- ld a, [hli]
- cp b
- jr z, .TMfoundLoop
- inc c
- jr .findTMloop
-.TMfoundLoop
- pop hl
- ld b, $2 ; read corresponding bit from TM compatibility array
- ld a, $10
- jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
-
-; converts TM/HM number in $d11e into move number
-; HMs start at 51
-TMToMove: ; 13763 (4:7763)
- ld a, [$d11e]
- dec a
- ld hl, TechnicalMachines
- ld b, $0
- ld c, a
- add hl, bc
- ld a, [hl]
- ld [$d11e], a
- ret
-
-INCLUDE "data/tms.asm"
-
-Func_137aa: ; 137aa (4:77aa)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_137eb
- ld a, [W_ENEMYMONNUMBER] ; $cfe8
- ld hl, $d8a8
- ld bc, $2c
- call AddNTimes
- ld a, [W_ENEMYMONSTATUS] ; $cfe9
- ld [hl], a
- call ClearScreen
- callab Func_372d6
- ld a, [$cf0b]
- cp $1
- ld de, YouWinText
- jr c, .asm_137de
- ld de, YouLoseText
- jr z, .asm_137de
- ld de, DrawText
-.asm_137de
- FuncCoord 6, 8 ; $c446
- ld hl, Coord
- call PlaceString
- ld c, $c8
- call DelayFrames
- jr .asm_1380a
-.asm_137eb
- ld a, [$cf0b]
- and a
- jr nz, .asm_13813
- ld hl, $cce5
- ld a, [hli]
- or [hl]
- inc hl
- or [hl]
- jr z, .asm_1380a
- ld de, wPlayerMoney + 2 ; $d349
- ld c, $3
- ld a, $b
- call Predef ; indirect jump to Func_f81d (f81d (3:781d))
- ld hl, PickUpPayDayMoneyText
- call PrintText
-.asm_1380a
- xor a
- ld [$ccd4], a
- ld a, $2a
- call Predef ; indirect jump to Func_3ad1c (3ad1c (e:6d1c))
-.asm_13813
- xor a
- ld [$d083], a
- ld [$c02a], a
- ld [W_ISINBATTLE], a ; $d057
- ld [W_BATTLETYPE], a ; $d05a
- ld [W_MOVEMISSED], a ; $d05f
- ld [W_CUROPPONENT], a ; $d059
- ld [$d11f], a
- ld [$d120], a
- ld [$d078], a
- ld hl, $cc2b
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [wListScrollOffset], a ; $cc36
- ld hl, $d060
- ld b, $18
-.asm_1383e
- ld [hli], a
- dec b
- jr nz, .asm_1383e
- ld hl, $d72c
- set 0, [hl]
- call WaitForSoundToFinish
- call GBPalWhiteOut
- ld a, $ff
- ld [$d42f], a
- ret
-
-YouWinText: ; 13853 (4:7853)
- db "YOU WIN@"
-
-YouLoseText: ; 1385b (4:785b)
- db "YOU LOSE@"
-
-DrawText: ; 13864 (4:7864)
- db " DRAW@"
-
-PickUpPayDayMoneyText: ; 1386b (4:786b)
- TX_FAR _PickUpPayDayMoneyText
- db "@"
-
-Func_13870: ; 13870 (4:7870)
- ld a, [$cc57]
- and a
- ret nz
- ld a, [$d736]
- and a
- ret nz
- callab Func_c49d
- jr nc, .asm_13888
-.asm_13884
- ld a, $1
- and a
- ret
-.asm_13888
- callab Func_128d8
- jr z, .asm_13884
- ld a, [$d0db]
- and a
- jr z, .asm_1389e
- dec a
- jr z, .asm_13905
- ld [$d0db], a
-.asm_1389e
- FuncCoord 9, 9 ; $c45d
- ld hl, Coord
- ld c, [hl]
- ld a, [W_GRASSTILE]
- cp c
- ld a, [W_GRASSRATE] ; $d887
- jr z, .asm_138c4
- ld a, $14
- cp c
- ld a, [W_WATERRATE] ; $d8a4
- jr z, .asm_138c4
- ld a, [W_CURMAP] ; $d35e
- cp REDS_HOUSE_1F
- jr c, .asm_13912
- ld a, [W_CURMAPTILESET] ; $d367
- cp FOREST ; Viridian Forest/Safari Zone
- jr z, .asm_13912
- ld a, [W_GRASSRATE] ; $d887
-.asm_138c4
- ld b, a
- ld a, [H_RAND1] ; $ffd3
- cp b
- jr nc, .asm_13912
- ld a, [H_RAND2] ; $ffd4
- ld b, a
- ld hl, WildMonEncounterSlotChances ; $7918
-.asm_138d0
- ld a, [hli]
- cp b
- jr nc, .asm_138d7
- inc hl
- jr .asm_138d0
-.asm_138d7
- ld c, [hl]
- ld hl, W_GRASSMONS ; $d888
- FuncCoord 8, 9 ; $c45c
- ld a, [Coord]
- cp $14
- jr nz, .asm_138e5
- ld hl, W_WATERMONS ; $d8a5 (aliases: W_ENEMYMON1HP)
-.asm_138e5
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld [W_CURENEMYLVL], a ; $d127
- ld a, [hl]
- ld [$cf91], a
- ld [W_ENEMYMONID], a
- ld a, [$d0db]
- and a
- jr z, .asm_13916
- ld a, [W_PARTYMON1_LEVEL] ; $d18c
- ld b, a
- ld a, [W_CURENEMYLVL] ; $d127
- cp b
- jr c, .asm_13912
- jr .asm_13916
-.asm_13905
- ld [$d0db], a
- ld a, $d2
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call EnableAutoTextBoxDrawing
- call DisplayTextID
-.asm_13912
- ld a, $1
- and a
- ret
-.asm_13916
- xor a
- ret
-
-WildMonEncounterSlotChances: ; 13918 (4:7918)
-; There are 10 slots for wild pokemon, and this is the table that defines how common each of
-; those 10 slots is. A random number is generated and then the first byte of each pair in this
-; table is compared against that random number. If the random number is less than or equal
-; to the first byte, then that slot is chosen. The second byte is double the slot number.
- db $32, $00 ; 51/256 = 19.9% chance of slot 0
- db $65, $02 ; 51/256 = 19.9% chance of slot 1
- db $8C, $04 ; 39/256 = 15.2% chance of slot 2
- db $A5, $06 ; 25/256 = 9.8% chance of slot 3
- db $BE, $08 ; 25/256 = 9.8% chance of slot 4
- db $D7, $0A ; 25/256 = 9.8% chance of slot 5
- db $E4, $0C ; 13/256 = 5.1% chance of slot 6
- db $F1, $0E ; 13/256 = 5.1% chance of slot 7
- db $FC, $10 ; 11/256 = 4.3% chance of slot 8
- db $FF, $12 ; 3/256 = 1.2% chance of slot 9
-
-RecoilEffect_: ; 1392c (4:792c)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- ld hl, W_PLAYERMONMAXHP ; $d023
- jr z, .asm_1393d
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- ld hl, W_ENEMYMONMAXHP ; $cff4
-.asm_1393d
- ld d, a
- ld a, [W_DAMAGE] ; $d0d7
- ld b, a
- ld a, [W_DAMAGE + 1]
- ld c, a
- srl b
- rr c
- ld a, d
- cp STRUGGLE
- jr z, .asm_13953
- srl b
- rr c
-.asm_13953
- ld a, b
- or c
- jr nz, .asm_13958
- inc c
-.asm_13958
- ld a, [hli]
- ld [wHPBarMaxHP+1], a
- ld a, [hl]
- ld [wHPBarMaxHP], a
- push bc
- ld bc, $fff2
- add hl, bc
- pop bc
- ld a, [hl]
- ld [wHPBarOldHP], a
- sub c
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [hl]
- ld [wHPBarOldHP+1], a
- sbc b
- ld [hl], a
- ld [wHPBarNewHP+1], a
- jr nc, .asm_13982
- xor a
- ld [hli], a
- ld [hl], a
- ld hl, wHPBarNewHP
- ld [hli], a
- ld [hl], a
-.asm_13982
- FuncCoord 10, 9 ; $c45e
- ld hl, Coord
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, $1
- jr z, .asm_13990
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- xor a
-.asm_13990
- ld [wListMenuID], a ; $cf94
- ld a, $48
- call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
- ld hl, HitWithRecoilText ; $799e
- jp PrintText
-HitWithRecoilText: ; 1399e (4:799e)
- TX_FAR _HitWithRecoilText
- db "@"
-
-ConversionEffect_: ; 139a3 (4:79a3)
- ld hl, W_ENEMYMONTYPE1
- ld de, W_PLAYERMONTYPE1
- ld a, [H_WHOSETURN]
- and a
- ld a, [W_ENEMYBATTSTATUS1]
- jr z, .asm_139b8
- push hl
- ld h, d
- ld l, e
- pop de
- ld a, [W_PLAYERBATTSTATUS1]
-.asm_139b8
- bit 6, a ; is mon immune to typical attacks (dig/fly)
- jr nz, PrintButItFailedText
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- ld hl, Func_3fba8
- call Func_139d5
- ld hl, ConvertedTypeText
- jp PrintText
-
-ConvertedTypeText: ; 139cd (4:79cd)
- TX_FAR _ConvertedTypeText
- db "@"
-
-PrintButItFailedText: ; 139d2 (4:79d2)
- ld hl, PrintButItFailedText_
-Func_139d5: ; 139d5 (4:79d5)
- ld b, BANK(PrintButItFailedText_)
- jp Bankswitch
-
-HazeEffect_: ; 139da (4:79da)
- ld a, $7
- ld hl, wPlayerMonAttackMod
- call Func_13a43
- ld hl, wEnemyMonAttackMod
- call Func_13a43
- ld hl, $cd12
- ld de, W_PLAYERMONATK
- call Func_13a4a
- ld hl, $cd26
- ld de, W_ENEMYMONATTACK
- call Func_13a4a
- ld hl, W_ENEMYMONSTATUS
- ld de, wEnemySelectedMove
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_13a09
- ld hl, W_PLAYERMONSTATUS
- dec de
-
-.asm_13a09
- ld a, [hl]
- ld [hl], $0
- and $27
- jr z, .asm_13a13
- ld a, $ff
- ld [de], a
-
-.asm_13a13
- xor a
- ld [W_PLAYERDISABLEDMOVE], a
- ld [W_ENEMYDISABLEDMOVE], a
- ld hl, $ccee
- ld [hli], a
- ld [hl], a
- ld hl, W_PLAYERBATTSTATUS1
- call Func_13a37
- ld hl, W_ENEMYBATTSTATUS1
- call Func_13a37
- ld hl, Func_3fba8
- call Func_139d5
- ld hl, StatusChangesEliminatedText
- jp PrintText
-
-Func_13a37: ; 13a37 (4:7a37)
- res 7, [hl]
- inc hl
- ld a, [hl]
- and $78
- ld [hli], a
- ld a, [hl]
- and $f8
- ld [hl], a
- ret
-
-Func_13a43: ; 13a43 (4:7a43)
- ld b, $8
-.loop
- ld [hli], a
- dec b
- jr nz, .loop
- ret
+INCLUDE "engine/turn_sprite.asm"
-Func_13a4a: ; 13a4a (4:7a4a)
- ld b, $8
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .loop
- ret
+INCLUDE "engine/menu/start_sub_menus.asm"
-StatusChangesEliminatedText: ; 13a53 (4:7a53)
- TX_FAR _StatusChangesEliminatedText
- db "@"
+INCLUDE "engine/items/tms.asm"
-Func_13a58: ; 13a58 (4:7a58)
- ld hl, W_GRASSRATE ; $d887
- ld a, [W_ISLINKBATTLE] ; $d12b
- and a
- jr nz, .asm_13a86
- ld hl, W_RIVALNAME ; $d34a
- ld a, [W_TRAINERCLASS] ; $d031
- cp SONY1
- jr z, .asm_13a86
- cp SONY2
- jr z, .asm_13a86
- cp SONY3
- jr z, .asm_13a86
- ld [$d0b5], a
- ld a, TRAINER_NAME
- ld [W_LISTTYPE], a
- ld a, $e
- ld [$d0b7], a
- call GetName
- ld hl, $cd6d
-.asm_13a86
- ld de, W_TRAINERNAME
- ld bc, $d
- jp CopyData
+INCLUDE "engine/battle/4_2.asm"
-GenRandom_: ; 13a8f (4:7a8f)
-; generate a random 16-bit integer and store it at $FFD3,$FFD4
- ld a,[rDIV]
- ld b,a
- ld a,[H_RAND1]
- adc b
- ld [H_RAND1],a
- ld a,[rDIV]
- ld b,a
- ld a,[H_RAND2]
- sbc b
- ld [H_RAND2],a
- ret
+INCLUDE "engine/rng.asm"
SECTION "bank5",ROMX,BANK[$5]
RedCyclingSprite: ; 14000 (5:4000)
- INCBIN "gfx/sprites/cycling.2bpp" ; was $14000
+ INCBIN "gfx/sprites/cycling.2bpp"
RedSprite: ; 14180 (5:4180)
- INCBIN "gfx/sprites/red.2bpp" ; was $14180
+ INCBIN "gfx/sprites/red.2bpp"
BlueSprite: ; 14300 (5:4300)
- INCBIN "gfx/sprites/blue.2bpp" ; was $14300
+ INCBIN "gfx/sprites/blue.2bpp"
OakSprite: ; 14480 (5:4480)
- INCBIN "gfx/sprites/oak.2bpp" ; was $14480
+ INCBIN "gfx/sprites/oak.2bpp"
BugCatcherSprite: ; 14600 (5:4600)
- INCBIN "gfx/sprites/bug_catcher.2bpp" ; was $14600
+ INCBIN "gfx/sprites/bug_catcher.2bpp"
SlowbroSprite: ; 14780 (5:4780)
- INCBIN "gfx/sprites/slowbro.2bpp" ; was $14780
+ INCBIN "gfx/sprites/slowbro.2bpp"
LassSprite: ; 14900 (5:4900)
- INCBIN "gfx/sprites/lass.2bpp" ; was $14900
+ INCBIN "gfx/sprites/lass.2bpp"
BlackHairBoy1Sprite: ; 14a80 (5:4a80)
- INCBIN "gfx/sprites/black_hair_boy_1.2bpp" ; was $14a80
+ INCBIN "gfx/sprites/black_hair_boy_1.2bpp"
LittleGirlSprite: ; 14c00 (5:4c00)
- INCBIN "gfx/sprites/little_girl.2bpp" ; was $14c00
+ INCBIN "gfx/sprites/little_girl.2bpp"
BirdSprite: ; 14d80 (5:4d80)
- INCBIN "gfx/sprites/bird.2bpp" ; was $14d80
+ INCBIN "gfx/sprites/bird.2bpp"
FatBaldGuySprite: ; 14f00 (5:4f00)
- INCBIN "gfx/sprites/fat_bald_guy.2bpp" ; was $14f00
+ INCBIN "gfx/sprites/fat_bald_guy.2bpp"
GamblerSprite: ; 15080 (5:5080)
- INCBIN "gfx/sprites/gambler.2bpp" ; was $15080
+ INCBIN "gfx/sprites/gambler.2bpp"
BlackHairBoy2Sprite: ; 15200 (5:5200)
- INCBIN "gfx/sprites/black_hair_boy_2.2bpp" ; was $15200
+ INCBIN "gfx/sprites/black_hair_boy_2.2bpp"
GirlSprite: ; 15380 (5:5380)
- INCBIN "gfx/sprites/girl.2bpp" ; was $15380
+ INCBIN "gfx/sprites/girl.2bpp"
HikerSprite: ; 15500 (5:5500)
- INCBIN "gfx/sprites/hiker.2bpp" ; was $15500
+ INCBIN "gfx/sprites/hiker.2bpp"
FoulardWomanSprite: ; 15680 (5:5680)
- INCBIN "gfx/sprites/foulard_woman.2bpp" ; was $15680
+ INCBIN "gfx/sprites/foulard_woman.2bpp"
GentlemanSprite: ; 15800 (5:5800)
- INCBIN "gfx/sprites/gentleman.2bpp" ; was $15800
+ INCBIN "gfx/sprites/gentleman.2bpp"
DaisySprite: ; 15980 (5:5980)
- INCBIN "gfx/sprites/daisy.2bpp" ; was $15980
+ INCBIN "gfx/sprites/daisy.2bpp"
BikerSprite: ; 15b00 (5:5b00)
- INCBIN "gfx/sprites/biker.2bpp" ; was $15b00
+ INCBIN "gfx/sprites/biker.2bpp"
SailorSprite: ; 15c80 (5:5c80)
- INCBIN "gfx/sprites/sailor.2bpp" ; was $15c80
+ INCBIN "gfx/sprites/sailor.2bpp"
CookSprite: ; 15e00 (5:5e00)
- INCBIN "gfx/sprites/cook.2bpp" ; was $15e00
+ INCBIN "gfx/sprites/cook.2bpp"
BikeShopGuySprite: ; 15f80 (5:5f80)
- INCBIN "gfx/sprites/bike_shop_guy.2bpp" ; was $15f80
+ INCBIN "gfx/sprites/bike_shop_guy.2bpp"
MrFujiSprite: ; 16040 (5:6040)
- INCBIN "gfx/sprites/mr_fuji.2bpp" ; was $16040
+ INCBIN "gfx/sprites/mr_fuji.2bpp"
GiovanniSprite: ; 161c0 (5:61c0)
- INCBIN "gfx/sprites/giovanni.2bpp" ; was $161c0
+ INCBIN "gfx/sprites/giovanni.2bpp"
RocketSprite: ; 16340 (5:6340)
- INCBIN "gfx/sprites/rocket.2bpp" ; was $16340
+ INCBIN "gfx/sprites/rocket.2bpp"
MediumSprite: ; 164c0 (5:64c0)
- INCBIN "gfx/sprites/medium.2bpp" ; was $164c0
+ INCBIN "gfx/sprites/medium.2bpp"
WaiterSprite: ; 16640 (5:6640)
- INCBIN "gfx/sprites/waiter.2bpp" ; was $16640
+ INCBIN "gfx/sprites/waiter.2bpp"
ErikaSprite: ; 167c0 (5:67c0)
- INCBIN "gfx/sprites/erika.2bpp" ; was $167c0
+ INCBIN "gfx/sprites/erika.2bpp"
MomGeishaSprite: ; 16940 (5:6940)
- INCBIN "gfx/sprites/mom_geisha.2bpp" ; was $16940
+ INCBIN "gfx/sprites/mom_geisha.2bpp"
BrunetteGirlSprite: ; 16ac0 (5:6ac0)
- INCBIN "gfx/sprites/brunette_girl.2bpp" ; was $16ac0
+ INCBIN "gfx/sprites/brunette_girl.2bpp"
LanceSprite: ; 16c40 (5:6c40)
- INCBIN "gfx/sprites/lance.2bpp" ; was $16c40
+ INCBIN "gfx/sprites/lance.2bpp"
MomSprite: ; 16dc0 (5:6dc0)
- INCBIN "gfx/sprites/mom.2bpp" ; was $16dc0
+ INCBIN "gfx/sprites/mom.2bpp"
BaldingGuySprite: ; 16e80 (5:6e80)
- INCBIN "gfx/sprites/balding_guy.2bpp" ; was $16e80
+ INCBIN "gfx/sprites/balding_guy.2bpp"
YoungBoySprite: ; 16f40 (5:6f40)
- INCBIN "gfx/sprites/young_boy.2bpp" ; was $16f40
+ INCBIN "gfx/sprites/young_boy.2bpp"
GameboyKidSprite: ; 17000 (5:7000)
- INCBIN "gfx/sprites/gameboy_kid.2bpp" ; was $17000
+ INCBIN "gfx/sprites/gameboy_kid.2bpp"
ClefairySprite: ; 170c0 (5:70c0)
- INCBIN "gfx/sprites/clefairy.2bpp" ; was $170c0
+ INCBIN "gfx/sprites/clefairy.2bpp"
AgathaSprite: ; 17240 (5:7240)
- INCBIN "gfx/sprites/agatha.2bpp" ; was $17240
+ INCBIN "gfx/sprites/agatha.2bpp"
BrunoSprite: ; 173c0 (5:73c0)
- INCBIN "gfx/sprites/bruno.2bpp" ; was $173c0
+ INCBIN "gfx/sprites/bruno.2bpp"
LoreleiSprite: ; 17540 (5:7540)
- INCBIN "gfx/sprites/lorelei.2bpp" ; was $17540
+ INCBIN "gfx/sprites/lorelei.2bpp"
SeelSprite: ; 176c0 (5:76c0)
- INCBIN "gfx/sprites/seel.2bpp" ; was $176c0
-
-; Loads tile patterns for tiles used in the pokedex.
-LoadPokedexTilePatterns: ; 17840 (5:7840)
- call LoadHpBarAndStatusTilePatterns
- ld de,PokedexTileGraphics ; $6488
- ld hl,$9600
- ld bc,(BANK(PokedexTileGraphics) << 8) + $12
- call CopyVideoData
- ld de,PokeballTileGraphics ; $697e
- ld hl,$9720
- ld bc,(BANK(PokeballTileGraphics) << 8) + $01
- jp CopyVideoData ; load pokeball tile for marking caught mons
-
-; Loads tile patterns for map's sprites.
-; For outside maps, it loads one of several fixed sets of sprites.
-; For inside maps, it loads each sprite picture ID used in the map header.
-; This is also called after displaying text because loading
-; text tile patterns overwrites half of the sprite tile pattern data.
-; Note on notation:
-; $C1X* and $C2X* are used to denote $C100-$C1FF and $C200-$C2FF sprite slot
-; fields, respectively, within loops. The X is the loop index.
-; If there is an inner loop, Y is the inner loop index, i.e. $C1Y* and $C2Y*
-; denote fields of the sprite slots interated over in the inner loop.
-InitMapSprites: ; 1785b (5:785b)
- call InitOutsideMapSprites
- ret c ; return if the map is an outside map (already handled by above call)
-; if the map is an inside map (i.e. mapID >= $25)
- ld hl,wSpriteStateData1
- ld de,$c20d
-; Loop to copy picture ID's from $C1X0 to $C2XD for LoadMapSpriteTilePatterns.
-.copyPictureIDLoop
- ld a,[hl] ; $C1X0 (picture ID)
- ld [de],a ; $C2XD
- ld a,$10
- add e
- ld e,a
- ld a,$10
- add l
- ld l,a
- jr nz,.copyPictureIDLoop
-
-; This is used for both inside and outside maps, since it is called by
-; InitOutsideMapSprites.
-; Loads tile pattern data for sprites into VRAM.
-LoadMapSpriteTilePatterns: ; 17871 (5:7871)
- ld a,[W_NUMSPRITES]
- and a ; are there any sprites?
- jr nz,.spritesExist
- ret
-.spritesExist
- ld c,a ; c = [W_NUMSPRITES]
- ld b,$10 ; number of sprite slots
- ld hl,$c20d
- xor a
- ld [$ff8e],a ; 4-tile sprite counter
-.copyPictureIDLoop ; loop to copy picture ID from $C2XD to $C2XE
- ld a,[hli] ; $C2XD (sprite picture ID)
- ld [hld],a ; $C2XE
- ld a,l
- add a,$10
- ld l,a
- dec b
- jr nz,.copyPictureIDLoop
- ld hl,$c21e
-.loadTilePatternLoop
- ld de,$c21d
-; Check if the current picture ID has already had its tile patterns loaded.
-; This done by looping through the previous sprite slots and seeing if any of
-; their picture ID's match that of the current sprite slot.
-.checkIfAlreadyLoadedLoop
- ld a,e
- and a,$f0
- ld b,a ; b = offset of the wSpriteStateData2 sprite slot being checked against
- ld a,l
- and a,$f0 ; a = offset of current wSpriteStateData2 sprite slot
- cp b ; done checking all previous sprite slots?
- jr z,.notAlreadyLoaded
- ld a,[de] ; picture ID of the wSpriteStateData2 sprite slot being checked against
- cp [hl] ; do the picture ID's match?
- jp z,.alreadyLoaded
- ld a,e
- add a,$10
- ld e,a
- jr .checkIfAlreadyLoadedLoop
-.notAlreadyLoaded
- ld de,$c20e
- ld b,$01
-; loop to find the highest tile pattern VRAM slot (among the first 10 slots) used by a previous sprite slot
-; this is done in order to find the first free VRAM slot available
-.findNextVRAMSlotLoop
- ld a,e
- add a,$10
- ld e,a
- ld a,l
- cp e ; reached current slot?
- jr z,.foundNextVRAMSlot
- ld a,[de] ; $C2YE (VRAM slot)
- cp a,11 ; is it one of the first 10 slots?
- jr nc,.findNextVRAMSlotLoop
- cp b ; compare the slot being checked to the current max
- jr c,.findNextVRAMSlotLoop ; if the slot being checked is less than the current max
-; if the slot being checked is greater than or equal to the current max
- ld b,a ; store new max VRAM slot
- jr .findNextVRAMSlotLoop
-.foundNextVRAMSlot
- inc b ; increment previous max value to get next VRAM tile pattern slot
- ld a,b ; a = next VRAM tile pattern slot
- push af
- ld a,[hl] ; $C2XE (sprite picture ID)
- ld b,a ; b = current sprite picture ID
- cp a,SPRITE_BALL ; is it a 4-tile sprite?
- jr c,.notFourTileSprite
- pop af
- ld a,[$ff8e] ; 4-tile sprite counter
- add a,11
- jr .storeVRAMSlot
-.notFourTileSprite
- pop af
-.storeVRAMSlot
- ld [hl],a ; store VRAM slot at $C2XE
- ld [$ff8d],a ; used to determine if it's 4-tile sprite later
- ld a,b ; a = current sprite picture ID
- dec a
- add a
- add a
- push bc
- push hl
- ld hl,SpriteSheetPointerTable
- jr nc,.noCarry
- inc h
-.noCarry
- add l
- ld l,a
- jr nc,.noCarry2
- inc h
-.noCarry2
- push hl
- call ReadSpriteSheetData
- push af
- push de
- push bc
- ld hl,$8000 ; VRAM base address
- ld bc,$c0 ; number of bytes per VRAM slot
- ld a,[$ff8d]
- cp a,11 ; is it a 4-tile sprite?
- jr nc,.fourTileSpriteVRAMAddr
- ld d,a
- dec d
-; Equivalent to multiplying $C0 (number of bytes in 12 tiles) times the VRAM
-; slot and adding the result to $8000 (the VRAM base address).
-.calculateVRAMAddrLoop
- add hl,bc
- dec d
- jr nz,.calculateVRAMAddrLoop
- jr .loadStillTilePattern
-.fourTileSpriteVRAMAddr
- ld hl,$87c0 ; address for second 4-tile sprite
- ld a,[$ff8e] ; 4-tile sprite counter
- and a ; is it the first 4-tile sprite?
- jr nz,.loadStillTilePattern
-; if it's the first 4-tile sprite
- ld hl,$8780 ; address for first 4-tile sprite
- inc a
- ld [$ff8e],a ; 4-tile sprite counter
-.loadStillTilePattern
- pop bc
- pop de
- pop af
- push hl
- push hl
- ld h,d
- ld l,e
- pop de
- ld b,a
- ld a,[$cfc4]
- bit 0,a ; reloading upper half of tile patterns after displaying text?
- jr nz,.skipFirstLoad ; if so, skip loading data into the lower half
- ld a,b
- ld b,0
- call FarCopyData2 ; load tile pattern data for sprite when standing still
-.skipFirstLoad
- pop de
- pop hl
- ld a,[$ff8d]
- cp a,11 ; is it a 4-tile sprite?
- jr nc,.skipSecondLoad ; if so, there is no second block
- push de
- call ReadSpriteSheetData
- push af
- ld a,$c0
- add e
- ld e,a
- jr nc,.noCarry3
- inc d
-.noCarry3
- ld a,[$cfc4]
- bit 0,a ; reloading upper half of tile patterns after displaying text?
- jr nz,.loadWhileLCDOn
- pop af
- pop hl
- set 3,h ; add $800 to hl
- push hl
- ld h,d
- ld l,e
- pop de
- call FarCopyData2 ; load tile pattern data for sprite when walking
- jr .skipSecondLoad
-; When reloading the upper half of tile patterns after diplaying text, the LCD
-; will be on, so CopyVideoData (which writes to VRAM only during V-blank) must
-; be used instead of FarCopyData2.
-.loadWhileLCDOn
- pop af
- pop hl
- set 3,h ; add $800 to hl
- ld b,a
- swap c
- call CopyVideoData ; load tile pattern data for sprite when walking
-.skipSecondLoad
- pop hl
- pop bc
- jr .nextSpriteSlot
-.alreadyLoaded ; if the current picture ID has already had its tile patterns loaded
- inc de
- ld a,[de] ; a = VRAM slot for the current picture ID (from $C2YE)
- ld [hl],a ; store VRAM slot in current wSpriteStateData2 sprite slot (at $C2XE)
-.nextSpriteSlot
- ld a,l
- add a,$10
- ld l,a
- dec c
- jp nz,.loadTilePatternLoop
- ld hl,$c20d
- ld b,$10
-; the pictures ID's stored at $C2XD are no longer needed, so zero them
-.zeroStoredPictureIDLoop
- xor a
- ld [hl],a ; $C2XD
- ld a,$10
- add l
- ld l,a
- dec b
- jr nz,.zeroStoredPictureIDLoop
- ret
-
-; reads data from SpriteSheetPointerTable
-; INPUT:
-; hl = address of sprite sheet entry
-; OUTPUT:
-; de = pointer to sprite sheet
-; bc = length in bytes
-; a = ROM bank
-ReadSpriteSheetData: ; 17971 (5:7971)
- ld a,[hli]
- ld e,a
- ld a,[hli]
- ld d,a
- ld a,[hli]
- ld c,a
- xor a
- ld b,a
- ld a,[hli]
- ret
-
-; Loads sprite set for outside maps (cities and routes) and sets VRAM slots.
-; sets carry if the map is a city or route, unsets carry if not
-InitOutsideMapSprites: ; 1797b (5:797b)
- ld a,[W_CURMAP]
- cp a,REDS_HOUSE_1F ; is the map a city or a route (map ID less than $25)?
- ret nc ; if not, return
- ld hl,MapSpriteSets
- add l
- ld l,a
- jr nc,.noCarry
- inc h
-.noCarry
- ld a,[hl] ; a = spriteSetID
- cp a,$f0 ; does the map have 2 sprite sets?
- call nc,GetSplitMapSpriteSetID ; if so, choose the appropriate one
- ld b,a ; b = spriteSetID
- ld a,[$cfc4]
- bit 0,a ; reloading upper half of tile patterns after displaying text?
- jr nz,.loadSpriteSet ; if so, forcibly reload the sprite set
- ld a,[W_SPRITESETID]
- cp b ; has the sprite set ID changed?
- jr z,.skipLoadingSpriteSet ; if not, don't load it again
-.loadSpriteSet
- ld a,b
- ld [W_SPRITESETID],a
- dec a
- ld b,a
- sla a
- ld c,a
- sla a
- sla a
- add c
- add b ; a = (spriteSetID - 1) * 11
- ld de,SpriteSets
-; add a to de to get offset of sprite set
- add e
- ld e,a
- jr nc,.noCarry2
- inc d
-.noCarry2
- ld hl,$c20d
- ld a,SPRITE_RED
- ld [hl],a
- ld bc,W_SPRITESET
-; Load the sprite set into RAM.
-; This loop also fills $C2XD (sprite picture ID) where X is from $0 to $A
-; with picture ID's. This is done so that LoadMapSpriteTilePatterns will
-; load tile patterns for all sprite pictures in the sprite set.
-.loadSpriteSetLoop
- ld a,$10
- add l
- ld l,a
- ld a,[de] ; sprite picture ID from sprite set
- ld [hl],a ; $C2XD (sprite picture ID)
- ld [bc],a
- inc de
- inc bc
- ld a,l
- cp a,$bd ; reached 11th sprite slot?
- jr nz,.loadSpriteSetLoop
- ld b,4 ; 4 remaining sprite slots
-.zeroRemainingSlotsLoop ; loop to zero the picture ID's of the remaining sprite slots
- ld a,$10
- add l
- ld l,a
- xor a
- ld [hl],a ; $C2XD (sprite picture ID)
- dec b
- jr nz,.zeroRemainingSlotsLoop
- ld a,[W_NUMSPRITES]
- push af ; save number of sprites
- ld a,11 ; 11 sprites in sprite set
- ld [W_NUMSPRITES],a
- call LoadMapSpriteTilePatterns
- pop af
- ld [W_NUMSPRITES],a ; restore number of sprites
- ld hl,$c21e
- ld b,$0f
-; The VRAM tile pattern slots that LoadMapSpriteTilePatterns set are in the
-; order of the map's sprite set, not the order of the actual sprites loaded
-; for the current map. So, they are not needed and are zeroed by this loop.
-.zeroVRAMSlotsLoop
- xor a
- ld [hl],a ; $C2XE (VRAM slot)
- ld a,$10
- add l
- ld l,a
- dec b
- jr nz,.zeroVRAMSlotsLoop
-.skipLoadingSpriteSet
- ld hl,$c110
-; This loop stores the correct VRAM tile pattern slots according the sprite
-; data from the map's header. Since the VRAM tile pattern slots are filled in
-; the order of the sprite set, in order to find the VRAM tile pattern slot
-; for a sprite slot, the picture ID for the sprite is looked up within the
-; sprite set. The index of the picture ID within the sprite set plus one
-; (since the Red sprite always has the first VRAM tile pattern slot) is the
-; VRAM tile pattern slot.
-.storeVRAMSlotsLoop
- ld c,0
- ld a,[hl] ; $C1X0 (picture ID) (zero if sprite slot is not used)
- and a ; is the sprite slot used?
- jr z,.skipGettingPictureIndex ; if the sprite slot is not used
- ld b,a ; b = picture ID
- ld de,W_SPRITESET
-; Loop to find the index of the sprite's picture ID within the sprite set.
-.getPictureIndexLoop
- inc c
- ld a,[de]
- inc de
- cp b ; does the picture ID match?
- jr nz,.getPictureIndexLoop
- inc c
-.skipGettingPictureIndex
- push hl
- inc h
- ld a,$0e
- add l
- ld l,a
- ld a,c ; a = VRAM slot (zero if sprite slot is not used)
- ld [hl],a ; $C2XE (VRAM slot)
- pop hl
- ld a,$10
- add l
- ld l,a
- and a
- jr nz,.storeVRAMSlotsLoop
- scf
- ret
+ INCBIN "gfx/sprites/seel.2bpp"
-; Chooses the correct sprite set ID depending on the player's position within
-; the map for maps with two sprite sets.
-GetSplitMapSpriteSetID: ; 17a1a (5:7a1a)
- cp a,$f8
- jr z,.route20
- ld hl,SplitMapSpriteSets
- and a,$0f
- dec a
- sla a
- sla a
- add l
- ld l,a
- jr nc,.noCarry
- inc h
-.noCarry
- ld a,[hli] ; determines whether the map is split East/West or North/South
- cp a,$01
- ld a,[hli] ; position of dividing line
- ld b,a
- jr z,.eastWestDivide
-.northSouthDivide
- ld a,[W_YCOORD]
- jr .compareCoord
-.eastWestDivide
- ld a,[W_XCOORD]
-.compareCoord
- cp b
- jr c,.loadSpriteSetID
-; if in the East side or South side
- inc hl
-.loadSpriteSetID
- ld a,[hl]
- ret
-; Uses sprite set $01 for West side and $0A for East side.
-; Route 20 is a special case because the two map sections have a more complex
-; shape instead of the map simply being split horizontally or vertically.
-.route20
- ld hl,W_XCOORD
- ld a,[hl]
- cp a,$2b
- ld a,$01
- ret c
- ld a,[hl]
- cp a,$3e
- ld a,$0a
- ret nc
- ld a,[hl]
- cp a,$37
- ld b,$08
- jr nc,.next
- ld b,$0d
-.next
- ld a,[W_YCOORD]
- cp b
- ld a,$0a
- ret c
- ld a,$01
- ret
+INCLUDE "engine/load_pokedex_tiles.asm"
-INCLUDE "data/sprite_sets.asm"
+INCLUDE "engine/overworld/map_sprites.asm"
-PrintEmotionBubble: ; 17c47 (5:7c47)
- ld a, [$cd50]
- ld c, a
- ld b, $0
- ld hl, EmotionBubblesPointerTable ; $7caf
- add hl, bc
- add hl, bc
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld hl, $8f80
- ld bc, (BANK(EmotionBubblesPointerTable) << 8) + $04
- call CopyVideoData
- ld a, [$cfcb]
- push af
- ld a, $ff
- ld [$cfcb], a
- ld a, [$d736]
- bit 6, a
- ld hl, $c38f
- ld de, $c39f
- jr z, .asm_17c7a
- ld hl, $c37f
- ld de, $c38f
-.asm_17c7a
- ld bc, $90
-.asm_17c7d
- ld a, [hl]
- ld [de], a
- dec hl
- dec de
- dec bc
- ld a, c
- or b
- jr nz, .asm_17c7d
- ld hl, $c104
- ld a, [$cd4f]
- swap a
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld b, a
- inc hl
- ld a, [hl]
- add $8
- ld c, a
- ld de, EmotionBubblesOAM ; $7cb5
- xor a
- call WriteOAMBlock
- ld c, $3c
- call DelayFrames
- pop af
- ld [$cfcb], a
- call DelayFrame
- jp UpdateSprites
-
-EmotionBubblesPointerTable: ; 17caf (5:7caf)
- dw EmotionBubbles
- dw EmotionBubbles + $40
- dw EmotionBubbles + $80
-
-EmotionBubblesOAM: ; 17cb5 (5:7cb5)
- db $F8,$00,$F9,$00
- db $FA,$00,$FB,$00
-
-EmotionBubbles: ; 17cbd (5:7cbd)
- INCBIN "gfx/emotion_bubbles.w16.2bpp"
-
-EvolveTradeMon: ; 17d7d (5:7d7d)
-; Verify the TradeMon's species name before
-; attempting to initiate a trade evolution.
-
-; The names of the trade evolutions in Blue (JP)
-; are checked. In that version, TradeMons that
-; can evolve are Graveler and Haunter.
+INCLUDE "engine/overworld/emotion_bubbles.asm"
-; In localization, this check was translated
-; before monster names were finalized.
-; Then, Haunter's name was "Spectre".
-; Since its name no longer starts with
-; "SP", it is prevented from evolving.
+INCLUDE "engine/evolve_trade.asm"
-; This may have been why Red/Green's trades
-; were used instead, where none can evolve.
+INCLUDE "engine/battle/5.asm"
-; This was fixed in Yellow.
-
- ld a, [wTradeMonNick]
-
- ; GRAVELER
- cp "G"
- jr z, .ok
-
- ; "SPECTRE" (HAUNTER)
- cp "S"
- ret nz
- ld a, [wTradeMonNick + 1]
- cp "P"
- ret nz
-
-.ok
- ld a, [W_NUMINPARTY] ; $d163
- dec a
- ld [wWhichPokemon], a ; $cf92
- ld a, $1
- ld [$ccd4], a
- ld a, $32
- ld [W_ISLINKBATTLE], a ; $d12b
- callab Func_3ad0e
- xor a
- ld [W_ISLINKBATTLE], a ; $d12b
- jp Func_2307
-
-SubstituteEffectHandler: ; 17dad (5:7dad)
- ld c, 50
- call DelayFrames
- ld hl, W_PLAYERMONMAXHP
- ld de, wPlayerSubstituteHP
- ld bc, W_PLAYERBATTSTATUS2
- ld a, [$fff3] ;whose turn?
- and a
- jr z, .notEnemy
- ld hl, W_ENEMYMONMAXHP
- ld de, wEnemySubstituteHP
- ld bc, W_ENEMYBATTSTATUS2
-.notEnemy
- ld a, [bc] ;load flags
- bit 4, a ;user already has substitute?
- jr nz, .alreadyHasSubstitute ;skip this code if so
- ;user doesn't have a substitute [yet]
- push bc
- ld a, [hli] ;load max hp
- ld b, [hl]
- srl a ;max hp / 4, [quarter health to remove from user]
- rr b
- srl a
- rr b
- push de
- ld de, $fff2 ;subtract 8 to point to [current hp] instead of [max hp]
- add hl, de ;HL -= 8
- pop de
- ld a, b
- ld [de], a ;save copy of HP to subtract in ccd7/ccd8 [how much HP substitute has]
- ld a, [hld] ;load current hp
- sub b ;subtract [max hp / 4]
- ld d, a ;save low byte result in D
- ld a, [hl]
- sbc a, 0 ;borrow from high byte if needed
- pop bc
- jr c, .notEnoughHP ;underflow means user would be left with negative health
- ;bug: note since it only brances on carry, it will possibly leave user with 0HP
-.userHasZeroOrMoreHP
- ldi [hl], a ;store high byte HP
- ld [hl], d ;store low byte HP
- ld h, b
- ld l, c
- set 4, [hl] ;set bit 4 of flags, user now has substitute
- ld a, [$d355] ;load options
- bit 7, a ;battle animation is enabled?
- ld hl, Func_3fba8 ; $7ba8 ;animation enabled: 0F:7BA8
- ld b, BANK(Func_3fba8)
- jr z, .animationEnabled
- ld hl, AnimationSubstitute ;animation disabled: 1E:56E0
- ld b, BANK(AnimationSubstitute)
-.animationEnabled
- call Bankswitch ;jump to routine depending on animation setting
- ld hl, SubstituteText
- call PrintText
- ld hl, Func_3cd5a
- ld b, BANK(Func_3cd5a)
- jp Bankswitch
-.alreadyHasSubstitute
- ld hl, HasSubstituteText
- jr .printText
-.notEnoughHP
- ld hl, TooWeakSubstituteText
-.printText
- jp PrintText
-
-SubstituteText: ; 17e1d (5:7e1d)
- TX_FAR _SubstituteText
- db "@"
-
-HasSubstituteText: ; 17e22 (5:7e22)
- TX_FAR _HasSubstituteText
- db "@"
-
-TooWeakSubstituteText: ; 17e27 (5:7e27)
- TX_FAR _TooWeakSubstituteText
- db "@"
-
-ActivatePC: ; 17e2c (5:7e2c)
- call SaveScreenTilesToBuffer2 ;XXX: copy background from wTileMap to wTileMapBackup2
- ld a, (SFX_02_45 - SFX_Headers_02) / 3
- call PlaySound ;XXX: play sound or stop music
- ld hl, TurnedOnPC1Text
- call PrintText
- call WaitForSoundToFinish ;XXX: wait for sound to be done
- ld hl, wFlags_0xcd60
- set 3, [hl]
- call LoadScreenTilesFromBuffer2 ;XXX: restore saved screen
- call Delay3
-PCMainMenu: ; 17e48 (5:7e48)
- callba Func_213c8
- ld hl, wFlags_0xcd60
- set 5, [hl]
- call HandleMenuInput
- bit 1, a ;if player pressed B
- jp nz, LogOff
- ld a, [wMaxMenuItem]
- cp a, 2
- jr nz, .next ;if not 2 menu items (not counting log off) (2 occurs before you get the pokedex)
- ld a, [wCurrentMenuItem]
- and a
- jp z, BillsPC ;if current menu item id is 0, it's bills pc
- cp a, 1
- jr z, .playersPC ;if current menu item id is 1, it's players pc
- jp LogOff ;otherwise, it's 2, and you're logging off
-.next
- cp a, 3
- jr nz, .next2 ;if not 3 menu items (not counting log off) (3 occurs after you get the pokedex, before you beat the pokemon league)
- ld a, [wCurrentMenuItem]
- and a
- jp z, BillsPC ;if current menu item id is 0, it's bills pc
- cp a, 1
- jr z, .playersPC ;if current menu item id is 1, it's players pc
- cp a, 2
- jp z, OaksPC ;if current menu item id is 2, it's oaks pc
- jp LogOff ;otherwise, it's 3, and you're logging off
-.next2
- ld a, [wCurrentMenuItem]
- and a
- jp z, BillsPC ;if current menu item id is 0, it's bills pc
- cp a, 1
- jr z, .playersPC ;if current menu item id is 1, it's players pc
- cp a, 2
- jp z, OaksPC ;if current menu item id is 2, it's oaks pc
- cp a, 3
- jp z, PKMNLeague ;if current menu item id is 3, it's pkmnleague
- jp LogOff ;otherwise, it's 4, and you're logging off
-.playersPC
- ld hl, wFlags_0xcd60
- res 5, [hl]
- set 3, [hl]
- ld a, (SFX_02_47 - SFX_Headers_02) / 3
- call PlaySound ;XXX: play sound or stop music
- call WaitForSoundToFinish ;XXX: wait for sound to be done
- ld hl, AccessedMyPCText
- call PrintText
- callba PlayerPC
- jr ReloadMainMenu
-OaksPC: ; 17ec0 (5:7ec0)
- ld a, (SFX_02_47 - SFX_Headers_02) / 3
- call PlaySound ;XXX: play sound or stop music
- call WaitForSoundToFinish ;XXX: wait for sound to be done
- callba Func_1e915
- jr ReloadMainMenu
-PKMNLeague: ; 17ed2 (5:7ed2)
- ld a, (SFX_02_47 - SFX_Headers_02) / 3
- call PlaySound ;XXX: play sound or stop music
- call WaitForSoundToFinish ;XXX: wait for sound to be done
- callba PKMNLeaguePC
- jr ReloadMainMenu
-BillsPC: ; 17ee4 (5:7ee4)
- ld a, (SFX_02_47 - SFX_Headers_02) / 3
- call PlaySound ;XXX: play sound or stop music
- call WaitForSoundToFinish ;XXX: wait for sound to be done
- ld a, [$D7F1] ;has to do with having met Bill
- bit 0, a
- jr nz, .billsPC ;if you've met bill, use that bill's instead of someone's
- ld hl, AccessedSomeonesPCText
- jr .printText
-.billsPC
- ld hl, AccessedBillsPCText
-.printText
- call PrintText
- callba BillsPC_
-ReloadMainMenu: ; 17f06 (5:7f06)
- xor a
- ld [$CC3C], a
- call ReloadMapData
- call UpdateSprites ;XXX: moves sprites
- jp PCMainMenu
-LogOff: ; 17f13 (5:7f13)
- ld a, (SFX_02_46 - SFX_Headers_02) / 3
- call PlaySound ;XXX: play sound or stop music
- call WaitForSoundToFinish ;XXX: wait for sound to be done
- ld hl, wFlags_0xcd60
- res 3, [hl]
- res 5, [hl]
- ret
-
-TurnedOnPC1Text: ; 17f23 (5:7f23)
- TX_FAR _TurnedOnPC1Text
- db "@"
-
-AccessedBillsPCText: ; 17f28 (5:7f28)
- TX_FAR _AccessedBillsPCText
- db "@"
-
-AccessedSomeonesPCText: ; 17f2d (5:7f2d)
- TX_FAR _AccessedSomeonesPCText
- db "@"
-
-AccessedMyPCText: ; 17f32 (5:7f32)
- TX_FAR _AccessedMyPCText
- db "@"
-
-; removes one of the specified item ID [$FFdb] from bag (if existent)
-RemoveItemByID: ; 17f37 (5:7f37)
- ld hl, wBagItems ; $d31e
- ld a, [$ffdb]
- ld b, a
- xor a
- ld [$ffdc], a
-.asm_17f40
- ld a, [hli]
- cp $ff
- ret z
- cp b
- jr z, .asm_17f4f
- inc hl
- ld a, [$ffdc]
- inc a
- ld [$ffdc], a
- jr .asm_17f40
-.asm_17f4f
- ld a, $1
- ld [$cf96], a
- ld a, [$ffdc]
- ld [wWhichPokemon], a ; $cf92
- ld hl, wNumBagItems ; $d31d
- jp RemoveItemFromInventory
+INCLUDE "engine/menu/pc.asm"
SECTION "bank6",ROMX,BANK[$6]
@@ -26926,67 +16086,7 @@ INCLUDE "data/mapObjects/fuchsiacity.asm"
FuchsiaCityBlocks: ; 18c86 (6:4c86)
INCBIN "maps/fuchsiacity.blk"
-Func_18dee: ; 18dee (6:4dee)
- call Func_18e36
- ld a, [$d732]
- bit 0, a
- ret z
- ld a, [W_PLAYTIMEMINUTES] ; $da42
- and a
- ret nz
- ld a, [W_PLAYTIMEFRAMES] ; $da45
- inc a
- ld [W_PLAYTIMEFRAMES], a ; $da45
- cp $3c
- ret nz
- xor a
- ld [W_PLAYTIMEFRAMES], a ; $da45
- ld a, [W_PLAYTIMESECONDS] ; $da44
- inc a
- ld [W_PLAYTIMESECONDS], a ; $da44
- cp $3c
- ret nz
- xor a
- ld [W_PLAYTIMESECONDS], a ; $da44
- ld a, [$da43]
- inc a
- ld [$da43], a
- cp $3c
- ret nz
- xor a
- ld [$da43], a
- ld a, [$da41]
- inc a
- ld [$da41], a
- cp $ff
- ret nz
- ld a, $ff
- ld [W_PLAYTIMEMINUTES], a ; $da42
- ret
-
-Func_18e36: ; 18e36 (6:4e36)
- ld a, [$d13a]
- and a
- jr nz, .asm_18e40
- ld a, $ff
- jr .asm_18e41
-.asm_18e40
- dec a
-.asm_18e41
- ld [$d13a], a
- and a
- ret nz
- ld a, [$d730]
- res 1, a
- res 2, a
- bit 5, a
- res 5, a
- ld [$d730], a
- ret z
- xor a
- ld [H_NEWLYPRESSEDBUTTONS], a
- ld [H_CURRENTPRESSEDBUTTONS], a
- ret
+INCLUDE "engine/play_time.asm"
INCLUDE "scripts/pallettown.asm"
@@ -27056,474 +16156,11 @@ INCLUDE "data/mapObjects/silphco6.asm"
SilphCo6Blocks: ; 1a36b (6:636b)
INCBIN "maps/silphco6.blk"
-Func_1a3e0: ; 1a3e0 (6:63e0)
- ld hl, $d730
- res 1, [hl]
- call Func_1a609
- jr nc, .asm_1a406
- ld a, $fc
- ld [wJoypadForbiddenButtonsMask], a
- ld hl, $d736
- set 1, [hl]
- ld a, $1
- ld [$cd38], a
- ld a, $80
- ld [$ccd3], a
- xor a
- ld [$c102], a
- call Func_3486
- ret
-.asm_1a406
- xor a
- ld [$cd3a], a
- ld [$cd38], a
- ld [$ccd3], a
- ld hl, $d736
- res 0, [hl]
- res 1, [hl]
- ld hl, $d730
- res 7, [hl]
- ret
-
-Func_1a41d: ; 1a41d (6:641d)
- ld hl, $d730
- res 7, [hl]
- ld hl, $d72e
- res 7, [hl]
- ld hl, $d736
- res 0, [hl]
- res 1, [hl]
- xor a
- ld [$cf17], a
- ld [$cc57], a
- ld [$cf10], a
- ld [$cd3a], a
- ld [$cd38], a
- ld [$ccd3], a
- ret
-
-PointerTable_1a442: ; 1a442 (6:6442)
- dw Func_1a44c
- dw Func_1a485
- dw Func_1a4a1
- dw Func_1a4a6
- dw Func_1a4f4
-
-Func_1a44c: ; 1a44c (6:644c)
- ld a, [W_XCOORD] ; $d362
- sub $a
- ld [$cca1], a
- jr z, .asm_1a475
- ld b, $0
- ld c, a
- ld hl, $cc97
- ld a, $80
- call FillMemory
- ld [hl], $ff
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- ld de, $cc97
- call MoveSprite
- ld a, $1
- ld [$cf10], a
- jr .asm_1a47a
-.asm_1a475
- ld a, $3
- ld [$cf10], a
-.asm_1a47a
- ld hl, W_FLAGS_D733
- set 1, [hl]
- ld a, $fc
- ld [wJoypadForbiddenButtonsMask], a
- ret
-
-Func_1a485: ; 1a485 (6:6485)
- ld a, [$d730]
- bit 0, a
- ret nz
- ld a, [$cca1]
- ld [$cd38], a
- ld [$ff95], a
- ld a, $23
- call Predef
- call Func_3486
- ld a, $2
- ld [$cf10], a
- ret
-
-Func_1a4a1: ; 1a4a1 (6:64a1)
- ld a, [$cd38]
- and a
- ret nz
-
-Func_1a4a6: ; 1a4a6 (6:64a6)
- xor a
- ld [$cd3b], a
- ld a, [$cf13]
- swap a
- ld [$cf17], a
- xor a
- ld [$c206], a
- ld hl, $ccd3
- ld de, RLEList_1a4e9
- call DecodeRLEList
- dec a
- ld [$cd38], a
- ld hl, $cc97
- ld de, RLEList_1a4dc
- call DecodeRLEList
- ld hl, $d72e
- res 7, [hl]
- ld hl, $d730
- set 7, [hl]
- ld a, $4
- ld [$cf10], a
- ret
-
-RLEList_1a4dc: ; 1a4dc (6:64dc)
- db $00, $05
- db $80, $01
- db $00, $05
- db $C0, $03
- db $40, $01
- db $E0, $01
- db $FF
-
-RLEList_1a4e9: ; 1a4e9 (6:64e9)
- db $40, $02
- db $10, $03
- db $80, $05
- db $20, $01
- db $80, $06
- db $FF
-
-Func_1a4f4: ; 1a4f4 (6:64f4)
- ld a, [$cd38]
- and a
- ret nz
- ld a, $0
- ld [$cc4d], a
- ld a, $11
- call Predef ; indirect jump to RemoveMissableObject (f1d7 (3:71d7))
- ld hl, $d730
- res 7, [hl]
- ld hl, $d72e
- res 7, [hl]
- jp Func_314e
+INCLUDE "engine/overworld/npc_movement.asm"
-PointerTable_1a510: ; 1a510 (6:6510)
- dw Func_1a514
- dw Func_1a56b
+INCLUDE "engine/overworld/doors.asm"
-Func_1a514: ; 1a514 (6:6514)
- ld a, Bank(Func_9876)
- ld [$c0ef], a
- ld [$c0f0], a
- ld a, MUSIC_MUSEUM_GUY
- ld [$c0ee], a
- call PlaySound
- ld a, [$cf13]
- swap a
- ld [$cf17], a
- call Func_3486
- ld hl, $ccd3
- ld de, RLEList_PewterMuseumPlayer
- call DecodeRLEList
- dec a
- ld [$cd38], a
- xor a
- ld [$d12f], a
- ld a, $4f
- call Predef
- ld hl, $cc97
- ld de, RLEList_PewterMuseumGuy
- call DecodeRLEList
- ld hl, $d72e
- res 7, [hl]
- ld a, $1
- ld [$cf10], a
- ret
-
-RLEList_PewterMuseumPlayer: ; 1a559 (6:6559)
- db $00, $01
- db $40, $03
- db $20, $0D
- db $40, $06
- db $FF
-
-RLEList_PewterMuseumGuy: ; 1a562 (6:6562)
- db $40, $06
- db $80, $0D
- db $40, $03
- db $80, $01
- db $FF
-
-Func_1a56b: ; 1a56b (6:656b)
- ld a, [$cd38]
- and a
- ret nz
- ld hl, $d730
- res 7, [hl]
- ld hl, $d72e
- res 7, [hl]
- jp Func_314e
-
-PointerTable_1a57d: ; 1a57d (6:657d)
- dw Func_1a581
- dw Func_1a56b
-
-Func_1a581: ; 1a581 (6:6581)
- ld a, Bank(Func_9876)
- ld [$c0ef], a
- ld [$c0f0], a
- ld a, MUSIC_MUSEUM_GUY
- ld [$c0ee], a
- call PlaySound
- ld a, [$cf13]
- swap a
- ld [$cf17], a
- xor a
- ld [$c206], a
- ld hl, $ccd3
- ld de, RLEList_PewterGymPlayer
- call DecodeRLEList
- dec a
- ld [$cd38], a
- ld a, $1
- ld [$d12f], a
- ld a, $4f
- call Predef
- ld hl, $cc97
- ld de, RLEList_PewterGymGuy
- call DecodeRLEList
- ld hl, $d72e
- res 7, [hl]
- ld hl, $d730
- set 7, [hl]
- ld a, $1
- ld [$cf10], a
- ret
-
-RLEList_PewterGymPlayer: ; 1a5cd (6:65cd)
- db $00, $01
- db $10, $02
- db $80, $05
- db $20, $0B
- db $40, $05
- db $20, $0F
- db $FF
-
-RLEList_PewterGymGuy: ; 1a5da (6:65da)
- db $00, $02
- db $80, $0F
- db $40, $05
- db $80, $0B
- db $00, $05
- db $C0, $03
- db $FF
-
-; XXX why would this function want to return on POKEMONTOWER_7?
-Func_1a5e7: ; 1a5e7 (6:65e7)
- ld a, [W_CURMAP] ; $d35e
- cp POKEMONTOWER_7
- ret z
- ld hl, RivalIDs ; $6605
- ld a, [wEngagedTrainerClass]
- ld b, a
-.loop
- ld a, [hli]
- cp $ff
- jr z, .notRival
- cp b
- ret z
- jr .loop
-.notRival
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- jp SetSpriteMovementBytesToFF
-
-RivalIDs: ; 1a605 (6:6605)
- db SONY1 + $c8
- db SONY2 + $c8
- db SONY3 + $c8
- db $ff
-
-Func_1a609: ; 1a609 (6:6609)
- push de
- ld hl, DoorTileIDPointers ; $662c
- ld a, [W_CURMAPTILESET] ; $d367
- ld de, $3
- call IsInArray
- pop de
- jr nc, .asm_1a62a
- inc hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- FuncCoord 8, 9 ; $c45c
- ld a, [Coord]
- ld b, a
-.asm_1a621
- ld a, [hli]
- and a
- jr z, .asm_1a62a
- cp b
- jr nz, .asm_1a621
- scf
- ret
-.asm_1a62a
- and a
- ret
-
-DoorTileIDPointers: ; 1a62c (6:662c)
- db OVERWORLD
- dw OverworldDoorTileIDs
- db FOREST
- dw ForestDoorTileIDs
- db MART
- dw MartDoorTileIDs
- db HOUSE
- dw HouseDoorTileIDs
- db FOREST_GATE
- dw TilesetMuseumDoorTileIDs
- db MUSEUM
- dw TilesetMuseumDoorTileIDs
- db GATE
- dw TilesetMuseumDoorTileIDs
- db SHIP
- dw ShipDoorTileIDs
- db LOBBY
- dw LobbyDoorTileIDs
- db MANSION
- dw MansionDoorTileIDs
- db LAB
- dw LabDoorTileIDs
- db FACILITY
- dw FacilityDoorTileIDs
- db PLATEAU
- dw PlateauDoorTileIDs
- db $ff
-
-OverworldDoorTileIDs: ; 1a654 (6:6654)
- db $1B,$58,$00
-
-ForestDoorTileIDs: ; 1a657 (6:6657)
- db $3a,$00
-
-MartDoorTileIDs: ; 1a659 (6:6659)
- db $5e,$00
-
-HouseDoorTileIDs: ; 1a65b (6:665b)
- db $54,$00
-
-TilesetMuseumDoorTileIDs: ; 1a65d (6:665d)
- db $3b,$00
-
-ShipDoorTileIDs: ; 1a65f (6:665f)
- db $1e,$00
-
-LobbyDoorTileIDs: ; 1a661 (6:6661)
- db $1c,$38,$1a,$00
-
-MansionDoorTileIDs: ; 1a665 (6:6665)
- db $1a,$1c,$53,$00
-
-LabDoorTileIDs: ; 1a669 (6:6669)
- db $34,$00
-
-FacilityDoorTileIDs: ; 1a66b (6:666b)
- db $43,$58,$1b,$00
-
-PlateauDoorTileIDs: ; 1a66f (6:666f)
- db $3b,$1b,$00
-
-Func_1a672: ; 1a672 (6:6672)
- ld a, [$d736]
- bit 6, a
- ret nz
- ld a, [W_CURMAPTILESET] ; $d367
- and a ; OVERWORLD
- ret nz
- ld a, $35
- call Predef ; indirect jump to Func_c586 (c586 (3:4586))
- ld a, [$c109]
- ld b, a
- FuncCoord 8, 9 ; $c45c
- ld a, [Coord]
- ld c, a
- ld a, [$cfc6]
- ld d, a
- ld hl, LedgeTiles ; $66cf
-.asm_1a691
- ld a, [hli]
- cp $ff
- ret z
- cp b
- jr nz, .asm_1a6a4
- ld a, [hli]
- cp c
- jr nz, .asm_1a6a5
- ld a, [hli]
- cp d
- jr nz, .asm_1a6a6
- ld a, [hl]
- ld e, a
- jr .asm_1a6a9
-.asm_1a6a4
- inc hl
-.asm_1a6a5
- inc hl
-.asm_1a6a6
- inc hl
- jr .asm_1a691
-.asm_1a6a9
- ld a, [H_CURRENTPRESSEDBUTTONS]
- and e
- ret z
- ld a, $ff
- ld [wJoypadForbiddenButtonsMask], a
- ld hl, $d736
- set 6, [hl]
- call Func_3486
- ld a, e
- ld [$ccd3], a
- ld [$ccd4], a
- ld a, $2
- ld [$cd38], a
- call LoadHoppingShadowOAM
- ld a, (SFX_02_4e - SFX_Headers_02) / 3
- call PlaySound
- ret
-
- ; (player direction) (tile player standing on) (ledge tile) (input required)
-LedgeTiles: ; 1a6cf (6:66cf)
- db $00,$2C,$37,$80
- db $00,$39,$36,$80
- db $00,$39,$37,$80
- db $08,$2C,$27,$20
- db $08,$39,$27,$20
- db $0C,$2C,$0D,$10
- db $0C,$2C,$1D,$10
- db $0C,$39,$0D,$10
- db $FF
-
-LoadHoppingShadowOAM: ; 1a6f0 (6:66f0)
- ld hl, $8ff0
- ld de, LedgeHoppingShadow ; $6708
- ld bc, (BANK(LedgeHoppingShadow) << 8) + $01
- call CopyVideoDataDouble
- ld a, $9
- ld bc, $5448 ; b, c = y, x coordinates of shadow
- ld de, LedgeHoppingShadowOAM ; $6710
- call WriteOAMBlock
- ret
-
-LedgeHoppingShadow: ; 1a708 (6:6708)
- INCBIN "gfx/ledge_hopping_shadow.1bpp"
-
-LedgeHoppingShadowOAM: ; 1a710 (6:6710)
- db $FF,$10,$FF,$20
- db $FF,$40,$FF,$60
+INCLUDE "engine/overworld/ledges.asm"
SECTION "bank7",ROMX,BANK[$7]
@@ -27574,79 +16211,9 @@ DiglettsCaveRoute2Blocks: ; 0x1c20e size=16
INCLUDE "text/monster_names.asm"
-Func_1c98a: ; 1c98a (7:498a)
- call ClearScreen
- call GoPAL_SET_CF1C
- call LoadFontTilePatterns
- call LoadTextBoxTilePatterns
- ld hl, ClearSaveDataText
- call PrintText
- FuncCoord 14, 7 ; $c43a
- ld hl, Coord
- ld bc, $80f
- ld a, $7
- ld [$d12c], a
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jp z, InitGame
- callba Func_73b6a
- jp InitGame
+INCLUDE "engine/clear_save.asm"
-ClearSaveDataText: ; 1c9c1 (7:49c1)
- TX_FAR _ClearSaveDataText
- db "@"
-
-Func_1c9c6: ; 1c9c6 (7:49c6)
- ld hl, WhichFloorText
- call PrintText
- ld hl, $cf7b
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
- ld a, [wListScrollOffset] ; $cc36
- push af
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld [wListScrollOffset], a ; $cc36
- ld [$cf93], a
- ld a, $4
- ld [wListMenuID], a ; $cf94
- call DisplayListMenuID
- pop bc
- ld a, b
- ld [wListScrollOffset], a ; $cc36
- ret c
- ld hl, $d126
- set 7, [hl]
- ld hl, $cc5b
- ld a, [wWhichPokemon] ; $cf92
- add a
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hli]
- ld b, a
- ld a, [hl]
- ld c, a
- ld hl, $d3af
- call Func_1ca0d
-
-Func_1ca0d: ; 1ca0d (7:4a0d)
- inc hl
- inc hl
- ld a, b
- ld [hli], a
- ld a, c
- ld [hli], a
- ret
-
-WhichFloorText: ; 1ca14 (7:4a14)
- TX_FAR _WhichFloorText
- db "@"
+INCLUDE "engine/predefs7.asm"
INCLUDE "scripts/cinnabarisland.asm"
@@ -27865,510 +16432,9 @@ INCLUDE "data/mapObjects/billshouse.asm"
BillsHouseBlocks: ; 1e905 (7:6905)
INCBIN "maps/billshouse.blk"
-Func_1e915: ; 1e915 (7:6915)
- call SaveScreenTilesToBuffer2
- ld hl, AccessedOaksPCText
- call PrintText
- ld hl, GetDexRatedText
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jr nz, .asm_1e932
- ld a, $56
- call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
-.asm_1e932
- ld hl, ClosedOaksPCText
- call PrintText
- jp LoadScreenTilesFromBuffer2
-
-GetDexRatedText: ; 1e93b (7:693b)
- TX_FAR _GetDexRatedText
- db "@"
-
-ClosedOaksPCText: ; 1e940 (7:6940)
- TX_FAR _ClosedOaksPCText
- db $0d,"@"
-
-AccessedOaksPCText: ; 1e946 (7:6946)
- TX_FAR _AccessedOaksPCText
- db "@"
-
-PrintNewBikeText: ; 1e94b (7:694b)
- call EnableAutoTextBoxDrawing
- ld a, $39
- jp PrintPredefTextID
-
-NewBicycleText: ; 1e953 (7:6953)
- TX_FAR _NewBicycleText
- db "@"
-
-DisplayOakLabLeftPoster: ; 1e958 (7:6958)
- call EnableAutoTextBoxDrawing
- ld a, $05 ; PushStartText
- jp PrintPredefTextID
-
-PushStartText: ; 1e960 (7:6960)
- TX_FAR _PushStartText
- db "@"
-
-DisplayOakLabRightPoster: ; 1e965 (7:6965)
- call EnableAutoTextBoxDrawing
- ld hl, wPokedexOwned
- ld b, wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- ld a, [$d11e]
- cp $2
- ld a, $6 ; SaveOptionText
- jr c, .asm_1e97b
- ld a, $7 ; StrengthsAndWeaknessesText
-.asm_1e97b
- jp PrintPredefTextID
-
-SaveOptionText: ; 1e97e (7:697e)
- TX_FAR _SaveOptionText
- db "@"
-
-StrengthsAndWeaknessesText: ; 1e983 (7:6983)
- TX_FAR _StrengthsAndWeaknessesText
- db "@"
-
-Func_1e988: ; 1e988 (7:6988)
- ld hl, $d790
- bit 7, [hl]
- jr z, asm_1e9ab
- ld a, [W_NUMSAFARIBALLS] ; $da47
- and a
- jr z, asm_1e9b0
- jr asm_1e9ab
-
-Func_1e997: ; 1e997 (7:6997)
- ld a, [wSafariSteps] ; $d70d
- ld b, a
- ld a, [wSafariSteps + 1] ; $d70e
- ld c, a
- or b
- jr z, asm_1e9b0
- dec bc
- ld a, b
- ld [wSafariSteps], a ; $d70d
- ld a, c
- ld [wSafariSteps + 1], a ; $d70e
-asm_1e9ab: ; 1e9ab (7:69ab)
- xor a
- ld [$da46], a
- ret
-asm_1e9b0: ; 1e9b0 (7:69b0)
- call EnableAutoTextBoxDrawing
- xor a
- ld [wMusicHeaderPointer], a
- dec a
- call PlaySound
- ld c, BANK(SFX_02_5f)
- ld a, (SFX_02_5f - SFX_Headers_02) / 3
- call PlayMusic
-.asm_1e9c2
- ld a, [$c02a]
- cp $b9
- jr nz, .asm_1e9c2
- ld a, $d3
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call DisplayTextID
- xor a
- ld [$d528], a
- ld a, $9c
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld a, $3
- ld [$d42f], a
- ld a, $5
- ld [W_SAFARIZONEENTRANCECURSCRIPT], a
- ld hl, $d790
- set 6, [hl]
- ld a, $1
- ld [$da46], a
- ret
-
-Func_1e9ed: ; 1e9ed (7:69ed)
- xor a
- ld [wJoypadForbiddenButtonsMask], a
- ld hl, SafariGameOverText
- jp PrintText
-
-SafariGameOverText: ; 1e9f7 (7:69f7)
- db $08 ; asm
- ld a, [W_NUMSAFARIBALLS] ; $da47
- and a
- jr z, .asm_1ea04
- ld hl, TimesUpText
- call PrintText
-.asm_1ea04
- ld hl, GameOverText
- call PrintText
- jp TextScriptEnd
-
-TimesUpText: ; 1ea0d (7:6a0d)
- TX_FAR _TimesUpText
- db "@"
-
-GameOverText: ; 1ea12 (7:6a12)
- TX_FAR _GameOverText
- db "@"
-
-PrintCinnabarQuiz: ; 1ea17 (7:6a17)
- ld a, [$c109]
- cp $4
- ret nz
- call EnableAutoTextBoxDrawing
- ld a, $31
- jp PrintPredefTextID
-
-CinnabarGymQuiz: ; 1ea25 (7:6a25)
- db $08 ; asm
- xor a
- ld [$da38], a
- ld a, [wWhichTrade] ; $cd3d
- push af
- and $f
- ld [$ffdb], a
- pop af
- and $f0
- swap a
- ld [$ffdc], a
- ld hl, CinnabarGymQuizIntroText
- call PrintText
- ld a, [$ffdb]
- dec a
- add a
- ld d, $0
- ld e, a
- ld hl, CinnabarQuizQuestions
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call PrintText
- ld a, $1
- ld [$cc3c], a
- call Func_1ea92
- jp TextScriptEnd
-
-CinnabarGymQuizIntroText: ; 1ea5b (7:6a5b)
- TX_FAR _CinnabarGymQuizIntroText
- db "@"
-
-CinnabarQuizQuestions: ; 1ea60 (7:6a60)
- dw CinnabarQuizQuestionsText1
- dw CinnabarQuizQuestionsText2
- dw CinnabarQuizQuestionsText3
- dw CinnabarQuizQuestionsText4
- dw CinnabarQuizQuestionsText5
- dw CinnabarQuizQuestionsText6
-
-CinnabarQuizQuestionsText1: ; 1ea6c (7:6a6c)
- TX_FAR _CinnabarQuizQuestionsText1
- db "@"
-
-CinnabarQuizQuestionsText2: ; 1ea71 (7:6a71)
- TX_FAR _CinnabarQuizQuestionsText2
- db "@"
-
-CinnabarQuizQuestionsText3: ; 1ea76 (7:6a76)
- TX_FAR _CinnabarQuizQuestionsText3
- db "@"
-
-CinnabarQuizQuestionsText4: ; 1ea7b (7:6a7b)
- TX_FAR _CinnabarQuizQuestionsText4
- db "@"
-
-CinnabarQuizQuestionsText5: ; 1ea80 (7:6a80)
- TX_FAR _CinnabarQuizQuestionsText5
- db "@"
-
-CinnabarQuizQuestionsText6: ; 1ea85 (7:6a85)
- TX_FAR _CinnabarQuizQuestionsText6
- db "@"
-
-Func_1ea8a: ; 1ea8a (7:6a8a)
- ld hl, $d79c
- ld a, $10
- jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
-
-Func_1ea92: ; 1ea92 (7:6a92)
- call YesNoChoice
- ld a, [$ffdc]
- ld c, a
- ld a, [wCurrentMenuItem] ; $cc26
- cp c
- jr nz, .asm_1eab8
- ld hl, $d126
- set 5, [hl]
- ld a, [$ffdb]
- ld [$ffe0], a
- ld hl, CinnabarGymQuizCorrectText
- call PrintText
- ld a, [$ffe0]
- ld c, a
- ld b, $1
- call Func_1ea8a
- jp Func_1eb0a
-.asm_1eab8
- call WaitForSoundToFinish
- ld a, (SFX_02_51 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld hl, CinnabarGymQuizIncorrectText
- call PrintText
- ld a, [$ffdb]
- add $2
- ld c, a
- ld b, $2
- ld hl, $d79a
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld a, c
- and a
- ret nz
- ld a, [$ffdb]
- add $2
- ld [$da38], a
- ret
-
-CinnabarGymQuizCorrectText: ; 1eae3 (7:6ae3)
- db $0b
- TX_FAR _CinnabarGymQuizCorrectText
- db $06,$08
-
- ld a, [$ffe0]
- ld c, a
- ld b, $2
- call Func_1ea8a
- ld a, c
- and a
- jp nz, TextScriptEnd
- call WaitForSoundToFinish
- ld a, (SFX_02_57 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-CinnabarGymQuizIncorrectText: ; 1eb05 (7:6b05)
- TX_FAR _CinnabarGymQuizIncorrectText
- db "@"
-
-Func_1eb0a: ; 1eb0a (7:6b0a)
- ld a, $6
- ld [$ffdb], a
-.asm_1eb0e
- ld a, [$ffdb]
- dec a
- add a
- add a
- ld d, $0
- ld e, a
- ld hl, CinnabarGymGateCoords ; $6b48
- add hl, de
- ld a, [hli]
- ld b, [hl]
- ld c, a
- inc hl
- ld a, [hl]
- ld [$d12f], a
- push bc
- ld a, [$ffdb]
- ld [$ffe0], a
- ld c, a
- ld b, $2
- call Func_1ea8a
- ld a, c
- and a
- jr nz, .asm_1eb36
- ld a, [$d12f]
- jr .asm_1eb38
-.asm_1eb36
- ld a, $e
-.asm_1eb38
- pop bc
- ld [$d09f], a
- ld a, $17
- call Predef ; indirect jump to Func_ee9e (ee9e (3:6e9e))
- ld hl, $ffdb
- dec [hl]
- jr nz, .asm_1eb0e
- ret
-
-CinnabarGymGateCoords: ; 1eb48 (7:6b48)
- ; format: x-coord, y-coord, direction, padding
- ; direction: $54 = horizontal gate, $5f = vertical gate
- db $09,$03,$54,$00
- db $06,$03,$54,$00
- db $06,$06,$54,$00
- db $03,$08,$5f,$00
- db $02,$06,$54,$00
- db $02,$03,$54,$00
-
-PrintMagazinesText: ; 1eb60 (7:6b60)
- call EnableAutoTextBoxDrawing
- ld a, $30
- call PrintPredefTextID
- ret
-
-MagazinesText: ; 1eb69 (7:6b69)
- TX_FAR _MagazinesText
- db "@"
-
-BillsHousePC: ; 1eb6e (7:6b6e)
- call EnableAutoTextBoxDrawing
- ld a, [$c109]
- cp $4
- ret nz
- ld a, [$d7f2]
- bit 7, a
- jr nz, .asm_1ebd2
- bit 3, a
- jr nz, .asm_1eb86
- bit 6, a
- jr nz, .asm_1eb8b
-.asm_1eb86
- ld a, $2d
- jp PrintPredefTextID
-.asm_1eb8b
- ld a, $1
- ld [$cc3c], a
- ld a, $2e
- call PrintPredefTextID
- ld c, $20
- call DelayFrames
- ld a, (SFX_02_3c - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld c, $50
- call DelayFrames
- ld a, (SFX_02_48 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld c, $30
- call DelayFrames
- ld a, (SFX_02_3c - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld c, $20
- call DelayFrames
- ld a, (SFX_02_3a - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- call Func_2307
- ld hl, $d7f2
- set 3, [hl]
- ret
-.asm_1ebd2
- ld a, $1
- ld [$cc3c], a
- ld a, $2f
- call PrintPredefTextID
- ret
-
-BillsHouseMonitorText: ; 1ebdd (7:6bdd)
- TX_FAR _BillsHouseMonitorText
- db "@"
-
-BillsHouseInitiatedText: ; 1ebe2 (7:6be2)
- TX_FAR _BillsHouseInitiatedText
- db $06
- db $08 ; asm
- ld a, $ff
- ld [$c0ee], a
- call PlaySound
- ld c, $10
- call DelayFrames
- ld a, (SFX_02_49 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- ld c, $3c
- call DelayFrames
- jp TextScriptEnd
-
-BillsHousePokemonList: ; 1ec05 (7:6c05)
- db $08 ; asm
- call SaveScreenTilesToBuffer1
- ld hl, BillsHousePokemonListText1
- call PrintText
- xor a
- ld [$d07c], a
- ld [$cc26], a
- ld [$cc2a], a
- ld a, $3
- ld [$cc29], a
- ld a, $4
- ld [$cc28], a
- ld a, $2
- ld [$cc24], a
- ld a, $1
- ld [$cc25], a
-.asm_1ec2d
- ld hl, $d730
- set 6, [hl]
- ld hl, wTileMap
- ld b, $a
- ld c, $9
- call TextBoxBorder
- ld hl, $c3ca
- ld de, BillsMonListText
- call PlaceString
- ld hl, BillsHousePokemonListText2
- call PrintText
- call SaveScreenTilesToBuffer2
- call HandleMenuInput
- bit 1, a
- jr nz, .asm_1ec74
- ld a, [$cc26]
- add EEVEE
- cp EEVEE
- jr z, .asm_1ec6c
- cp FLAREON
- jr z, .asm_1ec6c
- cp JOLTEON
- jr z, .asm_1ec6c
- cp VAPOREON
- jr z, .asm_1ec6c
- jr .asm_1ec74
-.asm_1ec6c
- call DisplayPokedex
- call LoadScreenTilesFromBuffer2
- jr .asm_1ec2d
-.asm_1ec74
- ld hl, $d730
- res 6, [hl]
- call LoadScreenTilesFromBuffer2
- jp TextScriptEnd
-
-BillsHousePokemonListText1: ; 1ec7f (7:6c7f)
- TX_FAR _BillsHousePokemonListText1
- db "@"
-
-BillsMonListText: ; 1ec84 (7:6c84)
- db "EEVEE"
- next "FLAREON"
- next "JOLTEON"
- next "VAPOREON"
- next "CANCEL@"
-
-BillsHousePokemonListText2: ; 1ecaa (7:6caa)
- TX_FAR _BillsHousePokemonListText2
- db "@"
-
-DisplayOakLabEmailText: ; 1ecaf (7:6caf)
- ld a, [$c109]
- cp $4
- ret nz
- call EnableAutoTextBoxDrawing
- ld a, $8 ; OakLabEmailText
- jp PrintPredefTextID
-
-OakLabEmailText: ; 1ecbd (7:6cbd)
- TX_FAR _OakLabEmailText
- db "@"
-
+INCLUDE "engine/menu/oaks_pc.asm"
+INCLUDE "engine/hidden_object_functions7.asm"
SECTION "bank9",ROMX,BANK[$9]
@@ -28489,188 +16555,7 @@ TangelaPicFront: ; 27b39 (9:7b39)
TangelaPicBack: ; 27ce7 (9:7ce7)
INCBIN "pic/monback/tangelab.pic"
-Func_27d6b: ; 27d6b (9:7d6b)
- call Load16BitRegisters
- push hl
- call GetMonHeader
- pop hl
- push hl
- ld a, [W_MONHTYPE1]
- call Func_27d89
- ld a, [W_MONHTYPE1]
- ld b, a
- ld a, [W_MONHTYPE2]
- cp b
- pop hl
- jr z, asm_27d8c
- ld bc, $28
- add hl, bc
-
-Func_27d89: ; 27d89 (9:7d89)
- push hl
- jr asm_27d9f
-asm_27d8c: ; 27d8c (9:7d8c)
- ld a, $7f
- ld bc, $13
- add hl, bc
- ld bc, $6
- jp FillMemory
-
-Func_27d98: ; 27d98 (9:7d98)
- call Load16BitRegisters
- push hl
- ld a, [W_PLAYERMOVETYPE] ; $cfd5
-asm_27d9f: ; 27d9f (9:7d9f)
- add a
- ld hl, TypeNamePointers ; $7dae
- ld e, a
- ld d, $0
- add hl, de
- ld a, [hli]
- ld e, a
- ld d, [hl]
- pop hl
- jp PlaceString
-
-INCLUDE "text/type_names.asm"
-
-SaveTrainerName: ; 27e4a (9:7e4a)
- ld hl,TrainerNamePointers
- ld a,[W_TRAINERCLASS]
- dec a
- ld c,a
- ld b,0
- add hl,bc
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld de,$CD6D
-.CopyCharacter
- ld a,[hli]
- ld [de],a
- inc de
- cp "@"
- jr nz,.CopyCharacter
- ret
-
-TrainerNamePointers: ; 27e64 (9:7e64)
-; what is the point of these?
- dw YoungsterName
- dw BugCatcherName
- dw LassName
- dw W_TRAINERNAME
- dw JrTrainerMName
- dw JrTrainerFName
- dw PokemaniacName
- dw SuperNerdName
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw BurglarName
- dw EngineerName
- dw JugglerXName
- dw W_TRAINERNAME
- dw SwimmerName
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw BeautyName
- dw W_TRAINERNAME
- dw RockerName
- dw JugglerName
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw BlackbeltName
- dw W_TRAINERNAME
- dw ProfOakName
- dw ChiefName
- dw ScientistName
- dw W_TRAINERNAME
- dw RocketName
- dw CooltrainerMName
- dw CooltrainerFName
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
- dw W_TRAINERNAME
-
-YoungsterName: ; 27ec2 (9:7ec2)
- db "YOUNGSTER@"
-BugCatcherName: ; 27ecc (9:7ecc)
- db "BUG CATCHER@"
-LassName: ; 27ed8 (9:7ed8)
- db "LASS@"
-JrTrainerMName: ; 27edd (9:7edd)
- db "JR.TRAINER♂@"
-JrTrainerFName: ; 27ee9 (9:7ee9)
- db "JR.TRAINER♀@"
-PokemaniacName: ; 27ef5 (9:7ef5)
- db "POKéMANIAC@"
-SuperNerdName: ; 27f00 (9:7f00)
- db "SUPER NERD@"
-BurglarName: ; 27f0b (9:7f0b)
- db "BURGLAR@"
-EngineerName: ; 27f13 (9:7f13)
- db "ENGINEER@"
-JugglerXName: ; 27f1c (9:7f1c)
- db "JUGGLER@"
-SwimmerName: ; 27f24 (9:7f24)
- db "SWIMMER@"
-BeautyName: ; 27f2c (9:7f2c)
- db "BEAUTY@"
-RockerName: ; 27f33 (9:7f33)
- db "ROCKER@"
-JugglerName: ; 27f3a (9:7f3a)
- db "JUGGLER@"
-BlackbeltName: ; 27f42 (9:7f42)
- db "BLACKBELT@"
-ProfOakName: ; 27f4c (9:7f4c)
- db "PROF.OAK@"
-ChiefName: ; 27f55 (9:7f55)
- db "CHIEF@"
-ScientistName: ; 27f5b (9:7f5b)
- db "SCIENTIST@"
-RocketName: ; 27f65 (9:7f65)
- db "ROCKET@"
-CooltrainerMName: ; 27f6c (9:7f6c)
- db "COOLTRAINER♂@"
-CooltrainerFName: ; 27f79 (9:7f79)
- db "COOLTRAINER♀@"
-
-FocusEnergyEffect_: ; 27f86 (9:7f86)
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_27f91
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
-.asm_27f91
- bit 2, [hl] ; is mon already using focus energy?
- jr nz, .asm_27fa5
- set 2, [hl] ; mon is now using focus energy
- callab Func_3fba8
- ld hl, GettingPumpedText ; $7fb2
- jp PrintText
-.asm_27fa5
- ld c, $32
- call DelayFrames
- ld hl, PrintButItFailedText_
- ld b, BANK(PrintButItFailedText_)
- jp Bankswitch
-
-GettingPumpedText: ; 27fb3 (9:7fb3)
- db $0a
- TX_FAR _GettingPumpedText
- db "@"
+INCLUDE "engine/battle/9.asm"
SECTION "bankA",ROMX,BANK[$A]
GrowlithePicFront: ; 28000 (a:4000)
@@ -28802,45 +16687,7 @@ MoltresPicFront: ; 2bbac (a:7bac)
MoltresPicBack: ; 2be02 (a:7e02)
INCBIN "pic/monback/moltresb.pic"
-LeechSeedEffect_: ; 2bea9 (a:7ea9)
- callab MoveHitTest
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr nz, .asm_2bee7
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
- ld de, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_2bec8
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
- ld de, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
-.asm_2bec8
- ld a, [de]
- cp GRASS
- jr z, .asm_2bee7
- inc de
- ld a, [de]
- cp GRASS
- jr z, .asm_2bee7
- bit 7, [hl]
- jr nz, .asm_2bee7
- set 7, [hl]
- callab Func_3fba8
- ld hl, WasSeededText ; $7ef2
- jp PrintText
-.asm_2bee7
- ld c, $32
- call DelayFrames
- ld hl, EvadedAttackText ; $7ef7
- jp PrintText
-
-WasSeededText: ; 2bef2 (a:7ef2)
- TX_FAR _WasSeededText
- db "@"
-
-EvadedAttackText: ; 2bef7 (a:7ef7)
- TX_FAR _EvadedAttackText
- db "@"
+INCLUDE "engine/battle/a.asm"
SECTION "bankB",ROMX,BANK[$B]
ArticunoPicFront: ; 2c000 (b:4000)
@@ -28982,24 +16829,7 @@ BeedrillPicBack: ; 2f980 (b:7980)
FossilKabutopsPic: ; 2f9e8 (b:79e8)
INCBIN "pic/bmon/fossilkabutops.pic"
-DisplayEffectiveness: ; 2fb7b (b:7b7b)
- ld a, [$D05B]
- and a, $7F
- cp a, $0A
- ret z
- ld hl, SupperEffectiveText
- jr nc, .done
- ld hl, NotVeryEffectiveText
-.done
- jp PrintText
-
-SupperEffectiveText: ; 2fb8e (b:7b8e)
- TX_FAR _SupperEffectiveText
- db "@"
-
-NotVeryEffectiveText: ; 2fb93 (b:7b93)
- TX_FAR _NotVeryEffectiveText
- db "@"
+INCLUDE "engine/battle/b.asm"
TrainerInfoTextBoxTileGraphics: ; 2fb98 (b:7b98)
INCBIN "gfx/trainer_info.2bpp"
@@ -29013,196 +16843,11 @@ CircleTile: ; 2fd88 (b:7d88)
BadgeNumbersTileGraphics: ; 2fd98 (b:7d98)
INCBIN "gfx/badge_numbers.2bpp"
-; checks if the mon in wWhichPokemon already knows the move in $d0e0
-CheckIfMoveIsKnown: ; 2fe18 (b:7e18)
- ld a, [wWhichPokemon]
- ld hl, W_PARTYMON1_MOVE1
- ld bc, $2c
- call AddNTimes
- ld a, [$d0e0]
- ld b, a
- ld c, $4 ; nubmer of moves
-.loop
- ld a, [hli]
- cp b
- jr z, .alreadyKnown ; found a match
- dec c
- jr nz, .loop
- and a
- ret
-.alreadyKnown
- ld hl, AlreadyKnowsText
- call PrintText
- scf
- ret
-
-AlreadyKnowsText: ; 2fe3b (b:7e3b)
- TX_FAR _AlreadyKnowsText
- db "@"
+INCLUDE "engine/items/tmhm.asm"
-; scales both uncompressed sprite chunks by two in every dimension (creating 2x2 output pixels per input pixel)
-; assumes that input sprite chunks are 4x4 tiles, and the rightmost and bottommost 4 pixels will be ignored
-; resulting in a 7*7 tile output sprite chunk
-ScaleSpriteByTwo: ; 2fe40 (b:7e40)
- ld de, S_SPRITEBUFFER1 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
- ld hl, S_SPRITEBUFFER0 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
- call ScaleLastSpriteColumnByTwo ; last tile column is special case
- call ScaleFirstThreeSpriteColumnsByTwo ; scale first 3 tile columns
- ld de, S_SPRITEBUFFER2 + (4*4*8) - 5 ; last byte of input data, last 4 rows already skipped
- ld hl, S_SPRITEBUFFER1 + SPRITEBUFFERSIZE - 1 ; end of destination buffer
- call ScaleLastSpriteColumnByTwo ; last tile column is special case
-
-ScaleFirstThreeSpriteColumnsByTwo: ; 2fe55 (b:7e55)
- ld b, $3 ; 3 tile columns
-.columnLoop
- ld c, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
-.columnInnerLoop
- push bc
- ld a, [de]
- ld bc, -(7*8)+1 ; $ffc9, scale lower nybble and seek to previous output column
- call ScalePixelsByTwo
- ld a, [de]
- dec de
- swap a
- ld bc, 7*8+1-2 ; $37, scale upper nybble and seek back to current output column and to the next 2 rows
- call ScalePixelsByTwo
- pop bc
- dec c
- jr nz, .columnInnerLoop
- dec de
- dec de
- dec de
- dec de
- ld a, b
- ld bc, -7*8 ; $ffc8, skip one output column (which has already been written along with the current one)
- add hl, bc
- ld b, a
- dec b
- jr nz, .columnLoop
- ret
+INCLUDE "engine/battle/b_2.asm"
-ScaleLastSpriteColumnByTwo: ; 2fe7d (b:7e7d)
- ld a, 4*8 - 4 ; $1c, 4 tiles minus 4 unused rows
- ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
- ld bc, -1 ; $ffff
-.columnInnerLoop
- ld a, [de]
- dec de
- swap a ; only high nybble contains information
- call ScalePixelsByTwo
- ld a, [H_SPRITEINTERLACECOUNTER] ; $ff8b
- dec a
- ld [H_SPRITEINTERLACECOUNTER], a ; $ff8b
- jr nz, .columnInnerLoop
- dec de ; skip last 4 rows of new column
- dec de
- dec de
- dec de
- ret
-
-; scales the given 4 bits in a (4x1 pixels) to 2 output bytes (8x2 pixels)
-; hl: destination pointer
-; bc: destination pointer offset (added after the two bytes have been written)
-ScalePixelsByTwo: ; 2fe97 (b:7e97)
- push hl
- and $f
- ld hl, DuplicateBitsTable
- add l
- ld l, a
- jr nc, .noCarry
- inc h
-.noCarry
- ld a, [hl]
- pop hl
- ld [hld], a ; write output byte twice to make it 2 pixels high
- ld [hl], a
- add hl, bc ; add offset
- ret
-
-; repeats each input bit twice
-DuplicateBitsTable: ; 2fea8 (b:7ea8)
- db $00, $03, $0c, $0f
- db $30, $33, $3c, $3f
- db $c0, $c3, $cc, $cf
- db $f0, $f3, $fc, $ff
-
-PayDayEffect_ ; 2feb8 (b:7eb8)
- xor a
- ld hl, $cd6d
- ld [hli], a
- ld a, [$fff3]
- and a
- ld a, [$d022]
- jr z, .asm_2fec8 ; 0x2fec3 $3
- ld a, [$cff3]
-.asm_2fec8
- add a
- ld [$ff98], a
- xor a
- ld [$ff95], a
- ld [$ff96], a
- ld [$ff97], a
- ld a, $64
- ld [$ff99], a
- ld b, $4
- call Divide
- ld a, [$ff98]
- ld [hli], a
- ld a, [$ff99]
- ld [$ff98], a
- ld a, $a
- ld [$ff99], a
- ld b, $4
- call Divide
- ld a, [$ff98]
- swap a
- ld b, a
- ld a, [$ff99]
- add b
- ld [hl], a
- ld de, $cce7
- ld c, $3
- ld a, $b
- call Predef
- ld hl, CoinsScatteredText ; $7f04
- jp PrintText
-
-CoinsScatteredText: ; 2ff04 (b:7f04)
- TX_FAR _CoinsScatteredText
- db "@"
-
-Func_2ff09 ; 2ff09 (b:7f09)
- ld a, [$c102]
- and $8
- jr z, .asm_2ff2e
- ld b, COIN_CASE
- ld a, $1c
- call Predef
- ld a, b
- and a
- ld b, $33
- jr z, .asm_2ff26
- ld hl, $d5a4
- ld a, [hli]
- or [hl]
- jr nz, .asm_2ff2e
- ld b, $32
-.asm_2ff26
- call EnableAutoTextBoxDrawing
- ld a, b
- call PrintPredefTextID
- xor a
-.asm_2ff2e
- ld [$cd3d], a
- ret
-
-GameCornerCoinCaseText: ; 2ff32 (b:7f32)
- TX_FAR _GameCornerCoinCaseText
- db "@"
-
-GameCornerNoCoinsText: ; 2ff37 (b:7f37)
- TX_FAR _GameCornerNoCoinsText
- db "@"
+INCLUDE "engine/game_corner_slots2.asm"
SECTION "bankC",ROMX,BANK[$C]
DodrioPicFront: ; 30000 (c:4000)
@@ -29326,64 +16971,7 @@ RedPicBack: ; 33e0a (c:7e0a)
OldManPic: ; 33e9a (c:7e9a)
INCBIN "pic/trainer/oldman.pic"
-MistEffect_: ; 33f2b (c:7f2b)
- ld hl, W_PLAYERBATTSTATUS2
- ld a, [$fff3]
- and a
- jr z, .asm_33f36
- ld hl, W_ENEMYBATTSTATUS2
-.asm_33f36
- bit 1, [hl] ; is mon protected by mist?
- jr nz, .asm_33f4a
- set 1, [hl] ; mon is now protected by mist
- callab Func_3fba8
- ld hl, ShroudedInMistText
- jp PrintText
-.asm_33f4a
- ld hl, PrintButItFailedText_
- ld b, BANK(PrintButItFailedText_)
- jp Bankswitch
-
-ShroudedInMistText: ; 33f52 (c:7f52)
- TX_FAR _ShroudedInMistText
- db "@"
-
-OneHitKOEffect_: ; 33f57 (c:7f57)
- ld hl, W_DAMAGE ; $d0d7
- xor a
- ld [hli], a
- ld [hl], a ; set the damage output to zero
- dec a
- ld [$d05e], a
- ld hl, $d02a
- ld de, $cffb
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_33f72
- ld hl, $cffb
- ld de, $d02a
-.asm_33f72
- ld a, [de]
- dec de
- ld b, a
- ld a, [hld]
- sub b
- ld a, [de]
- ld b, a
- ld a, [hl]
- sbc b
- jr c, .asm_33f8a
- ld hl, W_DAMAGE ; $d0d7
- ld a, $ff
- ld [hli], a
- ld [hl], a
- ld a, $2
- ld [$d05e], a
- ret
-.asm_33f8a
- ld a, $1
- ld [W_MOVEMISSED], a ; $d05f
- ret
+INCLUDE "engine/battle/c.asm"
SECTION "bankD",ROMX,BANK[$D]
BulbasaurPicFront: ; 34000 (d:4000)
@@ -29495,1328 +17083,17 @@ VictreebelPicFront: ; 36fea (d:6fea)
VictreebelPicBack: ; 371b2 (d:71b2)
INCBIN "pic/monback/victreebelb.pic"
+INCLUDE "engine/titlescreen2.asm"
-TitleScroll_WaitBall: ; 37244 (d:7244)
-; Wait around for the TitleBall animation to play out.
-; hi: speed
-; lo: duration
- db $05, $05, 0
-
-TitleScroll_In: ; 37247 (d:7247)
-; Scroll a TitleMon in from the right.
-; hi: speed
-; lo: duration
- db $a2, $94, $84, $63, $52, $31, $11, 0
-
-TitleScroll_Out: ; 3724f (d:724f)
-; Scroll a TitleMon out to the left.
-; hi: speed
-; lo: duration
- db $12, $22, $32, $42, $52, $62, $83, $93, 0
-
-TitleScroll: ; 37258 (d:7258)
- ld a, d
-
- ld bc, TitleScroll_In
- ld d, $88
- ld e, 0 ; don't animate titleball
-
- and a
- jr nz, .ok
-
- ld bc, TitleScroll_Out
- ld d, $00
- ld e, 0 ; don't animate titleball
-.ok
-
-_TitleScroll: ; 3726a (d:726a)
- ld a, [bc]
- and a
- ret z
-
- inc bc
- push bc
-
- ld b, a
- and $f
- ld c, a
- ld a, b
- and $f0
- swap a
- ld b, a
-
-.loop
- ld h, d
- ld l, $48
- call .ScrollBetween
-
- ld h, $00
- ld l, $88
- call .ScrollBetween
-
- ld a, d
- add b
- ld d, a
-
- call GetTitleBallY
- dec c
- jr nz, .loop
-
- pop bc
- jr _TitleScroll
-
-.ScrollBetween ; 37292 (d:7292)
-.wait
- ld a, [$ff44] ; rLY
- cp l
- jr nz, .wait
-
- ld a, h
- ld [rSCX], a ; $ff43
-
-.wait2
- ld a, [$ff44] ; rLY
- cp h
- jr z, .wait2
- ret
-
-TitleBallYTable: ; 372a0 (d:72a0)
-; OBJ y-positions for the Poke Ball held by Red in the title screen.
-; This is really two 0-terminated lists. Initiated with an index of 1.
- db 0, $71, $6f, $6e, $6d, $6c, $6d, $6e, $6f, $71, $74, 0
-
-Func_372ac: ; 372ac (d:72ac)
-; Animate the TitleBall if a starter just got scrolled out.
- ld a, [wWhichTrade] ; $cd3d
- cp STARTER1
- jr z, .ok
- cp STARTER2
- jr z, .ok
- cp STARTER3
- ret nz
-.ok
- ld e, 1 ; animate titleball
- ld bc, TitleScroll_WaitBall
- ld d, 0
- jp _TitleScroll
-
-GetTitleBallY: ; 372c4 (d:72c4)
-; Get position e from TitleBallYTable
- push de
- push hl
- xor a
- ld d, a
- ld hl, TitleBallYTable
- add hl, de
- ld a, [hl]
- pop hl
- pop de
- and a
- ret z
- ld [$c328], a
- inc e
- ret
-
-Func_372d6: ; 372d6 (d:72d6)
- call LoadTextBoxTilePatterns
- FuncCoord 3, 4 ; $c3f3
- ld hl, Coord
- ld b, $7
- ld c, $c
- call TextBoxBorder
- FuncCoord 4, 5 ; $c408
- ld hl, Coord
- ld de, W_PLAYERNAME ; $d158
- call PlaceString
- FuncCoord 4, 10 ; $c46c
- ld hl, Coord
- ld de, W_GRASSRATE ; $d887
- call PlaceString
- FuncCoord 9, 8 ; $c449
- ld hl, Coord
- ld a, $69
- ld [hli], a
- ld [hl], $6a
- xor a
- ld [$cfcb], a
- callab Func_3a948
- ld c, $96
- jp DelayFrames
-
-Func_3730e: ; 3730e (d:730e)
- call SaveScreenTilesToBuffer2
- ld a, BANK(DisplayTextIDInit)
- ld [$cf0c], a
- ld b, a
- ld hl, DisplayTextIDInit
- call Bankswitch
- ld hl, PlaySlotMachineText
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem]
- and a
- jr nz, .skip
- dec a
- ld [$cfcb], a
- ld hl, $cd4f
- xor a
- ld [hli], a
- ld [hl], $2
- ld a, $4c
- call Predef
- call GBPalWhiteOutWithDelay3
- call LoadSlotMachineTiles
- call LoadFontTilePatterns
- ld b, $5
- call GoPAL_SET
- call GBPalNormal
- ld a, $e4
- ld [$ff48], a
- ld hl, $d730
- set 6, [hl]
- xor a
- ld [W_SUBANIMSUBENTRYADDR], a
- ld hl, wTrainerSpriteOffset
- ld bc, $0014
- call FillMemory
- call Func_37395
- ld hl, $d730
- res 6, [hl]
- xor a
- ld [W_SUBANIMSUBENTRYADDR], a
- call GBPalWhiteOutWithDelay3
- ld a, $1
- ld [$cfcb], a
- call GoPAL_SET_CF1C
- call Func_3e08
- call ReloadTilesetTilePatterns
-.skip
- call LoadScreenTilesFromBuffer2
- call Delay3
- call GBPalNormal
- ld a, [$cc5e]
- push af
- jp CloseTextDisplay
-
-PlaySlotMachineText: ; 37390 (d:7390)
- TX_FAR _PlaySlotMachineText
- db "@"
-
-Func_37395: ; 37395 (d:7395)
- call Func_37754
- xor a
- ld hl, $cd4a
- ld [hli], a
- ld [hl], a
- call Func_3775f
- ld hl, BetHowManySlotMachineText
- call PrintText
- call SaveScreenTilesToBuffer1
-.loop
- ld a, $3
- ld [wMenuWatchedKeys], a
- ld a, $2
- ld [wMaxMenuItem], a
- ld a, $c
- ld [wTopMenuItemY], a
- ld a, $f
- ld [wTopMenuItemX], a
- xor a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld [$cc37], a
- ld hl, $c48a
- ld b, $5
- ld c, $4
- call TextBoxBorder
- ld hl, $c4a0
- ld de, CoinMultiplierSlotMachineText
- call PlaceString
- call HandleMenuInput
- and $2
- jp nz, LoadScreenTilesFromBuffer1
- ld a, [wCurrentMenuItem]
- ld b, a
- ld a, $3
- sub b
- ld [$cd50], a
- ld hl, wPlayerCoins
- ld c, a
- ld a, [hli]
- and a
- jr nz, .skip1
- ld a, [hl]
- cp c
- jr nc, .skip1
- ld hl, NotEnoughCoinsSlotMachineText
- call PrintText
- jr .loop
-.skip1
- call LoadScreenTilesFromBuffer1
- call Func_37741
- call Func_377d5
- call Func_37480
- ld a, $4
- ld hl, $cd4d
- ld [hli], a
- ld [hli], a
- ld [hl], a
- call WaitForSoundToFinish
- ld a, (SFX_1f_66 - SFX_Headers_1f) / 3
- call PlaySound
- ld hl, StartSlotMachineText
- call PrintText
- call Func_374ad
- call Func_37588
- ld hl, wPlayerCoins
- ld a, [hli]
- or [hl]
- jr nz, .skip2
- ld hl, OutOfCoinsSlotMachineText
- call PrintText
- ld c, $3c
- jp DelayFrames
-.skip2
- ld hl, OneMoreGoSlotMachineText
- call PrintText
- ld hl, $c49e
- ld bc, $0d0f
- xor a
- ld [$d12c], a
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- ld a, [wCurrentMenuItem]
- and a
- ret nz
- call Func_377ce
- jp Func_37395
-
-CoinMultiplierSlotMachineText: ; 3745e (d:745e)
- db "×3"
- next "×2"
- next "×1@"
-
-OutOfCoinsSlotMachineText: ; 37467 (d:7467)
- TX_FAR _OutOfCoinsSlotMachineText
- db "@"
-
-BetHowManySlotMachineText: ; 3746c (d:746c)
- TX_FAR _BetHowManySlotMachineText
- db "@"
-
-StartSlotMachineText: ; 37471 (d:7471)
- TX_FAR _StartSlotMachineText
- db "@"
-
-NotEnoughCoinsSlotMachineText: ; 37476 (d:7476)
- TX_FAR _NotEnoughCoinsSlotMachineText
- db "@"
-
-OneMoreGoSlotMachineText: ; 3747b (d:747b)
- TX_FAR _OneMoreGoSlotMachineText
- db "@"
-
-Func_37480: ; 37480 (d:7480)
- ld hl, $cd4c
- bit 7, [hl]
- ret nz
- ld a, [W_SUBANIMSUBENTRYADDR]
- and a
- jr nz, .skip1
- call GenRandom
- and a
- jr z, .skip2
- ld b, a
- ld a, [$cc5b]
- cp b
- jr c, .skip3
- ld a, $d2
- cp b
- jr c, .skip1
- ld [hl], $0
- ret
-.skip1
- set 6, [hl]
- ret
-.skip2
- ld a, $3c
- ld [W_SUBANIMSUBENTRYADDR], a
- ret
-.skip3
- set 7, [hl]
- ret
-
-Func_374ad: ; 374ad (d:74ad)
- ld c, $14
-.loop1
- push bc
- call Func_37813
- call Func_37823
- call Func_37833
- ld c, $2
- call DelayFrames
- pop bc
- dec c
- jr nz, .loop1
- xor a
- ld [wTrainerSpriteOffset], a
-.loop2
- call Func_37882
- call Func_374df
- call Func_374fb
- call Func_37517
- ret c
- ld a, [$cf1b]
- xor $1
- inc a
- ld c, a
- call DelayFrames
- jr .loop2
-
-Func_374df: ; 374df (d:74df)
- ld a, [wTrainerSpriteOffset]
- cp $1
- jr c, .skip
- ld de, wTrainerEngageDistance
- ld a, [de]
- rra
- jr nc, .skip
- ld hl, $cd4d
- ld a, [hl]
- and a
- ret z
- dec [hl]
- call Func_3752c
- ret nz
-.skip
- jp Func_37813
-
-Func_374fb: ; 374fb (d:74fb)
- ld a, [wTrainerSpriteOffset]
- cp $2
- jr c, .skip
- ld de, wTrainerFacingDirection
- ld a, [de]
- rra
- jr nc, .skip
- ld hl, $cd4e
- ld a, [hl]
- and a
- ret z
- dec [hl]
- call Func_37552
- ret z
-.skip
- jp Func_37823
-
-Func_37517: ; 37517 (d:7517)
- ld a, [wTrainerSpriteOffset]
- cp $3
- jr c, .skip
- ld de, wTrainerScreenY
- ld a, [de]
- rra
- jr nc, .skip
- scf
- ret
-.skip
- call Func_37833
- and a
- ret
-
-Func_3752c: ; 3752c (d:752c)
- call Func_376c0
- ld hl, wTrainerScreenX
- ld a, [$cd4c]
- and $80
- jr nz, .skip1
- inc hl
- ld a, [hl]
- cp $a
- jr nz, .skip2
- ret
-.skip1
- ld c, $3
-.loop
- ld a, [hli]
- cp $2
- jr c, .skip2
- dec c
- jr nz, .loop
- ret
-.skip2
- inc a
- ld hl, $cd4d
- ld [hl], $0
- ret
-
-Func_37552: ; 37552 (d:7552)
- call Func_376b4
- ld a, [$cd4c]
- and $80
- jr nz, .skip1
- call Func_3756e
- ret nz
- jr .skip2
-.skip1
- call Func_3756e
- ld a, [de]
- cp $7
- ret nc
-.skip2
- xor a
- ld [$cd4e], a
- ret
-
-Func_3756e: ; 3756e (d:756e)
- ld hl, wTrainerScreenX
- ld de, $cd44
- ld a, [de]
- cp [hl]
- ret z
- inc de
- ld a, [de]
- cp [hl]
- ret z
- inc hl
- cp [hl]
- ret z
- inc hl
- cp [hl]
- ret z
- inc de
- ld a, [de]
- cp [hl]
- ret z
- dec de
- dec de
- ret
-
-Func_37588: ; 37588 (d:7588)
- call Func_376a8
- ld a, [$cd50]
- cp $2
- jr z, .skip1
- cp $1
- jr z, .skip2
- ld hl, wTrainerScreenX
- ld de, $cd45
- ld bc, $cd49
- call Func_376a2
- jp z, .skip5
- ld hl, $cd43
- ld de, $cd45
- ld bc, $cd47
- call Func_376a2
- jr z, .skip5
-.skip1
- ld hl, $cd43
- ld de, $cd46
- ld bc, $cd49
- call Func_376a2
- jr z, .skip5
- ld hl, wTrainerScreenX
- ld de, $cd44
- ld bc, $cd47
- call Func_376a2
- jr z, .skip5
-.skip2
- ld hl, $cd42
- ld de, $cd45
- ld bc, $cd48
- call Func_376a2
- jr z, .skip5
- ld a, [$cd4c]
- and $c0
- jr z, .skip3
- ld hl, $cd4f
- dec [hl]
- jr nz, .skip4
-.skip3
- ld hl, NotThisTimeText
- call PrintText
-.loop
- xor a
- ld [$c002], a
- ret
-.skip4
- call Func_37833
- call DelayFrame
- call Func_37833
- call DelayFrame
- jp Func_37588
-.skip5
- ld a, [$cd4c]
- and $c0
- jr z, .skip4
- and $80
- jr nz, .skip6
- ld a, [hl]
- cp $7
- jr c, .skip4
-.skip6
- ld a, [hl]
- sub $2
- ld [wTrainerScreenX], a
- ld hl, SlotRewardPointers
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- push de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, $cf4b
- ld bc, $0004
- call CopyData
- pop hl
- ld de, .asm_37638
- push de
- jp [hl]
-
-.asm_37638
- ld a, [$ff47]
- xor $40
- ld [$ff47], a
- ld c, $5
- call DelayFrames
- dec b
- jr nz, .asm_37638
- ld hl, $cd4a
- ld [hl], d
- inc hl
- ld [hl], e
- call Func_3775f
- ld hl, SlotsMachineText_37665
- call PrintText
- call WaitForTextScrollButtonPress
- call Func_3776b
- call Func_3775f
- ld a, $e4
- ld [$ff48], a
- jp .loop
-
-SlotsMachineText_37665: ; 37665 (d:7665)
- db $08 ; asm
- push bc
- call Func_37728
- ld hl, LinedUpText
- pop bc
- inc bc
- inc bc
- inc bc
- inc bc
- ret
-
-LinedUpText: ; 37673 (d:7673)
- TX_FAR _LinedUpText
- db "@"
-
-SlotRewardPointers: ; 37678 (d:7678)
- dw SlotReward300Func
- dw SlotReward300Text
- dw SlotReward100Func
- dw SlotReward100Text
- dw SlotReward8Func
- dw SlotReward8Text
- dw SlotReward15Func
- dw SlotReward15Text
- dw SlotReward15Func
- dw SlotReward15Text
- dw SlotReward15Func
- dw SlotReward15Text
-
-SlotReward300Text: ; 37690 (d:7690)
- db "300@"
-
-SlotReward100Text: ; 37694 (d:7694)
- db "100@"
-
-SlotReward8Text: ; 37698 (d:7698)
- db "8@"
-
-SlotReward15Text: ; 3769a (d:769a)
- db "15@"
-
-NotThisTimeText: ; 3769d (d:769d)
- TX_FAR _NotThisTimeText
- db "@"
-
-Func_376a2: ; 376a2 (d:76a2)
- ld a, [de]
- cp [hl]
- ret nz
- ld a, [bc]
- cp [hl]
- ret
-
-Func_376a8: ; 376a8 (d:76a8)
- ld de, $cd47
- ld hl, SlotMachineWheel3
- ld a, [wTrainerScreenY]
- call Func_376c9
-
-Func_376b4: ; 376b4 (d:76b4)
- ld de, $cd44
- ld hl, SlotMachineWheel2
- ld a, [wTrainerFacingDirection]
- call Func_376c9
-
-Func_376c0: ; 376c0 (d:76c0)
- ld de, wTrainerScreenX
- ld hl, SlotMachineWheel1
- ld a, [wTrainerEngageDistance]
-
-Func_376c9: ; 376c9 (d:76c9)
- ld c, a
- ld b, $0
- add hl, bc
- ld c, $3
-.loop
- ld a, [hli]
- ld [de], a
- inc de
- inc hl
- dec c
- jr nz, .loop
- ret
-
-SlotReward8Func: ; 376d7 (d:76d7)
- ld hl, W_SUBANIMSUBENTRYADDR
- ld a, [hl]
- and a
- jr z, .skip
- dec [hl]
-.skip
- ld b, $2
- ld de, 8
- ret
-
-SlotReward15Func: ; 376e5 (d:76e5)
- ld hl, W_SUBANIMSUBENTRYADDR
- ld a, [hl]
- and a
- jr z, .skip
- dec [hl]
-.skip
- ld b, $4
- ld de, 15
- ret
-
-SlotReward100Func: ; 376f3 (d:76f3)
- ld a, (SFX_1f_42 - SFX_Headers_1f) / 3
- call PlaySound
- xor a
- ld [$cd4c], a
- ld b, $8
- ld de, 100
- ret
-
-SlotReward300Func: ; 37702 (d:7702)
- ld hl, YeahText
- call PrintText
- ld a, (SFX_1f_3b - SFX_Headers_1f) / 3
- call PlaySound
- call GenRandom
- cp $80
- ld a, $0
- jr c, .skip
- ld [$cd4c], a
-.skip
- ld [W_SUBANIMSUBENTRYADDR], a
- ld b, $14
- ld de, 300
- ret
-
-YeahText: ; 37722 (d:7722)
- TX_FAR _YeahText
- db $0a, "@"
-
-Func_37728: ; 37728 (d:7728)
- ld hl, $c4ba
- ld a, [wTrainerScreenX]
- add $25
- ld [hli], a
- inc a
- ld [hld], a
- inc a
- ld de, $ffec
- add hl, de
- ld [hli], a
- inc a
- ld [hl], a
- ld hl, $c4f2
- ld [hl], $ee
- ret
-
-Func_37741: ; 37741 (d:7741)
- ld hl, $cd4b
- ld a, [$cd50]
- ld [hld], a
- xor a
- ld [hli], a
- ld de, $d5a5
- ld c, $2
- ld a, $c
- call Predef
-
-Func_37754: ; 37754 (d:7754)
- ld hl, $c3b9
- ld de, wPlayerCoins
- ld c, $2
- jp PrintBCDNumber
-
-Func_3775f: ; 3775f (d:775f)
- ld hl, $c3bf
- ld de, $cd4a
- ld bc, $8204
- jp PrintNumber
-
-Func_3776b: ; 3776b (d:776b)
- ld a, $1
- ld [$c002], a
- call WaitForSoundToFinish
- ld hl, $cd46
- xor a
- ld [hli], a
- inc a
- ld [hl], a
- ld a, $5
- ld [W_SUBANIMTRANSFORM], a
-.loop
- ld a, [$cd4b]
- ld l, a
- ld a, [$cd4a]
- ld h, a
- or l
- ret z
- ld de, $ffff
- add hl, de
- ld a, l
- ld [$cd4b], a
- ld a, h
- ld [$cd4a], a
- ld hl, $cd47
- ld de, $d5a5
- ld c, $2
- ld a, $b
- call Predef
- call Func_37754
- call Func_3775f
- ld a, (SFX_1f_65 - SFX_Headers_1f) / 3
- call PlaySound
- ld a, [W_SUBANIMTRANSFORM]
- dec a
- jr nz, .skip1
- ld a, [$ff48]
- xor $40
- ld [$ff48], a
- ld a, $5
-.skip1
- ld [W_SUBANIMTRANSFORM], a
- ld a, [wTrainerScreenX]
- cp $7
- ld c, $8
- jr nc, .skip2
- srl c
-.skip2
- call DelayFrames
- jr .loop
-
-Func_377ce: ; 377ce (d:77ce)
- ld a, $23
- ld [$d08a], a
- jr Func_377e3
-
-Func_377d5: ; 377d5 (d:77d5)
- ld a, $14
- ld [$d08a], a
- ld a, [$cd50]
- dec a
- jr z, Func_377fb
- dec a
- jr z, Func_377ef
-
-Func_377e3: ; 377e3 (d:77e3)
- ld hl, $c3cb
- call Func_377fe
- ld hl, $c46b
- call Func_377fe
-
-Func_377ef: ; 377ef (d:77ef)
- ld hl, $c3f3
- call Func_377fe
- ld hl, $c443
- call Func_377fe
-
-Func_377fb: ; 377fb (d:77fb)
- ld hl, $c41b
-
-Func_377fe: ; 377fe (d:77fe)
- ld a, [$d08a]
- ld [hl], a
- ld bc, $000d
- add hl, bc
- ld [hl], a
- ld bc, $0007
- add hl, bc
- inc a
- ld [hl], a
- ld bc, $000d
- add hl, bc
- ld [hl], a
- ret
-
-Func_37813: ; 37813 (d:7813)
- ld bc, SlotMachineWheel1
- ld de, wTrainerEngageDistance
- ld hl, wOAMBuffer
- ld a, $30
- ld [W_BASECOORDX], a
- jr Func_37841
-
-Func_37823: ; 37823 (d:7823)
- ld bc, SlotMachineWheel2
- ld de, wTrainerFacingDirection
- ld hl, $c330
- ld a, $50
- ld [W_BASECOORDX], a
- jr Func_37841
-
-Func_37833: ; 37833 (d:7833)
- ld bc, SlotMachineWheel3
- ld de, wTrainerScreenY
- ld hl, $c360
- ld a, $70
- ld [W_BASECOORDX], a
-
-Func_37841: ; 37841 (d:7841)
- ld a, $58
- ld [W_BASECOORDY], a
- push de
- ld a, [de]
- ld d, b
- add c
- ld e, a
- jr nc, Func_3784e
- inc d
-
-Func_3784e: ; 3784e (d:784e)
- ld a, [W_BASECOORDY]
- ld [hli], a
- ld a, [W_BASECOORDX]
- ld [hli], a
- ld a, [de]
- ld [hli], a
- ld a, $80
- ld [hli], a
- ld a, [W_BASECOORDY]
- ld [hli], a
- ld a, [W_BASECOORDX]
- add $8
- ld [hli], a
- ld a, [de]
- inc a
- ld [hli], a
- ld a, $80
- ld [hli], a
- inc de
- ld a, [W_BASECOORDY]
- sub $8
- ld [W_BASECOORDY], a
- cp $28
- jr nz, Func_3784e
- pop de
- ld a, [de]
- inc a
- cp $1e
- jr nz, .skip
- xor a
-.skip
- ld [de], a
- ret
-
-Func_37882: ; 37882 (d:7882)
- call DelayFrame
- call GetJoypadStateLowSensitivity
- ld a, [$ffb5]
- and $1
- ret z
- ld hl, wTrainerSpriteOffset
- ld a, [hl]
- dec a
- ld de, $cd4d
- jr z, .skip
- dec a
- ld de, $cd4e
- jr z, .skip
-.loop
- inc [hl]
- ld a, (SFX_1f_64 - SFX_Headers_1f) / 3
- jp PlaySound
-.skip
- ld a, [de]
- and a
- ret nz
- jr .loop
-
-LoadSlotMachineTiles: ; 378a8 (d:78a8)
- call DisableLCD
- ld hl, SlotMachineTiles2
- ld de, $8000
- ld bc, $01c0
- ld a, BANK(SlotMachineTiles2)
- call FarCopyData2
- ld hl, SlotMachineTiles1
- ld de, $9000
- ld bc, $0250
- ld a, BANK(SlotMachineTiles1)
- call FarCopyData2
- ld hl, SlotMachineTiles2
- ld de, $9250
- ld bc, $01c0
- ld a, BANK(SlotMachineTiles2)
- call FarCopyData2
- ld hl, SlotMachineMap
- ld de, wTileMap
- ld bc, $00f0
- call CopyData
- call EnableLCD
- ld hl, wTrainerEngageDistance
- ld a, $1c
- ld [hli], a
- ld [hli], a
- ld [hl], a
- call Func_37813
- call Func_37823
- jp Func_37833
+INCLUDE "engine/battle/d.asm"
-SlotMachineMap: ; 378f5 (d:78f5)
- INCBIN "gfx/tilemaps/slotmachine.map"
+INCLUDE "engine/slot_machine.asm"
-SLOTS7 EQU $0200
-SLOTSBAR EQU $0604
-SLOTSCHERRY EQU $0A08
-SLOTSFISH EQU $0E0C
-SLOTSBIRD EQU $1210
-SLOTSMOUSE EQU $1614
+INCLUDE "engine/overworld/pewter_guys.asm"
-INCLUDE "data/slot_machine_wheels.asm"
+INCLUDE "engine/multiply_divide.asm"
-SlotMachineTiles1: ; 37a51 (d:7a51)
-IF _RED
- INCBIN "gfx/red/slotmachine1.2bpp"
-ENDC
-IF _BLUE
- INCBIN "gfx/blue/slotmachine1.2bpp"
-ENDC
-
-Func_37ca1: ; 37ca1 (d:7ca1)
- ld hl, $ccd3
- ld a, [$cd38]
- dec a
- ld [$cd38], a
- ld d, 0
- ld e, a
- add hl, de
- ld d, h
- ld e, l
- ld hl, PointerTable_37ce6
- ld a, [$d12f]
- add a
- ld b, 0
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld a, [W_YCOORD]
- ld b, a
- ld a, [W_XCOORD]
- ld c, a
-.asm_37cc7
- ld a, [hli]
- cp b
- jr nz, .asm_37ce1
- ld a, [hli]
- cp c
- jr nz, .asm_37ce2
- ld a, [hli]
- ld h, [hl]
- ld l, a
-.asm_37cd2
- ld a, [hli]
- cp $ff
- ret z
- ld [de], a
- inc de
- ld a, [$cd38]
- inc a
- ld [$cd38], a
- jr .asm_37cd2
-.asm_37ce1
- inc hl
-.asm_37ce2
- inc hl
- inc hl
- jr .asm_37cc7
-
-PointerTable_37ce6: ; 37ce6 (d:7ce6)
- dw PewterMuseumGuyCoords
- dw PewterGymGuyCoords
-
-; these are the four coordinates of the spaces below, above, to the left and
-; to the right of the museum guy, and pointers to different movements for
-; the player to make to get positioned before the main movement.
-PewterMuseumGuyCoords: ; 37cea (d:7cea)
- db 18, 27
- dw .down
- db 16, 27
- dw .up
- db 17, 26
- dw .left
- db 17, 28
- dw .right
-
-.down
- db $40, $40, $ff
-.up
- db $10, $20, $ff
-.left
- db $40, $10, $ff
-.right
- db $40, $20, $ff
-
-; these are the five coordinates which trigger the gym guy and pointers to
-; different movements for the player to make to get positioned before the
-; main movement
-PewterGymGuyCoords: ; 37d06 (d:7d06)
- db 16, 34
- dw .one
- db 17, 35
- dw .two
- db 18, 37
- dw .three
- db 19, 37
- dw .four
- db 17, 36
- dw .five
-
-.one
- db $20, $80, $80, $10, $ff
-.two
- db $20, $80, $10, $20, $ff
-.three
- db $20, $20, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
-.four
- db $20, $20, $40, $20, $ff
-.five
- db $20, $80, $20, $00, $00, $00, $00, $00, $00, $00, $00, $ff
-
-
-_Multiply: ; 37d41 (d:7d41)
- ld a, $8
- ld b, a
- xor a
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld [$ff9b], a
- ld [H_SAVEDNUMTOPRINT], a ; $ff9c
- ld [$ff9d], a
- ld [$ff9e], a
-.asm_37d4f
- ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- srl a
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- jr nc, .asm_37d77
- ld a, [$ff9e]
- ld c, a
- ld a, [$ff98]
- add c
- ld [$ff9e], a
- ld a, [$ff9d]
- ld c, a
- ld a, [$ff97]
- adc c
- ld [$ff9d], a
- ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
- ld c, a
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- adc c
- ld [H_SAVEDNUMTOPRINT], a ; $ff9c
- ld a, [$ff9b]
- ld c, a
- ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- adc c
- ld [$ff9b], a
-.asm_37d77
- dec b
- jr z, .asm_37d94
- ld a, [$ff98]
- sla a
- ld [$ff98], a
- ld a, [$ff97]
- rl a
- ld [$ff97], a
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- rl a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- rl a
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- jr .asm_37d4f
-.asm_37d94
- ld a, [$ff9e]
- ld [$ff98], a
- ld a, [$ff9d]
- ld [$ff97], a
- ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [$ff9b]
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ret
-
-_Divide: ; 37da5 (d:7da5)
- xor a
- ld [$ff9a], a
- ld [$ff9b], a
- ld [H_SAVEDNUMTOPRINT], a ; $ff9c
- ld [$ff9d], a
- ld [$ff9e], a
- ld a, $9
- ld e, a
-.asm_37db3
- ld a, [$ff9a]
- ld c, a
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- sub c
- ld d, a
- ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld c, a
- ld a, [H_DIVIDEND] ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- sbc c
- jr c, .asm_37dce
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld a, d
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [$ff9e]
- inc a
- ld [$ff9e], a
- jr .asm_37db3
-.asm_37dce
- ld a, b
- cp $1
- jr z, .asm_37e18
- ld a, [$ff9e]
- sla a
- ld [$ff9e], a
- ld a, [$ff9d]
- rl a
- ld [$ff9d], a
- ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
- rl a
- ld [H_SAVEDNUMTOPRINT], a ; $ff9c
- ld a, [$ff9b]
- rl a
- ld [$ff9b], a
- dec e
- jr nz, .asm_37e04
- ld a, $8
- ld e, a
- ld a, [$ff9a]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- xor a
- ld [$ff9a], a
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld a, [$ff97]
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [$ff98]
- ld [$ff97], a
-.asm_37e04
- ld a, e
- cp $1
- jr nz, .asm_37e0a
- dec b
-.asm_37e0a
- ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- srl a
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld a, [$ff9a]
- rr a
- ld [$ff9a], a
- jr .asm_37db3
-.asm_37e18
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld a, [$ff9e]
- ld [$ff98], a
- ld a, [$ff9d]
- ld [$ff97], a
- ld a, [H_SAVEDNUMTOPRINT] ; $ff9c
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [$ff9b]
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ret
-
-StartSlotMachine: ; 37e2d (d:7e2d)
- ld a, [wTrainerSpriteOffset]
- cp $fd
- jr z, .asm_37e66
- cp $fe
- jr z, .asm_37e6a
- cp $ff
- jr z, .asm_37e6e
- callba Func_2ff09
- ld a, [wTrainerSpriteOffset]
- and a
- ret z
- ld a, [$cd05]
- ld b, a
- ld a, [wTrainerFacingDirection]
- inc a
- cp b
- jr z, .asm_37e58
- ld a, $fd
- jr .asm_37e5a
-.asm_37e58
- ld a, $fa
-.asm_37e5a
- ld [$cc5b], a
- ld a, [H_LOADEDROMBANK]
- ld [$cc5e], a
- call Func_3730e
- ret
-.asm_37e66
- ld a, $28
- jr .asm_37e70
-.asm_37e6a
- ld a, $29
- jr .asm_37e70
-.asm_37e6e
- ld a, $2a
-.asm_37e70
- push af
- call EnableAutoTextBoxDrawing
- pop af
- call PrintPredefTextID
- ret
-
-GameCornerOutOfOrderText: ; 37e79 (d:7e79)
- TX_FAR _GameCornerOutOfOrderText
- db "@"
-
-GameCornerOutToLunchText: ; 37e7e (d:7e7e)
- TX_FAR _GameCornerOutToLunchText
- db "@"
-
-GameCornerSomeonesKeysText: ; 37e83 (d:7e83)
- TX_FAR _GameCornerSomeonesKeysText
- db "@"
+INCLUDE "engine/game_corner_slots.asm"
SECTION "bankE",ROMX,BANK[$E]
@@ -30826,1569 +17103,7 @@ INCLUDE "data/base_stats.asm"
INCLUDE "data/cries.asm"
-Func_39680: ; 39680 (e:5680)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [$d060]
- ld hl, $d026
- jr z, .asm_39691
- ld a, [$d065]
- ld hl, $cff7
-.asm_39691
- ld c, $4
- ld b, a
-.asm_39694
- srl b
- call c, Func_3969f
- inc hl
- inc hl
- dec c
- ret z
- jr .asm_39694
-
-Func_3969f: ; 3969f (e:569f)
- ld a, [hl]
- add a
- ld [hld], a
- ld a, [hl]
- rl a
- ld [hli], a
- ret
-
-Func_396a7: ; 396a7 (e:56a7)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [$d061]
- ld hl, W_PLAYERMONATK
- jr z, .asm_396b8
- ld a, [$d066]
- ld hl, W_ENEMYMONATTACK
-.asm_396b8
- ld c, $4
- ld b, a
-.asm_396bb
- srl b
- call c, Func_396c6
- inc hl
- inc hl
- dec c
- ret z
- jr .asm_396bb
-
-Func_396c6: ; 396c6 (e:56c6)
- ld a, [hl]
- srl a
- ld [hli], a
- rr [hl]
- or [hl]
- jr nz, .asm_396d1
- ld [hl], $1
-.asm_396d1
- dec hl
- ret
-
-_ScrollTrainerPicAfterBattle: ; 396d3 (e:56d3)
-; Load the enemy trainer's pic and scrolls it into
-; the screen from the right.
- xor a
- ld [W_ENEMYMONID], a
- ld b, $1
- call GoPAL_SET
- callab _LoadTrainerPic
- FuncCoord 19, 0 ; $c3b3
- ld hl, Coord
- ld c, $0
-.asm_396e9
- inc c
- ld a, c
- cp $7
- ret z
- ld d, $0
- push bc
- push hl
-.asm_396f2
- call Func_39707
- inc hl
- ld a, $7
- add d
- ld d, a
- dec c
- jr nz, .asm_396f2
- ld c, $4
- call DelayFrames
- pop hl
- pop bc
- dec hl
- jr .asm_396e9
-
-Func_39707: ; 39707 (e:5707)
- push hl
- push de
- push bc
- ld e, $7
-.asm_3970c
- ld [hl], d
- ld bc, $14
- add hl, bc
- inc d
- dec e
- jr nz, .asm_3970c
- pop bc
- pop de
- pop hl
- ret
-
-; creates a set of moves that may be used and returns its address in hl
-; unused slots are filled with 0, all used slots may be chosen with equal probability
-AIEnemyTrainerChooseMoves: ; 39719 (e:5719)
- ld a, $a
- ld hl, $cee9 ; init temporary move selection array. Only the moves with the lowest numbers are chosen in the end
- ld [hli], a ; move 1
- ld [hli], a ; move 2
- ld [hli], a ; move 3
- ld [hl], a ; move 4
- ld a, [W_ENEMYDISABLEDMOVE] ; forbid disabled move (if any)
- swap a
- and $f
- jr z, .noMoveDisabled
- ld hl, $cee9
- dec a
- ld c, a
- ld b, $0
- add hl, bc ; advance pointer to forbidden move
- ld [hl], $50 ; forbid (highly discourage) disabled move
-.noMoveDisabled
- ld hl, TrainerClassMoveChoiceModifications ; 589B
- ld a, [W_TRAINERCLASS]
- ld b, a
-.loopTrainerClasses
- dec b
- jr z, .readTrainerClassData
-.loopTrainerClassData
- ld a, [hli]
- and a
- jr nz, .loopTrainerClassData
- jr .loopTrainerClasses
-.readTrainerClassData
- ld a, [hl]
- and a
- jp z, .useOriginalMoveSet
- push hl
-.nextMoveChoiceModification
- pop hl
- ld a, [hli]
- and a
- jr z, .loopFindMinimumEntries
- push hl
- ld hl, AIMoveChoiceModificationFunctionPointers ; $57a3
- dec a
- add a
- ld c, a
- ld b, $0
- add hl, bc ; skip to pointer
- ld a, [hli] ; read pointer into hl
- ld h, [hl]
- ld l, a
- ld de, .nextMoveChoiceModification ; set return address
- push de
- jp [hl] ; execute modification function
-.loopFindMinimumEntries ; all entries will be decremented sequentially until one of them is zero
- ld hl, $cee9 ; temp move selection array
- ld de, W_ENEMYMONMOVES ; enemy moves
- ld c, $4
-.loopDecrementEntries
- ld a, [de]
- inc de
- and a
- jr z, .loopFindMinimumEntries
- dec [hl]
- jr z, .minimumEntriesFound
- inc hl
- dec c
- jr z, .loopFindMinimumEntries
- jr .loopDecrementEntries
-.minimumEntriesFound
- ld a, c
-.loopUndoPartialIteration ; undo last (partial) loop iteration
- inc [hl]
- dec hl
- inc a
- cp $5
- jr nz, .loopUndoPartialIteration
- ld hl, $cee9 ; temp move selection array
- ld de, W_ENEMYMONMOVES ; enemy moves
- ld c, $4
-.filterMinimalEntries ; all minimal entries now have value 1. All other slots will be disabled (move set to 0)
- ld a, [de]
- and a
- jr nz, .moveExisting ; 0x3978a $1
- ld [hl], a
-.moveExisting
- ld a, [hl]
- dec a
- jr z, .slotWithMinimalValue
- xor a
- ld [hli], a ; disable move slot
- jr .next
-.slotWithMinimalValue
- ld a, [de]
- ld [hli], a ; enable move slot
-.next
- inc de
- dec c
- jr nz, .filterMinimalEntries
- ld hl, $cee9 ; use created temporary array as move set
- ret
-.useOriginalMoveSet
- ld hl, W_ENEMYMONMOVES ; use original move set
- ret
-
-AIMoveChoiceModificationFunctionPointers: ; 397a3 (e:57a3)
- dw AIMoveChoiceModification1
- dw AIMoveChoiceModification2
- dw AIMoveChoiceModification3
- dw AIMoveChoiceModification4 ; unused, does nothing
-
-; discourages moves that cause no damage but only a status ailment if player's mon already has one
-AIMoveChoiceModification1: ; 397ab (e:57ab)
- ld a, [W_PLAYERMONSTATUS]
- and a
- ret z ; return if no status ailment on player's mon
- ld hl, $cee8 ; temp move selection array (-1 byte offest)
- ld de, W_ENEMYMONMOVES ; enemy moves
- ld b, $5
-.nextMove
- dec b
- ret z ; processed all 4 moves
- inc hl
- ld a, [de]
- and a
- ret z ; no more moves in move set
- inc de
- call ReadMove
- ld a, [W_ENEMYMOVEPOWER]
- and a
- jr nz, .nextMove
- ld a, [W_ENEMYMOVEEFFECT]
- push hl
- push de
- push bc
- ld hl, StatusAilmentMoveEffects
- ld de, $0001
- call IsInArray
- pop bc
- pop de
- pop hl
- jr nc, .nextMove
- ld a, [hl]
- add $5 ; discourage move
- ld [hl], a
- jr .nextMove
-
-StatusAilmentMoveEffects ; 57e2
- db $01 ; some sleep effect?
- db SLEEP_EFFECT
- db POISON_EFFECT
- db PARALYZE_EFFECT
- db $FF
-
-; slightly encourage moves with specific effects
-AIMoveChoiceModification2: ; 397e7 (e:57e7)
- ld a, [$ccd5]
- cp $1
- ret nz
- ld hl, $cee8 ; temp move selection array (-1 byte offest)
- ld de, W_ENEMYMONMOVES ; enemy moves
- ld b, $5
-.nextMove
- dec b
- ret z ; processed all 4 moves
- inc hl
- ld a, [de]
- and a
- ret z ; no more moves in move set
- inc de
- call ReadMove
- ld a, [W_ENEMYMOVEEFFECT]
- cp ATTACK_UP1_EFFECT
- jr c, .nextMove
- cp BIDE_EFFECT
- jr c, .preferMove
- cp ATTACK_UP2_EFFECT
- jr c, .nextMove
- cp POISON_EFFECT
- jr c, .preferMove
- jr .nextMove
-.preferMove
- dec [hl] ; slighly encourage this move
- jr .nextMove
-
-; encourages moves that are effective against the player's mon
-AIMoveChoiceModification3: ; 39817 (e:5817)
- ld hl, $cee8 ; temp move selection array (-1 byte offest)
- ld de, W_ENEMYMONMOVES ; enemy moves
- ld b, $5
-.nextMove
- dec b
- ret z ; processed all 4 moves
- inc hl
- ld a, [de]
- and a
- ret z ; no more moves in move set
- inc de
- call ReadMove
- push hl
- push bc
- push de
- callab AIGetTypeEffectiveness
- pop de
- pop bc
- pop hl
- ld a, [$d11e]
- cp $10
- jr z, .nextMove
- jr c, .notEffectiveMove
- dec [hl] ; slighly encourage this move
- jr .nextMove
-.notEffectiveMove ; discourages non-effective moves if better moves are available
- push hl
- push de
- push bc
- ld a, [W_ENEMYMOVETYPE]
- ld d, a
- ld hl, W_ENEMYMONMOVES ; enemy moves
- ld b, $5
- ld c, $0
-.loopMoves
- dec b
- jr z, .done
- ld a, [hli]
- and a
- jr z, .done
- call ReadMove
- ld a, [W_ENEMYMOVEEFFECT]
- cp SUPER_FANG_EFFECT
- jr z, .betterMoveFound ; Super Fang is considered to be a better move
- cp SPECIAL_DAMAGE_EFFECT
- jr z, .betterMoveFound ; any special damage moves are considered to be better moves
- cp FLY_EFFECT
- jr z, .betterMoveFound ; Fly is considered to be a better move
- ld a, [W_ENEMYMOVETYPE]
- cp d
- jr z, .loopMoves
- ld a, [W_ENEMYMOVEPOWER]
- and a
- jr nz, .betterMoveFound ; damaging moves of a different type are considered to be better moves
- jr .loopMoves
-.betterMoveFound
- ld c, a
-.done
- ld a, c
- pop bc
- pop de
- pop hl
- and a
- jr z, .nextMove
- inc [hl] ; slighly discourage this move
- jr .nextMove
-AIMoveChoiceModification4: ; 39883 (e:5883)
- ret
-
-ReadMove: ; 39884 (e:5884)
- push hl
- push de
- push bc
- dec a
- ld hl,Moves
- ld bc,6
- call AddNTimes
- ld de,$CFCC
- call CopyData
- pop bc
- pop de
- pop hl
- ret
-
-; move choice modification methods that are applied for each trainer class
-; 0 is sentinel value
-TrainerClassMoveChoiceModifications: ; 3989b (e:589b)
- db 0 ; YOUNGSTER
- db 1,0 ; BUG CATCHER
- db 1,0 ; LASS
- db 1,3,0 ; SAILOR
- db 1,0 ; JR__TRAINER_M
- db 1,0 ; JR__TRAINER_F
- db 1,2,3,0; POKEMANIAC
- db 1,2,0 ; SUPER_NERD
- db 1,0 ; HIKER
- db 1,0 ; BIKER
- db 1,3,0 ; BURGLAR
- db 1,0 ; ENGINEER
- db 1,2,0 ; JUGGLER_X
- db 1,3,0 ; FISHER
- db 1,3,0 ; SWIMMER
- db 0 ; CUE_BALL
- db 1,0 ; GAMBLER
- db 1,3,0 ; BEAUTY
- db 1,2,0 ; PSYCHIC_TR
- db 1,3,0 ; ROCKER
- db 1,0 ; JUGGLER
- db 1,0 ; TAMER
- db 1,0 ; BIRD_KEEPER
- db 1,0 ; BLACKBELT
- db 1,0 ; SONY1
- db 1,3,0 ; PROF_OAK
- db 1,2,0 ; CHIEF
- db 1,2,0 ; SCIENTIST
- db 1,3,0 ; GIOVANNI
- db 1,0 ; ROCKET
- db 1,3,0 ; COOLTRAINER_M
- db 1,3,0 ; COOLTRAINER_F
- db 1,0 ; BRUNO
- db 1,0 ; BROCK
- db 1,3,0 ; MISTY
- db 1,3,0 ; LT__SURGE
- db 1,3,0 ; ERIKA
- db 1,3,0 ; KOGA
- db 1,3,0 ; BLAINE
- db 1,3,0 ; SABRINA
- db 1,2,0 ; GENTLEMAN
- db 1,3,0 ; SONY2
- db 1,3,0 ; SONY3
- db 1,2,3,0; LORELEI
- db 1,0 ; CHANNELER
- db 1,0 ; AGATHA
- db 1,3,0 ; LANCE
-
-TrainerPicAndMoneyPointers: ; 39914 (e:5914)
-; trainer pic pointers and base money.
-; money received after battle = base money × level of highest-level enemy mon
- dw YoungsterPic
- db 0,$15,0
-
- dw BugCatcherPic
- db 0,$10,0
-
- dw LassPic
- db 0,$15,0
-
- dw SailorPic
- db 0,$30,0
-
- dw JrTrainerMPic
- db 0,$20,0
-
- dw JrTrainerFPic
- db 0,$20,0
-
- dw PokemaniacPic
- db 0,$50,0
-
- dw SuperNerdPic
- db 0,$25,0
-
- dw HikerPic
- db 0,$35,0
-
- dw BikerPic
- db 0,$20,0
-
- dw BurglarPic
- db 0,$90,0
-
- dw EngineerPic
- db 0,$50,0
-
- dw JugglerPic
- db 0,$35,0
-
- dw FisherPic
- db 0,$35,0
-
- dw SwimmerPic
- db 0,$05,0
-
- dw CueBallPic
- db 0,$25,0
-
- dw GamblerPic
- db 0,$70,0
-
- dw BeautyPic
- db 0,$70,0
-
- dw PsychicPic
- db 0,$10,0
-
- dw RockerPic
- db 0,$25,0
-
- dw JugglerPic
- db 0,$35,0
-
- dw TamerPic
- db 0,$40,0
-
- dw BirdKeeperPic
- db 0,$25,0
-
- dw BlackbeltPic
- db 0,$25,0
-
- dw Rival1Pic
- db 0,$35,0
-
- dw ProfOakPic
- db 0,$99,0
-
- dw ChiefPic
- db 0,$30,0
-
- dw ScientistPic
- db 0,$50,0
-
- dw GiovanniPic
- db 0,$99,0
-
- dw RocketPic
- db 0,$30,0
-
- dw CooltrainerMPic
- db 0,$35,0
-
- dw CooltrainerFPic
- db 0,$35,0
-
- dw BrunoPic
- db 0,$99,0
-
- dw BrockPic
- db 0,$99,0
-
- dw MistyPic
- db 0,$99,0
-
- dw LtSurgePic
- db 0,$99,0
-
- dw ErikaPic
- db 0,$99,0
-
- dw KogaPic
- db 0,$99,0
-
- dw BlainePic
- db 0,$99,0
-
- dw SabrinaPic
- db 0,$99,0
-
- dw GentlemanPic
- db 0,$70,0
-
- dw Rival2Pic
- db 0,$65,0
-
- dw Rival3Pic
- db 0,$99,0
-
- dw LoreleiPic
- db 0,$99,0
-
- dw ChannelerPic
- db 0,$30,0
-
- dw AgathaPic
- db 0,$99,0
-
- dw LancePic
- db 0,$99,0
-
-INCLUDE "text/trainer_names.asm"
-
-Func_39b87: ; 39b87 (e:5b87)
- ld hl, $d0dc
- ld de, $d0e1
- ld b, $0
-.asm_39b8f
- ld a, [hli]
- and a
- jr z, .asm_39bc1
- push hl
- ld [$d0b5], a
- ld a, $2c
- ld [$d0b7], a
- ld a, MOVE_NAME
- ld [W_LISTTYPE], a
- call GetName
- ld hl, $cd6d
-.asm_39ba7
- ld a, [hli]
- cp $50
- jr z, .asm_39bb0
- ld [de], a
- inc de
- jr .asm_39ba7
-.asm_39bb0
- ld a, b
- ld [$cd6c], a
- inc b
- ld a, $4e
- ld [de], a
- inc de
- pop hl
- ld a, b
- cp $4
- jr z, .asm_39bd1
- jr .asm_39b8f
-.asm_39bc1
- ld a, "-"
- ld [de], a
- inc de
- inc b
- ld a, b
- cp $4
- jr z, .asm_39bd1
- ld a, $4e
- ld [de], a
- inc de
- jr .asm_39bc1
-.asm_39bd1
- ld a, "@"
- ld [de], a
- ret
-
-Func_39bd5: ; 39bd5 (e:5bd5)
- ld a, [$d11b]
- cp $1
- jr nz, .asm_39be6
- ld hl, wEnemyPartyCount ; $d89c
- ld de, W_ENEMYMON1OT ; $d9ac OT names of other player
- ld a, $6
- jr .asm_39c18
-.asm_39be6
- cp $4
- jr nz, .calcAttackStat4
- ld hl, W_NUMINPARTY ; $d163
- ld de, W_PARTYMON1OT ; $d273
- ld a, $5
- jr .asm_39c18
-.calcAttackStat4
- cp $5
- jr nz, .asm_39c02
- ld hl, $cf7b
- ld de, MonsterNames ; $421e
- ld a, $1
- jr .asm_39c18
-.asm_39c02
- cp $2
- jr nz, .asm_39c10
- ld hl, wNumBagItems ; $d31d
- ld de, ItemNames ; $472b
- ld a, $4
- jr .asm_39c18
-.asm_39c10
- ld hl, $cf7b
- ld de, ItemNames ; $472b
- ld a, ITEM_NAME
-.asm_39c18
- ld [W_LISTTYPE], a
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
- ld a, e
- ld [$cf8d], a
- ld a, d
- ld [$cf8e], a
- ld bc, ItemPrices ; $4608
- ld a, c
- ld [$cf8f], a
- ld a, b
- ld [$cf90], a
- ret
-
-Func_39c37: ; 39c37 (e:5c37)
- ld hl, W_PARTYMON1 ; $d164
- ld a, [$cc49]
- and a
- jr z, .asm_39c4b
- dec a
- jr z, .asm_39c48
- ld hl, $da81
- jr .asm_39c4b
-.asm_39c48
- ld hl, $d89d
-.asm_39c4b
- ld d, $0
- add hl, de
- ld a, [hl]
- ld [$cf91], a
- ret
-
-ReadTrainer: ; 39c53 (e:5c53)
-
-; don't change any moves in a link battle
- ld a,[W_ISLINKBATTLE]
- and a
- ret nz
-
-; set [wEnemyPartyCount] to 0, [$D89D] to FF
-; XXX first is total enemy pokemon?
-; XXX second is species of first pokemon?
- ld hl,wEnemyPartyCount
- xor a
- ld [hli],a
- dec a
- ld [hl],a
-
-; get the pointer to trainer data for this class
- ld a,[W_CUROPPONENT]
- sub $C9 ; convert value from pokemon to trainer
- add a,a
- ld hl,TrainerDataPointers
- ld c,a
- ld b,0
- add hl,bc ; hl points to trainer class
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld a,[W_TRAINERNO]
- ld b,a
-; At this point b contains the trainer number,
-; and hl points to the trainer class.
-; Our next task is to iterate through the trainers,
-; decrementing b each time, until we get to the right one.
-.outer
- dec b
- jr z,.IterateTrainer
-.inner
- ld a,[hli]
- and a
- jr nz,.inner
- jr .outer
-
-; if the first byte of trainer data is FF,
-; - each pokemon has a specific level
-; (as opposed to the whole team being of the same level)
-; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
-; else the first byte is the level of every pokemon on the team
-.IterateTrainer
- ld a,[hli]
- cp $FF ; is the trainer special?
- jr z,.SpecialTrainer ; if so, check for special moves
- ld [W_CURENEMYLVL],a
-.LoopTrainerData
- ld a,[hli]
- and a ; have we reached the end of the trainer data?
- jr z,.FinishUp
- ld [$CF91],a ; write species somewhere (XXX why?)
- ld a,1
- ld [$CC49],a
- push hl
- call AddPokemonToParty
- pop hl
- jr .LoopTrainerData
-.SpecialTrainer
-; if this code is being run:
-; - each pokemon has a specific level
-; (as opposed to the whole team being of the same level)
-; - if [W_LONEATTACKNO] != 0, one pokemon on the team has a special move
- ld a,[hli]
- and a ; have we reached the end of the trainer data?
- jr z,.AddLoneMove
- ld [W_CURENEMYLVL],a
- ld a,[hli]
- ld [$CF91],a
- ld a,1
- ld [$CC49],a
- push hl
- call AddPokemonToParty
- pop hl
- jr .SpecialTrainer
-.AddLoneMove
-; does the trainer have a single monster with a different move
- ld a,[W_LONEATTACKNO] ; Brock is 01, Misty is 02, Erika is 04, etc
- and a
- jr z,.AddTeamMove
- dec a
- add a,a
- ld c,a
- ld b,0
- ld hl,LoneMoves
- add hl,bc
- ld a,[hli]
- ld d,[hl]
- ld hl,W_ENEMYMON1MOVE3
- ld bc,W_ENEMYMON2MOVE3 - W_ENEMYMON1MOVE3
- call AddNTimes
- ld [hl],d
- jr .FinishUp
-.AddTeamMove
-; check if our trainer's team has special moves
-
-; get trainer class number
- ld a,[W_CUROPPONENT]
- sub $C8
- ld b,a
- ld hl,TeamMoves
-
-; iterate through entries in TeamMoves, checking each for our trainer class
-.IterateTeamMoves
- ld a,[hli]
- cp b
- jr z,.GiveTeamMoves ; is there a match?
- inc hl ; if not, go to the next entry
- inc a
- jr nz,.IterateTeamMoves
-
- ; no matches found. is this trainer champion rival?
- ld a,b
- cp SONY3
- jr z,.ChampionRival
- jr .FinishUp ; nope
-.GiveTeamMoves
- ld a,[hl]
- ld [$D95E],a
- jr .FinishUp
-.ChampionRival ; give moves to his team
-
-; pidgeot
- ld a,SKY_ATTACK
- ld [W_ENEMYMON1MOVE3],a
-
-; starter
- ld a,[W_RIVALSTARTER]
- cp STARTER3
- ld b,MEGA_DRAIN
- jr z,.GiveStarterMove
- cp STARTER1
- ld b,FIRE_BLAST
- jr z,.GiveStarterMove
- ld b,BLIZZARD ; must be squirtle
-.GiveStarterMove
- ld a,b
- ld [W_ENEMYMON6MOVE3],a
-.FinishUp ; XXX this needs documenting
- xor a ; clear D079-D07B
- ld de,$D079
- ld [de],a
- inc de
- ld [de],a
- inc de
- ld [de],a
- ld a,[W_CURENEMYLVL]
- ld b,a
-.LastLoop
- ld hl,$D047
- ld c,2
- push bc
- ld a,$B
- call Predef
- pop bc
- inc de
- inc de
- dec b
- jr nz,.LastLoop
- ret
-
-INCLUDE "data/trainer_moves.asm"
-
-INCLUDE "data/trainer_parties.asm"
-
-TrainerAI: ; 3a52e (e:652e)
-;XXX called at 34964, 3c342, 3c398
- and a
- ld a,[W_ISINBATTLE]
- dec a
- ret z ; if not a trainer, we're done here
- ld a,[W_ISLINKBATTLE]
- cp 4
- ret z
- ld a,[W_TRAINERCLASS] ; what trainer class is this?
- dec a
- ld c,a
- ld b,0
- ld hl,TrainerAIPointers
- add hl,bc
- add hl,bc
- add hl,bc
- ld a,[wAICount]
- and a
- ret z ; if no AI uses left, we're done here
- inc hl
- inc a
- jr nz,.getpointer
- dec hl
- ld a,[hli]
- ld [wAICount],a
-.getpointer
- ld a,[hli]
- ld h,[hl]
- ld l,a
- call GenRandom
- jp [hl]
-
-TrainerAIPointers: ; 3a55c (e:655c)
-; one entry per trainer class
-; first byte, number of times (per Pokémon) it can occur
-; next two bytes, pointer to AI subroutine for trainer class
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,JugglerAI ; juggler_x
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 3,JugglerAI ; juggler
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 2,BlackbeltAI ; blackbelt
- dbw 3,GenericAI
- dbw 3,GenericAI
- dbw 1,GenericAI ; chief
- dbw 3,GenericAI
- dbw 1,GiovanniAI ; giovanni
- dbw 3,GenericAI
- dbw 2,CooltrainerMAI ; cooltrainerm
- dbw 1,CooltrainerFAI ; cooltrainerf
- dbw 2,BrunoAI ; bruno
- dbw 5,BrockAI ; brock
- dbw 1,MistyAI ; misty
- dbw 1,LtSurgeAI ; surge
- dbw 1,ErikaAI ; erika
- dbw 2,KogaAI ; koga
- dbw 2,BlaineAI ; blaine
- dbw 1,SabrinaAI ; sabrina
- dbw 3,GenericAI
- dbw 1,Sony2AI ; sony2
- dbw 1,Sony3AI ; sony3
- dbw 2,LoreleiAI ; lorelei
- dbw 3,GenericAI
- dbw 2,AgathaAI ; agatha
- dbw 1,LanceAI ; lance
-
-JugglerAI: ; 3a5e9 (e:65e9)
- cp $40
- ret nc
- jp Func_3a72a
-
-BlackbeltAI: ; 3a5ef (e:65ef)
- cp $20
- ret nc
- jp AIUseXAttack
-
-GiovanniAI: ; 3a5f5 (e:65f5)
- cp $40
- ret nc
- jp AIUseGuardSpec
-
-CooltrainerMAI: ; 3a5fb (e:65fb)
- cp $40
- ret nc
- jp AIUseXAttack
-
-CooltrainerFAI: ; 3a601 (e:6601)
- cp $40
- ld a,$A
- call Func_3a7cf
- jp c,AIUseHyperPotion
- ld a,5
- call Func_3a7cf
- ret nc
- jp Func_3a72a
-
-BrockAI: ; 3a614 (e:6614)
-; if his active monster has a status condition, use a full heal
- ld a,[W_ENEMYMONSTATUS]
- and a
- ret z
- jp AIUseFullHeal
-
-MistyAI: ; 3a61c (e:661c)
- cp $40
- ret nc
- jp AIUseXDefend
-
-LtSurgeAI: ; 3a622 (e:6622)
- cp $40
- ret nc
- jp AIUseXSpeed
-
-ErikaAI: ; 3a628 (e:6628)
- cp $80
- ret nc
- ld a,$A
- call Func_3a7cf
- ret nc
- jp AIUseSuperPotion
-
-KogaAI: ; 3a634 (e:6634)
- cp $40
- ret nc
- jp AIUseXAttack
-
-BlaineAI: ; 3a63a (e:663a)
- cp $40
- ret nc
- jp AIUseSuperPotion
-
-SabrinaAI: ; 3a640 (e:6640)
- cp $40
- ret nc
- ld a,$A
- call Func_3a7cf
- ret nc
- jp AIUseHyperPotion
-
-Sony2AI: ; 3a64c (e:664c)
- cp $20
- ret nc
- ld a,5
- call Func_3a7cf
- ret nc
- jp AIUsePotion
-
-Sony3AI: ; 3a658 (e:6658)
- cp $20
- ret nc
- ld a,5
- call Func_3a7cf
- ret nc
- jp AIUseFullRestore
-
-LoreleiAI: ; 3a664 (e:6664)
- cp $80
- ret nc
- ld a,5
- call Func_3a7cf
- ret nc
- jp AIUseSuperPotion
-
-BrunoAI: ; 3a670 (e:6670)
- cp $40
- ret nc
- jp AIUseXDefend
-
-AgathaAI: ; 3a676 (e:6676)
- cp $14
- jp c,Func_3a72a
- cp $80
- ret nc
- ld a,4
- call Func_3a7cf
- ret nc
- jp AIUseSuperPotion
-
-LanceAI: ; 3a687 (e:6687)
- cp $80
- ret nc
- ld a,5
- call Func_3a7cf
- ret nc
- jp AIUseHyperPotion
-
-GenericAI: ; 3a693 (e:6693)
- and a ; clear carry
- ret
-
-; end of individual trainer AI routines
-
-DecrementAICount: ; 3a695 (e:6695)
- ld hl,wAICount
- dec [hl]
- scf
- ret
-
-Func_3a69b: ; 3a69b (e:669b)
- ld a,(SFX_08_3e - SFX_Headers_08) / 3
- jp PlaySoundWaitForCurrent
-
-AIUseFullRestore: ; 3a6a0 (e:66a0)
- call AICureStatus
- ld a,FULL_RESTORE
- ld [$CF05],a
- ld de,wHPBarOldHP
- ld hl,$CFE7
- ld a,[hld]
- ld [de],a
- inc de
- ld a,[hl]
- ld [de],a
- inc de
- ld hl,$CFF5
- ld a,[hld]
- ld [de],a
- inc de
- ld [wHPBarMaxHP],a
- ld [$CFE7],a
- ld a,[hl]
- ld [de],a
- ld [wHPBarMaxHP+1],a
- ld [W_ENEMYMONCURHP],a
- jr Func_3a718
-
-AIUsePotion: ; 3a6ca (e:66ca)
-; enemy trainer heals his monster with a potion
- ld a,POTION
- ld b,20
- jr AIRecoverHP
-
-AIUseSuperPotion: ; 3a6d0 (e:66d0)
-; enemy trainer heals his monster with a super potion
- ld a,SUPER_POTION
- ld b,50
- jr AIRecoverHP
-
-AIUseHyperPotion: ; 3a6d6 (e:66d6)
-; enemy trainer heals his monster with a hyper potion
- ld a,HYPER_POTION
- ld b,200
- ; fallthrough
-
-AIRecoverHP: ; 3a6da (e:66da)
-; heal b HP and print "trainer used $(a) on pokemon!"
- ld [$CF05],a
- ld hl,$CFE7
- ld a,[hl]
- ld [wHPBarOldHP],a
- add b
- ld [hld],a
- ld [wHPBarNewHP],a
- ld a,[hl]
- ld [wHPBarOldHP+1],a
- ld [wHPBarNewHP+1],a
- jr nc,.next
- inc a
- ld [hl],a
- ld [wHPBarNewHP+1],a
-.next
- inc hl
- ld a,[hld]
- ld b,a
- ld de,$CFF5
- ld a,[de]
- dec de
- ld [wHPBarMaxHP],a
- sub b
- ld a,[hli]
- ld b,a
- ld a,[de]
- ld [wHPBarMaxHP+1],a
- sbc b
- jr nc,Func_3a718
- inc de
- ld a,[de]
- dec de
- ld [hld],a
- ld [wHPBarNewHP],a
- ld a,[de]
- ld [hl],a
- ld [wHPBarNewHP+1],a
- ; fallthrough
-
-Func_3a718: ; 3a718 (e:6718)
- call AIPrintItemUse_
- FuncCoord 2, 2 ; $c3ca
- ld hl,Coord
- xor a
- ld [$CF94],a
- ld a,$48
- call Predef
- jp DecrementAICount
-
-Func_3a72a: ; 3a72a (e:672a)
- ld a,[wEnemyPartyCount]
- ld c,a
- ld hl,W_ENEMYMON1HP
-
- ld d,0 ; keep count of unfainted monsters
-
- ; count how many monsters haven't fainted yet
-.loop
- ld a,[hli]
- ld b,a
- ld a,[hld]
- or b
- jr z,.Fainted ; has monster fainted?
- inc d
-.Fainted
- push bc
- ld bc,$2C
- add hl,bc
- pop bc
- dec c
- jr nz,.loop
-
- ld a,d ; how many available monsters are there?
- cp 2 ; don't bother if only 1 or 2
- jp nc,Func_3a74b
- and a
- ret
-
-Func_3a74b: ; 3a74b (e:674b)
-
-; prepare to withdraw the active monster: copy hp, number, and status to roster
-
- ld a,[W_ENEMYMONNUMBER]
- ld hl,W_ENEMYMON1HP
- ld bc,$2C
- call AddNTimes
- ld d,h
- ld e,l
- ld hl,W_ENEMYMONCURHP
- ld bc,4
- call CopyData
-
- ld hl, AIBattleWithdrawText
- call PrintText
-
- ld a,1
- ld [$D11D],a
- callab EnemySendOut
- xor a
- ld [$D11D],a
-
- ld a,[W_ISLINKBATTLE]
- cp 4
- ret z
- scf
- ret
-
-AIBattleWithdrawText: ; 3a781 (e:6781)
- TX_FAR _AIBattleWithdrawText
- db "@"
-
-AIUseFullHeal: ; 3a786 (e:6786)
- call Func_3a69b
- call AICureStatus
- ld a,FULL_HEAL
- jp AIPrintItemUse
-
-AICureStatus: ; 3a791 (e:6791)
-; cures the status of enemy's active pokemon
- ld a,[W_ENEMYMONNUMBER]
- ld hl,$D8A8
- ld bc,$2C
- call AddNTimes
- xor a
- ld [hl],a ; clear status in enemy team roster
- ld [W_ENEMYMONSTATUS],a ; clear status of active enemy
- ld hl,$D069
- res 0,[hl]
- ret
-
-AIUseXAccuracy: ; 0x3a7a8 unused
- call Func_3a69b
- ld hl,$D068
- set 0,[hl]
- ld a,X_ACCURACY
- jp AIPrintItemUse
-
-AIUseGuardSpec: ; 3a7b5 (e:67b5)
- call Func_3a69b
- ld hl,$D068
- set 1,[hl]
- ld a,GUARD_SPEC_
- jp AIPrintItemUse
-
-AIUseDireHit: ; 0x3a7c2 unused
- call Func_3a69b
- ld hl,$D068
- set 2,[hl]
- ld a,DIRE_HIT
- jp AIPrintItemUse
-
-Func_3a7cf: ; 3a7cf (e:67cf)
- ld [H_DIVISOR],a
- ld hl,$CFF4
- ld a,[hli]
- ld [H_DIVIDEND],a
- ld a,[hl]
- ld [H_DIVIDEND + 1],a
- ld b,2
- call Divide
- ld a,[H_QUOTIENT + 3]
- ld c,a
- ld a,[H_QUOTIENT + 2]
- ld b,a
- ld hl,$CFE7
- ld a,[hld]
- ld e,a
- ld a,[hl]
- ld d,a
- ld a,d
- sub b
- ret nz
- ld a,e
- sub c
- ret
-
-AIUseXAttack: ; 3a7f2 (e:67f2)
- ld b,$A
- ld a,X_ATTACK
- jr AIIncreaseStat
-
-AIUseXDefend: ; 3a7f8 (e:67f8)
- ld b,$B
- ld a,X_DEFEND
- jr AIIncreaseStat
-
-AIUseXSpeed: ; 3a7fe (e:67fe)
- ld b,$C
- ld a,X_SPEED
- jr AIIncreaseStat
-
-AIUseXSpecial: ; 3a804 (e:6804)
- ld b,$D
- ld a,X_SPECIAL
- ; fallthrough
-
-AIIncreaseStat: ; 3a808 (e:6808)
- ld [$CF05],a
- push bc
- call AIPrintItemUse_
- pop bc
- ld hl,$CFCD
- ld a,[hld]
- push af
- ld a,[hl]
- push af
- push hl
- ld a,$AF
- ld [hli],a
- ld [hl],b
- callab StatModifierUpEffect
- pop hl
- pop af
- ld [hli],a
- pop af
- ld [hl],a
- jp DecrementAICount
-
-AIPrintItemUse: ; 3a82c (e:682c)
- ld [$CF05],a
- call AIPrintItemUse_
- jp DecrementAICount
-
-AIPrintItemUse_: ; 3a835 (e:6835)
-; print "x used [$CF05] on z!"
- ld a,[$CF05]
- ld [$D11E],a
- call GetItemName
- ld hl, AIBattleUseItemText
- jp PrintText
-
-AIBattleUseItemText: ; 3a844 (e:6844)
- TX_FAR _AIBattleUseItemText
- db "@"
-
-DrawAllPokeballs: ; 3a849 (e:6849)
- call LoadPartyPokeballGfx
- call SetupOwnPartyPokeballs
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- ret z ; return if wild pokémon
- jp SetupEnemyPartyPokeballs
-
-DrawEnemyPokeballs: ; 0x3a857
- call LoadPartyPokeballGfx
- jp SetupEnemyPartyPokeballs
-
-LoadPartyPokeballGfx: ; 3a85d (e:685d)
- ld de, PokeballTileGraphics ; $697e
- ld hl, $8310
- ld bc, (BANK(PokeballTileGraphics) << 8) + $04
- jp CopyVideoData
-
-SetupOwnPartyPokeballs: ; 3a869 (e:6869)
- call Func_3a902
- ld hl, W_PARTYMON1DATA
- ld de, W_NUMINPARTY ; $d163
- call SetupPokeballs
- ld a, $60
- ld hl, W_BASECOORDX ; $d081
- ld [hli], a
- ld [hl], a
- ld a, $8
- ld [$cd3e], a
- ld hl, wOAMBuffer
- jp Func_3a8e1
-
-SetupEnemyPartyPokeballs: ; 3a887 (e:6887)
- call Func_3a919
- ld hl, wEnemyMons
- ld de, wEnemyPartyCount ; $d89c
- call SetupPokeballs
- ld hl, W_BASECOORDX ; $d081
- ld a, $48
- ld [hli], a
- ld [hl], $20
- ld a, $f8
- ld [$cd3e], a
- ld hl, $c318
- jp Func_3a8e1
-
-SetupPokeballs: ; 0x3a8a6
- ld a, [de]
- push af
- ld de, wBuffer
- ld c, $6 ; max num of partymons
- ld a, $34 ; empty pokeball
-.emptyloop
- ld [de], a
- inc de
- dec c
- jr nz, .emptyloop ; 0x3a8b2 $fb
- pop af
- ld de, wBuffer
-.monloop
- push af
- call PickPokeball
- inc de
- pop af
- dec a
- jr nz, .monloop
- ret
-
-PickPokeball: ; 3a8c2 (e:68c2)
- inc hl
- ld a, [hli]
- and a
- jr nz, .alive
- ld a, [hl]
- and a
- ld b, $33 ; crossed ball (fainted)
- jr z, .done_fainted
-.alive
- inc hl
- inc hl
- ld a, [hl] ; status
- and a
- ld b, $32 ; black ball (status)
- jr nz, .done
- dec b ; regular ball
- jr .done
-.done_fainted
- inc hl
- inc hl
-.done
- ld a, b
- ld [de], a
- ld bc, $0028 ; rest of mon struct
- add hl, bc
- ret
-
-Func_3a8e1: ; 3a8e1 (e:68e1)
- ld de, $cee9
- ld c, $6
-.asm_3a8e6
- ld a, [W_BASECOORDY] ; $d082
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- ld [hli], a
- ld a, [de]
- ld [hli], a
- xor a
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- ld b, a
- ld a, [$cd3e]
- add b
- ld [W_BASECOORDX], a ; $d081
- inc de
- dec c
- jr nz, .asm_3a8e6
- ret
-
-Func_3a902: ; 3a902 (e:6902)
- ld hl, PlayerBattleHUDGraphicsTiles ; $6916
- ld de, $cd3f
- ld bc, $3
- call CopyData
- FuncCoord 18, 10 ; $c47a
- ld hl, Coord
- ld de, rIE ; $ffff
- jr Func_3a930
-
-PlayerBattleHUDGraphicsTiles: ; 3a916 (e:6916)
-; The tile numbers for specific parts of the battle display for the player's pokemon
- db $73 ; unused ($73 is hardcoded into the routine that uses these bytes)
- db $77 ; lower-right corner tile of the HUD
- db $6F ; lower-left triangle tile of the HUD
-
-Func_3a919: ; 3a919 (e:6919)
- ld hl, EnemyBattleHUDGraphicsTiles ; $692d
- ld de, $cd3f
- ld bc, $3
- call CopyData
- FuncCoord 1, 2 ; $c3c9
- ld hl, Coord
- ld de, $1
- jr Func_3a930
-
-EnemyBattleHUDGraphicsTiles: ; 3a92d (e:692d)
-; The tile numbers for specific parts of the battle display for the enemy
- db $73 ; unused ($73 is hardcoded in the routine that uses these bytes)
- db $74 ; lower-left corner tile of the HUD
- db $78 ; lower-right triangle tile of the HUD
-
-Func_3a930: ; 3a930 (e:6930)
- ld [hl], $73
- ld bc, $14
- add hl, bc
- ld a, [$cd40]
- ld [hl], a
- ld a, $8
-.asm_3a93c
- add hl, de
- ld [hl], $76
- dec a
- jr nz, .asm_3a93c
- add hl, de
- ld a, [$cd41]
- ld [hl], a
- ret
-
-Func_3a948: ; 3a948 (e:6948)
- call LoadPartyPokeballGfx
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- ld de, W_NUMINPARTY ; $d163
- call SetupPokeballs
- ld hl, W_BASECOORDX ; $d081
- ld a, $50
- ld [hli], a
- ld [hl], $40
- ld a, $8
- ld [$cd3e], a
- ld hl, wOAMBuffer
- call Func_3a8e1
- ld hl, wEnemyMons ; $d8a4
- ld de, wEnemyPartyCount ; $d89c
- call SetupPokeballs
- ld hl, W_BASECOORDX ; $d081
- ld a, $50
- ld [hli], a
- ld [hl], $68
- ld hl, $c318
- jp Func_3a8e1
-
-; four tiles: pokeball, black pokeball (status ailment), crossed out pokeball (faited) and pokeball slot (no mon)
-PokeballTileGraphics:: ; 3a97e (e:697e)
- INCBIN "gfx/pokeball.2bpp"
+INCLUDE "engine/battle/e.asm"
; tiles for gameboy and link cable graphics used for trading sequence animation
TradingAnimationGraphics: ; 3a9be (e:69be)
@@ -32399,11319 +17114,23 @@ TradingAnimationGraphics: ; 3a9be (e:69be)
TradingAnimationGraphics2: ; 3acce (e:6cce)
INCBIN "gfx/trade2.2bpp"
-Func_3ad0e: ; 3ad0e (e:6d0e)
- ld hl, $ccd3
- xor a
- ld [hl], a
- ld a, [wWhichPokemon] ; $cf92
- ld c, a
- ld b, $1
- call Func_3b057
-
-Func_3ad1c: ; 3ad1c (e:6d1c)
- ld a, [$ffd7]
- push af
- xor a
- ld [$d121], a
- dec a
- ld [wWhichPokemon], a ; $cf92
- push hl
- push bc
- push de
- ld hl, W_NUMINPARTY ; $d163
- push hl
-asm_3ad2e: ; 3ad2e (e:6d2e)
- ld hl, wWhichPokemon ; $cf92
- inc [hl]
- pop hl
- inc hl
- ld a, [hl]
- cp $ff
- jp z, Func_3aede
- ld [$cee9], a
- push hl
- ld a, [wWhichPokemon] ; $cf92
- ld c, a
- ld hl, $ccd3
- ld b, $2
- call Func_3b057
- ld a, c
- and a
- jp z, asm_3ad2e
- ld a, [$cee9]
- dec a
- ld b, $0
- ld hl, EvosMovesPointerTable
- add a
- rl b
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- push hl
- ld a, [$cf91]
- push af
- xor a
- ld [$cc49], a
- call LoadMonData
- pop af
- ld [$cf91], a
- pop hl
-
-Func_3ad71: ; 3ad71 (e:6d71)
- ld a, [hli]
- and a
- jr z, asm_3ad2e
- ld b, a
- cp $3
- jr z, .asm_3ad91
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $32
- jr z, asm_3ad2e
- ld a, b
- cp $2
- jr z, .asm_3ada4
- ld a, [$ccd4]
- and a
- jr nz, asm_3ad2e
- ld a, b
- cp $1
- jr z, .asm_3adad
-.asm_3ad91
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $32
- jp nz, Func_3aed9
- ld a, [hli]
- ld b, a
- ld a, [$cfb9]
- cp b
- jp c, asm_3ad2e
- jr .asm_3adb6
-.asm_3ada4
- ld a, [hli]
- ld b, a
- ld a, [$cf91]
- cp b
- jp nz, Func_3aed9
-.asm_3adad
- ld a, [hli]
- ld b, a
- ld a, [$cfb9]
- cp b
- jp c, Func_3aeda
-.asm_3adb6
- ld [W_CURENEMYLVL], a ; $d127
- ld a, $1
- ld [$d121], a
- push hl
- ld a, [hl]
- ld [$ceea], a
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1NAME ; $d2b5
- call GetPartyMonName
- call CopyStringToCF4B
- ld hl, IsEvolvingText
- call PrintText
- ld c, $32
- call DelayFrames
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, wTileMap
- ld bc, $c14
- call ClearScreenArea
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, $ff
- ld [$cfcb], a
- call CleanLCD_OAM
- callab Func_7bde9
- jp c, Func_3af2e
- ld hl, EvolvedText
- call PrintText
- pop hl
- ld a, [hl]
- ld [$d0b5], a
- ld [$cf98], a
- ld [$ceea], a
- ld a, MONSTER_NAME
- ld [W_LISTTYPE], a
- ld a, $e
- ld [$d0b7], a
- call GetName
- push hl
- ld hl, IntoText
- call Func_3c59
- ld a, (SFX_02_3b - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent
- call WaitForSoundToFinish
- ld c, $28
- call DelayFrames
- call ClearScreen
- call Func_3aef7
- ld a, [$d11e]
- push af
- ld a, [$d0b5]
- ld [$d11e], a
- ld a, $3a
- call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
- ld a, [$d11e]
- dec a
- ld hl, BulbasaurBaseStats ; $43de
- ld bc, $1c
- call AddNTimes
- ld de, W_MONHEADER
- call CopyData
- ld a, [$d0b5]
- ld [$d0b8], a
- pop af
- ld [$d11e], a
- ld hl, $cfa8
- ld de, $cfba
- ld b, $1
- call CalcStats
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- ld bc, $2c
- call AddNTimes
- ld e, l
- ld d, h
- push hl
- push bc
- ld bc, $22
- add hl, bc
- ld a, [hli]
- ld b, a
- ld c, [hl]
- ld hl, $cfbb
- ld a, [hld]
- sub c
- ld c, a
- ld a, [hl]
- sbc b
- ld b, a
- ld hl, $cf9a
- ld a, [hl]
- add c
- ld [hld], a
- ld a, [hl]
- adc b
- ld [hl], a
- dec hl
- pop bc
- call CopyData
- ld a, [$d0b5]
- ld [$d11e], a
- xor a
- ld [$cc49], a
- call Func_3af5b
- pop hl
- ld a, $42
- call Predef ; indirect jump to SetPartyMonTypes (5db5e (17:5b5e))
- ld a, [W_ISINBATTLE] ; $d057
- and a
- call z, Func_3af52
- ld a, $3a
- call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
- ld a, [$d11e]
- dec a
- ld c, a
- ld b, $1
- ld hl, wPokedexOwned ; $d2f7
- push bc
- call Func_3b057
- pop bc
- ld hl, wPokedexSeen ; $d30a
- call Func_3b057
- pop de
- pop hl
- ld a, [$cf98]
- ld [hl], a
- push hl
- ld l, e
- ld h, d
- jr Func_3aeda
-
-Func_3aed9: ; 3aed9 (e:6ed9)
- inc hl
-
-Func_3aeda: ; 3aeda (e:6eda)
- inc hl
- jp Func_3ad71
-
-Func_3aede: ; 3aede (e:6ede)
- pop de
- pop bc
- pop hl
- pop af
- ld [$ffd7], a
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $32
- ret z
- ld a, [W_ISINBATTLE] ; $d057
- and a
- ret nz
- ld a, [$d121]
- and a
- call nz, Func_2307
- ret
-
-Func_3aef7: ; 3aef7 (e:6ef7)
- ld a, [$d0b5]
- push af
- ld a, [$d0b8]
- ld [$d0b5], a
- call GetName
- pop af
- ld [$d0b5], a
- ld hl, $cd6d
- ld de, $cf4b
-.asm_3af0e
- ld a, [de]
- inc de
- cp [hl]
- inc hl
- ret nz
- cp $50
- jr nz, .asm_3af0e
- ld a, [wWhichPokemon] ; $cf92
- ld bc, $b
- ld hl, W_PARTYMON1NAME ; $d2b5
- call AddNTimes
- push hl
- call GetName
- ld hl, $cd6d
- pop de
- jp CopyData
-
-Func_3af2e: ; 3af2e (e:6f2e)
- ld hl, StoppedEvolvingText
- call PrintText
- call ClearScreen
- pop hl
- call Func_3af52
- jp asm_3ad2e
-
-EvolvedText: ; 3af3e (e:6f3e)
- TX_FAR _EvolvedText
- db "@"
-
-IntoText: ; 3af43 (e:6f43)
- TX_FAR _IntoText
- db "@"
-
-StoppedEvolvingText: ; 3af48 (e:6f48)
- TX_FAR _StoppedEvolvingText
- db "@"
-
-IsEvolvingText: ; 3af4d (e:6f4d)
- TX_FAR _IsEvolvingText
- db "@"
-
-Func_3af52: ; 3af52 (e:6f52)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $32
- ret z
- jp ReloadTilesetTilePatterns
-
-Func_3af5b: ; 3af5b (e:6f5b)
- ld hl, EvosMovesPointerTable
- ld a, [$d11e]
- ld [$cf91], a
- dec a
- ld bc, $0
- ld hl, EvosMovesPointerTable
- add a
- rl b
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
-.asm_3af73
- ld a, [hli]
- and a
- jr nz, .asm_3af73
-.asm_3af77
- ld a, [hli]
- and a
- jr z, .asm_3afb1
- ld b, a
- ld a, [W_CURENEMYLVL] ; $d127
- cp b
- ld a, [hli]
- jr nz, .asm_3af77
- ld d, a
- ld a, [$cc49]
- and a
- jr nz, .asm_3af96
- ld hl, W_PARTYMON1_MOVE1 ; $d173
- ld a, [wWhichPokemon] ; $cf92
- ld bc, $2c
- call AddNTimes
-.asm_3af96
- ld b, $4
-.asm_3af98
- ld a, [hli]
- cp d
- jr z, .asm_3afb1
- dec b
- jr nz, .asm_3af98
- ld a, d
- ld [$d0e0], a
- ld [$d11e], a
- call GetMoveName
- call CopyStringToCF4B
- ld a, $1b
- call Predef ; indirect jump to LearnMove (6e43 (1:6e43))
-.asm_3afb1
- ld a, [$cf91]
- ld [$d11e], a
- ret
-
-; writes the moves a mon has at level [W_CURENEMYLVL] to [de]
-; move slots are being filled up sequentially and shifted if all slots are full
-; [$cee9]: (?)
-WriteMonMoves: ; 3afb8 (e:6fb8)
- call Load16BitRegisters
- push hl
- push de
- push bc
- ld hl, EvosMovesPointerTable
- ld b, $0
- ld a, [$cf91] ; cur mon ID
- dec a
- add a
- rl b
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
-.skipEvoEntriesLoop
- ld a, [hli]
- and a
- jr nz, .skipEvoEntriesLoop
- jr .firstMove
-.nextMove
- pop de
-.nextMove2
- inc hl
-.firstMove
- ld a, [hli] ; read level of next move in learnset
- and a
- jp z, .done ; end of list
- ld b, a
- ld a, [W_CURENEMYLVL] ; $d127
- cp b
- jp c, .done ; mon level < move level (assumption: learnset is sorted by level)
- ld a, [$cee9]
- and a
- jr z, .skipMinLevelCheck
- ld a, [wWhichTrade] ; $cd3d (min move level)
- cp b
- jr nc, .nextMove2 ; min level >= move level
-.skipMinLevelCheck
- push de
- ld c, $4
-.moveAlreadyLearnedCheckLoop
- ld a, [de]
- inc de
- cp [hl]
- jr z, .nextMove
- dec c
- jr nz, .moveAlreadyLearnedCheckLoop
- pop de
- push de
- ld c, $4
-.findEmptySlotLoop
- ld a, [de]
- and a
- jr z, .writeMoveToSlot2
- inc de
- dec c
- jr nz, .findEmptySlotLoop
- pop de ; no empty move slots found
- push de
- push hl
- ld h, d
- ld l, e
- call WriteMonMoves_ShiftMoveData ; shift all moves one up (deleting move 1)
- ld a, [$cee9]
- and a
- jr z, .writeMoveToSlot
- push de
- ld bc, $12
- add hl, bc
- ld d, h
- ld e, l
- call WriteMonMoves_ShiftMoveData ; shift all move PP data one up
- pop de
-.writeMoveToSlot
- pop hl
-.writeMoveToSlot2
- ld a, [hl]
- ld [de], a
- ld a, [$cee9]
- and a
- jr z, .nextMove
- push hl ; write move PP value
- ld a, [hl]
- ld hl, $15
- add hl, de
- push hl
- dec a
- ld hl, Moves
- ld bc, $6
- call AddNTimes
- ld de, $cee9
- ld a, BANK(Moves)
- call FarCopyData
- ld a, [$ceee]
- pop hl
- ld [hl], a
- pop hl
- jr .nextMove
-.done
- pop bc
- pop de
- pop hl
- ret
+INCLUDE "engine/evos_moves.asm"
-; shifts all move data one up (freeing 4th move slot)
-WriteMonMoves_ShiftMoveData: ; 3b04e (e:704e)
- ld c, $3
-.asm_3b050
- inc de
- ld a, [de]
- ld [hli], a
- dec c
- jr nz, .asm_3b050
- ret
-
-Func_3b057: ; 3b057 (e:7057)
- ld a, $10
- jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
-
-INCLUDE "data/evos_moves.asm"
-
-HealEffect_: ; 3b9ec (e:79ec)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld de, W_PLAYERMONCURHP ; $d015
- ld hl, W_PLAYERMONMAXHP ; $d023
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- jr z, .asm_3ba03
- ld de, W_ENEMYMONCURHP ; $cfe6
- ld hl, W_ENEMYMONMAXHP ; $cff4
- ld a, [W_ENEMYMOVENUM] ; $cfcc
-.asm_3ba03
- ld b, a
- ld a, [de]
- cp [hl]
- inc de
- inc hl
- ld a, [de]
- sbc [hl]
- jp z, Func_3ba97
- ld a, b
- cp REST
- jr nz, .asm_3ba37
- push hl
- push de
- push af
- ld c, $32
- call DelayFrames
- ld hl, W_PLAYERMONSTATUS ; $d018
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3ba25
- ld hl, W_ENEMYMONSTATUS ; $cfe9
-.asm_3ba25
- ld a, [hl]
- and a
- ld [hl], 2 ; Number of turns from Rest
- ld hl, StartedSleepingEffect ; $7aa2
- jr z, .asm_3ba31
- ld hl, FellAsleepBecameHealthyText ; $7aa7
-.asm_3ba31
- call PrintText
- pop af
- pop de
- pop hl
-.asm_3ba37
- ld a, [hld]
- ld [wHPBarMaxHP], a
- ld c, a
- ld a, [hl]
- ld [wHPBarMaxHP+1], a
- ld b, a
- jr z, .asm_3ba47
- srl b
- rr c
-.asm_3ba47
- ld a, [de]
- ld [wHPBarOldHP], a
- add c
- ld [de], a
- ld [wHPBarNewHP], a
- dec de
- ld a, [de]
- ld [wHPBarOldHP+1], a
- adc b
- ld [de], a
- ld [wHPBarNewHP+1], a
- inc hl
- inc de
- ld a, [de]
- dec de
- sub [hl]
- dec hl
- ld a, [de]
- sbc [hl]
- jr c, .asm_3ba6f
- ld a, [hli]
- ld [de], a
- ld [wHPBarNewHP+1], a
- inc de
- ld a, [hl]
- ld [de], a
- ld [wHPBarNewHP], a
-.asm_3ba6f
- ld hl, Func_3fba8 ; $7ba8
- call BankswitchEtoF
- ld a, [H_WHOSETURN] ; $fff3
- and a
- FuncCoord 10, 9 ; $c45e
- ld hl, Coord
- ld a, $1
- jr z, .asm_3ba83
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- xor a
-.asm_3ba83
- ld [wListMenuID], a ; $cf94
- ld a, $48
- call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
- ld hl, Func_3cd5a ; $4d5a
- call BankswitchEtoF
- ld hl, RegainedHealthText ; $7aac
- jp PrintText
-
-Func_3ba97: ; 3ba97 (e:7a97)
- ld c, $32
- call DelayFrames
- ld hl, PrintButItFailedText_
- jp BankswitchEtoF
-
-StartedSleepingEffect: ; 3baa2 (e:7aa2)
- TX_FAR _StartedSleepingEffect
- db "@"
-
-FellAsleepBecameHealthyText: ; 3baa7 (e:7aa7)
- TX_FAR _FellAsleepBecameHealthyText
- db "@"
-
-RegainedHealthText: ; 3baac (e:7aac)
- TX_FAR _RegainedHealthText
- db "@"
-
-TransformEffect_: ; 3bab1 (e:7ab1)
- ld hl, W_PLAYERMONID
- ld de, $cfe5
- ld bc, W_ENEMYBATTSTATUS3 ; $d069
- ld a, [W_ENEMYBATTSTATUS1] ; $d067
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr nz, .asm_3bad1
- ld hl, $cfe5
- ld de, W_PLAYERMONID
- ld bc, W_PLAYERBATTSTATUS3 ; $d064
- ld [wPlayerMoveListIndex], a ; $cc2e
- ld a, [W_PLAYERBATTSTATUS1] ; $d062
-.asm_3bad1
- bit 6, a ; is mon invulnerable to typical attacks? (fly/dig)
- jp nz, Func_3bb8c
- push hl
- push de
- push bc
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3bae4
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
-.asm_3bae4
- bit 4, [hl]
- push af
- ld hl, Func_79747
- ld b, BANK(Func_79747)
- call nz, Bankswitch
- ld a, [W_OPTIONS] ; $d355
- add a
- ld hl, Func_3fba8 ; $7ba8
- ld b, BANK(Func_3fba8)
- jr nc, .asm_3baff
- ld hl, AnimationTransformMon
- ld b, BANK(AnimationTransformMon)
-.asm_3baff
- call Bankswitch
- ld hl, Func_79771
- ld b, BANK(Func_79771)
- pop af
- call nz, Bankswitch
- pop bc
- ld a, [bc]
- set 3, a
- ld [bc], a
- pop de
- pop hl
- push hl
- ld a, [hl]
- ld [de], a
- ld bc, $5
- add hl, bc
- inc de
- inc de
- inc de
- inc de
- inc de
- inc bc
- inc bc
- call CopyData
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3bb32
- ld a, [de]
- ld [$cceb], a
- inc de
- ld a, [de]
- ld [$ccec], a
- dec de
-.asm_3bb32
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- inc hl
- inc hl
- inc hl
- inc de
- inc de
- inc de
- ld bc, $8
- call CopyData
- ld bc, $ffef
- add hl, bc
- ld b, $4
-.asm_3bb4a
- ld a, [hli]
- and a
- jr z, .asm_3bb57
- ld a, $5
- ld [de], a
- inc de
- dec b
- jr nz, .asm_3bb4a
- jr .asm_3bb5d
-.asm_3bb57
- xor a
- ld [de], a
- inc de
- dec b
- jr nz, .asm_3bb57
-.asm_3bb5d
- pop hl
- ld a, [hl]
- ld [$d11e], a
- call GetMonName
- ld hl, $cd26
- ld de, $cd12
- call Func_3bb7d
- ld hl, wEnemyMonStatMods ; $cd2e
- ld de, wPlayerMonStatMods ; $cd1a
- call Func_3bb7d
- ld hl, TransformedText ; $7b92
- jp PrintText
-
-Func_3bb7d: ; 3bb7d (e:7b7d)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3bb86
- push hl
- ld h, d
- ld l, e
- pop de
-.asm_3bb86
- ld bc, $8
- jp CopyData
-
-Func_3bb8c: ; 3bb8c (e:7b8c)
- ld hl, PrintButItFailedText_ ; $7b53
- jp BankswitchEtoF
-
-TransformedText: ; 3bb92 (e:7b92)
- TX_FAR _TransformedText
- db "@"
-
-ReflectLightScreenEffect_: ; 3bb97 (e:7b97)
- ld hl, W_PLAYERBATTSTATUS3 ; $d064
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3bba8
- ld hl, W_ENEMYBATTSTATUS3 ; $d069
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
-.asm_3bba8
- ld a, [de]
- cp LIGHT_SCREEN_EFFECT
- jr nz, .reflect
- bit 1, [hl] ; is mon already protected by light screen?
- jr nz, .moveFailed
- set 1, [hl] ; mon is now protected by light screen
- ld hl, LightScreenProtectedText ; $7bd7
- jr .asm_3bbc1
-.reflect
- bit 2, [hl] ; is mon already protected by reflect?
- jr nz, .moveFailed
- set 2, [hl] ; mon is now protected by reflect
- ld hl, ReflectGainedArmorText ; $7bdc
-.asm_3bbc1
- push hl
- ld hl, Func_3fba8 ; $7ba8
- call BankswitchEtoF
- pop hl
- jp PrintText
-.moveFailed
- ld c, $32
- call DelayFrames
- ld hl, PrintButItFailedText_ ; $7b53
- jp BankswitchEtoF
-
-LightScreenProtectedText: ; 3bbd7 (e:7bd7)
- TX_FAR _LightScreenProtectedText
- db "@"
-
-ReflectGainedArmorText: ; 3bbdc (e:7bdc)
- TX_FAR _ReflectGainedArmorText
- db "@"
-
-BankswitchEtoF: ; 3bbe1 (e:7be1)
- ld b, BANK(BattleCore)
- jp Bankswitch
+INCLUDE "engine/battle/e_2.asm"
SECTION "bankF",ROMX,BANK[$F]
-BattleCore:
-
-; These are move effects (second value from the Moves table in bank $E).
-EffectsArray1: ; 3c000 (f:4000)
- db CONVERSION_EFFECT
- db HAZE_EFFECT
- db SWITCH_AND_TELEPORT_EFFECT
- db MIST_EFFECT
- db FOCUS_ENERGY_EFFECT
- db CONFUSION_EFFECT
- db HEAL_EFFECT
- db TRANSFORM_EFFECT
- db LIGHT_SCREEN_EFFECT
- db REFLECT_EFFECT
- db POISON_EFFECT
- db PARALYZE_EFFECT
- db SUBSTITUTE_EFFECT
- db MIMIC_EFFECT
- db LEECH_SEED_EFFECT
- db SPLASH_EFFECT
- db -1
-EffectsArray2: ; 3c011 (f:4011)
-; moves that do damage but not through normal calculations
-; e.g., Super Fang, Psywave
- db SUPER_FANG_EFFECT
- db SPECIAL_DAMAGE_EFFECT
- db -1
-EffectsArray3: ; 3c014 (f:4014)
-; non-damaging, stat‐affecting or status‐causing moves?
-; e.g., Meditate, Bide, Hypnosis
- db $01
- db ATTACK_UP1_EFFECT
- db DEFENSE_UP1_EFFECT
- db SPEED_UP1_EFFECT
- db SPECIAL_UP1_EFFECT
- db ACCURACY_UP1_EFFECT
- db EVASION_UP1_EFFECT
- db ATTACK_DOWN1_EFFECT
- db DEFENSE_DOWN1_EFFECT
- db SPEED_DOWN1_EFFECT
- db SPECIAL_DOWN1_EFFECT
- db ACCURACY_DOWN1_EFFECT
- db EVASION_DOWN1_EFFECT
- db BIDE_EFFECT
- db SLEEP_EFFECT
- db ATTACK_UP2_EFFECT
- db DEFENSE_UP2_EFFECT
- db SPEED_UP2_EFFECT
- db SPECIAL_UP2_EFFECT
- db ACCURACY_UP2_EFFECT
- db EVASION_UP2_EFFECT
- db ATTACK_DOWN2_EFFECT
- db DEFENSE_DOWN2_EFFECT
- db SPEED_DOWN2_EFFECT
- db SPECIAL_DOWN2_EFFECT
- db ACCURACY_DOWN2_EFFECT
- db EVASION_DOWN2_EFFECT
- db -1
-EffectsArray4: ; 3c030 (f:4030)
-; Attacks that aren't finished after they faint the opponent.
- db DRAIN_HP_EFFECT
- db EXPLODE_EFFECT
- db DREAM_EATER_EFFECT
- db PAY_DAY_EFFECT
- db TWO_TO_FIVE_ATTACKS_EFFECT
- db $1E
- db ATTACK_TWICE_EFFECT
- db RECOIL_EFFECT
- db TWINEEDLE_EFFECT
- db RAGE_EFFECT
- db -1
-EffectsArray5: ; 3c03b (f:403b)
- db DRAIN_HP_EFFECT
- db EXPLODE_EFFECT
- db DREAM_EATER_EFFECT
- db PAY_DAY_EFFECT
- db SWIFT_EFFECT
- db TWO_TO_FIVE_ATTACKS_EFFECT
- db $1E
- db CHARGE_EFFECT
- db SUPER_FANG_EFFECT
- db SPECIAL_DAMAGE_EFFECT
- db FLY_EFFECT
- db ATTACK_TWICE_EFFECT
- db JUMP_KICK_EFFECT
- db RECOIL_EFFECT
- ; fallthrough to Next EffectsArray
-EffectsArray5B: ; 3c049 (f:4049)
-; moves that prevent the player from switching moves?
- db THRASH_PETAL_DANCE_EFFECT
- db TRAPPING_EFFECT
- db -1
-
-Func_3c04c: ; 3c04c (f:404c)
- call Func_3ec92
- ld a, $1
- ld [$d125], a
- call DisplayTextBoxID
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld bc, $307
- call ClearScreenArea
- call DisableLCD
- call LoadFontTilePatterns
- call Func_3ee58
- ld hl, $9800
- ld bc, $400
-.asm_3c06f
- ld a, $7f
- ld [hli], a
- dec bc
- ld a, b
- or c
- jr nz, .asm_3c06f
- ld hl, wTileMap
- ld de, $9800
- ld b, $12
-.asm_3c07f
- ld c, $14
-.asm_3c081
- ld a, [hli]
- ld [de], a
- inc e
- dec c
- jr nz, .asm_3c081
- ld a, $c
- add e
- ld e, a
- jr nc, .asm_3c08e
- inc d
-.asm_3c08e
- dec b
- jr nz, .asm_3c07f
- call EnableLCD
- ld a, $90
- ld [$ffb0], a
- ld [rWY], a ; $ff4a
- xor a
- ld [$ffd7], a
- ld [$ffaf], a
- dec a
- ld [$cfcb], a
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld b, $70
- ld c, $90
- ld a, c
- ld [$ffae], a
- call DelayFrame
- ld a, $e4
- ld [rBGP], a ; $ff47
- ld [rOBP0], a ; $ff48
- ld [rOBP1], a ; $ff49
-.asm_3c0bb
- ld h, b
- ld l, $40
- call Func_3c110
- inc b
- inc b
- ld h, $0
- ld l, $60
- call Func_3c110
- call Func_3c0ff
- ld a, c
- ld [$ffae], a
- dec c
- dec c
- jr nz, .asm_3c0bb
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, $31
- ld [$ffe1], a
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld a, $1
- call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
- xor a
- ld [$ffb0], a
- ld [rWY], a ; $ff4a
- inc a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- ld b, $1
- call GoPAL_SET
- call ResetLCD_OAM
- ld hl, PrintBeginningBattleText
- ld b, BANK(PrintBeginningBattleText)
- jp Bankswitch
-
-Func_3c0ff: ; 3c0ff (f:40ff)
- push bc
- ld hl, $c301
- ld c, $15
- ld de, $4
-.asm_3c108
- dec [hl]
- dec [hl]
- add hl, de
- dec c
- jr nz, .asm_3c108
- pop bc
- ret
-
-Func_3c110: ; 3c110 (f:4110)
- ld a, [$ff44]
- cp l
- jr nz, Func_3c110
- ld a, h
- ld [rSCX], a ; $ff43
-.asm_3c118
- ld a, [$ff44]
- cp h
- jr z, .asm_3c118
- ret
-
-Func_3c11e: ; 3c11e (f:411e)
- xor a
- ld [W_PLAYERMONSALIVEFLAGS], a
- ld [$ccf5], a
- ld [$cd6a], a
- inc a
- ld [$d11d], a
- ld hl, W_ENEMYMON1HP ; $d8a5
- ld bc, $2b
- ld d, $3
-.asm_3c134
- inc d
- ld a, [hli]
- or [hl]
- jr nz, .asm_3c13c
- add hl, bc
- jr .asm_3c134
-.asm_3c13c
- ld a, d
- ld [$cc3e], a
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- call nz, Func_3c92a
- ld c, $28
- call DelayFrames
- call SaveScreenTilesToBuffer1
-.asm_3c14f
- call AnyPokemonAliveCheck
- ld a, d
- and a
- jp z, HandlePlayerBlackOut
- call LoadScreenTilesFromBuffer1
- ld a, [W_BATTLETYPE] ; $d05a
- and a
- jp z, Func_3c1ad
-.asm_3c161
- call InitBattleMenu
- ret c
- ld a, [$cd6a]
- and a
- jr z, .asm_3c161
- ld a, [W_NUMSAFARIBALLS] ; $da47
- and a
- jr nz, .asm_3c17a
- call LoadScreenTilesFromBuffer1
- ld hl, OutOfSafariBallsText
- jp PrintText
-.asm_3c17a
- callab PrintSafariZoneBattleText
- ld a, [$cffb]
- add a
- ld b, a
- jp c, asm_3c202
- ld a, [$cce9]
- and a
- jr z, .asm_3c194
- srl b
- srl b
-.asm_3c194
- ld a, [$cce8]
- and a
- jr z, .asm_3c1a0
- sla b
- jr nc, .asm_3c1a0
- ld b, $ff
-.asm_3c1a0
- call GenRandom
- cp b
- jr nc, .asm_3c14f
- jr asm_3c202
-
-OutOfSafariBallsText: ; 3c1a8 (f:41a8)
- TX_FAR _OutOfSafariBallsText
- db "@"
-
-Func_3c1ad: ; 3c1ad (f:41ad)
- xor a
- ld [wWhichPokemon], a ; $cf92
-.asm_3c1b1
- call Func_3ca97
- jr nz, .asm_3c1bc
- ld hl, wWhichPokemon ; $cf92
- inc [hl]
- jr .asm_3c1b1
-.asm_3c1bc
- ld a, [wWhichPokemon] ; $cf92
- ld [wPlayerMonNumber], a ; $cc2f
- inc a
- ld hl, W_NUMINPARTY ; $d163
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- ld [$cf91], a
- ld [$cfd9], a
- call LoadScreenTilesFromBuffer1
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld a, $9
- call Func_3c8df
- call SaveScreenTilesToBuffer1
- ld a, [wWhichPokemon] ; $cf92
- ld c, a
- ld b, $1
- push bc
- ld hl, W_PLAYERMONSALIVEFLAGS
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld hl, $ccf5
- pop bc
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- call Func_3cba6
- call LoadScreenTilesFromBuffer1
- call Func_3cc91
- jr MainInBattleLoop
-asm_3c202: ; 3c202 (f:4202)
- call LoadScreenTilesFromBuffer1
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- ld hl, WildRanText
- jr nz, .asm_3c216
- xor a
- ld [$cf0b], a
- ld hl, EnemyRanText
-.asm_3c216
- call PrintText
- ld a, (SFX_08_44 - SFX_Headers_08) / 3
- call PlaySoundWaitForCurrent
- xor a
- ld [H_WHOSETURN], a ; $fff3
- ld hl, AnimationSlideEnemyMonOut
- ld b, BANK(AnimationSlideEnemyMonOut)
- jp Bankswitch
-
-WildRanText: ; 3c229 (f:4229)
- TX_FAR _WildRanText
- db "@"
-
-EnemyRanText: ; 3c22e (f:422e)
- TX_FAR _EnemyRanText
- db "@"
-
-MainInBattleLoop: ; 3c233 (f:4233)
- call ReadPlayerMonCurHPAndStatus
- ld hl, W_PLAYERMONCURHP
- ld a, [hli]
- or [hl]
- jp z, HandlePlayerMonFainted ; test if current player mon is fainted
- ld hl, $cfe6
- ld a, [hli]
- or [hl]
- jp z, Func_3c525
- call SaveScreenTilesToBuffer1
- xor a
- ld [$d11d], a
- ld a, [$d063]
- and $60
- jr nz, .asm_3c2a6 ; 0x3c252 $52
- ld hl, $d067
- res 3, [hl]
- ld hl, $d062
- res 3, [hl]
- ld a, [hl]
- and $12
- jr nz, .asm_3c2a6 ; 0x3c261 $43
- call InitBattleMenu ; show battle menu
- ret c
- ld a, [$d078]
- and a
- ret nz
- ld a, [$d018]
- and $27
- jr nz, .asm_3c2a6 ; 0x3c271 $33
- ld a, [$d062]
- and $21
- jr nz, .asm_3c2a6 ; 0x3c278 $2c
- ld a, [$d067]
- bit 5, a
- jr z, .asm_3c288 ; 0x3c27f $7
- ld a, $ff
- ld [$ccdc], a
- jr .asm_3c2a6 ; 0x3c286 $1e
-.asm_3c288
- ld a, [$cd6a]
- and a
- jr nz, .asm_3c2a6 ; 0x3c28c $18
- ld [$ccdb], a
- inc a
- ld [$d07c], a
- xor a
- ld [$cc35], a
- call MoveSelectionMenu
- push af
- call LoadScreenTilesFromBuffer1
- call Func_3cd5a
- pop af
- jr nz, MainInBattleLoop
-.asm_3c2a6
- call SelectEnemyMove
- ld a, [W_ISLINKBATTLE]
- cp $4
- jr nz, .noLinkBattle
- ld a, [$cc3e]
- cp $f
- jp z, asm_3c202
- cp $e
- jr z, .noLinkBattle
- cp $d
- jr z, .noLinkBattle
- sub $4
- jr c, .noLinkBattle
- ld a, [$d062]
- bit 5, a
- jr z, .asm_3c2dd ; 0x3c2c9 $12
- ld a, [$cc2e]
- ld hl, W_PLAYERMONMOVES
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- cp $76
- jr nz, .asm_3c2dd ; 0x3c2d8 $3
- ld [wPlayerSelectedMove], a
-.asm_3c2dd
- callab Func_3a74b
-.noLinkBattle
- ld a, [wPlayerSelectedMove]
- cp QUICK_ATTACK
- jr nz, .playerDidNotUseQuickAttack
- ld a, [wEnemySelectedMove]
- cp QUICK_ATTACK
- jr z, .compareSpeed ; both used Quick Attack
- jp .playerMovesFirst ; player used Quick Attack
-.playerDidNotUseQuickAttack
- ld a, [wEnemySelectedMove]
- cp QUICK_ATTACK
- jr z, .enemyMovesFirst
- ld a, [wPlayerSelectedMove]
- cp COUNTER
- jr nz, .playerDidNotUseCounter
- ld a, [wEnemySelectedMove]
- cp COUNTER
- jr z, .compareSpeed ; both used Counter
- jr .enemyMovesFirst ; player used Counter
-.playerDidNotUseCounter
- ld a, [wEnemySelectedMove]
- cp COUNTER
- jr z, .playerMovesFirst
-.compareSpeed
- ld de, W_PLAYERMONSPEED ; player speed value
- ld hl, W_ENEMYMONSPEED ; enemy speed value
- ld c, $2
- call StringCmp ; compare speed values
- jr z, .speedEqual
- jr nc, .playerMovesFirst
- jr .enemyMovesFirst
-.speedEqual
- ld a, [$ffaa]
- cp $2
- jr z, .invertOutcome
- call GenRandomInBattle
- cp $80
- jr c, .playerMovesFirst
- jr .enemyMovesFirst
-.invertOutcome
- call GenRandomInBattle
- cp $80
- jr c, .enemyMovesFirst
- jr .playerMovesFirst
-.enemyMovesFirst
- ld a, $1
- ld [H_WHOSETURN], a
- callab TrainerAI
- jr c, .AIActionUsedEnemyFirst
- call Func_3e6bc ; execute enemy move
- ld a, [$d078]
- and a
- ret nz
- ld a, b
- and a
- jp z, HandlePlayerMonFainted
-.AIActionUsedEnemyFirst
- call HandlePoisonBurnLeechSeed
- jp z, Func_3c525
- call Func_3cd5a
- call Func_3d65e ; execute player move
- ld a, [$d078]
- and a
- ret nz
- ld a, b
- and a
- jp z, Func_3c525
- call HandlePoisonBurnLeechSeed
- jp z, HandlePlayerMonFainted
- call Func_3cd5a
- call Func_3c50f
- jp MainInBattleLoop
-.playerMovesFirst
- call Func_3d65e ; execute player move
- ld a, [$d078]
- and a
- ret nz
- ld a, b
- and a
- jp z, Func_3c525
- call HandlePoisonBurnLeechSeed
- jp z, HandlePlayerMonFainted
- call Func_3cd5a
- ld a, $1
- ld [H_WHOSETURN], a
- callab TrainerAI
- jr c, .AIActionUsedPlayerFirst
- call Func_3e6bc ; execute enemy move
- ld a, [$d078]
- and a
- ret nz
- ld a, b
- and a
- jp z, HandlePlayerMonFainted
-.AIActionUsedPlayerFirst
- call HandlePoisonBurnLeechSeed
- jp z, Func_3c525
- call Func_3cd5a
- call Func_3c50f
- jp MainInBattleLoop
-
-HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
- ld hl, W_PLAYERMONCURHP ; $d015
- ld de, W_PLAYERMONSTATUS ; $d018
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .playersTurn
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld de, W_ENEMYMONSTATUS ; $cfe9
-.playersTurn
- ld a, [de]
- and (1 << BRN) | (1 << PSN)
- jr z, .notBurnedOrPoisoned
- push hl
- ld hl, HurtByPoisonText
- ld a, [de]
- and 1 << BRN
- jr z, .poisoned
- ld hl, HurtByBurnText
-.poisoned
- call PrintText
- xor a
- ld [$cc5b], a
- ld a,BURN_PSN_ANIM
- call PlayMoveAnimation ; play burn/poison animation
- pop hl
- call HandlePoisonBurnLeechSeed_DecreaseOwnHP
-.notBurnedOrPoisoned
- ld de, W_PLAYERBATTSTATUS2 ; $d063
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .playersTurn2
- ld de, W_ENEMYBATTSTATUS2 ; $d068
-.playersTurn2
- ld a, [de]
- add a
- jr nc, .notLeechSeeded
- push hl
- ld a, [H_WHOSETURN] ; $fff3
- push af
- xor $1
- ld [H_WHOSETURN], a ; $fff3
- xor a
- ld [$cc5b], a
- ld a,ABSORB
- call PlayMoveAnimation ; play leech seed animation (from opposing mon)
- pop af
- ld [H_WHOSETURN], a ; $fff3
- pop hl
- call HandlePoisonBurnLeechSeed_DecreaseOwnHP
- call HandlePoisonBurnLeechSeed_IncreaseEnemyHP
- push hl
- ld hl, HurtByLeechSeedText
- call PrintText
- pop hl
-.notLeechSeeded
- ld a, [hli]
- or [hl]
- ret nz ; test if fainted
- call Func_3cd5a
- ld c, $14
- call DelayFrames
- xor a
- ret
-
-HurtByPoisonText: ; 3c42e (f:442e)
- TX_FAR _HurtByPoisonText
- db "@"
-
-HurtByBurnText: ; 3c433 (f:4433)
- TX_FAR _HurtByBurnText
- db "@"
-
-HurtByLeechSeedText: ; 3c438 (f:4438)
- TX_FAR _HurtByLeechSeedText
- db "@"
-
-; decreases the mon's current HP by 1/16 of the Max HP (multiplied by number of toxic ticks if active)
-; note that the toxic ticks are considered even if the damage is not poison (hence the Leech Seed glitch)
-; hl: HP pointer
-; bc (out): total damage
-HandlePoisonBurnLeechSeed_DecreaseOwnHP: ; 3c43d (f:443d)
- push hl
- push hl
- ld bc, $e ; skip to max HP
- add hl, bc
- ld a, [hli] ; load max HP
- ld [wHPBarMaxHP+1], a
- ld b, a
- ld a, [hl]
- ld [wHPBarMaxHP], a
- ld c, a
- srl b
- rr c
- srl b
- rr c
- srl c
- srl c ; c = max HP/16 (assumption: HP < 1024)
- ld a, c
- and a
- jr nz, .nonZeroDamage
- inc c ; damage is at least 1
-.nonZeroDamage
- ld hl, W_PLAYERBATTSTATUS3 ; $d064
- ld de, W_PLAYERTOXICCOUNTER ; $d06c
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .playersTurn
- ld hl, W_ENEMYBATTSTATUS3 ; $d069
- ld de, W_ENEMYTOXICCOUNTER ; $d071
-.playersTurn
- bit 0, [hl]
- jr z, .noToxic
- ld a, [de] ; increment toxic counter
- inc a
- ld [de], a
- ld hl, $0000
-.toxicTicksLoop
- add hl, bc
- dec a
- jr nz, .toxicTicksLoop
- ld b, h ; bc = damage * toxic counter
- ld c, l
-.noToxic
- pop hl
- inc hl
- ld a, [hl] ; subtract total damage from current HP
- ld [wHPBarOldHP], a
- sub c
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [hl]
- ld [wHPBarOldHP+1], a
- sbc b
- ld [hl], a
- ld [wHPBarNewHP+1], a
- jr nc, .noOverkill
- xor a ; overkill: zero HP
- ld [hli], a
- ld [hl], a
- ld [wHPBarNewHP], a
- ld [wHPBarNewHP+1], a
-.noOverkill
- call UpdateCurMonHPBar
- pop hl
- ret
-
-; adds bc to enemy HP
-HandlePoisonBurnLeechSeed_IncreaseEnemyHP: ; 3c4a3 (f:44a3)
- push hl
- ld hl, W_ENEMYMONMAXHP ; $cff4
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .playersTurn
- ld hl, W_PLAYERMONMAXHP ; $d023
-.playersTurn
- ld a, [hli]
- ld [wHPBarMaxHP+1], a
- ld a, [hl]
- ld [wHPBarMaxHP], a
- ld de, $fff2
- add hl, de ; skip back fomr max hp to current hp
- ld a, [hl]
- ld [wHPBarOldHP], a ; add bc to current HP
- add c
- ld [hld], a
- ld [wHPBarNewHP], a
- ld a, [hl]
- ld [wHPBarOldHP+1], a
- adc b
- ld [hli], a
- ld [wHPBarNewHP+1], a
- ld a, [wHPBarMaxHP]
- ld c, a
- ld a, [hld]
- sub c
- ld a, [wHPBarMaxHP+1]
- ld b, a
- ld a, [hl]
- sbc b
- jr c, .noOverfullHeal
- ld a, b ; overfull heal, set HP to max HP
- ld [hli], a
- ld [wHPBarNewHP+1], a
- ld a, c
- ld [hl], a
- ld [wHPBarNewHP], a
-.noOverfullHeal
- ld a, [H_WHOSETURN] ; $fff3
- xor $1
- ld [H_WHOSETURN], a ; $fff3
- call UpdateCurMonHPBar
- ld a, [H_WHOSETURN] ; $fff3
- xor $1
- ld [H_WHOSETURN], a ; $fff3
- pop hl
- ret
-
-UpdateCurMonHPBar: ; 3c4f6 (f:44f6)
- FuncCoord 10, 9 ; $c45e
- ld hl, Coord ; tile pointer to player HP bar
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, $1
- jr z, .playersTurn
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord ; tile pointer to enemy HP bar
- xor a
-.playersTurn
- push bc
- ld [wListMenuID], a ; $cf94
- ld a, $48
- call Predef ; indirect jump to UpdateHPBar (fa1d (3:7a1d))
- pop bc
- ret
-
-Func_3c50f: ; 3c50f (f:450f)
- ld a, [$d06a]
- and a
- jr nz, .asm_3c51a
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- res 5, [hl]
-.asm_3c51a
- ld a, [$d06f]
- and a
- ret nz
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 5, [hl]
- ret
-
-Func_3c525: ; 3c525 (f:4525)
- xor a
- ld [$ccf0], a
- call FaintEnemyPokemon
- call AnyPokemonAliveCheck
- ld a, d
- and a
- jp z, HandlePlayerBlackOut
- ld hl, W_PLAYERMONCURHP ; $d015
- ld a, [hli]
- or [hl]
- call nz, Func_3cd60
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- ret z
- call Func_3c64f
- jp z, TrainerBattleVictory
- ld hl, W_PLAYERMONCURHP ; $d015
- ld a, [hli]
- or [hl]
- jr nz, .asm_3c555
- call Func_3c79b
- ret c
- call Func_3c7d8
-.asm_3c555
- ld a, $1
- ld [$cd6a], a
- call Func_3c664
- jp z, asm_3c202
- xor a
- ld [$cd6a], a
- jp MainInBattleLoop
-
-FaintEnemyPokemon ; 0x3c567
- call ReadPlayerMonCurHPAndStatus
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- jr z, .wild
- ld a, [W_ENEMYMONNUMBER] ; $cfe8
- ld hl, W_ENEMYMON1HP
- ld bc, $2c ; mon struct len
- call AddNTimes
- xor a
- ld [hli], a
- ld [hl], a
-.wild
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- res 2, [hl]
- xor a
- ld [W_NUMHITS], a ; $d074
- ld hl, $d065 ; enemy statuses
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [W_ENEMYDISABLEDMOVE], a ; $d072
- ld [$ccef], a
- ld [$ccf3], a
- ld hl, $ccf1
- ld [hli], a
- ld [hl], a
- FuncCoord 12, 5 ; $c410
- ld hl, Coord
- FuncCoord 12, 6 ; $c424
- ld de, Coord
- call Func_3c893
- ld hl, wTileMap
- ld bc, $40b
- call ClearScreenArea
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- jr z, .wild_win
- xor a
- ld [$c0f1], a
- ld [$c0f2], a
- ld a, (SFX_08_48 - SFX_Headers_08) / 3 ; SFX_FALL?
- call PlaySoundWaitForCurrent
-.sfxwait
- ld a, [$c02a]
- cp (SFX_08_48 - SFX_Headers_08) / 3
- jr z, .sfxwait
- ld a, (SFX_08_43 - SFX_Headers_08) / 3 ; SFX_DROP
- call PlaySound
- call WaitForSoundToFinish
- jr .sfxplayed
-.wild_win
- call Func_3c643
- ld a, MUSIC_DEFEATED_WILD_MON
- call Func_3c6ee
-.sfxplayed
- ld hl, W_PLAYERMONCURHP ; $d015
- ld a, [hli]
- or [hl]
- jr nz, .playermonnotfaint
- ld a, [$ccf0]
- and a
- jr nz, .playermonnotfaint
- call Func_3c741
-.playermonnotfaint
- call AnyPokemonAliveCheck
- ld a, d
- and a
- ret z
- ld hl, EnemyMonFaintedText
- call PrintText
- call Func_3ee94
- call SaveScreenTilesToBuffer1
- xor a
- ld [$cf0b], a
- ld b, EXP__ALL
- call IsItemInBag
- push af
- jr z, .no_exp_all
- ld hl, $d002
- ld b, $7
-.exp_all_loop
- srl [hl]
- inc hl
- dec b
- jr nz, .exp_all_loop
-.no_exp_all
- xor a
- ld [$cc5b], a
- callab GainExperience
- pop af
- ret z
- ld a, $1
- ld [$cc5b], a
- ld a, [W_NUMINPARTY] ; $d163
- ld b, $0
-.asm_3c62c
- scf
- rl b
- dec a
- jr nz, .asm_3c62c
- ld a, b
- ld [W_PLAYERMONSALIVEFLAGS], a
- ld hl, GainExperience
- ld b, BANK(GainExperience)
- jp Bankswitch
-
-EnemyMonFaintedText: ; 0x3c63e
- TX_FAR _EnemyMonFaintedText
- db "@"
-
-Func_3c643: ; 3c643 (f:4643)
- xor a
- ld [$d083], a
- ld [$c02a], a
- inc a
- ld [$ccf6], a
- ret
-
-Func_3c64f: ; 3c64f (f:464f)
- ld a, [wEnemyPartyCount] ; $d89c
- ld b, a
- xor a
- ld hl, W_ENEMYMON1HP ; $d8a5
- ld de, $2c
-.asm_3c65a
- or [hl]
- inc hl
- or [hl]
- dec hl
- add hl, de
- dec b
- jr nz, .asm_3c65a
- and a
- ret
-
-Func_3c664: ; 3c664 (f:4664)
- ld hl, $cf1e
- ld e, $30
- call Func_3ce90
- callab DrawEnemyPokeballs
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3c687
- call Func_3d605
- ld a, [$cc3e]
- cp $f
- ret z
- call LoadScreenTilesFromBuffer1
-.asm_3c687
- call EnemySendOut
- xor a
- ld [W_ENEMYMOVENUM], a ; $cfcc
- ld [$cd6a], a
- ld [$ccd5], a
- inc a
- ret
-
-TrainerBattleVictory: ; 3c696 (f:4696)
- call Func_3c643
- ld b, MUSIC_DEFEATED_GYM_LEADER
- ld a, [W_GYMLEADERNO] ; $d05c
- and a
- jr nz, .gymleader
- ld b, MUSIC_DEFEATED_TRAINER
-.gymleader
- ld a, [W_TRAINERCLASS] ; $d031
- cp SONY3 ; final battle against rival
- jr nz, .notrival
- ld b, MUSIC_DEFEATED_GYM_LEADER
- ld hl, W_FLAGS_D733
- set 1, [hl]
-.notrival
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- ld a, b
- call nz, Func_3c6ee
- ld hl, TrainerDefeatedText
- call PrintText
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- ret z
- call ScrollTrainerPicAfterBattle
- ld c, $28
- call DelayFrames
- call Func_3381
- ld hl, MoneyForWinningText
- call PrintText
- ld de, wPlayerMoney + 2 ; $d349
- ld hl, $d07b
- ld c, $3
- ld a, $b
- jp Predef ; indirect jump to Func_f81d (f81d (3:781d))
-
-MoneyForWinningText: ; 3c6e4 (f:46e4)
- TX_FAR _MoneyForWinningText
- db "@"
-
-TrainerDefeatedText: ; 3c6e9 (f:46e9)
- TX_FAR _TrainerDefeatedText
- db "@"
-
-Func_3c6ee: ; 3c6ee (f:46ee)
- push af
- ld a, $ff
- ld [$c0ee], a
- call PlaySoundWaitForCurrent
- ld c, BANK(Music_DefeatedTrainer)
- pop af
- call PlayMusic
- jp Delay3
-
-HandlePlayerMonFainted: ; 3c700 (f:4700)
- ld a, $1
- ld [$ccf0], a
- call Func_3c741
- call AnyPokemonAliveCheck ; test if any more mons are alive
- ld a, d
- and a
- jp z, HandlePlayerBlackOut
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld a, [hli]
- or [hl]
- jr nz, .enemyMonNotFainted
- call FaintEnemyPokemon
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- ret z ; if wild encounter, battle is over
- call Func_3c64f
- jp z, TrainerBattleVictory
-.enemyMonNotFainted
- call Func_3c79b
- ret c
- call Func_3c7d8
- jp nz, MainInBattleLoop
- ld a, $1
- ld [$cd6a], a
- call Func_3c664
- jp z, asm_3c202
- xor a
- ld [$cd6a], a
- jp MainInBattleLoop
-
-Func_3c741: ; 3c741 (f:4741)
- ld a, [wPlayerMonNumber] ; $cc2f
- ld c, a
- ld hl, W_PLAYERMONSALIVEFLAGS ; clear fainted mon's alive flag
- ld b, $0
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 2, [hl] ; reset "attacking multiple times" flag
- ld a, [$d083]
- bit 7, a ; skip sound flag (red bar (?))
- jr z, .skipWaitForSound
- ld a, $ff
- ld [$d083], a
- call WaitForSoundToFinish
-.skipWaitForSound
- ld hl, $cd05
- ld [hli], a
- ld [hl], a
- ld [W_PLAYERMONSTATUS], a ; $d018
- call ReadPlayerMonCurHPAndStatus
- FuncCoord 9, 7 ; $c435
- ld hl, Coord
- ld bc, $50b
- call ClearScreenArea
- FuncCoord 1, 10 ; $c469
- ld hl, Coord
- FuncCoord 1, 11 ; $c47d
- ld de, Coord
- call Func_3c893
- ld a, $1
- ld [$cf0b], a
- ld a, [$ccf0]
- and a
- ret z
- ld a, [W_PLAYERMONID]
- call PlayCry
- ld hl, PlayerMonFaintedText
- jp PrintText
-
-PlayerMonFaintedText: ; 3c796 (f:4796)
- TX_FAR _PlayerMonFaintedText
- db "@"
-
-Func_3c79b: ; 3c79b (f:479b)
- call Func_3ee94
- call SaveScreenTilesToBuffer1
- ld a, [W_ISINBATTLE] ; $d057
- and a
- dec a
- ret nz
- ld hl, UseNextMonText
- call PrintText
-.asm_3c7ad
- FuncCoord 13, 9 ; $c461
- ld hl, Coord
- ld bc, $a0e
- ld a, $14
- ld [$d125], a
- call DisplayTextBoxID
- ld a, [$d12e]
- cp $2
- jr z, .asm_3c7c4
- and a
- ret
-.asm_3c7c4
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jr z, .asm_3c7ad
- ld hl, W_PARTYMON1_SPEED ; $d193
- ld de, W_ENEMYMONSPEED
- jp Func_3cab9
-
-UseNextMonText: ; 3c7d3 (f:47d3)
- TX_FAR _UseNextMonText
- db "@"
-
-Func_3c7d8: ; 3c7d8 (f:47d8)
- ld a, $2
- ld [$d07d], a
- call DisplayPartyMenu
-.asm_3c7e0
- jr nc, .asm_3c7e7
-.asm_3c7e2
- call GoBackToPartyMenu
- jr .asm_3c7e0
-.asm_3c7e7
- call Func_3ca97
- jr z, .asm_3c7e2
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3c7fa
- inc a
- ld [$cd6a], a
- call Func_3d605
-.asm_3c7fa
- xor a
- ld [$cd6a], a
- call CleanLCD_OAM
- ld a, [wWhichPokemon] ; $cf92
- ld [wPlayerMonNumber], a ; $cc2f
- ld c, a
- ld hl, W_PLAYERMONSALIVEFLAGS
- ld b, $1
- push bc
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- pop bc
- ld hl, $ccf5
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- call Func_3cba6
- call GBPalWhiteOut
- call Func_3ee5b
- call LoadScreenTilesFromBuffer1
- call GoPAL_SET_CF1C
- call GBPalNormal
- call Func_3cc91
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld a, [hli]
- or [hl]
- ret
-
-; called when player is out of usable mons.
-; prints approriate lose message, sets carry flag if player blacked out (special case for initial rival fight)
-HandlePlayerBlackOut: ; 3c837 (f:4837)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr z, .notSony1Battle
- ld a, [W_CUROPPONENT] ; $d059
- cp $c8 + SONY1
- jr nz, .notSony1Battle
- ld hl, wTileMap ; sony 1 battle
- ld bc, $815
- call ClearScreenArea
- call ScrollTrainerPicAfterBattle
- ld c, $28
- call DelayFrames
- ld hl, Sony1WinText
- call PrintText
- ld a, [W_CURMAP]
- cp OAKS_LAB
- ret z ; starter battle in oak's lab: don't black out
-.notSony1Battle
- ld b, $0
- call GoPAL_SET
- ld hl, PlayerBlackedOutText2
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .noLinkBattle
- ld hl, LinkBattleLostText
-.noLinkBattle
- call PrintText
- ld a, [$d732]
- res 5, a
- ld [$d732], a
- call ClearScreen
- scf
- ret
-
-Sony1WinText: ; 3c884 (f:4884)
- TX_FAR _Sony1WinText
- db "@"
-
-PlayerBlackedOutText2: ; 3c889 (f:4889)
- TX_FAR _PlayerBlackedOutText2
- db "@"
-
-LinkBattleLostText: ; 3c88e (f:488e)
- TX_FAR _LinkBattleLostText
- db "@"
-
-Func_3c893: ; 3c893 (f:4893)
- ld a, [$d730]
- push af
- set 6, a
- ld [$d730], a
- ld b, $7
-.asm_3c89e
- push bc
- push de
- push hl
- ld b, $6
-.asm_3c8a3
- push bc
- push hl
- push de
- ld bc, $7
- call CopyData
- pop de
- pop hl
- ld bc, $ffec
- add hl, bc
- push hl
- ld h, d
- ld l, e
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- pop bc
- dec b
- jr nz, .asm_3c8a3
- ld bc, $14
- add hl, bc
- ld de, SevenSpacesText
- call PlaceString
- ld c, $2
- call DelayFrames
- pop hl
- pop de
- pop bc
- dec b
- jr nz, .asm_3c89e
- pop af
- ld [$d730], a
- ret
-
-SevenSpacesText: ; 3c8d7 (f:48d7)
- db " @"
-
-Func_3c8df: ; 3c8df (f:48df)
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld c, a
-.asm_3c8e2
- push bc
- push hl
- ld b, $7
-.asm_3c8e6
- push hl
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- ld c, a
-.asm_3c8ea
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- cp $8
- jr z, .asm_3c8f5
- ld a, [hld]
- ld [hli], a
- inc hl
- jr .asm_3c8f8
-.asm_3c8f5
- ld a, [hli]
- ld [hld], a
- dec hl
-.asm_3c8f8
- dec c
- jr nz, .asm_3c8ea
- pop hl
- ld de, $14
- add hl, de
- dec b
- jr nz, .asm_3c8e6
- ld c, $2
- call DelayFrames
- pop hl
- pop bc
- dec c
- jr nz, .asm_3c8e2
- ret
-
-; XXX this needs cleaning up. it's what runs when a juggler switches pokemon
-EnemySendOut: ; 3c90e (f:490e)
- ld hl,W_PLAYERMONSALIVEFLAGS
- xor a
- ld [hl],a
- ld a,[$CC2F]
- ld c,a
- ld b,1
- push bc
- ld a,$10
- call Predef
- ld hl,$CCF5
- xor a
- ld [hl],a
- pop bc
- ld a,$10
- call Predef
-Func_3c92a: ; 3c92a (f:492a)
- xor a
- ld hl,$D065
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hl],a
- ld [$D072],a
- ld [$CCEF],a
- ld [$CCF3],a
- ld hl,$CCF1
- ld [hli],a
- ld [hl],a
- dec a
- ld [wAICount],a
- ld hl,W_PLAYERBATTSTATUS1
- res 5,[hl]
- FuncCoord 18, 0 ; $c3b2
- ld hl,Coord
- ld a,8
- call Func_3c8df
- call Func_3ee94
- call SaveScreenTilesToBuffer1
- ld a,[$D12B]
- cp 4
- jr nz,.next
- ld a,[$CC3E]
- sub 4
- ld [wWhichPokemon],a
- jr .next3
-.next
- ld b,$FF
-.next2
- inc b
- ld a,[$CFE8]
- cp b
- jr z,.next2
- ld hl,$D8A4
- ld a,b
- ld [wWhichPokemon],a
- push bc
- ld bc,$2C
- call AddNTimes
- pop bc
- inc hl
- ld a,[hli]
- ld c,a
- ld a,[hl]
- or c
- jr z,.next2
-.next3
- ld a,[wWhichPokemon]
- ld hl,$D8C5
- ld bc,$2C
- call AddNTimes
- ld a,[hl]
- ld [$D127],a
- ld a,[wWhichPokemon]
- inc a
- ld hl,$D89C
- ld c,a
- ld b,0
- add hl,bc
- ld a,[hl]
- ld [W_ENEMYMONID],a
- ld [$CF91],a
- call Func_3eb01
- ld hl,$CFE6
- ld a,[hli]
- ld [$CCE3],a
- ld a,[hl]
- ld [$CCE4],a
- ld a,1
- ld [$CC26],a
- ld a,[$D11D]
- dec a
- jr z,.next4
- ld a,[W_NUMINPARTY]
- dec a
- jr z,.next4
- ld a,[$D12B]
- cp 4
- jr z,.next4
- ld a,[$D355]
- bit 6,a
- jr nz,.next4
- ld hl, TrainerAboutToUseText
- call PrintText
- FuncCoord 0, 7 ; $c42c
- ld hl,Coord
- ld bc,$0801
- ld a,$14
- ld [$D125],a
- call DisplayTextBoxID
- ld a,[$CC26]
- and a
- jr nz,.next4
- ld a,2
- ld [$D07D],a
- call DisplayPartyMenu
-.next9
- ld a,1
- ld [$CC26],a
- jr c,.next7
- ld hl,$CC2F
- ld a,[wWhichPokemon]
- cp [hl]
- jr nz,.next6
- ld hl,AlreadyOutText
- call PrintText
-.next8
- call GoBackToPartyMenu
- jr .next9
-.next6
- call Func_3ca97
- jr z,.next8
- xor a
- ld [$CC26],a
-.next7
- call GBPalWhiteOut
- call Func_3ee5b
- call LoadScreenTilesFromBuffer1
-.next4
- call CleanLCD_OAM
- ld hl,wTileMap
- ld bc,$040B
- call ClearScreenArea
- ld b,1
- call GoPAL_SET
- call GBPalNormal
- ld hl,TrainerSentOutText
- call PrintText
- ld a,[W_ENEMYMONID]
- ld [$CF91],a
- ld [$D0B5],a
- call GetMonHeader
- ld de,$9000
- call LoadMonFrontSprite
- ld a,$CF
- ld [$FFE1],a
- FuncCoord 15, 6 ; $c427
- ld hl,Coord
- ld a,2
- call Predef
- ld a,[W_ENEMYMONID]
- call PlayCry
- call Func_3cdec
- ld a,[$CC26]
- and a
- ret nz
- xor a
- ld [W_PLAYERMONSALIVEFLAGS],a
- ld [$CCF5],a
- call SaveScreenTilesToBuffer1
- jp Func_3d1ba
-
-TrainerAboutToUseText: ; 3ca79 (f:4a79)
- TX_FAR _TrainerAboutToUseText
- db "@"
-
-TrainerSentOutText: ; 3ca7e (f:4a7e)
- TX_FAR _TrainerSentOutText
- db "@"
-
-; tests if the player has any pokemon that are not fainted
-; sets d = 0 if all fainted, d != 0 if some mons are still alive
-AnyPokemonAliveCheck: ; 3ca83 (f:4a83)
- ld a, [W_NUMINPARTY] ; $d163
- ld e, a
- xor a
- ld hl, W_PARTYMON1_HP ; $d16c
- ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA - 1
-.partyMonsLoop
- or [hl]
- inc hl
- or [hl]
- add hl, bc
- dec e
- jr nz, .partyMonsLoop
- ld d, a
- ret
-
-Func_3ca97: ; 3ca97 (f:4a97)
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1_HP ; $d16c
- ld bc, $2c
- call AddNTimes
- ld a, [hli]
- or [hl]
- ret nz
- ld a, [$d11d]
- and a
- jr nz, .asm_3cab2
- ld hl, NoWillText
- call PrintText
-.asm_3cab2
- xor a
- ret
-
-NoWillText: ; 3cab4 (f:4ab4)
- TX_FAR _NoWillText
- db "@"
-
-Func_3cab9: ; 3cab9 (f:4ab9)
- call IsGhostBattle
- jp z, .asm_3cb5c
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- jp z, .asm_3cb5c
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jp z, .asm_3cb5c
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- jr nz, .asm_3cb4c
- ld a, [$d120]
- inc a
- ld [$d120], a
- ld a, [hli]
- ld [$ff97], a
- ld a, [hl]
- ld [$ff98], a
- ld a, [de]
- ld [$ff8d], a
- inc de
- ld a, [de]
- ld [$ff8e], a
- call LoadScreenTilesFromBuffer1
- ld de, $ff97
- ld hl, $ff8d
- ld c, $2
- call StringCmp
- jr nc, .asm_3cb5c
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, $20
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld a, [$ff97]
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld a, [$ff98]
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [$ff8d]
- ld b, a
- ld a, [$ff8e]
- srl b
- rr a
- srl b
- rr a
- and a
- jr z, .asm_3cb5c
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $2
- call Divide
- ld a, [$ff97]
- and a
- jr nz, .asm_3cb5c
- ld a, [$d120]
- ld c, a
-.asm_3cb2b
- dec c
- jr z, .asm_3cb39
- ld b, $1e
- ld a, [$ff98]
- add b
- ld [$ff98], a
- jr c, .asm_3cb5c
- jr .asm_3cb2b
-.asm_3cb39
- call GenRandomInBattle
- ld b, a
- ld a, [$ff98]
- cp b
- jr nc, .asm_3cb5c
- ld a, $1
- ld [$cd6a], a
- ld hl, CantEscapeText
- jr .asm_3cb4f
-.asm_3cb4c
- ld hl, NoRunningText
-.asm_3cb4f
- call PrintText
- ld a, $1
- ld [$d11f], a
- call SaveScreenTilesToBuffer1
- and a
- ret
-.asm_3cb5c
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- ld a, $2
- jr nz, .asm_3cb81
- call SaveScreenTilesToBuffer1
- xor a
- ld [$cd6a], a
- ld a, $f
- ld [wPlayerMoveListIndex], a ; $cc2e
- call Func_3d605
- call LoadScreenTilesFromBuffer1
- ld a, [$cc3e]
- cp $f
- ld a, $2
- jr z, .asm_3cb81
- dec a
-.asm_3cb81
- ld [$cf0b], a
- ld a, (SFX_08_44 - SFX_Headers_08) / 3
- call PlaySoundWaitForCurrent
- ld hl, GotAwayText
- call PrintText
- call WaitForSoundToFinish
- call SaveScreenTilesToBuffer1
- scf
- ret
-
-CantEscapeText: ; 3cb97 (f:4b97)
- TX_FAR _CantEscapeText
- db "@"
-
-NoRunningText: ; 3cb9c (f:4b9c)
- TX_FAR _NoRunningText
- db "@"
-
-GotAwayText: ; 3cba1 (f:4ba1)
- TX_FAR _GotAwayText
- db "@"
-
-Func_3cba6: ; 3cba6 (f:4ba6)
- ld a, [wWhichPokemon] ; $cf92
- ld bc, $2c
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- call AddNTimes
- ld de, W_PLAYERMONID
- ld bc, $c
- call CopyData
- ld bc, $f
- add hl, bc
- ld de, W_PLAYERMONIVS
- ld bc, $2
- call CopyData
- ld de, W_PLAYERMONPP ; $d02d
- ld bc, $4
- call CopyData
- ld de, W_PLAYERMONLEVEL ; $d022
- ld bc, $b
- call CopyData
- ld a, [$cfd9]
- ld [$d0b5], a
- call GetMonHeader
- ld hl, W_PARTYMON1NAME ; $d2b5
- ld a, [wPlayerMonNumber] ; $cc2f
- call SkipFixedLengthTextEntries
- ld de, W_PLAYERMONNAME
- ld bc, $b
- call CopyData
- ld hl, W_PLAYERMONLEVEL ; $d022
- ld de, $cd0f
- ld bc, $b
- call CopyData
- call Func_3ed1a
- call Func_3ee19
- ld a, $7
- ld b, $8
- ld hl, wPlayerMonAttackMod ; $cd1a
-.asm_3cc0e
- ld [hli], a
- dec b
- jr nz, .asm_3cc0e
- ret
-
-Func_3cc13: ; 3cc13 (f:4c13)
- ld a, [wWhichPokemon] ; $cf92
- ld bc, $2c
- ld hl, wEnemyMons ; $d8a4
- call AddNTimes
- ld de, $cfe5
- ld bc, $c
- call CopyData
- ld bc, $f
- add hl, bc
- ld de, $cff1
- ld bc, $2
- call CopyData
- ld de, W_ENEMYMONPP ; $cffe
- ld bc, $4
- call CopyData
- ld de, W_ENEMYMONLEVEL ; $cff3
- ld bc, $b
- call CopyData
- ld a, [$cfe5]
- ld [$d0b5], a
- call GetMonHeader
- ld hl, $d9ee
- ld a, [wWhichPokemon] ; $cf92
- call SkipFixedLengthTextEntries
- ld de, W_ENEMYMONNAME
- ld bc, $b
- call CopyData
- ld hl, W_ENEMYMONLEVEL ; $cff3
- ld de, $cd23
- ld bc, $b
- call CopyData
- call Func_3ed1e
- ld hl, W_MONHBASESTATS
- ld de, $d002
- ld b, $5
-.asm_3cc79
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .asm_3cc79
- ld a, $7
- ld b, $8
- ld hl, wEnemyMonStatMods ; $cd2e
-.asm_3cc86
- ld [hli], a
- dec b
- jr nz, .asm_3cc86
- ld a, [wWhichPokemon] ; $cf92
- ld [W_ENEMYMONNUMBER], a ; $cfe8
- ret
-
-Func_3cc91: ; 3cc91 (f:4c91)
- callab SendOutMon
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld a, [hli]
- or [hl]
- jp z, Func_3cca4
- call Func_3cdec
-
-Func_3cca4: ; 3cca4 (f:4ca4)
- call Func_3cd60
- ld a, $4
- call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
- xor a
- ld [$ffe1], a
- ld hl, $cc2d
- ld [hli], a
- ld [hl], a
- ld [$cc5b], a
- ld [$d05b], a
- ld [W_PLAYERMOVENUM], a ; $cfd2
- ld hl, $ccf1
- ld [hli], a
- ld [hl], a
- ld hl, $d060
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [W_PLAYERDISABLEDMOVE], a ; $d06d
- ld [$ccee], a
- ld [$ccf7], a
- ld b, $1
- call GoPAL_SET
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 5, [hl]
- ld a, $1
- ld [H_WHOSETURN], a ; $fff3
- ld a, POOF_ANIM
- call PlayMoveAnimation
- FuncCoord 4, 11 ; $c480
- ld hl, Coord
- ld a, $2
- call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
- ld a, [$cf91]
- call PlayCry
- call Func_3ee94
- jp SaveScreenTilesToBuffer1
-
-Func_3ccfa: ; 3ccfa (f:4cfa)
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld bc, $707
- call ClearScreenArea
- FuncCoord 3, 7 ; $c42f
- ld hl, Coord
- ld bc, $505
- xor a
- ld [$cd6c], a
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld a, $5
- call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
- ld c, $4
- call DelayFrames
- call Func_3cd3a
- FuncCoord 4, 9 ; $c458
- ld hl, Coord
- ld bc, $303
- ld a, $1
- ld [$cd6c], a
- xor a
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld a, $5
- call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
- call Delay3
- call Func_3cd3a
- ld a, $4c
- FuncCoord 5, 11 ; $c481
- ld [Coord], a
-
-Func_3cd3a: ; 3cd3a (f:4d3a)
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld bc, $707
- jp ClearScreenArea
-
-; reads player's current mon's HP into W_PLAYERMONCURHP
-ReadPlayerMonCurHPAndStatus: ; 3cd43 (f:4d43)
- ld a, [wPlayerMonNumber] ; $cc2f
- ld hl, W_PARTYMON1_HP ; $d16c
- ld bc, W_PARTYMON2DATA - W_PARTYMON1DATA
- call AddNTimes
- ld d, h
- ld e, l
- ld hl, W_PLAYERMONCURHP ; $d015
- ld bc, $4 ; 2 bytes HP, 1 byte unknown (unused?), 1 byte status
- jp CopyData
-
-Func_3cd5a: ; 3cd5a (f:4d5a)
- call Func_3cd60
- jp Func_3cdec
-
-Func_3cd60: ; 3cd60 (f:4d60)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- FuncCoord 9, 7 ; $c435
- ld hl, Coord
- ld bc, $50b
- call ClearScreenArea
- callab Func_3a902
- FuncCoord 18, 9 ; $c466
- ld hl, Coord
- ld [hl], $73
- ld de, W_PLAYERMONNAME
- FuncCoord 10, 7 ; $c436
- ld hl, Coord
- call Func_3ce9c
- call PlaceString
- ld hl, W_PLAYERMONID
- ld de, $cf98
- ld bc, $c
- call CopyData
- ld hl, W_PLAYERMONLEVEL ; $d022
- ld de, $cfb9
- ld bc, $b
- call CopyData
- FuncCoord 14, 8 ; $c44e
- ld hl, Coord
- push hl
- inc hl
- ld de, $cf9c
- call PrintStatusConditionNotFainted
- pop hl
- jr nz, .asm_3cdae
- call PrintLevel
-.asm_3cdae
- ld a, [$cf98]
- ld [$cf91], a
- FuncCoord 10, 9 ; $c45e
- ld hl, Coord
- ld a, $5f
- call Predef ; indirect jump to Func_128ef (128ef (4:68ef))
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, $cf1d
- call Func_3ce90
- ld hl, W_PLAYERMONCURHP ; $d015
- ld a, [hli]
- or [hl]
- jr z, .asm_3cdd9
- ld a, [$ccf6]
- and a
- ret nz
- ld a, [$cf1d]
- cp $2
- jr z, .asm_3cde6
-.asm_3cdd9
- ld hl, $d083
- bit 7, [hl]
- ld [hl], $0
- ret z
- xor a
- ld [$c02a], a
- ret
-.asm_3cde6
- ld hl, $d083
- set 7, [hl]
- ret
-
-Func_3cdec: ; 3cdec (f:4dec)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, wTileMap
- ld bc, $40c
- call ClearScreenArea
- callab Func_3a919
- ld de, W_ENEMYMONNAME
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- call Func_3ce9c
- call PlaceString
- FuncCoord 4, 1 ; $c3b8
- ld hl, Coord
- push hl
- inc hl
- ld de, W_ENEMYMONSTATUS ; $cfe9
- call PrintStatusConditionNotFainted
- pop hl
- jr nz, .asm_3ce23
- ld a, [W_ENEMYMONLEVEL] ; $cff3
- ld [$cfb9], a
- call PrintLevel
-.asm_3ce23
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld a, [hli]
- ld [$ff97], a
- ld a, [hld]
- ld [$ff98], a
- or [hl]
- jr nz, .asm_3ce36
- ld c, a
- ld e, a
- ld d, $6
- jp Func_3ce7f
-.asm_3ce36
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, $30
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld hl, W_ENEMYMONMAXHP ; $cff4
- ld a, [hli]
- ld b, a
- ld a, [hl]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld a, b
- and a
- jr z, .asm_3ce6a
- ld a, [H_REMAINDER] ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- srl b
- rr a
- srl b
- rr a
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld a, [$ff97]
- ld b, a
- srl b
- ld a, [$ff98]
- rr a
- srl b
- rr a
- ld [$ff98], a
- ld a, b
- ld [$ff97], a
-.asm_3ce6a
- ld a, [$ff97]
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld a, [$ff98]
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, $2
- ld b, a
- call Divide
- ld a, [$ff98]
- ld e, a
- ld a, $6
- ld d, a
- ld c, a
-
-Func_3ce7f: ; 3ce7f (f:4e7f)
- xor a
- ld [wListMenuID], a ; $cf94
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- call DrawHPBar
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, $cf1e
-
-Func_3ce90: ; 3ce90 (f:4e90)
- ld b, [hl]
- call Func_3df9
- ld a, [hl]
- cp b
- ret z
- ld b, $1
- jp GoPAL_SET
-
-Func_3ce9c: ; 3ce9c (f:4e9c)
- push de
- inc hl
- inc hl
- ld b, $2
-.asm_3cea1
- inc de
- ld a, [de]
- cp $50
- jr z, .asm_3ceb1
- inc de
- ld a, [de]
- cp $50
- jr z, .asm_3ceb1
- dec hl
- dec b
- jr nz, .asm_3cea1
-.asm_3ceb1
- pop de
- ret
-
-InitBattleMenu: ; 3ceb3 (f:4eb3)
- call LoadScreenTilesFromBuffer1 ; restore saved screen
- ld a, [W_BATTLETYPE] ; $d05a
- and a
- jr nz, .nonstandardbattle
- call Func_3cd5a ; redraw names and HP bars?
- call Func_3ee94
- call SaveScreenTilesToBuffer1
-.nonstandardbattle
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2 ; safari
- ld a, $b ; safari menu id
- jr nz, .menuselected
- ld a, $1b ; regular menu id
-.menuselected
- ld [$d125], a
- call DisplayTextBoxID
- ld a, [W_BATTLETYPE] ; $d05a
- dec a
- jp nz, RegularBattleMenu ; regular battle
- ; the following happens for the old man tutorial
- ld hl, W_PLAYERNAME ; $d158
- ld de, W_GRASSRATE ; $d887
- ld bc, $b
- call CopyData ; temporarily save the player name in unused space,
- ; which is supposed to get overwritten when entering a
- ; map with wild pokémon. due to an oversight, the data
- ; may not get overwritten (cinnabar) and the infamous
- ; missingno. glitch can show up.
- ld hl, OldManName ; $4f12
- ld de, W_PLAYERNAME ; $d158
- ld bc, $b
- call CopyData
- ; the following simulates the keystrokes by drawing menus on screen
- FuncCoord 9, 14 ; $c4c1
- ld hl, Coord
- ld [hl], "▶"
- ld c, $50
- call DelayFrames
- ld [hl], $7f
- FuncCoord 9, 16 ; $c4e9
- ld hl, Coord
- ld [hl], "▶"
- ld c, $32
- call DelayFrames
- ld [hl], $ec
- ld a, $2
- jp Func_3cfe8
-
-OldManName: ; 3cf12 (f:4f12)
- db "OLD MAN@"
-
-RegularBattleMenu: ; 3cf1a (f:4f1a)
- ld a, [$cc2d]
- ld [wCurrentMenuItem], a ; $cc26
- ld [wLastMenuItem], a ; $cc2a
- sub $2
- jr c, .leftcolumn
- ld [wCurrentMenuItem], a ; $cc26
- ld [wLastMenuItem], a ; $cc2a
- jr .rightcolumn
-.leftcolumn
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- ld a, " "
- jr z, .safaribattle
- FuncCoord 15, 14 ; $c4c7
- ld [Coord], a
- FuncCoord 15, 16 ; $c4ef
- ld [Coord], a
- ld b, $9
- jr .notsafari
-.safaribattle
- FuncCoord 13, 14 ; $c4c5
- ld [Coord], a
- FuncCoord 13, 16 ; $c4ed
- ld [Coord], a
- FuncCoord 7, 14 ; $c4bf
- ld hl, Coord
- ld de, W_NUMSAFARIBALLS ; $da47
- ld bc, $102
- call PrintNumber
- ld b, $1
-.notsafari
- ld hl, wTopMenuItemY ; $cc24
- ld a, $e
- ld [hli], a
- ld a, b
- ld [hli], a
- inc hl
- inc hl
- ld a, $1
- ld [hli], a
- ld [hl], $11
- call HandleMenuInput
- bit 4, a
- jr nz, .rightcolumn
- jr .selection
-.rightcolumn
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- ld a, " "
- jr z, .safarirightcolumn
- FuncCoord 9, 14 ; $c4c1
- ld [Coord], a
- FuncCoord 9, 16 ; $c4e9
- ld [Coord], a
- ld b, $f
- jr .notsafarirightcolumn
-.safarirightcolumn
- FuncCoord 1, 14 ; $c4b9
- ld [Coord], a
- FuncCoord 1, 16 ; $c4e1
- ld [Coord], a
- FuncCoord 7, 14 ; $c4bf
- ld hl, Coord
- ld de, W_NUMSAFARIBALLS ; $da47
- ld bc, $102
- call PrintNumber
- ld b, $d
-.notsafarirightcolumn
- ld hl, wTopMenuItemY ; $cc24
- ld a, $e
- ld [hli], a
- ld a, b
- ld [hli], a
- inc hl
- inc hl
- ld a, $1
- ld [hli], a
- ld a, $21
- ld [hli], a
- call HandleMenuInput
- bit 5, a
- jr nz, .leftcolumn
- ld a, [wCurrentMenuItem] ; $cc26
- add $2 ; if we're in the right column, the actual id is +2
- ld [wCurrentMenuItem], a ; $cc26
-.selection
- call PlaceUnfilledArrowMenuCursor
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- ld a, [wCurrentMenuItem] ; $cc26
- ld [$cc2d], a
- jr z, .asm_3cfd0
- cp $1
- jr nz, .asm_3cfcb
- inc a
- jr .asm_3cfd0
-.asm_3cfcb
- cp $2 ; what
- jr nz, .asm_3cfd0
- dec a
-.asm_3cfd0
- and a
- jr nz, Func_3cfe8
- ; first option was selected...
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- jr z, .safari1
- xor a
- ld [$d120], a
- jp LoadScreenTilesFromBuffer1 ; restore saved screen and return??
-.safari1 ; safari first option??
- ld a, SAFARI_BALL
- ld [$cf91], a
- jr asm_3d05f
-
-Func_3cfe8: ; 3cfe8 (f:4fe8)
- cp $2
- jp nz, Func_3d0ca
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3cffd
- ld hl, ItemsCantBeUsedHereText
- call PrintText
- jp InitBattleMenu
-.asm_3cffd ; bag?
- call SaveScreenTilesToBuffer2 ; copy bg?
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- jr nz, asm_3d00e
- ld a, SAFARI_BAIT
- ld [$cf91], a
- jr asm_3d05f
-asm_3d00e: ; 3d00e (f:500e)
- call LoadScreenTilesFromBuffer1
- ld a, [W_BATTLETYPE] ; $d05a
- and a
- jr nz, .asm_3d01a
- call Func_3cd5a
-.asm_3d01a
- ld a, [W_BATTLETYPE] ; $d05a
- dec a
- jr nz, Func_3d031
- ld hl, OldManItemList
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
- jr Func_3d03c
-
-OldManItemList: ; 3d02d (f:502d)
- db $01, POKE_BALL, 50, $ff
-
-Func_3d031
- ld hl, wNumBagItems ; $d31d
- ld a, l
- ld [$cf8b], a
- ld a, h
- ld [$cf8c], a
-Func_3d03c
- xor a
- ld [$cf93], a
- ld a, $3
- ld [wListMenuID], a ; $cf94
- ld a, [$cc2c]
- ld [wCurrentMenuItem], a ; $cc26
- call DisplayListMenuID
- ld a, [wCurrentMenuItem] ; $cc26
- ld [$cc2c], a
- ld a, $0
- ld [$cc37], a
- ld [$cc35], a
- jp c, InitBattleMenu
-asm_3d05f: ; 3d05f (f:505f)
- ld a, [$cf91]
- ld [$d11e], a
- call GetItemName
- call CopyStringToCF4B ; copy name
- xor a
- ld [$d152], a
- call UseItem
- call Func_3ee5b
- call CleanLCD_OAM
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- jr z, .asm_3d09c
- ld a, [$cd6a]
- and a
- jp z, asm_3d00e
- ld a, [W_PLAYERBATTSTATUS1] ; $d062
- bit 5, a
- jr z, .asm_3d09c
- ld hl, $d06a
- dec [hl]
- jr nz, .asm_3d09c
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- res 5, [hl]
-.asm_3d09c
- ld a, [$d11c]
- and a
- jr nz, .asm_3d0b7
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- jr z, .asm_3d0b2
- call LoadScreenTilesFromBuffer1
- call Func_3cd5a ; redraw name and hp bar?
- call Delay3
-.asm_3d0b2
- call GBPalNormal
- and a
- ret
-.asm_3d0b7
- call GBPalNormal
- xor a
- ld [$d11c], a
- ld a, $2
- ld [$cf0b], a
- scf
- ret
-
-ItemsCantBeUsedHereText: ; 3d0c5 (f:50c5)
- TX_FAR _ItemsCantBeUsedHereText
- db "@"
-
-Func_3d0ca: ; 3d0ca (f:50ca)
- dec a
- jp nz, Func_3d1fa
- call SaveScreenTilesToBuffer2
- ld a, [W_BATTLETYPE] ; $d05a
- cp $2
- jr nz, Func_3d0e0
- ld a, SAFARI_ROCK
- ld [$cf91], a
- jp asm_3d05f
-
-Func_3d0e0: ; 3d0e0 (f:50e0)
- call LoadScreenTilesFromBuffer1
- xor a
- ld [$d07d], a
- ld [$cc35], a
- call DisplayPartyMenu
-asm_3d0ed: ; 3d0ed (f:50ed)
- jp nc, Func_3d119
-asm_3d0f0: ; 3d0f0 (f:50f0)
- call CleanLCD_OAM
- call GBPalWhiteOut
- call Func_3ee5b
- call LoadScreenTilesFromBuffer2
- call GoPAL_SET_CF1C
- call GBPalNormal
- jp InitBattleMenu
-
-Func_3d105: ; 3d105 (f:5105)
- FuncCoord 11, 11 ; $c487
- ld hl, Coord
- ld bc, $81
- ld a, $7f
- call FillMemory
- xor a
- ld [$d07d], a
- call GoBackToPartyMenu
- jr asm_3d0ed
-
-Func_3d119: ; 3d119 (f:5119)
- ld a, $c
- ld [$d125], a
- call DisplayTextBoxID
- ld hl, wTopMenuItemY ; $cc24
- ld a, $c
- ld [hli], a
- ld [hli], a
- xor a
- ld [hli], a
- inc hl
- ld a, $2
- ld [hli], a
- ld a, $3
- ld [hli], a
- xor a
- ld [hl], a
- call HandleMenuInput
- bit 1, a
- jr nz, Func_3d105
- call PlaceUnfilledArrowMenuCursor
- ld a, [wCurrentMenuItem] ; $cc26
- cp $2
- jr z, asm_3d0f0
- and a
- jr z, .asm_3d18a
- xor a
- ld [$cc49], a
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- call CleanLCD_OAM
- ld a, $36
- call Predef ; indirect jump to StatusScreen (12953 (4:6953))
- ld a, $37
- call Predef ; indirect jump to StatusScreen2 (12b57 (4:6b57))
- ld a, [W_ENEMYBATTSTATUS2] ; $d068
- bit 4, a
- ld hl, AnimationSubstitute
- jr nz, .asm_3d182
- ld a, [$ccf3]
- and a
- ld hl, AnimationMinimizeMon
- jr nz, .asm_3d182
- ld a, [$cfe5]
- ld [$cf91], a
- ld [$d0b5], a
- call GetMonHeader
- ld de, $9000
- call LoadMonFrontSprite
- jr .asm_3d187
-.asm_3d182
- ld b, BANK(AnimationSubstitute) ; BANK(AnimationMinimizeMon)
- call Bankswitch
-.asm_3d187
- jp Func_3d0e0
-.asm_3d18a
- ld a, [wPlayerMonNumber] ; $cc2f
- ld d, a
- ld a, [wWhichPokemon] ; $cf92
- cp d
- jr nz, .asm_3d19d
- ld hl, AlreadyOutText
- call PrintText
- jp Func_3d105
-.asm_3d19d
- call Func_3ca97
- jp z, Func_3d105
- ld a, $1
- ld [$cd6a], a
- call GBPalWhiteOut
- call CleanLCD_OAM
- call Func_3ee5b
- call LoadScreenTilesFromBuffer1
- call GoPAL_SET_CF1C
- call GBPalNormal
-
-Func_3d1ba: ; 3d1ba (f:51ba)
- callab RetreatMon
- ld c, $32
- call DelayFrames
- call Func_3ccfa
- ld a, [wWhichPokemon] ; $cf92
- ld [wPlayerMonNumber], a ; $cc2f
- ld c, a
- ld b, $1
- push bc
- ld hl, W_PLAYERMONSALIVEFLAGS
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- pop bc
- ld hl, $ccf5
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- call Func_3cba6
- call Func_3cc91
- call SaveScreenTilesToBuffer1
- ld a, $2
- ld [wCurrentMenuItem], a ; $cc26
- and a
- ret
-
-AlreadyOutText: ; 3d1f5 (f:51f5)
- TX_FAR _AlreadyOutText
- db "@"
-
-Func_3d1fa: ; 3d1fa (f:51fa)
- call LoadScreenTilesFromBuffer1
- ld a, $3
- ld [wCurrentMenuItem], a ; $cc26
- ld hl, W_PLAYERMONSPEED
- ld de, W_ENEMYMONSPEED
- call Func_3cab9
- ld a, $0
- ld [$d11f], a
- ret c
- ld a, [$cd6a]
- and a
- ret nz
- jp InitBattleMenu
-
-MoveSelectionMenu: ; 3d219 (f:5219)
- ld a, [wMoveMenuType]
- dec a
- jr z, .mimicmenu
- dec a
- jr z, .relearnmenu
- jr .regularmenu
-
-.loadmoves
- ld de, $d0dc
- ld bc, $4
- call CopyData
- callab Func_39b87
- ret
-
-.writemoves
- ld de, $d0e1
- ld a, [$fff6]
- set 2, a
- ld [$fff6], a
- call PlaceString
- ld a, [$fff6]
- res 2, a
- ld [$fff6], a
- ret
-
-.regularmenu
- call Func_3d3f5
- ret z
- ld hl, W_PLAYERMONMOVES
- call .loadmoves
- FuncCoord 4, 12 ; $c494
- ld hl, Coord
- ld b, $4
- ld c, $e
- di
- call TextBoxBorder
- FuncCoord 4, 12 ; $c494
- ld hl, Coord
- ld [hl], $7a
- FuncCoord 10, 12 ; $c49a
- ld hl, Coord
- ld [hl], $7e
- ei
- FuncCoord 6, 13 ; $c4aa
- ld hl, Coord
- call .writemoves
- ld b, $5
- ld a, $c
- jr .menuset
-.mimicmenu
- ld hl, W_ENEMYMONMOVES
- call .loadmoves
- FuncCoord 0, 7 ; $c42c
- ld hl, Coord
- ld b, $4
- ld c, $e
- call TextBoxBorder
- FuncCoord 2, 8 ; $c442
- ld hl, Coord
- call .writemoves
- ld b, $1
- ld a, $7
- jr .menuset
-.relearnmenu
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1_MOVE1 ; $d173
- ld bc, $2c
- call AddNTimes
- call .loadmoves
- FuncCoord 4, 7 ; $c430
- ld hl, Coord
- ld b, $4
- ld c, $e
- call TextBoxBorder
- FuncCoord 6, 8 ; $c446
- ld hl, Coord
- call .writemoves
- ld b, $5
- ld a, $7
-.menuset
- ld hl, wTopMenuItemY ; $cc24
- ld [hli], a
- ld a, b
- ld [hli], a ; wTopMenuItemX
- ld a, [wMoveMenuType]
- cp $1
- jr z, .selectedmoveknown
- ld a, $1
- jr nc, .selectedmoveknown
- ld a, [wPlayerMoveListIndex] ; $cc2e
- inc a
-.selectedmoveknown
- ld [hli], a ; wCurrentMenuItem
- inc hl ; wTileBehindCursor untouched
- ld a, [$cd6c]
- inc a
- inc a
- ld [hli], a ; wMaxMenuItem
- ld a, [wMoveMenuType]
- dec a
- ld b, $c1 ; can't use B
- jr z, .matchedkeyspicked
- dec a
- ld b, $c3
- jr z, .matchedkeyspicked
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr z, .matchedkeyspicked
- ld a, [W_FLAGS_D733]
- bit 0, a
- ld b, $c7
- jr z, .matchedkeyspicked
- ld b, $ff
-.matchedkeyspicked
- ld a, b
- ld [hli], a ; wMenuWatchedKeys
- ld a, [wMoveMenuType]
- cp $1
- jr z, .movelistindex1
- ld a, [wPlayerMoveListIndex] ; $cc2e
- inc a
-.movelistindex1
- ld [hl], a ; wLastMenuItem
-
-Func_3d2fe: ; 3d2fe (f:52fe)
- ld a, [wMoveMenuType]
- and a
- jr z, .battleselect
- dec a
- jr nz, .select
- FuncCoord 1, 14 ; $c4b9
- ld hl, Coord
- ld de, WhichTechniqueString ; $53b8
- call PlaceString
- jr .select
-.battleselect
- ld a, [W_FLAGS_D733]
- bit 0, a
- jr nz, .select
- call Func_3d4b6
- ld a, [$cc35]
- and a
- jr z, .select
- FuncCoord 5, 13 ; $c4a9
- ld hl, Coord
- dec a
- ld bc, $14
- call AddNTimes
- ld [hl], $ec
-.select
- ld hl, $fff6
- set 1, [hl]
- call HandleMenuInput
- ld hl, $fff6
- res 1, [hl]
- bit 6, a
- jp nz, Func_3d3c9 ; up
- bit 7, a
- jp nz, Func_3d3dd ; down
- bit 2, a
- jp nz, Func_3d435 ; select
- bit 1, a ; B, but was it reset above?
- push af
- xor a
- ld [$cc35], a
- ld a, [wCurrentMenuItem] ; $cc26
- dec a
- ld [wCurrentMenuItem], a ; $cc26
- ld b, a
- ld a, [wMoveMenuType]
- dec a ; if not mimic
- jr nz, .nob
- pop af
- ret
-.nob
- dec a
- ld a, b
- ld [wPlayerMoveListIndex], a ; $cc2e
- jr nz, .moveselected
- pop af
- ret
-.moveselected
- pop af
- ret nz
- ld hl, W_PLAYERMONPP ; $d02d
- ld a, [wCurrentMenuItem] ; $cc26
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- and $3f
- jr z, .nopp
- ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
- swap a
- and $f
- dec a
- cp c
- jr z, .disabled
- ld a, [W_PLAYERBATTSTATUS3] ; $d064
- bit 3, a ; transformed
- jr nz, .dummy ; game freak derp
-.dummy
- ld a, [wCurrentMenuItem] ; $cc26
- ld hl, W_PLAYERMONMOVES
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- ld [wPlayerSelectedMove], a ; $ccdc
- xor a
- ret
-.disabled
- ld hl, MoveDisabledText
- jr .print
-.nopp
- ld hl, MoveNoPPText
-.print
- call PrintText
- call LoadScreenTilesFromBuffer1
- jp MoveSelectionMenu
-
-MoveNoPPText: ; 3d3ae (f:53ae)
- TX_FAR _MoveNoPPText
- db "@"
-
-MoveDisabledText: ; 3d3b3 (f:53b3)
- TX_FAR _MoveDisabledText
- db "@"
-
-WhichTechniqueString: ; 3d3b8 (f:53b8)
- db "WHICH TECHNIQUE?@"
-
-Func_3d3c9: ; 3d3c9 (f:53c9)
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jp nz, Func_3d2fe
- call EraseMenuCursor
- ld a, [$cd6c]
- inc a
- ld [wCurrentMenuItem], a ; $cc26
- jp Func_3d2fe
-
-Func_3d3dd: ; 3d3dd (f:53dd)
- ld a, [wCurrentMenuItem] ; $cc26
- ld b, a
- ld a, [$cd6c]
- inc a
- inc a
- cp b
- jp nz, Func_3d2fe
- call EraseMenuCursor
- ld a, $1
- ld [wCurrentMenuItem], a ; $cc26
- jp Func_3d2fe
-
-Func_3d3f5: ; 3d3f5 (f:53f5)
- ld a, $a5
- ld [wPlayerSelectedMove], a ; $ccdc
- ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
- and a
- ld hl, W_PLAYERMONPP ; $d02d
- jr nz, .asm_3d40e
- ld a, [hli]
- or [hl]
- inc hl
- or [hl]
- inc hl
- or [hl]
- and $3f
- ret nz
- jr .asm_3d423
-.asm_3d40e
- swap a
- and $f
- ld b, a
- ld d, $5
- xor a
-.asm_3d416
- dec d
- jr z, .asm_3d421
- ld c, [hl]
- inc hl
- dec b
- jr z, .asm_3d416
- or c
- jr .asm_3d416
-.asm_3d421
- and a
- ret nz
-.asm_3d423
- ld hl, NoMovesLeftText
- call PrintText
- ld c, $3c
- call DelayFrames
- xor a
- ret
-
-NoMovesLeftText: ; 3d430 (f:5430)
- TX_FAR _NoMovesLeftText
- db "@"
-
-Func_3d435: ; 3d435 (f:5435)
- ld a, [$cc35]
- and a
- jr z, asm_3d4ad
- ld hl, W_PLAYERMONMOVES
- call Func_3d493
- ld hl, W_PLAYERMONPP ; $d02d
- call Func_3d493
- ld hl, W_PLAYERDISABLEDMOVE ; $d06d
- ld a, [hl]
- swap a
- and $f
- ld b, a
- ld a, [wCurrentMenuItem] ; $cc26
- cp b
- jr nz, .asm_3d463
- ld a, [hl]
- and $f
- ld b, a
- ld a, [$cc35]
- swap a
- add b
- ld [hl], a
- jr .asm_3d474
-.asm_3d463
- ld a, [$cc35]
- cp b
- jr nz, .asm_3d474
- ld a, [hl]
- and $f
- ld b, a
- ld a, [wCurrentMenuItem] ; $cc26
- swap a
- add b
- ld [hl], a
-.asm_3d474
- ld hl, W_PARTYMON1_MOVE1 ; $d173
- ld a, [wPlayerMonNumber] ; $cc2f
- ld bc, $2c
- call AddNTimes
- push hl
- call Func_3d493
- pop hl
- ld bc, $15
- add hl, bc
- call Func_3d493
- xor a
- ld [$cc35], a
- jp MoveSelectionMenu
-
-Func_3d493: ; 3d493 (f:5493)
- push hl
- ld a, [$cc35]
- dec a
- ld c, a
- ld b, $0
- add hl, bc
- ld d, h
- ld e, l
- pop hl
- ld a, [wCurrentMenuItem] ; $cc26
- dec a
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [de]
- ld b, [hl]
- ld [hl], a
- ld a, b
- ld [de], a
- ret
-asm_3d4ad: ; 3d4ad (f:54ad)
- ld a, [wCurrentMenuItem] ; $cc26
- ld [$cc35], a
- jp MoveSelectionMenu
-
-Func_3d4b6: ; 3d4b6 (f:54b6)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- FuncCoord 0, 8 ; $c440
- ld hl, Coord
- ld b, $3
- ld c, $9
- call TextBoxBorder
- ld a, [W_PLAYERDISABLEDMOVE] ; $d06d
- and a
- jr z, .asm_3d4df
- swap a
- and $f
- ld b, a
- ld a, [wCurrentMenuItem] ; $cc26
- cp b
- jr nz, .asm_3d4df
- FuncCoord 1, 10 ; $c469
- ld hl, Coord
- ld de, DisabledText
- call PlaceString
- jr .asm_3d54e
-.asm_3d4df
- ld hl, wCurrentMenuItem ; $cc26
- dec [hl]
- xor a
- ld [H_WHOSETURN], a ; $fff3
- ld hl, W_PLAYERMONMOVES
- ld a, [wCurrentMenuItem] ; $cc26
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- ld [wPlayerSelectedMove], a ; $ccdc
- ld a, [wPlayerMonNumber] ; $cc2f
- ld [wWhichPokemon], a ; $cf92
- ld a, $4
- ld [$cc49], a
- callab GetMaxPP
- ld hl, wCurrentMenuItem ; $cc26
- ld c, [hl]
- inc [hl]
- ld b, $0
- ld hl, W_PLAYERMONPP ; $d02d
- add hl, bc
- ld a, [hl]
- and $3f
- ld [$cd6d], a
- FuncCoord 1, 9 ; $c455
- ld hl, Coord
- ld de, TypeText
- call PlaceString
- FuncCoord 7, 11 ; $c483
- ld hl, Coord
- ld [hl], "/"
- FuncCoord 5, 9 ; $c459
- ld hl, Coord
- ld [hl], "/"
- FuncCoord 5, 11 ; $c481
- ld hl, Coord
- ld de, $cd6d
- ld bc, $102
- call PrintNumber
- FuncCoord 8, 11 ; $c484
- ld hl, Coord
- ld de, $d11e
- ld bc, $102
- call PrintNumber
- call GetCurrentMove
- FuncCoord 2, 10 ; $c46a
- ld hl, Coord
- ld a, $5d
- call Predef ; indirect jump to Func_27d98 (27d98 (9:7d98))
-.asm_3d54e
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- jp Delay3
-
-DisabledText: ; 3d555 (f:5555)
- db "disabled!@"
-
-TypeText: ; 3d55f (f:555f)
- db "TYPE@"
-
-SelectEnemyMove: ; 3d564 (f:5564)
- ld a, [W_ISLINKBATTLE]
- sub $4
- jr nz, .noLinkBattle
- call SaveScreenTilesToBuffer1
- call Func_3d605
- call LoadScreenTilesFromBuffer1
- ld a, [$cc3e]
- cp $e
- jp z, .asm_3d601
- cp $d
- jr z, .unableToMove
- cp $4
- ret nc
- ld [$cce2], a
- ld c, a
- ld hl, W_ENEMYMONMOVES
- ld b, $0
- add hl, bc
- ld a, [hl]
- jr .done
-.noLinkBattle
- ld a, [W_ENEMYBATTSTATUS2]
- and $60 ; need to recharge or using rage
- ret nz
- ld hl, W_ENEMYBATTSTATUS1
- ld a, [hl]
- and $12 ; using multi-turn move or bide
- ret nz
- ld a, [W_ENEMYMONSTATUS]
- and SLP | 1 << FRZ ; sleeping or frozen
- ret nz
- ld a, [W_ENEMYBATTSTATUS1]
- and $21 ; using fly/dig or thrash/petal dance
- ret nz
- ld a, [W_PLAYERBATTSTATUS1]
- bit 5, a ; caught in player's multi-turn move (e.g. wrap)
- jr z, .notCaughtInWrap
-.unableToMove
- ld a, $ff
- jr .done
-.notCaughtInWrap
- ld hl, W_ENEMYMONMOVES+1 ; 2nd enemy move
- ld a, [hld]
- and a
- jr nz, .atLeastTwoMovesAvailable
- ld a, [W_ENEMYDISABLEDMOVE]
- and a
- ld a, STRUGGLE ; struggle if the only move is disabled
- jr nz, .done
-.atLeastTwoMovesAvailable
- ld a, [W_ISINBATTLE]
- dec a
- jr z, .chooseRandomMove ; wild encounter
- callab AIEnemyTrainerChooseMoves
-.chooseRandomMove
- push hl
- call GenRandomInBattle ; get random
- ld b, $1
- cp $3f ; select move 1 in [0,3e] (63/256 chance)
- jr c, .moveChosen
- inc hl
- inc b
- cp $7f ; select move 1 in [3f,7e] (64/256 chance)
- jr c, .moveChosen
- inc hl
- inc b
- cp $be ; select move 1 in [7f,bd] (63/256 chance)
- jr c, .moveChosen
- inc hl
- inc b ; select move 4 in [be,ff] (66/256 chance)
-.moveChosen
- ld a, b
- dec a
- ld [wEnemyMoveListIndex], a
- ld a, [W_ENEMYDISABLEDMOVE]
- swap a
- and $f
- cp b
- ld a, [hl]
- pop hl
- jr z, .chooseRandomMove ; move disabled, try again
- and a
- jr z, .chooseRandomMove ; move non-existant, try again
-.done
- ld [wEnemySelectedMove], a
- ret
-.asm_3d601
- ld a, $a5
- jr .done
-
-Func_3d605: ; 3d605 (f:5605)
- ld a, $ff
- ld [$cc3e], a
- ld a, [wPlayerMoveListIndex] ; $cc2e
- cp $f
- jr z, .asm_3d630
- ld a, [$cd6a]
- and a
- jr nz, .asm_3d629
- ld a, [wPlayerSelectedMove] ; $ccdc
- cp $a5
- ld b, $e
- jr z, .asm_3d62f
- dec b
- inc a
- jr z, .asm_3d62f
- ld a, [wPlayerMoveListIndex] ; $cc2e
- jr .asm_3d630
-.asm_3d629
- ld a, [wWhichPokemon] ; $cf92
- add $4
- ld b, a
-.asm_3d62f
- ld a, b
-.asm_3d630
- ld [$cc42], a
- callab PrintWaitingText
-.asm_3d63b
- call Func_22c3
- call DelayFrame
- ld a, [$cc3e]
- inc a
- jr z, .asm_3d63b
- ld b, $a
-.asm_3d649
- call DelayFrame
- call Func_22c3
- dec b
- jr nz, .asm_3d649
- ld b, $a
-.asm_3d654
- call DelayFrame
- call Func_22ed
- dec b
- jr nz, .asm_3d654
- ret
-
-Func_3d65e: ; 3d65e (f:565e)
- xor a
- ld [H_WHOSETURN], a ; $fff3
- ld a, [wPlayerSelectedMove] ; $ccdc
- inc a
- jp z, Func_3d80a
- xor a
- ld [W_MOVEMISSED], a ; $d05f
- ld [$cced], a
- ld [$ccf4], a
- ld a, $a
- ld [$d05b], a
- ld a, [$cd6a]
- and a
- jp nz, Func_3d80a
- call PrintGhostText
- jp z, Func_3d80a
- call Func_3d854
- jr nz, .asm_3d68a
- jp [hl]
-.asm_3d68a
- call GetCurrentMove
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- bit 4, [hl]
- jr nz, asm_3d6a9
- call Func_3dc88
- jp z, Func_3d80a
-
-Func_3d69a: ; 3d69a (f:569a)
- ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
- cp CHARGE_EFFECT
- jp z, Func_3f132
- cp FLY_EFFECT
- jp z, Func_3f132
- jr asm_3d6b0
-
-; in-battle stuff
-asm_3d6a9: ; 3d6a9 (f:56a9)
- ld hl,W_PLAYERBATTSTATUS1
- res 4,[hl]
- res 6,[hl]
-asm_3d6b0: ; 3d6b0 (f:56b0)
- call PrintMonName1Text
- ld hl,DecrementPP
- ld de,$CCDC ; pointer to the move just used
- ld b,BANK(DecrementPP)
- call Bankswitch
- ld a,[W_PLAYERMOVEEFFECT] ; effect of the move just used
- ld hl,EffectsArray1
- ld de,1
- call IsInArray
- jp c,Func_3f132
- ld a,[W_PLAYERMOVEEFFECT]
- ld hl,EffectsArray5B
- ld de,1
- call IsInArray
- call c,Func_3f132
-asm_3d6dc: ; 3d6dc (f:56dc)
- ld a,[W_PLAYERMOVEEFFECT]
- ld hl,EffectsArray2
- ld de,1
- call IsInArray
- jp c,.asm_3d702
- call CriticalHitTest
- call HandleCounterMove
- jr z,asm_3d705
- call CalculateDamage
- call MoreCalculateDamage
- jp z,asm_3d74b
- call AdjustDamageForMoveType
- call Func_3e687
-.asm_3d702
- call MoveHitTest
-asm_3d705
- ld a,[W_MOVEMISSED]
- and a
- jr z,asm_3d714
- ld a,[W_PLAYERMOVEEFFECT]
- sub a,7
- jr z,asm_3d71e
- jr asm_3d74b ; 574B
-asm_3d714
- ld a,[W_PLAYERMOVEEFFECT]
- and a
- ld a,4
- jr z,asm_3d71e
- ld a,5
-asm_3d71e
- push af
- ld a,[W_PLAYERBATTSTATUS2]
- bit 4,a
- ld hl,Func_79747
- ld b,BANK(Func_79747)
- call nz,Bankswitch
- pop af
- ld [$CC5B],a
- ld a,[W_PLAYERMOVENUM]
- call PlayMoveAnimation
- call Func_3eed3
- call Func_3cd60
- ld a,[W_PLAYERBATTSTATUS2]
- bit 4,a
- ld hl,Func_79771
- ld b,BANK(Func_79771)
- call nz,Bankswitch
- jr asm_3d766
-asm_3d74b
- ld c,$1E
- call DelayFrames
- ld a,[W_PLAYERMOVEEFFECT]
- cp a,FLY_EFFECT
- jr z,.next5
- cp a,CHARGE_EFFECT
- jr z,.next5
- jr asm_3d766
-.next5
- xor a
- ld [$CC5B],a
- ld a,STATUS_AFFECTED_ANIM
- call PlayMoveAnimation
-asm_3d766
- ld a,[W_PLAYERMOVEEFFECT]
- cp a,MIRROR_MOVE_EFFECT
- jr nz,.next6 ; 577A
- call MirrorMoveCopyMove
- jp z,Func_3d80a
- xor a
- ld [$CCED],a
- jp Func_3d69a
-.next6
- cp a,METRONOME_EFFECT
- jr nz,.next7 ; 5784
- call MetronomePickMove
- jp Func_3d69a
-.next7
- ld a,[W_PLAYERMOVEEFFECT]
- ld hl,EffectsArray3
- ld de,1
- call IsInArray
- jp c,Func_3f132
- ld a,[W_MOVEMISSED]
- and a
- jr z,.next8 ; 57A6
- call PrintMoveFailureText
- ld a,[W_PLAYERMOVEEFFECT]
- cp a,EXPLODE_EFFECT
- jr z,.next9 ; 57B9
- jp Func_3d80a
-.next8
- call ApplyAttackToEnemyPokemon
- call Func_3dc5c
- callab DisplayEffectiveness
- ld a,1
- ld [$CCF4],a
-.next9
- ld a,[W_PLAYERMOVEEFFECT]
- ld hl,EffectsArray4
- ld de,1
- call IsInArray
- call c,Func_3f132
- ld hl,$CFE6
- ld a,[hli]
- ld b,[hl]
- or b
- ret z
- call HandleBuildingRage
-
- ld hl,W_PLAYERBATTSTATUS1
- bit 2,[hl]
- jr z,.next10 ; 57EF
- ld a,[$D06A]
- dec a
- ld [$D06A],a
- jp nz,asm_3d714
-
- res 2,[hl]
- ld hl,MultiHitText
- call PrintText
- xor a
- ld [W_NUMHITS],a ; reset
-.next10
- ld a,[W_PLAYERMOVEEFFECT]
- and a
- jp z,Func_3d80a
- ld hl,EffectsArray5
- ld de,1
- call IsInArray
- call nc,Func_3f132
- jp Func_3d80a
-
-MultiHitText: ; 3d805 (f:5805)
- TX_FAR _MultiHitText
- db "@"
-
-Func_3d80a: ; 3d80a (f:580a)
- xor a
- ld [$CD6A],a
- ld b,1
- ret
-
-PrintGhostText: ; 3d811 (f:5811)
-; print the ghost battle messages
- call IsGhostBattle
- ret nz
- ld a,[H_WHOSETURN]
- and a
- jr nz,.Ghost
- ld a,[W_PLAYERMONSTATUS] ; player’s turn
- and a,SLP | (1 << FRZ)
- ret nz
- ld hl,ScaredText
- call PrintText
- xor a
- ret
-.Ghost ; ghost’s turn
- ld hl,GetOutText
- call PrintText
- xor a
- ret
-
-ScaredText: ; 3d830 (f:5830)
- TX_FAR _ScaredText
- db "@"
-
-GetOutText: ; 3d835 (f:5835)
- TX_FAR _GetOutText
- db "@"
-
-IsGhostBattle: ; 3d83a (f:583a)
- ld a,[W_ISINBATTLE]
- dec a
- ret nz
- ld a,[W_CURMAP]
- cp a,POKEMONTOWER_1
- jr c,.next
- cp a,LAVENDER_HOUSE_1
- jr nc,.next
- ld b,SILPH_SCOPE
- call IsItemInBag ; $3493
- ret z
-.next
- ld a,1
- and a
- ret
-
-Func_3d854: ; 3d854 (f:5854)
- ld hl,W_PLAYERMONSTATUS
- ld a,[hl]
- and a,SLP
- jr z,.FrozenCheck ; to 5884
-
- dec a
- ld [W_PLAYERMONSTATUS],a ; decrement sleep count
- and a
- jr z,.WakeUp ; to 5874
-
- xor a
- ld [$CC5B],a
- ld a,SLP_ANIM - 1
- call PlayMoveAnimation
- ld hl,FastAsleepText
- call PrintText
- jr .sleepDone
-.WakeUp
- ld hl,WokeUpText
- call PrintText
-.sleepDone
- xor a
- ld [$CCF1],a
- ld hl,Func_3d80a
- jp Func_3da37
-
-.FrozenCheck
- bit FRZ,[hl] ; frozen?
- jr z,.HeldInPlaceCheck ; to 5898
- ld hl,IsFrozenText
- call PrintText
- xor a
- ld [$CCF1],a
- ld hl,Func_3d80a
- jp Func_3da37
-
-.HeldInPlaceCheck
- ld a,[W_ENEMYBATTSTATUS1]
- bit 5,a
- jp z,FlinchedCheck
- ld hl,CantMoveText
- call PrintText
- ld hl,Func_3d80a
- jp Func_3da37
-
-FlinchedCheck: ; 3d8ac (f:58ac)
- ld hl,W_PLAYERBATTSTATUS1
- bit 3,[hl]
- jp z,HyperBeamCheck
- res 3,[hl]
- ld hl,FlinchedText
- call PrintText
- ld hl,Func_3d80a
- jp Func_3da37
-
-HyperBeamCheck: ; 3d8c2 (f:58c2)
- ld hl,W_PLAYERBATTSTATUS2
- bit 5,[hl]
- jr z,.next ; 58D7
- res 5,[hl]
- ld hl,MustRechargeText
- call PrintText
- ld hl,Func_3d80a ; $580a
- jp Func_3da37
-.next
- ld hl,$D06D
- ld a,[hl]
- and a
- jr z,.next2 ; 58EE
- dec a
- ld [hl],a
- and a,$F
- jr nz,.next2
- ld [hl],a
- ld [$CCEE],a
- ld hl,DisabledNoMoreText
- call PrintText
-.next2
- ld a,[W_PLAYERBATTSTATUS1]
- add a
- jr nc,.next3 ; 5929
- ld hl,$D06B
- dec [hl]
- jr nz,.next4 ; 5907
- ld hl,W_PLAYERBATTSTATUS1
- res 7,[hl]
- ld hl,ConfusedNoMoreText
- call PrintText
- jr .next3
-.next4
- ld hl,IsConfusedText
- call PrintText
- xor a
- ld [$CC5B],a
- ld a,CONF_ANIM - 1
- call PlayMoveAnimation
- call GenRandomInBattle
- cp a,$80
- jr c,.next3
- ld hl,W_PLAYERBATTSTATUS1
- ld a,[hl]
- and a,$80 ; confused
- ld [hl],a
- call PrintHurtItselfText
- jr .next5 ; 5952
-.next3
- ld a,[$CCEE]
- and a
- jr z,.ParalysisCheck ; 593E
- ld hl,$CCDC
- cp [hl]
- jr nz,.ParalysisCheck
- call PrintMoveIsDisabledText
- ld hl,Func_3d80a ; $580a
- jp Func_3da37
-.ParalysisCheck
- ld hl,W_PLAYERMONSTATUS
- bit PAR,[hl]
- jr z,.next7 ; 5975
- call GenRandomInBattle ; random number
- cp a,$3F
- jr nc,.next7
- ld hl,FullyParalyzedText
- call PrintText
-.next5
- ld hl,W_PLAYERBATTSTATUS1
- ld a,[hl]
- and a,$CC
- ld [hl],a
- ld a,[W_PLAYERMOVEEFFECT]
- cp a,FLY_EFFECT
- jr z,.next8 ; 5966
- cp a,CHARGE_EFFECT
- jr z,.next8
- jr .next9 ; 596F
-.next8
- xor a
- ld [$CC5B],a
- ld a,STATUS_AFFECTED_ANIM
- call PlayMoveAnimation
-.next9
- ld hl,Func_3d80a ; $580a
- jp Func_3da37
-.next7
- ld hl,W_PLAYERBATTSTATUS1
- bit 0,[hl]
- jr z,.next10 ; 59D0
- xor a
- ld [W_PLAYERMOVENUM],a
- ld hl,$D0D7
- ld a,[hli]
- ld b,a
- ld c,[hl]
- ld hl,$D075
- ld a,[hl]
- add c
- ld [hld],a
- ld a,[hl]
- adc b
- ld [hl],a
- ld hl,$D06A
- dec [hl]
- jr z,.next11 ; 599B
- ld hl,Func_3d80a ; $580a
- jp Func_3da37
-.next11
- ld hl,W_PLAYERBATTSTATUS1
- res 0,[hl]
- ld hl,UnleashedEnergyText
- call PrintText
- ld a,1
- ld [$CFD4],a
- ld hl,$D075
- ld a,[hld]
- add a
- ld b,a
- ld [$D0D8],a
- ld a,[hl]
- rl a
- ld [$D0D7],a
- or b
- jr nz,.next12 ; 59C2
- ld a,1
- ld [W_MOVEMISSED],a
-.next12
- xor a
- ld [hli],a
- ld [hl],a
- ld a,BIDE
- ld [W_PLAYERMOVENUM],a
- ld hl,asm_3d705 ; $5705
- jp Func_3da37
-.next10
- bit 1,[hl]
- jr z,.next13 ; 59FF
- ld a,THRASH
- ld [W_PLAYERMOVENUM],a
- ld hl,ThrashingAboutText
- call PrintText
- ld hl,$D06A
- dec [hl]
- ld hl,asm_3d6dc ; $56dc
- jp nz,Func_3da37
- push hl
- ld hl,W_PLAYERBATTSTATUS1
- res 1,[hl]
- set 7,[hl]
- call GenRandomInBattle ; random number
- and a,3
- inc a
- inc a
- ld [$D06B],a
- pop hl
- jp Func_3da37
-.next13
- bit 5,[hl]
- jp z,Func_3da1a
- ld hl,AttackContinuesText
- call PrintText
- ld a,[$D06A]
- dec a
- ld [$D06A],a
- ld hl,asm_3d714 ; $5714
- jp nz,Func_3da37
- jp Func_3da37
-
-Func_3da1a: ; 3da1a (f:5a1a)
- ld a, [W_PLAYERBATTSTATUS2] ; $d063
- bit 6, a
- jp z, Func_3da39
- ld a, RAGE
- ld [$d11e], a
- call GetMoveName
- call CopyStringToCF4B
- xor a
- ld [W_PLAYERMOVEEFFECT], a ; $cfd3
- ld hl, asm_3d6b0 ; $56b0
- jp Func_3da37
-
-Func_3da37: ; 3da37 (f:5a37)
- xor a
- ret
-
-Func_3da39: ; 3da39 (f:5a39)
- ld a, $1
- and a
- ret
-
-FastAsleepText: ; 3da3d (f:5a3d)
- TX_FAR _FastAsleepText
- db "@"
-
-WokeUpText: ; 3da42 (f:5a42)
- TX_FAR _WokeUpText
- db "@"
-
-IsFrozenText: ; 3da47 (f:5a47)
- TX_FAR _IsFrozenText
- db "@"
-
-FullyParalyzedText: ; 3da4c (f:5a4c)
- TX_FAR _FullyParalyzedText
- db "@"
-
-FlinchedText: ; 3da51 (f:5a51)
- TX_FAR _FlinchedText
- db "@"
-
-MustRechargeText: ; 3da56 (f:5a56)
- TX_FAR _MustRechargeText
- db "@"
-
-DisabledNoMoreText: ; 3da5b (f:5a5b)
- TX_FAR _DisabledNoMoreText
- db "@"
-
-IsConfusedText: ; 3da60 (f:5a60)
- TX_FAR _IsConfusedText
- db "@"
-
-HurtItselfText: ; 3da65 (f:5a65)
- TX_FAR _HurtItselfText
- db "@"
-
-ConfusedNoMoreText: ; 3da6a (f:5a6a)
- TX_FAR _ConfusedNoMoreText
- db "@"
-
-SavingEnergyText: ; 3da6f (f:5a6f)
- TX_FAR _SavingEnergyText
- db "@"
-
-UnleashedEnergyText: ; 3da74 (f:5a74)
- TX_FAR _UnleashedEnergyText
- db "@"
-
-ThrashingAboutText: ; 3da79 (f:5a79)
- TX_FAR _ThrashingAboutText
- db "@"
-
-AttackContinuesText: ; 3da7e (f:5a7e)
- TX_FAR _AttackContinuesText
- db "@"
-
-CantMoveText: ; 3da83 (f:5a83)
- TX_FAR _CantMoveText
- db "@"
-
-PrintMoveIsDisabledText: ; 3da88 (f:5a88)
- ld hl, wPlayerSelectedMove ; $ccdc
- ld de, W_PLAYERBATTSTATUS1 ; $d062
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3da97
- inc hl
- ld de, W_ENEMYBATTSTATUS1 ; $d067
-.asm_3da97
- ld a, [de]
- res 4, a
- ld [de], a
- ld a, [hl]
- ld [$d11e], a
- call GetMoveName
- ld hl, MoveIsDisabledText
- jp PrintText
-
-MoveIsDisabledText: ; 3daa8 (f:5aa8)
- TX_FAR _MoveIsDisabledText
- db "@"
-
-PrintHurtItselfText: ; 3daad (f:5aad)
- ld hl, HurtItselfText
- call PrintText
- ld hl, W_ENEMYMONDEFENSE ; $cff8
- ld a, [hli]
- push af
- ld a, [hld]
- push af
- ld a, [W_PLAYERMONDEF]
- ld [hli], a
- ld a, [$d028]
- ld [hl], a
- ld hl, W_PLAYERMOVEEFFECT ; $cfd3
- push hl
- ld a, [hl]
- push af
- xor a
- ld [hli], a
- ld [$d05e], a
- ld a, $28
- ld [hli], a
- xor a
- ld [hl], a
- call CalculateDamage
- call MoreCalculateDamage
- pop af
- pop hl
- ld [hl], a
- ld hl, $cff9
- pop af
- ld [hld], a
- pop af
- ld [hl], a
- xor a
- ld [$cc5b], a
- inc a
- ld [H_WHOSETURN], a ; $fff3
- call PlayMoveAnimation
- call Func_3cd60
- xor a
- ld [H_WHOSETURN], a ; $fff3
- jp ApplyDamageToPlayerPokemon
-
-PrintMonName1Text: ; 3daf5 (f:5af5)
- ld hl, MonName1Text
- jp PrintText
-
-MonName1Text: ; 3dafb (f:5afb)
- TX_FAR _MonName1Text
- db $08 ; asm
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- ld hl, $ccf1
- jr z, .asm_3db11
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- ld hl, $ccf2
-.asm_3db11
- ld [hl], a
- ld [$d11e], a
- call Func_3db85
- ld a, [$cced]
- and a
- ld hl, Used2Text
- ret nz
- ld a, [$d11e]
- cp DOUBLESLAP
- ld hl, Used2Text
- ret c
- ld hl, Used1Text
- ret
-
-Used1Text: ; 3db2d (f:5b2d)
- TX_FAR _Used1Text
- db $08 ; asm
- jr PrintInsteadText
-
-Used2Text: ; 3db34 (f:5b34)
- TX_FAR _Used2Text
- db $08 ; asm
-
-PrintInsteadText: ; 3db39 (f:5b39)
- ld a, [$cced]
- and a
- jr z, PrintCF4BText
- ld hl, InsteadText
- ret
-
-InsteadText: ; 3db43 (f:5b43)
- TX_FAR _InsteadText
- db $08 ; asm
-
-PrintCF4BText: ; 3db48 (f:5b48)
- ld hl, CF4BText
- ret
-
-CF4BText: ; 3db4c (f:5b4c)
- TX_FAR _CF4BText
- db $08 ; asm
- ld hl, ExclamationPointPointerTable
- ld a, [$d11e]
- add a
- push bc
- ld b, $0
- ld c, a
- add hl, bc
- pop bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ret
-
-ExclamationPointPointerTable: ; 3db62 (f:5b62)
- dw ExclamationPoint1Text
- dw ExclamationPoint2Text
- dw ExclamationPoint3Text
- dw ExclamationPoint4Text
- dw ExclamationPoint5Text
-
-ExclamationPoint1Text: ; 3db6c (f:5b6c)
- TX_FAR _ExclamationPoint1Text
- db "@"
-
-ExclamationPoint2Text: ; 3db71 (f:5b71)
- TX_FAR _ExclamationPoint2Text
- db "@"
-
-ExclamationPoint3Text: ; 3db76 (f:5b76)
- TX_FAR _ExclamationPoint3Text
- db "@"
-
-ExclamationPoint4Text: ; 3db7b (f:5b7b)
- TX_FAR _ExclamationPoint4Text
- db "@"
-
-ExclamationPoint5Text: ; 3db80 (f:5b80)
- TX_FAR _ExclamationPoint5Text
- db "@"
-
-Func_3db85: ; 3db85 (f:5b85)
- push bc
- ld a, [$d11e] ; move number
- ld c, a
- ld b, $0
- ld hl, UnknownMovesList_3dba3 ; $5ba3
-.asm_3db8f
- ld a, [hli]
- cp $ff
- jr z, .asm_3db9d
- cp c
- jr z, .asm_3db9d
- and a
- jr nz, .asm_3db8f
- inc b
- jr .asm_3db8f
-.asm_3db9d
- ld a, b
- ld [$d11e], a
- pop bc
- ret
-
-UnknownMovesList_3dba3: ; 3dba3 (f:5ba3)
- db SWORDS_DANCE, GROWTH
- db $00
- db RECOVER, BIDE, SELFDESTRUCT, AMNESIA
- db $00
- db MEDITATE, AGILITY, TELEPORT, MIMIC, DOUBLE_TEAM, BARRAGE
- db $00
- db POUND, SCRATCH, VICEGRIP, WING_ATTACK, FLY, BIND, SLAM, HORN_ATTACK, BODY_SLAM
- db WRAP, THRASH, TAIL_WHIP, LEER, BITE, GROWL, ROAR, SING, PECK, COUNTER
- db STRENGTH, ABSORB, STRING_SHOT, EARTHQUAKE, FISSURE, DIG, TOXIC, SCREECH, HARDEN
- db MINIMIZE, WITHDRAW, DEFENSE_CURL, METRONOME, LICK, CLAMP, CONSTRICT, POISON_GAS
- db LEECH_LIFE, BUBBLE, FLASH, SPLASH, ACID_ARMOR, FURY_SWIPES, REST, SHARPEN, SLASH, SUBSTITUTE
- db $00
- db $FF ; terminator
-
-PrintMoveFailureText: ; 3dbe2 (f:5be2)
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3dbed
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
-.asm_3dbed
- ld hl, DoesntAffectMonText ; $5c57
- ld a, [$d05b]
- and $7f
- jr z, .asm_3dc04
- ld hl, AttackMissedText ; $5c42
- ld a, [$d05e]
- cp $ff
- jr nz, .asm_3dc04
- ld hl, UnaffectedText ; $5c4c
-.asm_3dc04
- push de
- call PrintText
- xor a
- ld [$d05e], a
- pop de
- ld a, [de]
- cp JUMP_KICK_EFFECT
- ret nz
-
- ; if you get here, the mon used hi jump kick and missed
- ld hl, W_DAMAGE ; $d0d7
- ld a, [hli]
- ld b, [hl]
- srl a
- rr b
- srl a
- rr b
- srl a
- rr b
- ld [hl], b
- dec hl
- ld [hli], a
- or b
- jr nz, .asm_3dc2a
- inc a
- ld [hl], a
-.asm_3dc2a
- ld hl, KeptGoingAndCrashedText ; $5c47
- call PrintText
- ld b, $4
- ld a, $24
- call Predef ; indirect jump to Func_48125 (48125 (12:4125))
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr nz, .asm_3dc3f
- jp ApplyDamageToPlayerPokemon
-.asm_3dc3f
- jp ApplyDamageToEnemyPokemon
-
-AttackMissedText: ; 3dc42 (f:5c42)
- TX_FAR _AttackMissedText
- db "@"
-
-KeptGoingAndCrashedText: ; 3dc47 (f:5c47)
- TX_FAR _KeptGoingAndCrashedText
- db "@"
-
-UnaffectedText: ; 3dc4c (f:5c4c)
- TX_FAR _UnaffectedText
- db "@"
-
-PrintDoesntAffectText: ; 3dc51 (f:5c51)
- ld hl, DoesntAffectMonText ; $5c57
- jp PrintText
-
-DoesntAffectMonText: ; 3dc57 (f:5c57)
- TX_FAR _DoesntAffectMonText
- db "@"
-
-Func_3dc5c: ; 3dc5c (f:5c5c)
- ld a, [$d05e]
- and a
- jr z, .asm_3dc75
- dec a
- add a
- ld hl, CriticalOHKOTextPointers ; $5c7a
- ld b, $0
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call PrintText
- xor a
- ld [$d05e], a
-.asm_3dc75
- ld c, $14
- jp DelayFrames
-
-CriticalOHKOTextPointers: ; 3dc7a (f:5c7a)
- dw CriticalHitText
- dw OHKOText
-
-CriticalHitText: ; 3dc7e (f:5c7e)
- TX_FAR _CriticalHitText
- db "@"
-
-OHKOText: ; 3dc83 (f:5c83)
- TX_FAR _OHKOText
- db "@"
-
-Func_3dc88: ; 3dc88 (f:5c88)
- xor a
- ld [$cced], a
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3dc97
- ld a, $1
- and a
- ret
-.asm_3dc97
- ld hl, W_PARTYMON1_OTID ; $d177
- ld bc, $2c
- ld a, [wPlayerMonNumber] ; $cc2f
- call AddNTimes
- ld a, [wPlayerID] ; $d359
- cp [hl]
- jr nz, .asm_3dcb1
- inc hl
- ld a, [wPlayerID + 1] ; $d35a
- cp [hl]
- jp z, Func_3ddb0
-.asm_3dcb1
-; what level might disobey?
- ld hl, W_OBTAINEDBADGES
- bit 7, [hl]
- ld a, 101
- jr nz, .asm_3dcce
- bit 5, [hl]
- ld a, 70
- jr nz, .asm_3dcce
- bit 3, [hl]
- ld a, 50
- jr nz, .asm_3dcce
- bit 1, [hl]
- ld a, 30
- jr nz, .asm_3dcce
- ld a, 10
-.asm_3dcce
- ld b, a
- ld c, a
- ld a, [W_PLAYERMONLEVEL] ; $d022
- ld d, a
- add b
- ld b, a
- jr nc, .asm_3dcda
- ld b, $ff
-.asm_3dcda
- ld a, c
- cp d
- jp nc, Func_3ddb0
-.asm_3dcdf
- call GenRandomInBattle
- swap a
- cp b
- jr nc, .asm_3dcdf
- cp c
- jp c, Func_3ddb0
-.asm_3dceb
- call GenRandomInBattle
- cp b
- jr nc, .asm_3dceb
- cp c
- jr c, .asm_3dd3f
- ld a, d
- sub c
- ld b, a
- call GenRandomInBattle
- swap a
- sub b
- jr c, .asm_3dd0e
- cp b
- jr nc, .asm_3dd20
- ld hl, WontObeyText
- call PrintText
- call PrintHurtItselfText
- jp Func_3ddb4
-.asm_3dd0e
- call GenRandomInBattle
- add a
- swap a
- and $7
- jr z, .asm_3dd0e
- ld [W_PLAYERMONSTATUS], a ; $d018
- ld hl, BeganToNapText
- jr .asm_3dd3a
-.asm_3dd20
- call GenRandomInBattle
- and $3
- ld hl, LoafingAroundText
- and a
- jr z, .asm_3dd3a
- ld hl, WontObeyText
- dec a
- jr z, .asm_3dd3a
- ld hl, TurnedAwayText
- dec a
- jr z, .asm_3dd3a
- ld hl, IgnoredOrdersText
-.asm_3dd3a
- call PrintText
- jr Func_3ddb4
-.asm_3dd3f
- ld a, [$d01d]
- and a
- jr z, .asm_3dd20
- ld a, [$ccee]
- and a
- jr nz, .asm_3dd20
- ld a, [wPlayerSelectedMove] ; $ccdc
- cp $a5
- jr z, .asm_3dd20
- ld hl, W_PLAYERMONPP ; $d02d
- push hl
- ld a, [hli]
- and $3f
- ld b, a
- ld a, [hli]
- and $3f
- add b
- ld b, a
- ld a, [hli]
- and $3f
- add b
- ld b, a
- ld a, [hl]
- and $3f
- add b
- pop hl
- push af
- ld a, [wCurrentMenuItem] ; $cc26
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- and $3f
- ld b, a
- pop af
- cp b
- jr z, .asm_3dd20
- ld a, $1
- ld [$cced], a
- ld a, [wMaxMenuItem] ; $cc28
- ld b, a
- ld a, [wCurrentMenuItem] ; $cc26
- ld c, a
-.asm_3dd86
- call GenRandomInBattle
- and $3
- cp b
- jr nc, .asm_3dd86
- cp c
- jr z, .asm_3dd86
- ld [wCurrentMenuItem], a ; $cc26
- ld hl, W_PLAYERMONPP ; $d02d
- ld e, a
- ld d, $0
- add hl, de
- ld a, [hl]
- and a
- jr z, .asm_3dd86
- ld a, [wCurrentMenuItem] ; $cc26
- ld c, a
- ld b, $0
- ld hl, W_PLAYERMONMOVES
- add hl, bc
- ld a, [hl]
- ld [wPlayerSelectedMove], a ; $ccdc
- call GetCurrentMove
-
-Func_3ddb0: ; 3ddb0 (f:5db0)
- ld a, $1
- and a
- ret
-
-Func_3ddb4: ; 3ddb4 (f:5db4)
- xor a
- ret
-
-LoafingAroundText: ; 3ddb6 (f:5db6)
- TX_FAR _LoafingAroundText
- db "@"
-
-BeganToNapText: ; 3ddbb (f:5dbb)
- TX_FAR _BeganToNapText
- db "@"
-
-WontObeyText: ; 3ddc0 (f:5dc0)
- TX_FAR _WontObeyText
- db "@"
-
-TurnedAwayText: ; 3ddc5 (f:5dc5)
- TX_FAR _TurnedAwayText
- db "@"
-
-IgnoredOrdersText: ; 3ddca (f:5dca)
- TX_FAR _IgnoredOrdersText
- db "@"
-
-CalculateDamage: ; 3ddcf (f:5dcf)
- xor a
- ld hl, W_DAMAGE ;damage to eventually inflict, intitialise to zero
- ldi [hl], a
- ld [hl], a
- ld hl, W_PLAYERMOVEPOWER
- ld a, [hli] ;*read attack base power
- and a
- ld d, a ;*D = attack base, used later
- ret z ;return if attack is zero
- ld a, [hl] ;*test attacking type
- cp a, $14 ;types >= $14 are all special
- jr nc, .specialAttack
-.physicalAttack
- ld hl, W_ENEMYMONDEFENSE ;opponent defense
- ld a, [hli] ;*BC = opponent defense used later
- ld b, a
- ld c, [hl]
- ld a, [W_ENEMYBATTSTATUS3] ;test for reflect
- bit 2, a
- jr z, .next
-.doubleDefense
- sla c ;x2 defense if bit2 of D069 is set
- rl b
-.next
- ld hl, W_PLAYERMONATK ;attack pointer
- ld a, [$d05e]
- and a
- jr z, .next3
- ld c, 3
- call Func_3df1c
- ld a, [$ff97]
- ld b, a
- ld a, [$ff98]
- ld c, a
- push bc
- ld hl, $d18f
- ld a, [wPlayerMonNumber]
- ld bc, $002c
- call AddNTimes
- pop bc
- jr .next3
-.specialAttack
- ld hl, W_ENEMYMONSPECIAL ;opponent special
- ld a, [hli] ;*BC = opponent special defense used later
- ld b, a
- ld c, [hl]
- ld a, [W_ENEMYBATTSTATUS3] ;test for lightscreen
- bit 1, a
- jr z, .next2
-.doubleSpecialDefense
- sla c ;x2 special defense if bit1 of D069 set
- rl b
-.next2
- ld hl, W_PLAYERMONSPECIAL
- ld a, [$d05e] ;XXX
- and a
- jr z, .next3 ;skip portion of code that pulls up inactive pokemon
-.loadOtherPoke
- ld c, 5
- call Func_3df1c
- ld a, [$ff97]
- ld b, a
- ld a, [$ff98]
- ld c, a
- push bc
- ld hl, $d195
- ld a, [wPlayerMonNumber]
- ld bc, $002c
- call AddNTimes
- pop bc
-.next3
- ld a, [hli] ;HL: when this was taken
- ld l, [hl]
- ld h, a ;*HL = attacker attack
- or b ;is either attack or defense high byte nonzero?
- jr z, .next4
- srl b ;[defense] BC /= 4 [this is just so it fits into a single byte, 10bits max]
- rr c
- srl b
- rr c
- srl h ;[attack] HL /= 4 [to apply equal scaling]
- rr l
- srl h
- rr l
- ld a, l
- or h
- jr nz, .next4 ;is HL result zero?
- inc l ;minimum HL = 1
-.next4
- ld b, l ;*B = attack [possibly scaled] [C contains defense]
- ld a, [$d022] ;*E = level
- ld e, a
- ld a, [$d05e] ;critical hit?
- and a
- jr z, .next5
- sla e ;double level if it was a critical hit
-.next5
- ld a, 1 ;return Z = 0
- and a
- ret
-
-Func_3de75: ; 3de75 (f:5e75)
- ld hl, W_DAMAGE ; $d0d7
- xor a
- ld [hli], a
- ld [hl], a
- ld hl, W_ENEMYMOVEPOWER ; $cfce
- ld a, [hli]
- ld d, a
- and a
- ret z
- ld a, [hl]
- cp $14
- jr nc, .asm_3debc
- ld hl, W_PLAYERMONDEF
- ld a, [hli]
- ld b, a
- ld c, [hl]
- ld a, [W_PLAYERBATTSTATUS3] ; $d064
- bit 2, a
- jr z, .asm_3de98
- sla c
- rl b
-.asm_3de98
- ld hl, W_ENEMYMONATTACK
- ld a, [$d05e]
- and a
- jr z, .asm_3deef
- ld hl, W_PARTYMON1_DEFENSE ; $d191
- ld a, [wPlayerMonNumber] ; $cc2f
- ld bc, $2c
- call AddNTimes
- ld a, [hli]
- ld b, a
- ld c, [hl]
- push bc
- ld c, $2
- call Func_3df1c
- ld hl, $ff97
- pop bc
- jr .asm_3deef
-.asm_3debc
- ld hl, W_PLAYERMONSPECIAL
- ld a, [hli]
- ld b, a
- ld c, [hl]
- ld a, [W_PLAYERBATTSTATUS3] ; $d064
- bit 1, a
- jr z, .asm_3decd
- sla c
- rl b
-.asm_3decd
- ld hl, W_ENEMYMONSPECIAL ; $cffc
- ld a, [$d05e]
- and a
- jr z, .asm_3deef
- ld hl, W_PARTYMON1_SPECIAL ; $d195
- ld a, [wPlayerMonNumber] ; $cc2f
- ld bc, $2c
- call AddNTimes
- ld a, [hli]
- ld b, a
- ld c, [hl]
- push bc
- ld c, $5
- call Func_3df1c
- ld hl, $ff97
- pop bc
-.asm_3deef
- ld a, [hli]
- ld l, [hl]
- ld h, a
- or b
- jr z, .asm_3df0a
- srl b
- rr c
- srl b
- rr c
- srl h
- rr l
- srl h
- rr l
- ld a, l
- or h
- jr nz, .asm_3df0a
- inc l
-.asm_3df0a
- ld b, l
- ld a, [W_ENEMYMONLEVEL] ; $cff3
- ld e, a
- ld a, [$d05e]
- and a
- jr z, .asm_3df17
- sla e
-.asm_3df17
- ld a, $1
- and a
- and a
- ret
-
-Func_3df1c: ; 3df1c (f:5f1c)
- push de
- push bc
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3df40
- ld hl, $d8c6
- dec c
- sla c
- ld b, $0
- add hl, bc
- ld a, [W_ENEMYMONNUMBER] ; $cfe8
- ld bc, $2c
- call AddNTimes
- ld a, [hli]
- ld [$ff97], a
- ld a, [hl]
- ld [$ff98], a
- pop bc
- pop de
- ret
-.asm_3df40
- ld a, [W_ENEMYMONLEVEL] ; $cff3
- ld [W_CURENEMYLVL], a ; $d127
- ld a, [$cfe5]
- ld [$d0b5], a
- call GetMonHeader
- ld hl, $cff1
- ld de, $cfaf
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- pop bc
- ld b, $0
- ld hl, $cfa4
- call CalcStat
- pop de
- ret
-
-MoreCalculateDamage: ; 3df65 (f:5f65)
-; input:
-; b: attack
-; c: opponent defense
-; d: base power
-; e: level
-
- ld a, [$fff3] ; whose turn?
- and a
- ld a, [W_PLAYERMOVEEFFECT]
- jr z, .effect
- ld a, [$cfcd]
-.effect
-
-; EXPLODE_EFFECT halves defense.
- cp a, EXPLODE_EFFECT
- jr nz, .ok
- srl c
- jr nz, .ok
- inc c ; ...with a minimum value of 1 (used as a divisor later on)
-.ok
-
-; Multi-hit attacks may or may not have 0 bp.
- cp a, TWO_TO_FIVE_ATTACKS_EFFECT
- jr z, .skipbp
- cp a, $1e
- jr z, .skipbp
-
-; Calculate OHKO damage based on remaining HP.
- cp a, OHKO_EFFECT
- jp z, Func_3e016
-
-; Don't calculate damage for moves that don't do any.
- ld a, d ; base power
- and a
- ret z
-.skipbp
-
- xor a
- ld hl, H_DIVIDEND
- ldi [hl], a
- ldi [hl], a
- ld [hl], a
-
-; Multiply level by 2
- ld a, e ; level
- add a
- jr nc, .nc
- push af
- ld a, 1
- ld [hl], a
- pop af
-.nc
- inc hl
- ldi [hl], a
-
-; Divide by 5
- ld a, 5
- ldd [hl], a
- push bc
- ld b, 4
- call Divide
- pop bc
-
-; Add 2
- inc [hl]
- inc [hl]
-
- inc hl ; multiplier
-
-; Multiply by attack base power
- ld [hl], d
- call Multiply
-
-; Multiply by attack stat
- ld [hl], b
- call Multiply
-
-; Divide by defender's defense stat
- ld [hl], c
- ld b, 4
- call Divide
-
-; Divide by 50
- ld [hl], 50
- ld b, 4
- call Divide
-
- ld hl, W_DAMAGE
- ld b, [hl]
- ld a, [H_QUOTIENT + 3]
- add b
- ld [H_QUOTIENT + 3], a
- jr nc, .asm_3dfd0
-
- ld a, [H_QUOTIENT + 2]
- inc a
- ld [H_QUOTIENT + 2], a
- and a
- jr z, .asm_3e004
-
-.asm_3dfd0
- ld a, [H_QUOTIENT]
- ld b, a
- ld a, [H_QUOTIENT + 1]
- or a
- jr nz, .asm_3e004
-
- ld a, [H_QUOTIENT + 2]
- cp 998 / $100
- jr c, .asm_3dfe8
- cp 998 / $100 + 1
- jr nc, .asm_3e004
- ld a, [H_QUOTIENT + 3]
- cp 998 % $100
- jr nc, .asm_3e004
-
-.asm_3dfe8
- inc hl
- ld a, [H_QUOTIENT + 3]
- ld b, [hl]
- add b
- ld [hld], a
-
- ld a, [H_QUOTIENT + 2]
- ld b, [hl]
- adc b
- ld [hl], a
- jr c, .asm_3e004
-
- ld a, [hl]
- cp 998 / $100
- jr c, .asm_3e00a
- cp 998 / $100 + 1
- jr nc, .asm_3e004
- inc hl
- ld a, [hld]
- cp 998 % $100
- jr c, .asm_3e00a
-
-.asm_3e004
- ld a, 997 / $100
- ld [hli], a
- ld a, 997 % $100
- ld [hld], a
-
-.asm_3e00a
- inc hl
- ld a, [hl]
- add 2
- ld [hld], a
- jr nc, .done
- inc [hl]
-.done
-
- ld a, 1
- and a
- ret
-
-Func_3e016: ; 3e016 (f:6016)
- call Func_3f132
- ld a, [W_MOVEMISSED] ; $d05f
- dec a
- ret
-
-
-UnusedHighCriticalMoves: ; 3e01e (f:601e)
- db KARATE_CHOP
- db RAZOR_LEAF
- db CRABHAMMER
- db SLASH
- db $FF
-; 3e023
-
-; determines if attack is a critical hit
-; azure heights claims "the fastest pokémon (who are,not coincidentally,
-; among the most popular) tend to CH about 20 to 25% of the time."
-CriticalHitTest: ; 3e023 (f:6023)
- xor a
- ld [$d05e], a
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [$cfe5]
- jr nz, .asm_3e032
- ld a, [W_PLAYERMONID]
-.asm_3e032
- ld [$d0b5], a
- call GetMonHeader
- ld a, [W_MONHBASESPEED]
- ld b, a
- srl b ; (effective (base speed/2))
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld hl, W_PLAYERMOVEPOWER ; $cfd4
- ld de, W_PLAYERBATTSTATUS2 ; $d063
- jr z, .calcCriticalHitProbability
- ld hl, W_ENEMYMOVEPOWER ; $cfce
- ld de, W_ENEMYBATTSTATUS2 ; $d068
-.calcCriticalHitProbability ; 0x3e04f
- ld a, [hld] ; read base power from RAM
- and a
- ret z ; do nothing if zero
- dec hl
- ld c, [hl] ; read move id
- ld a, [de]
- bit 2, a ; test for focus energy
- jr nz, .focusEnergyUsed ; bug: using focus energy causes a shift to the right instead of left,
- ; resulting in 1/4 the usual crit chance
- sla b ; (effective (base speed/2)*2)
- jr nc, .noFocusEnergyUsed
- ld b, $ff ; cap at 255/256
- jr .noFocusEnergyUsed
-.focusEnergyUsed
- srl b
-.noFocusEnergyUsed
- ld hl, HighCriticalMoves ; table of high critical hit moves
-.Loop
- ld a, [hli] ; read move from move table
- cp c ; does it match the move about to be used?
- jr z, .HighCritical ; if so, the move about to be used is a high critical hit ratio move
- inc a ; move on to the next move, FF terminates loop
- jr nz, .Loop ; check the next move in HighCriticalMoves
- srl b ; /2 for regular move (effective (base speed / 2))
- jr .SkipHighCritical ; continue as a normal move
-.HighCritical
- sla b ; *2 for high critical hit moves
- jr nc, .noCarry
- ld b, $ff ; cap at 255/256
-.noCarry
- sla b ; *4 for high critical move (effective (base speed/2)*8))
- jr nc, .SkipHighCritical
- ld b, $ff
-.SkipHighCritical
- call GenRandomInBattle ; generates a random value, in "a"
- rlc a
- rlc a
- rlc a
- cp b ; check a against calculated crit rate
- ret nc ; no critical hit if no borrow
- ld a, $1
- ld [$d05e], a ; set critical hit flag
- ret
-
-; high critical hit moves
-HighCriticalMoves: ; 3e08e (f:608e)
- db KARATE_CHOP
- db RAZOR_LEAF
- db CRABHAMMER
- db SLASH
- db $FF
-
-
-; function to determine if Counter hits and if so, how much damage it does
-HandleCounterMove: ; 3e093 (f:6093)
- ld a,[H_WHOSETURN] ; whose turn
- and a
-; player's turn
- ld hl,wEnemySelectedMove
- ld de,W_ENEMYMOVEPOWER
- ld a,[wPlayerSelectedMove]
- jr z,.next
-; enemy's turn
- ld hl,wPlayerSelectedMove
- ld de,W_PLAYERMOVEPOWER
- ld a,[wEnemySelectedMove]
-.next
- cp a,COUNTER
- ret nz ; return if not using Counter
- ld a,$01
- ld [W_MOVEMISSED],a ; initialize the move missed variable to true (it is set to false below if the move hits)
- ld a,[hl]
- cp a,COUNTER
- ret z ; if the target also used Counter, miss
- ld a,[de]
- and a
- ret z ; if the move the target used has 0 power, miss
-; check if the move the target used was Normal or Fighting type
- inc de
- ld a,[de]
- and a ; normal type
- jr z,.counterableType
- cp a,FIGHTING
- jr z,.counterableType
-; if the move wasn't Normal or Fighting type, miss
- xor a
- ret
-.counterableType
- ld hl,W_DAMAGE
- ld a,[hli]
- or [hl]
- ret z ; Counter misses if the target did no damage to the Counter user
-; double the damage that the target did to the Counter user
- ld a,[hl]
- add a
- ldd [hl],a
- ld a,[hl]
- adc a
- ld [hl],a
- jr nc,.noCarry
-; damage is capped at 0xFFFF
- ld a,$ff
- ld [hli],a
- ld [hl],a
-.noCarry
- xor a
- ld [W_MOVEMISSED],a
- call MoveHitTest ; do the normal move hit test in addition to Counter's special rules
- xor a
- ret
-
-ApplyAttackToEnemyPokemon: ; 3e0df (f:60df)
- ld a,[W_PLAYERMOVEEFFECT]
- cp a,OHKO_EFFECT
- jr z,ApplyDamageToEnemyPokemon
- cp a,SUPER_FANG_EFFECT
- jr z,.superFangEffect
- cp a,SPECIAL_DAMAGE_EFFECT
- jr z,.specialDamage
- ld a,[W_PLAYERMOVEPOWER]
- and a
- jp z,ApplyAttackToEnemyPokemonDone
- jr ApplyDamageToEnemyPokemon
-.superFangEffect
-; set the damage to half the target's HP
- ld hl,W_ENEMYMONCURHP
- ld de,W_DAMAGE
- ld a,[hli]
- srl a
- ld [de],a
- inc de
- ld b,a
- ld a,[hl]
- rr a
- ld [de],a
- or b
- jr nz,ApplyDamageToEnemyPokemon
-; make sure Super Fang's damage is always at least 1
- ld a,$01
- ld [de],a
- jr ApplyDamageToEnemyPokemon
-.specialDamage
- ld hl,W_PLAYERMONLEVEL
- ld a,[hl]
- ld b,a
- ld a,[W_PLAYERMOVENUM]
- cp a,SEISMIC_TOSS
- jr z,.storeDamage
- cp a,NIGHT_SHADE
- jr z,.storeDamage
- ld b,SONICBOOM_DAMAGE
- cp a,SONICBOOM
- jr z,.storeDamage
- ld b,DRAGON_RAGE_DAMAGE
- cp a,DRAGON_RAGE
- jr z,.storeDamage
-; Psywave
- ld a,[hl]
- ld b,a
- srl a
- add b
- ld b,a ; b = level * 1.5
-; loop until a random number in the range [1, b) is found
-.loop
- call GenRandomInBattle ; random number
- and a
- jr z,.loop
- cp b
- jr nc,.loop
- ld b,a
-.storeDamage
- ld hl,W_DAMAGE
- xor a
- ld [hli],a
- ld a,b
- ld [hl],a
-
-ApplyDamageToEnemyPokemon: ; 3e142 (f:6142)
- ld hl,W_DAMAGE
- ld a,[hli]
- ld b,a
- ld a,[hl]
- or b
- jr z,ApplyAttackToEnemyPokemonDone ; we're done if damage is 0
- ld a,[W_ENEMYBATTSTATUS2]
- bit 4,a ; does the enemy have a substitute?
- jp nz,AttackSubstitute
-; subtract the damage from the pokemon's current HP
-; also, save the current HP at wHPBarOldHP
- ld a,[hld]
- ld b,a
- ld a,[W_ENEMYMONCURHP + 1]
- ld [wHPBarOldHP],a
- sub b
- ld [W_ENEMYMONCURHP + 1],a
- ld a,[hl]
- ld b,a
- ld a,[W_ENEMYMONCURHP]
- ld [wHPBarOldHP+1],a
- sbc b
- ld [W_ENEMYMONCURHP],a
- jr nc,.animateHpBar
-; if more damage was done than the current HP, zero the HP and set the damage
-; equal to how much HP the pokemon had before the attack
- ld a,[wHPBarOldHP+1]
- ld [hli],a
- ld a,[wHPBarOldHP]
- ld [hl],a
- xor a
- ld hl,W_ENEMYMONCURHP
- ld [hli],a
- ld [hl],a
-.animateHpBar
- ld hl,W_ENEMYMONMAXHP
- ld a,[hli]
- ld [wHPBarMaxHP+1],a
- ld a,[hl]
- ld [wHPBarMaxHP],a
- ld hl,W_ENEMYMONCURHP
- ld a,[hli]
- ld [wHPBarNewHP+1],a
- ld a,[hl]
- ld [wHPBarNewHP],a
- FuncCoord 2, 2 ; $c3ca
- ld hl,Coord
- xor a
- ld [$cf94],a
- ld a,$48
- call Predef ; animate the HP bar shortening
-ApplyAttackToEnemyPokemonDone: ; 3e19d (f:619d)
- jp Func_3cd5a ; redraw pokemon names and HP bars
-
-ApplyAttackToPlayerPokemon: ; 3e1a0 (f:61a0)
- ld a,[W_ENEMYMOVEEFFECT]
- cp a,OHKO_EFFECT
- jr z,ApplyDamageToPlayerPokemon
- cp a,SUPER_FANG_EFFECT
- jr z,.superFangEffect
- cp a,SPECIAL_DAMAGE_EFFECT
- jr z,.specialDamage
- ld a,[W_ENEMYMOVEPOWER]
- and a
- jp z,ApplyAttackToPlayerPokemonDone
- jr ApplyDamageToPlayerPokemon
-.superFangEffect
-; set the damage to half the target's HP
- ld hl,W_PLAYERMONCURHP
- ld de,W_DAMAGE
- ld a,[hli]
- srl a
- ld [de],a
- inc de
- ld b,a
- ld a,[hl]
- rr a
- ld [de],a
- or b
- jr nz,ApplyDamageToPlayerPokemon
-; make sure Super Fang's damage is always at least 1
- ld a,$01
- ld [de],a
- jr ApplyDamageToPlayerPokemon
-.specialDamage
- ld hl,W_ENEMYMONLEVEL
- ld a,[hl]
- ld b,a
- ld a,[W_ENEMYMOVENUM]
- cp a,SEISMIC_TOSS
- jr z,.storeDamage
- cp a,NIGHT_SHADE
- jr z,.storeDamage
- ld b,SONICBOOM_DAMAGE
- cp a,SONICBOOM
- jr z,.storeDamage
- ld b,DRAGON_RAGE_DAMAGE
- cp a,DRAGON_RAGE
- jr z,.storeDamage
-; Psywave
- ld a,[hl]
- ld b,a
- srl a
- add b
- ld b,a ; b = attacker's level * 1.5
-; loop until a random number in the range [0, b) is found
-; this differs from the range when the player attacks, which is [1, b)
-; it's possible for the enemy to do 0 damage with Psywave, but the player always does at least 1 damage
-.loop
- call GenRandomInBattle ; random number
- cp b
- jr nc,.loop
- ld b,a
-.storeDamage
- ld hl,W_DAMAGE
- xor a
- ld [hli],a
- ld a,b
- ld [hl],a
-
-ApplyDamageToPlayerPokemon: ; 3e200 (f:6200)
- ld hl,W_DAMAGE
- ld a,[hli]
- ld b,a
- ld a,[hl]
- or b
- jr z,ApplyAttackToPlayerPokemonDone ; we're done if damage is 0
- ld a,[W_PLAYERBATTSTATUS2]
- bit 4,a ; does the player have a substitute?
- jp nz,AttackSubstitute
-; subtract the damage from the pokemon's current HP
-; also, save the current HP at wHPBarOldHP and the new HP at wHPBarNewHP
- ld a,[hld]
- ld b,a
- ld a,[W_PLAYERMONCURHP + 1]
- ld [wHPBarOldHP],a
- sub b
- ld [W_PLAYERMONCURHP + 1],a
- ld [wHPBarNewHP],a
- ld b,[hl]
- ld a,[W_PLAYERMONCURHP]
- ld [wHPBarOldHP+1],a
- sbc b
- ld [W_PLAYERMONCURHP],a
- ld [wHPBarNewHP+1],a
- jr nc,.animateHpBar
-; if more damage was done than the current HP, zero the HP and set the damage
-; equal to how much HP the pokemon had before the attack
- ld a,[wHPBarOldHP+1]
- ld [hli],a
- ld a,[wHPBarOldHP]
- ld [hl],a
- xor a
- ld hl,W_PLAYERMONCURHP
- ld [hli],a
- ld [hl],a
- ld hl,wHPBarNewHP
- ld [hli],a
- ld [hl],a
-.animateHpBar
- ld hl,W_PLAYERMONMAXHP
- ld a,[hli]
- ld [wHPBarMaxHP+1],a
- ld a,[hl]
- ld [wHPBarMaxHP],a
- FuncCoord 10, 9 ; $c45e
- ld hl,Coord
- ld a,$01
- ld [$cf94],a
- ld a,$48
- call Predef ; animate the HP bar shortening
-ApplyAttackToPlayerPokemonDone
- jp Func_3cd5a ; redraw pokemon names and HP bars
-
-AttackSubstitute: ; 3e25e (f:625e)
- ld hl,SubstituteTookDamageText
- call PrintText
-; values for player turn
- ld de,wEnemySubstituteHP
- ld bc,W_ENEMYBATTSTATUS2
- ld a,[H_WHOSETURN]
- and a
- jr z,.applyDamageToSubstitute
-; values for enemy turn
- ld de,wPlayerSubstituteHP
- ld bc,W_PLAYERBATTSTATUS2
-.applyDamageToSubstitute
- ld hl,W_DAMAGE
- ld a,[hli]
- and a
- jr nz,.substituteBroke ; damage > 0xFF always breaks substitutes
-; subtract damage from HP of substitute
- ld a,[de]
- sub [hl]
- ld [de],a
- ret nc
-.substituteBroke
- ld h,b
- ld l,c
- res 4,[hl] ; unset the substitute bit
- ld hl,SubstituteBrokeText
- call PrintText
-; flip whose turn it is for the next function call
- ld a,[H_WHOSETURN]
- xor a,$01
- ld [H_WHOSETURN],a
- callab Func_79747 ; animate the substitute breaking
-; flip the turn back to the way it was
- ld a,[H_WHOSETURN]
- xor a,$01
- ld [H_WHOSETURN],a
- ld hl,W_PLAYERMOVEEFFECT ; value for player's turn
- and a
- jr z,.nullifyEffect
- ld hl,W_ENEMYMOVEEFFECT ; value for enemy's turn
-.nullifyEffect
- xor a
- ld [hl],a ; zero the effect of the attacker's move
- jp Func_3cd5a ; redraw pokemon names and HP bars
-
-SubstituteTookDamageText: ; 3e2ac (f:62ac)
- TX_FAR _SubstituteTookDamageText
- db "@"
-
-SubstituteBrokeText: ; 3e2b1 (f:62b1)
- TX_FAR _SubstituteBrokeText
- db "@"
-
-; this function raises the attack modifier of a pokemon using Rage when that pokemon is attacked
-HandleBuildingRage: ; 3e2b6 (f:62b6)
-; values for the player turn
- ld hl,W_ENEMYBATTSTATUS2
- ld de,wEnemyMonStatMods
- ld bc,W_ENEMYMOVENUM
- ld a,[H_WHOSETURN]
- and a
- jr z,.next
-; values for the enemy turn
- ld hl,W_PLAYERBATTSTATUS2
- ld de,wPlayerMonStatMods
- ld bc,W_PLAYERMOVENUM
-.next
- bit 6,[hl] ; is the pokemon being attacked under the effect of Rage?
- ret z ; return if not
- ld a,[de]
- cp a,$0d ; maximum stat modifier value
- ret z ; return if attack modifier is already maxed
- ld a,[H_WHOSETURN]
- xor a,$01 ; flip turn for the stat modifier raising function
- ld [H_WHOSETURN],a
-; change the target pokemon's move to $00 and the effect to the one
-; that causes the attack modifier to go up one stage
- ld h,b
- ld l,c
- ld [hl],$00 ; null move number
- inc hl
- ld [hl],ATTACK_UP1_EFFECT
- push hl
- ld hl,BuildingRageText
- call PrintText
- call StatModifierUpEffect ; stat modifier raising function
- pop hl
- xor a
- ldd [hl],a ; null move effect
- ld a,RAGE
- ld [hl],a ; restore the target pokemon's move number to Rage
- ld a,[H_WHOSETURN]
- xor a,$01 ; flip turn back to the way it was
- ld [H_WHOSETURN],a
- ret
-
-BuildingRageText: ; 3e2f8 (f:62f8)
- TX_FAR _BuildingRageText
- db "@"
-
-; copy last move for Mirror Move
-; sets zero flag on failure and unsets zero flag on success
-MirrorMoveCopyMove: ; 3e2fd (f:62fd)
- ld a,[H_WHOSETURN]
- and a
-; values for player turn
- ld a,[$ccf2]
- ld hl,wPlayerSelectedMove
- ld de,W_PLAYERMOVENUM
- jr z,.next
-; values for enemy turn
- ld a,[$ccf1]
- ld de,W_ENEMYMOVENUM
- ld hl,wEnemySelectedMove
-.next
- ld [hl],a
- cp a,MIRROR_MOVE ; did the target pokemon also use Mirror Move?
- jr z,.mirrorMoveFailed
- and a ; null move?
- jr nz,ReloadMoveData
-.mirrorMoveFailed
-; Mirror Move fails on itself and null moves
- ld hl,MirrorMoveFailedText
- call PrintText
- xor a
- ret
-
-MirrorMoveFailedText: ; 3e324 (f:6324)
- TX_FAR _MirrorMoveFailedText
- db "@"
-
-; function used to reload move data for moves like Mirror Move and Metronome
-ReloadMoveData: ; 3e329 (f:6329)
- ld [$d11e],a
- dec a
- ld hl,Moves
- ld bc,$0006
- call AddNTimes
- ld a,BANK(Moves)
- call FarCopyData ; copy the move's stats
- call IncrementMovePP
-; the follow two function calls are used to reload the move name
- call GetMoveName
- call CopyStringToCF4B
- ld a,$01
- and a
- ret
-
-; function that picks a random move for metronome
-MetronomePickMove: ; 3e348 (f:6348)
- xor a
- ld [$cc5b],a
- ld a,METRONOME
- call PlayMoveAnimation ; play Metronome's animation
-; values for player turn
- ld de,W_PLAYERMOVENUM
- ld hl,wPlayerSelectedMove
- ld a,[H_WHOSETURN]
- and a
- jr z,.pickMoveLoop
-; values for enemy turn
- ld de,W_ENEMYMOVENUM
- ld hl,wEnemySelectedMove
-; loop to pick a random number in the range [1, $a5) to be the move used by Metronome
-.pickMoveLoop
- call GenRandomInBattle ; random number
- and a
- jr z,.pickMoveLoop
- cp a,NUM_MOVES + 1 ; max normal move number + 1 (this is Struggle's move number)
- jr nc,.pickMoveLoop
- cp a,METRONOME
- jr z,.pickMoveLoop
- ld [hl],a
- jr ReloadMoveData
-
-; this function increments the current move's PP
-; it's used to prevent moves that run another move within the same turn
-; (like Mirror Move and Metronome) from losing 2 PP
-IncrementMovePP: ; 3e373 (f:6373)
- ld a,[H_WHOSETURN]
- and a
-; values for player turn
- ld hl,W_PLAYERMONPP
- ld de,W_PARTYMON1_MOVE1PP
- ld a,[wPlayerMoveListIndex]
- jr z,.next
-; values for enemy turn
- ld hl,W_ENEMYMONPP
- ld de,$d8c1 ; enemy party pokemon 1 PP
- ld a,[wEnemyMoveListIndex]
-.next
- ld b,$00
- ld c,a
- add hl,bc
- inc [hl] ; increment PP in the currently battling pokemon memory location
- ld h,d
- ld l,e
- add hl,bc
- ld a,[H_WHOSETURN]
- and a
- ld a,[wPlayerMonNumber] ; value for player turn
- jr z,.next2
- ld a,[W_ENEMYMONNUMBER] ; value for enemy turn
-.next2
- ld bc,$002c
- call AddNTimes
- inc [hl] ; increment PP in the party memory location
- ret
-
-; function to adjust the base damage of an attack to account for type effectiveness
-AdjustDamageForMoveType: ; 3e3a5 (f:63a5)
-; values for player turn
- ld hl,W_PLAYERMONTYPES
- ld a,[hli]
- ld b,a ; b = type 1 of attacker
- ld c,[hl] ; c = type 2 of attacker
- ld hl,W_ENEMYMONTYPES
- ld a,[hli]
- ld d,a ; d = type 1 of defender
- ld e,[hl] ; e = type 2 of defender
- ld a,[W_PLAYERMOVETYPE]
- ld [$d11e],a
- ld a,[H_WHOSETURN]
- and a
- jr z,.next
-; values for enemy turn
- ld hl,W_ENEMYMONTYPES
- ld a,[hli]
- ld b,a ; b = type 1 of attacker
- ld c,[hl] ; c = type 2 of attacker
- ld hl,W_PLAYERMONTYPES
- ld a,[hli]
- ld d,a ; d = type 1 of defender
- ld e,[hl] ; e = type 2 of defender
- ld a,[W_ENEMYMOVETYPE]
- ld [$d11e],a
-.next
- ld a,[$d11e] ; move type
- cp b ; does the move type match type 1 of the attacker?
- jr z,.sameTypeAttackBonus
- cp c ; does the move type match type 2 of the attacker?
- jr z,.sameTypeAttackBonus
- jr .skipSameTypeAttackBonus
-.sameTypeAttackBonus
-; if the move type matches one of the attacker's types
- ld hl,W_DAMAGE + 1
- ld a,[hld]
- ld h,[hl]
- ld l,a ; hl = damage
- ld b,h
- ld c,l ; bc = damage
- srl b
- rr c ; bc = floor(0.5 * damage)
- add hl,bc ; hl = floor(1.5 * damage)
-; store damage
- ld a,h
- ld [W_DAMAGE],a
- ld a,l
- ld [W_DAMAGE + 1],a
- ld hl,$d05b
- set 7,[hl]
-.skipSameTypeAttackBonus
- ld a,[$d11e]
- ld b,a ; b = move type
- ld hl,TypeEffects
-.loop
- ld a,[hli] ; a = "attacking type" of the current type pair
- cp a,$ff
- jr z,.done
- cp b ; does move type match "attacking type"?
- jr nz,.nextTypePair
- ld a,[hl] ; a = "defending type" of the current type pair
- cp d ; does type 1 of defender match "defending type"?
- jr z,.matchingPairFound
- cp e ; does type 2 of defender match "defending type"?
- jr z,.matchingPairFound
- jr .nextTypePair
-.matchingPairFound
-; if the move type matches the "attacking type" and one of the defender's types matches the "defending type"
- push hl
- push bc
- inc hl
- ld a,[$d05b]
- and a,$80
- ld b,a
- ld a,[hl] ; a = damage multiplier
- ld [H_MULTIPLIER],a
- add b
- ld [$d05b],a
- xor a
- ld [H_MULTIPLICAND],a
- ld hl,W_DAMAGE
- ld a,[hli]
- ld [H_MULTIPLICAND + 1],a
- ld a,[hld]
- ld [H_MULTIPLICAND + 2],a
- call Multiply
- ld a,10
- ld [H_DIVISOR],a
- ld b,$04
- call Divide
- ld a,[H_QUOTIENT + 2]
- ld [hli],a
- ld b,a
- ld a,[H_QUOTIENT + 3]
- ld [hl],a
- or b ; is damage 0?
- jr nz,.skipTypeImmunity
-.typeImmunity
-; if damage is 0, make the move miss
- inc a
- ld [W_MOVEMISSED],a
-.skipTypeImmunity
- pop bc
- pop hl
-.nextTypePair
- inc hl
- inc hl
- jp .loop
-.done
- ret
-
-; function to tell how effective the type of an enemy attack is on the player's current pokemon
-; this doesn't take into account the effects that dual types can have
-; (e.g. 4x weakness / resistance, weaknesses and resistances canceling)
-; the result is stored in [$D11E]
-; ($05 is not very effective, $10 is neutral, $14 is super effective)
-; as far is can tell, this is only used once in some AI code to help decide which move to use
-AIGetTypeEffectiveness: ; 3e449 (f:6449)
- ld a,[W_ENEMYMOVETYPE]
- ld d,a ; d = type of enemy move
- ld hl,W_PLAYERMONTYPES
- ld b,[hl] ; b = type 1 of player's pokemon
- inc hl
- ld c,[hl] ; c = type 2 of player's pokemon
- ld a,$10
- ld [$d11e],a ; initialize [$D11E] to neutral effectiveness
- ld hl,TypeEffects
-.loop
- ld a,[hli]
- cp a,$ff
- ret z
- cp d ; match the type of the move
- jr nz,.nextTypePair1
- ld a,[hli]
- cp b ; match with type 1 of pokemon
- jr z,.done
- cp c ; or match with type 2 of pokemon
- jr z,.done
- jr .nextTypePair2
-.nextTypePair1
- inc hl
-.nextTypePair2
- inc hl
- jr .loop
-.done
- ld a,[hl]
- ld [$d11e],a ; store damage multiplier
- ret
-
-INCLUDE "data/type_effects.asm"
-
-; some tests that need to pass for a move to hit
-MoveHitTest: ; 3e56b (f:656b)
-; player's turn
- ld hl,W_ENEMYBATTSTATUS1
- ld de,W_PLAYERMOVEEFFECT
- ld bc,W_ENEMYMONSTATUS
- ld a,[H_WHOSETURN]
- and a
- jr z,.dreamEaterCheck
-; enemy's turn
- ld hl,W_PLAYERBATTSTATUS1
- ld de,W_ENEMYMOVEEFFECT
- ld bc,W_PLAYERMONSTATUS
-.dreamEaterCheck
- ld a,[de]
- cp a,DREAM_EATER_EFFECT
- jr nz,.swiftCheck
- ld a,[bc]
- and a,$07 ; is the target pokemon sleeping?
- jp z,.moveMissed
-.swiftCheck
- ld a,[de]
- cp a,SWIFT_EFFECT
- ret z ; Swift never misses (interestingly, Azure Heights lists this is a myth, but it appears to be true)
- call CheckTargetSubstitute ; substitute check (note that this overwrites a)
- jr z,.checkForDigOrFlyStatus
-; this code is buggy. it's supposed to prevent HP draining moves from working on substitutes.
-; since $7b79 overwrites a with either $00 or $01, it never works.
- cp a,DRAIN_HP_EFFECT ; $03
- jp z,.moveMissed
- cp a,DREAM_EATER_EFFECT ; $08
- jp z,.moveMissed
-.checkForDigOrFlyStatus
- bit 6,[hl]
- jp nz,.moveMissed
- ld a,[H_WHOSETURN]
- and a
- jr nz,.enemyTurn
-.playerTurn
-; this checks if the move effect is disallowed by mist
- ld a,[W_PLAYERMOVEEFFECT]
- cp a,ATTACK_DOWN1_EFFECT
- jr c,.skipEnemyMistCheck
- cp a,BIDE_EFFECT
- jr c,.enemyMistCheck
- cp a,$3a
- jr c,.skipEnemyMistCheck
- cp a,POISON_EFFECT
- jr c,.enemyMistCheck
- jr .skipEnemyMistCheck
-.enemyMistCheck
-; if move effect is from $12 to $19 inclusive or $3a to $41 inclusive
-; i.e. the following moves
-; GROWL, TAIL WHIP, LEER, STRING SHOT, SAND-ATTACK, SMOKESCREEN, KINESIS,
-; FLASH, CONVERSION, HAZE*, SCREECH, LIGHT SCREEN*, REFLECT*
-; the moves that are marked with an asterisk are not affected since this
-; function is not called when those moves are used
-; XXX are there are any others like those three?
- ld a,[W_ENEMYBATTSTATUS2]
- bit 1,a ; is mon protected by mist?
- jp nz,.moveMissed
-.skipEnemyMistCheck
- ld a,[W_PLAYERBATTSTATUS2]
- bit 0,a ; is the player using X Accuracy?
- ret nz ; if so, always hit regardless of accuracy/evasion
- jr .calcHitChance
-.enemyTurn
- ld a,[W_ENEMYMOVEEFFECT]
- cp a,ATTACK_DOWN1_EFFECT
- jr c,.skipPlayerMistCheck
- cp a,BIDE_EFFECT
- jr c,.playerMistCheck
- cp a,$3a
- jr c,.skipPlayerMistCheck
- cp a,POISON_EFFECT
- jr c,.playerMistCheck
- jr .skipPlayerMistCheck
-.playerMistCheck
-; similar to enemy mist check
- ld a,[W_PLAYERBATTSTATUS2]
- bit 1,a ; is mon protected by mist?
- jp nz,.moveMissed
-.skipPlayerMistCheck
- ld a,[W_ENEMYBATTSTATUS2]
- bit 0,a ; is the enemy using X Accuracy?
- ret nz ; if so, always hit regardless of accuracy/evasion
-.calcHitChance
- call CalcHitChance ; scale the move accuracy according to attacker's accuracy and target's evasion
- ld a,[W_PLAYERMOVEACCURACY]
- ld b,a
- ld a,[H_WHOSETURN]
- and a
- jr z,.doAccuracyCheck
- ld a,[W_ENEMYMOVEACCURACY]
- ld b,a
-.doAccuracyCheck
-; if the random number generated is greater than or equal to the scaled accuracy, the move misses
-; note that this means that even the highest accuracy is still just a 255/256 chance, not 100%
- call GenRandomInBattle ; random number
- cp b
- jr nc,.moveMissed
- ret
-.moveMissed
- xor a
- ld hl,W_DAMAGE ; zero the damage
- ld [hli],a
- ld [hl],a
- inc a
- ld [W_MOVEMISSED],a
- ld a,[H_WHOSETURN]
- and a
- jr z,.playerTurn2
-.enemyTurn2
- ld hl,W_ENEMYBATTSTATUS1
- res 5,[hl] ; end multi-turn attack e.g. wrap
- ret
-.playerTurn2
- ld hl,W_PLAYERBATTSTATUS1
- res 5,[hl] ; end multi-turn attack e.g. wrap
- ret
-
-; values for player turn
-CalcHitChance: ; 3e624 (f:6624)
- ld hl,W_PLAYERMOVEACCURACY
- ld a,[H_WHOSETURN]
- and a
- ld a,[wPlayerMonAccuracyMod]
- ld b,a
- ld a,[wEnemyMonEvasionMod]
- ld c,a
- jr z,.next
-; values for enemy turn
- ld hl,W_ENEMYMOVEACCURACY
- ld a,[wEnemyMonAccuracyMod]
- ld b,a
- ld a,[wPlayerMonEvasionMod]
- ld c,a
-.next
- ld a,$0e
- sub c
- ld c,a ; c = 14 - EVASIONMOD (this "reflects" the value over 7, so that an increase in the target's evasion decreases the hit chance instead of increasing the hit chance)
-; zero the high bytes of the multiplicand
- xor a
- ld [H_MULTIPLICAND],a
- ld [H_MULTIPLICAND + 1],a
- ld a,[hl]
- ld [H_MULTIPLICAND + 2],a ; set multiplicand to move accuracy
- push hl
- ld d,$02 ; loop has two iterations
-; loop to do the calculations, the first iteration multiplies by the accuracy ratio and the second iteration multiplies by the evasion ratio
-.loop
- push bc
- ld hl, StatModifierRatios ; $76cb ; stat modifier ratios
- dec b
- sla b
- ld c,b
- ld b,$00
- add hl,bc ; hl = address of stat modifier ratio
- pop bc
- ld a,[hli]
- ld [H_MULTIPLIER],a ; set multiplier to the numerator of the ratio
- call Multiply
- ld a,[hl]
- ld [H_DIVISOR],a ; set divisor to the the denominator of the ratio (the dividend is the product of the previous multiplication)
- ld b,$04 ; number of bytes in the dividend
- call Divide
- ld a,[H_QUOTIENT + 3]
- ld b,a
- ld a,[H_QUOTIENT + 2]
- or b
- jp nz,.nextCalculation
-; make sure the result is always at least one
- ld [H_QUOTIENT + 2],a
- ld a,$01
- ld [H_QUOTIENT + 3],a
-.nextCalculation
- ld b,c
- dec d
- jr nz,.loop
- ld a,[H_QUOTIENT + 2]
- and a ; is the calculated hit chance over 0xFF?
- ld a,[H_QUOTIENT + 3]
- jr z,.storeAccuracy
-; if calculated hit chance over 0xFF
- ld a,$ff ; set the hit chance to 0xFF
-.storeAccuracy
- pop hl
- ld [hl],a ; store the hit chance in the move accuracy variable
- ret
-
-Func_3e687: ; 3e687 (f:6687)
- ld hl, W_DAMAGE ; $d0d7
- ld a, [hli]
- and a
- jr nz, .asm_3e692
- ld a, [hl]
- cp $2
- ret c
-.asm_3e692
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- dec hl
- ld a, [hli]
- ld [$ff97], a
- ld a, [hl]
- ld [$ff98], a
-.asm_3e69c
- call GenRandomInBattle
- rrca
- cp $d9
- jr c, .asm_3e69c
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld a, $ff
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $4
- call Divide
- ld a, [$ff97]
- ld hl, W_DAMAGE ; $d0d7
- ld [hli], a
- ld a, [$ff98]
- ld [hl], a
- ret
-
-Func_3e6bc: ; 3e6bc (f:66bc)
- ld a, [wEnemySelectedMove] ; $ccdd
- inc a
- jp z, Func_3e88c
- call PrintGhostText
- jp z, Func_3e88c
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3e6dc
- ld b, $1
- ld a, [$cc3e]
- cp $e
- jr z, .asm_3e6dc
- cp $4
- ret nc
-.asm_3e6dc
- ld hl, $ccd5
- inc [hl]
- xor a
- ld [W_MOVEMISSED], a ; $d05f
- ld [$ccf4], a
- ld a, $a
- ld [$d05b], a
- call Func_3e88f
- jr nz, .asm_3e6f2
- jp [hl]
-.asm_3e6f2
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- bit 4, [hl]
- jr nz, asm_3e70b
- call GetCurrentMove
-
-Func_3e6fc: ; 3e6fc (f:66fc)
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- cp CHARGE_EFFECT
- jp z, Func_3f132
- cp FLY_EFFECT
- jp z, Func_3f132
- jr asm_3e72b
-asm_3e70b: ; 3e70b (f:670b)
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 4, [hl] ; no longer charging up for attack
- res 6, [hl] ; no longer invulnerable to typcial attacks
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- ld [$d0b5], a
- ld a, $2c
- ld [$d0b7], a
- ld a, MOVE_NAME
- ld [W_LISTTYPE], a
- call GetName
- ld de, $cd6d
- call CopyStringToCF4B
-asm_3e72b: ; 3e72b (f:672b)
- xor a
- ld [$cced], a
- call PrintMonName1Text
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- ld hl, EffectsArray1 ; $4000
- ld de, $1
- call IsInArray
- jp c, Func_3f132
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- ld hl, EffectsArray5B ; $4049
- ld de, $1
- call IsInArray
- call c, Func_3f132
-asm_3e750: ; 3e750 (f:6750)
- call Func_3ec81
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- ld hl, EffectsArray2 ; $4011
- ld de, $1
- call IsInArray
- jp c, Func_3e77f
- call CriticalHitTest
- call HandleCounterMove
- jr z, asm_3e782
- call Func_3ec81
- call Func_3de75
- call Func_3ec81
- call MoreCalculateDamage
- jp z, Func_3e7d1
- call AdjustDamageForMoveType
- call Func_3e687
-
-Func_3e77f: ; 3e77f (f:677f)
- call MoveHitTest
-asm_3e782: ; 3e782 (f:6782)
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr z, .asm_3e791
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- cp EXPLODE_EFFECT
- jr z, asm_3e7a0
- jr Func_3e7d1
-.asm_3e791
- call Func_3ec81
-
-Func_3e794: ; 3e794 (f:6794)
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- and a
- ld a, $1
- jr z, asm_3e7a4
- ld a, $2
- jr asm_3e7a4
-asm_3e7a0: ; 3e7a0 (f:67a0)
- call Func_3ec81
- xor a
-asm_3e7a4: ; 3e7a4 (f:67a4)
- push af
- ld a, [W_ENEMYBATTSTATUS2] ; $d068
- bit 4, a ; does mon have a substitute?
- ld hl, Func_79747
- ld b, BANK(Func_79747)
- call nz, Bankswitch
- pop af
- ld [$cc5b], a
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- call PlayMoveAnimation
- call Func_3eed3
- call Func_3cdec
- ld a, [W_ENEMYBATTSTATUS2] ; $d068
- bit 4, a ; does mon have a substitute?
- ld hl, Func_79771
- ld b, BANK(Func_79771)
- call nz, Bankswitch ; slide the substitute's sprite out
- jr asm_3e7ef
-
-Func_3e7d1: ; 3e7d1 (f:67d1)
- call Func_3ec81
- ld c, $1e
- call DelayFrames
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- cp FLY_EFFECT
- jr z, .asm_3e7e6
- cp CHARGE_EFFECT
- jr z, .asm_3e7e6
- jr asm_3e7ef
-.asm_3e7e6
- xor a
- ld [$cc5b], a
- ld a,STATUS_AFFECTED_ANIM
- call PlayMoveAnimation
-asm_3e7ef: ; 3e7ef (f:67ef)
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- cp MIRROR_MOVE_EFFECT
- jr nz, .notMirrorMoveEffect
- call MirrorMoveCopyMove
- jp z, Func_3e88c
- jp Func_3e6fc
-.notMirrorMoveEffect
- cp METRONOME_EFFECT
- jr nz, .notMetronomeEffect
- call MetronomePickMove
- jp Func_3e6fc
-.notMetronomeEffect
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- ld hl, EffectsArray3 ; $4014
- ld de, $1
- call IsInArray
- jp c, Func_3f132
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr z, .asm_3e82b
- call PrintMoveFailureText
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- cp EXPLODE_EFFECT
- jr z, .asm_3e83e
- jp Func_3e88c
-.asm_3e82b
- call ApplyAttackToPlayerPokemon
- call Func_3dc5c
- callab DisplayEffectiveness
- ld a, $1
- ld [$ccf4], a
-.asm_3e83e
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- ld hl, EffectsArray4 ; $4030
- ld de, $1
- call IsInArray
- call c, Func_3f132
- ld hl, W_PLAYERMONCURHP ; $d015
- ld a, [hli]
- ld b, [hl]
- or b
- ret z
- call HandleBuildingRage
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- bit 2, [hl] ; is mon hitting multiple times? (example: double kick)
- jr z, .asm_3e873
- push hl
- ld hl, $d06f
- dec [hl]
- pop hl
- jp nz, Func_3e794
- res 2, [hl] ; mon is no longer hitting multiple times
- ld hl, HitXTimesText ; $6887
- call PrintText
- xor a
- ld [$cd05], a
-.asm_3e873
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- and a
- jr z, Func_3e88c
- ld hl, EffectsArray5 ; $403b
- ld de, $1
- call IsInArray
- call nc, Func_3f132
- jr Func_3e88c
-
-HitXTimesText: ; 3e887 (f:6887)
- TX_FAR _HitXTimesText
- db "@"
-
-Func_3e88c: ; 3e88c (f:688c)
- ld b, $1
- ret
-
-Func_3e88f: ; 3e88f (f:688f)
- ld hl, W_ENEMYMONSTATUS ; $cfe9
- ld a, [hl]
- and $7
- jr z, .asm_3e8bf
- dec a
- ld [W_ENEMYMONSTATUS], a ; $cfe9
- and a
- jr z, .asm_3e8af
- ld hl, FastAsleepText
- call PrintText
- xor a
- ld [$cc5b], a
- ld a,SLP_ANIM
- call PlayMoveAnimation
- jr .asm_3e8b5
-.asm_3e8af
- ld hl, WokeUpText
- call PrintText
-.asm_3e8b5
- xor a
- ld [$ccf2], a
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-.asm_3e8bf
- bit 5, [hl]
- jr z, .asm_3e8d3
- ld hl, IsFrozenText
- call PrintText
- xor a
- ld [$ccf2], a
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-.asm_3e8d3
- ld a, [W_PLAYERBATTSTATUS1] ; $d062
- bit 5, a
- jp z, Func_3e8e7
- ld hl, CantMoveText
- call PrintText
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-
-Func_3e8e7: ; 3e8e7 (f:68e7)
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- bit 3, [hl]
- jp z, Func_3e8fd
- res 3, [hl]
- ld hl, FlinchedText
- call PrintText
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-
-Func_3e8fd: ; 3e8fd (f:68fd)
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
- bit 5, [hl]
- jr z, .asm_3e912
- res 5, [hl]
- ld hl, MustRechargeText
- call PrintText
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-.asm_3e912
- ld hl, W_ENEMYDISABLEDMOVE ; $d072
- ld a, [hl]
- and a
- jr z, .asm_3e929
- dec a
- ld [hl], a
- and $f
- jr nz, .asm_3e929
- ld [hl], a
- ld [$ccef], a
- ld hl, DisabledNoMoreText
- call PrintText
-.asm_3e929
- ld a, [W_ENEMYBATTSTATUS1] ; $d067
- add a
- jp nc, Func_3e9aa
- ld hl, $d070
- dec [hl]
- jr nz, .asm_3e944
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 7, [hl]
- ld hl, ConfusedNoMoreText
- call PrintText
- jp Func_3e9aa
-.asm_3e944
- ld hl, IsConfusedText
- call PrintText
- xor a
- ld [$cc5b], a
- ld a,CONF_ANIM
- call PlayMoveAnimation
- call GenRandomInBattle
- cp $80
- jr c, Func_3e9aa
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld a, [hl]
- and $80
- ld [hl], a
- ld hl, HurtItselfText
- call PrintText
- ld hl, W_PLAYERMONDEF
- ld a, [hli]
- push af
- ld a, [hld]
- push af
- ld a, [W_ENEMYMONDEFENSE] ; $cff8
- ld [hli], a
- ld a, [$cff9]
- ld [hl], a
- ld hl, W_ENEMYMOVEEFFECT ; $cfcd
- push hl
- ld a, [hl]
- push af
- xor a
- ld [hli], a
- ld [$d05e], a
- ld a, $28
- ld [hli], a
- xor a
- ld [hl], a
- call Func_3de75
- call MoreCalculateDamage
- pop af
- pop hl
- ld [hl], a
- ld hl, $d028
- pop af
- ld [hld], a
- pop af
- ld [hl], a
- xor a
- ld [$cc5b], a
- ld [H_WHOSETURN], a ; $fff3
- ld a, POUND
- call PlayMoveAnimation
- ld a, $1
- ld [H_WHOSETURN], a ; $fff3
- call ApplyDamageToEnemyPokemon
- jr asm_3e9d3
-
-Func_3e9aa: ; 3e9aa (f:69aa)
- ld a, [$ccef]
- and a
- jr z, .asm_3e9bf
- ld hl, wEnemySelectedMove ; $ccdd
- cp [hl]
- jr nz, .asm_3e9bf
- call PrintMoveIsDisabledText
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-.asm_3e9bf
- ld hl, W_ENEMYMONSTATUS ; $cfe9
- bit 6, [hl]
- jr z, asm_3e9f6
- call GenRandomInBattle
- cp $3f
- jr nc, asm_3e9f6
- ld hl, FullyParalyzedText
- call PrintText
-asm_3e9d3: ; 3e9d3 (f:69d3)
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld a, [hl]
- and $cc
- ld [hl], a
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
- cp FLY_EFFECT
- jr z, .asm_3e9e7
- cp CHARGE_EFFECT
- jr z, .asm_3e9e7
- jr .asm_3e9f0
-.asm_3e9e7
- xor a
- ld [$cc5b], a
- ld a, STATUS_AFFECTED_ANIM
- call PlayMoveAnimation
-.asm_3e9f0
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-asm_3e9f6: ; 3e9f6 (f:69f6)
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- bit 0, [hl] ; is mon using bide?
- jr z, .asm_3ea54
- xor a
- ld [W_ENEMYMOVENUM], a ; $cfcc
- ld hl, W_DAMAGE ; $d0d7
- ld a, [hli]
- ld b, a
- ld c, [hl]
- ld hl, $cd06
- ld a, [hl]
- add c
- ld [hld], a
- ld a, [hl]
- adc b
- ld [hl], a
- ld hl, $d06f
- dec [hl]
- jr z, .asm_3ea1c
- ld hl, Func_3e88c ; $688c
- jp Func_3eab8
-.asm_3ea1c
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 0, [hl]
- ld hl, UnleashedEnergyText
- call PrintText
- ld a, $1
- ld [W_ENEMYMOVEPOWER], a ; $cfce
- ld hl, $cd06
- ld a, [hld]
- add a
- ld b, a
- ld [$d0d8], a
- ld a, [hl]
- rl a
- ld [W_DAMAGE], a ; $d0d7
- or b
- jr nz, .asm_3ea43
- ld a, $1
- ld [W_MOVEMISSED], a ; $d05f
-.asm_3ea43
- xor a
- ld [hli], a
- ld [hl], a
- ld a, BIDE
- ld [W_ENEMYMOVENUM], a ; $cfcc
- call Func_3ec81
- ld hl, asm_3e782 ; $6782
- jp Func_3eab8
-.asm_3ea54
- bit 1, [hl] ; is mon using thrash or petal dance?
- jr z, .asm_3ea83
- ld a, THRASH
- ld [W_ENEMYMOVENUM], a ; $cfcc
- ld hl, ThrashingAboutText
- call PrintText
- ld hl, $d06f
- dec [hl]
- ld hl, asm_3e750 ; $6750
- jp nz, Func_3eab8
- push hl
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- res 1, [hl] ; mon is no longer using thrash or petal dance
- set 7, [hl] ; mon is now confused
- call GenRandomInBattle
- and $3
- inc a
- inc a
- ld [$d070], a
- pop hl
- jp Func_3eab8
-.asm_3ea83
- bit 5, [hl] ; is mon using multi-turn move?
- jp z, Func_3ea9b
- ld hl, AttackContinuesText
- call PrintText
- ld hl, $d06f
- dec [hl]
- ld hl, Func_3e794 ; $6794
- jp nz, Func_3eab8
- jp Func_3eab8
-
-Func_3ea9b: ; 3ea9b (f:6a9b)
- ld a, [W_ENEMYBATTSTATUS2] ; $d068
- bit 6, a ; is mon using rage?
- jp z, Func_3eaba
- ld a, RAGE
- ld [$d11e], a
- call GetMoveName
- call CopyStringToCF4B
- xor a
- ld [W_ENEMYMOVEEFFECT], a ; $cfcd
- ld hl, asm_3e72b ; $672b
- jp Func_3eab8
-
-Func_3eab8: ; 3eab8 (f:6ab8)
- xor a
- ret
-
-Func_3eaba: ; 3eaba (f:6aba)
- ld a, $1
- and a
- ret
-
-GetCurrentMove: ; 3eabe (f:6abe)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jp z, .player
- ld de, W_ENEMYMOVENUM ; $cfcc
- ld a, [wEnemySelectedMove] ; $ccdd
- jr .selected
-.player
- ld de, W_PLAYERMOVENUM ; $cfd2
- ld a, [W_FLAGS_D733]
- bit 0, a
- ld a, [$ccd9]
- jr nz, .selected
- ld a, [wPlayerSelectedMove] ; $ccdc
-.selected
- ld [$d0b5], a
- dec a
- ld hl, Moves ; $4000
- ld bc, $6
- call AddNTimes
- ld a, BANK(Moves)
- call FarCopyData
- ld a, $2c
- ld [$d0b7], a
- ld a, $2
- ld [W_LISTTYPE], a ; list type 2 = move name
- call GetName
- ld de, $cd6d
- jp CopyStringToCF4B
-
-Func_3eb01: ; 3eb01 (f:6b01)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jp z, Func_3cc13
- ld a, [W_ENEMYMONID]
- ld [$cfe5], a
- ld [$d0b5], a
- call GetMonHeader
- ld a, [W_ENEMYBATTSTATUS3] ; $d069
- bit 3, a
- ld hl, $cceb
- ld a, [hli]
- ld b, [hl]
- jr nz, .asm_3eb33
- ld a, [W_ISINBATTLE] ; $d057
- cp $2
- ld a, $98
- ld b, $88
- jr z, .asm_3eb33
- call GenRandomInBattle
- ld b, a
- call GenRandomInBattle
-.asm_3eb33
- ld hl, $cff1
- ld [hli], a
- ld [hl], b
- ld de, W_ENEMYMONLEVEL ; $cff3
- ld a, [W_CURENEMYLVL] ; $d127
- ld [de], a
- inc de
- ld b, $0
- ld hl, W_ENEMYMONCURHP ; $cfe6
- push hl
- call CalcStats
- pop hl
- ld a, [W_ISINBATTLE] ; $d057
- cp $2
- jr z, .asm_3eb65
- ld a, [W_ENEMYBATTSTATUS3] ; $d069
- bit 3, a
- jr nz, .asm_3eb86
- ld a, [W_ENEMYMONMAXHP] ; $cff4
- ld [hli], a
- ld a, [W_ENEMYMONMAXHP+1]
- ld [hli], a
- xor a
- inc hl
- ld [hl], a
- jr .asm_3eb86
-.asm_3eb65
- ld hl, W_ENEMYMON1HP ; $d8a5 (aliases: W_WATERMONS)
- ld a, [wWhichPokemon] ; $cf92
- ld bc, $2c
- call AddNTimes
- ld a, [hli]
- ld [W_ENEMYMONCURHP], a ; $cfe6
- ld a, [hli]
- ld [$cfe7], a
- ld a, [wWhichPokemon] ; $cf92
- ld [W_ENEMYMONNUMBER], a ; $cfe8
- inc hl
- ld a, [hl]
- ld [W_ENEMYMONSTATUS], a ; $cfe9
- jr .asm_3eb86
-.asm_3eb86
- ld hl, W_MONHTYPES
- ld de, W_ENEMYMONTYPES ; $cfea
- ld a, [hli] ; copy type 1
- ld [de], a
- inc de
- ld a, [hli] ; copy type 2
- ld [de], a
- inc de
- ld a, [hli] ; copy catch rate
- ld [de], a
- inc de
- ld a, [W_ISINBATTLE] ; $d057
- cp $2
- jr nz, .asm_3ebb0
- ld hl, $d8ac
- ld a, [wWhichPokemon] ; $cf92
- ld bc, $2c
- call AddNTimes
- ld bc, $4
- call CopyData
- jr .asm_3ebca
-.asm_3ebb0
- ld hl, W_MONHMOVES
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- dec de
- dec de
- dec de
- xor a
- ld [$cee9], a
- ld a, $3e
- call Predef ; indirect jump to WriteMonMoves (3afb8 (e:6fb8))
-.asm_3ebca
- ld hl, W_ENEMYMONMOVES
- ld de, $cffd
- ld a, $5e
- call Predef ; indirect jump to LoadMovePPs (f473 (3:7473))
- ld hl, W_MONHBASESTATS
- ld de, $d002
- ld b, $5
-.asm_3ebdd
- ld a, [hli]
- ld [de], a
- inc de
- dec b
- jr nz, .asm_3ebdd
- ld hl, W_MONHCATCHRATE
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl] ; base exp
- ld [de], a
- ld a, [W_ENEMYMONID]
- ld [$d11e], a
- call GetMonName
- ld hl, $cd6d
- ld de, W_ENEMYMONNAME
- ld bc, $b
- call CopyData
- ld a, [W_ENEMYMONID]
- ld [$d11e], a
- ld a, $3a
- call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
- ld a, [$d11e]
- dec a
- ld c, a
- ld b, $1
- ld hl, wPokedexSeen ; $d30a
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld hl, W_ENEMYMONLEVEL ; $cff3
- ld de, $cd23
- ld bc, $b
- call CopyData
- ld a, $7
- ld b, $8
- ld hl, wEnemyMonStatMods ; $cd2e
-.asm_3ec2d
- ld [hli], a
- dec b
- jr nz, .asm_3ec2d
- ret
-
-Func_3ec32: ; 3ec32 (f:6c32)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr nz, .asm_3ec4d
- xor a
- ld [wMenuJoypadPollCount], a ; $cc34
- callab Func_372d6
- ld a, $1
- ld [$cfcb], a
- call ClearScreen
-.asm_3ec4d
- call DelayFrame
- ld a, $30
- call Predef ; indirect jump to Func_7096d (7096d (1c:496d))
- callab Func_3ee58
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, $ff
- ld [$cfcb], a
- call CleanLCD_OAM
- call ClearScreen
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld [$ffb0], a
- ld [rWY], a ; $ff4a
- ld [$ffd7], a
- ld hl, $d060
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [W_PLAYERDISABLEDMOVE], a ; $d06d
- ret
-
-Func_3ec81: ; 3ec81 (f:6c81)
- push bc
- ld a, [W_PLAYERMONLEVEL] ; $d022
- ld b, a
- ld a, [W_ENEMYMONLEVEL] ; $cff3
- ld [W_PLAYERMONLEVEL], a ; $d022
- ld a, b
- ld [W_ENEMYMONLEVEL], a ; $cff3
- pop bc
- ret
-
-Func_3ec92: ; 3ec92 (f:6c92)
- ld a, [W_BATTLETYPE] ; $d05a
- dec a
- ld de, RedPicBack ; $7e0a
- jr nz, .asm_3ec9e
- ld de, OldManPic ; $7e9a
-.asm_3ec9e
- ld a, BANK(RedPicBack)
- call UncompressSpriteFromDE
- ld a, $3
- call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
- ld hl, wOAMBuffer
- xor a
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld b, $7
- ld e, $a0
-.asm_3ecb2
- ld c, $3
- ld d, $38
-.asm_3ecb6
- ld [hl], d
- inc hl
- ld [hl], e
- ld a, $8
- add d
- ld d, a
- inc hl
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- ld [hli], a
- inc a
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- inc hl
- dec c
- jr nz, .asm_3ecb6
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- add $4
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld a, $8
- add e
- ld e, a
- dec b
- jr nz, .asm_3ecb2
- ld de, $9310
- call InterlaceMergeSpriteBuffers
- ld a, $a
- ld [$0], a
- xor a
- ld [$4000], a
- ld hl, $8000
- ld de, S_SPRITEBUFFER1
- ld a, [H_LOADEDROMBANK]
- ld b, a
- ld c, $31
- call CopyVideoData
- xor a
- ld [$0], a
- ld a, $31
- ld [$ffe1], a
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld a, $1
- jp Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
-
-Func_3ed02: ; 3ed02 (f:6d02)
- callab Func_39680
- ld hl, Func_396a7
- ld b, BANK(Func_396a7)
- jp Bankswitch
-
-ScrollTrainerPicAfterBattle: ; 3ed12 (f:6d12)
- ld hl, _ScrollTrainerPicAfterBattle
- ld b, BANK(_ScrollTrainerPicAfterBattle)
- jp Bankswitch
-
-Func_3ed1a: ; 3ed1a (f:6d1a)
- ld a, $1
- jr asm_3ed1f
-
-Func_3ed1e: ; 3ed1e (f:6d1e)
- xor a
-asm_3ed1f: ; 3ed1f (f:6d1f)
- ld [H_WHOSETURN], a ; $fff3
- call Func_3ed27
- jp Func_3ed64
-
-Func_3ed27: ; 3ed27 (f:6d27)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3ed48
- ld a, [W_PLAYERMONSTATUS] ; $d018
- and $40
- ret z
- ld hl, $d02a
- ld a, [hld]
- ld b, a
- ld a, [hl]
- srl a
- rr b
- srl a
- rr b
- ld [hli], a
- or b
- jr nz, .asm_3ed46
- ld b, $1
-.asm_3ed46
- ld [hl], b
- ret
-.asm_3ed48
- ld a, [W_ENEMYMONSTATUS] ; $cfe9
- and $40
- ret z
- ld hl, $cffb
- ld a, [hld]
- ld b, a
- ld a, [hl]
- srl a
- rr b
- srl a
- rr b
- ld [hli], a
- or b
- jr nz, .asm_3ed62
- ld b, $1
-.asm_3ed62
- ld [hl], b
- ret
-
-Func_3ed64: ; 3ed64 (f:6d64)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3ed81
- ld a, [W_PLAYERMONSTATUS] ; $d018
- and $10
- ret z
- ld hl, $d026
- ld a, [hld]
- ld b, a
- ld a, [hl]
- srl a
- rr b
- ld [hli], a
- or b
- jr nz, .asm_3ed7f
- ld b, $1
-.asm_3ed7f
- ld [hl], b
- ret
-.asm_3ed81
- ld a, [W_ENEMYMONSTATUS] ; $cfe9
- and $10
- ret z
- ld hl, $cff7
- ld a, [hld]
- ld b, a
- ld a, [hl]
- srl a
- rr b
- ld [hli], a
- or b
- jr nz, .asm_3ed97
- ld b, $1
-.asm_3ed97
- ld [hl], b
- ret
-
-Func_3ed99: ; 3ed99 (f:6d99)
- ld c, $0
-.asm_3ed9b
- call Func_3eda5
- inc c
- ld a, c
- cp $4
- jr nz, .asm_3ed9b
- ret
-
-Func_3eda5: ; 3eda5 (f:6da5)
- push bc
- push bc
- ld a, [$d11e]
- and a
- ld a, c
- ld hl, W_PLAYERMONATK
- ld de, $cd12
- ld bc, wPlayerMonAttackMod ; $cd1a
- jr z, .asm_3edc0
- ld hl, W_ENEMYMONATTACK
- ld de, $cd26
- ld bc, wEnemyMonStatMods ; $cd2e
-.asm_3edc0
- add c
- ld c, a
- jr nc, .asm_3edc5
- inc b
-.asm_3edc5
- ld a, [bc]
- pop bc
- ld b, a
- push bc
- sla c
- ld b, $0
- add hl, bc
- ld a, c
- add e
- ld e, a
- jr nc, .asm_3edd4
- inc d
-.asm_3edd4
- pop bc
- push hl
- ld hl, StatModifierRatios ; $76cb
- dec b
- sla b
- ld c, b
- ld b, $0
- add hl, bc
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [de]
- ld [$ff97], a
- inc de
- ld a, [de]
- ld [$ff98], a
- ld a, [hli]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld a, [hl]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $4
- call Divide
- pop hl
- ld a, [$ff98]
- sub $e7
- ld a, [$ff97]
- sbc $3
- jp c, Func_3ee0c
- ld a, $3
- ld [$ff97], a
- ld a, $e7
- ld [$ff98], a
-
-Func_3ee0c: ; 3ee0c (f:6e0c)
- ld a, [$ff97]
- ld [hli], a
- ld b, a
- ld a, [$ff98]
- ld [hl], a
- or b
- jr nz, .asm_3ee17
- inc [hl]
-.asm_3ee17
- pop bc
- ret
-
-Func_3ee19: ; 3ee19 (f:6e19)
- ld a, [W_ISLINKBATTLE]
- cp $4
- ret z
- ld a, [W_OBTAINEDBADGES]
- ld b, a
- ld hl, W_PLAYERMONATK
- ld c, $4
-.asm_3ee28
- srl b
- call c, Func_3ee35
- inc hl
- inc hl
- srl b
- dec c
- jr nz, .asm_3ee28
- ret
-
-Func_3ee35: ; 3ee35 (f:6e35)
- ld a, [hli]
- ld d, a
- ld e, [hl]
- srl d
- rr e
- srl d
- rr e
- srl d
- rr e
- ld a, [hl]
- add e
- ld [hld], a
- ld a, [hl]
- adc d
- ld [hli], a
- ld a, [hld]
- sub $e7
- ld a, [hl]
- sbc $3
- ret c
- ld a, $3
- ld [hli], a
- ld a, $e7
- ld [hld], a
- ret
-
-Func_3ee58: ; 3ee58 (f:6e58)
- call LoadHpBarAndStatusTilePatterns
-
-Func_3ee5b: ; 3ee5b (f:6e5b)
- ld a, [rLCDC] ; $ff40
- add a
- jr c, .asm_3ee7c
- ld hl, BattleHudTiles1 ; $6080
- ld de, $96d0
- ld bc, $18
- ld a, BANK(BattleHudTiles1)
- call FarCopyDataDouble
- ld hl, BattleHudTiles2 ; $6098
- ld de, $9730
- ld bc, $30
- ld a, BANK(BattleHudTiles2)
- jp FarCopyDataDouble
-.asm_3ee7c
- ld de, BattleHudTiles1 ; $6080
- ld hl, $96d0
- ld bc, (BANK(BattleHudTiles1) << 8) + $03
- call CopyVideoDataDouble
- ld de, BattleHudTiles2 ; $6098
- ld hl, $9730
- ld bc, (BANK(BattleHudTiles2) << 8) + $06
- jp CopyVideoDataDouble
-
-Func_3ee94: ; 3ee94 (f:6e94)
- ld hl, TerminatorText_3ee9a ; $6e9a
- jp PrintText
-
-TerminatorText_3ee9a: ; 3ee9a (f:6e9a)
- db "@"
-
-; generates a random number unless in link battle
-; stores random number in A
-GenRandomInBattle: ; 3ee9b (f:6e9b)
- ld a, [W_ISLINKBATTLE]
- cp $4
- jp nz, GenRandom
- push hl
- push bc
- ld a, [$ccde]
- ld c, a
- ld b, $0
- ld hl, $d148
- add hl, bc
- inc a
- ld [$ccde], a
- cp $9
- ld a, [hl]
- pop bc
- pop hl
- ret c
- push hl
- push bc
- push af
- xor a
- ld [$ccde], a
- ld hl, $d148
- ld b, $9
-.asm_3eec5
- ld a, [hl]
- ld c, a
- add a
- add a
- add c
- inc a
- ld [hli], a
- dec b
- jr nz, .asm_3eec5 ; 0x3eecd $f6
- pop af
- pop bc
- pop hl
- ret
-
-Func_3eed3: ; 3eed3 (f:6ed3)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld hl, W_ENEMYMONTYPE1 ; $cfea (aliases: W_ENEMYMONTYPES)
- ld de, W_ENEMYBATTSTATUS1 ; $d067
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- jr z, .asm_3eeea
- ld hl, W_PLAYERMONTYPE1 ; $d019 (aliases: W_PLAYERMONTYPES)
- ld de, W_ENEMYBATTSTATUS1 ; $d067
- ld a, [W_ENEMYMOVENUM] ; $cfcc
-.asm_3eeea
- cp SELFDESTRUCT
- jr z, .asm_3eef1
- cp EXPLOSION
- ret nz
-.asm_3eef1
- ld a, [de]
- bit 6, a ; fly/dig
- ret nz
- ld a, [hli]
- cp GHOST
- ret z
- ld a, [hl]
- cp GHOST
- ret z
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- ret nz
- ld a, MEGA_PUNCH
- ld [$cc5b], a
-
-PlayMoveAnimation: ; 3ef07 (f:6f07)
- ld [$D07C],a
- call Delay3
- PREDEF_JUMP MoveAnimationPredef ; predef 8
-
-InitBattle: ; 3ef12 (f:6f12)
- ld a, [W_CUROPPONENT] ; $d059
- and a
- jr z, asm_3ef23
-
-Func_3ef18: ; 3ef18 (f:6f18)
- ld a, [W_CUROPPONENT] ; $d059
- ld [$cf91], a
- ld [W_ENEMYMONID], a
- jr asm_3ef3d
-asm_3ef23: ; 3ef23 (f:6f23)
- ld a, [$d732]
- bit 1, a
- jr z, .asm_3ef2f
- ld a, [H_CURRENTPRESSEDBUTTONS]
- bit 1, a
- ret nz
-.asm_3ef2f
- ld a, [$d13c]
- and a
- ret nz
- callab Func_13870
- ret nz
-asm_3ef3d: ; 3ef3d (f:6f3d)
- ld a, [$d35d]
- push af
- ld hl, $d358
- ld a, [hl]
- push af
- res 1, [hl]
- callab Func_525af
- ld a, [W_ENEMYMONID]
- sub $c8
- jp c, InitWildBattle
- ld [W_TRAINERCLASS], a ; $d031
- call Func_3566
- callab ReadTrainer
- call Func_3ec32
- call _LoadTrainerPic
- xor a
- ld [W_ENEMYMONID], a
- ld [$ffe1], a
- dec a
- ld [wAICount], a ; $ccdf
- FuncCoord 12, 0 ; $c3ac
- ld hl, Coord
- ld a, $1
- call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
- ld a, $ff
- ld [W_ENEMYMONNUMBER], a ; $cfe8
- ld a, $2
- ld [W_ISINBATTLE], a ; $d057
- jp Func_3efeb
-
-InitWildBattle: ; 3ef8b (f:6f8b)
- ld a, $1
- ld [W_ISINBATTLE], a ; $d057
- call Func_3eb01
- call Func_3ec32
- ld a, [W_CUROPPONENT] ; $d059
- cp MAROWAK
- jr z, .isGhost
- call IsGhostBattle
- jr nz, .isNoGhost
-.isGhost
- ld hl, W_MONHSPRITEDIM
- ld a, $66
- ld [hli], a ; write sprite dimensions
- ld bc, GhostPic ; $66b5
- ld a, c
- ld [hli], a ; write front sprite pointer
- ld [hl], b
- ld hl, W_ENEMYMONNAME ; set name to "GHOST"
- ld a, "G"
- ld [hli], a
- ld a, "H"
- ld [hli], a
- ld a, "O"
- ld [hli], a
- ld a, "S"
- ld [hli], a
- ld a, "T"
- ld [hli], a
- ld [hl], "@"
- ld a, [$cf91]
- push af
- ld a, MON_GHOST
- ld [$cf91], a
- ld de, $9000
- call LoadMonFrontSprite ; load ghost sprite
- pop af
- ld [$cf91], a
- jr .spriteLoaded
-.isNoGhost
- ld de, $9000
- call LoadMonFrontSprite ; load mon sprite
-.spriteLoaded
- xor a
- ld [W_TRAINERCLASS], a ; $d031
- ld [$ffe1], a
- FuncCoord 12, 0 ; $c3ac
- ld hl, Coord
- ld a, $1
- call Predef ; indirect jump to Func_3f0c6 (3f0c6 (f:70c6))
-
-Func_3efeb: ; 3efeb (f:6feb)
- ld b, $0
- call GoPAL_SET
- call Func_3c04c
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, TerminatorText_3f04a
- call PrintText
- call SaveScreenTilesToBuffer1
- call ClearScreen
- ld a, $98
- ld [$ffbd], a
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- ld a, $9c
- ld [$ffbd], a
- call LoadScreenTilesFromBuffer1
- FuncCoord 9, 7 ; $c435
- ld hl, Coord
- ld bc, $50a
- call ClearScreenArea
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- ld bc, $40a
- call ClearScreenArea
- call CleanLCD_OAM
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- call z, Func_3cdec
- call Func_3c11e
- callab Func_137aa
- pop af
- ld [$d358], a
- pop af
- ld [$d35d], a
- ld a, [$d0d4]
- ld [$ffd7], a
- scf
- ret
-
-TerminatorText_3f04a: ; 3f04a (f:704a)
- db "@"
-
-_LoadTrainerPic: ; 3f04b (f:704b)
-; $d033-$d034 contain pointer to pic
- ld a, [$d033]
- ld e, a
- ld a, [$d034]
- ld d, a ; de contains pointer to trainer pic
- ld a, [W_ISLINKBATTLE] ; $d12b
- and a
- ld a, Bank(TrainerPics) ; this is where all the trainer pics are (not counting Red's)
- jr z, .loadSprite
- ld a, Bank(RedPicFront)
-.loadSprite
- call UncompressSpriteFromDE
- ld de, $9000
- ld a, $77
- ld c, a
- jp LoadUncompressedSpriteData
-
-Func_3f069: ; 3f069 (f:7069)
- xor a
- ld [$c0f1], a
- ld [$c0f2], a
- jp PlaySound
-
-Func_3f073: ; 3f073 (f:7073)
- ld a, [$cc4f]
- ld h, a
- ld a, [$cc50]
- ld l, a
- ld a, [$ffe1]
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld b, $4c
- ld a, [W_ISINBATTLE] ; $d057
- and a
- jr z, .asm_3f0bc
- add b
- ld [hl], a
- call Delay3
- ld bc, $ffd7
- add hl, bc
- ld a, $1
- ld [$cd6c], a
- ld bc, $303
- ld a, $5
- call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
- ld c, $4
- call DelayFrames
- ld bc, $ffd7
- add hl, bc
- xor a
- ld [$cd6c], a
- ld bc, $505
- ld a, $5
- call Predef ; indirect jump to Func_79aba (79aba (1e:5aba))
- ld c, $5
- call DelayFrames
- ld bc, $ffd7
- jr .asm_3f0bf
-.asm_3f0bc
- ld bc, $ff85
-.asm_3f0bf
- add hl, bc
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- add $31
- jr asm_3f0d0
-
-Func_3f0c6: ; 3f0c6 (f:70c6)
- ld a, [$cc4f]
- ld h, a
- ld a, [$cc50]
- ld l, a
- ld a, [$ffe1]
-asm_3f0d0: ; 3f0d0 (f:70d0)
- ld bc, $707
- ld de, $14
- push af
- ld a, [W_SPRITEFLIPPED]
- and a
- jr nz, .asm_3f0ed
- pop af
-.asm_3f0de
- push bc
- push hl
-.asm_3f0e0
- ld [hl], a
- add hl, de
- inc a
- dec c
- jr nz, .asm_3f0e0
- pop hl
- inc hl
- pop bc
- dec b
- jr nz, .asm_3f0de
- ret
-.asm_3f0ed
- push bc
- ld b, $0
- dec c
- add hl, bc
- pop bc
- pop af
-.asm_3f0f4
- push bc
- push hl
-.asm_3f0f6
- ld [hl], a
- add hl, de
- inc a
- dec c
- jr nz, .asm_3f0f6
- pop hl
- dec hl
- pop bc
- dec b
- jr nz, .asm_3f0f4
- ret
-
-; loads back sprite of mon to $8000
-; assumes the corresponding mon header is already loaded
-LoadMonBackSprite: ; 3f103 (f:7103)
- ld a, [$cfd9]
- ld [$cf91], a
- FuncCoord 1, 5 ; $c405
- ld hl, Coord
- ld b, $7
- ld c, $8
- call ClearScreenArea
- ld hl, W_MONHBACKSPRITE - W_MONHEADER
- call UncompressMonSprite
- ld a, $3
- call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
- ld de, $9310
- call InterlaceMergeSpriteBuffers ; combine the two buffers to a single 2bpp sprite
- ld hl, $8000
- ld de, $9310
- ld c, (2*SPRITEBUFFERSIZE)/16 ; count of 16-byte chunks to be copied
- ld a, [H_LOADEDROMBANK]
- ld b, a
- jp CopyVideoData
-
-Func_3f132: ; 3f132 (f:7132)
- call JumpMoveEffect
- ld b, $1
- ret
-
-JumpMoveEffect: ; 3f138 (f:7138)
- ld a, [$fff3] ;whose turn?
- and a
- ld a, [W_PLAYERMOVEEFFECT]
- jr z, .next1
- ld a, [W_ENEMYMOVEEFFECT]
-.next1
- dec a ;subtract 1, there is no special effect for 00
- add a ;x2, 16bit pointers
- ld hl, MoveEffectPointerTable
- ld b, 0
- ld c, a
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl] ;jump to special effect handler
-
-MoveEffectPointerTable: ; 3f150 (f:7150)
- dw SleepEffect ; unused effect
- dw PoisonEffect ; POISON_SIDE_EFFECT1
- dw DrainHPEffect ; DRAIN_HP_EFFECT
- dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT1
- dw FreezeBurnParalyzeEffect ; FREEZE_SIDE_EFFECT
- dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT1
- dw ExplodeEffect ; EXPLODE_EFFECT
- dw DrainHPEffect ; DREAM_EATER_EFFECT
- dw $0000 ; MIRROR_MOVE_EFFECT
- dw StatModifierUpEffect ; ATTACK_UP1_EFFECT
- dw StatModifierUpEffect ; DEFENSE_UP1_EFFECT
- dw StatModifierUpEffect ; SPEED_UP1_EFFECT
- dw StatModifierUpEffect ; SPECIAL_UP1_EFFECT
- dw StatModifierUpEffect ; ACCURACY_UP1_EFFECT
- dw StatModifierUpEffect ; EVASION_UP1_EFFECT
- dw PayDayEffect ; PAY_DAY_EFFECT
- dw $0000 ; SWIFT_EFFECT
- dw StatModifierDownEffect ; ATTACK_DOWN1_EFFECT
- dw StatModifierDownEffect ; DEFENSE_DOWN1_EFFECT
- dw StatModifierDownEffect ; SPEED_DOWN1_EFFECT
- dw StatModifierDownEffect ; SPECIAL_DOWN1_EFFECT
- dw StatModifierDownEffect ; ACCURACY_DOWN1_EFFECT
- dw StatModifierDownEffect ; EVASION_DOWN1_EFFECT
- dw ConversionEffect ; CONVERSION_EFFECT
- dw HazeEffect ; HAZE_EFFECT
- dw BideEffect ; BIDE_EFFECT
- dw ThrashPetalDanceEffect ; THRASH_PETAL_DANCE_EFFECT
- dw SwitchAndTeleportEffect ; SWITCH_AND_TELEPORT_EFFECT
- dw TwoToFiveAttacksEffect ; TWO_TO_FIVE_ATTACKS_EFFECT
- dw TwoToFiveAttacksEffect ; unused effect
- dw FlichSideEffect ; FLINCH_SIDE_EFFECT1
- dw SleepEffect ; SLEEP_EFFECT
- dw PoisonEffect ; POISON_SIDE_EFFECT2
- dw FreezeBurnParalyzeEffect ; BURN_SIDE_EFFECT2
- dw FreezeBurnParalyzeEffect ; unused effect
- dw FreezeBurnParalyzeEffect ; PARALYZE_SIDE_EFFECT2
- dw FlichSideEffect ; FLINCH_SIDE_EFFECT2
- dw OneHitKOEffect ; OHKO_EFFECT
- dw ChargeEffect ; CHARGE_EFFECT
- dw $0000 ; SUPER_FANG_EFFECT
- dw $0000 ; SPECIAL_DAMAGE_EFFECT
- dw TrappingEffect ; TRAPPING_EFFECT
- dw ChargeEffect ; FLY_EFFECT
- dw TwoToFiveAttacksEffect ; ATTACK_TWICE_EFFECT
- dw $0000 ; JUMP_KICK_EFFECT
- dw MistEffect ; MIST_EFFECT
- dw FocusEnergyEffect ; FOCUS_ENERGY_EFFECT
- dw RecoilEffect ; RECOIL_EFFECT
- dw ConfusionEffect ; CONFUSION_EFFECT
- dw StatModifierUpEffect ; ATTACK_UP2_EFFECT
- dw StatModifierUpEffect ; DEFENSE_UP2_EFFECT
- dw StatModifierUpEffect ; SPEED_UP2_EFFECT
- dw StatModifierUpEffect ; SPECIAL_UP2_EFFECT
- dw StatModifierUpEffect ; ACCURACY_UP2_EFFECT
- dw StatModifierUpEffect ; EVASION_UP2_EFFECT
- dw HealEffect ; HEAL_EFFECT
- dw TransformEffect ; TRANSFORM_EFFECT
- dw StatModifierDownEffect ; ATTACK_DOWN2_EFFECT
- dw StatModifierDownEffect ; DEFENSE_DOWN2_EFFECT
- dw StatModifierDownEffect ; SPEED_DOWN2_EFFECT
- dw StatModifierDownEffect ; SPECIAL_DOWN2_EFFECT
- dw StatModifierDownEffect ; ACCURACY_DOWN2_EFFECT
- dw StatModifierDownEffect ; EVASION_DOWN2_EFFECT
- dw ReflectLightScreenEffect ; LIGHT_SCREEN_EFFECT
- dw ReflectLightScreenEffect ; REFLECT_EFFECT
- dw PoisonEffect ; POISON_EFFECT
- dw ParalyzeEffect ; PARALYZE_EFFECT
- dw StatModifierDownEffect ; ATTACK_DOWN_SIDE_EFFECT
- dw StatModifierDownEffect ; DEFENSE_DOWN_SIDE_EFFECT
- dw StatModifierDownEffect ; SPEED_DOWN_SIDE_EFFECT
- dw StatModifierDownEffect ; SPECIAL_DOWN_SIDE_EFFECT
- dw StatModifierDownEffect ; unused effect
- dw StatModifierDownEffect ; unused effect
- dw StatModifierDownEffect ; unused effect
- dw StatModifierDownEffect ; unused effect
- dw ConfusionSideEffect ; CONFUSION_SIDE_EFFECT
- dw TwoToFiveAttacksEffect ; TWINEEDLE_EFFECT
- dw $0000 ; unused effect
- dw SubstituteEffect ; SUBSTITUTE_EFFECT
- dw HyperBeamEffect ; HYPER_BEAM_EFFECT
- dw RageEffect ; RAGE_EFFECT
- dw MimicEffect ; MIMIC_EFFECT
- dw $0000 ; METRONOME_EFFECT
- dw LeechSeedEffect ; LEECH_SEED_EFFECT
- dw SplashEffect ; SPLASH_EFFECT
- dw DisableEffect ; DISABLE_EFFECT
-
-SleepEffect: ; 3f1fc (f:71fc)
- ld de, W_ENEMYMONSTATUS ; $cfe9
- ld bc, W_ENEMYBATTSTATUS2 ; $d068
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jp z, .asm_3f20e
- ld de, W_PLAYERMONSTATUS ; $d018
- ld bc, W_PLAYERBATTSTATUS2 ; $d063
-
-.asm_3f20e
- ld a, [bc]
- bit 5, a ; does the mon need to recharge? (hyper beam)
- res 5, a ; mon no longer needs to recharge
- ld [bc], a
- jr nz, .asm_3f231
- ld a, [de]
- ld b, a
- and $7
- jr z, .asm_3f222
- ld hl, AlreadyAsleepText
- jp PrintText
-.asm_3f222
- ld a, b
- and a
- jr nz, .asm_3f242
- push de
- call MoveHitTest
- pop de
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr nz, .asm_3f242
-.asm_3f231
- call GenRandomInBattle
- and $7
- jr z, .asm_3f231
- ld [de], a
- call Func_3fb89
- ld hl, FellAsleepText
- jp PrintText
-.asm_3f242
- jp PrintDidntAffectText
-
-FellAsleepText: ; 3f245 (f:7245)
- TX_FAR _FellAsleepText
- db "@"
-
-AlreadyAsleepText: ; 3f24a (f:724a)
- TX_FAR _AlreadyAsleepText
- db "@"
-
-PoisonEffect: ; 3f24f (f:724f)
- ld hl, W_ENEMYMONSTATUS ; $cfe9
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f260
- ld hl, W_PLAYERMONSTATUS ; $d018
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
-.asm_3f260
- call CheckTargetSubstitute
- jr nz, .asm_3f2d3
- ld a, [hli]
- ld b, a
- and a
- jr nz, .asm_3f2d3
- ld a, [hli]
- cp $3
- jr z, .asm_3f2d3
- ld a, [hld]
- cp $3
- jr z, .asm_3f2d3
- ld a, [de]
- cp POISON_SIDE_EFFECT1
- ld b, $34 ; ~20% chance of poisoning
- jr z, .asm_3f290
- cp POISON_SIDE_EFFECT2
- ld b, $67 ; ~40% chance of poisoning
- jr z, .asm_3f290
- push hl
- push de
- call MoveHitTest
- pop de
- pop hl
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr nz, .asm_3f2d7
- jr .asm_3f295
-.asm_3f290
- call GenRandomInBattle
- cp b
- ret nc
-.asm_3f295
- dec hl
- set 3, [hl]
- push de
- dec de
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld b, $c7
- ld hl, W_PLAYERBATTSTATUS3 ; $d064
- ld a, [de]
- ld de, W_PLAYERTOXICCOUNTER ; $d06c
- jr nz, .asm_3f2b0
- ld b, $a9
- ld hl, W_ENEMYBATTSTATUS3 ; $d069
- ld de, W_ENEMYTOXICCOUNTER ; $d071
-.asm_3f2b0
- cp $5c
- jr nz, .asm_3f2bd
- set 0, [hl]
- xor a
- ld [de], a
- ld hl, BadlyPoisonedText
- jr .asm_3f2c0
-.asm_3f2bd
- ld hl, PoisonedText
-.asm_3f2c0
- pop de
- ld a, [de]
- cp POISON_EFFECT
- jr z, .asm_3f2cd
- ld a, b
- call Func_3fb96
- jp PrintText
-.asm_3f2cd
- call Func_3fb89
- jp PrintText
-.asm_3f2d3
- ld a, [de]
- cp POISON_EFFECT
- ret nz
-.asm_3f2d7
- ld c, $32
- call DelayFrames
- jp PrintDidntAffectText
-
-PoisonedText: ; 3f2df (f:72df)
- TX_FAR _PoisonedText
- db "@"
-
-BadlyPoisonedText: ; 3f2e4 (f:72e4)
- TX_FAR _BadlyPoisonedText
- db "@"
-
-DrainHPEffect: ; 3f2e9 (f:72e9)
- ld hl, DrainHPEffect_
- ld b, BANK(DrainHPEffect_)
- jp Bankswitch
-
-ExplodeEffect: ; 3f2f1 (f:72f1)
- ld hl, W_PLAYERMONCURHP ; $d015
- ld de, W_PLAYERBATTSTATUS2 ; $d063
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f302
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld de, W_ENEMYBATTSTATUS2 ; $d068
-.asm_3f302
- xor a
- ld [hli], a ; set the mon's HP to 0
- ld [hli], a
- inc hl
- ld [hl], a ; set mon's status to 0
- ld a, [de]
- res 7, a ; clear mon's leech seed status
- ld [de], a
- ret
-
-FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
- xor a
- ld [$cc5b], a
- call CheckTargetSubstitute ;test bit 4 of d063/d068 flags [target has substitute flag]
- ret nz ;return if they have a substitute, can't effect them
- ld a, [$fff3] ;whose turn?
- and a
- jp nz, opponentAttacker
- ld a, [W_ENEMYMONSTATUS]
- and a
- jp nz, CheckDefrost
- ;opponent has no existing status
- ld a, [W_PLAYERMOVETYPE]
- ld b, a
- ld a, [W_ENEMYMONTYPE1]
- cp b
- ret z ;return if they match [can't freeze an ice type etc.]
- ld a, [W_ENEMYMONTYPE2]
- cp b
- ret z ;return..
- ld a, [W_PLAYERMOVEEFFECT]
- cp a, 7 ;10% status effects are 04, 05, 06 so 07 will set carry for those
- ld b, $1a ;[1A-1]/100 or [26-1]/256 = 9.8%~ chance
- jr c, .next1 ;branch ahead if this is a 10% chance effect..
- ld b, $4d ;..or use [4D-1]/100 or [76-1]/256 = 29.7%~ chance
- sub a, $1e ;subtract $1E to map to equivalent 10% chance effects
-.next1
- push af ;push effect...
- call GenRandomInBattle ;get random 8bit value for probability test
- cp b ;success?
- pop bc ;...pop effect into C
- ret nc ;do nothing if random value is >= 1A or 4D [no status applied]
- ;the test passed
- ld a, b ;what type of effect is this?
- cp a, BURN_SIDE_EFFECT1
- jr z, .burn
- cp a, FREEZE_SIDE_EFFECT
- jr z, .freeze
- ld a, 1 << PAR
- ld [W_ENEMYMONSTATUS], a
- call Func_3ed27 ;quarter speed of affected monster
- ld a, $a9
- call Func_3fbb9 ;animation
- jp PrintMayNotAttackText ;print paralysis text
-.burn
- ld a, 1 << BRN
- ld [W_ENEMYMONSTATUS], a
- call Func_3ed64
- ld a, $a9
- call Func_3fbb9 ;animation
- ld hl, BurnedText
- jp PrintText
-.freeze
- call Func_3f9cf ;resets bit 5 of the D063/D068 flags
- ld a, 1 << FRZ
- ld [W_ENEMYMONSTATUS], a
- ld a, $a9
- call Func_3fbb9 ;animation
- ld hl, FrozenText
- jp PrintText
-opponentAttacker: ; 3f382 (f:7382)
- ld a, [W_PLAYERMONSTATUS] ;this appears to the same as above with addresses swapped for opponent
- and a
- jp nz, CheckDefrost
- ld a, [W_ENEMYMOVETYPE]
- ld b, a
- ld a, [W_PLAYERMONTYPE1]
- cp b
- ret z
- ld a, [W_PLAYERMONTYPE2]
- cp b
- ret z
- ld a, [W_ENEMYMOVEEFFECT]
- cp a, 7
- ld b, $1a
- jr c, .next1
- ld b, $4d
- sub a, $1e
-.next1
- push af
- call GenRandomInBattle
- cp b
- pop bc
- ret nc
- ld a, b
- cp a, BURN_SIDE_EFFECT1
- jr z, .burn
- cp a, FREEZE_SIDE_EFFECT
- jr z, .freeze
- ld a, 1 << PAR
- ld [W_PLAYERMONSTATUS], a
- call Func_3ed27
- jp PrintMayNotAttackText
-.burn
- ld a, 1 << BRN
- ld [W_PLAYERMONSTATUS], a
- call Func_3ed64
- ld hl, BurnedText
- jp PrintText
-.freeze
- ld a, 1 << FRZ
- ld [W_PLAYERMONSTATUS], a
- ld hl, FrozenText
- jp PrintText
-
-BurnedText: ; 3f3d8 (f:73d8)
- TX_FAR _BurnedText
- db "@"
-
-FrozenText: ; 3f3dd (f:73dd)
- TX_FAR _FrozenText
- db "@"
-
-CheckDefrost: ; 3f3e2 (f:73e2)
- and a, 1 << FRZ ;are they frozen?
- ret z ;return if so
- ;not frozen
- ld a, [$fff3] ;whose turn?
- and a
- jr nz, .opponent
- ;player [attacker]
- ld a, [W_PLAYERMOVETYPE]
- sub a, FIRE
- ret nz ;return if it isn't fire
- ;type is fire
- ld [W_ENEMYMONSTATUS], a ;set opponent status to 00 ["defrost" a frozen monster]
- ld hl, $d8a8 ;status of first opponent monster in their roster
- ld a, [W_ENEMYMONNUMBER]
- ld bc, $002c ;$2C bytes per roster entry
- call AddNTimes
- xor a
- ld [hl], a ;clear status in roster
- ld hl, FireDefrostedText
- jr .common
-.opponent
- ld a, [W_ENEMYMOVETYPE] ;same as above with addresses swapped
- sub a, FIRE
- ret nz
- ld [W_PLAYERMONSTATUS], a
- ld hl, $d16f
- ld a, [wPlayerMonNumber]
- ld bc, $002c
- call AddNTimes
- xor a
- ld [hl], a
- ld hl, FireDefrostedText
-.common
- jp PrintText
-
-FireDefrostedText: ; 3f423 (f:7423)
- TX_FAR _FireDefrostedText
- db "@"
-
-StatModifierUpEffect: ; 3f428 (f:7428)
- ld hl, wPlayerMonStatMods ; $cd1a
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f439
- ld hl, wEnemyMonStatMods ; $cd2e
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
-.asm_3f439
- ld a, [de]
- sub $a
- cp $8
- jr c, .asm_3f442
- sub $28
-.asm_3f442
- ld c, a
- ld b, $0
- add hl, bc
- ld b, [hl]
- inc b
- ld a, $d
- cp b
- jp c, Func_3f522
- ld a, [de]
- cp $12
- jr c, .asm_3f45a
- inc b
- ld a, $d
- cp b
- jr nc, .asm_3f45a
- ld b, a
-.asm_3f45a
- ld [hl], b
- ld a, c
- cp $4
- jr nc, asm_3f4ca
- push hl
- ld hl, $d026
- ld de, $cd12
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f472
- ld hl, $cff7
- ld de, $cd26
-.asm_3f472
- push bc
- sla c
- ld b, $0
- add hl, bc
- ld a, c
- add e
- ld e, a
- jr nc, .asm_3f47e
- inc d
-.asm_3f47e
- pop bc
- ld a, [hld]
- sub $e7
- jr nz, .asm_3f48a
- ld a, [hl]
- sbc $3
- jp z, Func_3f520
-.asm_3f48a
- push hl
- push bc
- ld hl, StatModifierRatios ; $76cb
- dec b
- sla b
- ld c, b
- ld b, $0
- add hl, bc
- pop bc
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [de]
- ld [$ff97], a
- inc de
- ld a, [de]
- ld [$ff98], a
- ld a, [hli]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld a, [hl]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $4
- call Divide
- pop hl
- ld a, [$ff98]
- sub $e7
- ld a, [$ff97]
- sbc $3
- jp c, Func_3f4c3
- ld a, 999 / $100
- ld [$ff97], a
- ld a, 999 % $100
- ld [$ff98], a
-
-Func_3f4c3: ; 3f4c3 (f:74c3)
- ld a, [$ff97]
- ld [hli], a
- ld a, [$ff98]
- ld [hl], a
- pop hl
-asm_3f4ca: ; 3f4ca (f:74ca)
- ld b, c
- inc b
- call Func_3f688
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
- ld de, W_PLAYERMOVENUM ; $cfd2
- ld bc, $ccf7
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f4e6
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
- ld de, W_ENEMYMOVENUM ; $cfcc
- ld bc, $ccf3
-.asm_3f4e6
- ld a, [de]
- cp MINIMIZE
- jr nz, .asm_3f4f9
- bit 4, [hl]
- push af
- push bc
- ld hl, Func_79747
- ld b, BANK(Func_79747)
- push de
- call nz, Bankswitch
- pop de
-.asm_3f4f9
- call Func_3fba8
- ld a, [de]
- cp MINIMIZE
- jr nz, .asm_3f50e
- pop bc
- ld a, $1
- ld [bc], a
- ld hl, Func_79771
- ld b, BANK(Func_79771)
- pop af
- call nz, Bankswitch
-.asm_3f50e
- ld a, [H_WHOSETURN] ; $fff3
- and a
- call z, Func_3ee19
- ld hl, MonsStatsRoseText
- call PrintText
- call Func_3ed27
- jp Func_3ed64
-
-Func_3f520: ; 3f520 (f:7520)
- pop hl
- dec [hl]
-
-Func_3f522: ; 3f522 (f:7522)
- ld hl, NothingHappenedText
- jp PrintText
-
-MonsStatsRoseText: ; 3f528 (f:7528)
- TX_FAR _MonsStatsRoseText
- db $08 ; asm
- ld hl, GreatlyRoseText
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
- jr z, .asm_3f53b
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
-.asm_3f53b
- cp ATTACK_DOWN1_EFFECT
- ret nc
- ld hl, RoseText
- ret
-
-GreatlyRoseText: ; 3f542 (f:7542)
- db $0a
- TX_FAR _GreatlyRoseText
-
-RoseText: ; 3f547 (f:7547)
- TX_FAR _RoseText
- db "@"
-
-StatModifierDownEffect: ; 3f54c (f:754c)
- ld hl, wEnemyMonStatMods ; $cd2e
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld bc, W_ENEMYBATTSTATUS1 ; $d067
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f572
- ld hl, wPlayerMonStatMods ; $cd1a
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
- ld bc, W_PLAYERBATTSTATUS1 ; $d062
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr z, .asm_3f572
- call GenRandomInBattle
- cp $40
- jp c, Func_3f65a
-.asm_3f572
- call CheckTargetSubstitute
- jp nz, Func_3f65a
- ld a, [de]
- cp ATTACK_DOWN_SIDE_EFFECT
- jr c, .asm_3f58a
- call GenRandomInBattle
- cp SPLASH_EFFECT
- jp nc, Func_3f650
- ld a, [de]
- sub ATTACK_DOWN_SIDE_EFFECT
- jr .asm_3f5a9
-.asm_3f58a
- push hl
- push de
- push bc
- call MoveHitTest
- pop bc
- pop de
- pop hl
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jp nz, Func_3f65a
- ld a, [bc]
- bit 6, a
- jp nz, Func_3f65a
- ld a, [de]
- sub $12
- cp $8
- jr c, .asm_3f5a9
- sub $28
-.asm_3f5a9
- ld c, a
- ld b, $0
- add hl, bc
- ld b, [hl]
- dec b
- jp z, Func_3f650
- ld a, [de]
- cp $24
- jr c, .asm_3f5bf
- cp $44
- jr nc, .asm_3f5bf
- dec b
- jr nz, .asm_3f5bf
- inc b
-.asm_3f5bf
- ld [hl], b
- ld a, c
- cp $4
- jr nc, asm_3f62c
- push hl
- push de
- ld hl, $cff7
- ld de, $cd26
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f5d8
- ld hl, $d026
- ld de, $cd12
-.asm_3f5d8
- push bc
- sla c
- ld b, $0
- add hl, bc
- ld a, c
- add e
- ld e, a
- jr nc, .asm_3f5e4
- inc d
-.asm_3f5e4
- pop bc
- ld a, [hld]
- sub $1
- jr nz, .asm_3f5ef
- ld a, [hl]
- and a
- jp z, Func_3f64d
-.asm_3f5ef
- push hl
- push bc
- ld hl, StatModifierRatios ; $76cb
- dec b
- sla b
- ld c, b
- ld b, $0
- add hl, bc
- pop bc
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [de]
- ld [$ff97], a
- inc de
- ld a, [de]
- ld [$ff98], a
- ld a, [hli]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld a, [hl]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $4
- call Divide
- pop hl
- ld a, [$ff98]
- ld b, a
- ld a, [$ff97]
- or b
- jp nz, Func_3f624
- ld [$ff97], a
- ld a, $1
- ld [$ff98], a
-
-Func_3f624: ; 3f624 (f:7624)
- ld a, [$ff97]
- ld [hli], a
- ld a, [$ff98]
- ld [hl], a
- pop de
- pop hl
-asm_3f62c: ; 3f62c (f:762c)
- ld b, c
- inc b
- push de
- call Func_3f688
- pop de
- ld a, [de]
- cp $44
- jr nc, .asm_3f63b
- call Func_3fb89
-.asm_3f63b
- ld a, [H_WHOSETURN] ; $fff3
- and a
- call nz, Func_3ee19
- ld hl, MonsStatsFellText
- call PrintText
- call Func_3ed27
- jp Func_3ed64
-
-Func_3f64d: ; 3f64d (f:764d)
- pop de
- pop hl
- inc [hl]
-
-Func_3f650: ; 3f650 (f:7650)
- ld a, [de]
- cp ATTACK_DOWN_SIDE_EFFECT
- ret nc
- ld hl, NothingHappenedText
- jp PrintText
-
-Func_3f65a: ; 3f65a (f:765a)
- ld a, [de]
- cp $44
- ret nc
- jp Func_3fb4e
-
-MonsStatsFellText: ; 3f661 (f:7661)
- TX_FAR _MonsStatsFellText
- db $08 ; asm
- ld hl, FellText
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
- jr z, .asm_3f674
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
-.asm_3f674
- cp $1a
- ret c
- cp $44
- ret nc
- ld hl, GreatlyFellText
- ret
-
-GreatlyFellText: ; 3f67e (f:767e)
- db $0a
- TX_FAR _GreatlyFellText
-
-FellText: ; 3f683 (f:7683)
- TX_FAR _FellText
- db "@"
-
-Func_3f688: ; 3f688 (f:7688)
- ld hl, StatsTextStrings
- ld c, $50
-.asm_3f68d
- dec b
- jr z, .asm_3f696
-.asm_3f690
- ld a, [hli]
- cp c
- jr z, .asm_3f68d
- jr .asm_3f690
-.asm_3f696
- ld de, $cf4b
- ld bc, $a
- jp CopyData
-
-StatsTextStrings: ; 3f69f (f:769f)
- db "ATTACK@"
- db "DEFENSE@"
- db "SPEED@"
- db "SPECIAL@"
- db "ACCURACY@"
- db "EVADE@"
-
-StatModifierRatios: ; 3f6cb (f:76cb)
-; first byte is numerator, second byte is denominator
- db 25, 100 ; 0.25
- db 28, 100 ; 0.28
- db 33, 100 ; 0.33
- db 40, 100 ; 0.40
- db 50, 100 ; 0.50
- db 66, 100 ; 0.66
- db 1, 1 ; 1.00
- db 15, 10 ; 1.50
- db 2, 1 ; 2.00
- db 25, 10 ; 2.50
- db 3, 1 ; 3.00
- db 35, 10 ; 3.50
- db 4, 1 ; 4.00
-
-BideEffect: ; 3f6e5 (f:76e5)
- ld hl, W_PLAYERBATTSTATUS1
- ld de, W_NUMHITS
- ld bc, $d06a
- ld a, [H_WHOSETURN]
- and a
- jr z, .asm_3f6fc
- ld hl, W_ENEMYBATTSTATUS1
- ld de, $cd05
- ld bc, $d06f
-.asm_3f6fc
- set 0, [hl] ; mon is now using bide
- xor a
- ld [de], a
- inc de
- ld [de], a
- ld [W_PLAYERMOVEEFFECT], a
- ld [W_ENEMYMOVEEFFECT], a
- call GenRandomInBattle
- and $1
- inc a
- inc a
- ld [bc], a
- ld a, [H_WHOSETURN]
- add $ae
- jp Func_3fb96
-
-ThrashPetalDanceEffect: ; 3f717 (f:7717)
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- ld de, $d06a
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f728
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld de, $d06f
-.asm_3f728
- set 1, [hl] ; mon is now using thrash/petal dance
- call GenRandomInBattle
- and $1
- inc a
- inc a
- ld [de], a
- ld a, [H_WHOSETURN] ; $fff3
- add $b0
- jp Func_3fb96
-
-SwitchAndTeleportEffect: ; 3f739 (f:7739)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr nz, .asm_3f791
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- jr nz, .asm_3f77e
- ld a, [W_CURENEMYLVL] ; $d127
- ld b, a
- ld a, [W_PLAYERMONLEVEL] ; $d022
- cp b
- jr nc, .asm_3f76e
- add b
- ld c, a
- inc c
-.asm_3f751
- call GenRandomInBattle
- cp c
- jr nc, .asm_3f751
- srl b
- srl b
- cp b
- jr nc, .asm_3f76e
- ld c, $32
- call DelayFrames
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- cp TELEPORT
- jp nz, PrintDidntAffectText
- jp PrintButItFailedText_
-.asm_3f76e
- call ReadPlayerMonCurHPAndStatus
- xor a
- ld [$cc5b], a
- inc a
- ld [$d078], a
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- jr .asm_3f7e4
-.asm_3f77e
- ld c, $32
- call DelayFrames
- ld hl, IsUnaffectedText
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- cp TELEPORT
- jp nz, PrintText
- jp PrintButItFailedText_
-.asm_3f791
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- jr nz, .asm_3f7d1
- ld a, [W_PLAYERMONLEVEL] ; $d022
- ld b, a
- ld a, [W_CURENEMYLVL] ; $d127
- cp b
- jr nc, .asm_3f7c1
- add b
- ld c, a
- inc c
-.asm_3f7a4
- call GenRandomInBattle
- cp c
- jr nc, .asm_3f7a4
- srl b
- srl b
- cp b
- jr nc, .asm_3f7c1
- ld c, $32
- call DelayFrames
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- cp TELEPORT
- jp nz, PrintDidntAffectText
- jp PrintButItFailedText_
-.asm_3f7c1
- call ReadPlayerMonCurHPAndStatus
- xor a
- ld [$cc5b], a
- inc a
- ld [$d078], a
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- jr .asm_3f7e4
-.asm_3f7d1
- ld c, $32
- call DelayFrames
- ld hl, IsUnaffectedText
- ld a, [W_ENEMYMOVENUM] ; $cfcc
- cp TELEPORT
- jp nz, PrintText
- jp Func_3fb4e
-.asm_3f7e4
- push af
- call Func_3fbb9
- ld c, $14
- call DelayFrames
- pop af
- ld hl, RanFromBattleText ; $7802
- cp TELEPORT
- jr z, .asm_3f7ff
- ld hl, RanAwayScaredText ; $7807
- cp ROAR
- jr z, .asm_3f7ff
- ld hl, WasBlownAwayText ; $780c
-.asm_3f7ff
- jp PrintText
-
-RanFromBattleText: ; 3f802 (f:7802)
- TX_FAR _RanFromBattleText
- db "@"
-
-RanAwayScaredText: ; 3f807 (f:7807)
- TX_FAR _RanAwayScaredText
- db "@"
-
-WasBlownAwayText: ; 3f80c (f:780c)
- TX_FAR _WasBlownAwayText
- db "@"
-
-TwoToFiveAttacksEffect: ; 3f811 (f:7811)
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- ld de, $d06a
- ld bc, W_NUMHITS ; $d074
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f828
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld de, $d06f
- ld bc, $cd05
-.asm_3f828
- bit 2, [hl] ; is mon attacking multiple times?
- ret nz
- set 2, [hl] ; mon is now attacking multiple times
- ld hl, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f838
- ld hl, W_ENEMYMOVEEFFECT ; $cfcd
-.asm_3f838
- ld a, [hl]
- cp TWINEEDLE_EFFECT
- jr z, .asm_3f856
- cp ATTACK_TWICE_EFFECT
- ld a, $2
- jr z, .asm_3f853
- call GenRandomInBattle
- and $3
- cp $2
- jr c, .asm_3f851
- call GenRandomInBattle
- and $3
-.asm_3f851
- inc a
- inc a
-.asm_3f853
- ld [de], a
- ld [bc], a
- ret
-.asm_3f856
- ld a, $2
- ld [hl], a
- jr .asm_3f853
-
-FlichSideEffect: ; 3f85b (f:785b)
- call CheckTargetSubstitute
- ret nz
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f870
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
-.asm_3f870
- ld a, [de]
- cp FLINCH_SIDE_EFFECT1
- ld b, $1a ; ~10% chance of flinch
- jr z, .asm_3f879
- ld b, $4d ; ~30% chance of flinch
-.asm_3f879
- call GenRandomInBattle
- cp b
- ret nc
- set 3, [hl] ; set mon's status to flinching
- call Func_3f9cf
- ret
-
-OneHitKOEffect: ; 3f884 (f:7884)
- ld hl, OneHitKOEffect_
- ld b, BANK(OneHitKOEffect_)
- jp Bankswitch
-
-ChargeEffect: ; 3f88c (f:788c)
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- ld de, W_PLAYERMOVEEFFECT ; $cfd3
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld b, $ae
- jr z, .asm_3f8a1
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld de, W_ENEMYMOVEEFFECT ; $cfcd
- ld b, $af
-.asm_3f8a1
- set 4, [hl]
- ld a, [de]
- dec de ; de contains enemy or player MOVENUM
- cp FLY_EFFECT
- jr nz, .asm_3f8ad
- set 6, [hl] ; mon is now invulnerable to typical attacks (fly/dig)
- ld b, $64
-.asm_3f8ad
- ld a, [de]
- cp DIG
- jr nz, .asm_3f8b6
- set 6, [hl] ; mon is now invulnerable to typical attacks (fly/dig)
- ld b, $c0
-.asm_3f8b6
- xor a
- ld [$cc5b], a
- ld a, b
- call Func_3fbb9
- ld a, [de]
- ld [wWhichTrade], a ; $cd3d
- ld hl, ChargeMoveEffectText ; $78c8
- jp PrintText
-
-ChargeMoveEffectText: ; 3f8c8 (f:78c8)
- TX_FAR _ChargeMoveEffectText
- db $08 ; asm
- ld a, [wWhichTrade] ; $cd3d
- cp RAZOR_WIND
- ld hl, MadeWhirlwindText ; $78f9
- jr z, .asm_3f8f8
- cp SOLARBEAM
- ld hl, TookInSunlightText ; $78fe
- jr z, .asm_3f8f8
- cp SKULL_BASH
- ld hl, LoweredItsHeadText ; $7903
- jr z, .asm_3f8f8
- cp SKY_ATTACK
- ld hl, SkyAttackGlowingText ; $7908
- jr z, .asm_3f8f8
- cp FLY
- ld hl, FlewUpHighText ; $790d
- jr z, .asm_3f8f8
- cp DIG
- ld hl, DugAHoleText ; $7912
-.asm_3f8f8
- ret
-
-MadeWhirlwindText: ; 3f8f9 (f:78f9)
- TX_FAR _MadeWhirlwindText
- db "@"
-
-TookInSunlightText: ; 3f8fe (f:78fe)
- TX_FAR _TookInSunlightText
- db "@"
-
-LoweredItsHeadText: ; 3f903 (f:7903)
- TX_FAR _LoweredItsHeadText
- db "@"
-
-SkyAttackGlowingText: ; 3f908 (f:7908)
- TX_FAR _SkyAttackGlowingText
- db "@"
-
-FlewUpHighText: ; 3f90d (f:790d)
- TX_FAR _FlewUpHighText
- db "@"
-
-DugAHoleText: ; 3f912 (f:7912)
- TX_FAR _DugAHoleText
- db "@"
-
-TrappingEffect: ; 3f917 (f:7917)
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- ld de, $d06a
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f928
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld de, $d06f
-.asm_3f928
- bit 5, [hl]
- ret nz
- call Func_3f9cf
- set 5, [hl]
- call GenRandomInBattle
- and $3
- cp $2
- jr c, .asm_3f93e
- call GenRandomInBattle
- and $3
-.asm_3f93e
- inc a
- ld [de], a
- ret
-
-MistEffect: ; 3f941 (f:7941)
- ld hl, MistEffect_
- ld b, BANK(MistEffect_)
- jp Bankswitch
-
-FocusEnergyEffect: ; 3f949 (f:7949)
- ld hl, FocusEnergyEffect_
- ld b, BANK(FocusEnergyEffect_)
- jp Bankswitch
-
-RecoilEffect: ; 3f951 (f:7951)
- ld hl, RecoilEffect_
- ld b, BANK(RecoilEffect_)
- jp Bankswitch
-
-ConfusionSideEffect: ; 3f959 (f:7959)
- call GenRandomInBattle
- cp $19
- ret nc
- jr Func_3f96f
-
-ConfusionEffect: ; 3f961 (f:7961)
- call CheckTargetSubstitute
- jr nz, Func_3f9a6
- call MoveHitTest
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr nz, Func_3f9a6
-
-Func_3f96f: ; 3f96f (f:796f)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld hl, W_ENEMYBATTSTATUS1 ; $d067
- ld bc, $d070
- ld a, [W_PLAYERMOVEEFFECT] ; $cfd3
- jr z, .asm_3f986
- ld hl, W_PLAYERBATTSTATUS1 ; $d062
- ld bc, $d06b
- ld a, [W_ENEMYMOVEEFFECT] ; $cfcd
-.asm_3f986
- bit 7, [hl] ; is mon confused?
- jr nz, Func_3f9a6
- set 7, [hl] ; mon is now confused
- push af
- call GenRandomInBattle
- and $3
- inc a
- inc a
- ld [bc], a
- pop af
- cp CONFUSION_SIDE_EFFECT
- call nz, Func_3fb89
- ld hl, BecameConfusedText ; $79a1
- jp PrintText
-
-BecameConfusedText: ; 3f9a1 (f:79a1)
- TX_FAR _BecameConfusedText
- db "@"
-
-Func_3f9a6: ; 3f9a6 (f:79a6)
- cp CONFUSION_SIDE_EFFECT
- ret z
- ld c, $32
- call DelayFrames
- jp Func_3fb4e
-
-ParalyzeEffect: ; 3f9b1 (f:79b1)
- ld hl, ParalyzeEffect_
- ld b, BANK(ParalyzeEffect_)
- jp Bankswitch
-
-SubstituteEffect: ; 3f9b9 (f:79b9)
- ld hl, SubstituteEffectHandler
- ld b, BANK(SubstituteEffectHandler)
- jp Bankswitch
-
-HyperBeamEffect: ; 3f9c1 (f:79c1)
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f9cc
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
-.asm_3f9cc
- set 5, [hl] ; mon now needs to recharge
- ret
-
-Func_3f9cf: ; 3f9cf (f:79cf)
- push hl
- ld hl, W_ENEMYBATTSTATUS2 ; $d068
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3f9db
- ld hl, W_PLAYERBATTSTATUS2 ; $d063
-.asm_3f9db
- res 5, [hl] ; mon no longer needs to recharge
- pop hl
- ret
-
-RageEffect: ; 3f9df (f:79df)
- ld hl, W_PLAYERBATTSTATUS2
- ld a, [H_WHOSETURN]
- and a
- jr z, .player
- ld hl, W_ENEMYBATTSTATUS2
-.player
- set 6, [hl] ; mon is now in "rage" mode
- ret
-
-MimicEffect: ; 3f9ed (f:79ed)
- ld c, $32
- call DelayFrames
- call MoveHitTest
- ld a, [W_MOVEMISSED]
- and a
- jr nz, .asm_3fa74
- ld a, [H_WHOSETURN]
- and a
- ld hl, W_PLAYERMONMOVES
- ld a, [W_PLAYERBATTSTATUS1]
- jr nz, .asm_3fa13
- ld a, [W_ISLINKBATTLE]
- cp $4
- jr nz, .asm_3fa3a
- ld hl, W_ENEMYMONMOVES
- ld a, [W_ENEMYBATTSTATUS1]
-.asm_3fa13
- bit 6, a
- jr nz, .asm_3fa74
-.asm_3fa17
- push hl
- call GenRandomInBattle
- and $3
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .asm_3fa17
- ld d, a
- ld a, [H_WHOSETURN]
- and a
- ld hl, W_PLAYERMONMOVES
- ld a, [wPlayerMoveListIndex]
- jr z, .asm_3fa5f
- ld hl, W_ENEMYMONMOVES
- ld a, [wEnemyMoveListIndex]
- jr .asm_3fa5f
-.asm_3fa3a
- ld a, [W_ENEMYBATTSTATUS1]
- bit 6, a
- jr nz, .asm_3fa74
- ld a, [wCurrentMenuItem]
- push af
- ld a, $1
- ld [wMoveMenuType], a
- call MoveSelectionMenu
- call LoadScreenTilesFromBuffer1
- ld hl, W_ENEMYMONMOVES
- ld a, [wCurrentMenuItem]
- ld c, a
- ld b, $0
- add hl, bc
- ld d, [hl]
- pop af
- ld hl, W_PLAYERMONMOVES
-.asm_3fa5f
- ld c, a
- ld b, $0
- add hl, bc
- ld a, d
- ld [hl], a
- ld [$d11e], a
- call GetMoveName
- call Func_3fba8
- ld hl, MimicLearnedMoveText
- jp PrintText
-.asm_3fa74
- jp PrintButItFailedText_
-
-MimicLearnedMoveText: ; 3fa77 (f:7a77)
- TX_FAR _MimicLearnedMoveText
- db "@"
-
-LeechSeedEffect: ; 3fa7c (f:7a7c)
- ld hl, LeechSeedEffect_
- ld b, BANK(LeechSeedEffect_)
- jp Bankswitch
-
-SplashEffect: ; 3fa84 (f:7a84)
- call Func_3fba8
- jp PrintNoEffectText
-
-DisableEffect: ; 3fa8a (f:7a8a)
- call MoveHitTest
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr nz, .asm_3fb06
- ld de, W_ENEMYDISABLEDMOVE ; $d072
- ld hl, W_ENEMYMONMOVES
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_3faa4
- ld de, W_PLAYERDISABLEDMOVE ; $d06d
- ld hl, W_PLAYERMONMOVES
-.asm_3faa4
- ld a, [de]
- and a
- jr nz, .asm_3fb06
-.asm_3faa8
- push hl
- call GenRandomInBattle
- and $3
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .asm_3faa8
- ld [$d11e], a
- push hl
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld hl, W_PLAYERMONPP ; $d02d
- jr nz, .asm_3facf
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- pop hl
- jr nz, .asm_3fae1
- push hl
- ld hl, W_ENEMYMONPP ; $cffe
-.asm_3facf
- push hl
- ld a, [hli]
- or [hl]
- inc hl
- or [hl]
- inc hl
- or [hl]
- and $3f
- pop hl
- jr z, .asm_3fb05
- add hl, bc
- ld a, [hl]
- pop hl
- and a
- jr z, .asm_3faa8
-.asm_3fae1
- call GenRandomInBattle
- and $7
- inc a
- inc c
- swap c
- add c
- ld [de], a
- call Func_3fb89
- ld hl, $ccee
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr nz, .asm_3faf8
- inc hl
-.asm_3faf8
- ld a, [$d11e]
- ld [hl], a
- call GetMoveName
- ld hl, MoveWasDisabledText ; $7b09
- jp PrintText
-.asm_3fb05
- pop hl
-.asm_3fb06
- jp PrintButItFailedText_
-
-MoveWasDisabledText: ; 3fb09 (f:7b09)
- TX_FAR _MoveWasDisabledText
- db "@"
-
-PayDayEffect: ; 3fb0e (f:7b0e)
- ld hl, PayDayEffect_
- ld b, BANK(PayDayEffect_)
- jp Bankswitch
-
-ConversionEffect: ; 3fb16 (f:7b16)
- ld hl, ConversionEffect_
- ld b, BANK(ConversionEffect_)
- jp Bankswitch
-
-HazeEffect: ; 3fb1e (f:7b1e)
- ld hl, HazeEffect_
- ld b, BANK(HazeEffect_)
- jp Bankswitch
-
-HealEffect: ; 3fb26 (f:7b26)
- ld hl, HealEffect_
- ld b, BANK(HealEffect_)
- jp Bankswitch
-
-TransformEffect: ; 3fb2e (f:7b2e)
- ld hl, TransformEffect_
- ld b, BANK(TransformEffect_)
- jp Bankswitch
-
-ReflectLightScreenEffect: ; 3fb36 (f:7b36)
- ld hl, ReflectLightScreenEffect_
- ld b, BANK(ReflectLightScreenEffect_)
- jp Bankswitch
-
-NothingHappenedText: ; 3fb3e (f:7b3e)
- TX_FAR _NothingHappenedText
- db "@"
-
-PrintNoEffectText: ; 3fb43 (f:7b43)
- ld hl, NoEffectText
- jp PrintText
-
-NoEffectText: ; 3fb49 (f:7b49)
- TX_FAR _NoEffectText
- db "@"
-
-Func_3fb4e: ; 3fb4e (f:7b4e)
- ld a, [$ccf4]
- and a
- ret nz
-
-PrintButItFailedText_: ; 3fb53 (f:7b53)
- ld hl, ButItFailedText
- jp PrintText
-
-ButItFailedText: ; 3fb59 (f:7b59)
- TX_FAR _ButItFailedText
- db "@"
-
-PrintDidntAffectText: ; 3fb5e (f:7b5e)
- ld hl, DidntAffectText
- jp PrintText
-
-DidntAffectText: ; 3fb64 (f:7b64)
- TX_FAR _DidntAffectText
- db "@"
-
-IsUnaffectedText: ; 3fb69 (f:7b69)
- TX_FAR _IsUnaffectedText
- db "@"
-
-PrintMayNotAttackText: ; 3fb6e (f:7b6e)
- ld hl, ParalyzedMayNotAttackText ; $7b74
- jp PrintText
-
-ParalyzedMayNotAttackText: ; 3fb74 (f:7b74)
- TX_FAR _ParalyzedMayNotAttackText
- db "@"
-
-CheckTargetSubstitute: ; 3fb79 (f:7b79)
- push hl
- ld hl, $d068
- ld a, [$fff3] ;whose turn?
- and a
- jr z, .next1
- ld hl, $d063
-.next1
- bit 4, [hl] ;test bit 4 in d063/d068 flags
- pop hl
- ret
-
-Func_3fb89: ; 3fb89 (f:7b89)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- jr z, .asm_3fb94
- ld a, [W_ENEMYMOVENUM] ; $cfcc
-.asm_3fb94
- and a
- ret z
-
-Func_3fb96: ; 3fb96 (f:7b96)
- ld [W_ANIMATIONID], a ; $d07c
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, $6
- jr z, .asm_3fba2
- ld a, $3
-.asm_3fba2
- ld [$cc5b], a
- jp Func_3fbbc
-
-Func_3fba8: ; 3fba8 (f:7ba8)
- xor a
- ld [$cc5b], a
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, [W_PLAYERMOVENUM] ; $cfd2
- jr z, .asm_3fbb7
- ld a, [W_ENEMYMOVENUM] ; $cfcc
-.asm_3fbb7
- and a
- ret z
-
-Func_3fbb9: ; 3fbb9 (f:7bb9)
- ld [W_ANIMATIONID], a ; $d07c
-
-Func_3fbbc: ; 3fbbc (f:7bbc)
- push hl
- push de
- push bc
- ld a, $8
- call Predef ; indirect jump to MoveAnimation (78d5e (1e:4d5e))
- pop bc
- pop de
- pop hl
- ret
+INCLUDE "engine/battle/core.asm"
SECTION "bank10",ROMX,BANK[$10]
-DisplayPokedexMenu_: ; 40000 (10:4000)
- call GBPalWhiteOut
- call ClearScreen
- call UpdateSprites ; move sprites
- ld a,[wListScrollOffset]
- push af
- xor a
- ld [wCurrentMenuItem],a
- ld [wListScrollOffset],a
- ld [wLastMenuItem],a
- inc a
- ld [$d11e],a
- ld [$ffb7],a
-.setUpGraphics
- ld b,$08
- call GoPAL_SET
- callab LoadPokedexTilePatterns
-.doPokemonListMenu
- ld hl,wTopMenuItemY
- ld a,3
- ld [hli],a ; top menu item Y
- xor a
- ld [hli],a ; top menu item X
- inc a
- ld [$cc37],a
- inc hl
- inc hl
- ld a,6
- ld [hli],a ; max menu item ID
- ld [hl],%00110011 ; menu watched keys (Left, Right, B button, A button)
- call HandlePokedexListMenu
- jr c,.goToSideMenu ; if the player chose a pokemon from the list
-.exitPokedex
- xor a
- ld [$cc37],a
- ld [wCurrentMenuItem],a
- ld [wLastMenuItem],a
- ld [$ffb7],a
- ld [$cd3a],a
- ld [$cd3b],a
- pop af
- ld [wListScrollOffset],a
- call GBPalWhiteOutWithDelay3
- call GoPAL_SET_CF1C
- jp ReloadMapData
-.goToSideMenu
- call HandlePokedexSideMenu
- dec b
- jr z,.exitPokedex ; if the player chose Quit
- dec b
- jr z,.doPokemonListMenu ; if pokemon not seen or player pressed B button
- jp .setUpGraphics ; if pokemon data or area was shown
-
-; handles the menu on the lower right in the pokedex screen
-; OUTPUT:
-; b = reason for exiting menu
-; 00: showed pokemon data or area
-; 01: the player chose Quit
-; 02: the pokemon has not been seen yet or the player pressed the B button
-HandlePokedexSideMenu: ; 4006d (10:406d)
- call PlaceUnfilledArrowMenuCursor
- ld a,[wCurrentMenuItem]
- push af
- ld b,a
- ld a,[wLastMenuItem]
- push af
- ld a,[wListScrollOffset]
- push af
- add b
- inc a
- ld [$d11e],a
- ld a,[$d11e]
- push af
- ld a,[$cd3d]
- push af
- ld hl,wPokedexSeen
- call IsPokemonBitSet
- ld b,2
- jr z,.exitSideMenu
- call PokedexToIndex
- ld hl,wTopMenuItemY
- ld a,10
- ld [hli],a ; top menu item Y
- ld a,15
- ld [hli],a ; top menu item X
- xor a
- ld [hli],a ; current menu item ID
- inc hl
- ld a,3
- ld [hli],a ; max menu item ID
- ld [hli],a ; menu watched keys (A button and B button)
- xor a
- ld [hli],a ; old menu item ID
- ld [$cc37],a
-.handleMenuInput
- call HandleMenuInput
- bit 1,a ; was the B button pressed?
- ld b,2
- jr nz,.buttonBPressed
- ld a,[wCurrentMenuItem]
- and a
- jr z,.choseData
- dec a
- jr z,.choseCry
- dec a
- jr z,.choseArea
-.choseQuit
- ld b,1
-.exitSideMenu
- pop af
- ld [$cd3d],a
- pop af
- ld [$d11e],a
- pop af
- ld [wListScrollOffset],a
- pop af
- ld [wLastMenuItem],a
- pop af
- ld [wCurrentMenuItem],a
- push bc
- FuncCoord 0,3
- ld hl,Coord
- ld de,20
- ld bc,$7f0d ; 13 blank tiles
- call DrawTileLine ; cover up the menu cursor in the pokemon list
- pop bc
- ret
-.buttonBPressed
- push bc
- FuncCoord 15,10
- ld hl,Coord
- ld de,20
- ld bc,$7f07 ; 7 blank tiles
- call DrawTileLine ; cover up the menu cursor in the side menu
- pop bc
- jr .exitSideMenu
-.choseData
- call ShowPokedexDataInternal
- ld b,0
- jr .exitSideMenu
-; play pokemon cry
-.choseCry
- ld a,[$d11e]
- call GetCryData ; get cry data
- call PlaySound ; play sound
- jr .handleMenuInput
-.choseArea
- ld a,$4a
- call Predef ; display pokemon areas
- ld b,0
- jr .exitSideMenu
-
-; handles the list of pokemon on the left of the pokedex screen
-; sets carry flag if player presses A, unsets carry flag if player presses B
-HandlePokedexListMenu: ; 40111 (10:4111)
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
-; draw the horizontal line separating the seen and owned amounts from the menu
- FuncCoord 15,8
- ld hl,Coord
- ld a,$7a ; horizontal line tile
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hli],a
- ld [hli],a
- FuncCoord 14,0
- ld hl,Coord
- ld [hl],$71 ; vertical line tile
- FuncCoord 14,1
- ld hl,Coord
- call DrawPokedexVerticalLine
- FuncCoord 14,9
- ld hl,Coord
- call DrawPokedexVerticalLine
- ld hl,wPokedexSeen
- ld b,wPokedexSeenEnd - wPokedexSeen
- call CountSetBits
- ld de,$d11e
- FuncCoord 16,3
- ld hl,Coord
- ld bc,$0103
- call PrintNumber ; print number of seen pokemon
- ld hl,wPokedexOwned
- ld b,wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- ld de,$d11e
- FuncCoord 16,6
- ld hl,Coord
- ld bc,$0103
- call PrintNumber ; print number of owned pokemon
- FuncCoord 16,2
- ld hl,Coord
- ld de,PokedexSeenText
- call PlaceString
- FuncCoord 16,5
- ld hl,Coord
- ld de,PokedexOwnText
- call PlaceString
- FuncCoord 1,1
- ld hl,Coord
- ld de,PokedexContentsText
- call PlaceString
- FuncCoord 16,10
- ld hl,Coord
- ld de,PokedexMenuItemsText
- call PlaceString
-; find the highest pokedex number among the pokemon the player has seen
- ld hl,wPokedexSeenEnd - 1
- ld b,153
-.maxSeenPokemonLoop
- ld a,[hld]
- ld c,8
-.maxSeenPokemonInnerLoop
- dec b
- sla a
- jr c,.storeMaxSeenPokemon
- dec c
- jr nz,.maxSeenPokemonInnerLoop
- jr .maxSeenPokemonLoop
-.storeMaxSeenPokemon
- ld a,b
- ld [$cd3d],a ; max seen pokemon
-.loop
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
- FuncCoord 4,2
- ld hl,Coord
- ld bc,$0e0a
- call ClearScreenArea
- FuncCoord 1,3
- ld hl,Coord
- ld a,[wListScrollOffset]
- ld [$d11e],a
- ld d,7
- ld a,[$cd3d]
- cp a,7
- jr nc,.printPokemonLoop
- ld d,a
- dec a
- ld [wMaxMenuItem],a
-; loop to print pokemon pokedex numbers and names
-; if the player has owned the pokemon, it puts a pokeball beside the name
-.printPokemonLoop
- ld a,[$d11e]
- inc a
- ld [$d11e],a
- push af
- push de
- push hl
- ld de,-20
- add hl,de
- ld de,$d11e
- ld bc,$8103
- call PrintNumber ; print the pokedex number
- ld de,20
- add hl,de
- dec hl
- push hl
- ld hl,wPokedexOwned
- call IsPokemonBitSet
- pop hl
- ld a," "
- jr z,.writeTile
- ld a,$72 ; pokeball tile
-.writeTile
- ld [hl],a ; put a pokeball next to pokemon that the player has owned
- push hl
- ld hl,wPokedexSeen
- call IsPokemonBitSet
- jr nz,.getPokemonName ; if the player has seen the pokemon
- ld de,.dashedLine ; print a dashed line in place of the name if the player hasn't seen the pokemon
- jr .skipGettingName
-.dashedLine ; for unseen pokemon in the list
- db "----------@"
-.getPokemonName
- call PokedexToIndex
- call GetMonName
-.skipGettingName
- pop hl
- inc hl
- call PlaceString
- pop hl
- ld bc,2 * 20
- add hl,bc
- pop de
- pop af
- ld [$d11e],a
- dec d
- jr nz,.printPokemonLoop
- ld a,01
- ld [H_AUTOBGTRANSFERENABLED],a
- call Delay3
- call GBPalNormal
- call HandleMenuInput
- bit 1,a ; was the B button pressed?
- jp nz,.buttonBPressed
-.checkIfUpPressed
- bit 6,a ; was Up pressed?
- jr z,.checkIfDownPressed
-.upPressed ; scroll up one row
- ld a,[wListScrollOffset]
- and a
- jp z,.loop
- dec a
- ld [wListScrollOffset],a
- jp .loop
-.checkIfDownPressed
- bit 7,a ; was Down pressed?
- jr z,.checkIfRightPressed
-.downPressed ; scroll down one row
- ld a,[$cd3d]
- cp a,7
- jp c,.loop
- sub a,7
- ld b,a
- ld a,[wListScrollOffset]
- cp b
- jp z,.loop
- inc a
- ld [wListScrollOffset],a
- jp .loop
-.checkIfRightPressed
- bit 4,a ; was Right pressed?
- jr z,.checkIfLeftPressed
-.rightPressed ; scroll down 7 rows
- ld a,[$cd3d]
- cp a,7
- jp c,.loop
- sub a,6
- ld b,a
- ld a,[wListScrollOffset]
- add a,7
- ld [wListScrollOffset],a
- cp b
- jp c,.loop
- dec b
- ld a,b
- ld [wListScrollOffset],a
- jp .loop
-.checkIfLeftPressed ; scroll up 7 rows
- bit 5,a ; was Left pressed?
- jr z,.buttonAPressed
-.leftPressed
- ld a,[wListScrollOffset]
- sub a,7
- ld [wListScrollOffset],a
- jp nc,.loop
- xor a
- ld [wListScrollOffset],a
- jp .loop
-.buttonAPressed
- scf
- ret
-.buttonBPressed
- and a
- ret
-
-DrawPokedexVerticalLine: ; 4028e (10:428e)
- ld c,9 ; height of line
- ld de,20 ; width of screen
- ld a,$71 ; vertical line tile
-.loop
- ld [hl],a
- add hl,de
- xor a,1 ; toggle between vertical line tile and box tile
- dec c
- jr nz,.loop
- ret
-
-PokedexSeenText: ; 4029d (10:429d)
- db "SEEN@"
-
-PokedexOwnText: ; 402a2 (10:42a2)
- db "OWN@"
-
-PokedexContentsText: ; 402a6 (10:42a6)
- db "CONTENTS@"
-
-PokedexMenuItemsText: ; 402af (10:42af)
- db "DATA"
- next "CRY"
- next "AREA"
- next "QUIT@"
-
-; tests if a pokemon's bit is set in the seen or owned pokemon bit fields
-; INPUT:
-; [$d11e] = pokedex number
-; hl = address of bit field
-IsPokemonBitSet: ; 402c2 (10:42c2)
- ld a,[$d11e]
- dec a
- ld c,a
- ld b,2
- ld a,$10
- call Predef
- ld a,c
- and a
- ret
-
-; function to display pokedex data from outside the pokedex
-ShowPokedexData: ; 402d1 (10:42d1)
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call UpdateSprites
- callab LoadPokedexTilePatterns ; load pokedex tiles
-
-; function to display pokedex data from inside the pokedex
-ShowPokedexDataInternal: ; 402e2 (10:42e2)
- ld hl,$d72c
- set 1,[hl]
- ld a,$33 ; 3/7 volume
- ld [$ff24],a
- call GBPalWhiteOut ; zero all palettes
- call ClearScreen
- ld a,[$d11e] ; pokemon ID
- ld [$cf91],a
- push af
- ld b,04
- call GoPAL_SET
- pop af
- ld [$d11e],a
- ld a,[$ffd7]
- push af
- xor a
- ld [$ffd7],a
- FuncCoord 0,0
- ld hl,Coord
- ld de,1
- ld bc,$6414
- call DrawTileLine ; draw top border
- FuncCoord 0,17
- ld hl,Coord
- ld b,$6f
- call DrawTileLine ; draw bottom border
- FuncCoord 0,1
- ld hl,Coord
- ld de,20
- ld bc,$6610
- call DrawTileLine ; draw left border
- FuncCoord 19,1
- ld hl,Coord
- ld b,$67
- call DrawTileLine ; draw right border
- FuncCoord 0,0
- ld a,$63 ; upper left corner tile
- ld [Coord],a
- FuncCoord 19,0
- ld a,$65 ; upper right corner tile
- ld [Coord],a
- FuncCoord 0,17
- ld a,$6c ; lower left corner tile
- ld [Coord],a
- FuncCoord 19,17
- ld a,$6e ; lower right corner tile
- ld [Coord],a
- FuncCoord 0,9
- ld hl,Coord
- ld de,PokedexDataDividerLine
- call PlaceString ; draw horizontal divider line
- FuncCoord 9,6
- ld hl,Coord
- ld de,HeightWeightText
- call PlaceString
- call GetMonName
- FuncCoord 9,2
- ld hl,Coord
- call PlaceString
- ld hl,PokedexEntryPointers
- ld a,[$d11e]
- dec a
- ld e,a
- ld d,0
- add hl,de
- add hl,de
- ld a,[hli]
- ld e,a
- ld d,[hl] ; de = address of pokedex entry
- FuncCoord 9,4
- ld hl,Coord
- call PlaceString ; print species name
- ld h,b
- ld l,c
- push de
- ld a,[$d11e]
- push af
- call IndexToPokedex
- FuncCoord 2,8
- ld hl,Coord
- ld a, "№"
- ld [hli],a
- ld a,$f2
- ld [hli],a
- ld de,$d11e
- ld bc,$8103
- call PrintNumber ; print pokedex number
- ld hl,wPokedexOwned
- call IsPokemonBitSet
- pop af
- ld [$d11e],a
- ld a,[$cf91]
- ld [$d0b5],a
- pop de
- push af
- push bc
- push de
- push hl
- call Delay3
- call GBPalNormal
- call GetMonHeader ; load pokemon picture location
- FuncCoord 1,1
- ld hl,Coord
- call LoadFlippedFrontSpriteByMonIndex ; draw pokemon picture
- ld a,[$cf91]
- call PlayCry ; play pokemon cry
- pop hl
- pop de
- pop bc
- pop af
- ld a,c
- and a
- jp z,.waitForButtonPress ; if the pokemon has not been owned, don't print the height, weight, or description
- inc de ; de = address of feet (height)
- ld a,[de] ; reads feet, but a is overwritten without being used
- FuncCoord 12,6
- ld hl,Coord
- ld bc,$0102
- call PrintNumber ; print feet (height)
- ld a,$60 ; feet symbol tile (one tick)
- ld [hl],a
- inc de
- inc de ; de = address of inches (height)
- FuncCoord 15,6
- ld hl,Coord
- ld bc,$8102
- call PrintNumber ; print inches (height)
- ld a,$61 ; inches symbol tile (two ticks)
- ld [hl],a
-; now print the weight (note that weight is stored in tenths of pounds internally)
- inc de
- inc de
- inc de ; de = address of upper byte of weight
- push de
-; put weight in big-endian order at $ff8b
- ld hl,$ff8b
- ld a,[hl] ; save existing value of [$ff8b]
- push af
- ld a,[de] ; a = upper byte of weight
- ld [hli],a ; store upper byte of weight in [$ff8b]
- ld a,[hl] ; save existing value of [$ff8c]
- push af
- dec de
- ld a,[de] ; a = lower byte of weight
- ld [hl],a ; store lower byte of weight in [$ff8c]
- FuncCoord 11,8
- ld de,$ff8b
- ld hl,Coord
- ld bc,$0205 ; no leading zeroes, right-aligned, 2 bytes, 5 digits
- call PrintNumber ; print weight
- FuncCoord 14,8
- ld hl,Coord
- ld a,[$ff8c]
- sub a,10
- ld a,[$ff8b]
- sbc a,0
- jr nc,.next
- ld [hl],"0" ; if the weight is less than 10, put a 0 before the decimal point
-.next
- inc hl
- ld a,[hli]
- ld [hld],a ; make space for the decimal point by moving the last digit forward one tile
- ld [hl],$f2 ; decimal point tile
- pop af
- ld [$ff8c],a ; restore original value of [$ff8c]
- pop af
- ld [$ff8b],a ; restore original value of [$ff8b]
- pop hl
- inc hl ; hl = address of pokedex description text
- FuncCoord 1,11
- ld bc,Coord
- ld a,2
- ld [$fff4],a
- call TextCommandProcessor ; print pokedex description text
- xor a
- ld [$fff4],a
-.waitForButtonPress
- call GetJoypadStateLowSensitivity
- ld a,[$ffb5]
- and a,%00000011 ; A button and B button
- jr z,.waitForButtonPress
- pop af
- ld [$ffd7],a
- call GBPalWhiteOut
- call ClearScreen
- call GoPAL_SET_CF1C
- call LoadTextBoxTilePatterns
- call GBPalNormal
- ld hl,$d72c
- res 1,[hl]
- ld a,$77 ; max volume
- ld [$ff24],a
- ret
-
-HeightWeightText: ; 40448 (10:4448)
- db "HT ?",$60,"??",$61,$4E,"WT ???lb@"
-
-; XXX does anything point to this?
-Unknown_4045D: ; 4045d (10:445d)
- db $54,$50
-
-; horizontal line that divides the pokedex text description from the rest of the data
-PokedexDataDividerLine: ; 4045f (10:445f)
- db $68,$69,$6B,$69,$6B
- db $69,$6B,$69,$6B,$6B
- db $6B,$6B,$69,$6B,$69
- db $6B,$69,$6B,$69,$6A
- db $50
-
-; draws a line of tiles
-; INPUT:
-; b = tile ID
-; c = number of tile ID's to write
-; de = amount to destination address after each tile (1 for horizontal, 20 for vertical)
-; hl = destination address
-DrawTileLine: ; 40474 (10:4474)
- push bc
- push de
-.loop
- ld [hl],b
- add hl,de
- dec c
- jr nz,.loop
- pop de
- pop bc
- ret
-
-INCLUDE "data/pokedex_entries.asm"
-
-PokedexToIndex: ; 40ff9 (10:4ff9)
- ; converts the Pokédex number at $D11E to an index
- push bc
- push hl
- ld a,[$D11E]
- ld b,a
- ld c,0
- ld hl,PokedexOrder
-
-.loop ; go through the list until we find an entry with a matching dex number
- inc c
- ld a,[hli]
- cp b
- jr nz,.loop
-
- ld a,c
- ld [$D11E],a
- pop hl
- pop bc
- ret
-
-IndexToPokedex: ; 41010 (10:5010)
- ; converts the indexédex number at $D11E to a Pokédex number
- push bc
- push hl
- ld a,[$D11E]
- dec a
- ld hl,PokedexOrder
- ld b,0
- ld c,a
- add hl,bc
- ld a,[hl]
- ld [$D11E],a
- pop hl
- pop bc
- ret
-
-INCLUDE "data/pokedex_order.asm"
-
-Func_410e2: ; 410e2 (10:50e2)
- ld a, [wWhichTrade] ; $cd3d
- ld [$cd5e], a
- ld a, [wTrainerEngageDistance]
- ld [$cd5f], a
- ld de, PointerIDs_41138 ; $5138
- jr Func_41102
-
-Func_410f3: ; 410f3 (10:50f3)
- ld a, [wTrainerEngageDistance]
- ld [$cd5e], a
- ld a, [wTrainerSpriteOffset]
- ld [$cd5f], a
- ld de, PointerIDs_41149
-
-Func_41102: ; 41102 (10:5102)
- ld a, [W_OPTIONS] ; $d355
- push af
- ld a, [$ffaf]
- push af
- ld a, [$ffae]
- push af
- xor a
- ld [W_OPTIONS], a ; $d355
- ld [$ffaf], a
- ld [$ffae], a
- push de
-.asm_41115
- pop de
- ld a, [de]
- cp $ff
- jr z, .asm_4112d
- inc de
- push de
- ld hl, PointerTable_4115f ; $515f
- add a
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, .asm_41115 ; $5115
- push de
- jp [hl]
-.asm_4112d
- pop af
- ld [$ffae], a
- pop af
- ld [$ffaf], a
- pop af
- ld [W_OPTIONS], a ; $d355
- ret
-
-; these bytes refer to the $00th through $10th pointer of PointerTable_4115f
-PointerIDs_41138: ; 41138 (10:5138)
- db $00,$01,$02,$03,$05,$07,$08,$09,$0A,$0B,$06,$08,$02,$04,$07,$0E,$FF
-
-PointerIDs_41149: ; 41149 (10:5149)
- db $00,$08,$0D,$0B,$10,$05,$10,$08,$02,$04,$0F,$01,$02,$03,$10,$06,$10,$07,$08,$09,$0E,$FF
-
-PointerTable_4115f: ; 4115f (10:515f)
- dw LoadTradingGFXAndMonNames
- dw Func_41245
- dw Func_41298
- dw Func_412d2
- dw Func_41336
- dw Func_41376
- dw Func_413c6
- dw Func_41181
- dw Func_415c8
- dw PrintTradeWentToText
- dw PrintTradeForSendsText
- dw PrintTradeFarewellText
- dw PrintTradeTakeCareText
- dw PrintTradeWillTradeText
- dw Func_4123b
- dw Func_415df
- dw Func_41217
-
-Func_41181: ; 41181 (10:5181)
- ld c, $64
- jp DelayFrames
-
-Func_41186: ; 41186 (10:5186)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ret
-
-Delay50: ; 41191 (10:5191)
- ld c, $50
- jp DelayFrames
-
-Func_41196: ; 41196 (10:5196)
- ld hl, wTileMap
- ld bc, $168
- ld a, $7f
- jp FillMemory
-
-LoadTradingGFXAndMonNames: ; 411a1 (10:51a1)
- call Func_41196
- call DisableLCD
- ld hl, TradingAnimationGraphics ; $69be
- ld de, $9310
- ld bc, $310
- ld a, BANK(TradingAnimationGraphics)
- call FarCopyData2
- ld hl, TradingAnimationGraphics2 ; $6cce
- ld de, $87c0
- ld bc, $40
- ld a, BANK(TradingAnimationGraphics2)
- call FarCopyData2
- ld hl, $9800
- ld bc, $800
- ld a, $7f
- call FillMemory
- call CleanLCD_OAM
- ld a, $ff
- ld [$cfcb], a
- ld hl, $d730
- set 6, [hl]
- ld a, [$cf1b]
- and a
- ld a, $e4
- jr z, .asm_411e5
- ld a, $f0
-.asm_411e5
- ld [rOBP0], a ; $ff48
- call EnableLCD
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, [wWhichTrade] ; $cd3d
- ld [$d11e], a
- call GetMonName
- ld hl, $cd6d
- ld de, $cf4b
- ld bc, $b
- call CopyData
- ld a, [$cd3e]
- ld [$d11e], a
- jp GetMonName
-
-Func_4120b: ; 4120b (10:520b)
- ld a, $d0
- ld [rOBP1], a ; $ff49
- ld b, BANK(Func_7176c)
- ld hl, Func_7176c
- jp Bankswitch
-
-Func_41217: ; 41217 (10:5217)
- ld hl, W_PLAYERNAME
- ld de, wHPBarMaxHP
- ld bc, $000b
- call CopyData
- ld hl, W_GRASSRATE
- ld de, W_PLAYERNAME
- ld bc, $000b
- call CopyData
- ld hl, wHPBarMaxHP
- ld de, W_GRASSRATE
- ld bc, $000b
- jp CopyData
-
-Func_4123b: ; 4123b (10:523b)
- xor a
- call LoadGBPal
- ld hl, $d730
- res 6, [hl]
- ret
-
-Func_41245: ; 41245 (10:5245)
- ld a, $ab
- ld [rLCDC], a ; $ff40
- ld a, $50
- ld [$ffb0], a
- ld a, $86
- ld [rWX], a ; $ff4b
- ld [$ffae], a
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- FuncCoord 4, 0 ; $c3a4
- ld hl, Coord
- ld b, $6
- ld c, $a
- call TextBoxBorder
- call Func_42769
- ld b, $98
- call CopyScreenTileBufferToVRAM
- call ClearScreen
- ld a, [wWhichTrade] ; $cd3d
- call Func_415a4
- ld a, $7e
-.asm_41273
- push af
- call DelayFrame
- pop af
- ld [rWX], a ; $ff4b
- ld [$ffae], a
- dec a
- dec a
- and a
- jr nz, .asm_41273
- call Delay50
- ld a, $ad
- call Func_41676
- ld a, $aa
- call Func_41676
- ld a, [wWhichTrade] ; $cd3d
- call PlayCry
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ret
-
-Func_41298: ; 41298 (10:5298)
- call Func_41196
- ld b, $98
- call CopyScreenTileBufferToVRAM
- ld b, $8
- call GoPAL_SET
- ld hl, $9c8c
- call Func_414ae
- ld a, $a0
- ld [$ffae], a
- call DelayFrame
- ld a, $8b
- ld [rLCDC], a ; $ff40
- FuncCoord 6, 2 ; $c3ce
- ld hl, Coord
- ld b, $7
- call Func_41842
- call Func_41186
- ld a, (SFX_02_3d - SFX_Headers_02) / 3
- call PlaySound
- ld c, $14
-.asm_412c8
- ld a, [$ffae]
- add $4
- ld [$ffae], a
- dec c
- jr nz, .asm_412c8
- ret
-
-Func_412d2: ; 412d2 (10:52d2)
- ld a, $ab
- call Func_41676
- ld c, $a
- call DelayFrames
- ld a, $e4
- ld [rOBP0], a ; $ff48
- xor a
- ld [$d09f], a
- ld bc, $2060
-.asm_412e7
- push bc
- xor a
- ld de, UnknownOAM_4132e ; $532e
- call WriteOAMBlock
- ld a, [$d09f]
- xor $1
- ld [$d09f], a
- add $7e
- ld hl, $c302
- ld de, $4
- ld c, e
-.asm_41300
- ld [hl], a
- add hl, de
- dec c
- jr nz, .asm_41300
- call Delay3
- pop bc
- ld a, c
- add $4
- ld c, a
- cp $a0
- jr nc, .asm_41318
- ld a, (SFX_02_3c - SFX_Headers_02) / 3
- call PlaySound
- jr .asm_412e7
-.asm_41318
- call CleanLCD_OAM
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call ClearScreen
- ld b, $98
- call CopyScreenTileBufferToVRAM
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ret
-
-UnknownOAM_4132e: ; 4132e (10:532e)
- db $7E,$00,$7E,$20
- db $7E,$40,$7E,$60
-
-Func_41336: ; 41336 (10:5336)
- ld a, $ac
- call Func_41676
- call Func_415c8
- FuncCoord 4, 10 ; $c46c
- ld hl, Coord
- ld b, $6
- ld c, $a
- call TextBoxBorder
- call Func_427a7
- call Func_41186
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, [$cd3e]
- call Func_415a4
- ld a, $ad
- call Func_41676
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, [$cd3e]
- call PlayCry
- call Func_41181
- FuncCoord 4, 10 ; $c46c
- ld hl, Coord
- ld bc, $80c
- call ClearScreenArea
- jp PrintTradeTakeCareText
-
-Func_41376: ; 41376 (10:5376)
- call Func_41411
- ld a, $1
- ld [$d08a], a
- ld a, $e4
- ld [rOBP0], a ; $ff48
- ld a, $54
- ld [W_BASECOORDX], a ; $d081
- ld a, $1c
- ld [W_BASECOORDY], a ; $d082
- ld a, [$cd5e]
- ld [$cd5d], a
- call Func_41505
- call Func_4142d
- call Func_41186
- call Func_4149f
- ld hl, $9c8c
- call Func_414ae
- ld b, $6
- call Func_414c5
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Func_4149f
- ld b, $4
- call Func_414c5
- call Func_4145c
- ld b, $6
- call Func_414c5
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Func_41525
- jp CleanLCD_OAM
-
-Func_413c6: ; 413c6 (10:53c6)
- call Func_41411
- xor a
- ld [$d08a], a
- ld a, $64
- ld [W_BASECOORDX], a ; $d081
- ld a, $44
- ld [W_BASECOORDY], a ; $d082
- ld a, [$cd5f]
- ld [$cd5d], a
- call Func_41505
- call Func_4145c
- call Func_41186
- call Func_4149f
- ld hl, $9c94
- call Func_414ae
- call Func_41525
- ld b, $6
- call Func_414c5
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Func_4149f
- ld b, $4
- call Func_414c5
- call Func_4142d
- ld b, $6
- call Func_414c5
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- jp CleanLCD_OAM
-
-Func_41411: ; 41411 (10:5411)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call ClearScreen
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Func_4120b
- call DelayFrame
- ld a, $ab
- ld [rLCDC], a ; $ff40
- xor a
- ld [$ffae], a
- ld a, $90
- ld [$ffb0], a
- ret
+INCLUDE "engine/menu/pokedex.asm"
-Func_4142d: ; 4142d (10:542d)
- call Func_41196
- FuncCoord 11, 4 ; $c3fb
- ld hl, Coord
- ld a, $5d
- ld [hli], a
- ld a, $5e
- ld c, $8
-.asm_4143a
- ld [hli], a
- dec c
- jr nz, .asm_4143a
- FuncCoord 5, 3 ; $c3e1
- ld hl, Coord
- ld b, $6
- call Func_41842
- FuncCoord 4, 12 ; $c494
- ld hl, Coord
- ld b, $2
- ld c, $7
- call TextBoxBorder
- FuncCoord 5, 14 ; $c4bd
- ld hl, Coord
- ld de, W_PLAYERNAME ; $d158
- call PlaceString
- jp DelayFrame
+INCLUDE "engine/trade.asm"
-Func_4145c: ; 4145c (10:545c)
- call Func_41196
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- ld a, $5e
- ld c, $e
-.asm_41466
- ld [hli], a
- dec c
- jr nz, .asm_41466
- ld a, $5f
- ld [hl], a
- ld de, $14
- add hl, de
- ld a, $61
- ld [hl], a
- add hl, de
- ld [hl], a
- add hl, de
- ld [hl], a
- add hl, de
- ld [hl], a
- add hl, de
- ld a, $60
- ld [hld], a
- ld a, $5d
- ld [hl], a
- FuncCoord 7, 8 ; $c447
- ld hl, Coord
- ld b, $6
- call Func_41842
- FuncCoord 6, 0 ; $c3a6
- ld hl, Coord
- ld b, $2
- ld c, $7
- call TextBoxBorder
- FuncCoord 7, 2 ; $c3cf
- ld hl, Coord
- ld de, W_GRASSRATE ; $d887
- call PlaceString
- jp DelayFrame
+INCLUDE "engine/intro.asm"
-Func_4149f: ; 4149f (10:549f)
- call Func_41196
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- ld a, $5e
- ld c, $14
-.asm_414a9
- ld [hli], a
- dec c
- jr nz, .asm_414a9
- ret
-
-Func_414ae: ; 414ae (10:54ae)
- push hl
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- call ScheduleRowRedrawHelper
- pop hl
- ld a, h
- ld [$ffd2], a
- ld a, l
- ld [H_SCREENEDGEREDRAWADDR], a ; $ffd1
- ld a, $2
- ld [H_SCREENEDGEREDRAW], a ; $ffd0
- ld c, $a
- jp DelayFrames
-
-Func_414c5: ; 414c5 (10:54c5)
- ld a, [$d08a]
- ld e, a
- ld d, $8
-.asm_414cb
- ld a, e
- dec a
- jr z, .asm_414d5
- ld a, [$ffae]
- sub $2
- jr .asm_414d9
-.asm_414d5
- ld a, [$ffae]
- add $2
-.asm_414d9
- ld [$ffae], a
- call DelayFrame
- dec d
- jr nz, .asm_414cb
- call Func_414e8
- dec b
- jr nz, Func_414c5
- ret
-
-Func_414e8: ; 414e8 (10:54e8)
- push de
- push bc
- push hl
- ld a, [rBGP] ; $ff47
- xor $3c
- ld [rBGP], a ; $ff47
- ld hl, $c302
- ld de, $4
- ld c, $14
-.asm_414f9
- ld a, [hl]
- xor $40
- ld [hl], a
- add hl, de
- dec c
- jr nz, .asm_414f9
- pop hl
- pop bc
- pop de
- ret
-
-Func_41505: ; 41505 (10:5505)
- callba Func_71882
- call Func_41558
-
-Func_41510: ; 41510 (10:5510)
- ld hl, wOAMBuffer
- ld c, $14
-.asm_41515
- ld a, [W_BASECOORDY] ; $d082
- add [hl]
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- add [hl]
- ld [hli], a
- inc hl
- inc hl
- dec c
- jr nz, .asm_41515
- ret
-
-Func_41525: ; 41525 (10:5525)
- ld a, [$d08a]
- and a
- jr z, .asm_41536
- ld bc, $400
- call .asm_4153f
- ld bc, $a
- jr .asm_4153f
-.asm_41536
- ld bc, $f6
- call .asm_4153f
- ld bc, $fc00
-.asm_4153f
- ld a, b
- ld [W_BASECOORDX], a ; $d081
- ld a, c
- ld [W_BASECOORDY], a ; $d082
- ld d, $4
-.asm_41549
- call Func_41510
- call Func_414e8
- ld c, $8
- call DelayFrames
- dec d
- jr nz, .asm_41549
- ret
-
-Func_41558: ; 41558 (10:5558)
- ld hl, OAMPointers_41574 ; $5574
- ld c, $4
- xor a
-.asm_4155e
- push bc
- ld e, [hl]
- inc hl
- ld d, [hl]
- inc hl
- ld c, [hl]
- inc hl
- ld b, [hl]
- inc hl
- push hl
- inc a
- push af
- call WriteOAMBlock
- pop af
- pop hl
- pop bc
- dec c
- jr nz, .asm_4155e
- ret
-
-OAMPointers_41574: ; 41574 (10:5574)
- dw UnknownOAM_41584
- db $08,$08
- dw UnknownOAM_4158c
- db $18,$08
- dw UnknownOAM_41594
- db $08,$18
- dw UnknownOAM_4159c
- db $18,$18
-
-UnknownOAM_41584: ; 41584 (10:5584)
- db $38,$10,$39,$10
- db $3A,$10,$3B,$10
-
-UnknownOAM_4158c: ; 4158c (10:558c)
- db $39,$30,$38,$30
- db $3B,$30,$3A,$30
-
-UnknownOAM_41594: ; 41594 (10:5594)
- db $3A,$50,$3B,$50
- db $38,$50,$39,$50
-
-UnknownOAM_4159c: ; 4159c (10:559c)
- db $3B,$70,$3A,$70
- db $39,$70,$38,$70
-
-Func_415a4: ; 415a4 (10:55a4)
- ld [$cf91], a
- ld [$d0b5], a
- ld [$cf1d], a
- ld b, $b
- ld c, $0
- call GoPAL_SET
- ld a, [H_AUTOBGTRANSFERENABLED] ; $ffba
- xor $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call GetMonHeader
- FuncCoord 7, 2 ; $c3cf
- ld hl, Coord
- call LoadFlippedFrontSpriteByMonIndex
- ld c, $a
- jp DelayFrames
-
-Func_415c8: ; 415c8 (10:55c8)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call ClearScreen
- ld a, $e3
- ld [rLCDC], a ; $ff40
- ld a, $7
- ld [rWX], a ; $ff4b
- xor a
- ld [$ffb0], a
- ld a, $90
- ld [$ffae], a
- ret
-
-Func_415df: ; 415df (10:55df)
- ld c, $32
- call DelayFrames
-.asm_415e4
- call DelayFrame
- ld a, [rWX] ; $ff4b
- inc a
- inc a
- ld [rWX], a ; $ff4b
- cp $a1
- jr nz, .asm_415e4
- call Func_41196
- ld c, $a
- call DelayFrames
- ld a, $7
- ld [rWX], a ; $ff4b
- ret
-
-PrintTradeWentToText: ; 415fe (10:55fe)
- ld hl, TradeWentToText
- call PrintText
- ld c, $c8
- call DelayFrames
- jp Func_415df
-
-TradeWentToText: ; 4160c (10:560c)
- TX_FAR _TradeWentToText
- db "@"
-
-PrintTradeForSendsText: ; 41611 (10:5611)
- ld hl, TradeForText
- call PrintText
- call Delay50
- ld hl, TradeSendsText
- call PrintText
- jp Delay50
-
-TradeForText: ; 41623 (10:5623)
- TX_FAR _TradeForText
- db "@"
-
-TradeSendsText: ; 41628 (10:5628)
- TX_FAR _TradeSendsText
- db "@"
-
-PrintTradeFarewellText: ; 4162d (10:562d)
- ld hl, TradeWavesFarewellText
- call PrintText
- call Delay50
- ld hl, TradeTransferredText
- call PrintText
- call Delay50
- jp Func_415df
-
-TradeWavesFarewellText: ; 41642 (10:5642)
- TX_FAR _TradeWavesFarewellText
- db "@"
-
-TradeTransferredText: ; 41647 (10:5647)
- TX_FAR _TradeTransferredText
- db "@"
-
-PrintTradeTakeCareText: ; 4164c (10:564c)
- ld hl, TradeTakeCareText
- call PrintText
- jp Delay50
-
-TradeTakeCareText: ; 41655 (10:5655)
- TX_FAR _TradeTakeCareText
- db "@"
-
-PrintTradeWillTradeText: ; 4165a (10:565a)
- ld hl, TradeWillTradeText
- call PrintText
- call Delay50
- ld hl, TradeforText
- call PrintText
- jp Delay50
-
-TradeWillTradeText: ; 4166c (10:566c)
- TX_FAR _TradeWillTradeText
- db "@"
-
-TradeforText: ; 41671 (10:5671)
- TX_FAR _TradeforText
- db "@"
-
-Func_41676: ; 41676 (10:5676)
- ld [W_ANIMATIONID], a ; $d07c
- xor a
- ld [$cc5b], a
- ld a, $8
- jp Predef ; indirect jump to MoveAnimation (78d5e (1e:4d5e))
-
-PlayIntro: ; 41682 (10:5682)
- xor a
- ld [H_CURRENTPRESSEDBUTTONS], a
- inc a
- ld [H_AUTOBGTRANSFERENABLED], a
- call PlayShootingStar
- call PlayIntroScene
- call GBFadeOut2
- xor a
- ld [$ffae], a
- ld [H_AUTOBGTRANSFERENABLED], a
- call CleanLCD_OAM
- call DelayFrame
- ret
-
-PlayIntroScene: ; 4169d (10:569d)
- ld b, $7
- call GoPAL_SET
- ld a, %11100100
- ld [rBGP], a
- ld [rOBP0], a
- ld [rOBP1], a
- xor a
- ld [$ffae], a
- ld b, $3
- call Func_4183f
- ld a, 0
- ld [W_BASECOORDX], a
- ld a, 80
- ld [W_BASECOORDY], a
- ld bc, $606
- call Func_417c7
- ld de, $28ff
- call Func_4180e
- ret c
-
-; hip
- ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
- call PlaySound
- xor a
- ld [$d09f], a
- ld de, IntroNidorinoAnimation1
- call AnimateIntroNidorino
-; hop
- ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
- call PlaySound
- ld de, IntroNidorinoAnimation2
- call AnimateIntroNidorino
- ld c, $a
- call CheckForUserInterruption
- ret c
-
-; hip
- ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
- call PlaySound
- ld de, IntroNidorinoAnimation1
- call AnimateIntroNidorino
-; hop
- ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
- call PlaySound
- ld de, IntroNidorinoAnimation2
- call AnimateIntroNidorino
- ld c, $1e
- call CheckForUserInterruption
- ret c
-
-; raise
- ld b, $4
- call Func_4183f
- ld a, (SFX_1f_61 - SFX_Headers_1f) / 3
- call PlaySound
- ld de, $401
- call Func_4180e
- ld c, $1e
- call CheckForUserInterruption
- ret c
-
-; slash
- ld b, $5
- call Func_4183f
- ld a, (SFX_1f_62 - SFX_Headers_1f) / 3
- call PlaySound
- ld de, $800
- call Func_4180e
-; hip
- ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
- call PlaySound
- ld a, $24
- ld [$d09f], a
- ld de, IntroNidorinoAnimation3
- call AnimateIntroNidorino
- ld c, $1e
- call CheckForUserInterruption
- ret c
-
- ld de, $401
- call Func_4180e
- ld b, $3
- call Func_4183f
- ld c, $3c
- call CheckForUserInterruption
- ret c
-
-; hip
- ld a, (SFX_1f_5f - SFX_Headers_1f) / 3
- call PlaySound
- xor a
- ld [$d09f], a
- ld de, IntroNidorinoAnimation4 ; $5931
- call AnimateIntroNidorino
-; hop
- ld a, (SFX_1f_60 - SFX_Headers_1f) / 3
- call PlaySound
- ld de, IntroNidorinoAnimation5 ; $593c
- call AnimateIntroNidorino
- ld c, $14
- call CheckForUserInterruption
- ret c
-
- ld a, $24
- ld [$d09f], a
- ld de, IntroNidorinoAnimation6 ; $5947
- call AnimateIntroNidorino
- ld c, $1e
- call CheckForUserInterruption
- ret c
-
-; lunge
- ld a, (SFX_1f_5e - SFX_Headers_1f) / 3
- call PlaySound
- ld a, $48
- ld [$d09f], a
- ld de, IntroNidorinoAnimation7 ; $5950
- jp AnimateIntroNidorino
-
-AnimateIntroNidorino: ; 41793 (10:5793)
- ld a, [de]
- cp $50
- ret z
- ld [W_BASECOORDY], a ; $d082
- inc de
- ld a, [de]
- ld [W_BASECOORDX], a ; $d081
- push de
- ld c, $24
- call Func_417ae
- ld c, 5
- call DelayFrames
- pop de
- inc de
- jr AnimateIntroNidorino
-
-Func_417ae: ; 417ae (10:57ae)
- ld hl, wOAMBuffer
- ld a, [$d09f]
- ld d, a
-.asm_417b5
- ld a, [W_BASECOORDY] ; $d082
- add [hl]
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- add [hl]
- ld [hli], a
- ld a, d
- ld [hli], a
- inc hl
- inc d
- dec c
- jr nz, .asm_417b5
- ret
-
-Func_417c7: ; 417c7 (10:57c7)
- ld hl, wOAMBuffer
- ld d, $0
-.asm_417cc
- push bc
- ld a, [W_BASECOORDY] ; $d082
- ld e, a
-.asm_417d1
- ld a, e
- add $8
- ld e, a
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- ld [hli], a
- ld a, d
- ld [hli], a
- ld a, $80
- ld [hli], a
- inc d
- dec c
- jr nz, .asm_417d1
- ld a, [W_BASECOORDX] ; $d081
- add $8
- ld [W_BASECOORDX], a ; $d081
- pop bc
- dec b
- jr nz, .asm_417cc
- ret
-
-Func_417f0: ; 417f0 (10:57f0)
- ld hl, $9c00
- ld bc, $240
- jr asm_417fe
-
-Func_417f8: ; 417f8 (10:57f8)
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- ld bc, $c8
-asm_417fe: ; 417fe (10:57fe)
- ld [hl], $0
- inc hl
- dec bc
- ld a, b
- or c
- jr nz, asm_417fe
- ret
-
-Func_41807: ; 41807 (10:5807)
- ld a, $1
-.asm_41809
- ld [hli], a
- dec c
- jr nz, .asm_41809
- ret
-
-Func_4180e: ; 4180e (10:580e)
- ld a, e
- cp $ff
- jr z, .asm_4181d
- cp $1
- jr z, .asm_4182d
- ld a, [$ffae]
- dec a
- dec a
- jr .asm_41831
-.asm_4181d
- push de
- ld a, $2
- ld [W_BASECOORDX], a ; $d081
- xor a
- ld [W_BASECOORDY], a ; $d082
- ld c, $24
- call Func_417ae
- pop de
-.asm_4182d
- ld a, [$ffae]
- inc a
- inc a
-.asm_41831
- ld [$ffae], a
- push de
- ld c, $2
- call CheckForUserInterruption
- pop de
- ret c
- dec d
- jr nz, Func_4180e
- ret
-
-Func_4183f: ; 4183f (10:583f)
- FuncCoord 13, 7 ; $c439
- ld hl, Coord
-
-Func_41842: ; 41842 (10:5842)
- ld c, $0
- ld a, $31
- jp Predef ; indirect jump to Func_79dda
-
-Func_41849: ; 41849 (10:5849)
- ld a, $33
- call Predef ; indirect jump to Func_79869
- ld a, b
- jp PlaySound
-
-LoadIntroGraphics: ; 41852 (10:5852)
- ld hl, FightIntroBackMon ; $5a99
- ld de, $9000
- ld bc, $600
- ld a, BANK(FightIntroBackMon)
- call FarCopyData2
- ld hl, GameFreakIntro ; $5959
- ld de, $9600
- ld bc, $140
- ld a, BANK(GameFreakIntro)
- call FarCopyData2
- ld hl, GameFreakIntro ; $5959
- ld de, $8800
- ld bc, $140
- ld a, BANK(GameFreakIntro)
- call FarCopyData2
- ld hl, FightIntroFrontMon ; $6099
- ld de, $8000
- ld bc, $6c0
- ld a, BANK(FightIntroFrontMon)
- jp FarCopyData2
-
-PlayShootingStar: ; 4188a (10:588a)
- ld b, $c
- call GoPAL_SET
- callba Func_4538
- ld a, $e4
- ld [rBGP], a ; $ff47
- ld c, $b4
- call DelayFrames
- call ClearScreen
- call DisableLCD
- xor a
- ld [W_CUROPPONENT], a ; $d059
- call Func_418e9
- call LoadIntroGraphics
- call EnableLCD
- ld hl, rLCDC ; $ff40
- res 5, [hl]
- set 3, [hl]
- ld c, $40
- call DelayFrames
- callba AnimateShootingStar
- push af
- pop af
- jr c, .asm_418d0
- ld c, $28
- call DelayFrames
-.asm_418d0
- ld a, Bank(Func_7d8ea)
- ld [$c0ef], a
- ld [$c0f0], a
- ld a, MUSIC_INTRO_BATTLE
- ld [$c0ee], a
- call PlaySound
- call Func_417f8
- call CleanLCD_OAM
- jp Delay3
-
-Func_418e9: ; 418e9 (10:58e9)
- call Func_417f0
- ld hl, wTileMap
- ld c, $50
- call Func_41807
- FuncCoord 0, 14 ; $c4b8
- ld hl, Coord
- ld c, $50
- call Func_41807
- ld hl, $9c00
- ld c, $80
- call Func_41807
- ld hl, $9dc0
- ld c, $80
- jp Func_41807
-
-Func_4190c: ; 4190c (10:590c)
- ret
-
-IntroNidorinoAnimation0: ; 4190d (10:590d)
- db 0, 0
- db $50
-
-IntroNidorinoAnimation1: ; 41910 (10:5910)
-; This is a sequence of pixel movements for part of the Nidorino animation. This
-; list describes how Nidorino should hop.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -2, 2
- db -1, 2
- db 1, 2
- db 2, 2
- db $50 ; list terminator
-
-IntroNidorinoAnimation2: ; 4191b (10:591b)
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -2, -2
- db -1, -2
- db 1, -2
- db 2, -2
- db $50 ; list terminator
-
-IntroNidorinoAnimation3: ; 41926 (10:5926)
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -12, 6
- db -8, 6
- db 8, 6
- db 12, 6
- db $50 ; list terminator
-
-IntroNidorinoAnimation4: ; 41931 (10:5931)
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -8, -4
- db -4, -4
- db 4, -4
- db 8, -4
- db $50 ; list terminator
-
-IntroNidorinoAnimation5: ; 4193c (10:593c)
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db -8, 4
- db -4, 4
- db 4, 4
- db 8, 4
- db $50 ; list terminator
-
-IntroNidorinoAnimation6: ; 41947 (10:5947)
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db 0, 0
- db 2, 0
- db 2, 0
- db 0, 0
- db $50 ; list terminator
-
-IntroNidorinoAnimation7: ; 41950 (10:5950)
-; This is a sequence of pixel movements for part of the Nidorino animation.
-; First byte is y movement, second byte is x movement
- db -8, -16
- db -7, -14
- db -6, -12
- db -4, -10
- db $50 ; list terminator
-
-GameFreakIntro: ; 41959 (10:5959)
- INCBIN "gfx/gamefreak_intro.h8.2bpp"
- INCBIN "gfx/gamefreak_logo.2bpp"
- ds $10 ; blank tile
-
-FightIntroBackMon: ; 41a99 (10:5a99)
- INCBIN "gfx/intro_fight.2bpp"
-
-FightIntroFrontMon: ; 42099 (10:6099)
-
-IF _RED
- INCBIN "gfx/red/intro_nido_1.6x6.2bpp"
- INCBIN "gfx/red/intro_nido_2.6x6.2bpp"
- INCBIN "gfx/red/intro_nido_3.6x6.2bpp"
- ds $10 ; blank tile
-ENDC
-IF _BLUE
- INCBIN "gfx/blue/intro_purin_1.6x6.2bpp"
- INCBIN "gfx/blue/intro_purin_2.6x6.2bpp"
- INCBIN "gfx/blue/intro_purin_3.6x6.2bpp"
- ds $10 ; blank tile
-ENDC
-
-; XXX what do these do
-Func_42769: ; 42769 (10:6769)
- FuncCoord 5,0
- ld hl,Coord
- ld de,OTString67E5
- call PlaceString
- ld a,[$CD3D]
- ld [$D11E],a
- ld a,$3A
- call Predef
- FuncCoord 9, 0 ; $c3a9
- ld hl,Coord
- ld de,$D11E
- ld bc,$8103
- call PrintNumber
- FuncCoord 5,2
- ld hl,Coord
- ld de,$CF4B
- call PlaceString
- FuncCoord 8,4
- ld hl,Coord
- ld de,$CD41
- call PlaceString
- FuncCoord 8, 6 ; $c420
- ld hl,Coord
- ld de,$CD4C
- ld bc,$8205
- jp PrintNumber
-
-Func_427a7: ; 427a7 (10:67a7)
- FuncCoord 5,10
- ld hl,Coord
- ld de,OTString67E5
- call PlaceString
- ld a,[$CD3E]
- ld [$D11E],a
- ld a,$3A
- call Predef
- FuncCoord 9, 10 ; $c471
- ld hl,Coord
- ld de,$D11E
- ld bc,$8103
- call PrintNumber
- FuncCoord 5,12
- ld hl,Coord
- ld de,$CD6D
- call PlaceString
- FuncCoord 8,14
- ld hl,Coord
- ld de,$CD4E
- call PlaceString
- FuncCoord 8, 16 ; $c4e8
- ld hl,Coord
- ld de,$CD59
- ld bc,$8205
- jp PrintNumber
-
-OTString67E5: ; 427e5 (10:67e5)
- db "──",$74,$F2,$4E
- db $4E
- db "OT/",$4E
- db $73,"№",$F2,"@"
+INCLUDE "engine/trade2.asm"
SECTION "bank11",ROMX,BANK[$11]
@@ -43733,163 +17152,7 @@ SafariZoneRestHouse4Blocks: ; 440fb (11:40fb)
INCLUDE "scripts/lavendertown.asm"
-DisplayDexRating: ; 44169 (11:4169)
- ld hl, wPokedexSeen
- ld b, wPokedexSeenEnd - wPokedexSeen
- call CountSetBits
- ld a, [$D11E] ; result of CountSetBits (seen count)
- ld [$FFDB], a
- ld hl, wPokedexOwned
- ld b, wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- ld a, [$D11E] ; result of CountSetBits (own count)
- ld [$FFDC], a
- ld hl, DexRatingsTable
-.findRating
- ld a, [hli]
- ld b, a
- ld a, [$FFDC] ; number of pokemon owned
- cp b
- jr c, .foundRating
- inc hl
- inc hl
- jr .findRating
-.foundRating
- ld a, [hli]
- ld h, [hl]
- ld l, a ; load text pointer into hl
- ld a, [$D747]
- bit 3, a
- res 3, a
- ld [$D747], a
- jr nz, .label3
- push hl
- ld hl, PokedexRatingText_441cc
- call PrintText
- pop hl
- call PrintText
- callba Func_7d13b
- jp WaitForTextScrollButtonPress ; wait for button press
-.label3
- ld de, $CC5B
- ld a, [$FFDB]
- ld [de], a
- inc de
- ld a, [$FFDC]
- ld [de], a
- inc de
-.label4
- ld a, [hli]
- cp a, $50
- jr z, .label5
- ld [de], a
- inc de
- jr .label4
-.label5
- ld [de], a
- ret
-
-PokedexRatingText_441cc: ; 441cc (11:41cc)
- TX_FAR _OaksLabText_441cc
- db "@"
-
-DexRatingsTable: ; 441d1 (11:41d1)
- db 10
- dw PokedexRatingText_44201
- db 20
- dw PokedexRatingText_44206
- db 30
- dw PokedexRatingText_4420b
- db 40
- dw PokedexRatingText_44210
- db 50
- dw PokedexRatingText_44215
- db 60
- dw PokedexRatingText_4421a
- db 70
- dw PokedexRatingText_4421f
- db 80
- dw PokedexRatingText_44224
- db 90
- dw PokedexRatingText_44229
- db 100
- dw PokedexRatingText_4422e
- db 110
- dw PokedexRatingText_44233
- db 120
- dw PokedexRatingText_44238
- db 130
- dw PokedexRatingText_4423d
- db 140
- dw PokedexRatingText_44242
- db 150
- dw PokedexRatingText_44247
- db 152
- dw PokedexRatingText_4424c
-
-PokedexRatingText_44201: ; 44201 (11:4201)
- TX_FAR _OaksLabText_44201
- db "@"
-
-PokedexRatingText_44206: ; 44206 (11:4206)
- TX_FAR _OaksLabText_44206
- db "@"
-
-PokedexRatingText_4420b: ; 4420b (11:420b)
- TX_FAR _OaksLabText_4420b
- db "@"
-
-PokedexRatingText_44210: ; 44210 (11:4210)
- TX_FAR _OaksLabText_44210
- db "@"
-
-PokedexRatingText_44215: ; 44215 (11:4215)
- TX_FAR _OaksLabText_44215
- db "@"
-
-PokedexRatingText_4421a: ; 4421a (11:421a)
- TX_FAR _OaksLabText_4421a
- db "@"
-
-PokedexRatingText_4421f: ; 4421f (11:421f)
- TX_FAR _OaksLabText_4421f
- db "@"
-
-PokedexRatingText_44224: ; 44224 (11:4224)
- TX_FAR _OaksLabText_44224
- db "@"
-
-PokedexRatingText_44229: ; 44229 (11:4229)
- TX_FAR _OaksLabText_44229
- db "@"
-
-PokedexRatingText_4422e: ; 4422e (11:422e)
- TX_FAR _OaksLabText_4422e
- db "@"
-
-PokedexRatingText_44233: ; 44233 (11:4233)
- TX_FAR _OaksLabText_44233
- db "@"
-
-PokedexRatingText_44238: ; 44238 (11:4238)
- TX_FAR _OaksLabText_44238
- db "@"
-
-PokedexRatingText_4423d: ; 4423d (11:423d)
- TX_FAR _OaksLabText_4423d
- db "@"
-
-PokedexRatingText_44242: ; 44242 (11:4242)
- TX_FAR _OaksLabText_44242
- db "@"
-
-PokedexRatingText_44247: ; 44247 (11:4247)
- TX_FAR _OaksLabText_44247
- db "@"
-
-PokedexRatingText_4424c: ; 4424c (11:424c)
- TX_FAR _OaksLabText_4424c
- db "@"
+INCLUDE "engine/pokedex_rating.asm"
INCLUDE "data/mapHeaders/viridianpokecenter.asm"
@@ -44110,135 +17373,7 @@ INCLUDE "data/mapObjects/seafoamislands5.asm"
SeafoamIslands5Blocks: ; 468fa (11:68fa)
INCBIN "maps/seafoamislands5.blk"
-Func_46981: ; 46981 (11:6981)
- xor a
- ld [$d71e], a
- ld a, [$d72d]
- bit 4, a
- ret nz
- call ArePlayerCoordsInArray
- ret nc
- ld a, [wWhichTrade] ; $cd3d
- ld [$d71e], a
- ld hl, $d72d
- set 4, [hl]
- ld hl, $d732
- set 4, [hl]
- ret
-
-Func_469a0: ; 469a0 (11:69a0)
- ld hl, $ffeb
- xor a
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld de, $0
- ld hl, HiddenObjectMaps ; $6a40
-.asm_469ae
- ld a, [hli]
- ld b, a
- cp $ff
- jr z, .asm_469fc
- ld a, [W_CURMAP] ; $d35e
- cp b
- jr z, .asm_469be
- inc de
- inc de
- jr .asm_469ae
-.asm_469be
- ld hl, HiddenObjectPointers ; $6a96
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- push hl
- ld hl, wWhichTrade ; $cd3d
- xor a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- pop hl
-.asm_469ce
- ld a, [hli]
- cp $ff
- jr z, .asm_469fc
- ld [$cd40], a
- ld b, a
- ld a, [hli]
- ld [$cd41], a
- ld c, a
- call Func_46a01
- ld a, [$ffea]
- and a
- jr z, .asm_469f0
- inc hl
- inc hl
- inc hl
- inc hl
- push hl
- ld hl, $cd3f
- inc [hl]
- pop hl
- jr .asm_469ce
-.asm_469f0
- ld a, [hli]
- ld [wWhichTrade], a ; $cd3d
- ld a, [hli]
- ld [$cd3e], a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ret
-.asm_469fc
- ld a, $ff
- ld [$ffee], a
- ret
-
-Func_46a01: ; 46a01 (11:6a01)
- ld a, [$c109]
- cp $4
- jr z, .asm_46a16
- cp $8
- jr z, .asm_46a25
- cp $c
- jr z, .asm_46a2b
- ld a, [W_YCOORD] ; $d361
- inc a
- jr .asm_46a1a
-.asm_46a16
- ld a, [W_YCOORD] ; $d361
- dec a
-.asm_46a1a
- cp b
- jr nz, .asm_46a3b
- ld a, [W_XCOORD] ; $d362
- cp c
- jr nz, .asm_46a3b
- jr .asm_46a38
-.asm_46a25
- ld a, [W_XCOORD] ; $d362
- dec a
- jr .asm_46a2f
-.asm_46a2b
- ld a, [W_XCOORD] ; $d362
- inc a
-.asm_46a2f
- cp c
- jr nz, .asm_46a3b
- ld a, [W_YCOORD] ; $d361
- cp b
- jr nz, .asm_46a3b
-.asm_46a38
- xor a
- jr .asm_46a3d
-.asm_46a3b
- ld a, $ff
-.asm_46a3d
- ld [$ffea], a
- ret
-
-INCLUDE "data/hidden_objects.asm"
+INCLUDE "engine/overworld/hidden_objects.asm"
SECTION "bank12",ROMX,BANK[$12]
@@ -44266,70 +17401,7 @@ Route15GateUpstairsBlocks: ; 480db (12:40db)
Route11GateUpstairsBlocks: ; 480db (12:40db)
INCBIN "maps/route11gateupstairs.blk"
-Func_480eb: ; 480eb (12:40eb)
- call Load16BitRegisters
- ld a, [rBGP] ; $ff47
- or b
- ld [rBGP], a ; $ff47
- ld c, $4
- call DelayFrames
- ld a, [rBGP] ; $ff47
- and $fc
- ld [rBGP], a ; $ff47
- ret
-
-Func_480ff: ; 480ff (12:40ff)
- call Load16BitRegisters
- ld a, $1
- ld [$d0a0], a
- xor a
-.asm_48108
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- call Func_48119
- call Func_48119
- dec b
- ld a, b
- jr nz, .asm_48108
- xor a
- ld [$d0a0], a
- ret
-
-Func_48119: ; 48119 (12:4119)
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- xor b
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld [rWY], a ; $ff4a
- ld c, $3
- jp DelayFrames
-
-Func_48125: ; 48125 (12:4125)
- call Load16BitRegisters
- xor a
-.asm_48129
- ld [$ff97], a
- call Func_4813f
- ld c, $1
- call DelayFrames
- call Func_4813f
- dec b
- ld a, b
- jr nz, .asm_48129
- ld a, $7
- ld [rWX], a ; $ff4b
- ret
-
-Func_4813f: ; 4813f (12:413f)
- ld a, [$ff97]
- xor b
- ld [$ff97], a
- bit 7, a
- jr z, .asm_48149
- xor a
-.asm_48149
- add $7
- ld [rWX], a ; $ff4b
- ld c, $4
- jp DelayFrames
+INCLUDE "engine/predefs12.asm"
INCLUDE "scripts/route7.asm"
@@ -44711,270 +17783,9 @@ INCLUDE "data/mapObjects/tradecenterm.asm"
TradeCenterMBlocks: ; 4fd91 (13:7d91)
INCBIN "maps/tradecenterm.blk"
-_GivePokemon: ; 4fda5 (13:7da5)
- call EnableAutoTextBoxDrawing
- xor a
- ld [$ccd3], a
- ld a, [W_NUMINPARTY] ; $d163
- cp $6
- jr c, .asm_4fe01
- ld a, [W_NUMINBOX] ; $da80
- cp $14
- jr nc, .asm_4fdf9
- xor a
- ld [W_ENEMYBATTSTATUS3], a ; $d069
- ld a, [$cf91]
- ld [W_ENEMYMONID], a
- callab Func_3eb01
- call SetPokedexOwnedFlag
- callab Func_e7a4
- ld hl, $cf4b
- ld a, [$d5a0]
- and $7f
- cp $9
- jr c, .asm_4fdec
- sub $9
- ld [hl], $f7
- inc hl
- add $f6
- jr .asm_4fdee
-.asm_4fdec
- add $f7
-.asm_4fdee
- ld [hli], a
- ld [hl], $50
- ld hl, SetToBoxText
- call PrintText
- scf
- ret
-.asm_4fdf9
- ld hl, BoxIsFullText
- call PrintText
- and a
- ret
-.asm_4fe01
- call SetPokedexOwnedFlag
- call AddPokemonToParty
- ld a, $1
- ld [$cc3c], a
- ld [$ccd3], a
- scf
- ret
-
-SetPokedexOwnedFlag: ; 4fe11 (13:7e11)
- ld a, [$cf91]
- push af
- ld [$d11e], a
- ld a, $3a
- call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
- ld a, [$d11e]
- dec a
- ld c, a
- ld hl, wPokedexOwned ; $d2f7
- ld b, $1
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- pop af
- ld [$d11e], a
- call GetMonName
- ld hl, GotMonText
- jp PrintText
-
-GotMonText: ; 4fe39 (13:7e39)
- TX_FAR _GotMonText
- db $0b
- db "@"
-
-SetToBoxText: ; 4fe3f (13:7e3f)
- TX_FAR _SetToBoxText
- db "@"
-
-BoxIsFullText: ; 4fe44 (13:7e44)
- TX_FAR _BoxIsFullText
- db "@"
-
-GetPredefPointer: ; 4fe49 (13:7e49)
-; stores hl in $CC4F,$CC50
-; stores de in $CC51,$CC52
-; stores bc in $CC53,$CC54
-; grabs a byte "n" from $CC4E,
-; and gets the nth (3-byte) pointer in PredefPointers
-; stores the bank of said pointer in [$D0B7]
-; stores the pointer in hl and returns
- ; ld $CC4F,hl
- ld a,h
- ld [$CC4F],a
- ld a,l
- ld [$CC50],a
-
- ; ld $CC51,de
- ld hl,$CC51
- ld a,d
- ld [hli],a
- ld a,e
- ld [hli],a
-
- ; ld $CC53,bc
- ld a,b
- ld [hli],a
- ld [hl],c
-
- ld hl,PredefPointers
- ld de,0
-
- ; de = 3 * [$CC4E]
- ld a,[$CC4E]
- ld e,a
- add a,a
- add a,e
- ld e,a
- jr nc,.next
- inc d
-
-.next
- add hl,de
- ld d,h
- ld e,l
+INCLUDE "engine/give_pokemon.asm"
- ; get bank of predef routine
- ld a,[de]
- ld [$D0B7],a
-
- ; get pointer
- inc de
- ld a,[de]
- ld l,a
- inc de
- ld a,[de]
- ld h,a
-
- ret
-
-PredefPointers: ; 4fe79 (13:7e79)
-; these are pointers to ASM routines.
-; they appear to be used in overworld map scripts.
- dbw BANK(Func_3cd60),Func_3cd60
- dbw BANK(Func_3f0c6),Func_3f0c6
- dbw BANK(Func_3f073),Func_3f073
- dbw BANK(ScaleSpriteByTwo), ScaleSpriteByTwo
- db BANK(LoadMonBackSprite) ; dbw macro gives an error for some reason
- dw LoadMonBackSprite
- dbw BANK(Func_79aba),Func_79aba
- dbw BANK(Func_f132),Func_f132
-HealPartyPredef: ; 4fe8e (13:7e8e)
- dbw BANK(HealParty),HealParty
-MoveAnimationPredef: ; 4fe91 (13:7e91)
- dbw BANK(MoveAnimation),MoveAnimation; 08 play move animation
- dbw BANK(Func_f71e),Func_f71e
- dbw BANK(Func_f71e),Func_f71e
- dbw BANK(Func_f81d),Func_f81d
- dbw BANK(Func_f836),Func_f836
- dbw BANK(Func_f71e),Func_f71e
- dbw BANK(Func_f71e),Func_f71e
- db BANK(InitializePlayerData)
- dw InitializePlayerData
- dbw BANK(HandleBitArray),HandleBitArray
- db BANK(RemoveMissableObject)
- dw RemoveMissableObject
- db BANK(IsMissableObjectHidden)
- dw IsMissableObjectHidden
- dbw BANK(Func_c69c),Func_c69c
- db BANK(AnyPokemonAliveCheck)
- dw AnyPokemonAliveCheck
- db BANK(AddMissableObject)
- dw AddMissableObject
- db BANK(AddMissableObject)
- dw AddMissableObject
- dbw BANK(Func_ee9e),Func_ee9e
- db BANK(InitializePlayerData)
- dw InitializePlayerData
- dbw BANK(Func_c754),Func_c754
- dbw BANK(Func_3af5b),Func_3af5b
- dbw BANK(LearnMove),LearnMove
- dbw BANK(Func_f8a5),Func_f8a5; 1C, used in Pokémon Tower
- dbw $03,Func_3eb5 ; for these two, the bank number is actually 0
- dbw $03,GiveItem
- dbw BANK(Func_480eb),Func_480eb
- dbw BANK(Func_f8ba),Func_f8ba
- dbw BANK(Func_480ff),Func_480ff
- dbw BANK(Func_f929),Func_f929
- dbw BANK(Func_f9a0),Func_f9a0
- dbw BANK(Func_48125),Func_48125
- dbw BANK(UpdateHPBar),UpdateHPBar
- dbw BANK(Func_f9dc),Func_f9dc
- dbw BANK(Func_5ab0),Func_5ab0
- dbw BANK(Func_3ed02),Func_3ed02
- db BANK(DisplayPokedexMenu_)
- dw DisplayPokedexMenu_
- dbw BANK(Func_3ad1c),Func_3ad1c
- dbw BANK(SaveSAVtoSRAM0),SaveSAVtoSRAM0
- dbw BANK(Func_3ef18),Func_3ef18
- dbw BANK(Func_5a5f),Func_5a5f
- dbw BANK(DrawBadges), DrawBadges
- dbw BANK(Func_410f3),Func_410f3
- dbw BANK(Func_7096d),Func_7096d
- dbw BANK(Func_79dda),Func_79dda
- dbw BANK(PlayIntro),PlayIntro
- dbw BANK(Func_79869),Func_79869
- dbw BANK(Func_70b5d),Func_70b5d
- dbw BANK(Func_c586),Func_c586
- dbw BANK(StatusScreen),StatusScreen ; 37 0x12953
- dbw BANK(StatusScreen2),StatusScreen2 ; 38
- dbw BANK(Func_410e2),Func_410e2
- db BANK(CheckEngagePlayer)
- dw CheckEngagePlayer
- dbw BANK(IndexToPokedex),IndexToPokedex
- dbw BANK(Predef3B),Predef3B; 3B display pic?
- dbw BANK(UsedCut),UsedCut
- dbw BANK(ShowPokedexData),ShowPokedexData
- dbw BANK(WriteMonMoves),WriteMonMoves
- dbw BANK(SaveSAV),SaveSAV
- db BANK(LoadSGBBorderAndPalettes)
- dw LoadSGBBorderAndPalettes
- dbw BANK(Func_f113),Func_f113
- dbw BANK(SetPartyMonTypes),SetPartyMonTypes
- db BANK(TestMonMoveCompatibility)
- dw TestMonMoveCompatibility
- dbw BANK(TMToMove),TMToMove
- dbw BANK(Func_71ddf),Func_71ddf
- db BANK(DisplayStarterMonDex)
- dw DisplayStarterMonDex; 46 load dex screen
- db BANK(_AddPokemonToParty)
- dw _AddPokemonToParty
- dbw BANK(UpdateHPBar),UpdateHPBar
- dbw BANK(Func_3cdec),Func_3cdec
- dbw BANK(LoadTownMap_Nest),LoadTownMap_Nest
- dbw BANK(Func_27d6b),Func_27d6b
- db BANK(PrintEmotionBubble)
- dw PrintEmotionBubble; 4C player exclamation
- dbw BANK(Func_5aaf),Func_5aaf; return immediately
- db BANK(AskForMonNickname)
- dw AskForMonNickname
- dbw BANK(Func_37ca1),Func_37ca1
- dbw BANK(SaveSAVtoSRAM2),SaveSAVtoSRAM2
- dbw BANK(LoadSAVCheckSum2),LoadSAVCheckSum2
- dbw BANK(LoadSAV),LoadSAV
- dbw BANK(SaveSAVtoSRAM1),SaveSAVtoSRAM1
- dbw BANK(Predef54),Predef54 ; 54 initiate trade
- db BANK(HallOfFameComputer)
- dw HallOfFameComputer
- dbw BANK(DisplayDexRating),DisplayDexRating
- db $1E ; uses wrong bank number
- dw _DoFlyOrTeleportAwayGraphics
- db $1E ; uses wrong bank number
- dw Func_70510
- dbw BANK(Func_c5be),Func_c5be
- dbw BANK(Func_c60b),Func_c60b
- db BANK(PrintUsedStrengthText)
- dw PrintUsedStrengthText
- dbw BANK(PickupItem),PickupItem
- dbw BANK(Func_27d98),Func_27d98
- dbw BANK(LoadMovePPs),LoadMovePPs
-DrawHPBarPredef: ; 4ff96 (13:7f96)
- dbw BANK(Func_128ef),Func_128ef ; 5F draw HP bar
- dbw BANK(Func_128f6),Func_128f6
- dbw BANK(Func_1c9c6),Func_1c9c6
- dbw BANK(OaksAideScript),OaksAideScript
+INCLUDE "engine/predefs.asm"
SECTION "bank14",ROMX,BANK[$14]
@@ -45095,631 +17906,13 @@ INCLUDE "data/mapObjects/mansion4.asm"
Mansion4Blocks: ; 524dd (14:64dd)
INCBIN "maps/mansion4.blk"
-Func_525af: ; 525af (14:65af)
- ld a, [$ffd7]
- ld [$d0d4], a
- xor a
- ld [$cd6a], a
- ld [$cf0b], a
- ld hl, $cc2b
- ld [hli], a
- ld [hli], a
- ld [hli], a
- ld [hl], a
- ld [wListScrollOffset], a ; $cc36
- ld [$d05e], a
- ld [W_PLAYERMONID], a
- ld [W_PLAYERMONSALIVEFLAGS], a
- ld [wPlayerMonNumber], a ; $cc2f
- ld [$d078], a
- ld [$d35d], a
- ld hl, $cf1d
- ld [hli], a
- ld [hl], a
- ld hl, $ccd3
- ld b, $3c
-.asm_525e1
- ld [hli], a
- dec b
- jr nz, .asm_525e1
- inc a
- ld [$ccd9], a
- ld a, [W_CURMAP] ; $d35e
- cp SAFARI_ZONE_EAST
- jr c, .asm_525f9
- cp SAFARI_ZONE_REST_HOUSE_1
- jr nc, .asm_525f9
- ld a, $2
- ld [W_BATTLETYPE], a ; $d05a
-.asm_525f9
- ld hl, PlayBattleMusic
- ld b, BANK(PlayBattleMusic)
- jp Bankswitch
+INCLUDE "engine/battle/14.asm"
-ParalyzeEffect_: ; 52601 (14:6601)
- ld hl, W_ENEMYMONSTATUS ; $cfe9
- ld de, W_PLAYERMOVETYPE ; $cfd5
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jp z, .asm_52613
- ld hl, W_PLAYERMONSTATUS ; $d018
- ld de, W_ENEMYMOVETYPE ; $cfcf
+INCLUDE "engine/overworld/card_key.asm"
-.asm_52613
- ld a, [hl]
- and a
- jr nz, .asm_52659
- ld a, [de]
- cp EVASION_DOWN1_EFFECT
- jr nz, .asm_5262a
- ld b, h
- ld c, l
- inc bc
- ld a, [bc]
- cp $4
- jr z, .asm_52666
- inc bc
- ld a, [bc]
- cp $4
- jr z, .asm_52666
-.asm_5262a
- push hl
- callab MoveHitTest
- pop hl
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr nz, .asm_52659
- set 6, [hl]
- callab Func_3ed27
- ld c, $1e
- call DelayFrames
- callab Func_3fba8
- ld hl, PrintMayNotAttackText
- ld b, BANK(PrintMayNotAttackText)
- jp Bankswitch
-.asm_52659
- ld c, $32
- call DelayFrames
- ld hl, PrintDidntAffectText
- ld b, BANK(PrintDidntAffectText)
- jp Bankswitch
-.asm_52666
- ld c, $32
- call DelayFrames
- ld hl, PrintDoesntAffectText
- ld b, BANK(PrintDoesntAffectText)
- jp Bankswitch
+INCLUDE "engine/menu/prize_menu.asm"
-PrintCardKeyText: ; 52673 (14:6673)
- ld hl, SilphCoMapList
- ld a, [W_CURMAP]
- ld b, a
-.asm_5267a
- ld a, [hli]
- cp $ff
- ret z
- cp b
- jr nz, .asm_5267a
- ld a, $35
- call Predef ; indirect jump to Func_c586 (c586 (3:4586))
- ld a, [$cfc6]
- cp $18
- jr z, .asm_5269c
- cp $24
- jr z, .asm_5269c
- ld b, a
- ld a, [W_CURMAP]
- cp SILPH_CO_11F
- ret nz
- ld a, b
- cp $5e
- ret nz
-.asm_5269c
- ld b, CARD_KEY
- call IsItemInBag
- jr z, .asm_526dc
- call Func_526fd
- push de
- ld a, $1
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call PrintPredefTextID
- pop de
- srl d
- ld a, d
- ld b, a
- ld [$d73f], a
- srl e
- ld a, e
- ld c, a
- ld [$d740], a
- ld a, [W_CURMAP] ; $d35e
- cp SILPH_CO_11F
- jr nz, .asm_526c8
- ld a, $3
- jr .asm_526ca
-.asm_526c8
- ld a, $e
-.asm_526ca
- ld [$d09f], a
- ld a, $17
- call Predef ; indirect jump to Func_ee9e
- ld hl, $d126
- set 5, [hl]
- ld a, (SFX_1f_57 - SFX_Headers_1f) / 3
- jp PlaySound
-.asm_526dc
- ld a, $2
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- jp PrintPredefTextID
-
-SilphCoMapList: ; 526e3 (14:66e3)
- db SILPH_CO_2F
- db SILPH_CO_3F
- db SILPH_CO_4F
- db SILPH_CO_5F
- db SILPH_CO_6F
- db SILPH_CO_7F
- db SILPH_CO_8F
- db SILPH_CO_9F
- db SILPH_CO_10F
- db SILPH_CO_11F
- db $FF
-
-CardKeySuccessText: ; 526ee (14:66ee)
- TX_FAR _CardKeySuccessText1
- db $0b
- TX_FAR _CardKeySuccessText2
- db "@"
-
-CardKeyFailText: ; 526f8 (14:66f8)
- TX_FAR _CardKeyFailText
- db "@"
-
-Func_526fd: ; 526fd (14:66fd)
- ld a, [W_YCOORD] ; $d361
- ld d, a
- ld a, [W_XCOORD] ; $d362
- ld e, a
- ld a, [$c109]
- and a
- jr nz, .asm_5270d
- inc d
- ret
-.asm_5270d
- cp $4
- jr nz, .asm_52713
- dec d
- ret
-.asm_52713
- cp $8
- jr nz, .asm_52719
- dec e
- ret
-.asm_52719
- inc e
- ret
-
-CeladonPrizeMenu: ; 5271b (14:671b)
- ld b,COIN_CASE
- call IsItemInBag
- jr nz,.havingCoinCase
- ld hl,RequireCoinCaseTextPtr
- jp PrintText
-.havingCoinCase
- ld hl,$D730
- set 6,[hl]
- ld hl,ExchangeCoinsForPrizesTextPtr
- call PrintText
-; the following are the menu settings
- xor a
- ld [$CC26],a
- ld [$CC2A],a
- ld a,$03
- ld [$CC29],a
- ld a,$03
- ld [$CC28],a
- ld a,$04
- ld [$CC24],a
- ld a,$01
- ld [$CC25],a
- call PrintPrizePrice ; 687A
- FuncCoord 0,2
- ld hl,Coord
- ld b,$08
- ld c,$10
- call TextBoxBorder
- call GetPrizeMenuId ;678E
- call UpdateSprites
- ld hl,WhichPrizeTextPtr
- call PrintText
- call HandleMenuInput ; menu choice handler
- bit 1,a ; keypress = B (Cancel)
- jr nz,.NoChoice
- ld a,[$CC26]
- cp a,$03 ; "NO,THANKS" choice
- jr z,.NoChoice
- call HandlePrizeChoice ; 14:68C6
-.NoChoice
- ld hl,$D730
- res 6,[hl]
- ret
-
-RequireCoinCaseTextPtr: ; 5277e (14:677e)
- TX_FAR _RequireCoinCaseText
- db $0D
- db "@"
-
-ExchangeCoinsForPrizesTextPtr: ; 52784 (14:6784)
- TX_FAR _ExchangeCoinsForPrizesText
- db "@"
-
-WhichPrizeTextPtr: ; 52789 (14:6789)
- TX_FAR _WhichPrizeText
- db "@"
-
-GetPrizeMenuId: ; 5278e (14:678e)
-; determine which one among the three
-; prize-texts has been selected
-; using the text ID (stored in [$FF8C])
-; load the three prizes at $D13D-$D13F
-; load the three prices at $D141-$D146
-; display the three prizes' names
-; (distinguishing between Pokemon names
-; and Items (specifically TMs) names)
- ld a,[$FF8C]
- sub a,$03 ; prize-texts' id are 3, 4 and 5
- ld [$D12F],a ; prize-texts' id (relative, i.e. 0, 1 or 2)
- add a
- add a
- ld d,$00
- ld e,a
- ld hl,PrizeDifferentMenuPtrs
- add hl,de
- ld a,[hli]
- ld d,[hl]
- ld e,a
- inc hl
- push hl
- ld hl,W_PRIZE1
- call CopyString ; XXX what does this do
- pop hl
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld de,$D141
- ld bc,$0006
- call CopyData
- ld a,[$D12F]
- cp a,$02 ;is TM_menu?
- jr nz,.putMonName
- ld a,[W_PRIZE1]
- ld [$D11E],a
- call GetItemName
- FuncCoord 2,4
- ld hl,Coord
- call PlaceString
- ld a,[W_PRIZE2]
- ld [$D11E],a
- call GetItemName
- FuncCoord 2,6
- ld hl,Coord
- call PlaceString
- ld a,[W_PRIZE3]
- ld [$D11E],a
- call GetItemName
- FuncCoord 2,8
- ld hl,Coord
- call PlaceString
- jr .putNoThanksText
-.putMonName ; 14:67EC
- ld a,[W_PRIZE1]
- ld [$D11E],a
- call GetMonName
- FuncCoord 2,4
- ld hl,Coord
- call PlaceString
- ld a,[W_PRIZE2]
- ld [$D11E],a
- call GetMonName
- FuncCoord 2,6
- ld hl,Coord
- call PlaceString
- ld a,[W_PRIZE3]
- ld [$D11E],a
- call GetMonName
- FuncCoord 2,8
- ld hl,Coord
- call PlaceString
-.putNoThanksText ; 14:6819
- FuncCoord 2,10
- ld hl,Coord
- ld de,NoThanksText
- call PlaceString
-; put prices on the right side of the textbox
- ld de,$D141
- FuncCoord 13,5
- ld hl,Coord
-; reg. c:
-; [low nybble] number of bytes
-; [bit 765 = %100] space-padding (not zero-padding)
- ld c,(1 << 7 | 2)
-; Function $15CD displays BCD value (same routine
-; used by text-command $02)
- call PrintBCDNumber ; Print_BCD
- ld de,$D143
- FuncCoord 13,7
- ld hl,Coord
- ld c,(%1 << 7 | 2)
- call PrintBCDNumber
- ld de,$D145
- FuncCoord 13,9
- ld hl,Coord
- ld c,(1 << 7 | 2)
- jp PrintBCDNumber
-
-INCLUDE "data/prizes.asm"
-
-PrintPrizePrice: ; 5287a (14:687a)
- FuncCoord 11,0
- ld hl,Coord
- ld b,$01
- ld c,$07
- call TextBoxBorder
- call UpdateSprites ; XXX save OAM?
- FuncCoord 12,0
- ld hl,Coord
- ld de,.CoinText
- call PlaceString
- FuncCoord 13,1
- ld hl,Coord
- ld de,.SixSpacesText
- call PlaceString
- FuncCoord 13,1
- ld hl,Coord
- ld de,wPlayerCoins
- ld c,%10000010
- call PrintBCDNumber
- ret
-
-.CoinText ; 14:68A5
- db "COIN@"
-
-.SixSpacesText ; 14:68AA
- db " @"
-
-LoadCoinsToSubtract: ; 528b1 (14:68b1)
- ld a,[$D139] ; backup of selected menu_entry
- add a
- ld d,$00
- ld e,a
- ld hl,$D141 ; first prize's price
- add hl,de ; get selected prize's price
- xor a
- ld [$FF9F],a
- ld a,[hli]
- ld [$FFA0],a
- ld a,[hl]
- ld [$FFA1],a
- ret
-
-HandlePrizeChoice: ; 528c6 (14:68c6)
- ld a,[$CC26] ; selected menu_entry
- ld [$D139],a
- ld d,$00
- ld e,a
- ld hl,W_PRIZE1
- add hl,de
- ld a,[hl]
- ld [$D11E],a
- ld a,[$D12F]
- cp a,$02 ; is prize a TM?
- jr nz,.GetMonName
- call GetItemName
- jr .GivePrize
-.GetMonName ; 14:68E3
- call GetMonName
-.GivePrize ; 14:68E6
- ld hl,SoYouWantPrizeTextPtr
- call PrintText
- call YesNoChoice ; yes/no textbox
- ld a,[$CC26] ; yes/no answer (Y=0, N=1)
- and a
- jr nz,.PrintOhFineThen
- call LoadCoinsToSubtract
- call HasEnoughCoins
- jr c,.NotEnoughCoins
- ld a,[$D12F]
- cp a,$02
- jr nz,.GiveMon
- ld a,[$D11E]
- ld b,a
- ld a,1
- ld c,a
- call GiveItem ; GiveItem
- jr nc,.BagFull
- jr .SubtractCoins
-.GiveMon ; 14:6912
- ld a,[$D11E]
- ld [$CF91],a
- push af
- call GetPrizeMonLevel ; 14:6977
- ld c,a
- pop af
- ld b,a
- call GivePokemon
- push af
- ld a,[$CCD3] ; XXX is there room?
- and a
- call z,WaitForTextScrollButtonPress
- pop af
- ret nc
-.SubtractCoins ; 14:692C
- call LoadCoinsToSubtract
- ld hl,$FFA1
- ld de,wPlayerCoins + 1
- ld c,$02 ; how many bytes
- ld a,$0C
- call Predef ; subtract coins (BCD daa operations)
- jp PrintPrizePrice
-.BagFull
- ld hl,PrizeRoomBagIsFullTextPtr
- jp PrintText
-.NotEnoughCoins ; 14:6945
- ld hl,SorryNeedMoreCoinsText
- jp PrintText
-.PrintOhFineThen ; 14:694B
- ld hl,OhFineThenTextPtr
- jp PrintText
-
-UnknownData52951: ; 52951 (14:6951)
-; XXX what's this?
- db $00,$01,$00,$01,$00,$01,$00,$00,$01
-
-HereYouGoTextPtr: ; 5295a (14:695a)
- TX_FAR _HereYouGoText
- db $0D
- db "@"
-
-SoYouWantPrizeTextPtr: ; 52960 (14:6960)
- TX_FAR _SoYouWantPrizeText
- db "@"
-
-SorryNeedMoreCoinsText: ; 52965 (14:6965)
- TX_FAR _SorryNeedMoreCoinsText
- db $0D
- db "@"
-
-PrizeRoomBagIsFullTextPtr: ; 5296b (14:696b)
- TX_FAR _OopsYouDontHaveEnoughRoomText
- db $0D
- db "@"
-
-OhFineThenTextPtr: ; 52971 (14:6971)
- TX_FAR _OhFineThenText
- db $0D ; wait keypress (A/B) without blink
- db "@"
-
-GetPrizeMonLevel: ; 52977 (14:6977)
- ld a,[$CF91]
- ld b,a
- ld hl,PrizeMonLevelDictionary
-.loop ; 14:697E
- ld a,[hli]
- cp b
- jr z,.matchFound
- inc hl
- jr .loop
-.matchFound ; 14:6985
- ld a,[hl]
- ld [$D127],a
- ret
-
-INCLUDE "data/prize_mon_levels.asm"
-
-PrintNotebookText: ; 52996 (14:6996)
- call EnableAutoTextBoxDrawing
- ld a, $1
- ld [$cc3c], a
- ld a, [wTrainerSpriteOffset]
- jp PrintPredefTextID
-
-TMNotebook: ; 529a4 (14:69a4)
- TX_FAR TMNotebookText
- db $0d
- db "@"
-
-ViridianSchoolNotebook: ; 529aa (14:69aa)
- db $08 ; asm
- ld hl, ViridianSchoolNotebookText1
- call PrintText
- call TurnPageSchoolNotebook
- jr nz, .doneReading
- ld hl, ViridianSchoolNotebookText2
- call PrintText
- call TurnPageSchoolNotebook
- jr nz, .doneReading
- ld hl, ViridianSchoolNotebookText3
- call PrintText
- call TurnPageSchoolNotebook
- jr nz, .doneReading
- ld hl, ViridianSchoolNotebookText4
- call PrintText
- ld hl, ViridianSchoolNotebookText5
- call PrintText
-.doneReading
- jp TextScriptEnd
-
-TurnPageSchoolNotebook: ; 529db (14:69db)
- ld hl, TurnPageText
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem]
- and a
- ret
-
-TurnPageText: ; 529e9 (14:69e9)
- TX_FAR _TurnPageText
- db "@"
-
-ViridianSchoolNotebookText5: ; 529ee (14:69ee)
- TX_FAR _ViridianSchoolNotebookText5
- db $0d
- db "@"
-
-ViridianSchoolNotebookText1: ; 529f4 (14:69f4)
- TX_FAR _ViridianSchoolNotebookText1
- db "@"
-
-ViridianSchoolNotebookText2: ; 529f9 (14:69f9)
- TX_FAR _ViridianSchoolNotebookText2
- db "@"
-
-ViridianSchoolNotebookText3: ; 529fe (14:69fe)
- TX_FAR _ViridianSchoolNotebookText3
- db "@"
-
-ViridianSchoolNotebookText4: ; 52a03 (14:6a03)
- TX_FAR _ViridianSchoolNotebookText4
- db "@"
-
-PrintFightingDojoText2: ; 52a08 (14:6a08)
- call EnableAutoTextBoxDrawing
- ld a, $37
- jp PrintPredefTextID
-
-FightingDojoText_52a10: ; 52a10 (14:6a10)
- TX_FAR _FightingDojoText_52a10
- db "@"
-
-PrintFightingDojoText3: ; 52a15 (14:6a15)
- call EnableAutoTextBoxDrawing
- ld a, $38
- jp PrintPredefTextID
-
-FightingDojoText_52a1d: ; 52a1d (14:6a1d)
- TX_FAR _FightingDojoText_52a1d
- db "@"
-
-PrintFightingDojoText: ; 52a22 (14:6a22)
- call EnableAutoTextBoxDrawing
- ld a, $36
- jp PrintPredefTextID
-
-FightingDojoText: ; 52a2a (14:6a2a)
- TX_FAR _FightingDojoText
- db "@"
-
-PrintIndigoPlateauHQText: ; 52a2f (14:6a2f)
- ld a, [$c109]
- cp $4
- ret nz
- call EnableAutoTextBoxDrawing
- ld a, $27
- jp PrintPredefTextID
-
-IndigoPlateauHQText: ; 52a3d (14:6a3d)
- TX_FAR _IndigoPlateauHQText
- db "@"
+INCLUDE "engine/hidden_object_functions14.asm"
SECTION "bank15",ROMX,BANK[$15]
@@ -45801,372 +17994,7 @@ DayCareMBlocks: ; 5522f (15:522f)
FuchsiaHouse3Blocks: ; 5523f (15:523f)
INCBIN "maps/fuchsiahouse3.blk"
-GainExperience: ; 5524f (15:524f)
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- ret z
- call Func_5546c
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- xor a
- ld [wWhichPokemon], a ; $cf92
-
-Func_5525f: ; 5525f (15:525f)
- inc hl
- ld a, [hli]
- or [hl]
- jp z, Func_55436
- push hl
- ld hl, W_PLAYERMONSALIVEFLAGS
- ld a, [wWhichPokemon] ; $cf92
- ld c, a
- ld b, $2
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld a, c
- and a
- pop hl
- jp z, Func_55436
- ld de, $10
- add hl, de
- ld d, h
- ld e, l
- ld hl, $d002
- ld c, $5
-.asm_55285
- ld a, [hli]
- ld b, a
- ld a, [de]
- add b
- ld [de], a
- jr nc, .asm_5529a
- dec de
- ld a, [de]
- inc a
- jr z, .asm_55295
- ld [de], a
- inc de
- jr .asm_5529a
-.asm_55295
- ld a, $ff
- ld [de], a
- inc de
- ld [de], a
-.asm_5529a
- dec c
- jr z, .asm_552a1
- inc de
- inc de
- jr .asm_55285
-.asm_552a1
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld [$ff97], a
- ld a, [$d008]
- ld [$ff98], a
- ld a, [W_ENEMYMONLEVEL] ; $cff3
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld a, $7
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $4
- call Divide
- ld hl, $fff2
- add hl, de
- ld b, [hl]
- inc hl
- ld a, [wPlayerID] ; $d359
- cp b
- jr nz, .asm_552d1
- ld b, [hl]
- ld a, [wPlayerID + 1] ; $d35a
- cp b
- ld a, $0
- jr z, .asm_552d6
-.asm_552d1
- call Func_5549f
- ld a, $1
-.asm_552d6
- ld [$cf4d], a
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- call nz, Func_5549f
- inc hl
- inc hl
- inc hl
- ld b, [hl]
- ld a, [$ff98]
- ld [$cf4c], a
- add b
- ld [hld], a
- ld b, [hl]
- ld a, [$ff97]
- ld [$cf4b], a
- adc b
- ld [hl], a
- jr nc, .asm_552f8
- dec hl
- inc [hl]
- inc hl
-.asm_552f8
- inc hl
- push hl
- ld a, [wWhichPokemon] ; $cf92
- ld c, a
- ld b, $0
- ld hl, W_PARTYMON1 ; $d164
- add hl, bc
- ld a, [hl]
- ld [$d0b5], a
- call GetMonHeader
- ld d, $64
- callab CalcExperience
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- ld b, a
- ld a, [$ff97]
- ld c, a
- ld a, [$ff98]
- ld d, a
- pop hl
- ld a, [hld]
- sub d
- ld a, [hld]
- sbc c
- ld a, [hl]
- sbc b
- jr c, .asm_5532e
- ld a, b
- ld [hli], a
- ld a, c
- ld [hli], a
- ld a, d
- ld [hld], a
- dec hl
-.asm_5532e
- push hl
- ld a, [wWhichPokemon] ; $cf92
- ld hl, W_PARTYMON1NAME ; $d2b5
- call GetPartyMonName
- ld hl, GainedText
- call PrintText
- xor a
- ld [$cc49], a
- call LoadMonData
- pop hl
- ld bc, $13
- add hl, bc
- push hl
- callba Func_58f43
- pop hl
- ld a, [hl]
- cp d
- jp z, Func_55436
- ld a, [W_CURENEMYLVL] ; $d127
- push af
- push hl
- ld a, d
- ld [W_CURENEMYLVL], a ; $d127
- ld [hl], a
- ld bc, $ffdf
- add hl, bc
- ld a, [hl]
- ld [$d0b5], a
- ld [$d11e], a
- call GetMonHeader
- ld bc, $23
- add hl, bc
- push hl
- ld a, [hld]
- ld c, a
- ld b, [hl]
- push bc
- ld d, h
- ld e, l
- ld bc, $ffee
- add hl, bc
- ld b, $1
- call CalcStats
- pop bc
- pop hl
- ld a, [hld]
- sub c
- ld c, a
- ld a, [hl]
- sbc b
- ld b, a
- ld de, $ffe0
- add hl, de
- ld a, [hl]
- add c
- ld [hld], a
- ld a, [hl]
- adc b
- ld [hl], a
- ld a, [wPlayerMonNumber] ; $cc2f
- ld b, a
- ld a, [wWhichPokemon] ; $cf92
- cp b
- jr nz, .asm_553f7
- ld de, W_PLAYERMONCURHP ; $d015
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- ld bc, $1f
- add hl, bc
- push hl
- ld de, W_PLAYERMONLEVEL ; $d022
- ld bc, $b
- call CopyData
- pop hl
- ld a, [W_PLAYERBATTSTATUS3] ; $d064
- bit 3, a
- jr nz, .asm_553c8
- ld de, $cd0f
- ld bc, $b
- call CopyData
-.asm_553c8
- xor a
- ld [$d11e], a
- callab Func_3ed99
- callab Func_3ed1a
- callab Func_3ee19
- callab Func_3cd60
- callab Func_3ee94
- call SaveScreenTilesToBuffer1
-.asm_553f7
- ld hl, GrewLevelText
- call PrintText
- xor a
- ld [$cc49], a
- call LoadMonData
- ld d, $1
- callab PrintStatsBox
- call WaitForTextScrollButtonPress
- call LoadScreenTilesFromBuffer1
- xor a
- ld [$cc49], a
- ld a, [$d0b5]
- ld [$d11e], a
- ld a, $1a
- call Predef ; indirect jump to Func_3af5b (3af5b (e:6f5b))
- ld hl, $ccd3
- ld a, [wWhichPokemon] ; $cf92
- ld c, a
- ld b, $1
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- pop hl
- pop af
- ld [W_CURENEMYLVL], a ; $d127
-
-Func_55436: ; 55436 (15:5436)
- ld a, [W_NUMINPARTY] ; $d163
- ld b, a
- ld a, [wWhichPokemon] ; $cf92
- inc a
- cp b
- jr z, .asm_55450
- ld [wWhichPokemon], a ; $cf92
- ld bc, $2c
- ld hl, W_PARTYMON1_NUM ; $d16b (aliases: W_PARTYMON1DATA)
- call AddNTimes
- jp Func_5525f
-.asm_55450
- ld hl, W_PLAYERMONSALIVEFLAGS
- xor a
- ld [hl], a
- ld a, [wPlayerMonNumber] ; $cc2f
- ld c, a
- ld b, $1
- push bc
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld hl, $ccf5
- xor a
- ld [hl], a
- pop bc
- ld a, $10
- jp Predef ; indirect jump to HandleBitArray (f666 (3:7666))
-
-Func_5546c: ; 5546c (15:546c)
- ld a, [W_PLAYERMONSALIVEFLAGS]
- ld b, a
- xor a
- ld c, $8
- ld d, $0
-.asm_55475
- xor a
- srl b
- adc d
- ld d, a
- dec c
- jr nz, .asm_55475
- cp $2
- ret c
- ld [$d11e], a
- ld hl, $d002
- ld c, $7
-.asm_55488
- xor a
- ld [H_DIVIDEND], a ; $ff95 (aliases: H_PRODUCT, H_PASTLEADINGZEROES, H_QUOTIENT)
- ld a, [hl]
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld a, [$d11e]
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- ld b, $2
- call Divide
- ld a, [$ff98]
- ld [hli], a
- dec c
- jr nz, .asm_55488
- ret
-
-Func_5549f: ; 5549f (15:549f)
- ld a, [$ff97]
- ld b, a
- ld a, [$ff98]
- ld c, a
- srl b
- rr c
- add c
- ld [$ff98], a
- ld a, [$ff97]
- adc b
- ld [$ff97], a
- ret
-
-GainedText: ; 554b2 (15:54b2)
- TX_FAR _GainedText
- db $08 ; asm
- ld a, [$cc5b]
- ld hl, WithExpAllText
- and a
- ret nz
- ld hl, ExpPointsText
- ld a, [$cf4d]
- and a
- ret z
- ld hl, BoostedText
- ret
-
-WithExpAllText: ; 554cb (15:54cb)
- TX_FAR _WithExpAllText
- db $08 ; asm
- ld hl, ExpPointsText
- ret
-
-BoostedText: ; 554d4 (15:54d4)
- TX_FAR _BoostedText
-
-ExpPointsText: ; 554d8 (15:54d8)
- TX_FAR _ExpPointsText
- db "@"
-
-GrewLevelText: ; 554dd (15:54dd)
- TX_FAR _GrewLevelText
- db $0b
- db "@"
+INCLUDE "engine/battle/15.asm"
INCLUDE "scripts/route2.asm"
@@ -46230,463 +18058,9 @@ INCLUDE "data/mapObjects/silphco8.asm"
SilphCo8Blocks: ; 5666d (15:666d)
INCBIN "maps/silphco8.blk"
-DisplayDiploma: ; 566e2 (15:66e2)
- call SaveScreenTilesToBuffer2
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- xor a
- ld [$cfcb], a
- ld hl, $d730
- set 6, [hl]
- call DisableLCD
- ld hl, CircleTile ; $7d88
- ld de, $9700
- ld bc, $0010
- ld a, BANK(CircleTile)
- call FarCopyData2
- ld hl, wTileMap
- ld bc, $1012
- ld a, $27
- call Predef
- ld hl, DiplomaTextPointersAndCoords ; $6784
- ld c, $5
-.asm_56715
- push bc
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- push hl
- ld h, [hl]
- ld l, a
- call PlaceString
- pop hl
- inc hl
- pop bc
- dec c
- jr nz, .asm_56715 ; 0x56725 $ee
- FuncCoord 10, 4 ; $c3fa
- ld hl, Coord
- ld de, W_PLAYERNAME
- call PlaceString
- callba Func_44dd
- ld hl, $c301
- ld bc, $8028
-.asm_5673e
- ld a, [hl]
- add $21
- ld [hli], a
- inc hl
- ld a, b
- ld [hli], a
- inc hl
- dec c
- jr nz, .asm_5673e ; 0x56747 $f5
- call EnableLCD
- callba LoadTrainerInfoTextBoxTiles
- ld b, $8
- call GoPAL_SET
- call Delay3
- call GBPalNormal
- ld a, $90
- ld [$ff48], a
- call WaitForTextScrollButtonPress
- ld hl, $d730
- res 6, [hl]
- call GBPalWhiteOutWithDelay3
- call Func_3dbe
- call Delay3
- jp GBPalNormal
-
-Func_56777: ; 56777 (15:6777)
- ld hl, W_PLAYERNAME
- ld bc, $ff00
-.asm_5677d
- ld a, [hli]
- cp $50
- ret z
- dec c
- jr .asm_5677d ; 0x56782 $f9
-
-DiplomaTextPointersAndCoords: ; 56784 (15:6784)
- dw DiplomaText
- dw $c3cd
- dw DiplomaPlayer
- dw $c3f3
- dw DiplomaEmptyText
- dw $c3ff
- dw DiplomaCongrats
- dw $c41a
- dw DiplomaGameFreak
- dw $c4e9
-
-DiplomaText:
- db $70,"Diploma",$70,"@"
-
-DiplomaPlayer:
- db "Player@"
-
-DiplomaEmptyText:
- db "@"
-
-DiplomaCongrats:
- db "Congrats! This"
- next "diploma certifies"
- next "that you have"
- next "completed your"
- next "#DEX.@"
+INCLUDE "engine/menu/diploma.asm"
-DiplomaGameFreak:
- db "GAME FREAK@"
-
-Func_567f9: ; 567f9 (15:67f9)
- ld hl, wSpriteStateData1
- ld de, $4
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call Func_56903
- ld a, [hli]
- ld [$ffeb], a
- inc hl
- ld a, [hl]
- ld [$ffec], a
- ld de, $fe
- add hl, de
- ld a, [hli]
- ld [$ffed], a
- ld a, [hl]
- ld [$ffee], a
- ret
-
-Func_56819: ; 56819 (15:6819)
- ld hl, wSpriteStateData1
- ld de, $0004
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call Func_56903
- ld a, [hli]
- ld [$d130], a
- inc hl
- ld a, [hl]
- ld [$d131], a
- ld de, $00fe
- add hl, de
- ld a, [hli]
- ld [$d132], a
- ld a, [hl]
- ld [$d133], a
- ret
-
-Func_5683d: ; 5683d (15:683d)
- ld hl, wSpriteStateData1
- ld de, $4
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call Func_56903
- ld a, [$ffeb]
- ld [hli], a
- inc hl
- ld a, [$ffec]
- ld [hl], a
- ld de, $fe
- add hl, de
- ld a, [$ffed]
- ld [hli], a
- ld a, [$ffee]
- ld [hl], a
- ret
-
-Func_5685d: ; 5685d (15:685d)
- ld hl, wSpriteStateData1
- ld de, $0004
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- call Func_56903
- ld a, [$d130]
- ld [hli], a
- inc hl
- ld a, [$d131]
- ld [hl], a
- ld de, $00fe
- add hl, de
- ld a, [$d132]
- ld [hli], a
- ld a, [$d133]
- ld [hl], a
- ret
-
-TrainerWalkUpToPlayer: ; 56881 (15:6881)
- ld a, [$cf13]
- swap a
- ld [wTrainerSpriteOffset], a ; $cd3d
- call ReadTrainerScreenPosition
- ld a, [wTrainerFacingDirection]
- and a
- jr z, .facingDown
- cp $4
- jr z, .facingUp
- cp $8
- jr z, .facingLeft
- jr .facingRight
-.facingDown
- ld a, [wTrainerScreenY]
- ld b, a
- ld a, $3c ; (fixed) player screen Y pos
- call CalcDifference
- cp $10 ; trainer is right above player
- ret z
- swap a
- dec a
- ld c, a ; bc = steps yet to go to reach player
- xor a
- ld b, a ; a = direction to go to
- jr .writeWalkScript
-.facingUp
- ld a, [wTrainerScreenY]
- ld b, a
- ld a, $3c ; (fixed) player screen Y pos
- call CalcDifference
- cp $10 ; trainer is right below player
- ret z
- swap a
- dec a
- ld c, a ; bc = steps yet to go to reach player
- ld b, $0
- ld a, $40 ; a = direction to go to
- jr .writeWalkScript
-.facingRight
- ld a, [wTrainerScreenX]
- ld b, a
- ld a, $40 ; (fixed) player screen X pos
- call CalcDifference
- cp $10 ; trainer is directly left of player
- ret z
- swap a
- dec a
- ld c, a ; bc = steps yet to go to reach player
- ld b, $0
- ld a, $c0 ; a = direction to go to
- jr .writeWalkScript
-.facingLeft
- ld a, [$cd41]
- ld b, a
- ld a, $40 ; (fixed) player screen X pos
- call CalcDifference
- cp $10 ; trainer is directly right of player
- ret z
- swap a
- dec a
- ld c, a ; bc = steps yet to go to reach player
- ld b, $0
- ld a, $80 ; a = direction to go to
-.writeWalkScript
- ld hl, $cc97
- ld de, $cc97
- call FillMemory ; write the necessary steps to reach player
- ld [hl], $ff ; write end of list sentinel
- ld a, [$cf13]
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- jp MoveSprite_
-
-Func_56903: ; 56903 (15:6903)
- push de
- add hl, de
- ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
- swap a
- ld d, $0
- ld e, a
- add hl, de
- pop de
- ret
-
-; tests if this trainer is in the right position to engage the player and do so if she is.
-CheckEngagePlayer: ; 5690f (15:690f)
- push hl
- push de
- ld a, [wTrainerSpriteOffset] ; $cd3d
- add $2
- ld d, $0
- ld e, a
- ld hl, wSpriteStateData1
- add hl, de
- ld a, [hl] ; c1x2: sprite image index
- sub $ff
- jr nz, .spriteOnScreen ; test if sprite is on screen
- jp .noEngage
-.spriteOnScreen
- ld a, [wTrainerSpriteOffset] ; $cd3d
- add $9
- ld d, $0
- ld e, a
- ld hl, wSpriteStateData1
- add hl, de
- ld a, [hl] ; c1x9: facing direction
- ld [$cd3f], a
- call ReadTrainerScreenPosition
- ld a, [$cd40] ; sprite screen Y pos
- ld b, a
- ld a, $3c
- cp b
- jr z, .linedUpY
- ld a, [$cd41] ; sprite screen X pos
- ld b, a
- ld a, $40
- cp b
- jr z, .linedUpX
- xor a
- jp .noEngage
-.linedUpY
- ld a, [$cd41] ; sprite screen X pos
- ld b, a
- ld a, $40 ; (fixed) player X position
- call CalcDifference ; calc distance
- jr z, .noEngage ; exact same position as player
- call CheckSpriteCanSeePlayer
- jr c, .engage
- xor a
- jr .noEngage
-.linedUpX
- ld a, [$cd40] ; sprite screen Y pos
- ld b, a
- ld a, $3c ; (fixed) player Y position
- call CalcDifference ; calc distance
- jr z, .noEngage ; exact same position as player
- call CheckSpriteCanSeePlayer
- jr c, .engage
- xor a
- jp .noEngage
-.engage
- call CheckPlayerIsInFrontOfSprite
- ld a, [wTrainerSpriteOffset] ; $cd3d
- and a
- jr z, .noEngage
- ld hl, wFlags_0xcd60
- set 0, [hl]
- call EngageMapTrainer
- ld a, $ff
-.noEngage: ; 56988 (15:6988)
- ld [wTrainerSpriteOffset], a ; $cd3d
- pop de
- pop hl
- ret
-
-; reads trainer's Y position to $cd40 and X position to $cd41
-ReadTrainerScreenPosition: ; 5698e (15:698e)
- ld a, [wTrainerSpriteOffset] ; $cd3d
- add $4
- ld d, $0
- ld e, a
- ld hl, wSpriteStateData1
- add hl, de
- ld a, [hl]
- ld [$cd40], a
- ld a, [wTrainerSpriteOffset] ; $cd3d
- add $6
- ld d, $0
- ld e, a
- ld hl, wSpriteStateData1
- add hl, de
- ld a, [hl]
- ld [$cd41], a
- ret
-
-; checks if the sprite is properly lined up with the player with respect to the direction it's looking. Also checks the distance between player and sprite
-; note that this does not necessarily mean the sprite is seeing the player, he could be behind it's back
-; a: distance player to sprite
-CheckSpriteCanSeePlayer: ; 569af (15:69af)
- ld b, a
- ld a, [wTrainerEngageDistance] ; sprite line of sight (engage distance)
- cp b
- jr nc, .checkIfLinedUp
- jr .notInLine ; player too far away
-.checkIfLinedUp
- ld a, [$cd3f] ; sprite facing direction
- cp $0 ; down
- jr z, .checkXCoord
- cp $4 ; up
- jr z, .checkXCoord
- cp $8 ; left
- jr z, .checkYCoord
- cp $c ; right
- jr z, .checkYCoord
- jr .notInLine
-.checkXCoord
- ld a, [$cd41] ; sprite screen X position
- ld b, a
- cp $40
- jr z, .inLine
- jr .notInLine
-.checkYCoord
- ld a, [$cd40] ; sprite screen Y position
- ld b, a
- cp $3c
- jr nz, .notInLine
-.inLine
- scf
- ret
-.notInLine
- and a
- ret
-
-; tests if the player is in front of the sprite (rather than behind it)
-CheckPlayerIsInFrontOfSprite: ; 569e3 (15:69e3)
- ld a, [W_CURMAP] ; $d35e
- cp POWER_PLANT
- jp z, .engage ; XXX not sure why bypass this for power plant (maybe to get voltorb fake items to work?)
- ld a, [wTrainerSpriteOffset] ; $cd3d
- add $4
- ld d, $0
- ld e, a
- ld hl, wSpriteStateData1
- add hl, de
- ld a, [hl] ; c1x4 (sprite screen Y pos)
- cp $fc
- jr nz, .notOnTopmostTile ; special case if sprite is on topmost tile (Y = $fc (-4)), make it come down a block
- ld a, $c
-.notOnTopmostTile
- ld [$cd40], a
- ld a, [wTrainerSpriteOffset] ; $cd3d
- add $6
- ld d, $0
- ld e, a
- ld hl, wSpriteStateData1
- add hl, de
- ld a, [hl] ; c1x6 (sprite screen X pos)
- ld [$cd41], a
- ld a, [$cd3f] ; facing direction
- cp $0
- jr nz, .notFacingDown
- ld a, [$cd40] ; sprite screen Y pos
- cp $3c
- jr c, .engage ; sprite above player
- jr .noEngage ; sprite below player
-.notFacingDown
- cp $4
- jr nz, .notFacingUp
- ld a, [$cd40] ; sprite screen Y pos
- cp $3c
- jr nc, .engage ; sprite below player
- jr .noEngage ; sprite above player
-.notFacingUp
- cp $8
- jr nz, .notFacingLeft
- ld a, [$cd41] ; sprite screen X pos
- cp $40
- jr nc, .engage ; sprite right of player
- jr .noEngage ; sprite left of player
-.notFacingLeft
- ld a, [$cd41] ; sprite screen X pos
- cp $40
- jr nc, .noEngage ; sprite right of player
-.engage
- ld a, $ff
- jr .done
-.noEngage
- xor a
-.done
- ld [wTrainerSpriteOffset], a ; $cd3d
- ret
+INCLUDE "engine/overworld/trainers.asm"
SECTION "bank16",ROMX,BANK[$16]
@@ -46748,471 +18122,11 @@ Route18Blocks: ; 58c9c (16:4c9c)
INCBIN "maps/unusedblocks58d7d.blk"
-PrintBeginningBattleText: ; 58d99 (16:4d99)
- ld a, [W_ISINBATTLE] ; $d057
- dec a
- jr nz, .trainerBattle
- ld a, [W_CURMAP] ; $d35e
- cp POKEMONTOWER_3
- jr c, .notPokemonTower
- cp LAVENDER_HOUSE_1
- jr c, .pokemonTower
-.notPokemonTower
- ld a, [W_ENEMYMONID]
- call PlayCry
- ld hl, WildMonAppearedText
- ld a, [W_MOVEMISSED] ; $d05f
- and a
- jr z, .notFishing
- ld hl, HookedMonAttackedText
-.notFishing
- jr .wildBattle
-.trainerBattle
- call .playSFX
- ld c, $14
- call DelayFrames
- ld hl, TrainerWantsToFightText
-.wildBattle
- push hl
- callab DrawAllPokeballs
- pop hl
- call PrintText
- jr .done
-.pokemonTower
- ld b, SILPH_SCOPE
- call IsItemInBag
- ld a, [W_ENEMYMONID]
- ld [$cf91], a
- cp MAROWAK
- jr z, .isMarowak
- ld a, b
- and a
- jr z, .noSilphScope
- callab Func_3eb01
- jr .notPokemonTower
-.noSilphScope
- ld hl, EnemyAppearedText
- call PrintText
- ld hl, GhostCantBeIDdText
- call PrintText
- jr .done
-.isMarowak
- ld a, b
- and a
- jr z, .noSilphScope
- ld hl, EnemyAppearedText
- call PrintText
- ld hl, UnveiledGhostText
- call PrintText
- callab Func_3eb01
- callab Func_708ca
- ld hl, WildMonAppearedText
- call PrintText
-
-.playSFX
- xor a
- ld [$c0f1], a
- ld a, $80
- ld [$c0f2], a
- ld a, (SFX_08_77 - SFX_Headers_08) / 3
- call PlaySound
- jp WaitForSoundToFinish
-.done
- ret
-
-WildMonAppearedText: ; 58e3b (16:4e3b)
- TX_FAR _WildMonAppearedText
- db "@"
-
-HookedMonAttackedText: ; 58e40 (16:4e40)
- TX_FAR _HookedMonAttackedText
- db "@"
-
-EnemyAppearedText: ; 58e45 (16:4e45)
- TX_FAR _EnemyAppearedText
- db "@"
-
-TrainerWantsToFightText: ; 58e4a (16:4e4a)
- TX_FAR _TrainerWantsToFightText
- db "@"
-
-UnveiledGhostText: ; 58e4f (16:4e4f)
- TX_FAR _UnveiledGhostText
- db "@"
-
-GhostCantBeIDdText: ; 58e54 (16:4e54)
- TX_FAR _GhostCantBeIDdText
- db "@"
-
-SendOutMon: ; 58e59 (16:4e59)
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld a, [hli]
- or [hl]
- ld hl, GoText
- jr z, .printText
- xor a
- ld [H_NUMTOPRINT], a ; $ff96 (aliases: H_MULTIPLICAND)
- ld hl, W_ENEMYMONCURHP ; $cfe6
- ld a, [hli]
- ld [$cce3], a
- ld [$ff97], a
- ld a, [hl]
- ld [$cce4], a
- ld [$ff98], a
- ld a, $19
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Multiply
- ld hl, W_ENEMYMONMAXHP ; $cff4
- ld a, [hli]
- ld b, [hl]
- srl a
- rr b
- srl a
- rr b
- ld a, b
- ld b, $4
- ld [H_REMAINDER], a ; $ff99 (aliases: H_DIVISOR, H_MULTIPLIER, H_POWEROFTEN)
- call Divide
- ld a, [$ff98]
- ld hl, GoText
- cp $46
- jr nc, .printText
- ld hl, DoItText
- cp $28
- jr nc, .printText
- ld hl, GetmText
- cp $a
- jr nc, .printText
- ld hl, EnemysWeakText
-.printText
- jp PrintText
-
-GoText: ; 58eae (16:4eae)
- TX_FAR _GoText
- db $08 ; asm
- jr PrintPlayerMon1Text
-
-DoItText: ; 58eb5 (16:4eb5)
- TX_FAR _DoItText
- db $08 ; asm
- jr PrintPlayerMon1Text
-
-GetmText: ; 58ebc (16:4ebc)
- TX_FAR _GetmText
- db $08 ; asm
- jr PrintPlayerMon1Text
-
-EnemysWeakText: ; 58ec3 (16:4ec3)
- TX_FAR _EnemysWeakText
- db $08 ; asm
+INCLUDE "engine/battle/16.asm"
-PrintPlayerMon1Text:
- ld hl, PlayerMon1Text
- ret
-
-PlayerMon1Text: ; 58ecc (16:4ecc)
- TX_FAR _PlayerMon1Text
- db "@"
-
-RetreatMon: ; 58ed1 (16:4ed1)
- ld hl, PlayerMon2Text
- jp PrintText
-
-PlayerMon2Text: ; 58ed7 (16:4ed7)
- TX_FAR _PlayerMon2Text
- db $08 ; asm
- push de
- push bc
- ld hl, $cfe7
- ld de, $cce4
- ld b, [hl]
- dec hl
- ld a, [de]
- sub b
- ld [$ff98], a
- dec de
- ld b, [hl]
- ld a, [de]
- sbc b
- ld [$ff97], a
- ld a, $19
- ld [H_POWEROFTEN], a
- call Multiply
- ld hl, W_ENEMYMONMAXHP
- ld a, [hli]
- ld b, [hl]
- srl a
- rr b
- srl a
- rr b
- ld a, b
- ld b, $4
- ld [H_POWEROFTEN], a
- call Divide
- pop bc
- pop de
- ld a, [$ff98]
- ld hl, EnoughText
- and a
- ret z
- ld hl, ComeBackText
- cp $1e
- ret c
- ld hl, OKExclamationText
- cp $46
- ret c
- ld hl, GoodText
- ret
-
-EnoughText: ; 58f25 (16:4f25)
- TX_FAR _EnoughText
- db $08 ; asm
- jr PrintComeBackText
+INCLUDE "engine/experience.asm"
-OKExclamationText: ; 58f2c (16:4f2c)
- TX_FAR _OKExclamationText
- db $08 ; asm
- jr PrintComeBackText
-
-GoodText: ; 58f33 (16:4f33)
- TX_FAR _GoodText
- db $08 ; asm
- jr PrintComeBackText
-
-PrintComeBackText: ; 58f3a (16:4f3a)
- ld hl, ComeBackText
- ret
-
-ComeBackText: ; 58f3e (16:4f3e)
- TX_FAR _ComeBackText
- db "@"
-
-Func_58f43: ; 58f43 (16:4f43)
- ld a, [$cf98]
- ld [$d0b5], a
- call GetMonHeader
- ld d, $1
-.asm_58f4e
- inc d
- call CalcExperience
- push hl
- ld hl, $cfa8
- ld a, [$ff98]
- ld c, a
- ld a, [hld]
- sub c
- ld a, [$ff97]
- ld c, a
- ld a, [hld]
- sbc c
- ld a, [H_NUMTOPRINT] ; $ff96 (aliases: H_MULTIPLICAND)
- ld c, a
- ld a, [hl]
- sbc c
- pop hl
- jr nc, .asm_58f4e
- dec d
- ret
-
-; calculates the amount of experience needed for level d
-CalcExperience: ; 58f6a (16:4f6a)
- ld a, [W_MONHGROWTHRATE]
- add a
- add a
- ld c, a
- ld b, $0
- ld hl, GrowthRateTable
- add hl, bc
- call CalcDSquared
- ld a, d
- ld [H_MULTIPLIER], a ; $ff99
- call Multiply
- ld a, [hl]
- and $f0
- swap a
- ld [H_MULTIPLIER], a ; $ff99
- call Multiply
- ld a, [hli]
- and $f
- ld [H_DIVISOR], a ; $ff99
- ld b, $4
- call Divide
- ld a, [H_MULTIPLICAND] ; $ff96 (aliases: H_NUMTOPRINT)
- push af
- ld a, [H_MULTIPLICAND+1]
- push af
- ld a, [H_MULTIPLICAND+2]
- push af
- call CalcDSquared
- ld a, [hl]
- and $7f
- ld [H_MULTIPLIER], a ; $ff99
- call Multiply
- ld a, [H_MULTIPLICAND] ; $ff96 (aliases: H_NUMTOPRINT)
- push af
- ld a, [H_MULTIPLICAND+1]
- push af
- ld a, [H_MULTIPLICAND+2]
- push af
- ld a, [hli]
- push af
- xor a
- ld [H_MULTIPLICAND], a ; $ff96
- ld [H_MULTIPLICAND+1], a
- ld a, d
- ld [H_MULTIPLICAND+2], a
- ld a, [hli]
- ld [H_MULTIPLIER], a
- call Multiply
- ld b, [hl]
- ld a, [H_MULTIPLICAND+2]
- sub b
- ld [H_MULTIPLICAND+2], a
- ld b, $0
- ld a, [H_MULTIPLICAND+1]
- sbc b
- ld [H_MULTIPLICAND+1], a
- ld a, [H_MULTIPLICAND] ; $ff96
- sbc b
- ld [H_MULTIPLICAND], a ; $ff96
- pop af
- and $80
- jr nz, .subtractSquaredTerm ; check sign
- pop bc
- ld a, [H_MULTIPLICAND+2]
- add b
- ld [H_MULTIPLICAND+2], a
- pop bc
- ld a, [H_MULTIPLICAND+1]
- adc b
- ld [H_MULTIPLICAND+1], a
- pop bc
- ld a, [H_MULTIPLICAND]
- adc b
- ld [H_MULTIPLICAND], a
- jr .addCubedTerm
-.subtractSquaredTerm
- pop bc
- ld a, [H_MULTIPLICAND+2]
- sub b
- ld [H_MULTIPLICAND+2], a
- pop bc
- ld a, [H_MULTIPLICAND+1]
- sbc b
- ld [H_MULTIPLICAND+1], a
- pop bc
- ld a, [H_MULTIPLICAND]
- sbc b
- ld [H_MULTIPLICAND], a
-.addCubedTerm
- pop bc
- ld a, [H_MULTIPLICAND+2]
- add b
- ld [H_MULTIPLICAND+2], a
- pop bc
- ld a, [H_MULTIPLICAND+1]
- adc b
- ld [H_MULTIPLICAND+1], a
- pop bc
- ld a, [H_MULTIPLICAND]
- adc b
- ld [H_MULTIPLICAND], a
- ret
-
-; calculates d*d
-CalcDSquared: ; 59010 (16:5010)
- xor a
- ld [H_MULTIPLICAND], a ; $ff96 (aliases: H_NUMTOPRINT)
- ld [H_MULTIPLICAND+1], a
- ld a, d
- ld [H_MULTIPLICAND+2], a
- ld [H_MULTIPLIER], a ; $ff99 (aliases: H_DIVISOR, H_REMAINDER, H_POWEROFTEN)
- jp Multiply
-
-; each entry has the following scheme:
-; %AAAABBBB %SCCCCCCC %DDDDDDDD %EEEEEEEE
-; resulting in
-; (a*n^3)/b + sign*c*n^2 + d*n - e
-; where sign = -1 <=> S=1
-GrowthRateTable: ; 5901d (16:501d)
- db $11,$00,$00,$00 ; medium fast n^3
- db $34,$0A,$00,$1E ; (unused?) 3/4 n^3 + 10 n^2 - 30
- db $34,$14,$00,$46 ; (unused?) 3/4 n^3 + 20 n^2 - 70
- db $65,$8F,$64,$8C ; medium slow: 6/5 n^3 - 15 n^2 + 100 n - 140
- db $45,$00,$00,$00 ; fast: 4/5 n^3
- db $54,$00,$00,$00 ; slow: 5/4 n^3
-
-OaksAideScript ; 0x59035
- ld hl, OaksAideHiText
- call PrintText
- call YesNoChoice
- ld a, [$cc26]
- and a
- jr nz, .asm_59086 ; 0x59042 $42
- ld hl, wPokedexOwned
- ld b, wPokedexOwnedEnd - wPokedexOwned
- call CountSetBits
- ld a, [$d11e]
- ld [$ffdd], a
- ld b, a
- ld a, [$ffdb]
- cp b
- jr z, .asm_59059 ; 0x59055 $2
- jr nc, .asm_5907c ; 0x59057 $23
-.asm_59059
- ld hl, OaksAideHereYouGoText
- call PrintText
- ld a, [$ffdc]
- ld b, a
- ld c, 1
- call GiveItem
- jr nc, .BagFull
- ld hl, OaksAideGotItemText
- call PrintText
- ld a, $1
- jr .asm_5908e ; 0x59071 $1b
-.BagFull
- ld hl, OaksAideNoRoomText
- call PrintText
- xor a
- jr .asm_5908e ; 0x5907a $12
-.asm_5907c
- ld hl, OaksAideUhOhText
- call PrintText
- ld a, $80
- jr .asm_5908e ; 0x59084 $8
-.asm_59086
- ld hl, OaksAideComeBackText
- call PrintText
- ld a, $ff
-.asm_5908e
- ld [$ffdb], a
- ret
-
-OaksAideHiText: ; 59091 (16:5091)
- TX_FAR _OaksAideHiText
- db "@"
-
-OaksAideUhOhText: ; 59096 (16:5096)
- TX_FAR _OaksAideUhOhText
- db "@"
-
-OaksAideComeBackText: ; 5909b (16:509b)
- TX_FAR _OaksAideComeBackText
- db "@"
-
-OaksAideHereYouGoText: ; 590a0 (16:50a0)
- TX_FAR _OaksAideHereYouGoText
- db "@"
-
-OaksAideGotItemText: ; 590a5 (16:50a5)
- TX_FAR _OaksAideGotItemText
- db $0b
- db "@"
-
-OaksAideNoRoomText: ; 590ab (16:50ab)
- TX_FAR _OaksAideNoRoomText
- db "@"
+INCLUDE "engine/overworld/oaks_aide.asm"
INCLUDE "scripts/route6.asm"
@@ -47284,24 +18198,7 @@ INCLUDE "data/mapObjects/halloffameroom.asm"
HallofFameRoomBlocks: ; 5a58b (16:658b)
INCBIN "maps/halloffameroom.blk"
-RemoveGuardDrink: ; 5a59f (16:659f)
- ld hl, GuardDrinksList
-.drinkLoop
- ld a, [hli]
- ld [$ffdb], a
- and a
- ret z
- push hl
- ld b, a
- call IsItemInBag
- pop hl
- jr z, .drinkLoop
- ld b, BANK(RemoveItemByID)
- ld hl, RemoveItemByID
- jp Bankswitch
-
-GuardDrinksList: ; 5a5b7 (16:65b7)
- db FRESH_WATER, SODA_POP, LEMONADE, $00
+INCLUDE "engine/overworld/saffron_guards.asm"
SECTION "bank17",ROMX,BANK[$17]
@@ -47344,16 +18241,7 @@ INCLUDE "scripts/redshouse2f.asm"
INCLUDE "data/mapObjects/redshouse2f.asm"
-; this function temporarily makes the starters (and Ivysaur) seen
-; so that the full Pokedex information gets displayed in Oak's lab
-DisplayStarterMonDex: ; 5c0dc (17:40dc)
- ld a, %01001011 ; set starter flags
- ld [wPokedexOwned], a ; $d2f7
- ld a, $3d
- call Predef ; indirect jump to ShowPokedexData (402d1 (10:42d1))
- xor a ; unset starter flags
- ld [wPokedexOwned], a ; $d2f7
- ret
+INCLUDE "engine/predefs17.asm"
INCLUDE "data/mapHeaders/museum1f.asm"
@@ -47544,490 +18432,9 @@ INCLUDE "data/mapObjects/victoryroad1.asm"
VictoryRoad1Blocks: ; 5db04 (17:5b04)
INCBIN "maps/victoryroad1.blk"
-; updates the types of a party mon (pointed to in hl) to the ones of the mon specified in $d11e
-SetPartyMonTypes: ; 5db5e (17:5b5e)
- call Load16BitRegisters
- ld bc, W_PARTYMON1_TYPE1 - W_PARTYMON1DATA ; $5
- add hl, bc
- ld a, [$d11e]
- ld [$d0b5], a
- push hl
- call GetMonHeader
- pop hl
- ld a, [W_MONHTYPE1]
- ld [hli], a
- ld a, [W_MONHTYPE2]
- ld [hl], a
- ret
-
-PrintRedsNESText: ; 5db79 (17:5b79)
- call EnableAutoTextBoxDrawing
- ld a, $4 ; RedBedroomSNESText
- jp PrintPredefTextID
-
-RedBedroomSNESText: ; 5db81 (17:5b81)
- TX_FAR _RedBedroomSNESText
- db "@"
-
-OpenRedsPC: ; 5db86 (17:5b86)
- call EnableAutoTextBoxDrawing
- ld a, $3
- jp PrintPredefTextID
-
-RedBedroomPC: ; 5db8e (17:5b8e)
- db $fc ; FuncTX_ItemStoragePC
-
-Route15GateLeftBinoculars: ; 5db8f (17:5b8f)
- ld a, [$c109]
- cp $4 ; i
- ret nz
- call EnableAutoTextBoxDrawing
- ld a, $a ; text id Route15UpstairsBinocularsText
- call PrintPredefTextID
- ld a, ARTICUNO
- ld [$cf91], a
- call PlayCry
- jp DisplayMonFrontSpriteInBox
-
-Route15UpstairsBinocularsText: ; 5dba8 (17:5ba8)
- TX_FAR _Route15UpstairsBinocularsText
- db "@"
-
-AerodactylFossil: ; 5dbad (17:5bad)
- ld a, FOSSIL_AERODACTYL
- ld [$cf91], a
- call DisplayMonFrontSpriteInBox
- call EnableAutoTextBoxDrawing
- ld a, $9
- call PrintPredefTextID
- ret
-
-AerodactylFossilText: ; 5dbbe (17:5bbe)
- TX_FAR _AerodactylFossilText
- db "@"
-
-KabutopsFossil: ; 5bdc3 (17:5bc3)
- ld a, FOSSIL_KABUTOPS
- ld [$cf91], a
- call DisplayMonFrontSpriteInBox
- call EnableAutoTextBoxDrawing
- ld a, $b
- call PrintPredefTextID
- ret
-
-KabutopsFossilText: ; 5dbd4 (17:5bd4)
- TX_FAR _KabutopsFossilText
- db "@"
-
-DisplayMonFrontSpriteInBox: ; 5dbd9 (17:5bd9)
-; Displays a pokemon's front sprite in a pop-up window.
-; [$cf91] = pokemon interal id number
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- xor a
- ld [$ffb0], a
- call SaveScreenTilesToBuffer1
- ld a, $11
- ld [$d125], a
- call DisplayTextBoxID
- call UpdateSprites
- ld a, [$cf91]
- ld [$d0b5], a
- call GetMonHeader
- ld de, $8b10
- call LoadMonFrontSprite
- ld a, $80
- ld [$ffe1], a
- FuncCoord 10, 11 ; $c486
- ld hl, Coord
- ld a, $2
- call Predef ; indirect jump to Func_3f073 (3f073 (f:7073))
- call WaitForTextScrollButtonPress
- call LoadScreenTilesFromBuffer1
- call Delay3
- ld a, $90
- ld [$ffb0], a
- ret
-
-PrintBlackboardLinkCableText: ; 5dc1a (17:5c1a)
- call EnableAutoTextBoxDrawing
- ld a, $1
- ld [$cc3c], a
- ld a, [$cd3d]
- call PrintPredefTextID
- ret
+INCLUDE "engine/predefs17_2.asm"
-LinkCableHelp: ; 5dc29 (17:5c29)
- db $08 ; asm
- call SaveScreenTilesToBuffer1
- ld hl, LinkCableHelpText1
- call PrintText
- xor a
- ld [W_ANIMATIONID], a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld a, $3
- ld [wMenuWatchedKeys], a
- ld a, $3
- ld [wMaxMenuItem], a
- ld a, $2
- ld [wTopMenuItemY], a
- ld a, $1
- ld [wTopMenuItemX], a
-.asm_5c51
- ld hl, $d730
- set 6, [hl]
- ld hl, wTileMap
- ld b, $8
- ld c, $d
- call TextBoxBorder
- ld hl, $c3ca
- ld de, HowToLinkText
- call PlaceString
- ld hl, LinkCableHelpText2
- call PrintText
- call HandleMenuInput
- bit 1, a
- jr nz, .asm_5dc93 ; 0x5dc74 $1d
- ld a, [wCurrentMenuItem]
- cp $3
- jr z, .asm_5dc93 ; 0x5dc7b $16
- ld hl, $d730
- res 6, [hl]
- ld hl, LinkCableInfoTexts
- add a
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call PrintText
- jp .asm_5c51
-.asm_5dc93
- ld hl, $d730
- res 6, [hl]
- call LoadScreenTilesFromBuffer1
- jp TextScriptEnd
-
-LinkCableHelpText1: ; 5dc9e (17:5c9e)
- TX_FAR _LinkCableHelpText1
- db "@"
-
-LinkCableHelpText2: ; 5dca3 (17:5ca3)
- TX_FAR _LinkCableHelpText2
- db "@"
-
-HowToLinkText: ; 5dca8 (17:5ca8)
- db "HOW TO LINK"
- next "COLOSSEUM"
- next "TRADE CENTER"
- next "STOP READING@"
-
-LinkCableInfoTexts: ; 5dcd8 (17:5cd8)
- dw LinkCableInfoText1
- dw LinkCableInfoText2
- dw LinkCableInfoText3
-
-LinkCableInfoText1: ; 5dcde (17:5cde)
- TX_FAR _LinkCableInfoText1
- db "@"
-
-LinkCableInfoText2: ; 5dce3 (17:5ce3)
- TX_FAR _LinkCableInfoText2
- db "@"
-
-LinkCableInfoText3: ; 5dce8 (17:5ce8)
- TX_FAR _LinkCableInfoText3
- db "@"
-
-ViridianSchoolBlackboard: ; 5dced (17:5ced)
- db $08 ; asm
- call SaveScreenTilesToBuffer1
- ld hl, ViridianSchoolBlackboardText1
- call PrintText
- xor a
- ld [W_ANIMATIONID], a
- ld [wCurrentMenuItem], a
- ld [wLastMenuItem], a
- ld a, $33
- ld [wMenuWatchedKeys], a
- ld a, $2
- ld [wMaxMenuItem], a
- ld a, $2
- ld [wTopMenuItemY], a
- ld a, $1
- ld [wTopMenuItemX], a
-.asm_5dd15
- ld hl, $d730
- set 6, [hl]
- ld hl, wTileMap
- ld bc, $060a
- call TextBoxBorder
- ld hl, $c3c9
- ld de, StatusAilmentText1
- call PlaceString
- ld hl, $c3ce
- ld de, StatusAilmentText2
- call PlaceString
- ld hl, ViridianSchoolBlackboardText2
- call PrintText
- call HandleMenuInput
- bit 1, a
- jr nz, .exitBlackboard
- bit 4, a
- jr z, .asm_5dd5c
- ld a, $2
- ld [wMaxMenuItem], a
- ld a, $2
- ld [wTopMenuItemY], a
- ld a, $6
- ld [wTopMenuItemX], a
- ld a, $3
- ld [W_ANIMATIONID], a
- jr .asm_5dd15
-.asm_5dd5c
- bit 5, a
- jr z, .asm_5dd75
- ld a, $2
- ld [wMaxMenuItem], a
- ld a, $2
- ld [wTopMenuItemY], a
- ld a, $1
- ld [wTopMenuItemX], a
- xor a
- ld [W_ANIMATIONID], a
- jr .asm_5dd15
-.asm_5dd75
- ld a, [wCurrentMenuItem]
- ld b, a
- ld a, [W_ANIMATIONID]
- add b
- cp $5
- jr z, .exitBlackboard
- ld hl, $d730
- res 6, [hl]
- ld hl, ViridianBlackboardStatusPointers
- add a
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call PrintText
- jp .asm_5dd15
-.exitBlackboard
- ld hl, $d730
- res 6, [hl]
- call LoadScreenTilesFromBuffer1
- jp TextScriptEnd
-
-ViridianSchoolBlackboardText1: ; 5dda2 (17:5da2)
- TX_FAR _ViridianSchoolBlackboardText1
- db "@"
-
-ViridianSchoolBlackboardText2: ; 5dda7 (17:5da7)
- TX_FAR _ViridianSchoolBlackboardText2
- db "@"
-
-StatusAilmentText1: ; 5ddac (17:5dac)
- db " SLP"
- next " PSN"
- next " PAR@"
-
-StatusAilmentText2: ; 5ddbb (17:5dbb)
- db " BRN"
- next " FRZ"
- next " QUIT@@"
-
-ViridianBlackboardStatusPointers: ; 5ddcc (17:5ddc)
- dw ViridianBlackboardSleepText
- dw ViridianBlackboardPoisonText
- dw ViridianBlackbaordPrlzText
- dw ViridianBlackboardBurnText
- dw ViridianBlackboardFrozenText
-
-ViridianBlackboardSleepText: ; 5ddd6 (17:5dd6)
- TX_FAR _ViridianBlackboardSleepText
- db "@"
-
-ViridianBlackboardPoisonText: ; 5dddb (17:5ddb)
- TX_FAR _ViridianBlackboardPoisonText
- db "@"
-
-ViridianBlackbaordPrlzText: ; 5dde0 (17:5de0)
- TX_FAR _ViridianBlackbaordPrlzText
- db "@"
-
-ViridianBlackboardBurnText: ; 5dde5 (17:5de5)
- TX_FAR _ViridianBlackboardBurnText
- db "@"
-
-ViridianBlackboardFrozenText: ; 5ddea (17:5dea)
- TX_FAR _ViridianBlackboardFrozenText
- db "@"
-
-PrintTrashText: ; 5ddef (17:5def)
- call EnableAutoTextBoxDrawing
- ld a, $26
- jp PrintPredefTextID
-
-VermilionGymTrashText: ; 5ddf7 (17:5df7)
- TX_FAR _VermilionGymTrashText
- db "@"
-
-GymTrashScript: ; 5ddfc (17:5dfc)
- call EnableAutoTextBoxDrawing
- ld a, [wWhichTrade] ; $cd3d
- ld [$cd5b], a
-
-; Don't do the trash can puzzle if it's already been done.
- ld a, [$d773]
- bit 0, a
- jr z, .ok
-
- ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
- jp PrintPredefTextID
-
-.ok
- bit 1, a
- jr nz, .trySecondLock
-
- ld a, [$d743]
- ld b, a
- ld a, [$cd5b]
- cp b
- jr z, .openFirstLock
-
- ld a, $26 ; DisplayTextID $26 = VermilionGymTrashText (nothing in the trash)
- jr .done
-
-.openFirstLock
-; Next can is trying for the second switch.
- ld hl, $d773
- set 1, [hl]
-
- ld hl, GymTrashCans ; $5e7d
- ld a, [$cd5b]
- ; * 5
- ld b, a
- add a
- add a
- add b
-
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hli]
-
- ld [$ffdb], a
- push hl
- call GenRandom
- swap a
- ld b, a
- ld a, [$ffdb]
- and b
- dec a
- pop hl
-
- ld d, 0
- ld e, a
- add hl, de
- ld a, [hl]
- and $f
- ld [$d744], a
-
- ld a, $3b ; DisplayTextID $3b = VermilionGymTrashSuccesText1 (first lock opened!)
- jr .done
-
-.trySecondLock
- ld a, [$d744]
- ld b, a
- ld a, [$cd5b]
- cp b
- jr z, .openSecondLock
-
-; Reset the cans.
- ld hl, $d773
- res 1, [hl]
- call GenRandom
-
- and $e
- ld [$d743], a
-
- ld a, $3e ; DisplayTextID $3e = VermilionGymTrashFailText (locks reset!)
- jr .done
-
-.openSecondLock
-; Completed the trash can puzzle.
- ld hl, $d773
- set 0, [hl]
- ld hl, $d126
- set 6, [hl]
-
- ld a, $3d ; DisplayTextID $3d = VermilionGymTrashSuccesText3 (2nd lock opened!)
-
-.done
- jp PrintPredefTextID
-
-GymTrashCans: ; 5de7d (17:5e7d)
- db 2, 1, 3, 0, 0 ; 0
- db 3, 0, 2, 4, 0 ; 1
- db 2, 1, 5, 0, 0 ; 2
- db 3, 0, 4, 6, 0 ; 3
- db 4, 1, 3, 5, 7 ; 4
- db 3, 2, 4, 8, 0 ; 5
- db 3, 3, 7, 9, 0 ; 6
- db 4, 4, 6, 8, 10 ; 7
- db 3, 5, 7, 11, 0 ; 8
- db 3, 6, 10, 12, 0 ; 9
- db 4, 7, 9, 11, 13 ; 10
- db 3, 8, 10, 14, 0 ; 11
- db 2, 9, 13, 0, 0 ; 12
- db 3, 10, 12, 14, 0 ; 13
- db 2, 11, 13, 0, 0 ; 14
-; 5dec8
-
-VermilionGymTrashSuccesText1: ; 5dec8 (17:5ec8)
- TX_FAR _VermilionGymTrashSuccesText1
- db $08 ; asm
- call WaitForSoundToFinish
- ld a, (SFX_02_49 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-VermilionGymTrashSuccesText2: ; 5dedb (17:5edb)
- TX_FAR _VermilionGymTrashSuccesText2
- db "@"
-
-UnnamedText_5dee0: ; 5dee0 (17:5ee0)
- db $08 ; asm
- call WaitForSoundToFinish
- ld a, (SFX_02_49 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-VermilionGymTrashSuccesText3: ; 5deef (17:5eef)
- TX_FAR _VermilionGymTrashSuccesText3
- db $08 ; asm
- call WaitForSoundToFinish
- ld a, (SFX_02_57 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
-
-VermilionGymTrashFailText: ; 5df02 (17:5f02)
- TX_FAR _VermilionGymTrashFailText
- db $08 ; asm
- call WaitForSoundToFinish
- ld a, (SFX_02_51 - SFX_Headers_02) / 3
- call PlaySound
- call WaitForSoundToFinish
- jp TextScriptEnd
+INCLUDE "engine/hidden_object_functions17.asm"
SECTION "bank18",ROMX,BANK[$18]
@@ -48120,131 +18527,7 @@ INCLUDE "data/mapObjects/celadonmart1.asm"
CeladonMart1Blocks: ; 60fde (18:4fde)
INCBIN "maps/celadonmart1.blk"
-GiveFossilToCinnabarLab: ; 61006 (18:5006)
- ld hl, $d730
- set 6, [hl]
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld a, $3
- ld [wMenuWatchedKeys], a ; $cc29
- ld a, [$cd37]
- dec a
- ld [wMaxMenuItem], a ; $cc28
- ld a, $2
- ld [wTopMenuItemY], a ; $cc24
- ld a, $1
- ld [wTopMenuItemX], a ; $cc25
- ld a, [$cd37]
- dec a
- ld bc, $2
- ld hl, $3
- call AddNTimes
- dec l
- ld b, l
- ld c, $d
- ld hl, wTileMap
- call TextBoxBorder
- call UpdateSprites
- call Func_610c2
- ld hl, $d730
- res 6, [hl]
- call HandleMenuInput
- bit 1, a
- jr nz, .asm_610a7
- ld hl, $cc5b
- ld a, [wCurrentMenuItem] ; $cc26
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hl]
- ld [$ffdb], a
- cp DOME_FOSSIL
- jr z, .choseDomeFossil
- cp HELIX_FOSSIL
- jr z, .choseHelixFossil
- ld b, AERODACTYL
- jr .fossilSelected
-.choseHelixFossil
- ld b, OMANYTE
- jr .fossilSelected
-.choseDomeFossil
- ld b, KABUTO
-.fossilSelected
- ld [W_FOSSILITEM], a
- ld a, b
- ld [W_FOSSILMON], a
- call LoadFossilItemAndMonName
- ld hl, LabFossil_610ae
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- jr nz, .asm_610a7
- ld hl, LabFossil_610b3
- call PrintText
- ld a, [W_FOSSILITEM]
- ld [$ffdb], a
- callba RemoveItemByID
- ld hl, LabFossil_610b8
- call PrintText
- ld hl, $d7a3
- set 0, [hl]
- set 1, [hl]
- ret
-.asm_610a7
- ld hl, LabFossil_610bd
- call PrintText
- ret
-
-LabFossil_610ae: ; 610ae (18:50ae)
- TX_FAR _Lab4Text_610ae
- db "@"
-
-LabFossil_610b3: ; 610b3 (18:50b3)
- TX_FAR _Lab4Text_610b3
- db "@"
-
-LabFossil_610b8: ; 610b8 (18:50b8)
- TX_FAR _Lab4Text_610b8
- db "@"
-
-LabFossil_610bd: ; 610bd (18:50bd)
- TX_FAR _Lab4Text_610bd
- db "@"
-
-Func_610c2: ; 610c2 (18:50c2)
- ld hl, $cc5b
- xor a
- ld [$ffdb], a
-.asm_610c8
- ld a, [hli]
- cp $ff
- ret z
- push hl
- ld [$d11e], a
- call GetItemName
- FuncCoord 2, 2 ; $c3ca
- ld hl, Coord
- ld a, [$ffdb]
- ld bc, $28
- call AddNTimes
- ld de, $cd6d
- call PlaceString
- ld hl, $ffdb
- inc [hl]
- pop hl
- jr .asm_610c8
-
-; loads the names of the fossil item and the resulting mon
-LoadFossilItemAndMonName: ; 610eb (18:50eb)
- ld a, [W_FOSSILMON]
- ld [$d11e], a
- call GetMonName
- call CopyStringToCF4B
- ld a, [W_FOSSILITEM]
- ld [$d11e], a
- call GetItemName
- ret
+INCLUDE "engine/overworld/cinnabar_lab.asm"
INCLUDE "data/mapHeaders/viridianforest.asm"
@@ -48357,195 +18640,7 @@ INCLUDE "data/mapObjects/silphco11.asm"
SilphCo11Blocks: ; 623c8 (18:63c8)
INCBIN "maps/silphco11.blk"
-GymStatues: ; 62419 (18:6419)
-; if in a gym and have the corresponding badge, a = $D and jp PrintPredefTextID
-; if in a gym and don’t have the corresponding badge, a = $C and jp PrintPredefTextID
-; else ret
- call EnableAutoTextBoxDrawing
- ld a, [$c109]
- cp $4
- ret nz
- ld hl, .BadgeFlags
- ld a, [W_CURMAP]
- ld b, a
-.asm_62429
- ld a, [hli]
- cp $ff
- ret z
- cp b
- jr z, .asm_62433 ; 0x6242e $3
- inc hl
- jr .asm_62429 ; 0x62431 $f6
-.asm_62433
- ld b, [hl]
- ld a, [$d72a]
- and b
- cp b
- ld a, $d
- jr z, .asm_6243f ; 0x6243b $2
- ld a, $c
-.asm_6243f
- jp PrintPredefTextID
-
-.BadgeFlags: ; 62442 (18:6442)
- db PEWTER_GYM, %00000001
- db CERULEAN_GYM, %00000010
- db VERMILION_GYM,%00000100
- db CELADON_GYM, %00001000
- db FUCHSIA_GYM, %00010000
- db SAFFRON_GYM, %00100000
- db CINNABAR_GYM, %01000000
- db VIRIDIAN_GYM, %10000000
- db $ff
-
-GymStatueText1: ; 62453 (18:6453)
- TX_FAR _GymStatueText1
- db "@"
-
-GymStatueText2: ; 62458 (18:6458)
- TX_FAR _GymStatueText2
- db "@"
-
-PrintBenchGuyText: ; 6245d (18:645d)
- call EnableAutoTextBoxDrawing
- ld hl, PokeCenterMapIDList
- ld a, [W_CURMAP]
- ld b, a
-.asm_62467
- ld a, [hli]
- cp $ff
- ret z
- cp b
- jr z, .asm_62472
- inc hl
- inc hl
- jr .asm_62467
-.asm_62472
- ld a, [hli]
- ld b, a
- ld a, [$c109]
- cp b
- jr nz, .asm_62467
- ld a, [hl]
- jp PrintPredefTextID
-
-; format: db map id, 08, text id of PointerTable_3f22
-PokeCenterMapIDList: ; 6247e (18:647e)
- db VIRIDIAN_POKECENTER,$08,$0F
- db PEWTER_POKECENTER,$08,$10
- db CERULEAN_POKECENTER,$08,$11
- db LAVENDER_POKECENTER,$08,$12
- db VERMILION_POKECENTER,$08,$13
- db CELADON_POKECENTER,$08,$14
- db CELADON_HOTEL,$08,$15
- db FUCHSIA_POKECENTER,$08,$16
- db CINNABAR_POKECENTER,$08,$17
- db SAFFRON_POKECENTER,$08,$18
- db MT_MOON_POKECENTER,$08,$19
- db ROCK_TUNNEL_POKECENTER,$08,$1A
- db $FF
-
-ViridianCityPokecenterBenchGuyText: ; 624a3 (18:64a3)
- TX_FAR _ViridianCityPokecenterGuyText
- db "@"
-
-PewterCityPokecenterBenchGuyText: ; 624a8 (18:64a8)
- TX_FAR _PewterCityPokecenterGuyText
- db "@"
-
-CeruleanCityPokecenterBenchGuyText: ; 624ad (18:64ad)
- TX_FAR _CeruleanPokecenterGuyText
- db "@"
-
-LavenderCityPokecenterBenchGuyText: ; 624b2 (18:64b2)
- TX_FAR _LavenderPokecenterGuyText
- db "@"
-
-MtMoonPokecenterBenchGuyText: ; 624b7 (18:64b7)
- TX_FAR _MtMoonPokecenterBenchGuyText
- db "@"
-
-RockTunnelPokecenterBenchGuyText: ; 624bc (18:64bc)
- TX_FAR _RockTunnelPokecenterGuyText
- db "@"
-
-UnusedBenchGuyText1: ; 624c1 (18:64c1)
- TX_FAR _UnusedBenchGuyText1
- db "@"
-
-UnusedBenchGuyText2: ; 624c6 (18:64c6)
- TX_FAR _UnusedBenchGuyText2
- db "@"
-
-UnusedBenchGuyText3: ; 624cb (18:64cb)
- TX_FAR _UnusedBenchGuyText3
- db "@"
-
-VermilionCityPokecenterBenchGuyText: ; 624d0 (18:64d0)
- TX_FAR _VermilionPokecenterGuyText
- db "@"
-
-CeladonCityPokecenterBenchGuyText: ; 624d5 (18:64d5)
- TX_FAR _CeladonCityPokecenterGuyText
- db "@"
-
-FuchsiaCityPokecenterBenchGuyText: ; 624da (18:64da)
- TX_FAR _FuchsiaCityPokecenterGuyText
- db "@"
-
-CinnabarIslandPokecenterBenchGuyText: ; 624df (18:64df)
- TX_FAR _CinnabarPokecenterGuyText
- db "@"
-
-SaffronCityPokecenterBenchGuyText: ; 624e4 (18:64e4)
- db $8 ; asm
- ld a, [$d838]
- bit 7, a
- ld hl, SaffronCityPokecenterBenchGuyText2
- jr nz, .asm_624f2 ; 0x624ed $3
- ld hl, SaffronCityPokecenterBenchGuyText1
-.asm_624f2
- call PrintText
- jp TextScriptEnd
-
-SaffronCityPokecenterBenchGuyText1: ; 624f8 (18:64f8)
- TX_FAR _SaffronCityPokecenterGuyText1
- db "@"
-
-SaffronCityPokecenterBenchGuyText2: ; 624fd (18:64fd)
- TX_FAR _SaffronCityPokecenterGuyText2
- db "@"
-
-CeladonCityHotelText: ; 62502 (18:6502)
- TX_FAR _CeladonCityHotelText
- db "@"
-
- ret
-
-TerminatorText_62508: ; 62508 (18:6508)
- db "@"
-
-PrintBookcaseText: ; 6509 (18:6509)
- call EnableAutoTextBoxDrawing
- ld a, $e ; BookcaseText
- jp PrintPredefTextID
-
-BookcaseText: ; 62511 (18:6511)
- TX_FAR _BookcaseText
- db "@"
-
-OpenPokemonCenterPC: ; 62516 (18:6516)
- ld a, [$c109]
- cp $4 ; check to see if player is facing up
- ret nz
- call EnableAutoTextBoxDrawing
- ld a, $1
- ld [$cf0c], a
- ld a, $1f ; PredefText1f
- jp PrintPredefTextID
-
-PredefText1f: ; 62529 (18:6529)
- db $F9 ; FuncTX_PokemonCenterPC
+INCLUDE "engine/hidden_object_functions18.asm"
SECTION "bank19",ROMX,BANK[$19]
@@ -48582,46 +18677,7 @@ Plateau_Block: ; 67b50 (19:7b50)
SECTION "bank1A",ROMX,BANK[$1A]
-DecrementPP: ; 68000 (1a:4000)
-; after using a move, decrement pp in battle and (if not transformed?) in party
- ld a, [de]
- cp a, STRUGGLE
- ret z ; if the pokemon is using "struggle", there's nothing to do
- ; we don't decrement PP for "struggle"
- ld hl, W_PLAYERBATTSTATUS1
- ld a, [hli] ; load the W_PLAYERBATTSTATUS1 pokemon status flags and increment hl to load the
- ; W_PLAYERBATTSTATUS2 status flags later
- and a, 7 ; check to see if bits 0, 1, or 2 are set
- ret nz ; if any of these statuses are true, don't decrement PP
- bit 6, [hl] ; check 6th bit status flag on W_PLAYERBATTSTATUS2
- ret nz ; and return if it is set
- ld hl, $D02D ; PP of first move (in battle)
- call .DecrementPP
-
- ld a, [$D064] ; load pokemon status bits?
- bit 3, a ; XXX transform status?
- ret nz ; If it is, return. Pokemon Red stores the "current pokemon's" PP
- ; separately from the "Pokemon in your party's" PP. This is
- ; duplication -- in all cases *other* than Pokemon with Transform.
- ; Normally, this means we have to go on and make the same
- ; modification to the "party's pokemon" PP that we made to the
- ; "current pokemon's" PP. But, if we're dealing with a Transformed
- ; Pokemon, it has separate PP for the move set that it copied from
- ; its opponent, which is *not* the same as its real PP as part of your
- ; party. So we return, and don't do that part.
-
- ld hl, $D188 ; PP of first move (in party)
- ld a, [$CC2F] ; which mon in party is active
- ld bc, $2C ; XXX probably size of party pokemon's data structure
- call AddNTimes ; calculate address of the mon to modify
-.DecrementPP
- ld a, [$CC2E] ; which move (0, 1, 2, 3) did we use?
- ld c, a
- ld b, 0
- add hl ,bc ; calculate the address in memory of the PP we need to decrement
- ; based on the move chosen.
- dec [hl] ; Decrement PP
- ret
+INCLUDE "engine/battle/1a.asm"
Version_GFX: ; 6802f (1a:402f)
IF _RED
@@ -48695,4735 +18751,25 @@ Underground_Block: ; 6fef0 (1b:7ef0)
SECTION "bank1C",ROMX,BANK[$1C]
-LoadShootingStarGraphics: ; 70000 (1c:4000)
- ld a, $f9
- ld [rOBP0], a ; $ff48
- ld a, $a4
- ld [rOBP1], a ; $ff49
- ld de, AnimationTileset2 + $30 ; $471e ; star tile (top left quadrant)
- ld hl, $8a00
- ld bc, (BANK(AnimationTileset2) << 8) + $01
- call CopyVideoData
- ld de, AnimationTileset2 + $130 ; $481e ; star tile (bottom left quadrant)
- ld hl, $8a10
- ld bc, (BANK(AnimationTileset2) << 8) + $01
- call CopyVideoData
- ld de, FallingStar ; $4190
- ld hl, $8a20
- ld bc, (BANK(FallingStar) << 8) + $01
- call CopyVideoData
- ld hl, GameFreakLogoOAMData ; $4140
- ld de, wOAMBuffer + $60
- ld bc, $40
- call CopyData
- ld hl, GameFreakShootingStarOAMData ; $4180
- ld de, wOAMBuffer
- ld bc, $10
- jp CopyData
-
-AnimateShootingStar: ; 70044 (1c:4044)
- call LoadShootingStarGraphics
- ld a, (SFX_1f_67 - SFX_Headers_1f) / 3
- call PlaySound
- ld hl, wOAMBuffer
- ld bc, $a004
-.asm_70052
- push hl
- push bc
-.asm_70054
- ld a, [hl]
- add $4
- ld [hli], a
- ld a, [hl]
- add $fc
- ld [hli], a
- inc hl
- inc hl
- dec c
- jr nz, .asm_70054
- ld c, $1
- call CheckForUserInterruption
- pop bc
- pop hl
- ret c
- ld a, [hl]
- cp $50
- jr nz, .asm_70070
- jr .asm_70052
-.asm_70070
- cp b
- jr nz, .asm_70052
- ld hl, wOAMBuffer
- ld c, $4
- ld de, $4
-.asm_7007b
- ld [hl], $a0
- add hl, de
- dec c
- jr nz, .asm_7007b
- ld b, $3
-.asm_70083
- ld hl, rOBP0 ; $ff48
- rrc [hl]
- rrc [hl]
- ld c, $a
- call CheckForUserInterruption
- ret c
- dec b
- jr nz, .asm_70083
- ld de, wOAMBuffer
- ld a, $18
-.asm_70098
- push af
- ld hl, OAMData_700ee ; $40ee
- ld bc, $4
- call CopyData
- pop af
- dec a
- jr nz, .asm_70098
- xor a
- ld [wWhichTrade], a ; $cd3d
- ld hl, PointerTable_700f2 ; $40f2
- ld c, $6
-.asm_700af
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- push bc
- push hl
- ld hl, wOAMBuffer + $50
- ld c, $4
-.asm_700ba
- ld a, [de]
- cp $ff
- jr z, .asm_700d5
- ld [hli], a
- inc de
- ld a, [de]
- ld [hli], a
- inc de
- inc hl
- inc hl
- dec c
- jr nz, .asm_700ba
- ld a, [wWhichTrade] ; $cd3d
- cp $18
- jr z, .asm_700d5
- add $6
- ld [wWhichTrade], a ; $cd3d
-.asm_700d5
- call Func_7011f
- push af
- ld hl, $c310
- ld de, wOAMBuffer
- ld bc, $50
- call CopyData
- pop af
- pop hl
- pop bc
- ret c
- dec c
- jr nz, .asm_700af
- and a
- ret
-
-OAMData_700ee: ; 700ee (1c:40ee)
- db $00,$00,$A2,$90
-
-PointerTable_700f2: ; 700f2 (1c:40f2)
- dw OAMData_700fe
- dw OAMData_70106
- dw OAMData_7010e
- dw OAMData_70116
- dw OAMData_7011e
- dw OAMData_7011e
-
-; each entry is only half of an OAM tile
-OAMData_700fe: ; 700fe (1c:40fe)
- db $68,$30
- db $68,$40
- db $68,$58
- db $68,$78
-
-OAMData_70106: ; 70106 (1c:4106)
- db $68,$38
- db $68,$48
- db $68,$60
- db $68,$70
-
-OAMData_7010e: ; 7010e (1c:410e)
- db $68,$34
- db $68,$4C
- db $68,$54
- db $68,$64
-
-OAMData_70116: ; 70116 (1c:4116)
- db $68,$3C
- db $68,$5C
- db $68,$6C
- db $68,$74
-
-OAMData_7011e: ; 7011e (1c:411e)
- db $FF
-
-Func_7011f: ; 7011f (1c:411f)
- ld b, $8
-.asm_70121
- ld hl, $c35c
- ld a, [wWhichTrade] ; $cd3d
- ld de, $fffc
- ld c, a
-.asm_7012b
- inc [hl]
- add hl, de
- dec c
- jr nz, .asm_7012b
- ld a, [rOBP1] ; $ff49
- xor $a0
- ld [rOBP1], a ; $ff49
- ld c, $3
- call CheckForUserInterruption
- ret c
- dec b
- jr nz, .asm_70121
- ret
-
-GameFreakLogoOAMData: ; 70140 (1c:4140)
- db $48,$50,$8D,$00
- db $48,$58,$8E,$00
- db $50,$50,$8F,$00
- db $50,$58,$90,$00
- db $58,$50,$91,$00
- db $58,$58,$92,$00
- db $60,$30,$80,$00
- db $60,$38,$81,$00
- db $60,$40,$82,$00
- db $60,$48,$83,$00
- db $60,$50,$93,$00
- db $60,$58,$84,$00
- db $60,$60,$85,$00
- db $60,$68,$83,$00
- db $60,$70,$81,$00
- db $60,$78,$86,$00
-
-GameFreakShootingStarOAMData: ; 70180 (1c:4180)
- db $00,$A0,$A0,$10
- db $00,$A8,$A0,$30
- db $08,$A0,$A1,$10
- db $08,$A8,$A1,$30
-
-FallingStar: ; 70190 (1c:4190)
- INCBIN "gfx/falling_star.2bpp"
-
-AnimateHallOfFame: ; 701a0 (1c:41a0)
- call Func_70423
- call ClearScreen
- ld c, $64
- call DelayFrames
- call LoadFontTilePatterns
- call LoadTextBoxTilePatterns
- call DisableLCD
- ld hl, $9800
- ld bc, $800
- ld a, $7f
- call FillMemory
- call EnableLCD
- ld hl, rLCDC ; $ff40
- set 3, [hl]
- xor a
- ld hl, $cc5b
- ld bc, $60
- call FillMemory
- xor a
- ld [$cfcb], a
- ld [$ffd7], a
- ld [W_SPRITEFLIPPED], a
- ld [$d358], a
- ld [$cd40], a
- inc a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, $d5a2
- ld a, [hl]
- inc a
- jr z, .asm_701eb
- inc [hl]
-.asm_701eb
- ld a, $90
- ld [$ffb0], a
- ld c, BANK(Music_HallOfFame)
- ld a, MUSIC_HALL_OF_FAME
- call PlayMusic
- ld hl, W_PARTYMON1 ; $d164
- ld c, $ff
-.asm_701fb
- ld a, [hli]
- cp $ff
- jr z, .asm_70241
- inc c
- push hl
- push bc
- ld [wWhichTrade], a ; $cd3d
- ld a, c
- ld [$cd3e], a
- ld hl, W_PARTYMON1_LEVEL ; $d18c
- ld bc, $2c
- call AddNTimes
- ld a, [hl]
- ld [$cd3f], a
- call Func_70278
- call Func_702e1
- ld c, $50
- call DelayFrames
- FuncCoord 2, 13 ; $c4a6
- ld hl, Coord
- ld b, $3
- ld c, $e
- call TextBoxBorder
- FuncCoord 4, 15 ; $c4d0
- ld hl, Coord
- ld de, HallOfFameText
- call PlaceString
- ld c, $b4
- call DelayFrames
- call GBFadeOut2
- pop bc
- pop hl
- jr .asm_701fb
-.asm_70241
- ld a, c
- inc a
- ld hl, $cc5b
- ld bc, $10
- call AddNTimes
- ld [hl], $ff
- call Func_73b0d
- xor a
- ld [wWhichTrade], a ; $cd3d
- inc a
- ld [$cd40], a
- call Func_70278
- call Func_70377
- call Func_70423
- xor a
- ld [$ffb0], a
- ld hl, rLCDC ; $ff40
- res 3, [hl]
- ret
-
-HallOfFameText: ; 7026b (1c:426b)
- db "HALL OF FAME@"
-
-Func_70278: ; 70278 (1c:4278)
- call ClearScreen
- ld a, $d0
- ld [$ffaf], a
- ld a, $c0
- ld [$ffae], a
- ld a, [wWhichTrade] ; $cd3d
- ld [$cf91], a
- ld [$d0b5], a
- ld [$cfd9], a
- ld [$cf1d], a
- ld a, [$cd40]
- and a
- jr z, .asm_7029d
- call Func_7033e
- jr .asm_702ab
-.asm_7029d
- FuncCoord 12, 5 ; $c410
- ld hl, Coord
- call GetMonHeader
- call LoadFrontSpriteByMonIndex
- ld a, $4
- call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
-.asm_702ab
- ld b, $b
- ld c, $0
- call GoPAL_SET
- ld a, $e4
- ld [rBGP], a ; $ff47
- ld c, $31
- call Func_7036d
- ld d, $a0
- ld e, $4
- ld a, [$cf1b]
- and a
- jr z, .asm_702c7
- sla e
-.asm_702c7
- call .asm_702d5
- xor a
- ld [$ffaf], a
- ld c, a
- call Func_7036d
- ld d, $0
- ld e, $fc
-.asm_702d5
- call DelayFrame
- ld a, [$ffae]
- add e
- ld [$ffae], a
- cp d
- jr nz, .asm_702d5
- ret
-
-Func_702e1: ; 702e1 (1c:42e1)
- ld a, [$cd3e]
- ld hl, W_PARTYMON1NAME ; $d2b5
- call GetPartyMonName
- call Func_702f0
- jp Func_70404
-
-Func_702f0: ; 702f0 (1c:42f0)
- FuncCoord 0, 2 ; $c3c8
- ld hl, Coord
- ld b, $9
- ld c, $a
- call TextBoxBorder
- FuncCoord 2, 6 ; $c41a
- ld hl, Coord
- ld de, HoFMonInfoText
- call PlaceString
- FuncCoord 1, 4 ; $c3f1
- ld hl, Coord
- ld de, $cd6d
- call PlaceString
- ld a, [$cd3f]
- FuncCoord 8, 7 ; $c434
- ld hl, Coord
- call PrintLevelCommon
- ld a, [wWhichTrade] ; $cd3d
- ld [$d0b5], a
- FuncCoord 3, 9 ; $c457
- ld hl, Coord
- ld a, $4b
- call Predef ; indirect jump to Func_27d6b (27d6b (9:7d6b))
- ld a, [wWhichTrade] ; $cd3d
- jp PlayCry
-
-HoFMonInfoText: ; 70329 (1c:4329)
- db "LEVEL/"
- next "TYPE1/"
- next "TYPE2/@"
-
-Func_7033e: ; 7033e (1c:433e)
- ld de, RedPicFront ; $6ede
- ld a, BANK(RedPicFront)
- call UncompressSpriteFromDE
- ld hl, S_SPRITEBUFFER1
- ld de, $a000
- ld bc, $310
- call CopyData
- ld de, $9000
- call InterlaceMergeSpriteBuffers
- ld de, RedPicBack ; $7e0a
- ld a, BANK(RedPicBack)
- call UncompressSpriteFromDE
- ld a, $3
- call Predef ; indirect jump to ScaleSpriteByTwo (2fe40 (b:7e40))
- ld de, $9310
- call InterlaceMergeSpriteBuffers
- ld c, $1
-
-Func_7036d: ; 7036d (1c:436d)
- ld b, $0
- FuncCoord 12, 5 ; $c410
- ld hl, Coord
- ld a, $31
- jp Predef ; indirect jump to Func_79dda (79dda (1e:5dda))
-
-Func_70377: ; 70377 (1c:4377)
- ld hl, $d747
- set 3, [hl]
- ld a, $56
- call Predef ; indirect jump to DisplayDexRating (44169 (11:4169))
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- ld b, $6
- ld c, $a
- call TextBoxBorder
- FuncCoord 5, 0 ; $c3a5
- ld hl, Coord
- ld b, $2
- ld c, $9
- call TextBoxBorder
- FuncCoord 7, 2 ; $c3cf
- ld hl, Coord
- ld de, W_PLAYERNAME ; $d158
- call PlaceString
- FuncCoord 1, 6 ; $c419
- ld hl, Coord
- ld de, HoFPlayTimeText
- call PlaceString
- FuncCoord 5, 7 ; $c431
- ld hl, Coord
- ld de, $da41
- ld bc, $103
- call PrintNumber
- ld [hl], $6d
- inc hl
- ld de, $da43
- ld bc, $8102
- call PrintNumber
- FuncCoord 1, 9 ; $c455
- ld hl, Coord
- ld de, HoFMoneyText
- call PlaceString
- FuncCoord 4, 10 ; $c46c
- ld hl, Coord
- ld de, wPlayerMoney ; $d347
- ld c, $a3
- call PrintBCDNumber
- ld hl, DexSeenOwnedText
- call Func_703e2
- ld hl, DexRatingText
- call Func_703e2
- ld hl, $cc5d
-
-Func_703e2: ; 703e2 (1c:43e2)
- call PrintText
- ld c, $78
- jp DelayFrames
-
-HoFPlayTimeText: ; 703ea (1c:43ea)
- db "PLAY TIME@"
-
-HoFMoneyText: ; 703f4 (1c:43f4)
- db "MONEY@"
-
-DexSeenOwnedText: ; 703fa (1c:43fa)
- TX_FAR _DexSeenOwnedText
- db "@"
-
-DexRatingText: ; 703ff (1c:43ff)
- TX_FAR _DexRatingText
- db "@"
-
-Func_70404: ; 70404 (1c:4404)
- ld hl, $cc5b
- ld bc, $10
- ld a, [$cd3e]
- call AddNTimes
- ld a, [wWhichTrade] ; $cd3d
- ld [hli], a
- ld a, [$cd3f]
- ld [hli], a
- ld e, l
- ld d, h
- ld hl, $cd6d
- ld bc, $b
- jp CopyData
-
-Func_70423: ; 70423 (1c:4423)
- ld a, $a
- ld [$cfc8], a
- ld [$cfc9], a
- ld a, $ff
- ld [wMusicHeaderPointer], a
- jp GBFadeOut2
-
-AnimateHealingMachine: ; 70433 (1c:4433)
- ld de, PokeCenterFlashingMonitorAndHealBall ; $44b7
- ld hl, $87c0
- ld bc, (BANK(PokeCenterFlashingMonitorAndHealBall) << 8) + $03
- call CopyVideoData
- ld hl, $cfcb
- ld a, [hl]
- push af
- ld [hl], $ff
- push hl
- ld a, [rOBP1] ; $ff49
- push af
- ld a, $e0
- ld [rOBP1], a ; $ff49
- ld hl, $c384
- ld de, PokeCenterOAMData ; $44d7
- call Func_70503
- ld a, $4
- ld [wMusicHeaderPointer], a
- ld a, $ff
- ld [$c0ee], a
- call PlaySound
-.asm_70464
- ld a, [wMusicHeaderPointer]
- and a
- jr nz, .asm_70464
- ld a, [W_NUMINPARTY] ; $d163
- ld b, a
-.asm_7046e
- call Func_70503
- ld a, (SFX_02_4a - SFX_Headers_02) / 3
- call PlaySound
- ld c, $1e
- call DelayFrames
- dec b
- jr nz, .asm_7046e
- ld a, [$c0ef]
- cp $1f
- ld [$c0f0], a
- jr nz, .asm_70495
- ld a, $ff
- ld [$c0ee], a
- call PlaySound
- ld a, Bank(Func_9876)
- ld [$c0ef], a
-.asm_70495
- ld a, MUSIC_PKMN_HEALED
- ld [$c0ee], a
- call PlaySound
- ld d, $28
- call Func_704f3
-.asm_704a2
- ld a, [$c026]
- cp MUSIC_PKMN_HEALED
- jr z, .asm_704a2
- ld c, $20
- call DelayFrames
- pop af
- ld [rOBP1], a ; $ff49
- pop hl
- pop af
- ld [hl], a
- jp UpdateSprites
-
-PokeCenterFlashingMonitorAndHealBall: ; 704b7 (1c:44b7)
- INCBIN "gfx/pokecenter_ball.2bpp"
-
-PokeCenterOAMData: ; 704d7 (1c:44d7)
- db $24,$34,$7C,$10 ; heal machine monitor
- db $2B,$30,$7D,$10 ; pokeballs 1-6
- db $2B,$38,$7D,$30
- db $30,$30,$7D,$10
- db $30,$38,$7D,$30
- db $35,$30,$7D,$10
- db $35,$38,$7D,$30
-
-Func_704f3: ; 704f3 (1c:44f3)
- ld b, $8
-.asm_704f5
- ld a, [rOBP1] ; $ff49
- xor d
- ld [rOBP1], a ; $ff49
- ld c, $a
- call DelayFrames
- dec b
- jr nz, .asm_704f5
- ret
-
-Func_70503: ; 70503 (1c:4503)
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ld a, [de]
- inc de
- ld [hli], a
- ret
-
-Func_70510: ; 70510 (1c:4510)
- call Func_706ef
- ld a, $ec
- ld [$c104], a
- call Delay3
- push hl
- call GBFadeIn2
- ld hl, W_FLAGS_D733
- bit 7, [hl]
- res 7, [hl]
- jr nz, .asm_70568
- ld a, (SFX_02_4c - SFX_Headers_02) / 3
- call PlaySound
- ld hl, $d732
- bit 4, [hl]
- res 4, [hl]
- pop hl
- jr nz, .asm_7055e
- call Func_705aa
- ld a, (SFX_02_4f - SFX_Headers_02) / 3
- call PlaySound
- call Func_70787
- ld a, b
- and a
- jr nz, .asm_7055b
- ld hl, wWhichTrade ; $cd3d
- xor a
- ld [hli], a
- inc a
- ld [hli], a
- ld a, $8
- ld [hli], a
- ld [hl], $ff
- ld hl, $cd48
- call Func_70730
-.asm_70558
- call Func_2307
-.asm_7055b
- jp Func_70772
-.asm_7055e
- ld c, $32
- call DelayFrames
- call Func_705aa
- jr .asm_7055b
-.asm_70568
- pop hl
- ld de, BirdSprite ; $4d80
- ld hl, $8000
- ld bc, (BANK(BirdSprite) << 8) + $0c
- call CopyVideoData
- call Func_706d7
- ld a, (SFX_02_50 - SFX_Headers_02) / 3
- call PlaySound
- ld hl, wWhichTrade ; $cd3d
- xor a
- ld [hli], a
- ld a, $c
- ld [hli], a
- ld [hl], $8
- ld de, FlyAnimationEnterScreenCoords ; $4592
- call Func_706ae
- call LoadPlayerSpriteGraphics
- jr .asm_70558
-
-FlyAnimationEnterScreenCoords: ; 70592 (1c:4592)
-; y, x pairs
-; This is the sequence of screen coordinates used by the overworld
-; Fly animation when the player is entering a map.
- db $05, $98
- db $0F, $90
- db $18, $88
- db $20, $80
- db $27, $78
- db $2D, $70
- db $32, $68
- db $36, $60
- db $39, $58
- db $3B, $50
- db $3C, $48
- db $3C, $40
-
-Func_705aa: ; 705aa (1c:45aa)
- ld hl, wWhichTrade ; $cd3d
- ld a, $10
- ld [hli], a
- ld a, $3c
- ld [hli], a
- call Func_7077f
- ld [hl], a
- jp Func_70755
-
-_DoFlyOrTeleportAwayGraphics: ; 705ba (1c:45ba)
- call Func_706ef
- call Func_70787
- ld a, b
- and a
- jr z, .asm_705ef
- dec a
- jp nz, Func_7067d
-.asm_705c8
- ld a, (SFX_02_4b - SFX_Headers_02) / 3
- call PlaySound
- ld hl, wWhichTrade ; $cd3d
- ld a, $f0
- ld [hli], a
- ld a, $ec
- ld [hli], a
- call Func_7077f
- ld [hl], a
- call Func_70755
- call Func_70787
- ld a, b
- dec a
- jr z, .asm_705e9
- ld c, $a
- call DelayFrames
-.asm_705e9
- call GBFadeOut2
- jp Func_70772
-.asm_705ef
- ld a, $4
- call StopMusic
- ld a, [$d732]
- bit 6, a
- jr z, .asm_70610
- ld hl, wWhichTrade ; $cd3d
- ld a, $10
- ld [hli], a
- ld a, $ff
- ld [hli], a
- xor a
- ld [hli], a
- ld [hl], $a1
- ld hl, $cd48
- call Func_70730
- jr .asm_705c8
-.asm_70610
- call Func_706d7
- ld hl, wWhichTrade ; $cd3d
- ld a, $ff
- ld [hli], a
- ld a, $8
- ld [hli], a
- ld [hl], $c
- call Func_706ae
- ld a, (SFX_02_50 - SFX_Headers_02) / 3
- call PlaySound
- ld hl, wWhichTrade ; $cd3d
- xor a
- ld [hli], a
- ld a, $c
- ld [hli], a
- ld [hl], $c
- ld de, FlyAnimationScreenCoords1 ; $464f
- call Func_706ae
- ld c, $28
- call DelayFrames
- ld hl, $cd3e
- ld a, $b
- ld [hli], a
- ld [hl], $8
- ld de, FlyAnimationScreenCoords2 ; $4667
- call Func_706ae
- call GBFadeOut2
- jp Func_70772
-
-FlyAnimationScreenCoords1: ; 7064f (1c:464f)
-; y, x pairs
-; This is the sequence of screen coordinates used by the first part
-; of the Fly overworld animation.
- db $3C, $48
- db $3C, $50
- db $3B, $58
- db $3A, $60
- db $39, $68
- db $37, $70
- db $37, $78
- db $33, $80
- db $30, $88
- db $2D, $90
- db $2A, $98
- db $27, $A0
-
-FlyAnimationScreenCoords2: ; 70667 (1c:4667)
-; y, x pairs
-; This is the sequence of screen coordinates used by the second part
-; of the Fly overworld animation.
- db $1A, $90
- db $19, $80
- db $17, $70
- db $15, $60
- db $12, $50
- db $0F, $40
- db $0C, $30
- db $09, $20
- db $05, $10
- db $00, $00
-
- db $F0, $00
-
-Func_7067d: ; 7067d (1c:467d)
- ld a, $ff
- ld [$cfcb], a
- ld a, [$c302]
- ld [$c30a], a
- ld a, [$c306]
- ld [$c30e], a
- ld a, $a0
- ld [wOAMBuffer], a
- ld [$c304], a
- ld c, $2
- call DelayFrames
- ld a, $a0
- ld [$c308], a
- ld [$c30c], a
- call GBFadeOut2
- ld a, $1
- ld [$cfcb], a
- jp Func_70772
-
-Func_706ae: ; 706ae (1c:46ae)
- ld a, [$cd3f]
- xor $1
- ld [$cd3f], a
- ld [$c102], a
- call Delay3
- ld a, [wWhichTrade] ; $cd3d
- cp $ff
- jr z, .asm_706cd
- ld hl, $c104
- ld a, [de]
- inc de
- ld [hli], a
- inc hl
- ld a, [de]
- inc de
- ld [hl], a
-.asm_706cd
- ld a, [$cd3e]
- dec a
- ld [$cd3e], a
- jr nz, Func_706ae
- ret
-
-Func_706d7: ; 706d7 (1c:46d7)
- ld de, BirdSprite ; $4d80
- ld hl, $8000
- ld bc, (BANK(BirdSprite) << 8) + $0c
- call CopyVideoData
- ld de, BirdSprite + $c0 ; $4e40 ; moving amination sprite
- ld hl, $8800
- ld bc, (BANK(BirdSprite) << 8) + $0c
- jp CopyVideoData
-
-Func_706ef: ; 706ef (1c:46ef)
- ld a, [$c102]
- ld [$cd50], a
- ld a, [$c104]
- ld [$cd4f], a
- ld hl, PlayerSpinningFacingOrder ; $4713
- ld de, $cd48
- ld bc, $4
- call CopyData
- ld a, [$c102]
- ld hl, $cd48
-.asm_7070d
- cp [hl]
- inc hl
- jr nz, .asm_7070d
- dec hl
- ret
-
-PlayerSpinningFacingOrder: ; 70713 (1c:4713)
-; The order of the direction the player's sprite is facing when teleporting
-; away. Creates a spinning effect.
- db $00, $08, $04, $0C ; down, left, up, right
-
-Func_70717: ; 70717 (1c:4717)
- ld a, [hl]
- ld [$c102], a
- push hl
- ld hl, $cd48
- ld de, $cd47
- ld bc, $4
- call CopyData
- ld a, [$cd47]
- ld [$cd4b], a
- pop hl
- ret
-
-Func_70730: ; 70730 (1c:4730)
- call Func_70717
- ld a, [wWhichTrade] ; $cd3d
- ld c, a
- and $3
- jr nz, .asm_70743
- ld a, [$cd40]
- cp $ff
- call nz, PlaySound
-.asm_70743
- ld a, [$cd3e]
- add c
- ld [wWhichTrade], a ; $cd3d
- ld c, a
- ld a, [$cd3f]
- cp c
- ret z
- call DelayFrames
- jr Func_70730
-
-Func_70755: ; 70755 (1c:4755)
- call Func_70717
- ld a, [wWhichTrade] ; $cd3d
- ld c, a
- ld a, [$c104]
- add c
- ld [$c104], a
- ld c, a
- ld a, [$cd3e]
- cp c
- ret z
- ld a, [$cd3f]
- ld c, a
- call DelayFrames
- jr Func_70755
-
-Func_70772: ; 70772 (1c:4772)
- ld a, [$cd4f]
- ld [$c104], a
- ld a, [$cd50]
- ld [$c102], a
- ret
-
-Func_7077f: ; 7077f (1c:477f)
- ld a, [$cf1b]
- xor $1
- inc a
- inc a
- ret
-
-Func_70787: ; 70787 (1c:4787)
- ld b, 0
- ld hl, DataTable_707a9 ; $47a9
- ld a, [W_CURMAPTILESET] ; $d367
- ld c, a
-.asm_70790
- ld a, [hli]
- cp $ff
- jr z, .asm_707a4
- cp c
- jr nz, .asm_7079e
- FuncCoord 8, 9 ; $c45c
- ld a, [Coord]
- cp [hl]
- jr z, .asm_707a2
-.asm_7079e
- inc hl
- inc hl
- jr .asm_70790
-.asm_707a2
- inc hl
- ld b, [hl]
-.asm_707a4
- ld a, b
- ld [$cd5b], a
- ret
-
-; format: db tileset id, tile id, value to be put in $cd5b
-DataTable_707a9: ; 707a9 (1c:47a9)
- db FACILITY, $20, 1 ; warp pad
- db FACILITY, $11, 2 ; hole
- db CAVERN, $22, 2 ; hole
- db INTERIOR, $55, 1 ; warp pad
- db $FF
-
-Func_707b6: ; 707b6 (1c:47b6)
- ld c, $a
- call DelayFrames
- ld hl, $d736
- set 6, [hl]
- ld de, RedSprite ; $4180
- ld hl, $8000
- ld bc, (BANK(RedSprite) << 8) + $0c
- call CopyVideoData
- ld a, $4
- ld hl, RedFishingTiles ; $4866
- call Func_71771
- ld a, [$c102]
- ld c, a
- ld b, $0
- ld hl, FishingRodGfxProperties ; $4856
- add hl, bc
- ld de, $c39c
- ld bc, $4
- call CopyData
- ld c, $64
- call DelayFrames
- ld a, [wWhichTrade] ; $cd3d
- and a
- ld hl, NoNibbleText
- jr z, .asm_70836
- cp $2
- ld hl, NothingHereText
- jr z, .asm_70836
- ld b, $a
-.asm_707fe
- ld hl, $c104
- call Func_70842
- ld hl, $c39c
- call Func_70842
- call Delay3
- dec b
- jr nz, .asm_707fe
- ld a, [$c102]
- cp $4
- jr nz, .asm_7081c
- ld a, $a0
- ld [$c39c], a
-.asm_7081c
- ld hl, $cd4f
- xor a
- ld [hli], a
- ld [hl], a
- ld a, $4c
- call Predef ; indirect jump to PrintEmotionBubble (17c47 (5:7c47))
- ld a, [$c102]
- cp $4
- jr nz, .asm_70833
- ld a, $44
- ld [$c39c], a
-.asm_70833
- ld hl, ItsABiteText
-.asm_70836
- call PrintText
- ld hl, $d736
- res 6, [hl]
- call LoadFontTilePatterns
- ret
-
-Func_70842: ; 70842 (1c:4842)
- ld a, [hl]
- xor $1
- ld [hl], a
- ret
-
-NoNibbleText: ; 70847 (1c:4847)
- TX_FAR _NoNibbleText
- db "@"
-
-NothingHereText: ; 7084c (1c:484c)
- TX_FAR _NothingHereText
- db "@"
-
-ItsABiteText: ; 70851 (1c:4851)
- TX_FAR _ItsABiteText
- db "@"
-
-FishingRodGfxProperties: ; 70856 (1c:4856)
-; specicies how the fishing rod should be drawn on the screen
-; first byte = screen y coordinate
-; second byte = screen x coordinate
-; third byte = tile number
-; fourth byte = sprite properties
- db $5B, $4C, $FD, $00 ; player facing down
- db $44, $4C, $FD, $00 ; player facing up
- db $50, $40, $FE, $00 ; player facing left
- db $50, $58, $FE, $20 ; player facing right ($20 means "horizontally flip the tile")
-
-RedFishingTiles: ; 70866 (1c:4866)
- dw RedFishingTilesFront
- db $02, $1E
- dw $8020
-
- dw RedFishingTilesBack
- db $02, $1E
- dw $8060
-
- dw RedFishingTilesSide
- db $02, $1E
- dw $80A0
-
- dw RedFishingRodTiles
- db $03, $1E
- dw $8FD0
-
-_HandleMidJump: ; 7087e (1c:487e)
- ld a, [$d714]
- ld c, a
- inc a
- cp $10
- jr nc, .asm_70895
- ld [$d714], a
- ld b, $0
- ld hl, PlayerJumpingYScreenCoords ; $48ba
- add hl, bc
- ld a, [hl]
- ld [$c104], a ; player's sprite y coordinate
- ret
-.asm_70895
- ld a, [wWalkCounter] ; $cfc5
- cp $0
- ret nz
- call UpdateSprites
- call Delay3
- xor a
- ld [H_CURRENTPRESSEDBUTTONS], a
- ld [H_NEWLYPRESSEDBUTTONS], a
- ld [H_NEWLYRELEASEDBUTTONS], a
- ld [$d714], a
- ld hl, $d736
- res 6, [hl]
- ld hl, $d730
- res 7, [hl]
- xor a
- ld [wJoypadForbiddenButtonsMask], a
- ret
-
-PlayerJumpingYScreenCoords: ; 708ba (1c:48ba)
-; Sequence of y screen coordinates for player's sprite when jumping over a ledge.
- db $38, $36, $34, $32, $31, $30, $30, $30, $31, $32, $33, $34, $36, $38, $3C, $3C
-
-
-Func_708ca: ; 708ca (1c:48ca)
- ld a, $e4
- ld [rOBP1], a ; $ff49
- call Func_7092a
- FuncCoord 12, 0 ; $c3ac
- ld hl, Coord
- ld bc, $707
- call ClearScreenArea
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, $91
- ld [$cee9], a
- ld a, $1
- ld [H_WHOSETURN], a ; $fff3
- callab Func_79793
- ld d, $80
- call Func_704f3
-.asm_708f6
- ld c, $a
- call DelayFrames
- ld a, [rOBP1] ; $ff49
- sla a
- sla a
- ld [rOBP1], a ; $ff49
- jr nz, .asm_708f6
- call CleanLCD_OAM
- call Func_7092a
- ld b, $e4
-.asm_7090d
- ld c, $a
- call DelayFrames
- ld a, [rOBP1] ; $ff49
- srl b
- rra
- srl b
- rra
- ld [rOBP1], a ; $ff49
- ld a, b
- and a
- jr nz, .asm_7090d
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- jp CleanLCD_OAM
-
-Func_7092a: ; 7092a (1c:492a)
- ld de, $9000
- ld hl, $8000
- ld bc, $31
- call CopyVideoData
- ld a, $10
- ld [W_BASECOORDY], a ; $d082
- ld a, $70
- ld [W_BASECOORDX], a ; $d081
- ld hl, wOAMBuffer
- ld bc, $606
- ld d, $8
-.asm_70948
- push bc
- ld a, [W_BASECOORDY] ; $d082
- ld e, a
-.asm_7094d
- ld a, e
- add $8
- ld e, a
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- ld [hli], a
- ld a, d
- ld [hli], a
- ld a, $10
- ld [hli], a
- inc d
- dec c
- jr nz, .asm_7094d
- inc d
- ld a, [W_BASECOORDX] ; $d081
- add $8
- ld [W_BASECOORDX], a ; $d081
- pop bc
- dec b
- jr nz, .asm_70948
- ret
-
-Func_7096d: ; 7096d (1c:496d)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- xor a
- ld [$ffb0], a
- dec a
- ld [$cfcb], a
- call DelayFrame
- ld hl, $c102
- ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
- ld c, a
- ld b, $0
- ld de, $10
-.asm_70989
- ld a, [hl]
- cp $ff
- jr z, .asm_7098f
- inc b
-.asm_7098f
- add hl, de
- dec c
- jr nz, .asm_70989
- ld hl, $c310
- ld c, $9
-.asm_70998
- ld a, b
- swap a
- cp l
- jr z, .asm_709a9
- push hl
- push bc
- ld bc, $10
- xor a
- call FillMemory
- pop bc
- pop hl
-.asm_709a9
- ld de, $10
- add hl, de
- dec c
- jr nz, .asm_70998
- call Delay3
- call LoadBattleTransitionTile
- ld bc, $0
- ld a, [W_ISLINKBATTLE] ; $d12b
- cp $4
- jr z, .asm_709c9
- call Func_709e2
- call Func_709ef
- call Func_70a19
-.asm_709c9
- ld hl, PointerTable_709d2 ; $49d2
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp [hl]
-
-PointerTable_709d2: ; 709d2 (1c:49d2)
- dw Func_70d24
- dw Func_70a72
- dw Func_70ce4
- dw Func_70a72
- dw Func_70cb4
- dw Func_70b7f
- dw Func_70c7e
- dw Func_70bca
-
-Func_709e2: ; 709e2 (1c:49e2)
- ld a, [W_CUROPPONENT] ; $d059
- cp $c8
- jr nc, .asm_709ec
- res 0, c
- ret
-.asm_709ec
- set 0, c
- ret
-
-Func_709ef: ; 709ef (1c:49ef)
- ld hl, W_PARTYMON1_HP ; $d16c
-.asm_709f2
- ld a, [hli]
- or [hl]
- jr nz, .asm_709fc
- ld de, $2b
- add hl, de
- jr .asm_709f2
-.asm_709fc
- ld de, $1f
- add hl, de
- ld a, [hl]
- add $3
- ld e, a
- ld a, [W_CURENEMYLVL] ; $d127
- sub e
- jr nc, .asm_70a12
- res 1, c
- ld a, $1
- ld [$cd47], a
- ret
-.asm_70a12
- set 1, c
- xor a
- ld [$cd47], a
- ret
-
-Func_70a19: ; 70a19 (1c:4a19)
- ld a, [W_CURMAP] ; $d35e
- ld e, a
- ld hl, MapIDList_70a3f ; $4a3f
-.asm_70a20
- ld a, [hli]
- cp $ff
- jr z, .asm_70a2b
- cp e
- jr nz, .asm_70a20
-.asm_70a28
- set 2, c
- ret
-.asm_70a2b
- ld hl, MapIDList_70a44 ; $4a44
-.asm_70a2e
- ld a, [hli]
- cp $ff
- jr z, .asm_70a3c
- ld d, a
- ld a, [hli]
- cp e
- jr c, .asm_70a2e
- ld a, e
- cp d
- jr nc, .asm_70a28
-.asm_70a3c
- res 2, c
- ret
-
-; Func_70a19 checks if W_CURMAP is equal to one of these maps
-MapIDList_70a3f: ; 70a3f (1c:4a3f)
- db VIRIDIAN_FOREST
- db ROCK_TUNNEL_1
- db SEAFOAM_ISLANDS_1
- db ROCK_TUNNEL_2
- db $FF
-
-; Func_70a19 checks if W_CURMAP is in between or equal to each pair of maps
-MapIDList_70a44: ; 70a44 (1c:4a44)
- ; all MT_MOON maps
- db MT_MOON_1
- db MT_MOON_3
-
- ; all SS_ANNE maps, VICTORY_ROAD_1, LANCES_ROOM, and HALL_OF_FAME
- db SS_ANNE_1
- db HALL_OF_FAME
-
- ; all POKEMONTOWER maps and Lavender Town buildings
- db LAVENDER_POKECENTER
- db LAVENDER_HOUSE_2
-
- ; all SILPH_CO, MANSION, SAFARI_ZONE, and UNKNOWN_DUNGEON maps,
- ; except for SILPH_CO_1F
- db SILPH_CO_2F
- db UNKNOWN_DUNGEON_1
- db $FF
-
-LoadBattleTransitionTile: ; 70a4d (1c:4a4d)
- ld hl, $8ff0
- ld de, BattleTransitionTile ; $4a59
- ld bc, (BANK(BattleTransitionTile) << 8) + $01
- jp CopyVideoData
-
-BattleTransitionTile: ; 70a59 (1c:4a59)
- INCBIN "gfx/battle_transition.2bpp"
-
-Func_70a69: ; 70a69 (1c:4a69)
- ld a, $ff
- ld [rBGP], a ; $ff47
- ld [rOBP0], a ; $ff48
- ld [rOBP1], a ; $ff49
- ret
-
-Func_70a72: ; 70a72 (1c:4a72)
- ld a, [$cd47]
- and a
- jr z, .asm_70a7d
- call Func_70aaa
- jr .asm_70a9f
-.asm_70a7d
- FuncCoord 10, 10 ; $c472
- ld hl, Coord
- ld a, $3
- ld [$d09f], a
- ld a, l
- ld [$d09b], a
- ld a, h
- ld [$d09a], a
- ld b, $78
-.asm_70a8f
- ld c, $3
-.asm_70a91
- push bc
- call Func_70af9
- pop bc
- dec c
- jr nz, .asm_70a91
- call DelayFrame
- dec b
- jr nz, .asm_70a8f
-.asm_70a9f
- call Func_70a69
- xor a
- ld [$d09b], a
- ld [$d09a], a
- ret
-
-Func_70aaa: ; 70aaa (1c:4aaa)
- ld a, $7
- ld [wWhichTrade], a ; $cd3d
- ld hl, wTileMap
- ld c, $11
- ld de, $14
- call Func_70ae0
- inc c
- jr .asm_70ac3
-.asm_70abd
- ld de, $14
- call Func_70ae0
-.asm_70ac3
- inc c
- ld de, $1
- call Func_70ae0
- dec c
- dec c
- ld de, $ffec
- call Func_70ae0
- inc c
- ld de, rIE ; $ffff
- call Func_70ae0
- dec c
- dec c
- ld a, c
- and a
- jr nz, .asm_70abd
- ret
-
-Func_70ae0: ; 70ae0 (1c:4ae0)
- push bc
-.asm_70ae1
- ld [hl], $ff
- add hl, de
- push bc
- ld a, [wWhichTrade] ; $cd3d
- dec a
- jr nz, .asm_70af0
- call Func_70d19
- ld a, $7
-.asm_70af0
- ld [wWhichTrade], a ; $cd3d
- pop bc
- dec c
- jr nz, .asm_70ae1
- pop bc
- ret
-
-Func_70af9: ; 70af9 (1c:4af9)
- ld bc, $ffec
- ld de, $14
- ld a, [$d09b]
- ld l, a
- ld a, [$d09a]
- ld h, a
- ld a, [$d09f]
- cp $0
- jr z, .asm_70b25
- cp $1
- jr z, .asm_70b2f
- cp $2
- jr z, .asm_70b39
- cp $3
- jr z, .asm_70b43
-.asm_70b1a
- ld [hl], $ff
-.asm_70b1c
- ld a, l
- ld [$d09b], a
- ld a, h
- ld [$d09a], a
- ret
-.asm_70b25
- dec hl
- ld a, [hl]
- cp $ff
- jr nz, .asm_70b4d
- inc hl
- add hl, bc
- jr .asm_70b1a
-.asm_70b2f
- add hl, de
- ld a, [hl]
- cp $ff
- jr nz, .asm_70b4d
- add hl, bc
- dec hl
- jr .asm_70b1a
-.asm_70b39
- inc hl
- ld a, [hl]
- cp $ff
- jr nz, .asm_70b4d
- dec hl
- add hl, de
- jr .asm_70b1a
-.asm_70b43
- add hl, bc
- ld a, [hl]
- cp $ff
- jr nz, .asm_70b4d
- add hl, de
- inc hl
- jr .asm_70b1a
-.asm_70b4d
- ld [hl], $ff
- ld a, [$d09f]
- inc a
- cp $4
- jr nz, .asm_70b58
- xor a
-.asm_70b58
- ld [$d09f], a
- jr .asm_70b1c
-
-Func_70b5d: ; 70b5d (1c:4b5d)
- ld hl, DataTable_70b72 ; $4b72
-.asm_70b60
- ld a, [hli]
- cp $1
- jr z, .asm_70b6e
- ld [rBGP], a ; $ff47
- ld c, $2
- call DelayFrames
- jr .asm_70b60
-.asm_70b6e
- dec b
- jr nz, Func_70b5d
- ret
-
-DataTable_70b72: ; 70b72 (1c:4b72)
- db $F9,$FE,$FF,$FE,$F9,$E4,$90,$40,$00,$40,$90,$E4
- db $01 ; terminator
-
-Func_70b7f: ; 70b7f (1c:4b7f)
- ld c, $9
-.asm_70b81
- push bc
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- FuncCoord 0, 7 ; $c42c
- ld hl, Coord
- FuncCoord 0, 8 ; $c440
- ld de, Coord
- ld bc, $ffd8
- call Func_70c12
- FuncCoord 0, 10 ; $c468
- ld hl, Coord
- FuncCoord 0, 9 ; $c454
- ld de, Coord
- ld bc, $28
- call Func_70c12
- FuncCoord 8, 0 ; $c3a8
- ld hl, Coord
- FuncCoord 9, 0 ; $c3a9
- ld de, Coord
- ld bc, $fffe
- call Func_70c3f
- FuncCoord 11, 0 ; $c3ab
- ld hl, Coord
- FuncCoord 10, 0 ; $c3aa
- ld de, Coord
- ld bc, $2
- call Func_70c3f
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld c, $6
- call DelayFrames
- pop bc
- dec c
- jr nz, .asm_70b81
- call Func_70a69
- ld c, $a
- jp DelayFrames
-
-Func_70bca: ; 70bca (1c:4bca)
- ld c, $9
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
-.asm_70bcf
- push bc
- FuncCoord 0, 16 ; $c4e0
- ld hl, Coord
- FuncCoord 0, 17 ; $c4f4
- ld de, Coord
- ld bc, $ffd8
- call Func_70c12
- FuncCoord 0, 1 ; $c3b4
- ld hl, Coord
- ld de, wTileMap
- ld bc, $28
- call Func_70c12
- FuncCoord 18, 0 ; $c3b2
- ld hl, Coord
- FuncCoord 19, 0 ; $c3b3
- ld de, Coord
- ld bc, $fffe
- call Func_70c3f
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- ld de, wTileMap
- ld bc, $2
- call Func_70c3f
- call Func_70d19
- call Delay3
- pop bc
- dec c
- jr nz, .asm_70bcf
- call Func_70a69
- ld c, $a
- jp DelayFrames
-
-Func_70c12: ; 70c12 (1c:4c12)
- ld a, c
- ld [wWhichTrade], a ; $cd3d
- ld a, b
- ld [$cd3e], a
- ld c, $8
-.asm_70c1c
- push bc
- push hl
- push de
- ld bc, $14
- call CopyData
- pop hl
- pop de
- ld a, [wWhichTrade] ; $cd3d
- ld c, a
- ld a, [$cd3e]
- ld b, a
- add hl, bc
- pop bc
- dec c
- jr nz, .asm_70c1c
- ld l, e
- ld h, d
- ld a, $ff
- ld c, $14
-.asm_70c3a
- ld [hli], a
- dec c
- jr nz, .asm_70c3a
- ret
-
-Func_70c3f: ; 70c3f (1c:4c3f)
- ld a, c
- ld [wWhichTrade], a ; $cd3d
- ld a, b
- ld [$cd3e], a
- ld c, $9
-.asm_70c49
- push bc
- push hl
- push de
- ld c, $12
-.asm_70c4e
- ld a, [hl]
- ld [de], a
- ld a, e
- add $14
- jr nc, .asm_70c56
- inc d
-.asm_70c56
- ld e, a
- ld a, l
- add $14
- jr nc, .asm_70c5d
- inc h
-.asm_70c5d
- ld l, a
- dec c
- jr nz, .asm_70c4e
- pop hl
- pop de
- ld a, [wWhichTrade] ; $cd3d
- ld c, a
- ld a, [$cd3e]
- ld b, a
- add hl, bc
- pop bc
- dec c
- jr nz, .asm_70c49
- ld l, e
- ld h, d
- ld de, $14
- ld c, $12
-.asm_70c77
- ld [hl], $ff
- add hl, de
- dec c
- jr nz, .asm_70c77
- ret
-
-Func_70c7e: ; 70c7e (1c:4c7e)
- ld c, $12
- ld hl, wTileMap
- FuncCoord 1, 17 ; $c4f5
- ld de, Coord
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
-.asm_70c89
- push bc
- push hl
- push de
- push de
- call Func_70caa
- pop hl
- call Func_70caa
- call Func_70d19
- pop hl
- ld bc, $ffec
- add hl, bc
- ld e, l
- ld d, h
- pop hl
- ld bc, $14
- add hl, bc
- pop bc
- dec c
- jr nz, .asm_70c89
- jp Func_70a69
-
-Func_70caa: ; 70caa (1c:4caa)
- ld c, $a
-.asm_70cac
- ld [hl], $ff
- inc hl
- inc hl
- dec c
- jr nz, .asm_70cac
- ret
-
-Func_70cb4: ; 70cb4 (1c:4cb4)
- ld c, $14
- ld hl, wTileMap
- FuncCoord 19, 1 ; $c3c7
- ld de, Coord
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
-.asm_70cbf
- push bc
- push hl
- push de
- push de
- call Func_70cd8
- pop hl
- call Func_70cd8
- call Func_70d19
- pop de
- pop hl
- pop bc
- inc hl
- dec de
- dec c
- jr nz, .asm_70cbf
- jp Func_70a69
-
-Func_70cd8: ; 70cd8 (1c:4cd8)
- ld c, $9
- ld de, $28
-.asm_70cdd
- ld [hl], $ff
- add hl, de
- dec c
- jr nz, .asm_70cdd
- ret
-
-Func_70ce4: ; 70ce4 (1c:4ce4)
- call Func_70cfd
- ld bc, $000a
- ld hl, Unknown_70d61
- call Func_70d06
- ld c, $a
- ld b, $1
- ld hl, Unknown_70d93
- call Func_70d06
- jp Func_70a69
-
-Func_70cfd: ; 70cfd (1c:4cfd)
- ld b, $3
- call Func_70b5d
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ret
-
-Func_70d06: ; 70d06 (1c:4d06)
- push bc
- push hl
- ld a, b
- call Func_70d50
- pop hl
- ld bc, $0005
- add hl, bc
- call Func_70d19
- pop bc
- dec c
- jr nz, Func_70d06
- ret
-
-Func_70d19: ; 70d19 (1c:4d19)
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ret
-
-Func_70d24: ; 70d24 (1c:4d24)
- call Func_70cfd
- ld c, $a
- ld hl, Unknown_70d61 ; $4d61
- ld de, Unknown_70d93 ; $4d93
-.asm_70d2f
- push bc
- push hl
- push de
- push de
- xor a
- call Func_70d50
- pop hl
- ld a, $1
- call Func_70d50
- pop hl
- ld bc, $5
- add hl, bc
- ld e, l
- ld d, h
- pop hl
- add hl, bc
- call Func_70d19
- pop bc
- dec c
- jr nz, .asm_70d2f
- jp Func_70a69
-
-Func_70d50: ; 70d50 (1c:4d50)
- ld [wWhichTrade], a ; $cd3d
- ld a, [hli]
- ld [$cd3e], a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- jp Func_70dc5
-
-Unknown_70d61: ; 70d61 (1c:4d61)
- db $01
- dw Unknown_70dfe
- FuncCoord 18, 6
- dw Coord
-
- db $01
- dw Unknown_70e04
- FuncCoord 19, 3
- dw Coord
-
- db $01
- dw Unknown_70e0e
- FuncCoord 18, 0
- dw Coord
-
- db $01
- dw Unknown_70e20
- FuncCoord 14, 0
- dw Coord
-
- db $01
- dw Unknown_70e2e
- FuncCoord 10, 0
- dw Coord
-
- db $00
- dw Unknown_70e2e
- FuncCoord 9, 0
- dw Coord
-
- db $00
- dw Unknown_70e20
- FuncCoord 5, 0
- dw Coord
-
- db $00
- dw Unknown_70e0e
- FuncCoord 1, 0
- dw Coord
-
- db $00
- dw Unknown_70e04
- FuncCoord 0, 3
- dw Coord
-
- db $00
- dw Unknown_70dfe
- FuncCoord 1, 6
- dw Coord
-
-Unknown_70d93: ; 70d93 (1c:4d93)
- db $00
- dw Unknown_70dfe
- FuncCoord 1, 11
- dw Coord
-
- db $00
- dw Unknown_70e04
- FuncCoord 0, 14
- dw Coord
-
- db $00
- dw Unknown_70e0e
- FuncCoord 1, 17
- dw Coord
-
- db $00
- dw Unknown_70e20
- FuncCoord 5, 17
- dw Coord
-
- db $00
- dw Unknown_70e2e
- FuncCoord 9, 17
- dw Coord
-
- db $01
- dw Unknown_70e2e
- FuncCoord 10, 17
- dw Coord
-
- db $01
- dw Unknown_70e20
- FuncCoord 14, 17
- dw Coord
-
- db $01
- dw Unknown_70e0e
- FuncCoord 18, 17
- dw Coord
-
- db $01
- dw Unknown_70e04
- FuncCoord 19, 14
- dw Coord
-
- db $01
- dw Unknown_70dfe
- FuncCoord 18, 11
- dw Coord
-
-Func_70dc5: ; 70dc5 (1c:4dc5)
- push hl
- ld a, [de]
- ld c, a
- inc de
-.asm_70dc9
- ld [hl], $ff
- ld a, [$cd3e]
- and a
- jr z, .asm_70dd4
- inc hl
- jr .asm_70dd5
-.asm_70dd4
- dec hl
-.asm_70dd5
- dec c
- jr nz, .asm_70dc9
- pop hl
- ld a, [wWhichTrade] ; $cd3d
- and a
- ld bc, $14
- jr z, .asm_70de5
- ld bc, $ffec
-.asm_70de5
- add hl, bc
- ld a, [de]
- inc de
- cp $ff
- ret z
- and a
- jr z, Func_70dc5
- ld c, a
-.asm_70def
- ld a, [$cd3e]
- and a
- jr z, .asm_70df8
- dec hl
- jr .asm_70df9
-.asm_70df8
- inc hl
-.asm_70df9
- dec c
- jr nz, .asm_70def
- jr Func_70dc5
-
-Unknown_70dfe: ; 70dfe (1c:4dfe)
- db $02,$03,$05,$04,$09,$FF
-
-Unknown_70e04: ; 70e04 (1c:4e04)
- db $01,$01,$02,$02,$04,$02,$04,$02,$03,$FF
-
-Unknown_70e0e: ; 70e0e (1c:4e0e)
- db $02,$01,$03,$01,$04,$01,$04,$01,$04,$01,$03,$01,$02,$01,$01,$01,$01,$FF
-
-Unknown_70e20: ; 70e20 (1c:4e20)
- db $04,$01,$04,$00,$03,$01,$03,$00,$02,$01,$02,$00,$01,$FF
-
-Unknown_70e2e: ; 70e2e (1c:4e2e)
- db $04,$00,$03,$00,$03,$00,$02,$00,$02,$00,$01,$00,$01,$00,$01,$FF
-
-DisplayTownMap: ; 70e3e (1c:4e3e)
- call LoadTownMap
- ld hl, $cfcb
- ld a, [hl]
- push af
- ld [hl], $ff
- push hl
- ld a, $1
- ld [$ffb7], a
- ld a, [W_CURMAP] ; $d35e
- push af
- ld b, $0
- call Func_711c4
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- ld de, $cd6d
- call PlaceString
- ld hl, wOAMBuffer
- ld de, wTileMapBackup
- ld bc, $10
- call CopyData
- ld hl, $8040
- ld de, TownMapCursor ; $4f40
- ld bc, (BANK(TownMapCursor) << 8) + $04
- call CopyVideoDataDouble
- xor a
- ld [wWhichTrade], a ; $cd3d
- pop af
- jr Func_70e92
-
-Func_70e7e: ; 70e7e (1c:4e7e)
- ld hl, wTileMap
- ld bc, $114
- call ClearScreenArea
- ld hl, TownMapOrder ; $4f11
- ld a, [wWhichTrade] ; $cd3d
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
-
-Func_70e92: ; 70e92 (1c:4e92)
- ld de, $cee9
- call Func_712f1
- ld a, [de]
- push hl
- call Func_71258
- ld a, $4
- ld [$cd5b], a
- ld hl, $c310
- call Func_71279
- pop hl
- ld de, $cd6d
-.asm_70eac
- ld a, [hli]
- ld [de], a
- inc de
- cp $50
- jr nz, .asm_70eac
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- ld de, $cd6d
- call PlaceString
- ld hl, $c310
- ld de, $c518
- ld bc, $10
- call CopyData
-.asm_70ec8
- call Func_716c6
- call GetJoypadStateLowSensitivity
- ld a, [$ffb5]
- ld b, a
- and $c3
- jr z, .asm_70ec8
- ld a, (SFX_02_3c - SFX_Headers_02) / 3
- call PlaySound
- bit 6, b
- jr nz, .asm_70ef2
- bit 7, b
- jr nz, .asm_70f01
- xor a
- ld [$d09b], a
- ld [$ffb7], a
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- call Func_711ab
- pop hl
- pop af
- ld [hl], a
- ret
-.asm_70ef2
- ld a, [wWhichTrade] ; $cd3d
- inc a
- cp $2f
- jr nz, .asm_70efb
- xor a
-.asm_70efb
- ld [wWhichTrade], a ; $cd3d
- jp Func_70e7e
-.asm_70f01
- ld a, [wWhichTrade] ; $cd3d
- dec a
- cp $ff
- jr nz, .asm_70f0b
- ld a, $2e
-.asm_70f0b
- ld [wWhichTrade], a ; $cd3d
- jp Func_70e7e
-
-INCLUDE "data/town_map_order.asm"
-
-TownMapCursor: ; 70f40 (1c:4f40)
- INCBIN "gfx/town_map_cursor.1bpp"
-
-LoadTownMap_Nest: ; 70f60 (1c:4f60)
- call LoadTownMap
- ld hl, $cfcb
- ld a, [hl]
- push af
- ld [hl], $ff
- push hl
- call Func_711ef
- call GetMonName
- FuncCoord 1, 0 ; $c3a1
- ld hl, Coord
- call PlaceString
- ld h, b
- ld l, c
- ld de, MonsNestText
- call PlaceString
- call WaitForTextScrollButtonPress
- call Func_711ab
- pop hl
- pop af
- ld [hl], a
- ret
-
-MonsNestText: ; 70f89 (1c:4f89)
- db "'s NEST@"
-
-LoadTownMap_Fly: ; 70f90 (1c:4f90)
- call CleanLCD_OAM
- call LoadTownMap
- call LoadPlayerSpriteGraphics
- call LoadFontTilePatterns
- ld de, BirdSprite ; $4d80
- ld hl, $8040
- ld bc, (BANK(BirdSprite) << 8) + $0c
- call CopyVideoData
- ld de, TownMapUpArrow ; $5093
- ld hl, $8ed0
- ld bc, (BANK(TownMapUpArrow) << 8) + $01
- call CopyVideoDataDouble
- call Func_71070
- ld hl, $cfcb
- ld a, [hl]
- push af
- ld [hl], $ff
- push hl
- ld hl, wTileMap
- ld de, ToText
- call PlaceString
- ld a, [W_CURMAP] ; $d35e
- ld b, $0
- call Func_711c4
- ld hl, $cd3e
- FuncCoord 18, 0 ; $c3b2
- ld de, Coord
-
-.townMapFlyLoop
- ld a, $7f
- ld [de], a
- push hl
- push hl
- FuncCoord 3, 0 ; $c3a3
- ld hl, Coord
- ld bc, $10f
- call ClearScreenArea
- pop hl
- ld a, [hl]
- ld b, $4
- call Func_711c4
- FuncCoord 3, 0 ; $c3a3
- ld hl, Coord
- ld de, $cd6d
- call PlaceString
- ld c, $f
- call DelayFrames
- FuncCoord 18, 0 ; $c3b2
- ld hl, Coord
- ld [hl], $ed
- FuncCoord 19, 0 ; $c3b3
- ld hl, Coord
- ld [hl], $ee
- pop hl
-.asm_71004
- push hl
- call DelayFrame
- call GetJoypadStateLowSensitivity
- ld a, [$ffb5]
- ld b, a
- pop hl
- and $c3
- jr z, .asm_71004
- bit 0, b
- jr nz, .asm_71026
- ld a, (SFX_02_3c - SFX_Headers_02) / 3
- call PlaySound
- bit 6, b
- jr nz, .asm_71042
- bit 7, b
- jr nz, .asm_71058
- jr .asm_71037
-.asm_71026
- ld a, (SFX_02_3e - SFX_Headers_02) / 3
- call PlaySound
- ld a, [hl]
- ld [$d71a], a
- ld hl, $d732
- set 3, [hl]
- inc hl
- set 7, [hl]
-.asm_71037
- xor a
- ld [$d09b], a
- call GBPalWhiteOutWithDelay3
- pop hl
- pop af
- ld [hl], a
- ret
-.asm_71042
- FuncCoord 18, 0 ; $c3b2
- ld de, Coord
- inc hl
- ld a, [hl]
- cp $ff
- jr z, .asm_71052
- cp $fe
- jr z, .asm_71042
- jp .townMapFlyLoop
-.asm_71052
- ld hl, $cd3e
- jp .townMapFlyLoop
-.asm_71058
- FuncCoord 19, 0 ; $c3b3
- ld de, Coord
- dec hl
- ld a, [hl]
- cp $ff
- jr z, .asm_71068
- cp $fe
- jr z, .asm_71058
- jp .townMapFlyLoop
-.asm_71068
- ld hl, $cd49
- jr .asm_71058
-
-ToText: ; 7106d (1c:506d)
- db "To@"
-
-Func_71070: ; 71070 (1c:5070)
- ld hl, wWhichTrade ; $cd3d
- ld [hl], $ff
- inc hl
- ld a, [$d70b]
- ld e, a
- ld a, [$d70c]
- ld d, a
- ld bc, $b
-.asm_71081
- srl d
- rr e
- ld a, $fe
- jr nc, .asm_7108a
- ld a, b
-.asm_7108a
- ld [hl], a
- inc hl
- inc b
- dec c
- jr nz, .asm_71081
- ld [hl], $ff
- ret
-
-TownMapUpArrow: ; 71093 (1c:5093)
- INCBIN "gfx/up_arrow.1bpp"
-
-LoadTownMap: ; 7109b (1c:509b)
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call UpdateSprites
- ld hl, wTileMap
- ld b, $12
- ld c, $12
- call TextBoxBorder
- call DisableLCD
- ld hl, WorldMapTileGraphics ; $65a8
- ld de, $9600
- ld bc, $100
- ld a, BANK(WorldMapTileGraphics)
- call FarCopyData2
- ld hl, MonNestIcon ; $56be
- ld de, $8040
- ld bc, $8
- ld a, BANK(MonNestIcon)
- call FarCopyDataDouble
- ld hl, wTileMap
- ld de, CompressedMap ; $5100
-.asm_710d3
- ld a, [de]
- and a
- jr z, .asm_710e9
- ld b, a
- and $f
- ld c, a
- ld a, b
- swap a
- and $f
- add $60
-.asm_710e2
- ld [hli], a
- dec c
- jr nz, .asm_710e2
- inc de
- jr .asm_710d3
-.asm_710e9
- call EnableLCD
- ld b, $2
- call GoPAL_SET
- call Delay3
- call GBPalNormal
- xor a
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- inc a
- ld [$d09b], a
- ret
-
-CompressedMap: ; 71100 (1c:5100)
-; you can decompress this file with the redrle program in the extras/ dir
- INCBIN "gfx/town_map.rle"
-
-Func_711ab: ; 711ab (1c:51ab)
- xor a
- ld [$d09b], a
- call GBPalWhiteOut
- call ClearScreen
- call CleanLCD_OAM
- call LoadPlayerSpriteGraphics
- call LoadFontTilePatterns
- call UpdateSprites
- jp GoPAL_SET_CF1C
-
-Func_711c4: ; 711c4 (1c:51c4)
- push af
- ld a, b
- ld [$cd5b], a
- pop af
- ld de, $cee9
- call Func_712f1
- ld a, [de]
- push hl
- call Func_71258
- call Func_7126d
- pop hl
- ld de, $cd6d
-.asm_711dc
- ld a, [hli]
- ld [de], a
- inc de
- cp $50
- jr nz, .asm_711dc
- ld hl, wOAMBuffer
- ld de, wTileMapBackup
- ld bc, $a0
- jp CopyData
-
-Func_711ef: ; 711ef (1c:51ef)
- callba Func_e9cb
- call Func_712d9
- ld hl, wOAMBuffer
- ld de, $cee9
-.asm_71200
- ld a, [de]
- cp $ff
- jr z, .asm_7121d
- and a
- jr z, .asm_7121a
- push hl
- call Func_712f1
- pop hl
- ld a, [de]
- cp $19
- jr z, .asm_7121a
- call Func_71258
- ld a, $4
- ld [hli], a
- xor a
- ld [hli], a
-.asm_7121a
- inc de
- jr .asm_71200
-.asm_7121d
- ld a, l
- and a
- jr nz, .asm_71236
- FuncCoord 1, 7 ; $c42d
- ld hl, Coord
- ld b, $2
- ld c, $f
- call TextBoxBorder
- FuncCoord 2, 9 ; $c456
- ld hl, Coord
- ld de, AreaUnknownText
- call PlaceString
- jr .asm_7123e
-.asm_71236
- ld a, [W_CURMAP] ; $d35e
- ld b, $0
- call Func_711c4
-.asm_7123e
- ld hl, wOAMBuffer
- ld de, wTileMapBackup
- ld bc, $a0
- jp CopyData
-
-AreaUnknownText: ; 7124a (1c:524a)
- db " AREA UNKNOWN@"
-
-Func_71258: ; 71258 (1c:5258)
- push af
- and $f0
- srl a
- add $18
- ld b, a
- ld [hli], a
- pop af
- and $f
- swap a
- srl a
- add $18
- ld c, a
- ld [hli], a
- ret
-
-Func_7126d: ; 7126d (1c:526d)
- ld a, [$cd5b]
- and a
- ld hl, $c390
- jr z, Func_71279
- ld hl, $c380
-
-Func_71279: ; 71279 (1c:5279)
- push hl
- ld hl, $fcfc
- add hl, bc
- ld b, h
- ld c, l
- pop hl
-
-Func_71281: ; 71281 (1c:5281)
- ld de, $202
-.asm_71284
- push de
- push bc
-.asm_71286
- ld a, b
- ld [hli], a
- ld a, c
- ld [hli], a
- ld a, [$cd5b]
- ld [hli], a
- inc a
- ld [$cd5b], a
- xor a
- ld [hli], a
- inc d
- ld a, $8
- add c
- ld c, a
- dec e
- jr nz, .asm_71286
- pop bc
- pop de
- ld a, $8
- add b
- ld b, a
- dec d
- jr nz, .asm_71284
- ret
-
-Func_712a6: ; 712a6 (1c:52a6)
- xor a
- ld [$cd5c], a
- ld de, $202
-.asm_712ad
- push de
- push bc
-.asm_712af
- ld a, b
- ld [hli], a
- ld a, c
- ld [hli], a
- ld a, [$cd5b]
- ld [hli], a
- ld a, [$cd5c]
- ld [hli], a
- xor $20
- ld [$cd5c], a
- inc d
- ld a, $8
- add c
- ld c, a
- dec e
- jr nz, .asm_712af
- pop bc
- pop de
- push hl
- ld hl, $cd5b
- inc [hl]
- inc [hl]
- pop hl
- ld a, $8
- add b
- ld b, a
- dec d
- jr nz, .asm_712ad
- ret
-
-Func_712d9: ; 712d9 (1c:52d9)
- ld de, $cee9
-.asm_712dc
- ld a, [de]
- inc de
- cp $ff
- ret z
- ld c, a
- ld l, e
- ld h, d
-.asm_712e4
- ld a, [hl]
- cp $ff
- jr z, .asm_712dc
- cp c
- jr nz, .asm_712ee
- xor a
- ld [hl], a
-.asm_712ee
- inc hl
- jr .asm_712e4
-
-Func_712f1: ; 712f1 (1c:52f1)
- cp REDS_HOUSE_1F
- jr c, .asm_71304
- ld bc, $4
- ld hl, InternalMapEntries ; $5382
-.asm_712fb
- cp [hl]
- jr c, .asm_71301
- add hl, bc
- jr .asm_712fb
-.asm_71301
- inc hl
- jr .asm_7130d
-.asm_71304
- ld hl, ExternalMapEntries ; $5313
- ld c, a
- ld b, $0
- add hl, bc
- add hl, bc
- add hl, bc
-.asm_7130d
- ld a, [hli]
- ld [de], a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ret
-
-INCLUDE "data/town_map_entries.asm"
-
-INCLUDE "text/map_names.asm"
-
-MonNestIcon: ; 716be (1c:56be)
- INCBIN "gfx/mon_nest_icon.1bpp"
-
-Func_716c6: ; 716c6 (1c:56c6)
- ld a, [W_SUBANIMTRANSFORM] ; $d08b
- inc a
- cp $19
- jr z, .asm_716e1
- cp $32
- jr nz, .asm_716f1
- ld hl, wTileMapBackup
- ld de, wOAMBuffer
- ld bc, $90
- call CopyData
- xor a
- jr .asm_716f1
-.asm_716e1
- ld hl, wOAMBuffer
- ld b, $24
- ld de, $4
-.asm_716e9
- ld [hl], $a0
- add hl, de
- dec b
- jr nz, .asm_716e9
- ld a, $19
-.asm_716f1
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- jp DelayFrame
-
-AnimatePartyMon_ForceSpeed1: ; 716f7 (1c:56f7)
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld b, a
- inc a
- jr GetAnimationSpeed
-
-; $cf1f contains the party mon's health bar colors
-; 0: green
-; 1: yellow
-; 2: red
-AnimatePartyMon: ; 716ff (1c:56ff)
- ld hl, $cf1f
- ld a, [wCurrentMenuItem]
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hl]
-
-GetAnimationSpeed: ; 7170a (1c:570a)
- ld c, a
- ld hl, PartyMonSpeeds
- add hl, bc
- ld a, [$cf1b]
- xor $1
- add [hl]
- ld c, a
- add a
- ld b, a
- ld a, [W_SUBANIMTRANSFORM] ; $d08b
- and a
- jr z, .resetSprites
- cp c
- jr z, .animateSprite
-.incTimer
- inc a
- cp b
- jr nz, .resetTimer
- xor a
-.resetTimer
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- jp DelayFrame
-.resetSprites
- push bc
- ld hl, $cc5b
- ld de, wOAMBuffer
- ld bc, $60
- call CopyData
- pop bc
- xor a
- jr .incTimer
-.animateSprite
- push bc
- ld hl, $c302 ; OAM tile id
- ld bc, $10
- ld a, [wCurrentMenuItem]
- call AddNTimes
- ld c, $40 ; amount to increase the tile id by
- ld a, [hl]
- cp $4 ; tile ID for SPRITE_BALL_M
- jr z, .editCoords
- cp $8 ; tile ID for SPRITE_HELIX
- jr nz, .editTileIDS
-; SPRITE_BALL_M and SPRITE_HELIX only shake up and down
-.editCoords
- dec hl
- dec hl ; dec hl to the OAM y coord
- ld c, $1 ; amount to increase the y coord by
-; otherwise, load a second sprite frame
-.editTileIDS
- ld b, $4
- ld de, $4
-.loop
- ld a, [hl]
- add c
- ld [hl], a
- add hl, de
- dec b
- jr nz, .loop
- pop bc
- ld a, c
- jr .incTimer
-
-PartyMonSpeeds: ; 71769 (1c:5769)
- db $05,$10,$20
-
-Func_7176c: ; 7176c (1c:576c)
- ld hl, MonOverworldSpritePointers ; $57c0
- ld a, $1c
-
-Func_71771: ; 71771 (1c:5771)
- ld bc, $0
-.asm_71774
- push af
- push bc
- push hl
- add hl, bc
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- call CopyVideoData
- pop hl
- pop bc
- ld a, $6
- add c
- ld c, a
- pop af
- dec a
- jr nz, .asm_71774
- ret
-
-Func_71791: ; 71791 (1c:5791)
- call DisableLCD
- ld hl, MonOverworldSpritePointers ; $57c0
- ld a, $1c
- ld bc, $0
-.asm_7179c
- push af
- push bc
- push hl
- add hl, bc
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- push de
- ld a, [hli]
- ld c, a
- swap c
- ld b, $0
- ld a, [hli]
- ld e, [hl]
- inc hl
- ld d, [hl]
- pop hl
- call FarCopyData2
- pop hl
- pop bc
- ld a, $6
- add c
- ld c, a
- pop af
- dec a
- jr nz, .asm_7179c
- jp EnableLCD
-
-MonOverworldSpritePointers: ; 717c0 (1c:57c0)
- dw SlowbroSprite + $c0
- db $40 / $10 ; 40 bytes
- db BANK(SlowbroSprite)
- dw $8000
-
- dw BallSprite
- db $80 / $10 ; $80 bytes
- db BANK(BallSprite)
- dw $8040
-
- dw ClefairySprite + $c0
- db $40 / $10 ; $40 bytes
- db BANK(ClefairySprite)
- dw $80C0
-
- dw BirdSprite + $c0
- db $40 / $10 ; $40 bytes
- db BANK(BirdSprite)
- dw $8100
-
- dw SeelSprite
- db $40 / $10 ; $40 bytes
- db BANK(SeelSprite)
- dw $8140
-
- dw MonOverworldSprites + $40
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8180
-
- dw MonOverworldSprites + $50
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $81A0
-
- dw MonOverworldSprites + $60
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $81C0
-
- dw MonOverworldSprites + $70
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $81E0
-
- dw MonOverworldSprites + $80
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8200
-
- dw MonOverworldSprites + $90
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8220
-
- dw MonOverworldSprites + $A0
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8240
-
- dw MonOverworldSprites + $B0
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8260
-
- dw MonOverworldSprites + $100
- db $40 / $10 ; $40 bytes
- db BANK(MonOverworldSprites)
- dw $8380
-
- dw SlowbroSprite
- db $40 / $10 ; $40 bytes
- db BANK(SlowbroSprite)
- dw $8400
-
- dw BallSprite
- db $80 / $10 ; $80 bytes
- db BANK(BallSprite)
- dw $8440
-
- dw ClefairySprite
- db $40 / $10 ; $40 bytes
- db BANK(ClefairySprite)
- dw $84C0
-
- dw BirdSprite
- db $40 / $10 ; $40 bytes
- db BANK(BirdSprite)
- dw $8500
-
- dw SeelSprite + $C0
- db $40 / $10 ; $40 bytes
- db BANK(SeelSprite)
- dw $8540
-
- dw MonOverworldSprites
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8580
-
- dw MonOverworldSprites + $10
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $85A0
-
- dw MonOverworldSprites + $20
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $85C0
-
- dw MonOverworldSprites + $30
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $85E0
-
- dw MonOverworldSprites + $C0
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8600
-
- dw MonOverworldSprites + $D0
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8620
-
- dw MonOverworldSprites + $E0
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8640
-
- dw MonOverworldSprites + $F0
- db $10 / $10 ; $10 bytes
- db BANK(MonOverworldSprites)
- dw $8660
-
- dw MonOverworldSprites + $140
- db $40 / $10 ; $40 bytes
- db BANK(MonOverworldSprites)
- dw $8780
-
-Func_71868: ; 71868 (1c:5868)
- push hl
- push de
- push bc
- ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
- ld hl, W_PARTYMON1 ; $d164
- ld e, a
- ld d, $0
- add hl, de
- ld a, [hl]
- call GetPartyMonSpriteID
- ld [$cd5b], a
- call Func_718c3
- pop bc
- pop de
- pop hl
- ret
-
-Func_71882: ; 71882 (1c:5882)
- xor a
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- ld a, [$cd5d]
- call GetPartyMonSpriteID
- ld [$cd5b], a
- jr Func_718c3
-
-Func_71890: ; 71890 (1c:5890)
- ld a, [$cf91]
- call GetPartyMonSpriteID
- push af
- ld hl, $8000
- call Func_718ac
- pop af
- add $54
- ld hl, $8040
- call Func_718ac
- xor a
- ld [$cd5d], a
- jr Func_71882
-
-Func_718ac: ; 718ac (1c:58ac)
- push hl
- add a
- ld c, a
- ld b, $0
- ld hl, MonOverworldSpritePointers
- add hl, bc
- add hl, bc
- add hl, bc
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld c, a
- ld a, [hli]
- ld b, a
- pop hl
- jp CopyVideoData
-
-Func_718c3: ; 718c3 (1c:58c3)
- push af
- ld c, $10
- ld h, $c3
- ld a, [H_DOWNARROWBLINKCNT2] ; $ff8c
- swap a
- ld l, a
- add $10
- ld b, a
- pop af
- cp $8
- jr z, .asm_718da
- call Func_712a6
- jr .asm_718dd
-.asm_718da
- call Func_71281
-.asm_718dd
- ld hl, wOAMBuffer
- ld de, $cc5b
- ld bc, $60
- jp CopyData
-
-GetPartyMonSpriteID: ; 718e9 (1c:58e9)
- ld [$d11e], a
- ld a, $3a
- call Predef ; indirect jump to IndexToPokedex (41010 (10:5010))
- ld a, [$d11e]
- ld c, a
- dec a
- srl a
- ld hl, MonOverworldData ; $590d
- ld e, a
- ld d, $0
- add hl, de
- ld a, [hl]
- bit 0, c
- jr nz, .asm_71906
- swap a
-.asm_71906
- and $f0
- srl a
- srl a
- ret
-
-INCLUDE "data/mon_party_sprites.asm"
-
-MonOverworldSprites: ; 71959 (1c:5959)
- INCBIN "gfx/mon_ow_sprites.2bpp"
-
-Predef54: ; 71ad9 (1c:5ad9)
-; trigger the trade offer/action specified by wWhichTrade
- call SaveScreenTilesToBuffer2
- ld hl,TradeMons
- ld a,[wWhichTrade]
- ld b,a
- swap a
- sub b
- sub b
- ld c,a
- ld b,$0
- add hl,bc
- ld a,[hli]
- ld [$cd0f],a
- ld a,[hli]
- ld [$cd34],a
- ld a,[hli]
- push af
- ld de,$cd29
- ld bc,$000b
- call CopyData
- pop af
- ld l,a
- ld h,$0
- ld de,InGameTradeTextPointers ; $5d64
- add hl,hl
- add hl,de
- ld a,[hli]
- ld [$cd10],a
- ld a,[hl]
- ld [$cd11],a
- ld a,[$cd0f]
- ld de,$cd13
- call Func_71b6a
- ld a,[$cd34]
- ld de,$cd1e
- call Func_71b6a
- ld hl,$d737
- ld a,[wWhichTrade]
- ld c,a
- ld b,$2
- ld a,$10
- call Predef
- ld a,c
- and a
- ld a,$4
- ld [$cd12],a
- jr nz,.asm_99bca ; 0x71b36 $20
- xor a
- ld [$cd12],a
- call .asm_99bca
- ld a,$1
- ld [$cd12],a
- call YesNoChoice
- ld a,[$cc26]
- and a
- jr nz,.asm_99bca ; 0x71b4b $b
- call Func_71c07
- jr c,.asm_99bca ; 0x71b50 $6
- ld hl, TradedForText
- call PrintText
-.asm_99bca ; 0x71b58
- ld hl,$cd12
- ld a,[hld]
- ld e,a
- ld d,$0
- ld a,[hld]
- ld l,[hl]
- ld h,a
- add hl,de
- add hl,de
- ld a,[hli]
- ld h,[hl]
- ld l,a
- jp PrintText
-
-Func_71b6a: ; 71b6a (1c:5b6a)
- push de
- ld [$d11e],a
- call GetMonName
- ld hl,$cd6d
- pop de
- ld bc,$b
- jp CopyData
-
-INCLUDE "data/trades.asm"
-
-Func_71c07: ; 71c07 (1c:5c07)
- xor a
- ld [$d07d],a
- dec a
- ld [$cfcb],a
- call DisplayPartyMenu
- push af
- call Func_71ca2
- pop af
- ld a,$1
- jp c,.asm_c4bc2
- ld a,[$cd0f]
- ld b,a
- ld a,[$cf91]
- cp b
- ld a,$2
- jr nz,.asm_c4bc2 ; 0x71c26 $75
- ld a,[wWhichPokemon]
- ld hl,$d18c
- ld bc,$002c
- call AddNTimes
- ld a,[hl]
- ld [$d127],a
- ld hl,$d737
- ld a,[wWhichTrade]
- ld c,a
- ld b,$1
- ld a,$10
- call Predef
- ld hl, ConnectCableText
- call PrintText
- ld a,[wWhichPokemon]
- push af
- ld a,[$d127]
- push af
- call LoadHpBarAndStatusTilePatterns
- call Func_71cc1
- ld a,$38
- call Predef
- pop af
- ld [$d127],a
- pop af
- ld [wWhichPokemon],a
- ld a,[$cd34]
- ld [$cf91],a
- xor a
- ld [$cc49],a
- ld [$cf95],a
- call RemovePokemon
- ld a,$80
- ld [$cc49],a
- call AddPokemonToParty
- call Func_71d19
- callab EvolveTradeMon
- call ClearScreen
- call Func_71ca2
- callba Func_eedc
- and a
- ld a,$3
- jr .asm_ee803 ; 0x71c9b $1
-.asm_c4bc2 ; 0x71c9d
- scf
-.asm_ee803 ; 0x71c9e
- ld [$cd12],a
- ret
-
-Func_71ca2: ; 71ca2 (1c:5ca2)
- call GBPalWhiteOutWithDelay3
- call Func_3dbe
- call ReloadTilesetTilePatterns
- call LoadScreenTilesFromBuffer2
- call Delay3
- call LoadGBPal
- ld c, $a
- call DelayFrames
- ld b, BANK(LoadWildData)
- ld hl, LoadWildData
- jp Bankswitch
-
-Func_71cc1: ; 71cc1 (1c:5cc1)
- ld hl, wWhichTrade ; $cd3d
- ld a, [$cd0f]
- ld [hli], a
- ld a, [$cd34]
- ld [hl], a
- ld hl, W_PARTYMON1OT ; $d273
- ld bc, $b
- ld a, [wWhichPokemon] ; $cf92
- call AddNTimes
- ld de, $cd41
- ld bc, $b
- call Func_71d11
- ld hl, String_71d59 ; $5d59
- ld de, $cd4e
- call Func_71d11
- ld de, W_GRASSRATE ; $d887
- call Func_71d11
- ld hl, W_PARTYMON1_OTID ; $d177
- ld bc, $2c
- ld a, [wWhichPokemon] ; $cf92
- call AddNTimes
- ld de, $cd4c
- ld bc, $2
- call Func_71d11
- call GenRandom
- ld hl, H_RAND1 ; $ffd3
- ld de, $cd59
- jp CopyData
-
-Func_71d11: ; 71d11 (1c:5d11)
- push hl
- push bc
- call CopyData
- pop bc
- pop hl
- ret
-
-Func_71d19: ; 71d19 (1c:5d19)
- ld hl, W_PARTYMON1NAME ; $d2b5
- ld bc, $b
- call Func_71d4f
- ld hl, $cd29
- ld bc, $b
- call CopyData
- ld hl, W_PARTYMON1OT ; $d273
- ld bc, $b
- call Func_71d4f
- ld hl, String_71d59 ; $5d59
- ld bc, $b
- call CopyData
- ld hl, W_PARTYMON1_OTID ; $d177
- ld bc, $2c
- call Func_71d4f
- ld hl, $cd59
- ld bc, $2
- jp CopyData
-
-Func_71d4f: ; 71d4f (1c:5d4f)
- ld a, [W_NUMINPARTY] ; $d163
- dec a
- call AddNTimes
- ld e, l
- ld d, h
- ret
-
-String_71d59: ; 71d59 (1c:5d59)
- ; "TRAINER@@@@@@@@@@"
- db $5d, "@@@@@@@@@@"
-
-InGameTradeTextPointers: ; 71d64 (1c:5d64)
- dw TradeTextPointers1
- dw TradeTextPointers2
- dw TradeTextPointers3
-
-TradeTextPointers1: ; 71d6a (1c:5d6a)
- dw WannaTrade1Text
- dw NoTrade1Text
- dw WrongMon1Text
- dw Thanks1Text
- dw AfterTrade1Text
-
-TradeTextPointers2: ; 71d74 (1c:5d74)
- dw WannaTrade2Text
- dw NoTrade2Text
- dw WrongMon2Text
- dw Thanks2Text
- dw AfterTrade2Text
-
-TradeTextPointers3: ; 71d7e (1c:5d7e)
- dw WannaTrade3Text
- dw NoTrade3Text
- dw WrongMon3Text
- dw Thanks3Text
- dw AfterTrade3Text
-
-ConnectCableText: ; 71d88 (1c:5d88)
- TX_FAR _ConnectCableText
- db "@"
-
-TradedForText: ; 71d8d (1c:5d8d)
- TX_FAR _TradedForText
- db $11, $a, "@"
-
-WannaTrade1Text: ; 71d94 (1c:5d94)
- TX_FAR _WannaTrade1Text
- db "@"
-
-NoTrade1Text: ; 71d99 (1c:5d99)
- TX_FAR _NoTrade1Text
- db "@"
-
-WrongMon1Text: ; 71d9e (1c:5d9e)
- TX_FAR _WrongMon1Text
- db "@"
-
-Thanks1Text: ; 71da3 (1c:5da3)
- TX_FAR _Thanks1Text
- db "@"
-
-AfterTrade1Text: ; 71da8 (1c:5da8)
- TX_FAR _AfterTrade1Text
- db "@"
-
-WannaTrade2Text: ; 71dad (1c:5dad)
- TX_FAR _WannaTrade2Text
- db "@"
-
-NoTrade2Text: ; 71db2 (1c:5db2)
- TX_FAR _NoTrade2Text
- db "@"
-
-WrongMon2Text: ; 71db7 (1c:5db7)
- TX_FAR _WrongMon2Text
- db "@"
-
-Thanks2Text: ; 71dbc (1c:5dbc)
- TX_FAR _Thanks2Text
- db "@"
-
-AfterTrade2Text: ; 71dc1 (1c:5dc1)
- TX_FAR _AfterTrade2Text
- db "@"
-
-WannaTrade3Text: ; 71dc6 (1c:5dc6)
- TX_FAR _WannaTrade3Text
- db "@"
-
-NoTrade3Text: ; 71dcb (1c:5dcb)
- TX_FAR _NoTrade3Text
- db "@"
-
-WrongMon3Text: ; 71dd0 (1c:5dd0)
- TX_FAR _WrongMon3Text
- db "@"
-
-Thanks3Text: ; 71dd5 (1c:5dd5)
- TX_FAR _Thanks3Text
- db "@"
-
-AfterTrade3Text: ; 71dda (1c:5dda)
- TX_FAR _AfterTrade3Text
- db "@"
-
-Func_71ddf: ; 71ddf (1c:5ddf)
- call Load16BitRegisters
- ld a, b
- cp $ff
- jr nz, .asm_71dea
- ld a, [$cf1c]
-.asm_71dea
- cp $fc
- jp z, Func_71fc2
- ld l, a
- ld h, $0
- add hl, hl
- ld de, PointerTable_71f73
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ld de, Func_72156
- push de
- jp [hl]
-
-SendPalPacket_Black: ; 71dff (1c:5dff)
- ld hl, PalPacket_Black
- ld de, BlkPacket_Battle
- ret
-
-; uses PalPacket_Empty to build a packet based on mon IDs and health color
-BuildBattlePalPacket: ; 71e06 (1c:5e06)
- ld hl, PalPacket_Empty
- ld de, $cf2d
- ld bc, $10
- call CopyData
- ld a, [W_PLAYERBATTSTATUS3]
- ld hl, W_PLAYERMONID
- call DeterminePaletteID
- ld b, a
- ld a, [W_ENEMYBATTSTATUS3]
- ld hl, W_ENEMYMONID
- call DeterminePaletteID
- ld c, a
- ld hl, $cf2e
- ld a, [$cf1d]
- add PAL_GREENBAR
- ld [hli], a
- inc hl
- ld a, [$cf1e]
- add PAL_GREENBAR
- ld [hli], a
- inc hl
- ld a, b
- ld [hli], a
- inc hl
- ld a, c
- ld [hl], a
- ld hl, $cf2d
- ld de, BlkPacket_Battle
- ld a, $1
- ld [$cf1c], a
- ret
-
-SendPalPacket_TownMap: ; 71e48 (1c:5e48)
- ld hl, PalPacket_TownMap
- ld de, BlkPacket_WholeScreen
- ret
-
-; uses PalPacket_Empty to build a packet based the mon ID
-BuildStatusScreenPalPacket: ; 71e4f (1c:5e4f)
- ld hl, PalPacket_Empty
- ld de, $cf2d
- ld bc, $10
- call CopyData
- ld a, [$cf91]
- cp VICTREEBEL + 1
- jr c, .pokemon
- ld a, $1 ; not pokemon
-.pokemon
- call DeterminePaletteIDOutOfBattle
- push af
- ld hl, $cf2e
- ld a, [$cf25]
- add $1f
- ld [hli], a
- inc hl
- pop af
- ld [hl], a
- ld hl, $cf2d
- ld de, BlkPacket_StatusScreen
- ret
-
-SendPalPacket_PartyMenu: ; 71e7b (1c:5e7b)
- ld hl, PalPacket_PartyMenu
- ld de, $cf2e
- ret
-
-SendPalPacket_Pokedex: ; 71e82 (1c:5e82)
- ld hl, PalPacket_Pokedex
- ld de, $cf2d
- ld bc, $10
- call CopyData
- ld a, [$cf91]
- call DeterminePaletteIDOutOfBattle
- ld hl, $cf30
- ld [hl], a
- ld hl, $cf2d
- ld de, BlkPacket_Pokedex
- ret
-
-SendPalPacket_Slots: ; 71e9f (1c:5e9f)
- ld hl, PalPacket_Slots
- ld de, BlkPacket_Slots
- ret
-
-SendPalPacket_Titlescreen: ; 71ea6 (1c:5ea6)
- ld hl, PalPacket_Titlescreen
- ld de, BlkPacket_Titlescreen
- ret
-
-; used mostly for menus and the Oak intro
-SendPalPacket_Generic: ; 71ead (1c:5ead)
- ld hl, PalPacket_Generic
- ld de, BlkPacket_WholeScreen
- ret
-
-SendPalPacket_NidorinoIntro: ; 71eb4 (1c:5eb4)
- ld hl, PalPacket_NidorinoIntro
- ld de, BlkPacket_NidorinoIntro
- ret
-
-SendPalPacket_GameFreakIntro: ; 71ebb (1c:5ebb)
- ld hl, PalPacket_GameFreakIntro
- ld de, BlkPacket_GameFreakIntro
- ld a, $8
- ld [$cf1c], a
- ret
-
-; uses PalPacket_Empty to build a packet based on the current map
-BuildOverworldPalPacket: ; 71ec7 (1c:5ec7)
- ld hl, PalPacket_Empty
- ld de, $cf2d
- ld bc, $10
- call CopyData
- ld a, [W_CURMAPTILESET]
- cp CEMETERY
- jr z, .PokemonTowerOrAgatha
- cp CAVERN
- jr z, .caveOrBruno
- ld a, [W_CURMAP]
- cp REDS_HOUSE_1F
- jr c, .townOrRoute
- cp UNKNOWN_DUNGEON_2
- jr c, .normalDungeonOrBuilding
- cp NAME_RATERS_HOUSE
- jr c, .caveOrBruno
- cp LORELEIS_ROOM
- jr z, .Lorelei
- cp BRUNOS_ROOM
- jr z, .caveOrBruno
-.normalDungeonOrBuilding
- ld a, [wLastMap] ; town or route that current dungeon or building is located
-.townOrRoute
- cp SAFFRON_CITY + 1
- jr c, .town
- ld a, PAL_ROUTE - 1
-.town
- inc a ; a town's pallete ID is its map ID + 1
- ld hl, $cf2e
- ld [hld], a
- ld de, BlkPacket_WholeScreen
- ld a, $9
- ld [$cf1c], a
- ret
-.PokemonTowerOrAgatha
- ld a, PAL_GREYMON - 1
- jr .town
-.caveOrBruno
- ld a, PAL_CAVE - 1
- jr .town
-.Lorelei
- xor a
- jr .town
-
-; used when a Pokemon is the only thing on the screen
-; such as evolution, trading and the Hall of Fame
-SendPokemonPalette_WholeScreen: ; 71f17 (1c:5f17)
- push bc
- ld hl, PalPacket_Empty
- ld de, $cf2d
- ld bc, $10
- call CopyData
- pop bc
- ld a, c
- and a
- ld a, $1e
- jr nz, .asm_71f31
- ld a, [$cf1d]
- call DeterminePaletteIDOutOfBattle
-.asm_71f31
- ld [$cf2e], a
- ld hl, $cf2d
- ld de, BlkPacket_WholeScreen
- ret
-
-BuildTrainerCardPalPacket: ; 71f3b (1c:5f3b)
- ld hl, BlkPacket_TrainerCard
- ld de, $cc5b
- ld bc, $40
- call CopyData
- ld de, LoopCounts_71f8f
- ld hl, $cc5d
- ld a, [W_OBTAINEDBADGES]
- ld c, $8
-.asm_71f52
- srl a
- push af
- jr c, .asm_71f62
- push bc
- ld a, [de]
- ld c, a
- xor a
-.asm_71f5b
- ld [hli], a
- dec c
- jr nz, .asm_71f5b
- pop bc
- jr .asm_71f67
-.asm_71f62
- ld a, [de]
-.asm_71f63
- inc hl
- dec a
- jr nz, .asm_71f63
-.asm_71f67
- pop af
- inc de
- dec c
- jr nz, .asm_71f52
- ld hl, PalPacket_TrainerCard
- ld de, $cc5b
- ret
-
-PointerTable_71f73: ; 71f73 (1c:5f73)
- dw SendPalPacket_Black
- dw BuildBattlePalPacket
- dw SendPalPacket_TownMap
- dw BuildStatusScreenPalPacket
- dw SendPalPacket_Pokedex
- dw SendPalPacket_Slots
- dw SendPalPacket_Titlescreen
- dw SendPalPacket_NidorinoIntro
- dw SendPalPacket_Generic
- dw BuildOverworldPalPacket
- dw SendPalPacket_PartyMenu
- dw SendPokemonPalette_WholeScreen
- dw SendPalPacket_GameFreakIntro
- dw BuildTrainerCardPalPacket
-
-; each byte is the number of loops to make in .asm_71f5b for each badge
-LoopCounts_71f8f: ; 71f8f (1c:5f8f)
- db $06,$06,$06,$12,$06,$06,$06,$06
-
-DeterminePaletteID: ; 71f97 (1c:5f97)
- bit 3, a ; bit 3 of battle status 3, set if current Pokemon is transformed
- ld a, PAL_GREYMON ; if yes, use Ditto's palette
- ret nz
- ld a, [hl]
-DeterminePaletteIDOutOfBattle: ; 71f9d (1c:5f9d)
- ld [$D11E], a
- and a
- jr z, .idZero
- push bc
- ld a, $3A
- call Predef ; turn Pokemon ID number into Pokedex number
- pop bc
- ld a, [$D11E]
-.idZero
- ld e, a
- ld d, $00
- ld hl, MonsterPalettes ; not just for Pokemon, Trainers use it too
- add hl, de
- ld a, [hl]
- ret
-
-SendBlkPacket_PartyMenu: ; 71fb6 (1c:5fb6)
- ld hl, BlkPacket_PartyMenu ; $62f4
- ld de, $cf2e
- ld bc, $30
- jp CopyData
-
-Func_71fc2: ; 71fc2 (1c:5fc2)
- ld hl, $cf1f
- ld a, [$cf2d]
- ld e, a
- ld d, $0
- add hl, de
- ld e, l
- ld d, h
- ld a, [de]
- and a
- ld e, $5
- jr z, .asm_71fdb
- dec a
- ld e, $a
- jr z, .asm_71fdb
- ld e, $f
-.asm_71fdb
- push de
- ld hl, $cf37
- ld bc, $6
- ld a, [$cf2d]
- call AddNTimes
- pop de
- ld [hl], e
- ret
-
-SendSGBPacket: ; 71feb (1c:5feb)
-;check number of packets
- ld a,[hl]
- and a,$07
- ret z
-; store number of packets in B
- ld b,a
-.loop2
-; save B for later use
- push bc
-; load a non-zero value in $fff9 to disable the routine that checks actual
-; joypad input (said routine, located at $15f, does nothing if $fff9 is not
-; zero)
- ld a,$01
- ld [$fff9],a
-; send RESET signal (P14=LOW, P15=LOW)
- xor a
- ld [$ff00],a
-; set P14=HIGH, P15=HIGH
- ld a,$30
- ld [$ff00],a
-;load length of packets (16 bytes)
- ld b,$10
-.nextByte
-;set bit counter (8 bits per byte)
- ld e,$08
-; get next byte in the packet
- ld a,[hli]
- ld d,a
-.nextBit0
- bit 0,d
-; if 0th bit is not zero set P14=HIGH,P15=LOW (send bit 1)
- ld a,$10
- jr nz,.next0
-; else (if 0th bit is zero) set P14=LOW,P15=HIGH (send bit 0)
- ld a,$20
-.next0
- ld [$ff00],a
-; must set P14=HIGH,P15=HIGH between each "pulse"
- ld a,$30
- ld [$ff00],a
-; rotation will put next bit in 0th position (so we can always use command
-; "bit 0,d" to fetch the bit that has to be sent)
- rr d
-; decrease bit counter so we know when we have sent all 8 bits of current byte
- dec e
- jr nz,.nextBit0
- dec b
- jr nz,.nextByte
-; send bit 1 as a "stop bit" (end of parameter data)
- ld a,$20
- ld [$ff00],a
-; set P14=HIGH,P15=HIGH
- ld a,$30
- ld [$ff00],a
- xor a
- ld [$fff9],a
-; wait for about 70000 cycles
- call Wait7000
-; restore (previously pushed) number of packets
- pop bc
- dec b
-; return if there are no more packets
- ret z
-; else send 16 more bytes
- jr .loop2
-
-LoadSGBBorderAndPalettes: ; 7202b (1c:602b)
- xor a
- ld [$cf1b], a
- call Func_7209b
- ret nc
- ld a, $1
- ld [$cf1b], a
- ld a, [$cf1a]
- and a
- jr z, .asm_7203f
- ret
-.asm_7203f
- di
- call Func_72075
- ei
- ld a, $1
- ld [$cf2d], a
- ld de, PalPacket_72508
- ld hl, SGBBorderGraphics
- call Func_7210b
- xor a
- ld [$cf2d], a
- ld de, PalPacket_72518
- ld hl, BorderPalettes
- call Func_7210b
- xor a
- ld [$cf2d], a
- ld de, PalPacket_724d8
- ld hl, SuperPalettes
- call Func_7210b
- call ZeroVram
- ld hl, PalPacket_72538
- jp SendSGBPacket
-
-Func_72075: ; 72075 (1c:6075)
- ld hl, PointerTable_72089
- ld c, $9
-.asm_7207a
- push bc
- ld a, [hli]
- push hl
- ld h, [hl]
- ld l, a
- call SendSGBPacket
- pop hl
- inc hl
- pop bc
- dec c
- jr nz, .asm_7207a
- ret
-
-PointerTable_72089: ; 72089 (1c:6089)
- dw PalPacket_72528
- dw PalPacket_72548
- dw PalPacket_72558
- dw PalPacket_72568
- dw PalPacket_72578
- dw PalPacket_72588
- dw PalPacket_72598
- dw PalPacket_725a8
- dw PalPacket_725b8
-
-Func_7209b: ; 7209b (1c:609b)
- ld hl, PalPacket_724f8
- di
- call SendSGBPacket
- ld a, $1
- ld [$fff9], a
- ei
- call Wait7000
- ld a, [rJOYP] ; $ff0
- and $3
- cp $3
- jr nz, .asm_720fd
- ld a, $20
- ld [rJOYP], a ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- call Wait7000
- call Wait7000
- ld a, $30
- ld [rJOYP], a ; $ff0
- call Wait7000
- call Wait7000
- ld a, $10
- ld [rJOYP], a ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- call Wait7000
- call Wait7000
- ld a, $30
- ld [rJOYP], a ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- ld a, [rJOYP] ; $ff0
- call Wait7000
- call Wait7000
- ld a, [rJOYP] ; $ff0
- and $3
- cp $3
- jr nz, .asm_720fd
- call Func_72102
- and a
- ret
-.asm_720fd
- call Func_72102
- scf
- ret
-
-Func_72102: ; 72102 (1c:6102)
- ld hl, PalPacket_724e8
- call SendSGBPacket
- jp Wait7000
-
-Func_7210b: ; 7210b (1c:610b)
- di
- push de
- call DisableLCD
- ld a, $e4
- ld [rBGP], a ; $ff47
- ld de, $8800
- ld a, [$cf2d]
- and a
- jr z, .asm_72122
- call Func_72188
- jr .asm_72128
-.asm_72122
- ld bc, $1000
- call CopyData
-.asm_72128
- ld hl, $9800
- ld de, $c
- ld a, $80
- ld c, $d
-.asm_72132
- ld b, $14
-.asm_72134
- ld [hli], a
- inc a
- dec b
- jr nz, .asm_72134
- add hl, de
- dec c
- jr nz, .asm_72132
- ld a, $e3
- ld [rLCDC], a ; $ff40
- pop hl
- call SendSGBPacket
- xor a
- ld [rBGP], a ; $ff47
- ei
- ret
-
-Wait7000: ; 7214a (1c:614a)
-; each loop takes about 10 cycles so this routine actually loops through 70000
-; cycles.
- ld de, 7000
-.loop
- nop
- nop
- nop
- dec de
- ld a, d
- or e
- jr nz, .loop
- ret
-
-Func_72156: ; 72156 (1c:6156)
- ld a, [$cf1a]
- and a
- jr z, .asm_72165
- push de
- call Func_7216d
- pop hl
- call Func_72187
- ret
-.asm_72165
- push de
- call SendSGBPacket
- pop hl
- jp SendSGBPacket
-
-Func_7216d: ; 7216d (1c:616d)
- ld a, $80
- ld [$ff68], a
- inc hl
- ld c, $20
-.asm_72174
- ld a, [hli]
- inc hl
- add a
- add a
- add a
- ld de, SuperPalettes
- add e
- jr nc, .asm_72180
- inc d
-.asm_72180
- ld a, [de]
- ld [$ff69], a
- dec c
- jr nz, .asm_72174
- ret
-
-Func_72187: ; 72187 (1c:6187)
- ret
-
-Func_72188: ; 72188 (1c:6188)
- ld b, $80
-.asm_7218a
- ld c, $10
-.asm_7218c
- ld a, [hli]
- ld [de], a
- inc de
- dec c
- jr nz, .asm_7218c
- ld c, $10
- xor a
-.asm_72195
- ld [de], a
- inc de
- dec c
- jr nz, .asm_72195
- dec b
- jr nz, .asm_7218a
- ret
-
-INCLUDE "data/sgb_packets.asm"
-
-INCLUDE "data/mon_palettes.asm"
-
-INCLUDE "data/super_palettes.asm"
-
-INCLUDE "data/sgb_border.asm"
-
-LoadSAV: ; 735e8 (1c:75e8)
-;(if carry -> write
-;"the file data is destroyed")
- call ClearScreen
- call LoadFontTilePatterns
- call LoadTextBoxTilePatterns
- call LoadSAVCheckSum
- jr c, .badsum
- call LoadSAVCheckSum1
- jr c, .badsum
- call LoadSAVCheckSum2
- jr c, .badsum
- ld a, $2 ; good checksum
- jr .goodsum
-.badsum
- ld hl, $d730
- push hl
- set 6, [hl]
- ld hl, FileDataDestroyedText
- call PrintText
- ld c, $64
- call DelayFrames
- pop hl
- res 6, [hl]
- ld a, $1 ; bad checksum
-.goodsum
- ld [$d088], a ; checksum flag
- ret
-
-FileDataDestroyedText: ; 7361e (1c:761e)
- TX_FAR _FileDataDestroyedText
- db "@"
-
-LoadSAVCheckSum: ; 73623 (1c:7623)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld hl, $a598 ; hero name located in SRAM
- ld bc, $f8b ; but here checks the full SAV
- call SAVCheckSum
- ld c, a
- ld a, [$b523] ; SAV's checksum
- cp c
- jp z, .Func_73652
- ld hl, $a598
- ld bc, $f8b
- call SAVCheckSum
- ld c, a
- ld a, [$b523] ; SAV's checksum
- cp c
- jp nz, SAVBadCheckSum
-
-.Func_73652 ; 73652 (1c:7652)
- ld hl, $a598
- ld de, W_PLAYERNAME ; $d158
- ld bc, $b
- call CopyData
- ld hl, $a5a3
- ld de, wPokedexOwned ; $d2f7
- ld bc, $789
- call CopyData
- ld hl, W_CURMAPTILESET ; $d367
- set 7, [hl]
- ld hl, $ad2c
- ld de, wSpriteStateData1
- ld bc, $200
- call CopyData
- ld a, [$b522]
- ld [$ffd7], a
- ld hl, $b0c0
- ld de, W_NUMINBOX ; $da80
- ld bc, $462
- call CopyData
- and a
- jp SAVGoodChecksum
-
-LoadSAVCheckSum1: ; 73690 (1c:7690)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld hl, $a598 ; hero name located in SRAM
- ld bc, $f8b ; but here checks the full SAV
- call SAVCheckSum
- ld c, a
- ld a, [$b523] ; SAV's checksum
- cp c
- jr nz, SAVBadCheckSum
- ld hl, $b0c0
- ld de, W_NUMINBOX ; $da80
- ld bc, $462
- call CopyData
- and a
- jp SAVGoodChecksum
-
-LoadSAVCheckSum2: ; 736bd (1c:76bd)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld hl, $a598 ; hero name located in SRAM
- ld bc, $f8b ; but here checks the full SAV
- call SAVCheckSum
- ld c, a
- ld a, [$b523] ; SAV's checksum
- cp c
- jp nz, SAVBadCheckSum
- ld hl, $af2c
- ld de, W_NUMINPARTY ; $d163
- ld bc, $194
- call CopyData
- ld hl, $a5a3
- ld de, wPokedexOwned ; $d2f7
- ld bc, wPokedexSeenEnd - wPokedexOwned
- call CopyData
- and a
- jp SAVGoodChecksum
-
-SAVBadCheckSum: ; 736f7 (1c:76f7)
- scf
+INCLUDE "engine/gamefreak.asm"
-SAVGoodChecksum: ; 736f8 (1c:76f8)
- ld a, $0
- ld [$6000], a
- ld [$0], a
- ret
+INCLUDE "engine/hall_of_fame.asm"
-Func_73701: ; 0x73701
- call LoadSAVCheckSum
- call LoadSAVCheckSum1
- jp LoadSAVCheckSum2
-
-SaveSAV: ;$770a
- callba PrintSaveScreenText
- ld hl,WouldYouLikeToSaveText
- call SaveSAVConfirm
- and a ;|0 = Yes|1 = No|
- ret nz
- ld a,[$d088]
- dec a
- jr z,.save
- call SAVCheckRandomID
- jr z,.save
- ld hl,OlderFileWillBeErasedText
- call SaveSAVConfirm
- and a
- ret nz
-.save ;$772d
- call SaveSAVtoSRAM ;$7848
- FuncCoord 1,13
- ld hl,Coord
- ld bc,$0412
- call ClearScreenArea ; clear area 4x12 starting at 13,1
- FuncCoord 1,14
- ld hl,Coord
- ld de,NowSavingString
- call PlaceString
- ld c,$78
- call DelayFrames
- ld hl,GameSavedText
- call PrintText
- ld a, (SFX_02_5d - SFX_Headers_02) / 3 ;sound for saved game
- call PlaySoundWaitForCurrent
- call WaitForSoundToFinish
- ld c,$1e
- jp DelayFrames
+INCLUDE "engine/overworld/healing_machine.asm"
-NowSavingString:
- db "Now saving...@"
+INCLUDE "engine/overworld/player_animations.asm"
-SaveSAVConfirm: ; 73768 (1c:7768)
- call PrintText
- FuncCoord 0, 7
- ld hl,Coord
- ld bc,$0801 ;arrow's coordinates |b = Y|c = X|
- ld a,$14 ;one line shifting ($28 = 2 lines)
- ld [$d125],a
- call DisplayTextBoxID ;handle Yes/No KeyPress
- ld a,[$cc26]
- ret
+INCLUDE "engine/battle/1c.asm"
-WouldYouLikeToSaveText: ; 0x7377d
- TX_FAR _WouldYouLikeToSaveText
- db "@"
+INCLUDE "engine/town_map.asm"
-GameSavedText: ; 73782 (1c:7782)
- TX_FAR _GameSavedText
- db "@"
+INCLUDE "engine/mon_party_sprites.asm"
-OlderFileWillBeErasedText: ; 73787 (1c:7787)
- TX_FAR _OlderFileWillBeErasedText
- db "@"
+INCLUDE "engine/in_game_trades.asm"
-SaveSAVtoSRAM0: ; 7378c (1c:778c)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld hl, W_PLAYERNAME ; $d158
- ld de, $a598
- ld bc, $b
- call CopyData
- ld hl, wPokedexOwned ; $d2f7
- ld de, $a5a3
- ld bc, $789
- call CopyData
- ld hl, wSpriteStateData1 ; OAM?
- ld de, $ad2c
- ld bc, $200
- call CopyData
- ld hl, W_NUMINBOX ; $da80
- ld de, $b0c0
- ld bc, $462
- call CopyData
- ld a, [$ffd7]
- ld [$b522], a
- ld hl, $a598
- ld bc, $f8b
- call SAVCheckSum
- ld [$b523], a
- xor a
- ld [$6000], a
- ld [$0], a
- ret
+INCLUDE "engine/palettes.asm"
-SaveSAVtoSRAM1: ; 737e2 (1c:77e2)
-; stored pokémon
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld hl, W_NUMINBOX ; $da80
- ld de, $b0c0
- ld bc, $462
- call CopyData
- ld hl, $a598
- ld bc, $f8b
- call SAVCheckSum
- ld [$b523], a
- xor a
- ld [$6000], a
- ld [$0], a
- ret
-
-SaveSAVtoSRAM2: ; 7380f (1c:780f)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld [$4000], a
- ld hl, W_NUMINPARTY ; $d163
- ld de, $af2c
- ld bc, $194
- call CopyData
- ld hl, wPokedexOwned ; pokédex only
- ld de, $a5a3
- ld bc, wPokedexSeenEnd - wPokedexOwned
- call CopyData
- ld hl, $a598
- ld bc, $f8b
- call SAVCheckSum
- ld [$b523], a
- xor a
- ld [$6000], a
- ld [$0], a
- ret
-
-SaveSAVtoSRAM: ; 73848 (1c:7848)
- ld a, $2
- ld [$d088], a
- call SaveSAVtoSRAM0
- call SaveSAVtoSRAM1
- jp SaveSAVtoSRAM2
-
-SAVCheckSum: ; 73856 (1c:7856)
-;Check Sum (result[1 byte] is complemented)
- ld d, $0
-.loop
- ld a, [hli]
- add d
- ld d, a
- dec bc
- ld a, b
- or c
- jr nz, .loop
- ld a, d
- cpl
- ret
-
-Func_73863: ; 73863 (1c:7863)
- ld hl, $a000
- ld de, $ba4d
- ld b, $6
-.asm_7386b
- push bc
- push de
- ld bc, $462
- call SAVCheckSum
- pop de
- ld [de], a
- inc de
- pop bc
- dec b
- jr nz, .asm_7386b
- ret
-
-Func_7387b: ; 7387b (1c:787b)
- ld hl, PointerTable_73895 ; $7895
- ld a, [$d5a0]
- and $7f
- cp $6
- ld b, $2
- jr c, .asm_7388c
- inc b
- sub $6
-.asm_7388c
- ld e, a
- ld d, $0
- add hl, de
- add hl, de
- ld a, [hli]
- ld h, [hl]
- ld l, a
- ret
-
-PointerTable_73895: ; 73895 (1c:7895)
- dw $A000
- dw $A462
- dw $A8C4
- dw $AD26
- dw $B188
- dw $B5EA
-
-Func_738a1:: ; 738a1 (1c:78a1)
- ld hl, WhenYouChangeBoxText
- call PrintText
- call YesNoChoice
- ld a, [wCurrentMenuItem] ; $cc26
- and a
- ret nz
- ld hl, $d5a0
- bit 7, [hl]
- call z, Func_73a29
- call Func_7393f
- call UpdateSprites
- ld hl, $fff6
- set 1, [hl]
- call HandleMenuInput
- ld hl, $fff6
- res 1, [hl]
- bit 1, a
- ret nz
- call Func_7387b
- ld e, l
- ld d, h
- ld hl, W_NUMINBOX ; $da80
- call Func_7390e
- ld a, [wCurrentMenuItem] ; $cc26
- set 7, a
- ld [$d5a0], a
- call Func_7387b
- ld de, W_NUMINBOX ; $da80
- call Func_7390e
- ld hl, W_MAPTEXTPTR ; $d36c
- ld de, wWhichTrade ; $cd3d
- ld a, [hli]
- ld [de], a
- inc de
- ld a, [hl]
- ld [de], a
- call Func_3f05
- call SaveSAVtoSRAM
- ld hl, wWhichTrade ; $cd3d
- call Func_3f0f
- ld a, (SFX_02_5d - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent
- call WaitForSoundToFinish
- ret
-
-WhenYouChangeBoxText: ; 73909 (1c:7909)
- TX_FAR _WhenYouChangeBoxText
- db "@"
-
-Func_7390e: ; 7390e (1c:790e)
- push hl
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld a, b
- ld [$4000], a
- ld bc, $462
- call CopyData
- pop hl
- xor a
- ld [hli], a
- dec a
- ld [hl], a
- ld hl, $a000
- ld bc, $1a4c
- call SAVCheckSum
- ld [$ba4c], a
- call Func_73863
- xor a
- ld [$6000], a
- ld [$0], a
- ret
-
-Func_7393f: ; 7393f (1c:793f)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, $3
- ld [wMenuWatchedKeys], a ; $cc29
- ld a, $b
- ld [wMaxMenuItem], a ; $cc28
- ld a, $1
- ld [wTopMenuItemY], a ; $cc24
- ld a, $c
- ld [wTopMenuItemX], a ; $cc25
- xor a
- ld [$cc37], a
- ld a, [$d5a0]
- and $7f
- ld [wCurrentMenuItem], a ; $cc26
- ld [wLastMenuItem], a ; $cc2a
- ld hl, wTileMap
- ld b, $2
- ld c, $9
- call TextBoxBorder
- ld hl, ChooseABoxText
- call PrintText
- FuncCoord 11, 0 ; $c3ab
- ld hl, Coord
- ld b, $c
- ld c, $7
- call TextBoxBorder
- ld hl, $fff6
- set 2, [hl]
- ld de, BoxNames ; $79d9
- FuncCoord 13, 1 ; $c3c1
- ld hl, Coord
- call PlaceString
- ld hl, $fff6
- res 2, [hl]
- ld a, [$d5a0]
- and $7f
- cp $9
- jr c, .asm_739a6
- sub $9
- FuncCoord 8, 2 ; $c3d0
- ld hl, Coord
- ld [hl], $f7
- add $f6
- jr .asm_739a8
-.asm_739a6
- add $f7
-.asm_739a8
- FuncCoord 9, 2 ; $c3d1
- ld [Coord], a
- FuncCoord 1, 2 ; $c3c9
- ld hl, Coord
- ld de, BoxNoText
- call PlaceString
- call Func_73a84
- FuncCoord 18, 1 ; $c3c6
- ld hl, Coord
- ld de, wWhichTrade ; $cd3d
- ld bc, $14
- ld a, $c
-.asm_739c2
- push af
- ld a, [de]
- and a
- jr z, .asm_739c9
- ld [hl], $78
-.asm_739c9
- add hl, bc
- inc de
- pop af
- dec a
- jr nz, .asm_739c2
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ret
-
-ChooseABoxText: ; 739d4 (1c:79d4)
- TX_FAR _ChooseABoxText
- db "@"
-
-BoxNames: ; 739d9 (1c:79d9)
- db "BOX 1"
- next "BOX 2"
- next "BOX 3"
- next "BOX 4"
- next "BOX 5"
- next "BOX 6"
- next "BOX 7"
- next "BOX 8"
- next "BOX 9"
- next "BOX10"
- next "BOX11"
- next "BOX12@"
-
-BoxNoText: ; 73a21 (1c:7a21)
- db "BOX No.@"
-
-Func_73a29: ; 73a29 (1c:7a29)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld a, $2
- ld [$4000], a
- call Func_73a4b
- ld a, $3
- ld [$4000], a
- call Func_73a4b
- xor a
- ld [$6000], a
- ld [$0], a
- ret
-
-Func_73a4b: ; 73a4b (1c:7a4b)
- ld hl, $a000
- call Func_73a7f
- ld hl, $a462
- call Func_73a7f
- ld hl, $a8c4
- call Func_73a7f
- ld hl, $ad26
- call Func_73a7f
- ld hl, $b188
- call Func_73a7f
- ld hl, $b5ea
- call Func_73a7f
- ld hl, $a000
- ld bc, $1a4c
- call SAVCheckSum
- ld [$ba4c], a
- call Func_73863
- ret
-
-Func_73a7f: ; 73a7f (1c:7a7f)
- xor a
- ld [hli], a
- dec a
- ld [hl], a
- ret
-
-Func_73a84: ; 73a84 (1c:7a84)
- ld hl, wWhichTrade ; $cd3d
- push hl
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- ld a, $2
- ld [$4000], a
- call Func_73ab8
- ld a, $3
- ld [$4000], a
- call Func_73ab8
- xor a
- ld [$6000], a
- ld [$0], a
- pop hl
- ld a, [$d5a0]
- and $7f
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [W_NUMINBOX] ; $da80
- ld [hl], a
- ret
-
-Func_73ab8: ; 73ab8 (1c:7ab8)
- ld a, [$a000]
- ld [hli], a
- ld a, [$a462]
- ld [hli], a
- ld a, [$a8c4]
- ld [hli], a
- ld a, [$ad26]
- ld [hli], a
- ld a, [$b188]
- ld [hli], a
- ld a, [$b5ea]
- ld [hli], a
- ret
-
-SAVCheckRandomID: ;$7ad1
-;checks if Sav file is the same by checking player's name 1st letter ($a598)
-; and the two random numbers generated at game beginning
-;(which are stored at $d359-d35a)
- ld a,$0a
- ld [$0000],a
- ld a,$01
- ld [$6000],a
- ld [$4000],a
- ld a,[$a598]
- and a
- jr z,.next
- ld hl,$a598
- ld bc,$0f8b
- call SAVCheckSum
- ld c,a
- ld a,[$b523]
- cp c
- jr nz,.next
- ld hl,$a605
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld a,[$d359]
- cp l
- jr nz,.next
- ld a,[$d35a]
- cp h
-.next
- ld a,$00
- ld [$6000],a
- ld [$0000],a
- ret
-
-Func_73b0d: ; 73b0d (1c:7b0d)
- ld a, [$d5a2]
- dec a
- cp $32
- jr nc, .asm_73b28
- ld hl, $a598
- ld bc, $60
- call AddNTimes
- ld e, l
- ld d, h
- ld hl, $cc5b
- ld bc, $60
- jr CopyToSRAM0
-.asm_73b28
- ld hl, $a5f8
- ld de, $a598
- ld bc, $1260
- call CopyToSRAM0
- ld hl, $cc5b
- ld de, $b7f8
- ld bc, $60
- jr CopyToSRAM0
-
-Func_73b3f: ; 73b3f (1c:7b3f)
- ld hl, $a598
- ld bc, $60
- ld a, [wWhichTrade] ; $cd3d
- call AddNTimes
- ld de, $cc5b
- ld bc, $60
- ; fallthrough
-CopyToSRAM0: ; 73b51 (1c:7b51)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- xor a
- ld [$4000], a
- call CopyData
- xor a
- ld [$6000], a
- ld [$0], a
- ret
-
-Func_73b6a: ; 73b6a (1c:7b6a)
- ld a, $a
- ld [$0], a
- ld a, $1
- ld [$6000], a
- xor a
- call PadSRAM_FF
- ld a, $1
- call PadSRAM_FF
- ld a, $2
- call PadSRAM_FF
- ld a, $3
- call PadSRAM_FF
- xor a
- ld [$6000], a
- ld [$0], a
- ret
-
-PadSRAM_FF: ; 73b8f (1c:7b8f)
- ld [$4000], a
- ld hl, $a000
- ld bc, $2000
- ld a, $ff
- jp FillMemory
+INCLUDE "engine/save.asm"
SECTION "bank1D",ROMX,BANK[$1D]
@@ -53444,388 +18790,13 @@ FuchsiaPokecenterBlocks: ; 74030 (1d:4030)
CeruleanHouse2Blocks: ; 7404c (1d:404c)
INCBIN "maps/ceruleanhouse2.blk"
-HallOfFameComputer: ; 7405c (1d:405c)
- callba AnimateHallOfFame
- call ClearScreen
- ld c, $64
- call DelayFrames
- call DisableLCD
- ld hl, $8800
- ld bc, $400
- call Func_74171
- ld hl, $9600
- ld bc, $100
- call Func_74171
- ld hl, $97e0
- ld bc, $10
- ld a, $ff
- call FillMemory
- ld hl, wTileMap
- call Func_7417b
- FuncCoord 0, 14 ; $c4b8
- ld hl, Coord
- call Func_7417b
- ld a, $c0
- ld [rBGP], a ; $ff47
- call EnableLCD
- ld a, $ff
- call PlaySoundWaitForCurrent
- ld c, BANK(Music_Credits)
- ld a, MUSIC_CREDITS
- call PlayMusic
- ld c, $80
- call DelayFrames
- xor a
- ld [wWhichTrade], a ; $cd3d
- ld [$cd3e], a
- jp Credits
-
-Func_740ba: ; 740ba (1d:40ba)
- ld hl, DataTable_74160 ; $4160
- ld b, $4
-.asm_740bf
- ld a, [hli]
- ld [rBGP], a ; $ff47
- ld c, $5
- call DelayFrames
- dec b
- jr nz, .asm_740bf
- ret
-
-DisplayCreditsMon: ; 740cb (1d:40cb)
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
- call SaveScreenTilesToBuffer1
- call FillMiddleOfScreenWithWhite
-
- ; display the next monster from CreditsMons
- ld hl,$CD3E
- ld c,[hl] ; how many monsters have we displayed so far?
- inc [hl]
- ld b,0
- ld hl,CreditsMons
- add hl,bc ; go that far in the list of monsters and get the next one
- ld a,[hl]
- ld [$CF91],a
- ld [$D0B5],a
- FuncCoord 8, 6 ; $c420
- ld hl,Coord
- call GetMonHeader
- call LoadFrontSpriteByMonIndex
- ld hl,$980C
- call Func_74164
- xor a
- ld [H_AUTOBGTRANSFERENABLED],a
- call LoadScreenTilesFromBuffer1
- ld hl,$9800
- call Func_74164
- ld a,$A7
- ld [$FF4B],a
- ld hl,$9C00
- call Func_74164
- call FillMiddleOfScreenWithWhite
- ld a,$FC
- ld [$FF47],a
- ld bc,7
-.next
- call Func_74140
- dec c
- jr nz,.next
- ld c,$14
-.next2
- call Func_74140
- ld a,[$FF4B]
- sub 8
- ld [$FF4B],a
- dec c
- jr nz,.next2
- xor a
- ld [$FFB0],a
- ld a,$C0
- ld [$FF47],a
- ret
-
-INCLUDE "data/credit_mons.asm"
-
-Func_74140: ; 74140 (1d:4140)
- ld h, b
- ld l, $20
- call Func_74152
- ld h, $0
- ld l, $70
- call Func_74152
- ld a, b
- add $8
- ld b, a
- ret
-
-Func_74152: ; 74152 (1d:4152)
- ld a, [$ff44]
- cp l
- jr nz, Func_74152
- ld a, h
- ld [rSCX], a ; $ff43
-.asm_7415a
- ld a, [$ff44]
- cp h
- jr z, .asm_7415a
- ret
-
-DataTable_74160: ; 74160 (1d:4160)
- db $C0,$D0,$E0,$F0
-
-Func_74164: ; 74164 (1d:4164)
- ld a, l
- ld [H_AUTOBGTRANSFERDEST], a ; $ffbc
- ld a, h
- ld [$ffbd], a
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- jp Delay3
-
-Func_74171: ; 74171 (1d:4171)
- ld [hl], $0
- inc hl
- inc hl
- dec bc
- ld a, b
- or c
- jr nz, Func_74171
- ret
-
-Func_7417b: ; 7417b (1d:417b)
- ld bc, $50
- ld a, $7e
- jp FillMemory
-
-FillMiddleOfScreenWithWhite: ; 74183 (1d:4183)
- FuncCoord 0, 4 ; $c3f0
- ld hl, Coord
- ld bc, $c8 ; 10 rows of 20 tiles each
- ld a, $7f ; blank white tile
- jp FillMemory
-
-Credits: ; 7418e (1d:418e)
- ld de, CreditsOrder ; $4243
- push de
-.asm_74192
- pop de
- FuncCoord 9, 6 ; $c421
- ld hl, Coord
- push hl
- call FillMiddleOfScreenWithWhite
- pop hl
-.asm_7419b
- ld a, [de]
- inc de
- push de
- cp $ff
- jr z, .asm_741d5
- cp $fe
- jr z, .asm_741dc
- cp $fd
- jr z, .asm_741e6
- cp $fc
- jr z, .asm_741ed
- cp $fb
- jr z, .asm_741f4
- cp $fa
- jr z, .showTheEnd
- push hl
- push hl
- ld hl, CreditsTextPointers ; $42c3
- add a
- ld c, a
- ld b, $0
- add hl, bc
- ld e, [hl]
- inc hl
- ld d, [hl]
- ld a, [de]
- inc de
- ld c, a
- ld b, $ff
- pop hl
- add hl, bc
- call PlaceString
- pop hl
- ld bc, $28
- add hl, bc
- pop de
- jr .asm_7419b
-.asm_741d5
- call Func_740ba
- ld c, $5a
- jr .asm_741de
-.asm_741dc
- ld c, $6e
-.asm_741de
- call DelayFrames
- call DisplayCreditsMon
- jr .asm_74192
-.asm_741e6
- call Func_740ba
- ld c, $78
- jr .asm_741ef
-.asm_741ed
- ld c, $8c
-.asm_741ef
- call DelayFrames
- jr .asm_74192
-.asm_741f4
- push de
- callba Func_4541
- pop de
- pop de
- jr .asm_7419b
-.showTheEnd
- ld c, $10
- call DelayFrames
- call FillMiddleOfScreenWithWhite
- pop de
- ld de, TheEndGfx
- ld hl, $9600
- ld bc, (BANK(TheEndGfx) << 8) + $0a
- call CopyVideoData
- FuncCoord 4, 8 ; $c444
- ld hl, Coord
- ld de, UnnamedText_74229 ; $4229
- call PlaceString
- FuncCoord 4, 9 ; $c458
- ld hl, Coord
- inc de
- call PlaceString
- jp Func_740ba
-
-UnnamedText_74229: ; 74229 (1d:4229)
- db $60," ",$62," ",$64," ",$64," ",$66," ",$68,"@"
- db $61," ",$63," ",$65," ",$65," ",$67," ",$69,"@"
-
-INCLUDE "data/credits_order.asm"
-
-INCLUDE "text/credits_text.asm"
-
-TheEndGfx: ; 7473e (1d:473e) ; 473E (473F on blue)
- INCBIN "gfx/theend.w40.interleave.2bpp"
+INCLUDE "engine/HoF_room_pc.asm"
-PrintStatusAilment: ; 747de (1d:47de)
- ld a, [de]
- bit PSN, a
- jr nz, .psn
- bit BRN, a
- jr nz, .brn
- bit FRZ, a
- jr nz, .frz
- bit PAR, a
- jr nz, .par
- and SLP
- ret z
- ld a, "S"
- ld [hli], a
- ld a, "L"
- ld [hli], a
- ld [hl], "P"
- ret
-.psn
- ld a, "P"
- ld [hli], a
- ld a, "S"
- ld [hli], a
- ld [hl], "N"
- ret
-.brn
- ld a, "B"
- ld [hli], a
- ld a, "R"
- ld [hli], a
- ld [hl], "N"
- ret
-.frz
- ld a, "F"
- ld [hli], a
- ld a, "R"
- ld [hli], a
- ld [hl], "Z"
- ret
-.par
- ld a, "P"
- ld [hli], a
- ld a, "A"
- ld [hli], a
- ld [hl], "R"
- ret
-
-HiddenItemNear: ; 7481f (1d:481f)
- ld hl, HiddenItemCoords
- ld b, $0
-.asm_74824
- ld de, $0003
- ld a, [W_CURMAP]
- call IsInArrayCummulativeCount
- ret nc ; return if current map has no hidden items
- push bc
- push hl
- ld hl, $d6f0
- ld c, b
- ld b, $2
- ld a, $10
- call Predef ; indirect jump to HandleBitArray (f666 (3:7666))
- ld a, c
- pop hl
- pop bc
- inc b
- and a
- inc hl
- ld d, [hl]
- inc hl
- ld e, [hl]
- inc hl
- jr nz, .asm_74824 ; 0x74845 $dd
- ld a, [W_YCOORD]
- call Func_7486b
- cp d
- jr nc, .asm_74824 ; 0x7484e $d4
- ld a, [W_YCOORD]
- add $4
- cp d
- jr c, .asm_74824 ; 0x74856 $cc
- ld a, [W_XCOORD]
- call Func_7486b
- cp e
- jr nc, .asm_74824 ; 0x7485f $c3
- ld a, [W_XCOORD]
- add $5
- cp e
- jr c, .asm_74824 ; 0x74867 $bb
- scf
- ret
+INCLUDE "engine/status_ailments.asm"
-Func_7486b: ; 7486b (1d:486b)
- sub $5
- cp $f0
- ret c
- xor a
- ret
+INCLUDE "engine/items/itemfinder.asm"
-Func_74872: ; 74872 (1d:4872)
-; code similar to this appears in a lot of banks; this particular
-; one is called after you beat the Rocket that gives you TM28 DIG.
-; the screen then fades out, he disappears, and fades back in
- call GBFadeIn1
- ld a, $07
- ld [$CC4D], a
- ld a, $15
- call Predef
- ld a, $09
- ld [$CC4D], a
- ld a, $11
- call Predef
- ld a, $06
- ld [$CC4D], a
- ld a, $11
- call Predef
- call GBFadeOut1
- ret
+INCLUDE "scripts/ceruleancity2.asm"
INCLUDE "data/mapHeaders/viridiangym.asm"
@@ -53857,144 +18828,7 @@ INCLUDE "scripts/ceruleanhouse2.asm"
INCLUDE "data/mapObjects/ceruleanhouse2.asm"
-VendingMachineMenu: ; 74ee0 (1d:4ee0)
- ld hl, VendingMachineText1
- call PrintText
- ld a, $13
- ld [$d125], a
- call DisplayTextBoxID
- xor a
- ld [wCurrentMenuItem], a ; $cc26
- ld [wLastMenuItem], a ; $cc2a
- ld a, $3
- ld [wMenuWatchedKeys], a ; $cc29
- ld a, $3
- ld [wMaxMenuItem], a ; $cc28
- ld a, $5
- ld [wTopMenuItemY], a ; $cc24
- ld a, $1
- ld [wTopMenuItemX], a ; $cc25
- ld hl, $d730
- set 6, [hl]
- FuncCoord 0, 3 ; $c3dc
- ld hl, Coord
- ld b, $8
- ld c, $c
- call TextBoxBorder
- call UpdateSprites
- FuncCoord 2, 5 ; $c406
- ld hl, Coord
- ld de, DrinkText
- call PlaceString
- FuncCoord 9, 6 ; $c421
- ld hl, Coord
- ld de, DrinkPriceText
- call PlaceString
- ld hl, $d730
- res 6, [hl]
- call HandleMenuInput
- bit 1, a
- jr nz, .asm_74f93
- ld a, [wCurrentMenuItem] ; $cc26
- cp $3
- jr z, .asm_74f93
- xor a
- ld [$ff9f], a
- ld [$ffa1], a
- ld a, $2
- ld [$ffa0], a
- call HasEnoughMoney
- jr nc, .enoughMoney
- ld hl, VendingMachineText4
- jp PrintText
-.enoughMoney
- call Func_74fe7
- ld a, [$ffdb]
- ld b, a
- ld c, 1
- call GiveItem
- jr nc, .BagFull
- ld b, $3c ; number of times to play the "brrrrr" sound
-.playDeliverySound ; 0x74f63
- ld c, $2
- call DelayFrames
- push bc
- ld a, (SFX_02_53 - SFX_Headers_02) / 3
- call PlaySound
- pop bc
- dec b
- jr nz, .playDeliverySound
-.asm_74f72
- ld hl, VendingMachineText5
- call PrintText
- ld hl, $ffde
- ld de, wPlayerMoney + 2 ; $d349
- ld c, $3
- ld a, $c
- call Predef ; indirect jump to Func_f836 (f836 (3:7836))
- ld a, $13
- ld [$d125], a
- jp DisplayTextBoxID
-.BagFull
- ld hl, VendingMachineText6
- jp PrintText
-.asm_74f93
- ld hl, VendingMachineText7
- jp PrintText
-
-VendingMachineText1: ; 74f99 (1d:4f99)
- TX_FAR _VendingMachineText1
- db "@"
-
-DrinkText: ; 74f9e (1d:4f9e)
- db "FRESH WATER"
- next "SODA POP"
- next "LEMONADE"
- next "CANCEL@"
-
-DrinkPriceText: ; 74fc3 (1d:4fc3)
- db "¥200"
- next "¥300"
- next "¥350",$4E,"@"
-
-VendingMachineText4: ; 74fd3 (1d:4fd3)
- TX_FAR _VendingMachineText4
- db "@"
-
-VendingMachineText5: ; 74fd8 (1d:4fd8)
- TX_FAR _VendingMachineText5
- db "@"
-
-VendingMachineText6: ; 74fdd (1d:4fdd)
- TX_FAR _VendingMachineText6
- db "@"
-
-VendingMachineText7: ; 74fe2 (1d:4fe2)
- TX_FAR _VendingMachineText7
- db "@"
-
-Func_74fe7: ; 74fe7 (1d:4fe7)
- ld hl, VendingPrices
- ld a, [$cc26]
- add a
- add a
- ld d, $0
- ld e, a
- add hl, de
- ld a, [hli]
- ld [$ffdb], a
- ld a, [hli]
- ld [$ffdc], a
- ld a, [hli]
- ld [$ffdd], a
- ld a, [hl]
- ld [$ffde], a
- ret
-
-VendingPrices: ; 75000 (1d:5000)
- db FRESH_WATER,$00,$02,$00
- db SODA_POP, $00,$03,$00
- db LEMONADE, $00,$03,$50
+INCLUDE "engine/menu/vending_machine.asm"
INCLUDE "data/mapHeaders/fuchsiahouse1.asm"
@@ -54143,3389 +18977,17 @@ INCLUDE "data/mapObjects/agatha.asm"
AgathaBlocks: ; 76560 (1d:6560)
INCBIN "maps/agatha.blk"
-PKMNLeaguePC: ; 0x7657e
- ld hl, AccessedHoFPCText
- call PrintText
- ld hl, $D730
- set 6, [hl]
- push hl
- ld a, [$CFCB]
- push af
- ld a, [$ffD7]
- push af
- xor a
- ld [$ffD7], a
- ld [W_SPRITEFLIPPED], a
- ld [$CFCB], a
- ld [$CD41], a
- ld [$CD42], a
- ld a, [$D5A2]
- ld b, a
- cp a, $33
- jr c, .first
- ld b, $32
- sub b
- ld [$CD42], a
-.first
- ld hl, $CD42
- inc [hl]
- push bc
- ld a, [$CD41]
- ld [$CD3D], a
- callba Func_73b3f
- call Func_765e5
- pop bc
- jr c, .second
- ld hl, $CD41
- inc [hl]
- ld a, [hl]
- cp b
- jr nz, .first
-.second
- pop af
- ld [$ffD7], a
- pop af
- ld [$CFCB], a
- pop hl
- res 6, [hl]
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- call GoPAL_SET_CF1C
- jp GBPalNormal
-
-Func_765e5: ; 765e5 (1d:65e5)
- ld c, 6
-.third
- push bc
- call Func_76610
- call WaitForTextScrollButtonPress
- ld a, [H_CURRENTPRESSEDBUTTONS]
- bit 1, a
- jr nz, .fifth
- ld hl, $CC6B
- ld de, $CC5B
- ld bc, $0050
- call CopyData
- pop bc
- ld a, [$CC5B]
- cp a, $FF
- jr z, .fourth
- dec c
- jr nz, .third
-.fourth
- and a
- ret
-.fifth
- pop bc
- scf
- ret
-
-Func_76610: ; 76610 (1d:6610)
- call GBPalWhiteOutWithDelay3
- call ClearScreen
- ld hl, $CC5B
- ld a, [hli]
- ld [$CD3D], a
- ld [$CF91], a
- ld [$D0B5], a
- ld [$CFD9], a
- ld [$CF1D], a
- ld a, [hli]
- ld [$CD3F], a
- ld de, $CD6D
- ld bc, $000B
- call CopyData
- ld b, $0B
- ld c, 0
- call GoPAL_SET
- FuncCoord 12, 5 ; $c410
- ld hl, Coord
- call GetMonHeader
- call LoadFrontSpriteByMonIndex
- call GBPalNormal
- FuncCoord 0, 13 ; $c4a4
- ld hl, Coord
- ld b, 2
- ld c, $12
- call TextBoxBorder
- FuncCoord 1, 15 ; $c4cd
- ld hl, Coord
- ld de, HallOfFameNoText
- call PlaceString
- FuncCoord 16, 15 ; $c4dc
- ld hl, Coord
- ld de, $CD42
- ld bc, $0103
- call PrintNumber
- ld b, BANK(Func_702f0)
- ld hl, Func_702f0
- jp Bankswitch
-
-HallOfFameNoText: ; 76670 (1d:6670)
- db "HALL OF FAME No @"
-
-AccessedHoFPCText: ; 76683 (1d:6683)
- TX_FAR _AccessedHoFPCText
- db "@"
-
-HiddenItems: ; 76688 (1d:6688)
- ld hl, HiddenItemCoords
- call Func_76857
- ld [$cd41], a
- ld hl, $d6f0
- ld a, [$cd41]
- ld c, a
- ld b, $2
- ld a, $10
- call Predef
- ld a, c
- and a
- ret nz
- call EnableAutoTextBoxDrawing
- ld a, $1
- ld [$cc3c], a
- ld a, [$cd3d] ; item ID
- ld [$d11e], a
- call GetItemName
- ld a, $24
- jp PrintPredefTextID
+INCLUDE "engine/menu/league_pc.asm"
-INCLUDE "data/hidden_item_coords.asm"
-
-FoundHiddenItemText: ; 7675b (1d:675b)
-; XXX where is the pointer to this?
- TX_FAR _FoundHiddenItemText
- db $8
- ld a, [$cd3d] ; item ID
- ld b, a
- ld c, 1
- call GiveItem
- jr nc, .BagFull
- ld hl, $d6f0
- ld a, [$cd41]
- ld c, a
- ld b, $1
- ld a, $10
- call Predef
- ld a, (SFX_02_3b - SFX_Headers_02) / 3
- call PlaySoundWaitForCurrent ; play sound
- call WaitForSoundToFinish ; wait for sound to finish playing
- jp TextScriptEnd
-.BagFull
- call WaitForTextScrollButtonPress ; wait for button press
- xor a
- ld [$cc3c], a
- ld hl, HiddenItemBagFullText
- call PrintText
- jp TextScriptEnd
-
-HiddenItemBagFullText: ; 76794 (1d:6794)
- TX_FAR _HiddenItemBagFullText
- db "@"
-
-HiddenCoins: ; 76799 (1d:6799)
- ld b, COIN_CASE
- ld a, $1c
- call Predef
- ld a, b
- and a
- ret z
- ld hl, HiddenCoinCoords
- call Func_76857
- ld [$cd41], a
- ld hl, $d6fe
- ld a, [$cd41]
- ld c, a
- ld b, $2
- ld a, $10
- call Predef
- ld a, c
- and a
- ret nz
- xor a
- ld [$ff9f], a
- ld [$ffa0], a
- ld [$ffa1], a
- ld a, [$cd3d]
- sub COIN
- cp 10
- jr z, .bcd10
- cp 20
- jr z, .bcd20
- cp 40
- jr z, .bcd20
- jr .bcd100
-.bcd10
- ld a, $10
- ld [$ffa1], a
- jr .bcddone
-.bcd20
- ld a, $20
- ld [$ffa1], a
- jr .bcddone
-.bcd40 ; due to a typo, this is never used
- ld a, $40
- ld [$ffa1], a
- jr .bcddone
-.bcd100
- ld a, $1
- ld [$ffa0], a
-.bcddone
- ld de, $d5a5
- ld hl, $ffa1
- ld c, $2
- ld a, $b
- call Predef
- ld hl, $d6fe
- ld a, [$cd41]
- ld c, a
- ld b, $1
- ld a, $10
- call Predef
- call EnableAutoTextBoxDrawing
- ld a, [wPlayerCoins]
- cp $99
- jr nz, .RoomInCoinCase
- ld a, [wPlayerCoins + 1]
- cp $99
- jr nz, .RoomInCoinCase
- ld a, $2c
- jr .done
-.RoomInCoinCase
- ld a, $2b
-.done
- jp PrintPredefTextID
-
-INCLUDE "data/hidden_coins.asm"
-
-FoundHiddenCoinsText: ; 76847 (1d:6847)
- TX_FAR _FoundHiddenCoinsText
- db $10,"@"
-
-DroppedHiddenCoinsText: ; 7684d (1d:684d)
- TX_FAR _FoundHiddenCoins2Text
- db $10
- TX_FAR _DroppedHiddenCoinsText
- db "@"
-
-Func_76857: ; 76857 (1d:6857)
- ld a, [$cd40]
- ld d, a
- ld a, [$cd41]
- ld e, a
- ld a, [W_CURMAP]
- ld b, a
- ld c, $ff
-.loop
- inc c
- ld a, [hli]
- cp $ff ; end of the list?
- ret z ; if so, we're done here
- cp b
- jr nz, .asm_76877 ; 0x7686b $a
- ld a, [hli]
- cp d
- jr nz, .asm_76878 ; 0x7686f $7
- ld a, [hli]
- cp e
- jr nz, .loop
- ld a, c
- ret
-.asm_76877
- inc hl
-.asm_76878
- inc hl
- jr .loop
+INCLUDE "engine/overworld/hidden_items.asm"
SECTION "bank1E",ROMX,BANK[$1E]
-; Draws a "frame block". Frame blocks are blocks of tiles that are put
-; together to form frames in battle animations.
-DrawFrameBlock: ; 78000 (1e:4000)
- ld l,c
- ld h,b
- ld a,[hli]
- ld [W_NUMFBTILES],a
- ld a,[W_FBDESTADDR + 1]
- ld e,a
- ld a,[W_FBDESTADDR]
- ld d,a
- xor a
- ld [W_FBTILECOUNTER],a ; loop counter
-.loop
- ld a,[W_FBTILECOUNTER]
- inc a
- ld [W_FBTILECOUNTER],a
- ld a,[W_SUBANIMTRANSFORM]
- dec a
- jr z,.flipHorizontalAndVertical ; 1
- dec a
- jp z,.flipHorizontalTranslateDown ; 2
- dec a
- jr z,.flipBaseCoords ; 3
-.noTransformation
- ld a,[W_BASECOORDY]
- add [hl]
- ld [de],a ; store Y
- inc hl
- inc de
- ld a,[W_BASECOORDX]
- jr .finishCopying
-.flipBaseCoords
- ld a,[W_BASECOORDY]
- ld b,a
- ld a,136
- sub b ; flip Y base coordinate
- add [hl] ; Y offset
- ld [de],a ; store Y
- inc hl
- inc de
- ld a,[W_BASECOORDX]
- ld b,a
- ld a,168
- sub b ; flip X base coordinate
-.finishCopying ; finish copying values to OAM (when [W_SUBANIMTRANSFORM] not 1 or 2)
- add [hl] ; X offset
- ld [de],a ; store X
- inc hl
- inc de
- ld a,[hli]
- add a,$31 ; base tile ID for battle animations
- ld [de],a ; store tile ID
- inc de
- ld a,[hli]
- ld [de],a ; store flags
- inc de
- jp .nextTile
-.flipHorizontalAndVertical
- ld a,[W_BASECOORDY]
- add [hl] ; Y offset
- ld b,a
- ld a,136
- sub b ; flip Y coordinate
- ld [de],a ; store Y
- inc hl
- inc de
- ld a,[W_BASECOORDX]
- add [hl] ; X offset
- ld b,a
- ld a,168
- sub b ; flip X coordinate
- ld [de],a ; store X
- inc hl
- inc de
- ld a,[hli]
- add a,$31 ; base tile ID for battle animations
- ld [de],a ; store tile ID
- inc de
-; toggle horizontal and vertical flip
- ld a,[hli] ; flags
- and a
- ld b,OAM_VFLIP | OAM_HFLIP
- jr z,.storeFlags1
- cp a,OAM_HFLIP
- ld b,OAM_VFLIP
- jr z,.storeFlags1
- cp a,OAM_VFLIP
- ld b,OAM_HFLIP
- jr z,.storeFlags1
- ld b,0
-.storeFlags1
- ld a,b
- ld [de],a
- inc de
- jp .nextTile
-.flipHorizontalTranslateDown
- ld a,[W_BASECOORDY]
- add [hl]
- add a,40 ; translate Y coordinate downwards
- ld [de],a ; store Y
- inc hl
- inc de
- ld a,[W_BASECOORDX]
- add [hl]
- ld b,a
- ld a,168
- sub b ; flip X coordinate
- ld [de],a ; store X
- inc hl
- inc de
- ld a,[hli]
- add a,$31 ; base tile ID for battle animations
- ld [de],a ; store tile ID
- inc de
- ld a,[hli]
- bit 5,a ; is horizontal flip enabled?
- jr nz,.disableHorizontalFlip
-.enableHorizontalFlip
- set 5,a
- jr .storeFlags2
-.disableHorizontalFlip
- res 5,a
-.storeFlags2
- ld [de],a
- inc de
-.nextTile
- ld a,[W_FBTILECOUNTER]
- ld c,a
- ld a,[W_NUMFBTILES]
- cp c
- jp nz,.loop ; go back up if there are more tiles to draw
-.afterDrawingTiles
- ld a,[W_FBMODE]
- cp a,2
- jr z,.advanceFrameBlockDestAddr; skip delay and don't clean OAM buffer
- ld a,[W_SUBANIMFRAMEDELAY]
- ld c,a
- call DelayFrames
- ld a,[W_FBMODE]
- cp a,3
- jr z,.advanceFrameBlockDestAddr ; skip cleaning OAM buffer
- cp a,4
- jr z,.done ; skip cleaning OAM buffer and don't advance the frame block destination address
- ld a,[W_ANIMATIONID]
- cp a,GROWL
- jr z,.resetFrameBlockDestAddr
- call AnimationCleanOAM
-.resetFrameBlockDestAddr
- ld hl,wOAMBuffer ; OAM buffer
- ld a,l
- ld [W_FBDESTADDR + 1],a
- ld a,h
- ld [W_FBDESTADDR],a ; set destination address to beginning of OAM buffer
- ret
-.advanceFrameBlockDestAddr
- ld a,e
- ld [W_FBDESTADDR + 1],a
- ld a,d
- ld [W_FBDESTADDR],a
-.done
- ret
-
-PlayAnimation: ; 780f1 (1e:40f1)
- xor a
- ld [$FF8B],a
- ld [W_SUBANIMTRANSFORM],a
- ld a,[W_ANIMATIONID] ; get animation number
- dec a
- ld l,a
- ld h,0
- add hl,hl
- ld de,AttackAnimationPointers ; $607d ; animation command stream pointers
- add hl,de
- ld a,[hli]
- ld h,[hl]
- ld l,a
-.animationLoop
- ld a,[hli]
- cp a,$FF
- jr z,.AnimationOver
- cp a,$C0 ; is this subanimation or a special effect?
- jr c,.playSubanimation
-.doSpecialEffect
- ld c,a
- ld de,SpecialEffectPointers
-.searchSpecialEffectTableLoop
- ld a,[de]
- cp c
- jr z,.foundMatch
- inc de
- inc de
- inc de
- jr .searchSpecialEffectTableLoop
-.foundMatch
- ld a,[hli]
- cp a,$FF ; is there a sound to play?
- jr z,.skipPlayingSound
- ld [wAnimSoundID],a ; store sound
- push hl
- push de
- call Func_7986f
- call PlaySound
- pop de
- pop hl
-.skipPlayingSound
- push hl
- inc de
- ld a,[de]
- ld l,a
- inc de
- ld a,[de]
- ld h,a
- ld de,.nextAnimationCommand
- push de
- jp [hl] ; jump to special effect function
-.playSubanimation
- ld c,a
- and a,%00111111
- ld [W_SUBANIMFRAMEDELAY],a
- xor a
- sla c
- rla
- sla c
- rla
- ld [$D09F],a ; tile select
- ld a,[hli] ; sound
- ld [wAnimSoundID],a ; store sound
- ld a,[hli] ; subanimation ID
- ld c,l
- ld b,h
- ld l,a
- ld h,0
- add hl,hl
- ld de,SubanimationPointers
- add hl,de
- ld a,l
- ld [W_SUBANIMADDRPTR],a
- ld a,h
- ld [W_SUBANIMADDRPTR + 1],a
- ld l,c
- ld h,b
- push hl
- ld a,[rOBP0]
- push af
- ld a,[$CC79]
- ld [rOBP0],a
- call LoadAnimationTileset
- call LoadSubanimation
- call PlaySubanimation
- pop af
- ld [rOBP0],a
-.nextAnimationCommand
- pop hl
- jr .animationLoop
-.AnimationOver ; 417B
- ret
-
-LoadSubanimation: ; 7817c (1e:417c)
- ld a,[W_SUBANIMADDRPTR + 1]
- ld h,a
- ld a,[W_SUBANIMADDRPTR]
- ld l,a
- ld a,[hli]
- ld e,a
- ld a,[hl]
- ld d,a ; de = address of subanimation
- ld a,[de]
- ld b,a
- and a,31
- ld [W_SUBANIMCOUNTER],a ; number of frame blocks
- ld a,b
- and a,%11100000
- cp a,5 << 5 ; is subanimation type 5?
- jr nz,.isNotType5
-.isType5
- call GetSubanimationTransform2
- jr .saveTransformation
-.isNotType5
- call GetSubanimationTransform1
-.saveTransformation
-; place the upper 3 bits of a into bits 0-2 of a before storing
- srl a
- swap a
- ld [W_SUBANIMTRANSFORM],a
- cp a,4 ; is the animation reversed?
- ld hl,0
- jr nz,.storeSubentryAddr
-; if the animation is reversed, then place the initial subentry address at the end of the list of subentries
- ld a,[W_SUBANIMCOUNTER]
- dec a
- ld bc,3
-.loop
- add hl,bc
- dec a
- jr nz,.loop
-.storeSubentryAddr
- inc de
- add hl,de
- ld a,l
- ld [W_SUBANIMSUBENTRYADDR],a
- ld a,h
- ld [W_SUBANIMSUBENTRYADDR + 1],a
- ret
-
-; called if the subanimation type is not 5
-; sets the transform to 0 (i.e. no transform) if it's the player's turn
-; sets the transform to the subanimation type if it's the enemy's turn
-GetSubanimationTransform1: ; 781c2 (1e:41c2)
- ld b,a
- ld a,[H_WHOSETURN]
- and a
- ld a,b
- ret nz
- xor a
- ret
-
-; called if the subanimation type is 5
-; sets the transform to 2 (i.e. horizontal and vertical flip) if it's the player's turn
-; sets the transform to 0 (i.e. no transform) if it's the enemy's turn
-GetSubanimationTransform2: ; 781ca (1e:41ca)
- ld a,[H_WHOSETURN]
- and a
- ld a,2 << 5
- ret z
- xor a
- ret
-
-; loads tile patterns for battle animations
-LoadAnimationTileset: ; 781d2 (1e:41d2)
- ld a,[$D09F] ; tileset select
- add a
- add a
- ld hl,AnimationTilesetPointers
- ld e,a
- ld d,0
- add hl,de
- ld a,[hli]
- ld [$D07D],a ; number of tiles
- ld a,[hli]
- ld e,a
- ld a,[hl]
- ld d,a ; de = address of tileset
- ld hl,$8310 ; destination address in VRAM
- ld b, BANK(AnimationTileset1) ; ROM bank
- ld a,[$D07D]
- ld c,a ; number of tiles
- jp CopyVideoData ; load tileset
-
-AnimationTilesetPointers: ; 781f2 (1e:41f2)
- db 79 ; number of tiles
- dw AnimationTileset1
- db $FF
-
- db 79 ; number of tiles
- dw AnimationTileset2
- db $FF
-
- db 64 ; number of tiles
- dw AnimationTileset1
- db $FF
-
-AnimationTileset1: ; 781fe (1e:41fe)
- INCBIN "gfx/attack_anim_1.2bpp"
-
-AnimationTileset2: ; 786ee (1e:46ee)
- INCBIN "gfx/attack_anim_2.2bpp"
-
-SlotMachineTiles2: ; 78bde (1e:4bde)
-IF _RED
- INCBIN "gfx/red/slotmachine2.2bpp"
-ENDC
-IF _BLUE
- INCBIN "gfx/blue/slotmachine2.2bpp"
-ENDC
-
-MoveAnimation: ; 78d5e (1e:4d5e)
- push hl
- push de
- push bc
- push af
- call WaitForSoundToFinish
- call Func_78e23
- ld a,[W_ANIMATIONID]
- and a
- jr z,.AnimationFinished
-
- ; if throwing a Poké Ball, skip the regular animation code
- cp a,TOSS_ANIM
- jr nz,.MoveAnimation
- ld de,.AnimationFinished
- push de
- jp TossBallAnimation
-
-.MoveAnimation
- ; check if battle animations are disabled in the options
- ld a,[$D355]
- bit 7,a
- jr nz,.AnimationsDisabled
- call ShareMoveAnimations
- call PlayAnimation
- jr .next4
-.AnimationsDisabled
- ld c,30
- call DelayFrames
-.next4
- call Func_78dbd ; reload pic and flash the pic in and out (to show damage)
-.AnimationFinished
- call WaitForSoundToFinish
- xor a
- ld [$D096],a
- ld [$D09B],a
- ld [$D08B],a
- dec a
- ld [$CF07],a
- pop af
- pop bc
- pop de
- pop hl
- ret
-
-ShareMoveAnimations: ; 78da6 (1e:4da6)
-; some moves just reuse animations from status conditions
- ld a,[H_WHOSETURN]
- and a
- ret z
-
- ; opponent’s turn
-
- ld a,[W_ANIMATIONID]
-
- cp a,AMNESIA
- ld b,CONF_ANIM
- jr z,.Replace
-
- cp a,REST
- ld b,SLP_ANIM
- ret nz
-
-.Replace
- ld a,b
- ld [W_ANIMATIONID],a
- ret
-
-Func_78dbd: ; 78dbd (1e:4dbd)
- ld a,[$CC5B]
- and a
- ret z
- dec a
- add a
- ld c,a
- ld b,0
- ld hl,PointerTable_78dcf
- add hl,bc
- ld a,[hli]
- ld h,[hl]
- ld l,a
- jp [hl]
-
-PointerTable_78dcf: ; 78dcf (1e:4dcf)
- dw Func_78ddb
- dw Func_78de3
- dw Func_78deb
- dw Func_78df0
- dw Func_78df6
- dw Func_78dfe
-
-Func_78ddb: ; 78ddb (1e:4ddb)
- call Func_79e6a
- ld b, $8
- jp Func_79209
-
-Func_78de3: ; 78de3 (1e:4de3)
- call Func_79e6a
- ld b, $8
- jp Func_79210
-
-Func_78deb: ; 78deb (1e:4deb)
- ld bc, $602
- jr Func_78e01
-
-Func_78df0: ; 78df0 (1e:4df0)
- call Func_79e6a
- jp AnimationBlinkEnemyMon
-
-Func_78df6: ; 78df6 (1e:4df6)
- call Func_79e6a
- ld b, $2
- jp Func_79210
-
-Func_78dfe: ; 78dfe (1e:4dfe)
- ld bc, $302
-
-Func_78e01: ; 78e01 (1e:4e01)
- push bc
- push bc
-.asm_78e03
- ld a, [rWX] ; $ff4b
- inc a
- ld [rWX], a ; $ff4b
- ld c, $2
- call DelayFrames
- dec b
- jr nz, .asm_78e03
- pop bc
-.asm_78e11
- ld a, [rWX] ; $ff4b
- dec a
- ld [rWX], a ; $ff4b
- ld c, $2
- call DelayFrames
- dec b
- jr nz, .asm_78e11
- pop bc
- dec c
- jr nz, Func_78e01
- ret
-
-Func_78e23: ; 78e23 (1e:4e23)
- ld a, [$cf1b]
- and a
- ld a, $e4
- jr z, .asm_78e47
- ld a, $f0
- ld [$cc79], a
- ld b, $e4
- ld a, [W_ANIMATIONID] ; $d07c
- cp $aa
- jr c, .asm_78e3f
- cp $ae
- jr nc, .asm_78e3f
- ld b, $f0
-.asm_78e3f
- ld a, b
- ld [rOBP0], a ; $ff48
- ld a, $6c
- ld [rOBP1], a ; $ff49
- ret
-.asm_78e47
- ld a, $e4
- ld [$cc79], a
- ld [rOBP0], a ; $ff48
- ld a, $6c
- ld [rOBP1], a ; $ff49
- ret
-
-PlaySubanimation: ; 78e53 (1e:4e53)
- ld a,[wAnimSoundID]
- cp a,$FF
- jr z,.skipPlayingSound
- call Func_7986f
- call PlaySound ; play sound effect
-.skipPlayingSound
- ld hl,wOAMBuffer ; base address of OAM buffer
- ld a,l
- ld [W_FBDESTADDR + 1],a
- ld a,h
- ld [W_FBDESTADDR],a
- ld a,[W_SUBANIMSUBENTRYADDR + 1]
- ld h,a
- ld a,[W_SUBANIMSUBENTRYADDR]
- ld l,a
-.loop
- push hl
- ld c,[hl] ; frame block ID
- ld b,0
- ld hl,FrameBlockPointers
- add hl,bc
- add hl,bc
- ld a,[hli]
- ld c,a
- ld a,[hli]
- ld b,a
- pop hl
- inc hl
- push hl
- ld e,[hl] ; base coordinate ID
- ld d,0
- ld hl,FrameBlockBaseCoords ; $7c85 ; base coordinate table
- add hl,de
- add hl,de
- ld a,[hli]
- ld [W_BASECOORDY],a
- ld a,[hl]
- ld [W_BASECOORDX],a
- pop hl
- inc hl
- ld a,[hl] ; frame block mode
- ld [W_FBMODE],a
- call DrawFrameBlock
- call DoSpecialEffectByAnimationId ; run animation-specific function (if there is one)
- ld a,[W_SUBANIMCOUNTER]
- dec a
- ld [W_SUBANIMCOUNTER],a
- ret z
- ld a,[W_SUBANIMSUBENTRYADDR + 1]
- ld h,a
- ld a,[W_SUBANIMSUBENTRYADDR]
- ld l,a
- ld a,[W_SUBANIMTRANSFORM]
- cp a,4 ; is the animation reversed?
- ld bc,3
- jr nz,.nextSubanimationSubentry
- ld bc,-3
-.nextSubanimationSubentry
- add hl,bc
- ld a,h
- ld [W_SUBANIMSUBENTRYADDR + 1],a
- ld a,l
- ld [W_SUBANIMSUBENTRYADDR],a
- jp .loop
-
-AnimationCleanOAM: ; 78ec8 (1e:4ec8)
- push hl
- push de
- push bc
- push af
- call DelayFrame
- call CleanLCD_OAM
- pop af
- pop bc
- pop de
- pop hl
- ret
-
-; this runs after each frame block is drawn in a subanimation
-; it runs a particular special effect based on the animation ID
-DoSpecialEffectByAnimationId: ; 78ed7 (1e:4ed7)
- push hl
- push de
- push bc
- ld a,[W_ANIMATIONID]
- ld hl,AnimationIdSpecialEffects
- ld de,3
- call IsInArray
- jr nc,.done
- inc hl
- ld a,[hli]
- ld h,[hl]
- ld l,a
- ld de,.done
- push de
- jp [hl]
-.done
- pop bc
- pop de
- pop hl
- ret
-
-; Format: Animation ID (1 byte), Address (2 bytes)
-AnimationIdSpecialEffects: ; 78ef5 (1e:4ef5)
- db MEGA_PUNCH
- dw AnimationFlashScreen
-
- db GUILLOTINE
- dw AnimationFlashScreen
-
- db MEGA_KICK
- dw AnimationFlashScreen
-
- db HEADBUTT
- dw AnimationFlashScreen
-
- db TAIL_WHIP
- dw Func_790d0
-
- db GROWL
- dw DoGrowlSpecialEffects
-
- db DISABLE
- dw AnimationFlashScreen
-
- db BLIZZARD
- dw DoBlizzardSpecialEffects
-
- db BUBBLEBEAM
- dw AnimationFlashScreen
-
- db HYPER_BEAM
- dw FlashScreenEveryFourFrameBlocks
-
- db THUNDERBOLT
- dw FlashScreenEveryEightFrameBlocks
-
- db REFLECT
- dw AnimationFlashScreen
-
- db SELFDESTRUCT
- dw DoExplodeSpecialEffects
-
- db SPORE
- dw AnimationFlashScreen
-
- db EXPLOSION
- dw DoExplodeSpecialEffects
-
- db ROCK_SLIDE
- dw DoRockSlideSpecialEffects
-
- db $AA
- dw Func_79041
-
- db $AB
- dw Func_7904c
-
- db $AC
- dw Func_7907c
-
- db TOSS_ANIM
- dw DoBallTossSpecialEffects
-
- db SHAKE_ANIM
- dw DoBallShakeSpecialEffects
-
- db POOF_ANIM
- dw DoPoofSpecialEffects
-
- db GREATTOSS_ANIM
- dw DoBallTossSpecialEffects
-
- db ULTRATOSS_ANIM
- dw DoBallTossSpecialEffects
-
- db $FF ; terminator
-
-DoBallTossSpecialEffects: ; 78f3e (1e:4f3e)
- ld a,[$CF91]
- cp a,3 ; is it a Master Ball or Ultra Ball?
- jr nc,.skipFlashingEffect
-.flashingEffect ; do a flashing effect if it's Master Ball or Ultra Ball
- ld a,[rOBP0]
- xor a,%00111100 ; complement colors 1 and 2
- ld [rOBP0],a
-.skipFlashingEffect
- ld a,[W_SUBANIMCOUNTER]
- cp a,11 ; is it the beginning of the subanimation?
- jr nz,.skipPlayingSound
-; if it is the beginning of the subanimation, play a sound
- ld a,(SFX_08_41 - SFX_Headers_08) / 3
- call PlaySound ; play sound
-.skipPlayingSound
- ld a,[W_ISINBATTLE]
- cp a,02 ; is it a trainer battle?
- jr z,.isTrainerBattle
- ld a,[$d11e]
- cp a,$10 ; is the enemy pokemon the Ghost Marowak?
- ret nz
-; if the enemy pokemon is the Ghost Marowak, make it dodge during the last 3 frames
- ld a,[W_SUBANIMCOUNTER]
- cp a,3
- jr z,.moveGhostMarowakLeft
- cp a,2
- jr z,.moveGhostMarowakLeft
- cp a,1
- ret nz
-.moveGhostMarowakLeft
- FuncCoord 17,0
- ld hl,Coord
- ld de,20
- ld bc,$0707 ; 7 rows and 7 columns
-.loop
- push hl
- push bc
- call Func_79862 ; move row of tiles left
- pop bc
- pop hl
- add hl,de
- dec b
- jr nz,.loop
- ld a,%00001000
- ld [$ff10],a ; Channel 1 sweep register
- ret
-.isTrainerBattle ; if it's a trainer battle, shorten the animation by one frame
- ld a,[W_SUBANIMCOUNTER]
- cp a,3
- ret nz
- dec a
- ld [W_SUBANIMCOUNTER],a
- ret
-
-DoBallShakeSpecialEffects: ; 78f96 (1e:4f96)
- ld a,[W_SUBANIMCOUNTER]
- cp a,4 ; is it the beginning of a shake?
- jr nz,.skipPlayingSound
-; if it is the beginning of a shake, play a sound and wait 2/3 of a second
- ld a,(SFX_08_3c - SFX_Headers_08) / 3
- call PlaySound ; play sound
- ld c,40
- call DelayFrames
-.skipPlayingSound
- ld a,[W_SUBANIMCOUNTER]
- dec a
- ret nz
-; if it's the end of the ball shaking subanimation, check if more shakes are left and restart the subanimation
- ld a,[$cd3d] ; number of shakes
- dec a ; decrement number of shakes
- ld [$cd3d],a
- ret z
-; if there are shakes left, restart the subanimation
- ld a,[W_SUBANIMSUBENTRYADDR]
- ld l,a
- ld a,[W_SUBANIMSUBENTRYADDR + 1]
- ld h,a
- ld de,-(4 * 3) ; 4 subentries and 3 bytes per subentry
- add hl,de
- ld a,l
- ld [W_SUBANIMSUBENTRYADDR],a
- ld a,h
- ld [W_SUBANIMSUBENTRYADDR + 1],a
- ld a,5 ; number of subentries in the ball shaking subanimation plus one
- ld [W_SUBANIMCOUNTER],a
- ret
-
-; plays a sound after the second frame of the poof animation
-DoPoofSpecialEffects: ; 78fce (1e:4fce)
- ld a,[W_SUBANIMCOUNTER]
- cp a,5
- ret nz
- ld a,(SFX_08_42 - SFX_Headers_08) / 3
- jp PlaySound
-
-DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
- ld a,[W_SUBANIMCOUNTER]
- cp a,12
- ret nc
- cp a,8
- jr nc,.shakeScreen
- cp a,1
- jp z,AnimationFlashScreen ; if it's the end of the subanimation, flash the screen
- ret
-; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
-.shakeScreen
- ld b,1
- ld a,$24
- call Predef ; shake horizontally
- ld b,1
- ld a,$21
- jp Predef ; shake vertically
-
-FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7)
- ld a,[W_SUBANIMCOUNTER]
- and a,7 ; is the subanimation counter exactly 8?
- call z,AnimationFlashScreen ; if so, flash the screen
- ret
-
-; flashes the screen if the subanimation counter is divisible by 4
-FlashScreenEveryFourFrameBlocks: ; 79000 (1e:5000)
- ld a,[W_SUBANIMCOUNTER]
- and a,3
- call z,AnimationFlashScreen
- ret
-
-; used for Explosion and Selfdestruct
-DoExplodeSpecialEffects: ; 79009 (1e:5009)
- ld a,[W_SUBANIMCOUNTER]
- cp a,1 ; is it the end of the subanimation?
- jr nz,FlashScreenEveryFourFrameBlocks
-; if it's the end of the subanimation, make the attacking pokemon disappear
- FuncCoord 1, 5 ; $c405
- ld hl,Coord
- jp AnimationHideMonPic ; make pokemon disappear
-
-; flashes the screen when subanimation counter is 1 modulo 4
-DoBlizzardSpecialEffects: ; 79016 (1e:5016)
- ld a,[W_SUBANIMCOUNTER]
- cp a,13
- jp z,AnimationFlashScreen
- cp a,9
- jp z,AnimationFlashScreen
- cp a,5
- jp z,AnimationFlashScreen
- cp a,1
- jp z,AnimationFlashScreen
- ret
-
-; flashes the screen at 3 points in the subanimation
-; XXX is this unused?
-Func_7902e: ; 7902e (1e:502e)
- ld a,[W_SUBANIMCOUNTER]
- cp a,14
- jp z,AnimationFlashScreen
- cp a,9
- jp z,AnimationFlashScreen
- cp a,2
- jp z,AnimationFlashScreen
- ret
-
-; function to make the pokemon disappear at the beginning of the animation
-; XXX probably a trade-related animation
-Func_79041: ; 79041 (1e:5041)
- ld a,[W_SUBANIMCOUNTER]
- cp a,6
- ret nz
- ld a,$2F
- jp Func_7980c ; make pokemon disappear
-
-; function to make a shaking pokeball jump up at the end of the animation
-; XXX probably a trade-related animation
-Func_7904c: ; 7904c (1e:504c)
- ld a,[W_SUBANIMCOUNTER]
- cp a,1
- ret nz
-; if it's the end of the animation, make the ball jump up
- ld de,BallMoveDistances1
-.loop
- ld hl,wOAMBuffer ; OAM buffer
- ld bc,4
-.innerLoop
- ld a,[de]
- cp a,$ff
- jr z,.done
- add [hl] ; add to Y value of OAM entry
- ld [hl],a
- add hl,bc
- ld a,l
- cp a,4 * 4 ; there are 4 entries, each 4 bytes
- jr nz,.innerLoop
- inc de
- push bc
- call Delay3
- pop bc
- jr .loop
-.done
- call AnimationCleanOAM
- ld a,(SFX_02_44 - SFX_Headers_02) / 3
- jp PlaySound ; play sound
-
-BallMoveDistances1: ; 79078 (1e:5078)
- db -12,-12,-8
- db $ff ; terminator
-
-; function to make the pokeball jump up
-; XXX probably a trade-related animation
-Func_7907c ; 507C
- ld de,BallMoveDistances2
-.loop
- ld hl,wOAMBuffer ; OAM buffer
- ld bc,4
-.innerLoop
- ld a,[de]
- cp a,$ff
- jp z,ClearScreen
- add [hl]
- ld [hl],a
- add hl,bc
- ld a,l
- cp a,4 * 4 ; there are 4 entries, each 4 bytes
- jr nz,.innerLoop
- inc de
- push de
- ld a,[de]
- cp a,12
- jr z,.playSound
- cp a,$ff
- jr nz,.skipPlayingSound
-.playSound ; play sound if next move distance is 12 or this is the last one
- ld a,(SFX_08_58 - SFX_Headers_08) / 3
- call PlaySound
-.skipPlayingSound
- push bc
- ld c,5
- call DelayFrames
- pop bc
- ld a,[$ffae] ; background scroll X
- sub a,8 ; scroll to the left
- ld [$ffae],a
- pop de
- jr .loop
-
-BallMoveDistances2: ; 790b3 (1e:50b3)
- db 11,12,-12,-7,7,12,-8,8
- db $ff ; terminator
-
-; this function copies the current musical note graphic
-; so that there are two musical notes flying towards the defending pokemon
-DoGrowlSpecialEffects: ; 790bc (1e:50bc)
- ld hl,wOAMBuffer ; OAM buffer
- ld de,$c310
- ld bc,$10
- call CopyData ; copy the musical note graphic
- ld a,[W_SUBANIMCOUNTER]
- dec a
- call z,AnimationCleanOAM ; clean up at the end of the subanimation
- ret
-
-; this is associated with Tail Whip, but Tail Whip doesn't use any subanimations
-Func_790d0: ; 790d0 (1e:50d0)
- ld a,1
- ld [W_SUBANIMCOUNTER],a
- ld c,20
- jp DelayFrames
-
-; Format: Special Effect ID (1 byte), Address (2 bytes)
-SpecialEffectPointers: ; 790da (1e:50da)
- db SE_DARK_SCREEN_FLASH ; $FE
- dw AnimationFlashScreen
- db SE_DARK_SCREEN_PALETTE ; $FD
- dw AnimationDarkScreenPalette
- db SE_RESET_SCREEN_PALETTE ; $FC
- dw AnimationResetScreenPalette
- db SE_SHAKE_SCREEN ; $FB
- dw AnimationShakeScreen
- db SE_WATER_DROPLETS_EVERYWHERE ; $FA
- dw AnimationWaterDropletsEverywhere
- db SE_DARKEN_MON_PALETTE ; $F9
- dw AnimationDarkenMonPalette
- db SE_FLASH_SCREEN_LONG ; $F8
- dw AnimationFlashScreenLong
- db SE_SLIDE_MON_UP ; $F7
- dw AnimationSlideMonUp
- db SE_SLIDE_MON_DOWN ; $F6
- dw AnimationSlideMonDown
- db SE_FLASH_MON_PIC ; $F5
- dw AnimationFlashMonPic
- db SE_SLIDE_MON_OUT ; $F4
- dw AnimationSlideMonOut
- db SE_BLINK_MON ; $F3
- dw AnimationBlinkMon
- db SE_MOVE_MON_HORIZONTALLY ; $F2
- dw AnimationMoveMonHorizontally
- db SE_RESET_MON_POSITION ; $F1
- dw AnimationResetMonPosition
- db SE_LIGHT_SCREEN_PALETTE ; $F0
- dw AnimationLightScreenPalette
- db SE_HIDE_MON_PIC ; $EF
- dw AnimationHideMonPic
- db SE_SQUISH_MON_PIC ; $EE
- dw AnimationSquishMonPic
- db SE_SHOOT_BALLS_UPWARD ; $ED
- dw AnimationShootBallsUpward
- db SE_SHOOT_MANY_BALLS_UPWARD ; $EC
- dw AnimationShootManyBallsUpward
- db SE_BOUNCE_UP_AND_DOWN ; $EB
- dw AnimationBoundUpAndDown
- db SE_MINIMIZE_MON ; $EA
- dw AnimationMinimizeMon
- db SE_SLIDE_MON_DOWN_AND_HIDE ; $E9
- dw AnimationSlideMonDownAndHide
- db SE_TRANSFORM_MON ; $E8
- dw AnimationTransformMon
- db SE_LEAVES_FALLING ; $E7
- dw AnimationLeavesFalling
- db SE_PETALS_FALLING ; $E6
- dw AnimationPetalsFalling
- db SE_SLIDE_MON_HALF_LEFT ; $E5
- dw AnimationSlideMonHalfLeft
- db SE_SHAKE_ENEMY_HUD ; $E4
- dw AnimationShakeEnemyHUD
- db SE_SHAKE_ENEMY_HUD_2 ; unused--same pointer as SE_SHAKE_ENEMY_HUD ($E4)
- dw AnimationShakeEnemyHUD
- db SE_SPIRAL_BALLS_INWARD ; $E2
- dw AnimationSpiralBallsInward
- db SE_DELAY_ANIMATION_10 ; $E1
- dw AnimationDelay10
- db SE_FLASH_ENEMY_MON_PIC ; unused--same as SE_FLASH_MON_PIC ($F5), but for the enemy mon
- dw AnimationFlashEnemyMonPic
- db SE_HIDE_ENEMY_MON_PIC ; $DF
- dw AnimationHideEnemyMonPic
- db SE_BLINK_ENEMY_MON ; $DE
- dw AnimationBlinkEnemyMon
- db SE_SHOW_MON_PIC ; $DD
- dw AnimationShowMonPic
- db SE_SHOW_ENEMY_MON_PIC ; $DC
- dw AnimationShowEnemyMonPic
- db SE_SLIDE_ENEMY_MON_OUT ; $DB
- dw AnimationSlideEnemyMonOut
- db SE_SHAKE_BACK_AND_FORTH ; $DA
- dw AnimationShakeBackAndForth
- db SE_SUBSTITUTE_MON ; $D9
- dw AnimationSubstitute
- db SE_WAVY_SCREEN ; $D8
- dw AnimationWavyScreen
- db $FF
-
-AnimationDelay10: ; 79150 (1e:5150)
- ld c,10
- jp DelayFrames
-
-; calls a function with the turn flipped from player to enemy or vice versa
-; input - hl - address of function to call
-CallWithTurnFlipped: ; 79155 (1e:5155)
- ld a,[H_WHOSETURN]
- push af
- xor a,1
- ld [H_WHOSETURN],a
- ld de,.returnAddress
- push de
- jp [hl]
-.returnAddress
- pop af
- ld [H_WHOSETURN],a
- ret
-
-; flashes the screen for an extended period (48 frames)
-AnimationFlashScreenLong: ; 79165 (1e:5165)
- ld a,3 ; cycle through the palettes 3 times
- ld [$D08A],a
- ld a,[$cf1b] ; running on SGB?
- and a
- ld hl,FlashScreenLongMonochrome
- jr z,.loop
- ld hl,FlashScreenLongSGB
-.loop
- push hl
-.innerLoop
- ld a,[hli]
- cp a,$01 ; is it the end of the palettes?
- jr z,.endOfPalettes
- ld [rBGP],a
- call FlashScreenLongDelay
- jr .innerLoop
-.endOfPalettes
- ld a,[$D08A]
- dec a
- ld [$D08A],a
- pop hl
- jr nz,.loop
- ret
-
-; BG palettes
-FlashScreenLongMonochrome: ; 7918e (1e:518e)
- db %11111001 ; 3, 3, 2, 1
- db %11111110 ; 3, 3, 3, 2
- db %11111111 ; 3, 3, 3, 3
- db %11111110 ; 3, 3, 3, 2
- db %11111001 ; 3, 3, 2, 1
- db %11100100 ; 3, 2, 1, 0
- db %10010000 ; 2, 1, 0, 0
- db %01000000 ; 1, 0, 0, 0
- db %00000000 ; 0, 0, 0, 0
- db %01000000 ; 1, 0, 0, 0
- db %10010000 ; 2, 1, 0, 0
- db %11100100 ; 3, 2, 1, 0
- db $01 ; terminator
-
-; BG palettes
-FlashScreenLongSGB: ; 7919b (1e:519b)
- db %11111000 ; 3, 3, 2, 0
- db %11111100 ; 3, 3, 3, 0
- db %11111111 ; 3, 3, 3, 3
- db %11111100 ; 3, 3, 3, 0
- db %11111000 ; 3, 3, 2, 0
- db %11100100 ; 3, 2, 1, 0
- db %10010000 ; 2, 1, 0, 0
- db %01000000 ; 1, 0, 0, 0
- db %00000000 ; 0, 0, 0, 0
- db %01000000 ; 1, 0, 0, 0
- db %10010000 ; 2, 1, 0, 0
- db %11100100 ; 3, 2, 1, 0
- db $01 ; terminator
-
-; causes a delay of 2 frames for the first cycle
-; causes a delay of 1 frame for the second and third cycles
-FlashScreenLongDelay: ; 791a8 (1e:51a8)
- ld a,[$D08A]
- cp a,4 ; never true since [$D08A] starts at 3
- ld c,4
- jr z,.delayFrames
- cp a,3
- ld c,2
- jr z,.delayFrames
- cp a,2 ; nothing is done with this
- ld c,1
-.delayFrames
- jp DelayFrames
-
-AnimationFlashScreen: ; 791be (1e:51be)
- ld a,[rBGP]
- push af ; save initial palette
- ld a,%00011011 ; 0, 1, 2, 3 (inverted colors)
- ld [rBGP],a
- ld c,2
- call DelayFrames
- xor a ; white out background
- ld [rBGP],a
- ld c,2
- call DelayFrames
- pop af
- ld [rBGP],a ; restore initial palette
- ret
-
-AnimationDarkScreenPalette: ; 791d6 (1e:51d6)
-; Changes the screen's palette to a dark palette.
- ld bc, $6f6f
- jr Func_791fc
-
-AnimationDarkenMonPalette: ; 791db (1e:51db)
-; Darkens the mon sprite's palette.
- ld bc, $f9f4
- jr Func_791fc
-
-Func_791e0: ; 791e0 (1e:51e0)
- ld bc, $fef8
- jr Func_791fc
-
-Func_791e5: ; 791e5 (1e:51e5)
- ld bc, $ffff
- jr Func_791fc
-
-AnimationResetScreenPalette: ; 791ea (1e:51ea)
-; Restores the screen's palette to the normal palette.
- ld bc, $e4e4
- jr Func_791fc
-
-Func_791ef: ; 791ef (1e:51ef)
- ld bc, $0000
- jr Func_791fc
-
-AnimationLightScreenPalette: ; 791f4 (1e:51f4)
-; Changes the screen to use a palette with light colors.
- ld bc, $9090
- jr Func_791fc
-
-Func_791f9: ; 791f9 (1e:51f9)
- ld bc, $4040
-
-Func_791fc: ; 791fc (1e:51fc)
- ld a, [$cf1b]
- and a
- ld a, b
- jr z, .asm_79204
- ld a, c
-.asm_79204
- ld [rBGP], a ; $ff47
- ret
-
- ld b, $5
-
-Func_79209: ; 79209 (1e:5209)
- ld a, $21
- jp Predef ; indirect jump to Func_480ff (480ff (12:40ff))
-
-AnimationShakeScreen: ; 7920e (1e:520e)
-; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
- ld b, $8
-
-Func_79210: ; 79210 (1e:5210)
- ld a, $24
- jp Predef ; indirect jump to Func_48125 (48125 (12:4125))
-
-AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
-; Draws water droplets all over the screen and makes them
-; scroll. It's hard to describe, but it's the main animation
-; in Surf/Mist/Toxic.
- xor a
- ld [$d09f], a
- call LoadAnimationTileset
- ld d, $20
- ld a, $f0
- ld [W_BASECOORDX], a ; $d081
- ld a, $71
- ld [$d09f], a
-.asm_79228
- ld a, $10
- ld [W_BASECOORDY], a ; $d082
- ld a, $0
- ld [$d08a], a
- call Func_79246
- ld a, $18
- ld [W_BASECOORDY], a ; $d082
- ld a, $20
- ld [$d08a], a
- call Func_79246
- dec d
- jr nz, .asm_79228
- ret
-
-Func_79246: ; 79246 (1e:5246)
- ld hl, wOAMBuffer
-.asm_79249
- ld a, [W_BASECOORDY] ; $d082
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- add $1b
- ld [W_BASECOORDX], a ; $d081
- ld [hli], a
- ld a, [$d09f]
- ld [hli], a
- xor a
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- cp $90
- jr c, .asm_79249
- sub $a8
- ld [W_BASECOORDX], a ; $d081
- ld a, [W_BASECOORDY] ; $d082
- add $10
- ld [W_BASECOORDY], a ; $d082
- cp $70
- jr c, .asm_79249
- call AnimationCleanOAM
- jp DelayFrame
-
-AnimationSlideMonUp: ; 7927a (1e:527a)
-; Slides the mon's sprite upwards.
- ld c, $7
- ld a, [H_WHOSETURN]
- and a
- ld hl, $c419
- ld de, $c405
- ld a, $30
- jr z, .asm_79291
- ld hl, $c3c0
- ld de, $c3ac
- ld a, $ff
-.asm_79291
- ld [$d09f], a
- jp Func_792bf
-
-AnimationSlideMonDown: ; 79297 (1e:5297)
-; Slides the mon's sprite down out of the screen.
- xor a
- call Func_79842
-.asm_7929b
- call Func_79820
- push bc
- push de
- call Func_79aae
- call Delay3
- call AnimationHideMonPic
- pop de
- pop bc
- dec b
- jr nz, .asm_7929b
- ret
-
-AnimationSlideMonOut: ; 792af (1e:52af)
-; Slides the mon's sprite out of the screen horizontally.
- ld e, $8
- ld a, $3
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- jp Func_795f8
-
-AnimationSlideEnemyMonOut: ; 792b9 (1e:52b9)
-; Slides the enemy mon out of the screen horizontally.
- ld hl, AnimationSlideMonOut ; $52af
- jp CallWithTurnFlipped
-
-Func_792bf: ; 792bf (1e:52bf)
- push de
- push hl
- push bc
- ld b, $6
-.asm_792c4
- push bc
- push de
- push hl
- ld bc, $0007
- call CopyData
- pop de
- pop hl
- ld bc, $0028
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_792c4
- ld a, [H_WHOSETURN]
- and a
- ld hl, $c47d
- jr z, .asm_792e2
- ld hl, $c424
-.asm_792e2
- ld a, [$d09f]
- inc a
- ld [$d09f], a
- ld c, $7
-.asm_792eb
- ld [hli], a
- add $7
- dec c
- jr nz, .asm_792eb
- ld c, $2
- call DelayFrames
- pop bc
- pop hl
- pop de
- dec c
- jr nz, Func_792bf
- ret
-
-Func_792fd: ; 792fd (1e:52fd)
- ld a, $10
- ld [W_BASECOORDX], a
- ld a, $30
- ld [W_BASECOORDY], a
- ld hl, wOAMBuffer
- ld d, $0
- ld c, $7
-.asm_7930e
- ld a, [W_BASECOORDY]
- ld e, a
- ld b, $5
-.asm_79314
- call Func_79329
- inc d
- dec b
- jr nz, .asm_79314
- dec c
- ret z
- inc d
- inc d
- ld a, [W_BASECOORDX]
- add $8
- ld [W_BASECOORDX], a
- jr .asm_7930e
-
-Func_79329: ; 79329 (1e:5329)
- ld a, e
- add $8
- ld e, a
- ld [hli], a
- ld a, [W_BASECOORDX] ; $d081
- ld [hli], a
- ld a, d
- ld [hli], a
- xor a
- ld [hli], a
- ret
-
-Func_79337: ; 79337 (1e:5337)
- ld l, e
- ld h, d
-
-Func_79339: ; 79339 (1e:5339)
- ld de, $4
-.asm_7933c
- ld a, [$d08a]
- ld b, a
- ld a, [hl]
- add b
- cp $a8
- jr c, .asm_7934a
- dec hl
- ld a, $a0
- ld [hli], a
-.asm_7934a
- ld [hl], a
- add hl, de
- dec c
- jr nz, .asm_7933c
- ret
-
-Func_79350: ; 79350 (1e:5350)
- ld l, e
- ld h, d
-
-Func_79352: ; 79352 (1e:5352)
- ld de, $4
-.asm_79355
- ld a, [$d08a]
- ld b, a
- ld a, [hl]
- add b
- cp $70
- jr c, .asm_79363
- dec hl
- ld a, $a0
- ld [hli], a
-.asm_79363
- ld [hl], a
- add hl, de
- dec c
- jr nz, .asm_79355
- ret
-
-AnimationBlinkEnemyMon: ; 79369 (1e:5369)
-; Make the enemy mon's sprite blink on and off for a second or two
- ld hl, AnimationBlinkMon ; $536f
- jp CallWithTurnFlipped
-
-AnimationBlinkMon: ; 7936f (1e:536f)
-; Make the mon's sprite blink on and off for a second or two.
- push af
- ld c, $6
-.asm_79372
- push bc
- call AnimationHideMonPic
- ld c, $5
- call DelayFrames
- call AnimationShowMonPic
- ld c, $5
- call DelayFrames
- pop bc
- dec c
- jr nz, .asm_79372
- pop af
- ret
-
-AnimationFlashMonPic: ; 79389 (1e:5389)
-; Flashes the mon's sprite on and off
- ld a, [W_PLAYERMONID]
- ld [$ceea], a
- ld a, [$cfe5]
- ld [$cee9], a
- jp Func_79793
-
-AnimationFlashEnemyMonPic: ; 79398 (1e:5398)
-; Flashes the enemy mon's sprite on and off
- ld hl, AnimationFlashMonPic
- jp CallWithTurnFlipped
-
-AnimationShowMonPic: ; 7939e (1e:539e)
- xor a
- call Func_79842
- call Func_79820
- call Func_79aae
- jp Delay3
-
-AnimationShowEnemyMonPic: ; 793ab (1e:53ab)
-; Shows the emenmy mon's front sprite. Used in animations like Seismic Toss
-; to make the mon's sprite reappear after disappears offscreen.
- ld hl, AnimationShowMonPic
- jp CallWithTurnFlipped
-
-AnimationShakeBackAndForth: ; 793b1 (1e:53b1)
-; Shakes the mon's sprite back and forth rapidly. This is used in Double Team.
-; The mon's sprite disappears after this animation.
- ld a, [H_WHOSETURN]
- and a
- ld hl, $c404
- ld de, $c406
- jr z, .asm_793c2
- ld hl, $c3ab
- ld de, $c3ad
-
-.asm_793c2
- xor a
- ld c, $10
-.asm_793c5
- push af
- push bc
- push de
- push hl
- push hl
- push de
- push af
- push hl
- push hl
- call Func_79842
- pop hl
- call Func_79aae
- call Delay3
- pop hl
- ld bc, $0709
- call ClearScreenArea
- pop af
- call Func_79842
- pop hl
- call Func_79aae
- call Delay3
- pop hl
- ld bc, $0709
- call ClearScreenArea
- pop hl
- pop de
- pop bc
- pop af
- dec c
- jr nz, .asm_793c5
- ret
-
-AnimationMoveMonHorizontally: ; 793f9 (1e:53f9)
-; Shifts the mon's sprite horizontally to a fixed location. Used by lots of
-; animations like Tackle/Body Slam.
- call AnimationHideMonPic
- ld a, [H_WHOSETURN] ; $fff3
- and a
- FuncCoord 2, 5 ; $c406
- ld hl, Coord
- jr z, .asm_79407
- FuncCoord 11, 0 ; $c3ab
- ld hl, Coord
-.asm_79407
- xor a
- push hl
- call Func_79842
- pop hl
- call Func_79aae
- ld c, $3
- jp DelayFrames
-
-AnimationResetMonPosition: ; 79415 (1e:5415)
-; Resets the mon's sprites to be located at the normal coordinates.
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, $66
- jr z, .asm_7941e
- ld a, $b
-.asm_7941e
- call Func_7980c
- jp AnimationShowMonPic
-
-AnimationSpiralBallsInward: ; 79424 (1e:5424)
-; Creates an effect that looks like energy balls sprialing into the
-; player mon's sprite. Used in Focus Energy, for example.
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_79435
- ld a, $d8
- ld [$d08a], a
- ld a, $50
- ld [W_SUBANIMTRANSFORM], a ; $d08b
- jr .asm_7943c
-.asm_79435
- xor a
- ld [$d08a], a
- ld [W_SUBANIMTRANSFORM], a ; $d08b
-.asm_7943c
- ld d, $7a
- ld c, $3
- xor a
- call Func_797e8
- ld hl, SpiralBallAnimationCoordinates ; $5476
-.asm_79447
- push hl
- ld c, $3
- ld de, wOAMBuffer
-.asm_7944d
- ld a, [hl]
- cp $ff
- jr z, .asm_7946f
- ld a, [$d08a]
- add [hl]
- ld [de], a
- inc de
- inc hl
- ld a, [W_SUBANIMTRANSFORM] ; $d08b
- add [hl]
- ld [de], a
- inc hl
- inc de
- inc de
- inc de
- dec c
- jr nz, .asm_7944d
- ld c, $5
- call DelayFrames
- pop hl
- inc hl
- inc hl
- jr .asm_79447
-.asm_7946f
- pop hl
- call AnimationCleanOAM
- jp AnimationFlashScreen
-
-SpiralBallAnimationCoordinates: ; 79476 (1e:5476)
-; y, x pairs
-; This is the sequence of screen coordinates that the spiraling
-; balls are positioned at.
- db $38, $28
- db $40, $18
- db $50, $10
- db $60, $18
- db $68, $28
- db $60, $38
- db $50, $40
- db $40, $38
- db $40, $28
- db $46, $1E
- db $50, $18
- db $5B, $1E
- db $60, $28
- db $5B, $32
- db $50, $38
- db $46, $32
- db $48, $28
- db $50, $20
- db $58, $28
- db $50, $30
- db $50, $28
- db $FF ; list terminator
-
-AnimationSquishMonPic: ; 794a1 (1e:54a1)
-; Squishes the mon's sprite horizontally making it
-; disappear. Used by Teleport/Sky Attack animations.
- ld c, $4
-.asm_794a3
- push bc
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_794b1
- FuncCoord 16, 0 ; $c3b0
- ld hl, Coord
- FuncCoord 14, 0 ; $c3ae
- ld de, Coord
- jr .asm_794b7
-.asm_794b1
- FuncCoord 5, 5 ; $c409
- ld hl, Coord
- FuncCoord 3, 5 ; $c407
- ld de, Coord
-.asm_794b7
- push de
- xor a
- ld [$d09f], a
- call Func_794d4
- pop hl
- ld a, $1
- ld [$d09f], a
- call Func_794d4
- pop bc
- dec c
- jr nz, .asm_794a3
- call AnimationHideMonPic
- ld c, $2
- jp DelayFrame
-
-Func_794d4: ; 794d4 (1e:54d4)
- ld c, $7
-.asm_794d6
- push bc
- push hl
- ld c, $3
- ld a, [$d09f]
- cp $0
- jr nz, .asm_794e7
- call Func_7985b
- dec hl
- jr .asm_794eb
-.asm_794e7
- call Func_79862
- inc hl
-.asm_794eb
- ld [hl], $7f
- pop hl
- ld de, $14
- add hl, de
- pop bc
- dec c
- jr nz, .asm_794d6
- jp Delay3
-
-AnimationShootBallsUpward: ; 794f9 (1e:54f9)
-; Shoots one pillar of "energy" balls upwards. Used in Teleport/Sky Attack
-; animations.
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_79503
- ld bc, $80
- jr .asm_79506
-.asm_79503
- ld bc, $3028
-.asm_79506
- ld a, b
- ld [W_BASECOORDY], a ; $d082
- ld a, c
- ld [W_BASECOORDX], a ; $d081
- ld bc, $501
- call Func_79517
- jp AnimationCleanOAM
-
-Func_79517: ; 79517 (1e:5517)
- push bc
- xor a
- ld [$d09f], a
- call LoadAnimationTileset
- pop bc
- ld d, $7a
- ld hl, wOAMBuffer
- push bc
- ld a, [W_BASECOORDY] ; $d082
- ld e, a
-.asm_7952a
- call Func_79329
- dec b
- jr nz, .asm_7952a
- call DelayFrame
- pop bc
- ld a, b
- ld [$d08a], a
-.asm_79538
- push bc
- ld hl, wOAMBuffer
-.asm_7953c
- ld a, [W_BASECOORDY] ; $d082
- add $8
- ld e, a
- ld a, [hl]
- cp e
- jr z, .asm_7954b
- add $fc
- ld [hl], a
- jr .asm_79554
-.asm_7954b
- ld [hl], $0
- ld a, [$d08a]
- dec a
- ld [$d08a], a
-.asm_79554
- ld de, $4
- add hl, de
- dec b
- jr nz, .asm_7953c
- call DelayFrames
- pop bc
- ld a, [$d08a]
- and a
- jr nz, .asm_79538
- ret
-
-AnimationShootManyBallsUpward: ; 79566 (1e:5566)
-; Shoots several pillars of "energy" balls upward.
- ld a, [H_WHOSETURN]
- and a
- ld hl, UpwardBallsAnimXCoordinatesPlayerTurn
- ld a, $50 ; y coordinate for "energy" ball pillar
- jr z, .player
- ld hl, UpwardBallsAnimXCoordinatesEnemyTurn
- ld a, $28 ; y coordinate for "energy" ball pillar
-.player
- ld [wTrainerSpriteOffset], a
-.loop
- ld a, [wTrainerSpriteOffset]
- ld [W_BASECOORDY], a
- ld a, [hli]
- cp $ff
- jp z, AnimationCleanOAM
- ld [W_BASECOORDX], a
- ld bc, $0401
- push hl
- call Func_79517
- pop hl
- jr .loop
-
-UpwardBallsAnimXCoordinatesPlayerTurn: ; 79591 (1e:5591)
-; List of x coordinates for each pillar of "energy" balls in the
-; AnimationShootManyBallsUpward animation. It's unused in the game.
- db $10, $40, $28, $18, $38, $30
- db $FF ; list terminator
-
-UpwardBallsAnimXCoordinatesEnemyTurn: ; 79598 (1e:5598)
-; List of x coordinates for each pillar of "energy" balls in the
-; AnimationShootManyBallsUpward animation. It's unused in the game.
- db $60, $90, $78, $68, $88, $80
- db $FF ; list terminator
-
-AnimationMinimizeMon: ; 7959f (1e:559f)
-; Changes the mon's sprite to a mini black sprite. Used by the
-; Minimize animation.
- ld hl, $c6e8
- push hl
- xor a
- ld bc, $310
- call FillMemory
- pop hl
- ld de, $194
- add hl, de
- ld de, MinimizedMonSprite ; $55c4
- ld c, $5
-.asm_795b4
- ld a, [de]
- ld [hli], a
- ld [hli], a
- inc de
- dec c
- jr nz, .asm_795b4
- call Func_79652
- call Delay3
- jp AnimationShowMonPic
-
-MinimizedMonSprite: ; 795c4 (1e:55c4)
- INCBIN "gfx/minimized_mon_sprite.1bpp"
-
-AnimationSlideMonDownAndHide: ; 795c9 (1e:55c9)
-; Slides the mon's sprite down and disappears. Used in Acid Armor.
- ld a, $1
- ld c, $2
-.asm_795cd
- push bc
- push af
- call AnimationHideMonPic
- pop af
- push af
- call Func_79842
- call Func_79820
- call Func_79aae
- ld c, $8
- call DelayFrames
- pop af
- inc a
- pop bc
- dec c
- jr nz, .asm_795cd
- call AnimationHideMonPic
- ld hl, $c6e8
- ld bc, $0310
- xor a
- call FillMemory
- jp Func_79652
-
-Func_795f8: ; 795f8 (1e:55f8)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_79602
- FuncCoord 12, 0 ; $c3ac
- ld hl, Coord
- jr .asm_79605
-.asm_79602
- FuncCoord 0, 5 ; $c404
- ld hl, Coord
-.asm_79605
- ld d, $8
-.asm_79607
- push hl
- ld b, $7
-.asm_7960a
- ld c, $8
-.asm_7960c
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_79616
- call Func_7963c
- jr .asm_79619
-.asm_79616
- call Func_79633
-.asm_79619
- ld [hli], a
- dec c
- jr nz, .asm_7960c
- push de
- ld de, $c
- add hl, de
- pop de
- dec b
- jr nz, .asm_7960a
- ld a, [W_SUBANIMTRANSFORM] ; $d08b
- ld c, a
- call DelayFrames
- pop hl
- dec d
- dec e
- jr nz, .asm_79607
- ret
-
-Func_79633: ; 79633 (1e:5633)
- ld a, [hl]
- add $7
- cp $61
- ret c
- ld a, $7f
- ret
-
-Func_7963c: ; 7963c (1e:563c)
- ld a, [hl]
- sub $7
- cp $30
- ret c
- ld a, $7f
- ret
-
-AnimationSlideMonHalfLeft: ; 79645 (1e:5645)
-; Slides the mon's sprite halfway out of the screen. It's used in Softboiled.
- ld e, $4
- ld a, $4
- ld [W_SUBANIMTRANSFORM], a
- call Func_795f8
- jp Delay3
-
-Func_79652: ; 79652 (1e:5652)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld hl, $9310
- jr z, .asm_7965d
- ld hl, $9000
-.asm_7965d
- ld de, $c6e8
- ld bc, $31
- jp CopyVideoData
-
-AnimationWavyScreen: ; 79666 (1e:5666)
-; used in Psywave/Psychic etc.
- ld hl, $9800
- call Func_79e0d
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a
- ld a, $90
- ld [$ffb0], a
- ld d, $80
- ld e, $8f
- ld c, $ff
- ld hl, WavyScreenLineOffsets
-.asm_7967f
- push hl
-.asm_79680
- call Func_796ae
- ld a, [$ff44]
- cp e
- jr nz, .asm_79680
- pop hl
- inc hl
- ld a, [hl]
- cp d
- jr nz, .asm_79691
- ld hl, WavyScreenLineOffsets
-.asm_79691
- dec c
- jr nz, .asm_7967f
- xor a
- ld [$ffb0], a
- call SaveScreenTilesToBuffer2
- call ClearScreen
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a
- call Delay3
- call LoadScreenTilesFromBuffer2
- ld hl, $9c00
- call Func_79e0d
- ret
-
-Func_796ae: ; 796ae (1e:56ae)
- ld a, [$ff41]
- and $3
- jr nz, Func_796ae
- ld a, [hl]
- ld [$ff43], a
- inc hl
- ld a, [hl]
- cp d
- ret nz
- ld hl, WavyScreenLineOffsets
- ret
-
-WavyScreenLineOffsets: ; 796bf (1e:56bf)
-; Sequence of horizontal line pixel offsets for the wavy screen animation.
-; This sequence vaguely resembles a sine wave.
- db 0, 0, 0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 2, 1, 1, 1
- db 0, 0, 0, 0, 0, -1, -1, -1, -2, -2, -2, -2, -2, -1, -1, -1
- db $80 ; terminator
-
-AnimationSubstitute: ; 796e0 (1e:56e0)
-; Changes the pokemon's sprite to the mini sprite
- ld hl, $c6e8
- xor a
- ld bc, $0310
- call FillMemory
- ld a, [$fff3]
- and a
- jr z, .asm_79715 ; 0x796ed $26
- ld hl, SlowbroSprite ; $4780 ; facing down sprite
- ld de, $c808
- call CopySlowbroSpriteData
- ld hl, SlowbroSprite + $10 ; $4790
- ld de, $c878
- call CopySlowbroSpriteData
- ld hl, SlowbroSprite + $20 ; $47a0
- ld de, $c818
- call CopySlowbroSpriteData
- ld hl, SlowbroSprite + $30 ; $47b0
- ld de, $c888
- call CopySlowbroSpriteData
- jr .asm_79739 ; 0x79713 $24
-.asm_79715
- ld hl, SlowbroSprite + $40 ; $47c0 ; facing up sprite
- ld de, $c878
- call CopySlowbroSpriteData
- ld hl, SlowbroSprite + $50 ; $47d0
- ld de, $c8e8
- call CopySlowbroSpriteData
- ld hl, SlowbroSprite + $60 ; $47e0
- ld de, $c888
- call CopySlowbroSpriteData
- ld hl, SlowbroSprite + $70 ; $47f0
- ld de, $c8f8
- call CopySlowbroSpriteData
-.asm_79739
- call Func_79652
- jp AnimationShowMonPic
-
-CopySlowbroSpriteData: ; 7973f (1e:573f)
- ld bc, $0010
- ld a, BANK(SlowbroSprite)
- jp FarCopyData2
-
-Func_79747: ; 79747 (1e:5747)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld hl, $ccf7
- ld a, [W_PLAYERBATTSTATUS2] ; $d063
- jr z, .asm_79758
- ld hl, $ccf3
- ld a, [W_ENEMYBATTSTATUS2] ; $d068
-.asm_79758
- push hl
- bit 4, a
- jr nz, .asm_79762
- call AnimationSlideMonDown
- jr .asm_79765
-.asm_79762
- call AnimationSlideMonOut
-.asm_79765
- pop hl
- ld a, [hl]
- and a
- jp nz, AnimationMinimizeMon
- call AnimationFlashMonPic
- jp AnimationShowMonPic
-
-Func_79771: ; 79771 (1e:5771)
- call AnimationSlideMonOut
- call AnimationSubstitute
- jp AnimationShowMonPic
-
-AnimationBoundUpAndDown: ; 7977a (1e:577a)
-; Bounces the mon's sprite up and down several times. It is used
-; by Splash's animation.
- ld c, $5
-.asm_7977c
- push bc
- call AnimationSlideMonDown
- pop bc
- dec c
- jr nz, .asm_7977c ; 0x79782 $f8
- jp AnimationShowMonPic
-
-AnimationTransformMon: ; 79787 (1e:5787)
-; Redraws this mon's sprite as the back/front sprite of the opposing mon.
-; Used in Transform.
- ld a, [$cfe5]
- ld [$ceea], a
- ld a, [W_PLAYERMONID]
- ld [$cee9], a
-
-Func_79793: ; 79793 (1e:5793)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_797b0
- ld a, [$cee9]
- ld [$cf91], a
- ld [$d0b5], a
- xor a
- ld [W_SPRITEFLIPPED], a
- call GetMonHeader
- FuncCoord 12, 0 ; $c3ac
- ld hl, Coord
- call LoadFrontSpriteByMonIndex
- jr .asm_797d3
-.asm_797b0
- ld a, [$cfd9]
- push af
- ld a, [$ceea]
- ld [$cfd9], a
- ld [$d0b5], a
- call GetMonHeader
- ld a, $4
- call Predef ; indirect jump to LoadMonBackSprite (3f103 (f:7103))
- xor a
- call Func_79842
- call Func_79820
- call Func_79aae
- pop af
- ld [$cfd9], a
-.asm_797d3
- ld b, $1
- jp GoPAL_SET
-
-AnimationHideEnemyMonPic: ; 797d8 (1e:57d8)
-; Hides the enemy mon's sprite
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld hl, AnimationHideMonPic ; $5801
- call CallWithTurnFlipped
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- jp Delay3
-
-Func_797e8: ; 797e8 (1e:57e8)
- push bc
- push de
- ld [$d09f], a
- call LoadAnimationTileset
- pop de
- pop bc
- xor a
- ld e, a
- ld [W_BASECOORDX], a ; $d081
- ld hl, wOAMBuffer
-.asm_797fa
- call Func_79329
- dec c
- jr nz, .asm_797fa
- ret
-
-AnimationHideMonPic: ; 79801 (1e:5801)
-; Hides the mon's sprite.
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr z, .asm_7980a
- ld a, $c
- jr Func_7980c
-.asm_7980a
- ld a, $65
-
-Func_7980c: ; 7980c (1e:580c)
- push hl
- push de
- push bc
- ld e, a
- ld d, $0
- ld hl, wTileMap
- add hl, de
- ld bc, $707
- call ClearScreenArea
- pop bc
- pop de
- pop hl
- ret
-
-Func_79820: ; 79820 (1e:5820)
- push de
- ld a, [H_WHOSETURN] ; $fff3
- and a
- jr nz, .asm_7982a
- ld a, $65
- jr .asm_7982c
-.asm_7982a
- ld a, $c
-.asm_7982c
- ld hl, wTileMap
- ld e, a
- ld d, $0
- add hl, de
- ld a, $7
- sub b
- and a
- jr z, .asm_79840
- ld de, $14
-.asm_7983c
- add hl, de
- dec a
- jr nz, .asm_7983c
-.asm_79840
- pop de
- ret
-
-Func_79842: ; 79842 (1e:5842)
- ld hl, PointerTable_79aea ; $5aea
- ld e, a
- ld d, $0
- add hl, de
- add hl, de
- add hl, de
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld d, a
- ld a, [hli]
- ld b, a
- and $f
- ld c, a
- ld a, b
- swap a
- and $f
- ld b, a
- ret
-
-Func_7985b: ; 7985b (1e:585b)
- ld a, [hld]
- ld [hli], a
- inc hl
- dec c
- jr nz, Func_7985b
- ret
-
-Func_79862: ; 79862 (1e:5862)
- ld a, [hli]
- ld [hld], a
- dec hl
- dec c
- jr nz, Func_79862
- ret
-
-Func_79869: ; 79869 (1e:5869)
- ld a, b
- call Func_7986f
- ld b, a
- ret
-
-Func_7986f: ; 7986f (1e:586f)
- ld hl,MoveSoundTable
- ld e,a
- ld d,0
- add hl,de
- add hl,de
- add hl,de
- ld a,[hli]
- ld b,a
- call IsCryMove
- jr nc,.NotCryMove
- ld a,[H_WHOSETURN]
- and a
- jr nz,.next
- ld a,[W_PLAYERMONID] ; get number of current monster
- jr .Continue
-.next
- ld a,[$CFE5]
-.Continue
- push hl
- call GetCryData
- ld b,a
- pop hl
- ld a,[$C0F1]
- add [hl]
- ld [$C0F1],a
- inc hl
- ld a,[$C0F2]
- add [hl]
- ld [$C0F2],a
- jr .done
-.NotCryMove
- ld a,[hli]
- ld [$C0F1],a
- ld a,[hli]
- ld [$C0F2],a
-.done
- ld a,b
- ret
-
-IsCryMove: ; 798ad (1e:58ad)
-; set carry if the move animation involves playing a monster cry
- ld a,[W_ANIMATIONID]
- cp a,GROWL
- jr z,.CryMove
- cp a,ROAR
- jr z,.CryMove
- and a ; clear carry
- ret
-.CryMove
- scf
- ret
-
-MoveSoundTable: ; 798bc (1e:58bc)
- db $a0,$00,$80
- db $a2,$10,$80
- db $b3,$00,$80
- db $a1,$01,$80
- db $a3,$00,$40
- db $e9,$00,$ff
- db $a3,$10,$60
- db $a3,$20,$80
- db $a3,$00,$a0
- db $a6,$00,$80
- db $a5,$20,$40
- db $a5,$00,$80
- db $a4,$00,$a0
- db $a7,$10,$c0
- db $a7,$00,$a0
- db $a8,$00,$c0
- db $a8,$10,$a0
- db $a9,$00,$e0
- db $a7,$20,$c0
- db $aa,$00,$80
- db $b9,$00,$80
- db $ab,$01,$80
- db $b7,$00,$80
- db $ad,$f0,$40
- db $b0,$00,$80
- db $ad,$00,$80
- db $b8,$10,$80
- db $b1,$01,$a0
- db $ae,$00,$80
- db $b4,$00,$60
- db $b4,$01,$40
- db $b6,$00,$a0
- db $b0,$10,$a0
- db $b7,$00,$c0
- db $aa,$10,$60
- db $b0,$00,$a0
- db $b9,$11,$c0
- db $b0,$20,$c0
- db $b8,$00,$80
- db $b1,$00,$80
- db $b1,$20,$c0
- db $af,$00,$80
- db $db,$ff,$40
- db $b4,$00,$80
- db $a1,$00,$c0
- db $a1,$00,$40
- db $e4,$00,$80
- db $bf,$40,$60
- db $bf,$00,$80
- db $bf,$ff,$40
- db $c7,$80,$c0
- db $af,$10,$a0
- db $af,$21,$e0
- db $c5,$00,$80
- db $bb,$20,$60
- db $c7,$00,$80
- db $cc,$00,$80
- db $c2,$40,$80
- db $c5,$f0,$e0
- db $cf,$00,$80
- db $c7,$f0,$60
- db $c2,$00,$80
- db $e6,$00,$80
- db $9d,$01,$a0
- db $a9,$f0,$20
- db $ba,$01,$c0
- db $ba,$00,$80
- db $b0,$00,$e0
- db $be,$01,$60
- db $be,$20,$40
- db $bb,$00,$80
- db $bb,$40,$c0
- db $b1,$03,$60
- db $bd,$11,$e0
- db $a8,$20,$e0
- db $d2,$00,$80
- db $b2,$00,$80
- db $b2,$11,$a0
- db $b2,$01,$c0
- db $a9,$14,$c0
- db $b1,$02,$a0
- db $c5,$f0,$80
- db $c5,$20,$c0
- db $d5,$00,$20
- db $d5,$20,$80
- db $d2,$12,$60
- db $be,$00,$80
- db $aa,$01,$e0
- db $c5,$0f,$e0
- db $c5,$11,$20
- db $a6,$10,$40
- db $a5,$10,$c0
- db $aa,$00,$20
- db $d8,$00,$80
- db $e4,$11,$18
- db $9f,$20,$c0
- db $9e,$20,$c0
- db $bd,$00,$10
- db $be,$f0,$20
- db $df,$f0,$c0
- db $a7,$f0,$e0
- db $9f,$f0,$40
- db $db,$00,$80
- db $df,$80,$40
- db $df,$00,$80
- db $aa,$11,$20
- db $aa,$22,$10
- db $b1,$f1,$ff
- db $a9,$f1,$ff
- db $aa,$33,$30
- db $dd,$40,$c0
- db $a4,$20,$20
- db $a4,$f0,$10
- db $a5,$f8,$10
- db $a7,$f0,$10
- db $bd,$00,$80
- db $ae,$00,$c0
- db $dd,$c0,$ff
- db $9f,$f2,$20
- db $e1,$00,$80
- db $e1,$00,$40
- db $9f,$00,$40
- db $a7,$10,$ff
- db $c7,$20,$20
- db $dd,$00,$80
- db $c5,$1f,$20
- db $bd,$2f,$80
- db $a5,$1f,$ff
- db $ca,$1f,$60
- db $be,$1e,$20
- db $be,$1f,$18
- db $aa,$0f,$80
- db $9f,$f8,$10
- db $9e,$18,$20
- db $dd,$08,$40
- db $ad,$01,$e0
- db $a7,$09,$ff
- db $e4,$42,$01
- db $b2,$00,$ff
- db $dd,$08,$e0
- db $bb,$00,$80
- db $9f,$88,$10
- db $bd,$48,$ff
- db $9e,$ff,$ff
- db $bb,$ff,$10
- db $9e,$ff,$04
- db $b2,$01,$ff
- db $a9,$f8,$ff
- db $a2,$f0,$f0
- db $a5,$08,$10
- db $a3,$f0,$ff
- db $b0,$f0,$ff
- db $e1,$10,$ff
- db $a4,$f0,$20
- db $ca,$f0,$60
- db $b8,$12,$10
- db $e6,$f0,$20
- db $b4,$12,$ff
- db $db,$80,$04
- db $df,$f0,$10
- db $c5,$f8,$ff
- db $be,$f0,$ff
- db $a7,$01,$ff
- db $cc,$d8,$04
- db $a1,$00,$80
- db $a1,$00,$80
-
-Func_79aae: ; 79aae (1e:5aae)
- ld a, [H_WHOSETURN] ; $fff3
- and a
- ld a, $31
- jr z, .asm_79ab6
- xor a
-.asm_79ab6
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- jr asm_79acb
-
-Func_79aba: ; 79aba (1e:5aba)
- call Load16BitRegisters
- ld a, [$cd6c]
- and a
- jr nz, .asm_79ac8
- ld de, Unknown_79b02 ; $5b02
- jr asm_79acb
-.asm_79ac8
- ld de, Unknown_79b1b ; $5b1b
-asm_79acb: ; 79acb (1e:5acb)
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
-
-Func_79ace: ; 79ace (1e:5ace)
- push hl
-.asm_79acf
- push bc
- push hl
- ld a, [H_DOWNARROWBLINKCNT1] ; $ff8b
- ld b, a
-.asm_79ad4
- ld a, [de]
- add b
- inc de
- ld [hli], a
- dec c
- jr nz, .asm_79ad4
- pop hl
- ld bc, $14
- add hl, bc
- pop bc
- dec b
- jr nz, .asm_79acf
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- pop hl
- ret
-
-PointerTable_79aea: ; 79aea (1e:5aea)
- dw Unknown_79b24
- db $77
- dw Unknown_79b55
- db $57
- dw Unknown_79b78
- db $37
- dw Unknown_79b8d
- db $77
- dw Unknown_79bbe
- db $77
- dw Unknown_79bef
- db $77
- dw Unknown_79c20
- db $86
- dw Unknown_79c50
- db $3C
-
-Unknown_79b02: ; 79b02 (1e:5b02)
- db $31,$38,$46,$54,$5B,$32,$39,$47,$55,$5C,$34,$3B,$49,$57,$5E,$36,$3D,$4B,$59,$60,$37,$3E,$4C,$5A,$61
-
-Unknown_79b1b: ; 79b1b (1e:5b1b)
- db $31,$46,$5B,$34,$49,$5E,$37,$4C,$61
+INCLUDE "engine/battle/animations.asm"
-Unknown_79b24: ; 79b24 (1e:5b24)
- db $00,$07,$0E,$15,$1C,$23,$2A,$01,$08,$0F,$16,$1D,$24,$2B,$02,$09,$10,$17,$1E,$25,$2C,$03,$0A,$11,$18,$1F,$26,$2D,$04,$0B,$12,$19,$20,$27,$2E,$05,$0C,$13,$1A,$21,$28,$2F,$06,$0D,$14,$1B,$22,$29,$30
+INCLUDE "engine/overworld/cut2.asm"
-Unknown_79b55: ; 79b55 (1e:5b55)
- db $00,$07,$0E,$15,$1C,$23,$2A,$01,$08,$0F,$16,$1D,$24,$2B,$03,$0A,$11,$18,$1F,$26,$2D,$04,$0B,$12,$19,$20,$27,$2E,$05,$0C,$13,$1A,$21,$28,$2F
-
-Unknown_79b78: ; 79b78 (1e:5b78)
- db $00,$07,$0E,$15,$1C,$23,$2A,$02,$09,$10,$17,$1E,$25,$2C,$04,$0B,$12,$19,$20,$27,$2E
-
-Unknown_79b8d: ; 79b8d (1e:5b8d)
- db $00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$00,$19,$00,$02,$06,$0B,$10,$14,$1A,$00,$00,$07,$0C,$11,$15,$1B,$00,$03,$08,$0D,$12,$16,$1C,$00,$04,$09,$0E,$13,$17,$1D,$1F,$05,$0A,$0F,$01,$18,$1E,$20
-
-Unknown_79bbe: ; 79bbe (1e:5bbe)
- db $00,$00,$00,$30,$00,$37,$00,$00,$00,$2B,$31,$34,$38,$3D,$21,$26,$2C,$01,$35,$39,$3E,$22,$27,$2D,$32,$36,$01,$00,$23,$28,$2E,$33,$01,$3A,$00,$24,$29,$2F,$01,$01,$3B,$00,$25,$2A,$01,$01,$01,$3C,$00
-
-Unknown_79bef: ; 79bef (1e:5bef)
- db $00,$00,$00,$00,$00,$00,$00,$00,$00,$47,$4D,$00,$00,$00,$00,$00,$48,$4E,$52,$56,$5B,$3F,$43,$49,$4F,$53,$57,$5C,$40,$44,$4A,$50,$54,$58,$00,$41,$45,$4B,$51,$4C,$59,$5D,$42,$46,$4C,$4C,$55,$5A,$5E
-
-Unknown_79c20: ; 79c20 (1e:5c20)
- db $31,$32,$32,$32,$32,$33,$34,$35,$36,$36,$37,$38,$34,$39,$3A,$3A,$3B,$38,$3C,$3D,$3E,$3E,$3F,$40,$41,$42,$43,$43,$44,$45,$46,$47,$43,$48,$49,$4A,$41,$43,$4B,$4C,$4D,$4E,$4F,$50,$50,$50,$51,$52
-
-Unknown_79c50: ; 79c50 (1e:5c50)
- db $43,$55,$56,$53,$53,$53,$53,$53,$53,$53,$53,$53,$43,$57,$58,$54,$54,$54,$54,$54,$54,$54,$54,$54,$43,$59,$5A,$43,$43,$43,$43,$43,$43,$43,$43,$43
-
-AnimationLeavesFalling: ; 79c74 (1e:5c74)
-; Makes leaves float down from the top of the screen. This is used
-; in Razor Leaf's animation.
- ld a, [$ff48]
- push af
- ld a, [$cc79]
- ld [$ff48], a
- ld d, $37
- ld a, $3
- ld [W_SUBANIMTRANSFORM], a
- call Func_79c97
- pop af
- ld [$ff48], a
- ret
-
-AnimationPetalsFalling: ; 79c8a (1e:5c8a)
-; Makes lots of petals fall down from the top of the screen. It's used in
-; the animation for Petal Dance.
- ld d, $71
- ld a, $14
- ld [W_SUBANIMTRANSFORM], a
- call Func_79c97
- jp CleanLCD_OAM
-
-Func_79c97: ; 79c97 (1e:5c97)
- ld c, a
- ld a, $1
- call Func_797e8
- call Func_79d2a
- call Func_79d52
- ld hl, wOAMBuffer
- ld [hl], $0
-.asm_79ca8
- ld hl, wTrainerSpriteOffset
- ld de, $0000
- ld a, [W_SUBANIMTRANSFORM]
- ld c, a
-.asm_79cb2
- push bc
- push hl
- push de
- ld a, [hl]
- ld [$d08a], a
- call Func_79d16
- call Func_79cdb
- pop de
- ld hl, $0004
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ld a, [$d08a]
- ld [hli], a
- pop bc
- dec c
- jr nz, .asm_79cb2
- call Delay3
- ld hl, wOAMBuffer
- ld a, [hl]
- cp $68
- jr nz, .asm_79ca8
- ret
-
-Func_79cdb: ; 79cdb (1e:5cdb)
- ld hl, wOAMBuffer
- add hl, de
- ld a, [hl]
- inc a
- inc a
- cp $70
- jr c, .asm_79ce8
- ld a, $a0
-.asm_79ce8
- ld [hli], a
- ld a, [$d08a]
- ld b, a
- ld de, Unknown_79d0d
- and $7f
- add e
- jr nc, .asm_79cf6
- inc d
-.asm_79cf6
- ld e, a
- ld a, b
- and $80
- jr nz, .asm_79d03
- ld a, [de]
- add [hl]
- ld [hli], a
- inc hl
- xor a
- jr .asm_79d0b
-.asm_79d03
- ld a, [de]
- ld b, a
- ld a, [hl]
- sub b
- ld [hli], a
- inc hl
- ld a, $20
-.asm_79d0b
- ld [hl], a
- ret
-
-Unknown_79d0d: ; 79d0d (1e:5d0d)
- db $00,$01,$03,$05,$07,$09,$0B,$0D,$0F
-
-Func_79d16: ; 79d16 (1e:5d16)
- ld a, [$d08a]
- inc a
- ld b, a
- and $7f
- cp $9
- ld a, b
- jr nz, .asm_79d26
- and $80
- xor $80
-.asm_79d26
- ld [$d08a], a
- ret
-
-Func_79d2a: ; 79d2a (1e:5d2a)
- ld hl, $c301
- ld de, Unknown_79d3e
- ld a, [W_SUBANIMTRANSFORM]
- ld c, a
-.asm_79d34
- ld a, [de]
- ld [hli], a
- inc hl
- inc hl
- inc hl
- inc de
- dec c
- jr nz, .asm_79d34
- ret
-
-Unknown_79d3e: ; 79d3e (1e:5d3e)
- db $38,$40,$50,$60,$70,$88,$90,$56,$67,$4A,$77,$84,$98,$32,$22,$5C,$6C,$7D,$8E,$99
-
-Func_79d52: ; 79d52 (1e:5d52)
- ld hl, wTrainerSpriteOffset
- ld de, Unknown_79d63
- ld a, [W_SUBANIMTRANSFORM]
- ld c, a
-.asm_79d5c
- ld a, [de]
- ld [hli], a
- inc de
- dec c
- jr nz, .asm_79d5c
- ret
-
-Unknown_79d63: ; 79d63 (1e:5d63)
- db $00,$84,$06,$81,$02,$88,$01,$83,$05,$89,$09,$80,$07,$87,$03,$82,$04,$85,$08,$86
-
-AnimationShakeEnemyHUD: ; 79d77 (1e:5d77)
- ld de, $9310
- ld hl, $8000
- ld bc, $0031
- call CopyVideoData
- xor a
- ld [$ffae], a
- ld hl, $9800
- call Func_79e0d
- ld a, $90
- ld [$ffb0], a
- ld hl, $9b20
- call Func_79e0d
- ld a, $38
- ld [$ffb0], a
- call Func_792fd
- ld hl, $9800
- call Func_79e0d
- call AnimationHideMonPic
- call Delay3
- ld de, $0208
- call Func_79de9
- call AnimationShowMonPic
- call CleanLCD_OAM
- ld a, $90
- ld [$ffb0], a
- ld hl, $9c00
- call Func_79e0d
- xor a
- ld [$ffb0], a
- call SaveScreenTilesToBuffer1
- ld hl, $9800
- call Func_79e0d
- call ClearScreen
- call Delay3
- call LoadScreenTilesFromBuffer1
- ld hl, $9c00
- jp Func_79e0d
-
-Func_79dda: ; 79dda (1e:5dda)
- call Load16BitRegisters
- ld a, c
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld a, b
- push hl
- call Func_79842
- pop hl
- jp Func_79ace
-
-Func_79de9: ; 79de9 (1e:5de9)
- ld a, [$ffae]
- ld [wTrainerSpriteOffset], a
-.asm_79dee
- ld a, [wTrainerSpriteOffset]
- add d
- ld [$ffae], a
- ld c, $2
- call DelayFrames
- ld a, [wTrainerSpriteOffset]
- sub d
- ld [$ffae], a
- ld c, $2
- call DelayFrames
- dec e
- jr nz, .asm_79dee
- ld a, [wTrainerSpriteOffset]
- ld [$ffae], a
- ret
-
-Func_79e0d: ; 79e0d (1e:5e0d)
- ld a, h
- ld [$ffbd], a
- ld a, l
- ld [H_AUTOBGTRANSFERDEST], a
- jp Delay3
-
-TossBallAnimation: ; 79e16 (1e:5e16)
- ld a,[W_ISINBATTLE]
- cp a,2
- jr z,.BlockBall ; if in trainer battle, play different animation
- ld a,[$D11E]
- ld b,a
-
- ; upper nybble: how many animations (from PokeBallAnimations) to play
- ; this will be 4 for successful capture, 6 for breakout
- and a,$F0
- swap a
- ld c,a
-
- ; lower nybble: number of shakes
- ; store these for later
- ld a,b
- and a,$F
- ld [$CD3D],a
-
- ld hl,.PokeBallAnimations
- ; choose which toss animation to use
- ld a,[$CF91]
- cp a,POKE_BALL
- ld b,TOSS_ANIM
- jr z,.done
- cp a,GREAT_BALL
- ld b,GREATTOSS_ANIM
- jr z,.done
- ld b,ULTRATOSS_ANIM
-.done
- ld a,b
-.PlayNextAnimation
- ld [W_ANIMATIONID],a
- push bc
- push hl
- call PlayAnimation
- pop hl
- ld a,[hli]
- pop bc
- dec c
- jr nz,.PlayNextAnimation
- ret
-
-.PokeBallAnimations: ; 79e50 (1e:5e50)
-; sequence of animations that make up the Poké Ball toss
- db POOF_ANIM,HIDEPIC_ANIM,$C2,POOF_ANIM,SHOWPIC_ANIM
-
-.BlockBall ; 5E55
- ld a,$C1
- ld [W_ANIMATIONID],a
- call PlayAnimation
- ld a,(SFX_08_43 - SFX_Headers_08) / 3
- call PlaySound ; play sound effect
- ld a,BLOCKBALL_ANIM
- ld [W_ANIMATIONID],a
- jp PlayAnimation
-
-Func_79e6a: ; 79e6a (1e:5e6a)
- call WaitForSoundToFinish
- ld a, [$d05b]
- and $7f
- ret z
- cp $a
- ld a, $20
- ld b, $30
- ld c, (SFX_08_50 - SFX_Headers_08) / 3
- jr z, .asm_79e8b
- ld a, $e0
- ld b, $ff
- ld c, (SFX_08_5a - SFX_Headers_08) / 3
- jr nc, .asm_79e8b
- ld a, $50
- ld b, $1
- ld c, (SFX_08_51 - SFX_Headers_08) / 3
-.asm_79e8b
- ld [$c0f1], a
- ld a, b
- ld [$c0f2], a
- ld a, c
- jp PlaySound
-
-Func_79e96: ; 79e96 (1e:5e96)
- ld a, [$cd4d]
- cp $52
- jr z, .asm_79ec8
- ld c, $8
-.asm_79e9f
- push bc
- ld hl, $c391
- ld a, $1
- ld [$d08a], a
- ld c, $2
- call Func_79339
- ld hl, $c399
- ld a, $ff
- ld [$d08a], a
- ld c, $2
- call Func_79339
- ld a, [rOBP1] ; $ff49
- xor $64
- ld [rOBP1], a ; $ff49
- call DelayFrame
- pop bc
- dec c
- jr nz, .asm_79e9f
- ret
-.asm_79ec8
- ld c, $2
-.asm_79eca
- push bc
- ld c, $8
- call Func_79eed
- call Func_79f30
- ld c, $8
- call Func_79eed
- call Func_79f30
- ld hl, $c390
- ld a, $2
- ld [$d08a], a
- ld c, $4
- call Func_79352
- pop bc
- dec c
- jr nz, .asm_79eca
- ret
-
-Func_79eed: ; 79eed (1e:5eed)
- push bc
- ld hl, $c391
- ld a, $1
- ld [$d08a], a
- ld c, $1
- call Func_79339
- ld hl, $c395
- ld a, $2
- ld [$d08a], a
- ld c, $1
- call Func_79339
- ld hl, $c399
- ld a, $fe
- ld [$d08a], a
- ld c, $1
- call Func_79339
- ld hl, $c39d
- ld a, $ff
- ld [$d08a], a
- ld c, $1
- call Func_79339
- ld a, [rOBP1] ; $ff49
- xor $64
- ld [rOBP1], a ; $ff49
- call DelayFrame
- pop bc
- dec c
- jr nz, Func_79eed
- ret
-
-Func_79f30: ; 79f30 (1e:5f30)
- ld hl, $c390
- ld de, $cee9
- ld bc, $8
- call CopyData
- ld hl, $c398
- ld de, $c390
- ld bc, $8
- call CopyData
- ld hl, $cee9
- ld de, $c398
- ld bc, $8
- jp CopyData
-
-Func_79f54: ; 79f54 (1e:5f54)
- ld a, $1
- ld [$cd50], a
- ld a, [$cfcb]
- push af
- ld a, $ff
- ld [$cfcb], a
- ld a, $e4
- ld [rOBP1], a ; $ff49
- call LoadSmokeTileFourTimes
- callba asm_f055
- ld c, $8
-.asm_79f73
- push bc
- call Func_79f92
- ld bc, .asm_79f7e
- push bc
- ld c, $4
- jp [hl]
-.asm_79f7e
- ld a, [rOBP1] ; $ff49
- xor $64
- ld [rOBP1], a ; $ff49
- call Delay3
- pop bc
- dec c
- jr nz, .asm_79f73
- pop af
- ld [$cfcb], a
- jp LoadPlayerSpriteGraphics
-
-Func_79f92: ; 79f92 (1e:5f92)
- ld a, [$c109]
- ld hl, PointerTable_79fb0 ; $5fb0
- ld c, a
- ld b, $0
- add hl, bc
- ld a, [hli]
- ld [$d08a], a
- ld a, [hli]
- ld e, a
- ld a, [hli]
- ld h, [hl]
- ld l, a
- push hl
- ld hl, $c390
- ld d, $0
- add hl, de
- ld e, l
- ld d, h
- pop hl
- ret
-
-PointerTable_79fb0: ; 79fb0 (1e:5fb0)
- db $FF,$00
- dw Func_79350
-
- db $01,$00
- dw Func_79350
-
- db $01,$01
- dw Func_79337
-
- db $FF,$01
- dw Func_79337
-
-LoadSmokeTileFourTimes: ; 79fc0 (1e:5fc0)
- ld hl, $8fc0
- ld c, $4
-.loop
- push bc
- push hl
- call LoadSmokeTile
- pop hl
- ld bc, $10
- add hl, bc
- pop bc
- dec c
- jr nz, .loop
- ret
-
-LoadSmokeTile: ; 79fd4 (1e:5fd4)
- ld de, SSAnneSmokePuffTile ; $5fdd
- ld bc, (BANK(SSAnneSmokePuffTile) << 8) + $01
- jp CopyVideoData
-
-SSAnneSmokePuffTile: ; 79fdd (1e:5fdd)
- INCBIN "gfx/ss_anne_smoke_puff.2bpp"
+INCLUDE "engine/overworld/ssanne.asm"
RedFishingTilesFront: ; 79fed (1e:5fed)
INCBIN "gfx/red_fishing_tile_front.2bpp"
@@ -57541,256 +19003,8 @@ RedFishingRodTiles: ; 7a04d (1e:604d)
INCLUDE "data/animations.asm"
-Func_7bde9: ; 7bde9 (1e:7de9)
- push hl
- push de
- push bc
- ld a, [$cf91]
- push af
- ld a, [$d0b5]
- push af
- xor a
- ld [$d083], a
- ld [$c02a], a
- dec a
- ld [$c0ee], a
- call PlaySound
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, (SFX_08_3c - SFX_Headers_08) / 3
- call PlaySound
- call Delay3
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld [$ffd7], a
- ld a, [$cee9]
- ld [$cf1d], a
- ld c, $0
- call Func_7beb4
- ld a, [$ceea]
- ld [$cf91], a
- ld [$d0b5], a
- call Func_7beb9
- ld de, $9000
- ld hl, $9310
- ld bc, $31
- call CopyVideoData
- ld a, [$cee9]
- ld [$cf91], a
- ld [$d0b5], a
- call Func_7beb9
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- ld a, [$cee9]
- call PlayCry
- call WaitForSoundToFinish
- ld c, BANK(Music_SafariZone)
- ld a, MUSIC_SAFARI_ZONE
- call PlayMusic
- ld c, $50
- call DelayFrames
- ld c, $1
- call Func_7beb4
- ld bc, $110
-.asm_7be63
- push bc
- call asm_7befa
- jr c, .asm_7bea9
- call asm_7bec2
- pop bc
- inc b
- dec c
- dec c
- jr nz, .asm_7be63
- xor a
- ld [$ceec], a
- ld a, $31
- ld [$ceeb], a
- call Func_7bed6
- ld a, [$ceea]
-.asm_7be81
- ld [$cf1d], a
- ld a, $ff
- ld [$c0ee], a
- call PlaySound
- ld a, [$cf1d]
- call PlayCry
- ld c, $0
- call Func_7beb4
- pop af
- ld [$d0b5], a
- pop af
- ld [$cf91], a
- pop bc
- pop de
- pop hl
- ld a, [$ceec]
- and a
- ret z
- scf
- ret
-.asm_7bea9
- pop bc
- ld a, $1
- ld [$ceec], a
- ld a, [$cee9]
- jr .asm_7be81
-
-Func_7beb4: ; 7beb4 (1e:7eb4)
- ld b, $b
- jp GoPAL_SET
-
-Func_7beb9: ; 7beb9 (1e:7eb9)
- call GetMonHeader
- FuncCoord 7, 2 ; $c3cf
- ld hl, Coord
- jp LoadFlippedFrontSpriteByMonIndex
-asm_7bec2: ; 7bec2 (1e:7ec2)
- ld a, $31
- ld [$ceeb], a
- call Func_7bed6
- ld a, $cf
- ld [$ceeb], a
- call Func_7bed6
- dec b
- jr nz, asm_7bec2
- ret
-
-Func_7bed6: ; 7bed6 (1e:7ed6)
- push bc
- xor a
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- FuncCoord 7, 2 ; $c3cf
- ld hl, Coord
- ld bc, $707
- ld de, $d
-.asm_7bee3
- push bc
-.asm_7bee4
- ld a, [$ceeb]
- add [hl]
- ld [hli], a
- dec c
- jr nz, .asm_7bee4
- pop bc
- add hl, de
- dec b
- jr nz, .asm_7bee3
- ld a, $1
- ld [H_AUTOBGTRANSFERENABLED], a ; $ffba
- call Delay3
- pop bc
- ret
-asm_7befa: ; 7befa (1e:7efa)
- call DelayFrame
- push bc
- call GetJoypadStateLowSensitivity
- ld a, [$ffb5]
- pop bc
- and $2
- jr nz, .asm_7bf0d
-.asm_7bf08
- dec c
- jr nz, asm_7befa
- and a
- ret
-.asm_7bf0d
- ld a, [$ccd4]
- and a
- jr nz, .asm_7bf08
- scf
- ret
-
-ShakeElevator: ; 7bf15 (1e:7f15)
- ld de, $ffe0
- call Func_7bf64
- ld de, $240
- call Func_7bf64
- call Delay3
- ld a, $ff
- call PlaySound
- ld a, [$ffaf]
- ld d, a
- ld e, $1
- ; number of times to play collision sfx
- ld b, $64
-.asm_7bf30
- ld a, e
- xor $fe
- ld e, a
- add d
- ld [$ffaf], a
- push bc
- ld c, BANK(SFX_02_5b)
- ld a, (SFX_02_5b - SFX_Headers_02) / 3
- call PlayMusic
- pop bc
- ld c, $2
- call DelayFrames
- dec b
- jr nz, .asm_7bf30
- ld a, d
- ld [$ffaf], a
- ld a, $ff
- call PlaySound
- ld c, BANK(SFX_02_5f)
- ld a, (SFX_02_5f - SFX_Headers_02) / 3
- call PlayMusic
-.asm_7bf57
- ld a, [$c02a]
- cp $b9
- jr z, .asm_7bf57
- call UpdateSprites
- jp Func_2307
+INCLUDE "engine/evolution.asm"
-Func_7bf64: ; 7bf64 (1e:7f64)
- ld hl, $d527
- ld a, [hld]
- push af
- ld a, [hl]
- push af
- push hl
- push hl
- ld a, [hli]
- ld h, [hl]
- ld l, a
- add hl, de
- ld a, h
- and $3
- or $98
- ld d, a
- ld a, l
- pop hl
- ld [hli], a
- ld [hl], d
- call ScheduleNorthRowRedraw
- pop hl
- pop af
- ld [hli], a
- pop af
- ld [hl], a
- jp Delay3
-
-GetMachinePrice: ; 7bf86 (1e:7f86)
- ld a, [$cf91]
- sub TM_01
- ret c
- ld d, a
- ld hl, TechnicalMachinePrices ; $7fa7
- srl a
- ld c, a
- ld b, 0
- add hl, bc
- ld a, [hl]
- srl d
- jr nc, .asm_7bf9d
- swap a
-.asm_7bf9d
- and $f0
- ld [H_DOWNARROWBLINKCNT2], a ; $ff8c
- xor a
- ld [H_DOWNARROWBLINKCNT1], a ; $ff8b
- ld [$ff8d], a
- ret
+INCLUDE "engine/overworld/elevator.asm"
-INCLUDE "data/tm_prices.asm"
+INCLUDE "engine/items/tm_prices.asm"